From: LARGEEYES@aol.com Subject: Re: [N64] E3 Date: 01 May 1999 11:29:58 EDT In a message dated 5/1/99 1:40:44 AM Eastern Daylight Time, Sean.McWherter@worldnet.att.net writes: << So how many of you guys are lucky enogh to be holding tickets in your hands right now? -Sean >> I have "connections"...I could have gone if I could have found a)time b) transportation or c) money. Considering all I have is d) nothing, I'm not going. Next year...a BIG most likely ;) [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: MrTwoson@aol.com Subject: [N64] Smash brothers Date: 01 May 1999 15:39:47 EDT Hey there, is anyone else out there playing this game?? it rocks, i love it, It's kinda hard to controll, but once you get the hang of it, you can kick major butt I've found luigi, Jigglypuff, and Cpt. Falcon, i need ness, but that's awfully hard to do, Anyways, if anyone has some insight, let me know Peace out Pete Frye Pete: Portrait of a Maniac <{[http://www.angelfire.com/sc/twoson325/Mental.html]}> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Justin Bailey" Subject: Re: [N64] Auction #97175394, Smash Brothers Date: 01 May 1999 21:36:31 -0500 > This was the eBay auction that included a MOD chip and some piracy > stuff---eBay DID end it...just for those of you that were interested. HOW can they keep track of that kind of stuff, with the thousands of auctions that go on every day? Anyway... I got Smash Brothers yesterday... it's Smashing! :) I've got a serious crush on Samus, Zebes, and that catchy Brinstar theme music again. Screw Attack and the Grappling Beam rock! If Nintendo makes a 2D Metroid64 with those kinds of graphics and music, I'm gonna happier than an Etecoon in a ventilation shaft :) Smash Brothers proves that side scrollers are far from dead, despite the unfortunate mishaps of Mischief Makers and Yoshi's Story. JUSTIN BAILEY ------ ------ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: zimmfam@redrose.net Subject: Re: [N64] Smash brothers Date: 02 May 1999 00:41:02 +0000 > From: MrTwoson@aol.com > Date: Sat, 1 May 1999 15:39:47 EDT > Subject: [N64] Smash brothers > To: n64@lists.xmission.com > Reply-to: n64@lists.xmission.com > Hey there, is anyone else out there playing this game?? it rocks, i love it, > > It's kinda hard to controll, but once you get the hang of it, you can kick > major butt > > I've found luigi, Jigglypuff, and Cpt. Falcon, i need ness, but that's > awfully hard to do, > > Anyways, if anyone has some insight, let me know > > Peace out > Pete Frye Yep, I'm playing it, along with Micro Machines (I'm renting both).. I don't really care for fighting games all that much, but this one is different. I like how different each level is and all the different special moves you can do. Can't wait to try the 4-player mode out. So far the only thing I don't like about it is that pressing up on the control stick for me doesn't jump as good as when you press the C buttons, but their sort of in an awkward place and also like IGN said they could've added a few more characters (Bowser, Princess, a Battle Toad, one of the KI fighters, Ken Griffey Jr. and a lot of others). Micro Machines is somewhat fun, too, mainly due it's multi-player mode. Anyone else play it, yet? Zig (Tim) ICQ UIN: 606350 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Gregory A. Swarthout" Subject: [N64] Super Smash Bros. = Killer App Date: 02 May 1999 00:35:24 -0600 Joining the hallowed halls of the Killer App, where Mario 64, Goldeneye, and Zelda 64 reside, is the best fighter available for the Nintendo 64 system (or, possibly, any system): Super Smash Bros. This game rocks! Greg [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Justin Bailey" Subject: [N64] =?Windows-1252?Q?JUSTIN_BAILEY=2C_=E0_la_Smash_Brothers?= Date: 02 May 1999 20:22:07 -0500 Do you remember the JUSTIN BAILEY code? Hehe, of course you do, that's my name! :) For those of you not around in the 80's, that was the easy-to-remember code on Metroid for the NES that made Samus waltz around in a swimsuit (a "bailey"). Well, now it's 12 years later, and video game lingerie has advanced quite a bit. Want to see a near-naked 64-bit Samus? Thought so. Here's how! In Super Smash Brothers, go into a two-player game and pick Samus as one character, and the other character has to be someone that can electrocute people (Pikachu, Fox...) Execute the move, then as Samus is flashing, pause using Samus's controller. If you time it right you will see her bio-suit vanish right before your eyes! She's not wearing much (if anything!) ;) If your girlfriend or parents are watching , do this on some other character instead... in which case all you will see is their skeleton. Simple minds are easily entertained ;) JUSTIN BAILEY ------ ------ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Smash brothers Date: 02 May 1999 23:20:33 EDT In a message dated 5/2/99 12:34:52 AM Eastern Daylight Time, zimmfam@redrose.net writes: > IGN said they could've added a few more characters > (Bowser, Princess, a Battle Toad, one of the KI fighters, Ken Griffey Jr. > and a lot of others). I'm sure Tradewest would object to using a Battletoad. And believe it or not, Ken Griffey Jr. isn't just some guy in a Nintendo game. Now someone like Kid Icarus or Shigeru Miyamoto, that would be cool IMHO. And Bowser or Kamek would have been nice. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Super Smash Bros. = Killer App Date: 02 May 1999 23:27:45 EDT In a message dated 5/2/99 2:34:18 AM Eastern Daylight Time, gregorys@xmission.com writes: > Joining the hallowed halls of the Killer App, where Mario 64, Goldeneye, > and Zelda 64 reside, is the best fighter available for the Nintendo 64 > system (or, possibly, any system): Super Smash Bros. This game rocks! > > Greg I admit Super Smash Bros. is a good game, but best fighter on any system? Sure it's the best fighter on the N64. But when your only competition is Killer Instinct Gold that's not very tough. It's a great game, but it's no Soul Blade, Super Street Fighter 2 Turbo, Street Fighter EX + Alpha, Street Fighter Alpha 3, Virtua Fighter 2, Virtua Fighter 3 tb. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Devil929@aol.com Subject: Re: [N64] Super Smash Bros. = Killer App Date: 02 May 1999 23:38:10 EDT > I admit Super Smash Bros. is a good game, but best fighter on any system? > Sure it's the best fighter on the N64. But when your only competition is > Killer Instinct Gold that's not very tough. It's a great game, but it's no > Soul Blade, Super Street Fighter 2 Turbo, Street Fighter EX + Alpha, Street > Fighter Alpha 3, Virtua Fighter 2, Virtua Fighter 3 tb. But then again, it depends what you like in your fighter -- hell, I like Mace and spit on Bloody Roar=) !! [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Gregory A. Swarthout" Subject: [N64] Message-Id: Date: 03 May 1999 10:29:29 -0600 >> Joining the hallowed halls of the Killer App, where Mario 64, Goldeneye, >> and Zelda 64 reside, is the best fighter available for the Nintendo 64 >> system (or, possibly, any system): Super Smash Bros. This game rocks! >> >> Greg > > I admit Super Smash Bros. is a good game, but best fighter on any system? > Sure it's the best fighter on the N64. But when your only competition is > Killer Instinct Gold that's not very tough. It's a great game, but it's no > Soul Blade, Super Street Fighter 2 Turbo, Street Fighter EX + Alpha, Street > Fighter Alpha 3, Virtua Fighter 2, Virtua Fighter 3 tb. > > Trey I said "possibly" because there are many console fighters I haven't played. That being said, the two on your list that I have played, Super Street Fighter 2 Turbo and Virtua Fighter 2, are easily upstaged by Super Smash Bros. Frankly, this makes the rest of your list suspect. Greg [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Super Smash Bros. = Killer App Date: 03 May 1999 13:19:03 -0400 Wait a second.. you didn't like Street Fighter or Virtua Fighter, which are among the best fighting series on any console ever? Why not? How about Tekken? Ddi you dislike that as well? -----Original Message----- >>> Joining the hallowed halls of the Killer App, where Mario 64, Goldeneye, >>> and Zelda 64 reside, is the best fighter available for the Nintendo 64 >>> system (or, possibly, any system): Super Smash Bros. This game rocks! >>> >>> Greg >> >> I admit Super Smash Bros. is a good game, but best fighter on any system? >> Sure it's the best fighter on the N64. But when your only competition is >> Killer Instinct Gold that's not very tough. It's a great game, but it's no >> Soul Blade, Super Street Fighter 2 Turbo, Street Fighter EX + Alpha, Street >> Fighter Alpha 3, Virtua Fighter 2, Virtua Fighter 3 tb. >> >> Trey > >I said "possibly" because there are many console fighters I haven't >played. That being said, the two on your list that I have played, Super >Street Fighter 2 Turbo and Virtua Fighter 2, are easily upstaged by >Super Smash Bros. Frankly, this makes the rest of your list suspect. > >Greg > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Gregory A. Swarthout" Subject: [N64] Fighting Words Date: 03 May 1999 11:44:21 -0600 > Wait a second.. you didn't like Street Fighter or Virtua Fighter, which are >among the best fighting series on any console ever? Why not? How about >Tekken? Did you dislike that as well? Wait. You're confusing "not as good as" with "not good". The Street Fighter 2 series is my favorite, though I wasn't impressed by Virtua Fighter or its first sequel. The Tekken games are better, IMO. But none of the SF2 games or VF games I have played are as good as Super Smash Bros. This game rocks the hardest. -----Original Message----- From: Gregory A. Swarthout To: Nintendo 64 Mailing List Date: Monday, May 03, 1999 12:29 PM Subject: [N64] Message-Id: >>> Joining the hallowed halls of the Killer App, where Mario 64, Goldeneye, >>> and Zelda 64 reside, is the best fighter available for the Nintendo 64 >>> system (or, possibly, any system): Super Smash Bros. This game rocks! >>> >>> Greg >> >> I admit Super Smash Bros. is a good game, but best fighter on any system? >> Sure it's the best fighter on the N64. But when your only competition is >> Killer Instinct Gold that's not very tough. It's a great game, but it's no >> Soul Blade, Super Street Fighter 2 Turbo, Street Fighter EX + Alpha, Street >> Fighter Alpha 3, Virtua Fighter 2, Virtua Fighter 3 tb. >> >> Trey > >I said "possibly" because there are many console fighters I haven't >played. That being said, the two on your list that I have played, Super >Street Fighter 2 Turbo and Virtua Fighter 2, are easily upstaged by >Super Smash Bros. Frankly, this makes the rest of your list suspect. > >Greg [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Matt MA" Subject: Re: [N64] Fighting Words Date: 03 May 1999 12:31:08 -0700 >>> "Gregory A. Swarthout" 05/03/99 10:44AM=20 >Wait. You're confusing "not as good as" with "not good". The Street >Fighter 2 series is my favorite, though I wasn't impressed by Virtua >Fighter or its first sequel. The Tekken games are better, IMO. But >none of the SF2 games or VF games I have played are as good as Super >Smash Bros. This game rocks the hardest. Super Smash Bros. is a great game, but it's not exactly a fighting game = that you can compare to most fighters. Apples and oranges. As a fighter, SSB is very simplistic with limited moves. What makes it different are the = platform elements that are an integral part of the fighting action. What makes it = so fun is the non-stop action, especially with 4 players. It also helps that = all the characters are established franchise characters that are well loved by gamers. It will be interesting to compare SSB to upcoming fighters like Ergheiz = and Shao Lin (both PSX). These 2 fighters are more traditional than SSB, but they will also offer features such as franchise characters not normally associated with fighting games; large environments with exploration elements; and 4 player action. Games like the Tekken and Virtua Fighter series are "pure" fighters, and while everyone will have differing opinions, it is the widespread opinion = of the overall market and industry that they are the cream of the crop in = their genre. What I don't understand is the popularity of the Street Fighter 2 series. = I enjoyed it quite a bit back in the 16-bit days, but in the next-generation = age I just can't go back to animated sprites. It sure looks and feels almost the same as the original Street Fighter 2. What am I missing? How are the recent additions better? Is it just the lure of the multitude of characters= now available to fight with? Somebody enlighten me. matt ma [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Justin Bailey" Subject: Re: [N64] Fighting Words Date: 03 May 1999 15:24:46 CDT >Super Smash Bros. is a great game, but it's not exactly a fighting game >that you can compare to most fighters. Apples and oranges. Which is EXACTLY what makes it so appealing. It finally breaks the stereotypical "blood-n-guts-beat-the-dead-horse fighter" mold. How many ways can you decapitate or pierce a corpse? Sorry, that stuff gets old really quick for me. I sold MK2 just two weeks after I bought it (in a used game bin of all places). I still have my Street Fighter II for SNES, and that's all I need in the "serious" brawler category. IMO, I'm glad Nintendo didn't pollute the SSM game with too many new characters, like Conker or Banjo (both Rare characters, I know). The classics are always the best. Earthworm Jim and Bald Bull could have made the cut though. And too bad a deal couldn't be made with Capcom for Mega Man. JUSTIN BAILEY ------ ------ _______________________________________________________________ Get Free Email and Do More On The Web. Visit http://www.msn.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: zimmfam@redrose.net Subject: Re: [N64] Smash brothers Date: 03 May 1999 17:40:39 +0000 > From: TreyTable@aol.com > Date: Sun, 2 May 1999 23:20:33 EDT > Subject: Re: [N64] Smash brothers > To: n64@lists.xmission.com > Reply-to: n64@lists.xmission.com > In a message dated 5/2/99 12:34:52 AM Eastern Daylight Time, > zimmfam@redrose.net writes: > > > IGN said they could've added a few more characters > > (Bowser, Princess, a Battle Toad, one of the KI fighters, Ken Griffey Jr. > > and a lot of others). > > I'm sure Tradewest would object to using a Battletoad. And believe it or not, > Ken Griffey Jr. isn't just some guy in a Nintendo game. Now someone like Kid > Icarus or Shigeru Miyamoto, that would be cool IMHO. And Bowser or Kamek > would have been nice. > > Trey > Yeah, I know Griffey is real, but so are MJ and Shaq and they were in non-sports games. Only difference was that Chaos in the Windy City and Shaq Fu were terrible. Zig (Tim) ICQ UIN: 606350 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Stryder Subject: Re: [N64] Super Smash Bros. = Killer App Date: 03 May 1999 16:51:55 -0500 (CDT) On Mon, 3 May 1999, Eddy Wu wrote: > Wait a second.. you didn't like Street Fighter or Virtua Fighter, which are > among the best fighting series on any console ever? Why not? How about > Tekken? Ddi you dislike that as well? I do not like the Virtua Fighter series. I remember back when I had my Saturn, I went out and VF2 when it came out (due largely to all the hype surrounding it) and personally thought it sucked. Now, I know a lot of people out there like it, but for my own personal tastes, it moved much to slow. It feels like you are jumping around in water. I am used to the fast speeds of SF games. It just was not that exciting of a fighter. I like faster and/or 'flashier' fighters. Ones with all kind of mystical type energy weapons like fireballs and such. Just thought I would share my opinion on VF :) Stryder > > -----Original Message----- > From: Gregory A. Swarthout > To: Nintendo 64 Mailing List > Date: Monday, May 03, 1999 12:29 PM > Subject: [N64] Message-Id: > > > >>> Joining the hallowed halls of the Killer App, where Mario 64, Goldeneye, > >>> and Zelda 64 reside, is the best fighter available for the Nintendo 64 > >>> system (or, possibly, any system): Super Smash Bros. This game rocks! > >>> > >>> Greg > >> > >> I admit Super Smash Bros. is a good game, but best fighter on any system? > >> Sure it's the best fighter on the N64. But when your only competition is > >> Killer Instinct Gold that's not very tough. It's a great game, but it's > no > >> Soul Blade, Super Street Fighter 2 Turbo, Street Fighter EX + Alpha, > Street > >> Fighter Alpha 3, Virtua Fighter 2, Virtua Fighter 3 tb. > >> > >> Trey > > > >I said "possibly" because there are many console fighters I haven't > >played. That being said, the two on your list that I have played, Super > >Street Fighter 2 Turbo and Virtua Fighter 2, are easily upstaged by > >Super Smash Bros. Frankly, this makes the rest of your list suspect. > > > >Greg > > > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] > >[ (without the quotes) to majordomo@xmission.com ] > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: [N64] Space Invaders on N64?! Date: 03 May 1999 20:06:06 -0600 Man, I was horrible at that game, and now their putting it on N64, my head hurts just thinking about it. I 'think' I made it to level three once on the gameboy version, it was like impossible :) [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Fighting Words Date: 03 May 1999 23:10:21 -0400 Um.. there are plenty of arcade games which include platform elements. Ehrgeiz, like you mentioned, as well as most recently Powerstone, an awesome awesome game. In fact, I would expect Smash Bros. gameplay to be somewhat similar to that of Powerstone, except in 2D (I haven't played SSB yet). Powerstone is also fairly simplistic (only one kick button and one punch button, combos by pumping the two), but just by looking at the graphics, I'd take Powerstone over Smash Bros. >It will be interesting to compare SSB to upcoming fighters like Ergheiz and >Shao Lin (both PSX). These 2 fighters are more traditional than SSB, but >they will also offer features such as franchise characters not normally >associated with fighting games; large environments with exploration >elements; and 4 player action. > >Games like the Tekken and Virtua Fighter series are "pure" fighters, and >while everyone will have differing opinions, it is the widespread opinion of >the overall market and industry that they are the cream of the crop in their >genre. > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Fighting Words Date: 04 May 1999 07:01:29 EDT In a message dated 5/3/99 3:30:23 PM Eastern Daylight Time, MA@legacyptr.com writes: > What I don't understand is the popularity of the Street Fighter 2 series. I > enjoyed it quite a bit back in the 16-bit days, but in the next-generation > age I > just can't go back to animated sprites. It sure looks and feels almost the > same as the original Street Fighter 2. What am I missing? How are the > recent additions better? Is it just the lure of the multitude of characters > now > available to fight with? Somebody enlighten me. > > matt ma > Each Street Fighter 2 game became more refined and responsive with each installment. It's highly noticeable when you compare the coin-op (or PlayStation) Street Fighter 2 to the coin-op (or PlayStation & Saturn) version of Super Street Fighter 2 Turbo, but the last new Street Fighter 2 game came out in 1994. The Street Fighter Alpha series may look like a more cartoonish Street Fighter 2 on the surface but there's more to it than that. Alpha (or Zero) 2 & 3 are really good games, the first Alpha isn't that great, that threw more technique into the tried & true Street Fighter style, like air blocking, alpha counters (used to screw up your opponents combos), the ability to land on your feet after being thrown. As for not liking sprites, I guess that's your right. But I don't mind sprites as long as the animation keeps up with the times (Street Fighter 3 anybody?). The Versus series (X-Men Versus Street Fighter, Marvel Versus Street Fighter, Marvel Versus Capcom) is just a lot of button mashing but I am looking forward to the upcoming SNK Versus Capcom, I always wondered in Terry Bogard could beat Ryu. The Street Fighter EX games play like older Street Fighter 2 games but use polygons instead of sprites, but is not really a 3-D game. What keeps bringing me back to Street Fighter games is I rarely am disappointed with them (let us all forget Street Fighter: The Movie and Street Fighter Alpha), that's a general answer. I'm excited about Alpha 3 for the fact that there will be 32 different characters but mostly for the Dramatic Battle (two human players versus one computer controlled player). One thing to be said about the old Street Fighter 2 games (SF2, SF2 CE, SF2 Turbo) is unlike just about every fighter today, they can't be beaten by just mashing buttons. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Fighting Words Date: 04 May 1999 07:06:21 EDT In a message dated 5/3/99 4:23:27 PM Eastern Daylight Time, moblin@hotmail.com writes: > Earthworm Jim and Bald Bull could have made > the cut though. And too bad a deal couldn't be made with Capcom for Mega > Man. > > JUSTIN BAILEY > ------ ------ Seeing how I just got Earthworm Jim 2 for my Saturn that would make a hell of a lot of sense. Why not ask for Trevor, and Richter Belmont from the Castlevania games, and lets not forget Alucard too. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Smash brothers Date: 04 May 1999 07:07:32 EDT In a message dated 5/3/99 5:34:22 PM Eastern Daylight Time, zimmfam@redrose.net writes: > Yeah, I know Griffey is real, but so are MJ and Shaq and they were in > non-sports games. Only difference was that Chaos in the Windy > City and Shaq Fu were terrible. > > Zig Okay, what I was saying is is that Griffey isn't a Nintendo mascot. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Super Smash Bros. = Killer App ... Virtua Date: 04 May 1999 07:11:38 EDT In a message dated 5/3/99 5:52:29 PM Eastern Daylight Time, atcope@comp.uark.edu writes: > I do not like the Virtua Fighter series. I remember back when I had my > Saturn, I went out and VF2 when it came out (due largely to all the hype > surrounding it) and personally thought it sucked. > Stryder You mean you still don't have a Saturn? The jumping in VF2 is slow, and mostly useless. Have you played either Fighting Vipers or Fighter's Megamix? Are either of those any good? Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Space Invaders on N64?! Date: 04 May 1999 07:13:14 EDT In a message dated 5/3/99 9:59:13 PM Eastern Daylight Time, d.fentie@home.com writes: > Man, I was horrible at that game, and now their putting it on N64, my > head hurts just thinking about it. I 'think' I made it to level three > once on the gameboy version, it was like impossible :) > I used to roll it all the time at the arcade & on the 2600. Nothing beats the three button coin-op. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Stryder Subject: Re: [N64] Super Smash Bros. = Killer App ... Virtua Date: 04 May 1999 09:29:10 -0500 (CDT) On Tue, 4 May 1999 TreyTable@aol.com wrote: > You mean you still don't have a Saturn? The jumping in VF2 is slow, and > mostly useless. Have you played either Fighting Vipers or Fighter's Megamix? > Are either of those any good? > > Trey Sadly, I got rid of my Saturn shortly after my dissapointment with VF2. For several months, there justwere not any games that i liked. I do regret that decision, especially now that SE has started carrying import Saturn games. I never played either of those games you mention. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Gregory A. Swarthout" Subject: [N64] Lincoln Gone - News from IGN Date: 04 May 1999 11:45:41 -0600 IGN64 has learned that Nintendo of America chairman Howard Lincoln plans to retire from his position as chairman of the company by February 2000. Lincoln, who has served as unofficial head of Nintendo's US operations for more than 15 years, will not drop off the circuit altogether, but will instead take a less active role in the company, relinquishing much of his duties to separate executives of the firm. Nintendo currently has no plans to replace Lincoln's position. "Howard will be with Nintendo into the millennium. He plans to retire from his specific role as chairman of Nintendo of America at the end of February 2000," Nintendo's Perrin Kaplan, director, Corporate Affairs, told IGN64 today. "He will remain on the board of directors of Nintendo of America, Rare Ltd., and the Baseball Club of Seattle, the owner of the Seattle Mariners. As a board member of Nintendo of America, he will continue to work closely with Mr. Arakawa and the other officers of the company and will also be available for special projects where necessary." According to Kaplan, Mr. Lincoln's will not be replaced. Instead, responsibilities will be delegated to various officers of Nintendo of America, including Nintendo of America President Minoru Arakawa. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Elliot Jefferson" Subject: [N64] SW:Pod Racer Date: 04 May 1999 12:34:41 PDT While going to a TRU close to my job looking for some of the new Ep:1 figures, the first thing I ran into was SW:PR for N64. Since no one else has mentioned anything about the game if they've seen it, I'll post something and keep it spolier free... The game was on a system with the expansion pack and the graphics, for what I saw, went from average to pretty good. The pods I saw were very close to the ones seen in the trailer, with the electrical effects and all. I saw three views, one I assume was a cockpit view, another view that appeared to be further in front of the pod (a la bumper cam), and a rear view. There's also a third person view but this guy wasn't using it. At this ponit in the race, the person playing was in last place so there weren't any other pods around him. I would have liked to have seen how many pods could be on screen at once and how the collision detection worked & looked, but it never happened. Overall, the framerate was smooth enough to keep from detracting fom gameplay. Not bad so far. He was racing in a desert and had just entered a canyon. The environment looked average. Nothing particulary stood out about the track. There was nothing going on to either side to distract you from the race. That could be good or bad depending on how you look at it. This is probably one of the first tracks, so hopefully the later ones are a little more impressive. The guy playing restarted his race later and it appeared he was racing at night. I'm not sure if he was on another track or just a different part of the track, but it definately was dark. This track was mostly smooth, but there were small hills, more like bumps, in the track. Oh, and one last thing. Yes, you know it's something almost no N64 game can do without. It's FOG! But, it's not Turok 1 type fog. It's way ahead of your pod and shouldn't affect you racing. I think a little fog is more acceptable than a slow framerate. I can't get into detail about the control too much, but from the way the guy was holding the controller, I assume that the contols are pretty sensitive. He stayed true to the course and didn't hit any walls, although he did bump one pod at the beginning. Then they all took off and left him behind again. Due to the small speakers on the TV and the noise around the Star Wars Episode 1 section of the store, it was hard to hear the sounds of the game or even the in-game music. It might have been turned off. I did hear an announcer in the game and I only heard one or two plain things. I think he announed the racer's position. Finally, the front end of the game lookes pretty good. Even my non-gaming fans liked the mission selection and hanger in SW:RS. In Pod racer, it's similar. But, when Anakin was chosen as the racer, he jumped up with his fist in the air. Nice. I didn't see the other racers though. I did notice that there were three mode to the game, quest and two others. I did mention to the guy playing that there weren't many pods he was racing against and he said that the number is selectable and you could go up to 12 per race. Overall, I was disappointed with the track graphics. They looked uninspired to me. The few pods I saw looked pretty good in all their camera views. Sad thing is, it wasn't enough to keep my attention for more than five minutes. I'm definately going to play this one before buying. This game will have to sell itself on the basis of it's tracks and how much variation it can offer. Has anybody else seen the game ? What do you think about it ? Elliot _______________________________________________________________ Get Free Email and Do More On The Web. Visit http://www.msn.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Spencer <10039073@wsd1.org> Subject: [N64] WWF Attitude Date: 04 May 1999 15:50:01 -0500 awww, man, this game is going to be the fucking bomb!! Fucking wicked!!! and will it ever kick some fucking shit!!! [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Davidxvx@aol.com Subject: Re: [N64] WWF Attitude Date: 04 May 1999 16:52:01 EDT In a message dated 5/4/99 3:50:30 PM Central Daylight Time, 10039073@wsd1.org writes: << awww, man, this game is going to be the (beep!) bomb!! (beep!) wicked!!! and will it ever kick some (beep!) shit!!! >> Spencer, were you WANTING to get suspended? --David [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Matt MA" Subject: [N64] Sad News for N64 Sports Fans Date: 04 May 1999 14:08:55 -0700 Well it's official - the rumors and fears have been confirmed: There will = *not* be a FIFA 2000 nor a NHL 2000 on the N64, according to EA Sports. Whether or not you are a fan of soccer or hockey doesn't matter. We should all be sad when a major publisher decides to stop making a = franchise series. With less competition, the growth in the overall quality of soccer = and hockey games will surely be stunted. At least soccer fans can probably count on Konami to continue making the excellent ISS series. I'm personally sad that we'll never see an NHL game that comes even close to using the N64's maximum performance. NHL 99 is the best so far, but with EA Sports pulling out, I doubt that anybody will improve on it much. If you are a big hockey fan, then Playstation is the = way to go. matt ma [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] Sad News for N64 Sports Fans Date: 04 May 1999 15:40:49 -0600 But it doesnt effect the people that hate sports games ie. me. Matt MA wrote: > > Well it's official - the rumors and fears have been confirmed: There will *not* > be a FIFA 2000 nor a NHL 2000 on the N64, according to EA Sports. > Whether or not you are a fan of soccer or hockey doesn't matter. We > should all be sad when a major publisher decides to stop making a franchise > series. With less competition, the growth in the overall quality of soccer and > hockey games will surely be stunted. > > At least soccer fans can probably count on Konami to continue making the > excellent ISS series. I'm personally sad that we'll never see an NHL game > that comes even close to using the N64's maximum performance. NHL 99 is > the best so far, but with EA Sports pulling out, I doubt that anybody will > improve on it much. If you are a big hockey fan, then Playstation is the way > to go. > > matt ma > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: John Goelzer Subject: RE: [N64] Sad News for N64 Sports Fans Date: 04 May 1999 16:36:16 -0500 Me too. I'd rather have EA make more original, from-the-ground-up, great titles like Beetle Adventure Racing than any more sports "franchise series" titles. FIFA 2000? Yawn. NHL 2000? Snore. Beetle Adventure Racing? Woo-hoo! JG -----Original Message----- From: D Fentie [mailto:d.fentie@home.com] Subject: Re: [N64] Sad News for N64 Sports Fans But it doesnt affect the people that hate sports games ie. me. Matt MA wrote: > > We > should all be sad when a major publisher decides to stop making a franchise > series. With less competition, the growth in the overall quality of soccer and > hockey games will surely be stunted. > > matt ma [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: John Carson Subject: Re: [N64] SW:Pod Racer Date: 04 May 1999 15:45:13 -0500 (CDT) Thanks for the review! Time to go to TRU! I hope this isnt another sorry game with a great liscense. I hate that. -John On Tue, 4 May 1999, Elliot Jefferson wrote: > While going to a TRU close to my job looking for some of the new Ep:1 > figures, the first thing I ran into was SW:PR for N64. Since no one else > has mentioned anything about the game if they've seen it, I'll post > something and keep it spolier free... > > The game was on a system with the expansion pack and the graphics, for what > I saw, went from average to pretty good. The pods I saw were very close to > the ones seen in the trailer, with the electrical effects and all. I saw > three views, one I assume was a cockpit view, another view that appeared to > be further in front of the pod (a la bumper cam), and a rear view. There's > also a third person view but this guy wasn't using it. > > At this ponit in the race, the person playing was in last place so there > weren't any other pods around him. I would have liked to have seen how many > pods could be on screen at once and how the collision detection worked & > looked, but it never happened. Overall, the framerate was smooth enough to > keep from detracting fom gameplay. > Not bad so far. > > He was racing in a desert and had just entered a canyon. The environment > looked average. Nothing particulary stood out about the track. There was > nothing going on to either side to distract you from the race. That could > be good or bad depending on how you look at it. > This is probably one of the first tracks, so hopefully the later ones are a > little more impressive. The guy playing restarted his race later and it > appeared he was racing at night. I'm not sure if he was on another track or > just a different part of the track, but it definately was dark. This track > was mostly smooth, but there were small hills, more like bumps, in the > track. Oh, and one last thing. Yes, you know it's something almost no N64 > game can do without. It's FOG! But, it's not Turok 1 type fog. It's way > ahead of your pod and shouldn't affect you racing. I think a little fog is > more acceptable than a slow framerate. > > I can't get into detail about the control too much, but from the way the guy > was holding the controller, I assume that the contols are pretty sensitive. > He stayed true to the course and didn't hit any walls, although he did bump > one pod at the beginning. Then they all took off and left him behind again. > > Due to the small speakers on the TV and the noise around the Star Wars > Episode 1 section of the store, it was hard to hear the sounds of the game > or even the in-game music. It might have been turned off. I did hear an > announcer in the game and I only heard one or two plain things. I think he > announed the racer's position. > > Finally, the front end of the game lookes pretty good. Even my non-gaming > fans liked the mission selection and hanger in SW:RS. In Pod racer, it's > similar. But, when Anakin was chosen as the racer, he jumped up with his > fist in the air. Nice. I didn't see the other racers though. I did notice > that there were three mode to the game, quest and two others. I did mention > to the guy playing that there weren't many pods he was racing against and he > said that the number is selectable and you could go up to 12 per race. > > Overall, I was disappointed with the track graphics. They looked uninspired > to me. The few pods I saw looked pretty good in all their camera views. > Sad thing is, it wasn't enough to keep my attention for more than five > minutes. I'm definately going to play this one before buying. This game > will have to sell itself on the basis of it's tracks and how much variation > it can offer. > > Has anybody else seen the game ? What do you think about it ? > > Elliot > > > _______________________________________________________________ > Get Free Email and Do More On The Web. Visit http://www.msn.com > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > John Carson University of Arkansas [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: zimmfam@redrose.net Subject: Re: [N64] Sad News for N64 Sports Fans Date: 04 May 1999 18:25:50 +0000 > Date: Tue, 04 May 1999 14:08:55 -0700 > From: "Matt MA" > To: > Subject: [N64] Sad News for N64 Sports Fans > Reply-to: n64@lists.xmission.com > Well it's official - the rumors and fears have been confirmed: There will *not* > be a FIFA 2000 nor a NHL 2000 on the N64, according to EA Sports. > Whether or not you are a fan of soccer or hockey doesn't matter. We > should all be sad when a major publisher decides to stop making a franchise > series. With less competition, the growth in the overall quality of soccer and > hockey games will surely be stunted. > > At least soccer fans can probably count on Konami to continue making the > excellent ISS series. I'm personally sad that we'll never see an NHL game > that comes even close to using the N64's maximum performance. NHL 99 is > the best so far, but with EA Sports pulling out, I doubt that anybody will > improve on it much. If you are a big hockey fan, then Playstation is the way > to go. > > matt ma > I will cry myself to sleep now... But, anyway, this is just awful, ISS is great, but what about a hockey game? Midway won't be able to do a decent sim, Acclaim stopped making Breakaway's and Konami probably won't make another Blades of Steel. Oh well, maybe they'll change their minds if the N64's sales pick up or maybe Nintendo will make Left Field do a hockey game. Who knows? Zig (Tim) ICQ UIN: 606350 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] WWF Attitude Date: 05 May 1999 10:52:40 EDT In a message dated 5/4/99 4:50:30 PM Eastern Daylight Time, 10039073@wsd1.org writes: > awww, man, this game is going to be the (bleep) bomb!! (bleep) wicked!!! > and will it ever kick some (bleep bleep)!!! > Say goodnight Spencer. Oh, wait, he'll never see this post. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] WWF Attitude Date: 05 May 1999 10:53:58 EDT In a message dated 5/4/99 4:56:10 PM Eastern Daylight Time, Davidxvx@aol.com writes: > << awww, man, this game is going to be the (beep!) bomb!! (beep!) wicked!!! > and will it ever kick some (beep!) (BLEEP)!!! >> > > > Spencer, were you WANTING to get suspended? > > --David Hey David, last time I checked, the "S" word for poop was also grounds for suspension. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Sad News for N64 Sports Fans Date: 05 May 1999 10:57:16 EDT In a message dated 5/4/99 6:00:00 PM Eastern Daylight Time, johng@engberganderson.com writes: > Me too. I'd rather have EA make more original, from-the-ground-up, great > titles like Beetle Adventure Racing than any more sports "franchise series" > titles. > > FIFA 2000? Yawn. NHL 2000? Snore. > > Beetle Adventure Racing? Woo-hoo! > > JG Until you realize there's only six tracks, one car, and horrible powersliding. BAR got too old too fast. Not to mention that Wicked Woods is to dark to even be considered playable or fun. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: catons@juno.com Subject: Re: [N64] Sad News for N64 Sports Fans Date: 05 May 1999 17:09:54 -0700 >Until you realize there's only six tracks, one car, and horrible >powersliding. BAR got too old too fast. Not to mention that Wicked >Woods is >to dark to even be considered playable or fun. > >Trey Well, I like both EA's sports and BAR... Too old too fast?? Well, besides a fairly weak multiplayer(their major fault), they did as much as possible to make it fun to play. I mean, more tracks would have been nice, and cars too, but it is their first racer for the N64, right? Correct me if I'm wrong. I usually am... :) -Peter < ___________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com/getjuno.html or call Juno at (800) 654-JUNO [654-5866] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: John Carson Subject: Re: [N64] Sad News for N64 Sports Fans Date: 05 May 1999 16:18:20 -0500 (CDT) On Wed, 5 May 1999 catons@juno.com wrote: > > >Until you realize there's only six tracks, one car, and horrible > >powersliding. BAR got too old too fast. Not to mention that Wicked > >Woods is > >to dark to even be considered playable or fun. > > > >Trey > > > Well, I like both EA's sports and BAR... Too old too fast?? Well, > besides a fairly weak multiplayer(their major fault), they did as much as > possible to make it fun to play. I mean, more tracks would have been > nice, and cars too, but it is their first racer for the N64, right? > Correct me if I'm wrong. I usually am... :) > > -Peter > Weak multiplay? Bzzzzzzz. Wrong. That part rocks! No, its not as good as Goldeneye, but nothing is. I do hate the fact you have to earn multiplay tracks. That sucks. It makes it less enjoyable. I think just winning a normal season should unlock them, and they should have used the point system for earning secret bugs. *()()* POW *()()* Slugbug. No hit-backs! :) John Carson University of Arkansas [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Matt MA" Subject: Re: [N64] Sad News for N64 Sports Fans Date: 05 May 1999 14:34:09 -0700 >>> D Fentie 05/04/99 02:40PM >>> >But it doesnt effect the people that hate sports games ie. me. The specific loss of NHL 2000 and FIFA 2000 may not affect non-sports gamers in the near term, but losing franchise games will hurt all of us = N64 owners in the long run, especially if the games are good ones. We need the NHL and FIFA series around so that Konami, Midway, and Acclaim will have more motivation to make better games. More profits for game companies means more developement on other games, which means more N64 owners, which means more developers making games in general. Having a diverse library of good games will only encourage more users, which encourages more development of games, whether they are sports related or not. matt ma [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64]BAR Date: 05 May 1999 17:33:03 EDT In a message dated 5/5/99 5:11:43 PM Eastern Daylight Time, catons@juno.com writes: > I mean, more tracks would have been > nice, and cars too, but it is their first racer for the N64, right? > Correct me if I'm wrong. I usually am... :) > > -Peter You're half right. BAR was made by both EA and Paradigm. Paradigm made F-1 World Gran Prix for the N64. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: [N64] Videogames, violence Date: 05 May 1999 18:09:22 EDT If anybody doesn't visit IGNPC or IGNPSX I think you should take the time to read this. http://psx.ign.com/news/7940.html Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Gregory A. Swarthout" Subject: [N64] Link to the Top Date: 05 May 1999 23:23:57 -0600 Can someone who has gotten the high target (not the one under the slope) with Link tell me how you got it? Greg [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Link to the Top Date: 06 May 1999 01:25:55 EDT In a message dated 5/6/99 1:22:58 AM Eastern Daylight Time, gregorys@xmission.com writes: > Can someone who has gotten the high target (not the one under the slope) > with Link tell me how you got it? > > Greg The high target? What exactly are you talking about? trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: [N64] Something weird is going on Date: 06 May 1999 08:19:10 -0600 Yesterday, I went to Ign64 and I saw in the code section that if you press A Z and Start simutaniously at the start screen of Mario Party that you would get Banjo Kazooie, and 2 other well known characters to play with (1 was kirby I think and I can't remember the other one.) ANYWAYS, I go back to IGN64 today to see the code and try it out... its gone. I look all over the net, and its gone. I try out the code to see if it works and it doesnt. WTF?! Whats going on?! Before you respond keep these factors in mind: a)I do not use substance abuse b)I do not drink (same thing kinda) c)I WASN'T dreaming for sure Anyone else see this? [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Chris Avery Subject: Re: [N64] Something weird is going on Date: 06 May 1999 13:23:30 -0500 (CDT) On Thu, 6 May 1999, D Fentie wrote: > Yesterday, I went to Ign64 and I saw in the code section that if you > press A Z and Start simutaniously at the start screen of Mario Party > that you would get Banjo Kazooie, and 2 other well known characters to > play with (1 was kirby I think and I can't remember the other one.) > ANYWAYS, I go back to IGN64 today to see the code and try it out... its > gone. I look all over the net, and its gone. I try out the code to see > if it works and it doesnt. WTF?! Whats going on?! Before you respond > keep these factors in mind: > a)I do not use substance abuse > b)I do not drink (same thing kinda) > c)I WASN'T dreaming for sure > Anyone else see this? Could it be that the code was fake, so IGN removed it?!? Well duh! |Chris Avery | Computer Services Lab Manager | |email averyc@io.com | Computer Science Major | |http://www.n-games.com/ | Arkansas State University | [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: catons@juno.com Subject: Re: [N64] Link to the Top Date: 06 May 1999 14:43:17 -0700 On Wed, 05 May 1999 23:23:57 -0600 "Gregory A. Swarthout" writes: >Can someone who has gotten the high target (not the one under the >slope) >with Link tell me how you got it? > >Greg Hmm... Please don't go to deep with us now... We might actually see what you're getting at!! :) What do you mean the "high target"?? -Peter ___________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com/getjuno.html or call Juno at (800) 654-JUNO [654-5866] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: catons@juno.com Subject: Re: [N64] Sad News for N64 Sports Fans Date: 06 May 1999 15:00:38 -0700 >Weak multiplay? Bzzzzzzz. Wrong. That part rocks! No, its not as >good >as Goldeneye, but nothing is. I do hate the fact you have to earn >multiplay tracks. That sucks. It makes it less enjoyable. I think >just >winning a normal season should unlock them, and they should have used >the >point system for earning secret bugs. > Of course, I'm comparing it to Mario Kart, a racer, not a first person shooter. Don't get me wrong, I love BAR, but the simplicity of Mario Kart's multiplayer is what made it so much fun... I think earning multiplayer tracks is a good idea, or else you would have played them and gotten sick of them over a rental. -Peter ___________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com/getjuno.html or call Juno at (800) 654-JUNO [654-5866] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dan & Temple Carson" Subject: Re: [N64] SW:Pod Racer Date: 06 May 1999 14:09:33 -0500 I just had the chance to try out Star Wars: Pod Racer at Wally World. It was alright, but it is always hard to tell when you have to look up at the screen. It looked a lot like other futuristic racers (ex. Wipeout64 & others). My guess is that it will still be a title that I purchase. I can't resist the "Star Wars" label. I do hate their marketing ploy. They have put the game in at Wal-Mart and Toys-R-Us, but you can't buy it for another two weeks. What is that about? In other Star Wars related hoopla, has anyone heard about the N64 Phantom Menace game? Will it be just like the Playstation and PC versions? When is it due on the shelves? I only own a N64 and can't wait to get my hands on that game. Dan Carson -----Original Message----- > >Thanks for the review! Time to go to TRU! I hope this isnt another sorry >game with a great liscense. I hate that. > >-John > >On Tue, 4 May 1999, Elliot Jefferson wrote: > >> While going to a TRU close to my job looking for some of the new Ep:1 >> figures, the first thing I ran into was SW:PR for N64. Since no one else >> has mentioned anything about the game if they've seen it, I'll post >> something and keep it spolier free... >> >> The game was on a system with the expansion pack and the graphics, for what >> I saw, went from average to pretty good. The pods I saw were very close to >> the ones seen in the trailer, with the electrical effects and all. I saw >> three views, one I assume was a cockpit view, another view that appeared to >> be further in front of the pod (a la bumper cam), and a rear view. There's >> also a third person view but this guy wasn't using it. >> >> At this ponit in the race, the person playing was in last place so there >> weren't any other pods around him. I would have liked to have seen how many >> pods could be on screen at once and how the collision detection worked & >> looked, but it never happened. Overall, the framerate was smooth enough to >> keep from detracting fom gameplay. >> Not bad so far. >> >> He was racing in a desert and had just entered a canyon. The environment >> looked average. Nothing particulary stood out about the track. There was >> nothing going on to either side to distract you from the race. That could >> be good or bad depending on how you look at it. >> This is probably one of the first tracks, so hopefully the later ones are a >> little more impressive. The guy playing restarted his race later and it >> appeared he was racing at night. I'm not sure if he was on another track or >> just a different part of the track, but it definately was dark. This track >> was mostly smooth, but there were small hills, more like bumps, in the >> track. Oh, and one last thing. Yes, you know it's something almost no N64 >> game can do without. It's FOG! But, it's not Turok 1 type fog. It's way >> ahead of your pod and shouldn't affect you racing. I think a little fog is >> more acceptable than a slow framerate. >> >> I can't get into detail about the control too much, but from the way the guy >> was holding the controller, I assume that the contols are pretty sensitive. >> He stayed true to the course and didn't hit any walls, although he did bump >> one pod at the beginning. Then they all took off and left him behind again. >> >> Due to the small speakers on the TV and the noise around the Star Wars >> Episode 1 section of the store, it was hard to hear the sounds of the game >> or even the in-game music. It might have been turned off. I did hear an >> announcer in the game and I only heard one or two plain things. I think he >> announed the racer's position. >> >> Finally, the front end of the game lookes pretty good. Even my non-gaming >> fans liked the mission selection and hanger in SW:RS. In Pod racer, it's >> similar. But, when Anakin was chosen as the racer, he jumped up with his >> fist in the air. Nice. I didn't see the other racers though. I did notice >> that there were three mode to the game, quest and two others. I did mention >> to the guy playing that there weren't many pods he was racing against and he >> said that the number is selectable and you could go up to 12 per race. >> >> Overall, I was disappointed with the track graphics. They looked uninspired >> to me. The few pods I saw looked pretty good in all their camera views. >> Sad thing is, it wasn't enough to keep my attention for more than five >> minutes. I'm definately going to play this one before buying. This game >> will have to sell itself on the basis of it's tracks and how much variation >> it can offer. >> >> Has anybody else seen the game ? What do you think about it ? >> >> Elliot >> >> >> _______________________________________________________________ >> Get Free Email and Do More On The Web. Visit http://www.msn.com >> >> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] >> [ (without the quotes) to majordomo@xmission.com ] >> > >---------------------------------------------------------------- >John Carson >University of Arkansas > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Justin Bailey" Subject: Re: [N64] Link to the Top Date: 06 May 1999 15:30:13 CDT > >Can someone who has gotten the high target (not the one under the > >slope) > >with Link tell me how you got it? > > > >Greg > > > >Hmm... Please don't go to deep with us now... We might actually see >what you're getting at!! :) What do you mean the "high target"?? I'm pretty sure he means the highest target in the Hit The Targets bonus game in Super Smash Brothers. JUSTIN BAILEY ------ ------ _______________________________________________________________ Get Free Email and Do More On The Web. Visit http://www.msn.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] SW:Pod Racer Date: 06 May 1999 16:51:21 EDT In a message dated 5/6/99 3:13:56 PM Eastern Daylight Time, havenchurch@arkansas.net writes: > I just had the chance to try out Star Wars: Pod Racer at Wally World. It > was all right, but it is always hard to tell when you have to look up at the > screen. It looked a lot like other futuristic racers (ex. Wipeout64 & > others). My guess is that it will still be a title that I purchase. I > can't resist the "Star Wars" label. > You actually can't play a game without looking at the controller? > I do hate their marketing ploy. They have put the game in at Walmart and > Toys-R-Us, but you can't buy it for another two weeks. What is that about? > To make you want it more. I think all games should be like that, like a PlayChoice system where no quarters are needed, it would save a lot of money on rentals. > In other Star Wars related hoopla, has anyone heard about the N64 Phantom > Menace game? Will it be just like the PlayStation and PC versions? When is > it due on the shelves? I only own a N64 and can't wait to get my hands on > that game. > > Dan Carson > I was under the impression that the Phantom Menace game for the N64 was Episode 1 Racer. Episode 1 Racer, and the PlayStation & PC Phantom Menace games will be out on or just after May 19th. Hmmm, now what happens on May 19th? Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Stryder Subject: Re: [N64] SW:Pod Racer Date: 06 May 1999 16:37:23 -0500 (CDT) On Thu, 6 May 1999 TreyTable@aol.com wrote: > > I just had the chance to try out Star Wars: Pod Racer at Wally World. It > > was all right, but it is always hard to tell when you have to look up at > the > > screen. It looked a lot like other futuristic racers (ex. Wipeout64 & > > others). My guess is that it will still be a title that I purchase. I > > can't resist the "Star Wars" label. > > > > You actually can't play a game without looking at the controller? I'm the same way. They always have the controller attached to those plastic things so you can't back-up from the TV. I end up getting a crick (sp?) in my neck if I try to play at one of those displays too long. I have to be comfortable when I play a game, or I won't play well. > To make you want it more. I think all games should be like that, like a > PlayChoice system where no quarters are needed, it would save a lot of money > on rentals. They should at least put a date around the display somewhere with a release date. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Elliot Jefferson" Subject: Re: [N64] SW:Pod Racer Date: 06 May 1999 14:54:19 PDT >From: "Dan & Temple Carson" >Subject: Re: [N64] SW:Pod Racer >In other Star Wars related hoopla, has anyone heard about the N64 Phantom >Menace game? Will it be just like the Playstation and PC versions? When >is >it due on the shelves? I only own a N64 and can't wait to get my hands on >that game. > >Dan Carson According to the May edition of Next Generation, Factor 5, the same team that did Rogue Squadron, will be doing the next Ep:1 game on N64. I can't remember if they've started or not yet, though. Elliot _______________________________________________________________ Get Free Email and Do More On The Web. Visit http://www.msn.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: IGN Newsletter Subject: [N64] IGN64 PRESS PASS Date: 06 May 1999 15:55:45 -0500 IGN64 PRESS PASS Today's date: May 06, 1999 _____________________________________________________ CONTENTS: 1. CONTEST 2. N64 TOP STORIES * RALLY MASTERS * READERS ON RAGE WARS * ROAD RASH 64 * STORE WARS * SAY HELLO TO PROJECT DOLPHIN 3. GAMER'S LIFESTYLE 4. AFFILIATE NEWS 5. CODES/STRATEGIES * BOMBERMAN HERO * SNOWBOARD KIDS 2 * SUPER SMASH BROS. 6. GAMESTORE 7. THE SNITCH _____________________________________________________ $$$ CONTEST $$$ WIN ONE OF TEN COPIES OF VIGILANTE 8! To enter, go to http://contests.ign.com/contests/62.html >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> N64 TOP STORIES >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> RALLY MASTERS This beautiful racer may just leave the competition in the dust Developer Digital Illusions (Motorhead) has teamed up with publishing force Infogrames to bring a racer to Nintendo 64. But this isn't your standard, run-of-the-mill driving game, it's a realistic Rally speedster and it looks to give even Boss Game's best a run for its money. Check out our full preview with screens at http://ign64.ign.com/previews/10875.html READERS ON RAGE WARS Readers shoot off opinions about potential options for Turok: Rage Wars Yesterday, IGN64 reported on Acclaim's upcoming semi-sequel to the Turok franchise -- a first-person, multiplayer focused 3D shooter called Turok: Rage Wars. The game is still under development at Iguana's Austin studios so naturally we decided to give readers a chance to help out. So if you're listening Iguana, here's what Turok-ites world-round want out of the Dinosaur Hunter's next adventure... http://ign64.ign.com/news/7952.html ROAD RASH 64 IGN64 brings you six super-sized movies of THQ's high-speed, brutal motorcycle racer Published by THQ and developed by Pacific Power & Light (formerly known as Don Traeger Productions), the latest version of the classic Electronic Arts battle racer tries to bring the speed and brutal road wars of the franchise to N64. For the preview with screen-shots, check out http://ign64.ign.com/previews/3966.html And for Road Rash 64 wallpaper, go to http://ign64.ign.com/news/7950.html STORE WARS Star Wars: Episode One Racer hits retail stores early for demo purposes only Star Wars: Episode One Racer, developed by LucasArts and based on a particular scene in the upcoming blockbuster hit Star Wars Episode One: The Phantom Menace, is available to play now in select retail stores across the US. However, Star Wars junkies won't be able to purchase the much-hyped title just yet as it's only available for demo purposes... http://ign64.ign.com/news/7947.html SAY HELLO TO PROJECT DOLPHIN IGN64 unearths new information regarding Nintendo's next-generation hardware IGN64 has learned that Nintendo's next-generation hardware, commonly referred to by the press as "N2000," is officially being called "Project Dolphin" (codename only) internally at Nintendo. The machine, which is still scheduled for a 2000/2001 release, will feature powerful graphics hardware comparable to that seen in PlayStation 2. For the full story, go to http://ign64.ign.com/news/7938.html ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ GAMER'S LIFESTYLE ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ BE THE GUY OR GAL WITH THE MOST! Get yourself into college or grad school or land the hottest, highest paying job with help from the Power Students Network. Whether you're in search of a passing grade, money to pay those college bills, or a job lift, come check us out. Or, just be greedy and apply for our $1000 scholarship. Go to http://www.powerstudents.com/ ))))))))))))))))))))))))))))))))))))))))))))))))))))) AFFILIATE NEWS ((((((((((((((((((((((((((((((((((((((((((((((((((((( NINTENDOJO Super Smash Guide! - Welcome to Super Smash Brothers. This is the first fighting game made by Nintendo, for the Nintendo 64 and it comes packed with all their crazy mascots. Here you will find in-depth strategies for single and multiplayer games. Plus, summaries and ratings of the entire cast of characters and their abilities so you can choose which fighter is best for you. So, please crack your knuckles and enjoy... http://www.nintendojo.com/codes/guides/smash101/smash.htm NINTENDO 64 UNDERGROUND Got something to say about the N64 and its games? Then head on over to Nintendorks Chatter -- Check out the full list of forums at http://www.nintendorks.com/chatter/Ultimate.cgi ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ CODES/STRATEGIES ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ BOMBERMAN HERO > Gold Bomber > Planet Gossick > Ice Slider For these and more, go to http://ign64.ign.com/codes/3781.html SNOWBOARD KIDS 2 > All Characters, Boards and Levels > Expert Mode > Play as Mr. Dog Get your hands on these babies and other good stuff at http://ign64.ign.com/codes/10080.html SUPER SMASH BROS. > Borrow a Life > Play as Ness (from Earthbound) Access these secrets and others at http://ign64.ign.com/codes/10494.html +++++++++++++++++++++++++++++++++++++++++++++++++++++ GAMESTORE +++++++++++++++++++++++++++++++++++++++++++++++++++++ Pre-order or purchase your favorite N64 titles from the IGN/EB World Online Gamestore! For the list of games available, go to http://ign64.ign.com/gamestore.html ????????????????????????????????????????????????????? THE SNITCH !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! I thought I might be able to stump you guys on last week's question: What old TV show guest starred Kristy McNichol asking for salami for breakfast? I couldn't believe it! I actually got a nice handful of correct answers - the show was Starsky and Hutch. But this time around, in the words of sword-wielding immortal, "there can only be one." So, the winner of the Zelda action figures is: Raymond A. of Hayward, CA - nice job! Okay, I've got a really cool Ganon action figure up for grabs plus some cool Star Trek books! Just answer these two questions for your chance to win: Who wrote IGN's Mario Party review? What TV special does this line come from: "Why don't you give the tootie-fruity snow cone a buzz on the hotline..."? Send your entry (one per person) with the correct answers to newsletter@imaginegames.com by Monday, May 10, 1999. In the subject line, put: GANON CONTEST. Be sure to include your name, mailing address (street address, no P.O. boxes), and phone number. The winners will be picked out of all the correct entries I receive. Failure to follow these directions will result in fires and floods of biblical proportions! _____________________ # # # _______________________ To UNSUBSCRIBE to IGN64 PRESS PASS, go to http://ign64.ign.com/. On the left-hand column, you'll see a box that says "N64 Newsletter". Type in your e-mail address, check off "unsubscribe", and hit the "Join Now" (enter) button. For more of the hottest news, reviews, previews, and codes, go to www.ign.com For issues concerning IGN's N64 coverage or questions about N64 games, send your e-mail to Editors@ign64.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] Something weird is going on Date: 06 May 1999 17:48:32 -0600 Then why would they put the code on in the first place. Does the site that gets millions of readers a month and the most 'accurate' information post codes before trying them? Very poor, poor. Chris Avery wrote: > > On Thu, 6 May 1999, D Fentie wrote: > > > Yesterday, I went to Ign64 and I saw in the code section that if you > > press A Z and Start simutaniously at the start screen of Mario Party > > that you would get Banjo Kazooie, and 2 other well known characters to > > play with (1 was kirby I think and I can't remember the other one.) > > ANYWAYS, I go back to IGN64 today to see the code and try it out... its > > gone. I look all over the net, and its gone. I try out the code to see > > if it works and it doesnt. WTF?! Whats going on?! Before you respond > > keep these factors in mind: > > a)I do not use substance abuse > > b)I do not drink (same thing kinda) > > c)I WASN'T dreaming for sure > > Anyone else see this? > > Could it be that the code was fake, so IGN removed it?!? Well duh! > > |Chris Avery | Computer Services Lab Manager | > |email averyc@io.com | Computer Science Major | > |http://www.n-games.com/ | Arkansas State University | > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: [N64] X-Mas Season market share predictions Date: 07 May 1999 02:39:15 EDT Ladies & Gents (& D. Fentie), I was wondering what everybody thinks how the marketshare between the N64, PlayStation, and Dreamcast will be for the still far away X-Mas season (4th quarter 1999)? I predict it as Dreamcast : 15% Nintendo 64 : 35% PlayStation : 50% with a margin of error of + or - 5% Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alex Subject: Re: [N64] X-Mas Season market share predictions Date: 07 May 1999 16:38:02 +1000 At 02:39 07-05-99 EDT, you wrote: >Ladies & Gents (& D. Fentie), > >I was wondering what everybody thinks how the marketshare between the N64, >PlayStation, and Dreamcast will be for the still far away X-Mas season (4th >quarter 1999)? > >I predict it as > >Dreamcast : 15% >Nintendo 64 : 35% >PlayStation : 50% > >with a margin of error of + or - 5% > > >Trey > Are you talking about the US? Nintendo could beat Sony considering the game lineup. 3 pokemon games, star wars, Res2, JFG, PerDar, Donkey Kong etc. So Nintendo could beat Sony if they have some decent marketing. I don't know how well will Nintendo recover from the 6 month drought we are having in PAL land... still waiting for Smash Brothers. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: IGN Newsletter Subject: [N64] IGN PRESS PASS Date: 07 May 1999 15:12:18 -0500 IGN PRESS PASS Today's date: May 07, 1999 _____________________________________________________ CONTENTS: CONTEST 2. PC TOP STORIES * SENATORS SCRUTINIZE VIOLENT GAMES * URBAN CHAOS * THE BIG IGNPC E3 LIST 3. N64 TOP STORIES * MICKEY FOR N64, DOLPHIN * WILD WATER WORLD CHAMPIONSHIPS * PRE-E3: WCW MAYHEM DETAILS EMERGE 4. PSX TOP STORIES * THE NEW LARA CROFT! * READY 2 RUMBLE * WIPEOUT 3 5. DREAMCAST TOP STORIES * SUBLIMINAL DC ADS CONTINUE * NEW MK GOLD DETAILS AND IMAGES * DREAMCASTER, ISSUE 4 6. GAMER'S LIFESTYLE 7. AFFILIATE NEWS 8. GAMESTORE _____________________________________________________ !!! CONTEST !!! WIN A ONCE IN A LIFETIME CHANCE TO BE A GRAND PRIX RACER! To enter, go to http://contests.ign.com/contests/65.html >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> PC TOP STORIES >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> SENATORS SCRUTINIZE VIOLENT GAMES Sen. Lieberman warns that lawmakers may act to stop "Joe Camel"-style marketing If the game industry doesn't clean up its act and stop marketing violent adult games at children, the government will step in and regulate it. That was at least one of the messages coming out of the U.S. Senate this week, as a special committee convened to examine the impact of violent films and games on youth behavior, especially in light of the recent rash of deadly school shootings... http://pc.ign.com/news/7957.html URBAN CHAOS It's the end of the world as we know it, and I feel like it's time to open up a can of whoop-ass We recently got another look at Urban Chaos at the Eidos editor's day and we just know that you want to hear more about it. This platform-styled action/adventure hybrid puts you in the shoes (or boots) of either the crafty Darci or the hard-hitting Roper, with gameplay split approximately 65%/35% respectively. For the full preview with screen-shots, go to http://pc.ign.com/previews/11440.html THE BIG IGNPC E3 LIST Take a look at what's going to be on the E3 show floor and tell us what you want to see the most Curious as to who's showing what at this year's E3 show? Well, we've compiled a quick list of all the companies who have made official E3 line-up announcements and included all of the games that they are talking about at this point. Check it out at http://pc.ign.com/news/7955.html ********************Advertisement******************** YOU CAN NOW RESERVE YOUR DREAMCAST AT EBWORLD.COM Dreamcast is coming... Have you pre-ordered yet? Dreamcast is the hottest system that video gaming has ever seen. EBWorld.com has Sega Dreamcast and over 20 games to pre-order. Check it out - http://www.ebworld.com/ebx/products/product.asp?pf_id=158975 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> N64 TOP STORIES >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> MICKEY FOR N64, DOLPHIN A series of Mickey Mouse-based games are on the way to N64 and Project Dolphin -- from Rare Nintendo announced today that it will be publishing approximately 13 Disney-licensed Mickey Mouse-based games across Nintendo 64, Color Game Boy and its next-generation hardware, codenamed Project Dolphin. The games, set to arrive during the holiday seasons of 1999, 2000 and 2001, will be developed by none other than Rare (GoldenEye 007, Banjo-Kazooie), widely considered one of the most talented software-makers in the industry... http://ign64.ign.com/news/7956.html WILD WATER WORLD CHAMPIONSHIPS Wild Water World Championships makes a splash landing on N64 Wacky racers seem to be a genre of their own as companies rush to fill the void left by the classic Mario Kart 64. Those cute characters from the Nintendo universe made for a howling good time especially with the multiplayer battlemode where it was every mushroom, plumber and gorilla for himself with a variety of clever weapons and power-ups. This winter, Interplay Sports will throw its hat in the pond with Wild Water World Championships, a game that looks to combine the best parts of Mario Kart, Hydro Thunder and those nutty Saturday morning cartoons of the past... http://ign64.ign.com/previews/11634.html PRE-E3: WCW MAYHEM DETAILS EMERGE EA unveils WCW Mayhem details as it prepares a wrestling blitz for E3-goers Have no doubts about it, Electronic Arts is planning to throw all of its support behind its acquisition of the WCW license. This point will be proved in full at next week's E3 when EA, displaying a full-sized wrestling ring at its center booth, puts on a show of television-event proportions. For more details, check out the complete news story at http://ign64.ign.com/news/7963.html >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> PSX TOP STORIES >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> THE NEW LARA CROFT! Fresh information and first picture of the new Lara model, Lara Weller Eidos yesterday announced the new model to represent Tomb Raider star Lara Croft, the 24-year-old Lara Weller. To find out how this model measures up -- literally -- head on over to the full news story with a screen-shot at http://psx.ign.com/news/7961.html READY 2 RUMBLE The first screenshots, movies, and information on the PSX version of Midway's arcade boxing game Ready 2 Rumble is Midway's entry into the world of video boxing, The style of game is very similar to Nintendo's Super Punch Out series where its action over simulation. In the tradition of Blitz, don't expect realism to enter the ring... http://psx.ign.com/previews/11103.html WIPEOUT 3 Built for speed and a daredevil-like roller-coaster feel, Wipeout 3 should be the charm The biggest and the baddest Wipeout is coming to a PlayStation toward you, or at least that's what we're told from Psygnosis. After the initial smash hit with Wipeout and the technically advanced Wipeout XL following on its heels, the series hasn't made wrong step just yet. For more details plus screenshots, go to http://psx.ign.com/previews/11070.html >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> DREAMCAST TOP STORIES >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> SUBLIMINAL DC ADS CONTINUE Sega's print ad campaign: is it going to get worse before it gets better? Sega of America continues their early adopter Dreamcast print ad campaign with a new series of "subliminal" adverts. The new (read story) ads feature a spread of spaceshot USA, with cloud cover in the shape of the (read story) Dreamcast logo. This ad follows last month's "eye" ad, which (read story) showed a close up image of a human eye with a (read story) Dreamcast logo blended in it. To read this story (do it now), go to http://www.seganet.com/news/050799c.html NEW MK GOLD DETAILS AND IMAGES More Mortal Kombat news, brace yourself! Thanks to a combination of EB World and Midway's constantly updated Mortal Kombat Gold site, we have some new information to bring you today, along with some screens. Get your hands on that privy info and check out the screen-shots at http://www.seganet.com/news/050799a.html DREAMCASTER, ISSUE 4 The creator of Dreamcaster makes his triumphant return to the column with a new outlook on Sega's US plans It has been several weeks since my last romp through the land I sired known as the column-Dreamcaster. Since that fabled time, I have spent some quality time with my Asian Dreamcast, and have decided to speak some more on my impressions of Sega's new product. From a purely aesthetic standpoint, the system itself is gorgeous and well laid out. From the simplicity of its design, to the small footprint, the Dreamcast is quite the turnaround from the Saturn debacle of old... http://dreamcast.ign.com/ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ GAMER'S LIFESTYLE ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ BE THE GUY OR GAL WITH THE MOST! Get yourself into college or grad school or land the hottest, highest paying job with help from the Power Students Network. Whether you're in search of a passing grade, money to pay those college bills, or a job lift, come check us out. Or, just be greedy and apply for our $1000 scholarship. Go to http://www.powerstudents.com/ ********************Advertisement******************** VOODOO 3 CARDS ARE RED-HOT, AND AVAILABLE AT EBWORLD.COM Crank up the graphics inside your computer with a 3Dfx Voodoo 3 card from 3Dfx Interactive. Up to 32MB of video memory gives your 3D graphics a kick in the pants. - http://www.ebworld.com/ebx/billboard/pages/voodoo3/ ))))))))))))))))))))))))))))))))))))))))))))))))))))) AFFILIATE NEWS ((((((((((((((((((((((((((((((((((((((((((((((((((((( PC: GAMING AGE Instead of sitting by and just reading about what goes on in the gaming industry, take part and discuss it with fellow gamers. The Gaming Age editors are all big into the IRC chat scene, so it's likely you'll easily find them if you come on... http://www.gaming-age.com/chat/ MECCAWORLD Daily Dementia - It's a non-panama Daily Dementia, and part two with Rade from Westwood Studios and talk about the upcoming Tiberian Sun. We talk about the specifics of gameplay, including AI, weapon balance, and neat new features. Also, there's talk on The Phantom Menace and the idea of a "Tribes"-type Command & Conquer game... http://www.dailydementia.com/ OPERATION SPORTS If you're a hardcore gamer as well as a hardcore sports fan, then there's one place you need to go to satiate both passions - Operation Sports. For the hottest sports game news, previews, reviews, and demos, step up to the plate, go long, and slam dunk your way to http://www.operationsports.com/reviewvault/news.asp N64: NINTENDOJO Super Smash Guide! - Welcome to Super Smash Brothers. This is the first fighting game made by Nintendo, for the Nintendo 64 and it comes packed with all their crazy mascots. Here you will find in-depth strategies for single and multiplayer games. Plus, summaries and ratings of the entire cast of characters and their abilities so you can choose which fighter is best for you. So, please crack your knuckles and enjoy... http://www.nintendojo.com/codes/guides/smash101/smash.htm NINTENDO 64 UNDERGROUND Got something to say about the N64 and its games? Then head on over to Nintendorks Chatter -- Check out the full list of forums at http://www.nintendorks.com/chatter/Ultimate.cgi PSX: PSX NATION Message Board - Interact with other PSX gamers just like yourself. PSX Nation uses the Ultimate Bulletin Board so users familiar with this service should feel right at home. Feel free to stop on by, post a question or help another reader. You can even sign up and start posting today! http://www.psxnation.com/forums/ RPGURU For the most comprehensive listing of what North American RPGs are coming your way soon, you have only to look at RPGamer's upcoming release list. Check it out at http://www.rpgamer.com/release.html DC: SEGA ZONE The Sega Zone Forum - Welcome to the Sega Zone forum. This board is for discussing any video game related topics, whether its about the Sega Saturn, Sony PlayStation, Nintendo 64, Sega Dreamcast, Project X, PC CD-ROM or any other systems. Check it out at http://www.sega-zone.com/forum/forum.html +++++++++++++++++++++++++++++++++++++++++++++++++++++ GAMESTORE +++++++++++++++++++++++++++++++++++++++++++++++++++++ Pre-order or purchase your favorite games from the IGN/EB World Online Gamestore! PC Gamestore: http://pc.ign.com/gamestore.html N64 Gamestore: http://ign64.ign.com/gamestore.html PSX Gamestore: http://psx.ign.com/gamestore.html _____________________ # # # _______________________ To UNSUBSCRIBE to IGN PRESS PASS, go to www.ign.com. On the left-hand column, you'll see a box that says "IGN Newsletter". Type in your e-mail address, check off "unsubscribe", and hit the "Join Now" (enter) button. For more of the hottest news, reviews, previews, and codes, go to www.ign.com For issues concerning IGN's PC coverage, please contact: Trent Ward Editor-in-Chief, IGNPC trent@ign.com For issues concerning IGN's N64 coverage, send your e-mail to Editors@ign64.com For issues concerning IGN's PSX coverage, send your e-mail to http://psx.ign.com/mail.html [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Duncan Subject: [N64] Smash Brothers Special Bonus info Date: 07 May 1999 21:13:28 -0400 Does anyone have or know where to get information on the Special Bonuses in Super Smash Brothers (extra points after a battle, such as Cheap Shot and No Items)? A list of all of them, requirements, that kind of thing? Thanks, Duncan [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] X-Mas Season market share predictions Date: 07 May 1999 20:07:27 -0600 Trey, please refrain from using your stereotypic views. This is in no way sarcastic and I don't wish to be categoized as neither. Its not funny. I repeat this is a serious letter and by no means am I being sarcastic. TreyTable@aol.com wrote: > > Ladies & Gents (& D. Fentie), > > I was wondering what everybody thinks how the marketshare between the N64, > PlayStation, and Dreamcast will be for the still far away X-Mas season (4th > quarter 1999)? > > I predict it as > > Dreamcast : 15% > Nintendo 64 : 35% > PlayStation : 50% > > with a margin of error of + or - 5% > > Trey > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] X-Mas Season market share predictions Date: 08 May 1999 02:14:22 EDT In a message dated 5/7/99 3:28:11 AM Eastern Daylight Time, alexh@ivanhoe.hotkey.net.au writes: > Are you talking about the US? Nintendo could beat Sony considering the game > lineup. 3 pokemon games, star wars, Res2, JFG, PerDar, Donkey Kong etc. So > Nintendo could beat Sony if they have some decent marketing. I don't know > how well will Nintendo recover from the 6 month drought we are having in > PAL land... still waiting for Smash Brothers. > > alexh@ivanhoe.starway.net.au > > Sorry, unless otherwise stated I'm talking about the land of American NTSC. I don't understand how the N64's Resident Evil 2 could affect the PlayStation market, it was awesome on the PSX last year, and with Resident Evil : Nemesis (3) coming out for the PlayStation what would a game a year old have to offer? Unless it (N64 RE2)had a Barry mission, then I'd be sure to pick it up. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] X-Mas Season market share predictions Date: 08 May 1999 02:16:16 EDT In a message dated 5/7/99 10:03:31 PM Eastern Daylight Time, d.fentie@home.com writes: > Trey, please refrain from using your stereotypic views. This is in no > way sarcastic and I don't wish to be categoized as neither. Its not > funny. I repeat this is a serious letter and by no means am I being > sarcastic. As soon as you admit that consoles are superior to PCs in every way imaginable, I'll refrain. ;) Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alex Subject: Re: [N64] X-Mas Season market share predictions Date: 08 May 1999 17:22:44 +1000 At 02:14 08-05-99 EDT, you wrote: >In a message dated 5/7/99 3:28:11 AM Eastern Daylight Time, >alexh@ivanhoe.hotkey.net.au writes: > >> Are you talking about the US? Nintendo could beat Sony considering the game >> lineup. 3 pokemon games, star wars, Res2, JFG, PerDar, Donkey Kong etc. So >> Nintendo could beat Sony if they have some decent marketing. I don't know >> how well will Nintendo recover from the 6 month drought we are having in >> PAL land... still waiting for Smash Brothers. >> >> alexh@ivanhoe.starway.net.au >> >> > >Sorry, unless otherwise stated I'm talking about the land of American NTSC. I >don't understand how the N64's Resident Evil 2 could affect the PlayStation >market, it was awesome on the PSX last year, and with Resident Evil : Nemesis >(3) coming out for the PlayStation what would a game a year old have to >offer? Unless it (N64 RE2)had a Barry mission, then I'd be sure to pick it up. > >Trey Obviously it won't take away from Playstation sales. But it will push N64 sales, as well as raise the status of the system. I personally don't really care for Resident Evil anyway. I wish they'd port Street Fighter EX... alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Something weird is going on Date: 08 May 1999 10:56:03 -0400 IGN doesn't do their own codes anymore, codes posted to Gamesages are automatically posted to IGN64. Gamesages posts a lot of codes every day, and they apparently don't check them or something. The same thing happened a while back when they posted some code about being able to use a "fire sword" in Zelda. -----Original Message----- >Then why would they put the code on in the first place. Does the site >that gets millions of readers a month and the most 'accurate' >information post codes before trying them? Very poor, poor. > >Chris Avery wrote: >> >> On Thu, 6 May 1999, D Fentie wrote: >> >> > Yesterday, I went to Ign64 and I saw in the code section that if you >> > press A Z and Start simutaniously at the start screen of Mario Party >> > that you would get Banjo Kazooie, and 2 other well known characters to >> > play with (1 was kirby I think and I can't remember the other one.) >> > ANYWAYS, I go back to IGN64 today to see the code and try it out... its >> > gone. I look all over the net, and its gone. I try out the code to see >> > if it works and it doesnt. WTF?! Whats going on?! Before you respond >> > keep these factors in mind: >> > a)I do not use substance abuse >> > b)I do not drink (same thing kinda) >> > c)I WASN'T dreaming for sure >> > Anyone else see this? >> >> Could it be that the code was fake, so IGN removed it?!? Well duh! >> >> |Chris Avery | Computer Services Lab Manager | >> |email averyc@io.com | Computer Science Major | >> |http://www.n-games.com/ | Arkansas State University | >> >> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] >> [ (without the quotes) to majordomo@xmission.com ] > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] X-Mas Season market share predictions Date: 08 May 1999 11:02:48 -0400 Trey, is there any specific source you are basing these figures on, or are you making them up completely? Are you talking about system sales or software sales or rentals or what? Anyway, they sound about right to me, but I think Nintendo will do a bit better, considering the massive Rare lineup. What does Sony have this season? (that was not sarcastic, I honestly don't know) -----Original Message----- >In a message dated 5/7/99 3:28:11 AM Eastern Daylight Time, >alexh@ivanhoe.hotkey.net.au writes: > >> Are you talking about the US? Nintendo could beat Sony considering the game >> lineup. 3 pokemon games, star wars, Res2, JFG, PerDar, Donkey Kong etc. So >> Nintendo could beat Sony if they have some decent marketing. I don't know >> how well will Nintendo recover from the 6 month drought we are having in >> PAL land... still waiting for Smash Brothers. >> >> alexh@ivanhoe.starway.net.au >> >> > >Sorry, unless otherwise stated I'm talking about the land of American NTSC. I >don't understand how the N64's Resident Evil 2 could affect the PlayStation >market, it was awesome on the PSX last year, and with Resident Evil : Nemesis >(3) coming out for the PlayStation what would a game a year old have to >offer? Unless it (N64 RE2)had a Barry mission, then I'd be sure to pick it up. > >Trey > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] X-Mas Season market share predictions Date: 08 May 1999 17:46:08 EDT In a message dated 99-05-08 11:04:11 EDT, you write: > Trey, is there any specific source you are basing these figures on, or are > you making them up completely? Are you talking about system sales or > software sales or rentals or what? Anyway, they sound about right to me, but > I think Nintendo will do a bit better, considering the massive Rare lineup. > What does Sony have this season? (that was not sarcastic, I honestly don't > know) Hardware & sdoftware sales combined. This is just my "guesstimation" as my 5th grade math teacher used to say. What will Sony have this season? The only ones I can think of off the top of my head are Final Fantasy 8, Final Fantasy Anthology, Resident Evil : Nemesis, Dino Crisis, a Crash Bandicoot "Mario Kart type of game", Ape Escape, and Gran Tursimo 2. I'm sure there will be more, I just hope Spyro 2 makes it this year. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Gregory A. Swarthout" Subject: [N64] Info You Didn't Ask For Date: 10 May 1999 10:26:48 -0600 There is a good deal of misinformation on the Internet regarding the backup/archival copy exception. It is not a "second copy" rule and is often mistakenly cited for the proposition that if you have one lawful copy of a copyrighted work, you are entitled to have a second copy of the copyrighted work even if that second copy is an infringing copy. That is utterly ridiculous and legally unsupported. Therefore, whether you have the authentic game or not, or whether you have possession of the ROM for a limited amount of time (24 hours), it is illegal and infringing of a copyright to download and play a ROM from the Internet. The backup/archival copy exception is a very narrow limitation relating to a copy being made by the rightful owner of an authentic game to ensure he or she has one in the event of damage or destruction to the authentic. It is well established by judicial decisions in the United States that this limited exception does not apply to game data contained in ROM semiconductor chips in video game cartridges. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] Info You Didn't Ask For Date: 10 May 1999 11:26:17 -0600 What about games that you can't buy because they can not be found anymore? Ie. Mother 1 for the NES. There was only 1 english prototype in existence and some guy bought it for like 5000 dollars and then converted it to a ROM and put it on the net. I think that's legal. Gregory A. Swarthout wrote: > > There is a good deal of misinformation on the Internet regarding > the backup/archival copy exception. It is not a "second copy" rule > and is often mistakenly cited for the proposition that if you have > one lawful copy of a copyrighted work, you are entitled to have a > second copy of the copyrighted work even if that second copy is > an infringing copy. That is utterly ridiculous and legally > unsupported. Therefore, whether you have the authentic game or > not, or whether you have possession of the ROM for a limited > amount of time (24 hours), it is illegal and infringing of a copyright > to download and play a ROM from the Internet. > > The backup/archival copy exception is a very narrow limitation > relating to a copy being made by the rightful owner of an authentic > game to ensure he or she has one in the event of damage or > destruction to the authentic. It is well established by judicial > decisions in the United States that this limited exception does > not apply to game data contained in ROM semiconductor chips in > video game cartridges. > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: gregorys@mail.xmission.com Subject: RE: Re: [N64] Info You Didn't Ask For Date: 10 May 1999 11:12:56 -0800 More Info (this is all taken from http://www.nintendo.com/corp/faqs/legal.html) People Making Emulators and ROMs are Helping Publishers by Making Old Games Available that are No Longer Being Sold by the Copyright Owner. This Does Not Hurt Anyone and Allows Gamers to Play Old Favorites. What's the Problem? The problem is that it's illegal. Copyrights and trademarks of games are corporate assets. If these vintage titles are available far and wide, it undermines the value of this intellectual property and adversely affects the right owner. In addition, the assumption that the games involved are vintage or nostalgia games is incorrect. In fact, there are now more and more programs available that emulate current game systems such as Game Boy and the Nintendo 64. Emulator/ROM piracy is competing head on with Nintendo's current systems and software. Isn't it Okay to Download ROMs for Games that are No Longer Distributed in the Stores or Commercially Exploited? Aren't They Considered "Public Domain"? No, the current availability of a game in stores is irrelevant as to its copyright status. Copyrights do not enter the public domain just because they are no longer commercially exploited or widely available. Therefore, the copyrights of games are valid even if the games are not found on store shelves, and using, copying and/or distributing those games is a copyright infringement. Haven't the Copyrights for Old Games Expired? U.S. copyright laws state that copyrights owned by corporations are valid for 75 years from the date of first publication. Because video games have been around for less than three decades, the copyrights of all video games will not expire for many decades to come. --- Original Message --- D Fentie Wrote on Mon, 10 May 1999 11:26:17 -0600 ------------------ What about games that you can't buy because they can not be found anymore? Ie. Mother 1 for the NES. There was only 1 english prototype in existence and some guy bought it for like 5000 dollars and then converted it to a ROM and put it on the net. I think that's legal. Gregory A. Swarthout wrote: > > There is a good deal of misinformation on the Internet regarding > the backup/archival copy exception. It is not a "second copy" rule > and is often mistakenly cited for the proposition that if you have > one lawful copy of a copyrighted work, you are entitled to have a > second copy of the copyrighted work even if that second copy is > an infringing copy. That is utterly ridiculous and legally > unsupported. Therefore, whether you have the authentic game or > not, or whether you have possession of the ROM for a limited > amount of time (24 hours), it is illegal and infringing of a copyright > to download and play a ROM from the Internet. > > The backup/archival copy exception is a very narrow limitation > relating to a copy being made by the rightful owner of an authentic > game to ensure he or she has one in the event of damage or > destruction to the authentic. It is well established by judicial > decisions in the United States that this limited exception does > not apply to game data contained in ROM semiconductor chips in > video game cartridges. > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ----- Sent using MailStart.com ( http://MailStart.Com/welcome.html ) The FREE way to access your mailbox via any web browser, anywhere! [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Bastion007@aol.com Subject: Re: [N64] Info You Didn't Ask For Date: 10 May 1999 14:35:53 EDT Are you thick, boy? How would that be legal at all? That's a load of crap, that's what it is. Who cares if there was only one copy? You gotta go buy that for yourself or learn Japanese. Does that allow us all to be able to play all the games that aren't in English or brought out over here? Technically, Nintendo loses profits every time you play that game because that could have been one more Japanese cart sold. By the way, Greg, that definition seemed like it made it illegal to make game ROMs from cartridges. Did you edit that since this is an N64 (cart-based) list, or does that pertain to CDs and DVDs as well? ~Matt <> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: gregorys@mail.xmission.com Subject: RE: Re: [N64] Info You Didn't Ask For Date: 10 May 1999 12:07:58 -0800 No edits. It came from the Nintendo web site, and didn't address any storage format other than ROMs. Greg --- Original Message --- Bastion007@aol.com Wrote on Mon, 10 May 1999 14:35:53 EDT ------------------ By the way, Greg, that definition seemed like it made it illegal to make game ROMs from cartridges. Did you edit that since this is an N64 (cart-based) list, or does that pertain to CDs and DVDs as well? ~Matt <> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ----- Sent using MailStart.com ( http://MailStart.Com/welcome.html ) The FREE way to access your mailbox via any web browser, anywhere! [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Elliot Jefferson" Subject: Re: [N64] X-Mas Season market share predictions Date: 10 May 1999 13:13:48 PDT >From: TreyTable@aol.com >Subject: Re: [N64] X-Mas Season market share predictions > > I think Nintendo will do a bit better, considering the massive Rare >lineup. > > What does Sony have this season? (that was not sarcastic, I honestly >don't > > know) > >What will Sony have this season? The only >ones I can think of off the top of my head are Final Fantasy 8, Final >Fantasy >Anthology, Resident Evil : Nemesis, Dino Crisis, a Crash Bandicoot "Mario >Kart type of game", Ape Escape, and Gran Tursimo 2. I'm sure there will be >more, I just hope Spyro 2 makes it this year. > >Trey Both the PSX and N64 have some excellent line-ups going into the 3rd and 4th quarters of the year. I think N64 will benefit a little more based on brand recognition. Without recalling all the titles that are due out this year, I think Sony and Nintendo will spoil the potential sales of the Dreamcast with their new software and lowered costs. The Dreamcast will need something HUGE and it has shown up yet... Elliot _______________________________________________________________ Get Free Email and Do More On The Web. Visit http://www.msn.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Michael" Subject: [N64] RE2 N64? Date: 10 May 1999 15:47:54 -0600 I read in Nintendo Power they are coming out with RE2 for the Nintendo 64s this like for real? Also I read that there will options to how much blood and guts you can see, Prtty nice now my little bros. can play it, jk :). - Michael comclub@softhome.net Computer Club of America, Inc http://ccoa.cjb.net [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Michael" Subject: [N64] Sorta off topic - are we alowed to talk about the Dreamcast Date: 10 May 1999 11:36:57 -0600 Are we allowed to talk about the Dreamcast? It is a videogame system:). Oh well. What do you people think about Super Smash Bros.? I haven't got it yet. But I've heard its really good...So I'm going to get it. BTW if you reply to this don't just say "I like it" tell me why you like/dislike it. Later, - Michael comclub@softhome.net Computer Club of America, Inc http://ccoa.cjb.net [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: LARGEEYES@aol.com Subject: Re: [N64] Sorta off topic - are we alowed to talk about the Date: 10 May 1999 18:15:20 EDT In a message dated 5/10/99 5:37:40 PM Eastern Daylight Time, comclub@softhome.net writes: << Are we allowed to talk about the Dreamcast? It is a videogame system:). Oh well. What do you people think about Super Smash Bros.? I haven't got it yet. But I've heard its really good...So I'm going to get it. BTW if you reply to this don't just say "I like it" tell me why you like/dislike it. >> I couldn't believe it---TRU is already preselling Dreamcast...$10 deposit now, half a year later we'll have it for you. Talk about an operation! [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: catons@juno.com Subject: Re: [N64] Sorta off topic - are we alowed to talk about the Dreamcast Date: 10 May 1999 18:36:15 -0700 On Mon, 10 May 1999 11:36:57 -0600 "Michael" writes: >Are we allowed to talk about the Dreamcast? It is a videogame >system:). Oh >well. What do you people think about Super Smash Bros.? I haven't got >it >yet. But I've heard its really good...So I'm going to get it. BTW if >you >reply to this don't just say "I like it" tell me why you like/dislike >it. When you say "videogames", keep in mind that this is an N64 list... Super Smash brothers is a fun game. For starters, it's not your ordinary fighting game. If you like spunky, childlike gameplay, this is a real winner! A definite rental... It has alot of Japanese style to it, tho... But that's not bad cause Japan rocks!! Anyway... As soon as you complete the task of learning your character's moves, you can rock some serious little-brother butt!! ;) -Peter ___________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com/getjuno.html or call Juno at (800) 654-JUNO [654-5866] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] Info You Didn't Ask For Date: 10 May 1999 17:17:30 -0600 I fail to see what viscosity has to do with my gender... but anyways, I would never have played the game anyways if not for the computer... hell, I wouldn't even know about it. grow up bastion. Bastion007@aol.com wrote: > > Are you thick, boy? How would that be legal at all? That's a load of crap, > that's what it is. Who cares if there was only one copy? You gotta go buy > that for yourself or learn Japanese. Does that allow us all to be able to > play all the games that aren't in English or brought out over here? > Technically, Nintendo loses profits every time you play that game because > that could have been one more Japanese cart sold. > > By the way, Greg, that definition seemed like it made it illegal to make game > ROMs from cartridges. Did you edit that since this is an N64 (cart-based) > list, or does that pertain to CDs and DVDs as well? > > ~Matt > > < anymore? Ie. Mother 1 for the NES. There was only 1 english prototype > in existence and some guy bought it for like 5000 dollars and then > converted it to a ROM and put it on the net. I think that's legal.>> > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Michael" Subject: Re: [N64] Sorta off topic - are we alowed to talk about the Date: 10 May 1999 17:25:52 -0600 >In a message dated 5/10/99 5:37:40 PM Eastern Daylight Time, >comclub@softhome.net writes: > ><< Are we allowed to talk about the Dreamcast? It is a videogame system:). Oh > well. What do you people think about Super Smash Bros.? I haven't got it > yet. But I've heard its really good...So I'm going to get it. BTW if you > reply to this don't just say "I like it" tell me why you like/dislike it. > >> >I couldn't believe it---TRU is already preselling Dreamcast...$10 deposit >now, half a year later we'll have it for you. Talk about an operation! NO WAY HALF A YEAR! My friend has his, It is out, right? He ordered his Online. This is really strange. Oh well tell me if you know when it is really coming out. BTW don't bother reply if you "think" its coming out on 00/00/00 - Michael comclub@softhome.net Computer Club of America, Inc http://ccoa.cjb.net [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Devil929@aol.com Subject: Re: [N64] Sorta off topic - are we alowed to talk about the Date: 10 May 1999 19:53:07 EDT September 9th is THE day I'll be in line. Unless, I import first that is=) For those of you who do want talk Dreamcast, head over to Next Generation's forums and you can post there. Otherwise, I suppose it's all n64 here... !! [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Stryder Subject: Re: [N64] Info You Didn't Ask For Date: 10 May 1999 18:59:50 -0500 (CDT) On Mon, 10 May 1999 Bastion007@aol.com wrote: > Are you thick, boy? How would that be legal at all? That's a load of crap, > that's what it is. Who cares if there was only one copy? You gotta go buy > that for yourself or learn Japanese. Does that allow us all to be able to > play all the games that aren't in English or brought out over here? > Technically, Nintendo loses profits every time you play that game because > that could have been one more Japanese cart sold. Hehe...while it is true that any ROMS are illegal, I must say that for me personally I don't feel one single bit of guilt about owning ROMS or CDR/HK copies of games that were never translated into English. If they don't care to translate it, then they don't care to get my money (and they wouldn't have ever). One perfect example would be the GBC Beast Wars fighter in Japan. That game is awesome, but since it is not in english (can't read anything being said except some words like Victory!), I have to download FAQS off the internet and such, there is no way I'm paying some high import game price for a game I can't even get the full enjoyment out of. Now if were to suddenly appear over here, I'll be one of the first out there to buy it. That is my feelkiing on the subject, and if you disagree, fine, but I'll still tell you to shove it if you jump on me about it :) Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Joey" Subject: [N64] Spoiler: Link to the Top Date: 10 May 1999 19:16:47 -0500 Throw a bomb at it. dvader > >On Wed, 05 May 1999 23:23:57 -0600 "Gregory A. Swarthout" > writes: >>Can someone who has gotten the high target (not the one under the >>slope) >>with Link tell me how you got it? >> >>Greg > > > >Hmm... Please don't go to deep with us now... We might actually see >what you're getting at!! :) What do you mean the "high target"?? > > -Peter > >___________________________________________________________________ >You don't need to buy Internet access to use free Internet e-mail. >Get completely free e-mail from Juno at http://www.juno.com/getjuno.html >or call Juno at (800) 654-JUNO [654-5866] > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alex Subject: Re: [N64] Info You Didn't Ask For Date: 11 May 1999 14:51:43 +1000 At 11:26 10-05-99 -0600, you wrote: >What about games that you can't buy because they can not be found >anymore? Ie. Mother 1 for the NES. There was only 1 english prototype >in existence and some guy bought it for like 5000 dollars and then >converted it to a ROM and put it on the net. I think that's legal. > No it's not legal, Nintendo owns the copyrights to that game and they can do with it as they wish. I think I more important question is "is it moral?". Don't have any problems with people playing obscure foreign games which they would be unable to get through more legitimate channels... but stealing money out of the pockets of developers is low. Which is essentially what you are doing when pirate you games which are on the market. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "mishtu" Subject: Re: [N64] Info You Didn't Ask For Date: 11 May 1999 00:43:55 -0700 OK, lets drop it. This is a never ending issue. People that want to pirate games will do it and those don't won't. If you use a game that you didn't pay for then its wrong. Everyone knows this so why argue about it? The only difference with emulating older games (especially cartridges) is that there is no profit that can ever be made so you are hurting no one financially. There may be a one whining programmer out there but I think most would be happy someone wants to play their game. So do what you want - you will anyway no matter what anyone says - and stop discussing it on the list. -----Original Message----- >At 11:26 10-05-99 -0600, you wrote: >>What about games that you can't buy because they can not be found >>anymore? Ie. Mother 1 for the NES. There was only 1 english prototype >>in existence and some guy bought it for like 5000 dollars and then >>converted it to a ROM and put it on the net. I think that's legal. >> > >No it's not legal, Nintendo owns the copyrights to that game and they can do >with it as they wish. I think I more important question is "is it moral?". >Don't have any problems with people playing obscure foreign games which they >would be unable to get through more legitimate channels... but stealing >money out of the pockets of developers is low. Which is essentially what you >are doing when pirate you games which are on the market. > > >alexh@ivanhoe.starway.net.au > > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Sorta off topic - are we alowed to talk about the Date: 11 May 1999 11:56:07 EDT In a message dated 5/10/99 5:37:40 PM Eastern Daylight Time, comclub@softhome.net writes: > Are we allowed to talk about the Dreamcast? It is a videogame system:). Oh > well. What do you people think about Super Smash Bros.? I haven't got it > yet. But I've heard its really good...So I'm going to get it. BTW if you > reply to this don't just say "I like it" tell me why you like/dislike it. > > Later, > - Michael If you really want to talk about the Dreamcast, join the list at videogames@n-games.com. E-Mail n-games@n-games.com for info. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] RE2 N64? Date: 11 May 1999 11:54:38 EDT In a message dated 5/10/99 5:36:46 PM Eastern Daylight Time, comclub@softhome.net writes: > I read in Nintendo Power they are coming out with RE2 for the Nintendo 64s > this like for real? Also I read that there will options to how much blood > and guts you can see, Prtty nice now my little bros. can play it, jk :). > > - Michael I don't know about the blood option (bad, bad idea) but Resident Evil 2 is coming to the N64. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Sorta off topic - are we alowed to talk about the Date: 11 May 1999 11:59:52 EDT In a message dated 5/10/99 7:50:34 PM Eastern Daylight Time, comclub@softhome.net writes: > NO WAY HALF A YEAR! My friend has his, It is out, right? He ordered his > Online. This is really strange. Oh well tell me if you know when it is > really coming out. BTW don't bother reply if you "think" its coming out on > 00/00/00 > - Michael The Dreamcast will be released on 9/9/99 in America. Since a good portion of this list is from North America, we usually refer to American release dates unless otherwise stated. Your "friend" probably has a Japanese version. I'd rather wait to have it in a language I can read. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Devil929@aol.com Subject: Re: [N64] Sorta off topic - are we alowed to talk about theDreamcast Date: 11 May 1999 16:08:11 EDT >The Dreamcast will be released on 9/9/99 in America. Since a good portion of >this list is from North America, we usually refer to American release dates >unless otherwise stated. Your "friend" probably has a Japanese version. I'd >rather wait to have it in a language I can read. > >Trey Last one I promise=) I know how people are about off topic things 'cause i'm the same way, but it's slow N64 wise until E3 hits so... Anyways, a lot of the Japanese games are in English and have Japanese subtitles. Sounds weird, but it's true. Blue Stinger for example has all the voice in English with Jap. subtitles, while Capcom's games are almost all English and so on. Conisder this bit of info an interesting fact -- anywho, on with the N64! !! [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Devil929@aol.com Subject: Re: [N64] Episode 1 Racer Date: 11 May 1999 16:59:12 EDT After scrambling together a preview for the game, this game sounds a LOT more interesting. Aside from being on a 32MB cart, using some of Factor 5's technology, having over 20 racers, 8 worlds with plenty of variations, and strutting some impressive graphical stuff, has anyone actually gotten around to playing the demo? So far, I've only heard mediocre reports, but then again, I can't quite recall being blown away by a local Wal-Mart or TRU display of late. What with jammed controls and terribly televisions settings... !! [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: WezMan Subject: Re: [N64] Episode 1 Racer Date: 11 May 1999 17:27:14 -0400 I've had a chance to play it in depth here in the comfort of my own home, and must say it is not an amazing revolution to the gaming industry, but is definitely fun. Although the fact there is no vehicle variation makes the game a bit dull at times, it still has some very well thought out tracks toward the end that make it worth trying. The graphics and sound are great, for a racing game that is. It seems a little rough around the edges to me though, as if it were rushed at the end to get it out in time for the movie. Oh well, it is still better than I had originally thought a Star Wars based racer could be. Definite rent; see if its your racing style, because not everyone will like it. Devil929@aol.com wrote: > After scrambling together a preview for the game, this game sounds a LOT more > interesting. Aside from being on a 32MB cart, using some of Factor 5's > technology, having over 20 racers, 8 worlds with plenty of variations, and > strutting some impressive graphical stuff, has anyone actually gotten around > to playing the demo? So far, I've only heard mediocre reports, but then > again, I can't quite recall being blown away by a local Wal-Mart or TRU > display of late. What with jammed controls and terribly televisions > settings... > > !! > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: LARGEEYES@aol.com Subject: Re: [N64] Episode 1 Racer Date: 11 May 1999 17:21:52 EDT In a message dated 5/11/99 5:12:32 PM Eastern Daylight Time, Devil929@aol.com writes: << After scrambling together a preview for the game, this game sounds a LOT more interesting. Aside from being on a 32MB cart, using some of Factor 5's technology, having over 20 racers, 8 worlds with plenty of variations, and strutting some impressive graphical stuff, has anyone actually gotten around to playing the demo? So far, I've only heard mediocre reports, but then again, I can't quite recall being blown away by a local Wal-Mart or TRU display of late. What with jammed controls and terribly televisions settings... >> I was underwhelmed to tell you to the truth...But the tv sucked as did the settings....I would rate this as a DEFINITE rent first. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] english in Japanese games (game for Japanese market) Date: 11 May 1999 17:46:38 EDT In a message dated 5/11/99 4:17:57 PM Eastern Daylight Time, Devil929@aol.com writes: > Anyways, a lot of the Japanese games are in English and have Japanese > subtitles. Sounds weird, but it's true. Blue Stinger for example has all the > > voice in English with Jap. subtitles, while Capcom's games are almost all > English and so on. Conisder this bit of info an interesting fact -- anywho, > on with the N64! > > !! Let us not forget Resident Evil, the Japanese version has (poor) English voice & Japanese text. Then there's Vampire Savior (Japanese Saturn) that has the option for all English text. (Capcom likes importers) Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] Info You Didn't Ask For Date: 11 May 1999 16:18:15 -0600 Very nicely said I agree with you 100% Stryder wrote: > > On Mon, 10 May 1999 Bastion007@aol.com wrote: > > > Are you thick, boy? How would that be legal at all? That's a load of crap, > > that's what it is. Who cares if there was only one copy? You gotta go buy > > that for yourself or learn Japanese. Does that allow us all to be able to > > play all the games that aren't in English or brought out over here? > > Technically, Nintendo loses profits every time you play that game because > > that could have been one more Japanese cart sold. > > Hehe...while it is true that any ROMS are illegal, I must say that for me > personally I don't feel one single bit of guilt about owning ROMS or > CDR/HK copies of games that were never translated into English. If they > don't care to translate it, then they don't care to get my money (and they > wouldn't have ever). > > One perfect example would be the GBC Beast Wars fighter in Japan. That > game is awesome, but since it is not in english (can't read anything being > said except some words like Victory!), I have to download FAQS off the > internet and such, there is no way I'm paying some high import game price > for a game I can't even get the full enjoyment out of. Now if were to > suddenly appear over here, I'll be one of the first out there to buy it. > That is my feelkiing on the subject, and if you disagree, fine, but I'll > still tell you to shove it if you jump on me about it :) > > Stryder > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] RE2 N64? Date: 11 May 1999 22:21:23 -0400 Why is the blood option a bad idea? -----Original Message----- >In a message dated 5/10/99 5:36:46 PM Eastern Daylight Time, >comclub@softhome.net writes: > >> I read in Nintendo Power they are coming out with RE2 for the Nintendo 64s >> this like for real? Also I read that there will options to how much blood >> and guts you can see, Prtty nice now my little bros. can play it, jk :). >> >> - Michael > >I don't know about the blood option (bad, bad idea) but Resident Evil 2 is >coming to the N64. > >Trey > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] RE2 N64? Date: 11 May 1999 22:45:15 EDT In a message dated 99-05-11 22:27:37 EDT, you write: > Why is the blood option a bad idea? It's just unecessary, IMHO. RE2 on the PlayStation didn't have one, but it did have the disclaimer. If you don't want a violent bloody gory game you should be playing Resident Evil 2 in the first place. It would change RE2 from a "B" Movie to an ABC Sunday Night movie. What's next, an option for Ada Wong to wear pants? Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dexter Sy" Subject: [N64] Breaking! Nintendo/Matsuhita alliance Date: 11 May 1999 20:05:42 -0700 We got this peice news just before we updated for tonight check it out www.nintendojo.com/enter.htm Dexter S. Nintendojo [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] RE2 N64? Date: 11 May 1999 22:03:31 -0600 Options are good. The more there are, the more people it can please. Do you guys have problems with options? Can you hand the mental capacity of Yes blood or No blood? Well, I think its fine. TreyTable@aol.com wrote: > > In a message dated 99-05-11 22:27:37 EDT, you write: > > > Why is the blood option a bad idea? > > It's just unecessary, IMHO. RE2 on the PlayStation didn't have one, but it > did have the disclaimer. If you don't want a violent bloody gory game you > should be playing Resident Evil 2 in the first place. It would change RE2 > from a "B" Movie to an ABC Sunday Night movie. What's next, an option for Ada > Wong to wear pants? > > Trey > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] RE2 N64? Date: 12 May 1999 00:04:11 -0400 It's not necessary, but it keeps the media and parents off Nintendo's back about violence and gore or whatever. I don't see the harm in including a blood switch, Turok II had one, and it wasn't a problem. If you want the blood in, then just don't touch the switch. -----Original Message----- >In a message dated 99-05-11 22:27:37 EDT, you write: > >> Why is the blood option a bad idea? > > >It's just unecessary, IMHO. RE2 on the PlayStation didn't have one, but it >did have the disclaimer. If you don't want a violent bloody gory game you >should be playing Resident Evil 2 in the first place. It would change RE2 >from a "B" Movie to an ABC Sunday Night movie. What's next, an option for Ada >Wong to wear pants? > >Trey > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] RE2 N64? ... Super Smash Bros. Commercial Date: 12 May 1999 00:55:51 EDT In a message dated 5/11/99 11:56:08 PM Eastern Daylight Time, d.fentie@home.com writes: > Options are good. The more there are, the more people it can please. > Do you guys have problems with options? Can you hand the mental > capacity of Yes blood or No blood? Well, I think its fine. Okay, you figured me out. I just like to complain. On a totally different note, did anybody see the Super Smash Bros. commercial during "Futurama"? Tuesday night? Funniest game commercial I've seen in a long time. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: MARK Subject: RE: [N64] 60 Minutes comes down on videogames Date: 27 Apr 1999 16:23:01 +0100 No Carmageddon? > -----Original Message----- > From: Justin Bailey [SMTP:moblin@hotmail.com] > Sent: 25 April 1999 23:00 > To: n64@lists.xmission.com > Subject: Re: [N64] 60 Minutes comes down on videogames > > > In a message dated 4/25/99 5:05:22 PM Eastern Daylight Time, > > moblin@hotmail.com writes: > > > > > Top Ten Most Violent Video Games > > > ------------------------------------ > > > 1. Duke Nukem: Time to Kill > > > 2. Bio Freaks > > > 3. The House of the Dead > > > 4. Flesh Feast > > > 5. Mortal Kombat 4 > > > 6. Metal Gear Solid > > > 7. Grand Theft Auto > > > 8. Blood II > > > 9. Die By the Sword, Limb from Limb > > > 10. Resident Evil > > > Source: NIMF > > > > What? No Night Trap? > > > > Trey > > Notice that neither Doom (any version) nor Quake (I or II) are on that > list, > either. > > JUSTIN BAILEY > ------ ------ > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: MARK Subject: RE: [N64] SW:Pod Racer Date: 06 May 1999 08:58:19 +0100 Slightly "Off Topic" but go to http://www.aint-it-cool-news.com to see reviews of last nights special "Star Wars: Episode One" Screening Mark > -----Original Message----- > From: John Carson [SMTP:jcarson@comp.uark.edu] > Sent: 04 May 1999 21:45 > To: n64@lists.xmission.com > Subject: Re: [N64] SW:Pod Racer > > > Thanks for the review! Time to go to TRU! I hope this isnt another > sorry > game with a great liscense. I hate that. > > -John > > On Tue, 4 May 1999, Elliot Jefferson wrote: > > > While going to a TRU close to my job looking for some of the new > Ep:1 > > figures, the first thing I ran into was SW:PR for N64. Since no one > else > > has mentioned anything about the game if they've seen it, I'll post > > something and keep it spolier free... > > > > The game was on a system with the expansion pack and the graphics, > for what > > I saw, went from average to pretty good. The pods I saw were very > close to > > the ones seen in the trailer, with the electrical effects and all. > I saw > > three views, one I assume was a cockpit view, another view that > appeared to > > be further in front of the pod (a la bumper cam), and a rear view. > There's > > also a third person view but this guy wasn't using it. > > > > At this ponit in the race, the person playing was in last place so > there > > weren't any other pods around him. I would have liked to have seen > how many > > pods could be on screen at once and how the collision detection > worked & > > looked, but it never happened. Overall, the framerate was smooth > enough to > > keep from detracting fom gameplay. > > Not bad so far. > > > > He was racing in a desert and had just entered a canyon. The > environment > > looked average. Nothing particulary stood out about the track. > There was > > nothing going on to either side to distract you from the race. That > could > > be good or bad depending on how you look at it. > > This is probably one of the first tracks, so hopefully the later > ones are a > > little more impressive. The guy playing restarted his race later > and it > > appeared he was racing at night. I'm not sure if he was on another > track or > > just a different part of the track, but it definately was dark. > This track > > was mostly smooth, but there were small hills, more like bumps, in > the > > track. Oh, and one last thing. Yes, you know it's something almost > no N64 > > game can do without. It's FOG! But, it's not Turok 1 type fog. > It's way > > ahead of your pod and shouldn't affect you racing. I think a little > fog is > > more acceptable than a slow framerate. > > > > I can't get into detail about the control too much, but from the way > the guy > > was holding the controller, I assume that the contols are pretty > sensitive. > > He stayed true to the course and didn't hit any walls, although he > did bump > > one pod at the beginning. Then they all took off and left him > behind again. > > > > Due to the small speakers on the TV and the noise around the Star > Wars > > Episode 1 section of the store, it was hard to hear the sounds of > the game > > or even the in-game music. It might have been turned off. I did > hear an > > announcer in the game and I only heard one or two plain things. I > think he > > announed the racer's position. > > > > Finally, the front end of the game lookes pretty good. Even my > non-gaming > > fans liked the mission selection and hanger in SW:RS. In Pod racer, > it's > > similar. But, when Anakin was chosen as the racer, he jumped up > with his > > fist in the air. Nice. I didn't see the other racers though. I did > notice > > that there were three mode to the game, quest and two others. I did > mention > > to the guy playing that there weren't many pods he was racing > against and he > > said that the number is selectable and you could go up to 12 per > race. > > > > Overall, I was disappointed with the track graphics. They looked > uninspired > > to me. The few pods I saw looked pretty good in all their camera > views. > > Sad thing is, it wasn't enough to keep my attention for more than > five > > minutes. I'm definately going to play this one before buying. This > game > > will have to sell itself on the basis of it's tracks and how much > variation > > it can offer. > > > > Has anybody else seen the game ? What do you think about it ? > > > > Elliot > > > > > > _______________________________________________________________ > > Get Free Email and Do More On The Web. Visit http://www.msn.com > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > > > ---------------------------------------------------------------- > John Carson > University of Arkansas > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] RE2 N64? ... Super Smash Bros. Commercial Date: 12 May 1999 08:34:31 -0400 You mean the one of the characters running around in a field of flowers while "So Happy Together" is playing, and then they suddenly start beating the crap out of each other? If so, yeah.. it's a decent commercial. A little cheesy, but hey, it's Nintendo. =) BTW, it's been running for at least a week now. -----Original Message----- >In a message dated 5/11/99 11:56:08 PM Eastern Daylight Time, >d.fentie@home.com writes: > >> Options are good. The more there are, the more people it can please. >> Do you guys have problems with options? Can you hand the mental >> capacity of Yes blood or No blood? Well, I think its fine. > >Okay, you figured me out. I just like to complain. > >On a totally different note, did anybody see the Super Smash Bros. commercial >during "Futurama"? Tuesday night? Funniest game commercial I've seen in a >long time. > >Trey > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Michael" Subject: Re: [N64] RE2 N64? ... Super Smash Bros. Commercial Date: 12 May 1999 07:53:14 -0600 Yeah thats the only one, It prob. has been running for a week. But you don't see it much.... It was funny when I saw it the first:) Is there a "No mail" setting cuz I'm going to be in IL for 9 days?. - Michael comclub@softhome.net Computer Club of America, Inc http://ccoa.cjb.net >You mean the one of the characters running around in a field of flowers >while "So Happy Together" is playing, and then they suddenly start beating >the crap out of each other? If so, yeah.. it's a decent commercial. A little >cheesy, but hey, it's Nintendo. =) > >BTW, it's been running for at least a week now. > >-----Original Message----- >From: TreyTable@aol.com >To: n64@lists.xmission.com >Date: Wednesday, May 12, 1999 12:57 AM >Subject: Re: [N64] RE2 N64? ... Super Smash Bros. Commercial > > >>In a message dated 5/11/99 11:56:08 PM Eastern Daylight Time, >>d.fentie@home.com writes: >> >>> Options are good. The more there are, the more people it can please. >>> Do you guys have problems with options? Can you hand the mental >>> capacity of Yes blood or No blood? Well, I think its fine. >> >>Okay, you figured me out. I just like to complain. >> >>On a totally different note, did anybody see the Super Smash Bros. >commercial >>during "Futurama"? Tuesday night? Funniest game commercial I've seen in a >>long time. >> >>Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: [N64] Super Smash Bros. Commercial Date: 12 May 1999 12:54:25 -0600 No, what happens? > On a totally different note, did anybody see the Super Smash Bros. commercial > during "Futurama"? Tuesday night? Funniest game commercial I've seen in a > long time. > > Trey > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Matt MA" Subject: [N64] fwd: IBM, Nintendo In $1 Billion Game Chip Pact Date: 12 May 1999 12:10:47 -0700 Wednesday May 12 1:51 PM ET=20 IBM, Nintendo In $1 Billion Game Chip Pact By Eric Auchard NEW YORK (Reuters) - Computer giant IBM and video game maker Nintendo Co. = Ltd. are set to unveil a $1 billion multiyear pact later Wednesday in which IBM will build a custom computer chip for = Nintendo's next generation gaming system, sources familiar with the deal said. IBM will design and manufacture a custom version of its PowerPC microproces= sor running 400 million cycles a second for Nintendo's upcoming video game system, sources said. The new gaming system is due to ship in 2000 -- ahead of the year-end = holiday shopping season -- and promises to offer the fastest game action yet announced in an industry where blistering speed is = everything, they said. The embedded IBM microprocessor will act as the brains of Nintendo's new = gaming system, alongside a special graphics processor designed by ArtX, a Palo-Alto, Calif.-based computer chip = designer that has set the effective standard for realistic computer graphics in the gaming industry. The sources were confirming the details of a story that ran in Wednesday = editions of the New York Times. Spokesmen for Armonk, N.Y.-based IBM and Nintendo, with U.S. operations = based in Redmond, Wash., declined to comment. Nintendo's graphics chip deal with ArtX, a start-up in Palo Alto, Calif., = had been previously disclosed, a Nintendo spokesman said. An ArtX spokesman could not be reached for comment. Nintendo is set to unveil the plans Wednesday afternoon in Los Angeles at = E3, the annual electronic entertainment industry trade show, the sources said. The 400 megahertz PowerPC chip will use IBM's increasingly microscopic = manufacturing technology and more efficient copper wiring than traditional aluminum connections. These features contribute to = the chip's faster overall processing speeds. While the current deal is based on the custom 400 million cycle per second = chip, IBM and Nintendo could agree in the future to develop faster speed chips later, the sources said. The pact marks a major win for IBM's PowerPC microprocessor -- best known = as basic computer chip used to power Apple Computer Inc. (Nasdaq:AAPL - news) computers -- by broadening its use = beyond personal computers to high-powered game devices. The chip is also used in IBM's own computer workstation and minicomputer = lines and embedded in Internet router hardware sold by major network equipment makers. Nintendo will use the new chip to go head-to-head in a battle with Sony = Corp. (NYSE:SNE - news) for bragging rights to the world's fastest gaming system. Sony PlayStation hardware and software captured 54 percent of the $5 = billion 1998 U.S. video game market, while the No. 2-ranked Nintendo 64 machine and related software won 28 percent of = revenues, according to a market research data. However, Reston, Va.-based PC Data said that including sales from earlier = gaming devices, like Nintendo Game Boy and Super Nintendo, the company held a 46 percent share. Sony is developing its own processor to be manufactured by Toshiba Corp. = Sony claims its dedicated gaming devices will be able to process up to 128 bits of data simultaneously, a multiple of = current 64-bit devices. No details were available on whether Nintendo's new PowerPC devices would = offer 128-bit processing. Sony competitors have raised doubts about whether the Japanese company's = undertaking to build its own processor for use in its PlayStation II device may prove too ambitious. The company is developing a custom-designed chip it will build in = semiconductor fabrication plants Toshiba has yet to build -- variables that could hamper Sony's plans. Nintendo and Sony also compete with Sega Enterprises Ltd., which in recent = years has sunk to the No. 3 video game console maker, plans a $100 million marketing blitz for the U.S. launch in = September of its new Dreamcast system. The Dreamcast, which will arrive a year ahead of the Sony and Nintendo = machines, promises much faster and more realistic graphics than current game devices and will be the first to offer Internet = access. Earlier Wednesday in Tokyo, Nintendo and Matsushita Electric Industrial = said they agreed to a related deal in which Matsushita, the producer of Panasonic, Technics and Quasar brands, will produce = digital video disc equipment for Nintendo's new machines. Like Sega's Dreamcast, the new game machine will link to the Internet, the = companies said. Reports of the deal helped send IBM stock to a new record level of = $225.25, up $4.25 on the day Wednesday, in composite U.S. stock market trading. Wall Street is awaiting an annual briefing of financial analysts by Lou = Gerstner, IBM chairman and chief executive, set to be held in New York after the close of trading Wednesday.=20 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Lapenna, Russ" Subject: RE: [N64] Super Smash Bros. Commercial Date: 12 May 1999 15:33:56 -0400 Better than Battle Tanks? Remember with the bear from Snuggle detergent? That was great. Russ > > On a totally different note, did anybody see the Super > Smash Bros. commercial > > during "Futurama"? Tuesday night? Funniest game commercial > I've seen in a > > long time. > > > > Trey >> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Bastion007@aol.com Subject: [N64] Project Dolphin kicks ass. Date: 12 May 1999 16:04:24 EDT OH. MY. GOD. DVD? 400MHZ? POWER PC? OH. MY. GOD. ~Matt <> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: gregorys@xmission.com Subject: [N64] Super Smash Bros bonus list Date: 12 May 1999 16:28:03 -0500 This message was forwarded to you from Deja.com by gregorys@xmission.com. Deja.com, the discussion network, offers free web-based access to more than 50,000 high-quality discussion forums. Come and visit us on the web at http://www.deja.com/[ST_rn=if]/ (beginning of original message) Newsgroups: rec.games.video.nintendo I've been compiling a list of SSB bonusses available in the 1p game. Here's a list of what I have so far, if anyone can fill in any missing info, I'd appreciate it. When I've filled in most of the blanks, I'll post it to http://www.gamefaqs.com for everone to see. Attack type bonuses: Judo Warrior - 5000 - Only throws used Hawk - 18000 - Only aerial attacks used Smash-less - 5000 - no tap+A attacks used Pacifist - 60000 - No attacks used (!) Cheap shot - -99 - used aerial attack on recovering opponent Last Kill Damage Type Bonuses Throw Down - 2000 - Last damage by throw Pokemon Finish - 11000 - Last damage by Pokeball contents Star Clear - 12000 - Last damage while invincible Bumper Clear - 12000 - Last damage by placed bumper Booby Trap - 13000 - Last damage by placed mine Tornado Clear - 3000 - Last damage by Link-level tornado Arwing Clear - 4000 - Last damage by Fox-level Arwing Acid Clear - 2000 - Last damage by Samus-level acid Level Clear Bonuses Speedster - 10000 - Finish in under 30 seconds Jackpot - 3330 - Finish with {11, 22, ..., 99} % damage exactly Fighter Stance - 100 - Be in mid-taunt at end Misc Bonuses Full Power - 5000 - 0% damage at end No Damage - 15000 - Never got damaged in fight No Item - 1000 - Never picked up an item Star Finish - 10000 - Knocked opponent into background/foreground Mew Catch - 15000 - Unleash Mew from a Pokeball Level-specific Good Friend - Ally survives Mario Bros stage DK Defender - Both allies survive Giant DK stage Perfect - 30000 - All targets in Bonus 1, all platforms in bonus 2 (Note - can get 15000 No Damage bonus in Bonus 3) Game End Very Easy Clear - 70000 Easy Clear - 140000 Normal Clear - 210000 Hard Clear - 280000 Very Hard Clear - 350000 Speed King - 40000 - Clear under 20 mins, no continues Uncertain condition bonuses: Mystic - 7000 - Got by losing a life and killing opponent simultaneously in Mario Bros level. Ally survived. Vegetarian - 9000 - Got in Fighting Polygon Team level (I think...) Reason unknown. Heavy Damage - 28000 - Got in Fighting Polygon team level. Reason unknown. Calamity Bros. - 20000 - Got after dominating a *quick* Mario Bros fight. Any help appreciated (especially these last 4, or any other rare one) - email or newsgroup reply is fine. Thanks! --== Sent via Deja.com http://www.deja.com/ ==-- ---Share what you know. Learn what you don't.--- (end of original message) You can view this message and the related discussion by following this link: http://www.deja.com/[ST_rn=if]/dnquery.xp?search=thread&svcclass=dnserver&recnum=%3c7hc96i$avs$1@nnrp1.deja.com%3e%231/1We hope to see you soon at Deja.com, the discussion network. http://www.deja.com/[ST_rn=if]/ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: gregorys@xmission.com Subject: [N64] Super Smash Bros bonus list Date: 12 May 1999 16:28:03 -0500 This message was forwarded to you from Deja.com by gregorys@xmission.com. Deja.com, the discussion network, offers free web-based access to more than 50,000 high-quality discussion forums. Come and visit us on the web at http://www.deja.com/[ST_rn=if]/ (beginning of original message) Newsgroups: rec.games.video.nintendo I've been compiling a list of SSB bonusses available in the 1p game. Here's a list of what I have so far, if anyone can fill in any missing info, I'd appreciate it. When I've filled in most of the blanks, I'll post it to http://www.gamefaqs.com for everone to see. Attack type bonuses: Judo Warrior - 5000 - Only throws used Hawk - 18000 - Only aerial attacks used Smash-less - 5000 - no tap+A attacks used Pacifist - 60000 - No attacks used (!) Cheap shot - -99 - used aerial attack on recovering opponent Last Kill Damage Type Bonuses Throw Down - 2000 - Last damage by throw Pokemon Finish - 11000 - Last damage by Pokeball contents Star Clear - 12000 - Last damage while invincible Bumper Clear - 12000 - Last damage by placed bumper Booby Trap - 13000 - Last damage by placed mine Tornado Clear - 3000 - Last damage by Link-level tornado Arwing Clear - 4000 - Last damage by Fox-level Arwing Acid Clear - 2000 - Last damage by Samus-level acid Level Clear Bonuses Speedster - 10000 - Finish in under 30 seconds Jackpot - 3330 - Finish with {11, 22, ..., 99} % damage exactly Fighter Stance - 100 - Be in mid-taunt at end Misc Bonuses Full Power - 5000 - 0% damage at end No Damage - 15000 - Never got damaged in fight No Item - 1000 - Never picked up an item Star Finish - 10000 - Knocked opponent into background/foreground Mew Catch - 15000 - Unleash Mew from a Pokeball Level-specific Good Friend - Ally survives Mario Bros stage DK Defender - Both allies survive Giant DK stage Perfect - 30000 - All targets in Bonus 1, all platforms in bonus 2 (Note - can get 15000 No Damage bonus in Bonus 3) Game End Very Easy Clear - 70000 Easy Clear - 140000 Normal Clear - 210000 Hard Clear - 280000 Very Hard Clear - 350000 Speed King - 40000 - Clear under 20 mins, no continues Uncertain condition bonuses: Mystic - 7000 - Got by losing a life and killing opponent simultaneously in Mario Bros level. Ally survived. Vegetarian - 9000 - Got in Fighting Polygon Team level (I think...) Reason unknown. Heavy Damage - 28000 - Got in Fighting Polygon team level. Reason unknown. Calamity Bros. - 20000 - Got after dominating a *quick* Mario Bros fight. Any help appreciated (especially these last 4, or any other rare one) - email or newsgroup reply is fine. Thanks! --== Sent via Deja.com http://www.deja.com/ ==-- ---Share what you know. Learn what you don't.--- (end of original message) You can view this message and the related discussion by following this link: http://www.deja.com/[ST_rn=if]/dnquery.xp?search=thread&svcclass=dnserver&recnum=%3c7hc96i$avs$1@nnrp1.deja.com%3e%231/1We hope to see you soon at Deja.com, the discussion network. http://www.deja.com/[ST_rn=if]/ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Project Dolphin kicks ass. Date: 12 May 1999 18:15:16 -0400 Not only that, but with the alliances with a big consumer electronics company like Matsushita and a established chip manufacturer like IBM, Nintendo will be able to produce the chips and DVD drives more cheaply, which is good news for us. -----Original Message----- >OH. MY. GOD. DVD? 400MHZ? POWER PC? > >OH. MY. GOD. > >~Matt > > >< >By Eric Auchard > >NEW YORK (Reuters) - Computer giant IBM and video game maker Nintendo Co. >Ltd. are set to unveil a $1 billion multiyear pact >later Wednesday in which IBM will build a custom computer chip for Nintendo's >next generation gaming system, sources familiar >with the deal said. > >IBM will design and manufacture a custom version of its PowerPC >microprocessor running 400 million cycles a second for >Nintendo's upcoming video game system, sources said. > >The new gaming system is due to ship in 2000 -- ahead of the year-end holiday >shopping season -- and promises to offer the >fastest game action yet announced in an industry where blistering speed is >everything, they said. > >The embedded IBM microprocessor will act as the brains of Nintendo's new >gaming system, alongside a special graphics >processor designed by ArtX, a Palo-Alto, Calif.-based computer chip designer >that has set the effective standard for realistic >computer graphics in the gaming industry. > >The sources were confirming the details of a story that ran in Wednesday >editions of the New York Times. > >Spokesmen for Armonk, N.Y.-based IBM and Nintendo, with U.S. operations based >in Redmond, Wash., declined to comment. >Nintendo's graphics chip deal with ArtX, a start-up in Palo Alto, Calif., had >been previously disclosed, a Nintendo spokesman >said. > >An ArtX spokesman could not be reached for comment. > >Nintendo is set to unveil the plans Wednesday afternoon in Los Angeles at E3, >the annual electronic entertainment industry >trade show, the sources said. > >The 400 megahertz PowerPC chip will use IBM's increasingly microscopic >manufacturing technology and more efficient copper >wiring than traditional aluminum connections. These features contribute to >the chip's faster overall processing speeds. > >While the current deal is based on the custom 400 million cycle per second >chip, IBM and Nintendo could agree in the future to >develop faster speed chips later, the sources said. > >The pact marks a major win for IBM's PowerPC microprocessor -- best known as >basic computer chip used to power Apple >Computer Inc. (Nasdaq:AAPL - news) computers -- by broadening its use beyond >personal computers to high-powered game >devices. > >The chip is also used in IBM's own computer workstation and minicomputer >lines and embedded in Internet router hardware sold >by major network equipment makers. > >Nintendo will use the new chip to go head-to-head in a battle with Sony Corp. >(NYSE:SNE - news) for bragging rights to the >world's fastest gaming system. > >Sony PlayStation hardware and software captured 54 percent of the $5 billion >1998 U.S. video game market, while the No. >2-ranked Nintendo 64 machine and related software won 28 percent of revenues, >according to a market research data. > >However, Reston, Va.-based PC Data said that including sales from earlier >gaming devices, like Nintendo Game Boy and Super >Nintendo, the company held a 46 percent share. > >Sony is developing its own processor to be manufactured by Toshiba Corp. Sony >claims its dedicated gaming devices will be >able to process up to 128 bits of data simultaneously, a multiple of current >64-bit devices. > >No details were available on whether Nintendo's new PowerPC devices would >offer 128-bit processing. > >Sony competitors have raised doubts about whether the Japanese company's >undertaking to build its own processor for use in >its PlayStation II device may prove too ambitious. > >The company is developing a custom-designed chip it will build in >semiconductor fabrication plants Toshiba has yet to build -- >variables that could hamper Sony's plans. > >Nintendo and Sony also compete with Sega Enterprises Ltd., which in recent >years has sunk to the No. 3 video game console >maker, plans a $100 million marketing blitz for the U.S. launch in September >of its new Dreamcast system. > >The Dreamcast, which will arrive a year ahead of the Sony and Nintendo >machines, promises much faster and more realistic >graphics than current game devices and will be the first to offer Internet >access. > >Earlier Wednesday in Tokyo, Nintendo and Matsushita Electric Industrial said >they agreed to a related deal in which Matsushita, >the producer of Panasonic, Technics and Quasar brands, will produce digital >video disc equipment for Nintendo's new machines. > >Like Sega's Dreamcast, the new game machine will link to the Internet, the >companies said. > >Reports of the deal helped send IBM stock to a new record level of $225.25, >up $4.25 on the day Wednesday, in composite U.S. >stock market trading. > >Wall Street is awaiting an annual briefing of financial analysts by Lou >Gerstner, IBM chairman and chief executive, set to be held >in New York after the close of trading Wednesday.>> > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: catons@juno.com Subject: Re: [N64] Super Smash Bros. Commercial Date: 12 May 1999 18:48:20 -0700 On Wed, 12 May 1999 15:33:56 -0400 "Lapenna, Russ" writes: > Better than Battle Tanks? Remember with the bear from Snuggle >detergent? That was great. > >Russ Nah, nothing was better than that... I mean, the utter destruction of a tiny, helpless bear thrills me!! :) Nevertheless, SSB's commercial was plenty entertaining itself. -Peter ___________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com/getjuno.html or call Juno at (800) 654-JUNO [654-5866] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Project Dolphin kicks ass. Date: 12 May 1999 18:15:16 -0400 Not only that, but with the alliances with a big consumer electronics company like Matsushita and a established chip manufacturer like IBM, Nintendo will be able to produce the chips and DVD drives more cheaply, which is good news for us. -----Original Message----- >OH. MY. GOD. DVD? 400MHZ? POWER PC? > >OH. MY. GOD. > >~Matt > > >< >By Eric Auchard > >NEW YORK (Reuters) - Computer giant IBM and video game maker Nintendo Co. >Ltd. are set to unveil a $1 billion multiyear pact >later Wednesday in which IBM will build a custom computer chip for Nintendo's >next generation gaming system, sources familiar >with the deal said. > >IBM will design and manufacture a custom version of its PowerPC >microprocessor running 400 million cycles a second for >Nintendo's upcoming video game system, sources said. > >The new gaming system is due to ship in 2000 -- ahead of the year-end holiday >shopping season -- and promises to offer the >fastest game action yet announced in an industry where blistering speed is >everything, they said. > >The embedded IBM microprocessor will act as the brains of Nintendo's new >gaming system, alongside a special graphics >processor designed by ArtX, a Palo-Alto, Calif.-based computer chip designer >that has set the effective standard for realistic >computer graphics in the gaming industry. > >The sources were confirming the details of a story that ran in Wednesday >editions of the New York Times. > >Spokesmen for Armonk, N.Y.-based IBM and Nintendo, with U.S. operations based >in Redmond, Wash., declined to comment. >Nintendo's graphics chip deal with ArtX, a start-up in Palo Alto, Calif., had >been previously disclosed, a Nintendo spokesman >said. > >An ArtX spokesman could not be reached for comment. > >Nintendo is set to unveil the plans Wednesday afternoon in Los Angeles at E3, >the annual electronic entertainment industry >trade show, the sources said. > >The 400 megahertz PowerPC chip will use IBM's increasingly microscopic >manufacturing technology and more efficient copper >wiring than traditional aluminum connections. These features contribute to >the chip's faster overall processing speeds. > >While the current deal is based on the custom 400 million cycle per second >chip, IBM and Nintendo could agree in the future to >develop faster speed chips later, the sources said. > >The pact marks a major win for IBM's PowerPC microprocessor -- best known as >basic computer chip used to power Apple >Computer Inc. (Nasdaq:AAPL - news) computers -- by broadening its use beyond >personal computers to high-powered game >devices. > >The chip is also used in IBM's own computer workstation and minicomputer >lines and embedded in Internet router hardware sold >by major network equipment makers. > >Nintendo will use the new chip to go head-to-head in a battle with Sony Corp. >(NYSE:SNE - news) for bragging rights to the >world's fastest gaming system. > >Sony PlayStation hardware and software captured 54 percent of the $5 billion >1998 U.S. video game market, while the No. >2-ranked Nintendo 64 machine and related software won 28 percent of revenues, >according to a market research data. > >However, Reston, Va.-based PC Data said that including sales from earlier >gaming devices, like Nintendo Game Boy and Super >Nintendo, the company held a 46 percent share. > >Sony is developing its own processor to be manufactured by Toshiba Corp. Sony >claims its dedicated gaming devices will be >able to process up to 128 bits of data simultaneously, a multiple of current >64-bit devices. > >No details were available on whether Nintendo's new PowerPC devices would >offer 128-bit processing. > >Sony competitors have raised doubts about whether the Japanese company's >undertaking to build its own processor for use in >its PlayStation II device may prove too ambitious. > >The company is developing a custom-designed chip it will build in >semiconductor fabrication plants Toshiba has yet to build -- >variables that could hamper Sony's plans. > >Nintendo and Sony also compete with Sega Enterprises Ltd., which in recent >years has sunk to the No. 3 video game console >maker, plans a $100 million marketing blitz for the U.S. launch in September >of its new Dreamcast system. > >The Dreamcast, which will arrive a year ahead of the Sony and Nintendo >machines, promises much faster and more realistic >graphics than current game devices and will be the first to offer Internet >access. > >Earlier Wednesday in Tokyo, Nintendo and Matsushita Electric Industrial said >they agreed to a related deal in which Matsushita, >the producer of Panasonic, Technics and Quasar brands, will produce digital >video disc equipment for Nintendo's new machines. > >Like Sega's Dreamcast, the new game machine will link to the Internet, the >companies said. > >Reports of the deal helped send IBM stock to a new record level of $225.25, >up $4.25 on the day Wednesday, in composite U.S. >stock market trading. > >Wall Street is awaiting an annual briefing of financial analysts by Lou >Gerstner, IBM chairman and chief executive, set to be held >in New York after the close of trading Wednesday.>> > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "mishtu" Subject: Re: [N64] SW:Pod Racer Date: 12 May 1999 20:15:44 -0700 Ok, I've been playing Pod Racer for an hour or so now and here's my early review. First of all, the graphics are incredible. The later tracks really show off the graphics. I've only played the first 6 and there are some amazing tracks, one has an area where you fly in the air like a spaceship. I haven't noticed any slowdown at all and there is only a small amount of fog, mostly far down the track so it doesn't affect the gameplay. The effects like the sparks when you crash into something are excellent. The handling of the vehicles is great and you really feel like you're in control. Its takes a bit getting used to the turning since turning too hard can send you flying off course. It has your basic upgrade centers where you can either by from a dealer or get parts at a junk yard. Sometimes the dealer will have better parts and sometimes the junk yard, you really have to check out both before you buy. I really liked the atmosphere of the game which you seem immersed in. You really feel like you are in the game. It also really amazed me that there were voices for the different characters in the game, such as the parts dealer and the other racers, who insult you when they pass you- I heard one guy say something that ended in "grandma" so I think it was an insult. There are a bunch of things you can upgrade and you can even buy a repair bot that repairs your ship, I assume during the race. The music is excellent and it seems to be taken from the movie. There are 21 tracks total (at least that's all it shows) and you can race as six different racers, each with a different pod, including a 10 year old Annakin Skywalker (he really annoying when he wins and yells "I won"). I think this is the best racer for the N64, maybe for any system. The only thing that is missing is multiplayer, at least I didn't see anything about it. -----Original Message----- >Slightly "Off Topic" but go to http://www.aint-it-cool-news.com to see >reviews of last nights special "Star Wars: Episode One" Screening > >Mark > >> -----Original Message----- >> From: John Carson [SMTP:jcarson@comp.uark.edu] >> Sent: 04 May 1999 21:45 >> To: n64@lists.xmission.com >> Subject: Re: [N64] SW:Pod Racer >> >> >> Thanks for the review! Time to go to TRU! I hope this isnt another >> sorry >> game with a great liscense. I hate that. >> >> -John >> >> On Tue, 4 May 1999, Elliot Jefferson wrote: >> >> > While going to a TRU close to my job looking for some of the new >> Ep:1 >> > figures, the first thing I ran into was SW:PR for N64. Since no one >> else >> > has mentioned anything about the game if they've seen it, I'll post >> > something and keep it spolier free... >> > >> > The game was on a system with the expansion pack and the graphics, >> for what >> > I saw, went from average to pretty good. The pods I saw were very >> close to >> > the ones seen in the trailer, with the electrical effects and all. >> I saw >> > three views, one I assume was a cockpit view, another view that >> appeared to >> > be further in front of the pod (a la bumper cam), and a rear view. >> There's >> > also a third person view but this guy wasn't using it. >> > >> > At this ponit in the race, the person playing was in last place so >> there >> > weren't any other pods around him. I would have liked to have seen >> how many >> > pods could be on screen at once and how the collision detection >> worked & >> > looked, but it never happened. Overall, the framerate was smooth >> enough to >> > keep from detracting fom gameplay. >> > Not bad so far. >> > >> > He was racing in a desert and had just entered a canyon. The >> environment >> > looked average. Nothing particulary stood out about the track. >> There was >> > nothing going on to either side to distract you from the race. That >> could >> > be good or bad depending on how you look at it. >> > This is probably one of the first tracks, so hopefully the later >> ones are a >> > little more impressive. The guy playing restarted his race later >> and it >> > appeared he was racing at night. I'm not sure if he was on another >> track or >> > just a different part of the track, but it definately was dark. >> This track >> > was mostly smooth, but there were small hills, more like bumps, in >> the >> > track. Oh, and one last thing. Yes, you know it's something almost >> no N64 >> > game can do without. It's FOG! But, it's not Turok 1 type fog. >> It's way >> > ahead of your pod and shouldn't affect you racing. I think a little >> fog is >> > more acceptable than a slow framerate. >> > >> > I can't get into detail about the control too much, but from the way >> the guy >> > was holding the controller, I assume that the contols are pretty >> sensitive. >> > He stayed true to the course and didn't hit any walls, although he >> did bump >> > one pod at the beginning. Then they all took off and left him >> behind again. >> > >> > Due to the small speakers on the TV and the noise around the Star >> Wars >> > Episode 1 section of the store, it was hard to hear the sounds of >> the game >> > or even the in-game music. It might have been turned off. I did >> hear an >> > announcer in the game and I only heard one or two plain things. I >> think he >> > announed the racer's position. >> > >> > Finally, the front end of the game lookes pretty good. Even my >> non-gaming >> > fans liked the mission selection and hanger in SW:RS. In Pod racer, >> it's >> > similar. But, when Anakin was chosen as the racer, he jumped up >> with his >> > fist in the air. Nice. I didn't see the other racers though. I did >> notice >> > that there were three mode to the game, quest and two others. I did >> mention >> > to the guy playing that there weren't many pods he was racing >> against and he >> > said that the number is selectable and you could go up to 12 per >> race. >> > >> > Overall, I was disappointed with the track graphics. They looked >> uninspired >> > to me. The few pods I saw looked pretty good in all their camera >> views. >> > Sad thing is, it wasn't enough to keep my attention for more than >> five >> > minutes. I'm definately going to play this one before buying. This >> game >> > will have to sell itself on the basis of it's tracks and how much >> variation >> > it can offer. >> > >> > Has anybody else seen the game ? What do you think about it ? >> > >> > Elliot >> > >> > >> > _______________________________________________________________ >> > Get Free Email and Do More On The Web. Visit http://www.msn.com >> > >> > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] >> > [ (without the quotes) to majordomo@xmission.com ] >> > >> >> ---------------------------------------------------------------- >> John Carson >> University of Arkansas >> >> >> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] >> [ (without the quotes) to majordomo@xmission.com ] > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Joey" Subject: Re: [N64] Super Smash Bros bonus list Date: 12 May 1999 23:50:54 -0500 Ok....heavy damage is when you win and you have lots of damage...not sure the exact amount, but i had like 200% when i got it...... another attack type bonus you don't have is "shooter" this is given when you only use shooting attacks.....i got it using samus once...i can't remember the points awarded though dvader > >This message was forwarded to you from Deja.com by gregorys@xmission.com. >Deja.com, the discussion network, offers free web-based access to more than >50,000 high-quality discussion forums. Come and visit us on the web at >http://www.deja.com/[ST_rn=if]/ > >--------------------------------------------------------------------------- --- > >(beginning of original message) > >Subject: Super Smash Bros bonus list >From: thatmarkguy@my-dejanews.com >Date: 1999/05/12 >Newsgroups: rec.games.video.nintendo > > >I've been compiling a list of SSB bonusses available in the 1p game. >Here's a list of what I have so far, if anyone can fill in any missing >info, I'd appreciate it. When I've filled in most of the blanks, I'll >post it to http://www.gamefaqs.com for everone to see. > >Attack type bonuses: >Judo Warrior - 5000 - Only throws used >Hawk - 18000 - Only aerial attacks used >Smash-less - 5000 - no tap+A attacks used >Pacifist - 60000 - No attacks used (!) >Cheap shot - -99 - used aerial attack on recovering opponent > >Last Kill Damage Type Bonuses >Throw Down - 2000 - Last damage by throw >Pokemon Finish - 11000 - Last damage by Pokeball contents >Star Clear - 12000 - Last damage while invincible >Bumper Clear - 12000 - Last damage by placed bumper >Booby Trap - 13000 - Last damage by placed mine >Tornado Clear - 3000 - Last damage by Link-level tornado >Arwing Clear - 4000 - Last damage by Fox-level Arwing >Acid Clear - 2000 - Last damage by Samus-level acid > >Level Clear Bonuses >Speedster - 10000 - Finish in under 30 seconds >Jackpot - 3330 - Finish with {11, 22, ..., 99} % damage exactly >Fighter Stance - 100 - Be in mid-taunt at end > >Misc Bonuses >Full Power - 5000 - 0% damage at end >No Damage - 15000 - Never got damaged in fight >No Item - 1000 - Never picked up an item >Star Finish - 10000 - Knocked opponent into background/foreground >Mew Catch - 15000 - Unleash Mew from a Pokeball > >Level-specific >Good Friend - Ally survives Mario Bros stage >DK Defender - Both allies survive Giant DK stage >Perfect - 30000 - All targets in Bonus 1, all platforms in bonus 2 >(Note - can get 15000 No Damage bonus in Bonus 3) > >Game End >Very Easy Clear - 70000 >Easy Clear - 140000 >Normal Clear - 210000 >Hard Clear - 280000 >Very Hard Clear - 350000 >Speed King - 40000 - Clear under 20 mins, no continues > >Uncertain condition bonuses: > >Mystic - 7000 - Got by losing a life and killing opponent simultaneously >in Mario Bros level. Ally survived. >Vegetarian - 9000 - Got in Fighting Polygon Team level (I think...) >Reason unknown. >Heavy Damage - 28000 - Got in Fighting Polygon team level. Reason >unknown. >Calamity Bros. - 20000 - Got after dominating a *quick* Mario Bros >fight. > >Any help appreciated (especially these last 4, or any other rare one) - >email or newsgroup reply is fine. Thanks! > > >--== Sent via Deja.com http://www.deja.com/ ==-- >---Share what you know. Learn what you don't.--- > >(end of original message) >--------------------------------------------------------------------------- --- >You can view this message and the related discussion by following this link: >http://www.deja.com/[ST_rn=if]/dnquery.xp?search=thread&svcclass=dnserver&r ecnum=%3c7hc96i$avs$1@nnrp1.deja.com%3e%231/1We hope to see you soon at Deja.com, the discussion network. >http://www.deja.com/[ST_rn=if]/ > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Adrian Mander Subject: [N64] NEWS Date: 13 May 1999 10:34:05 +0100 I am surprised the list hasnt mentioned project Dolphin and Super Mario 64 2.... Wasnt SM64 the reason we all bought the machine in the first place ? [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Aidan Evans" Subject: [N64] Re: Please help..... Date: 12 May 1999 11:35:02 +0100 Yeah, but you will need some sort of convertor cartridge that costs less than =A320. =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3DAidan Eva= ns Prodigy Consoles Email: aidan@webtech.force9.co.uk Web: http://www.prodigy-consoles.u-k.ac ICQ: 30506386 Haggipavlu Demetris wrote in message news:37394C10.6C27A0D7@spidernet.com.cy... > Hi to all of you. > > I'am a new owner of a Nintendo64 and I am wondering if its possible to > play U.S games(Imports) on my U.K PAL system. > Thanx in Advance > Dimitri.H > Thunder4. > oO---------------------------------------------------------Oo SPONSOR Terrific offers and free delivery at OfficeMax.com Over 20,000 products and a low price guarantee http://www.officemax.com/FreeDelivery/catalog.html=20 _____________________________________________________________ Deja.com: Share what you know. Learn what you don't. http://www.deja.com/ * To modify or remove your subscription, go to http://www.deja.com/edit_sub.xp?group=3Dalt.games.video.nintendo-64 * Read this thread at http://www.deja.com/thread/%3CTLd_2.3668%2497.3080%40stones%3E oO---------------------------------------------------------Oo [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: MARK Subject: RE: [N64] Super Smash Bros bonus list Date: 14 May 1999 13:57:32 +0100 does anyone have any idea when this game is getting a UK launch? > -----Original Message----- > From: gregorys@xmission.com [SMTP:gregorys@xmission.com] > Sent: 12 May 1999 22:28 > To: n64@xmission.com > Subject: [N64] Super Smash Bros bonus list > > > ---------------------------------------------------------------------- > -------- > > This message was forwarded to you from Deja.com by > gregorys@xmission.com. > Deja.com, the discussion network, offers free web-based access to more > than > 50,000 high-quality discussion forums. Come and visit us on the web at > > http://www.deja.com/[ST_rn=if]/ > > ---------------------------------------------------------------------- > -------- > > (beginning of original message) > > Subject: Super Smash Bros bonus list > From: thatmarkguy@my-dejanews.com > Date: 1999/05/12 > Newsgroups: rec.games.video.nintendo > > > I've been compiling a list of SSB bonusses available in the 1p game. > Here's a list of what I have so far, if anyone can fill in any missing > info, I'd appreciate it. When I've filled in most of the blanks, I'll > post it to http://www.gamefaqs.com for everone to see. > > Attack type bonuses: > Judo Warrior - 5000 - Only throws used > Hawk - 18000 - Only aerial attacks used > Smash-less - 5000 - no tap+A attacks used > Pacifist - 60000 - No attacks used (!) > Cheap shot - -99 - used aerial attack on recovering opponent > > Last Kill Damage Type Bonuses > Throw Down - 2000 - Last damage by throw > Pokemon Finish - 11000 - Last damage by Pokeball contents > Star Clear - 12000 - Last damage while invincible > Bumper Clear - 12000 - Last damage by placed bumper > Booby Trap - 13000 - Last damage by placed mine > Tornado Clear - 3000 - Last damage by Link-level tornado > Arwing Clear - 4000 - Last damage by Fox-level Arwing > Acid Clear - 2000 - Last damage by Samus-level acid > > Level Clear Bonuses > Speedster - 10000 - Finish in under 30 seconds > Jackpot - 3330 - Finish with {11, 22, ..., 99} % damage exactly > Fighter Stance - 100 - Be in mid-taunt at end > > Misc Bonuses > Full Power - 5000 - 0% damage at end > No Damage - 15000 - Never got damaged in fight > No Item - 1000 - Never picked up an item > Star Finish - 10000 - Knocked opponent into background/foreground > Mew Catch - 15000 - Unleash Mew from a Pokeball > > Level-specific > Good Friend - Ally survives Mario Bros stage > DK Defender - Both allies survive Giant DK stage > Perfect - 30000 - All targets in Bonus 1, all platforms in bonus 2 > (Note - can get 15000 No Damage bonus in Bonus 3) > > Game End > Very Easy Clear - 70000 > Easy Clear - 140000 > Normal Clear - 210000 > Hard Clear - 280000 > Very Hard Clear - 350000 > Speed King - 40000 - Clear under 20 mins, no continues > > Uncertain condition bonuses: > > Mystic - 7000 - Got by losing a life and killing opponent > simultaneously > in Mario Bros level. Ally survived. > Vegetarian - 9000 - Got in Fighting Polygon Team level (I think...) > Reason unknown. > Heavy Damage - 28000 - Got in Fighting Polygon team level. Reason > unknown. > Calamity Bros. - 20000 - Got after dominating a *quick* Mario Bros > fight. > > Any help appreciated (especially these last 4, or any other rare one) > - > email or newsgroup reply is fine. Thanks! > > > --== Sent via Deja.com http://www.deja.com/ ==-- > ---Share what you know. Learn what you don't.--- > > (end of original message) > ---------------------------------------------------------------------- > -------- > You can view this message and the related discussion by following this > link: > http://www.deja.com/[ST_rn=if]/dnquery.xp?search=thread&svcclass=dnser > ver&recnum=%3c7hc96i$avs$1@nnrp1.deja.com%3e%231/1We hope to see you > soon at Deja.com, the discussion network. > http://www.deja.com/[ST_rn=if]/ > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alex Subject: RE: [N64] Super Smash Bros bonus list Date: 13 May 1999 22:02:32 +1000 At 13:57 14-05-99 +0100, you wrote: >does anyone have any idea when this game is getting a UK launch? > Good question. The Australian release was just downgraded from July to TBA. We're not gonna see it till after Episode One: Racer. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Justin Bailey" Subject: Re: [N64] Super Smash Bros bonus list Date: 13 May 1999 10:50:38 CDT >Level Clear Bonuses >Speedster - 10000 - Finish in under 30 seconds >Jackpot - 3330 - Finish with {11, 22, ..., 99} % damage exactly >Fighter Stance - 100 - Be in mid-taunt at end One addition off hand: Acid Clear (Zebes). Don't know what this exactly means, but I THINK it means you killed Samus by throwing her into the acid. JUSTIN BAILEY ------ ------ _______________________________________________________________ Get Free Email and Do More On The Web. Visit http://www.msn.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Hostile Mascot" Subject: [N64] Re: Mario party or Vigilante 8? Date: 12 May 1999 15:57:01 GMT On Tue, 11 May 1999 21:36:22 +0100, "Steve Russell" wrote: >I'm from the U.K. and I have 40pound, Iwas wondering what you thought was >the best game out of Mario Party and Vigilante 8 and most of all which has >the longer lifespan? If you plan to play by yourself, Vigilante 8. If you plan to play with friends, then Mario Party. Cheers/Hostile. oO---------------------------------------------------------Oo SPONSOR Terrific offers and free delivery at OfficeMax.com Over 20,000 products and a low price guarantee http://www.officemax.com/FreeDelivery/catalog.html _____________________________________________________________ Deja.com: Share what you know. Learn what you don't. http://www.deja.com/ * To modify or remove your subscription, go to http://www.deja.com/edit_sub.xp?group=alt.games.video.nintendo-64 * Read this thread at http://www.deja.com/thread/%3C373e2c0f.34472715%40nntpserver.swip.net%3E oO---------------------------------------------------------Oo [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Project Dolphin kicks ass. Date: 13 May 1999 15:01:56 -0400 Anyone notice this line? I thought the next Nintendo system wasn't due until 2001, at earliest? Maybe the contract with IBM and Matsushita lets them get ahead of schedule because they don't have to manufacture their own chips? >>The new gaming system is due to ship in 2000 -- ahead of the year-end >holiday >>shopping season -- and promises to offer the >>fastest game action yet announced in an industry where blistering speed is >>everything, they said. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alex Subject: Re: [N64] Project Dolphin kicks ass. Date: 14 May 1999 04:26:49 +1000 At 15:01 13-05-99 -0400, you wrote: >Anyone notice this line? I thought the next Nintendo system wasn't due until >2001, at earliest? Maybe the contract with IBM and Matsushita lets them get >ahead of schedule because they don't have to manufacture their own chips? > >>>The new gaming system is due to ship in 2000 -- ahead of the year-end >>holiday >>>shopping season -- and promises to offer the >>>fastest game action yet announced in an industry where blistering speed is >>>everything, they said. > Yeah I wasn't expecting this. It looks like the are going to take Sony head on. Although, I'd take the date with a grain of salt... there is still plenty of time to delay. Just as Sony has plenty of time to delay. At the moment it's really just vaporware vs vaporware. If they release ProjDolph in the PAL territories christmas 2000 then that's not even four years after the N64 was released. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: LittleKathy@webtv.net Subject: Re: [N64] Re: Mario party or Vigilante 8? Date: 13 May 1999 17:20:38 -0500 (CDT) --WebTV-Mail-928764622-3981 Content-Type: Text/Plain; Charset=US-ASCII Content-Transfer-Encoding: 7Bit How much is 40 pounds US. ? --WebTV-Mail-928764622-3981 Content-Disposition: Inline Content-Type: Message/RFC822 Content-Transfer-Encoding: 7Bit Received: from mailsorter-101-2.bryant.webtv.net (209.240.198.96) by postoffice-101.iap.bryant.webtv.net; Thu, 13 May 1999 11:58:41 -0700 (PDT) Return-Path: Received: from lists.xmission.com (lists.xmission.com [198.60.22.7]) by mailsorter-101-2.bryant.webtv.net (8.8.8/ms.graham.14Aug97) with ESMTP id LAA04253; Thu, 13 May 1999 11:58:39 -0700 (PDT) Received: from domo by lists.xmission.com with local (Exim 2.05 #1) id 10i0fr-0002iD-00 for n64-goout@lists.xmission.com; Thu, 13 May 1999 12:57:39 -0600 Received: from [208.10.192.62] (helo=ivpm2.dejanews.com) by lists.xmission.com with smtp (Exim 2.05 #1) id 10i0fn-0002eJ-00 for n64@lists.xmission.com; Thu, 13 May 1999 12:57:36 -0600 Path: nntp1.dejanews.com!nnrp2.dejanews.com!nntp2.dejanews.com!news.maxwell.syr.edu!dispose.news.demon.net!demon!news-feed.inet.tele.dk!bofh.vszbr.cz!newsfeed1.swip.net!swipnet!nntpserver.swip.net!not-for-mail Organization: None. Message-ID: <373e2c0f.34472715@nntpserver.swip.net> References: X-Newsreader: Forte Agent 1.5/32.452 MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit NNTP-Posting-Host: 130.244.116.4 X-Complaints-To: news-abuse@swip.net X-Trace: nntpserver.swip.net 926525829 130.244.116.4 (Wed, 12 May 1999 18:17:09 MET DST) NNTP-Posting-Date: Wed, 12 May 1999 18:17:09 MET DST Lines: 11 Sender: owner-n64@lists.xmission.com Precedence: bulk Reply-To: n64@lists.xmission.com On Tue, 11 May 1999 21:36:22 +0100, "Steve Russell" wrote: >I'm from the U.K. and I have 40pound, Iwas wondering what you thought was >the best game out of Mario Party and Vigilante 8 and most of all which has >the longer lifespan? If you plan to play by yourself, Vigilante 8. If you plan to play with friends, then Mario Party. Cheers/Hostile. oO---------------------------------------------------------Oo SPONSOR Terrific offers and free delivery at OfficeMax.com Over 20,000 products and a low price guarantee http://www.officemax.com/FreeDelivery/catalog.html _____________________________________________________________ Deja.com: Share what you know. Learn what you don't. http://www.deja.com/ * To modify or remove your subscription, go to http://www.deja.com/edit_sub.xp?group=alt.games.video.nintendo-64 * Read this thread at http://www.deja.com/thread/%3C373e2c0f.34472715%40nntpserver.swip.net%3E oO---------------------------------------------------------Oo [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] --WebTV-Mail-928764622-3981-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Lapenna, Russ" Subject: RE: [N64] Re: Mario party or Vigilante 8? Date: 13 May 1999 18:40:57 -0400 Isn't it approx $1.00 U.S. = 2 Pounds If I'm wrong, heh I'm a Canadian what do you want?:) Russ > -----Original Message----- > From: LittleKathy@webtv.net [mailto:LittleKathy@webtv.net] > Sent: 13 May, 1999 6:21 PM > To: n64@lists.xmission.com > Subject: Re: [N64] Re: Mario party or Vigilante 8? > > > How much is 40 pounds US. ? > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Lapenna, Russ" Subject: RE: [N64] Re: Mario party or Vigilante 8? Date: 13 May 1999 18:42:46 -0400 Sorry that should be approx. 1 Pound = $2.00 U.S. Russ > -----Original Message----- > From: Lapenna, Russ [mailto:Russ_Lapenna@hrcc.on.ca] > Sent: 13 May, 1999 6:41 PM > To: 'n64@lists.xmission.com' > Subject: RE: [N64] Re: Mario party or Vigilante 8? > > > Isn't it approx $1.00 U.S. = 2 Pounds If I'm > wrong, heh I'm a > Canadian what do you want?:) > > Russ > > > -----Original Message----- > > From: LittleKathy@webtv.net [mailto:LittleKathy@webtv.net] > > Sent: 13 May, 1999 6:21 PM > > To: n64@lists.xmission.com > > Subject: Re: [N64] Re: Mario party or Vigilante 8? > > > > > > How much is 40 pounds US. ? > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] Re: Mario party or Vigilante 8? Date: 13 May 1999 17:05:16 -0600 18.14388097614 pounds LittleKathy@webtv.net wrote: > > How much is 40 pounds US. ? > > ------------------------------------------------------------------------ > > Subject: [N64] Re: Mario party or Vigilante 8? > Date: Wed, 12 May 1999 15:57:01 GMT > From: "Hostile Mascot" > Reply-To: n64@lists.xmission.com > Organization: None. > To: > References: > > On Tue, 11 May 1999 21:36:22 +0100, "Steve Russell" > wrote: > > >I'm from the U.K. and I have 40pound, Iwas wondering what you thought was > >the best game out of Mario Party and Vigilante 8 and most of all which has > >the longer lifespan? > > If you plan to play by yourself, Vigilante 8. If you plan to play with > friends, then Mario Party. > > Cheers/Hostile. > > oO---------------------------------------------------------Oo > SPONSOR > Terrific offers and free delivery at OfficeMax.com > Over 20,000 products and a low price guarantee > http://www.officemax.com/FreeDelivery/catalog.html > > _____________________________________________________________ > Deja.com: Share what you know. Learn what you don't. > http://www.deja.com/ > * To modify or remove your subscription, go to > http://www.deja.com/edit_sub.xp?group=alt.games.video.nintendo-64 > * Read this thread at > http://www.deja.com/thread/%3C373e2c0f.34472715%40nntpserver.swip.net%3E > oO---------------------------------------------------------Oo > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: LittleKathy@webtv.net Subject: Re: [N64] Re: Mario party or Vigilante 8? Date: 13 May 1999 18:11:03 -0500 (CDT) --WebTV-Mail-1476555942-3406 Content-Type: Text/Plain; Charset=US-ASCII Content-Transfer-Encoding: 7Bit Hey you Nazi, Do you mean Dollars? --WebTV-Mail-1476555942-3406 Content-Disposition: Inline Content-Type: Message/RFC822 Content-Transfer-Encoding: 7Bit Received: from mailsorter-101-2.bryant.webtv.net (209.240.198.96) by postoffice-102.iap.bryant.webtv.net; Thu, 13 May 1999 15:59:02 -0700 (PDT) Return-Path: Received: from lists.xmission.com (lists.xmission.com [198.60.22.7]) by mailsorter-101-2.bryant.webtv.net (8.8.8/ms.graham.14Aug97) with ESMTP id PAA13569; Thu, 13 May 1999 15:59:00 -0700 (PDT) Received: from domo by lists.xmission.com with local (Exim 2.05 #1) id 10i4Pl-0004LD-00 for n64-goout@lists.xmission.com; Thu, 13 May 1999 16:57:17 -0600 Received: from [24.64.2.50] (helo=mail.rdc1.ab.home.com ident=imail) by lists.xmission.com with esmtp (Exim 2.05 #1) id 10i4Pj-0004Ke-00 for n64@lists.xmission.com; Thu, 13 May 1999 16:57:15 -0600 Received: from home.com ([24.64.97.145]) by mail.rdc1.ab.home.com (InterMail v4.00.03 201-229-104) with ESMTP id <19990513225711.XVFC23175.mail.rdc1.ab.home.com@home.com> for ; Thu, 13 May 1999 15:57:11 -0700 Message-ID: <373B5AAC.8299EA08@home.com> Organization: @Home Network X-Mailer: Mozilla 4.05 [en]C-AtHome0404 (Win95; U) MIME-Version: 1.0 References: <8659-373B5036-6779@postoffice-103.iap.bryant.webtv.net> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Sender: owner-n64@lists.xmission.com Precedence: bulk Reply-To: n64@lists.xmission.com 18.14388097614 pounds LittleKathy@webtv.net wrote: > > How much is 40 pounds US. ? > > ------------------------------------------------------------------------ > > Subject: [N64] Re: Mario party or Vigilante 8? > Date: Wed, 12 May 1999 15:57:01 GMT > From: "Hostile Mascot" > Reply-To: n64@lists.xmission.com > Organization: None. > To: > References: > > On Tue, 11 May 1999 21:36:22 +0100, "Steve Russell" > wrote: > > >I'm from the U.K. and I have 40pound, Iwas wondering what you thought was > >the best game out of Mario Party and Vigilante 8 and most of all which has > >the longer lifespan? > > If you plan to play by yourself, Vigilante 8. If you plan to play with > friends, then Mario Party. > > Cheers/Hostile. > > oO---------------------------------------------------------Oo > SPONSOR > Terrific offers and free delivery at OfficeMax.com > Over 20,000 products and a low price guarantee > http://www.officemax.com/FreeDelivery/catalog.html > > _____________________________________________________________ > Deja.com: Share what you know. Learn what you don't. > http://www.deja.com/ > * To modify or remove your subscription, go to > http://www.deja.com/edit_sub.xp?group=alt.games.video.nintendo-64 > * Read this thread at > http://www.deja.com/thread/%3C373e2c0f.34472715%40nntpserver.swip.net%3E > oO---------------------------------------------------------Oo > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] --WebTV-Mail-1476555942-3406-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Bastion007@aol.com Subject: [N64] E3 Date: 13 May 1999 19:07:32 EDT DK64 - MUST use the Expansion Pak. Nintendo must start shipping new N64s wit= h=20 the Pak if it wants this title to sell well Project Dolphin - I love Nintendo Perfect Dark's Create-A-Player - I love Rare Pok=E9mon Snap's printing ideas - I really love Nintendo ~Matt [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] fwd: IBM, Nintendo In $1 Billion Game Chip Pact Date: 13 May 1999 19:14:47 EDT In a message dated 5/12/99 3:10:41 PM Eastern Daylight Time, MA@legacyptr.com writes: > IBM, Nintendo In $1 Billion Game Chip Pact > > By Eric Auchard > > NEW YORK (Reuters) - Computer giant IBM and video game maker Nintendo Co. > Ltd. are set to unveil a $1 billion multiyear pact > later Wednesday in which IBM will build a custom computer chip for Nintendo' > s next generation gaming system, sources familiar > with the deal said. Hey, didn't IBM also build Atari's Jaguar? Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] RE2 N64? ... Super Smash Bros. Commercial Date: 13 May 1999 19:13:15 EDT In a message dated 5/12/99 8:35:55 AM Eastern Daylight Time, glacion@earthlink.net writes: > You mean the one of the characters running around in a field of flowers > while "So Happy Together" is playing, and then they suddenly start beating > the crap out of each other? If so, yeah.. it's a decent commercial. A little > cheesy, but hey, it's Nintendo. =) > > BTW, it's been running for at least a week now. Hmm. A week? I wonder how I missed it? Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Bastion007@aol.com Subject: [N64] DK64 & Expansion Date: 13 May 1999 19:12:34 EDT Great. DK64 ships with the Expansion Pak. What do use woebegone fools do if we already bought an Expansion Pak? ~Matt [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] NEWS Date: 13 May 1999 19:17:57 EDT In a message dated 5/13/99 5:35:16 AM Eastern Daylight Time, adrian.mander@mrc-bsu.cam.ac.uk writes: > > I am surprised the list hasnt mentioned project Dolphin > and Super Mario 64 2.... Wasnt SM64 the reason we all > bought the machine in the first place ? > Actually I bought the N64 for Shadows of the Empire & Mario Kart 64. Also for that Robotech game that never came out. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Re: ads or no ads Date: 13 May 1999 19:21:38 EDT In a message dated 5/13/99 2:58:50 PM Eastern Daylight Time, hostile_mascot@hotmail.com writes: > If you plan to play by yourself, Vigilante 8. If you plan to play with > friends, then Mario Party. > > Cheers/Hostile. > > > oO---------------------------------------------------------Oo > SPONSOR > Terrific offers and free delivery at (some place) > Over(blah blah blah) > http://www.(do we need this) Maybe I'm wrong, but aren't ads not allowed on this list. I can understand the "get your free e-mail from hotmail" type of stuff, but this crap? Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] DK64 & Expansion Date: 13 May 1999 19:27:49 EDT In a message dated 5/13/99 7:20:21 PM Eastern Daylight Time, Bastion007@aol.com writes: > Great. DK64 ships with the Expansion Pak. What do use woebegone fools do if > we already bought an Expansion Pak? > > ~Matt > Sell it at a used game store? Maybe there will be a version without the Exp pak? Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] Re: Mario party or Vigilante 8? Date: 13 May 1999 20:10:49 -0600 I'm not a nazi. Would you like me to call you Fat @ss? Cuz I will. LittleKathy@webtv.net wrote: > > Hey you Nazi, Do you mean Dollars? > > ------------------------------------------------------------------------ > > Subject: Re: [N64] Re: Mario party or Vigilante 8? > Date: Thu, 13 May 1999 17:05:16 -0600 > From: D Fentie > Reply-To: n64@lists.xmission.com > Organization: @Home Network > To: n64@lists.xmission.com > References: <8659-373B5036-6779@postoffice-103.iap.bryant.webtv.net> > > 18.14388097614 pounds > > LittleKathy@webtv.net wrote: > > > > How much is 40 pounds US. ? > > > > ------------------------------------------------------------------------ > > > > Subject: [N64] Re: Mario party or Vigilante 8? > > Date: Wed, 12 May 1999 15:57:01 GMT > > From: "Hostile Mascot" > > Reply-To: n64@lists.xmission.com > > Organization: None. > > To: > > References: > > > > On Tue, 11 May 1999 21:36:22 +0100, "Steve Russell" > > wrote: > > > > >I'm from the U.K. and I have 40pound, Iwas wondering what you thought was > > >the best game out of Mario Party and Vigilante 8 and most of all which has > > >the longer lifespan? > > > > If you plan to play by yourself, Vigilante 8. If you plan to play with > > friends, then Mario Party. > > > > Cheers/Hostile. > > > > oO---------------------------------------------------------Oo > > SPONSOR > > Terrific offers and free delivery at OfficeMax.com > > Over 20,000 products and a low price guarantee > > http://www.officemax.com/FreeDelivery/catalog.html > > > > _____________________________________________________________ > > Deja.com: Share what you know. Learn what you don't. > > http://www.deja.com/ > > * To modify or remove your subscription, go to > > http://www.deja.com/edit_sub.xp?group=alt.games.video.nintendo-64 > > * Read this thread at > > http://www.deja.com/thread/%3C373e2c0f.34472715%40nntpserver.swip.net%3E > > oO---------------------------------------------------------Oo > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] E3 (DK64 Expansion) Date: 13 May 1999 22:06:57 -0400 >DK64 - MUST use the Expansion Pak. Nintendo must start shipping new N64s with >the Pak if it wants this title to sell well > Well, they said DK64 is gonna sell bundled with an expansion pak, so it'll probably be around US$60. Also, do you really think it will hurt DK sales that much? Come on.. this is DONKEY KONG by RARE we are talking about. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: [N64] NURBs Date: 13 May 1999 23:17:01 -0600 Hey, I was reading on a site about N64 that polygons are soon going to be replaced with NURBs... sooo... what the heck are NURBs???? [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: MARK Subject: [N64] Duke Nukem Review Date: 15 May 1999 09:13:13 +0100 Go here for a review of Duke Nukem - Zero Hour I warn you, it's not a great review http://totalgames.net/N64/reviews/d-f/dukezerohour.html MARK [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: MARK Subject: [N64] Perfect Dark Date: 15 May 1999 09:41:07 +0100 Has anyone seen the footage on IGN64. It looks great, BUT....I must admit to be a little disappointed to see the soldiers Jumping and Rolling the same way as the bad guys in Goldeneye. Maybe it's still early days and things will be improved, I hope so. I admit it's a small point, but I would like to see entirely new bad guys reacting in entirely new ways. MARK [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Perfect Dark Date: 14 May 1999 06:56:06 -0400 In their PD updated preview, IGN64 said that they were still using the old Goldeneye animations as placeholders, and that they would be replaced by new ones when they were ready. Game animations, I would guess, are not part of basic engine and gameplay design, so they don't get implemented until near the end. -----Original Message----- >Has anyone seen the footage on IGN64. > >It looks great, BUT....I must admit to be a little disappointed to see >the soldiers Jumping and Rolling the same way as the bad guys in >Goldeneye. Maybe it's still early days and things will be improved, I >hope so. > >I admit it's a small point, but I would like to see entirely new bad >guys reacting in entirely new ways. > >MARK > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: MARK Subject: RE: [N64] Perfect Dark Date: 15 May 1999 12:13:32 +0100 Thanks, I didn't read the IGN text, just downloaded the movies! DOH!! > -----Original Message----- > From: Eddy Wu [SMTP:glacion@earthlink.net] > Sent: 14 May 1999 11:56 > To: n64@lists.xmission.com > Subject: Re: [N64] Perfect Dark > > In their PD updated preview, IGN64 said that they were still using the > old > Goldeneye animations as placeholders, and that they would be replaced > by new > ones when they were ready. Game animations, I would guess, are not > part of > basic engine and gameplay design, so they don't get implemented until > near > the end. > > -----Original Message----- > From: MARK > To: n64@lists.xmission.com > Date: Friday, May 14, 1999 4:40 AM > Subject: [N64] Perfect Dark > > > >Has anyone seen the footage on IGN64. > > > >It looks great, BUT....I must admit to be a little disappointed to > see > >the soldiers Jumping and Rolling the same way as the bad guys in > >Goldeneye. Maybe it's still early days and things will be improved, > I > >hope so. > > > >I admit it's a small point, but I would like to see entirely new bad > >guys reacting in entirely new ways. > > > >MARK > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] > >[ (without the quotes) to majordomo@xmission.com ] > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: MrTwoson@aol.com Subject: Re: [N64] DK64 & Expansion Date: 14 May 1999 09:08:20 EDT In a message dated 5/13/1999 7:31:58 PM Eastern Daylight Time, TreyTable@aol.com writes: << Sell it at a used game store? Maybe there will be a version without the Exp pak? >> Yeah, Kinda like Star Fox and the Rumble Pak i went out yesterday and got an Expansion Pak for 9.99 @ Blockbuster, and i rented Rouge Squadron, it's not a bad game, i'm really not into Flight Sims, but this is STAR WARS (WHOO HOO! ) Anyways, NEvermind me, i'm kinda fried on medicine (i have mono =) ) Peace Out Pete Frye [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: MARK Subject: [N64] IMPORTANT ZELDA NEWS!!!! Date: 15 May 1999 14:52:30 +0100 Did you know that "Zelda Ocarina of time" is an anagram of: Cafe Demoralization Coma Federalization Deface Moralization Demoralization Face I know that I took "THE" out of the title, but it helps you see. Goldeneye is an anagram of O Ye Legend Perfect Dark is: A Cart Fed Perk Rogue Squadron is: Square Gun Door Playstaion is: Nastily Atop Plain Toasty Super Mario is: A Rom Uprise Diddy Kong Racing: Giddy and Rocking Project Dolphin: DJ Hector Poplin Super Mario Kart: Is Market Uproar Nintendo Sixty Four: Fixes Non Rotundity Fresno Nudity Toxin Identify Sox Turnon Nifty Noxious Trend Tinny Six Underfoot Just a bit of fun on a friday afternoon. MARK [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: John Carson Subject: Re: [N64] IMPORTANT ZELDA NEWS!!!! Date: 14 May 1999 08:47:58 -0500 (CDT) Shall I be the first to say it? You have WAY too much spare time. :) -John On Sat, 15 May 1999, MARK wrote: > Did you know that "Zelda Ocarina of time" is an anagram of: > > Cafe Demoralization > Coma Federalization > Deface Moralization > Demoralization Face > > I know that I took "THE" out of the title, but it helps you see. > > > Goldeneye is an anagram of > > O Ye Legend > > > > Perfect Dark is: > > A Cart Fed Perk > > > Rogue Squadron is: > > Square Gun Door > > > Playstaion is: > > Nastily Atop > Plain Toasty > > > Super Mario is: > > A Rom Uprise > > > Diddy Kong Racing: > > Giddy and Rocking > > > Project Dolphin: > > DJ Hector Poplin > > > Super Mario Kart: > > Is Market Uproar > > > Nintendo Sixty Four: > > Fixes Non Rotundity > Fresno Nudity Toxin > Identify Sox Turnon > Nifty Noxious Trend > Tinny Six Underfoot > > > Just a bit of fun on a friday afternoon. > > > MARK > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > John Carson University of Arkansas [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: MrTwoson@aol.com Subject: Re: [N64] IMPORTANT ZELDA NEWS!!!! Date: 14 May 1999 09:47:03 EDT You're not like other people, are you?? Peace out Pete Frye [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: MARK Subject: RE: [N64] IMPORTANT ZELDA NEWS!!!! Date: 15 May 1999 15:02:23 +0100 Lets just say that my reality and your reality don't have a lot in common! > -----Original Message----- > From: MrTwoson@aol.com [SMTP:MrTwoson@aol.com] > Sent: 14 May 1999 14:47 > To: n64@lists.xmission.com > Subject: Re: [N64] IMPORTANT ZELDA NEWS!!!! > > You're not like other people, are you?? > > > Peace out > Pete Frye > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: MARK Subject: RE: [N64] IMPORTANT ZELDA NEWS!!!! Date: 15 May 1999 15:06:40 +0100 It might look like I'm doing nothing, but at the cellular level I'm really quite busy. > -----Original Message----- > From: John Carson [SMTP:jcarson@comp.uark.edu] > Sent: 14 May 1999 14:48 > To: n64@lists.xmission.com > Subject: Re: [N64] IMPORTANT ZELDA NEWS!!!! > > > Shall I be the first to say it? > > You have WAY too much spare time. :) > > -John > > On Sat, 15 May 1999, MARK wrote: > > > Did you know that "Zelda Ocarina of time" is an anagram of: > > > > Cafe Demoralization > > Coma Federalization > > Deface Moralization > > Demoralization Face > > > > I know that I took "THE" out of the title, but it helps you see. > > > > > > Goldeneye is an anagram of > > > > O Ye Legend > > > > > > > > Perfect Dark is: > > > > A Cart Fed Perk > > > > > > Rogue Squadron is: > > > > Square Gun Door > > > > > > Playstaion is: > > > > Nastily Atop > > Plain Toasty > > > > > > Super Mario is: > > > > A Rom Uprise > > > > > > Diddy Kong Racing: > > > > Giddy and Rocking > > > > > > Project Dolphin: > > > > DJ Hector Poplin > > > > > > Super Mario Kart: > > > > Is Market Uproar > > > > > > Nintendo Sixty Four: > > > > Fixes Non Rotundity > > Fresno Nudity Toxin > > Identify Sox Turnon > > Nifty Noxious Trend > > Tinny Six Underfoot > > > > > > Just a bit of fun on a friday afternoon. > > > > > > MARK > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > > > ---------------------------------------------------------------- > John Carson > University of Arkansas > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: MrTwoson@aol.com Subject: [N64] joy-less Date: 14 May 1999 11:30:45 EDT hello there Fellow listers, i'm wondering if anyone knows if there is anyway i can fix it, or buy an adaptor to use an SNES gamepad on my computer?? If so, please Contact me with some info, Thanx a lot Peace out Pete Frye [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Garrett Winters" Subject: Re: [N64] NURBs Date: 14 May 1999 18:34:02 +0100 ---------- >From: D Fentie >To: n64@lists.xmission.com >Subject: [N64] NURBs >Date: Fri, May 14, 1999, 6:17 > > Hey, I was reading on a site about N64 that polygons are soon going to > be replaced with NURBs... sooo... what the heck are NURBs???? The first part is Non Uniform ( I think) but I forget what the RB stands for Garrett [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Bastion007@aol.com Subject: Re: [N64] Perfect Dark Date: 14 May 1999 15:25:57 EDT IGN64.com mentioned that the new animations were being worked on at Rare's new motion capture studio. They weren't implemented yet, but they are supposed to look great. ~Matt <> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Perfect Dark Date: 14 May 1999 15:26:32 EDT In a message dated 99-05-14 04:40:33 EDT, you write: > Has anyone seen the footage on IGN64. > > It looks great, BUT....I must admit to be a little disappointed to see > the soldiers Jumping and Rolling the same way as the bad guys in > Goldeneye. Maybe it's still early days and things will be improved, I > hope so. > > I admit it's a small point, but I would like to see entirely new bad > guys reacting in entirely new ways. > > MARK Who cares about that, I liked the death animations in Goldeneye. I'm just wondering about the create a player thing. It says you need the 64GB Pak, okay, I take it that it will be bundled with Pokemon Stadium 2, but will I need the Game Boy Camera? I think that would be true, but $50 seems a bit pricey for something I can use in one game only. I hope the Game Boy Camera goes down to a reasonable price. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] DK64 & Expansion Date: 14 May 1999 15:28:37 EDT In a message dated 99-05-14 09:11:05 EDT, you write: > it's not a bad game, i'm really not into Flight Sims, > but this is STAR WARS (WHOO HOO! ) Anyways, NEvermind me, i'm kinda fried on > > medicine (i have mono =) ) > > Peace Out > Pete Frye I had that once before, I like Stereo so much better. ;) But after Dolby Pro Logic (Need For Speed : High Stakes) I can't go back to just Stereo. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] IMPORTANT ZELDA NEWS!!!! Date: 14 May 1999 15:33:57 EDT In a message dated 99-05-14 09:41:15 EDT, you write: > Did you know that "Zelda Ocarina of time" is an anagram of: > > Cafe Demoralization > Coma Federalization > Deface Moralization > Demoralization Face > > I know that I took "THE" out of the title, but it helps you see. > > > Goldeneye is an anagram of > > O Ye Legend > > > > Perfect Dark is: > > A Cart Fed Perk > > > Rogue Squadron is: > > Square Gun Door > > > Playstaion is: > > Nastily Atop > Plain Toasty > > > Project Dolphin: > > DJ Hector Poplin > > Nintendo Sixty Four: > > Fixes Non Rotundity > Fresno Nudity Toxin > Identify Sox Turnon > Nifty Noxious Trend > Tinny Six Underfoot > > > Just a bit of fun on a friday afternoon. > > > MARK > Were you really bored? Or did you have a computer program that does this? Well, I got go get back to my Plain Toasty to get some more Monster Rancher time in. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] joy-less Date: 14 May 1999 15:36:44 EDT In a message dated 99-05-14 11:34:32 EDT, you write: > hello there Fellow listers, > > i'm wondering if anyone knows if there is anyway i can fix it, or buy an > adaptor to use an SNES gamepad on my computer?? > > If so, please Contact me with some info, > > Thanx a lot > Peace out > Pete Frye Have you ever used a Microsoft (don't shoot me) Sidewinder controller? It's like a Saturn controller (far better than a SNES controller) and you don't need special adapters. Not that I play PC games, but it is a nice controller. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Justin Bailey" Subject: Re: [N64] NURBs Date: 14 May 1999 15:21:37 CDT >The first part is Non Uniform ( I think) but I forget what the RB stands >for NURBS Non-Uniform Rational B-Spline (mathematical algorithm used in computer graphics especially CAD) In other words, instead of things being flat (characters that look like they have squished faces) everything will be mathematically-defined curves, except for the stuff that's supposed to be flat, of course! A perfect example is in any simple computer graphics program, when you can click on the spline/curved line tool. You draw two endpoints, and then you create one or more foci to define the direction and size of the curve. JUSTIN BAILEY ------ ------ _______________________________________________________________ Get Free Email and Do More On The Web. Visit http://www.msn.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "kwarlord" Subject: [N64] Re: Super Mario DX Date: 12 May 1999 21:48:35 -0600 Xar5647402 wrote in message news:19990512234131.21070.00001274@ng-cq1.aol.com... > >> What happened to being able to play The Lost Levels? > >Supposedly, you have to unlock it in someway. I dont; know how yet... > > Ah crud. Why does Nintendo want to do this? > replayability. a sense of accomplishment. take your pick. oO---------------------------------------------------------Oo SPONSOR Terrific offers and free delivery at OfficeMax.com Over 20,000 products and a low price guarantee http://www.officemax.com/FreeDelivery/catalog.html _____________________________________________________________ Deja.com: Share what you know. Learn what you don't. http://www.deja.com/ * To modify or remove your subscription, go to http://www.deja.com/edit_sub.xp?group=rec.games.video.nintendo * Read this thread at http://www.deja.com/thread/%3C7hdi32%241rr%241%40news.cmc.net%3E oO---------------------------------------------------------Oo [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Zero2aHero" Subject: [N64] FA: FF3 (SNES) & GAMEBOY W/ GAMES Date: 13 May 1999 05:45:02 GMT hey everyone, Check out my auction here's is what I have for sale, hurry up this is the last day Gameboy -Gameboy system (original one) -Zelda -Super Mario Land 2: Six Golden Coins -Tetris -Teenage Mutant Ninja Turtles: Fall of the Foot Clan -Caesars Palace -World Class Bowling -Carrying case that can hold about 30-35 games -light boy w/ magnifying glass Everything is in good condition and all that together is going for $34 so far... SNES -Final Fantasy 3 in superb condition w/ a saved game right at Kefka, with every character at an incredibly high level and I think every character knows Ultima also. That's going for $20 right now... http://cgi3.ebay.com/aw-cgi/eBayISAPI.dll?ViewListedItems&userid=phillyv Anyway check it out though, I need some $$$ to buy gameboy color. Thanks, Phil oO---------------------------------------------------------Oo SPONSOR Terrific offers and free delivery at OfficeMax.com Over 20,000 products and a low price guarantee http://www.officemax.com/FreeDelivery/catalog.html _____________________________________________________________ Deja.com: Share what you know. Learn what you don't. http://www.deja.com/ * To modify or remove your subscription, go to http://www.deja.com/edit_sub.xp?group=rec.games.video.nintendo * Read this thread at http://www.deja.com/thread/%3C19990513014502.26311.00001394%40ng-fb1.aol.com%3E oO---------------------------------------------------------Oo [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Hostile Mascot" Subject: [N64] Re: Nintendo VS sony. Date: 13 May 1999 08:43:47 GMT I will buy the next Sony console first. The PSX has been good to me and I have faith in Sony and believe that they will have solid third party support from the start. As for Nintendo, I will hold on to my cash until I see what kind of games they`re getting and what the third party support looks like. I`m not really all that interested in buying spruced up versions of Mario, Mario Kart, Star Fox, etc again, unless they offer something more than just prettier graphics. Cheers/Hostile. oO---------------------------------------------------------Oo SPONSOR Terrific offers and free delivery at OfficeMax.com Over 20,000 products and a low price guarantee http://www.officemax.com/FreeDelivery/catalog.html _____________________________________________________________ Deja.com: Share what you know. Learn what you don't. http://www.deja.com/ * To modify or remove your subscription, go to http://www.deja.com/edit_sub.xp?group=rec.games.video.nintendo * Read this thread at http://www.deja.com/thread/%3C373f8606.2667424%40nntpserver.swip.net%3E oO---------------------------------------------------------Oo [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "mishtu" Subject: Re: [N64] Re: Nintendo VS sony. Date: 14 May 1999 16:52:20 -0700 I'll probably go with Sony first too. I'll likely get both, I'm just not satisfied with the quantity of quality games for the N64 and am afraid Nintendo will do the same on its next systems. Not too mention that Nintendo is too oriented toward children. I really want the Dreamcast to do well to improve the competition all around. A year sure is a long time to wait for both Sony and Nintendo's next system, so I'll probably get a Dreamcast as long as I see some good games. -----Original Message----- > >I will buy the next Sony console first. The PSX has been good to me >and I have faith in Sony and believe that they will have solid third >party support from the start. As for Nintendo, I will hold on to my >cash until I see what kind of games they`re getting and what the third >party support looks like. > >I`m not really all that interested in buying spruced up versions of >Mario, Mario Kart, Star Fox, etc again, unless they offer something >more than just prettier graphics. > >Cheers/Hostile. > > > oO---------------------------------------------------------Oo > SPONSOR > Terrific offers and free delivery at OfficeMax.com > Over 20,000 products and a low price guarantee > http://www.officemax.com/FreeDelivery/catalog.html > > _____________________________________________________________ > Deja.com: Share what you know. Learn what you don't. > http://www.deja.com/ > * To modify or remove your subscription, go to > http://www.deja.com/edit_sub.xp?group=rec.games.video.nintendo > * Read this thread at > http://www.deja.com/thread/%3C373f8606.2667424%40nntpserver.swip.net%3E > oO---------------------------------------------------------Oo > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] Perfect Dark Date: 14 May 1999 16:00:27 -0600 Hmm... Can you rent the GBCamera and keep your face in the game forever or do you have to have the camera each time you play PD for your face to be in it? >Game Boy Camera? I think that would be true, but $50 seems a bit > pricey for something I can use in one game only. I hope the Game Boy Camera > goes down to a reasonable price. > > Trey > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: [N64] Conrollers Date: 14 May 1999 16:03:05 -0600 Yes, the PERSONAL COMPUTER controller is VERY GOOD. Infact I'm looking at mine right now. What do you guys want the new nintendo controler to look like. btw, I'm getting very P.O.ed when people say "wow, that new N64 system is going to be neat" did I miss something? It isnt N64, its Nintendo.. geez. Anyone else have friends that say that? > Have you ever used a Microsoft (don't shoot me) Sidewinder controller? It's > like a Saturn controller (far better than a SNES controller) and you don't > need special adapters. Not that I play PC games, but it is a nice controller. > > Trey > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Bastion007@aol.com Subject: [N64] Re: Super Mario DX Date: 14 May 1999 18:36:19 EDT Lasting value. So you feel like you've earned the levels. Take your pick, exactly. BTW, I played Super Mario Bros. DX. Very, very cool. It comes in a clear (!?) plastic cart (why, though? All the other "DX" games were on black carts. @nd-gen "DX" carts?), and has tons of options. It has a calendar going up to some where in 3000 and down to 1 AD It has a scrap book that lets you print important moments in the game via the Game Boy Printer. It has three save slots, too. There is a vs. mode, and a fortune telling game. It has a new Overworld map to it, similar to Super Mario Brothers on the SNES. You have to find Yoshi Eggs in each world (not level), which gives you about 3 to four places to look per world. Once you get all the Yoshi Eggs, something cool is supposed to happen. Finally, there is a four piece picture of Luigi that you have to build up in order to get some prize (Lost Levels? Luigi as a playable character?) All in all, an excellent update to s timeless classic. ~Matt <<<>>> <> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: LittleKathy@webtv.net Subject: Re: [N64] Conrollers Date: 14 May 1999 20:06:25 -0500 (CDT) --WebTV-Mail-760388647-1239 Content-Type: Text/Plain; Charset=US-ASCII Content-Transfer-Encoding: 7Bit Hey all. So when the new Nintendo gets here,Will this list change names,Die out,or what? --WebTV-Mail-760388647-1239 Content-Disposition: Inline Content-Type: Message/RFC822 Content-Transfer-Encoding: 7Bit Received: from mailsorter-101-2.bryant.webtv.net (209.240.198.96) by postoffice-101.iap.bryant.webtv.net; Fri, 14 May 1999 17:08:39 -0700 (PDT) Return-Path: Received: from lists.xmission.com (lists.xmission.com [198.60.22.7]) by mailsorter-101-2.bryant.webtv.net (8.8.8/ms.graham.14Aug97) with ESMTP id RAA03795; Fri, 14 May 1999 17:08:38 -0700 (PDT) Received: from domo by lists.xmission.com with local (Exim 2.05 #1) id 10iPvD-0004om-00 for n64-goout@lists.xmission.com; Fri, 14 May 1999 15:55:11 -0600 Received: from [24.64.2.50] (helo=mail.rdc1.ab.home.com ident=imail) by lists.xmission.com with esmtp (Exim 2.05 #1) id 10iPvB-0004oQ-00 for n64@lists.xmission.com; Fri, 14 May 1999 15:55:09 -0600 Received: from home.com ([24.64.97.145]) by mail.rdc1.ab.home.com (InterMail v4.00.03 201-229-104) with ESMTP id <19990514215456.LXMY23175.mail.rdc1.ab.home.com@home.com> for ; Fri, 14 May 1999 14:54:56 -0700 Message-ID: <373C9D99.AACA1CF4@home.com> Organization: @Home Network X-Mailer: Mozilla 4.05 [en]C-AtHome0404 (Win95; U) MIME-Version: 1.0 References: <912528bf.246dd54c@aol.com> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Sender: owner-n64@lists.xmission.com Precedence: bulk Reply-To: n64@lists.xmission.com Yes, the PERSONAL COMPUTER controller is VERY GOOD. Infact I'm looking at mine right now. What do you guys want the new nintendo controler to look like. btw, I'm getting very P.O.ed when people say "wow, that new N64 system is going to be neat" did I miss something? It isnt N64, its Nintendo.. geez. Anyone else have friends that say that? > Have you ever used a Microsoft (don't shoot me) Sidewinder controller? It's > like a Saturn controller (far better than a SNES controller) and you don't > need special adapters. Not that I play PC games, but it is a nice controller. > > Trey > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] --WebTV-Mail-760388647-1239-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] Re: Nintendo VS sony. Date: 14 May 1999 20:26:10 -0600 I am satesfied with the games that N64 provides. I really dont feel like spending more than 80 canadian on a game month anyways. But I guess if you won the lottery or you really like to waste money then I would go nuts and buy every system and game in sight. mishtu wrote: > > I'll probably go with Sony first too. I'll likely get both, I'm just not > satisfied with the > quantity of quality games for the N64 and am afraid Nintendo will do the > same > on its next systems. Not too mention that Nintendo is too oriented toward > children. > I really want the Dreamcast to do well to improve the competition all > around. A year > sure is a long time to wait for both Sony and Nintendo's next system, so > I'll probably > get a Dreamcast as long as I see some good games. > > -----Original Message----- > From: Hostile Mascot > To: rec.games.video.nintendo@list.deja.com > > Date: Friday, May 14, 1999 2:37 PM > Subject: [N64] Re: Nintendo VS sony. > > > > >I will buy the next Sony console first. The PSX has been good to me > >and I have faith in Sony and believe that they will have solid third > >party support from the start. As for Nintendo, I will hold on to my > >cash until I see what kind of games they`re getting and what the third > >party support looks like. > > > >I`m not really all that interested in buying spruced up versions of > >Mario, Mario Kart, Star Fox, etc again, unless they offer something > >more than just prettier graphics. > > > >Cheers/Hostile. > > > > > > oO---------------------------------------------------------Oo > > SPONSOR > > Terrific offers and free delivery at OfficeMax.com > > Over 20,000 products and a low price guarantee > > http://www.officemax.com/FreeDelivery/catalog.html > > > > _____________________________________________________________ > > Deja.com: Share what you know. Learn what you don't. > > http://www.deja.com/ > > * To modify or remove your subscription, go to > > http://www.deja.com/edit_sub.xp?group=rec.games.video.nintendo > > * Read this thread at > > http://www.deja.com/thread/%3C373f8606.2667424%40nntpserver.swip.net%3E > > oO---------------------------------------------------------Oo > > > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] > >[ (without the quotes) to majordomo@xmission.com ] > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Re: Nintendo VS sony. Date: 14 May 1999 23:38:04 EDT In a message dated 99-05-14 17:51:08 EDT, you write: > I'll probably go with Sony first too. I'll likely get both, I'm just not > satisfied with the > quantity of quality games for the N64 and am afraid Nintendo will do the > same > on its next systems. Not too mention that Nintendo is too oriented toward > children. > I really want the Dreamcast to do well to improve the competition all > around. A year > sure is a long time to wait for both Sony and Nintendo's next system, so > I'll probably > get a Dreamcast as long as I see some good games. I know I'll go with the Dreamcast before Dolphin & PSX2, mainly because the Dreamcast is a few short months away. As for games, Resident Evil : Code Veronica, Street Fighter Alpha 3, Marvel Versus Capcom, Soul Calibur, and Virtua Fighter 3 tb should do me nicely. Although with so many great PlayStation & N64 games (ohh, Perfect Dark) coming out this fall I may only be able to buy one or two Dreamcast games in 1999. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Conrollers Date: 14 May 1999 23:42:03 EDT In a message dated 99-05-14 17:56:46 EDT, you write: > Yes, the PERSONAL COMPUTER controller is VERY GOOD. Infact I'm looking > at mine right now. What do you guys want the new nintendo controler to > look like. btw, I'm getting very P.O.ed when people say "wow, that new > N64 system is going to be neat" did I miss something? It isnt N64, its > Nintendo.. geez. Anyone else have friends that say that? Mostly I hear, "pass me a beer", or "how the hell did you do Li Long's Critical Edge?", or "I'll get you for that Donkey Kong!!". And what PC controller are you talking about? There's more than one last time I checked. Althought nothing beats the Saturn 3-D controller, that's my personal fav. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Re: Nintendo VS sony. Date: 14 May 1999 23:47:42 EDT In a message dated 99-05-14 22:18:33 EDT, you write: > I am satesfied with the games that N64 provides. I really dont feel > like spending more than 80 canadian on a game month anyways. But I > guess if you won the lottery or you really like to waste money then I > would go nuts and buy every system and game in sight. Wow, 80 dollars Canadian? That may sound like alot. But I'm sceptical. What's minimum wage in Canada? How much does the metric equlivalent to a gallon of cow milk cost in Canada? What is the going price (without factory incentives) of a Kia Sportage in Canada? How much is the metric equlivalent of a gallon of gasoline in Canada? Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: [N64] Jibberish, currency etc. Date: 14 May 1999 23:24:23 -0600 Hehhehehe. When I went to the US, everthing 'seemed' really cheap to me. Minimum wage where I live is $6.00 an hour (I earn 6.14 :) ) 1 gallon is equivalent to 4.54611 litres (2 liters of milk is about $2.00) Taxes depend on what 'province' you live in. If you live in Alberta, you could pay virtually no tax but in a province like say, Saskatchewan, you could pay 13% tax on EVERY item you buy (it used to be 16%). What does this have to do with videogames? Well, it really depends on how the Canadian dollar is moving along. I remember when Quest64 came out and it sold at one store for 108 dollars (taxes included) when the dollar was in a slump. My dad says he can remember when the Canadian dollar was worth more than the American, but who knows how long ago that was. TreyTable@aol.com wrote: > > In a message dated 99-05-14 22:18:33 EDT, you write: > > > I am satesfied with the games that N64 provides. I really dont feel > > like spending more than 80 canadian on a game month anyways. But I > > guess if you won the lottery or you really like to waste money then I > > would go nuts and buy every system and game in sight. > > Wow, 80 dollars Canadian? That may sound like alot. But I'm sceptical. What's > minimum wage in Canada? How much does the metric equlivalent to a gallon of > cow milk cost in Canada? What is the going price (without factory incentives) > of a Kia Sportage in Canada? How much is the metric equlivalent of a gallon > of gasoline in Canada? > > Trey > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Stryder Subject: Re: [N64] Conrollers Date: 15 May 1999 00:34:22 -0500 (CDT) On Fri, 14 May 1999, D Fentie wrote: > Yes, the PERSONAL COMPUTER controller is VERY GOOD. Infact I'm looking > at mine right now. What do you guys want the new nintendo controler to > look like. btw, I'm getting very P.O.ed when people say "wow, that new > N64 system is going to be neat" did I miss something? It isnt N64, its > Nintendo.. geez. Anyone else have friends that say that? I would say it is good, but not 'very' good. I have a Sidewinder (and SW Freestyle Pro), and they are pretty good, they feel good in your hand, but the D-pad is a bit too touchy on a lot of games. Also, instead of the D-pad being straight up and down, they are both slanted slightly to the right (more so on the SFSPro). They do this to attempt to line it up more with your thumb, but I am so used to the straight up and down of console gamepads, that it throws me off a little. Other than the Sidewinders (which would classify average console controllers to me), most PC gamepads suck horribly. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: MrTwoson@aol.com Subject: Re: [N64] DK64 & Expansion Date: 15 May 1999 08:57:50 EDT In a message dated 5/14/1999 3:31:50 PM Eastern Daylight Time, TreyTable@aol.com writes: << > medicine (i have mono =) ) > > Peace Out > Pete Frye I had that once before, I like Stereo so much better. ;) But after Dolby Pro Logic (Need For Speed : High Stakes) I can't go back to just Stereo. Trey >> Umm no, i have a desease called Mononenucliosis, it's kinda rough, and the good doctor gave me some really strong pain pills Anyways, I downloaded the video for DK64. and i think it looks pretty good, i kinda hope the Expansion Pak doesn't come with it, because it's used on so many other things, besides, you could play DK64 without it anyways, couldn't you?? Now, i'm WAY out of the loop this time, but what is a DEXDrive?? Anyone?? Anyone?? Peace out Pete Frye Visit "Pete: Portrait of a Maniac" THAT'S VERY CaSe SeNsItIvE [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: catons@juno.com Subject: [N64] Longlost Zelda Date: 15 May 1999 09:53:56 -0700 Ok, I was playing Zelda this morning and discovered that I still need one piece of heart. I've been looking for it for a while now but I still can't find it... Could someone send me a list with where all the hearts are? Thanks! -Peter . ___________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com/getjuno.html or call Juno at (800) 654-JUNO [654-5866] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] DK64 & Expansion Date: 15 May 1999 10:43:06 -0400 >In a message dated 5/14/1999 3:31:50 PM Eastern Daylight Time, >TreyTable@aol.com writes: > ><< > medicine (i have mono =) ) > I had that once before, I like Stereo so much better. ;) But after Dolby Pro > Logic (Need For Speed : High Stakes) I can't go back to just Stereo. >Umm no, i have a desease called Mononenucliosis, it's kinda rough, and the >good doctor gave me some really strong pain pills He was kidding... ;-) >Anyways, I downloaded the video for DK64. and i think it looks pretty good, i >kinda hope the Expansion Pak doesn't come with it, because it's used on so >many other things, besides, you could play DK64 without it anyways, couldn't >you?? No, DK64 will be the first N64 game to REQUIRE the expansion to play. >Now, i'm WAY out of the loop this time, but what is a DEXDrive?? Anyone?? >Anyone?? A DexDrive is a peripheral made by Interact (the same ppl who make Gameshark). It hooks up to your PC, and it is basically a controller pak slot. You stick your controller pak in it, and it can copy your controller pak to your computer, so that you will only ever need one controller pak. You can also use it to get other people's Warzone characters or high scores and stuff onto your pak. It's pretty cool, although I haven't used mine that much. It costs about US$40, the price of 2 Nintendo controller paks, so it's a pretty good investment. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Bastion007@aol.com Subject: [N64] SSB: Yoshi's Target Stage Date: 15 May 1999 11:09:17 EDT Okay, for the life of me I can't figure out how to finish Yoshi's "Break The Targets" stage in Super Smash Brothers. I can get all of them except for the last 2 under the platform where you start. Sometimes I grab one, but Yoshi doesn't have the triple jump to help me get to the last one. Any help? ~Matt [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: GOKO@webtv.net (Dominic Johnson) Subject: Re: [N64] SSB: Yoshi's Target Stage Date: 15 May 1999 08:39:20 -0700 (PDT) --WebTV-Mail-1248143023-2285 Content-Type: Text/Plain; Charset=US-ASCII Content-Transfer-Encoding: 7Bit Yoshi ----- Bonus 1 1) Hit the target to the left. 2) Jump and hit the one above it. 3) Go left and do a Forward + A to headbutt the target through the wall. 4) Jump to the two platforms above you. From there, DJ all the way to the high platform and you should just make it. Hit the target there. 5) Jump on the platform to the left that moves up and down. At the peak of its movement, DJ and press Up + B to hit the target up there with an Egg 6) Fall back down and hit the target on the main ledge. 7) DJ to the left and land on the lower left ledge. Do another DJ and UB to hit the target above you. 8) This one you may have to try a couple of times. Facing left, DJ and UB to throw an egg at the far left target. You can press up and to the left after you UB so you angle the throw a little bit. If you're having trouble hitting it, try not jumping all the way up. 9) Standing on the low ledge, turn right, and press Up + B, and then immediately press forward, or down and forward so you toss the egg across and not up, to hit the target. 10) DJ back to the main ledge on the right. Make your way on the moving platform below you. Let it take you all the way to the right. From there, jump off and fall below the last target, and then air jump back up to hit it. --WebTV-Mail-1248143023-2285 Content-Description: signature Content-Disposition: Inline Content-Type: Text/HTML; Charset=US-ASCII Content-Transfer-Encoding: 7Bit &rate; alt.tv.reboot --WebTV-Mail-1248143023-2285-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] Longlost Zelda Date: 15 May 1999 11:36:14 -0600 Maybe check out Ign64 codes or something. catons@juno.com wrote: > > Ok, I was playing Zelda this morning and discovered that I still need one > piece of heart. I've been looking for it for a while now but I still > can't find it... Could someone send me a list with where all the hearts > are? Thanks! > > -Peter > > . > > ___________________________________________________________________ > You don't need to buy Internet access to use free Internet e-mail. > Get completely free e-mail from Juno at http://www.juno.com/getjuno.html > or call Juno at (800) 654-JUNO [654-5866] > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] DK64 & Expansion Date: 15 May 1999 13:46:08 EDT In a message dated 99-05-15 08:59:26 EDT, you write: > Umm no, i have a desease called Mononenucliosis, it's kinda rough, and the > good doctor gave me some really strong pain pills > Trust me, I know what mono is. :( > Anyways, I downloaded the video for DK64. and i think it looks pretty good, > i > kinda hope the Expansion Pak doesn't come with it, because it's used on so > many other things, besides, you could play DK64 without it anyways, couldn't > you?? > > > Peace out > Pete Frye You cannot play DK64 without the Expansion Pak. Now I place Rare with as high regards I give to Capcom. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] DK64 & Expansion Date: 15 May 1999 14:35:44 -0600 I think its about damn time that people get the expansion pack anyways. I applaud rare, it gives the N64 it's full potential instead of 'compromising' with not as good graphics, sound and speed because they couldnt go full out. TreyTable@aol.com wrote: > > In a message dated 99-05-15 08:59:26 EDT, you write: > > > Umm no, i have a desease called Mononenucliosis, it's kinda rough, and the > > good doctor gave me some really strong pain pills > > > > Trust me, I know what mono is. :( > > > Anyways, I downloaded the video for DK64. and i think it looks pretty > good, > > i > > kinda hope the Expansion Pak doesn't come with it, because it's used on so > > many other things, besides, you could play DK64 without it anyways, > couldn't > > you?? > > > > > > Peace out > > Pete Frye > > You cannot play DK64 without the Expansion Pak. Now I place Rare with as high > regards I give to Capcom. > > Trey > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Joey" Subject: [N64] Spolier: SSB: Yoshi's Target Stage Date: 15 May 1999 17:10:42 -0500 You can hit one of them with a smash hit, through the wall. The other one is the one you save for last and hit it with and egg or you may be able to jump up and hit it. dvader >Okay, for the life of me I can't figure out how to finish Yoshi's "Break The >Targets" stage in Super Smash Brothers. I can get all of them except for the >last 2 under the platform where you start. Sometimes I grab one, but Yoshi >doesn't have the triple jump to help me get to the last one. Any help? > >~Matt > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] DK64 & Expansion Date: 16 May 1999 01:49:15 EDT In a message dated 99-05-15 16:28:04 EDT, you write: > > I think its about damn time that people get the expansion pack anyways. > I applaud rare, it gives the N64 it's full potential instead of > 'compromising' with not as good graphics, sound and speed because they > couldnt go full out. > I too agree. I had been getting sick of companies using the Expansion Pak for the "optional Hi-Res" feature. I'm just surprised that Nintendo didn't first make a game that must have the Expansion Pak to work. (I don't count the 64DD and the Mario Artist crap.) Perhaps after Donkey Kong 64 sells millions (like who doubts it won't?) maybe Capcom will release an N64 Street Fighter Alpha 3 or Street Fighter Versus 'whoever' game that must have the Expansion Pak. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "kwarlord" Subject: [N64] Re: a message from me to you... Date: 13 May 1999 19:50:24 -0600 White Flame (aka David Holz) wrote in message news:7hclam$5tl$1@barad-dur.nas.com... > kwarlord wrote in message > news:7h4bon$c7l$1@news.cmc.net... > > have a safe and happy Mother's Day > > Isn't it fairly presumptuous that you're assuming that everybody here is > human and has a mother? >:) > *looks around* you know, you may have a point there. :-) oO---------------------------------------------------------Oo SPONSOR Terrific offers and free delivery at OfficeMax.com Over 20,000 products and a low price guarantee http://www.officemax.com/FreeDelivery/catalog.html _____________________________________________________________ Deja.com: Share what you know. Learn what you don't. http://www.deja.com/ * To modify or remove your subscription, go to http://www.deja.com/edit_sub.xp?group=alt.games.video.nintendo-64 * Read this thread at http://www.deja.com/thread/%3C723841552.926830376320.JavaMail.root%40ivpm2.dejanews.com%3E oO---------------------------------------------------------Oo [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "kwarlord" Subject: [N64] Re: a message from me to you... Date: 13 May 1999 19:50:24 -0600 White Flame (aka David Holz) wrote in message news:7hclam$5tl$1@barad-dur.nas.com... > kwarlord wrote in message > news:7h4bon$c7l$1@news.cmc.net... > > have a safe and happy Mother's Day > > Isn't it fairly presumptuous that you're assuming that everybody here is > human and has a mother? >:) > *looks around* you know, you may have a point there. :-) oO---------------------------------------------------------Oo SPONSOR Terrific offers and free delivery at OfficeMax.com Over 20,000 products and a low price guarantee http://www.officemax.com/FreeDelivery/catalog.html _____________________________________________________________ Deja.com: Share what you know. Learn what you don't. http://www.deja.com/ * To modify or remove your subscription, go to http://www.deja.com/edit_sub.xp?group=rec.games.video.nintendo * Read this thread at http://www.deja.com/thread/%3C702796376.926830379612.JavaMail.root%40ivpm2.dejanews.com%3E oO---------------------------------------------------------Oo [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Re: a message from me to you... Date: 16 May 1999 01:56:49 EDT In a message dated 99-05-16 01:51:53 EDT, you write: > White Flame (aka David Holz) > wrote in message news:7hclam$5tl$1@barad-dur.nas.com... > > kwarlord wrote in message > > news:7h4bon$c7l$1@news.cmc.net... > > > have a safe and happy Mother's Day > > > > Isn't it fairly presumptuous that you're assuming that everybody here is > > human and has a mother? >:) > > > > *looks around* > > you know, you may have a point there. :-) Maybe I missed it, but does anybody else remember the genesis of this message? Ever since E3 there's been a lot of pointless crap on this list. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "kwarlord" Subject: [N64] Re: WHOA! an avalance of N64 games! Date: 13 May 1999 19:48:56 -0600 Scott Sim W. Y. wrote in message news:Pine.SGI.4.02.9905131217400.17714-100000@leonis.nus.edu.sg... > On Wed, 12 May 1999, Joshua Kaufman wrote: > > }Eaier to catch 'em all I guess :) > > Wouldn't that be somewhat like stamp-collecting? > except that one "stamp" has a move that kills in one hit and another "stamp" has a unique move. :-) oO---------------------------------------------------------Oo SPONSOR Terrific offers and free delivery at OfficeMax.com Over 20,000 products and a low price guarantee http://www.officemax.com/FreeDelivery/catalog.html _____________________________________________________________ Deja.com: Share what you know. Learn what you don't. http://www.deja.com/ * To modify or remove your subscription, go to http://www.deja.com/edit_sub.xp?group=rec.games.video.nintendo * Read this thread at http://www.deja.com/thread/%3C702065280.926868716080.JavaMail.root%40ivpm2.dejanews.com%3E oO---------------------------------------------------------Oo [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Stryder Subject: [N64] [Off-Topic] SMB DX Date: 16 May 1999 11:55:24 -0500 (CDT) Well, I have been playing that Super Mario Brothers DX for the GBC and it is awesome. I never get tired of that game. Anyway, in case some of you out there who have the game did not know, to unlock the Lost levels you need to go through the game without having to continue (I also did not warp, but I don't know if that has anything to do with it or not). Also, instead of being called "Lost Levels", they named it Super Mario Bros: For Super Players. Anyway, this is one sweet game...several cool modes (that challenge mode is actually harder than you would think). Stryder atcope@comp.uark.edu [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "kwarlord" Subject: [N64] Re: N64 big time flop Date: 13 May 1999 21:39:10 -0600 Ade wrote in message news:7hf1bl$lru$1@news7.svr.pol.co.uk... > Mario party is aimed at 2 year olds...and then they wonder why sales are > crap.. > wake up Nintendo....before i go back to PSX..... > > a 2 year old can't play the mini-games. wake up, retard....before I beat the living shit out of you. oO---------------------------------------------------------Oo SPONSOR Terrific offers and free delivery at OfficeMax.com Over 20,000 products and a low price guarantee http://www.officemax.com/FreeDelivery/catalog.html _____________________________________________________________ Deja.com: Share what you know. Learn what you don't. http://www.deja.com/ * To modify or remove your subscription, go to http://www.deja.com/edit_sub.xp?group=alt.games.video.nintendo-64 * Read this thread at http://www.deja.com/thread/%3C702233432.926870943273.JavaMail.root%40ivpm3.dejanews.com%3E oO---------------------------------------------------------Oo [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "kwarlord" Subject: [N64] Re: ZEDTWO GUY Date: 13 May 1999 21:37:16 -0600 Ste Pickford wrote in message news:373b22a7@news.xtml.co.uk... > No plans to work on the new machine yet - we'd love to but Nintendo hasn't > offered us a dev kit yet ;-) > > RPG - possible but we are trying to focus on smaller projects at the > moment - we have something like this in the pipeline though. > MAKE THIS A TOP PRIORITY!. N64 has 1 lame true RPG and not a single great one. I need more! please sir, may I have some more? > Fighter - No chance! Only the Japanese know how to write these things > well. > > Regards, > > > JP (from Ste's machine) > > > > > Linkboy64 wrote in message > news:7h94e5$qo6$1@toto.tig.com.au... > > Hey, I've noticed there is a guy from zed two here so I was wondering if > > he/she could answer this. > > Is Zed Two planning to make any games for "Project Dolphin?" > > If so, can you make an RPG or a really good fighting game? > > > > > > oO---------------------------------------------------------Oo SPONSOR Terrific offers and free delivery at OfficeMax.com Over 20,000 products and a low price guarantee http://www.officemax.com/FreeDelivery/catalog.html _____________________________________________________________ Deja.com: Share what you know. Learn what you don't. http://www.deja.com/ * To modify or remove your subscription, go to http://www.deja.com/edit_sub.xp?group=alt.games.video.nintendo-64 * Read this thread at http://www.deja.com/thread/%3C711036864.926870942283.JavaMail.root%40ivpm3.dejanews.com%3E oO---------------------------------------------------------Oo [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] Re: N64 big time flop Date: 16 May 1999 11:31:38 -0600 Man, who are you and what are you replying to? Oh yeah, just a reminder that you can't swear without being kicked off this list. kwarlord wrote: > > Ade wrote in message > news:7hf1bl$lru$1@news7.svr.pol.co.uk... > > Mario party is aimed at 2 year olds...and then they wonder why sales are > > crap.. > > wake up Nintendo....before i go back to PSX..... > > > > > > a 2 year old can't play the mini-games. > > wake up, retard....before I beat the living sh*t out of you. > > oO---------------------------------------------------------Oo > SPONSOR > Terrific offers and free delivery at OfficeMax.com > Over 20,000 products and a low price guarantee > http://www.officemax.com/FreeDelivery/catalog.html > > _____________________________________________________________ > Deja.com: Share what you know. Learn what you don't. > http://www.deja.com/ > * To modify or remove your subscription, go to > http://www.deja.com/edit_sub.xp?group=alt.games.video.nintendo-64 > * Read this thread at > http://www.deja.com/thread/%3C702233432.926870943273.JavaMail.root%40ivpm3.dejanews.com%3E > oO---------------------------------------------------------Oo > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Bastion007@aol.com Subject: [N64] What the!?!? Date: 16 May 1999 14:23:10 EDT Okay, I'm over at Nintendojo and it said that Perfect Dark will ship with the Expansion Pak, because it's mandatory. What the hell? Typo, or what? ~Matt [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TheBump@aol.com Subject: Re: [N64] What the!?!? Date: 16 May 1999 14:30:03 EDT Ya, Matt, that was a mistake during a relay of information...It was supposed to be Donkey Kong 64. (The cell-phone connection was not exactly the best.) But what do ya'll think of the new details we @ 'Dojo posted about Dolphin...Specificially, that even when Dolphin is released, N64 development will continue? --brian, Nintendojo brian@nintendojo.com (tb) << Okay, I'm over at Nintendojo and it said that Perfect Dark will ship with the Expansion Pak, because it's mandatory. What the hell? Typo, or what? ~Matt >> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "kwarlord" Subject: [N64] Re: Mario Paint2 Date: 13 May 1999 22:40:23 -0600 Esty3 wrote in message news:19990513224043.26268.00000304@ng-fx1.aol.com... > > > > Any news on this title? no oO---------------------------------------------------------Oo SPONSOR Terrific offers and free delivery at OfficeMax.com Over 20,000 products and a low price guarantee http://www.officemax.com/FreeDelivery/catalog.html _____________________________________________________________ Deja.com: Share what you know. Learn what you don't. http://www.deja.com/ * To modify or remove your subscription, go to http://www.deja.com/edit_sub.xp?group=rec.games.video.nintendo * Read this thread at http://www.deja.com/thread/%3C727885312.926876447341.JavaMail.root%40ivpm2.dejanews.com%3E oO---------------------------------------------------------Oo [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "kwarlord" Subject: [N64] Re: N64 ROMS CD FOR SALE!!! Date: 13 May 1999 22:42:49 -0600 Sutaz, forward this to nintendo@nintendo.com I got a reply from Nintendo saying that they will look into it. Sony doesn't *seem* to care... ( Sutaz ) wrote in message news:2609-373B6A34-84@newsd-142.iap.bryant.webtv.net... > um, isn' this illegal? > > ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Sutaz@webtv.net > > The Official ONEIROID PSYCHOSIS > Fan Club > > See the creations of Lars and Leif > Hansen at Psychosis Laboratories > > http://pw2.netcom.com/~psylabs/main.html > > ( own - EYE - roid ) from Greek > "oneiros," dream. > > "Oneiroid psychosis is characterized > by an acute, confused dreamlike state." > > From the Bantam Medical Dictionary > ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ > oO---------------------------------------------------------Oo SPONSOR Terrific offers and free delivery at OfficeMax.com Over 20,000 products and a low price guarantee http://www.officemax.com/FreeDelivery/catalog.html _____________________________________________________________ Deja.com: Share what you know. Learn what you don't. http://www.deja.com/ * To modify or remove your subscription, go to http://www.deja.com/edit_sub.xp?group=rec.games.video.nintendo * Read this thread at http://www.deja.com/thread/%3C703798584.926876447764.JavaMail.root%40ivpm2.dejanews.com%3E oO---------------------------------------------------------Oo [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Bastion007@aol.com Subject: Re: [N64] What the!?!? Date: 16 May 1999 14:45:50 EDT I, personally, like it. It's quick and to the point. The E3 coverage is also better then I had anticipated. In fact, IGN64.com's E3 coverage seemed to me a little lacking with the layout they had. I liked Nintendojo's and Nintendork's much better. ~Matt <> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "mishtu" Subject: Re: [N64] What the!?!? Date: 16 May 1999 13:39:24 -0500 Didn't Nintendo still release SNES games when the N64 was released? I don't think that is too surprising since its takes a long time to develop games. Or does that mean new projects will be started after Dolphin is released? Now that would be surprising. -----Original Message----- >Ya, Matt, that was a mistake during a relay of information...It was supposed >to be Donkey Kong 64. (The cell-phone connection was not exactly the best.) >But what do ya'll think of the new details we @ 'Dojo posted about >Dolphin...Specificially, that even when Dolphin is released, N64 development >will continue? > >--brian, Nintendojo >brian@nintendojo.com (tb) > ><< Okay, I'm over at Nintendojo and it said that Perfect Dark will ship with >the > Expansion Pak, because it's mandatory. What the hell? Typo, or what? > > ~Matt >> > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Devil929@aol.com Subject: Re: [N64] E3 coverage Date: 16 May 1999 15:55:56 EDT Like you said, it did come out better than I had anticipated myself...especially after that surprise Rare interview. And I was rather impressed with the Underground's coverage as well, they took a TON of shots and managed to get around to a lot of the games that other people didn't. Here's to next year's E3! And damn it, I'm going this time. Aldo M. -Nintendojo < > On Wed, 12 May 1999, Joshua Kaufman wrote: > > > > }Eaier to catch 'em all I guess :) > > > > Wouldn't that be somewhat like stamp-collecting? > > > > except that one "stamp" has a move that kills in one hit and another "stamp" > has a unique move. :-) > > Where is this stuff coming from? Can somebody put a stop to it? Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Re: N64 big time flop Date: 16 May 1999 17:50:34 EDT In a message dated 99-05-16 13:11:12 EDT, kwarlord@hotmail.com wrote > de wrote in message > news:7hf1bl$lru$1@news7.svr.pol.co.uk... > > Mario party is aimed at 2 year olds...and then they wonder why sales are > > crap.. > > wake up Nintendo....before i go back to PSX..... > > > > > > a 2 year old can't play the mini-games. > > wake up, retard....before I beat the living (bleep) out of you. > > > Can somebody (Greg, Vi, Wez, Mr Waffles?) please get rid of kwarlord@hotmail.com and his responses to messages that don't even come from this list? Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] What the!?!? Date: 16 May 1999 17:52:38 EDT In a message dated 99-05-16 14:24:32 EDT, you write: > Okay, I'm over at Nintendojo and it said that Perfect Dark will ship with > the > Expansion Pak, because it's mandatory. What the hell? Typo, or what? > > ~Matt I thought Donkey Kong 64 ships with the Exp Pak. Now if PD would ship with the 64GB Pak and a GB camera for no extra cost.. That would be dreamy. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Dojo's big story Date: 16 May 1999 17:55:23 EDT In a message dated 99-05-16 14:32:27 EDT, you write: > But what do ya'll think of the new details we @ 'Dojo posted about > Dolphin...Specificially, that even when Dolphin is released, N64 development > > will continue? > > --brian, Nintendojo > brian@nintendojo.com (tb) Not surprised at all. This isn't anything new. Super Mario RPG and Tetris Attack came out for the SNES when Super Mario 64 and Wave Race 64 came out for the N64. Hell, the NES still had games coming out for it in early 1993. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] What the!?!? Date: 16 May 1999 17:58:06 EDT In a message dated 99-05-16 14:49:07 EDT, you write: > Or > does that mean > new projects will be started after Dolphin is released? Now that would be > surprising. You must have never seen Star Tropics 2 or Mega Man 6 for the NES. They both came out in 1992 in America. The Super FamiCom came out in Japan in 1990. I'm not at all surprised. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: zimmfam@redrose.net Subject: Re: [N64] What the!?!? (E3) Date: 16 May 1999 21:50:50 +0000 > From: Bastion007@aol.com > Date: Sun, 16 May 1999 14:45:50 EDT > Subject: Re: [N64] What the!?!? > To: n64@lists.xmission.com > Reply-to: n64@lists.xmission.com > I, personally, like it. It's quick and to the point. The E3 coverage is also > better then I had anticipated. In fact, IGN64.com's E3 coverage seemed to me > a little lacking with the layout they had. I liked Nintendojo's and > Nintendork's much better. > > ~Matt > Yeah, it wasn't the greatest this year. Maybe because Peer isn't there, anymore? Nintendorks was surprisingly good. But anyway as for the show itself, any games your looking forward to now more than before or any games disappoint you? I knew Donkey Kong and Perfect Dark were gonna be amazing, but after reading more about them, these are my two most wanted games for this year! The only thing is now I'm going to have to get a Gameboy Camera to put my face in the game... And as for disappointments, the two RTS games are sounding worse than I thought they would turn out, but I guess I shouldn't be too surprised RTS games are designed for the PC. Time to get a new PC.. Zig (Tim) ICQ UIN: 606350 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Joe Ottoson" Subject: [N64] Re: Better hardware doesn't mean superiority? Date: 14 May 1999 01:14:36 -0600 Zeke, anthraxx@*nospam*asan.com wrote: > > In rec.games.video.sony Joe Ottoson wrote: > > Joshua S Redford wrote: > >> > >> I missed the post that you're replying to, but it seems that my comment > >> was missed. I mentioned that we all say that a system's predominance is > >> due to software and other factors. The point I was trying to make was > >> that there hasn't ever really been an instance of a console that is > >> technologically superior and more powerful beating its rival. I could be > >> overlooking one, but I just think that it is ironic and interesting that > >> no one has ever pointed it out before. > >> Josh Redford > > > Well, there was the Genny vs the TG-16, and the PSx vs the Saturn... > > I would hardly say that the TG-16 was inferior to the Genesis. It was 8-bit > but it was capable of stunning graphics. NEC just messed it up on the software > side here in the states. Have you ever seen the import games for the PC-Engine > (TG-16)? > The TG-16 was some great hardware. However, it was perceived as weaker due to the CPU which amounts to the same thing... > And the Saturn v. PSX argument will go on forever. > Marty's pet transparency effects are really the main thing there... oO---------------------------------------------------------Oo SPONSOR Terrific offers and free delivery at OfficeMax.com Over 20,000 products and a low price guarantee http://www.officemax.com/FreeDelivery/catalog.html _____________________________________________________________ Deja.com: Share what you know. Learn what you don't. http://www.deja.com/ * To modify or remove your subscription, go to http://www.deja.com/edit_sub.xp?group=rec.games.video.nintendo * Read this thread at http://www.deja.com/thread/%3C733461312.926909349083.JavaMail.root%40ivpm3.dejanews.com%3E oO---------------------------------------------------------Oo [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] What the!?!? (E3) Date: 17 May 1999 00:52:19 EDT In a message dated 99-05-16 21:44:02 EDT, Zig wrote: > But anyway as for the show > itself, any games your looking forward to now more than before or any > games disappoint you? Well, for the N64 Perfect Dark is what I want, and, of course a Game Boy Camera. Gran Turismo 2 (60s & 70s Muscle cars & Fords) is high on my list as well as Resident Evil 3 : Nemesis (zombies that use weapons) and also Dino Crisis. I admit that I probably read only 20% of the articles since we had such nice weather these past few days. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "mishtu" Subject: Re: [N64] What the!?!? Date: 16 May 1999 23:41:06 -0500 But were they in development before the next generation systems came out? Just because they were released 2 years after the Super Famicom doesn't mean they couldn't have been in development that long. Of course games that are being worked on now will be released when Dolphin comes out, but you won't see new projects started. -----Original Message----- >In a message dated 99-05-16 14:49:07 EDT, you write: > >> Or >> does that mean >> new projects will be started after Dolphin is released? Now that would be >> surprising. > >You must have never seen Star Tropics 2 or Mega Man 6 for the NES. They both >came out in 1992 in America. The Super FamiCom came out in Japan in 1990. I'm >not at all surprised. > >Trey > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Re: FM Towns? Date: 17 May 1999 00:54:53 EDT In a message dated 99-05-16 23:54:12 EDT, joe@rgponline.com wrote: > Marty's pet transparency effects are really the main thing there... > What about the FM Towns Marty? Trey (why are we getting mail from another list?) [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] What the!?!? Date: 17 May 1999 00:57:02 EDT In a message dated 99-05-17 00:54:04 EDT, you write: > But were they in development before the next generation systems came out? > Just because > they were released 2 years after the Super Famicom doesn't mean they > couldn't have > been in development that long. Of course games that are being worked on now > will be > released when Dolphin comes out, but you won't see new projects started. > Mega Man 5 for the NES also came out after the SNES. I'm sure that deveopment times for the NES are a lot shorter than the N64. And what about Joe & Mac for the NES? That came out after Joe & Mac for the SNES. Trey Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: MARK Subject: RE: [N64] IMPORTANT ZELDA NEWS!!!! Date: 18 May 1999 09:33:44 +0100 It was a program! > -----Original Message----- > From: TreyTable@aol.com [SMTP:TreyTable@aol.com] > Sent: 14 May 1999 20:34 > To: n64@lists.xmission.com > Subject: Re: [N64] IMPORTANT ZELDA NEWS!!!! > > In a message dated 99-05-14 09:41:15 EDT, you write: > > > Did you know that "Zelda Ocarina of time" is an anagram of: > > > > Cafe Demoralization > > Coma Federalization > > Deface Moralization > > Demoralization Face > > > > I know that I took "THE" out of the title, but it helps you see. > > > > > > Goldeneye is an anagram of > > > > O Ye Legend > > > > > > > > Perfect Dark is: > > > > A Cart Fed Perk > > > > > > Rogue Squadron is: > > > > Square Gun Door > > > > > > Playstaion is: > > > > Nastily Atop > > Plain Toasty > > > > > > > Project Dolphin: > > > > DJ Hector Poplin > > > > > Nintendo Sixty Four: > > > > Fixes Non Rotundity > > Fresno Nudity Toxin > > Identify Sox Turnon > > Nifty Noxious Trend > > Tinny Six Underfoot > > > > > > Just a bit of fun on a friday afternoon. > > > > > > MARK > > > > Were you really bored? Or did you have a computer program that does > this? > > Well, I got go get back to my Plain Toasty to get some more Monster > Rancher > time in. > > Trey > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Darien Allen" Subject: [N64] Re: Nintendo goes with .18 micro tech as well...... Date: 14 May 1999 13:38:04 GMT Look, this day Fri, 14 May 1999 03:03:37 GMT, "Raymond McKeithen II" tried to run this line: >Exactly. And that proves my point, and seems to go against the one you were >making. Which is, it is completely believable that Nintendo can make this >intended timeframe (at least as far as this chip is concerned), far less so >that Sony can. When was I making a point? I honestly couldn't tell you how well Toshiba is staffed to handle being able to put together a solid .18 process. Neither of us knows that although we can speculate that Nintendo has an advantage. All we can do is continue to watch from the sidelines.... DRA-ICQ#2927081 FruitBooty World Order "Now can you DIG it sucka?" Gotta remove that "takethis" stuff to reply. oO---------------------------------------------------------Oo SPONSOR Terrific offers and free delivery at OfficeMax.com Over 20,000 products and a low price guarantee http://www.officemax.com/FreeDelivery/catalog.html _____________________________________________________________ Deja.com: Share what you know. Learn what you don't. http://www.deja.com/ * To modify or remove your subscription, go to http://www.deja.com/edit_sub.xp?group=rec.games.video.nintendo * Read this thread at http://www.deja.com/thread/%3C769871640.926943839074.JavaMail.root%40ivpm3.dejanews.com%3E oO---------------------------------------------------------Oo [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Darien Allen" Subject: [N64] Re: More E3 Website News.....(Nintendo) Date: 14 May 1999 13:39:54 GMT Look, this day 14 May 1999 02:33:26 GMT, ken@news.xnet.com (Ken Small) tried to run this line: >On Fri, 14 May 1999 02:21:33 GMT, Darien Allen > wrote: > >>And the holy hosts all joined in as ken@news.xnet.com (Ken Small) >>gifted us with these words: > >>>Azure Dreams was a US title as well, and apparently pretty good. > >>Was that the title where you started in a town, and went into a >>dungeon that randomized itself each time? > >Yep. I wanted to rent it before I bought it outright, but could never >find it for rental around here. Seems like Blockbuster manages to get >every EA and 989 title imaginable and almost nothing else. You know what title I found at a Blockbuster that I've been looking to find locally but couldn't? Kartia. Surprised the hell outta me. DRA-ICQ#2927081 FruitBooty World Order "Now can you DIG it sucka?" Gotta remove that "takethis" stuff to reply. oO---------------------------------------------------------Oo SPONSOR Terrific offers and free delivery at OfficeMax.com Over 20,000 products and a low price guarantee http://www.officemax.com/FreeDelivery/catalog.html _____________________________________________________________ Deja.com: Share what you know. Learn what you don't. http://www.deja.com/ * To modify or remove your subscription, go to http://www.deja.com/edit_sub.xp?group=rec.games.video.nintendo * Read this thread at http://www.deja.com/thread/%3C772389360.926943839423.JavaMail.root%40ivpm3.dejanews.com%3E oO---------------------------------------------------------Oo [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Hostile Mascot" Subject: [N64] Re: N64 big time flop Date: 14 May 1999 14:18:22 GMT On Thu, 13 May 1999 18:15:08 +0100, "Ade" wrote: It is possible to appreciate both Nintendo and Sony. You don`t have to choose sides. If you don`t like Mario Party, fine, but why make a big deal about it? You think anyone gives a sheeyt? >Mario party is aimed at 2 year olds...and then they wonder why sales are >crap.. >wake up Nintendo....before i go back to PSX..... Cheers/Hostile. oO---------------------------------------------------------Oo SPONSOR Terrific offers and free delivery at OfficeMax.com Over 20,000 products and a low price guarantee http://www.officemax.com/FreeDelivery/catalog.html _____________________________________________________________ Deja.com: Share what you know. Learn what you don't. http://www.deja.com/ * To modify or remove your subscription, go to http://www.deja.com/edit_sub.xp?group=alt.games.video.nintendo-64 * Read this thread at http://www.deja.com/thread/%3C702772016.926951453763.JavaMail.root%40ivpm3.dejanews.com%3E oO---------------------------------------------------------Oo [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Hostile Mascot" Subject: [N64] Re: E3 News Thoughts.....(Nintendo) Date: 14 May 1999 14:18:26 GMT On 14 May 1999 01:18:51 GMT, ken@news.xnet.com (Ken Small) wrote: Yep, that makes sense. >I'm sure it's for the dual joysticks, not the rumble. Cheers/Hostile. oO---------------------------------------------------------Oo SPONSOR Terrific offers and free delivery at OfficeMax.com Over 20,000 products and a low price guarantee http://www.officemax.com/FreeDelivery/catalog.html _____________________________________________________________ Deja.com: Share what you know. Learn what you don't. http://www.deja.com/ * To modify or remove your subscription, go to http://www.deja.com/edit_sub.xp?group=rec.games.video.nintendo * Read this thread at http://www.deja.com/thread/%3C723079744.926953260380.JavaMail.root%40ivpm2.dejanews.com%3E oO---------------------------------------------------------Oo [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Joey" Subject: Re: [N64] Re: N64 big time flop Date: 17 May 1999 13:03:30 -0500 Ok, who says sales are bad? Did you know N64 continuously outsells Dreamcast in Japan? >>Mario party is aimed at 2 year olds...and then they wonder why sales are >>crap.. >>wake up Nintendo....before i go back to PSX..... > >Cheers/Hostile. > > > oO---------------------------------------------------------Oo > SPONSOR > Terrific offers and free delivery at OfficeMax.com > Over 20,000 products and a low price guarantee > http://www.officemax.com/FreeDelivery/catalog.html > > _____________________________________________________________ > Deja.com: Share what you know. Learn what you don't. > http://www.deja.com/ > * To modify or remove your subscription, go to > http://www.deja.com/edit_sub.xp?group=alt.games.video.nintendo-64 > * Read this thread at > http://www.deja.com/thread/%3C702772016.926951453763.JavaMail.root%40ivpm3.d ejanews.com%3E > oO---------------------------------------------------------Oo > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Aidan Evans" Subject: [N64] Re: N64 big time flop Date: 14 May 1999 17:06:57 +0100 I'm sure for some people who have been endowed with brains, it is possible, but not for this loser. ======================= Aidan Evans Prodigy Consoles Email: aidan@webtech.force9.co.uk Web: http://www.prodigy-consoles.u-k.ac ICQ: 30506386 Hostile Mascot wrote in message news:373f30aa.1818854@nntpserver.swip.net... > On Thu, 13 May 1999 18:15:08 +0100, "Ade" > wrote: > > It is possible to appreciate both Nintendo and Sony. You don`t have to > choose sides. If you don`t like Mario Party, fine, but why make a big > deal about it? You think anyone gives a sheeyt? > > >Mario party is aimed at 2 year olds...and then they wonder why sales are > >crap.. > >wake up Nintendo....before i go back to PSX..... > > Cheers/Hostile. oO---------------------------------------------------------Oo SPONSOR Terrific offers and free delivery at OfficeMax.com Over 20,000 products and a low price guarantee http://www.officemax.com/FreeDelivery/catalog.html _____________________________________________________________ Deja.com: Share what you know. Learn what you don't. http://www.deja.com/ * To modify or remove your subscription, go to http://www.deja.com/edit_sub.xp?group=alt.games.video.nintendo-64 * Read this thread at http://www.deja.com/thread/%3C740993256.926969031370.JavaMail.root%40ivpm2.dejanews.com%3E oO---------------------------------------------------------Oo [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Garrett Winters" Subject: Re: [N64] Re: E3 News Thoughts.....(Nintendo) Date: 17 May 1999 22:10:26 +0100 ---------- >From: "Hostile Mascot" >To: >Subject: [N64] Re: E3 News Thoughts.....(Nintendo) >Date: Fri, May 14, 1999, 15:18 > > On 14 May 1999 01:18:51 GMT, ken@news.xnet.com (Ken Small) wrote: > > Yep, that makes sense. > >>I'm sure it's for the dual joysticks, not the rumble. > > Cheers/Hostile. Is this the same guy who got booted off this list the other day, if so why do you insist on cross posting to this list with material that has no relevance as we are not following the thread. Also generally it is good list etiquette to not res*bscribe after getting tossed. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: WezMan Subject: Re: [N64] Re: E3 News Thoughts.....(Nintendo) Date: 17 May 1999 17:46:02 -0400 Garrett Winters wrote: > ---------- > >From: "Hostile Mascot" > >To: > >Subject: [N64] Re: E3 News Thoughts.....(Nintendo) > >Date: Fri, May 14, 1999, 15:18 > > > > > On 14 May 1999 01:18:51 GMT, ken@news.xnet.com (Ken Small) wrote: > > > > Yep, that makes sense. > > > >>I'm sure it's for the dual joysticks, not the rumble. > > > > Cheers/Hostile. > > Is this the same guy who got booted off this list the other day, if so why > do you insist on cross posting to this list with material that has no > relevance as we are not following the thread. Also generally it is good list > etiquette to not res*bscribe after getting tossed. > > All subscribers must be cleared by Greg. If someone gets booted, he doesn't allow them back on. I tried to kick him off and it said he wasn't a member of the list....so I don't know whats going on. Tons of cross-posting from another list. I'd stop it if I knew how. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Subject: [N64] Re: Isn't it time the "Japanese" is taken out of console gaming? Date: 14 May 1999 18:56:23 GMT In article , Joshua S Redford wrote: > > If you need to whine, please do it in personal emails. > Josh Redford I will... when I actually need to whine... which isn't what I was doing. -ZFP --== Sent via Deja.com http://www.deja.com/ ==-- ---Share what you know. Learn what you don't.--- oO---------------------------------------------------------Oo SPONSOR Terrific offers and free delivery at OfficeMax.com Over 20,000 products and a low price guarantee http://www.officemax.com/FreeDelivery/catalog.html _____________________________________________________________ Deja.com: Share what you know. Learn what you don't. http://www.deja.com/ * To modify or remove your subscription, go to http://www.deja.com/edit_sub.xp?group=rec.games.video.nintendo * Read this thread at http://www.deja.com/thread/%3C743587320.926976446263.JavaMail.root%40ivpm3.dejanews.com%3E oO---------------------------------------------------------Oo [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Joshua Kaufman" Subject: [N64] Re: Zelda 64 On Playstation? Date: 14 May 1999 15:13:41 -0700 Dr Death wrote: > > Brian Scanlon wrote: > > > However, if that were completely true, then Zelda 64 would not have over an > > hour of 3d animations along with all the textures, music, and regular > > characters moving about at a constant 25 fps. It just wouldn't fit in a 32 > > MB cart. 3d animation right now takes up less space than 2d animation. The > > reason why there are almost no 2d fighters on the N64? Not enough room to > > store all the frames of animation. However, 3d fighters abound, though > > quite lack luster in quality. In fact, there are very few 2d games on the > > system, and the ones present are very short due to memory constraints. > > You don't have a clue what you're talking about. Capcom was able to fit SNES > SSF2 and SFA2 on a 32 meg cart they should have no problem fitting it it on a 64 > or 128 meg N64 cart. And look at how much animation and graphics detail was lost...BTW, SFA2 was a 40 meg cart. -Joshua -- AOL-IM: TerraEpon ICQ: 5404138 We are not your father's video game company. If someone's being rude they shall be told so. This is a company by gamers, for gamers, not some THQ or Akklame. We don't need to appeal to everyone, and ingrates need not apply. -Victor Ireland oO---------------------------------------------------------Oo SPONSOR Terrific offers and free delivery at OfficeMax.com Over 20,000 products and a low price guarantee http://www.officemax.com/FreeDelivery/catalog.html _____________________________________________________________ Deja.com: Share what you know. Learn what you don't. http://www.deja.com/ * To modify or remove your subscription, go to http://www.deja.com/edit_sub.xp?group=rec.games.video.nintendo * Read this thread at http://www.deja.com/thread/%3C729969624.926976756660.JavaMail.root%40ivpm3.dejanews.com%3E oO---------------------------------------------------------Oo [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Joshua Kaufman" Subject: [N64] Re: Lufia III is coming to N64 Date: 14 May 1999 15:14:54 -0700 Sean Chang wrote: > > it is definitely something that the N64 needs - a game that appeals > to more mature gamers. > > I just hope that it doesn't turn too much into a 3D puzzle game. Well, now it looks like "Lufia: Ruins Chasers" is actually coming to GBC and not N64. HOWEVER, it might not be Lufia 3 proper. -Joshua -- AOL-IM: TerraEpon ICQ: 5404138 We are not your father's video game company. If someone's being rude they shall be told so. This is a company by gamers, for gamers, not some THQ or Akklame. We don't need to appeal to everyone, and ingrates need not apply. -Victor Ireland oO---------------------------------------------------------Oo SPONSOR Terrific offers and free delivery at OfficeMax.com Over 20,000 products and a low price guarantee http://www.officemax.com/FreeDelivery/catalog.html _____________________________________________________________ Deja.com: Share what you know. Learn what you don't. http://www.deja.com/ * To modify or remove your subscription, go to http://www.deja.com/edit_sub.xp?group=rec.games.video.nintendo * Read this thread at http://www.deja.com/thread/%3C730014824.926976934060.JavaMail.root%40ivpm2.dejanews.com%3E oO---------------------------------------------------------Oo [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Matt MA" Subject: [N64] [N64 Admin] Cross Posting From N64 Newsgroup Date: 17 May 1999 16:37:24 -0700 N64 List Administrators, Lately there has been a deluge of cross posting from people on the N64 newsgroup. The content of their posts are inappropriate for our list and I = am requesting that this type of activity be put to an end. Their posts are in reference to several different threads originating from = the newsgroup, and which never appeared previously on our e-mail list. This makes it very confusing to understand what they are talking about. Also, since there are no rules on newsgroups, many of their posts are off-topic childish rants, often including profanity. Thanks for all your hard work! Regards, matt ma [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: LittleKathy@webtv.net Subject: Re: [N64] Re: E3 News Thoughts.....(Nintendo) Date: 17 May 1999 18:38:32 -0500 (CDT) --WebTV-Mail-1950219577-10344 Content-Type: Text/Plain; Charset=US-ASCII Content-Transfer-Encoding: 7Bit This does not compute.Did the list expand or something?I even prefer our caniadian Klansman DF. over the weird posts lately. --WebTV-Mail-1950219577-10344 Content-Disposition: Inline Content-Type: Message/RFC822 Content-Transfer-Encoding: 7Bit Received: from mailsorter-102-1.iap.bryant.webtv.net (209.240.198.98) by postoffice-102.iap.bryant.webtv.net; Mon, 17 May 1999 09:00:19 -0700 (PDT) Return-Path: Received: from lists.xmission.com (lists.xmission.com [198.60.22.7]) by mailsorter-102-1.iap.bryant.webtv.net (8.8.8/ms.graham.14Aug97) with ESMTP id JAA00915; Mon, 17 May 1999 09:00:18 -0700 (PDT) Received: from domo by lists.xmission.com with local (Exim 2.05 #1) id 10jPo5-0005wX-00 for n64-goout@lists.xmission.com; Mon, 17 May 1999 09:59:57 -0600 Received: from [208.10.192.62] (helo=ivpm2.dejanews.com) by lists.xmission.com with smtp (Exim 2.05 #1) id 10jPo2-0005v3-00 for n64@lists.xmission.com; Mon, 17 May 1999 09:59:55 -0600 Path: nntp1.dejanews.com!nnrp2.dejanews.com!nntp2.dejanews.com!news.maxwell.syr.edu!dispose.news.demon.net!demon!news-feed.inet.tele.dk!bofh.vszbr.cz!newsfeed1.swip.net!swipnet!nntpserver.swip.net!not-for-mail Organization: None. Message-ID: <724383952.926953262802.JavaMail.root@ivpm2.dejanews.com> References: <3743f931.10582496@news.mindspring.com> X-Newsreader: Forte Agent 1.5/32.452 MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit NNTP-Posting-Host: 130.244.245.6 X-Complaints-To: news-abuse@swip.net X-Trace: nntpserver.swip.net 926692724 130.244.245.6 (Fri, 14 May 1999 16:38:44 MET DST) NNTP-Posting-Date: Fri, 14 May 1999 16:38:44 MET DST Lines: 7 Sender: owner-n64@lists.xmission.com Precedence: bulk Reply-To: n64@lists.xmission.com On 14 May 1999 01:18:51 GMT, ken@news.xnet.com (Ken Small) wrote: Yep, that makes sense. >I'm sure it's for the dual joysticks, not the rumble. Cheers/Hostile. oO---------------------------------------------------------Oo SPONSOR Terrific offers and free delivery at OfficeMax.com Over 20,000 products and a low price guarantee http://www.officemax.com/FreeDelivery/catalog.html _____________________________________________________________ Deja.com: Share what you know. Learn what you don't. http://www.deja.com/ * To modify or remove your subscription, go to http://www.deja.com/edit_sub.xp?group=rec.games.video.nintendo * Read this thread at http://www.deja.com/thread/%3C723079744.926953260380.JavaMail.root%40ivpm2.dejanews.com%3E oO---------------------------------------------------------Oo [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] --WebTV-Mail-1950219577-10344-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Matt MA" Subject: Re: [N64] [N64 Admin] Cross Posting From N64 Newsgroup Date: 17 May 1999 16:40:29 -0700 oops - that last e-mail was supposed to be private. Sorry. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Justin Bailey" Subject: Re: [N64] Re: E3 News Thoughts.....(Nintendo) Date: 17 May 1999 17:55:54 -0500 Try blocking all messages with "rec.games.video.nintendo" in the "To:" line. P.S. if you already tried that, or it didn't work, I'm not taking you for a moron ;) I simply don't know the options that a list admin has at his/her fingertips... I've gotten myself yelled at before for "stating the obvious" to an admin. :( JUSTIN BAILEY ------ ------ ----- Original Message ----- Sent: Monday, May 17, 1999 4:46 PM > All subscribers must be cleared by Greg. If someone gets booted, he doesn't > allow them back on. I tried to kick him off and it said he wasn't a member of > the list....so I don't know whats going on. Tons of cross-posting from another > list. I'd stop it if I knew how. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "mishtu" Subject: Re: [N64] Re: N64 big time flop Date: 17 May 1999 19:35:17 -0500 Do N64 systems outsell Dreamcast systems in Japan? It makes sense that more N64 games would be sold than Dreamcast games since more people own an N64 than a Dreamcast. -----Original Message----- >Ok, who says sales are bad? Did you know N64 continuously outsells Dreamcast >in Japan? > > >>>Mario party is aimed at 2 year olds...and then they wonder why sales are >>>crap.. >>>wake up Nintendo....before i go back to PSX..... >> >>Cheers/Hostile. >> >> >> oO---------------------------------------------------------Oo >> SPONSOR >> Terrific offers and free delivery at OfficeMax.com >> Over 20,000 products and a low price guarantee >> http://www.officemax.com/FreeDelivery/catalog.html >> >> _____________________________________________________________ >> Deja.com: Share what you know. Learn what you don't. >> http://www.deja.com/ >> * To modify or remove your subscription, go to >> http://www.deja.com/edit_sub.xp?group=alt.games.video.nintendo-64 >> * Read this thread at >> >http://www.deja.com/thread/%3C702772016.926951453763.JavaMail.root%40ivpm3. d >ejanews.com%3E >> oO---------------------------------------------------------Oo >> >> >>[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >>[ (without the quotes) to majordomo@xmission.com ] >> > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Joe Ottoson" Subject: [N64] Re: Damnit Nintendo! we dont want Mickey Mouse games!! Date: 14 May 1999 14:18:41 -0600 Bombastic wrote: > > >From: "Joe Ottoson" > > >What's you expect? Another Kanjo Kazooie/DCK/Mario etc title in its place? > > > > Maybe they should make a special > "Cheeto: Grammar is Fun" game for you. > What does a cheese flavored corn puff have to do with anything you Enyort wannabe? ;) oO---------------------------------------------------------Oo SPONSOR Terrific offers and free delivery at OfficeMax.com Over 20,000 products and a low price guarantee http://www.officemax.com/FreeDelivery/catalog.html _____________________________________________________________ Deja.com: Share what you know. Learn what you don't. http://www.deja.com/ * To modify or remove your subscription, go to http://www.deja.com/edit_sub.xp?group=rec.games.video.nintendo * Read this thread at http://www.deja.com/thread/%3C728402152.926987303683.JavaMail.root%40ivpm3.dejanews.com%3E oO---------------------------------------------------------Oo [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Joe Ottoson" Subject: [N64] Re: IBM and Nitendo Date: 14 May 1999 14:37:35 -0600 SQ 240 wrote: > > I really do not see it running at 400 mhz. IBM uses a Cyrix processor and a > Cyrix 400 is runs about as fast as an Intel 233. Grant it the chips will be > used just for gaming purposes, but I still do not think it is capable of 400 > mhz. > Dunno what you're talking about, but IBM is also the people behind the Power PC CPU, and that's what they're basing the new Nintendo CPU on. There's nothing about a cyrix at all involved in the deal. oO---------------------------------------------------------Oo SPONSOR Terrific offers and free delivery at OfficeMax.com Over 20,000 products and a low price guarantee http://www.officemax.com/FreeDelivery/catalog.html _____________________________________________________________ Deja.com: Share what you know. Learn what you don't. http://www.deja.com/ * To modify or remove your subscription, go to http://www.deja.com/edit_sub.xp?group=rec.games.video.nintendo * Read this thread at http://www.deja.com/thread/%3C735980808.926989380544.JavaMail.root%40ivpm3.dejanews.com%3E oO---------------------------------------------------------Oo [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Joe Ottoson" Subject: [N64] Re: Is Project Dolphin = the return of M2? Date: 14 May 1999 14:26:17 -0600 richardhutnik@hotmail.com wrote: > > Since Nintendo is teaming up with Masushita to produce Nintendo's new > system, any word if maybe some of the M2 design ended up in Nintendo's > new system? In other words, is the return of M2 likely to be happening? > No. Not unless Nintendo really interested in hardware that couldn't decently compete with any of the upcoming consoles in terms of hardware... > Also, interesting note how all the major players have fallen into 3 > camps. Perhaps this round of consoles will result in 3 viable systems > on the market. This will be a first. > Depends. If the Dolphin and the PSx2 actually hit the US on the current corporate timetables, they'll launch virtually at the same time. That couldn't be good for either system's chances in the long run... http://www.rgponline.com Gaming news, reviews, previews etc. oO---------------------------------------------------------Oo SPONSOR Terrific offers and free delivery at OfficeMax.com Over 20,000 products and a low price guarantee http://www.officemax.com/FreeDelivery/catalog.html _____________________________________________________________ Deja.com: Share what you know. Learn what you don't. http://www.deja.com/ * To modify or remove your subscription, go to http://www.deja.com/edit_sub.xp?group=rec.games.video.nintendo * Read this thread at http://www.deja.com/thread/%3C714291456.926990905258.JavaMail.root%40ivpm2.dejanews.com%3E oO---------------------------------------------------------Oo [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Stryder Subject: Re: [N64] Re: N64 big time flop Date: 17 May 1999 22:40:34 -0500 (CDT) On Mon, 17 May 1999, Joey wrote: > Ok, who says sales are bad? Did you know N64 continuously outsells Dreamcast > in Japan? Not every week, their sales are actually quite close...but then again considering that the N64 has been out much longer does not say much for the Dreamcast. But they are both getting slaughtered by the PSX, Pocketstation, GBC, and even the Wonderswan. Stryder > > > >>Mario party is aimed at 2 year olds...and then they wonder why sales are > >>crap.. > >>wake up Nintendo....before i go back to PSX..... > > > >Cheers/Hostile. > > > > > > oO---------------------------------------------------------Oo > > SPONSOR > > Terrific offers and free delivery at OfficeMax.com > > Over 20,000 products and a low price guarantee > > http://www.officemax.com/FreeDelivery/catalog.html > > > > _____________________________________________________________ > > Deja.com: Share what you know. Learn what you don't. > > http://www.deja.com/ > > * To modify or remove your subscription, go to > > http://www.deja.com/edit_sub.xp?group=alt.games.video.nintendo-64 > > * Read this thread at > > > http://www.deja.com/thread/%3C702772016.926951453763.JavaMail.root%40ivpm3.d > ejanews.com%3E > > oO---------------------------------------------------------Oo > > > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] > >[ (without the quotes) to majordomo@xmission.com ] > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] Re: N64 big time flop Date: 17 May 1999 22:04:44 -0600 Its the carts I tell ya the carts. Stryder wrote: > > On Mon, 17 May 1999, Joey wrote: > > > Ok, who says sales are bad? Did you know N64 continuously outsells Dreamcast > > in Japan? > > Not every week, their sales are actually quite close...but then again > considering that the N64 has been out much longer does not say much for > the Dreamcast. But they are both getting slaughtered by the PSX, > Pocketstation, GBC, and even the Wonderswan. > > Stryder > > > > > > > >>Mario party is aimed at 2 year olds...and then they wonder why sales are > > >>crap.. > > >>wake up Nintendo....before i go back to PSX..... > > > > > >Cheers/Hostile. > > > > > > > > > oO---------------------------------------------------------Oo > > > SPONSOR > > > Terrific offers and free delivery at OfficeMax.com > > > Over 20,000 products and a low price guarantee > > > http://www.officemax.com/FreeDelivery/catalog.html > > > > > > _____________________________________________________________ > > > Deja.com: Share what you know. Learn what you don't. > > > http://www.deja.com/ > > > * To modify or remove your subscription, go to > > > http://www.deja.com/edit_sub.xp?group=alt.games.video.nintendo-64 > > > * Read this thread at > > > > > http://www.deja.com/thread/%3C702772016.926951453763.JavaMail.root%40ivpm3.d > > ejanews.com%3E > > > oO---------------------------------------------------------Oo > > > > > > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > >[ (without the quotes) to majordomo@xmission.com ] > > > > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] [N64 Admin] Cross Posting From N64 Newsgroup Date: 18 May 1999 00:53:00 EDT In a message dated 5/17/99 7:36:26 PM Eastern Daylight Time, MA@legacyptr.com writes: > N64 List Administrators, > > Lately there has been a deluge of cross posting from people on the N64 > newsgroup. The content of their posts are inappropriate for our list and I > am > requesting that this type of activity be put to an end. > > Their posts are in reference to several different threads originating from > the > newsgroup, and which never appeared previously on our e-mail list. This > makes it very confusing to understand what they are talking about. Also, > since there are no rules on newsgroups, many of their posts are off-topic > childish rants, often including profanity. > > Thanks for all your hard work! > Regards, > > matt ma > If it ever comes to a vote I share Mr Ma's view on this load of stuff. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] SNES SFA2 Date: 18 May 1999 00:51:39 EDT In a message dated 5/17/99 6:34:52 PM Eastern Daylight Time, kaufmajs@email.uc.edu writes: > And look at how much animation and graphics detail was lost...BTW, SFA2 > was a 40 meg cart. > > -Joshua > -- Gee, then why does it say 32 Megs on the back lof the box? I think you're confusing SNES SFA2 with SSF2 for the Genesis. That was a 40 Megabit cart. The Master has spoken. ;) Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Re: N64 big time flop Date: 18 May 1999 01:01:25 EDT In a message dated 5/17/99 11:41:08 PM Eastern Daylight Time, atcope@comp.uark.edu writes: > But they are both getting slaughtered by the PSX, > Pocketstation, GBC, and even the Wonderswan. > > Stryder Pocketstation? If you can ever find one. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Not the first time buddy Date: 18 May 1999 01:00:01 EDT > richardhutnik@hotmail.com wrote: > > Also, interesting note how all the major players have fallen into 3 > > camps. Perhaps this round of consoles will result in 3 viable systems > > on the market. This will be a first. > > 2600 vs. Colecovision vs. Intellivision NES vs. Master System vs. 7800 SNES vs. Genesis vs. Turbo Grafx-16 Saturn vs. PlayStation vs. Nintendo 64 Game Boy vs. Game Gear vs. Lynx Nintendo 64 vs. PlayStation vs. Dreamcast Get it? Got it? Good. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Subject: [N64] Re: Continuation of Anti-Squaresoft Debate (Its not quite over yet) Date: 14 May 1999 23:52:55 GMT In article <7hdknu$hd3$1@nnrp1.deja.com>, 8-Bit Star wrote: > > > Except FFT was a downgrade from the SNES Tactics Ogre. At least > > in difficulty and strategy, graphically it was much superior. > > > > Note that the PSX release of Tactics Ogre got a bit of heat for > > not having updated the graphics, with people refusing to play it > > or quitting playing it solely because of its dated graphics. > > Including people who claimed they'd rather have a good game that > > looked poor rather than a poor game that looked good. > > > See? This guy just proved it. Next-Gen consoles are Graphics systems, > and 90% of the people who play them are Graphics freaks. If FF7 was 2D > no one would buy it. Back in the old days, while better games were > still unknown, people knew a good game when they saw one. Now it all > depends on Polygons. He proved nothing. Tactics Ogre was slow, tedious, cumbersome, and lacked many of the nuances and character building of FFT. I quit playing it because it wasn't fun, I didn't mind the graphics at all. > He also brought up the interesting fact that most people claim to value > gameplay over graphics... You can rest assured that I mysel;f am true to > my word that I hate Next-Gen consoles. Your loss. We wouldn't have gotten Xenogears on the SNES though, nor Silent Hill... -ZFP --== Sent via Deja.com http://www.deja.com/ ==-- ---Share what you know. Learn what you don't.--- oO---------------------------------------------------------Oo SPONSOR Terrific offers and free delivery at OfficeMax.com Over 20,000 products and a low price guarantee http://www.officemax.com/FreeDelivery/catalog.html _____________________________________________________________ Deja.com: Share what you know. Learn what you don't. http://www.deja.com/ * To modify or remove your subscription, go to http://www.deja.com/edit_sub.xp?group=rec.games.video.nintendo * Read this thread at http://www.deja.com/thread/%3C709521344.927026628963.JavaMail.root%40ivpm3.dejanews.com%3E oO---------------------------------------------------------Oo [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Jim" Subject: [N64] Re: I am awaiting the lammo arguments by Sony fanatics against the N2000 (whatever) Date: 14 May 1999 01:21:15 +0100 terrell gibbs wrote in message ... >In article <7hfm5c$7gb$1@news1.cableinet.co.uk>, "Jim" wrote: > >:Sony's Emotion Engine is specifically designed as a floating point (FP) 3D >:powerhouse. The PowerPC, on which Gecko is based, isn't. I'm sure that in >:some benchmarks Gecko will be more powerful, but regarding fp performance, >:essential for 3D geometry transformations, I believe EE will come out on >:top. And you can have the most powerful graphics rendering chip in the >:world, but without a CPU that can feed it the appropriate 3D geometry you >:won't see the advantage. >: >:In short Nintendo have yet to convince me, and their reticence to release >:any benchmarks for either chip seems suspicious. > >Frankly, specs are pretty much meaningless, because each company selects >the benchmarks that make their system sound best. For example, who knows >how often floating point performance is the rate-limiting step in overall >graphics performance? The Power PC chip is just one component, and >provides zero information as to how powerful the system will be as a >whole. The CPU is very important in this respect, it is the "engine" in the console "auto". The CPU is a limiting factor. > >But one thing we do know. Nintendo has *never* entered the market with a >system that was not more powerful than competing systems. There corporate >strategy has always been to wait until everybody else has shown their >hands, then weigh in with something a bit more powerful. They'll have more >time to work on the N2000. They'd have to be stupid to come in later than >Sony with a system that was no more powerful than the PS2--and Nintendo is >not stupid. Sega, Sony and Nintendo have now all made their next generation beds, and will have to lie on them. Sony made an anouncement two months ago, If Nintendo want to realease a console within the next two years, it will have to be based on a design in current development, they cannot now change tack based on Sony's anouncement. So your argument is flawed, unless you believe thjat just because something happened this way in the past ensures it will happen again (just in case you are wondering such an argument is crap). Jim oO---------------------------------------------------------Oo SPONSOR Terrific offers and free delivery at OfficeMax.com Over 20,000 products and a low price guarantee http://www.officemax.com/FreeDelivery/catalog.html _____________________________________________________________ Deja.com: Share what you know. Learn what you don't. http://www.deja.com/ * To modify or remove your subscription, go to http://www.deja.com/edit_sub.xp?group=rec.games.video.nintendo * Read this thread at http://www.deja.com/thread/%3C709489648.927032936661.JavaMail.root%40ivpm3.dejanews.com%3E oO---------------------------------------------------------Oo [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Jim" Subject: [N64] Re: I am awaiting the lammo arguments by Sony fanatics against the N2000 (whatever) Date: 14 May 1999 01:12:24 +0100 Mitchell Morris wrote in message ... snip> >And since no one would *EVER* make any claims in a promotional spec sheet >that wouldn't show up in the real world, we can all rest assured that the >Sony Emotion Engine chip will be the bee's knees from now until the heat >death of the universe? At least Sony have made some claims, and backed them up with a set of very impressive tech and game demos. Nintendo have released details on clock speed, and people have decided it must be more powerful than NGPS, ironic or what! >A well-known VCR maker has trumped a similarly >well-known computer design/manufacturing/sales firm on processor design and >the shoe will never be on the other foot? All those people studying >electrical engineering in the academic and professional institutions might >similarly go home since Sony is fabbing the ultimate computer chip? Wow! >Thanks for the heads-up! > The point is IBM have not designed a chip from the ground up for 3D geometry, the chip is instead an enhancement of their next general purpose CPU, the PowerPC. This a reasonable argument (without any supporting specs) for doubting that Gecko will surpass the EE as a 3D CPU. Do you think the argument is unreasonable? > > >When a person is ostracized by their peers in the real world, the target can >see all the surrounding people turning their backs. I've always thought it a >pity that there isn't a similar feedback mechanism available on Usenet. Until >someone invents one, this is the best I can do: >... >*PLONK* > > >-- >Mitchell Morris > >I was married by a judge. I should have asked for a jury. > -- George Burns Come on! Nintendo is engaging in spoiling tactics pure and simple. Anyone with a modicum of intelligence realises that tech specs are highly subjective. Polygon performance is almost impossible to compare because there is no benchmark for poly performance, even if there was one, it might be skewed towards a particular type of genre and not be representative of a machines power. But in case you have forgotten, this thread is that Nintendo have released specs for Operation Dolphin that prove it will be more poerfull than NGPS. Do you think this is true? Do you believe a chip based on a commercial CPU will be inherently more powerful as a geometry engine than a chip specifically designed as a geometry engine. I admit it might be, no one knows, but clock speed is meaningless in this respect. Finally the post I responded to was praising Nintendo's aproach to it's press releases for Project Dolphin, claiming: "To me, their "reticence" is a nice change from releasing too-early bullshit specs that are meaningless and never true in the real-world anyway." Nintendo have been leaking deliberately vague specs for their new machine since the NGPS announcement, and yet have consistently claimed performance at least equal to, if not exceeding NGPS. In contrast, when Sony released details of NGPS, they published the most complete technical specs ever released for a console and the largest number of technical and game demo's ever for a new console. Sony have not mentioned Sega or Nintendo by name unless directly asked by the press, and before the NGPS announcement, Sony would not even acknowledge the existence of a next generation system. The truth is, it is impossible to determine the true power of a computer system for its intended purpose until that system has been truly tested with commercial product over a number of years, but Sony have at least released enough information to enable us to make some reasonable guesses, Nintendo have released nothing more than propaganda, do you disagree? Jim oO---------------------------------------------------------Oo SPONSOR Terrific offers and free delivery at OfficeMax.com Over 20,000 products and a low price guarantee http://www.officemax.com/FreeDelivery/catalog.html _____________________________________________________________ Deja.com: Share what you know. Learn what you don't. http://www.deja.com/ * To modify or remove your subscription, go to http://www.deja.com/edit_sub.xp?group=rec.games.video.nintendo * Read this thread at http://www.deja.com/thread/%3C709302336.927032935343.JavaMail.root%40ivpm3.dejanews.com%3E oO---------------------------------------------------------Oo [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Subject: [N64] Re: Continuation of Anti-Squaresoft Debate (Its not quite over yet) Date: 14 May 1999 23:47:18 GMT In article <7hfgib$u9f$1@nnrp1.deja.com>, 8-Bit Star wrote: > > Anime is cartoons, and it can be aimed at kids as well. Anime is NOT cartoons, cartoons are cartoons. > Please, the only reason he attacked the LAke Men was in self-defense > because he mistakenly thought they were trying to steal his treasure. > Bilbo made him mad. If he just attacked everyone out of meanness then > you'd have a point, but Bilbo pissed him off, therefore agrovating him > ,so you don't. Okay, but Lord of the Rings isn't really a children's show anyway. > > You may have got me on the "not-quite-black-and-white", but I don't > > think this approaches averting the apocolypse. > > From a Dinosaur's point of view, it would. There's no "averting" going on. > First, presentation is > > important. If they're "just trying to find their kid", but are still > > presented as unreasonable, tyrannical, evil things, then it's still > > black and white. > > And they're not. Last I remember, the Sharptooths left after finding > him. Well okay. > > Second, if they had a movie where all the dinosaurs > > died out and the ice ages came, maybe THAT would approach CT. > > 1. Running out of food and having to Migrate doesn't count? Not really, no. > 2. So, Fantasia is close to CT in terms of plot? Not unless we're thinking of different Fantasia's. > How in the high hell was this 'Discussing the meaning of life'? Can you think of a better phrase to describe it? Maybe "the purpose of life" or something. > > The ruining of the world and the death of countless > > people is a fairly mature thing, as is love, when handled as they > > did. > > Wow, you brilliantly failed to elaborate. I shouldn't have to, these things are clearly mature. > > Mass murder isn't mature? What did YOU watch when you were a kid? > > News, maybe? Murder is an everyday part of being human. Its > inherent, so you can't restrict it to ages. Murder is not something 99% of children are emotionally equipped to fully comprehend. > People can fall in love at any age, as well. Not really. Not serious, romantic love. > > No, Aerith is pretty much a Christ figure, not Sephiroth. > > Oh... how? Knowingly accepting her death to save mankind. > > Hmmm... > > Hell, in one episode he even refers to her as 'My Girl' which I > believe is the same as admitting love. Not really. That's not a sign of any serious emotional attachment, quite the opposite in fact. It sounds more like a juvinile, possessive boyfriend than anything else. > > > How was the above 'Not a real example'? > > > > Because it was a children's cartoon, for one thing. > > Actually, due to the fact it had an actual plot (And a continuing one at > that) and it matches most of your above examples of a Mature show, I'd > say its aimed more at Teenagers. Hell, I had my 8-year-old cousins > watch it once, and I had to explain alot of stuff to them. That > Scratch & Grounder thing was the Children's show. It wasn't bad, but it was still a Saturday morning cartoon in the US. The only shows of that sort I've seen that approach serious dramatic and emotional content are WB's Batman cartoons and the occasional translated anime. > > They weren't lovers, but that doesn't mean there wasn't love. She > > didn't remind him of his sister (he didn't even have a sister) she > > reminded him of his fiancee who he had failed. > > I coyulda swore it said somewhere that Rachel was his sister. I don't > remember it ever even implying anything else. She was not his sister. > > > 'Cloud! Save me! My Hero please Save me!' Oh yea, so she's NOT a > > > whiney brat eh? > > > > And when did she say this? > > Lifestream, dude, Lifestream. You mean where she saved him? Or was this in the past when she was a child? > > Heck, she saved HIM on more than one > > occasion. > > When? The Lifestream, at least. Maybe when he showed up in Midgar. > > You complain about over-emotionalizing something, then want him > > breaking out in tears at her funeral? Contradictory. > > Its not Over-Emotionalizing to cry at a funeral. There was nothing > contradictory about that. Some characters do, some don't. Cloud didn't. He even said (poorly translated though it was) that he was more stunned and numb than sad. > > How so? > > If your not sure what emotions you're feeling, then you must be a > pretty damned stupid moron. Or any fairly ordinary person. Sometimes you think things and feel things, but it's not until you really stop and think about it that you see what feelings are at the root of it all. That's a lot more interesting and realistic than love at first sight. > > I don't recall this at all, and I've got to say, you're recollection > > of this game has been shown to be sort of spotty. > > 1. Go back through. No thanks. > 2. (A) My Recollection usually is No, not with FF7. As I recall you've gotten any number of things wrong: the number of summons, the significance of Shin-Ra and various other characters and setions of the game, etc. > (B) you didn't expect me to waste > valuable space in my head keeping track of all the info on something I > HATED, did you? Only if you plan to cite examples to support your points. > > > Fei, you mean? Oh please, he whined about gears and fighting and > > > everything throughout the first disk! > > > > Perfectly reasonable, since they brought him nothing but pain. > > You'd think a tough man like him would get over it. I'm not even > very strong, and I wouldn't take more than a week to get over it. To get over killing your family and friends? That's not being strong, that's being cold or being in denial. > > Square does not always have cliched plots or characters, and > > Disney's are based on fairy tales. > > Yes they do, I haven't seen Xenogears' plot anywhere else, or Chrono Trigger's, or FF6, or FF7. FF2 was very reminiscent of Star Wars, though... > and Disney movies being based on Fairy Tales proves > nothing. Had you read the actual stories you'd realise Disney's are > almost never anything like the reality (And also I would not consider > Pocahontas a fairy tale) It's hard to call something a cliche when it's a retelling of a classical tale. > > As I said elsewhere, I don't think we're > > going to see anything like Xenogears, PE, or FF7 coming from Disney. > > Xenogears no (Disney is too dumb) PE I dunno, FF7 yes. Not likely. Far too much dark, serious matter for them. > > Maybe not 2 or 3. How on earth can you consider FF7 or Xenogears > > sappy, but not Lunar? > > Because the only 'Love' Lunar had was Alex rescuing Luna from the bad > guy and her going 'Oh, thank you, my hero!' So to avoid being sappy, something has to be underdeveloped? > > So why can't RPG makers "make a story to share with us"? > > I never said they couldn't. I thought we were talking about > characters. Characters are part of a story. > > FF7 and Civ ARE quite good. Especially Civ, which you can't blame > > marketing or graphics for it's popularity. > > FF7 No, Your opinion. You've failed to provide enough support for it to be anything more than that. > Civ? Please, alot of its features, the gameplay system, and the > rules just don't work. I already discussed that Movement rule, and I > also hate the 20-years every turn Time Advancement, which makes the > game end before you even have a chance to get Musketeers..... Have you even played it through? Time passes at 5 years per turn, then 1 year per turn in the modern age. -ZFP --== Sent via Deja.com http://www.deja.com/ ==-- ---Share what you know. Learn what you don't.--- oO---------------------------------------------------------Oo SPONSOR Terrific offers and free delivery at OfficeMax.com Over 20,000 products and a low price guarantee http://www.officemax.com/FreeDelivery/catalog.html _____________________________________________________________ Deja.com: Share what you know. Learn what you don't. http://www.deja.com/ * To modify or remove your subscription, go to http://www.deja.com/edit_sub.xp?group=rec.games.video.nintendo * Read this thread at http://www.deja.com/thread/%3C717292216.927033832503.JavaMail.root%40ivpm3.dejanews.com%3E oO---------------------------------------------------------Oo [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dan & Temple Carson" Subject: Re: [N64] [N64 Admin] Cross Posting From N64 Newsgroup Date: 18 May 1999 10:05:49 -0500 I have to agree with Matt. Please do something about the cross posting. I don't have a lot of time to read the list and the extra garbage doesn't help. Dan Carson -----Original Message----- ; wesday@saa.net N64 List Administrators, Lately there has been a deluge of cross posting from people on the N64 newsgroup. The content of their posts are inappropriate for our list and I am requesting that this type of activity be put to an end. Their posts are in reference to several different threads originating from the newsgroup, and which never appeared previously on our e-mail list. This makes it very confusing to understand what they are talking about. Also, since there are no rules on newsgroups, many of their posts are off-topic childish rants, often including profanity. Thanks for all your hard work! Regards, matt ma [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Ed Giangrande" Subject: [N64] Re: Nintendo VS sony. Date: 15 May 1999 02:58:49 GMT Why is it that anytime someone makes a point that is pro a system, in this case justifing Nintendo's actions in releasing specs, people automatically assume that the person defending is a Nintendo-only supporter? seriously where do you get off saying stuff like this: In "Andre Mitchell" writes: " Admit it, you were hoping about a year ago that N64 >would be hitting its stride right about now. Well I got news for you, >Nintendo fucked us (so far) if they discontinue this system too early then a >lot of people will be pissed." Come on, he/she made a valid arguement as to why Nintendo would have to release specs, and face it, they are in a hole. Because he/she defended the system.. geeze... anyway.. Sony can afford to announce their next system >as they are a generation behind Nintendo. What's Nintendo's excuse? >"Sorry, but our generation higher machine is beneath our competition so we >will bring out yet another next next generation system"? Please. As near as I can tell, Nintendo waited an extra year with N64 to assure it woudl be by itself at launch and at a reasonable price. And initially, IT WORKED! Heck, N64s FLEW off the shelves faster than ELMO.. the problem with N64 has been with the games, not the technology. Nintendo wasted the extra year through 2 subsequent years of missing games of the caliber that Mario 64 seemed to set when the system hit the market.. moreMore games were like Wayne Gretsky hockey than Waverace. Nintendo won't release a new system for a while, that is likely true. I figure Nintendo already has to stick it out at least for another year or so before anything major can happen. But honestly, the only company that really NEEDED to make a move right now was Sega. The fact that Sony, with a perfectly stable and solid system, chose to release specs is no different... Heck, PSX COULD live another 3 years on the market... and I'd even bet the PSX could compete with DC for a while until DC got a few more games than just Sega-made ones. Nintendo on the other hand CAN'T let their N64 stay on the shelves. Heck, n64's biggest selling point may be that it has the best graphics.. well once DC comes out, it will take that spot for a while, and throw a Sonic game to stomp on Mario to boot, in addition to a solid fighter the likes of which the N64 is yet to have seen, and a GREAT realistic racer in Rally 2, again, something that the N64 lacks.. Nintendo is up against a wall.. they can't sit back on the N64 and expect it to tread water for the next year without doing something to maybe get people to wait. Heck, they did it with N64.. they got people to wait for Nintendo.. they simply have to hope they can make these specs do their talking and get people to hold off again... >> >Nintendo shouldn't need a new system, it has the DD64, and all of its >quality games coming out right? I just think it is way too early to talking >about a new system when they essentially just started supported this thing. Again, Nintendo isin a very weak position. PSX has market share and the fact that the PSX 2 will be backwards compatible. Most PSX owners are happy and will likely stay along for the ride. DreamCast is going to be all you see for the next few months if Sega has their way. Sega just better hope their DC ad campaign doesn't bomb (and Star Wars gets a lot of repeat visitors, everytime hopefully showing them giant screen versions of DC games)... Dreamcast is a big threat to N64 at the moment for the simple fact that it has the type of games N64 lacks, a decent price, and dethrones Nintendo's graphical edge in 3D. N64 then has to rely on its games to survive, which have been few and far between for most folkes. Not to mention that a least if you buy a Dreamcast, you have a good year+ of having the best system on the market.. What incentive would there be to buy a N64? Nintendo HAS to act now and hopefully scare off a few would be PSX 2 owners by touting their own next system, even as unrealistic as it may be to know about at this time... Heck, there were reports that some felt Sony's efforts to release specs were in bad haste as well, just a mud slinging effort to try to take steam away from a Sega ship that very well could be very successful. oO---------------------------------------------------------Oo SPONSOR Terrific offers and free delivery at OfficeMax.com Over 20,000 products and a low price guarantee http://www.officemax.com/FreeDelivery/catalog.html _____________________________________________________________ Deja.com: Share what you know. Learn what you don't. http://www.deja.com/ * To modify or remove your subscription, go to http://www.deja.com/edit_sub.xp?group=rec.games.video.nintendo * Read this thread at http://www.deja.com/thread/%3C1087826896.927060298325.JavaMail.root%40hqtest19.dejanews.com%3E oO---------------------------------------------------------Oo [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Joey" Subject: Re: [N64] Not the first time buddy Date: 18 May 1999 16:03:07 -0500 I wouldn't call the Master System a viable system, I wouldn't call the Turbo Grafx-16 a viable system, It would be hard for me to call Saturn a viable system, I wouldn't call Lynx a viable system. >> > Also, interesting note how all the major players have fallen into 3 >> > camps. Perhaps this round of consoles will result in 3 viable systems >> > on the market. This will be a first. >> > > >2600 vs. Colecovision vs. Intellivision > >NES vs. Master System vs. 7800 > >SNES vs. Genesis vs. Turbo Grafx-16 > >Saturn vs. PlayStation vs. Nintendo 64 > >Game Boy vs. Game Gear vs. Lynx > >Nintendo 64 vs. PlayStation vs. Dreamcast > >Get it? Got it? Good. > > >Trey >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: catons@juno.com Subject: Re: [N64] Not the first time buddy Date: 18 May 1999 18:21:53 -0700 On Tue, 18 May 1999 16:03:07 -0500 "Joey" writes: >I wouldn't call the Master System a viable system, I wouldn't call the >Turbo >Grafx-16 a viable system, It would be hard for me to call Saturn a >viable >system, I wouldn't call Lynx a viable system. If you'd spend some time reading Trey's post a little more carefully you'd notice that he said "This will be a first"... That means, if you still don't get it, that not all of them were viable systems. I just don't get how people overlook such plain script. -Peter > > >>> > Also, interesting note how all the major players have fallen >into 3 >>> > camps. Perhaps this round of consoles will result in 3 viable >systems >>> > on the market. This will be a first. >>> > >> >>2600 vs. Colecovision vs. Intellivision >> >>NES vs. Master System vs. 7800 >> >>SNES vs. Genesis vs. Turbo Grafx-16 >> >>Saturn vs. PlayStation vs. Nintendo 64 >> >>Game Boy vs. Game Gear vs. Lynx >> >>Nintendo 64 vs. PlayStation vs. Dreamcast >> >>Get it? Got it? Good. >> >> >>Trey > > >>[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >>[ (without the quotes) to majordomo@xmission.com ] >> > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > ___________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com/getjuno.html or call Juno at (800) 654-JUNO [654-5866] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Joey" Subject: Re: [N64] Not the first time buddy Date: 18 May 1999 17:37:03 -0500 Well actually if you would read the entire thread, you would see that, actually richardhutnik@hotmail.com wrote the part about it being a first, and Trey wrote the part about it not being a first because all those groups of three systems were examples. So don't tell me about overlooking plain script you hypocrit. >>I wouldn't call the Master System a viable system, I wouldn't call the >>Turbo >>Grafx-16 a viable system, It would be hard for me to call Saturn a >>viable >>system, I wouldn't call Lynx a viable system. > >If you'd spend some time reading Trey's post a little more carefully >you'd notice that he said "This will be a first"... That means, if you >still don't get it, that not all of them were viable systems. I just >don't get how people overlook such plain script. > > -Peter >> >> >>>> > Also, interesting note how all the major players have fallen >>into 3 >>>> > camps. Perhaps this round of consoles will result in 3 viable >>systems >>>> > on the market. This will be a first. >>>> > >>> >>>2600 vs. Colecovision vs. Intellivision >>> >>>NES vs. Master System vs. 7800 >>> >>>SNES vs. Genesis vs. Turbo Grafx-16 >>> >>>Saturn vs. PlayStation vs. Nintendo 64 >>> >>>Game Boy vs. Game Gear vs. Lynx >>> >>>Nintendo 64 vs. PlayStation vs. Dreamcast >>> >>>Get it? Got it? Good. >>> >>> >>>Trey >> >> >>>[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >>>[ (without the quotes) to majordomo@xmission.com ] >>> >> >> >>[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >>[ (without the quotes) to majordomo@xmission.com ] >> > >___________________________________________________________________ >You don't need to buy Internet access to use free Internet e-mail. >Get completely free e-mail from Juno at http://www.juno.com/getjuno.html >or call Juno at (800) 654-JUNO [654-5866] > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Charles Miller, Jr." Subject: [N64] Re: Hey everyone (newcomer) Date: 14 May 1999 21:40:05 -0500 Husky wrote in message news:#NEvljnn#GA.292@cpmsnbbsa05... > Hey everyone =) Allow me to introduce myself. My name is Derek S. (AKA > Husky), and I like playin' video games also. I'm from Minnesota, USA, and > I'm 15/M (taken). Hope this list is cool! I hope that it does turn out to be fun for ya! oO---------------------------------------------------------Oo SPONSOR Terrific offers and free delivery at OfficeMax.com Over 20,000 products and a low price guarantee http://www.officemax.com/FreeDelivery/catalog.html _____________________________________________________________ Deja.com: Share what you know. Learn what you don't. http://www.deja.com/ * To modify or remove your subscription, go to http://www.deja.com/edit_sub.xp?group=rec.games.video.nintendo * Read this thread at http://www.deja.com/thread/%3C1084133568.927070911371.JavaMail.root%40hqtest7.dejanews.com%3E oO---------------------------------------------------------Oo [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Charles Miller, Jr." Subject: [N64] Re: Continuation of Anti-Squaresoft Debate (Its not quite over yet) Date: 14 May 1999 21:40:59 -0500 wrote in message news:7hicm6$vq8$1@nnrp1.deja.com... > In article <7hfgib$u9f$1@nnrp1.deja.com>, > 8-Bit Star wrote: > > Anime is cartoons, and it can be aimed at kids as well. > Anime is NOT cartoons, cartoons are cartoons. Anime is a subclass of cartoons, my friend. oO---------------------------------------------------------Oo SPONSOR Terrific offers and free delivery at OfficeMax.com Over 20,000 products and a low price guarantee http://www.officemax.com/FreeDelivery/catalog.html _____________________________________________________________ Deja.com: Share what you know. Learn what you don't. http://www.deja.com/ * To modify or remove your subscription, go to http://www.deja.com/edit_sub.xp?group=rec.games.video.nintendo * Read this thread at http://www.deja.com/thread/%3C709521456.927065898868.JavaMail.root%40ivpm3.dejanews.com%3E oO---------------------------------------------------------Oo [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Charles Miller, Jr." Subject: [N64] Re: Zelda 64 On Playstation? Date: 14 May 1999 21:42:32 -0500 Brian Scanlon wrote in message news:7hilce$3n4i$1@newssvr03-int.news.prodigy.com... > ::Idiot alert:: > Capcom has said that carts aren't viable for their more recent 2d fighting > games, that's why there are none from Capcom on the system. Incidentally, > SF2, et al on the SNES were on 4 MB carts, not 32 meg ones. Their newer > games are about 80+ megs, which would not even fit into the 64 MB cart that > RE 2 will be on. Looks like you don't have a clue... Plus, isn't SF3 a CPS-3 game, and CPS-3 has a CD drive in it, IIRC. > Dr Death wrote in message > news:373C6233.AA1B2712@hotmail.com... > > > > You don't have a clue what you're talking about. Capcom was able to fit > SNES > > SSF2 and SFA2 on a 32 meg cart they should have no problem fitting it it > on a 64 > > or 128 meg N64 cart. > > > > > > oO---------------------------------------------------------Oo SPONSOR Terrific offers and free delivery at OfficeMax.com Over 20,000 products and a low price guarantee http://www.officemax.com/FreeDelivery/catalog.html _____________________________________________________________ Deja.com: Share what you know. Learn what you don't. http://www.deja.com/ * To modify or remove your subscription, go to http://www.deja.com/edit_sub.xp?group=rec.games.video.nintendo * Read this thread at http://www.deja.com/thread/%3C702999408.927066066290.JavaMail.root%40ivpm2.dejanews.com%3E oO---------------------------------------------------------Oo [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Charles Miller, Jr." Subject: [N64] Re: IBM and Nitendo Date: 14 May 1999 21:44:03 -0500 SQ 240 wrote in message news:19990514144528.05231.00000628@ng-fs1.aol.com... > I really do not see it running at 400 mhz. IBM uses a Cyrix processor and a > Cyrix 400 is runs about as fast as an Intel 233. Grant it the chips will be > used just for gaming purposes, but I still do not think it is capable of 400 > mhz. Dude, the Power PC chip is a Mac chip, not an Wintel chip. oO---------------------------------------------------------Oo SPONSOR Terrific offers and free delivery at OfficeMax.com Over 20,000 products and a low price guarantee http://www.officemax.com/FreeDelivery/catalog.html _____________________________________________________________ Deja.com: Share what you know. Learn what you don't. http://www.deja.com/ * To modify or remove your subscription, go to http://www.deja.com/edit_sub.xp?group=rec.games.video.nintendo * Read this thread at http://www.deja.com/thread/%3C709502776.927065895203.JavaMail.root%40ivpm3.dejanews.com%3E oO---------------------------------------------------------Oo [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Golem" Subject: [N64] Re: I know I'm going to regret this... Date: 15 May 1999 00:35:08 -0400 "Mark C." wrote: > Granted, But then, Microsoft doesn't hold a monopoly in OS's either > except for when you want to get something done. So which Japanese gaming company are you implying that holds a monopoly? I await your answer. > Whatever games that come out on the console that aren't Japanese in > nature are very few and far in - between. Yeah, games from EA, 989, Acclaim, Midway, etc, etc... are very few and far in between... oO---------------------------------------------------------Oo SPONSOR Terrific offers and free delivery at OfficeMax.com Over 20,000 products and a low price guarantee http://www.officemax.com/FreeDelivery/catalog.html _____________________________________________________________ Deja.com: Share what you know. Learn what you don't. http://www.deja.com/ * To modify or remove your subscription, go to http://www.deja.com/edit_sub.xp?group=rec.games.video.nintendo * Read this thread at http://www.deja.com/thread/%3C717737944.927067978620.JavaMail.root%40ivpm3.dejanews.com%3E oO---------------------------------------------------------Oo [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Ed Giangrande" Subject: [N64] Re: Nintendo VS sony. Date: 15 May 1999 05:04:56 GMT In <3743f922.112512622@news.evansinet.com> goynqr@rinafvarg.pbz (Michael V. Ferranti) writes: > >On 13 May 1999 05:04:04 GMT, >Ed Giangrande just had to go and say: > >>My personal theory is that the "CASUAL" gamer, if there is such a >>thing, buys sports games more than any other type for system use in >>general. > > Not me. I don't see any NHL99 newsgroups, but I do see Tomb Raider and >Final Fantasy ones. The majority of posts I've seen to date revolve around >the 3D Shooters and RPGs. There are plenty of sports titles for the N64, >but the only thing I've seen really being talked about were GoldenEye and >some Zelda. Same for the PSX; mainly Tomb Raider and FF7. I don't know of >any "classic" sports titles in the same league as those. > That's becasue the 'casual' gamer by my definition would never bother to look on a newsgroup. Face it, newsgroup people do NOT reflect the average gamer, not ever will for a long time. Newsgroup people by and large are the 'serious' gamers. The people who research, buy and sell systems very often, and likely have owned 3 or more systems in the last 3 years, let alone slews of games. I don't see that being the same as the 'average' gamer. Sports games are never the 'classic' type, nor are they ever really so much indepth that they need newsgroups in general anyway.. think about it, do you really think you need a newsgroup to tell you how to run a hook and go effectivly on a video football game??? But if you get stuck in zelda or an RPG that requires 40 hours + to beat... get my drift? I know far more people who own a PSX and have it lying around on the floor with only few titles here and there than I do the serious gamers who own the system an play it reguraly and are first in line whenever a new game hits the shelves.. Again, newsgroups does not equal average gamer. The minute you start thinking the 'average' gamer is actually like the people on here is the minute that you think too highly of gamers. Hype and name recognition do sell games... and I'm sure there are plenty of people with FF7 et al. lying around too.. but by and large, I honestly belive that Sports = sale, and that if you asked most gamers what games they remembered the best from the days of NES, SNES, Genesis, etc., Sports games like NHLPA, Blades of Steel , and Tecmo Bowl would come up just as often as any Mario, Sonic or Zelda, and they are the same kind of games people look for when they buy their new system.. > Michael Ferranti {tblade&evansinet*com} > Boycott Pentium III: Intel has no right to number people. > >===[ Currently Playing: ]================================================== >Bushido Blade 2, Kartia, Soul Blade, Syphon Filter, Tomb Raider 3 >================================================[ All Retail Originals ]=== oO---------------------------------------------------------Oo SPONSOR Terrific offers and free delivery at OfficeMax.com Over 20,000 products and a low price guarantee http://www.officemax.com/FreeDelivery/catalog.html _____________________________________________________________ Deja.com: Share what you know. Learn what you don't. http://www.deja.com/ * To modify or remove your subscription, go to http://www.deja.com/edit_sub.xp?group=rec.games.video.nintendo * Read this thread at http://www.deja.com/thread/%3C706824208.927069244730.JavaMail.root%40ivpm2.dejanews.com%3E oO---------------------------------------------------------Oo [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Joe Ottoson" Subject: [N64] Re: I am awaiting the lammo arguments by Sony fanatics against the N2000 Date: 18 May 1999 18:22:23 -0600 Content-Type: text/plain Content-Transfer-Encoding: 7bit Reply-To: References: <7hekgp$70m$1@nnrp1.deja.com> <7hfc9c$l0m$1@news1.cableinet.co.uk> <7hfm5c$7gb$1@news1.cableinet.co.uk> <7hgglr$s71$1@news1.cableinet.co.uk> <7hif0e$ehk$1@news1.cableinet.co.uk> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Lines: 53 NNTP-Posting-Host: 206.124.3.181 X-Trace: wormhole.dimensional.com 926745286 206.124.3.181 (Fri, 14 May 1999 23:14:46 MDT) NNTP-Posting-Date: Fri, 14 May 1999 23:14:46 MDT Organization: Dimensional Communications Jim wrote: > > Mitchell Morris wrote in message ... > snip> > >And since no one would *EVER* make any claims in a promotional spec sheet > >that wouldn't show up in the real world, we can all rest assured that the > >Sony Emotion Engine chip will be the bee's knees from now until the heat > >death of the universe? > > At least Sony have made some claims, and backed them up with a set of very > impressive tech and game demos. Wow. Never mind that we still haven't seen anything resembling an actual game for the thing yet... Nintendo have released details on clock > speed, and people have decided it must be more powerful than NGPS, ironic or > what! > Systems that come out later are usually expected to outperform the systems they're following. If not, there's really not much point in moving away from the N64... > The point is IBM have not designed a chip from the ground up for 3D > geometry, the chip is instead an enhancement of their next general purpose > CPU, the PowerPC. Not much is currently known about the new CPU actually. The fact it's a custom version would indicate that it may very well be designed with 3d processing in mind. Either way, the PPC's not exactly terrible when coupled with a decent graphics system anyway. (Model 3's chugging along with a 100mhz 604e after all) This a reasonable argument (without any supporting specs) > for doubting that Gecko will surpass the EE as a 3D CPU. Do you think the > argument is unreasonable? Not really. It depends on what ArtX is supplying too. What if the CPU doesn't outperform Sony's EE, but the 3d chipset has its own geometry engine or something, the race is still wide open (especially if Nintendo doesn't decide to focus on physics which is where a lot of the EE's FPU performance will be going.) > Come on! Nintendo is engaging in spoiling tactics pure and simple. Boo hoo. Show me a company that doesn't. Anyone > with a modicum of intelligence realises that tech specs are highly > subjective. You seem to like Sony's well enough. What's that say about your intellect? ;) oO---------------------------------------------------------Oo SPONSOR Terrific offers and free delivery at OfficeMax.com Over 20,000 products and a low price guarantee http://www.officemax.com/FreeDelivery/catalog.html _____________________________________________________________ Deja.com: Share what you know. Learn what you don't. http://www.deja.com/ * To modify or remove your subscription, go to http://www.deja.com/edit_sub.xp?group=rec.games.video.nintendo * Read this thread at http://www.deja.com/thread/%3C1094874936.927072482756.JavaMail.root%40hqtest19.dejanews.com%3E oO---------------------------------------------------------Oo [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Ed Giangrande" Subject: [N64] Re: which is better-n64 or playstation? Date: 15 May 1999 05:20:20 GMT I'd agree, there are some definate holes that N64 has in its armour. If I've found one saving grace of the N64 above all other systems is the ease in multiplayer, and the sheer percentage of multiplayer games for the system. I really think multi-player saves the N64, and makes it viable for people who have groups of people always around. the four controller slots was, by and large, well needed. Most developers have also taken the time to make good multi-plyer aspects as well.. If I had to, these would be my Top ten reasons N64 has an advantage over PSX: 10) 3D platformers are top notch 9) Rare games 8) If you like wrestling.... 7) I personally like the controllers better 6) Four words: High cart trade-in value (heck, $20+ in many cases) 5) Multiplayer up the wazoo 4) Never had to turn it upside down to get it to work 3) No load times 2) When the games are good, they're real good... (but...) and the NUMBER ONE REASON I'd Keep my N64........... 1) Mario Party makes a really cool drinking game I know, I know, seems like slim pickins. All I know is I think there is a clear distinction between the two. Personally I don't mind the limited game selection just as long as I can get a game in a genre that is a quality title. Up until recently that really wan't possible with N64, and some might argue that it still is true in the 3D fighting genre now. That's why I keep my trusty saturn with VF2 and DOA handy. (and throw in a few 2D fighters to boot) .. oh well.. but the drinking game for mario Party part is true. people, you should try it... In <7hit85$ail$1@nnrp1.deja.com> I_Hate_Enoryt666 writes: > >In article <19990512214405.07447.00001058@ng18.aol.com>, > enoryt666@aol.com (Enoryt666) wrote: >> >Fact, PSX has more games and covers more genres. Most of the pro N64 posts >> >say >> >nothing more than PSX sux or the N64 games are better which is purely >> >subjective. >> >> Get a clue. >> > >It sounds like he has a clue. Your the one ho never seems to make sense when >you post. > > >--== Sent via Deja.com http://www.deja.com/ ==-- >---Share what you know. Learn what you don't.--- oO---------------------------------------------------------Oo SPONSOR Terrific offers and free delivery at OfficeMax.com Over 20,000 products and a low price guarantee http://www.officemax.com/FreeDelivery/catalog.html _____________________________________________________________ Deja.com: Share what you know. Learn what you don't. http://www.deja.com/ * To modify or remove your subscription, go to http://www.deja.com/edit_sub.xp?group=rec.games.video.nintendo * Read this thread at http://www.deja.com/thread/%3C710583712.927069867073.JavaMail.root%40ivpm3.dejanews.com%3E oO---------------------------------------------------------Oo [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Kelly G. Campbell" Subject: [N64] FA (eBay): Many Rare NES Games...Most end tomorrow night!! Date: 14 May 1999 23:47:43 -0600 Don't forget to bid on the Top Loading NES ;o) Check them out here: http://cgi3.ebay.com/aw-cgi/eBayISAPI.dll?ViewListedItems&userid=konqrr All games are in Excellent to Mint condition!! Kelly oO---------------------------------------------------------Oo SPONSOR Terrific offers and free delivery at OfficeMax.com Over 20,000 products and a low price guarantee http://www.officemax.com/FreeDelivery/catalog.html _____________________________________________________________ Deja.com: Share what you know. Learn what you don't. http://www.deja.com/ * To modify or remove your subscription, go to http://www.deja.com/edit_sub.xp?group=rec.games.video.nintendo * Read this thread at http://www.deja.com/thread/%3C708465744.927070593870.JavaMail.root%40ivpm2.dejanews.com%3E oO---------------------------------------------------------Oo [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Joe Ottoson" Subject: [N64] Re: Continuation of Anti-Squaresoft Debate (Its not quite over yet) Date: 14 May 1999 23:45:08 -0600 neo_zoqfotpik@hotmail.com wrote: > > In article <7hfgib$u9f$1@nnrp1.deja.com>, > 8-Bit Star wrote: > > > > Anime is cartoons, and it can be aimed at kids as well. > > Anime is NOT cartoons, cartoons are cartoons. > Of course, there is anime made for kids and it is absurd to disqualify all anime when it comes to talking about shows made for kids just because some/most anime is aimed at older audiences. (Incidentally, Disney's Gargoyles dealt with several end of the world style plot lines not to mention genocide, attempted murder etc. and it was mainly aimed at the same sets who watched shows like Ducktales...) > > Please, the only reason he attacked the LAke Men was in self-defense > > because he mistakenly thought they were trying to steal his treasure. > > Bilbo made him mad. If he just attacked everyone out of meanness then > > you'd have a point, but Bilbo pissed him off, therefore agrovating him > > ,so you don't. > > Okay, but Lord of the Rings isn't really a children's show anyway. > Well, the lake village was built on he lake simply because it was the only place that the dragon couldn't easily destroy thanks to the water. He'd already wiped out the dwaven kingdom and the original village of Bree... He was not a nice or a tolerant beast by any stretch of the imagination. > > > You may have got me on the "not-quite-black-and-white", but I don't > > > think this approaches averting the apocolypse. > > > > From a Dinosaur's point of view, it would. > > There's no "averting" going on. > Well, the first Land Before Time had the dinos migrating to find a safe haven. It was implied that that was a result of the comet impact... > > > No, Aerith is pretty much a Christ figure, not Sephiroth. > > > > Oh... how? > > Knowingly accepting her death to save mankind. > Too bad Holy didn't accomplish squat... oO---------------------------------------------------------Oo SPONSOR Terrific offers and free delivery at OfficeMax.com Over 20,000 products and a low price guarantee http://www.officemax.com/FreeDelivery/catalog.html _____________________________________________________________ Deja.com: Share what you know. Learn what you don't. http://www.deja.com/ * To modify or remove your subscription, go to http://www.deja.com/edit_sub.xp?group=rec.games.video.nintendo * Read this thread at http://www.deja.com/thread/%3C709525576.927071972853.JavaMail.root%40ivpm3.dejanews.com%3E oO---------------------------------------------------------Oo [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: [N64] What the heck Date: 18 May 1999 19:41:32 -0600 This sucks, rare is shipping the 4MB Expansion with DK 64, but what about those that already have it? Man, what a waste, now I'll have 2 and only 1 system. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Joe Ottoson" Subject: [N64] Re: Good war/military strategy games for Gameboy? Date: 15 May 1999 01:11:15 -0600 Wvejumper wrote: > > Any recommendations? > I'm not looking for cutesy, but something I can sink my fangs into for a long > period of time. > Thanx, > phil There's Nobunga's Ambition. I think Radar Zone qualifies as well (could be mixing it up with a Battleship variant game though) Kinda slim pickings overall. http://www.rgponline.com Gaming news, reviews, previews etc. oO---------------------------------------------------------Oo SPONSOR Terrific offers and free delivery at OfficeMax.com Over 20,000 products and a low price guarantee http://www.officemax.com/FreeDelivery/catalog.html _____________________________________________________________ Deja.com: Share what you know. Learn what you don't. http://www.deja.com/ * To modify or remove your subscription, go to http://www.deja.com/edit_sub.xp?group=rec.games.video.nintendo * Read this thread at http://www.deja.com/thread/%3C707401360.927074092000.JavaMail.root%40ivpm2.dejanews.com%3E oO---------------------------------------------------------Oo [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Hostile Mascot" Subject: [N64] Re: What website will you USE (fucker) to for your E3 news fix? Date: 15 May 1999 07:19:24 GMT On Sat, 15 May 1999 04:32:01 GMT, I_Hate_Enoryt666 wrote: >In article <19990512163247.11030.00000874@ng-da1.aol.com>, > enoryt666@aol.com (Enoryt666) wrote: >> >Just curious, which sites you'll be frequently over the next few days >> >to get your most up to date E3 news.... >> >> Time to learn English. >> >Time for you to learn manors. God, I hope that was intentional... :-) Cheers/Hostile. oO---------------------------------------------------------Oo SPONSOR Terrific offers and free delivery at OfficeMax.com Over 20,000 products and a low price guarantee http://www.officemax.com/FreeDelivery/catalog.html _____________________________________________________________ Deja.com: Share what you know. Learn what you don't. http://www.deja.com/ * To modify or remove your subscription, go to http://www.deja.com/edit_sub.xp?group=rec.games.video.nintendo * Read this thread at http://www.deja.com/thread/%3C715201824.927075107803.JavaMail.root%40ivpm3.dejanews.com%3E oO---------------------------------------------------------Oo [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Bradley White Subject: [N64] Getting off the list Date: 19 May 1999 10:01:02 +0800 Hi, sorry to do this to everyone, but could someone please advise how I get off this list? I seem to have misplaced the initial instructions sent when you join the list. Thanks. wings@power.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] What the heck Date: 18 May 1999 22:00:17 -0400 sell it to a friend or something. Also, if you want to wait a while, they'll probably have a version without it, like they eventually did with Starfox 64 and the Rumble Pak. Actually, it is possible that they'll have a verison without the Expansion Pak at the very beginning, because the pak has been out for a while, while the Rumble Pak was only introduced in Starfox./ -----Original Message----- >This sucks, rare is shipping the 4MB Expansion with DK 64, but what >about those that already have it? Man, what a waste, now I'll have 2 >and only 1 system. > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Justin Bailey" Subject: Re: [N64] Getting off the list Date: 18 May 1999 21:03:56 -0500 Seriously, this is a joke right? Don't you read what's on the bottom of every list message, including this one? > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] ^^^^^^^^^^^^ There you have it ^^^^^^^^^^^^^ JUSTIN BAILEY ------ ------ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "mishtu" Subject: Re: [N64] What the heck Date: 18 May 1999 20:29:35 -0500 You should actually be happy because it means more games will start using it. I would rather have to sell an extra expansion pack than not have any games using the pak I paid $30 for. The mistake Nintendo made was not having Zelda use the expansion pak because everyone would have still bought it and everyone would already have it. That would have been best but I'm glad N is making the pak mandatory for games. -----Original Message----- >sell it to a friend or something. Also, if you want to wait a while, they'll >probably have a version without it, like they eventually did with Starfox 64 >and the Rumble Pak. Actually, it is possible that they'll have a verison >without the Expansion Pak at the very beginning, because the pak has been >out for a while, while the Rumble Pak was only introduced in Starfox./ > >-----Original Message----- >From: D Fentie >To: n64@lists.xmission.com >Date: Tuesday, May 18, 1999 9:36 PM >Subject: [N64] What the heck > > >>This sucks, rare is shipping the 4MB Expansion with DK 64, but what >>about those that already have it? Man, what a waste, now I'll have 2 >>and only 1 system. >> >>[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >>[ (without the quotes) to majordomo@xmission.com ] >> > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Not the first time buddy Date: 18 May 1999 22:48:13 EDT In a message dated 5/18/99 5:09:11 PM Eastern Daylight Time, dvader@intop.net writes: > I wouldn't call the Master System a viable system, I wouldn't call the Turbo > Grafx-16 a viable system, It would be hard for me to call Saturn a viable > system, I wouldn't call Lynx a viable system. > Is that because your income limited you from getting three systems or is this some sort of anti Sega, Atari, and NEC crap? ;) Or am I the only one who feels that they couldn't live without the likes of Bonk, Blue Lightning, War Birds, Xybots, Neutopia, Ys, Space Harrier, R-Type, Splatterhouse, X-Men Versus Street Fighter, Panzer Dragoon, Clockwork Knight, STUN Runner, Hydra, Toki, Valis, Zonk, among others. Sure, maybe the Master System wasn't that hot, but I'd be crazy to regret ever buying a Lynx, Saturn, or Turbo Grafx-16. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Re: Continuation of Anti-Squaresoft Debate (Its not quite Date: 18 May 1999 22:50:21 EDT In a message dated 5/18/99 7:20:46 PM Eastern Daylight Time, cwmiller@uiuc.edu writes: > > > Anime is cartoons, and it can be aimed at kids as well. > > > Anime is NOT cartoons, cartoons are cartoons. > > Anime is a subclass of cartoons, my friend. > Hand-drawn 2-D images put together to for some kind of coherent motion? Looks like a cartoon to me you stupid cross poster scum. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Stryder Subject: Re: [N64] Not the first time buddy Date: 18 May 1999 22:05:52 -0500 (CDT) On Tue, 18 May 1999, Joey wrote: > I wouldn't call the Master System a viable system, I wouldn't call the Turbo > Grafx-16 a viable system, It would be hard for me to call Saturn a viable > system, I wouldn't call Lynx a viable system. Man, I loved my TG16. Stryder > > > >> > Also, interesting note how all the major players have fallen into 3 > >> > camps. Perhaps this round of consoles will result in 3 viable systems > >> > on the market. This will be a first. > >> > > > > >2600 vs. Colecovision vs. Intellivision > > > >NES vs. Master System vs. 7800 > > > >SNES vs. Genesis vs. Turbo Grafx-16 > > > >Saturn vs. PlayStation vs. Nintendo 64 > > > >Game Boy vs. Game Gear vs. Lynx > > > >Nintendo 64 vs. PlayStation vs. Dreamcast > > > >Get it? Got it? Good. > > > > > >Trey > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] > >[ (without the quotes) to majordomo@xmission.com ] > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Charles Miller, Jr." Subject: [N64] Re: Good war/military strategy games for Gameboy? Date: 15 May 1999 02:55:07 -0500 Joe Ottoson wrote in message news:373D1E0C.C0A6A33@rgponline.com... > > Any recommendations? > > I'm not looking for cutesy, but something I can sink my fangs into for a long > > period of time. > There's Nobunga's Ambition. No doubt, Joe! That game is by far one of the best purchases I ever made as far as game boy games. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Stryder Subject: Re: [N64] Re: I am awaiting the lammo arguments by Sony fanatics against the N2000 Date: 18 May 1999 22:28:15 -0500 (CDT) On Tue, 18 May 1999, Joe Ottoson wrote: > > At least Sony have made some claims, and backed them up with a set of very > > impressive tech and game demos. > > Wow. Never mind that we still haven't seen anything resembling an actual > game for the thing yet... I guess someone has not been paying attention...they did indeed have a version of Gran Turismo running. I guess the dozens of demos don't count? Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Joshua Kaufman" Subject: [N64] Re: Nintendo VS sony. Date: 15 May 1999 07:43:37 -0700 "Michael V. Ferranti" wrote: > > On 13 May 1999 05:04:04 GMT, > Ed Giangrande just had to go and say: > > >My personal theory is that the "CASUAL" gamer, if there is such a > >thing, buys sports games more than any other type for system use in > >general. > > Not me. I don't see any NHL99 newsgroups, but I do see Tomb Raider and > Final Fantasy ones. The majority of posts I've seen to date revolve around > the 3D Shooters and RPGs. There are plenty of sports titles for the N64, > but the only thing I've seen really being talked about were GoldenEye and > some Zelda. Same for the PSX; mainly Tomb Raider and FF7. I don't know of > any "classic" sports titles in the same league as those. It's very simple. Casual gamers don't go on Usenet for the most part. -Joshua -- AOL-IM: TerraEpon ICQ: 5404138 We are not your father's video game company. If someone's being rude they shall be told so. This is a company by gamers, for gamers, not some THQ or Akklame. We don't need to appeal to everyone, and ingrates need not apply. -Victor Ireland [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Jim" Subject: [N64] Re: I am awaiting the lammo arguments by Sony fanatics against the N2000 (whatever) Date: 14 May 1999 15:44:59 +0100 Joe Ottoson wrote in message <373D0290.C897161C@rgponline.com>... >> >> At least Sony have made some claims, and backed them up with a set of very >> impressive tech and game demos. > >Wow. Never mind that we still haven't seen anything resembling an actual >game for the thing yet... Of course not, the purpose of the NGPS conference was to bring third parties on board. Nintendo haven't even shown a demo. This isn't necessarily a bad thing, but its the insistence on Nintendo superiority I find irritating at the moment, when there is nothing to back this up. >Nintendo have released details on clock >> speed, and people have decided it must be more powerful than NGPS, ironic or >> what! >> >Systems that come out later are usually expected to outperform the >systems they're following. If not, there's really not much point in >moving away from the N64... Dolphin is planned to be out at the same time as NGPS in the US, and most independant observers expect the machines to be of about the same power, although I would not be surprised if Nintendo's graphic chip supported some extra functionality. A console is more than just specs anyway, of equal importance is the manufacturers idea for what their console can become in the marketplace, so I don't believe Nintendo would be committing commercial suicide by releasing a less powerful system, as long as they have a good strategy for selling their machine. >> The point is IBM have not designed a chip from the ground up for 3D >> geometry, the chip is instead an enhancement of their next general purpose >> CPU, the PowerPC. > >Not much is currently known about the new CPU actually. The fact it's a >custom version would indicate that it may very well be designed with 3d >processing in mind. Either way, the PPC's not exactly terrible when >coupled with a decent graphics system anyway. (Model 3's chugging along >with a 100mhz 604e after all) Sony believe that to enable games to look even more realistic is not just about graphics, which is why they want more CPU horsepower than they need just to push polygons. You are right, until we get better specs off Nintendo we have no idea. But this whole thread is about gloating at the superiority of Dolphin over NGPS - which is just ludicrous. >This a reasonable argument (without any supporting specs) >> for doubting that Gecko will surpass the EE as a 3D CPU. Do you think the >> argument is unreasonable? > >Not really. It depends on what ArtX is supplying too. What if the CPU >doesn't outperform Sony's EE, but the 3d chipset has its own geometry >engine or something, the race is still wide open (especially if Nintendo >doesn't decide to focus on physics which is where a lot of the EE's FPU >performance will be going.) Exactly. The most likely outcome is that both machines will not be directly comparable because they will have strengths in differing areas. Nintendo's could have better effects, while Sony's will concentrate on physics, behaviour etc. Such strategy's would support the strengths of each manufacturers current hardware. >> Come on! Nintendo is engaging in spoiling tactics pure and simple. > >Boo hoo. Show me a company that doesn't. True, I wasn't complaining, but it is an important point to consider in the context of this thread. > Anyone >> with a modicum of intelligence realises that tech specs are highly >> subjective. > >You seem to like Sony's well enough. What's that say about your >intellect? ;) Sony's specs are extremely impressive. Everyone has focused on 75 million or 66 million polygons per second, but these were raw specs with no effects and Sony put them in context. A spec of 66 MPS has no relevance to games, but gives an indication of underlying power. Specs for consoles are like the 0-60MPH spec quoted for cars, they give you enough information to gauge relative performance only if the figures are sufficiently different. Hence it is obvious that NGPS will be far more powerful than Dreamcast, but lets say Dolphin has final specs of 90MPS, it would not then be obvious that Dolphin was a more powerful games box than NGPS, there would be too many unknown factors that would also affect performance. So yes I like Sony's specs, they have been published and they have been reasonably categorised. I prefer them to Nintendo's which are too vague to satiate my curiosity. That is all there is to it. Jim [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Subject: [N64] Re: Continuation of Anti-Squaresoft Debate (Its not quite over yet) Date: 15 May 1999 16:46:56 GMT In article , "Charles Miller, Jr." wrote: > wrote in message > news:7hicm6$vq8$1@nnrp1.deja.com... > > In article <7hfgib$u9f$1@nnrp1.deja.com>, > > 8-Bit Star wrote: > > > > Anime is cartoons, and it can be aimed at kids as well. > > > Anime is NOT cartoons, cartoons are cartoons. > > Anime is a subclass of cartoons, my friend. I knew it was only a matter of time... Anime is a subclass of ANIMATION, along with cartoons. Besides, you love to talk about set theory, right? Since anime includes a far greater range of formats, styles, and genres than cartoons, how could it be a subclass of cartoons? -ZFP --== Sent via Deja.com http://www.deja.com/ ==-- ---Share what you know. Learn what you don't.--- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Subject: [N64] Re: Continuation of Anti-Squaresoft Debate (Its not quite over yet) Date: 15 May 1999 16:52:37 GMT In article <373D09E0.BA765575@rgponline.com>, Joe Ottoson wrote: > > > > Anime is cartoons, and it can be aimed at kids as well. > > > > Anime is NOT cartoons, cartoons are cartoons. > > Of course, there is anime made for kids and it is absurd to disqualify > all anime when it comes to talking about shows made for kids just > because some/most anime is aimed at older audiences. I was just saying that any seriousness or maturity found in Voltron was likely the result of it's origins. It would be absurd, for instance, to point to Akira or Ghost in the Shell as an example of serious subject matter in "cartoons". > (Incidentally, Disney's Gargoyles dealt with several end of the world > style plot lines not to mention genocide, attempted murder etc. and it > was mainly aimed at the same sets who watched shows like Ducktales...) Actually, though I recall only one end-of-the-world plot, Gargoyles was very serious. A rare commodity. I still don't think it means Chrono Trigger's plot is "childish", since I wouldn't call Gargoyles "chidish" either. > > Knowingly accepting her death to save mankind. > > Too bad Holy didn't accomplish squat... Yeah, but it seems like she still saved the day. -ZFP --== Sent via Deja.com http://www.deja.com/ ==-- ---Share what you know. Learn what you don't.--- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Subject: [N64] Re: Continuation of Anti-Squaresoft Debate (Its not quite over yet) Date: 15 May 1999 16:57:34 GMT In article <373cae0a.146767560@news.vt.edu>, cbyler@REMOVE-TO-REPLY.vt.edu (Chris Byler) wrote: > > >> > > > On top of that, most of the villians > >> > > > turned out to not be all that evil. > > OK, this I have to disagree with. Magus, maybe. But Lavos, Queen > Zeal, Dalton, and Azala? Some of the villains were _silly_ (Ozzie > comes to mind, and Yakra for that matter) but that doesn't make them > any less evil. Azala wasn't really evil, he was fighting for the survival of his species, just like you. His death was even presented in a somewhat tragic fashion, as I recall. I think Queen Zeal was also portrayed as a decent person corrupted by power. > >Right, I'm sure we'd see a story like Xenogears come from Disney. > > Well, if it's true that they're releasing Mononoke Hime... Of > course that's just a translation, they didn't create the story. And they're not releasing it under the Disney label either. -ZFP --== Sent via Deja.com http://www.deja.com/ ==-- ---Share what you know. Learn what you don't.--- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Josh Cartwright" Subject: Re: [N64] What the heck Date: 19 May 1999 02:31:15 -0000 Give it to one of your less wealthy friends and hell be real happpy -----Original Message----- >This sucks, rare is shipping the 4MB Expansion with DK 64, but what >about those that already have it? Man, what a waste, now I'll have 2 >and only 1 system. > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Subject: [N64] Re: I know I'm going to regret this... Date: 15 May 1999 17:17:31 GMT In article , "Mark C." wrote: > "Muski" == "Muskie" writes: > > >>>Snip<<< > > Especially after seeing the rabid attacks on Muskie for stating his > views but I must say that I agree with him to a point. I think that > the market has just been too saturated with the "Japanese influence" > in the video game industry and some people (especially those people > like me who never cared very much for anime) are getting a little > tired of it. With me, It's gotten to the point where I doubt very > much that I'm going to get the next playstation when it comes out. I > doubt very much that I'll be buying any console coming out and instead > concentrate on computer games. > > Yes, I know that the Japanese have a monopoly on the console games > but, It doesn't mean that everyone has to like it. But what about the many, many top games with no anime influence? Resident Evil? MGS? Gran Turismo? Tekken? Really, outside of RPG's, anime influence seems very limited. -ZFP --== Sent via Deja.com http://www.deja.com/ ==-- ---Share what you know. Learn what you don't.--- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Subject: [N64] Re: Continuation of Anti-Squaresoft Debate (Its not quite over yet) Date: 15 May 1999 17:03:51 GMT In article , "Billy Bissette" wrote: > > I could come up with other cartoons which deal with one or > more of the requested "mature" themes, but what is the point? > When it will simply be dismissed for its origin or even > having said themes? It was said the CT's plot was "childish", because it had appeared in any number of cartoons. The problem is, that many of the cartoons presented have not been childish, and so they don't really support the original premise. -ZFP --== Sent via Deja.com http://www.deja.com/ ==-- ---Share what you know. Learn what you don't.--- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Bombac1" Subject: [N64] Re: E3 News Thoughts.....(Nintendo) Date: 15 May 1999 17:24:29 GMT >> * Put yourself in Perfect Dark - You know I was wondering where the >> hell Nintendo was going with the Gameboy camera. I'm assuming with >> the 64GB Pak it will now be able to take color shots? Transferring a >> B&W face onto a color character in PD...would be a bit strange. > >I believe that the camera & digitizing hardware is b&w only. Hmm, you could >digitize your face in monochrome, then PD could give you a skin tone to >apply to it? PD lets you adjust the contrast so it can match your skin tone. "I am Ash Ketchum, and I am destined to become the Worlds Greatest Pokèmon Trainer!" Check out my site at http://www.geocities.com/TimesSquare/Fortress/5389 While you're there check out my cool Mario Paint Songs! [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "kwarlord" Subject: [N64] Re: What is..... Date: 15 May 1999 12:38:22 -0600 Jõhnny Bõy © wrote in message news:373DB944.3E3542DB@ns.sympatico.ca... > What is bit? the past tense on bite. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Subject: [N64] Re: I know I'm going to regret this... Date: 15 May 1999 17:17:31 GMT In article , "Mark C." wrote: > "Muski" == "Muskie" writes: > > >>>Snip<<< > > Especially after seeing the rabid attacks on Muskie for stating his > views but I must say that I agree with him to a point. I think that > the market has just been too saturated with the "Japanese influence" > in the video game industry and some people (especially those people > like me who never cared very much for anime) are getting a little > tired of it. With me, It's gotten to the point where I doubt very > much that I'm going to get the next playstation when it comes out. I > doubt very much that I'll be buying any console coming out and instead > concentrate on computer games. > > Yes, I know that the Japanese have a monopoly on the console games > but, It doesn't mean that everyone has to like it. But what about the many, many top games with no anime influence? Resident Evil? MGS? Gran Turismo? Tekken? Really, outside of RPG's, anime influence seems very limited. -ZFP --== Sent via Deja.com http://www.deja.com/ ==-- ---Share what you know. Learn what you don't.--- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Aidan Evans" Subject: [N64] Re: Any good snowboarding games ? Date: 15 May 1999 20:13:15 +0100 1080 Snowboarding is meant to be the best, but I like Twisted Edge as well. If you want kid's games, Snowbow kids 1 and 2 are OK. ======================= Aidan Evans Prodigy Consoles Email: aidan@webtech.force9.co.uk Web: http://www.prodigy-consoles.u-k.ac ICQ: 30506386 wrote in message news:373ec355.1863871@news.demon.co.uk... > Can anyone recommend the best snowboarding game for either the > Playstation or N64 ? > > Thanks > > > -- > Peter Gillespie > usenet@edynamic.demon.co.uk > http://www.edynamic.demon.co.uk > ICQ - 4074646 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: catons@juno.com Subject: [N64] Re: Any good snowboarding games ? Date: 19 May 1999 08:05:17 -0700 On Sat, 15 May 1999 20:13:15 +0100 "Aidan Evans" writes: >If you want kid's games, Snowbow kids 1 and 2 are OK. Kids games, yes, but they do pack a pretty fun multiplayer if you get into it... I'd say that 1080 is the best snowboarding game on the N64, although a few more tracks would have been nice... It's still very good. But then I haven't played much of Twisted Edge so I just go by its ratings. -Peter > >======================= >Aidan Evans >Prodigy Consoles > >Email: aidan@webtech.force9.co.uk >Web: http://www.prodigy-consoles.u-k.ac >ICQ: 30506386 > > > wrote in message >news:373ec355.1863871@news.demon.co.uk... >> Can anyone recommend the best snowboarding game for either the >> Playstation or N64 ? >> >> Thanks >> >> >> -- >> Peter Gillespie >> usenet@edynamic.demon.co.uk >> http://www.edynamic.demon.co.uk >> ICQ - 4074646 > > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > ___________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com/getjuno.html or call Juno at (800) 654-JUNO [654-5866] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: John Carson Subject: Re: [N64] Re: IBM and Nitendo Date: 19 May 1999 10:01:44 -0500 (CDT) This is incorrect. The power pc chip is indeed used on some pc platforms. By the way, did I mention I love macs! > > Dude, the Power PC chip is a Mac chip, not an Wintel chip. > > > > > oO---------------------------------------------------------Oo > SPONSOR > Terrific offers and free delivery at OfficeMax.com > Over 20,000 products and a low price guarantee > http://www.officemax.com/FreeDelivery/catalog.html > > _____________________________________________________________ > Deja.com: Share what you know. Learn what you don't. > http://www.deja.com/ > * To modify or remove your subscription, go to > http://www.deja.com/edit_sub.xp?group=rec.games.video.nintendo > * Read this thread at > http://www.deja.com/thread/%3C709502776.927065895203.JavaMail.root%40ivpm3.dejanews.com%3E > oO---------------------------------------------------------Oo > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > John Carson University of Arkansas [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Matt MA" Subject: [N64] ***Admin Please Read*** Newsgroup Posting Date: 19 May 1999 08:36:22 -0700 Can one of the List Administrators please inform the list of what's going = on with all the newsgroup cross-posting? Please let us know if you are doing = anything about it, and why non-subscribers are able to post to our list. Thanks. matt ma [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: John Carson Subject: Re: [N64] ***Admin Please Read*** Newsgroup Posting Date: 19 May 1999 10:48:25 -0500 (CDT) I noticed a cc was to one of the newsgroups. If anyone replied to that it would come to our list. -John On Wed, 19 May 1999, Matt MA wrote: > Can one of the List Administrators please inform the list of what's going on with > all the newsgroup cross-posting? Please let us know if you are doing anything > about it, and why non-subscribers are able to post to our list. Thanks. > > matt ma > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > John Carson University of Arkansas [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Matt MA" Subject: Re: [N64] ***Admin Please Read*** Newsgroup Posting Date: 19 May 1999 08:53:16 -0700 >>> John Carson 05/19/99 08:48AM >>> >I noticed a cc was to one of the newsgroups. If anyone replied to that = it >would come to our list. =20 Yes, I noticed that as well. But I thought that non-subscribers are not = able to post to this list. Isn't that right? matt ma [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Golem" Subject: [N64] Re: I know I'm going to regret this... Date: 15 May 1999 18:44:39 -0400 "Mark C." wrote: > The above three I don't consider RPG's. BS and CLC I consider to be > adventure games. Magic I consider to be a card game. Yet you consider Diablo to be an RPG... > I don't know much about this one other than the demo I've played. I > wasn't very impressed. If it isn't a Japanese game, it left me with a > feeling that it tried very hard to be. It's by Crave, an American company... > Golem> > Golem> > Golem> > Like Microsoft, they don't neccesarily have a monopoly but, given the > Golem> > choices, they might as well have. > Golem> > Golem> Oh really? Since when did the console market only consist of the RPG genre? > > Where did you see me say that? Your constant analogy between Microsoft and the OS market to Japan and console games. Yet the only genre you use to support you claim that the Japanese has a monopoly are RPGs. A true monopoly would include other genres besides RPGs. Only someone who thinks the console market only consists of the RPG genre would say that Japan has a monopoly. > Playstation RPG's don't sell well? That's news to me. I guess we > were being fooled by all the copies of FFVII and Xenogears being sold. I guess it is news to you. It's time you woke up and take a look at the TRSTS charts. Month after month, all you see are sports and action games. You rarely see an RPG there. http://www.npd.com/corp/products/product_indvideotop.htm > I guess that Square are also going to lose money by making FFVIII. I > think you should ring them up and tell them that they are being fools > by making a game that's not going to sell very well. So why do you think Square didn't release FF2, FF3, FF5? Why didn't Enix release any of their Dragon Quest games on the SNES? Dragon Warrior 5 and 6? Are you saying these companies knew they were going to make lots of money and decided to pass up on it? Why do you think Square USA disbanded? Why do you think Square let Sony release FF7 and not do it themselves? You think they wanted to share the profits with Sony out of the kindness of their heart, or that by letting Sony release it they assume less risk? oO---------------------------------------------------------Oo SPONSOR Terrific offers and free delivery at OfficeMax.com Over 20,000 products and a low price guarantee http://www.officemax.com/FreeDelivery/catalog.html _____________________________________________________________ Deja.com: Share what you know. Learn what you don't. http://www.deja.com/ * To modify or remove your subscription, go to http://www.deja.com/edit_sub.xp?group=rec.games.video.nintendo * Read this thread at http://www.deja.com/thread/%3C373DF8D6.57E6305A%40Jumper.com%3E oO---------------------------------------------------------Oo [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Subject: [N64] Re: I know I'm going to regret this... Date: 15 May 1999 23:29:35 GMT In article , "Mark C." wrote: > "nz" == "neo_zoqfotpik@hotmail.com" writes: > > nz> In article , > > nz> > nz> But what about the many, many top games with no anime influence? > nz> Resident Evil? MGS? Gran Turismo? Tekken? Really, outside of RPG's, > nz> anime influence seems very limited. > > And how many of those games are there in relation to all the Japanese > RPG's and fighters are there? Hence my reason for the few and far > in-between remark. There are many, many of them. The only significant anime influenced fighter that comes to mind is Street Fighter, and RPG's are still only a fraction of the PSX's library. -ZFP --== Sent via Deja.com http://www.deja.com/ ==-- ---Share what you know. Learn what you don't.--- oO---------------------------------------------------------Oo SPONSOR Terrific offers and free delivery at OfficeMax.com Over 20,000 products and a low price guarantee http://www.officemax.com/FreeDelivery/catalog.html _____________________________________________________________ Deja.com: Share what you know. Learn what you don't. http://www.deja.com/ * To modify or remove your subscription, go to http://www.deja.com/edit_sub.xp?group=rec.games.video.nintendo * Read this thread at http://www.deja.com/thread/%3C7hl00t%24nvf%241%40nnrp1.deja.com%3E oO---------------------------------------------------------Oo [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Subject: [N64] Re: Isn't it time the "Japanese" is taken out of console gaming? Date: 15 May 1999 23:33:03 GMT In article <373DEF4D.5EB798C3@student.canterbury.ac.nz>, yto10@student.canterbury.ac.nz wrote: > I wholeheartedly agree with you. Look at Japanese games. How badly they are > influenced by unsophisticated foreign culture (hollywood movies). Producers > of FF can not even draw their characters with their own hear colour now. What the HELL are you talking about? -ZFP --== Sent via Deja.com http://www.deja.com/ ==-- ---Share what you know. Learn what you don't.--- oO---------------------------------------------------------Oo SPONSOR Terrific offers and free delivery at OfficeMax.com Over 20,000 products and a low price guarantee http://www.officemax.com/FreeDelivery/catalog.html _____________________________________________________________ Deja.com: Share what you know. Learn what you don't. http://www.deja.com/ * To modify or remove your subscription, go to http://www.deja.com/edit_sub.xp?group=rec.games.video.nintendo * Read this thread at http://www.deja.com/thread/%3C7hl07f%24o8f%241%40nnrp1.deja.com%3E oO---------------------------------------------------------Oo [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Charles Miller, Jr." Subject: [N64] Re: THQ's WWF games Date: 15 May 1999 19:21:20 -0500 PacoCow64 wrote in message news:19990515161738.16170.00000896@ng-fy1.aol.com... > A few things first. Does anyone have information about it yet? Like, its > name, number of wrestlers, etc. And, who thinks THQ would make a good WWF > game? I think it would be cool, but since I'm used to Acclaim making WWF > games, I don't THQ would live up to Acclaim's standards. What do you think? > > BTW, I'm changing my screen name and I'll let you know what it is ASAP. Sure THQ could make a good WWF game if they used a developer worth a fart, like Asik, or whatever they are. oO---------------------------------------------------------Oo SPONSOR Terrific offers and free delivery at OfficeMax.com Over 20,000 products and a low price guarantee http://www.officemax.com/FreeDelivery/catalog.html _____________________________________________________________ Deja.com: Share what you know. Learn what you don't. http://www.deja.com/ * To modify or remove your subscription, go to http://www.deja.com/edit_sub.xp?group=rec.games.video.nintendo * Read this thread at http://www.deja.com/thread/%3CBlo%252.40%24Le7.5421%40iagnews.iagnet.net%3E oO---------------------------------------------------------Oo [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Charles Miller, Jr." Subject: [N64] Re: At least Sega releases their Vaporware Date: 15 May 1999 18:29:52 -0500 Benjamin wrote in message news:373DAEDC.B05A364A@tmbg.org... > Don't forget that toilet shaped hardware seems doomed to fail. :^) Toilets sell very well, IIRC. oO---------------------------------------------------------Oo SPONSOR Terrific offers and free delivery at OfficeMax.com Over 20,000 products and a low price guarantee http://www.officemax.com/FreeDelivery/catalog.html _____________________________________________________________ Deja.com: Share what you know. Learn what you don't. http://www.deja.com/ * To modify or remove your subscription, go to http://www.deja.com/edit_sub.xp?group=rec.games.video.nintendo * Read this thread at http://www.deja.com/thread/%3Crlo%252.28%24Le7.5421%40iagnews.iagnet.net%3E oO---------------------------------------------------------Oo [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Charles Miller, Jr." Subject: [N64] Re: Zelda 64 On Playstation? Date: 15 May 1999 19:24:07 -0500 Dr Death wrote in message news:373D7488.FDB315DD@hotmail.com... > Like I said, you don't have a clue. Capcom was able to fit SNES versions of > SSF2 and SFA2 on 32 megabit carts. N64 carts are 64 megabits and up. What > you're essentailly saying is that the SNES with its smaller carts and slower > processor is more powerful than the N64. Indeed, you are an idiot... > > > Idiot alert indeed. No, you obviously didn't listen to anyone. The SSF2 and SFA were both hacked down versions. Missing animation and color depth. Capcom doesn't have to do that anymore to the extent they had to before, on the PSX etc. That's his point. The N64 can have a game around 4 times as big, but it'll still be a hacked version. oO---------------------------------------------------------Oo SPONSOR Terrific offers and free delivery at OfficeMax.com Over 20,000 products and a low price guarantee http://www.officemax.com/FreeDelivery/catalog.html _____________________________________________________________ Deja.com: Share what you know. Learn what you don't. http://www.deja.com/ * To modify or remove your subscription, go to http://www.deja.com/edit_sub.xp?group=rec.games.video.nintendo * Read this thread at http://www.deja.com/thread/%3CClo%252.41%24Le7.5421%40iagnews.iagnet.net%3E oO---------------------------------------------------------Oo [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Charles Miller, Jr." Subject: [N64] Re: Continuation of Anti-Squaresoft Debate (Its not quite over yet) Date: 15 May 1999 18:28:26 -0500 x-no-archive: yes wrote in message news:7hk8e0$8q0$1@nnrp1.deja.com... > > Anime is a subclass of cartoons, my friend. > I knew it was only a matter of time... Ah, before someone bites your troll bait? > Anime is a subclass of ANIMATION, along with cartoons. Cartoons are animation. > Besides, you love to talk about set theory, right? > Since anime includes a far > greater range of formats, styles, and genres than cartoons, how could it > be a subclass of cartoons? That preassumes you're right about the whole thing, my friend. oO---------------------------------------------------------Oo SPONSOR Terrific offers and free delivery at OfficeMax.com Over 20,000 products and a low price guarantee http://www.officemax.com/FreeDelivery/catalog.html _____________________________________________________________ Deja.com: Share what you know. Learn what you don't. http://www.deja.com/ * To modify or remove your subscription, go to http://www.deja.com/edit_sub.xp?group=rec.games.video.nintendo * Read this thread at http://www.deja.com/thread/%3Cqlo%252.27%24Le7.5421%40iagnews.iagnet.net%3E oO---------------------------------------------------------Oo [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Joey" Subject: Re: [N64] What the heck Date: 19 May 1999 12:47:48 -0500 How can you sell it to a friend when EVERYONE is going to by DK64? >sell it to a friend or something. Also, if you want to wait a while, they'll >probably have a version without it, like they eventually did with Starfox 64 >and the Rumble Pak. Actually, it is possible that they'll have a verison >without the Expansion Pak at the very beginning, because the pak has been >out for a while, while the Rumble Pak was only introduced in Starfox./ > >-----Original Message----- >From: D Fentie >To: n64@lists.xmission.com >Date: Tuesday, May 18, 1999 9:36 PM >Subject: [N64] What the heck > > >>This sucks, rare is shipping the 4MB Expansion with DK 64, but what >>about those that already have it? Man, what a waste, now I'll have 2 >>and only 1 system. >> >>[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >>[ (without the quotes) to majordomo@xmission.com ] >> > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dan & Temple Carson" Subject: Re: [N64] ***Admin Please Read*** Newsgroup Posting Date: 19 May 1999 13:20:34 -0500 I completely agree with Matt. As I stated before, please do something about the cross posting. I don't have time to read 50 messages when I sit down at the computer. Dan -----Original Message----- Can one of the List Administrators please inform the list of what's going on with all the newsgroup cross-posting? Please let us know if you are doing anything about it, and why non-subscribers are able to post to our list. Thanks. matt ma [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: MrTwoson@aol.com Subject: [N64] Sadness, but joy Date: 19 May 1999 15:18:19 EDT Hello there fellow listers, i'm here to say GOODBYE N64 That's right friends, i sold my n64 and all my games today, but! i did manage to find a good working NES, and a few realy good games, like Duckhunt, TMNT II, and BoulderDash, i'm tired of the N64, so i'll wait either for dolphin, or PSX2, but i think i might buy a PSX 1 first, Anyways, i'll still be on the list to bring you my crazy antics just as always Peace Out Pete Frye [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Ed Giangrande" Subject: [N64] Re: Nintendo VS sony. Date: 16 May 1999 01:55:31 GMT In <373D8652.A7B7341F@cats.ucsc.edu> Frohike writes: > >Tim McNeil wrote: >> >> You got that right. There may be alot of posts about RPGs but the reality >> is that they don't that well. The games that sell the most at the store I >> work at are the sports games. Sigh, some of those RPGs lying on the shelves >> could use the marketing blitz that FF7 had. >> > >Where is this place? I would love to know because many RPGs seem >to be perpetually out of stock where I am...many were out at the >downtown Software Etc. in NYC as well. Seriously though...I >haven't seen many non-selling RPGs "lying on the shelves" in any >software/game store I've ever shopped in. Oh and another thing >to ponder...Lunar:SSSC didn't seem to have a "marketing blitz" >and its preorders have beaten MGS so far. > >-Paul. then again, I might raise the point that some stores order games in sets of 5-10 copies or so. I'd image that just because a game isn't in stock doesn't nesissarily mean that it has sold a ton of copies. I'd be curious to find out which genre actually has the top sales.. and then maybe a top five sales as well... ie I'd like to see this breakdown: 1) Top Selling games (likely not representative of a genre, but of an individual game's overall quality.. and by and large, RPGs and Fighters should rank high given the time spent on them) 2) Top Five per Genre combined: Take the top five sellers of each genre, and add up the total sales. Again, likely bias toward genre with multiple great games, but still interesting to see. 3) Combined Genre Sales.. perhaps Top 20 combined... This favors genres with a lot of titles and a lot of repeat purchases .. I know it's really hard to do these totals, but the first two should be fairly easy for Genres like RPG, Sports, Fighting, Action/Adventure, and Racing ... oO---------------------------------------------------------Oo SPONSOR Terrific offers and free delivery at OfficeMax.com Over 20,000 products and a low price guarantee http://www.officemax.com/FreeDelivery/catalog.html _____________________________________________________________ Deja.com: Share what you know. Learn what you don't. http://www.deja.com/ * To modify or remove your subscription, go to http://www.deja.com/edit_sub.xp?group=rec.games.video.nintendo * Read this thread at http://www.deja.com/thread/%3C7hl8ij%24mse%40dfw-ixnews3.ix.netcom.com%3E oO---------------------------------------------------------Oo [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: catons@juno.com Subject: Re: [N64] Sadness, but joy Date: 19 May 1999 16:48:56 -0700 On Wed, 19 May 1999 15:18:19 EDT MrTwoson@aol.com writes: >Hello there fellow listers, i'm here to say GOODBYE N64 > >That's right friends, i sold my n64 and all my games today, but! i did >manage >to find a good working NES, and a few realy good games, like Duckhunt, >TMNT >II, and BoulderDash, i'm tired of the N64, so i'll wait either for >dolphin, >or PSX2, but i think i might buy a PSX 1 first, > >Anyways, i'll still be on the list to bring you my crazy antics just >as always > >Peace Out >Pete Frye > OUCH! Meaning you're not waiting for DK64, Army Men: Sarges Heroes, C&C, and Rare's beautiful lineup??? Was it really worth it? How much did you get? -Peter > ___________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com/getjuno.html or call Juno at (800) 654-JUNO [654-5866] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "kwarlord" Subject: [N64] Re: What is..... Date: 15 May 1999 20:49:12 -0600 Pumbert wrote in message news:Kgj%2.13361$tm6.6865@news.rdc1.sdca.home.com... > It's the past tense OF bite. > thank you, troll. have a cookie. > > > What is bit? > > > > the past tense on bite. > > > > > > oO---------------------------------------------------------Oo SPONSOR Terrific offers and free delivery at OfficeMax.com Over 20,000 products and a low price guarantee http://www.officemax.com/FreeDelivery/catalog.html _____________________________________________________________ Deja.com: Share what you know. Learn what you don't. http://www.deja.com/ * To modify or remove your subscription, go to http://www.deja.com/edit_sub.xp?group=alt.games.video.nintendo-64 * Read this thread at http://www.deja.com/thread/%3C7hlbnt%245vj%241%40news.cmc.net%3E oO---------------------------------------------------------Oo [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "kwarlord" Subject: [N64] Re: What is..... Date: 15 May 1999 21:04:18 -0600 J=F5hnny B=F5y =A9 wrote in message news:373DDE8D.A72935BA@ns.sympatico.ca... > i mean.. like in video games. like when they say 64 bit > a bit is digital signal to the computer meaning off or on, 1 or zero. 8 bit= s make up one character or byte. a computer would see the letter "A" as something like this: 00010001 this byte would be processed from binary to something you could recognize, like a character, and then back to binary if need be. so 16 bit would be 2bytes or 2 characters. 32 bit would be 4 bytes. and 64 bit would be 8 bytes. a 64-bit processor could handle 4 times as much at once than a 16 bit processor could or 8 times as much as an 8-bit processor= . of course there are other factors that determine how powerful a system is. the processing speed and the support of any co-processors, for example. and finally, all that power don't mean squat if there isn't much software t= o support the system. -- ___________________________________________________ my favorite video game quotes: "THUNDERSPEAR!" Demon Familiar in Castlevania:SotN Mario: but itsa me! Mario! officer: yeah yeah, tell it to the judge (Mario Party commercial) "When I get reincarnated, I wanna be Musashi again!" Musashi from Brave Fencer Musashi my first Website http://www.geocities.com/Area51/Zone/3726/index.html My very own RPG site! http://members.tripod.com/~kwarlord/index.html My very first FAQ http://members.tripod.com/~kwarlord/Forsaken_64_v11.txt ___________________________________________________ oO---------------------------------------------------------Oo SPONSOR Terrific offers and free delivery at OfficeMax.com Over 20,000 products and a low price guarantee http://www.officemax.com/FreeDelivery/catalog.html=20 _____________________________________________________________ Deja.com: Share what you know. Learn what you don't. http://www.deja.com/ * To modify or remove your subscription, go to http://www.deja.com/edit_sub.xp?group=3Dalt.games.video.nintendo-64 * Read this thread at http://www.deja.com/thread/%3C7hlck3%24631%241%40news.cmc.net%3E oO---------------------------------------------------------Oo [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "kwarlord" Subject: [N64] Re: (Off Topic[?]) What PSX Stands For Date: 15 May 1999 21:45:53 -0600 Huklebrry wrote in message news:19990515231108.12427.00000949@ng30.news.cs.com... > PSX stands for PlayStation stinX! > some people here own both, troll. oO---------------------------------------------------------Oo SPONSOR Terrific offers and free delivery at OfficeMax.com Over 20,000 products and a low price guarantee http://www.officemax.com/FreeDelivery/catalog.html _____________________________________________________________ Deja.com: Share what you know. Learn what you don't. http://www.deja.com/ * To modify or remove your subscription, go to http://www.deja.com/edit_sub.xp?group=alt.games.video.nintendo-64 * Read this thread at http://www.deja.com/thread/%3C7hlf23%246e2%241%40news.cmc.net%3E oO---------------------------------------------------------Oo [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Joe Ottoson" Subject: [N64] Re: Continuation of Anti-Squaresoft Debate (Its not quite over yet) Date: 15 May 1999 21:14:33 -0600 neo_zoqfotpik@hotmail.com wrote: > > In article <373D09E0.BA765575@rgponline.com>, > Joe Ottoson wrote: > > > > > > Anime is cartoons, and it can be aimed at kids as well. > > > > > > Anime is NOT cartoons, cartoons are cartoons. > > > > Of course, there is anime made for kids and it is absurd to disqualify > > all anime when it comes to talking about shows made for kids just > > because some/most anime is aimed at older audiences. > > I was just saying that any seriousness or maturity found in Voltron was > likely the result of it's origins. For most intents and purposes, Power Rangers fall into the same range. Origins or not, it was released in the US for kids and cannot be disqualified as a result (Same with Robotech etc.) It would be absurd, for instance, to > point to Akira or Ghost in the Shell as an example of serious subject > matter in "cartoons". > Did Akira even have a subject? ;) > > (Incidentally, Disney's Gargoyles dealt with several end of the world > > style plot lines not to mention genocide, attempted murder etc. and it > > was mainly aimed at the same sets who watched shows like Ducktales...) > > Actually, though I recall only one end-of-the-world plot, Gargoyles was > very serious. Well, Demona had a few and there was that pesky nanovirus that almost wiped out Australia... A rare commodity. I still don't think it means Chrono > Trigger's plot is "childish", since I wouldn't call Gargoyles "chidish" > either. > It was designed towards kids for the most part however (Gargolyes) it really didn't offer much more than Aladdin or Gummi Bears in terms of seriousness once you look hard at it. > > > Knowingly accepting her death to save mankind. > > > > Too bad Holy didn't accomplish squat... > > Yeah, but it seems like she still saved the day. > If she rallied the promised land to rise up and save the planet, she never really died now did she? ;) oO---------------------------------------------------------Oo SPONSOR Terrific offers and free delivery at OfficeMax.com Over 20,000 products and a low price guarantee http://www.officemax.com/FreeDelivery/catalog.html _____________________________________________________________ Deja.com: Share what you know. Learn what you don't. http://www.deja.com/ * To modify or remove your subscription, go to http://www.deja.com/edit_sub.xp?group=rec.games.video.nintendo * Read this thread at http://www.deja.com/thread/%3C373E3816.19F3E4FF%40rgponline.com%3E oO---------------------------------------------------------Oo [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Justin" Subject: [N64] GBC Quest? Date: 15 May 1999 23:45:17 -0400 What is the new Quest game like for gameboy color? I could really go for a good portable rpg/adventure game. Justin oO---------------------------------------------------------Oo SPONSOR Terrific offers and free delivery at OfficeMax.com Over 20,000 products and a low price guarantee http://www.officemax.com/FreeDelivery/catalog.html _____________________________________________________________ Deja.com: Share what you know. Learn what you don't. http://www.deja.com/ * To modify or remove your subscription, go to http://www.deja.com/edit_sub.xp?group=rec.games.video.nintendo * Read this thread at http://www.deja.com/thread/%3C373E3F4D.E9FE26B1%40computan.on.ca%3E oO---------------------------------------------------------Oo [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Ed Giangrande" Subject: [N64] Re: Nintendo VS sony. Date: 16 May 1999 03:34:40 GMT In "Andre Mitchell" writes: >Oh please, this stuff happens each year, system A fan talks about a new >system about to come out. System B fan gets offended and begins to brag >about the next great system from company B. On this board in particular, >nintendo only fans can't seem to see how similar Nintendo is to Sega. I own >every system out, but I won't defend a shitty library, nor will I get >excited about the next system, when the current system sucks. You can >pretend like justifying Nintendo's specs when it is the closest thing to >vaporware is ok, but until I see the great DD64, Nintendolts should shut >their trap. Hell, I could make up some specs for the next Colecovision and >some shill will jump on the bandwagon. Regardless of what you may think I actually believe, I never have claimed that Nintendo has done a lot right. I honestly believe that this spec war that Sony and Nintendo have had recently is just a bit of mudslinging... Sony, in this case, did it to draw attention from Sega, who quite honestly, is more of a threat to them right now than Nintendo. Heck, Sony knows that Sega is going to get an early jump, might as well convince as many potential owners to wait it out as possible. Nintendo, on the other hand, did what they had to do in order to save a bit of face. Heck, Nintendo is in a weak position. Their 'better' system is in the wrong place at the wrong time. PSX has been able to fight off Nintendo, and pretty soon they'll bring in the cavalry. Nintendo had to do something to cool Sony down a bit. Heck, ever since Sony came out with those specs, the talk has basically been totally about Sony and the PSX2. All Nintendo has done is just put a nugget into people's minds that Sony isn't the only group with an impressive system on the way. oO---------------------------------------------------------Oo SPONSOR Terrific offers and free delivery at OfficeMax.com Over 20,000 products and a low price guarantee http://www.officemax.com/FreeDelivery/catalog.html _____________________________________________________________ Deja.com: Share what you know. Learn what you don't. http://www.deja.com/ * To modify or remove your subscription, go to http://www.deja.com/edit_sub.xp?group=rec.games.video.nintendo * Read this thread at http://www.deja.com/thread/%3C7hlecg%24201%40sjx-ixn9.ix.netcom.com%3E oO---------------------------------------------------------Oo [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Ed Giangrande" Subject: [N64] Re: Nintendo VS sony. Date: 16 May 1999 03:39:38 GMT In <16q%2.4254$mj.106437@dfiatx1-snr1.gtei.net> "Andre Mitchell" writes: > >Yeah, ok. Let me guess, you also have some beachfront property for me in >the midwest. The N2000 should be placed next to the NDD64 until it is on >the shelf. Why go for the bluff every time? Eventually you have to realize >that all they are doing is blowing smoke up the consumer's ass. Perhaps. Then again, it's hard to doubt that the system would not be f that stature if not higher when it does finally arrive. Sega has on many occation claimed that Saturn was well under construction during even the early Genesis days. And with the way the market is now, how can a company not afford to be looking into a 'next' system as soon as their current one hits the shelves... Sure, Nintendo is likely just throwing out 'possible' numbers that may or may not be based on any real system in the works.. but then again, without a PSX 2 in front of me either, its hard to know if those numbers are accurate either. For all anyone knows, Nintendo might have just gotten a swift kick in the butt because of all of this, and this might cause them to get rolling on their system a bit faster than they would have liked.. > >Brian Scanlon wrote in message >news:7hil63$1l6i$1@newssvr03-int.news.prodigy.com... >> I think you missed a few things. Better read up on the news some more. >The >> N2000 has been in the works for a long time, will release head to head >> against the Sony machine in the US, and already has 4 other developers >> working on games for it. >> >> >> >> Andre Mitchell wrote in message >> news:n03%2.1031$mj.37854@dfiatx1-snr1.gtei.net... >> >> > > oO---------------------------------------------------------Oo SPONSOR Terrific offers and free delivery at OfficeMax.com Over 20,000 products and a low price guarantee http://www.officemax.com/FreeDelivery/catalog.html _____________________________________________________________ Deja.com: Share what you know. Learn what you don't. http://www.deja.com/ * To modify or remove your subscription, go to http://www.deja.com/edit_sub.xp?group=rec.games.video.nintendo * Read this thread at http://www.deja.com/thread/%3C7hlelq%24q6u%40dfw-ixnews11.ix.netcom.com%3E oO---------------------------------------------------------Oo [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "kwarlord" Subject: [N64] Re: You know you're a gamer when..... Date: 15 May 1999 22:14:18 -0600 Sean Chang wrote in message news:7hlff3$62s$1@news.cis.ohio-state.edu... > you're on a game NG more than 1 1/2 hours a day > I think 90% of the people in both newsgroups are guilty of this. :-P I don't think anybody has mentioned: humming your favorite video game music for no reason. (I have imitated the major battle music in FF7, the starting/ending music for Megaman 2, and classic Zelda's overworld music (with updated renditions)) you immediately recognize what the abbreviations, FF7, FFT, RR4,M&M, and BoF means. (and if you didn't think that M&M was a candy, you're hopeless ;-) ) you have put a voodoo curse on the NBC executives for canceling "Captain N: the Game Master" you have a .sig file with video game quotes.... -- ___________________________________________________ my favorite video game quotes: "THUNDERSPEAR!" Demon Familiar in Castlevania:SotN Mario: but itsa me! Mario! officer: yeah yeah, tell it to the judge (Mario Party commercial) "When I get reincarnated, I wanna be Musashi again!" Musashi from Brave Fencer Musashi my first Website http://www.geocities.com/Area51/Zone/3726/index.html My very own RPG site! http://members.tripod.com/~kwarlord/index.html My very first FAQ http://members.tripod.com/~kwarlord/Forsaken_64_v11.txt ___________________________________________________ oO---------------------------------------------------------Oo SPONSOR Terrific offers and free delivery at OfficeMax.com Over 20,000 products and a low price guarantee http://www.officemax.com/FreeDelivery/catalog.html _____________________________________________________________ Deja.com: Share what you know. Learn what you don't. http://www.deja.com/ * To modify or remove your subscription, go to http://www.deja.com/edit_sub.xp?group=rec.games.video.nintendo * Read this thread at http://www.deja.com/thread/%3C7hlgna%246lg%241%40news.cmc.net%3E oO---------------------------------------------------------Oo [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: WezMan Subject: Re: [N64] ***Admin Please Read*** Newsgroup Posting Date: 19 May 1999 19:42:39 -0400 Wish I had any clue of whats going on... Greg's email isn't working, and I can't kick anyone because it says they're not list members. I am as helpless as you guys are. I just wish there was someone to stop all this crap from coming onto the list... Matt MA wrote: > Can one of the List Administrators please inform the list of what's going on with > all the newsgroup cross-posting? Please let us know if you are doing anything > about it, and why non-subscribers are able to post to our list. Thanks. > > matt ma > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "mishtu" Subject: [N64] Goodbye Date: 19 May 1999 18:59:07 -0500 This new round of problems finally convinced me to unsubscribe to the list. If I want to read the newsgroups I'll do it and not get it sent to me. Too bad there weren't more people like Trey to keep it interesting but the list had pretty much been pointless for awhile. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: LittleKathy@webtv.net Subject: Re: [N64] Getting off the list Date: 19 May 1999 19:58:37 -0500 (CDT) --WebTV-Mail-1813760831-1120 Content-Type: Text/Plain; Charset=US-ASCII Content-Transfer-Encoding: 7Bit Just start cussing all you can. You will get off. --WebTV-Mail-1813760831-1120 Content-Disposition: Inline Content-Type: Message/RFC822 Content-Transfer-Encoding: 7Bit Received: from mailsorter-101-1.iap.bryant.webtv.net (209.240.198.97) by postoffice-101.iap.bryant.webtv.net; Tue, 18 May 1999 18:57:29 -0700 (PDT) Return-Path: Received: from lists.xmission.com (lists.xmission.com [198.60.22.7]) by mailsorter-101-1.iap.bryant.webtv.net (8.8.8/ms.graham.14Aug97) with ESMTP id SAA13518; Tue, 18 May 1999 18:57:27 -0700 (PDT) Received: from domo by lists.xmission.com with local (Exim 2.05 #1) id 10jvbX-00030o-00 for n64-goout@lists.xmission.com; Tue, 18 May 1999 19:57:07 -0600 Received: from [203.59.24.144] (helo=opera.iinet.net.au ident=Swk41s) by lists.xmission.com with esmtp (Exim 2.05 #1) id 10jvbU-000301-00 for n64@lists.xmission.com; Tue, 18 May 1999 19:57:04 -0600 Received: from grunge.iinet.net.au (grunge.iinet.net.au [203.59.24.9]) by opera.iinet.net.au (8.9.1a/8.9.1) with ESMTP id JAA11675 for ; Wed, 19 May 1999 09:56:52 +0800 Received: from web.power.net.au (power.net.au [203.59.54.99]) by grunge.iinet.net.au (8.8.5/8.6.12) with ESMTP id JAA13531 for ; Wed, 19 May 1999 09:56:49 +0800 Received: by WEB with Internet Mail Service (5.0.1458.49) id ; Wed, 19 May 1999 10:01:04 +0800 Message-ID: X-Priority: 3 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.0.1458.49) Content-Type: text/plain Sender: owner-n64@lists.xmission.com Precedence: bulk Reply-To: n64@lists.xmission.com Hi, sorry to do this to everyone, but could someone please advise how I get off this list? I seem to have misplaced the initial instructions sent when you join the list. Thanks. wings@power.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] --WebTV-Mail-1813760831-1120-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: catons@juno.com Subject: [N64] A faithful poster... Date: 19 May 1999 21:05:16 -0700 On Wed, 19 May 1999 19:42:39 -0400 WezMan writes: >Wish I had any clue of whats going on... Greg's email isn't working, >and I can't kick >anyone because it says they're not list members. I am as helpless as >you guys are. >I just wish there was someone to stop all this crap from coming onto >the list... > We feel for you, we really do... Err... Well, it'll all work out sooner or later, and I'm gonna stick with the list 'til it does... Poor Mishtu, such little faith... ;) -Peter ___________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com/getjuno.html or call Juno at (800) 654-JUNO [654-5866] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: catons@juno.com Subject: Re: [N64] Getting off the list Date: 19 May 1999 21:09:06 -0700 On Wed, 19 May 1999 19:58:37 -0500 (CDT) LittleKathy@webtv.net writes: > >--WebTV-Mail-1813760831-1120 >Content-Type: Text/Plain; Charset=US-ASCII >Content-Transfer-Encoding: 7Bit > >Just start cussing all you can. You will get off. > That'll get ya banned but not off for good, plus why do that when the instructions are clearly on the bottom of every post. -Peter ___________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com/getjuno.html or call Juno at (800) 654-JUNO [654-5866] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: LittleKathy@webtv.net Subject: Re: [N64] A faithful poster... Date: 19 May 1999 20:11:21 -0500 (CDT) --WebTV-Mail-452633346-1325 Content-Type: Text/Plain; Charset=US-ASCII Content-Transfer-Encoding: 7Bit Im staying,but there is to much mail for me.Ill just delete most of it. --WebTV-Mail-452633346-1325 Content-Disposition: Inline Content-Type: Message/RFC822 Content-Transfer-Encoding: 7Bit Received: from mailsorter-101-2.bryant.webtv.net (209.240.198.96) by postoffice-103.iap.bryant.webtv.net; Wed, 19 May 1999 18:06:14 -0700 (PDT) Return-Path: Received: from lists.xmission.com (lists.xmission.com [198.60.22.7]) by mailsorter-101-2.bryant.webtv.net (8.8.8/ms.graham.14Aug97) with ESMTP id SAA00088; Wed, 19 May 1999 18:06:13 -0700 (PDT) Received: from domo by lists.xmission.com with local (Exim 2.05 #1) id 10kHHc-0004m4-00 for n64-goout@lists.xmission.com; Wed, 19 May 1999 19:06:00 -0600 Received: from [205.231.101.193] (helo=m14.boston.juno.com) by lists.xmission.com with esmtp (Exim 2.05 #1) id 10kHHa-0004lr-00 for n64@lists.xmission.com; Wed, 19 May 1999 19:05:58 -0600 Received: (from catons@juno.com) by m14.boston.juno.com (queuemail) id EAZ9V5T5; Wed, 19 May 1999 21:04:22 EDT Message-ID: <19990519.210516.17486.2.catons@juno.com> References: <37434C6F.695102FC@saa.net> X-Mailer: Juno 1.49 X-Juno-Line-Breaks: 0-8,11-14 Sender: owner-n64@lists.xmission.com Precedence: bulk Reply-To: n64@lists.xmission.com On Wed, 19 May 1999 19:42:39 -0400 WezMan writes: >Wish I had any clue of whats going on... Greg's email isn't working, >and I can't kick >anyone because it says they're not list members. I am as helpless as >you guys are. >I just wish there was someone to stop all this crap from coming onto >the list... > We feel for you, we really do... Err... Well, it'll all work out sooner or later, and I'm gonna stick with the list 'til it does... Poor Mishtu, such little faith... ;) -Peter ___________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com/getjuno.html or call Juno at (800) 654-JUNO [654-5866] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] --WebTV-Mail-452633346-1325-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: LittleKathy@webtv.net Subject: Re: [N64] Getting off the list Date: 19 May 1999 20:15:24 -0500 (CDT) --WebTV-Mail-278279631-176 Content-Type: Text/Plain; Charset=US-ASCII Content-Transfer-Encoding: 7Bit Ya but you have to re subscribe to get back on.I know from 1st hand experience. Later. LK. --WebTV-Mail-278279631-176 Content-Disposition: Inline Content-Type: Message/RFC822 Content-Transfer-Encoding: 7Bit Received: from mailsorter-102-1.iap.bryant.webtv.net (209.240.198.98) by postoffice-102.iap.bryant.webtv.net; Wed, 19 May 1999 18:08:57 -0700 (PDT) Return-Path: Received: from lists.xmission.com (lists.xmission.com [198.60.22.7]) by mailsorter-102-1.iap.bryant.webtv.net (8.8.8/ms.graham.14Aug97) with ESMTP id SAA26146; Wed, 19 May 1999 18:08:56 -0700 (PDT) Received: from domo by lists.xmission.com with local (Exim 2.05 #1) id 10kHKC-0004wd-00 for n64-goout@lists.xmission.com; Wed, 19 May 1999 19:08:40 -0600 Received: from [205.231.101.193] (helo=m14.boston.juno.com) by lists.xmission.com with esmtp (Exim 2.05 #1) id 10kHKA-0004wE-00 for n64@lists.xmission.com; Wed, 19 May 1999 19:08:38 -0600 Received: (from catons@juno.com) by m14.boston.juno.com (queuemail) id EAZ95E6K; Wed, 19 May 1999 21:08:20 EDT Message-ID: <19990519.210906.17486.3.catons@juno.com> References: <8259-37435E3D-1899@postoffice-102.iap.bryant.webtv.net> X-Mailer: Juno 1.49 X-Juno-Line-Breaks: 0-9,11-14 Sender: owner-n64@lists.xmission.com Precedence: bulk Reply-To: n64@lists.xmission.com On Wed, 19 May 1999 19:58:37 -0500 (CDT) LittleKathy@webtv.net writes: > >--WebTV-Mail-1813760831-1120 >Content-Type: Text/Plain; Charset=US-ASCII >Content-Transfer-Encoding: 7Bit > >Just start cussing all you can. You will get off. > That'll get ya banned but not off for good, plus why do that when the instructions are clearly on the bottom of every post. -Peter ___________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com/getjuno.html or call Juno at (800) 654-JUNO [654-5866] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] --WebTV-Mail-278279631-176-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Goodbye Date: 19 May 1999 22:20:03 EDT In a message dated 5/19/99 7:59:29 PM Eastern Daylight Time, mishtu@uswest.net writes: > This new round of problems finally persuaded me to unsubscribe to the list. > If I > want to read the newsgroups I'll do it and not get it sent to me. Too bad > there > weren't more people like Trey to keep it interesting but the list had pretty > much been > pointless for awhile. > Most E-mail programs (AOL included) can block e-mails from any known e-mail address. I Have compiled a list (probably not complete) of the newsgroup cross posters for the list's real members. They are: neo_zoqfotpik@hotmail.com bombac1@aol.com kwarlord@hotmail.com aidan@webtech.force9.co.uk golem@jumper.com cwmiller@uiuc.edu tigspa@ix.netcom.com joe@rgponline.com shaggy@computan.on.ca Just block those e-mailers (and any I missed) and the problem should be solved, or at least fixed for the moment. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] Getting off the list Date: 19 May 1999 20:54:55 -0600 No, that will not get you off the list. Havent you been reading your emails? The admins said that they can't even kick ANYONE off the list for ANYTHING. You can swear to high heaven but you will still not get kicked off. LittleKathy@webtv.net wrote: > > Ya but you have to re subscribe to get back on.I know from 1st hand > experience. Later. LK. > > ------------------------------------------------------------------------ > > Subject: Re: [N64] Getting off the list > Date: Wed, 19 May 1999 21:09:06 -0700 > From: catons@juno.com > Reply-To: n64@lists.xmission.com > To: n64@lists.xmission.com > References: <8259-37435E3D-1899@postoffice-102.iap.bryant.webtv.net> > > On Wed, 19 May 1999 19:58:37 -0500 (CDT) LittleKathy@webtv.net writes: > > > >--WebTV-Mail-1813760831-1120 > >Content-Type: Text/Plain; Charset=US-ASCII > >Content-Transfer-Encoding: 7Bit > > > >Just start cussing all you can. You will get off. > > > > That'll get ya banned but not off for good, plus why do that when the > instructions are clearly on the bottom of every post. > > -Peter > > ___________________________________________________________________ > You don't need to buy Internet access to use free Internet e-mail. > Get completely free e-mail from Juno at http://www.juno.com/getjuno.html > or call Juno at (800) 654-JUNO [654-5866] > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Goodbye Date: 19 May 1999 22:53:17 -0400 An easier and more complete way to block, if you have basically any independant e-mail prog like Outlook Express is to go to "Inbox Assistant" under Tools and add two new filters, one which takes all messages with "alt.games.video.nintendo-64@list.deja.com" in the To field and one for "alt.games.video.nintendo-64@list.deja.com", and have it move those messages automatically to the Deleted Items folder, or check the box that deletes them from the server. (BTW, this was suggested first by Wez, he should really get the credit.) OH, and a side note, if you do this, and you also have a filter that sends all your messages from the list to a special separate folder, make sure that the two otehr filters come BEFORE the seperating filter, or it won't work. PS: Star Wars Ep 1 OWNZ!!!! SEE IT NOW. -----Original Message----- >In a message dated 5/19/99 7:59:29 PM Eastern Daylight Time, >mishtu@uswest.net writes: > >> This new round of problems finally persuaded me to unsubscribe to the list. >> If I >> want to read the newsgroups I'll do it and not get it sent to me. Too bad >> there >> weren't more people like Trey to keep it interesting but the list had >pretty >> much been >> pointless for awhile. >> > >Most E-mail programs (AOL included) can block e-mails from any known e-mail >address. I Have compiled a list (probably not complete) of the newsgroup >cross posters for the list's real members. They are: > >neo_zoqfotpik@hotmail.com > >bombac1@aol.com > >kwarlord@hotmail.com > >aidan@webtech.force9.co.uk > >golem@jumper.com > >cwmiller@uiuc.edu > >tigspa@ix.netcom.com > >joe@rgponline.com > >shaggy@computan.on.ca > > >Just block those e-mailers (and any I missed) and the problem should be >solved, or at least fixed for the moment. > >Trey > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Getting off the list Date: 19 May 1999 22:54:16 -0400 No, they just can't kick off the people posting from the newsgroup, because for some reason they are able to post to the list even though they are not s*bscribers. -----Original Message----- >No, that will not get you off the list. Havent you been reading your >emails? The admins said that they can't even kick ANYONE off the list >for ANYTHING. You can swear to high heaven but you will still not get >kicked off. > >LittleKathy@webtv.net wrote: >> >> Ya but you have to re subscribe to get back on.I know from 1st hand >> experience. Later. LK. >> >> ----------------------------------------------------------------------- - >> >> Subject: Re: [N64] Getting off the list >> Date: Wed, 19 May 1999 21:09:06 -0700 >> From: catons@juno.com >> Reply-To: n64@lists.xmission.com >> To: n64@lists.xmission.com >> References: <8259-37435E3D-1899@postoffice-102.iap.bryant.webtv.net> >> >> On Wed, 19 May 1999 19:58:37 -0500 (CDT) LittleKathy@webtv.net writes: >> > >> >--WebTV-Mail-1813760831-1120 >> >Content-Type: Text/Plain; Charset=US-ASCII >> >Content-Transfer-Encoding: 7Bit >> > >> >Just start cussing all you can. You will get off. >> > >> >> That'll get ya banned but not off for good, plus why do that when the >> instructions are clearly on the bottom of every post. >> >> -Peter >> >> ___________________________________________________________________ >> You don't need to buy Internet access to use free Internet e-mail. >> Get completely free e-mail from Juno at http://www.juno.com/getjuno.html >> or call Juno at (800) 654-JUNO [654-5866] >> >> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] >> [ (without the quotes) to majordomo@xmission.com ] > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Goodbye Date: 19 May 1999 23:30:01 EDT In a message dated 99-05-19 22:55:01 EDT, you write: > An easier and more complete way to block, if you have basically any > independant e-mail prog like Outlook Express is to go to "Inbox Assistant" > under Tools and add two new filters, one which takes all messages with > "alt.games.video.nintendo-64@list.deja.com" in the To field and one for > "alt.games.video.nintendo-64@list.deja.com", and have it move those messages > automatically to the Deleted Items folder, or check the box that deletes > them from the server. (BTW, this was suggested first by Wez, he should > really get the credit.) Okay, I guess my way is for those who use AOL on their crummy 486 Win 3.1 computers. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Stryder Subject: Re: [N64] Re: Continuation of Anti-Squaresoft Debate (Its not quite over yet) Date: 19 May 1999 23:01:41 -0500 (CDT) On Sat, 15 May 1999 neo_zoqfotpik@hotmail.com wrote: > Anime is a subclass of ANIMATION, along with cartoons. Besides, you > love to talk about set theory, right? Since anime includes a far > greater range of formats, styles, and genres than cartoons, how could it > be a subclass of cartoons? You two need to first establish a definition of cartoon...there are many formats and styles to it as well. In my own opinion, I would say that anime could sometimes be called cartoons, but not always. You could say that anime is a subclass of cartoons or cartoons are a subclass of anime and neither would be totally wrong. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Stryder Subject: Re: [N64] Re: I know I'm going to regret this... Date: 19 May 1999 23:26:06 -0500 (CDT) On Sat, 15 May 1999, Golem wrote: > > Playstation RPG's don't sell well? That's news to me. I guess we > > were being fooled by all the copies of FFVII and Xenogears being sold. > > I guess it is news to you. It's time you woke up and take a look at the TRSTS charts. Month after month, > all you see are sports and action games. You rarely see an RPG there. Just because they don't make the top 20 or whatever, does not mean they don't sell well. Also, RPGs don't come out with as great a frequency as other games, so of course you aren't going to see them as often. Do you think that Xenogears and FF7 did not sell well? > So why do you think Square didn't release FF2, FF3, FF5? Why didn't Enix release any of their Dragon Quest > games on the SNES? Dragon Warrior 5 and 6? Are you saying these companies knew they were going to make lots Many people have asked that very thing. You do realize that RPGs are a growing genre right? Why do you think that Square is releasing FF3 and FF5 later this year in FF anthology? Do you think they are doing to lose money? Think! You don't know what you are talking about. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Charles Miller, Jr." Subject: [N64] Re: Nintendo VS sony. Date: 16 May 1999 03:30:09 -0500 Nick Zitzmann wrote in message news:7hl5hr$1sf$1@eskinews.eskimo.com... > In article , andre595@gte.net (Andre Mitchell) hunted and pecked: > : I think you missed the point, even with this great chip, the Mac still > : sucks. > And without any given reason? Not that I agree, but.... > Maybe it's because the Mac actually has plug-and-play > with no hassles? At the cost of selection and price? > Or is it because the Mac has a more modern, > non CLUI dependent operating system Yet, they are dropping it for UNIX? > with less compromises for backwards > compatibility? And rampant fragmentation of memory? > No, it has to be that the Mac's operating system was not > produced by Microsoft, a company which many people swear by (and sometimes > swear at)... It's not like Mac OS is anything to write home about. > After all, who wants to buy computers that actually work and allow us to be > productive? lol. Now, that's just funny because they are no more dependable than a PC with NT... > No, some people want to buy inferior technology pushed by > marketing geniuses... And some want to buck the system just for the heck of it without really thinking too hard. oO---------------------------------------------------------Oo SPONSOR Terrific offers and free delivery at OfficeMax.com Over 20,000 products and a low price guarantee http://www.officemax.com/FreeDelivery/catalog.html _____________________________________________________________ Deja.com: Share what you know. Learn what you don't. http://www.deja.com/ * To modify or remove your subscription, go to http://www.deja.com/edit_sub.xp?group=rec.games.video.nintendo * Read this thread at http://www.deja.com/thread/%3CzMv%252.1%24g5.743%40iagnews.iagnet.net%3E oO---------------------------------------------------------Oo [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Re: I know I'm going to regret this... Date: 20 May 1999 01:10:53 EDT In a message dated 5/20/99 12:26:30 AM Eastern Daylight Time, atcope@comp.uark.edu writes: > Many people have asked that very thing. You do realize that RPGs are a > growing genre right? Why do you think that Square is releasing FF3 and FF5 > later this year in FF. anthology? Do you think they are doing to lose > money? Think! You don't know what you are talking about. > > Stryder I thought FF5 & FF6 were in the Anthology. Since I never got to play 2, 3, or 5 Final Fantasy 3 would be much more welcome than the oh so lame Final Fantasy 6. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Aidan Evans" Subject: [N64] Re: Sexual Chalk in Zelda? Date: 16 May 1999 13:15:40 +0100 Ok... 1) The marathon runner can _not_ be beaten 2) There is no such thing as sexual chalk in Zelda BTW, what the heck is the sexual chalk supposed to be / do anyway? ======================= Aidan Evans Prodigy Consoles Email: aidan@webtech.force9.co.uk Web: http://www.prodigy-consoles.u-k.ac ICQ: 30506386 Stewart wrote in message news:7hma98$fgg$1@news3.saix.net... > I only recently heard about this, whereby if you beat the marathon runner in > Zelda you get an item called Sexual Chalk. Can anyone tell me if this is > true and if so how do you beat the marathon runner, I myself have tried and > cannot seem to do it. Is it possible? > > > > oO---------------------------------------------------------Oo SPONSOR Terrific offers and free delivery at OfficeMax.com Over 20,000 products and a low price guarantee http://www.officemax.com/FreeDelivery/catalog.html _____________________________________________________________ Deja.com: Share what you know. Learn what you don't. http://www.deja.com/ * To modify or remove your subscription, go to http://www.deja.com/edit_sub.xp?group=alt.games.video.nintendo-64 * Read this thread at http://www.deja.com/thread/%3CW5A%252.4951%2497.4138%40stones%3E oO---------------------------------------------------------Oo [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Aidan Evans" Subject: [N64] Re: Sexual Chalk in Zelda? Date: 16 May 1999 13:15:40 +0100 Ok... 1) The marathon runner can _not_ be beaten 2) There is no such thing as sexual chalk in Zelda BTW, what the heck is the sexual chalk supposed to be / do anyway? ======================= Aidan Evans Prodigy Consoles Email: aidan@webtech.force9.co.uk Web: http://www.prodigy-consoles.u-k.ac ICQ: 30506386 Stewart wrote in message news:7hma98$fgg$1@news3.saix.net... > I only recently heard about this, whereby if you beat the marathon runner in > Zelda you get an item called Sexual Chalk. Can anyone tell me if this is > true and if so how do you beat the marathon runner, I myself have tried and > cannot seem to do it. Is it possible? > > > > oO---------------------------------------------------------Oo SPONSOR Terrific offers and free delivery at OfficeMax.com Over 20,000 products and a low price guarantee http://www.officemax.com/FreeDelivery/catalog.html _____________________________________________________________ Deja.com: Share what you know. Learn what you don't. http://www.deja.com/ * To modify or remove your subscription, go to http://www.deja.com/edit_sub.xp?group=rec.games.video.nintendo * Read this thread at http://www.deja.com/thread/%3CW5A%252.4951%2497.4138%40stones%3E oO---------------------------------------------------------Oo [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Bombac1" Subject: [N64] Re: E3 News Thoughts.....(Nintendo) Date: 16 May 1999 16:07:50 GMT >Good point. The one thing that I can think of that could be a reason for >the pack-in is that Expansion Pak sales haven't been what Nintendo has >expected >them to be - and this would be the best way to get the add-on into homes. > Actually the Expansion pak has been selling well, and has been sold out at = alot of places. The reason they're packing it in is so that sales of DK64 arent hindered by people who dont have the Expansion Pak.=20 "I am Ash Ketchum, and I am destined to become the Worlds Greatest Pok=E8mo= n Trainer!" Check out my site at http://www.geocities.com/TimesSquare/Fortress/5389 While you're there check out my cool Mario Paint Songs! oO---------------------------------------------------------Oo SPONSOR Terrific offers and free delivery at OfficeMax.com Over 20,000 products and a low price guarantee http://www.officemax.com/FreeDelivery/catalog.html=20 _____________________________________________________________ Deja.com: Share what you know. Learn what you don't. http://www.deja.c ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Nintendo Strictly Limits Dolphin Dev? Date: 20 May 1999 16:14:53 -0400 What websites did you pick this up from? My guess is that they didn't bother researching the news very much, and they misinterpreted the fact that SO FAR only 3 companies (Rare, Retro, and Left Field, I think) besides Nintendo have had access to preliminary data on Dolphin. -----Original Message----- >>From various web sites: "Asia Biztech reports that Nintendo has announced >it will only allow three other companies to develop software for the Dolphin." > >Hard to believe that Nintendo would go this route. Although they are >certainly more likely to do this than Sony or Sega. If this is actually true, I >would assume that Nintendo will publish all the software, essentially >eliminating 3rd party development, and leaving three 2nd party developers. >If this is true, who would you pick to be the three developers? > >I'd pick: > >Rare (obviously) >Square >Namco > >There are many other developers that are just as talented or even more >talented, but if we're only limited to 3 developers, I want someone who is >prolific enough that I don't have to wait months in between games. I'd also >love to pick EA Sports, but I guess they don't qualify since they are a >publisher that hires various developers for their games. > >matt ma > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Matt MA" Subject: Re: [N64] Nintendo Strictly Limits Dolphin Dev? Date: 20 May 1999 13:35:42 -0700 >>> "Eddy Wu" 05/20/99 01:14PM >>> >What websites did you pick this up from? My guess is that they didn't >bother researching the news very much, and they misinterpreted the fact www.next-generation.com www.fgnonline.com=20 >that SO FAR only 3 companies (Rare, Retro, and Left Field, I think) >besides Nintendo have had access to preliminary data on Dolphin. Yes, I forgot about that. Possibly those 3 companies will be considered = 2nd party developers, while there will only be 3 "true" 3rd party developers? I think Nintendo would be making a big mistake if they really decide to do this... matt ma [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Nintendo Strictly Limits Dolphin Dev? Date: 20 May 1999 16:58:55 -0400 I'm really hoping it's a mistranslation or something from the Japanese or whatever, because if it is true Nintendo is really taking it too far. -----Original Message----- >>>> "Eddy Wu" 05/20/99 01:14PM >>> >>What websites did you pick this up from? My guess is that they didn't >>bother researching the news very much, and they misinterpreted the fact > >www.next-generation.com >www.fgnonline.com > >>that SO FAR only 3 companies (Rare, Retro, and Left Field, I think) >>besides Nintendo have had access to preliminary data on Dolphin. > >Yes, I forgot about that. Possibly those 3 companies will be considered 2nd >party developers, while there will only be 3 "true" 3rd party developers? > >I think Nintendo would be making a big mistake if they really decide to do >this... > >matt ma [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Subject: [N64] Re: Isn't it time the "Japanese" is taken out of console gaming? Date: 16 May 1999 16:51:09 GMT In article <7hlktt$58k$1@nnrp1.deja.com>, Muskie wrote: > > Right. He doesn't deserve to be lumped in with someone who can > post interesting views and start a controversial usenet discussion > with the time it takes to flick a light switch. Frankly, you're an amateur at this compared to me. Just do a search for "Lunar" and you can see the sort of controversies I've started. The difference is, while my opinions gernerally reflect those of a dissenting minority, your's are generally those of a raving loon. I have never made a post so completely, rediculously negative as any of yours. -ZFP --== Sent via Deja.com http://www.deja.com/ ==-- ---Share what you know. Learn what you don't.--- oO---------------------------------------------------------Oo SPONSOR Terrific offers and free delivery at OfficeMax.com Over 20,000 products and a low price guarantee http://www.officemax.com/FreeDelivery/catalog.html _____________________________________________________________ Deja.com: Share what you know. Learn what you don't. http://www.deja.com/ * To modify or remove your subscription, go to http://www.deja.com/edit_sub.xp?group=rec.games.video.nintendo * Read this thread at http://www.deja.com/thread/%3C7hmt1s%24u3o%241%40nnrp1.deja.com%3E oO---------------------------------------------------------Oo [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] Nintendo Strictly Limits Dolphin Dev? Date: 20 May 1999 15:55:35 -0600 Can anyone that understands what this means tell me what the pros and cons of this situation? Eddy Wu wrote: > > I'm really hoping it's a mistranslation or something from the Japanese or > whatever, because if it is true Nintendo is really taking it too far. > > -----Original Message----- > From: Matt MA > To: n64@lists.xmission.com > Date: Thursday, May 20, 1999 4:34 PM > Subject: Re: [N64] Nintendo Strictly Limits Dolphin Dev? > > >>>> "Eddy Wu" 05/20/99 01:14PM >>> > >>What websites did you pick this up from? My guess is that they didn't > >>bother researching the news very much, and they misinterpreted the fact > > > >www.next-generation.com > >www.fgnonline.com > > > >>that SO FAR only 3 companies (Rare, Retro, and Left Field, I think) > >>besides Nintendo have had access to preliminary data on Dolphin. > > > >Yes, I forgot about that. Possibly those 3 companies will be considered 2nd > >party developers, while there will only be 3 "true" 3rd party developers? > > > >I think Nintendo would be making a big mistake if they really decide to do > >this... > > > >matt ma > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Subject: [N64] Re: Continuation of Anti-Squaresoft Debate (Its not quite over yet) Date: 16 May 1999 17:19:02 GMT In article <373E3816.19F3E4FF@rgponline.com>, Joe Ottoson wrote: > > > I was just saying that any seriousness or maturity found in Voltron > > was likely the result of it's origins. > > For most intents and purposes, Power Rangers fall into the same range. > Origins or not, it was released in the US for kids and cannot be > disqualified as a result (Same with Robotech etc.) Hard to say with Power Rangers, since all the parts with acting were replaced, and there wasn't really any maturity in the action scenes. As for Robotech, it was never intended for kids, and was aired in it's time slot largely due to narrow-minded ignorance. > A rare commodity. I still don't think it means Chrono > > Trigger's plot is "childish", since I wouldn't call Gargoyles > > "childish" either. > > It was designed towards kids for the most part however (Gargolyes) it > really didn't offer much more than Aladdin or Gummi Bears in terms of > seriousness once you look hard at it. Excuse me? It had recurring characters that grew and developed, roots in all kinds of mythology, any number of very serious story arcs, no especially silly characters meant as comic relief... > > Yeah, but it seems like she still saved the day. > > If she rallied the promised land to rise up and save the planet, she > never really died now did she? ;) Why do you say that? -ZFP --== Sent via Deja.com http://www.deja.com/ ==-- ---Share what you know. Learn what you don't.--- oO---------------------------------------------------------Oo SPONSOR Terrific offers and free delivery at OfficeMax.com Over 20,000 products and a low price guarantee http://www.officemax.com/FreeDelivery/catalog.html _____________________________________________________________ Deja.com: Share what you know. Learn what you don't. http://www.deja.com/ * To modify or remove your subscription, go to http://www.deja.com/edit_sub.xp?group=rec.games.video.nintendo * Read this thread at http://www.deja.com/thread/%3C7hmum4%24v87%241%40nnrp1.deja.com%3E oO---------------------------------------------------------Oo [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: LittleKathy@webtv.net Subject: Re: [N64] Re: Game Boy Color adapter Date: 20 May 1999 18:31:07 -0500 (CDT) --WebTV-Mail-54610669-202 Content-Type: Text/Plain; Charset=US-ASCII Content-Transfer-Encoding: 7Bit OK kethcup boy You sound like a loser. --WebTV-Mail-54610669-202 Content-Disposition: Inline Content-Type: Message/RFC822 Content-Transfer-Encoding: 7Bit Received: from mailsorter-102-2.iap.bryant.webtv.net (209.240.198.99) by postoffice-101.iap.bryant.webtv.net; Thu, 20 May 1999 11:42:48 -0700 (PDT) Return-Path: Received: from lists.xmission.com (lists.xmission.com [198.60.22.7]) by mailsorter-102-2.iap.bryant.webtv.net (8.8.8/ms.graham.14Aug97) with ESMTP id LAA19789; Thu, 20 May 1999 11:42:47 -0700 (PDT) Received: from domo by lists.xmission.com with local (Exim 2.05 #1) id 10kXlt-0002aq-00 for n64-goout@lists.xmission.com; Thu, 20 May 1999 12:42:21 -0600 Received: from [208.10.192.61] (helo=ivpm3.dejanews.com) by lists.xmission.com with smtp (Exim 2.05 #1) id 10kXlq-0002WH-00 for n64@lists.xmission.com; Thu, 20 May 1999 12:42:19 -0600 Path: nntp1.dejanews.com!nnrp2.dejanews.com!nntp2.dejanews.com!newsfeed.wli.net!portc04.blue.aol.com!audrey01.news.aol.com!not-for-mail Lines: 13 NNTP-Posting-Host: ladder07.news.aol.com X-Admin: news@aol.com Organization: AOL http://www.aol.com References: <6940-373DA42B-32@newsd-292.iap.bryant.webtv.net> Mime-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: quoted-printable Message-ID: <19990516121001.17396.00001416@ng-fe1.aol.com> Sender: owner-n64@lists.xmission.com Precedence: bulk Reply-To: n64@lists.xmission.com >I heard a rumor that nintendo has an adapter for the Game Boy Color that >you can plug into the N64 the same way you did with the Super Game Boy >and SNES. Does anyone know about this? > Yeah, but nintendo isnt going to release it. Only Gameboy developers have i= t so that the can play thier games on a tv "I am Ash Ketchum, and I am destined to become the Worlds Greatest Pok=E8mo= n Trainer!" Check out my site at http://www.geocities.com/TimesSquare/Fortress/5389 While you're there check out my cool Mario Paint Songs! oO---------------------------------------------------------Oo SPONSOR Terrific offers and free delivery at OfficeMax.com Over 20,000 products and a low price guarantee http://www.officemax.com/FreeDelivery/catalog.html=20 _____________________________________________________________ Deja.com: Share what you know. Learn what you don't. http://www.deja.com/ * To modify or remove your subscription, go to http://www.deja.com/edit_sub.xp?group=3Drec.games.video.nintendo * Read this thread at http://www.deja.com/thread/%3C19990516121001.17396.00001416%40ng-fe1.aol.c= om%3E oO---------------------------------------------------------Oo [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] --WebTV-Mail-54610669-202-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: LittleKathy@webtv.net Subject: Re: [N64] Re: E3 next year: where at? Date: 20 May 1999 18:33:06 -0500 (CDT) --WebTV-Mail-759705943-311 Content-Type: Text/Plain; Charset=US-ASCII Content-Transfer-Encoding: 7Bit Go to the south pole. --WebTV-Mail-759705943-311 Content-Disposition: Inline Content-Type: Message/RFC822 Content-Transfer-Encoding: 7Bit Received: from mailsorter-101-1.iap.bryant.webtv.net (209.240.198.97) by postoffice-103.iap.bryant.webtv.net; Thu, 20 May 1999 11:42:49 -0700 (PDT) Return-Path: Received: from lists.xmission.com (lists.xmission.com [198.60.22.7]) by mailsorter-101-1.iap.bryant.webtv.net (8.8.8/ms.graham.14Aug97) with ESMTP id LAA19389; Thu, 20 May 1999 11:42:49 -0700 (PDT) Received: from domo by lists.xmission.com with local (Exim 2.05 #1) id 10kXls-0002aj-00 for n64-goout@lists.xmission.com; Thu, 20 May 1999 12:42:20 -0600 Received: from [208.10.192.61] (helo=ivpm3.dejanews.com) by lists.xmission.com with smtp (Exim 2.05 #1) id 10kXlp-0002W4-00 for n64@lists.xmission.com; Thu, 20 May 1999 12:42:17 -0600 Path: nntp1.dejanews.com!nnrp2.dejanews.com!nntp2.dejanews.com!newsfeed.wli.net!portc04.blue.aol.com!audrey01.news.aol.com!not-for-mail Lines: 17 NNTP-Posting-Host: ladder07.news.aol.com X-Admin: news@aol.com Organization: AOL http://www.aol.com References: <19990516024048.18182.00001115@ng-cq1.aol.com> Mime-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: quoted-printable Message-ID: <19990516120827.17396.00001414@ng-fe1.aol.com> Sender: owner-n64@lists.xmission.com Precedence: bulk Reply-To: n64@lists.xmission.com >I went to E3 this year, but I had a horrible flu and really didn't enjoy >myself >at all. Does anyone know where the show will be held next year? A guy >taking >an attendee satisfaction survery told me it'd be in L.A. again, which woul= d >be >great since I live in L.A., but I'm not sure he's an entirely reliable >source.=20 >Anybody know? E3 will most likely be held in LA next year. "I am Ash Ketchum, and I am destined to become the Worlds Greatest Pok=E8mo= n Trainer!" Check out my site at http://www.geocities.com/TimesSquare/Fortress/5389 While you're there check out my cool Mario Paint Songs! oO---------------------------------------------------------Oo SPONSOR Terrific offers and free delivery at OfficeMax.com Over 20,000 products and a low price guarantee http://www.officemax.com/FreeDelivery/catalog.html=20 _____________________________________________________________ Deja.com: Share what you know. Learn what you don't. http://www.deja.com/ * To modify or remove your subscription, go to http://www.deja.com/edit_sub.xp?group=3Drec.games.video.nintendo * Read this thread at http://www.deja.com/thread/%3C19990516120827.17396.00001414%40ng-fe1.aol.c= om%3E oO---------------------------------------------------------Oo [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] --WebTV-Mail-759705943-311-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Joshua Kaufman" Subject: [N64] Re: Nintendo VS sony. Date: 16 May 1999 14:11:06 -0700 Animeg3282 wrote: > > David said: > > >Consider for one moment however there is a gamer somewhere who is enjoying > >the N64 and has enjoyed numerous titles for it > > *blushes* That's me. The N64 makes for a great second system. (ok,ok,I got it > first,so what?) You only got it cause you had to beg your mommy to get one for you. -Joshua -- AOL-IM: TerraEpon ICQ: 5404138 We are not your father's video game company. If someone's being rude they shall be told so. This is a company by gamers, for gamers, not some THQ or Akklame. We don't need to appeal to everyone, and ingrates need not apply. -Victor Ireland oO---------------------------------------------------------Oo SPONSOR Terrific offers and free delivery at OfficeMax.com Over 20,000 products and a low price guarantee http://www.officemax.com/FreeDelivery/catalog.html _____________________________________________________________ Deja.com: Share what you know. Learn what you don't. http://www.deja.com/ * To modify or remove your subscription, go to http://www.deja.com/edit_sub.xp?group=rec.games.video.nintendo * Read this thread at http://www.deja.com/thread/%3C373F346A.10981701%40email.uc.edu%3E oO---------------------------------------------------------Oo [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Joshua Kaufman" Subject: [N64] Re: Help! I lost my Snes gamefiles! Date: 16 May 1999 14:09:10 -0700 Tonyia Little wrote: > > I turned of the game to go eat breakfast. When I came back turned it on all > the files on Zelda were gone! What do I do? should I just replay or is there > a way to fix it? (I had just beaten skull woods palace!) Sounds like a case of a dead battery. Unfortunatly, you lost your game, but you CAN get a replacement. I'm not toally sure of the details (what tool you need, exact battery type). I'm sure someone else can fill in the details... -Joshua -- AOL-IM: TerraEpon ICQ: 5404138 We are not your father's video game company. If someone's being rude they shall be told so. This is a company by gamers, for gamers, not some THQ or Akklame. We don't need to appeal to everyone, and ingrates need not apply. -Victor Ireland oO---------------------------------------------------------Oo SPONSOR Terrific offers and free delivery at OfficeMax.com Over 20,000 products and a low price guarantee http://www.officemax.com/FreeDelivery/catalog.html _____________________________________________________________ Deja.com: Share what you know. Learn what you don't. http://www.deja.com/ * To modify or remove your subscription, go to http://www.deja.com/edit_sub.xp?group=rec.games.video.nintendo * Read this thread at http://www.deja.com/thread/%3C373F33F6.D470C7FD%40email.uc.edu%3E oO---------------------------------------------------------Oo [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Golem" Subject: [N64] Re: I know I'm going to regret this... Date: 16 May 1999 14:08:16 -0400 "Mark C." wrote: > Yeah, so? Do you think that a American company can't emulate a > Japanese culture? Anyhow, even if I'm wrong, that's one game out of > how many Japanese? If you were saying the Japanese has a monopoly in RPG's, I agree with you, but then it's expected that the Japanese make alot of RPGs because they are very popular in Japan, but to say that they have a monopoly on the console industry just based on RPGs couldn't be further from the truth. RPGs only make up a small portion of the genres out there. The amount of sports games far outnumber RPGs and the majority of them are made by US companies. > How many figters out there are based on the Japanese culture? Well where did martial arts originate? If you want American one on one fighting you have your boxing games. > Don't know. Why don't you ask them. > > Look, like the title says, I'm sorry I bought the whole thing up. > Apparantly, voicing one's opinion is tantamount to calling your mother > names and kicking your dog. I view the selection of games I have > available to me as being too saturated with the Japanese culture. You > apparantly don't. I guess it's just a matter of tastes. Simple solution, become a PC gamer, plenty of non-Japanese influenced RPG games on the PCs. oO---------------------------------------------------------Oo SPONSOR Terrific offers and free delivery at OfficeMax.com Over 20,000 products and a low price guarantee http://www.officemax.com/FreeDelivery/catalog.html _____________________________________________________________ Deja.com: Share what you know. Learn what you don't. http://www.deja.com/ * To modify or remove your subscription, go to http://www.deja.com/edit_sub.xp?group=rec.games.video.nintendo * Read this thread at http://www.deja.com/thread/%3C373F098C.592E5E5A%40Jumper.com%3E oO---------------------------------------------------------Oo [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Golem" Subject: [N64] Re: I know I'm going to regret this... Date: 16 May 1999 14:12:11 -0400 LynnMinmay wrote: > sorry, wrong, Japanese people make good games, and some times make excellent > games, but they are not better in general. ok, I shouldn't said that, I should've said it the PC way and wrote, "IMHO, Japanese makes better game" > I say their video game culture is better suited for console gaming than US > companies, (where I am now). it seems that they make one system and everyone > tries to make games for it. where as in US people likes to make thier own > stuff, and always push the limits of whatever system they are making stuffs > for. US people push the limits of systems? LOL!!! You've got it completely backwards. When you program for a console, you are limited to what you can do because the hardware is set. the only way to show off your programming skills is to push the limits of the hardware. With PC games which is dominated by US companies, I'm constantly required to upgrade my hardware to play the lastest games. Just lazy inefficient programming relying on newer more powerful hardware rather than just making do what with what yo have. oO---------------------------------------------------------Oo SPONSOR Terrific offers and free delivery at OfficeMax.com Over 20,000 products and a low price guarantee http://www.officemax.com/FreeDelivery/catalog.html _____________________________________________________________ Deja.com: Share what you know. Learn what you don't. http://www.deja.com/ * To modify or remove your subscription, go to http://www.deja.com/edit_sub.xp?group=rec.games.video.nintendo * Read this thread at http://www.deja.com/thread/%3C373F0A79.56F02615%40Jumper.com%3E oO---------------------------------------------------------Oo [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Joshua Kaufman" Subject: [N64] Re: Zelda 64 On Playstation? Date: 16 May 1999 14:13:31 -0700 Ryan Li wrote: > > In article <7hkj2j$v6q$1@newssvr03-int.news.prodigy.com>, > Brian Scanlon wrote: > > 1. SNES carts never exceeded 4 Megabytes in capacity. That is the same as > > 32 megabits. > > Not quite. Tales of Phantasia came on a 6 megabyte (48 megabit) cart. > And Star Ocean was as well. And agian, SFA2 was on a 5 MB (40 Mbit) cart. -Joshua -- AOL-IM: TerraEpon ICQ: 5404138 We are not your father's video game company. If someone's being rude they shall be told so. This is a company by gamers, for gamers, not some THQ or Akklame. We don't need to appeal to everyone, and ingrates need not apply. -Victor Ireland oO---------------------------------------------------------Oo SPONSOR Terrific offers and free delivery at OfficeMax.com Over 20,000 products and a low price guarantee http://www.officemax.com/FreeDelivery/catalog.html _____________________________________________________________ Deja.com: Share what you know. Learn what you don't. http://www.deja.com/ * To modify or remove your subscription, go to http://www.deja.com/edit_sub.xp?group=rec.games.video.nintendo * Read this thread at http://www.deja.com/thread/%3C373F34FB.D3DE2E71%40email.uc.edu%3E oO---------------------------------------------------------Oo [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Joshua Kaufman" Subject: [N64] Re: prices Date: 16 May 1999 14:11:35 -0700 Animeg3282 wrote: > > Why are some games like NBA Jam '99 and um..this racer game so cheap(they are > new games and NBA Jam '99 was advertised at $29 and that racer at $24.) They > are both N64 games and this was at Best Buy. > And this is uncommon? THINK before you post girly. -Joshua -- AOL-IM: TerraEpon ICQ: 5404138 We are not your father's video game company. If someone's being rude they shall be told so. This is a company by gamers, for gamers, not some THQ or Akklame. We don't need to appeal to everyone, and ingrates need not apply. -Victor Ireland oO---------------------------------------------------------Oo SPONSOR Terrific offers and free delivery at OfficeMax.com Over 20,000 products and a low price guarantee http://www.officemax.com/FreeDelivery/catalog.html _____________________________________________________________ Deja.com: Share what you know. Learn what you don't. http://www.deja.com/ * To modify or remove your subscription, go to http://www.deja.com/edit_sub.xp?group=rec.games.video.nintendo * Read this thread at http://www.deja.com/thread/%3C373F3487.F10F8C21%40email.uc.edu%3E oO---------------------------------------------------------Oo [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Joshua Kaufman" Subject: [N64] Re: Zelda 64 On Playstation? Date: 16 May 1999 14:15:14 -0700 Dr Death wrote: > > Brian Scanlon wrote: > > > You really don't get it do you. > > 1. SNES carts never exceeded 4 Megabytes in capacity. That is the same as > > 32 megabits. > > No you don't get. No shit, I said 32 megabits. All you did was repeat what I > said. > > > 2. Cart capacity has nothing to do with processing power, lol > > No shit, apparently you don't get that the extra cart capacity on the N64 will > allow Capcom to store the missing frames of animation in the SNES version. > > > 3. The largest N64 cart to date is 32 Megabytes,( 256 megabits) , with a 64 > > Megabyte (512 megabits) one due out with the launch of RE 2. This is still > > far short of 80+ Megabytes (more than 640 megabits) required for newer > > Capcom 2d fighting games. Again this has nothing to do with processing > > power. > > No shit, if Capcom was able to store SFA2 and SSF2 on 32 megabit SNES carts, > they could sure as hell made SFA2 on a 64 megabit to a 256 megabit N64 cart. But > then again I said all this in my original post and all you're doing is repeating > what I said. > > > 4. The reason for the dramatic change in sizes has to with increased art > > work and frames of animation. The SNES looked nice, but it certainly does > > not even compare to the more recent Capcom 2d fighting games in terms of > > fluid motion and art level. It just wouldn't be the same trying to squeeze > > all that data on to the cart, you would have to lose characters or frames of > > animation, and people just wouldn't dig that. By the way, I'm sure Capcom > > is aware of this limitation more than you are. > > The fact that Capcom made a SNES version of SFA2 contradicts >everything you say. Have you played SFA2 on Snes? I've seen it, and frankly it's crap (in more than just looks) compared to the original. Now, I'll admit that I'm not a big SF fan, but even I can see that SFA2 is a port that probably should never have been made. -Joshua -- AOL-IM: TerraEpon ICQ: 5404138 We are not your father's video game company. If someone's being rude they shall be told so. This is a company by gamers, for gamers, not some THQ or Akklame. We don't need to appeal to everyone, and ingrates need not apply. -Victor Ireland oO---------------------------------------------------------Oo SPONSOR Terrific offers and free delivery at OfficeMax.com Over 20,000 products and a low price guarantee http://www.officemax.com/FreeDelivery/catalog.html _____________________________________________________________ Deja.com: Share what you know. Learn what you don't. http://www.deja.com/ * To modify or remove your subscription, go to http://www.deja.com/edit_sub.xp?group=rec.games.video.nintendo * Read this thread at http://www.deja.com/thread/%3C373F3562.606A9B6D%40email.uc.edu%3E oO---------------------------------------------------------Oo [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Nintendo Strictly Limits Dolphin Dev? Date: 20 May 1999 20:04:01 -0400 What they are saying, if it is in fact correct, basically boils down to this: Nintendo will only let 3 companies make games for the next-gen system. It would be the equivalent of saying that only Rare, EA, and Acclaim could make games for the N64. The cons are that it severely limits the amount of games available for the system, since a few companies can only make so many games per year. Also, since there would be no competition, there wouldn't be much desire to make good games. A corollary to the first point I made would be that the Dolphin lineup of games wouldn't be very diverse, i.e. it wouldn't have a good selection of different types of games, like sports, FPS, RPG, shooter, etc. Also, I think it would permanently alienate all 3rd-party developers from Nintendo, so that when their next-next-gen system comes out, even if Nintendo realized its mistake and changed their policy, no one would want to develop for it. The pros? I honestly can't think of any. I really think this is a mistake in reporting, even Nintendo would not be so stupid as to do this. I can't even think of advantages for Nintendo on this.. they wouldn't be making any more money, cause their games always sell very well anyway. -----Original Message----- >Can anyone that understands what this means tell me what the pros and >cons of this situation? > >Eddy Wu wrote: >> >> I'm really hoping it's a mistranslation or something from the Japanese or >> whatever, because if it is true Nintendo is really taking it too far. >> >> -----Original Message----- >> From: Matt MA >> To: n64@lists.xmission.com >> Date: Thursday, May 20, 1999 4:34 PM >> Subject: Re: [N64] Nintendo Strictly Limits Dolphin Dev? >> >> >>>> "Eddy Wu" 05/20/99 01:14PM >>> >> >>What websites did you pick this up from? My guess is that they didn't >> >>bother researching the news very much, and they misinterpreted the fact >> > >> >www.next-generation.com >> >www.fgnonline.com >> > >> >>that SO FAR only 3 companies (Rare, Retro, and Left Field, I think) >> >>besides Nintendo have had access to preliminary data on Dolphin. >> > >> >Yes, I forgot about that. Possibly those 3 companies will be considered 2nd >> >party developers, while there will only be 3 "true" 3rd party developers? >> > >> >I think Nintendo would be making a big mistake if they really decide to do >> >this... >> > >> >matt ma >> >> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] >> [ (without the quotes) to majordomo@xmission.com ] > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: IGN Newsletter Subject: [N64] IGN64 PRESS PASS Date: 20 May 1999 18:50:32 -0500 IGN64 PRESS PASS Today's date: May 20, 1999 _____________________________________________________ CONTENTS: 1. CONTEST 2. N64 TOP STORIES * 40 WINKS * DONKEY KONG 64 * NFL BLITZ 2000 * MORTAL KOMBAT: SPECIAL FORCES * JET FORCE GEMINI 3. GAMER'S LIFESTYLE 4. AFFILIATE NEWS 5. CODES/STRATEGIES * NBA JAM 99 * SUPER SMASH BROS. * VIGILANTE 8 6. GAMESTORE 7. THE SNITCH _____________________________________________________ $$$ CONTEST $$$ WIN ONE OF TEN COPIES OF BATTLE TANX! To enter, go to http://contests.ign.com/contests/68.html >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> N64 TOP STORIES >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 40 WINKS I've never winked once while sleeping... maybe it's just me "Have you ever had a dream so real, you had trouble telling the dream world from the real one?" Ok, that was a quote from the Matrix. While it is shameless promotion for that unbelievable movie, it also pertains to this new game: 40 Winks. Find out why from Nintendo 64 Underground at http://www.nintendorks.com/previews/scott/40_winks/ DONKEY KONG 64 IGN64 brings you six super-sized, high-quality movies of Donkey Kong 64 in action Donkey Kong 64 is the product of testing, tweaking and refining. It is a title that takes Rare's previously released genres and smashes them all together into one gargantuan game. DK64 plays very similarly to Banjo-Kazooie in most respects - it is, at its core, a 3D platformer after all. However, the game also features a significant number of mini-levels with completely different goals, environments and engines... http://ign64.ign.com/previews/607.html NFL BLITZ 2000 Interested in our first impressions of Blitz 2000 plus new screens? The extra violent tackles, mega muscled cartoon-like players and super exciting big plays made Blitz an instant hit in the arcades and on the home systems and it brought football rushing into the '90's. For 1999, Midway is ready to unleash NFL Blitz 2000 for the N64 with all of the upgrades gamers asked for... http://ign64.ign.com/previews/10212.html MORTAL KOMBAT: SPECIAL FORCES Mortal Kombat returns with a prequel of its own With Mortal Kombat Mythologies: Sub-Zero Midway tried to bend the fighting genre a little with a dose of side scrolling adventure and it seemed a little awkward moving a big martial arts guy through a platform type world. Now the MK series steps out in another direction with Mortal Kombat Special Forces... http://ign64.ign.com/previews/10883.html JET FORCE GEMINI Does JFG look as good in motion as it does in stills? Four super-sized new movies say yes... Jet Force Gemini has all the bright colors of your typical kiddie game, but there's nothing typical about the first-class insect blasting fun this game has to offer. For the full preview packed with images and movies, go to http://ign64.ign.com/previews/3862.html ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ GAMER'S LIFESTYLE ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ BE THE GUY OR GAL WITH THE MOST! Get yourself into college or grad school or land the hottest, highest paying job with help from the Power Students Network. Whether you're in search of a passing grade, money to pay those college bills, or a job lift, come check us out. Or, just be greedy and apply for our $1000 scholarship. Go to http://www.powerstudents.com/ ))))))))))))))))))))))))))))))))))))))))))))))))))))) AFFILIATE NEWS ((((((((((((((((((((((((((((((((((((((((((((((((((((( NINTENDOJO Michael Simmons chats it up with everyone's favorite developers - I was extremely lucky and honored to have been able to meet and talk with three of Rare's Senior employees and discuss Rare's future titles. I spoke with Gregg Mayles, Senior Designer for Banjo-Tooie, George Andreas, Senior Designer of DK64, and Grant Kirkhope, Senior Musician for Banjo-Tooie, Perfect Dark, and DK64. NINTENDO 64 UNDERGROUND Preview update extravaganza! - In addition to the 40 Winks preview (see above), Nintendo 64 Underground has a whole potato sack full of others, including Donkey Kong 64 and Jet Force Gemini. Check 'em all out at http://www.nintendorks.com/ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ CODES/STRATEGIES ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ NBA JAM 99 > Easy Free Throws > Full Court Dunks > Multiple Camera Angles while Freethrowing To access these options, go to http://ign64.ign.com/codes/3798.html SUPER SMASH BROS. > Change Outfits > Kirby's Power Loss > Life Stealer Get your hands on these babies and many others, check out http://ign64.ign.com/codes/10494.html VIGILANTE 8 > All Levels, Characters and Vehicles > Bonus Level > Classified Secret Moves For these codes and many others, go to http://ign64.ign.com/codes/10066.html +++++++++++++++++++++++++++++++++++++++++++++++++++++ GAMESTORE +++++++++++++++++++++++++++++++++++++++++++++++++++++ Pre-order or purchase your favorite N64 titles from the IGN/EB World Online Gamestore! For the list of games available, go to http://ign64.ign.com/gamestore.html ????????????????????????????????????????????????????? THE SNITCH !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Another week passed and still not one correct entry came in. Most of you got the answer to the first question: Who wrote IGN's Mario Party review? (ans: Peer Schneider) But question 2 confused you like a nun at a wrestling match. So, this week's contest is just question two: What TV special does this line come from: "Why don't you give the tootie-fruity snow cone a buzz on the hotline..."? I'll throw in a hint - it's a Christmas special. Send your entry (one per person) with the correct answers to newsletter@imaginegames.com by Monday, May 24, 1999. In the subject line, put: DA ONE CONTEST. Be sure to include your name, mailing address (street address, no P.O. boxes), and phone number. The winners will be picked out of all the correct entries I receive. Failure to follow these directions will result in economic clasp of the free world. _____________________ # # # _______________________ To UNSUBSCRIBE to IGN64 PRESS PASS, go to http://ign64.ign.com/. On the left-hand column, you'll see a box that says "N64 Newsletter". Type in your e-mail address, check off "unsubscribe", and hit the "Join Now" (enter) button. For more of the hottest news, reviews, previews, and codes, go to www.ign.com For issues concerning IGN's N64 coverage or questions about N64 games, send your e-mail to Editors@ign64.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Stryder Subject: Re: [N64] Re: Nintendo VS sony. Date: 20 May 1999 23:13:19 -0500 (CDT) On Sun, 16 May 1999, Charles Miller, Jr. wrote: > > Maybe it's because the Mac actually has plug-and-play > > with no hassles? > > At the cost of selection and price? Apple screwed up long ago with their PCs > > No, it has to be that the Mac's operating system was not > > produced by Microsoft, a company which many people swear by (and sometimes > > swear at)... > > It's not like Mac OS is anything to write home about. Windows is a blatant copy of the Mac OS and most people use it. > lol. Now, that's just funny because they are no more dependable than a PC > with NT... whatever...you have no clue. stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: [N64] Re: Welcome to n64 Date: 21 May 1999 00:08:43 EDT Hmm. That's odd. I uns*bscribed this afternoon and now I'm somehow s*bscribed again. Is the newsgroup problem fixed yet? Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] Nintendo Strictly Limits Dolphin Dev? Date: 20 May 1999 22:26:02 -0600 this was on nintendorks: The buzz for the last 24 hours has been that Nintendo is only allowing three companies to develop software for their upcoming console currently entitled project "Dolphin". When we spoke with a Nintendo Rep. this afternoon, we were told that this news came from Nintendo of Japan and was most likely translated incorrectly. For sure, the announcement will not affect NOA or American/European consumers to any significant extent if it is partially true at all. Here is a list of current software developers for Dolphin FYI: Rare EAD Left Field Retro Studios Nintendo Technologies (A new company recently formed by Nintendo and is currently has their hand full with GBC titles.) Scott F: After talking with Nintendo, I spoke with someone at Infogrames whom accurately portrayed the so called rumor. "If the rumor is true Nintendo would not be shooting themselves in the foot, but rather in the head." I just thought I'd share that analogy with everyone. Eddy Wu wrote: > > What they are saying, if it is in fact correct, basically boils down to > this: Nintendo will only let 3 companies make games for the next-gen system. > It would be the equivalent of saying that only Rare, EA, and Acclaim could > make games for the N64. The cons are that it severely limits the amount of > games available for the system, since a few companies can only make so many > games per year. Also, since there would be no competition, there wouldn't be > much desire to make good games. A corollary to the first point I made would > be that the Dolphin lineup of games wouldn't be very diverse, i.e. it > wouldn't have a good selection of different types of games, like sports, > FPS, RPG, shooter, etc. Also, I think it would permanently alienate all > 3rd-party developers from Nintendo, so that when their next-next-gen system > comes out, even if Nintendo realized its mistake and changed their policy, > no one would want to develop for it. > > The pros? I honestly can't think of any. I really think this is a mistake in > reporting, even Nintendo would not be so stupid as to do this. I can't even > think of advantages for Nintendo on this.. they wouldn't be making any more > money, cause their games always sell very well anyway. > > -----Original Message----- > From: D Fentie > To: n64@lists.xmission.com > Date: Thursday, May 20, 1999 5:47 PM > Subject: Re: [N64] Nintendo Strictly Limits Dolphin Dev? > > >Can anyone that understands what this means tell me what the pros and > >cons of this situation? > > > >Eddy Wu wrote: > >> > >> I'm really hoping it's a mistranslation or something from the Japanese or > >> whatever, because if it is true Nintendo is really taking it too far. > >> > >> -----Original Message----- > >> From: Matt MA > >> To: n64@lists.xmission.com > >> Date: Thursday, May 20, 1999 4:34 PM > >> Subject: Re: [N64] Nintendo Strictly Limits Dolphin Dev? > >> > >> >>>> "Eddy Wu" 05/20/99 01:14PM >>> > >> >>What websites did you pick this up from? My guess is that they didn't > >> >>bother researching the news very much, and they misinterpreted the fact > >> > > >> >www.next-generation.com > >> >www.fgnonline.com > >> > > >> >>that SO FAR only 3 companies (Rare, Retro, and Left Field, I think) > >> >>besides Nintendo have had access to preliminary data on Dolphin. > >> > > >> >Yes, I forgot about that. Possibly those 3 companies will be considered > 2nd > >> >party developers, while there will only be 3 "true" 3rd party > developers? > >> > > >> >I think Nintendo would be making a big mistake if they really decide to > do > >> >this... > >> > > >> >matt ma > >> > >> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > >> [ (without the quotes) to majordomo@xmission.com ] > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] > >[ (without the quotes) to majordomo@xmission.com ] > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Re: Welcome to n64 Date: 21 May 1999 07:19:25 -0400 Looks like.. I haven't gotten any newsgroup messages this download, but you never know. -----Original Message----- >Hmm. That's odd. I uns*bscribed this afternoon and now I'm somehow s*bscribed >again. > >Is the newsgroup problem fixed yet? > >Trey > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Garrett Winters" Subject: Re: [N64] Re: Welcome to n64 Date: 21 May 1999 14:29:49 +0100 > > Looks like.. I haven't gotten any newsgroup messages this download, but you > never know. it must be just slow as I got a whole bunch along with Trey's last query that were all newsgroup bound. I don't think they even know about the crossposting Garrett [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Matt MA" Subject: Re: [N64] Re: Welcome to n64 Date: 21 May 1999 09:50:47 -0700 >>> "Garrett Winters" 05/21/99 06:29AM >>> >it must be just slow as I got a whole bunch along with Trey's last query >that were all newsgroup bound. I don't think they even know about the >crossposting Yup, they're still here. And yes, it doesn't appear that they even know = it's being cross posted. I queried to majordomo to see all the names of the N64 list subscribers, and none of them are on it. Yet their posts are still = able to get onto our list. They must be getting in through one of those names on = the subscriber list - we just have to figure out which one it is. I'm not very = good at sifting through the full e-mail headers of the cross-posters. Maybe someone else can take a look? matt ma [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: IGN Newsletter Subject: [N64] IGN PRESS PASS Date: 21 May 1999 17:48:40 -0500 IGN PRESS PASS Today's date: May 21, 1999 _____________________________________________________ CONTENTS: CONTEST 2. PC TOP STORIES * F-16 AGGRESSOR * YOOT TOWER * TENCHU II HEADED TO THE PC 3. N64 TOP STORIES * STAR WARS: EPISODE I RACER * TOP GEAR RALLY 2 * KONG/EXPANSION PAKE BUNDLE ABSOLUTE 4. PSX TOP STORIES * TONY HAWK'S PRO SKATER * VANDAL HEARTS 2 * CODEMASTERS COMING TO THE STATES 5. DREAMCAST TOP STORIES * IGNDC's E3 EXTRAVAGANZA * BIZARRE DISHES OUT NEW FURBALLS SCREENS * FIRST IMPRESSIONS: ALONE IN THE DARK 4 6. GAMER'S LIFESTYLE 7. AFFILIATE NEWS 8. GAMESTORE _____________________________________________________ !!! CONTEST !!! WIN A ONCE IN A LIFETIME CHANCE TO BE A GRAND PRIX RACER! To enter, go to http://contests.ign.com/contests/65.html >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> PC TOP STORIES >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> F-16 AGGRESSOR What's with the emphasis on realism? How about Cubism or Pointillism for a change? This game has been in the works for about 7 years now. It's the product of collaboration between an aeronautical engineer and an experienced pilot. Throughout the entire process, the key concept was authenticity. They wanted to make this the most realistic F-16 sim on the market. The flight modeling is extremely well designed. It is based on real performance data from F-16s-g-loads, rolls, etc. In fact, much more realism could've been added, but apparently the US military would rather keep some things about the plane a secret... http://pc.ign.com/reviews/9920.html YOOT TOWER SimTower gets a facelift and a new publisher. Still no giant monkeys Yoot Tower is the sequel to Sim Tower, a love-it or hate-it title that hit shelves a little over 3 years ago. I know what you're saying. You're saying, "Steve, what's up with the title? Why isn't it SimTower2 or SimTower3000? What gives?" Well, I'm glad you asked. This is a Sim game in everything but name... http://pc.ign.com/reviews/11789.html TENCHU II HEADED TO THE PC Activision gets prequel publishing rights from Sony Activision has acquired the worldwide publishing rights (excluding Japan) to Tenchu II from Sony Music Entertainment. Activision will publish the game on the PC and PlayStation. For the full story about this hot title porting over, go to http://pc.ign.com/news/8211.html ********************Advertisement******************** THE WAIT IS ALMOST OVER! Pre-order Jeff Gordon XS Racing at your local EB store NOW and receive a free Jeff Gordon XS Racing Poster! Jeff Gordon XS Racing - Race Without Limits! http://www.ebworld.com/ebx/products/product.asp?pf_id=157172 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> N64 TOP STORIES >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> STAR WARS: EPISODE I RACER Episode I Racer feels almost as good as the movie It would have been fun to have written a review of Star Wars: Episode I Racer both before and after having seen the movie just to make sure we were being as fair, unbiased and objective as we can be. Afterall, the game and movie are two separate pieces of entertainment and should be evaluated independently. But, to hell with all of that... http://ign64.ign.com/reviews/10490.html TOP GEAR RALLY 2 Saffire takes Rally racing to the next level with track generation Under the publishing wings of Kemco Entertainment (which co-published the original), Top Gear Rally 2 hits Nintendo 64 later this year and it could end up upping the ante for Rally-based racers. For the full preview with cool screen-shots, check out http://ign64.ign.com/previews/10793.html KONG/EXPANSION PAKE BUNDLE ABSOLUTE Nintendo confirms it has no plans to sell DK64 without the Expansion Pak Nintendo told IGN64 today that it has no plans to sell two different versions of Donkey Kong 64 -- one bundled with the 4MB Expansion Pak and one without it -- this holiday season. "But why?" you ask. Well, if I told you that now, you wouldn't have to go to http://ign64.ign.com/news/8209.html >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> PSX TOP STORIES >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> TONY HAWK'S PRO SKATER Check out this awesome skateboarding game in action. QuickTime video inside Eight months ago, skateboard games were simply a pipe dream. Now it seems like everyone wants in. EA made Street Sk8er, Activision's rearing up, and Take-Two is gunning for one, too. That doesn't mean they'll all be good, however. However, it's come to our attention that Tony Hawk's Pro Skater not only looks great, but it has the potential to knock off the competition lickity-split... http://psx.ign.com/previews/11132.html VANDAL HEARTS 2 Konami's following up its Strategy RPG with a sequel, due the end of this year It's no secret that Konami is working on this sequel - hey, success may be fleeting, but you can certainly follow it up with more success, right? Vandal Hearts 2 looks to be the same style of game with a different storyline. New features include more impressive magic effect, a new combat engine, and updated attributes for each of the characters in the battle. For more details plus screen-shots, go to http://psx.ign.com/previews/11625.html CODEMASTERS COMING TO THE STATES The European masters might be looking to sign a permanent US publisher Codemasters, the masterminds behind Micro Machines and many, many quirky European games that never see the light of day here, is looking to build up its brand in the US. The company is currently looking into signing a deal with a publisher that will handle its titles stateside. Not only this, but Codemasters will also set up shop in the US as well. For the full story, check out http://psx.ign.com/news/8215.html >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> DREAMCAST TOP STORIES >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> IGNDC's E3 EXTRAVAGANZA Click here for the most comprehensive Dreamcast E3 show wrap-up on the web The dust has settled, the smoke has cleared, and members of the industry have slowly started to come out of their post-show comas. So what more can we here at IGNDC do but bring you our thoughts on what, for Sega, was easily the greatest E3 in the company's rocky history? Perhaps catch some ZZZs of our own, but what good would that do you, the info-starved gamer? Why none, of course. So, here I am, trying my damnedest to slap down all the info you can hope to handle on the official coming-out party from the Dreamcast... http://dreamcast.ign.com/news/8167.html BIZARRE DISHES OUT NEW FURBALLS SCREENS We got our paws on 20 new screens of the upcoming fur-fest You've heard about it here on IGNDC, now take a gander at one of the show's most impressive Dreamcast titles. Check below for 20 new shots of this killer action adventure title. Take a look and check back for all the latest! http://dreamcast.ign.com/news/8135.html FIRST IMPRESSIONS: ALONE IN THE DARK 4 The DC may have Resident Evil, but it's about to get some company... I never really gave two rips about the old PC series from which Alone in the Dark 4 got its roots, but after getting a sneak peak today over at Infogrames, I just might be forced to change my apathetic attitude toward the series. The game is getting a major facelift, and is well on its way to Dreamcast. For more details, check out http://dreamcast.ign.com/news/8123.html ********************Advertisement******************** YOU CAN NOW RESERVE YOUR DREAMCAST AT EBWORLD.COM Dreamcast is coming... Have you pre-ordered yet? Dreamcast is the hottest system that video gaming has ever seen. EBWorld.com has Sega Dreamcast and over 20 games to pre-order. Check it out - http://www.ebworld.com/ebx/products/product.asp?pf_id=158975 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ GAMER'S LIFESTYLE ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ BE THE GUY OR GAL WITH THE MOST! Get yourself into college or grad school or land the hottest, highest paying job with help from the Power Students Network. Whether you're in search of a passing grade, money to pay those college bills, or a job lift, come check us out. Or, just be greedy and apply for our $1000 scholarship. Go to http://www.powerstudents.com/ ********************Advertisement******************** VOODOO 3 CARDS ARE RED-HOT, AND AVAILABLE AT EBWORLD.COM Crank up the graphics inside your computer with a 3Dfx Voodoo 3 card from 3Dfx Interactive. Up to 32MB of video memory gives your 3D graphics a kick in the pants. - http://www.ebworld.com/ebx/billboard/pages/voodoo3/ ))))))))))))))))))))))))))))))))))))))))))))))))))))) AFFILIATE NEWS ((((((((((((((((((((((((((((((((((((((((((((((((((((( PC: GAMERS DEPOT When NVIDIA first announced the original TNT, everyone was excited to finally see a "next-generation" chip be able to compete head to head with 3dfx. However, they did not come out exactly as announced, running with a slower clock speed, and a non .25 micron part. Well NVIDIA wasn't happy or satisfied with just letting the TNT technology sit around and collect dust, so they took it to the next level and announced the TNT2 a few months ago... http://www.gamersdepot.com/rev_leadtek_320.htm MECCAWORLD Daily Dimentia - It's a justice for all Daily Dementia with Jeff Reitman of Sierra Studios about their upcoming space combat simulation, Babylon 5. In addition, Jeff talks about some of the other cool games he saw at E3, including Vampire, Star Trek: Voyager: Elite Force, Interstate '82, NHL 2000, and Deus Ex & Ananchronox from ION Storm. Check it out at http://www.dailydementia.com/ VAULT NETWORK Vampire: The Masquerade Interview - Among the most intriguing new titles heading into this year's E3 is Vampire: The Masquerade - Redemption. Under development at recently-formed Nihilistic Software by an accomplished team whose combined credits include Jedi Knight, Descent, StarCraft et al, the game has been kept largely under wraps pending the show. However, the information and images revealed to date have been very impressive. Add the fact that it's based on the very popular pen-and-paper Vampire: The Masquerade world from White Wolf and the result is a great deal of curiosity and anticipation. Consequently, I was very pleased to learn more about Nihilistic and their game from the company's President and Redemption's Project Leader, Ray "Moongod" Gresko... http://www.vaultnetwork.com/features/interviews/vampire.shtml N64: NINTENDOJO Michael Simmons chats it up with everyone's favorite developers - I was extremely lucky and honored to have been able to meet and talk with three of Rare's Senior employees and discuss Rare's future titles. I spoke with Gregg Mayles, Senior Designer for Banjo-Tooie, George Andreas, Senior Designer of DK64, and Grant Kirkhope, Senior Musician for Banjo-Tooie, Perfect Dark, and DK64. NINTENDO 64 UNDERGROUND Preview update extravaganza! - In addition to the 40 Winks preview (see above), Nintendo 64 Underground has a whole potato sack full of others, including Donkey Kong 64 and Jet Force Gemini. Check 'em all out at http://www.nintendorks.com/ PSX: PLAYSTATION GALLERIA Nintendo answered back to the PlayStation 2 at E3 with specs of their next-generation system. Should PlayStation owners be worried? Find out at http://www.vidgames.com/ps/misc/commentary.html PSX NATION E3 Coverage - Check out PSX Nation's awesome E3 coverage, ALL THREE DAYS! From hot screen shots of Tomorrow Never Dies to top industry news, PSX Nation has all the dope on the games and system rocking your gaming world! http://www.psxnation.com/e3/index.shtml DC: SEGAWEB Don't Panic, Hedgehogs! - Mike Smuland's first editorial, the first of many... http://www.segaweb.com/Features/dph.html +++++++++++++++++++++++++++++++++++++++++++++++++++++ GAMESTORE +++++++++++++++++++++++++++++++++++++++++++++++++++++ Pre-order or purchase your favorite games from the IGN/EB World Online Gamestore! PC Gamestore: http://pc.ign.com/gamestore.html N64 Gamestore: http://ign64.ign.com/gamestore.html PSX Gamestore: http://psx.ign.com/gamestore.html _____________________ # # # _______________________ To UNSUBSCRIBE to IGN PRESS PASS, go to www.ign.com. On the left-hand column, you'll see a box that says "IGN Newsletter". Type in your e-mail address, check off "unsubscribe", and hit the "Join Now" (enter) button. For more of the hottest news, reviews, previews, and codes, go to www.ign.com For issues concerning IGN's PC coverage, please contact: Trent Ward Editor-in-Chief, IGNPC trent@ign.com For issues concerning IGN's N64 coverage, send your e-mail to Editors@ign64.com For issues concerning IGN's PSX coverage, send your e-mail to http://psx.ign.com/mail.html [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dan & Temple Carson" Subject: [N64] What a rip off! Date: 22 May 1999 00:51:31 -0500 I can't believe it. I just read the ign64 press pass and found out some disturbing news. Those idiots at Rare or maybe it's the big-wigs at Nintendo aren't going to sell DK64 without the expansion pak. My question is "Why?" If I purchase the game, what am I going to do with an extra 4 meg pak? I feel totally ripped off for paying $29.95 for the pak so I could get the most out of Star Wars: Rogue Squadron. Why didn't they put the pak with that game? Why aren't they selling two versions? If any of you have any ideas, please let me know. Dan [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] What a rip off! Date: 22 May 1999 00:29:10 -0600 You seem to be confused. The pak is shipped free with the game. The game would cost the same if it did or didn't have the pack with it. So... you're actually making some money then because you can sell the RAM to a friend or store for some moola $$$$$$$$ Dan & Temple Carson wrote: > > I can't believe it. I just read the ign64 press pass and found out some > disturbing news. Those idiots at Rare or maybe it's the big-wigs at > Nintendo aren't going to sell DK64 without the expansion pak. My question > is "Why?" If I purchase the game, what am I going to do with an extra 4 meg > pak? I feel totally ripped off for paying $29.95 for the pak so I could get > the most out of Star Wars: Rogue Squadron. Why didn't they put the pak with > that game? Why aren't they selling two versions? If any of you have any > ideas, please let me know. > > Dan > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dan & Temple Carson" Subject: Re: [N64] What a rip off! Date: 22 May 1999 01:24:50 -0500 If you're right and the expansion pak doesn't really add to the cost of the game, how can they afford to do it? Sure, I would love to sell the pak off for some extra moola, but won't I be paying for it in the price of the game? Dan -----Original Message----- >You seem to be confused. The pak is shipped free with the game. The >game would cost the same if it did or didn't have the pack with it. >So... you're actually making some money then because you can sell the >RAM to a friend or store for some moola $$$$$$$$ > >Dan & Temple Carson wrote: >> >> I can't believe it. I just read the ign64 press pass and found out some >> disturbing news. Those idiots at Rare or maybe it's the big-wigs at >> Nintendo aren't going to sell DK64 without the expansion pak. My question >> is "Why?" If I purchase the game, what am I going to do with an extra 4 meg >> pak? I feel totally ripped off for paying $29.95 for the pak so I could get >> the most out of Star Wars: Rogue Squadron. Why didn't they put the pak with >> that game? Why aren't they selling two versions? If any of you have any >> ideas, please let me know. >> >> Dan >> >> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] >> [ (without the quotes) to majordomo@xmission.com ] > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] What a rip off! Date: 22 May 1999 00:46:26 -0600 On Ign64.com they said it should be the same price. Dan & Temple Carson wrote: > > If you're right and the expansion pak doesn't really add to the cost of the > game, how can they afford to do it? Sure, I would love to sell the pak off > for some extra moola, but won't I be paying for it in the price of the game? > > Dan > -----Original Message----- > From: D Fentie > To: n64@lists.xmission.com > Date: Saturday, May 22, 1999 1:20 AM > Subject: Re: [N64] What a rip off! > > >You seem to be confused. The pak is shipped free with the game. The > >game would cost the same if it did or didn't have the pack with it. > >So... you're actually making some money then because you can sell the > >RAM to a friend or store for some moola $$$$$$$$ > > > >Dan & Temple Carson wrote: > >> > >> I can't believe it. I just read the ign64 press pass and found out some > >> disturbing news. Those idiots at Rare or maybe it's the big-wigs at > >> Nintendo aren't going to sell DK64 without the expansion pak. My > question > >> is "Why?" If I purchase the game, what am I going to do with an extra 4 > meg > >> pak? I feel totally ripped off for paying $29.95 for the pak so I could > get > >> the most out of Star Wars: Rogue Squadron. Why didn't they put the pak > with > >> that game? Why aren't they selling two versions? If any of you have any > >> ideas, please let me know. > >> > >> Dan > >> > >> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > >> [ (without the quotes) to majordomo@xmission.com ] > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] > >[ (without the quotes) to majordomo@xmission.com ] > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Stryder Subject: Re: [N64] What a rip off! Date: 22 May 1999 02:46:40 -0500 (CDT) On Sat, 22 May 1999, D Fentie wrote: > You seem to be confused. The pak is shipped free with the game. The > game would cost the same if it did or didn't have the pack with it. > So... you're actually making some money then because you can sell the > RAM to a friend or store for some moola $$$$$$$$ Except that if they can afford to give those things away free, then they could just sell the game for less instead. Because despite the fact that they are giving them away free, they aren't free to produce. They could instead knock that cost off of the cost of the game. Stryder > > Dan & Temple Carson wrote: > > > > I can't believe it. I just read the ign64 press pass and found out some > > disturbing news. Those idiots at Rare or maybe it's the big-wigs at > > Nintendo aren't going to sell DK64 without the expansion pak. My question > > is "Why?" If I purchase the game, what am I going to do with an extra 4 meg > > pak? I feel totally ripped off for paying $29.95 for the pak so I could get > > the most out of Star Wars: Rogue Squadron. Why didn't they put the pak with > > that game? Why aren't they selling two versions? If any of you have any > > ideas, please let me know. > > > > Dan > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] What a rip off! Date: 22 May 1999 09:25:54 -0400 But even if they didn't include the pak, the game would have been the same price. They can afford to do this because Nintendo is probably giving them a lower price on the cartrideges and paks. -----Original Message----- >On Sat, 22 May 1999, D Fentie wrote: > >> You seem to be confused. The pak is shipped free with the game. The >> game would cost the same if it did or didn't have the pack with it. >> So... you're actually making some money then because you can sell the >> RAM to a friend or store for some moola $$$$$$$$ > >Except that if they can afford to give those things away free, then they >could just sell the game for less instead. Because despite the fact that >they are giving them away free, they aren't free to produce. They could >instead knock that cost off of the cost of the game. > >Stryder > >> >> Dan & Temple Carson wrote: >> > >> > I can't believe it. I just read the ign64 press pass and found out some >> > disturbing news. Those idiots at Rare or maybe it's the big-wigs at >> > Nintendo aren't going to sell DK64 without the expansion pak. My question >> > is "Why?" If I purchase the game, what am I going to do with an extra 4 meg >> > pak? I feel totally ripped off for paying $29.95 for the pak so I could get >> > the most out of Star Wars: Rogue Squadron. Why didn't they put the pak with >> > that game? Why aren't they selling two versions? If any of you have any >> > ideas, please let me know. >> > >> > Dan >> > >> > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] >> > [ (without the quotes) to majordomo@xmission.com ] >> >> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] >> [ (without the quotes) to majordomo@xmission.com ] >> > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: [N64] Zelda sequel? Date: 22 May 1999 09:41:40 -0400 Did you guys read yesterday's Ed's Rumor Report on IGN? Apparently EAD (Nintendo) is working on a sequel to Zelda for the N64, using the same game engine. They're also working on a "more mature" game, although he didn't provide any details. I don't know about you guys, but looks like I'll be keeping my N64 for some time to come. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Bastion007@aol.com Subject: Re: [N64] What a rip off! Date: 22 May 1999 11:55:59 EDT I'm thinking of selling mine to Funcoland or something soon, so I can get most of my money back. ~Matt <> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: John Carson Subject: Re: [N64] What a rip off! Date: 22 May 1999 11:56:40 -0500 (CDT) Thats a good idea. Can you say ebay? Some poor sap will pay retail for it, then I get the new one with my game! Woohoo! On Sat, 22 May 1999 Bastion007@aol.com wrote: > I'm thinking of selling mine to Funcoland or something soon, so I can get > most of my money back. > > ~Matt > > <> > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > John Carson University of Arkansas [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Stryder Subject: Re: [N64] What a rip off! Date: 22 May 1999 15:19:52 -0500 (CDT) On Sat, 22 May 1999, Eddy Wu wrote: > But even if they didn't include the pak, the game would have been the same > price. They can afford to do this because Nintendo is probably giving them a > lower price on the cartrideges and paks. You do not understand. Those expansion paks are not free to produce, so they are giving something away. They could just lower the game price instead of producing and giving those paks away. Simple logic. The only way they that this would not be possible is if they produced an overstock of the expansion paks and they don't think they can sell them all individually. Stryder > > -----Original Message----- > From: Stryder > To: n64@lists.xmission.com > Date: Saturday, May 22, 1999 3:46 AM > Subject: Re: [N64] What a rip off! > > > >On Sat, 22 May 1999, D Fentie wrote: > > > >> You seem to be confused. The pak is shipped free with the game. The > >> game would cost the same if it did or didn't have the pack with it. > >> So... you're actually making some money then because you can sell the > >> RAM to a friend or store for some moola $$$$$$$$ > > > >Except that if they can afford to give those things away free, then they > >could just sell the game for less instead. Because despite the fact that > >they are giving them away free, they aren't free to produce. They could > >instead knock that cost off of the cost of the game. > > > >Stryder > > > >> > >> Dan & Temple Carson wrote: > >> > > >> > I can't believe it. I just read the ign64 press pass and found out > some > >> > disturbing news. Those idiots at Rare or maybe it's the big-wigs at > >> > Nintendo aren't going to sell DK64 without the expansion pak. My > question > >> > is "Why?" If I purchase the game, what am I going to do with an extra > 4 meg > >> > pak? I feel totally ripped off for paying $29.95 for the pak so I > could get > >> > the most out of Star Wars: Rogue Squadron. Why didn't they put the pak > with > >> > that game? Why aren't they selling two versions? If any of you have > any > >> > ideas, please let me know. > >> > > >> > Dan > >> > > >> > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > >> > [ (without the quotes) to majordomo@xmission.com ] > >> > >> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > >> [ (without the quotes) to majordomo@xmission.com ] > >> > > > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] > >[ (without the quotes) to majordomo@xmission.com ] > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] What a rip off! Date: 22 May 1999 17:13:46 -0400 But that's not the reason they are including the pak to begin with. We've been talking about the pak and games which support/do not support/require the expansion pak for months now, but there are many little kids with N64's whose parents buy their games for them. They'll have no idea that there are two versions of the game, and they might buy the one without an expansion pak, and then when it works they have to call Nintendo or just not buy anymore games, which is bad for Nintendo. Hence, they decided to include the pak. -----Original Message----- > >On Sat, 22 May 1999, Eddy Wu wrote: > >> But even if they didn't include the pak, the game would have been the same >> price. They can afford to do this because Nintendo is probably giving them a >> lower price on the cartrideges and paks. > >You do not understand. Those expansion paks are not free to produce, so >they are giving something away. They could just lower the game price >instead of producing and giving those paks away. Simple logic. The only >way they that this would not be possible is if they produced an overstock >of the expansion paks and they don't think they can sell them all >individually. > >Stryder > > >> >> -----Original Message----- >> From: Stryder >> To: n64@lists.xmission.com >> Date: Saturday, May 22, 1999 3:46 AM >> Subject: Re: [N64] What a rip off! >> >> >> >On Sat, 22 May 1999, D Fentie wrote: >> > >> >> You seem to be confused. The pak is shipped free with the game. The >> >> game would cost the same if it did or didn't have the pack with it. >> >> So... you're actually making some money then because you can sell the >> >> RAM to a friend or store for some moola $$$$$$$$ >> > >> >Except that if they can afford to give those things away free, then they >> >could just sell the game for less instead. Because despite the fact that >> >they are giving them away free, they aren't free to produce. They could >> >instead knock that cost off of the cost of the game. >> > >> >Stryder >> > >> >> >> >> Dan & Temple Carson wrote: >> >> > >> >> > I can't believe it. I just read the ign64 press pass and found out >> some >> >> > disturbing news. Those idiots at Rare or maybe it's the big-wigs at >> >> > Nintendo aren't going to sell DK64 without the expansion pak. My >> question >> >> > is "Why?" If I purchase the game, what am I going to do with an extra >> 4 meg >> >> > pak? I feel totally ripped off for paying $29.95 for the pak so I >> could get >> >> > the most out of Star Wars: Rogue Squadron. Why didn't they put the pak >> with >> >> > that game? Why aren't they selling two versions? If any of you have >> any >> >> > ideas, please let me know. >> >> > >> >> > Dan >> >> > >> >> > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] >> >> > [ (without the quotes) to majordomo@xmission.com ] >> >> >> >> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] >> >> [ (without the quotes) to majordomo@xmission.com ] >> >> >> > >> > >> >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >> >[ (without the quotes) to majordomo@xmission.com ] >> > >> >> >> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] >> [ (without the quotes) to majordomo@xmission.com ] >> > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] What a rip off! Date: 23 May 1999 05:16:04 EDT In a message dated 5/22/99 1:55:17 AM Eastern Daylight Time, havenchurch@arkansas.net writes: > I can't believe it. I just read the ign64 press pass and found out some > disturbing news. Those idiots at Rare or maybe it's the bigwigs at > Nintendo aren't going to sell DK64 without the expansion Pak. My question > is "Why?" If I purchase the game, what am I going to do with an extra 4 meg > Pak? I feel totally ripped off for paying $29.95 for the Pak so I could get > the most out of Star Wars: Rogue Squadron. Why didn't they put the Pak with > that game? Why aren't they selling two versions? If any of you have any > ideas, please let me know. > > Dan Hmm. Totally ripped off? I too bought the Expansion Pak for Rogue Squadron and will probably get Donkey Kong 64 and end up having two Expansion Paks, but somehow I don't feel ripped off. It has been said that DK64 will sell for as much as Zelda 64 but with the pack in Expansion Pak. But what if DK64 never needed the EXP Pak? I bet that with the large cart that it's on it still would have been a $60 game. Nintendo just wants to make sure that everybody who owns an N64 will have an Expansion Pak. And since just about everybody who has an N64 will buy DK64 (except those who bought a N64 for sports games LOL) only having one version (with the EXP Pak) insures that. With DK64 requiring the EXP Pak I'm sure there will be other games in the future (Earthbound anybody) that also require it. So the Expansion Pak that comes with DK64 is free. (In a sense) Still feel ripped off? Didn't you get your maximum enjoyment out of all the titles that use the EXP Pak so far? It would only be a rip off if DK64 was going to cost $90 (that's American currency I mean). Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] What a rip off! Date: 23 May 1999 05:19:00 EDT In a message dated 5/22/99 2:25:15 AM Eastern Daylight Time, havenchurch@arkansas.net writes: > If you're right and the expansion Pak doesn't really add to the cost of the > game, how can they afford to do it? Sure, I would love to sell the Pak off > for some extra moola, but won't I be paying for it in the price of the game? > > Dan Nintendo is taking a loss to have a huge Expansion Pak userbase. Just like Sega is taking a loss (200 dollar Dreamcast with a modem) to have a large userbase. DK64 would be $50 or $60 (I bet $60) with or without the EXP Pak. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] What a rip off! Date: 23 May 1999 05:23:32 EDT In a message dated 5/22/99 3:47:10 AM Eastern Daylight Time, atcope@comp.uark.edu writes: > Except that if they can afford to give those things away free, then they > could just sell the game for less instead. Because despite the fact that > they are giving them away free, they aren't free to produce. They could > instead knock that cost off of the cost of the game. > > Stryder That would confuse your parents and you know it. And if it would confuse your parents it would confuse a lot of people. You're getting a free EXP Pak with an overpriced game. But all games are overpriced. I already have Hot Rod, I wanted Rodimus Prime, can't you tell there's a difference? Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: GOKO@webtv.net (Dominic Johnson) Subject: [N64] Why Ogre Battle 3 Wasn't At E3 Date: 23 May 1999 04:22:40 -0700 (PDT) --WebTV-Mail-1215442980-6429 Content-Type: Text/Plain; Charset=ISO-8859-1 Content-Transfer-Encoding: Quoted-Printable Why OB3 Wasn't At E3 EXCLUSIVE: Nintendojo has uncovered one of the reasons as to why Ogre Battle 3 was not shown at E3. =A0=A0=A0=A0 Apparently because of the Littleton shootings and with people trying to blame anything for it (including video games), Nintendo has decided to drastically reduce the violence in their video games. Eternal Darkness will probably not have any blood and be T-rated at best, same with Perfect Dark, Nintendo's other 'mature' title. In addition, Ogre Battle 3 will suffer the most out of this. According to the Nintendo employee that Nintendojo spoke with, he stated we "might not like the version you end up with" due to "everyone looking for somebody to blame w/that Colorado mess". Probably Nintendo of America's inability to properly market the title is the reason why they pulled it out of E3 (at least this is what the Nintendo employee informed us when questioned about the game and it's status at E3). =A0=A0=A0=A0 The sorts of things that would be edited out of Ogre Battle 3 (in addition to toning down the swearing) would probably be the blood animations when charactes are hit in battle, and toning down of the overall storyline, which is about racial prejudice and revolution. But at least the good news is that the game is still actually coming out over here. (dg)=A0 --WebTV-Mail-1215442980-6429 Content-Description: signature Content-Disposition: Inline Content-Type: Text/HTML; Charset=US-ASCII Content-Transfer-Encoding: 7Bit &rate; alt.tv.reboot --WebTV-Mail-1215442980-6429-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Why Ogre Battle 3 Wasn't At E3 Date: 23 May 1999 09:55:02 EDT In a message dated 5/23/99 7:23:34 AM Eastern Daylight Time, GOKO@webtv.net=20 writes: > =A0=A0 The sorts of things that would be edited out of Ogre Battle > 3 (in addition to toning down the swearing) would probably be the blood > animations when characters are hit in battle, and toning down of the > overall shoreline, which is about racial prejudice and revolution. But > at least the good news is that the game is still actually coming out > over here. (dg)=A0 > =20 Oh joy. Not like I really care for Ogre Battle 3. I've given up at this poin= t=20 to ever play a good RPG on the N64.=20 Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Bastion007@aol.com Subject: Re: [N64] Why Ogre Battle 3 Wasn't At E3 Date: 23 May 1999 12:51:32 EDT I highly doubt this. I mean, think. Perfect Dark and OB3 have been in=20 development for a while now, right? Isn't it a little late to be making such=20 changes (especially with OB3's heavy plot, I doubt that they could change=20 it). I doubt this was the reason it wasn't shown. ~Matt <> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: zimmfam@redrose.net Subject: Re: [N64] What a rip off! Date: 23 May 1999 13:21:40 +0000 > From: TreyTable@aol.com > Date: Sun, 23 May 1999 05:16:04 EDT > Subject: Re: [N64] What a rip off! > To: n64@lists.xmission.com > Reply-to: n64@lists.xmission.com > > Hmm. Totally ripped off? I too bought the Expansion Pak for Rogue Squadron > and will probably get Donkey Kong 64 and end up having two Expansion Paks, > but somehow I don't feel ripped off. It has been said that DK64 will sell for > as much as Zelda 64 but with the pack in Expansion Pak. But what if DK64 > never needed the EXP Pak? I bet that with the large cart that it's on it > still would have been a $60 game. Nintendo just wants to make sure that > everybody who owns an N64 will have an Expansion Pak. And since just about > everybody who has an N64 will buy DK64 (except those who bought a N64 for > sports games LOL) only having one version (with the EXP Pak) insures that. > With DK64 requiring the EXP Pak I'm sure there will be other games in the > future (Earthbound anybody) that also require it. > > So the Expansion Pak that comes with DK64 is free. (In a sense) Still feel > ripped off? Didn't you get your maximum enjoyment out of all the titles that > use the EXP Pak so far? It would only be a rip off if DK64 was going to cost > $90 (that's American currency I mean). > > Trey > Yeah, your right. There's no way that Nintendo would sell DK for less than $60 since they could easily get that much for it. I'm still undecided on whether or not I like the idea that you have to have the added RAM to play it. I guess it's a good thing since the games that'll require the Expansion Pak will look better, have better framerates, etc., but I'm starting to get worried that this might be one step closer to consoles being just like PC's. Before you know it, we'll have to look on the box of the latest Dolphin game to see if we have enough HD space to run it.. Zig (Tim) ICQ UIN: 606350 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Bastion007@aol.com Subject: Re: [N64] What a rip off! Date: 23 May 1999 13:20:29 EDT I doubt that, really. When I bought Unreal, it didn't come packaged with a Voodoo 3 card. One big problem with this Expansion Pak deal is about other games. What happens when other games require the Expansion Pak? Let's say Earthbound requires the Expansion Pak, okay? Will that ship with a Pak, too? That'll give me three Paks. This is gonna suck. ~Matt << Yeah, your right. There's no way that Nintendo would sell DK for less than $60 since they could easily get that much for it. I'm still undecided on whether or not I like the idea that you have to have the added RAM to play it. I guess it's a good thing since the games that'll require the Expansion Pak will look better, have better framerates, etc., but I'm starting to get worried that this might be one step closer to consoles being just like PC's. Before you know it, we'll have to look on the box of the latest Dolphin game to see if we have enough HD space to run it.. Zig (Tim) ICQ UIN: 606350>> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] Why Ogre Battle 3 Wasn't At E3 Date: 23 May 1999 13:27:37 -0600 what the heck is the matter with society? I mean, if parents can't control their kids and they expect others to pay for their mistakes. The thing I can't get over is Nintendo actually listening to this crap. Bastion007@aol.com wrote: > > I highly doubt this. I mean, think. Perfect Dark and OB3 have been in > development for a while now, right? Isn't it a little late to be making such > changes (especially with OB3's heavy plot, I doubt that they could change > it). I doubt this was the reason it wasn't shown. > > ~Matt > > < > EXCLUSIVE: Nintendojo has uncovered one of the reasons as to why Ogre > Battle 3 was not shown at E3. > Apparently because of the Littleton shootings and with > people trying to blame anything for it (including video games), Nintendo > has decided to drastically reduce the violence in their video games. > Eternal Darkness will probably not have any blood and be T-rated at > best, same with Perfect Dark, Nintendo's other 'mature' title. In > addition, Ogre Battle 3 will suffer the most out of this. According to > the Nintendo employee that Nintendojo spoke with, he stated we "might > not like the version you end up with" due to "everyone looking for > somebody to blame w/that Colorado mess". Probably Nintendo of America's > inability to properly market the title is the reason why they pulled it > out of E3 (at least this is what the Nintendo employee informed us when > questioned about the game and it's status at E3). > The sorts of things that would be edited out of Ogre Battle > 3 (in addition to toning down the swearing) would probably be the blood > animations when charactes are hit in battle, and toning down of the > overall storyline, which is about racial prejudice and revolution. But > at least the good news is that the game is still actually coming out > over here. (dg) >> > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Joey" Subject: Re: [N64] What a rip off! Date: 23 May 1999 14:23:08 -0500 Ok, the reason they are packing it with this game is because they know EVERYONE will buy this game! Just like they packed the rumble pak with Star Fox because it would be bought by the most people! dvader >I doubt that, really. When I bought Unreal, it didn't come packaged with a >Voodoo 3 card. One big problem with this Expansion Pak deal is about other >games. What happens when other games require the Expansion Pak? Let's say >Earthbound requires the Expansion Pak, okay? Will that ship with a Pak, too? >That'll give me three Paks. This is gonna suck. > >~Matt > ><< Yeah, your right. There's no way that Nintendo would sell DK for less >than $60 since they could easily get that much for it. I'm still undecided >on whether or not I like the idea that you have to have the added RAM >to play it. I guess it's a good thing since the games that'll require the >Expansion Pak will look better, have better framerates, etc., but I'm >starting to get worried that this might be one step closer to consoles >being just like PC's. Before you know it, we'll have to look on the box >of the latest Dolphin game to see if we have enough HD space to run >it.. > > > Zig (Tim) > ICQ UIN: 606350>> > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] What a rip off! Date: 23 May 1999 18:04:53 EDT In a message dated 5/23/99 1:15:11 PM Eastern Daylight Time, zimmfam@redrose.net writes: > But I'm > starting to get worried that this might be one step closer to consoles > being just like PC's. Before you know it, we'll have to look on the box > of the latest Dolphin game to see if we have enough HD space to run > it.. > > > Zig (Tim) Don't get so paranoid man. The PC Engine CD (also Turbo Grafx CD) had RAM Expansions. From 64k to 2 Megs to 20 Megs (not sure if it was bits or bytes). The Saturn had a 1 Megabyte RAM Expansion cart (for Samurai Showdown and Metal Slug) and a 4 Megabyte Expansion cart (for Capcom fighters). The Sega CD (and Mega CD) also had a RAM Expansion. RAM upgrades for consoles is nothing new. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] What a rip off! Date: 23 May 1999 18:10:18 EDT In a message dated 5/23/99 1:22:54 PM Eastern Daylight Time, Bastion007@aol.com writes: > What happens when other games require the Expansion Pak? Let's say > Earthbound requires the Expansion Pak, okay? Will that ship with a Pak, too? > > That'll give me three Paks. This is gonna suck. > > ~Matt If Earthbound requires the Pak I doubt it will ship with it. Nintendo is packaging the EXP Pak with Donkey Kong 64 so everybody will have an EXP Pak. Every kid under 12 will want DK64 so they'll all have EXP Paks, and everybody over 12 is probably smart enough to know what an Expansion Pak is and probably already has one or wants one. I like what Nintendo is doing by making the EXP Pak needed. Like how you must have a Dual Shock to play Ape Escape on the PlayStation. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Why Ogre Battle 3 Wasn't At E3 Date: 23 May 1999 18:11:27 EDT In a message dated 5/23/99 3:19:28 PM Eastern Daylight Time, d.fentie@home.com writes: > what the heck is the matter with society? I mean, if parents can't > control their kids and they expect others to pay for their mistakes. > The thing I can't get over is Nintendo actually listening to this crap. At least they didn't turn the blood to sweat. ;) Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Why Ogre Battle 3 Wasn't At E3 Date: 23 May 1999 23:25:47 -0400 No loss.. Zelda is all I need ;-) Oh, and you should care that Nintendo is basically censoring violent games.. maybe it doesn't matter for Ogre Battle, but would you really like it if they toned Perfect Dark down? (Actually, I can't see how they would do that besides canning the game. Wait, maybe instead of fighting other humans you are shooting at walking archery targets? ) >Oh joy. Not like I really care for Ogre Battle 3. I've given up at this point >to ever play a good RPG on the N64. > >Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: MARK Subject: RE: [N64] What a rip off! Date: 24 May 1999 10:08:53 +0100 Let me get this right, you are complaining because you are getting SOMETHING FOR NOTHING!!!! This is a concept that happens very few times in your life, my suggestion is to grab it with both hands. It is a master stroke for the N64 to have Rare do this, as it means that non expansion pak owners can have their machines running at the same standard as expansion pak owners. As for your gripe regarding having already bought one, well, you by the time DK64 comes out you will have had over a years usage of improved graphics on "Rogue Squadron" et al. I don't know the life span of an expansion pak, but this method means that you get a replacement for free. If it really bothers you that much, why not donate $29.95 to charity when you buy DK64, that way you will still efectively have had a free expansion pak, and done something commendable. Finally, you could always wait a couple of months after the launch of DK64, and buy a second hand one, at a reduced price without the expansion pak......couldn't you???? :-/ MARK > -----Original Message----- > From: Dan & Temple Carson [SMTP:havenchurch@arkansas.net] > Sent: 22 May 1999 06:52 > To: n64@lists.xmission.com > Subject: [N64] What a rip off! > > I can't believe it. I just read the ign64 press pass and found out > some > disturbing news. Those idiots at Rare or maybe it's the big-wigs at > Nintendo aren't going to sell DK64 without the expansion pak. My > question > is "Why?" If I purchase the game, what am I going to do with an extra > 4 meg > pak? I feel totally ripped off for paying $29.95 for the pak so I > could get > the most out of Star Wars: Rogue Squadron. Why didn't they put the > pak with > that game? Why aren't they selling two versions? If any of you have > any > ideas, please let me know. > > Dan > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Garrett Winters" Subject: Re: [N64] What a rip off! Date: 24 May 1999 12:14:04 +0100 ---------- MARK wrote > Let me get this right, you are complaining because you are getting > SOMETHING FOR NOTHING!!!! This is a concept that happens very few times > in your life, my suggestion is to grab it with both hands. > > It is a master stroke for the N64 to have Rare do this, as it means that > non expansion pak owners can have their machines running at the same > standard as expansion pak owners. Exactly right, why are people complaining? I personally will welcome an extra expansion pack as I have two N64's ( one bought in america a good year before it came out in the UK, and the second bought here as games are coming out much more quickly in europe now) but only one expansion pack in the UK machine. now I can put in more memory into my US machine and have the best of both worlds. I still have the opportunity to buy US games and as they are generally slightly faster than our UK games I can buy from whereever I like. I'm sure quite a few gamers outside the US have dual systems like myself so we are in fact going to benefit from the freebie and any americans who have had the pak since it first appeared can like you say replace the older pak if they have had any problems. I feel that once DK64 is released we will see very few games that will run on an unenhanced system as everyone should have the memory pak by then and if they don't what the heck are they waiting for? Garrett [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Justin Bailey" Subject: Re: [N64] What a rip off! Date: 24 May 1999 07:42:32 CDT One thing nobody has mentioned... supposedly the first production of Expansion Paks and/or the first production of Turok2 (and other games) didn't get along well with each other. Is it possible that this could be fixed with the DK64 Expansion Pak? JUSTIN BAILEY ------ ------ _______________________________________________________________ Get Free Email and Do More On The Web. Visit http://www.msn.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: [N64] Donkey Kong 64 Date: 25 May 1999 11:18:12 -0600 Who isn't buying this game? [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: MrTwoson@aol.com Subject: Re: [N64] Donkey Kong 64 Date: 25 May 1999 16:05:10 EDT Me, i'm not buying it, Peace out Pete Frye [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Donkey Kong 64 Date: 25 May 1999 17:01:42 EDT In a message dated 5/25/99 1:10:13 PM Eastern Daylight Time, d.fentie@home.com writes: > Who isn't buying this game? I'm not. Unless it's something really great. The only games I really want for the N64 are Perfect Dark and Lego Racers. The rest of my money will go to the PlayStation, Dreamcast, and Game Boy color. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Elliot Jefferson" Subject: [N64] Dophin News...if you wnat to call it that Date: 25 May 1999 14:30:04 PDT I had a copy of EET (Electrical Enginering Times, http://www.eet.com ) sitting on my desk at work since late last week before I opened it up. One of the cover stories waas the Nintendo & IBM and Nintendo & Matsushita deals. These were some of the points mentioned in the article that I didn't remember hearing before... 1. The deal with Matsushita is a three layer agreegement. First, Matsushita will develop the DVD disk & the drive. They're also working to increase the copy-protection of there DVD disks. Nothing was mentioned about DVD movie playback. 2. Second, Nintendo and Matsushita (Mats.) will collaborate on products that merge games and audio/video functionality. Mats. will market the DVD/game combo products. 3. Third, they (Nintendo and Mats.) will jointly develop a new digital network platfom named x21. Nothing else about this platform was mentioned. Obviously Nintendo & Matsushita have big plans for this thing. That's not all. Now some technical stuff in the article... 1. The author quoted a source who said that with the .18 micron process used for the CPU (gekko), that IBM could do better than 400 MHz. 2. The CPU change will have an effect on Nintendo's design process & possibly developers. It will also require a new optizimation complier to be developed. The gekko, which is in the PowerPC family, will be highly customized for this console. The words 'unique memory inetrface' were used to describe how the CPU and Graphics chip will interact with memory. My thought: With the problems that many developer's had in programming for the N64, this *might* add more trouble. 4. The ARTx designed Graphics synthesizer will run at 200 MHz and be manufactured by NEC. NEC will used their embedded RAM technology to add DRAM on the chip. The article also speculates that Ninitendo might have the edge in cost, based on their later start than Sony. If you want to read it yourself, it's EE Times, issue 1061, May 17, 1999. On the web, try http://www.eet.com/story/OEG19990512s0011 or just do a site search on Nintendo. Elliot _______________________________________________________________ Get Free Email and Do More On The Web. Visit http://www.msn.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Elliot Jefferson" Subject: Re: [N64] Donkey Kong 64 Date: 25 May 1999 14:39:00 PDT >From: TreyTable@aol.com >Subject: Re: [N64] Donkey Kong 64 >I'm not. Unless it's something really great. The only games I really want >for >the N64 are Perfect Dark and Lego Racers. The rest of my money will go to >the >PlayStation, Dreamcast, and Game Boy color. > >Trey > I probably will. Anybody need an expansion pak, speak up now. :) There's plenty of time between now and the holiday season. Perfect Dark & Pokemon Stadium are in my plans too. And maybe World Driving Championship. Also the Dreamcast at $199 w/ a 56k modem. It looks good in the dark gray, black case in this week's TRU ad. Right now, the only psx game on my mind is Driver. I heard EB's giving away FREE demos. Can anybody confrim this ? What's coming on GBC later this year ? Elliot Star Wars: Episode I - The Phantom Menace - 2 Showings down already, one more to go...hehe _______________________________________________________________ Get Free Email and Do More On The Web. Visit http://www.msn.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: LittleKathy@webtv.net Subject: Re: [N64] Donkey Kong 64 Date: 25 May 1999 18:26:57 -0500 (CDT) --WebTV-Mail-2008516602-12670 Content-Type: Text/Plain; Charset=US-ASCII Content-Transfer-Encoding: 7Bit When does it come out anyway?I am broke now.I will probably get it used later. --WebTV-Mail-2008516602-12670 Content-Disposition: Inline Content-Type: Message/RFC822 Content-Transfer-Encoding: 7Bit Received: from mailsorter-102-1.iap.bryant.webtv.net (209.240.198.98) by postoffice-101.iap.bryant.webtv.net; Tue, 25 May 1999 10:10:07 -0700 (PDT) Return-Path: Received: from lists.xmission.com (lists.xmission.com [198.60.22.7]) by mailsorter-102-1.iap.bryant.webtv.net (8.8.8/ms.graham.14Aug97) with ESMTP id KAA14182; Tue, 25 May 1999 10:10:06 -0700 (PDT) Received: from domo by lists.xmission.com with local (Exim 2.05 #1) id 10mKhn-0003Rw-00 for n64-goout@lists.xmission.com; Tue, 25 May 1999 11:09:31 -0600 Received: from [24.64.2.50] (helo=mail.rdc1.ab.home.com ident=imail) by lists.xmission.com with esmtp (Exim 2.05 #1) id 10mKhl-0003RX-00 for n64@lists.xmission.com; Tue, 25 May 1999 11:09:29 -0600 Received: from home.com ([24.64.97.145]) by mail.rdc1.ab.home.com (InterMail v4.01.01.00 201-229-111) with ESMTP id <19990525170927.ERQW1126.mail.rdc1.ab.home.com@home.com> for ; Tue, 25 May 1999 10:09:27 -0700 Message-ID: <374ADB54.D719B48C@home.com> Organization: @Home Network X-Mailer: Mozilla 4.05 [en]C-AtHome0404 (Win95; U) MIME-Version: 1.0 References: <19990524124232.39503.qmail@hotmail.com> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Sender: owner-n64@lists.xmission.com Precedence: bulk Reply-To: n64@lists.xmission.com Who isn't buying this game? [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] --WebTV-Mail-2008516602-12670-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Joey" Subject: Re: [N64] Donkey Kong 64 Date: 25 May 1999 19:31:33 -0500 Not till the end of the year. dvader When does it come out anyway?I am broke now.I will probably get it used later. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: [N64] RPG'S?! Date: 25 May 1999 19:14:23 -0600 Can we expect any RPG's for the dolphin, or will developers still be inclined to release platformers that we have already seen on the N64. You know what I would like to see? An RPG ala Banjo Kazooie!!!!! Think about it, it would kinda turn out to be like Mario RPG and it would be bought by me anyway. Oh yeah, what happens to this list after the N64 'expires'. Will it turn into: dolphin@lists.xmission.com? [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: zimmfam@redrose.net Subject: Re: [N64] Donkey Kong 64 Date: 25 May 1999 22:04:39 +0000 > Date: Tue, 25 May 1999 11:18:12 -0600 > From: D Fentie > Organization: @Home Network > To: n64@lists.xmission.com > Subject: [N64] Donkey Kong 64 > Reply-to: n64@lists.xmission.com > Who isn't buying this game? > I'm getting it along with Perfect Dark. Not sure about what others I want, yet. Hmm... Excitebike, Blitz 2000, NBA Jam 2000, Sprocket, Jet Force Gemini, Turok: Rage Wars or Armorines? Tough choice. Zig (Tim) ICQ UIN: 606350 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Donkey Kong 64 Date: 25 May 1999 23:11:34 EDT In a message dated 5/25/99 5:40:21 PM Eastern Daylight Time, eljam@HOTMAIL.COM writes: > Right now, the only PSX game on my mind is Driver. I heard EB is giving away > FREE demos. Can anybody confirm this ? > > What's coming on GBC later this year ? > > Elliot Don't know about EB, but I can confirm that Software ETC. is giving away free demos of Driver. The demo lasts for 59 seconds though. But with a Gameshark it can last for hours. The GSCCC has all the codes for your Driver Demo CD's needs. It's listed as Driver E3 Demo. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Donkey Kong 64 Date: 25 May 1999 23:12:48 EDT In a message dated 5/25/99 7:27:39 PM Eastern Daylight Time, LittleKathy@webtv.net writes: > When does it come out anyway? I am broke now. I will probably get it used > later. November 22nd, 1999 I think. Or maybe the 23rd. Something like that. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] RPG'S?! Date: 25 May 1999 23:14:13 EDT In a message dated 5/25/99 9:06:15 PM Eastern Daylight Time, d.fentie@home.com writes: > Oh yeah, what happens to this list after the N64 > 'expires'. Will it turn into: dolphin@lists.xmission.com? You'll discover something called girls. ;) Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] RPG'S?! Date: 25 May 1999 22:12:41 -0600 HAHA! Too late. Sorry, but you kinda rambled on there avoiding the question... TreyTable@aol.com wrote: > > In a message dated 5/25/99 9:06:15 PM Eastern Daylight Time, > d.fentie@home.com writes: > > > Oh yeah, what happens to this list after the N64 > > 'expires'. Will it turn into: dolphin@lists.xmission.com? > > You'll discover something called girls. ;) > > Trey > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Garrett Winters" Subject: Re: [N64] Donkey Kong 64 Date: 26 May 1999 16:11:21 +0100 ---------- TreyTable wrote > >> Right now, the only PSX game on my mind is Driver. I heard EB is giving > away >> FREE demos. Can anybody confirm this ? >> >> What's coming on GBC later this year ? >> >> Elliot > > Don't know about EB, but I can confirm that Software ETC. is giving away free > demos of Driver. The demo lasts for 59 seconds though. But with a Gameshark > it can last for hours. The GSCCC has all the codes for your Driver Demo CD's > needs. It's listed as Driver E3 Demo. Is that the demo where you have to stop the bad guy from getting to the airport in a certain amount of time? or a newer one? What news on a Mario sequel? someone here mentioned it a while back but nothing since. Garrett [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: IGN Newsletter Subject: [N64] IGN64 PRESS PASS Date: 26 May 1999 10:53:36 -0500 IGN64 PRESS PASS Today's date: May 26, 1999 _____________________________________________________ CONTENTS: 1. CONTEST 2. N64 TOP STORIES * EXCITEBIKE 64 * RAYMAN 2: THE GREAT ESCAPE * COMMAND & CONQUER 3D * GREED CAN BE A POWERFUL ALLY * WWF ATTITUDE RESPONDS WITH A SHOW OF HART 3. GAMER'S LIFESTYLE 4. AFFILIATE NEWS 5. CODES/STRATEGIES * ALL-STAR BASEBALL 2000 * STAR WARS: EPISODE I RACER * SUPER SMASH BROS. 6. GAMESTORE 7. THE SNITCH _____________________________________________________ $$$ CONTEST $$$ WIN ONE OF TEN COPIES OF BATTLE TANX! To enter, go to http://contests.ign.com/contests/68.html >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> N64 TOP STORIES >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> EXCITEBIKE 64 The videogame gods have smiled upon us - Excitebike 64 screen-shots are here It seems like just the other day, we were pining away for a game that had all of the thrills and simple pleasures found in the original Excitebike for the NES. The wonderful surprise news that Excitebike 64 is coming to our favorite home console system made for a happy E3 experience. We took a quick look at the game and we were impressed even more with the speed and smoothed-out look of the game... http://ign64.ign.com/previews/11838.html RAYMAN 2: THE GREAT ESCAPE Two new movies of Ubi Soft's spectacular 3D platformer in action Just a week ago, IGN64 received a new version of Ubi's graphically rich Rayman 2 for N64, so we didn't really expect to see any improvements in the E3 version -- well, Ubi Soft proved us wrong. The latest rev of Rayman 2 now features a slew of new levels not in the version we saw... http://ign64.ign.com/previews/5489.html COMMAND & CONQUER 3D We've got a few new screen-shots of Command & Conquer 3D in super-sized form Command & Conquer 3D may not be the real time strategy savior for the N64 like it was originally intended. While it's not as tough to look at as StarCraft 64, C&C has it's own visual problems to deal with. Let's put it this way: while the marines in StarCraft have about 20-30 jumbled pixels, the ground troops in C&C may not even break double digits... http://ign64.ign.com/previews/1947.html GREED CAN BE A POWERFUL ALLY Republic credits are no good here: Free Episode I Racers There are only a few four letter words in the English language that can bring about unrestrained joy and spine tingling excitement. We're talking about the word FREE, folks. Electronics Boutique is exploiting the power of greed by offering a handful of N64 titles, including Star Wars Episode I Racer, for free when you trade in three of your unwanted games with instructions and the original box... http://ign64.ign.com/news/8250.html WWF ATTITUDE RESPONDS WITH A SHOW OF HART Aftermath of wrestler's passing forces company to make a choice in good taste The world of professional wrestling was shocked by the tragic death of superstar Owen Hart Sunday night, and in the aftermath Acclaim has been faced with the dilemma of whether or not to include the Canadian grappler in the upcoming WWF Attitude videogame... http://ign64.ign.com/news/8251.html ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ GAMER'S LIFESTYLE ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ BE THE GUY OR GAL WITH THE MOST! Get yourself into college or grad school or land the hottest, highest paying job with help from the Power Students Network. Whether you're in search of a passing grade, money to pay those college bills, or a job lift, come check us out. Or, just be greedy and apply for our $1000 scholarship. Go to http://www.powerstudents.com/ ))))))))))))))))))))))))))))))))))))))))))))))))))))) AFFILIATE NEWS ((((((((((((((((((((((((((((((((((((((((((((((((((((( NINTENDOJO New information about Paperboy 64 - In Paperboy, good old Mr. Daily needs help. Mr. Daily is the owner of the Daily Sun, the oldest and most respected paper in town. Unfortunately, in the last few years an unscrupulous competitor has moved in, and by stealing subscribers, has threatened to put the Sun out of business... http://www.nintendojo.com/games/paperboy/ ZELDA HEADQUARTERS Welcome to the Opinions page. Every week, a new question will be posted here, to which you, the reader, can reply. At the end of the week, the most interesting replies to that question will be published on this site. And the overall results, obviously. Check it out at http://www.zhq.com/entry/opinions.htm ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ CODES/STRATEGIES ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ALL-STAR BASEBALL 2000 > Ball Trail > Big Ball Mode > Faster Running For these options and more, go to http://ign64.ign.com/codes/1907.html STAR WARS: EPISODE I RACER > Dual Control Mode > Invincibility > Mirror Mode > Secret Player Taunts Get your hands on these babies at http://ign64.ign.com/codes/10490.html SUPER SMASH BROS. > Play as Captain Falcon > Get Mushroom Stage > Life Stealer > Rotate Characters For these cheats and codes, check out http://ign64.ign.com/codes/10494.html +++++++++++++++++++++++++++++++++++++++++++++++++++++ GAMESTORE +++++++++++++++++++++++++++++++++++++++++++++++++++++ Pre-order or purchase your favorite N64 titles from the IGN/EB World Online Gamestore! For the list of games available, go to http://ign64.ign.com/gamestore.html ????????????????????????????????????????????????????? THE SNITCH !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Okay, we finally have a winner for DA ONE CONTEST! The question was: What TV special does this line come from: "Why don't you give the tootie-fruity snow cone a buzz on the hotline..."? I gave everyone a hint that it came from a Christmas special. The special is The Year Without a Santa Claus. Heat Miser says the line to Mrs. Claus who then calls Snow Miser and asks if he'll allow a sunny day at the North Pole in exchange for making it snow in Southtown. If you haven't seen the show, you're probably thinking that I've had too much cough syrup. You might be right. Anyway, let's get down to business. The winner of the Ganon action figure is Jennie M. of Long Beach, CA - nice job! Next week, we'll be back with another contest. In the mean time, good gaming to all and to all a good night. _____________________ # # # _______________________ To UNSUBSCRIBE to IGN64 PRESS PASS, go to http://ign64.ign.com/. On the left-hand column, you'll see a box that says "N64 Newsletter". Type in your e-mail address, check off "unsubscribe", and hit the "Join Now" (enter) button. For more of the hottest news, reviews, previews, and codes, go to www.ign.com For issues concerning IGN's N64 coverage or questions about N64 games, send your e-mail to Editors@ign64.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: N64 News Subject: [N64] Smash Brothers sequel! / News from Nintendojo Date: 26 May 1999 12:27:14 -0600 Due to the popularity of Nintendo All Stars Smash Brothers for N64 which sold over 800,000 copies in Japan, Nintendo has decided to work on a sequel to the game. The game is expected to feature even more Nintendo characters. Maybe Kid Icarus and Little Mac will get some respect this time. ============================= Be sure to patronize Nintendojo at: http://www.nintendojo.com/ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: IGN Newsletter Subject: [N64] IGN PRESS PASS Date: 26 May 1999 11:57:23 -0500 IGN PRESS PASS Today's date: May 26, 1999 _____________________________________________________ CONTENTS: CONTEST 2. PC TOP STORIES * HALF-LIFE: OPPOSING FORCE * MAGIC & MAYHEM * EXPERT POOL 3. N64 TOP STORIES * EXCITEBIKE 64 * COMMAND & CONQUER 3D * IN-FISHERMAN BASS HUNTER 64 4. PSX TOP STORIES * CRASH TEAM RACING * BANDAI UNLEASHES SURPRISE GAMES * SABOTEUR 5. DREAMCAST TOP STORIES * BIOWARE UNLEASHES NEW MDK2SCREENS * FIRST IMPRESSIONS: SUPREME SNOWBOARDING * GEIST FORCE CANCELLED 6. GAMER'S LIFESTYLE 7. AFFILIATE NEWS 8. GAMESTORE _____________________________________________________ !!! CONTEST !!! WIN A ONCE IN A LIFETIME CHANCE TO BE A GRAND PRIX RACER! To enter, go to http://contests.ign.com/contests/65.html >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> PC TOP STORIES >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> HALF-LIFE: OPPOSING FORCE Are you ready to re-enter the Black Mesa Research Facility? We thought so! Raise you hand if you liked Half-Life. Wow! That's a lot of hands. Now wiggle your feet if you want some more action in the Black Mesa Research Facility. Hmmm =85 nobody? Oh, silly me. I can't see your feet 'cause they'r= e under your desks. OK, blink your eyes instead. Wow! That's a lot of blinks. Well quit your blinkin' ... you've got reading to do! Gearbox Software is busy putting together the first official add-on pack to Half-Life, so warm up your mouse hand and get ready to take on the aliens again. http://pc.ign.com/previews/11667.html MAGIC & MAYHEM Simple, fun and addictive, but not for the long haul. The designers over at Mythos have finally released an all-new strategy world for players to explore. While the mythical lands and real-time play are certainly a big change from the experience the team delivered with X-COM, gamers will immediately recognize some of the same design theories - deep story and addictive gameplay backed by a simple control scheme - that made Mythos a legend in the first place. http://pc.ign.com/reviews/11185.html EXPERT POOL So you don't have to be drunk to enjoy this game. Who knew? If you're like me, and god help you if you are, you only play pool at the bar. And you certainly don't go to the bar to play pool. Follow me? Sure, I buy into the whole pool image. I've seen The Hustler a couple of times. Once I even tried to sit through The Color of Money. Buh. Anyway, I like the idea of pool-I just suck at it. Having said all that (wrote, whatever), Expert Pool is extremely fun. I've played the beta and although I still suck I'm having a lot of fun. And all without the artificial aid of reckless inebriation. http://pc.ign.com/previews/10177.html ********************Advertisement******************** DREAMCAST A whole new level of entertainment awaits you with Sega Dreamcast. Grab the controller of the hottest new system in the world of video games. Dreamcast is so much more than just a TV game. Pre-order it now from EBWorld.com! http://www.ebworld.com/ >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> N64 TOP STORIES >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> EXCITEBIKE 64 The videogame gods have smiled upon us. Excitebike 64 screen-shots are here. It seems like just the other day, we were pining away for a game that had all of the thrills and simple pleasures found in the original Excitebike for the NES. The wonderful surprise news that Excitebike 64 is coming to our favorite home console system made for a happy E3 experience. We took a quick look at the game and we were impressed even more with the speed and smoothed-out look of the game. http://ign64.ign.com/previews/11838.html COMMAND & CONQUER 3D We've got a few new screen-shots of Command & Conquer 3D in super-sized form. Have a look. Command & Conquer 3D may not be the real time strategy savior for the N64 like it was originally intended. While it's not as tough to look at as StarCraft 64, C&C has it's own visual problems to deal with. Let's put it this way: while the marines in StarCraft have about 20-30 jumbled pixels, the ground troops in C&C may not even break double digits. http://ign64.ign.com/previews/1947.html IN-FISHERMAN BASS HUNTER 64 Aspiring fishermen rejoice! We've reeled in a school of new screen-shots of Rockstar's Bass Hunter. Licensed by the authoritative In-Fisherman magazine, Bass Hunter puts N64 players in the water-tight boots of a rookie fisherman who enters four tournaments to catch the fattest fish. You are accompanied by a virtual instructor who coaches you throughout the tournaments and prepares you for the final square-off against the best of the best. http://ign64.ign.com/previews/2312.html >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> PSX TOP STORIES >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> CRASH CART RACING A complete preview on the biggest party game of the year. After visiting the Sony booth at E3 in mid-May, not only was the small team at IGNPSX excited about the giant computer maker's fall lineup, but one game looked exceptionally good. Starring our favorite wily, spinning, mammalian pig-dog, Crash Team Racing snagged our attention for some quality game-playing time. Crash Bandicoot has followed the way of another famous mascot, and now stars in what has become a formulaic must-have for any system, a Kart racing game. Due this fall, Crash Team Racing is sure to become the ultimate party game on the PlayStation. http://psx.ign.com/previews/11595.html BANDAI UNLEASHES SURPRIZE GAMES Finally -- Macross VFX2 gets a date. And check out the rest of the company's PlayStation lineup. Bandai is about to unleash a floodgate of PlayStation titles over the next few months. The company hasn't exactly been known for its participation in the US PlayStation market, but all that is about to change. We received a package directly from Bandai with four of the company's titles for release starting this September, and we just had to tell you all about them. http://psx.ign.com/news/8252.html SABOTEUR A man's best friend was never quite as valuable as this. After seeing and playing the one-person PlayStation game (it was cancelled on the PC), the rich, complex gameplay and interesting group of features sets Saboteur in a place all its own. The most prominent example is that Saboteur takes the third-person perspective action/adventure game and adds in the new component of a dog sidekick. http://psx.ign.com/previews/11546.html >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> DREAMCAST TOP STORIES >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> BIOWARE UNLEASHES NEW MDK2 SCREENS Over 20 new high-res shots of this hot DC action title. We've been busy the past few days sorting through the post-E3 madness, and during our romp through our newfound collection of screens, I managed to uncover these awesome new shots of Bioware's upcoming super-sequel, MDK2. http://dreamcast.ign.com/news/8217.html FIRST IMPRESSIONS: SUPREME SNOWBOARDING Infogrames first snowboarding looks impressive. Yeah, I know we came to you earlier with the goods on Uep's snowboarding title. After witnessing Inforgrames upcoming shredder, Supreme Snowboarding, though, I have to tell you that CB is looking at some serious competition. http://dreamcast.ign.com/news/8121.html GEIST FORCE CANCELLED DC shooter is no more thanks to Sega quality control. It appears that Geist Force, whose's status has been more uncertain than Oprah's dietary habits, has taken a flying leap of the cliff of gaming oblivion. A spokesperson from Sega told IGNDC that despite earlier rumors that the project was being handed to other programmers inside Sega after a recent internal shake-up, Sega COO Bernie Stolar recently decided the project was better left unfinished. http://dreamcast.ign.com/news/8219.html ********************Advertisement******************** LUNAR: SILVER STAR STORY COMPLETE Return to the world of Lunar in the completely reworked 32-bit version of the Sega classic. Join Alex, the young adventurer, as he begins a quest with his friends to save their land. Order it now from EBWorld.com! http://www.ebworld.com/ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ GAMER'S LIFESTYLE ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ BE THE GUY OR GAL WITH THE MOST! Get yourself into college or grad school or land the hottest, highest paying job with help from the Power Students Network. Whether you're in search of a passing grade, money to pay those college bills, or a job lift, come check us out. Or, just be greedy and apply for our $1000 scholarship. Go to http://www.powerstudents.com/ ********************Advertisement******************** WIN $30,000 IN PRIZES IN THE DRAKAN SIGHTING SWEEPSTAKES! From May 7th to June 25th, win weekly prizes from Creative Labs, Diamond Multimedia, nVIDIA, 3dfx, Hewlett-Packard, AMD and Aureal. Burning hot computers and peripherals for the fire-breathing summer smash, Drakan Order of the Flame! Enter NOW and WIN at: http://www.psygnosis.com/drakan/sweeps/index.html ))))))))))))))))))))))))))))))))))))))))))))))))))))) AFFILIATE NEWS ((((((((((((((((((((((((((((((((((((((((((((((((((((( GAMING AGE The Wing Commander killer, from the creator himself, is nearing completion - Awww yeah, this is what I wanted to see from Digital Anvil. A totally kick-ass space combat game in the tradition of Wing Commander. The best part is that, from what I Saw, this game already blows away any game out of Origin for the past five years... http://www.gaming-age.com/news3/may99/052499c.htm PC GAMEWORLD ABIT Announces the Release of the BE6 Motherboard - What's different? What's the same? There's one way to find out... http://www.pcgameworld.com/news/may99/25/be6.htm N64: NINTENDOJO New information about Paperboy 64 - In Paperboy, good old Mr. Daily needs help. Mr. Daily is the owner of the Daily Sun, the oldest and most respected paper in town. Unfortunately, in the last few years an unscrupulous competitor has moved in, and by stealing subscribers, has threatened to put the Sun out of business... http://www.nintendojo.com/games/paperboy/ ZELDA HEADQUARTERS Welcome to the Opinions page. Every week, a new question will be posted here, to which you, the reader, can reply. At the end of the week, the most interesting replies to that question will be published on this site. And the overall results, obviously. Check it out at: http://www.zhq.com/entry/opinions.htm PSX: PSX NATION Psygnosis is taking aim at the growing multiplayer segment with their newest title, Tricks N Treasure. The story is based around the inhabitants of Dorc - a small planet plagued with unrest since an alien spacecraft killed its leaders. http://www.psxnation.com/previews/pre_tnt.shtml PSX NATION Been thinking about buying a Dexdrive or Datadeck? Well you may want to rethink, as M.I.B.S. Corporation is about to unveil a device that should top everything out there, the Gamezap. http://www.psxnation.com/news/052499c.shtml DC: SEGAWEB Don't Panic, Hedgehogs! - Mike Smuland's first editorial, the first of= many... http://www.segaweb.com/Features/dph.html +++++++++++++++++++++++++++++++++++++++++++++++++++++ GAMESTORE +++++++++++++++++++++++++++++++++++++++++++++++++++++ Pre-order or purchase your favorite games from the IGN/EB World Online Gamestore! PC Gamestore: http://pc.ign.com/gamestore.html N64 Gamestore: http://ign64.ign.com/gamestore.html PSX Gamestore: http://psx.ign.com/gamestore.html _____________________ # # # _______________________ To UNSUBSCRIBE to IGN PRESS PASS, go to www.ign.com. On the left-hand column, you'll see a box that says "IGN Newsletter". Type in your e-mail address, check off "unsubscribe", and hit the "Join Now" (enter) button. For more of the hottest news, reviews, previews, and codes, go to= www.ign.com For issues concerning IGN's PC coverage, please contact: Trent Ward Editor-in-Chief, IGNPC trent@ign.com For issues concerning IGN's N64 coverage, send your e-mail to Editors@ign64.com For issues concerning IGN's PSX coverage, send your e-mail to http://psx.ign.com/mail.html [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Donkey Kong 64 Date: 26 May 1999 17:09:36 EDT In a message dated 5/26/99 1:29:56 PM Eastern Daylight Time, gargoyle@iol.ie writes: > Is that the demo where you have to stop the bad guy from getting to the > airport in a certain amount of time? or a newer one? > What news on a Mario sequel? someone here mentioned it a while back but > nothing since. > > Garrett > This Demo you have to "lose the tail", a cop is on yer butt and you have to get away. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: [N64] Ign Date: 26 May 1999 21:10:48 -0600 Did Ign64.com have another power outage or something? Either that or I missed a little note saying they werent going to make updates today. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Sega making games for Nintendo! (no joke) Date: 26 May 1999 23:21:25 EDT From Videogames.com Sega to Develop for Nintendo The Nihon Keizai Shinbun on Wednesday reported that Sega Enterprises has officially announced that it will be developing and publishing game software for the Game Boy Color, Wonderswan, and Neo Geo Pocket. This is the first time Sega has ever developed for a Nintendo platform. Sega stated that it hopes to increase its market share by developing for the Game Boy Color. The first Sega game coming to the Game Boy Color platform will be Sakura Wars. Sega and Nintendo are currently in negotiations to release the game within 1999. Although it may seem as though Sega is making the transition from hardware producer to strictly a producer of software, the company stressed that it has no plans of developing or publishing for the PlayStation or the Nintendo 64. The choice to produce games for Nintendo's GBC stems from Sega currently not having a competing handheld unit. Sega has stated plans to release other classic games for the Game Boy Color after Sakura Wars is released. By Yukiyoshi Ike Sato, videogames.com (Another one of my prophecies has come true. Trey) [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: [N64] list Date: 29 May 1999 00:02:30 -0600 is this list functioning? I havent seen a post in a couple days now. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Vi Subject: [N64] Smash Bros best char?? Date: 29 May 1999 03:13:12 -0400 Which character do you think is the best in Smash Bros? I think Samus is the best. His upward attack is very fast and his charged up big fireball is powerful. > is this list functioning? I havent seen a post in a couple days now. yes it is. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Smash Bros best char?? ... Samus Aran Date: 29 May 1999 08:49:59 EDT In a message dated 5/29/99 3:13:37 AM Eastern Daylight Time, vi@cgl.bu.edu writes: > Which character do you think is the best in Smash Bros.? > > I think Samus is the best. His upward attack is very fast and his charged > up big fireball is powerful. Got news for ya, Samus Aran is female. I like Link the best. Although I've only played SSB for about 5 minutes. Trey Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Smash Bros best char?? ... Samus Aran Date: 29 May 1999 11:04:17 -0400 Heh.. I like Samus and Link both, I can't decide which is better. I guess for team battle Samus gets the edge, cause your teammate can distract the other people while you charge your gun. Also, it's cool how she both an upward attack and a downward attack (jump over someone and lay a mine). But in FFA I like Link a little better, cause of his good melee moves, like the spin slash and the bomb that does more damage. -----Original Message----- >In a message dated 5/29/99 3:13:37 AM Eastern Daylight Time, vi@cgl.bu.edu >writes: > >> Which character do you think is the best in Smash Bros.? >> >> I think Samus is the best. His upward attack is very fast and his charged >> up big fireball is powerful. > >Got news for ya, Samus Aran is female. I like Link the best. Although I've >only played SSB for about 5 minutes. > >Trey > >Trey > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Bastion007@aol.com Subject: Re: [N64] Smash Bros best char?? Date: 29 May 1999 12:15:07 EDT Hey, there, Samus is a woman. Anyhoo, I like Samus, too, but I really like Captain Falcon. His Falcon Punch rocks, because it's so strong, and his other moves are strong, too. Plus, he's fast. But his throw sucks. ~Matt <> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Devil929@aol.com Subject: Re: [N64] Smash Bros best char?? Date: 29 May 1999 12:22:38 EDT Actually, Pikachu is probably my fave -- the little critter's throw works great, there's plenty of projectile and head-to-head hits, and the thing is downright quick. Defense is lacking but when you play offensive you can make quite an impact. Similarly, Kirby is also alright, but he's much too slow and is recovery time is a wee too slow for my tastes. The little guys aside, Link is probably my next choice. !! [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Joey" Subject: Re: [N64] Smash Bros best char?? Date: 29 May 1999 12:52:49 -0500 When I'm playing against the computer, I like to use Donkey Kong because of his strength and the speed at which you can beat the computer controlled characters. But against human opponents, I prefer Pikachu. dvader >Which character do you think is the best in Smash Bros? > >I think Samus is the best. (Her) upward attack is very fast and (her) charged >up big fireball is powerful. > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] Smash Bros best char?? Date: 29 May 1999 12:31:07 -0600 Nah, you're all wrong, Ness is the best character goooooooooo Earthbound! His mystical attacks are the coolest. Oh yeah is it a coincidence that Kirby was in Smash bros just before we heard that there was a Kirby game in the making? This gives me hopes for Earthbound too. Joey wrote: > > When I'm playing against the computer, I like to use Donkey Kong because of > his strength and the speed at which you can beat the computer controlled > characters. But against human opponents, I prefer Pikachu. > dvader > > >Which character do you think is the best in Smash Bros? > > > >I think Samus is the best. (Her) upward attack is very fast and (her) > charged > >up big fireball is powerful. > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: LARGEEYES@aol.com Subject: Re: [N64] Smash Bros best char?? Date: 29 May 1999 14:26:45 EDT In a message dated 5/29/99 2:22:32 PM Eastern Daylight Time, d.fentie@home.com writes: << Nah, you're all wrong, Ness is the best character goooooooooo Earthbound! His mystical attacks are the coolest. Oh yeah is it a coincidence that Kirby was in Smash bros just before we heard that there was a Kirby game in the making? This gives me hopes for Earthbound too. >> Some of us are too inept to have Ness yet, OK? [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Smash Bros best char?? Date: 29 May 1999 15:11:34 -0400 Hey Dfentie, I got some news for you.. Earthbound 64 has been announced for a quite a while now. -----Original Message----- >Nah, you're all wrong, Ness is the best character goooooooooo >Earthbound! His mystical attacks are the coolest. Oh yeah is it a >coincidence that Kirby was in Smash bros just before we heard that there >was a Kirby game in the making? This gives me hopes for Earthbound too. > >Joey wrote: >> >> When I'm playing against the computer, I like to use Donkey Kong because of >> his strength and the speed at which you can beat the computer controlled >> characters. But against human opponents, I prefer Pikachu. >> dvader >> >> >Which character do you think is the best in Smash Bros? >> > >> >I think Samus is the best. (Her) upward attack is very fast and (her) >> charged >> >up big fireball is powerful. >> > >> > >> >> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] >> [ (without the quotes) to majordomo@xmission.com ] > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Smash Bros best char?? Kirby Date: 29 May 1999 18:42:21 EDT In a message dated 5/29/99 2:22:32 PM Eastern Daylight Time, d.fentie@home.com writes: > Oh yeah is it a > coincidence that Kirby was in Smash Bros. just before we heard that there > was a Kirby game in the making? This gives me hopes for Earthbound too. > Or it could have been the four SNES and three Game Boy Kirby games. Also, wasn't there supposed to be a Kirby game for the N64 when the N64 launched in '96? Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] Smash Bros best char?? and Earthbound Date: 29 May 1999 17:20:59 -0600 Hey eddy I got news for you, I am a member of Earthbound.net. I think I know that it has been anounced years ago, was supposed to be released as a first title for the DD then it got moved to cart. It was originally supposed to come out on June 1997, then it was delayed. Little screen shots have been shown over the two year period already. The lead designer Itoi has left the project a few months back and now it is in a questionable state. It has been moved back over 5 times and now has a spring 2000 release around the same time of Dolphin. Earthbound 64 aka Mother 3 is currently number 5 of the top wanted games in Japan Ranking well above Ogre Battle, and Pocket Monsters to name a few. Mother 3 will be the last game that HAL works on for the N64 and hopefully they give it their all. EB64 was not shown at E3 and you have no idea how many people are now P!ssed off. If you think that no one cares about the game then go to: http://earthbound.net and you will see that this main site along with about 30 other well maintained sites are just nuts over the game. In conclusion, yes I know about Earthbound 64 and I am well aware of its status which is slowly dwindling at this very moment IMHO. Eddy Wu wrote: > > Hey Dfentie, I got some news for you.. Earthbound 64 has been announced for > a quite a while now. > > -----Original Message----- > From: D Fentie > To: n64@lists.xmission.com > Date: Saturday, May 29, 1999 2:22 PM > Subject: Re: [N64] Smash Bros best char?? > > >Nah, you're all wrong, Ness is the best character goooooooooo > >Earthbound! His mystical attacks are the coolest. Oh yeah is it a > >coincidence that Kirby was in Smash bros just before we heard that there > >was a Kirby game in the making? This gives me hopes for Earthbound too. > > > >Joey wrote: > >> > >> When I'm playing against the computer, I like to use Donkey Kong because > of > >> his strength and the speed at which you can beat the computer controlled > >> characters. But against human opponents, I prefer Pikachu. > >> dvader > >> > >> >Which character do you think is the best in Smash Bros? > >> > > >> >I think Samus is the best. (Her) upward attack is very fast and (her) > >> charged > >> >up big fireball is powerful. > >> > > >> > > >> > >> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > >> [ (without the quotes) to majordomo@xmission.com ] > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] > >[ (without the quotes) to majordomo@xmission.com ] > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] Smash Bros best char?? Kirby Date: 29 May 1999 17:25:34 -0600 It just seemed weird that they pull 'Ness' out of nowhere and put him in a game. Go ask some of your N64 or Playstation friends if they know who Ness is. Chances are that some will know but I think that the majority of them wouldnt. Oh yeah, Smash Brothers is kind of incorrect about Ness in a sense that they give him moves that he doesnt even perform. Like he never did PK thunder or PK fire, he had Psi Special Omega.... but he did have Psi magnet, just not PK magnet. TreyTable@aol.com wrote: > > In a message dated 5/29/99 2:22:32 PM Eastern Daylight Time, > d.fentie@home.com writes: > > > Oh yeah is it a > > coincidence that Kirby was in Smash Bros. just before we heard that there > > was a Kirby game in the making? This gives me hopes for Earthbound too. > > > > Or it could have been the four SNES and three Game Boy Kirby games. Also, > wasn't there supposed to be a Kirby game for the N64 when the N64 launched in > '96? > > Trey > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Bastion007@aol.com Subject: [N64] Ness Date: 29 May 1999 19:43:39 EDT Yeah, but I mean, c'mon. DK never had that wind up punch, Falcon has never done anyhting but drive a car, Kirby never had that sword (or did he?), and Fox never had that Flaming Fox move. They were just given these moves for the sake of a fighting game. ~Matt <> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Smash Bros best char?? and Earthbound Date: 29 May 1999 20:57:07 -0400 I'm not an idiot, I have been reading the list for a long time and I'm fully aware that you are possibly the biggest fan of earthbound on it. Which is why it struck me as funny that you were comparing it to a game which had just been announced, as opposed to Earthbound which you yourself have said has been announced for a couple of years. No offense meant. -----Original Message----- >Hey eddy I got news for you, I am a member of Earthbound.net. I think I >know that it has been anounced years ago, was supposed to be released as >a first title for the DD then it got moved to cart. It was originally >supposed to come out on June 1997, then it was delayed. Little screen >shots have been shown over the two year period already. The lead >designer Itoi has left the project a few months back and now it is in a >questionable state. It has been moved back over 5 times and now has a >spring 2000 release around the same time of Dolphin. Earthbound 64 aka >Mother 3 is currently number 5 of the top wanted games in Japan Ranking >well above Ogre Battle, and Pocket Monsters to name a few. > >Mother 3 will be the last game that HAL works on for the N64 and >hopefully they give it their all. EB64 was not shown at E3 and you have >no idea how many people are now P!ssed off. If you think that no one >cares about the game then go to: http://earthbound.net and you will see >that this main site along with about 30 other well maintained sites are >just nuts over the game. > >In conclusion, yes I know about Earthbound 64 and I am well aware of its >status which is slowly dwindling at this very moment IMHO. > >Eddy Wu wrote: >> >> Hey Dfentie, I got some news for you.. Earthbound 64 has been announced for >> a quite a while now. >> >> -----Original Message----- >> From: D Fentie >> To: n64@lists.xmission.com >> Date: Saturday, May 29, 1999 2:22 PM >> Subject: Re: [N64] Smash Bros best char?? >> >> >Nah, you're all wrong, Ness is the best character goooooooooo >> >Earthbound! His mystical attacks are the coolest. Oh yeah is it a >> >coincidence that Kirby was in Smash bros just before we heard that there >> >was a Kirby game in the making? This gives me hopes for Earthbound too. >> > >> >Joey wrote: >> >> >> >> When I'm playing against the computer, I like to use Donkey Kong because >> of >> >> his strength and the speed at which you can beat the computer controlled >> >> characters. But against human opponents, I prefer Pikachu. >> >> dvader >> >> >> >> >Which character do you think is the best in Smash Bros? >> >> > >> >> >I think Samus is the best. (Her) upward attack is very fast and (her) >> >> charged >> >> >up big fireball is powerful. >> >> > >> >> > >> >> >> >> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] >> >> [ (without the quotes) to majordomo@xmission.com ] >> > >> >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >> >[ (without the quotes) to majordomo@xmission.com ] >> > >> >> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] >> [ (without the quotes) to majordomo@xmission.com ] > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Vi Subject: [N64] Ness Date: 30 May 1999 03:08:34 -0400 First time I heard Ness I thought it was the character that was in the comics of Nintendo Power. Anyone know who I'm talking about?? he was like in the first 20 issues of NP, not sure if his name is Ness though. > Nah, you're all wrong, Ness is the best character goooooooooo > Earthbound! His mystical attacks are the coolest. Oh yeah is it a Ness falls off too easily!!!!!! Everyone else has an upward attack so they can jump back to safety. Ness just falls off without any upward attack. sux. -Vi [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Joshua Wilson [Mystery]" Subject: Re: [N64] Why Ogre Battle 3 Wasn't At E3 Date: 30 May 1999 07:55:52 -0500 > In a message dated 5/23/99 3:19:28 PM Eastern Daylight Time, > d.fentie@home.com writes: > > > what the heck is the matter with society? I mean, if parents can't > > control their kids and they expect others to pay for their mistakes. > > The thing I can't get over is Nintendo actually listening to this crap. > Parents shouldn't have to *control* us. We make our own decisions and we should pay the consequences... Nobody has the right to *control* us. That's called slavery. -Joshua Wilson [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: GOKO@webtv.net (Dominic Johnson) Subject: Re: [N64] Why Ogre Battle 3 Wasn't At E3 Date: 30 May 1999 06:51:38 -0700 (PDT) --WebTV-Mail-817080382-2388 Content-Type: Text/Plain; Charset=ISO-8859-1 Content-Transfer-Encoding: Quoted-Printable Perfect Dark: Uncut =A0=A0=A0=A0 The guys at Rarenet have debunked our news story that said Rare was going to have to tone down Perfect Dark due to the recent school shootings around the country. No such compromises are being made, but the violence included will be realistic and in good taste. Nice call Rare and Nintendo.(mv) source:Nintendojo source: Rarenet --WebTV-Mail-817080382-2388 Content-Description: signature Content-Disposition: Inline Content-Type: Text/HTML; Charset=US-ASCII Content-Transfer-Encoding: 7Bit &rate; alt.tv.reboot --WebTV-Mail-817080382-2388-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: SWObitwo@aol.com Subject: Re: [N64] Ness Date: 30 May 1999 10:39:39 EDT In a message dated 5/30/1999 3:10:16 AM Eastern Daylight Time, vi@cgl.bu.edu writes: << First time I heard Ness I thought it was the character that was in the comics of Nintendo Power. Anyone know who I'm talking about?? he was like in the first 20 issues of NP, not sure if his name is Ness though. >> Actually, that was Nester, pretty close though, i have all the issues, he was one of my favorites in the NP world, i also have the graphic novels for Mario and Zelda peace out pete frye [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Justin Bailey" Subject: Re: [N64] Why Ogre Battle 3 Wasn't At E3 Date: 30 May 1999 11:57:55 CDT >Parents shouldn't have to *control* us. We make our own decisions and we >should pay the consequences... Nobody has the right to *control* us. That's >called slavery. > >-Joshua Wilson Case and point... I rented Silent Hill last Tuesday - $5 for a week - and when my mom saw it she simply turned off the PSX, took out the CD, and said "You aren't going to play this anymore." Even though I told her that NOT ONCE in that game do you have to shoot at a human. She said it's encouraging violence. I said "IT SURE AS H*** AIN'T F****** PROMOTING ANY MORE VIOLENCE THAN WHEN JOE AIMS HIS RIFLE AT A DEER!!!!!! WHY DON'T YOU MAKE HIM STOP HUNTING??!?!?" (Joe's my 22-year-old brother, I'm 17) Well, anyway, I got TWO DAYS of play out of a $5 rental. Boy was I pissed, and that was a great game too. Anybody want to enlighten me as to what happens after Lisa "dies"? JUSTIN BAILEY ------ ------ _______________________________________________________________ Get Free Email and Do More On The Web. Visit http://www.msn.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Sean McWherter" Subject: [N64] N64 Stays on for months! Date: 30 May 1999 12:12:27 -0700 Whats the longest anyone has kept there 64 on? I haven't played mine in over a month and so I went to play it today. It was on! There was a VHS tape in front of the light so I couldn't tell it was on. Has anyone had there 64 go out on them because they left it on to long? A month seems like a long time to keep it on. -Sean [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] Ness Date: 30 May 1999 14:45:15 -0600 yeah i remember who you are talking about. Except his name was Nester not ness. Vi wrote: > > First time I heard Ness I thought it was the character that was in > the comics of Nintendo Power. Anyone know who I'm talking about?? he was > like in the first 20 issues of NP, not sure if his name is Ness though. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] Why Ogre Battle 3 Wasn't At E3 Date: 30 May 1999 14:47:10 -0600 So your saying that a mother and father of a child should let them do whatever they want and allow them to roam free all day and all night experimenting with different drugs and killing people aimlessly? OOOOKKAAAAAAAAYYYYYYY Joshua Wilson [Mystery] wrote: > > > In a message dated 5/23/99 3:19:28 PM Eastern Daylight Time, > > d.fentie@home.com writes: > > > > > what the heck is the matter with society? I mean, if parents can't > > > control their kids and they expect others to pay for their mistakes. > > > The thing I can't get over is Nintendo actually listening to this crap. > > > > Parents shouldn't have to *control* us. We make our own decisions and we > should > pay the consequences... Nobody has the right to *control* us. That's called > slavery. > > -Joshua Wilson > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] N64 Stays on for months! Date: 30 May 1999 14:49:04 -0600 HAHA! really? thats crazy. What game was in there? Didnt you ever turn on your TV? Sean McWherter wrote: > > Whats the longest anyone has kept there 64 on? I haven't played mine in > over a month and so I went to play it today. It was on! There was a VHS > tape in front of the light so I couldn't tell it was on. Has anyone had > there 64 go out on them because they left it on to long? A month seems like > a long time to keep it on. > -Sean > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: LittleKathy@webtv.net Subject: Re: [N64] Why Ogre Battle 3 Wasn't At E3 Date: 30 May 1999 15:57:16 -0500 (CDT) --WebTV-Mail-557873662-13291 Content-Type: Text/Plain; Charset=US-ASCII Content-Transfer-Encoding: 7Bit No ,its not slavery, Its called just being a kid. But sometimes it seems about the same. Later. --WebTV-Mail-557873662-13291 Content-Disposition: Inline Content-Type: Message/RFC822 Content-Transfer-Encoding: 7Bit Received: from mailsorter-101-2.bryant.webtv.net (209.240.198.96) by postoffice-103.iap.bryant.webtv.net; Sun, 30 May 1999 05:53:52 -0700 (PDT) Return-Path: Received: from lists.xmission.com (lists.xmission.com [198.60.22.7]) by mailsorter-101-2.bryant.webtv.net (8.8.8/ms.graham.14Aug97) with ESMTP id FAA00959; Sun, 30 May 1999 05:53:51 -0700 (PDT) Received: from domo by lists.xmission.com with local (Exim 2.05 #1) id 10o55o-0003Ak-00 for n64-goout@lists.xmission.com; Sun, 30 May 1999 06:53:32 -0600 Received: from [207.51.228.5] (helo=iris.ciris.net ident=qmailr) by lists.xmission.com with smtp (Exim 2.05 #1) id 10o55m-0003Af-00 for n64@lists.xmission.com; Sun, 30 May 1999 06:53:30 -0600 Received: (qmail 9275 invoked from network); 30 May 1999 11:49:55 -0000 Received: from ppp246.ciris.net (HELO gamerspub.com) (207.51.228.246) by iris.ciris.net with SMTP; 30 May 1999 11:49:55 -0000 Message-ID: <37513557.2E8BF925@gamerspub.com> X-Mailer: Mozilla 4.5 [en] (Win98; I) X-Accept-Language: en MIME-Version: 1.0 References: Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Sender: owner-n64@lists.xmission.com Precedence: bulk Reply-To: n64@lists.xmission.com > In a message dated 5/23/99 3:19:28 PM Eastern Daylight Time, > d.fentie@home.com writes: > > > what the heck is the matter with society? I mean, if parents can't > > control their kids and they expect others to pay for their mistakes. > > The thing I can't get over is Nintendo actually listening to this crap. > Parents shouldn't have to *control* us. We make our own decisions and we should pay the consequences... Nobody has the right to *control* us. That's called slavery. -Joshua Wilson [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] --WebTV-Mail-557873662-13291-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Sean McWherter" Subject: Re: [N64] N64 Stays on for months! Date: 30 May 1999 14:09:22 -0700 Goldeneye was in there. I used my TV but you have to switch the VCR over in order to play. -Sean -----Original Message----- >HAHA! really? thats crazy. What game was in there? Didnt you ever >turn on your TV? > >Sean McWherter wrote: >> >> Whats the longest anyone has kept there 64 on? I haven't played mine in >> over a month and so I went to play it today. It was on! There was a VHS >> tape in front of the light so I couldn't tell it was on. Has anyone had >> there 64 go out on them because they left it on to long? A month seems like >> a long time to keep it on. >> -Sean >> >> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] >> [ (without the quotes) to majordomo@xmission.com ] > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dan & Temple Carson" Subject: Re: [N64] Silent Hill Complaints Date: 30 May 1999 16:50:56 -0500 -----Original Message----- >Case and point... I rented Silent Hill last Tuesday - $5 for a week - and >when my mom saw it she simply turned off the PSX, took out the CD, and said >"You aren't going to play this anymore." Even though I told her that NOT >ONCE in that game do you have to shoot at a human. She said it's >encouraging violence. I said "IT SURE AS H*** AIN'T F****** PROMOTING ANY >MORE VIOLENCE THAN WHEN JOE AIMS HIS RIFLE AT A DEER!!!!!! WHY DON'T YOU >MAKE HIM STOP HUNTING??!?!?" (Joe's my 22-year-old brother, I'm 17) Well, >anyway, I got TWO DAYS of play out of a $5 rental. Boy was I pissed, and >that was a great game too. Anybody want to enlighten me as to what happens >after Lisa "dies"? > >JUSTIN BAILEY Justin, If that's the way that you talk to your mother, I'm surprised you didn't get kicked out of the house. Our parents deserve our respect no matter how old we are. They are looking out for your best interests even if you don't think they are. If they feel that the game promotes violence then respect them and turn it off. When you move out, get your own place, and pay your own bills, then you can play whatever you want. Just something to think about. Dan [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Sean McWherter" Subject: Re: [N64] Silent Hill Complaints Date: 30 May 1999 15:01:00 -0700 After she dies, you've got another hour of play. You collect a set of keys to unlock a door on the 2nd floor of the Hospital. You go through a door and battle Dehlia 'till the death. You'll get one of 5 ending depending on what you did in the game. You really need to "complete" the game 4 times to "beat" it. Hope this helps. -Sean -----Original Message----- >-----Original Message----- >From: Justin Bailey >To: n64@lists.xmission.com >Date: Sunday, May 30, 1999 11:58 AM >Subject: Re: [N64] Why Ogre Battle 3 Wasn't At E3 > >>Case and point... I rented Silent Hill last Tuesday - $5 for a week - and >>when my mom saw it she simply turned off the PSX, took out the CD, and said >>"You aren't going to play this anymore." Even though I told her that NOT >>ONCE in that game do you have to shoot at a human. She said it's >>encouraging violence. I said "IT SURE AS H*** AIN'T F****** PROMOTING ANY >>MORE VIOLENCE THAN WHEN JOE AIMS HIS RIFLE AT A DEER!!!!!! WHY DON'T YOU >>MAKE HIM STOP HUNTING??!?!?" (Joe's my 22-year-old brother, I'm 17) Well, >>anyway, I got TWO DAYS of play out of a $5 rental. Boy was I pissed, and >>that was a great game too. Anybody want to enlighten me as to what happens >>after Lisa "dies"? >> >>JUSTIN BAILEY > > >Justin, > >If that's the way that you talk to your mother, I'm surprised you didn't get >kicked out of the house. Our parents deserve our respect no matter how old >we are. They are looking out for your best interests even if you don't >think they are. If they feel that the game promotes violence then respect >them and turn it off. When you move out, get your own place, and pay your >own bills, then you can play whatever you want. Just something to think >about. > >Dan > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: LARGEEYES@aol.com Subject: Re: [N64] Silent Hill Complaints Date: 30 May 1999 20:44:07 EDT In a message dated 5/30/99 5:51:34 PM Eastern Daylight Time, havenchurch@arkansas.net writes: << Justin, If that's the way that you talk to your mother, I'm surprised you didn't get kicked out of the house. >> Man, if I got kicked out of the house, I"d be lucky. I'd be missing some teeth after that. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Justin Bailey" Subject: Re: [N64] Silent Hill Complaints Date: 30 May 1999 20:18:48 CDT >Justin, > >If that's the way that you talk to your mother, I'm surprised you didn't >get kicked out of the house. Our parents deserve our respect no matter how >old we are. That's the way SHE talks to ME. I talk decently and with respect to my friends and my dad and even perfect strangers, but my mom is a different story. We just plain don't get along... especially when it comes to video games and computers/internet. I usually don't cuss at my mom either (although I do often talk back to her), but this Silent Hill thing just pushed me over the edge. She has NEVER just up and turned off the PSX before, and I'm not so much P.O.'ed at her as I am at society and media and Colorado and those stupid shootings that are screwing everybody over. Worst of all are the people that blame it on video games. Like I pointed out before, hunting is more violent and more REAL than video games, yet hunting never gets blamed. I am... (thinking of a word).... an "anti-hunter" in case you can't tell. Sorry, I realise that this post is getting long and I didn't mean to ramble. JUSTIN BAILEY ------ ------ _______________________________________________________________ Get Free Email and Do More On The Web. Visit http://www.msn.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Bastion007@aol.com Subject: Re: [N64] Ness Date: 30 May 1999 23:42:51 EDT Actually, from playing the computer, I've learned that you can hit yourself with your own PK Thunder, giving you a triple jump. ~Matt <> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Ness (Nester) Date: 31 May 1999 12:20:25 EDT In a message dated 5/30/99 3:10:16 AM Eastern Daylight Time, vi@cgl.bu.edu writes: > First time I heard Ness I thought it was the character that was in > the comics of Nintendo Power. Anyone know who I'm talking about?? he was > like in the first 20 issues of NP, not sure if his name is Ness though. > You're thinking of Nester, from "Howard & Nester" and later "Nester's Adventures." Oh, why must you bring back such horrible memories? Nester did have his own game. Nester's Bowling (or something like that) on the Virtual Boy. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Nester Date: 31 May 1999 12:23:12 EDT In a message dated 5/30/99 10:42:05 AM Eastern Daylight Time, SWObitwo@aol.com writes: > Actually, that was Nester, pretty close though, i have all the issues, he was > > one of my favorites in the NP world, i also have the graphic novels for > Mario > and Zelda > > peace out > Pete rye One Q. Why? Zelda & Mario Graphic Novels? It was bad enough that good issue space was wasted for those comics but to actually pay for them alone? Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] N64 Stays on for months! Date: 31 May 1999 12:27:56 EDT In a message dated 5/30/99 4:40:29 PM Eastern Daylight Time, d.fentie@home.com writes: > HAHA! Really? That's crazy. What game was in there? Didn't you ever > turn on your TV? Some people have what is called a switchbox to manage their systems. I have my N64, Net Yaroze PlayStation, Saturn, Super NES, and VCR all hooked to the same TV, but first to a switchbox. So It is possible if the box was never set to the N64 he would not have know it was on. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Silent Hill Complaints Date: 31 May 1999 12:29:28 EDT In a message dated 5/30/99 5:51:34 PM Eastern Daylight Time, havenchurch@arkansas.net writes: > They are looking out for your best interests even if you don't > think they are. If they feel that the game promotes violence then respect > them and turn it off. When you move out, get your own place, and pay your > own bills, then you can play whatever you want. Just something to think > about. > > Dan > Or don't play M rated games in the living room! ;) Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] Nester Date: 31 May 1999 15:44:43 -0600 I loved the Zelda comics they were the ultimate. I took out all the pages into one big comic book (no need to pay) those of you that have not read it should. TreyTable@aol.com wrote: > > In a message dated 5/30/99 10:42:05 AM Eastern Daylight Time, > SWObitwo@aol.com writes: > > > Actually, that was Nester, pretty close though, i have all the issues, he > was > > > > one of my favorites in the NP world, i also have the graphic novels for > > Mario > > and Zelda > > > > peace out > > Pete rye > > One Q. Why? Zelda & Mario Graphic Novels? It was bad enough that good issue > space was wasted for those comics but to actually pay for them alone? > > Trey > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Ness Date: 31 May 1999 20:33:48 -0400 Have you ever seen Ness hit himself upward? I can do to the side, and slightly upward, but never straight up. BTW, I finally got Ness today, and I have to agree with DFentie, he ROCKS! ;-). I mean, I still like Samus and Link for actual play, but Ness is by far the coolest. His animations are great, especially his very fluid doublejump, and the lens flarish thing that happens when he jumps is very cool. Plus, he can control his thunder. Awesome. -----Original Message----- >Actually, from playing the computer, I've learned that you can hit yourself >with your own PK Thunder, giving you a triple jump. > >~Matt > ><Everyone else has an upward attack so they can jump back to safety. Ness >just falls off without any upward attack. sux. > >-Vi>> > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] Ness Date: 31 May 1999 21:47:11 -0600 Woohooo, I'm going to lamenate this as being the first time on this list anyone has agreed with me!!!!!! Eddy Wu wrote: > > Have you ever seen Ness hit himself upward? I can do to the side, and > slightly upward, but never straight up. > > BTW, I finally got Ness today, and I have to agree with DFentie, he ROCKS! > ;-). I mean, I still like Samus and Link for actual play, but Ness is by far > the coolest. His animations are great, especially his very fluid doublejump, > and the lens flarish thing that happens when he jumps is very cool. Plus, he > can control his thunder. Awesome. > > -----Original Message----- > From: Bastion007@aol.com > To: n64@lists.xmission.com > Date: Sunday, May 30, 1999 11:43 PM > Subject: Re: [N64] Ness > > >Actually, from playing the computer, I've learned that you can hit yourself > >with your own PK Thunder, giving you a triple jump. > > > >~Matt > > > >< >Everyone else has an upward attack so they can jump back to safety. Ness > >just falls off without any upward attack. sux. > > > >-Vi>> > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] > >[ (without the quotes) to majordomo@xmission.com ] > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Justin Bailey" Subject: [N64] [ot] Spam & E-mail & n64@lists.xmission.com Date: 31 May 1999 23:31:38 CDT This list... that's the only explaination I have for the HUGE amount of spam I get in this e-mail account. Today alone I blocked out FIVE new spammers (one religious, one vegetarian/vegan, three get-rich-quick). I have NEVER publicised this account anywhere else, and this N64 list is all I use it for. I've had my other e-mail account (I fear to mention it here) for two years longer than this one and I almost never get spam in it. Obviously, xmission.com is responsible for the spam I'm receiving. They must have my address on a list somewhere and people are getting ahold of it. Well, what can I do about it? Nothing. So... expect an e-mail change from me within the next week. I can't take it anymore! I'm receiving as much spam as e-mails with [N64] in the subject line! After I uns*bscribe from this list, any e-mail directed to this account will be forwarded to the FCC's "Spam Control" site. JUSTIN BAILEY ------ ------ _______________________________________________________________ Get Free Email and Do More On The Web. Visit http://www.msn.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ]