From: Jack Rabbit Slim Subject: Re: [N64] Game pronunciation Date: 01 Feb 1998 09:42:09 -0500 That's true...but I consider my self a VERY smart 7th grader, and I still pronounce Mario with a long A (its a northern thing) even though it's a short a. And Blast Corps I say like it looks because its fun...Same with Aero Gauge (Gage - Gauge). I know the correct pronounciation, but it's funny just to say "Corpse" or "Gauge" or "Ma(long mark)rio" Coolguy wrote: > At 13:36 30-01-98 -0800, you wrote: > >Stephen Norum wrote: > >> > >> Has anyone noticed just how many people pronounce Blast Corps and > >> other game titles, or character names incorrectly? I know most people are > >> intelligent to pronounce Blast Corps correctly (Blast Kore), but when I > >> phoned two stores to see which used N64 games they had, they both told me > >> "Umm, we have Blast Corpse, Mario 64, etc.". And we give our money to > >> these people. > >> > >> I can't wait for the day when we rid ourselves of the ominous Mario > >> with a long "a". I don't know how people look over the first sentence of > >> the first game for the first 64 bit system *drumroll please* "It's a me, > >> Maaaario!". > > > > Who cares?! I bet the people that told you they had Blast Corps didn't > >even have a N64! And most people say BLAST CORPSE! Don't be so picky! > > > > Greg > > Most people say Blast Corpse because the majority of people are idiots. The > correct way to pronounce it is "Blast Kore", like you would say Marine Corps > or Space Corps. > > alexh@ivanhoe.starway.net.au > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jack Rabbit Slim Subject: Re: [N64] Websites Date: 01 Feb 1998 10:00:21 -0500 Two things: 1) What does everyone think of Fighter's Destiny? 2)What are everybuddy's favorite Nintendo 64 websites? Mine are all the big ones http://www.ign64.com http://www.nintendojo.com http://www.segasages.com And the ones I like a little less http://www.n64cc.com http://members.aol.com/capscott And still a little less: http://www.kingdom64.com Cutch wrote: > Hey all. I went out this afternoon and picked up Nagano Winter Olympics > 98, and it's pretty good. The graphics and sound is stunning, but as I > read in reviews, the game control is the major flaw of the game, even > though the control isn't ALL that bad. It's still a great game > though....what does everyone else think of it? > > ----- > Cutch > wesday@saa.net > Assistant Webmaster: > http://www.kingdom64.com > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "dvader" Subject: Re: [N64] Game pronunciation Date: 01 Feb 1998 09:01:13 -0600 I don't really care about people mispronouncing game names, I actually think it's kind of funny. The funniest are those people at stores like Wal-Mart. I called one day asking if they had Turok, yet. I had to repeat myself about 5 times. And after about 10 minutes of waiting while they looked, they returned and said, "no we don't have Tetron." I just died out laughing and hung up the phone. >Coolguy wrote: >> >> At 13:36 30-01-98 -0800, you wrote: >> >Stephen Norum wrote: >> >> >> >> Has anyone noticed just how many people pronounce Blast Corps and >> >> other game titles, or character names incorrectly? I know most people are >> >> intelligent to pronounce Blast Corps correctly (Blast Kore), but when I >> >> phoned two stores to see which used N64 games they had, they both told me >> >> "Umm, we have Blast Corpse, Mario 64, etc.". And we give our money to >> >> these people. >> >> >> >> I can't wait for the day when we rid ourselves of the ominous Mario >> >> with a long "a". I don't know how people look over the first sentence of >> >> the first game for the first 64 bit system *drumroll please* "It's a me, >> >> Maaaario!". >> > >> > Who cares?! I bet the people that told you they had Blast Corps didn't >> >even have a N64! And most people say BLAST CORPSE! Don't be so picky! >> > >> > Greg >> >> Most people say Blast Corpse because the majority of people are idiots. The >> correct way to pronounce it is "Blast Kore", like you would say Marine Corps >> or Space Corps. > >Sorry, Einstein... But my question hasn' been answered: "Who cares?!" > > Greg > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Cutch" Subject: Re: [N64] Websites Date: 01 Feb 1998 10:36:46 -0500 Here are my favorite N64 sites: http://www.kingdom64.com http://www.world64.com http://www.n64nation.com http://www.n64bolt.com http://www.ign64.com http://www.n64cc.com http://www.nintendojo.com http://www.n64gamer.com http://www.outpost64.com http://www.nintendo.com http://www.videogamespot.com http://www.n64online.com http://members.aol.com/capscott http://www.ugponline.com http://www.n64gazetta.com http://www.n64power.com http://www.sixtyfour.com http://www.nin64.com http://www.world-of-nintendo.com http://www.n64games.com ----- Cutch wesday@saa.net Assistant Webmaster: http://www.kingdom64.com Jack Rabbit Slim wrote: > Two things: > 1) What does everyone think of Fighter's Destiny? > > 2)What are everybuddy's favorite Nintendo 64 websites? Mine are all the big > ones > http://www.ign64.com > http://www.nintendojo.com > http://www.segasages.com > And the ones I like a little less > http://www.n64cc.com > http://members.aol.com/capscott > And still a little less: > http://www.kingdom64.com > > Cutch wrote: > > > Hey all. I went out this afternoon and picked up Nagano Winter Olympics > > 98, and it's pretty good. The graphics and sound is stunning, but as I > > read in reviews, the game control is the major flaw of the game, even > > though the control isn't ALL that bad. It's still a great game > > though....what does everyone else think of it? > > > > ----- > > Cutch > > wesday@saa.net > > Assistant Webmaster: > > http://www.kingdom64.com > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Brian Sinclair" Subject: Re: [N64] N64 FEVER!!! Newsletter - Week 2 Date: 01 Feb 1998 11:10:18 -0500 I find it hard to believe that PocketMonsters 64DD was cancelled in Japan. This is what could really help Nintendo in the Japanese Market. I don't know where this rumor is coming from but I highly question its credibility. Those PocketMonsters-type games are extremely popular in Japan. One other note, I know that it has always been assumed that Mother3 is going to be a 64DD game, but if it is truly 64 megs then we know it has to be. When Nintendo first released the N64 it admitted that the ceiling on carts is 32 meg games. As such, a 64 meg game could only be produced on two separate carts (highly unlikely). [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Flash " Subject: Re: [N64] Websites Date: 01 Feb 1998 11:23:38 -0500 Ts one site you forgot to add Cutch, Mine! ;^) http://surf.to/n64rules P.S. I also like all the sites Cutch mentioned below, some more that others though. ~Flash Cutch wrote: > Here are my favorite N64 sites: > > http://www.kingdom64.com > http://www.world64.com > http://www.n64nation.com > http://www.n64bolt.com > http://www.ign64.com > http://www.n64cc.com > http://www.nintendojo.com > http://www.n64gamer.com > http://www.outpost64.com > http://www.nintendo.com > http://www.videogamespot.com > http://www.n64online.com > http://members.aol.com/capscott > http://www.ugponline.com > http://www.n64gazetta.com > http://www.n64power.com > http://www.sixtyfour.com > http://www.nin64.com > http://www.world-of-nintendo.com > http://www.n64games.com > > ----- > Cutch > wesday@saa.net > Assistant Webmaster: > http://www.kingdom64.com > > Jack Rabbit Slim wrote: > > > Two things: > > 1) What does everyone think of Fighter's Destiny? > > > > 2)What are everybuddy's favorite Nintendo 64 websites? Mine are all the big > > ones > > http://www.ign64.com > > http://www.nintendojo.com > > http://www.segasages.com > > And the ones I like a little less > > http://www.n64cc.com > > http://members.aol.com/capscott > > And still a little less: > > http://www.kingdom64.com > > > > Cutch wrote: > > > > > Hey all. I went out this afternoon and picked up Nagano Winter Olympics > > > 98, and it's pretty good. The graphics and sound is stunning, but as I > > > read in reviews, the game control is the major flaw of the game, even > > > though the control isn't ALL that bad. It's still a great game > > > though....what does everyone else think of it? > > > > > > ----- > > > Cutch > > > wesday@saa.net > > > Assistant Webmaster: > > > http://www.kingdom64.com > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > > [ (without the quotes) to majordomo@xmission.com ] > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] -- _ _____________________________ _ / )| Tim Danko UIN# 5174647 |( \ / / | dankonrt@bright.net | \ \ _( (_ | " \\|// " | _) )_ (((\ \>|_/->________(o o)________<-\_|I find it hard to believe that PocketMonsters 64DD was cancelled in Japan. >This is what could really help Nintendo in the Japanese Market. I don't >know where this rumor is coming from but I highly question its credibility. >Those PocketMonsters-type games are extremely popular in Japan. The news was printed on Videogamespot. The editor that reported the news, Yutaka Obuchi (who you may remember from N64 HQ), got it from a Japanese newspaper or something like that. Keep in mind that Pocket Monsters RPG was not the only Pocket Monster game in development, there are about 3-4 others. -Tyler V. Snow tvsnow@usa.net [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: AvidGamePlayer@webtv.net (Tim Howe) Subject: [N64] 4TH difficulty level in Goldeneye? Date: 01 Feb 1998 12:25:46 -0500 Good afternoon all! Is there a forth difficulty level in Goldeneye? I remember reading something about it, when the game first came out, but now I cant find any info about it at all. I thought it was supposedly called "007 mode" or something like that, and if it exists, probally cant find it unless you beat the cradle in the 3RD level....Can anyone definetly Confirm this? Thank You!!!!! [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: siemon Subject: Re: [N64] 4TH difficulty level in Goldeneye? Date: 01 Feb 1998 18:40:14 +0100 >Good afternoon all! Is there a forth difficulty level in Goldeneye? I >remember reading something about it, when the game first came out, but >now I cant find any info about it at all. I thought it was supposedly >called "007 mode" or something like that, and if it exists, probally >cant find it unless you beat the cradle in the 3RD level....Can anyone >definetly Confirm this? Thank You!!!!! No, I think this is true. The only thing I know is that there are three difficulty levels which are: Agent (quite easy) Secret Agent (medium) 007 Agent (hard) When you're playing in Agent mode, ther are 18 levels to beat, in Secret Agent mode 19 levels and in 007 Agent mode, all 20 levels should be accomplished. I never saw or heard anything of a 4th difficulty level... Quess it's only a rumor.... -Siemon _______________________________________________________________________ Siemon Head HTML designer/Webmaster of Game Nation, siemon@huizen.nhkanaal.nl http://gamenation.base.org ICQ= 5750532 "Move slowly, tread lightly" -Sign in Mario 64 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Cutch" Subject: Re: [N64] 4TH difficulty level in Goldeneye? Date: 01 Feb 1998 12:48:27 -0500 Well, first you have to beat all the levels on Agent, including Cradle. Next, beat all of the levels on Secret Agent to access the hidden level Aztec. Next, beat all of the levels including Aztec on 00 Agent and you will access the hidden level Egyptian. Then, if you beat Egyptian on all difficultys, 007 mode will open up. This is not a difficulty level, but a level editor. You can change the amount of health that enemys have, their shot accuracy, reaction time and more. It's kinda fun when you set enemy health from 100% to 1000% and it takes about 7 shots from the Golden Gun just to kill a normal soldier! ----- Cutch wesday@saa.net Assistant Webmaster: http://www.kingdom64.com Tim Howe wrote: > Good afternoon all! Is there a forth difficulty level in Goldeneye? I > remember reading something about it, when the game first came out, but > now I cant find any info about it at all. I thought it was supposedly > called "007 mode" or something like that, and if it exists, probally > cant find it unless you beat the cradle in the 3RD level....Can anyone > definetly Confirm this? Thank You!!!!! > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Tippyman Subject: Re: [N64] 120 STARS IN MARIO!!! (SPOILER, SORT OF) Date: 01 Feb 1998 17:40:51 -0500 >> Well, Flash tells us that it is not possible but there IS a screenshot of Luigi and I don't think anyone would take the time to make an image like that, and put it in the screenshot. But go to the Luigi in Super Mario 64 Homepage and try the secrets there. Tell us if they work! People WOULD spend time on making an image like that...it IS the internet. Full o' crazies! ============================= Tippyman http://skapunx.ml.org/~tippy tippyman@erols.com Boycott MTV! ============================= [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Jeremy Tocher" Subject: Re: [N64] 4TH difficulty level in Goldeneye? Date: 01 Feb 1998 06:00:55 -0500 yes, 007 mode beat everything on all diffuculty levels, not too hard 007 mode isn't noticeably harder, but the thing is that you can change different stuff like reaction time accuracy health and damage of enemies it is fun putting it up to 1000% health but no damage or accuracy they take forever to kill -----Original Message----- Good afternoon all! Is there a forth difficulty level in Goldeneye? I remember reading something about it, when the game first came out, but now I cant find any info about it at all. I thought it was supposedly called "007 mode" or something like that, and if it exists, probally cant find it unless you beat the cradle in the 3RD level....Can anyone definetly Confirm this? Thank You!!!!! [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Jeremy Tocher" Subject: Re: [N64] 4TH difficulty level in Goldeneye? Date: 01 Feb 1998 06:03:32 -0500 NO There are only 3 diffuculty levels, true. Agent Secret Agent 00 Agent (Not 007 Agent) But, there is a 007 Mode. Here I believe it is just as hard as 00 Agent, but with customizability, of reaction time, health, damage, and accuracy. These 4 things apply to the enemies. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: ihavanafro@juno.com (Peter L Nielsen) Subject: Re: [N64] 4TH difficulty level in Goldeneye? Date: 01 Feb 1998 19:18:58 -0500 Ha there is four levels you losers if you beat the game on agent, secret agent, and 00 agent you get a new mode called 007 mode where you can alter the health and stuff of the enemies i know because i totally beat the game once you guys get good and beat the game you'll find out Sincerely, Peter J. Nielsen _____________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com Or call Juno at (800) 654-JUNO [654-5866] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dregan" Subject: Re: Re(2): [N64] Good news and bad news (for N64 owners) Date: 01 Feb 1998 16:32:42 -0800 Darien Allen writes: >Then again Project X is now said to be a DVD game system....which if launched this year, IMHO,.....could once again change the face of the gaming industry... I thought I read somewhere that the Project X was to be released for a price somewhere around the $200 range. How can they do this if they use a DVD format? I haven?t seen a DVD player sell for less than $400 by itself. Emerson Dave) Giddiup! An upgrade from my 32 spin CD rom to DVD was $180.00. How the hell could they make this affordable? But did I read somewhere that when the PSX first came out (or maybe it was the drop to $150.00) Sony was actually losing money on the hardware. Maybe they're so sure Project X will be a hit they can sell it at a loss. For some reason I doubt this. Especially in the face of such stiff competition. Dave To answer your ?'s on an afordable DVD on consol, well by the time progect x is ready, aleast by another year, DVD technology will be cheap enouf for mass market appeal, just like CD-ROM's droped very cheap, you can get 16 speeds for under a hundred bucks now, anyway for any new system to make it the market it's gonna have to come in at $199.95, or consumers are going to be very skepltal on paying that much bean on a system yhat they will not be sure to cut in the long run, lets face its not the power of a consol that sell's it, it's the games, and you need great 3'rd & 1'st party games to make the consumer market happy, or its going to collect dust in the bottom of your closet somewere. Dregan [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] | How long do you want to wait for your Email? | http://www.goplay.com/email/1000003 - it's FREE! [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Brian Sinclair" Subject: Re: Re(2): [N64] Good news and bad news (for N64 owners) Date: 01 Feb 1998 20:23:01 -0500 I have to take issue with some of the comments that have been made by other people concerning a DVD player in Project X. I have learned that you never say never. That being said, I find it hard to believe that they will include a DVD player in Project X. I say this because Sony, like many other manufacturers, is in the DVD market. Now, if Project X is a DVD player and a game system for $200 how are they going to sell any advanced DVD players to the public? Maybe I don't get it but this hardware would be extremely cheap. In my own opinion I believe that Sony at the last minute, will forego the DVD route and stick with the CD-ROM format. They will do this because the PSX2 is going to sell with or without a DVD, and by not including one it leaves open the avenue that the same people that own a PSX2 for $200 will also go out and purchase a DVD unit for another $250. It is pure economics. What do you think?? Brian. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dregan" Subject: [N64] zelda 64..... Date: 01 Feb 1998 17:54:45 -0800 Just thought i let those of you who didnt know, you can now pre-purchase Zelda 64 at software ect. and other related video game stores. I reserved my copy today, you should to if you want to get your hands on it. It's gonna be a HOT SELLER !!! =) | How long do you want to wait for your Email? | http://www.goplay.com/email/1000003 - it's FREE! [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: felp Subject: [N64] n64 2 Date: 01 Feb 1998 20:20:33 -0600 guys, have anyone of you heard something about this? is it really the same n64, only with some minor changes? (maybe it will come in with a game, and/or, that rf addaptor!)! -- felp, http://members.xoom.com/felp/ fegarcia@mail.internet.com.mx ICQ UIN: 2684048 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Derek Kalweit Subject: Re: [N64] n64 2 Date: 01 Feb 1998 21:37:19 -0500 >guys, have anyone of you heard something about this? > >is it really the same n64, only with some minor changes? > >(maybe it will come in with a game, and/or, that rf addaptor!)! More likely, it will probably come with the 64DD included! Derek Kalweit Email: dkalweit@eznet.net Home Page: http://www.home.eznet.net/~dkalweit/ NES Files: http://free.prohosting.com/~dkalweit/ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Brian Sinclair" Subject: Re: [N64] zelda 64..... Date: 01 Feb 1998 23:32:05 -0500 That is cool that Zelda can be pre-purchased already, but the question remains - why do it? I mean, there is no chance that the title will be released before September at the earliest and all indications lead to an even later release. From what I hear, Zelda 64 is being billed, at least for the US market, as next Christmas' blockbuster, absolutely-must-have title. As such, why put down money in Feb, because there will not be shortages of this title. This is not meant as a personal attack, I just think that I will wait awhile to give any store my money to earn interest on. Then again, who could blame you for putting down money for what will likely be the greatest RPG ever. Those are my thoughts. What are yours. brian.sinclair@erols.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: kideo@juno.com (Winston Chan) Subject: Re: [N64] 4TH difficulty level in Goldeneye? Date: 01 Feb 1998 22:18:58 -0800 (Peter L Nielsen) writes: >Ha there is four levels you losers I don't really like that remark. I'd **** you so badly that you will have to cry to your mommy but I don't think I can because this N64 mailing list doesn't tolerate this kind of crap. Tyler: I suggest you suspend him or maybe a warning(preferably not). Thank You Winston Chan _____________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com Or call Juno at (800) 654-JUNO [654-5866] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Yip Chun Yu Subject: [N64] bomberman save Date: 02 Feb 1998 02:03:53 -0800 (PST) I think it is quite interest to play in the hard mode (normal mode seems to boring to me). However, I lost my save in my last playing as I am playing the fifth world--the world that a lot of car running accorss the road. Anyone get bomberman save that can let me to play it as I don't want to play from the beginning again. A save with all the secrets are more appreciated. Thanks. _________________________________________________________ DO YOU YAHOO!? Get your free @yahoo.com address at http://mail.yahoo.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: ihavanafro@juno.com (Peter L Nielsen) Subject: Re: [N64] 4TH difficulty level in Goldeneye? Date: 02 Feb 1998 07:55:58 -0500 Jeez I'm sorry if you can't take the word losers. I won't use naughty language anymore. I just thought with all the references on the internet you guys would know about the fourth mode on goldeneye Sincerely, Peter J. Nielsen On Sun, 1 Feb 1998 22:18:58 -0800 kideo@juno.com (Winston Chan) writes: > (Peter L Nielsen) writes: >>Ha there is four levels you losers > >I don't really like that remark. I'd **** you so badly that you will >have to cry to your mommy but I don't think I can because this N64 >mailing list doesn't tolerate this kind of crap. Tyler: I suggest you >suspend him or maybe a warning(preferably not). Thank You > >Winston Chan >_____________________________________________________________________ >You don't need to buy Internet access to use free Internet e-mail. Get >completely free e-mail from Juno at http://www.juno.com Or call Juno >at (800) 654-JUNO [654-5866] [ To quit the n64 mailing list, send >the message "unsubscribe n64" ] [ (without the quotes) to >majordomo@xmission.com ] _____________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com Or call Juno at (800) 654-JUNO [654-5866] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: pete@lucent.com Subject: Re: [N64] 4TH difficulty level in Goldeneye? Date: 02 Feb 1998 13:44:54 GMT ->>I don't really like that remark. I'd **** you so badly that you will ->>have to cry to your mommy but I don't think I can because this N64 ->>mailing list doesn't tolerate this kind of crap. Tyler: I suggest you ->>suspend him or maybe a warning(preferably not). Thank You Which implies that you know the list is monitored, so whoever is doing the job can do it quite well without having bandwidth wasting posts pointing out to him whom he should suspend. On topic: Call me a newbie heathen but why the excitement over a Gold cart case? Does it matter what colour it is? Or is it what you do with it that counts ;) Pete [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Darien Allen" Subject: Re: [N64] zelda 64..... Date: 02 Feb 1998 09:03:43 -0500 >on. Then again, who could blame you for putting down money for what will >likely be the greatest RPG ever. Not to nitpick...but Zelda is an ARPG. Action game with RPG elements...not a RPG. ----- Darien Allen ICQ #2927081 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Ian Dickson Subject: Re: [N64] zelda 64..... Date: 02 Feb 1998 08:14:22 -0600 That's quite interesting. If you can reserve it now, that could possibly mean that it's coming out here sooner than we think. Or, stores are just trying to make a little extra cash. -Asha'man_X Dregan wrote: > Just thought i let those of you who didnt know, you > can now pre-purchase Zelda 64 at software ect. and other related > video game stores. I reserved my copy today, you > should to if you want to get your hands on it. > It's gonna be a HOT SELLER !!! =) > ---------------------------------------------------------------------- > > ------------------------------------------------------ > | How long do you want to wait for your Email? > | http://www.goplay.com/email/1000003 - it's FREE! > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Darien Allen" Subject: Re: [N64] zelda 64..... Date: 02 Feb 1998 10:10:02 -0500 >That's quite interesting. If you can reserve it now, that could possibly >mean that it's coming out here sooner than we think. Or, stores are just >trying to make a little extra cash. Don't mistake a pre-sell date for any true indication of a release date.....I know local stores that will let you pre-purchase anything....in the case of the online EB store you can pre-purchase the games, but you won't be billed until they actually ship, so in that case they aren't gaining any additional money. EB's online site is pre-selling Populous 3 for the PC....the release date....June 1st., same for Ninja....I expect that date to slip. On a more recent title WCW Nitro was pre-sold and that title slipped...same goes for Alundra....so the pre-sale release dates are just a gimmick in many cases. Although sometimes it is the best way to ensure you get "first-crack" at a title if you think it's going to be hot. ----- Darien Allen ICQ #2927081 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave A Christianson" Subject: [N64] DVD speculation Date: 02 Feb 1998 09:18:57 -0600 To answer your ?'s on an afordable DVD on consol, well by the time progect x is ready, aleast by another year, DVD technology will be cheap enouf for mass market appeal, just like CD-ROM's droped very cheap, you can get 16 speeds for under a hundred bucks now, Dave) True, but you can't just consider the DVD itself, which is basically all your getting when you get a CD-ROM for a PC. You have to consider all the chips, and processors and guts and stuff (Please refer to technical manual for defenition of 'guts' and 'stuff' har har) that go along with a video game console. I have no idea about the cost of manufacturing these things but if you follow history as an example, CD's didn't come to a video game console for years after they appeared on audio players/computers. Can the same be said about DVD? I dunno but I'd be suprised if we see a DVD vg console before 2000. anyway for any new system to make it the market it's gonna have to come in at $199.95, or consumers are going to be very skepltal on paying that much bean on a system yhat they will not be sure to cut in the longrun, lets face its not the power of a consol that sell's it, it's the games, and you need great 3'rd & 1'st party games to make the consumer market happy, or its going to collect dust in the bottom of your closet somewere. Dregan Dave) I agree. And that reinforces my belief that DVD won't be seen for a few years yet. A faster spin CD console game will come, but I'm not so sure about DVD. Only time will tell. Dave C. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: siemon Subject: [N64] Wizpig 2 Date: 02 Feb 1998 17:55:30 +0100 Hey all, I just beat Wizpig for the second time and I have to say, it was one hell of a fight. I raced him along with a friend of mine (Kleinemans), we tryed it after and after again, until one race I really had a good feeling about it. After switching places with Wizpig for about two rounds, he got away a little, and I thought of restarting, but I didn't. I raced on until the very last corner, he was a few meters ahead of me, right in front of the finish. Kleinemans said: "Go for the blue balloon" and I said: "WHICH BLUE BALLOON????" "The one in the very very last corner..." I knew this was my only chance since it would only take two seconds for him to finish. I made a sharp R-turn, got the balloon exactly on the right moment, got back on the track, ... only one second to go! Kleinemans screemed: "FIRE!!" In a reflex I pressed the Z-button and WHOOOOOOSSSSSHHHH, I flew right aside him.... My N64 must have liked me very much since I saw a big "1st" apearing on my screen... Wow, this guy is cool, this game is cool... Guess I have to do the adventure 2 now, racing all tracks backwards..... erhm.. my regards, -Siemon _______________________________________________________________________ Siemon Head HTML designer/Webmaster of Game Nation, siemon@huizen.nhkanaal.nl A new N64 site, soon to come ICQ= 5750532 "Move slowly, tread lightly" -Sign in Mario 64 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave A Christianson" Subject: [N64] Beating Wizpig 1st time Date: 02 Feb 1998 10:38:49 -0600 I believe someone requested info on how to beat Wizpig the first time (?) so I'll relate my story. I tried for quite a few times with the initial 8 characters and couldn't make any headway. Then I found Drumstick and started to gain a little bit each time I played until finally (about 50 tries later, I assume) I beat him. (Then my son deleted my game and I had to start over, OUCH! Its still fun though!) Check the frogs after beating everything on all 4 areas to find Drumstick. When racing Wizpig, you have to hit all or very near all the zippers (chevrons) plus stay out of water. Pull back when going over a ledge and stuff to avoid the water and possible slow down. Also I tried racing TT without first beating Wizpig, and found him impossible to beat on even the easiest levels. After beating Wpig, you seem to have increased speed and better control, allowing a much more even handed race. Has anyone beaten Wpig the first time without using Drumstick? Dave C. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Stryder Subject: Re: [N64] 4TH difficulty level in Goldeneye? Date: 02 Feb 1998 13:21:10 -0600 (CST) On Mon, 2 Feb 1998, Peter L Nielsen wrote: > Jeez I'm sorry if you can't take the word losers. I won't use naughty > language anymore. I just thought with all the references on the internet > you guys would know about the fourth mode on goldeneye > Sincerely, > Peter J. Nielsen You just pissed everyone off because you said that they were all losers and they would find out you were right once they "got good". Nearly every person on this list knows about the 007 setting, and most have it. The discussion was about how many difficulty levels there are. The answer is 3 or hundreds...depends on how you look at it. Agent, Secret Agent, and 00 Agent are the 3 difficulties. 007 is not a difficulty setting, it a difficulty editor. It can be very hard or very easy. So you can litterally make hundreds of different difficulties. Try to make sure you know what is being discussed before you jump into a conversation and start insulting people. Stryder: atcope@comp.uark.edu [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "MB3Dfx" Subject: [N64] need help with Bomberman Date: 02 Feb 1998 19:51:46 +0100 Hi, i am stuck on the Red Mountain stage one. I have found the special bombs, etc. When i come to the 3 switches, i am able to push/pull the middle and right switch with the bombs. But the switch on the left is a mystery to me I tried several times to throw the bombs on that switch, but cannot reach it. I cannot go any further in the game, as i already completed all the other stages. How do i continue? Thanks in advance for your help! Yolanda [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Cutch" Subject: [N64] EVERYTHING TO DO IN MARIO 64! Date: 02 Feb 1998 15:07:47 -0500 For all the people who want to know what things that can be done in Mario, such as going through the castle wall and such, here are ALL of the Mario 64 codes from http://www.n64cc.com Cannon View Glitch By: Nicholas Walker (starfox64@rocketmail.com) Hop into any canon in the game. Press the "A" button just before the crosshair appers (And I mean Exactly). If you did it correctly, the crosshair should be gone and the view is not in a circle. It's very hard to fire yourself where you want you want to go and everything is disoreinted. Elevator Trick By: Charlie Martin Go to Big Boo's House (course 5). Go into the little house on the left. What you will see is an eyeball and a red grating on the floor. Walk onto the red grating and it will start to go down. Walk off the grating while it is still going down and get under it. Mario's head will pop through the top of the elevator. You can do the same thing on Hazy Maze cave (course 6), but duck and hold the duck button and it will look like Mario has totally disappeared. Cannon Trick By: Charlie Martin Go to Cool,Cool, Mountain (course 4). Work your way down to the bottom cannon. Get in the cannon and aim at the solid bridge above you and fire, you should go right through the bridge and end up standing on it. You can also shoot through the bridge with the jumping snowmen on it. Next, go to the cannon again and shoot across the canyon to the other cannon straight across from you. Get in that cannon and aim straight up and fire, you'll see Mario hit the rock ceiling and fall back into the cannon, without losing any power. Cool Rabbit Glitch/Trick By: sfamily1@thequest.net I know a cool trick to bring the rabbit into other rooms! It's kinda hard but worth it. Get 20 or 50 stars to make the rabbit appear. Then, go catch the rabbit, but don't take his star. Instead, pick him up, take him near the door you want to take him through, and set him down in front of it. then, go through the door, and immediately turn around and press A and B and toward the door at the same time. This could take some practice, but you should get stuck in between the door. Pick the bunny up. turn around, and set him on the other side of the door.get out of the door and do whatever you want with him! Sound Glitch By: Jared Bernard (Jared_Bernard@mtvalleyhs.sad43.k12.me.us) This is a sound glitch in Mario 64 that's pretty neat. You do it in Bobomb Battlefield. You MUST choose the second star (When you race Koopa the Quick.) First you go and get the wing cap near the bridge at the beginning of the level. Then you go over and talk to Koopa and start the race. The Racing Music now plays instead of the wing cap music. You start to climb the mountain but go into first place where you can teleport, the cave or whatever you want to call it.(Where the Big Black Balls come out of) Your wingcap should have disappeared after you teleported. Keep climbing the mountain till you get to the top and go to the flagpole. When Koopa finally arrives he'll talk to you and the race music will stop. But the Flying Music will start to play! You have no wing cap but the wing caps music starts playing and keeps on playing for the rest of the level until you die or get a star. 1-up Racing! By: Eli Capili and David Moore (njemoore@isbe.accessus.net) Go to Bomb-omb Battlefield and run to the cannon under the floating island. Climb up the far tree and get ready to run! As you reach the top a 1-up should appear. Quickly leap off and run away! The 1-up will be following you through the whole course! If you think you lost it look behind walls (with caution!) in case it got stuck. You can warp, fly, shoot out of a cannon, and surf on the shell and it will still follow! The only way to lose it is to die. Put the hold cam on to check the position of the 1-up behind you! This is a fun thing to take a break for if your bored with the game. Also look for 1-ups that follow you (to get the ones that follow you must climb a tree) in other stages like Whomp's Fortress (on the pole) Snowman's Land (top of the snowman) and Tiny-Huge Island (on the far side of the hill)! Gravity and invisible Mario By:Nick Costanzi This is more a camera trick than a glitch (like you usually find in SM64) but it's pretty cool anyway. First have the moat drained. When you start outside the castle, go inside or to the Blue ! place and change the camera to Lakitu-Stop. Now come back out and into the lake. Now go across to the side without the cannon that has a brownish type color looking wall. Now, get this-walk up the wall.(crawling also looks cool too) After you're done messing around with that, find a spot on the wall that you can stand still and not fall down. Face away from the wall, and hit up-C so it's "Turn Mario's Head Camera." Turn so you can see inside the wall.Then hold R for stop camera. get out of "TMHC," but still hold R. Now run around, and it should look like Mario's running on thin air! Now, still holding R, run over to the trees by the castle. They should be floating also. Now climb one. Go to the top and do a handstand. Mario is invisible! Now, if you jump off, Mario will reappear the instant he leaves the tree!! Big glitch on Bowser's Sub By: Marcus Liedholm On the Bowser's Sub course, collect 100 coins. Make sure the last coin you collect is a red coin in the air among the ropes and not on a platform. When the star appears catch it and you will find Mario standing on the bottom of the lake! And just before you are exiting the course Mario will pop up to the water surface! Get stuck in the ceiling, with teleporter effects By: Theo Stroomer This is a VERY hard trick to do, but well worth the time to see it. Go to Course 5 (Big Boo's House) and run into the little house off to the left. Take the elevator down, and then get back on it. As the elevator goes up, switch the camera to behind Mario (this is for the purpose of clear directions). Watch for when the ceiling pops into view. About a second before the elevator stops, run toward the black strip it follows and jump and kick the wall. Your goal is to bounce as far back as possible so that Mario's head gets caught between the elevator and the ceiling when the elevator stops. Make sure to hold the direction you ran all the way through the end of the trick. If done correctly, Mario will get stuck between the elevator and the ceiling, walking along in mid-air. You can punch, but if you jump you will fall down, where the elevator has mysteriously teleported down. However, if you duck, you will teleport down. Good Luck!! Dizzy camera By: Eiksirf Enter level 1 star 1. go to the big bob-omb and pause. set camera to "set with R". then hold r. holding r, pick up the big bob-omb and bring him towards the camera. keep holding down and the camera starts to spin. Breathe Underwater! By: ? Go to any point in the game where there is fairly deep water, and jump in. Make sure the camera goes behind mario. Now, push and hold UP on the control stick. Mario should stick his face way below the water's surface, but he will be able to breathe through his shoes!! Exercising Mario! By: Dizzy (dizzydi@juno.com) Go into any coarse and pause it. Now go to the bottom of the menu and turn the camera settings to Lakitu - Stop. Un pause it and hold down the R button. Face Mario towards you and hit C-Up. DON'T LET GO OF THE R BUTTON! Now move the joystick around in circles SLOWLY! Mario's head moves around and it looks like he is exercising his neck! Cannon Glitch By: Peter (wyn@clubnetct.com) In wet-dry world go over to the cannon and aim for the top of the sun and shoot and you will bump the invisable wall and you should land on the the cannon platform and into the cannon. Do it one more time and you should be dead but you can still shoot Easy way to slide backwards By: Poey64 (fboom@caiw.nl) At the edge of a slide (beginning),turn around so Mario is facing you, then jump/A, kick/B and push backwards and you will land on the slide backwards!! Castle glitch By: Andrew DiMarcangelo When you are at the top of the castle talk to Yoshi and all now Walk along the castle (And if you remember how there is like a entrance to the outside(Back)of the castle in the castle the basement all the Gosts are)well walk to the end of the top of the castle and look down and you Will not see the back of the castle but instead see an Huge Lake now Here it goes:Stop looking down and press the right C-Button a few times and you will SEE THROUGH THE WHOLE CASTLE!!!! Koopa, where did you go? By: Rusty Berry Koopa the quick may be fast, but you can leave him behind in the blink o fan eye. In fact, you can make him disapear altogether. You'll need to get the wing cap to perform this stunt, so when you enter Bob-omb Battlefeild, run over to the wing cap block, get the cap, then return to the area where Koopa the Quick is waiting. Startingfrom just in front of the cannon hole on the sone platform, perform a triple jumpin order to launch Mario into the air. The point at which you launch into the air is the critical part of this trick. Fly for a short distance, then land, you'll receive the regular messege from Koopa the Quick. If you accept you'll hear the race music, but Koopa the Quick will never show up. Get to the top of the Castle without 120 stars By: Jonathan Racioppo O.K. here it goes when you're out side of the castle go right, over the little wooden bridge.Now start running really fast and do one of those really high jumps at the flat wall at the left then wall kick to the left and by chance you'll just grab on to the edge of the castle.There will be no Yoshi but you can still get the 100 free men. Extra Coin in Tiny Huge Island By: Shad Green If you are small in Tiny Huge Island, you shold know that about the only way to kill the Goombas is to jump on them. If you but bounce on them you will get a blue coin instead of a yellow. Red coins on Blue Switch By: crowsean@isu.edu If you keeping missing all the red coins when sliding down the slope in blue switch just use the z button at the bottom to crawl your way back up the slide. Easy way to catch the rabbit By: Jargon Slakov (fdeBoer@gte.net) Here's an easier way to catch the bunny in the basement. Chase him to one of the two dead ends where he goes (the entrance to the desert level and the place where the Mushroom man is) and run at him. Watch the exact route he takes to get away. Then, chase him back to the same place. This time, stand in the spot where he runs to and walk slowly towards him. He'll run straight at you, if you get it perfect he'll bump right into you. Just puch and you'll pick him up. This works in either dead end, but you have to be pretty accurate, but it is still much easier than diving at him. More weird glitches 1. In Course 1, go to the first bridge. Now go under the bridge where the coins are. Now jump and hold down A. Look, you are holding on to the bottom of the bridge! Now, make your way to the lowest part of the bridge WHILE HOLDING ON. Once you are at the bottom, let go. You go right through the bridge! 2. After you have beaten the second Bowser, go to the door at the top of the stairs in the lobby. Go through it. Take about 4 or 5 steps, and make a left. Now, push against the wall and do a double jump. You will jump right through the wall and pull yourself up to the top of the stairs! Another star from the rabbit BY: JON PARRY When you catch the gold rabbit once he gives you a free star, but have you thought about catching him twice? He gives another star and says that's all he's got and he doesn't come back this time! A VERY COOL GLITCH By: Brian Rubin & Fred Azzurro Walk through the doors and go up the stairs but don't go through the door. Then make a right to the 2nd cloud on the wall. ( It's near the hill on the balcony) Do a side somersault to the wall and you will land on top of the wall ( You will slide off a few seconds later ) Fly up the mountain By: Andy Preston (xpopresto@earthlink.net) On course 12, Tall, Tall Mountian, if when you start you go to the left their will be an extra life, if you jump off at the corner you will fly up the mountian. Fat Penguin By: Jordan MacDonald (nitro@ican.net) After you get 120 stars go to the 4th stage and choose the star "Big Penguin Race".Go inside the cabin and voila!The big penguin you one raced has now gained alot of weight!He will offer a race. Floating Mario By: Robert Warren--Candy Warren (cwarren@midwest.net) After you get 120 stars get the wing cap and shot up to the ledge where you can walk completely around the middle thingie and position yourself where your back is against the wall.Now change the view to the little Mario head and press the bottom yellow C button,look Mario can "FLOAT"! USE YOUR HAT AS A WEAPON 2 Go to course 8 Shifting sand land,and go where the little pink bomb guy is and get your hat stolen from the bird.Hit the bird,but dont get the hat.go to the pom tree like under it and teleport 3 times by going back and forth.and go to where your hat was and you can use it as a weapon,but you take 2wice the damage. UNLIMITED 1UPS AT FINAL BOWSER By: Tony Macke (EMACKE1054@AOL) RIGHT BEFORE YOU GO UP THE STEPS TO JUMP IN THE WARP TO DEFEAT BOWSER, THERE IS A PLATFORM WITH 4 POSTS ON IT. BEHIND THE POST CLOSEST TO THE WARP ON THE LEFT IS A 1UP THAT IS THERE EVERY TIME BOWSER KILLS YOU -NOT THAT THAT EVER HAPPENS! Easy way to beat princess's slide An easy way to beat your record for the slide is to first run and long jump into the slide. When you go around the first turn, turn to the edge. jump off the slide! position Mario right above the part below, and butt stomp in the air. You will land near the end of the slide and you won't stop from the fall! (You get the second star by beating your record) The Tree of Life By: John & Dora Cunningham When you start the game and are outside, go to the left, near the waterfall. Go to the third tree from the waterfall and climb it. If you do a handstand on the top of the tree you will get a life. Next, go into the castle's first floor. Then go back outside and to the same tree you got the life from. Climb it and do a handstand. You'll get another life. You can do this a many times as you like. (U.S. Version) Coin Trick By: Diwakar Choubey (dchoubey@skyweb.net) In the levels with the poles in them, for example,level 1 and when you enter level 13, to mention a few. Run around them five times and five coins will appear. This is a big help in getting 100 coins. Ride on the Penguin By: Josh Diogo (diogo@voicenet.com) In Course 10, go to the big snowman's bridge and jump on the penguin's head. You can ride him across to the other side of the bridge. Mario Warpzones By: Ty Griggs I have an almost complete list of warps from level 1-15.Enjoy Course 1: Warp 1a: From where you start, as soon as you cross the brown bridge, jump over the fence to the right. The warp is in the center of the yellow flower bed. Warp 1b: When you cross the bridge that tilts, climb up the stairs, and keep going straight and to the left of the black bomb guys. The warp is in the center of the yellow flower bed near the red ! box. Warp 2a and 2b: As you are climbing up the mountain, you will notice that the black rolling balls come out of the holes in the side of the mountain. There is a warp in the center of both holes... one takes you to the other, and vice-versa. Course 2: Warp 1a: In the corner next to the only green ! block on the level. (near the big blue puffy stomping guys) Warp 1b: (Click here for pictures) In the corner of the platform with the flagpole that extends up into the sky. Course 3: ??? Course 4: Warp 1a: When you start the level, go around to the right... The warp is on the edge of the broken bridge. Warp 1b: At the bottom of the level from the pool with the large penguin in it, go right. The warp is at the edge of the broken bridge under the mountain. Course 5: ??? Course 6: ??? Course 7: Warp 1a: From the start of the level, there is an island behind you across the fire. It has a red ! block on it... The warp is in the center of that island. Warp 1b: There is a platform near where you start with an eyeball on it. Underneath him is a hole in the grating. The warp is in the hole. Course 8: Warp 1a: There is a palm tree next to a pool of water near where the vulture is flying. The warp is at the bottom of the tree in the tree's shadow. Warp 1b: In the corner of the entire level where the cannon is, (on the section with the large cubes), the ground is divided into squares. The warp is in the center of the 4th square down from the cannon. (Stand at the cannon, and face the pyramid, then turn left, then go down 4 squares and stand in the center) Warp 2a: Inside the pyramid, in the corner of the second floor, there are some goombas around a pole that goes up to the third floor. After you climb the pole, the warp is in the corner on your right. This takes you above the grating on the second floor where you can get an extra man. This is a one-way warp, there is no warp that will take you back. Course 9: ??? Course 10: Warp 1a: In the shadow of the tree in the corner of the entire level. Warp 1b: In the shadow of the tree just before the island with the moving triangles on it. Course 11: Warp 1a: The water level must be all the way down in order to use this warp... On the ground there is a white structure made up of 3 steps. On the second step, there is a spinning black ball that will shock you if you touch it. On the third step there is a diamond that will raise the water level. The warp is on the ground (you will be standing in the water) in the corner of the smallest step and the largest step. Warp 1b: In the corner on the platform with the cannon. If you are standing on the ramp up to the cannon facing the cannon, the warp is in the farthest corner on the left. Course 12: Warp 1a: In the chasm with the mushroom platforms with the red coins on them, there are 2 very small platforms with no coin on them next to each other. The warp is on the small platform closest to the center of the chasm. Warp 1b: At the other end of the path with the cannon on this level, there is a square area with a sign on it. The warp is in the corner against the two mountain walls. Course 13: Warp 1a: When you are Big Mario, there is a flat ! switch on the ground that will make a temporary bridge appear that will lead out to a square island in the air. In the corner of the island with the gold coin is the warp. Warp 1b: Unfortunately, this is only a one-way warp... when you take warp 1a, you will appear next to the pipe near the flat ! switch mentioned in warp 1a. (So there is really no warp 1b) Course 14: ??? Course 15: Warp 1a: Outside on the edge of the platform leading into the castle up in the sky. (Directly across from the fireplace) Warp 1b: (Click here for pictures) In the center on top of the rectangular building with all the red coins and the pink bomb guy. Another cool glitch This is a pretty neat glitch I found. If you open a door and then jump kick at it you will end up in the middle of the door!!(NOTE:This takes alot of practice to get the timing right) Kick Walk While sliding down a slope, jump up, kick in the air and pull back while kicking. Repeat to go up a slope. Beating Bowser tips By: S.S. I found the very perfect way to defeat the third bowser in Mario 64. When you meet the third bowser, try to make him run toward you by running around in front of him. When he begin to dash toward you, run toward the bomb. When you and the bowser are very near the bomb, do the flip-back jump. The bowser will have a hard time trying to balance himself. During that time, go behind him as quick as possible, and pick him up. You will be able to throw him at the bomb easily. But if you do not throw the bowser near the bomb enough, he still need some time to get up. During that time, go pick him up and throw him to the bomb again. A cool glitch By: Brian Cobb I found a cool glitch in Mario64. To get to it you have to have all 120 stars. When you have all 120 stars, find the cannon outside the castle. Get in and launch yourself toward the third level rooftop. Find Yoshi on the rooftop and you'll get 100 lives from him. Find the wings in the exclamation box and go left. Run up the slope of the third rooftop and face away from the castle. Do a triple jump and fly right. You'll land on the second rooftop. Go to the side of the roof. Now run up the side of the tower. At some point, you will fall through the tower and into the castle. You will land in a room that is totally glitched.(Hint:A Backflip will get you out.)That's it hope you like it. Use Your Hat as a Weapon By: Super Mario 64 Headquarters Go to Snowman's Land (Course 10) and get to the snowman's head. Instead of crossing the bridge with the penguin's help, let the snowman's breath blow you off the bridge. Your hat will fall off. Don't go pick it up -- leave it there! Lead your hatless Mario past the gray star spot; the small, pop-up snowman; and toward two pine trees. The second tree of the two is in the corner and it's a teleport. Take the teleport. Now step back and teleport yet again -- in fact, do this at least three times. Once you've teleported a few times, go back to your hat and look at it carefully. Examine it from all sides. What you'll see is a bunch of hats stacked up on each other. Slowly approach the hats. Pick up the one hat and Mario will put it on his head, and the other hats will stay there on the ground! Now, pick up the other hat(s), and Mario will put the hat in his hand and carry it around with him! He can whack baddies with it, and he won't put it back on until you either teleport with him, get a star, or leave the level. One warning: When Mario has his hat in hand, he will take double damage. Blue switch palace By: Tom Piltoff Blue:get the key from Bowser and go to the basement. go to the two pillars and butt stomp them.go outside the castle to where the water was and jump in.there will be a hole which leads to the blue switch palace. P.S.when you get to the last platform,you must do a backflip to get on the ledge. Turn Butterflys into 1-Ups By: ? This works for course 2, 12, and 13.Sometimees as you walk along butterflys will come out the grass or trees. If you punch the butterflys they'l turn into black round bombs and chase you. Some of them will turn into 1-Ups. Yellow Rabbit By: John Maynus After you have gotten 15 stars go to the basement you'll find a yellow rabbit standing in the water. Start to chase him, he'll run away from you but don't give up if you catch him you'll get one star. The trick of catching the yellow rabbit is when he is running do a dive at him (I found this to be the best way to catch him) there is other way of catching him but diving is the best. Teleport area By: Ryan Caldwell There are two of these that I have discovered so far. 1. When you enter World 3, the first ice level, go to the right and to the broken bridge. Slowly walk to the end of it. You will be teleported to the very bottom of the level. It will work the other way around also. 2. On world 2 with the cement boss, preceed through the level until you get to the stairs with the two thwomps slamming up and down. Do not go up the stairs but past them, next to the grenn exclamation box. Walk mario t owards the ledge so he is looking out into the sky, if you're about an inch away from the wall you will teleport to the top of the level right next to the flagpole. Secret passage By: Josh McRae In course 4 on the slide there is a secret passage. On the first left turn follow the row of coins into the wall! You will go though the wall and into a secret passage! There are 3 mushrooms. You cannot use this to beat the penguin though. Tips on how to kill the bomb guys in the Lava course By: Josh McRae On the lava level when you have to knock the bomb guys off the platform I have developed the perfect strategy to kill them! Go to the edge of the platform and when the run at you JUMP in the air and KICK them off! Extra Lives By: Clayton Zaugg When you enter the slide level, the one with princeses stain glass pictures, go all the way to the bottom of the slide but before you cross the line, or before you leave the slide, jump up and over the platform. then start jump kicking right behind the block, or around the area. Make sure you are off the platform and on the ground. It work well for me, you can get total of 3 lives in the level. Yoshi! By: (SPIFFMAN) Kyle Mechler I found out that after you get all 120 stars, and talk to Yoshi, he will give you an extra attack!!! To use this attack, simply talk to the Yoshster, get the 100 lives, and then do a triple jump!!! He will start to do flips, as if he was going to fly, but instead, he will turn all sparkly (that means that he's INVINCIBE!!!). Controll the ending camera After beating Bowser, plug a controller into port 2. Use the analog control stick to manuever the camera during the ending sequence. Mystery of the clock revealed By: Justin Nation Before you enter Course 14, you will notice that the hands of the clock move. The minute hand is what affects the way things move. Any hour on the hour (minute hand on 12) the clock is stopped. Any hour at the half hour (minute hand on 6) the clock stop/starts alot and is screwy. Any hour qurter after (minute hand on 3) the clock is slow. And any hour quarter till (minute hand on 9) the clock is pretty fast. Power switches By: Russell Berridge To find the power switches to gain special powers follow thes steps: 1. the metallic armor: it is in course six. 2. phased mario: to find this find the place where you drain the moat. the place has two brick pillars butt slam both of them and the moat will drain. 3. feather hat: when you have about twenty or more stars the main hall will have a light go through the ceiling. look into it and youll be transported into the world wher you can fly. getting to the switches is the hard part, have fun. Lose a life, get a life (Japanese version only) By: Greg Moudy When fighting Bowser for the first time. Run around and collect the coins that he leaves behind until you have 1,000 coins. Notice now there is a 'M' next to your number of lifes. Now every time you die you gain a life. But every 1up you get takes a life away. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: felp Subject: Re: [N64] need help with Bomberman Date: 02 Feb 1998 14:36:34 -0600 you have to climb up to the ledge that is right there at the right. try circling it...... MB3Dfx wrote: > Hi, i am stuck on the Red Mountain stage one. I have found the special > bombs, > etc. When i come to the 3 switches, i am able to push/pull the middle and > right > switch with the bombs. But the switch on the left is a mystery to me I tried > several times to throw the bombs on that switch, but cannot reach it. I > cannot > go any further in the game, as i already completed all the other stages. > > How do i continue? > > Thanks in advance for your help! > Yolanda > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] -- felp, http://members.xoom.com/felp/ fegarcia@mail.internet.com.mx ICQ UIN: 2684048 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Derek Kalweit Subject: Re: [N64] 4TH difficulty level in Goldeneye? Date: 02 Feb 1998 15:33:30 -0500 Zelda for the SNES was the normal gray-- Zelda 1 and 2 on the NES are the ones that were gold. >I guess they just made is a gold cart because Zelda for the SNES had a >gold box. It was more showy than all the rest. > >Winston Chan > >>On topic: >>Call me a newbie heathen but why the excitement over a Gold cart case? >>Does >>it matter what colour it is? Or is it what you do with it that counts >>;) >> >>Pete >> >>[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >>[ (without the quotes) to majordomo@xmission.com ] >> > >_____________________________________________________________________ >You don't need to buy Internet access to use free Internet e-mail. >Get completely free e-mail from Juno at http://www.juno.com >Or call Juno at (800) 654-JUNO [654-5866] > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > > Derek Kalweit Email: dkalweit@eznet.net Home Page: http://www.home.eznet.net/~dkalweit/ NES Files: http://free.prohosting.com/~dkalweit/ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "dvader" Subject: Re: [N64] zelda 64..... Date: 02 Feb 1998 14:42:37 -0600 >Then again, who could blame you for putting down money for what will >likely be the greatest RPG ever. > >Those are my thoughts. What are yours. > >brian.sinclair@erols.com > Correction: The greatest GAME ever! Joey Weaver dvader@ali.intop.net http://www.geocities.com/SouthBeach/Lagoon/7084 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: ihavanafro@juno.com (Peter L Nielsen) Subject: Re: [N64] 4TH difficulty level in Goldeneye? Date: 02 Feb 1998 15:17:13 -0500 actually, many people kept asking about the 007 mode sorry i didn't mean to call anybody a loser or anything and another thing i need help buying a game i am interested in mario like games or a snowboarding game can anybody help? Sincerely, Peter J. Nielsen On Mon, 2 Feb 1998 13:21:10 -0600 (CST) Stryder writes: > >On Mon, 2 Feb 1998, Peter L Nielsen wrote: > >> Jeez I'm sorry if you can't take the word losers. I won't use >naughty >> language anymore. I just thought with all the references on the >internet >> you guys would know about the fourth mode on goldeneye >> Sincerely, >> Peter J. Nielsen > >You just pissed everyone off because you said that they were all >losers >and they would find out you were right once they "got good". Nearly >every >person on this list knows about the 007 setting, and most have it. >The >discussion was about how many difficulty levels there are. The answer >is >3 or hundreds...depends on how you look at it. Agent, Secret Agent, >and >00 Agent are the 3 difficulties. 007 is not a difficulty setting, it >a >difficulty editor. It can be very hard or very easy. So you can >litterally make hundreds of different difficulties. > >Try to make sure you know what is being discussed before you jump into >a >conversation and start insulting people. > >Stryder: atcope@comp.uark.edu > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > _____________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com Or call Juno at (800) 654-JUNO [654-5866] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Sam Subject: Re: [N64] 4TH difficulty level in Goldeneye? Date: 02 Feb 1998 21:19:41 -0800 Stryder wrote: > > On Mon, 2 Feb 1998, Peter L Nielsen wrote: > > > Jeez I'm sorry if you can't take the word losers. I won't use naughty > > language anymore. I just thought with all the references on the internet > > you guys would know about the fourth mode on goldeneye > > Sincerely, > > Peter J. Nielsen > > You just pissed everyone off because you said that they were all losers > and they would find out you were right once they "got good". Nearly every > person on this list knows about the 007 setting, and most have it. The > discussion was about how many difficulty levels there are. The answer is > 3 or hundreds...depends on how you look at it. Agent, Secret Agent, and > 00 Agent are the 3 difficulties. 007 is not a difficulty setting, it a > difficulty editor. It can be very hard or very easy. So you can > litterally make hundreds of different difficulties. > > Try to make sure you know what is being discussed before you jump into a > conversation and start insulting people. > > Stryder: atcope@comp.uark.edu Haha you told him. -- Sam Nurgatomic Dustbin www.special.reserve.co.uk/n64 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Sam Subject: [N64] ISS vs. Fifa: Road to the World Cup '98 Date: 02 Feb 1998 21:23:14 -0800 I beleive that ISS64 is better but I can no longer play it. I have found that the game seems 'annoying' compared to the admittedly inferior Fifa '98. I now hate the lack of license and the omission of 'blatant foul' and 'dive' in ISS. I want to know if anyone else can no longer cope with what were minor irrations in ISS now Fifa has come along. --- Sam Nurgatomic Dustbin www.special.reserve.co.uk/n64 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Cutch" Subject: Re: [N64] 4TH difficulty level in Goldeneye? Date: 02 Feb 1998 16:29:33 -0500 If you are intertested in snowboard games, you may want to import Snowbo Kids from Japan. It is the same game as Snowboard Kids which will be released in the states later this month. Also you may want to try Nagano Winter Olympics '98.....I have this game and it is very enjoyable. For a "Mario-style" game, maybe try Chameleon Twist or the Japanese game Doraemon. ----- Cutch wesday@saa.net Assistant Webmaster: http://www.kingdom64.com Peter L Nielsen wrote: > actually, many people kept asking about the 007 mode > sorry i didn't mean to call anybody a loser or anything > and another thing > i need help buying a game > i am interested in mario like games or a snowboarding game > can anybody help? > Sincerely, > Peter J. Nielsen > > On Mon, 2 Feb 1998 13:21:10 -0600 (CST) Stryder > writes: > > > >On Mon, 2 Feb 1998, Peter L Nielsen wrote: > > > >> Jeez I'm sorry if you can't take the word losers. I won't use > >naughty > >> language anymore. I just thought with all the references on the > >internet > >> you guys would know about the fourth mode on goldeneye > >> Sincerely, > >> Peter J. Nielsen > > > >You just pissed everyone off because you said that they were all > >losers > >and they would find out you were right once they "got good". Nearly > >every > >person on this list knows about the 007 setting, and most have it. > >The > >discussion was about how many difficulty levels there are. The answer > >is > >3 or hundreds...depends on how you look at it. Agent, Secret Agent, > >and > >00 Agent are the 3 difficulties. 007 is not a difficulty setting, it > >a > >difficulty editor. It can be very hard or very easy. So you can > >litterally make hundreds of different difficulties. > > > >Try to make sure you know what is being discussed before you jump into > >a > >conversation and start insulting people. > > > >Stryder: atcope@comp.uark.edu > > > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] > >[ (without the quotes) to majordomo@xmission.com ] > > > > _____________________________________________________________________ > You don't need to buy Internet access to use free Internet e-mail. > Get completely free e-mail from Juno at http://www.juno.com > Or call Juno at (800) 654-JUNO [654-5866] > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Sam Subject: Re: [N64] get over it Date: 02 Feb 1998 21:36:15 -0800 Russ Lapenna wrote: > > >There is nothing to do in Mario 64 after you beat it, > >i finshed the game with all 120 stars in 3 days, no sleep of course. > >Then i looked for any secrets to be found for 2 months, then went > >through it again. The only thing i know that you can do is the castle > >roof glitch were you fall trough the roof and land inside the castle. > >And there is no 2 player or lugie in mario 64 ether, it isnt going to > >happen, so quit dreaming already ! > > You are wrong here. One thing I do know of is that if you go > back and race the penguin he is much bigger, also some other things > were mentioned on this list that I'm trying to get people to tell me > about. I didn't know about the falling through the roof thing, why > didn't you post that to my original message. > > Russ How do you fall through the roof?? -- Sam Nurgatomic Dustbin www.special.reserve.co.uk/n64 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Sam Subject: Re: [N64] zelda 64..... Date: 02 Feb 1998 21:42:54 -0800 dvader wrote: > > >Then again, who could blame you for putting down money for what will > >likely be the greatest RPG ever. > > > >Those are my thoughts. What are yours. > > > >brian.sinclair@erols.com > > > Correction: The greatest GAME ever! > > Joey Weaver > dvader@ali.intop.net > http://www.geocities.com/SouthBeach/Lagoon/7056 It will be overhyped though. Nintendo will hype this 'killer app' as much as possible, it will be good, but like both DKR and OASIS BE HERE NOW LP, not good enough!! -- Sam Nurgatomic Dustbin www.special.reserve.co.uk/n64 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: ihavanafro@juno.com (Peter L Nielsen) Subject: Re: [N64] 4TH difficulty level in Goldeneye? Date: 02 Feb 1998 17:08:06 -0500 thanx how about 1080 snowboarding? what is banjo kazooie and mission impossible going to be like does anyone know? On Mon, 02 Feb 1998 16:29:33 -0500 "Cutch" writes: >If you are intertested in snowboard games, you may want to import >Snowbo >Kids from Japan. It is the same game as Snowboard Kids which will be >released in the states later this month. Also you may want to try >Nagano >Winter Olympics '98.....I have this game and it is very enjoyable. >For a >"Mario-style" game, maybe try Chameleon Twist or the Japanese game >Doraemon. > >----- >Cutch >wesday@saa.net >Assistant Webmaster: >http://www.kingdom64.com > >Peter L Nielsen wrote: > >> actually, many people kept asking about the 007 mode >> sorry i didn't mean to call anybody a loser or anything >> and another thing >> i need help buying a game >> i am interested in mario like games or a snowboarding game >> can anybody help? >> Sincerely, >> Peter J. Nielsen >> >> On Mon, 2 Feb 1998 13:21:10 -0600 (CST) Stryder > >> writes: >> > >> >On Mon, 2 Feb 1998, Peter L Nielsen wrote: >> > >> >> Jeez I'm sorry if you can't take the word losers. I won't use >> >naughty >> >> language anymore. I just thought with all the references on the >> >internet >> >> you guys would know about the fourth mode on goldeneye >> >> Sincerely, >> >> Peter J. Nielsen >> > >> >You just pissed everyone off because you said that they were all >> >losers >> >and they would find out you were right once they "got good". Nearly >> >every >> >person on this list knows about the 007 setting, and most have it. >> >The >> >discussion was about how many difficulty levels there are. The >answer >> >is >> >3 or hundreds...depends on how you look at it. Agent, Secret >Agent, >> >and >> >00 Agent are the 3 difficulties. 007 is not a difficulty setting, >it >> >a >> >difficulty editor. It can be very hard or very easy. So you can >> >litterally make hundreds of different difficulties. >> > >> >Try to make sure you know what is being discussed before you jump >into >> >a >> >conversation and start insulting people. >> > >> >Stryder: atcope@comp.uark.edu >> > >> > >> >[ To quit the n64 mailing list, send the message "unsubscribe n64" >] >> >[ (without the quotes) to majordomo@xmission.com >] >> > >> >> >_____________________________________________________________________ >> You don't need to buy Internet access to use free Internet e-mail. >> Get completely free e-mail from Juno at http://www.juno.com >> Or call Juno at (800) 654-JUNO [654-5866] >> >> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] >> [ (without the quotes) to majordomo@xmission.com ] > > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > _____________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com Or call Juno at (800) 654-JUNO [654-5866] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Cutch" Subject: Re: [N64] 4TH difficulty level in Goldeneye? Date: 02 Feb 1998 17:37:02 -0500 1080 looks awesome, but I assumed that you wanted to buy a snowboarding game soon, and 1080 comes out in March or April I think. Banjo Kazooie looks absolutely dazzaling, and will probably be a million seller. Mission Impossible seems to be a cool spy game, but it will probably definitely not live up to Goldeneye's standards. It willl be worth checking out though. Peter L Nielsen wrote: > thanx how about 1080 snowboarding? > what is banjo kazooie and mission impossible going to be like does anyone > know? > > On Mon, 02 Feb 1998 16:29:33 -0500 "Cutch" writes: > >If you are intertested in snowboard games, you may want to import > >Snowbo > >Kids from Japan. It is the same game as Snowboard Kids which will be > >released in the states later this month. Also you may want to try > >Nagano > >Winter Olympics '98.....I have this game and it is very enjoyable. > >For a > >"Mario-style" game, maybe try Chameleon Twist or the Japanese game > >Doraemon. > > > >----- > >Cutch > >wesday@saa.net > >Assistant Webmaster: > >http://www.kingdom64.com > > > >Peter L Nielsen wrote: > > > >> actually, many people kept asking about the 007 mode > >> sorry i didn't mean to call anybody a loser or anything > >> and another thing > >> i need help buying a game > >> i am interested in mario like games or a snowboarding game > >> can anybody help? > >> Sincerely, > >> Peter J. Nielsen > >> > >> On Mon, 2 Feb 1998 13:21:10 -0600 (CST) Stryder > > > >> writes: > >> > > >> >On Mon, 2 Feb 1998, Peter L Nielsen wrote: > >> > > >> >> Jeez I'm sorry if you can't take the word losers. I won't use > >> >naughty > >> >> language anymore. I just thought with all the references on the > >> >internet > >> >> you guys would know about the fourth mode on goldeneye > >> >> Sincerely, > >> >> Peter J. Nielsen > >> > > >> >You just pissed everyone off because you said that they were all > >> >losers > >> >and they would find out you were right once they "got good". Nearly > >> >every > >> >person on this list knows about the 007 setting, and most have it. > >> >The > >> >discussion was about how many difficulty levels there are. The > >answer > >> >is > >> >3 or hundreds...depends on how you look at it. Agent, Secret > >Agent, > >> >and > >> >00 Agent are the 3 difficulties. 007 is not a difficulty setting, > >it > >> >a > >> >difficulty editor. It can be very hard or very easy. So you can > >> >litterally make hundreds of different difficulties. > >> > > >> >Try to make sure you know what is being discussed before you jump > >into > >> >a > >> >conversation and start insulting people. > >> > > >> >Stryder: atcope@comp.uark.edu > >> > > >> > > >> >[ To quit the n64 mailing list, send the message "unsubscribe n64" > >] > >> >[ (without the quotes) to majordomo@xmission.com > >] > >> > > >> > >> > >_____________________________________________________________________ > >> You don't need to buy Internet access to use free Internet e-mail. > >> Get completely free e-mail from Juno at http://www.juno.com > >> Or call Juno at (800) 654-JUNO [654-5866] > >> > >> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > >> [ (without the quotes) to majordomo@xmission.com ] > > > > > > > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] > >[ (without the quotes) to majordomo@xmission.com ] > > > > _____________________________________________________________________ > You don't need to buy Internet access to use free Internet e-mail. > Get completely free e-mail from Juno at http://www.juno.com > Or call Juno at (800) 654-JUNO [654-5866] > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "MB3Dfx" Subject: Re: [N64] 4TH difficulty level in Goldeneye? Date: 02 Feb 1998 21:27:25 +0100 -----Oorspronkelijk bericht----- Van: Winston Chan Aan: n64@lists.xmission.com Datum: maandag 2 februari 1998 21:06 Onderwerp: Re: [N64] 4TH difficulty level in Goldeneye? >I guess they just made is a gold cart because Zelda for the SNES had a >gold box. It was more showy than all the rest. > The snesbox was gold but the NES game had a gold cart too! mb [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: ti64@mindspring.com Date: 02 Feb 1998 15:41:44 -0700 and I think http://www.n64cc.com works... Jeremy Tocher wrote: > whoops > I reformatted, and my bookmarks are gone. > okay, 2 questions > where is the nintendo code center? > it was www.n64cc.com > another, capscott's home page > the former editor of n64hq, he has a page still > I don't know where anymore > oooh, wait > that new n64 page > the n64 source > shoot > I can't believe I forgot these so essential files > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: raider fan Subject: Re: [N64] zelda 64..... Date: 02 Feb 1998 19:49:15 -0600 Sam wrote: > > > Correction: The greatest GAME ever! > > It will be overhyped though. Nintendo will hype this 'killer app' as > much as possible, it will be good, but like both DKR and OASIS BE HERE > NOW LP, not good enough!! > -- How on earth could you OVER hype Zelda 64? I mean come on - this game is going to be close to the second coming. And after people play this game - they will not want ANY other console. The greatness of this game will be 40% N64 power, and 60% Nintendo/Miyamoto genius. Just think of how great Mario was (and still is a year and half later) and think about the fact that they have been developing Zelda for years. Think of the tricks and skill they have aquired with the N64. Think of the 32meg (4 times Mario64) sized cart. Think about what they have learned about gameplay - from the criticism of the N64 this last year. Do you really think that with > 2 years development time, 1.5 years of customer comments/complaints/insights and loads of money and the power of N behind this game, that it will be OVER hyped? I really think that it will raise the bar so high, some of us might not be able to reach it without a step stool. But that does not mean that it will be outdone, because it will - in time.. But it will be a whole new experience. A whole new level of playability and detail. I don't even think I will have time to play it much - but I will buy it and I am sure it will be worth every penny. It will definately be "32 flavors and then some". [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Jeremy Tocher" Subject: Re: [N64] zelda 64..... Date: 02 Feb 1998 09:42:24 -0500 I agree. Zelda 64 has had so much time to be perfected. And I do believe that it has been in the works for more than 2 years. I think it was started at the same time as Mario64. Imagine, 3 to 4 years of development. Only Riven equals that. (Although many gamers will not jump with joy to the sound of Myst or Riven, they are very well done games, and they sell at the tops, Riven is #1 right now, believe it or not.) Time is power. -----Original Message----- >Sam wrote: >> >> > Correction: The greatest GAME ever! >> >> It will be overhyped though. Nintendo will hype this 'killer app' as >> much as possible, it will be good, but like both DKR and OASIS BE HERE >> NOW LP, not good enough!! >> -- > >How on earth could you OVER hype Zelda 64? I mean come on - this game >is going to be close to the second coming. And after people play this >game - they will not want ANY other console. The greatness of this game >will be 40% N64 power, and 60% Nintendo/Miyamoto genius. Just think of >how great Mario was (and still is a year and half later) and think about >the fact that they have been developing Zelda for years. Think of the >tricks and skill they have aquired with the N64. Think of the 32meg (4 >times Mario64) sized cart. Think about what they have learned about >gameplay - from the criticism of the N64 this last year. > >Do you really think that with > 2 years development time, 1.5 years of >customer comments/complaints/insights and loads of money and the power >of N behind this game, that it will be OVER hyped? > >I really think that it will raise the bar so high, some of us might not >be able to reach it without a step stool. > >But that does not mean that it will be outdone, because it will - in >time.. But it will be a whole new experience. A whole new level of >playability and detail. > >I don't even think I will have time to play it much - but I will buy it >and I am sure it will be worth every penny. It will definately be "32 >flavors and then some". > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: GolfMade@aol.com Subject: [N64] Zelda64 Date: 02 Feb 1998 23:03:07 EST I know it will be good, it's always been a great game and as everyone has said they have had years to work on it, I just hope it's really good, because lately i've not been to satisfied with the games that have come out for the N64, GE007 and Star Wars are basically the only titles I've liked, and I hope Zelda64 is the launching pad for great games ;) P.S. I played Resident Evil 2 at a friends house today, and I just have to say It Rocks! The intro is awesome and the sound and graphics are great, I just might have to buy a PSX :) [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dregan" Subject: [N64] Zelda 64 to ship in.... Date: 02 Feb 1998 20:17:42 -0800 Zelda 64 will ship in Early april, in about 2 months, i had software ect. look it up in there computer database, and they dont pre-sell anything till they are sure its going to be released in the next two months, i will say that nintendo does have a bad habit of pushing relaease dates back, but they need this game on the shelves, not in a on a drawing board, anyway its only 10 dollars to pre-purchase it, and i rather be first in line and sure of getting a copy first. And i wouldnt even bring this up if i wasnt 100% sure that i was accurate. .... [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Derek Kalweit Subject: Re: [N64] Zelda 64 to ship in.... Date: 02 Feb 1998 23:27:44 -0500 >Zelda 64 will ship in Early april, in about 2 months, i had software >ect. look it up in there computer database, and they dont pre-sell >anything till they are sure its going to be released in the next two >months, i will say that nintendo does have a bad habit of pushing >relaease dates back, but they need this game on the shelves, not in a >on a drawing board, anyway its only 10 dollars to pre-purchase it, >and i rather be first in line and sure of getting a copy first. >And i wouldnt even bring this up if i wasnt 100% sure that i was >accurate. I believe that release date is for JAPAN-- not the U.S. Derek Kalweit Email: dkalweit@eznet.net Home Page: http://www.home.eznet.net/~dkalweit/ NES Files: http://free.prohosting.com/~dkalweit/ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dregan" Subject: Re: [N64] get over it Date: 02 Feb 1998 20:29:25 -0800 Russ Lapenna wrote: > > >There is nothing to do in Mario 64 after you beat it, > >i finshed the game with all 120 stars in 3 days, no sleep of course. > >Then i looked for any secrets to be found for 2 months, then went > >through it again. The only thing i know that you can do is the castle > >roof glitch were you fall trough the roof and land inside the castle. > >And there is no 2 player or lugie in mario 64 ether, it isnt going to > >happen, so quit dreaming already ! > > You are wrong here. One thing I do know of is that if you go > back and race the penguin he is much bigger, also some other things > were mentioned on this list that I'm trying to get people to tell me > about. I didn't know about the falling through the roof thing, why > didn't you post that to my original message. > > Russ How do you fall through the roof?? By the way russ didnt write this i did (Dregan) To fall the roof, first use the cannon to get on the castle, get your flight cap, triple jump to the 2nd level from the very top peak, then you must run up straight up the side, i cant rember witch side, but thers only 4 sides, if you fall trough, its real glitchy, the only way to get out is to do a back flip. Sam Nurgatomic Dustbin www.special.reserve.co.uk/n64 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] .... [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dregan" Subject: Re: [N64] Zelda 64 to ship in.... Date: 02 Feb 1998 20:45:18 -0800 >Zelda 64 will ship in Early april, in about 2 months, i had software >ect. look it up in there computer database, and they dont pre-sell >anything till they are sure its going to be released in the next two >months, i will say that nintendo does have a bad habit of pushing >relaease dates back, but they need this game on the shelves, not in a >on a drawing board, anyway its only 10 dollars to pre-purchase it, >and i rather be first in line and sure of getting a copy first. >And i wouldnt even bring this up if i wasnt 100% sure that i was >accurate. I believe that release date is for JAPAN-- not the U.S. Derek Kalweit Email: dkalweit@eznet.net Home Page: http://www.home.eznet.net/~dkalweit/ NES Files: http://free.prohosting.com/~dkalweit/ Sorry, but Zelda was released in overseas a couple of weaks ago, you can buy it right now if you like, wont make sense thoug.h [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] .... [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Brian Sinclair" Subject: [N64] Zelda Shipping Dates Explored... Date: 03 Feb 1998 00:23:59 -0500 POINT I: Zelda 64 will not, I repeat not, be out in April, or May, or June, or July. After July it is anybody's guess but remember, Rare's Banjo is slated to be released in July and there is little reason why Nintendo would cram these two titles out in one month. A more realistic move will likely be to release Zelda as next year's big holiday title with a release in late October/ early November. POINT II: Never trust the people at EB or any other software store. They are not bad people nor are they liars. They don't however, have all of the information. Nintendo has firmly stated that Zelda 64 would be released first in Japan and later in the US. This makes sense for two reasons. First, Nintendo always releases titles first in Japan, it is their trademark. Two, as an RPG there will be lots of text that will have to be converted from Japanese to English. As the Japanese version of the cart is still not ready yet, how could a US release be less than three months away? POINT III: Refer to Points I & II if you don't believe me yet. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: dregan@goplay.com Date: 03 Feb 1998 01:23:02 -0700 Come to think about about it, i'v had the 3dfx Turok (full Version) for the PC for about 5 months now. And like i said they havent added anything new, same game, beter graphix. And a little less fog. | Where do you want to get your Email today? | http://www.goplay.com/email/1000000 - it's FREE! [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: dachris5@crnotes.cca.rockwell.com Date: 03 Feb 1998 01:23:02 -0700 To answer your other questions, yes both FFVII and Turok will be ported over for the PC. COOL! I believe FF7 might be the rpg for me on pc. (he he) I know that Turok is on PC. I just wondered if anyone has played it as it looks a little different then the N64 version. If its been changed a lot, it might be worth getting on PC. Turok is just awesome. I can't get over how engrossing the worlds are. I also can't believe how people complain about the fog. It may annoy at first, but after playing it so long, you just get used to it. (I find it atmospheric, but thats just me) I guess I can't understand complaining about video games in general EXCEPT(!) when they port a game to a different platform then its original and do a shoddy job. If its too bad, they don't have a right to use the same name, imo. Dave C. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: tvsnow@usa.net Date: 03 Feb 1998 01:23:10 -0700 > popular here as the sales of FFVII indicate). Over there they are REAL big > RPG players. Yep; unfortunately, very few RPGs are ever translated for America. At least they pick the cream of the crop (in most cases). :) >FFVII sold millions of copies in Japan. It sold 2 million copies in two days. :) >However, Goldeneye, > which sold and is still selling well here in America, did not do that well > in Japan. This is why the Nintendo 64 is not that popular over there yet. Yep.. but Nintendo said that the reason they don't tell developers to make RPGs is because they only sell well for a month and then sales die down. If they really cared about sales then they SHOULD tell developers to make RPGs, and THEN they'll see how many systems they sell in Japan. :) I strongly feel that if Nintendo had RPGs they would be selling more than 5000 systems a week in Japan. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: dankonrt@bright.net Date: 03 Feb 1998 01:23:11 -0700 > > Well, Flash tells us that it is not possible but there IS a screenshot of Luigi and I don't think anyone would take the time to make an image like that, and put it in the screenshot. But go to the Luigi in Super Mario 64 Homepage and try the secrets there. Tell us if they work! > > Greg Greg, you havent seen how simple the screenshots are, someone took a regular mario image, and filled his hat and trowsers with red, then resized the image so it is skinnier, like luigi, if you want to argue, i can, and i will win, because Luigi is NOT in sm64! ~Flash > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] -- _ _____________________________ _ / )| Tim Danko UIN# 5174647 |( \ / / | dankonrt@bright.net | \ \ _( (_ | " \\|// " | _) )_ (((\ \>|_/->________(o o)________<-\_| this title) Yep, I have the game; the game has already sold over 380,000 copies since it's release (a week or two ago), which is more than Tomb Raider II sold over the entire holiday season. > I hope it comes to PC if it hasn't yet. Didn't you get my email? I told you it was out for PC also, but that is only what I have heard. >I think Zelda64 will > break all sales records on any system. I would say 70% saturation for the > user base, easy. This will be the title to watch. Definitely.. I just hope the N64 market in Japan isn't completely dry by the time it is released. If Zelda 64 doesn't sell through to 50% of the userbase in Japan, we can REALLY start worrying. :) >I wouldn't hold your > breath for Nagano as I've also heard mediocre comments. Hopefully they are > unfounded. Next Generation wasn't too excited about the game in their review. I don't think this game will be even worth a rent. > Am I wrong or is Dragon Warrior a copyrighted name by Nintendo? I thought > the Dragon Warrior series on NES was an in-house title. Could be wrong, > tho. Nope.. Dragon Quest is Enix's game and series. Dragon Quest VII will be released for PlayStation this year. The game is known as Dragon Warrior in America. >I always thought that RPG's catered more to a small niche of gamers > but with the figures of FF7, and all the RPG's on the way, they must be > more popular than I believed. They aren't as popular as sports titles or doom clones, but they can bring you sales if you have a good game. In the case of FFVII, it was a GREAT game which received a lot of advertising. FFVII was really the first RPG to come to America with an extensive advertising campaign. And with the advertising came the sales.. hopefully this game sets precedent not only for other RPGs to come to America, but also for developers to give RPGs the attention they deserve. Nintendo is really going to be missing out in 1998 as a load of RPGs will be released for PlayStation (Alundra, FF Tactics, Saga Frontier, Xenogears, Parasite Eve, Tactics Ogre, Lunar!!!!, Breath of Fire 3, etc.). Heck, there will be more RPGs released for Saturn in America than there will be for N64. That is especially sad seeing as there are less than 10 Saturn games scheduled to be released this year. >I thought about getting one for PC but they > just hog tooooo much time (even the best ones seem to have too much > repetition). If you aren't used to non-twitchy gameplay and repetition, RPGs aren't for you. I absolutely LOVE RPGs and this year will be complete heaven for me. >Will FF7 be coming to PC? Yes, however it will require a 3Dfx card to play. Not to mention you will be using little arrow keys to move around (provided you don't have a Gamepad for your PC).. the thought of it makes me cringe. :) > How about Turok for PC - Anyone > seen/played it? The box screen shots look like they've added stuff to the > N64 version. I think Turok requires a 3Dfx card to play, also, but I can't be sure. > Dave C. Tyler V. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: darienallen@worldnet.att.net Date: 03 Feb 1998 01:24:01 -0700 more popular than I believed. I thought about getting one for PC but they just hog tooooo much time (even the best ones seem to have too much repetition). Will FF7 be coming to PC? How about Turok for PC - Anyone seen/played it? The box screen shots look like they've added stuff to the N64 version. Yes FFVII is coming to the PC....looks really good, although I don't think that in itself is to justify the purchase(already own the PSX). Turok is a 3DFX game if I remember the box cover correctly. It should look REALLY good. I'm not sure if there are any additions besides the graphical improvements. ----- Darien Allen ICQ #2927081 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "MB3Dfx" Subject: Re: [N64] 4TH difficulty level in Goldeneye? Date: 02 Feb 1998 21:27:25 +0100 -----Oorspronkelijk bericht----- Van: Winston Chan Aan: n64@lists.xmission.com Datum: maandag 2 februari 1998 21:06 Onderwerp: Re: [N64] 4TH difficulty level in Goldeneye? >I guess they just made is a gold cart because Zelda for the SNES had a >gold box. It was more showy than all the rest. > The snesbox was gold but the NES game had a gold cart too! mb [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: kideo@juno.com (Winston Chan) Subject: Re: [N64] Zelda64(OFF TOPIC) Date: 03 Feb 1998 07:03:20 -0800 I've played it too and it is really good. It's also scary at some points. The gross stuff that the zombies do are cool too like bite your leg or when the top part of their body is blown off, they still crawl to try to bite you. I wish N64 had that sort of game. The only bad thing about it is the control. I haven't tried it with the analog stick but the D-pad really sucks. Winston Chan >P.S. I played Resident Evil 2 at a friends house today, and I just >have to >say It Rocks! The intro is awesome and the sound and graphics are >great, I >just might have to buy a PSX :) > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > _____________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com Or call Juno at (800) 654-JUNO [654-5866] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Michael Bauers Subject: [N64] GE007(Emeny rockets) Date: 03 Feb 1998 09:25:36 -0600 I was playing the jungle levewl with the enemy rockets cheat. I also had a few other cheats turned on, including turbo. paintball. 2xGL, and magnum. I was able to finish the level, but there was a glitch in the game. Someone Natalya got stuck at the very beginning of the level, and would not follow me. I still won, which is even more odd. Has anyone seen this? Michael Bauers DGS [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Darien Allen" Subject: [N64] (OFF TOPIC-Followup to RE2 Comments) Date: 03 Feb 1998 10:54:17 -0500 >I've played it too and it is really good. It's also scary at some points. >The gross stuff that the zombies do are cool too like bite your leg or >when the top part of their body is blown off, they still crawl to try to >bite you. I wish N64 had that sort of game. The only bad thing about it >is the control. I haven't tried it with the analog stick but the D-pad >really sucks. RE2 is not compatible with the Analog stick. And though the control does take getting use to (helps if you played the first one), it is doable. Their is also an auto-aim function with one of the controller configurations which some people find helpful.(Haven't gotten back to playing it myself, stuck DEEP in FFT, love this game!). An RE-type was rumored to be in development (Capcom's own mouth), what comes of this who knows....but graphically, storyline, and game-play RE2 is very impressive. Capcom's got another hit on their hands....as if they didn't know. ----- Darien Allen ICQ #2927081 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Sam Subject: Re: [N64] 120 STARS IN MARIO!!! (SPOILER, SORT OF) Date: 03 Feb 1998 18:45:55 -0800 dankonrt@bright.net wrote: > > > > Well, Flash tells us that it is not possible but there IS a screenshot of Luigi and I don't think anyone would take the time to make an image like that, an > > > > Greg > > Greg, you havent seen how simple the screenshots are, someone took a regular mario image, and filled his hat and trowsers with red (green actually you gimp!!), then resized the image so i > > ~Flash > > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > -- > _ _____________________________ _ > / )| Tim Danko UIN# 5174647 |( \ > / / | dankonrt@bright.net | \ \ > _( (_ | " \\|// " | _) )_ > (((\ \>|_/->________(o o)________<-\_| (\\\\ \_/ / -oOOO--(_)--OOOo- \ \_/ ////) > \ / \ / > \ _/ \_ / > / / \ \ > /___/ http://www.surf.to/n64rules \ > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] -- Sam Nurgatomic Dustbin www.special.reserve.co.uk/n64 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: kleinemans Subject: Re: [N64] Zelda 64 to ship in.... Date: 03 Feb 1998 19:41:03 +0100 >>Zelda 64 will ship in Early april, in about 2 months, i had software > >>ect. look it up in there computer database, and they dont pre-sell >>anything till they are sure its going to be released in the next two > >>months, i will say that nintendo does have a bad habit of pushing >>relaease dates back, but they need this game on the shelves, not in >a >>on a drawing board, anyway its only 10 dollars to pre-purchase it, >>and i rather be first in line and sure of getting a copy first. >>And i wouldnt even bring this up if i wasnt 100% sure that i was >>accurate. > >I believe that release date is for JAPAN-- not the U.S. >Sorry, but Zelda was released in overseas a couple of weaks ago, you >can buy it right now if you like, wont make sense thoug.h Are you, like, a complete idiot or have I just missed the most important event in '98? Wait, make that: Are you a complete idiot or did we ALL just miss the most important event of 98?? Bet you've been talking to storekeepers a bit too much. Don't shop at the big stores, they'll allways make you look like a fool on the list... kleinemans ______________________________________________________________________ |* Html designer of Game Nation, will be around somewhere soon | |* Free lance computernerd | |* Gaming when not doing the two best things in life (mentioned above)| | | | Prehistoric bloke: "Tough luck kid..." | | Kleinemans: BANG! | | | |_____________________________________________________________________| [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Sam Subject: [N64] UK / AUS prices Date: 03 Feb 1998 22:02:32 -0800 I am from the UK. I can get Goldeneye for =A341, would it be cheaper to=20 get it on import from Australia and do games come out earlier in that=20 fair nation?? --=20 Sam Nurgatomic Dustbin www.special.reserve.co.uk/n64 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: [N64] Game Nation Reviews Date: 03 Feb 1998 17:47:59 -0500 This is a multi-part message in MIME format. ------=_NextPart_000_0065_01BD30CB.DDEAF860 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Hi. I'm Glacion, the reviews editor at Game Nation, among other jobs. = You remember a while back when there was a discussion of a website based on members of this mailing list (The one typified by the long lists of name suggestions and the requests to take the discussion off the list?) = Well, a few of us took action, and now the site actually exists. We have a = server, and our own domain. Game Nation should be officially open later this = week. Right now, we have about 11 members. I personally oversee the Reviews Section (hence the title: Reviews Editor). Lately, I've been noticing a problem... I don't have that many reviews! In total, I have about 15 reviews for 10 games. So here's a chance for those of you on the list = to get involved. If possible, write a review of any game you have for the N64. The reviews I have right now are for Aerfighters, Bomberman, Chameleon Twist, DKR, Extreme-G, Goldeneye, Mario Kart, Mortal Kombat, Robotron, and Starfox, so try to stay away from those titles. My goal is to have at least one review for every N64 game out by the end of this month. Even if you don't have internet access, you can mail the = review straight to me at glacion@earthlink.net . I would really appreciate any contributions. This is the format of the reviews: First, you would write a review of the game. Then, rate the game on a = scale of 1 to 10 (integers only) in five categories: 1. Graphics 2. Music/Sound 3. Gameplay/Control 4. Fun Factor 5. Replay Value. Finally, you should write a short summary of the review, saying whether = the game is worth buying. Then give it an overall rating (this one can = include one decimal place.) If the review is not a total piece of crap, I'll = format it in HTML, and publish it on our site. =20 Besides taking something from the mailing list, Game Nation would also = be giving something back. I'm hoping to institute sort of a "request-upon-demand" system for those of you without internet access. Every so often I would publish a list of the reviews available on Game Nation to the list, and you could request that certain reviews be = sent directly to you by email, or posted to the list. =20 This is just one of the ways we're trying to integrate the mailing list = into our site. You'll probably hear more about these in a message from Siemon later this week. =20 That's all I have to say for now. I know you all have plenty of N64 = sites to visit, but please give ours a try, it's different than what you're = used to. Thanx. And don't forget to write some reviews! glacion@earthlink.net =20 Links and Reviews Editor, Game Nation ICQ: 1907649 =20 ------=_NextPart_000_0065_01BD30CB.DDEAF860 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
Hi.  I'm Glacion, the reviews editor at Game Nation, among = other=20 jobs.  You
remember a while back when there was a discussion of = a=20 website based on
members of this mailing list (The one typified by = the long=20 lists of name
suggestions and the requests to take the discussion off = the=20 list?)  Well, a
few of us took action, and now the site actually = exists.  We have a server,
and our own domain. Game Nation = should be=20 officially open later this week.

Right now, we have about 11=20 members.  I personally oversee the Reviews
Section (hence the = title:=20 Reviews Editor).  Lately, I've been noticing a
problem... I = don't have=20 that many reviews!  In total, I have about 15
reviews for 10=20 games.  So here's a chance for those of you on the list to=20 get
involved.  If possible, write a review of any game you have = for the=20 N64.
The reviews I have right now are for Aerfighters,=20 Bomberman,
Chameleon Twist, DKR, Extreme-G, Goldeneye, Mario Kart, = Mortal=20 Kombat,
Robotron, and Starfox, so try to stay away from those = titles. =20 My
goal is to have at least one review for every N64 game out by the = end=20 of
this month.  Even if you don't have internet access, you can = mail the=20 review
straight to me at glacion@earthlink.net .  = I would=20 really appreciate any
contributions.

This is the format of the = reviews:
First, you would write a review of the game.  Then, = rate the=20 game on a scale
of 1 to 10 (integers only) in five categories:
1.=20 Graphics
2. Music/Sound
3. Gameplay/Control
4. Fun Factor
5. = Replay=20 Value.
Finally, you should write a short summary of the review, = saying=20 whether the
game is worth buying.  Then give it an overall = rating (this=20 one can include
one decimal place.)  If the review is not a = total piece=20 of crap, I'll format
it in HTML, and publish it on our site. =20

Besides taking something from the mailing list, Game Nation = would also=20 be
giving something back.  I'm hoping to institute sort of=20 a
"request-upon-demand" system for those of you without = internet=20 access.
Every so often I would publish a list of the reviews = available=20 on
Game Nation to the list, and you could request that certain = reviews be=20 sent
directly to you by email, or posted to the list.  =

This is=20 just one of the ways we're trying to integrate the mailing list = into
our=20 site.  You'll probably hear more about these in a message = from
Siemon=20 later this week. 

That's all I have to say for now.  I = know=20 you all have plenty of N64 sites
to visit, but please give ours a = try, it's=20 different than what you're used to.
Thanx. And don't forget to write = some=20 reviews!


-----------------------------------------------------= -----------
glacion@earthlink.net &nbs= p;            = ;            =             &= nbsp;         =20
Links and Reviews Editor, Game Nation
ICQ: 1907649 
---------------------------------------------------------------- ------=_NextPart_000_0065_01BD30CB.DDEAF860-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Gregory A. Swarthout" Subject: [N64] Mario special jump Date: 03 Feb 1998 17:03:46 -0700 >>> 02/03/98 10:55am >>> From russ_lapenna@hrcc.on.ca Tue Feb 03 10:55:00 1998 Received: from mail.xmission.com [198.60.22.22] by lists.xmission.com with smtp (Exim 1.73 #4) Well no one is reaponding about the 120 stars thing, but I do rmember someone mentioning Yoshi giving Mario a special triple jump after getting 120 stars. This didn't happen to me, he just gave me my 100 lives and then walked away and jumped off the roof. Did I miss something? Is there some way to get him back??? Help Russ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Jeremy Tocher" Subject: Re: [N64] Mario special jump Date: 03 Feb 1998 07:12:02 -0500 after 120 stars you can get to the roof using the cannon yoshi is there he will give you 100 lives and give you a nice speech but then, do a triple jump you will see that you sparkle and this benefits you in that if you triple jump off a high area, you will be unharmed when you hit bottom it looks nice -----Original Message----- > > >>>> 02/03/98 10:55am >>> >From russ_lapenna@hrcc.on.ca Tue Feb 03 10:55:00 1998 >Received: from mail.xmission.com [198.60.22.22] > by lists.xmission.com with smtp (Exim 1.73 #4) >From: "Russ Lapenna" > >Well no one is reaponding about the 120 stars thing, but I do rmember someone >mentioning Yoshi giving Mario a special triple jump after getting 120 stars. > >This didn't happen to me, he just gave me my 100 lives and then walked away and >jumped off the roof. Did I miss something? Is there some way to get him back??? > >Help > >Russ > > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Subject: Re: [N64] UK / AUS prices Date: 04 Feb 1998 11:39:19 +1100 ::: sam.wray@netcomuk.co.uk ::: 4/2/98 5:02 PM=81 ::: <___- >I am from the UK. I can get Goldeneye for =A341, would it be cheaper to >get it on import from Australia and do games come out earlier in that >fair nation?? Not really... Australian prices for N64 software are pretty much = equivalent with the UK market, and after adding postage it's would = not be worth your while. I believe Goldeneye is still about AUS $119- = which sounds very close to =A341- _ emile +3 (plus three) says: !VISUALISE_INDUSTRIAL_COLLAPSE! [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: [N64] Game Nation Reviews Date: 03 Feb 1998 17:47:59 -0500 This is a multi-part message in MIME format. ------=_NextPart_000_0065_01BD30CB.DDEAF860 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Hi. I'm Glacion, the reviews editor at Game Nation, among other jobs. = You remember a while back when there was a discussion of a website based on members of this mailing list (The one typified by the long lists of name suggestions and the requests to take the discussion off the list?) = Well, a few of us took action, and now the site actually exists. We have a = server, and our own domain. Game Nation should be officially open later this = week. Right now, we have about 11 members. I personally oversee the Reviews Section (hence the title: Reviews Editor). Lately, I've been noticing a problem... I don't have that many reviews! In total, I have about 15 reviews for 10 games. So here's a chance for those of you on the list = to get involved. If possible, write a review of any game you have for the N64. The reviews I have right now are for Aerfighters, Bomberman, Chameleon Twist, DKR, Extreme-G, Goldeneye, Mario Kart, Mortal Kombat, Robotron, and Starfox, so try to stay away from those titles. My goal is to have at least one review for every N64 game out by the end of this month. Even if you don't have internet access, you can mail the = review straight to me at glacion@earthlink.net . I would really appreciate any contributions. This is the format of the reviews: First, you would write a review of the game. Then, rate the game on a = scale of 1 to 10 (integers only) in five categories: 1. Graphics 2. Music/Sound 3. Gameplay/Control 4. Fun Factor 5. Replay Value. Finally, you should write a short summary of the review, saying whether = the game is worth buying. Then give it an overall rating (this one can = include one decimal place.) If the review is not a total piece of crap, I'll = format it in HTML, and publish it on our site. =20 Besides taking something from the mailing list, Game Nation would also = be giving something back. I'm hoping to institute sort of a "request-upon-demand" system for those of you without internet access. Every so often I would publish a list of the reviews available on Game Nation to the list, and you could request that certain reviews be = sent directly to you by email, or posted to the list. =20 This is just one of the ways we're trying to integrate the mailing list = into our site. You'll probably hear more about these in a message from Siemon later this week. =20 That's all I have to say for now. I know you all have plenty of N64 = sites to visit, but please give ours a try, it's different than what you're = used to. Thanx. And don't forget to write some reviews! glacion@earthlink.net =20 Links and Reviews Editor, Game Nation ICQ: 1907649 =20 ------=_NextPart_000_0065_01BD30CB.DDEAF860 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
Hi.  I'm Glacion, the reviews editor at Game Nation, among = other=20 jobs.  You
remember a while back when there was a discussion of = a=20 website based on
members of this mailing list (The one typified by = the long=20 lists of name
suggestions and the requests to take the discussion off = the=20 list?)  Well, a
few of us took action, and now the site actually = exists.  We have a server,
and our own domain. Game Nation = should be=20 officially open later this week.

Right now, we have about 11=20 members.  I personally oversee the Reviews
Section (hence the = title:=20 Reviews Editor).  Lately, I've been noticing a
problem... I = don't have=20 that many reviews!  In total, I have about 15
reviews for 10=20 games.  So here's a chance for those of you on the list to=20 get
involved.  If possible, write a review of any game you have = for the=20 N64.
The reviews I have right now are for Aerfighters,=20 Bomberman,
Chameleon Twist, DKR, Extreme-G, Goldeneye, Mario Kart, = Mortal=20 Kombat,
Robotron, and Starfox, so try to stay away from those = titles. =20 My
goal is to have at least one review for every N64 game out by the = end=20 of
this month.  Even if you don't have internet access, you can = mail the=20 review
straight to me at glacion@earthlink.net .  = I would=20 really appreciate any
contributions.

This is the format of the = reviews:
First, you would write a review of the game.  Then, = rate the=20 game on a scale
of 1 to 10 (integers only) in five categories:
1.=20 Graphics
2. Music/Sound
3. Gameplay/Control
4. Fun Factor
5. = Replay=20 Value.
Finally, you should write a short summary of the review, = saying=20 whether the
game is worth buying.  Then give it an overall = rating (this=20 one can include
one decimal place.)  If the review is not a = total piece=20 of crap, I'll format
it in HTML, and publish it on our site. =20

Besides taking something from the mailing list, Game Nation = would also=20 be
giving something back.  I'm hoping to institute sort of=20 a
"request-upon-demand" system for those of you without = internet=20 access.
Every so often I would publish a list of the reviews = available=20 on
Game Nation to the list, and you could request that certain = reviews be=20 sent
directly to you by email, or posted to the list.  =

This is=20 just one of the ways we're trying to integrate the mailing list = into
our=20 site.  You'll probably hear more about these in a message = from
Siemon=20 later this week. 

That's all I have to say for now.  I = know=20 you all have plenty of N64 sites
to visit, but please give ours a = try, it's=20 different than what you're used to.
Thanx. And don't forget to write = some=20 reviews!


-----------------------------------------------------= -----------
glacion@earthlink.net &nbs= p;            = ;            =             &= nbsp;         =20
Links and Reviews Editor, Game Nation
ICQ: 1907649 
---------------------------------------------------------------- ------=_NextPart_000_0065_01BD30CB.DDEAF860-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Russ Lapenna" Subject: Re[2]: [N64] Mario special jump Date: 03 Feb 1998 20:31:42 EST Thanks!!!!! ______________________________ Reply Separator _________________________________ Author: n64@lists.xmission.com at SMTPGATE after 120 stars you can get to the roof using the cannon yoshi is there he will give you 100 lives and give you a nice speech but then, do a triple jump you will see that you sparkle and this benefits you in that if you triple jump off a high area, you will be unharmed when you hit bottom it looks nice -----Original Message----- > > >>>> 02/03/98 10:55am >>> >From russ_lapenna@hrcc.on.ca Tue Feb 03 10:55:00 1998 >Received: from mail.xmission.com [198.60.22.22] > by lists.xmission.com with smtp (Exim 1.73 #4) >From: "Russ Lapenna" > >Well no one is reaponding about the 120 stars thing, but I do rmember someone >mentioning Yoshi giving Mario a special triple jump after getting 120 stars. > >This didn't happen to me, he just gave me my 100 lives and then walked away and >jumped off the roof. Did I miss something? Is there some way to get him back??? > >Help > >Russ > > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: gwaldo69@juno.com (Jabarii Z Ruamiel) Subject: Re: [N64] get over it Date: 03 Feb 1998 19:06:29 -0600 I have been denied the right to post on this list because I am an African American. If you are African American don't tell anyone. This goes to show you what kind of people you represent. Jabarii E-mail gwaldo69@juno.com On Mon, 02 Feb 1998 20:29:25 -0800 "Dregan" writes: > >Russ Lapenna wrote: >> >> >There is nothing to do in Mario 64 after you beat it, >> >i finshed the game with all 120 stars in 3 days, no sleep of >course. >> >Then i looked for any secrets to be found for 2 months, then went >> >through it again. The only thing i know that you can do is the >castle >> >roof glitch were you fall trough the roof and land inside the >castle. >> >And there is no 2 player or lugie in mario 64 ether, it isnt going >to >> >happen, so quit dreaming already ! >> >> You are wrong here. One thing I do know of is that if you go >> back and race the penguin he is much bigger, also some other things >> were mentioned on this list that I'm trying to get people to tell >me >> about. I didn't know about the falling through the roof thing, why >> didn't you post that to my original message. >> >> Russ > >How do you fall through the roof?? >---------------------------------------------------------------------- >By the way russ didnt write this i did (Dregan) >To fall the roof, first use the cannon to get on the castle, get your >flight cap, triple jump to the 2nd level from the very top peak, then >you must run up straight up the side, i cant rember witch side, but >thers only 4 sides, if you fall trough, its real glitchy, the only >way to get out is to do a back flip. >Sam >Nurgatomic Dustbin >www.special.reserve.co.uk/n64 > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] >.... > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > _____________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com Or call Juno at (800) 654-JUNO [654-5866] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: gwaldo69@juno.com (Jabarii Z Ruamiel) Subject: Re: [N64] get over it Date: 03 Feb 1998 19:06:29 -0600 I have been denied the right to post on this list because I am an African American. If you are African American don't tell anyone. This goes to show you what kind of people you represent. Jabarii E-mail gwaldo69@juno.com On Mon, 02 Feb 1998 20:29:25 -0800 "Dregan" writes: > >Russ Lapenna wrote: >> >> >There is nothing to do in Mario 64 after you beat it, >> >i finshed the game with all 120 stars in 3 days, no sleep of >course. >> >Then i looked for any secrets to be found for 2 months, then went >> >through it again. The only thing i know that you can do is the >castle >> >roof glitch were you fall trough the roof and land inside the >castle. >> >And there is no 2 player or lugie in mario 64 ether, it isnt going >to >> >happen, so quit dreaming already ! >> >> You are wrong here. One thing I do know of is that if you go >> back and race the penguin he is much bigger, also some other things >> were mentioned on this list that I'm trying to get people to tell >me >> about. I didn't know about the falling through the roof thing, why >> didn't you post that to my original message. >> >> Russ > >How do you fall through the roof?? >---------------------------------------------------------------------- >By the way russ didnt write this i did (Dregan) >To fall the roof, first use the cannon to get on the castle, get your >flight cap, triple jump to the 2nd level from the very top peak, then >you must run up straight up the side, i cant rember witch side, but >thers only 4 sides, if you fall trough, its real glitchy, the only >way to get out is to do a back flip. >Sam >Nurgatomic Dustbin >www.special.reserve.co.uk/n64 > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] >.... > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > _____________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com Or call Juno at (800) 654-JUNO [654-5866] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dregan" Subject: Re: [N64] Zelda 64 to ship in.... Date: 03 Feb 1998 18:42:37 -0800 >>Zelda 64 will ship in Early april, in about 2 months, i had software > >>ect. look it up in there computer database, and they dont pre-sell >>anything till they are sure its going to be released in the next two > >>months, i will say that nintendo does have a bad habit of pushing >>relaease dates back, but they need this game on the shelves, not in >a >>on a drawing board, anyway its only 10 dollars to pre-purchase it, >>and i rather be first in line and sure of getting a copy first. >>And i wouldnt even bring this up if i wasnt 100% sure that i was >>accurate. > >I believe that release date is for JAPAN-- not the U.S. >Sorry, but Zelda was released in overseas a couple of weaks ago, you >can buy it right now if you like, wont make sense thoug.h Are you, like, a complete idiot or have I just missed the most important event in '98? Wait, make that: Are you a complete idiot or did we ALL just miss the most important event of 98?? Bet you've been talking to storekeepers a bit too much. Don't shop at the big stores, they'll allways make you look like a fool on the list... kleinemans Sorry asshole, but the manager at my local software has been my best friend since we were kids, he doesnt blow smoke up my ass, he's always let me in on news that isnt pose to get out, i regret i ever told you know. and just to let you know iv played zelda 64 already, but did make 1 mistake though, it wont be released here till june or july, for a fact. thank you very much. Dregan ______________________________________________________________________ |* Html designer of Game Nation, will be around somewhere soon | |* Free lance computernerd | |* Gaming when not doing the two best things in life (mentioned above)| | | | Prehistoric bloke: "Tough luck kid..." | |Kleinemans: BANG! | | | |_____________________________________________________________________ | [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] .... [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: felp Subject: [N64] Quest 64 Date: 03 Feb 1998 20:48:30 -0600 hi!!! hey, i just saw the release dates at ign64.com, and Quest 64 appears as a bold date, (recently changd.). so, i wonder, did it move up, or down? -- felp, http://members.xoom.com/felp/ fegarcia@mail.internet.com.mx ICQ UIN: 2684048 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: felp Subject: [N64] Quest 64 Date: 03 Feb 1998 20:48:48 -0600 hi!!! hey, i just saw the release dates at ign64.com, and Quest 64 appears as a bold date, (recently changd.). so, i wonder, did it move up, or down? i think they should say that :( -- felp, http://members.xoom.com/felp/ fegarcia@mail.internet.com.mx ICQ UIN: 2684048 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Derek Kalweit Subject: Re: [N64] get over it Date: 03 Feb 1998 22:17:29 -0500 >I have been denied the right to post on this list because I am an African >American. If you are African American don't tell anyone. This goes to >show you what kind of people you represent. Get a life. If you were denied the "right"(it's a PRIVILEGE-- not a right) to post on this list, it was due to something you did-- not who you are. Moderators(these ones anyways), ban on actions-- not on who you are. Derek Kalweit Email: dkalweit@eznet.net Home Page: http://www.home.eznet.net/~dkalweit/ NES Files: http://free.prohosting.com/~dkalweit/ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "dvader" Subject: Re: [N64] get over it Date: 03 Feb 1998 21:29:44 -0600 I hope this is a joke, because if it isn't, this guy is gonna get so flamed (off the list of course). To make this N64 related, anyone played fighter's destiny? >I have been denied the right to post on this list because I am an African >American. If you are African American don't tell anyone. This goes to >show you what kind of people you represent. > > >Jabarii >E-mail >gwaldo69@juno.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: raider fan Subject: [N64] RE 2 = YS Date: 03 Feb 1998 21:33:34 -0600 GolfMade@aol.com wrote: > P.S. I played Resident Evil 2 at a friends house today, and I just have to > say It Rocks! The intro is awesome and the sound and graphics are great, I > just might have to buy a PSX :) > People who complain about Yoshi's Story being too short or easy should check out RE2. While it is a great game, RE2 is very short, and very easy. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: raider fan Subject: Re: [N64] Good news and bad news (for N64 owners) Date: 03 Feb 1998 21:44:22 -0600 Tyler V. Snow wrote: > Next Generation wasn't too excited about the game in their review. I > don't think this game will be even worth a rent. How is ANY game not worth a rent? Heck, if you play it for 2 hours - you paid less for it than you would to see a movie in a theater. > >I always thought that RPG's catered more to a small niche of gamers > > but with the figures of FF7, and all the RPG's on the way, they must be > > more popular than I believed. Not really. True RPG's still are a niche product. FFVII had many things going for it: 1. Playstation has a HUGE userbase. Even selling to 50% of PSX owners is a huge success. 2. FFVII has loads of "glitzy" things that help sales. Odds are a large number of people who bought FFVII had no idea what kind of game it is or what an RPG is, but it looked cool - and everyone/every store was pushing it. While RPG's are gaining ground, here in the US they will never be mass market. But games like Zelda are ACTION RPG's. So they will sell better - but still not as many people are inclined to like them. But they are usually much more "gamer friendly" than true RPG's. > > They aren't as popular as sports titles or doom clones, but they can > bring you sales if you have a good game. In the case of FFVII, it was a > GREAT game which received a lot of advertising. FFVII was really the > first RPG to come to America with an extensive advertising campaign. > And with the advertising came the sales.. hopefully this game sets > precedent not only for other RPGs to come to America, but also for > developers to give RPGs the attention they deserve. I agree - but Amercians just don't have that much time for video games. While us hard corp. gamers play all the time, most Americans just play occasionally. That is why simple racing games, sports games, and fighting games do so well. You can jump in and play, and jump out. They dont take a lot of time or effort. > > Nintendo is really going to be missing out in 1998 as a load of RPGs > will be released for PlayStation (Alundra, FF Tactics, Saga Frontier, > Xenogears, Parasite Eve, Tactics Ogre, Lunar!!!!, Breath of Fire 3, > etc.). Heck, there will be more RPGs released for Saturn in America > than there will be for N64. That is especially sad seeing as there are > less than 10 Saturn games scheduled to be released this year. Nintendo and nintendo users won't be missing out on anything. Nintendo will make money, and N64 owners will get great games, and even RPG's. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: raider fan Subject: Re: [N64] get over it Date: 03 Feb 1998 21:54:36 -0600 dvader wrote: > > I hope this is a joke, because if it isn't, this guy is gonna get so flamed Done that already. What an idiot. > (off the list of course). To make this N64 related, anyone played > fighter's destiny? Yeah, it rocks! Like most people say, the graphics and sound are nothing really special - but the gameplay is AWESOME. It actually takes thought and practice - but at the same time is not overly difficult! > > >I have been denied the right to post on this list because I am an African > >American. If you are African American don't tell anyone. This goes to > >show you what kind of people you represent. NOT. We represent VIDEO GAME PLAYERS dumb/\$$. > > > > > >Jabarii > >E-mail > >gwaldo69@juno.com > ] > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dregan" Subject: [N64] Fighters Destiny...... Date: 03 Feb 1998 21:41:43 -0800 This is just my thoughts on "FD", i personly didnt like the game i am however a fighting game fan, heres why, this gmae had great animation and graphix, but it seamed way to simple gameplay to me you only have 2 buttons to atack with, and ther didnt seam to be a whole lot of moves, this is just me personly, I'm a big fam of TEkken 3 cause it lets u build your skills for any given charater. I will say however if your looking for a new fighter, this is one of the better fighters out for the N64, it really looks nice, and it has some pretty neat features, but its just not my kind of fighter. the 1 thing i didnt like was with some characters i could do 1 throw move and take all ther engery away with 1 move, if the other player didnt counter this, with is very easy to do, but is an easy point to win, if you keep at it. anyway it is a good game in its own right, but i like the old fashion way, not a point system, this game could of been great if it just gave you more controll over your fighters, this was the 1 thing i didnt like about the Virtua Fighter series was the 3 button controll. I like how Tekken lets you controll what ever limb u like, this seams more realistic to me, on a good note on Fighter's destiny, the evade button is a nice idea, but makes dodgeing very easy, this game will apeall to people who may have trouble playing the more dificult fighting games like tekken, this 1 is an easy 1 to pick up and play. Overall score : a solid 7 and half Dregan .... [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dweezle Subject: Re: [N64] get over it Date: 04 Feb 1998 01:04:57 -0500 Come on! Paleeze! That is sad that you have to turn a disagreement into a racial issue. If anyone is being biast here, its you. Get over yourselfand play your N64 with united pride! Ahh Nintendo... Jabarii Z Ruamiel wrote: > I have been denied the right to post on this list because I am an African > American. If you are African American don't tell anyone. This goes to > show you what kind of people you represent. > > Jabarii > E-mail > gwaldo69@juno.com > > On Mon, 02 Feb 1998 20:29:25 -0800 "Dregan" writes: > > > >Russ Lapenna wrote: > >> > >> >There is nothing to do in Mario 64 after you beat it, > >> >i finshed the game with all 120 stars in 3 days, no sleep of > >course. > >> >Then i looked for any secrets to be found for 2 months, then went > >> >through it again. The only thing i know that you can do is the > >castle > >> >roof glitch were you fall trough the roof and land inside the > >castle. > >> >And there is no 2 player or lugie in mario 64 ether, it isnt going > >to > >> >happen, so quit dreaming already ! > >> > >> You are wrong here. One thing I do know of is that if you go > >> back and race the penguin he is much bigger, also some other things > >> were mentioned on this list that I'm trying to get people to tell > >me > >> about. I didn't know about the falling through the roof thing, why > >> didn't you post that to my original message. > >> > >> Russ > > > >How do you fall through the roof?? > >---------------------------------------------------------------------- > >By the way russ didnt write this i did (Dregan) > >To fall the roof, first use the cannon to get on the castle, get your > >flight cap, triple jump to the 2nd level from the very top peak, then > >you must run up straight up the side, i cant rember witch side, but > >thers only 4 sides, if you fall trough, its real glitchy, the only > >way to get out is to do a back flip. > >Sam > >Nurgatomic Dustbin > >www.special.reserve.co.uk/n64 > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] > >[ (without the quotes) to majordomo@xmission.com ] > >.... > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] > >[ (without the quotes) to majordomo@xmission.com ] > > > > _____________________________________________________________________ > You don't need to buy Internet access to use free Internet e-mail. > Get completely free e-mail from Juno at http://www.juno.com > Or call Juno at (800) 654-JUNO [654-5866] > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Darien Allen" Subject: Re: [N64] Zelda 64 to ship in.... Date: 04 Feb 1998 09:37:50 -0500 >Sorry asshole, but the manager at my local software has been my best >friend since we were kids, he doesnt blow smoke up my ass, he's >always let me in on news that isnt pose to get out, i regret i ever >told you know. and just to let you know iv played zelda 64 already, >but did make 1 mistake though, it wont be released here till june or >july, for a fact. thank you very much. >Dregan You are making the website you work for look bad. A quick jaunt over to www.therage.com and www.ncsx.com reveals no Zelda on sale at therage...and no Zelda on sale at www.ncsx.com. Both sides are import dealers...even further if we swing by www.nintendojo.com and check their release list which shows an April ?? release date AND checking www.ign64.com shows a TBA Q2 1998 release. But that's not the best part.....the best part is that the Gamer's Summit just ended in Japan recently (end of January), and guess what was shown....yup Zelda 64...BUT it was shown still running on the development kit..so please tell us how you've already played the game....try to do this without putting your foot even further in your mouth. ----- Darien Allen ICQ #2927081 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Darien Allen" Subject: Re: [N64] RE 2 = YS Date: 04 Feb 1998 09:40:06 -0500 >People who complain about Yoshi's Story being too short or easy should >check out RE2. While it is a great game, RE2 is very short, and very >easy. And how long did it take YOU to complete all 4 missions set on Normal? [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Darien Allen" Subject: Re: [N64] Fighters Destiny...... Date: 04 Feb 1998 09:45:42 -0500 >animation and graphix, but it seamed way to simple gameplay to me >you only have 2 buttons to atack with, and ther didnt seam to be a Do you do this stuff really to make yourself look bad? FD may have some things going against it...but simple gameplay is NOT one of them. >whole lot of moves, this is just me personly, I'm a big fam of TEkken >3 cause it lets u build your skills for any given charater. Not alot of moves...that's funny. As for Tekken 3 letting you build your skills WHAT in all that is holy are you talking about? >but i like the old fashion way, not a point system, this game could >of been great if it just gave you more controll over your fighters, >this was the 1 thing i didnt like about the Virtua Fighter series was >the 3 button controll. I like how Tekken lets you controll what ever >limb u like, this seams more realistic to me, on a good note on >Fighter's destiny, the evade button is a nice idea, >but makes dodgeing very easy, this game will apeall >to people who may have trouble playing the more dificult fighting >games like tekken, this 1 is an easy 1 to pick up and play. I'm You don't normally do reviews for your website do you? If so I'll make it a point not to read them EVER. To say that the Tekken fighting engine is more complex than the VF engine shows you have NO grasp of the nuances of the VF engine. And as for evading? You can evade and/or counter in both Tekken 3 and VF 3. Your point? ----- Darien Allen ICQ #2927081 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Jeffery D Thomas" Subject: [N64] Controllers Date: 04 Feb 1998 09:55:45 +0000 Any advice on taking care of the controllers? They're getting sticky and loose and making it darn tough to win anything in DKR. Thanks, Jeff T. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: pete@lucent.com Subject: Re: [N64] Controllers Date: 04 Feb 1998 14:59:07 GMT ->Any advice on taking care of the controllers? They're ->getting sticky and loose and making it darn tough to win ->anything in DKR. Yea, and my Z trigger is getting less sensative. Pete [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: pete@lucent.com Subject: [N64] Games 2 short? Date: 04 Feb 1998 15:41:52 GMT ->>People who complain about Yoshi's Story being too short or easy should ->>check out RE2. While it is a great game, RE2 is very short, and very ->>easy. -> -> ->And how long did it take YOU to complete all 4 missions set on Normal? Interesting point tho. apart from Mario64 and GE most of the 64 games have been quite short. look at MRC, even with the hidden cars/backwards tracks it still didn't take long to finish, TGR is almost the same the only difference being the season/whether angle. My only hope of a big involving game in the (near) future is Banjo, followed by Zelda I'spose (when ever). Has any1 else noticed this or is it me just moaning? Can anyone recommend a game thats available now that I can get (IMHO) calue for money from? or will I be forced to go the PSX/FFVII route? Pete [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Adrian Mander Subject: Re: [N64] Games 2 short? Date: 04 Feb 1998 15:47:13 +0000 FF7 isn't that long really... They claim 100 hours but most of that time involves watching storylines actual gameplay must be as low as 30-40 hrs. That is a few days at most! GE must be nearer 1000hrs if you want to complete it on all levels. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: kmapp@csc.com (Kevin Mapp) Subject: [N64] GE007 - A couple questions for you 007 Agents. Date: 04 Feb 1998 10:49 EST Comrades! I have a coupla questions regarding Goldeneye 007 1) Are the cheats that you get on a certain level, only available for play on that same level? For example, the DK big head cheat which can be attained from beating the runway on Agent mode, can you ever use the DK cheat on Secret or 00 Mode? How about after you have beaten all the levels? 2) Whenever I use a cheat, I can only access the missions that I have COMPLETED for that level. For example, I have successfully completed the 10th mission. Without a cheat I can have access to all levels up to the 11th mission. However using a cheat, it will only let me have access up to the 10th mission. Is that the way its suppose to work. 3) When I successfully complete a mission using a cheat, the game never advances to the next mission like it does when I play without a cheat. Is that the way its suppose to work? Thanks in Advance to all that Reply! Kevin [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: pete@lucent.com Subject: Re: [N64] Games 2 short? Date: 04 Feb 1998 16:05:28 GMT ->FF7 isn't that long really... ->They claim 100 hours but most of that time involves watching storylines ->actual gameplay must be as low as 30-40 hrs. That is a few days at most! ->GE must be nearer 1000hrs if you want to complete it on all levels. Yes that makes sense from what I've seen of it, tho stories can make a game, aslong as you don't have to keep rewatching the same bits :/. I am playing through GE but some levels can be so frustrating in a , you just get to the end, oops bugger me, run through the corridor with a camera in that you have to approach from the correct way to see after spending ages clearing the level, have to start again, maybe tomorrow, off. kind of a way. Q. still stands, can anyone recommend a game for me or have N buggered up their release schedule and left us a dead spot after Christmas. All the arguments about people having no disposable income at this time of year I know, I also know that I have enough cash to buy a good game to save me spending it all down the boozer. Pete [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Brian Sinclair" Subject: Re: [N64] GE007 - A couple questions for you 007 Agents. Date: 04 Feb 1998 11:07:13 -0500 Here are the answers to your questions. When you earn a cheat for a particular level that cheat can be used for any levels of play that you have earned in the game. For example, if you have earned the DK mode and completed the Agent level of play, you can use the DK mode cheat for the agent level but not for the Secret Mode (unless of course you have passed that level on the Secret mode as well). This cheat even works on the 007 mode where you can set your own settings. As for your other question, you can only use a cheat for levels that you have already completed. So you can't use DK mode to try and beat the Jungle level if you have'nt yet been able to beat the jungle level itself. While you may think that this sucks (as I initially did) it actually adds to the quality of gameplay. The best advice I can give you is to savor how long it takes to actually beat Goldeneye. It will take awhile but the game gets better and more fun the more you play it. Enjoy. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Brian Sinclair" Subject: Re: [N64] GE007 - A couple questions for you 007 Agents. Date: 04 Feb 1998 11:08:43 -0500 Unless you have played a demo of Zelda 64 at Nintendo World last year, which I highly doubt, there is no way that you have already played Zelda 64. You are so full of it. Why don't you just admit that you are wrong instead of attacking the people that suggest that you don't have all of the facts. By the way, I don't care who you friend is and what he/she thinks that they know. Zelda is not out now and won't be out in the US until at least late summer. You are simply an uninformed individual that spoke their mind before they thought about what they were saying. That is it. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "E. Jefferson" Subject: [N64] Minorities on the list... Date: 04 Feb 1998 08:44:04 PST This guy's post doesn't sound right at all. First of all, what does race have to do video games ? Why would anyone need to know what race you are on this mailing list ? More importantly, why haven't you taken this issue to the person in charge of this list ? He would be the one to settle this issue with, if such an issue exists at all. I'm african-american too, but I've been posting to this list for a long time now, and haven't come across any notion of racism in any post. Also, no one has even asked me about my race. Also, why wouldn't I tell anyone that I'm african american ? That's who I am, and the way I was born. I would never deny my race just so that I could be a part of some trival discussion about video games. Before you post a reply, I suggest you discuss this situation with the list owner. Then, if you think a problem exists ( which I'm pretty sure it doesn't ) THEN let the list members know. Greg or Tyler - would you tell us the real reason this guy can't post ? Hoping this thread doesn't go to far.... Elliot eljam@hotmail.com >I have been denied the right to post on this list because I am an African >American. If you are African American don't tell anyone. This goes to >show you what kind of people you represent. > > >Jabarii >E-mail >gwaldo69@juno.com _____________________________________________________ E. Jefferson eljam@hotmail.com "He who laughs last..... thinks slowest." ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Darien Allen" Subject: Re: [N64] Games 2 short? Date: 04 Feb 1998 11:55:22 -0500 >FF7 isn't that long really... >They claim 100 hours but most of that time involves watching storylines >actual gameplay must be as low as 30-40 hrs. That is a few days at most! >GE must be nearer 1000hrs if you want to complete it on all levels. I believe the claim of 100 hours is possibly more valid depending on how deeply you get involved in the mini-games, side-quests, chocobo breeding, etc. ----- Darien Allen ICQ #2927081 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: kleinemans Subject: Re: [N64] Zelda 64 to ship in.... Date: 04 Feb 1998 18:26:46 +0100 >You are making the website you work for look bad. A quick jaunt over to >www.therage.com and www.ncsx.com reveals no Zelda on sale at therage...and >no Zelda on sale at www.ncsx.com. Both sides are import dealers...even >further if we swing by www.nintendojo.com and check their release list which >shows an April ?? release date AND checking www.ign64.com shows a TBA Q2 >1998 release. But that's not the best part.....the best part is that the >Gamer's Summit just ended in Japan recently (end of January), and guess what >was shown....yup Zelda 64...BUT it was shown still running on the >development kit..so please tell us how you've already played the game....try >to do this without putting your foot even further in your mouth. Nooooh, I didn't said that zelda allready got released, that was Dregan!!! And he is NOT working for Game Nation, ok??? I was the asshole that replyed to him... So please forget all the negative feelings towards gamenation and check us out when we go up, and that's gonna be soon kids. kleinemans ______________________________________________________________________ |* Html designer of Game Nation, will be around somewhere soon | |* Free lance computernerd | |* Gaming when not doing the two best things in life (mentioned above)| | | | Prehistoric bloke: "Tough luck kid..." | | Kleinemans: BANG! | | | |_____________________________________________________________________| [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: emounger@saxonpub.com (Emerson Mounger) Subject: Re: [N64] RE 2 = YS Date: 04 Feb 1998 11:53:37 +0000 raider@the-link.net,Internet writes: >People who complain about Yoshi's Story being too short or easy should >check out RE2. While it is a great game, RE2 is very short, and very >easy. While RE2 may be short the replay value makes up for it big time. You have 4 different scenarios to go through (2 for each of the main characters) plus 2 more hidden character scenarios. Plus trying to go through the game in a certain amount of time to get the special weapons. Later, Emerson [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: siemon Subject: Re: [N64] Zelda 64 to ship in.... Date: 04 Feb 1998 19:37:08 +0100 >>You are making the website you work for look bad. A quick jaunt over to >>www.therage.com and www.ncsx.com reveals no Zelda on sale at therage...and >>no Zelda on sale at www.ncsx.com. Both sides are import dealers...even >>further if we swing by www.nintendojo.com and check their release list which >>shows an April ?? release date AND checking www.ign64.com shows a TBA Q2 >>1998 release. But that's not the best part.....the best part is that the >>Gamer's Summit just ended in Japan recently (end of January), and guess what >>was shown....yup Zelda 64...BUT it was shown still running on the >>development kit..so please tell us how you've already played the game....try >>to do this without putting your foot even further in your mouth. > >Nooooh, I didn't said that zelda allready got released, that was Dregan!!! >And he is NOT working for Game Nation, ok??? >I was the asshole that replyed to him... >So please forget all the negative feelings towards gamenation and check us >out when we go up, and that's gonna be soon kids. > >kleinemans See what happens if people start saying they playedf unreleased games or if they come saying the DD wont be released ourside Japan, misunderstnadings will directly follow. So please let people like Dregan shut the f*ck up (sorry, but this really pisses me off) and avoid any misunderswtandings. Don't go and accuse Kleinemans, he was the first one who told Dregan he was making things up, and now he gets "flamed" because he said he played the game .....??? He didn't say anything about that at all! Well, sorry for me reacting a little over reacted but people like Dregad should think before they spread rumors like this. And to make things up to ya'll, Game Nation will be opened tomorrow, we'll post an official opening mail tomorrow, so ... look forward to it!!! yours sincerly, -Siemon _______________________________________________________________________ Siemon Head HTML designer/Webmaster of Game Nation, siemon@huizen.nhkanaal.nl A new N64 site, soon to come ICQ= 5750532 "Move slowly, tread lightly" -Sign in Mario 64 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Tippyman Subject: Re: [N64] get over it Date: 04 Feb 1998 14:24:27 -0500 At 07:06 PM 2/3/98 -0600, you wrote: >I have been denied the right to post on this list because I am an African >American. If you are African American don't tell anyone. This goes to >show you what kind of people you represent. Yep, we all go iron our sheets after posting to the list. You're a crackhead if you believe race has anything to do with the list. Honestly, that's just ludicrous. We have people from all over the world here...and I'm pretty sure everyone here is somewhat open-minded. Actually, this is the first time I've heard of any racial discrepancies here. And actually, I think it's the 1st time I've actually seen you post. ============================== Tippyman http://skapunx.ml.org/~tippy tippyman@erols.com "Skankin' be fun." ============================== [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Jeremy Tocher" Subject: Re: [N64] Controllers Date: 04 Feb 1998 02:19:54 -0500 clean them after use i use an alcohol prep pad the analog stick, beneath it can grind up into a powder but this never forms if you wipe it down -----Original Message----- >Any advice on taking care of the controllers? They're >getting sticky and loose and making it darn tough to win >anything in DKR. > >Thanks, >Jeff T. > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Tippyman Subject: Re: [N64] RE 2 = YS Date: 04 Feb 1998 14:36:11 -0500 At 09:33 PM 2/3/98 -0600, you wrote: >People who complain about Yoshi's Story being too short or easy should >check out RE2. While it is a great game, RE2 is very short, and very >easy. Yea. It's like Parappa...great but short. It's a fun ride, tho. :) Right now I'm playing FF Tactics...good God, that's wonderful! I can hardly contain myself until YS comes! Yea! ============================= Tippyman http://skapunx.ml.org/~tippy tippyman@erols.com Boycott MTV! ============================= [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Tippyman Subject: Re: [N64] Games 2 short? Date: 04 Feb 1998 14:42:16 -0500 At 03:47 PM 2/4/98 +0000, you wrote: >FF7 isn't that long really... >They claim 100 hours but most of that time involves watching storylines >actual gameplay must be as low as 30-40 hrs. That is a few days at most! >GE must be nearer 1000hrs if you want to complete it on all levels. Do you know what you're talking about? The FMV in the game is 30 minutes at MOST. I spent 49 hours playin', and the clock doesn't count the movies...who told you 100 hours? How could anyone do that? GE would last about 15 hours, because you don't add in all the times you have to replay a level. :) ============================= Tippyman http://skapunx.ml.org/~tippy tippyman@erols.com Boycott MTV! ============================= [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Darien Allen" Subject: Re: [N64] Zelda 64 to ship in.... Date: 04 Feb 1998 14:53:11 -0500 >See what happens if people start saying they playedf unreleased games or if >they come saying the DD wont be released ourside Japan, misunderstnadings >will directly follow. So please let people like Dregan shut the f*ck >up (sorry, but this really pisses me off) and avoid any misunderswtandings. >Don't go and accuse Kleinemans, he was the first one who told Dregan he was >making things up, and now he gets "flamed" because he said he played the >game .....??? He didn't say anything about that at all! > >Well, sorry for me reacting a little over reacted but people like Dregad >should think before they spread rumors like this. > >And to make things up to ya'll, Game Nation will be opened tomorrow, we'll >post an official opening mail tomorrow, so ... look forward to it!!! Sieman blow me. My email software seems to be cutting off the top of my post were I showed that I was responding to Dregan. Save the kiddy swearing for someone who cares. ----- Darien Allen ICQ #2927081 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: tvsnow@usa.net (Tyler V Snow) Subject: [N64] EXTREMELY off-topic post.. Date: 04 Feb 1998 12:58:06 -0600 >This guy's post doesn't sound right at all. First of all, what does >race have to do video games ? Why would anyone need to know what race >you are on this mailing list ? > >More importantly, why haven't you taken this issue to the person in >charge of this list ? He would be the one to settle this issue with, if >such an issue exists at all. I'm african-american too, but I've been >posting to this list for a long time now, and haven't come across any >notion of racism in any post. Also, no one has even asked me about my >race. > >Also, why wouldn't I tell anyone that I'm african american ? That's who >I am, and the way I was born. I would never deny my race just so that I >could be a part of some trival discussion about video games. > >Before you post a reply, I suggest you discuss this situation with the >list owner. Then, if you think a problem exists ( which I'm pretty sure >it doesn't ) THEN let the list members know. > >Greg or Tyler - would you tell us the real reason this guy can't post ? > >Hoping this thread doesn't go to far.... I am NOT racist (I would lose all respect for anyone that would even so much as SUGGEST that I am). He was removed from the list for posting several off-topic, bandwidth-wasting, no-value messages. After several threats of legal action (ranging from "Wrongful termination," "harasment [sic]," "criminal impersonation," and "E-mail harrassment,"--he did use all these terms) I decided it was no longer worth the trouble of allowing him back on the list. 80-90% of all his messages (to the list) were garbage posts that were of no value to anyone. If anyone believed him about me being racist, I will stress that it is 100% not true. It was never to my knowledge that he WAS african american. If I did know, it certainly wouldn't have made any difference. Waldo is only stirring up controversy among the list members to get back at me. I am sure "gwaldo69@juno.com" will try to make further claims in the near future. Please do your best to ignore him and his claims. Further discussion of this topic should be directed at me, not the list. Thank you. -Tyler V. Snow tvsnow@usa.net [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Darien Allen" Subject: [N64] Let's Cut This Right At the N*ts Before It Gets Out of Hand. Date: 04 Feb 1998 15:22:12 -0500 Ok, let's try this one more time. My follow-up post was directed to Dregan. My email software seems to have the bad habit of chopping off the top portion which showed that was who I was responding to. I did mistakely see the Game Nation tagline in the post and did not realize he is not an employee of Game Nation. My mistake and I offer my apologies....good for you he apparently is a fool. I don't take to being swore at by anyone. I've been around too long and done too much to let that kinda thing go now. Let it end here. Hopefully the point has been made now that it's not too smart to make outlandish claims, when so many of the people on this list generally keep their "ears to the street". Darien Allen N64 and Saturn News, Reviews, Etc. Mailbag Editor, Digital Ages http://www.digital-ages.com Playstation News, Reviews, Etc. Reviewer, PSX Unlimited http://www.techline.com/~braun/ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dash91284@aol.com Subject: Re: [N64] Mario special jump Date: 04 Feb 1998 15:14:06 EST Russ~ After you talk to Yoshi, do a triple jump. ~Dash [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: siemon Subject: Re: [N64] Let's Cut This Right At the N*ts Before It Gets Out Date: 04 Feb 1998 21:56:16 +0100 >Ok, let's try this one more time. My follow-up post was directed to Dregan. >My email software seems to have the bad habit of chopping off the top >portion which showed that was who I was responding to. I did mistakely see >the Game Nation tagline in the post and did not realize he is not an >employee of Game Nation. My mistake and I offer my apologies....good for >you he apparently is a fool. > >I don't take to being swore at by anyone. I've been around too long and >done too much to let that kinda thing go now. Let it end here. Hopefully >the point has been made now that it's not too smart to make outlandish >claims, when so many of the people on this list generally keep their "ears >to the street". OK, and I want to appologize for my perhaps a little over reacted reaction, I didn't meant to react like that but I just didn't want Game Nation to get a bad name even before it was opened, and because of whom? A guy who is saying he played Zelda 64... No hard feelings with me Darien, ok? I've noticied misunderstandings happening more and more on the list, people replying to people, arguing with someone and "attacking" him on things, which he never has said! Misunderstandings happen more and more, and I think we should all be a little more cautious with replies and such. I think everyone should get his or her own sig around here, so we'll all know whom where dealing with. my regards, -Siemon (Still a happy Game Nation staff member....) _______________________________________________________________________ Siemon Head HTML designer/Webmaster of Game Nation, siemon@huizen.nhkanaal.nl A new N64 site, soon to come ICQ= 5750532 "Move slowly, tread lightly" -Sign in Mario 64 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Michael Bauers Subject: [N64] Playing GE on easy Date: 04 Feb 1998 15:20:43 -0600 Now if you play GE on easy(especially if you have beaten it at special+) it takes under an hour :) Michael Bauers DGS [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Tyler V Snow Subject: Re: [N64] Games 2 short? Date: 04 Feb 1998 14:39:57 -0600 >From: Adrian Mander > >>FF7 isn't that long really... >>They claim 100 hours First of all, who claims this? >but most of that time involves watching storylines >>actual gameplay must be as low as 30-40 hrs. That is a few days at most! I'm sorry, but I don't buy that. I feel sorry for anyone that breezes through the game in 30 or even 40 hours. Everyone that I know has gotten at LEAST 80 hours on their games, with one person even being at the 99:59 max point. A time of 30-40 hours is a good indication of how much was missed in the game. Even if you do deprive yourself of a great game and only get "30-40 hours" in, you must have no life to play through the whole thing in a "few days".... -Tyler V. Snow tvsnow@usa.net [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: emounger@saxonpub.com (Emerson Mounger) Subject: Re(2): [N64] Games 2 short? Date: 04 Feb 1998 15:47:38 +0000 tvsnow@usa.net,Internet writes: >I'm sorry, but I don't buy that. I feel sorry for anyone that breezes >through the game in 30 or even 40 hours. Everyone that I know has gotte= n >at LEAST 80 hours on their games, with one person even being at the 99:5= 9 >max point. A time of 30-40 hours is a good indication of how much was >missed in the game. Even if you do deprive yourself of a great game and >only get "30-40 hours" in, you must have no life to play through the who= le >thing in a "few days".... > >-Tyler V. Snow It seemed like it took 30 - 40 hours just to breed those dang chocobos. ;= =96) Emerson [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Gregory A. Swarthout" Subject: [N64] Minorities on the list... -Reply Date: 04 Feb 1998 15:09:05 -0700 >>> "E. Jefferson" 02/04/98 09:44am >>> > > Greg or Tyler - would you tell us the real reason this guy can't post ? Bandwidth-wasting posts. As simple as that. Never knew he was AA until the following post was made. Wouldn't have mattered if I did. Greg >I have been denied the right to post on this list because I am an African >American. If you are African American don't tell anyone. This goes to >show you what kind of people you represent. > > >Jabarii >E-mail >gwaldo69@juno.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dregan" Subject: Re: [N64] Zelda 64 to ship in.... Date: 04 Feb 1998 14:18:24 -0800 >>You are making the website you work for look bad. A quick jaunt over to >>www.therage.com and www.ncsx.com reveals no Zelda on sale at therage...and >>no Zelda on sale at www.ncsx.com. Both sides are import dealers...even >>further if we swing by www.nintendojo.com and check their release list which >>shows an April ?? release date AND checking www.ign64.com shows a TBA Q2 >>1998 release. But that's not the best part.....the best part is that the >>Gamer's Summit just ended in Japan recently (end of January), and guess what >>was shown....yup Zelda 64...BUT it was shown still running on the >>development kit..so please tell us how you've already played the game....try >>to do this without putting your foot even further in your mouth. Sure ill be glad to tell you how iv played Zelda 64, you see dumbass there was this gaming show called Spaceworld 97, and there they had an 70% completed copy of zelda 64, it was set up so you could only play portions of the game, they were set up in tours, which was seletable on the main menue, 3 in all, if you dont believe me read EGM, issue #103, and you will see what im talking about, it also says that the japanese release will be in the last week of april, and a stateside release of june or july. Hello, and thank you very much. Dick head Dregan - >Nooooh, I didn't said that zelda allready got released, that was Dregan!!! >And he is NOT working for Game Nation, ok??? >I was the asshole that replyed to him... >So please forget all the negative feelings towards gamenation and check us >out when we go up, and that's gonna be soon kids. > >kleinemans See what happens if people start saying they playedf unreleased games or if they come saying the DD wont be released ourside Japan, misunderstnadings will directly follow. So please let people like Dregan shut the f*ck up (sorry, but this really pisses me off) and avoid any misunderswtandings. Don't go and accuse Kleinemans, he was the first one who told Dregan he was making things up, and now he gets "flamed" because he said he played the game .....??? He didn't say anything about that at all! Well, sorry for me reacting a little over reacted but people like Dregad should think before they spread rumors like this. And to make things up to ya'll, Game Nation will be opened tomorrow, we'll post an official opening mail tomorrow, so ... look forward to it!!! yours sincerly, -Siemon ______________________________________________________________________ _ SiemonHead HTML designer/Webmaster of Game Nation, siemon@huizen.nhkanaal.nlA new N64 site, soon to come ICQ= 5750532 "Move slowly, tread lightly" -Sign in Mario 64 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] .... [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: emounger@saxonpub.com (Emerson Mounger) Subject: Re(2): [N64] Zelda 64 to ship in.... Date: 04 Feb 1998 16:31:27 +0000 dregan@goplay.com,Internet writes: >Sure ill be glad to tell you how iv played Zelda 64, you see dumbass >there was this gaming show called Spaceworld 97, and there they had=20 >an 70% completed copy of zelda 64, it was set up so you could only=20 >play portions of the game, they were set up in tours, which >was seletable on the main menue, 3 in all, if you dont believe me=20 >read EGM, issue #103, and you will see what im talking about, it also=20 >says that the japanese release will be in the last week of april, and=20 >a stateside release of june or july. Hello, and thank you very much.=20 >Dick head >Dregan I thought the whole point behind the mailing list was to have INTELIGENT conversations and to avoid this kind of newsgroup nonsense. I guess I was wrong. Oh well... you can=92t avoid all of the idiots. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: emounger@saxonpub.com (Emerson Mounger) Subject: Re(2): [N64] Zelda 64 to ship in.... Date: 04 Feb 1998 16:31:27 +0000 dregan@goplay.com,Internet writes: >Sure ill be glad to tell you how iv played Zelda 64, you see dumbass >there was this gaming show called Spaceworld 97, and there they had=20 >an 70% completed copy of zelda 64, it was set up so you could only=20 >play portions of the game, they were set up in tours, which >was seletable on the main menue, 3 in all, if you dont believe me=20 >read EGM, issue #103, and you will see what im talking about, it also=20 >says that the japanese release will be in the last week of april, and=20 >a stateside release of june or july. Hello, and thank you very much.=20 >Dick head >Dregan I thought the whole point behind the mailing list was to have INTELIGENT conversations and to avoid this kind of newsgroup nonsense. I guess I was wrong. Oh well... you can=92t avoid all of the idiots. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dregan" Subject: Re(2): [N64] Zelda 64 to ship in.... Date: 04 Feb 1998 14:39:40 -0800 dregan@goplay.com,Internet writes: >Sure ill be glad to tell you how iv played Zelda 64, you see dumbass >there was this gaming show called Spaceworld 97, and there they had >an 70% completed copy of zelda 64, it was set up so you could only >play portions of the game, they were set up in tours, which >was seletable on the main menue, 3 in all, if you dont believe me >read EGM, issue #103, and you will see what im talking about, it also >says that the japanese release will be in the last week of april, and >a stateside release of june or july. Hello, and thank you very much. >Dick head >Dregan I thought the whole point behind the mailing list was to have INTELIGENT conversations and to avoid this kind of newsgroup nonsense. I guess I was wrong. Oh well... you cant avoid all of the idiots. Hey dont point the finger at me, i just simpley made a post, then some guy comes back and calls me an idiot and the iv got my foot in my mouth. he started it, he just dosent want to believe that somebody else could actually play a game before he does, i think he's just jealous my self, and 1 other thing, when some 1 starts shit with me first i get reall defensive, other wise im an easy going fellow. sory if my post cause ant trouble here, maybe i shouldnt share sinceative info with you people. Dregan [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] .... [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Derek Kalweit Subject: Re: Re(2): [N64] Zelda 64 to ship in.... Date: 04 Feb 1998 17:33:52 -0500 >I thought the whole point behind the mailing list was to have INTELIGENT >conversations and to avoid this kind of newsgroup nonsense. >I guess I was wrong. Oh well... you can=92t avoid all of the idiots. Yes-- the past month or two, this list has been degenerating into a newsgroup-like group. :( Very sad, as normally this is a good place for exchange of ideas among INTELLIGENT game players, like you and I. Derek Kalweit = =20 Email: dkalweit@eznet.net =20 Home Page: http://www.home.eznet.net/~dkalweit/ =20 NES Files: http://free.prohosting.com/~dkalweit/ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: kmapp@csc.com (Kevin Mapp) Subject: [N64] N64 Graphics question Date: 04 Feb 1998 17:50 EST Comrades!, I have a question and what better place to ask than here right. Right! So here goes... Please excuse my ignorance but when discussing the graphics of video games, people often reference the polygons. Is this to say that characters in a game such as GE007 are made up of hundreds of polygons that give them a better than usual realistic look. If so what are the alternatives to polygons ? What was used in the past? What was used on the Atari 2600? Thanks in Advance to all who take the time to Reply! Kevin [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Gregory A. Swarthout" Subject: Re: Re(2): [N64] Zelda 64 to ship in.... -Reply Date: 04 Feb 1998 15:56:20 -0700 This thread is officially over. Greg >>> Derek Kalweit 02/04/98 03:33pm >>> >I thought the whole point behind the mailing list was to have INTELIGENT >conversations and to avoid this kind of newsgroup nonsense. >I guess I was wrong. Oh well... you can=C6t avoid all of the idiots. Yes-- the past month or two, this list has been degenerating into a newsgroup-like group. :( Very sad, as normally this is a good place for exchange of ideas among INTELLIGENT game players, like you and I. Derek Kalweit = =20 Email: dkalweit=40eznet.net =20 Home Page: http://www.home.eznet.net/=7Edkalweit/ =20 NES Files: http://free.prohosting.com/=7Edkalweit/ =5B To quit the n64 mailing list, send the message =22unsubscribe n64=22 = =5D =5B (without the quotes) to majordomo=40xmission.com =5D [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Tippyman Subject: Re: [N64] N64 Graphics question Date: 04 Feb 1998 18:24:36 -0500 >Please excuse my ignorance but when discussing the graphics >of video games, people often reference the polygons. Is this >to say that characters in a game such as GE007 are made up of >hundreds of polygons that give them a better than usual realistic >look. If so what are the alternatives to polygons ? What was >used in the past? What was used on the Atari 2600? Yea, GE uses polys. Polygons are the "blocks" used in most games to make a 3d effect. The blocks are covered in textures (pictures) to add the colors, patterns, and facial features. As to older games, they often used sprites, which are prerendered images. They still use sprites, like in Yoshi's Story and Mischief Makers. There are tons of others, but I don't feel like typin' 'em out. Both polygons and sprites can be great tools, if used correctly. Look at Hexen. They screwed up there! :) ============================== Tippyman http://skapunx.ml.org/~tippy tippyman@erols.com "Skankin' be fun." ============================== [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: kmapp@csc.com (Kevin Mapp) Subject: [N64] Totally off topic question Date: 04 Feb 1998 18:40 EST Comrades, I have a totally off-topic question. Someone on this mailing list had a quote in their signature that I have started to see/hear/notice quite often since I first read it in their signature. If anyone knows the original origin of this quote, please let me know. 'They killed Kenny. You Bastards!' However, to appease any tight @$$e$, I'll also ask an N64 related question. In your opinion, whats the hardest mission in GE007 besides Aztec, and Egyptian. Thanks [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Cutch" Subject: [N64] ZELDA DATES Date: 04 Feb 1998 18:46:24 -0500 Hello All! I have been observing this Zelda 64 conversation that started yesterday I think. "Dregan" explained that he had played Zelda 64 at Nintendo's Space World. How can we prove wheather he's lieing or not on the subject? We cannot. So I think we should stop arguing about that immeaditely. But their is one point I would like to make. "Dregan" said, and I quote, "Zelda 64 will ship in Early april....". Well, I beg to differ on that. On a highly respectable place for release dates, Guide 64, (http://members.aol.com/CapScott) the date for Zelda 64 is Q4 98....which is definitely NOT April. And on IGN64.com, which gets its dates from the companys themselves, it says Q3 98...which is again NOT April. So if you are speaking about the American release of Zelda 64 being April, I'm afraid you are wrong. ----- Cutch wesday@saa.net Assistant Webmaster: http://www.kingdom64.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Gregory A. Swarthout" Subject: Re: [N64] Controllers Date: 04 Feb 1998 16:58:09 -0700 You wrote: > clean them after use > i use an alcohol prep pad > the analog stick, beneath it can grind up into a powder > but this never forms if you wipe it down I think that powder is placed there by Nintendo as a "lubricant" to cut down on the friction between the controller "ball" and the white plastic cup thing. I noticed my newer controller works much smoother than my older ones. SRN - stephen.n@shaw.wave.ca - http://shaw.wave.ca/~enorum/n64web/ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Jeremy Tocher" Subject: [N64] Staying on topic. Date: 04 Feb 1998 06:52:16 -0500 Uh, try to stay on topic people. I know how much you love to talk about Resident Evil 2, or racists, but this is an N64 list. RE2 is not on the N64, and there is no game that stars racists, to my belief. What is even worse is that some people put a subject like, "Off-Topic." That I do not think is good enough. If it is off topic do not post it, no excuse, you are no more special than the other person. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Jeremy Tocher" Subject: [N64] Sprites and Polygons Date: 04 Feb 1998 06:54:06 -0500 before, sprites were used 2 dimentional images that moved, and could be animated now, there are more 3d games they use polygons actually, doom used sprite enemies, but was more 3d (not true 3d, but that is another story, confusing) [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Flash " Subject: Re: [N64] Totally off topic question Date: 04 Feb 1998 19:07:21 -0500 ok, to answer your question about the Oh my god they killed kenny... you bastards! thing, it was on my signature, but i recently changed it to the hands you see below. this quote orginated from the best damn cartoon i have ever seen. Southpark. if you care to know, Kenny dies in ever epsode, but the christmas one. if you have more questions or what ever, write to me off the list. ~Flash Kevin Mapp wrote: > Comrades, > > I have a totally off-topic question. Someone on this > mailing list had a quote in their signature that I > have started to see/hear/notice quite often since > I first read it in their signature. If anyone knows > the original origin of this quote, please let me know. > > 'They killed Kenny. You Bastards!' > > However, to appease any tight @$$e$, I'll also ask an > N64 related question. > > In your opinion, whats the hardest mission in GE007 > besides Aztec, and Egyptian. > > Thanks > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] -- _ _____________________________ _ / )| Tim Danko UIN# 5174647 |( \ / / | dankonrt@bright.net | \ \ _( (_ | " \\|// " | _) )_ (((\ \>|_/->________(o o)________<-\_|" Subject: [N64] Uh, an update! Date: 04 Feb 1998 19:11:40 -0500 Ok, I just may want to inform all of you's. If you have ever been to my site, I just moved, the url for the next couple days is http://gamecentral.simplenet.com/n64newshq after friday it will be http://surf.to/n64news thanks everyone! -- _ _____________________________ _ / )| Tim Danko UIN# 5174647 |( \ / / | dankonrt@bright.net | \ \ _( (_ | " \\|// " | _) )_ (((\ \>|_/->________(o o)________<-\_| Subject: Re: [N64] N64 Graphics question Date: 04 Feb 1998 18:46:19 -0600 > Please excuse my ignorance but when discussing the graphics > of video games, people often reference the polygons. Is this > to say that characters in a game such as GE007 are made up of > hundreds of polygons that give them a better than usual realistic > look. If so what are the alternatives to polygons ? What was > used in the past? What was used on the Atari 2600? Well....one method they could use is fully-rendered sprites, like they used in Donkey Kong Country or the enemies in Doom 64. Although, I think polygons look MUCH better in some cases, and it allows for better freedom of movement. Ie...with sprites, you can only have so much movement to them, while polygons can use full blown animation for more realism. -Asha'man_X [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Jeremy Tocher" Subject: [N64] Re2: Controllers Date: 04 Feb 1998 07:46:32 -0500 trust me that powder is formed from the friction between the stick and the base i have had to open my brother's controller to clean it out for him i clean my controller after use (obsessive with organization disorder...) and i never had problems ps both my shift keys and caps lock don't work -----Original Message----- >From: Stephen Norum > >You wrote: >> clean them after use >> i use an alcohol prep pad >> the analog stick, beneath it can grind up into a powder >> but this never forms if you wipe it down > > > I think that powder is placed there by Nintendo as a "lubricant" to cut >down on the friction between the controller "ball" and the white plastic >cup thing. I noticed my newer controller works much smoother than my >older ones. > > >SRN >- stephen.n@shaw.wave.ca >- http://shaw.wave.ca/~enorum/n64web/ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: halman Subject: Re: [N64] Games 2 short? Date: 04 Feb 1998 18:57:48 At 02:39 PM 2/4/98 -0600, you wrote: >>From: Adrian Mander >> >>>FF7 isn't that long really... >>>They claim 100 hours > >First of all, who claims this? > >>but most of that time involves watching storylines >>>actual gameplay must be as low as 30-40 hrs. That is a few days at most! > >I'm sorry, but I don't buy that. I feel sorry for anyone that breezes >through the game in 30 or even 40 hours. Everyone that I know has gotten >at LEAST 80 hours on their games, with one person even being at the 99:59 >max point. A time of 30-40 hours is a good indication of how much was >missed in the game. Even if you do deprive yourself of a great game and >only get "30-40 hours" in, you must have no life to play through the whole >thing in a "few days".... > >-Tyler V. Snow >tvsnow@usa.net > I beat FF7 in about 50 hours over a period of about a month and have done almost everything except completely leveling up my characters and beating the weapons. That might take me fifteen more hours, but I still find it kind of hard to believe you could spend 100 hours on it. It was actually the first RPG I had played ever and I didn't get a whole lot of help with it either, just talked to my friends for advice sometimes. It is a great game though, probably one of the best I have ever played. halman > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: raider fan Subject: Re: [N64] RE 2 = YS Date: 04 Feb 1998 18:57:36 -0600 Darien Allen wrote: > > From: raider fan > > >People who complain about Yoshi's Story being too short or easy should > >check out RE2. While it is a great game, RE2 is very short, and very > >easy. > > And how long did it take YOU to complete all 4 missions set on Normal? Less than a week. > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: GolfMade@aol.com Subject: Re: [N64] Totally off topic question Date: 04 Feb 1998 19:57:50 EST It comes from one of the funniest shows around, Southpark, Kenny dies in every episode (that I have seen) [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Tyler V Snow Subject: [N64] FFVII, Resident Evil 2, and Yoshi's Story.... Date: 04 Feb 1998 18:15:43 -0700 >It seemed like it took 30 - 40 hours just to breed those dang chocobos. ;= =96) LoL! Funny you should mention, that's the part I am still working on. :) Now, about that Resident Evil 2 --> Yoshi's Story comparison. I think the reason everyone is making such a big deal about Yoshi being short is because expectations were so high for the game. 95-100% of Nintendo Company Ltd (Japan)'s games have been (arguably) quality titles and I guess everyone was expecting the same of Yoshi. Unfortunately, it turns out the game was overly short and easy (from what I have read). On the other hand, nobody was expecting Resident Evil 2 to be a tremendously huge game, in fact the first one was pretty short. What they were expecting, however, was another adventure game with puzzles and frightful happenings. Capcom (arguably) gave us exactly what we were expecting (and a little more--four different quests and 2 or more difficultly levels will last any gamer over 20 hours). Really, though, we shouldn't compare apples to oranges. Resident Evil 2 is an excellent game in its own genre (adventure/horror, which is relatively new), easily the best example of the genre. On the other hand, a million side-scrolling platformers have come before Yoshi's Story. And from what I have read, Yoshi's Story only lasts a few hours, while a LOT of platformers have lasted me 10 and upwards of 20 hours (see DKC games). Basically most people were expecting the best the genre had ever seen; and while everyone agrees that the game is fun, it doesn't last near as long as we were expecting. As it is, I am excited to rent Yoshi's Story this end-February, early-March, but I really see no reason to buy it given the reviews I have read. -Tyler V. Snow tvsnow@usa.net [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Brian Sinclair" Subject: [N64] Regarding Fighter's Destiny Date: 04 Feb 1998 20:24:24 -0500 I know that I am going to get beaten up for saying this but I think that a major flaw in the N64 is its low polygon count. I just played Fighter's Destiny and although it plays pretty well, it is painfully obvious that more polygons were required. I am not saying that the graphics aren't good. I especially like the one scene with the American fighter. The way that the light hits the fighters is amazing. However, FD suffers from a lack of detail. For example, look at Tekken 2 or any of the other Namco fighters on the Playstation. Now I know that right about now you are saying, "this guy does not know what he is talking about. While the N64 has less polygon power than the PSX, the games are better because the polygons are of a better quality." This is both truth and falsity. I this because sometimes what a game needs is a high frame count. Look at VF2 for example. Although it ran on the Saturn it still boasted 60 fps. Don't get me wrong. I love Nintendo and the N64. I just wish that it had about double the polygons that it does now. I know that great games can be made on the system as it exists (just look at Goldeneye and the upcoming FFVII-killer Zelda 64). Still, more polygons would be better for everyone. What do you think??? [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: N64PCPSX@aol.com Subject: [N64] Goldeneye 007 Soundtrack... Date: 04 Feb 1998 20:27:12 EST Has there been a Goldeneye 007 Soundtrack made? If not, they should make one, since the music is very good. I'm sure it would sell very well too. But if there is one, does anyone know where I could purchase it...such as the Nintendo Power catalog? Peter [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dash91284@aol.com Subject: [N64] List problems Date: 04 Feb 1998 21:42:10 EST Tyler and Greg~ I have been noticing that recently ther has been a lot of cussing on the list, as well as unintelligent conversation. I would hope that you guys would do something about this. Sorry to do this, but, well, for example, look at this... <<<>>> All I'm saying is that there is a lot of people on the list who are not really making good discussion. Perhaps a little warning, and so on. Maybe each week you two could introduce a weekly topic, just to get the things moving in a nice direction. Sorry to be a whiner, but... ~Dash [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dash91284@aol.com Subject: Re: [N64] Totally off topic question Date: 04 Feb 1998 21:51:16 EST The quote was... "Oh my God! The killed Kenny! You B@$T@RD$" From ythe Comdery entral show, "South Park" [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Tyler V Snow Subject: Re: [N64] Goldeneye 007 Soundtrack... Date: 04 Feb 1998 19:58:15 -0600 >Has there been a Goldeneye 007 Soundtrack made? If not, they should make one, >since the music is very good. I'm sure it would sell very well too. In a Palace conference, Rare said that they are planning on making a soundtrack for the game, however nothing was concrete. I know I would buy it if they do make it. :) >But if there is one, does anyone know where I could purchase it...such as the >Nintendo Power catalog? Yeah, probably the NP catalog. I have seen Mario Kart and Starfox soundtracks in some stores, too, however the Starfox soundtrack wasn't worth the 2 bucks I spent on it... :) -Tyler V. Snow tvsnow@usa.net [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Kevin Dent Subject: [N64] Wild Choppers Translation Date: 04 Feb 1998 23:00:27 -0500 Does anyone have the translation of the instructions for this game. Or a FAQ? any help would be appreciated. kevin Dent [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dregan" Subject: [N64] Regarding Fighter's Destiny Date: 04 Feb 1998 20:05:22 -0800 I know that I am going to get beaten up for saying this but I think that a major flaw in the N64 is its low polygon count. I just played Fighter's Destiny and although it plays pretty well, it is painfully obvious that more polygons were required. I am not saying that the graphics aren't good. I especially like the one scene with the American fighter. The way that the light hits the fighters is amazing. However, FD suffers from a lack of detail. For example, look at Tekken 2 or any of the other Namco fighters on the Playstation. Now I know that right about now you are saying, "this guy does not know what he is talking about. While the N64 has less polygon power than the PSX, the games are better because the polygons are of a better quality." This is both truth and falsity. I this because sometimes what a game needs is a high frame count. Look at VF2 for example. Although it ran on the Saturn it still boasted 60 fps. Don't get me wrong. I love Nintendo and the N64. I just wish that it had about double the polygons that it does now. I know that great games can be made on the system as it exists (just look at Goldeneye and the upcoming FFVII-killer Zelda 64). Still, more polygons would be better for everyone. What do you think??? ********************************************************************** You shouldnt wory to much dude, one thing is for sure is that nintendo is only runnig about 30% of its powwer right now ( i know im going to get called an idiot for this one, but oh well) and programers learn more every day, N64 is running around 100,000 poly's with all the features turned on, but if they ever turned them off it could do around 600,000, witch is double the PSX. what im trying to say is new games will get better as they are released, i wouldnt use FD as a good arueing point cause its made my a not so good 3rd parrty devopler anyhow, look at the saturn, VF1 compared to VF2, look at the improvements they did with that, or even Virtua cop compared to VC@. I can only guess, but Zelda 64 should be pushing alot of the systems powwer, maybe around 70% from what i could tell, it has a good polygon count from what iv seen. anyway you get the point. One more thing, ever notice how great Snes games started to look before it died, donkey country was almost 32ibit Dregan [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] .... [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: pete@lucent.com Subject: Re: [N64] N64 Graphics question Date: 05 Feb 1998 10:33:46 GMT ->Well....one method they could use is fully-rendered sprites, like they ->used in Donkey Kong Country or the enemies in Doom 64. Although, I ->think polygons look MUCH better in some cases, and it allows for better ->freedom of movement. Ie...with sprites, you can only have so much ->movement to them, while polygons can use full blown animation for more ->realism. Allows for better freedom of movement? full blown animation? This is meaningless in the context of defining what is a sprite and what is a polygon. A sprite 2d grid of pixels, so sprite gfx are pictures drawn on this 2d grid. Polygons are defined by different points which are linked with lines and filled in with colour(s) rather than being pre-drawn. An example of this is say a character in a game, using sprites the man would be drawn on a sprite, then may more sprites defind with him in different positions. The same as cartoon animation or a flick book. If the character was defined using polygons then he would be made up of many of them "joined" together. When the character animates then the points are moved and the lines and colour re-drawn. So you can have as much movement and animation as you like with sprites but you are limited by the amount of memory you can use. Pete [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: ihavabigfro@juno.com (Peter L Nielsen) Subject: [N64] Mario Wall Jumps Date: 05 Feb 1998 06:44:17 -0500 I ave just recently gone to ign64.com and downloaded a quicktime movie showing mario wall jumping onto the top of the castle. I tried it but i could never get onto the castle. Have any of you seen that movie? _____________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com Or call Juno at (800) 654-JUNO [654-5866] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: ihavabigfro@juno.com (Peter L Nielsen) Subject: Re: [N64] GE007(Emeny rockets) Date: 05 Feb 1998 06:35:12 -0500 On Tue, 3 Feb 1998 09:25:36 -0600 Michael Bauers writes: > >I was playing the jungle levewl with the enemy rockets cheat. I also >had a >few other cheats turned on, including turbo. paintball. 2xGL, and >magnum. I >was able to finish the level, but there was a glitch in the game. >Someone >Natalya got stuck at the very beginning of the level, and would not >follow >me. I still won, which is even more odd. Has anyone seen this? > >Michael Bauers >DGS > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > Yeah this has happened to me quite a few times, once without the cheat. Are you sure you wren't playing with the invisible cheat on because then natalya wouldn't go because she wpuldn't be able to see you _____________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com Or call Juno at (800) 654-JUNO [654-5866] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Darien Allen" Subject: [N64] Off-Topic - Bouncing Mail AT&T Servers? Date: 05 Feb 1998 08:55:40 -0500 Hmm for some reason mail to me from this mailing list was bouncing at some point yesterday, which caused me to be dropped. Any other AT&T subscribers have this problem? What I miss yesterday, what I miss? ;) Darien Allen - ICQ #2927081 N64 and Saturn News, Reviews, Etc. Mailbag Editor, Digital Ages http://www.digital-ages.com Playstation News, Reviews, Etc. Reviewer, PSX Unlimited http://www.techline.com/~braun/ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: zimmfam@redrose.net Subject: [N64] Most Wanted N64 Games Date: 05 Feb 1998 09:08:47 +0000 Hey everyone.. I'm new to the list and was just wondering what N64 games everyone is most looking forward to? I can't wait for: 1080 Degrees Snowboarding, Banjo-Kazooie, Ken Griffey Baseball 64 and of course Zelda 64. Thanks. Zig (ICQ: 606350) [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Darien Allen" Subject: Re: Re(2): [N64] Zelda 64 to ship in.... Date: 05 Feb 1998 09:18:11 -0500 >Hey dont point the finger at me, i just simpley made a post, then >some guy comes back and calls me an idiot and the iv got my foot in >my mouth. he started it, he just dosent want to believe that somebody >else could actually play a game before he does, i think he's just >jealous my self, and 1 other thing, when some 1 starts shit with me >first i get reall defensive, other wise im an easy going fellow. >sory if my post cause ant trouble here, maybe i shouldnt share >sinceative info with you people. >Dregan Without turning this into a ridiculous personal attack as you seem to want to do. I will simply say this. I could care less if you've played anything before me. My point being the information in your post. Zelda 64 being already on sale in Japan was WRONG. If you've been to Spaceworld and played a 70% copy...good for you, but that doesn't change the point that you still spread misinformation. You said nothing about going to Spaceworld. You tried to pass of your information as coming from a "manager-friend" that you grew up with. Now it's "I've been to Spaceworld" Regardless of whether that is the truth or not. You need to clearly state your ideas and information here. Did you think someone would NOT notice the fallacy statement that Zelda 64 was already released? You still haven't explained where you got that information from. As for you sharing information, it will be no one's loss if you do not. Darien Allen - ICQ #2927081 N64 and Saturn News, Reviews, Etc. Mailbag Editor, Digital Ages http://www.digital-ages.com Playstation News, Reviews, Etc. Reviewer, PSX Unlimited http://www.techline.com/~braun/ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Darien Allen" Subject: Re: [N64] FFVII, Resident Evil 2, and Yoshi's Story.... Date: 05 Feb 1998 09:22:04 -0500 >As it is, I am excited to rent Yoshi's Story this end-February, >early-March, but I really see no reason to buy it given the reviews I have >read. As I also have no interest in buying this title(or renting it actually), I'd be interested in your impressions when you rent it. I believe it has been reported that there is now the additional task of collecting letters(?) to make the game more difficult. Why was this left out of the original? Didn't a playtester say "Hey this game is too easy" Or was this feature planned all along, and the product simply rushed to market before it was ready to be implemented....comments? Darien Allen - ICQ #2927081 N64 and Saturn News, Reviews, Etc. Mailbag Editor, Digital Ages http://www.digital-ages.com Playstation News, Reviews, Etc. Reviewer, PSX Unlimited http://www.techline.com/~braun/ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: emounger@saxonpub.com (Emerson Mounger) Subject: Re: [N64] Most Wanted N64 Games Date: 05 Feb 1998 08:26:51 +0000 zimmfam@redrose.net,Internet writes: > Hey everyone.. I'm new to the list and was just wondering what N64 >games everyone is most looking forward to? I can't wait for: 1080 Degrees >Snowboarding, Banjo-Kazooie, Ken Griffey Baseball 64 and of course Zelda >64. Thanks. I would have to add Castlevania 3-D and Hybrid Heaven to that list. Emerson [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave A Christianson" Subject: [N64] Replay value, etc. Date: 04 Feb 1998 15:06:39 -0600 While RE2 may be short the replay value makes up for it big time. You have 4 different scenarios to go through (2 for each of the main characters) plus 2 more hidden character scenarios. Plus trying to go through the game in a certain amount of time to get the special weapons. Dave) I think this is an interesting issue and something that is very hard to gauge. I've heard all sorts of comments like "I beat DKR in two days', or 'I got 120 stars in 1 week', etc etc. I say - so what! This persons perception of time, and this person's, and this persons, etc and mine are probably two very different things. Now, I wouldn't argue that if someone completely solved a game in 2 hrs, and did not have any fun doing it, then the game belongs in the bargain bin (or garbage). But lets say you completely solved DKR in two hours. How did you do it? Using the best character for each track? Did you race/beat TT on every track? Besides the multiplayer fun, there are multiple ways to beat this game (using only 1 character for every race, racing TT with every character, etc) If the GAMEPLAY is fun enough to warrant the repetition, then you could literally spend hundreds of hours beating every track with each individual character. See my point? Kinda like the games of old where you just did the same thing over and over to get a high score. Lemme know what you think. Dave C. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: kideo@juno.com (Winston Chan) Subject: Re: [N64] Mario Wall Jumps Date: 05 Feb 1998 06:23:21 -0800 So that's how you do it. I downloaded it alright. I always thought you had to wall jump on the the castle wall, and then wall jump on the hill. I haven't tried it though. Looks easy. winston Chan On Thu, 5 Feb 1998 06:44:17 -0500 ihavabigfro@juno.com (Peter L Nielsen) writes: >I ave just recently gone to ign64.com and downloaded a quicktime movie >showing mario wall jumping onto the top of the castle. I tried it but >i could never get onto the castle. Have any of you seen that movie? >_____________________________________________________________________ >You don't need to buy Internet access to use free Internet e-mail. Get >completely free e-mail from Juno at http://www.juno.com Or call Juno >at (800) 654-JUNO [654-5866] [ To quit the n64 mailing list, send >the message "unsubscribe n64" ] [ (without the quotes) to >majordomo@xmission.com ] _____________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com Or call Juno at (800) 654-JUNO [654-5866] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Adrian Mander Subject: Re: [N64] Mario Wall Jumps Date: 05 Feb 1998 15:11:17 +0000 shall we tell the list how you actually do it or does everyone have to download the movie? [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Michael Bauers Subject: [N64] poygons vs the atari 2600 Date: 05 Feb 1998 09:50:35 -0600 3D video games use polygons. All images are composed using what is called a wire map. The general rule is that the more polygons that are used, the more detailed the character/image is. However, like in GE, a very detailed image can be a pasted onto a polygon. The faces in goldeneye are an example. The 2600 may have used sprites to draw its spaceships/tanks etc. A sprite is simply a color bitmap. The sprite is made up of pixels(picture elements,) and each pixel has a color to it. There are two kinds of sprites. Harware sprites, where an actual dedicated part of the harware does the work of moving the sprite around and doing hit detection, and software sprites, where the program handles everything. You can of course write a game on any system(even the N64) using neither sprites or polygons. The resultant game is always called pong. Or conan the barbararian(never mind kids, you are too young.) Seriously though, you really can write computer games just by drawing every pixel on the screen, and then redrawing what has moved, and so on. But todays computer systems, even some PC's, now have hardware support for the mundane tasks of moving polygons or sprites around on the screen. Michael Bauers DGS [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Michael Bauers Subject: [N64] trivia Date: 05 Feb 1998 09:52:37 -0600 Which was the first home computer with sprite registers? Michael Bauers DGS [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave A Christianson" Subject: Re: [N64] Most Wanted N64 Games Date: 05 Feb 1998 09:32:12 -0600 Hey everyone.. I'm new to the list and was just wondering what N64 games everyone is most looking forward to? I can't wait for: 1080 Degrees Snowboarding, Banjo-Kazooie, Ken Griffey Baseball 64 and of course Zelda 64. Thanks. I wish they'd start working on Metroid for N64/ release some info on it. This is my most favorite series on Nintendo. I like it better than Zelda. I don't know if first person, Mario 64 style, or sidescroller would be good. I guess 1st person wouldn't be that great cuz you'd miss seeing Samus in action, but they could really do some wonders with the 1st person style. Mario style or 2d would be good. Actually I'd be happy with either way (maybe they could have it interchangable like SOTE). You would think they'd be giving us some info. Maybe it'll be the turn of the millenium Xmas title. Dave C. Does N64 have a mouse peripheral coming? [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: pete@lucent.com Subject: Re: [N64] poygons vs the atari 2600 Date: 05 Feb 1998 16:06:59 GMT ->really can write computer games just by drawing every pixel on the screen, ->and then redrawing what has moved, and so on Well thats how it will always work, as you say the only difference is that its more hardware controlled now, old computers (spectrum/c64 etc onwards) have been capable of displaying and manipulating polygons, they just did it slower. Its not a case of polygons being an innovation of todays systems. ->Yes there is an N64 mouse planned. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: zimmfam@redrose.net Subject: Re: [N64] Most Wanted N64 Games Date: 05 Feb 1998 11:59:35 +0000 > From: "Dave A Christianson" > To: n64@lists.xmission.com > Date: Thu, 5 Feb 1998 09:32:12 -0600 > Subject: Re: [N64] Most Wanted N64 Games > Reply-to: n64@lists.xmission.com > I wish they'd start working on Metroid for N64/ release some info on it. > This is my most favorite series on Nintendo. I like it better than Zelda. > I don't know if first person, Mario 64 style, or sidescroller would be > good. I guess 1st person wouldn't be that great cuz you'd miss seeing > Samus in action, but they could really do some wonders with the 1st person > style. Mario style or 2d would be good. Actually I'd be happy with either > way (maybe they could have it interchangable like SOTE). > You would think they'd be giving us some info. Maybe it'll be the turn of > the millenium Xmas title. > > Dave C. > > Does N64 have a mouse peripheral coming? > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > > I think the reason their not making it is cuz the series was never really that popular in Japan. But ya never know.. That would be cool if they would start making it. Yeah, their making a mouse for it. It was shown at Space World along with a whole bunch of other cool stuff. I think that voice recognition thing is gonna rule! Later.. Zig (ICQ: 606350) [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dregan" Subject: Re: Re(2): [N64] Zelda 64 to ship in.... Date: 05 Feb 1998 10:33:15 -0800 >Hey dont point the finger at me, i just simpley made a post, then >some guy comes back and calls me an idiot and the iv got my foot in >my mouth. he started it, he just dosent want to believe that somebody >else could actually play a game before he does, i think he's just >jealous my self, and 1 other thing, when some 1 starts shit with me >first i get reall defensive, other wise im an easy going fellow. >sory if my post cause ant trouble here, maybe i shouldnt share >sinceative info with you people. >Dregan Without turning this into a ridiculous personal attack as you seem to want to do. I will simply say this. I could care less if you've played anything before me. My point being the information in your post. Zelda 64 being already on sale in Japan was WRONG. If you've been to Spaceworld and played a 70% copy...good for you, but that doesn't change the point that you still spread misinformation. You said nothing about going to Spaceworld. You tried to pass of your information as coming from a "manager-friend" that you grew up with. Now it's "I've been to Spaceworld" Regardless of whether that is the truth or not. You need to clearly state your ideas and information here. Did you think someone would NOT notice the fallacy statement that Zelda 64 was already released? You still haven't explained where you got that information from. As for you sharing information, it will be no one's loss if you do not. Darien Allen - ICQ #2927081 N64 and Saturn News, Reviews, Etc. Mailbag Editor, Digital Ages http://www.digital-ages.com Playstation News, Reviews, Etc. Reviewer, PSX Unlimited http://www.techline.com/~braun/ Yes i did, read Electronic Gaming Monthly issue # 103 Dregan. P.S i found out that 1 of my freinds played a prank on me, u see, after i had wrote the letter, i had to get to work cause i was late, and i asked my friend who was with me at the time to send it for me, then he went in and changed a couple of my lines saying Zelda was released to get back at me. Opps ... sorry, I will get him 4 this, everything else is 100% accurate though. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] .... [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Tim Ballard Subject: [N64] Mega Man Date: 05 Feb 1998 10:52:55 -0800 (PST) I seem to remember reading something about Capcom planning to bring Mega Man over to the Nintendo 64, but now I can't find anything about it anywhere. Is Capcom planning this, or did I just create this "fact" out of my own twisted desires? Tim psu19083@odin.cc.pdx.edu [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Sam Subject: [N64] Quest 64 Date: 05 Feb 1998 19:00:47 -0800 Let me have this game, I am gaggin' for an RPG, any game that will last!! PLEASE let me have it. -- Sam Nurgatomic Dustbin www.special.reserve.co.uk/n64 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Sawczyn, Andrew" Subject: [N64] Fighters Destiny and Polygons. Date: 05 Feb 1998 14:14:06 -0500 >> I know that I am going to get beaten up for saying this but I think that a >> major flaw in the N64 is its low polygon count. You shouldn't get beaten up about it, but you are correct that the N64 would benefit from pushing more polygons. >> I just played Fighter's Destiny and although it plays pretty well, it is painfully >> obvious that more polygons were required. I agree that more polygons should have been used. I don't know if this is a reflection upon the power of the N64 or the quality and experience of the development team. The 2nd and 3rd generation of fighters for both the Saturn and PSX look very good, will the N64 2nd generation games show the same amount of improvement? I hope so. I do think that comparing Fighter's Destiny to the original Virtua Fighter, Tekken, and Toshinden is a more valid comparison. >> I this because sometimes what a game needs is a high frame count. >> Look at VF2 for example. Although it ran on the Saturn it still boasted >> 60 fps. Don't get me wrong. There is not a connection between the number of polygons, frames per second and quality of graphics. It helps if all are as high as possible, but you shouldn't make a direct corrolation between them the way you did. I'm sure that the Sega designers lowered the polygon count in VF2 to achieve that so called 60fps. If the ability of the N64 was available to them to further shade the number of polygons that were used, the game would have been even better looking than it turned out. Fighter's Destiny is a good looking, fun game that could be improved. Whether the power is there to accomplish this has yet to be seen. Having seen what Acclaim has been able to wring out of the hardware I would say we will see better looking fighters down the road. Hopefully there will be a FD2. -Andrew [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jack Rabbit Slim Subject: [N64] Nintendo 64 Mailing List Date: 05 Feb 1998 14:28:49 -0500 Two questions...
1) How many people on this mailing list are offended by cussing? I could go either way, but if no one is, why ban it?

2) What games would people like to see come to the N64? I for one, would like to see a 3D Duck Hunt included in SuperMario 64 II that uses a "light gun pack" that inserts in to the controller using Z as the trigger, and aims at the screen, so you could use the analog stick to move around still...That would be nice! Also, a 3D versions versions (all on one cartridge) of games like Space Invaders, Pong, Arkanoid, and other Atari 2600 games would be nice. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jack Rabbit Slim Subject: Re: [N64] Most Wanted N64 Games Date: 05 Feb 1998 14:35:25 -0500 As for this year, this is what I want:
Fighter's Destiny
1080 Degree Snowboarding
EarthWorm Jim 3D
Gex: Enter the Gecko
All Star Baseball '99
Quest 64
Forsaken
Mission: Impossible
Banjo-Kazooie
Zelda: The Ocarina of Time
NBA Live '99 (if that exists at the time)
Castlevania 3D
 
 

zimmfam@redrose.net wrote:

     Hey everyone.. I'm new to the list and was just wondering what N64
games everyone is most looking forward to? I can't wait for: 1080 Degrees
Snowboarding, Banjo-Kazooie, Ken Griffey Baseball 64 and of course Zelda
64. Thanks.

                                                              Zig (ICQ: 606350)
 
 

[ To quit the n64 mailing list, send the message "unsubscribe n64" ]
[ (without the quotes) to majordomo@xmission.com                   ]

  [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Michael Bauers Subject: Re: [N64] poygons vs the atari 2600 Date: 05 Feb 1998 13:40:31 -0600 >- ->really can write computer games just by drawing every pixel on the screen, >- ->and then redrawing what has moved, and so on >Well thats how it will always work, as you say the only difference is that >its more hardware controlled now, old computers (spectrum/c64 etc onwards) >have been capable of displaying and manipulating polygons, they just did it >slower I think that was my point Pete :) In the old days programmers had no hardware support. I think the answer to the triva question is the TI 99/4a(first home computer with hardware sprites.) The VIC-20 does not appear to have had hardware sprites, and the TI99/4a predates the Commodore 64 if memory served me right. The atari attempts at home computers may have had hardware sprites, but I think the 99/4a predates them by just a little. Michael Bauers DGS [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Tippyman Subject: Re: [N64] Staying on topic. Date: 05 Feb 1998 15:00:26 -0500 At 06:52 AM 2/4/98 -0500, you wrote: >Uh, try to stay on topic people. >I know how much you love to talk about Resident Evil 2, or racists, but this >is an N64 list. RE2 is not on the N64, and there is no game that stars >racists, to my belief. What is even worse is that some people put a subject >like, "Off-Topic." That I do not think is good enough. If it is off topic >do not post it, no excuse, you are no more special than the other person. RE2's fine. It's a game, neh? Actually, Redneck Rampage stars rednecks, which are often racist homophobes. Sooo...your post is basically the most off-topic one today! :) ============================= Tippyman http://skapunx.ml.org/~tippy tippyman@erols.com Boycott MTV! ============================= [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Darien Allen" Subject: Re: [N64] Mega Man Date: 05 Feb 1998 14:57:47 -0500 >I seem to remember reading something about Capcom planning to bring Mega >Man over to the Nintendo 64, but now I can't find anything about it >anywhere. Is Capcom planning this, or did I just create this "fact" out >of my own twisted desires? I believe they did say there were working on some form of Mega Man to come to the 64. www.ign64.com probably has an article in their archives if I remember correctly. Darien Allen - ICQ #2927081 N64 and Saturn News, Reviews, Etc. Mailbag Editor, Digital Ages http://www.digital-ages.com Playstation News, Reviews, Etc. Reviewer, PSX Unlimited http://www.techline.com/~braun/ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: siemon Subject: [N64] Game Nation: Official Opening. Date: 05 Feb 1998 21:20:04 +0100 Game Nation: http://www.gamenation.base.org Hi all, Finally the time is there, a new Nintendo site, Game Nation is officially opened. You probably think, hmm, another advertise mail to this list, but we want you to know that this site is closer to this mailinglist than any other site. Why? Well, we try to involve the list as much as possible, at first all 11 staff members of Game Nation are list members as well. Besides the normal stuff like reviews, columns, links, cheats, Q&A and news, we try to offer you more original things as well. For example we have so called Discussions. Discussions are big quotes from the mailinglist. When an interesting debate takes place, we collect all topic related mails around the subject and put them in one file. This is fun for people who aren't subscribed to the list, so they can read a little about what's going on here, but also for list members it's interesting to see what has been said about a certain subject. We also have a download section, we offer you (and of course everyone else, not on this list) all sort of sounds of N64 games. Tunes and sound FX, everything you need. If you really need a certain tune of a game, you can e-mail the sounds editor, Winston Chan, at , he'll be willing to record some sounds for you. Next thing is the Visitors Area, this Section in Game Nation is a little different from the rest of the site. We upload at least 2 little question polls each week, these polls are rather simple and fun to fill out while you're there. The more bigger question polls are hosted by Ian Dickson , he will compose the bigger polls to see how you are thinking of the current happenings around Nintendo. Besides polls, you'll also find things like columns, specials and the adds centre, where you can place an add to sell a game, look for some bargains or go for a trade. Everything can easily be filled out through a form. Of course, this is only scratching the surface... So, why are we different from the one-person-made-Nintendo-sites? Since 11 people are working on this site, we have daily updates and lots of input. Give Game Nation a look at: http://www.gamenation.base.org and decide for yourself if you like it or not. our regards, The Game Nation Staff: Siemon Ian Kleinemans Winston Chan Denver Zach Eddy Wu Jacob Dan Zoe Collin Matt [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Tippyman Subject: Re: [N64] Off-Topic - Bouncing Mail AT&T Servers? Date: 05 Feb 1998 15:32:20 -0500 At 08:55 AM 2/5/98 -0500, you wrote: >Hmm for some reason mail to me from this mailing list was bouncing at some >point yesterday, which caused me to be dropped. Any other AT&T subscribers >have this problem? What I miss yesterday, what I miss? ;) Well, I have a finished copy of Zelda in my hands. The whole list was in an uproar with congratulations, since I broke into Nintendo HQ (Japan) to get it. Tho it was worth it, now I'm stuck in a Japanese prison typing on a laptop....hehe. Actually nothing big. happened :). ============================= Tippyman http://skapunx.ml.org/~tippy tippyman@erols.com Boycott MTV! ============================= [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Cutch" Subject: Re: [N64] Goldeneye 007 Soundtrack... Date: 05 Feb 1998 15:47:16 -0500 In the letters section of Nintendo Power, someone asked if a Goldeneye soundtrack was made. Nintendo replyed that Rare was said to be making one, but it wouldn't be out until the holiday season. The holiday season is over, yet I don't think it's out yet. ----- Cutch wesday@saa.net Assistant Webmaster: http://www.kingdom64.com N64PCPSX@aol.com wrote: > Has there been a Goldeneye 007 Soundtrack made? If not, they should make one, > since the music is very good. I'm sure it would sell very well too. > > But if there is one, does anyone know where I could purchase it...such as the > Nintendo Power catalog? > > Peter > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: N64PCPSX@aol.com Subject: [N64] Goldeneye 007 Soundtrack Date: 05 Feb 1998 15:18:30 EST Is there a goldeneye 007 soundtrack you can buy anywhere? Such as Nintendo Power, or a store? Peter [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: PopaRatt@aol.com Subject: Re: [N64] Goldeneye 007 Soundtrack... Date: 05 Feb 1998 15:49:28 EST who cares about a 007 sound trak all i want is a good game not some damn thind with a story and a ending gusta good replayable game like i grew up with on the atari 2600 now that was a fun system no stuped stories just good games games you could play forever not this damn 3d crap [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: emounger@saxonpub.com (Emerson Mounger) Subject: Re(2): [N64] Goldeneye 007 Soundtrack... Date: 05 Feb 1998 15:36:51 +0000 PopaRatt@aol.com,Internet writes: >who cares about a 007 sound trak all i want is a good game not some damn >thind >with a story and a ending gusta good replayable game like i grew up with >on >the atari 2600 now that was a fun system no stuped stories just good games >games you could play forever not this damn 3d crap Did we forget to take our medication today? [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Cutch" Subject: Re: [N64] Most Wanted N64 Games Date: 05 Feb 1998 16:39:51 -0500 Here are my most wanted N64 games: NBA In The Zone '98 Nagano Olympic Hockey '98 (since I haven't bought any of the Gretzkys) Snowboard Kids NHL Breakaway '98 Rampage: World Tour Mystical Ninja - Starring Goemon Yoshi's Story Aero Gauge Quake 1080 Snowboarding NBA Courtside All-Star Baseball '99 MLB Featuring Ken Griffey Jr. Quest 64 Cruis'n World Andretti Racing Mike Piazza's StrikeZone WWF Warzone Banjo-Kazooie F-Zero X Twisted Edge Snowboarding International Superstar Soccer 2 Extreme-G 2 Conker's Quest Earthworm Jim 3D Legend of Zelda: Ocarina of Time Mega Man 64 NBA Jam '99 NFL Blitz Off-Road Challenge San Francisco Rush 2 WCW Nitro Command & Conquer 64 Donkey Kong 64 Earthbound 64 Grand Prix Racing Hybrid Heaven Super Mario 64 II Super Mario RPG 2 Now if I could only afford all of these games! ----- Cutch wesday@saa.net Assistant Webmaster: http://www.kingdom64.com zimmfam@redrose.net wrote: > Hey everyone.. I'm new to the list and was just wondering what N64 > games everyone is most looking forward to? I can't wait for: 1080 Degrees > Snowboarding, Banjo-Kazooie, Ken Griffey Baseball 64 and of course Zelda > 64. Thanks. > > Zig (ICQ: 606350) > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: N64PCPSX@aol.com Subject: Re: [N64] Goldeneye 007 Soundtrack... Date: 05 Feb 1998 16:54:29 EST In a message dated 2/5/98 3:52:51 PM Eastern Standard Time, PopaRatt@aol.com writes: << who cares about a 007 sound trak all i want is a good game not some damn thind with a story and a ending gusta good replayable game like i grew up with on the atari 2600 now that was a fun system no stuped stories just good games games you could play forever not this damn 3d crap >> If you don't like then why do you have to go complaining on this list???!!! We're not on this list to hear your stupid complaining. I was just asking a question. Only reply if you actually have something *good* to say. Just because you don't like what i'm asking about, don't read it!!!! P.S. get some manners and learn to spell along with punctuation. :) Peter [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Sam Subject: Re: [N64] Most Wanted N64 Games Date: 05 Feb 1998 21:56:25 -0800 I want Zelda64 Anything on 64DD ('cos it'll mean the DD is OUT!) and DKR 2 or GOLDENEYE 2 or ISS 2 -- Sam Nurgatomic Dustbin www.special.reserve.co.uk/n64 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: raider fan Subject: Re: [N64] trivia Date: 05 Feb 1998 18:41:40 -0600 Commodore Vic 20? Michael Bauers wrote: > > Which was the first home computer with sprite registers? > > Michael Bauers > DGS > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: pete@lucent.com Subject: Re: [N64] Mario Wall Jumps Date: 05 Feb 1998 15:30:20 GMT -> ->shall we tell the list how you actually do it or does everyone have to ->download the movie? There is no point in a text description 'coz from the ones I read I could never work out what they were going on about, waste of bandwidth. (says the boy with bastard fast connection from work :) ) Pete [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: rhodes2@juno.com (James W W Rhodes) Subject: [N64] game nation Date: 05 Feb 1998 20:40:56 EST What was the web site for game nation? I accidentally deleted it. :) _____________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com Or call Juno at (800) 654-JUNO [654-5866] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Brian Chong" Subject: Re: [N64] game nation Date: 05 Feb 1998 21:40:27 -0500 http://www.gamenation.base.org -----Original Message----- >What was the web site for game nation? I accidentally deleted it. :) > >_____________________________________________________________________ >You don't need to buy Internet access to use free Internet e-mail. >Get completely free e-mail from Juno at http://www.juno.com >Or call Juno at (800) 654-JUNO [654-5866] > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: kideo@juno.com (Winston Chan) Subject: Re: [N64] Goldeneye 007 Soundtrack... Date: 05 Feb 1998 17:47:07 -0800 If you want to listen to a tune from GE007, try going to Gamenation. It has tons of sounds, including ones from SM64. Everyone is about a minute long. Winston Chan ------------------------ Sound editor and assitance graphics guy of GAMENATION _____________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com Or call Juno at (800) 654-JUNO [654-5866] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Derek Kalweit Subject: Re: [N64] Goldeneye 007 Soundtrack... Date: 05 Feb 1998 23:12:51 -0500 >If you want to listen to a tune from GE007, try going to Gamenation. It >has tons of sounds, including ones from SM64. Everyone is about a minute >long. Yes-- I was going to mention that. Is anyone going to try doing MIDI versions of the songs, instead of just these WAVs? My sister is quite musically talented-- all I need is a MIDI adapter(keyboard to sound card), and she might be interested in doing it.... Derek Kalweit Email: dkalweit@eznet.net Home Page: http://www.home.eznet.net/~dkalweit/ NES Files: http://free.prohosting.com/~dkalweit/ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "dvader" Subject: Re: [N64] Nintendo 64 Mailing List Date: 05 Feb 1998 22:27:07 -0600 This is a multi-part message in MIME format. ------=_NextPart_000_0043_01BD3285.314226E0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: quoted-printable =20 Two questions...=20 1) How many people on this mailing list are offended by cussing? I = could go either way, but if no one is, why ban it?=20 It doesn't offend me, but what's the point of cussing? 2) What games would people like to see come to the N64? I for one, = would like to see a 3D Duck Hunt included in SuperMario 64 II that uses = a "light gun pack" that inserts in to the controller using Z as the = trigger, and aims at the screen, so you could use the analog stick to = move around still...That would be nice! Also, a 3D versions versions = (all on one cartridge) of games like Space Invaders, Pong, Arkanoid, and = other Atari 2600 games would be nice.=20 =20 I would love to see some light gun games.=20 dvader@ali.intop.net http://www.geocities.com/Area51/Station/6946 =20 ------=_NextPart_000_0043_01BD3285.314226E0 Content-Type: text/html; charset="us-ascii" Content-Transfer-Encoding: quoted-printable

 
Two = questions...
1)=20 How many people on this mailing list are offended by cussing? I = could go=20 either way, but if no one is, why ban it? It=20 doesn't offend me, but what's the point of cussing?

2) What games would people like to see come to the N64? I for = one, would=20 like to see a 3D Duck Hunt included in SuperMario 64 II that uses a=20 "light gun pack" that inserts in to the controller using Z = as the=20 trigger, and aims at the screen, so you could use the analog stick = to move=20 around still...That would be nice! Also, a 3D versions versions (all = on one=20 cartridge) of games like Space Invaders, Pong, Arkanoid, and other = Atari=20 2600 games would be nice.=20

I would love = to see some=20 light gun games.
dvader@ali.intop.net
http://www.geoci= ties.com/Area51/Station/6946

<= /HTML> ------=_NextPart_000_0043_01BD3285.314226E0-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Subject: [N64] Crusin USA - 'It's bad' Date: 06 Feb 1998 13:40:36 +1000 I rented Crusin USA the other day and would have to say it's the worst game I've played on the N64...!! Boooo.... poor physics model, sh*#@ house frame rate, boring gameplay ...zzzzzzzzz too damn easy !!! After playing Top Gear Rally, Crusin really does bite the big one.... I would be most disappointed to have spent the $80 on it.... Top Gear on the other hand is, in my opinion, very sexy indeed with a fantastic physics model and great gameplay..... I have found a few of the other racing games on the N64 OK but not great... .... any suggestions ??... M [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Stryder Subject: Re: [N64] Most Wanted N64 Games Date: 06 Feb 1998 00:35:26 -0600 (CST) On Thu, 5 Feb 1998, Dave A Christianson wrote: > I wish they'd start working on Metroid for N64/ release some info on it. > This is my most favorite series on Nintendo. I agree 100%!!! I LOVE METROID! Stryder: atcope@comp.uark.edu [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Craig Cummings Subject: RE: [N64] Crusin USA - 'It's bad' Date: 06 Feb 1998 08:50:54 +0000 > I have found a few of the other racing games on the N64 OK but not great... any suggestions Yeah, - wait for Rev Limit (if it ever does come out) - better still, wait for TGR2 (release date of Nov 98 AFAIK - DD compatible, maybe). I also heard rumours of V-Rally 64 - look at ths ps version - v impressive and it has 42 tracks ! Anyone got any info about Cruisin World ? Cheers, Craig. _____________________________________________ Above all, it's a Rover ... Craig Cummings BA(Hons) _____ _______ Support Specialist / ___/ /__ __/ CCAT Business Systems / / __ / / __ / /_/ / / / / / Born to drive, \____/ /_ / /_/ Driven to drink !! http://www.netcomuk.co.uk/~delgie/rover/frames.htm >-----Original Message----- >From: Michael.Schmidt@gecits-ap.com [SMTP:Michael.Schmidt@gecits-ap.com] >Sent: Friday, February 06, 1998 3:41 AM >To: n64-digest@xmission.com >Subject: [N64] Crusin USA - 'It's bad' > > > > > >I rented Crusin USA the other day and would have to say it's the worst game >I've played on the N64...!! Boooo.... poor physics model, sh*#@ house >frame rate, boring gameplay ...zzzzzzzzz too damn easy !!! After playing >Top Gear Rally, Crusin really does bite the big one.... I would be most >disappointed to have spent the $80 on it.... Top Gear on the other hand >is, in my opinion, very sexy indeed with a fantastic physics model and >great gameplay..... > >I have found a few of the other racing games on the N64 OK but not great... >.... any suggestions ??... > >M > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: pete@lucent.com Subject: Re: Re(2): [N64] Zelda 64 to ship in.... Date: 06 Feb 1998 09:10:16 GMT ->P.S i found out that 1 of my freinds played a prank on me, u see, ->after i had wrote the letter, i had to get to work cause i was late, ->and i asked my friend who was with me at the time to send it for me, ->then he went in and changed a couple of my lines saying Zelda was ->released to get back at me. Opps ... sorry, I will get him 4 this, ->everything else is 100% accurate though. And then space aliens kidnapped me and took me to venus, where they had a fully completed copy of Zelda 64, a DD and DKC that I played for some days before they flew me back, through a time warp and put me back on earth a second after I had left. Don't worry I will get them 4 this. ;) Pete [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: pete@lucent.com Subject: [N64] GameNation Q? Date: 06 Feb 1998 09:26:14 GMT This gamenation site, is it 'sposed to be representative of the list or merely representative of the US N64 gaming world? e.g. release dates etc. It was quite illuminating to see the ages of some of the list members, puts quite a different context on some of the posts here. Pete Nb. All accusations of ageism can be addressed to /dev/null. Ta. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: felp Subject: [N64] quest Date: 06 Feb 1998 06:44:03 -0600 guys, dont u think quest is a LAME name? what should we recommend TH*Q? -- felp, http://members.xoom.com/felp/ fegarcia@mail.internet.com.mx ICQ UIN: 2684048 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: kideo@juno.com (Winston Chan) Subject: Re: [N64] Goldeneye 007 Soundtrack... Date: 05 Feb 1998 20:50:33 -0800 I might get some MIDI tracks from the old N64hq site but I am unable to make it. I don't have a MIDI keyboard and don't know how to make one. Winston Chan On Thu, 05 Feb 1998 23:12:51 -0500 Derek Kalweit writes: >>If you want to listen to a tune from GE007, try going to Gamenation. >It >>has tons of sounds, including ones from SM64. Everyone is about a >minute >>long. > >Yes-- I was going to mention that. Is anyone going to try doing MIDI >versions of the songs, instead of just these WAVs? My sister is >quite >musically talented-- all I need is a MIDI adapter(keyboard to sound >card), >and she might be interested in doing it.... > > Derek Kalweit > > Email: dkalweit@eznet.net > Home Page: http://www.home.eznet.net/~dkalweit/ > NES Files: http://free.prohosting.com/~dkalweit/ > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > _____________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com Or call Juno at (800) 654-JUNO [654-5866] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Michael Bauers Subject: [N64] vic20 Date: 06 Feb 1998 09:09:30 -0600 Did the vic20 have sprite registers? I checked a lot of web pages for vic20 specs, and none mentioned them. That is not to say they were not there? Anyone know for a fact? Michael Bauers DGS [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: siemon Subject: Re: [N64] GameNation Q? Date: 06 Feb 1998 18:18:30 +0100 >This gamenation site, is it 'sposed to be representative of the list or merely >representative of the US N64 gaming world? e.g. release dates etc. >It was quite illuminating to see the ages of some of the list members, puts >quite a different context on some of the posts here. Well, pete, I have to say I was a little surprised as well, the first time I saw the ages, but when I thought of it, I understood it was a stupid way of thinking. Judging people on their ages? Hmmmm, don't think that's a really good thing to do. That's also (one of) the reason(s) I love Internet, most poeple will take you serious since they don't know your indentity. I don't think age can influence things to be said in here. As my dad always says, some kids know more than me collegeas. Keep that in mind. -Siemon _______________________________________________________________________ Siemon Head HTML designer/Webmaster of Game Nation, siemon@huizen.nhkanaal.nl http://www.gamenation.base.org ICQ= 5750532 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: siemon Subject: Re: [N64] GameNation Q? -to answer your other question.. Date: 06 Feb 1998 18:44:45 +0100 >This gamenation site, is it 'sposed to be representative of the list or merely >representative of the US N64 gaming world? e.g. release dates etc. >It was quite illuminating to see the ages of some of the list members, puts >quite a different context on some of the posts here. And to answer your question about the representativity (???) of Game Nation, we try to represent both the mailinglist and the US N64 gaming world. As you might have noticed there's a special section in Game Nation dedicated to the mailinglist, here you'll find so called discussions, which are big quotes of interesting topics on this list. We're also working on an exclusive interview with the Gregmeister (owner of this list).. So be sure to check the section at Game Nation (URL listed below) yours sincerely, -Siemon _______________________________________________________________________ Siemon Head HTML designer/Webmaster of Game Nation, siemon@huizen.nhkanaal.nl http://www.gamenation.base.org ICQ= 5750532 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] GameNation Q? Date: 06 Feb 1998 14:50:50 -0500 I was the one who originally put up the release list, so I guess I can answer your question. The reason the only release list we have is for the US is beacuse I live in the USA, and I put up the release list. You might also have noticed that the list hasn't been updated in about a month. This is because I've decided I couldn't handle this in addition to my jobs as Reviews and Links editor. (BTW, sieomn, you should update the staff page and take that off my job list) The site as a whole should represent the international community. For instance, siemon and kleinmans both live in Sweden, while I live in NY. About the age issue... I'll try not to be offensive, but what does this have to do with anything? Recently we had a post on the list about racism, which I think was put down rather soon. This is the same type of issue. Can we help how old we are? does it affect our intelligence? The answer is no. For someone to even question the value of our posts solely based on age shows a deep-rooted prejudice against the younger generation. Also, you have to remeber that videogaming itself is mainly targeted at younger people. Therefore, on an n64 mailing list it only stands to reason that a large percetage of us woud be teenagers. I think you'll find that people like yourself, who are older, are actually the minority. Remeber, I'm not trying to accuse you of anything, but try to keep an open mind. -----Original Message----- >This gamenation site, is it 'sposed to be representative of the list or merely >representative of the US N64 gaming world? e.g. release dates etc. >It was quite illuminating to see the ages of some of the list members, puts >quite a different context on some of the posts here. > >Pete > >Nb. All accusations of ageism can be addressed to /dev/null. >Ta. > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Sam Subject: [N64] Websites Date: 06 Feb 1998 20:13:44 -0800 Are there any good PAL websites (other than the one I run)? -- Sam Nurgatomic Dustbin www.special.reserve.co.uk/n64 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Darien Allen" Subject: [N64] A few more comments on this age thing. Date: 06 Feb 1998 15:47:00 -0500 getting senile. I think the assertion that video gaming is focused towards the younger age group is a bit flawed, I'll explain why. It's true most arcades are geared towards younger folk. But many places, like the new huge Sega arcades, and Dave and Buster's have hours that cater towards the older group. It's also been proven(via Sony's sales of the PSX), that us older folks (who were your age back in the day and enjoyed video games), don't necessarily STOP enjoy games just because we grow older. Some companies simply choose not to market towards us anymore. (Which is ridiculous, who has the buying power?). Who is purchasing those Neo Geo systems?(Still a solid seller regardless that it's a niche system), who is purchasing the new systems many times when they are first released and cost $300+. Alot of times it's the parents. Parents who themselves may have been into gaming when they were younger. No, video games are only as focused towards an age group as a company wants them to be...either younger(generally Nintendo), or older (generally Sony). Darien Allen - ICQ #2927081 N64 and Saturn News, Reviews, Etc. Mailbag Editor, Digital Ages http://www.digital-ages.com Playstation News, Reviews, Etc. Reviewer, PSX Unlimited http://www.techline.com/~braun/ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Darien Allen" Subject: [N64] What is Age...Well.... Date: 06 Feb 1998 15:52:46 -0500 >I was the one who originally put up the release list, so I guess I can >answer your question. The reason the only release list we have is for the >US is beacuse I live in the USA, and I put up the release list. You might >also have noticed that the list hasn't been updated in about a month. This >is because I've decided I couldn't handle this in addition to my jobs as >Reviews and Links editor. (BTW, sieomn, you should update the staff page >and take that off my job list) >The site as a whole should represent the international community. For >instance, siemon and kleinmans both live in Sweden, while I live in NY. > >About the age issue... I'll try not to be offensive, but what does this have >to do with anything? Recently we had a post on the list about racism, which >I think was put down rather soon. This is the same type of issue. Can we >help how old we are? does it affect our intelligence? The answer is no. >For someone to even question the value of our posts solely based on age >shows a deep-rooted prejudice against the younger generation. >Also, you have to remeber that videogaming itself is mainly targeted at >younger people. Therefore, on an n64 mailing list it only stands to reason >that a large percetage of us woud be teenagers. I think you'll find that >people like yourself, who are older, are actually the minority. >Remeber, I'm not trying to accuse you of anything, but try to keep an open >mind. Ok, as one of the older posters here(27-Im not THAT old.)...let me give you my input on this. Us old folks remember the Odyssey, the Timex Sinclair(computer with Mickey D-type keypad), the Vic 20, Commodore 64, Atari 2600, Vectrex, etc. Not only do we remember these games(arcade vector graphics Star Wars, Tempest, Centipede, Defender), but we actually played them. If anything I simply think it means the older post of the group may have a different view on the comings and goings within the industry. While graphically the improvements are there....the movements within companys, the moving of developers, the concerns about developers being coerced into only developing for one system, ridiculous sales expectations, rushed products, the rising and falling of power...really isnt anything new. Like for instance the fall of Atari...how many here actually played ET? I remember the game....did you know that game was done in 6 months? And estimates of its sales were so grossly overstated that there really is a place out west that has cartridges buried in it? Who here remembers the Colecovision add-on Adam a computer add-on, that didnt fly too well at the time, but really had some nice potential. Now, that is not to say that you cant READ about this stuff, there are some really good sites that have histories out there. But its different when you were actually there. Basically its not that the younger folks have a necessarily flawed view of what goes on today...just possibly a limited one. But thats not your/their fault. I believe the poster was stating that if you site is to be representative of the mailing list...and the gaming userbase as a whole...that the age group should be more varied. Ill stop ranting now. Darien Allen - ICQ #2927081 N64 and Saturn News, Reviews, Etc. Mailbag Editor, Digital Ages http://www.digital-ages.com Playstation News, Reviews, Etc. Reviewer, PSX Unlimited http://www.techline.com/~braun/ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Flash " Subject: Re: [N64] A few more comments on this age thing. Date: 06 Feb 1998 16:55:47 -0500 Idon't think that the adds, are focused at young eople only, heck i don't remember seeing many adds for games, and systems that feature kids. Most adds are about the game or system. I don't think the videogame companies single out or exclude anyone. about the buying power, ya adults have it more that kids, but i bought my n64, and all but 2 games i have. i bought the mem pac and the extra controller my self. i paid for about a quarter of the "Family" computer, i buy my own cd's, eletronics in gemeral. I but components for eletronics, and add ons. my point here is that adults have the buying power, but they don't have to use it. don't get the wrong idea about me, i ain't a spoiled rich kid, i save my money. i don't have a job, or an allounce. i am not a drug pusher either =^) you don't believe me, i can get a alibi. to make this more n64 related about gamenation, no offence, but the site looks good, but it is hard as hell to navigate through. just a suggestion, dont be mean and shun me from society for my comment. hey, also, just to stir up the arguement, I thik PC rules over N64 and PSX in the order in which they place #1. PC #2. N64 #3. PSX who agrees? ya... this is what i think ~Flash Darien Allen wrote: > getting senile. I think the assertion that video gaming is focused > towards the younger age group is a bit flawed, I'll explain why. It's true > most arcades are geared towards younger folk. But many places, like the new > huge Sega arcades, and Dave and Buster's have hours that cater towards the > older group. It's also been proven(via Sony's sales of the PSX), that us > older folks (who were your age back in the day and enjoyed video games), > don't necessarily STOP enjoy games just because we grow older. Some > companies simply choose not to market towards us anymore. (Which is > ridiculous, who has the buying power?). Who is purchasing those Neo Geo > systems?(Still a solid seller regardless that it's a niche system), who is > purchasing the new systems many times when they are first released and cost > $300+. Alot of times it's the parents. Parents who themselves may have been > into gaming when they were younger. > > No, video games are only as focused towards an age group as a company wants > them to be...either younger(generally Nintendo), or older (generally Sony). > > ----------------------------- > Darien Allen - ICQ #2927081 > N64 and Saturn News, Reviews, Etc. > Mailbag Editor, Digital Ages > http://www.digital-ages.com > Playstation News, Reviews, Etc. > Reviewer, PSX Unlimited > http://www.techline.com/~braun/ > ----------------------------- > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] -- _ _____________________________ _ / )| Tim Danko UIN# 5174647 |( \ / / | dankonrt@bright.net | \ \ _( (_ | " \\|// " | _) )_ (((\ \>|_/->________(o o)________<-\_| Subject: Re: [N64] A few more comments on this age thing. Date: 06 Feb 1998 16:07:28 -0600 (CST) AGE age age. Here's my 3.5 cents. I think the Nintendo is TOO younger age oriented. I mean how many REAL adult type games are there. Yes I own Goldeneye, and thats about the only N64 game that goes in my N64, besides WCW/NWO, but thats a whole 'nother Springer episode. I am tired of all ther kiddy games. I am older than quite a few on the list at 23, but I am not that old. Most of the games are just too kiddy. Eg. Diddy Kong (nothing wrong with it, just lots of short squatty cartoon characters) I just want a gory realistic (no, I am not Manson, or anything like that) game with people that look like people (goldeneye), and real life type physics, and no name "Kids" tacked on to the end of the title. Is that soooo hard? Just my rant. On Fri, 6 Feb 1998, Flash wrote: > Idon't think that the adds, are focused at young eople only, heck i don't > remember seeing many adds for games, and systems that feature kids. Most adds > are about the game or system. I don't think the videogame companies single out > or exclude anyone. about the buying power, ya adults have it more that kids, > but i bought my n64, and all but 2 games i have. i bought the mem pac and the > extra controller my self. i paid for about a quarter of the "Family" computer, > i buy my own cd's, eletronics in gemeral. I but components for eletronics, and > add ons. my point here is that adults have the buying power, but they don't > have to use it. don't get the wrong idea about me, i ain't a spoiled rich kid, > i save my money. i don't have a job, or an allounce. i am not a drug pusher > either =^) you don't believe me, i can get a alibi. > > to make this more n64 related about gamenation, no offence, but the site > looks good, but it is hard as hell to navigate through. just a suggestion, > dont be mean and shun me from society for my comment. hey, also, just to stir > up the arguement, I thik PC rules over N64 and PSX in the order in which they > place > > > > #1. PC > #2. N64 > #3. PSX > > who agrees? > ya... this is what i think > ~Flash > > Darien Allen wrote: > > > getting senile. I think the assertion that video gaming is focused > > towards the younger age group is a bit flawed, I'll explain why. It's true > > most arcades are geared towards younger folk. But many places, like the new > > huge Sega arcades, and Dave and Buster's have hours that cater towards the > > older group. It's also been proven(via Sony's sales of the PSX), that us > > older folks (who were your age back in the day and enjoyed video games), > > don't necessarily STOP enjoy games just because we grow older. Some > > companies simply choose not to market towards us anymore. (Which is > > ridiculous, who has the buying power?). Who is purchasing those Neo Geo > > systems?(Still a solid seller regardless that it's a niche system), who is > > purchasing the new systems many times when they are first released and cost > > $300+. Alot of times it's the parents. Parents who themselves may have been > > into gaming when they were younger. > > > > No, video games are only as focused towards an age group as a company wants > > them to be...either younger(generally Nintendo), or older (generally Sony). > > > > ----------------------------- > > Darien Allen - ICQ #2927081 > > N64 and Saturn News, Reviews, Etc. > > Mailbag Editor, Digital Ages > > http://www.digital-ages.com > > Playstation News, Reviews, Etc. > > Reviewer, PSX Unlimited > > http://www.techline.com/~braun/ > > ----------------------------- > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > > -- > _ _____________________________ _ > / )| Tim Danko UIN# 5174647 |( \ > / / | dankonrt@bright.net | \ \ > _( (_ | " \\|// " | _) )_ > (((\ \>|_/->________(o o)________<-\_| (\\\\ \_/ / -oOOO--(_)--OOOo- \ \_/ ////) > \ / \ / > \ _/ \_ / > / / \ \ > /___/ http://www.surf.to/n64news \___\ > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > John Carson (jcarson@comp.uark.edu) [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: emounger@saxonpub.com (Emerson Mounger) Subject: Re(2): [N64] A few more comments on this age thing. Date: 06 Feb 1998 16:11:40 +0000 dankornt@bright.net,Internet writes: >Idon't think that the adds, are focused at young eople only, heck i don'= t >remember seeing many adds for games, and systems that feature kids. Most >adds >are about the game or system. I don't think the videogame companies >single out >or exclude anyone. You can=92t possably think that games like Diddy Kong Racing, Banjo-Kazoo= ie, Conkers Quest, and Yoshi=92s Story don=92t cater to the younger audience = and that games like Resident Evil 2 or even Final Fantasy VII don=92t cater t= o the older audience. I believe that Nintendo themselves said that they target players from ages 6-14. Emerson [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "E. Jefferson" Subject: Re: [N64] What is Age...Well.... Date: 06 Feb 1998 14:10:35 PST Excellent post. Although you're a older than me, I still recall some of the things you mention in you post and totally agree. I think that some of the older gamers have a different type of attitude or appreciation ( for lack of a better word at the moment ) that some of the younger ones have. I'm not saying they don't know what good games are or enjoy them, but that older have a different viewpoint. But, when they get older, and their little brothers, sisters and cousins will look at things differently, too. Not a rant, but kinda like a "State of the Older Gamers Address..." elliot eljam@hotmail.com >Ok, as one of the older posters here(27-Im not THAT old.)...let me give you >my input on this. Us old folks remember the Odyssey, the Timex >Sinclair(computer with Mickey D-type keypad), the Vic 20, Commodore 64, >Atari 2600, Vectrex, etc. Not only do we remember these games(arcade vector >graphics Star Wars, Tempest, Centipede, Defender), but we actually played >them. If anything I simply think it means the older post of the group may >have a different view on the comings and goings within the industry. While >graphically the improvements are there....the movements within companys, >the moving of developers, the concerns about developers being coerced into >only developing for one system, ridiculous sales expectations, rushed >products, the rising and falling of power...really isnt anything new. >Like for instance the fall of Atari...how many here actually played ET? I >remember the game....did you know that game was done in 6 months? And >estimates of its sales were so grossly overstated that there really is a >place out west that has cartridges buried in it? Who here remembers the >Colecovision add-on Adam a computer add-on, that didnt fly too well at >the time, but really had some nice potential. Now, that is not to say that >you cant READ about this stuff, there are some really good sites that have >histories out there. But its different when you were actually there. >Basically its not that the younger folks have a necessarily flawed view of >what goes on today...just possibly a limited one. But thats not your/their >fault. I believe the poster was stating that if you site is to be >representative of the mailing list...and the gaming userbase as a >whole...that the age group should be more varied. Ill stop ranting now. >----------------------------- >Darien Allen - ICQ #2927081 >N64 and Saturn News, Reviews, Etc. >Mailbag Editor, Digital Ages >http://www.digital-ages.com >Playstation News, Reviews, Etc. >Reviewer, PSX Unlimited >http://www.techline.com/~braun/ >----------------------------- > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] What is Age...Well.... NOT A RANT..JUST A REQUEST Date: 06 Feb 1998 17:48:14 -0500 Well, if you think our website should eb more representative of all the peeps on the lsit, then join the staff!! It's not like anyone is prevent= ing you. While we try to integrate the list, we can't really express the opinions of the older gamers if we ourselves aren't of that age group. I can't just suddenly take on the persona of another person for a column. Our Discussions section tries to express the views of everyone on the lis= t, regardless of age group. Nonetheless, if you feel you aren't being represented, I'm pretty sure we would be willing to give you a weekly or monthly column in which you express yourself. glacion@earthlink.net Links and Reviews Editor http://www.gamenation.base.org ICQ: 1907649 >Basically it=92s not that the younger folks have a necessarily flawed vi= ew of >what goes on today...just possibly a limited one. But that=92s not your/their >fault. I believe the poster was stating that if you site is to be >representative of the mailing list...and the gaming userbase as a >whole...that the age group should be more varied. I=92ll stop ranting n= ow. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: [N64] Gamenatiion suggestions? Date: 06 Feb 1998 17:54:23 -0500 Do you have any suggestions for improvement? What exactly about the navigation didn't you like? Feeback is always welcome. -----Original Message----- >to make this more n64 related about gamenation, no offence, but the site >looks good, but it is hard as hell to navigate through. just a suggestion, >dont be mean and shun me from society for my comment. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: rhodes2@juno.com (James W W Rhodes) Subject: [N64] Duke Nukem 64 Date: 06 Feb 1998 17:47:30 EST What is the no monsters, invincibility, and the state select codes for Duke Nukem 64? _____________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com Or call Juno at (800) 654-JUNO [654-5866] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Flash " Subject: Re: [N64] A few more comments on this age thing. Date: 06 Feb 1998 18:10:07 -0500 Emerson Mounger wrote: > dankornt@bright.net,Internet writes: > >Idon't think that the adds, are focused at young eople only, heck i do= n't > >remember seeing many adds for games, and systems that feature kids. Mo= st > >adds > >are about the game or system. I don't think the videogame companies > >single out > >or exclude anyone. > > ? never mind, inside joke! > You can=92t possably think that games like Diddy Kong Racing, Banjo-Kaz= ooie, > Conkers Quest, and Yoshi=92s Story don=92t cater to the younger audienc= e and > that games like Resident Evil 2 or even Final Fantasy VII don=92t cater= to > the older audience. I believe that Nintendo themselves said that they > target players from ages 6-14. > > Emerson Hey what you say may be true, but Iont see commericals portraying a "chil= d" playing DKR. I like those games, DKR, Yoshi's Story type games. I also li= ke Resident Evil 2 and all. But the point i am trying to make can be said by= the rating on the games. never have i seen a rating that sez; "Ages 5-14= " have you? ~Flash > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] -- _ _____________________________ _ / )| Tim Danko UIN# 5174647 |( \ / / | dankonrt@bright.net | \ \ _( (_ | " \\|// " | _) )_ (((\ \>|_/->________(o o)________<-\_| Subject: Re: [N64] What is Age...Well.... Date: 06 Feb 1998 17:29:58 -0500 >Excellent post. Although you're a older than me, I still recall some of >the things you mention in you post and totally agree. I think that some >of the older gamers have a different type of attitude or appreciation ( >for lack of a better word at the moment ) that some of the younger ones >have. I'm not saying they don't know what good games are or enjoy them, >but that older have a different viewpoint. But, when they get older, >and their little brothers, sisters and cousins will look at things >differently, too. > >Not a rant, but kinda like a "State of the Older Gamers Address..." I know what you mean. I'm only 17, but I'm a classic VG collector, and I can really appreciate the excellent graphics/sound of the newer games, but also find the gameplay lacking sometimes-- especially RE-playability. :( And I know what you mean about their little brothers/sister/cousins-- even kids just a few years younger than me, I can see MAJOR attitude differences, towards VGs.. :( Derek Kalweit Email: dkalweit@eznet.net Home Page: http://www.home.eznet.net/~dkalweit/ NES Files: http://free.prohosting.com/~dkalweit/ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Jacob H. Forstater" Subject: Re: [N64] Duke Nukem 64 Date: 06 Feb 1998 19:59:40 -0500 goto www.gamenation.base.org in it's cheat section you will find it. If you don't have web access tell me and i will e-mail you them. -Jacob _______________________________________________________________________ Jacob Head Cheat Man of Game Nation, jhf84@usa.net http://www.gamenation.base.org ICQ= 5149409 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: rhodes2@juno.com (James W W Rhodes) Subject: Re: [N64] Duke Nukem 64 Date: 06 Feb 1998 20:22:44 EST Please email them to me. I do not have the web. On Fri, 6 Feb 1998 19:59:40 -0500 "Jacob H. Forstater" writes: >goto www.gamenation.base.org in it's cheat section you will find it. >If you >don't have web access tell me and i will e-mail you them. >-Jacob >_______________________________________________________________________ >Jacob Head Cheat Man of Game Nation, >jhf84@usa.net http://www.gamenation.base.org >ICQ= 5149409 > > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > _____________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com Or call Juno at (800) 654-JUNO [654-5866] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Brian Sinclair" Subject: [N64] My prayers have been answered!!! Date: 06 Feb 1998 22:26:16 -0500 Okay I admit it, I'm a little too excited about this. Sorry, I can't help it for it seems that there are at least 2, count them 2, Tomb Raider clones on the way for the N64. Now I know that many N64 owners downplay the importance of TR and TR2, mostly because Eidos snubbed Nintendo in favor of an exclusive deal with Sony. The reality is that TR was a genre-defining game just like Mario was. There is now news from IGN64.com that Eidos is currently developing a TR clone without the TR name. This would avoid any contract breach problems with Sony. Hey, I don't care if Lara isn't the star of the game. I want the gameplay, although it would be nice if the character was also a big breasted, great looking, english speaking, knockout heroine. We'll see what they come up with. The other TR clone is Shadowman which is being designed by the same developers that brought us Turok. Like Turok it uses unbelievable visuals with a new TR like interface. Hopefully this title will rock. I'm not sure about the Eidos game, but Acclaim says that Shadowman will be out in late 98. I'm a happy man. For screen shots of Shadowman check out ign64.com. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Derek Kalweit Subject: [N64] What size TVs? Date: 06 Feb 1998 23:48:18 -0500 Hi. I'm currently saving for a 25/26" TV, and I was wondering what everyone here usually plays their N64/VGs on? Curious.. :) Derek Kalweit Email: dkalweit@eznet.net Home Page: http://www.home.eznet.net/~dkalweit/ NES Files: http://free.prohosting.com/~dkalweit/ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Ss PisToL Subject: Re: [N64] What size TVs? Date: 07 Feb 1998 00:37:46 -0500 I use a 27" TV [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: AvidGamePlayer@webtv.net (Tim Howe) Subject: Re: [N64] What size TVs? Date: 07 Feb 1998 01:48:35 -0500 I have a 27" Magnavox, and Videogaming has never been better :-) [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Sam Subject: Re: [N64] What size TVs? Date: 07 Feb 1998 12:40:38 -0800 I am 15 yrs and I could only afford a 14" TV. I think it is OK but sometimes multiplayer (4 way split) gets a bit confusing, the boxs are too small. -- Sam Nurgatomic Dustbin www.special.reserve.co.uk/n64 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: MattKK007@aol.com Subject: Re: [N64] What size TVs? Date: 07 Feb 1998 07:42:36 EST i have a 36' tv its BIG i got it a long time ago gaming rules...so does mario 64 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: ForeverJD@aol.com Subject: Re: [N64] What size TVs? Date: 07 Feb 1998 08:49:18 EST I switch from a 27 inch tv in the bedroom which I use when I am going to just play for a short while to a beautiful JVC 36 inch with a complete Onkyo surround sound system (which at 100 watts still has the neighbors complaining).Add to that a 65 watt subwoofer and it gives a good game a whole new feel.Picture standing by the waterfall in Mario 64 and just spinning around and hear the waterfall rumble around the room as you turn. Just to add to the "age" discussion I must be one of the elders at 32 but you would never know it while i'm playing.Just ask my wife when the boys come over to play! "You kids" is usually the comment! ah well some people just don't get it! JD [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Cutch" Subject: Re: [N64] What size TVs? Date: 07 Feb 1998 08:59:23 -0500 I usually play on my 19" TV, but it ROCKS when I go over to my friends house and we play on his 72" TV! Derek Kalweit wrote: > Hi. I'm currently saving for a 25/26" TV, and I was wondering what > everyone here usually plays their N64/VGs on? Curious.. :) > > Derek Kalweit > Email: dkalweit@eznet.net > Home Page: http://www.home.eznet.net/~dkalweit/ > NES Files: http://free.prohosting.com/~dkalweit/ > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dash91284@aol.com Subject: Re: [N64] Gamenatiion suggestions? Date: 07 Feb 1998 09:38:57 EST One suggestion that I have for the site is change your mail program. I showed it to my little brother, and even though he is a tad on the young side ( 7 ), he still found it frustrating to use. I think that changeing to a simpler format would make the site more universal, and let more people have input. Maybe a chat room, too? ~Dash <> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dash91284@aol.com Subject: Re: [N64] What size TVs? Date: 07 Feb 1998 09:46:40 EST I play my N64, PSX, and SNES all on a 37 inch MAGNAVOX TV. ~Dash <> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: felp Subject: [N64] [Fwd: ] Date: 07 Feb 1998 09:51:39 -0600 This is a multi-part message in MIME format. --------------6B6F77DDAEA7ADD15DC086A5 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit i sent this email to crave, and look at the response! -- felp, http://members.xoom.com/felp/ fegarcia@mail.internet.com.mx ICQ UIN: 2684048 --------------6B6F77DDAEA7ADD15DC086A5 Content-Type: message/rfc822 Content-Transfer-Encoding: 7bit Content-Disposition: inline Return-Path: Received: from main.cravegames.com (cravegames.com [207.66.214.5]) by mail.internet.com.mx (8.8.8/8.8.8) with ESMTP id QAA07259 for ; Fri, 6 Feb 1998 16:03:49 -0600 (CST) Received: by bigrain.com with Internet Mail Service (5.0.1458.49) id <12NPLJN7>; Fri, 6 Feb 1998 14:01:20 -0800 Message-ID: <7EF722F0F360D111954300805FC130BD8515@bigrain.com> X-Priority: 3 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.0.1458.49) Content-Type: text/plain Shadow Madness is a PlayStation title. We're finalizing about 6 more games to be released in 1998, including Milo's Bowl-A-Rama (N64). We'll release more information with both sony and nintendo finalize the titles. Ted Woolsey Crave Entertainment, Inc. >>sorry, but what platform is shadow madness for? >>and what other games, (not listed here,), are in the works by CRAVE? -- felp, http://members.xoom.com/felp/ fegarcia@mail.internet.com.mx ICQ UIN: 2684048 --------------6B6F77DDAEA7ADD15DC086A5-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Tippyman Subject: Re: [N64] Most Wanted N64 Games Date: 07 Feb 1998 11:27:46 -0500 Lessee... I want- Zelda 64 (duh) Mario 2 Turok 2 That mech game from Hudson, which I forgot the name... And whatever Rare has up their sleeves. ============================== Tippyman http://skapunx.ml.org/~tippy tippyman@erols.com "Skankin' be fun." ============================== [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Tippyman Subject: Re: [N64] Gamenatiion suggestions? Date: 07 Feb 1998 11:40:04 -0500 At 05:54 PM 2/6/98 -0500, you wrote: >Do you have any suggestions for improvement? What exactly about the >navigation didn't you like? Feeback is always welcome. Actually, it's very well done, IMO. Good job, everybody. The thing that *I* think needs improvement is the lack of graphics...that's just what think. I could whip up a few if you need 'em...unless you already have a graphics designer. Other than that, AWESOME job! ============================= Tippyman http://skapunx.ml.org/~tippy tippyman@erols.com Boycott MTV! ============================= [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Tippyman Subject: Re: [N64] My prayers have been answered!!! Date: 07 Feb 1998 11:45:50 -0500 >I want the gameplay, although it would be nice if the >character was also a big breasted, great looking, english speaking, knockout >heroine. We'll see what they come up with. I don't know, with the horndogs at Eidos... :) The other TR clone is Shadowman >which is being designed by the same developers that brought us Turok. Like >Turok it uses unbelievable visuals with a new TR like interface. Hopefully >this title will rock. I'm not sure about the Eidos game, but Acclaim says >that Shadowman will be out in late 98. Shadowman is apparently N64's answer to the scary PSX games. I read a preview of it in NG, and it looks sounds scary! It's still early in development, but still, the screens look real cool. ============================= Tippyman http://skapunx.ml.org/~tippy tippyman@erols.com Boycott MTV! ============================= [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Tippyman Subject: Re: [N64] What size TVs? Date: 07 Feb 1998 11:46:33 -0500 At 11:48 PM 2/6/98 -0500, you wrote: > Hi. I'm currently saving for a 25/26" TV, and I was wondering what >everyone here usually plays their N64/VGs on? Curious.. :) 13". I'm friggin' broke. Not even stereo, either. Mono all the way baby! ============================== Tippyman http://skapunx.ml.org/~tippy tippyman@erols.com "Skankin' be fun." ============================== [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Tyler V Snow Subject: Re: [N64] What size TVs? Date: 07 Feb 1998 10:51:05 -0700 At 01:48 AM 2/7/98 -0500, you wrote: >I have a 27" Magnavox, and Videogaming has never been better :-) I've been using a piddly 14-16" monitor that is about 10 years old (which is kind of ironic seeing it hooked up to N64, PSX, and Saturn :) ). I'm about thisclose to buying a new TV, one with stereo hookups and all for between 200-300 dollars. Right now I'm looking at a stereo RCA 26" for 289 dollars; anyone think that's a good price for that size? What about RCA, is that a reputable and good company? Thanks for any help/suggestions. -Tyler V Snow tvsnow@usa.net [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: kleinemans Subject: Re: [N64] Gamenation suggestions? Date: 07 Feb 1998 18:51:58 +0100 >One suggestion that I have for the site is change your mail program. I showed >it to my little brother, and even though he is a tad on the young side ( 7 ), >he still found it frustrating to use. I think that changeing to a simpler >format would make the site more universal, and let more people have input. >Maybe a chat room, too? What do you mean with "mail program"??? Please explain.. kleinemans ______________________________________________________________________ |* Html designer of Game Nation: http://www.gamenation.base.org | |* Free lance computernerd | |* Gaming when not doing the two best things in life (mentioned above)| |_____________________________________________________________________| [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: kleinemans Subject: Re: [N64] Gamenation suggestions? Date: 07 Feb 1998 18:58:23 +0100 >At 05:54 PM 2/6/98 -0500, you wrote: >>Do you have any suggestions for improvement? What exactly about the >>navigation didn't you like? Feeback is always welcome. >Actually, it's very well done, IMO. Good job, everybody. The thing that *I* >think needs improvement is the lack of graphics...that's just what think. >I could whip up a few if you need 'em...unless you already have a graphics >designer. Other than that, AWESOME job! We have a very good graphics guy, Collin ( digest member of the list) He designed our logo, and will improve graphics in the future. We're also planning to include screenshots, and stuff like that. We're glad you like the site. When we designed it, our biggest concern was that tippy would have to like it.... kleinemans + Siemon ______________________________________________________________________ |* Html designer of Game Nation: http://www.gamenation.base.org | |* Free lance computernerd | |* Gaming when not doing the two best things in life (mentioned above)| |_____________________________________________________________________| [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Derek Kalweit Subject: Re: [N64] What size TVs? Date: 07 Feb 1998 12:01:10 -0500 >> Hi. I'm currently saving for a 25/26" TV, and I was wondering what >>everyone here usually plays their N64/VGs on? Curious.. :) >13". I'm friggin' broke. Not even stereo, either. Mono all the way baby! You haven't even hooked it up to a stereo? Derek Kalweit Email: dkalweit@eznet.net Home Page: http://www.home.eznet.net/~dkalweit/ NES Files: http://free.prohosting.com/~dkalweit/ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Derek Kalweit Subject: Re: [N64] What size TVs? Date: 07 Feb 1998 11:59:43 -0500 >I am 15 yrs and I could only afford a 14" TV. I think it is OK but >sometimes multiplayer (4 way split) gets a bit confusing, the boxs are >too small. I know what you mean-- I have a really old 15" TV, and it's VERY hard to play anything multiplayer on. :( Not just the size, but it's like the edges of the screen are blocked out or something... :( Derek Kalweit Email: dkalweit@eznet.net Home Page: http://www.home.eznet.net/~dkalweit/ NES Files: http://free.prohosting.com/~dkalweit/ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Derek Kalweit Subject: Re: [N64] What size TVs? Date: 07 Feb 1998 13:00:48 -0500 >>I have a 27" Magnavox, and Videogaming has never been better :-) >I've been using a piddly 14-16" monitor that is about 10 years old (which >is kind of ironic seeing it hooked up to N64, PSX, and Saturn :) ). I'm >about thisclose to buying a new TV, one with stereo hookups and all for >between 200-300 dollars. Right now I'm looking at a stereo RCA 26" for 289 >dollars; anyone think that's a good price for that size? What about RCA, >is that a reputable and good company? Thanks for any help/suggestions. What a coincidence! That's the exact same one that I'm looking at! At Walmart, right? That's a VERY good price, and RCA is probably the BEST brand for TVs/VCRs. Not to mention that I can get you the phone# of a place you can order replacement parts if something goes wrong(usually happens to 10 year old VCRs only. ). I suggest get it-- I will as soon as I can save the rest of the money($101). Derek Kalweit Email: dkalweit@eznet.net Home Page: http://www.home.eznet.net/~dkalweit/ NES Files: http://free.prohosting.com/~dkalweit/ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dash91284@aol.com Subject: Re: [N64] My prayers have been answered!!! Date: 07 Feb 1998 13:18:01 EST Uh, I was under the impression that Shadowman was being developed by Iguana (the guys who made Turok), and that it was once again going to be based on an Akklaim comic. Did I read/hear right, or is this another one of my sick delusions? ~Dash ****STUFF SNIPPED**** <<<>>> << hadowman is apparently N64's answer to the scary PSX games. I read a preview of it in NG, and it looks sounds scary! It's still early in development, but still, the screens look real cool.>> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dash91284@aol.com Subject: Re: [N64] Gamenation suggestions? Date: 07 Feb 1998 13:25:49 EST In a message dated 98-02-07 12:56:34 EST, you write: <<<>>> <> I talked to my little bro, and he said that when he clicked on the Join me to your mailing list thingy, he got a confusing mail program that didn't send his mail when he clicked send. I need to see it first, but just making a simplier way to contact you guys (I'm sure I'll be able to fix the problem), to make the site easier for all to become connected to. ~Dash [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Cutch" Subject: Re: [N64] My prayers have been answered!!! Date: 07 Feb 1998 14:21:22 -0500 That's exactly right Dash. It's based on a comic and made by the same team as Truok. Dash91284@aol.com wrote: > Uh, I was under the impression that Shadowman was being developed by Iguana > (the guys who made Turok), and that it was once again going to be based on an > Akklaim comic. Did I read/hear right, or is this another one of my sick > delusions? > > ~Dash > > ****STUFF SNIPPED**** > <<< Like > Turok it uses unbelievable visuals with a new TR like interface. Hopefully > this title will rock. I'm not sure about the Eidos game, but Acclaim says > that Shadowman will be out in late 98.>>>> > > << hadowman is apparently N64's answer to the scary PSX games. I read a > preview of it in NG, and it looks sounds scary! It's still early in > development, but still, the screens look real cool.>> > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: kleinemans Subject: Re: [N64] Gamenation suggestions? Date: 07 Feb 1998 20:53:39 +0100 >I talked to my little bro, and he said that when he clicked on the Join me to >your mailing list thingy, he got a confusing mail program that didn't send his >mail when he clicked send. I need to see it first, but just making a simplier >way to contact you guys (I'm sure I'll be able to fix the problem), to make >the site easier for all to become connected to. You should check if youyr browser is properly configured for sending e-mail. There are also other ways to contact us such as clickin on "contact us" in the left frame. kleinemans + siemon ______________________________________________________________________ |* Html designer of Game Nation: http://www.gamenation.base.org | |* Free lance computernerd | |* Gaming when not doing the two best things in life (mentioned above)| |_____________________________________________________________________| [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Cutch" Subject: [N64] Online retailers Date: 07 Feb 1998 15:25:09 -0500 Hey guys. I really need to know some good, cheap N64 game retailers, preferrably places that also have import games. These are the ones I already know: http://www.game-masters.com http://members.aol.com/usedgame/buy/ http://www.therage.com http://www.tronixweb.com http://www.gamebros.com http://www.vglq.com http://www.inficad.com/~apexvideogames ----- Cutch wesday@saa.net Assistant Webmaster: http://www.kingdom64.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Tippyman Subject: Re: [N64] What size TVs? Date: 07 Feb 1998 16:11:25 -0500 >You haven't even hooked it up to a stereo? My stereo has no AV inputs...:) ============================= Tippyman http://skapunx.ml.org/~tippy tippyman@erols.com Boycott MTV! ============================= [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Sam Subject: [N64] Is my site any good? Date: 07 Feb 1998 21:40:48 -0800 I work on this site and I want to know the educated opinion of the list. -- Sam Nurgatomic Dustbin www.special.reserve.co.uk/n64 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Tyler V Snow Subject: Re: [N64] Online retailers Date: 07 Feb 1998 15:09:36 -0600 >Hey guys. I really need to know some good, cheap N64 game retailers, >preferrably places that also have import games. These are the ones I >already know: > >http://www.game-masters.com >http://members.aol.com/usedgame/buy/ >http://www.therage.com >http://www.tronixweb.com >http://www.gamebros.com >http://www.vglq.com >http://www.inficad.com/~apexvideogames I think the cheapest import dealer on the internet is http://www.buyrite1.com They say that if you can find a better deal than what they have their games listed for, they will lower their price on their game AND give you 10 bucks off your purchase! Another import dealer is Video Source, http://www.video-source.com Hope this helps! -Tyler V. Snow tvsnow@usa.net [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jack Rabbit Slim Subject: Re: [N64] What size TVs? Date: 07 Feb 1998 17:25:20 -0500 Well, actually, RCA, is a great company, and thats a great price too...I got my 20 inch, easy-input TV for my 12th birthday (born - 8/2/85)...and its hooked up to NES, SNES, N64, and VCR, all at once, and the only thing I have problems with is widescreen (as like have my movies are) movies; they can get a little short.

Tyler V Snow wrote:

At 01:48 AM 2/7/98 -0500, you wrote:
>I have a 27" Magnavox, and Videogaming has never been better :-)

I've been using a piddly 14-16" monitor that is about 10 years old (which
is kind of ironic seeing it hooked up to N64, PSX, and Saturn :) ).  I'm
about thisclose to buying a new TV, one with stereo hookups and all for
between 200-300 dollars.  Right now I'm looking at a stereo RCA 26" for 289
dollars; anyone think that's a good price for that size?  What about RCA,
is that a reputable and good company?  Thanks for any help/suggestions.

-Tyler V Snow
tvsnow@usa.net

[ To quit the n64 mailing list, send the message "unsubscribe n64" ]
[ (without the quotes) to majordomo@xmission.com                   ]

  [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Jeremy Tocher" Subject: Re: [N64] What size TVs? Date: 06 Feb 1998 11:54:21 -0500 uh i think it is 59 or 54 something like that it is a bit old, like 5 years an earlier projection tv so there is some blurriness but it is big!!! great for goldeneye i was wondering how people could play on only 30" -----Original Message----- > Hi. I'm currently saving for a 25/26" TV, and I was wondering what >everyone here usually plays their N64/VGs on? Curious.. :) > > Derek Kalweit > Email: dkalweit@eznet.net > Home Page: http://www.home.eznet.net/~dkalweit/ > NES Files: http://free.prohosting.com/~dkalweit/ > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jack Rabbit Slim Subject: Re: [N64] What size TVs? Date: 07 Feb 1998 18:28:54 -0500 You spoiled little BRAT! Only 30 inches! That's huge compared to some peoples!

Jeremy Tocher wrote:

uh
i think it is 59
or 54
something like that
it is a bit old, like 5 years
an earlier projection tv
so there is some blurriness
but it is big!!!
great for goldeneye
i was wondering how people could play on only 30"

-----Original Message-----
From: Derek Kalweit <dkalweit@eznet.net>
To: n64@xmission.com <n64@xmission.com>
Date: Friday, February 06, 1998 11:50 PM
Subject: [N64] What size TVs?

>    Hi. I'm currently saving for a 25/26" TV, and I was wondering what
>everyone here usually plays their N64/VGs on? Curious.. :)
>
> Derek Kalweit
> Email: dkalweit@eznet.net
> Home Page: http://www.home.eznet.net/~dkalweit/
> NES Files: http://free.prohosting.com/~dkalweit/
>
>
>[ To quit the n64 mailing list, send the message "unsubscribe n64" ]
>[ (without the quotes) to majordomo@xmission.com                   ]

[ To quit the n64 mailing list, send the message "unsubscribe n64" ]
[ (without the quotes) to majordomo@xmission.com                   ]

  [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Derek Kalweit Subject: Re: [N64] What size TVs? Date: 07 Feb 1998 18:54:41 -0500 >>You haven't even hooked it up to a stereo? >My stereo has no AV inputs...:) When I got my stereo, I made SURE it had them. Derek Kalweit Email: dkalweit@eznet.net Home Page: http://www.home.eznet.net/~dkalweit/ NES Files: http://free.prohosting.com/~dkalweit/ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Derek Kalweit Subject: Re: [N64] What size TVs? Date: 07 Feb 1998 18:55:41 -0500 Playing on a projection TV damages the screen. >i think it is 59 >or 54 >something like that >it is a bit old, like 5 years >an earlier projection tv >so there is some blurriness >but it is big!!! >great for goldeneye >i was wondering how people could play on only 30" > >-----Original Message----- >From: Derek Kalweit >To: n64@xmission.com >Date: Friday, February 06, 1998 11:50 PM >Subject: [N64] What size TVs? > > >> Hi. I'm currently saving for a 25/26" TV, and I was wondering what >>everyone here usually plays their N64/VGs on? Curious.. :) >> >> Derek Kalweit >> Email: dkalweit@eznet.net >> Home Page: http://www.home.eznet.net/~dkalweit/ >> NES Files: http://free.prohosting.com/~dkalweit/ >> >> >>[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >>[ (without the quotes) to majordomo@xmission.com ] > > > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > > Derek Kalweit Email: dkalweit@eznet.net Home Page: http://www.home.eznet.net/~dkalweit/ NES Files: http://free.prohosting.com/~dkalweit/ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Derek Kalweit Subject: Re: [N64] Gamenation suggestions? Date: 07 Feb 1998 18:53:09 -0500 ><<<showed >it to my little brother, and even though he is a tad on the young side ( 7 ), >he still found it frustrating to use. I think that changeing to a simpler >format would make the site more universal, and let more people have input. >Maybe a chat room, too?>>>> > >< Please explain.. >I talked to my little bro, and he said that when he clicked on the Join me to >your mailing list thingy, he got a confusing mail program that didn't send his >mail when he clicked send. I need to see it first, but just making a simplier >way to contact you guys (I'm sure I'll be able to fix the problem), to make >the site easier for all to become connected to. That sounds like a Netscape mail pop-up. That's what happens when you click a "mailto:" URL, unless you have a mail program, such as Eudora open, and set to intercept those. Game Nation should set up a form instead though-- that would allow everyone to send feedback without having to use their Email.. Derek Kalweit Email: dkalweit@eznet.net Home Page: http://www.home.eznet.net/~dkalweit/ NES Files: http://free.prohosting.com/~dkalweit/ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: raider fan Subject: Re: [N64] A few more comments on this age thing. Date: 07 Feb 1998 19:16:01 -0600 Emerson Mounger wrote: >=20 > You can=92t possably think that games like Diddy Kong Racing, Banjo-Kaz= ooie, > Conkers Quest, and Yoshi=92s Story don=92t cater to the younger audienc= e and > that games like Resident Evil 2 or even Final Fantasy VII don=92t cater= to > the older audience. I believe that Nintendo themselves said that they > target players from ages 6-14. >=20 Actually, I would say that NINTENDO caters to Adults and Children. Sony caters to teenagers, and college students. Most Adults (maybe over 23?) don't NEED to have sex/blood to make a game good. (not that I don't like sex/blood...). Basically, as older gamers - we are mor likely to judge a game on its entertainment value. So most of the "kiddy" games, are actually fun for anyone - but they are not "cool" enough for the teenagers to like. I had this problem when I worked at a community center summer program, I was in charge of the 12 to 16 age group. This group of kids was too "cool" to play the kid games but to immature to be given the responsibility of adults. SONY seems to have a core audience of 14 - 24 year olds, and Nintendo tries to have games that appeal to EVERYONE. Just my observations though, as a 25 year old gamer with more than 17 years of video gaming experience. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: raider fan Subject: Re: [N64] What size TVs? Date: 07 Feb 1998 19:17:07 -0600 we have played 4 player on a 13 inch, but 19 is the smallest realistically. I have a 27 inch and a 32 inch, both are fine... Jeremy Tocher wrote: > > uh > i think it is 59 > or 54 > something like that > it is a bit old, like 5 years > an earlier projection tv > so there is some blurriness > but it is big!!! > great for goldeneye > i was wondering how people could play on only 30" > > -----Original Message----- > From: Derek Kalweit > To: n64@xmission.com > Date: Friday, February 06, 1998 11:50 PM > Subject: [N64] What size TVs? > > > Hi. I'm currently saving for a 25/26" TV, and I was wondering what > >everyone here usually plays their N64/VGs on? Curious.. :) > > > > Derek Kalweit > > Email: dkalweit@eznet.net > > Home Page: http://www.home.eznet.net/~dkalweit/ > > NES Files: http://free.prohosting.com/~dkalweit/ > > > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] > >[ (without the quotes) to majordomo@xmission.com ] > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: raider fan Subject: Re: [N64] A few more comments on this age thing. Date: 07 Feb 1998 19:25:10 -0600 Flash wrote: > or exclude anyone. about the buying power, ya adults have it more that kids, > but i bought my n64, and all but 2 games i have. i bought the mem pac and the > extra controller my self. i paid for about a quarter of the "Family" computer, > i buy my own cd's, eletronics in gemeral. I but components for eletronics, and > add ons. my point here is that adults have the buying power, but they don't > have to use it. don't get the wrong idea about me, i ain't a spoiled rich kid, > i save my money. i don't have a job, or an allounce. i am not a drug pusher So where do you get your money from? Your PARENTS. So you really do not have ANY buying power. The only people with buying power are the people who earn their own money. I have enough buying power to buy a house, a car, clothing, food, furniture, pets, and I still have a N64 and 14 games. And I by no means earn a lot of money, as the Military does not pay that well. But my wife and I do well, and we enjoy MANY MANY games, regardless of who people think they are "aimed" at. People like to criticize (i can't spell.. I know) but Nintendo AND Sony are making plenty of money. They both know that there is only one group of people with money - the adults. The difference is how you get the money from the adults. Some adults buy for ourselves, others buy for our children. Either way - we do buy video games! What a great time it is for the Video game industry! I just wish games would focus less on the way they "look" and more on the way they "play". Like the good old days.... [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: raider fan Subject: Re: [N64] What size TVs? Date: 07 Feb 1998 19:36:03 -0600 Tyler V Snow wrote: > > At 01:48 AM 2/7/98 -0500, you wrote: > >I have a 27" Magnavox, and Videogaming has never been better :-) > > I've been using a piddly 14-16" monitor that is about 10 years old (which > is kind of ironic seeing it hooked up to N64, PSX, and Saturn :) ). I'm > about thisclose to buying a new TV, one with stereo hookups and all for > between 200-300 dollars. Right now I'm looking at a stereo RCA 26" for 289 > dollars; anyone think that's a good price for that size? What about RCA, > is that a reputable and good company? Thanks for any help/suggestions. > > -Tyler V Snow > tvsnow@usa.net RCA is OK, and I might get slammed for this - butt SONY makes the best TV's. But they are a tad more expensive. But the key for videogames is the FLAT screen. The flatter the screen the better. I think Panasonic has a really flat screen TV also.... Some people might not know this, but playing video games on most Projection Screen TV's voids any warranties. Check your paperworks - a lot of manufacturers say this in case you "pause" a game, and go on vacation for a week - it will burn in the screen.. hehe. And S-Video makes a huge difference as well, but that is REALLY expensive. But for picture quality - use the RCA connections (the ones that come with the N64) - stay away from Coax and RF converters... [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Tim Danko" Subject: Re: [N64] A few more comments on this age thing. Date: 07 Feb 1998 20:51:45 -0500 No, NO! I don't get my money from my pearents, when i have birthdays and christmas i get about 100 each time. i spen that, when it is not that season, i have my ways of making money......... and hey, what works works, i usually have cash, about 20dollars. but the thing is it doesn't come from my pearents. you can't just stero type all kids under the age of 18, as being "solely dependat on their pearents." please dont wast the lists time with this pointless arguement. if you want to talk about this, send me a mail at dankonrt@bright.net ~Flash ---------- Flash wrote: > or exclude anyone. about the buying power, ya adults have it more that kids, > but i bought my n64, and all but 2 games i have. i bought the mem pac and the > extra controller my self. i paid for about a quarter of the "Family" computer, > i buy my own cd's, eletronics in gemeral. I but components for eletronics, and > add ons. my point here is that adults have the buying power, but they don't > have to use it. don't get the wrong idea about me, i ain't a spoiled rich kid, > i save my money. i don't have a job, or an allounce. i am not a drug pusher So where do you get your money from? Your PARENTS. So you really do not have ANY buying power. The only people with buying power are the people who earn their own money. I have enough buying power to buy a house, a car, clothing, food, furniture, pets, and I still have a N64 and 14 games. And I by no means earn a lot of money, as the Military does not pay that well. But my wife and I do well, and we enjoy MANY MANY games, regardless of who people think they are "aimed" at. People like to criticize (i can't spell.. I know) but Nintendo AND Sony are making plenty of money. They both know that there is only one group of people with money - the adults. The difference is how you get the money from the adults. Some adults buy for ourselves, others buy for our children. Either way - we do buy video games! What a great time it is for the Video game industry! I just wish games would focus less on the way they "look" and more on the way they "play". Like the good old days.... [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Tim Danko" Subject: Re: [N64] What size TVs? Date: 07 Feb 1998 20:54:14 -0500 I have like a 7 year old 13" tv. mono. when i hit the power button only the sound turns off, and the picture stays. the biggest tv in my house is 19" so i guess yall are the lucky ones. ~Flash -- _ _____________________________ _ / )| Tim Danko UIN# 5174647 |( \ / / | dankonrt@bright.net | \ \ _( (_ | " \\|// " | _) )_ (((\ \>|_/->________(o o)________<-\_| > uh > i think it is 59 > or 54 > something like that > it is a bit old, like 5 years > an earlier projection tv > so there is some blurriness > but it is big!!! > great for goldeneye > i was wondering how people could play on only 30" > > -----Original Message----- > From: Derek Kalweit > To: n64@xmission.com > Date: Friday, February 06, 1998 11:50 PM > Subject: [N64] What size TVs? > > > Hi. I'm currently saving for a 25/26" TV, and I was wondering what > >everyone here usually plays their N64/VGs on? Curious.. :) > > > > Derek Kalweit > > Email: dkalweit@eznet.net > > Home Page: http://www.home.eznet.net/~dkalweit/ > > NES Files: http://free.prohosting.com/~dkalweit/ > > > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] > >[ (without the quotes) to majordomo@xmission.com ] > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Derek Kalweit Subject: Re: [N64] What size TVs? Date: 07 Feb 1998 21:29:14 -0500 >RCA is OK, and I might get slammed for this - butt SONY makes the best >TV's. But they are a tad more expensive. SLAM! RCA and Phillips/Magnavox are the best. By experience, and an electrical engineer's advice. >But the key for videogames is the FLAT screen. The flatter the screen >the better. I think Panasonic has a really flat screen TV also.... They all have flat screens if you want to get that model.. >Some people might not know this, but playing video games on most >Projection Screen TV's voids any warranties. Check your paperworks - a Exactly. Because the technology used burns into the screen if the image stays there for ANY length of time-- a standard CRT does this as well, but not NEARLY as fast. >And S-Video makes a huge difference as well, but that is REALLY >expensive. But for picture quality - use the RCA connections (the ones >that come with the N64) - stay away from Coax and RF converters... Definitely-- for the extra $20-50 for a TV of the same size TV with A/V jacks, it's VERY worth it. Derek Kalweit Email: dkalweit@eznet.net Home Page: http://www.home.eznet.net/~dkalweit/ NES Files: http://free.prohosting.com/~dkalweit/ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Derek Kalweit Subject: Re: [N64] What size TVs? Date: 07 Feb 1998 21:30:06 -0500 >I have like a 7 year old 13" tv. mono. when i hit the power button only the >sound turns off, >and the picture stays. the biggest tv in my house is 19" so i guess yall are >the lucky ones. As of yet, the biggest in mine is 20"(two-- living room and master bedroom). So when I get my 25/26", I'll have the biggest in the house! Derek Kalweit Email: dkalweit@eznet.net Home Page: http://www.home.eznet.net/~dkalweit/ NES Files: http://free.prohosting.com/~dkalweit/ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: HOUSE-OF-PAIN@webtv.net (Bill C.) Subject: Re: [N64] What size TVs? Date: 07 Feb 1998 19:19:19 -0800 --WebTV-Mail-835487-354 Content-Type: TEXT/PLAIN; CHARSET=US-ASCII Content-Transfer-Encoding: 7BIT 25" with surround sound! --WebTV-Mail-835487-354 Content-Type: MESSAGE/RFC822 Content-Transfer-Encoding: 7BIT Message-Id: <3.0.3.32.19980207114633.0081e680@pop.erols.com> X-Sender: tippyman@pop.erols.com X-Mailer: QUALCOMM Windows Eudora Light Version 3.0.3 (32) In-Reply-To: <3.0.1.32.19980206234818.00dfd0a4@mail.eznet.net> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Sender: owner-n64@lists.xmission.com Precedence: bulk Reply-To: n64@lists.xmission.com At 11:48 PM 2/6/98 -0500, you wrote: > Hi. I'm currently saving for a 25/26" TV, and I was wondering what >everyone here usually plays their N64/VGs on? Curious.. :) 13". I'm friggin' broke. Not even stereo, either. Mono all the way baby! ============================== Tippyman http://skapunx.ml.org/~tippy tippyman@erols.com "Skankin' be fun." ============================== [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] --WebTV-Mail-835487-354-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Jeremy Tocher" Subject: Re: [N64] What size TVs? Date: 07 Feb 1998 11:19:11 -0500 I don't think so... that is only if you pause it, or keep the image still whether it is a game or a movie or tv, the screen doesn't know the difference, so they all do the same thing watching the listings channel (the one with all the times and shows) does just as much harm you don't know what you are talking about oh, and if it did happen to damage it, and I am wrong, then I could just buy a new one -----Original Message----- >Playing on a projection TV damages the screen. > > >>i think it is 59 >>or 54 >>something like that >>it is a bit old, like 5 years >>an earlier projection tv >>so there is some blurriness >>but it is big!!! >>great for goldeneye >>i was wondering how people could play on only 30" >> >>-----Original Message----- >>From: Derek Kalweit >>To: n64@xmission.com >>Date: Friday, February 06, 1998 11:50 PM >>Subject: [N64] What size TVs? >> >> >>> Hi. I'm currently saving for a 25/26" TV, and I was wondering what >>>everyone here usually plays their N64/VGs on? Curious.. :) >>> >>> Derek Kalweit >>> Email: dkalweit@eznet.net >>> Home Page: http://www.home.eznet.net/~dkalweit/ >>> NES Files: http://free.prohosting.com/~dkalweit/ >>> >>> >>>[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >>>[ (without the quotes) to majordomo@xmission.com ] >> >> >> >> >> >>[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >>[ (without the quotes) to majordomo@xmission.com ] >> >> > > Derek Kalweit > Email: dkalweit@eznet.net > Home Page: http://www.home.eznet.net/~dkalweit/ > NES Files: http://free.prohosting.com/~dkalweit/ > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Jeremy Tocher" Subject: Re: [N64] What size TVs? Date: 07 Feb 1998 11:20:08 -0500 How is the GXtv or something like that, the one that is designed for games? I know it can hook up to like 4 tv's, but I want to know more. -----Original Message----- >>RCA is OK, and I might get slammed for this - butt SONY makes the best >>TV's. But they are a tad more expensive. > >SLAM! RCA and Phillips/Magnavox are the best. By experience, and an >electrical engineer's advice. > > >>But the key for videogames is the FLAT screen. The flatter the screen >>the better. I think Panasonic has a really flat screen TV also.... > >They all have flat screens if you want to get that model.. > > >>Some people might not know this, but playing video games on most >>Projection Screen TV's voids any warranties. Check your paperworks - a > >Exactly. Because the technology used burns into the screen if the image >stays there for ANY length of time-- a standard CRT does this as well, but >not NEARLY as fast. > > >>And S-Video makes a huge difference as well, but that is REALLY >>expensive. But for picture quality - use the RCA connections (the ones >>that come with the N64) - stay away from Coax and RF converters... > >Definitely-- for the extra $20-50 for a TV of the same size TV with A/V >jacks, it's VERY worth it. > > Derek Kalweit > Email: dkalweit@eznet.net > Home Page: http://www.home.eznet.net/~dkalweit/ > NES Files: http://free.prohosting.com/~dkalweit/ > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Jeremy Tocher" Subject: Re: [N64] What size TVs? Date: 07 Feb 1998 11:22:54 -0500 This is a multi-part message in MIME format. ------=_NextPart_000_0041_01BD33BA.BBA617C0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable I feel good.... Uh, I don't actually ever remember seeing a TV smaller than 30". My parents have a 30", there is a 60" in the family room, and this one = down here is the 54 or 59 that I was talking about. I didn't know TV's went that small... 25 inches? What the? whoa... -----Original Message----- From: Jack Rabbit Slim To: n64@lists.xmission.com Date: Saturday, February 07, 1998 6:31 PM Subject: Re: [N64] What size TVs? =20 =20 You spoiled little BRAT! Only 30 inches! That's huge compared to = some peoples!=20 =20 =20 ------=_NextPart_000_0041_01BD33BA.BBA617C0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
I feel good....
Uh, I don't = actually ever=20 remember seeing a TV smaller than  30".
My parents have a 30", there is a 60" in = the family=20 room, and this one down here is the 54 or 59 that I was talking=20 about. 
I didn't know TV's went that = small... 
25 inches?
What the? 
whoa... 
 
-----Original = Message-----
From:=20 Jack Rabbit Slim <ti64@mindspring.com>
To:= =20 n64@lists.xmission.com=20 <n64@lists.xmission.com>
= Date:=20 Saturday, February 07, 1998 6:31 PM
Subject: Re: [N64] = What=20 size TVs?

You spoiled little BRAT! Only 30 = inches!=20 That's huge compared to some peoples!=20

 

------=_NextPart_000_0041_01BD33BA.BBA617C0-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Jeremy Tocher" Subject: Re: [N64] What size TVs? Date: 07 Feb 1998 11:27:07 -0500 whoa if you think a 59 inch tv for games is good, you should come over and seem my voodoo games on it the canopus pure3d has ntsc out 640x480 at 45fps games i tell you this room kicks i got the big monitor right between 2 networked computers actually, there is just a direct connection, not a real network they are both pentium 120s not all that great waiting for the slot2 pentiumII 450mhz on the 100mhz bus that will be great my hobby is gaming, by the way i have 10 n64 games, and the gameshark ps i like to brag -----Original Message----- >we have played 4 player on a 13 inch, but 19 is the smallest >realistically. I have a 27 inch and a 32 inch, both are fine... > >Jeremy Tocher wrote: >> >> uh >> i think it is 59 >> or 54 >> something like that >> it is a bit old, like 5 years >> an earlier projection tv >> so there is some blurriness >> but it is big!!! >> great for goldeneye >> i was wondering how people could play on only 30" >> >> -----Original Message----- >> From: Derek Kalweit >> To: n64@xmission.com >> Date: Friday, February 06, 1998 11:50 PM >> Subject: [N64] What size TVs? >> >> > Hi. I'm currently saving for a 25/26" TV, and I was wondering what >> >everyone here usually plays their N64/VGs on? Curious.. :) >> > >> > Derek Kalweit >> > Email: dkalweit@eznet.net >> > Home Page: http://www.home.eznet.net/~dkalweit/ >> > NES Files: http://free.prohosting.com/~dkalweit/ >> > >> > >> >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >> >[ (without the quotes) to majordomo@xmission.com ] >> >> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] >> [ (without the quotes) to majordomo@xmission.com ] > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Jeremy Tocher" Subject: Re: [N64] A few more comments on this age thing. Date: 07 Feb 1998 11:29:56 -0500 I am 15 years of age, by the way. I work at a local computer store. PC and N64 all the way. I am right now listening to the Red Alert Sound Track CD. I am big into all the extra 'otaku' stuff. CDs and toys. Money is good, buy stuff. Hey, if you live on long island, come over for a lan party..... >So where do you get your money from? Your PARENTS. So you really do >not have ANY buying power. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: raider fan Subject: Re: [N64] What size TVs? Date: 07 Feb 1998 22:39:08 -0600 What are you using to measure your TV's? 9 inch to 27 inch are the most common, above 27 inches is not as common. (But that is changing as the prices of TV's come down.) > Jeremy Tocher wrote: > > I feel good.... > Uh, I don't actually ever remember seeing a TV smaller than 30". > My parents have a 30", there is a 60" in the family room, and this one > down here is the 54 or 59 that I was talking about. > I didn't know TV's went that small... > 25 inches? > What the? > whoa... > > > -----Original Message----- > From: Jack Rabbit Slim > To: n64@lists.xmission.com > Date: Saturday, February 07, 1998 6:31 PM > Subject: Re: [N64] What size TVs? > > You spoiled little BRAT! Only 30 inches! That's huge > compared to some peoples! > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Derek Kalweit Subject: Re: [N64] What size TVs? Date: 07 Feb 1998 23:41:25 -0500 >How is the GXtv or something like that, the one that is designed for games? >I know it can hook up to like 4 tv's, but I want to know more. From what I can see, it's just a 13" composite monitor with big speakers-- nothing big at all. DEFINITELY not worth $300! :( Derek Kalweit Email: dkalweit@eznet.net Home Page: http://www.home.eznet.net/~dkalweit/ NES Files: http://free.prohosting.com/~dkalweit/ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Derek Kalweit Subject: Re: [N64] What size TVs? Date: 07 Feb 1998 23:42:49 -0500 >I don't think so... >that is only if you pause it, or keep the image still >whether it is a game or a movie or tv, the screen doesn't know the >difference, so they all do the same thing >watching the listings channel (the one with all the times and shows) does >just as much harm >you don't know what you are talking about You're the one that doesn't know what you're talking about-- sure it can happen with all the stuff, but with VGs, it's much more likely-- everything on the screen isn't always moving like in a movie/TV show. >oh, and if it did happen to damage it, and I am wrong, then I could just buy >a new one Sure-- rich kid who can throw around $3,000? Nice to have known ya. Derek Kalweit Email: dkalweit@eznet.net Home Page: http://www.home.eznet.net/~dkalweit/ NES Files: http://free.prohosting.com/~dkalweit/ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Derek Kalweit Subject: Re: [N64] What size TVs? Date: 07 Feb 1998 23:43:39 -0500 > I feel good.... ". "" in the family room, and this one down here is >the 54 or 59 that I was talking about. I didn't know TV's went that >small... 25 inches? What the? whoa... -----Original Message----- I think there should be a rule against bragging. Derek Kalweit Email: dkalweit@eznet.net Home Page: http://www.home.eznet.net/~dkalweit/ NES Files: http://free.prohosting.com/~dkalweit/ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Derek Kalweit Subject: Re: [N64] What size TVs? Date: 07 Feb 1998 23:47:01 -0500 >What are you using to measure your TV's? Maybe he's measuring in Centimeters... hehe >9 inch to 27 inch are the most common, above 27 inches is not as >common. (But that is changing as the prices of TV's come down.) Actually, I'd say 13" to 27" are most common. 9" are usually more expensive than 13" even! Derek Kalweit Email: dkalweit@eznet.net Home Page: http://www.home.eznet.net/~dkalweit/ NES Files: http://free.prohosting.com/~dkalweit/ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jack Rabbit Slim Subject: Re: [N64] A few more comments on this age thing. Date: 08 Feb 1998 10:02:33 -0500 Well said....I happen to be a mature, precocious,12 year old, that is abo= ut the least popular boy in my grade at school.  I mention this because I don't care about being "cool", and about liking a "gay, kiddy" game lik= e DKR.  It's fun...so what is the problem with it? If I have a craving for violence, I watch my favorite movie of all time, Pulp Fiction.= ..

raider fan wrote:

Emerson Mounger wrote:
>
> You can=92t possably think that games like Diddy Kong Racing, Banjo= -Kazooie,
> Conkers Quest, and Yoshi=92s Story don=92t cater to the younger aud= ience and
> that games like Resident Evil 2 or even Final Fantasy VII don=92t c= ater to
> the older audience. I believe that Nintendo themselves said that they
> target players from ages 6-14.
>

Actually, I would say that NINTENDO caters to Adults and Children.&nbs= p; Sony
caters to teenagers, and college students.

Most Adults (maybe over 23?) don't NEED to have sex/blood to make a game
good. (not that I don't like sex/blood...).  Basically, as older gamers
- we are mor likely to judge a game on its entertainment value.

So most of the "kiddy" games, are actually fun for anyone - but they are
not "cool" enough for the teenagers to like.

I had this problem when I worked at a community center summer program, I
was in charge of the 12 to 16 age group.  This group of kids was too
"cool" to play the kid games but to immature to be given the
responsibility of adults.

SONY seems to have a core audience of 14 - 24 year olds, and Nintendo
tries to have games that appeal to EVERYONE.

Just my observations though, as a 25 year old gamer with more than 17
years of video gaming experience.

[ To quit the n64 mailing list, send the message "unsubscribe n64" ]
[ (without the quotes) to majordomo@xmission.com   &nb= sp;           &nbs= p;   ]

  [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jack Rabbit Slim Subject: Re: [N64] A few more comments on this age thing. Date: 08 Feb 1998 10:07:06 -0500 I'm the same way (Age 12)...I don't have an allowance or an anything, and the only four things my parents are willing to pay for:
1) Educational CD-ROMS/BOOKS (Ex. Learn C++, Study for the SAT's, etc.)
2) My magazine subscription RENEWELS
3) Food
4) Clothing
Tim Danko wrote:
No, NO! I don't get my money from my pearents, when i have birthdays and
christmas i get about 100 each time. i spen that, when it is not that
season, i have my ways of making money......... and hey, what works works, i
usually have cash, about 20dollars. but the thing is it doesn't come from my
pearents.    you can't just stero type all kids under the age of 18, as
being "solely dependat on their pearents."

please dont wast the lists time with this pointless arguement. if you want
to talk about this, send me a mail at

dankonrt@bright.net

~Flash
----------
From: raider fan <raider@the-link.net>
To: n64@lists.xmission.com
Subject: Re: [N64] A few more comments on this age thing.
Date: Sat, Feb 7, 1998, 8:25 PM

Flash wrote:
> or exclude anyone. about the buying power, ya adults have it more that
kids,
> but i bought my n64, and all but 2 games i have. i bought the mem pac and
the
> extra controller my self. i paid for about a quarter of the "Family"
computer,
> i buy my own cd's, eletronics in gemeral. I but components for eletronics,
and
> add ons. my point here is that adults have the buying power, but they
don't
> have to use it. don't get the wrong idea about me, i ain't a spoiled rich
kid,
> i save my money. i don't have a job, or an allounce. i am not a drug
pusher

So where do you get your money from?  Your PARENTS.  So you really do
not have ANY buying power.

The only people with buying power are the people who earn their own
money.  I have enough buying power to buy a house, a car, clothing,
food, furniture, pets, and I still have a N64 and 14 games.  And I by no
means earn a lot of money, as the Military does not pay that well.  But
my wife and I do well, and we enjoy MANY MANY games, regardless of who
people think they are "aimed" at.

People like to criticize (i can't spell.. I know) but Nintendo AND Sony
are making plenty of money.  They both know that there is only one group
of people with money - the adults.  The difference is how you get the
money from the adults.  Some adults buy for ourselves, others buy for
our children.  Either way - we do buy video games!

What a great time it is for the Video game industry!  I just wish games
would focus less on the way they "look" and more on the way they "play".

Like the good old days....

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  [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jack Rabbit Slim Subject: Re: [N64] What size TVs? Date: 08 Feb 1998 10:16:40 -0500
  • Wait...It's only 13 inches? Why the he11 would a tv for gaming be only 13"? And if I its 52" (four 13" monitors) how the he11 is it NOT worth $300?

Derek Kalweit wrote:

>How is the GXtv or something like that, the one that is designed for games?
>I know it can hook up to like 4 tv's, but I want to know more.

>From what I can see, it's just a 13" composite monitor with big speakers--
nothing big at all. DEFINITELY not worth $300! :(

 Derek Kalweit
 Email: dkalweit@eznet.net
 Home Page: http://www.home.eznet.net/~dkalweit/
 NES Files: http://free.prohosting.com/~dkalweit/

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  [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Sam Subject: [N64] Websites Date: 08 Feb 1998 18:42:26 -0800 Are there any good PAL websites out there? Is there any decent PAL release lists? Is anyone out there? Am I alone? Oh, I am talking to, myself. -- Sam Nurgatomic Dustbin www.special.reserve.co.uk/n64 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Sam Subject: [N64] Website Updated Date: 08 Feb 1998 18:57:25 -0800 Nurgatomic Dustbin has updated. We have a new ISS 64 review and part one of a James Bond Feature. Also, a new Mace reader review and a preview of Zelda 64 has finally been added. Please vote for us in the TOP 100 N64 websites. Thank you very much. -- Sam Nurgatomic Dustbin www.special.reserve.co.uk/n64 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Tippyman Subject: Re: [N64] What size TVs? Date: 08 Feb 1998 14:04:35 -0500 At 06:28 PM 2/7/98 -0500, you wrote: > You spoiled little BRAT! Only 30 inches! That's huge compared to some >peoples! Geezus that's big. I look forward to going over to my friend's houses to play on a 27"...I guess us po' folk aren't meant to see big games. :) ============================== Tippyman http://skapunx.ml.org/~tippy tippyman@erols.com "Skankin' be fun." ============================== [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Sam Subject: Re: [N64] What size TVs? Date: 08 Feb 1998 19:03:21 -0800 Are TV's cheap in America. In the UK people regularly have little more tan 15" in bedrooms and in the living room about 21". Although I know one person with a 72" home cinema screen that is beside the point. -- Sam Nurgatomic Dustbin www.special.reserve.co.uk/n64 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Tippyman Subject: Re: [N64] What size TVs? Date: 08 Feb 1998 14:13:52 -0500 >When I got my stereo, I made SURE it had them. Actually, I kinda got the stereo from my friend. Freebies rule, and beggars can't be choosers. I need to get a job, instead of waiting for more freebies...I'm just too lazy. ============================= Tippyman http://skapunx.ml.org/~tippy tippyman@erols.com Boycott MTV! ============================= [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Tippyman Subject: Re: [N64] What size TVs? Date: 08 Feb 1998 14:18:44 -0500 At 11:22 AM 2/7/98 -0500, you wrote: > I feel good.... ". "" in the family room, and this one down here is >the 54 or 59 that I was talking about. I didn't know TV's went that >small... 25 inches? What the? whoa... Christ! Are you related to Bill Gates or something? Maybe you're involved in illegal activities, or your parents might be. People are out starving in the streets, and this kid's got a theatre in his house! The injustice! ============================= Tippyman http://skapunx.ml.org/~tippy tippyman@erols.com Boycott MTV! ============================= [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: mike.meyer@tznet.com Subject: [N64] NAGANO WINTER OLYMP Date: 08 Feb 1998 14:25:11 -0600 > Hey all. I went out this afternoon and picked up Nagano Winter Olympics > 98, and it's pretty good. The graphics and sound is stunning, but as I > read in reviews, the game control is the major flaw of the game, even > though the control isn't ALL that bad. It's still a great game > though....what does everyone else think of it? watch out! here comes Rip Van Mag7Mike :) I know I haven't posted in ..... two months? Oh well. I have a PSX and a N64, and I am wondering which Nagano Winter Olympics game to buy. I hear that the PSX version has more sports, and different controls, not to mention not-as-good graphics. (However, I would suspect that the PSX version is cheaper) Anybody that has played both, which should I buy? Mag7Mike mag7mike@hotmail.com (I don't know WHY this mike.meyer@tznet.com address is working all of a sudden...but I like it :) I can't take it for granted though) [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: mike.meyer@tznet.com Subject: RE: [N64] ZELDA 64..... Date: 08 Feb 1998 14:30:30 -0600 >> Just thought i let those of you who didnt know, you can now pre-purchase >> Zelda 64 at software ect. and other related video game stores. I reserved >> my copy today, you should to if you want to get your hands on it. It's >> gonna be a HOT SELLER !!! =) > That's quite interesting. If you can reserve it now, that could possibly > mean that it's coming out here sooner than we think. Or, stores are just > trying to make a little extra cash. Just thought I would add, that in the Fall/Winter 1997 Sears Cataloge, you could pre-order Mission: Impossible for the N64. It took quite a while later for it to come out. Nintendo Power magazine has Zelda 64's release listed as Fall '98 (I can still remember when it was "Fall '97") sigh... Mag7Mike [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: mike.meyer@tznet.com Subject: [N64] Wizpig Date: 08 Feb 1998 14:35:53 -0600 > Has anyone beaten Wizpig the first time without using Drumstick? > > Dave C. My cousin beat him using Tiptup. My intial reation was "yeah, right!" (paraphrased ;) ) Mag7Mike [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Flash " Subject: Re: [N64] Wizpig Date: 08 Feb 1998 15:27:45 -0500 I beat Wizpig 1 using tiptup also, he was the best character IMO. ~Flash mike.meyer@tznet.com wrote: > > Has anyone beaten Wizpig the first time without using Drumstick? > > > > Dave C. > > My cousin beat him using Tiptup. My intial reation was "yeah, right!" > (paraphrased ;) ) > > Mag7Mike > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] -- _ _____________________________ _ / )| Tim Danko UIN# 5174647 |( \ / / | dankonrt@bright.net | \ \ _( (_ | " \\|// " | _) )_ (((\ \>|_/->________(o o)________<-\_| Subject: Re: [N64] Wizpig Date: 08 Feb 1998 20:44:01 -0800 mike.meyer@tznet.com wrote: > > > Has anyone beaten Wizpig the first time without using Drumstick? > > > > Dave C. > > My cousin beat him using Tiptup. My intial reation was "yeah, right!" > (paraphrased ;) ) > > Mag7Mike I beat that darn Wizpig with the Monkey Boy (diddy)! -- Sam Nurgatomic Dustbin www.special.reserve.co.uk/n64 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Sam Subject: [N64] Interviews Date: 08 Feb 1998 21:46:17 -0800 Anyone know which companies would be willing to do an interview for my website?? If so, how do I contact them?? -- Sam Nurgatomic Dustbin www.special.reserve.co.uk/n64 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Jacob H. Forstater" Subject: [N64] Mission Impossible Date: 08 Feb 1998 16:48:04 -0500 This is a multi-part message in MIME format. ------=_NextPart_000_0063_01BD34B1.53893A80 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Does anyone know when Mission Impossible 64 will come out? it's last = release date was Dec. 26 but it has not come out again!!! -Jacob _______________________________________________________________________ Jacob Head Cheat Man of Game Nation, jhf84@usa.net http://www.gamenation.base.org ICQ=3D 5149409 ------=_NextPart_000_0063_01BD34B1.53893A80 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
Does anyone know when Mission Impossible 64 will = come out?=20 it's last release date was Dec. 26 but it has not come out = again!!!
 
 
-Jacob
______________________________________________________= _________________
Jacob=20 Head Cheat Man of Game Nation,
jhf84@usa.net http://www.gamenation.base.org
ICQ=3D=20 5149409
 
 
------=_NextPart_000_0063_01BD34B1.53893A80-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Sam Subject: Re: [N64] Mission Impossible Date: 08 Feb 1998 21:51:44 -0800 Jacob H. Forstater wrote: > > Does anyone know when Mission Impossible 64 will come out? it's last release date was Dec. 26 but it has not come out again!!! > > -Jacob > _______________________________________________________________________ > Jacob Head Cheat Man of Game Nation, > jhf84@usa.net http://www.gamenation.base.org > ICQ= 5149409 > > --------------------------------------------------------------- > Does anyone know when Mission Impossible 64 will come out? it's last > release date was Dec. 26 but it has not come out again!!! > > > -Jacob > _______________________________________________________________________ > Jacob Head Cheat Man of Game Nation, > jhf84@usa.net http://www.gamenation.base.org > ICQ= 5149409 > > A very long time, it seems. It may be AUGUST or even later. -- Sam Nurgatomic Dustbin www.special.reserve.co.uk/n64 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Jeremy Tocher" Subject: Re: [N64] What size TVs? Date: 08 Feb 1998 05:26:01 -0500 hey, I am just joking around of course I don' t have enough money to buy a tv whenever I want! and I have been using this projection tv with games for around 5 years, and I do not have any problems.. so, theoretically, yes, it can burn in, but I have yet to see it and plus, we are talking about an older model projection tv, newer ones are totally safe -----Original Message----- >>I don't think so... >>that is only if you pause it, or keep the image still >>whether it is a game or a movie or tv, the screen doesn't know the >>difference, so they all do the same thing >>watching the listings channel (the one with all the times and shows) does >>just as much harm >>you don't know what you are talking about > >You're the one that doesn't know what you're talking about-- sure it can >happen with all the stuff, but with VGs, it's much more likely-- everything >on the screen isn't always moving like in a movie/TV show. > > >>oh, and if it did happen to damage it, and I am wrong, then I could just buy >>a new one > >Sure-- rich kid who can throw around $3,000? Nice to have known ya. > > Derek Kalweit > Email: dkalweit@eznet.net > Home Page: http://www.home.eznet.net/~dkalweit/ > NES Files: http://free.prohosting.com/~dkalweit/ > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Jeremy Tocher" Subject: Re: [N64] What size TVs? Date: 08 Feb 1998 05:27:24 -0500 people brag when they hide their problems i am lucky that my parents gave me this tv, very, and I thank them greatly for that but this computer is all my doing I build them (not too hard, anyone can) -----Original Message----- >> I feel good.... ". "" in the family room, and this one down here is >>the 54 or 59 that I was talking about. I didn't know TV's went that >>small... 25 inches? What the? whoa... -----Original Message----- > >I think there should be a rule against bragging. > > Derek Kalweit > Email: dkalweit@eznet.net > Home Page: http://www.home.eznet.net/~dkalweit/ > NES Files: http://free.prohosting.com/~dkalweit/ > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Jeremy Tocher" Subject: Re: [N64] What size TVs? Date: 08 Feb 1998 05:30:24 -0500 yeah my employer has a huge theatre in his basement big projection thingie plays movies there oh, and pretty much every electronic is cheaper here, in general -----Original Message----- >Are TV's cheap in America. In the UK people regularly have little more >tan 15" in bedrooms and in the living room about 21". > >Although I know one person with a 72" home cinema screen that is beside >the point. >-- >Sam >Nurgatomic Dustbin >www.special.reserve.co.uk/n64 > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Jeremy Tocher" Subject: Re: [N64] What size TVs? Date: 08 Feb 1998 05:34:50 -0500 wait this is not good I don't measure mine, I just remember from when I bought it 2 projections and one large tube let me get out the ruler, and measure in inches ah this one down here is 46" diagonally the one upstairs is 48" and my parents have a 27" okay, not that bad so I guess i have misled everyone, sorry about that yeah, so now i have to rephrase myself, "I can't imagine how people can play on a tv smaller than 20" that is like a computer monitor (which is only 15" for me, getting a 17" soon!!) -----Original Message----- >At 06:28 PM 2/7/98 -0500, you wrote: >> You spoiled little BRAT! Only 30 inches! That's huge compared to some >>peoples! > >Geezus that's big. I look forward to going over to my friend's houses to >play on a 27"...I guess us po' folk aren't meant to see big games. :) > >============================== >Tippyman >http://skapunx.ml.org/~tippy >tippyman@erols.com > "Skankin' be fun." >============================== > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Jeremy Tocher" Subject: Re: [N64] What size TVs? Date: 08 Feb 1998 05:39:24 -0500 knowing bill would be great my boss spoke to bill a few times, when he was the tech support for the altair.... but that this beside the point, as well as way way beside the N64 point whoa N64 list hello (Mind starts clicking and beeping, "initiate N64 gaming mode") ah yes too bad I have nothing to say as of yet see, I have quake2 on my mind yeah, about quake, what does one think of quake64? there is in no way that I get it, because I have something much better, voodoo powered right here does it look any good? it seems only decent to me -----Original Message----- >At 11:22 AM 2/7/98 -0500, you wrote: >> I feel good.... ". "" in the family room, and this one down here is >>the 54 or 59 that I was talking about. I didn't know TV's went that >>small... 25 inches? What the? whoa... > >Christ! Are you related to Bill Gates or something? Maybe you're involved >in illegal activities, or your parents might be. People are out starving in >the streets, and this kid's got a theatre in his house! The injustice! > >============================= >Tippyman >http://skapunx.ml.org/~tippy >tippyman@erols.com > Boycott MTV! >============================= > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jack Rabbit Slim Subject: Re: [N64] What size TVs? Date: 08 Feb 1998 17:41:32 -0500 Well...20 inches is about as low as it goes comfortably, but for 8 years I played on a 13"...Of course, there wasn't much split-screen back in those days...

Jeremy Tocher wrote:

wait
this is not good
I don't measure mine, I just remember from when I bought it
2 projections and one large tube
let me get out the ruler, and measure in inches

ah
this one down here is 46" diagonally
the one upstairs is 48"
and my parents have a 27"
okay, not that bad
so I guess i have misled everyone, sorry about that
yeah, so now i have to rephrase myself,
"I can't imagine how people can play on a tv smaller than 20"

that is like a computer monitor
(which is only 15" for me, getting a 17" soon!!)
-----Original Message-----
From: Tippyman <tippyman@erols.com>
To: n64@lists.xmission.com <n64@lists.xmission.com>
Date: Sunday, February 08, 1998 2:00 PM
Subject: Re: [N64] What size TVs?

>At 06:28 PM 2/7/98 -0500, you wrote:
>> You spoiled little BRAT! Only 30 inches! That's huge compared to some
>>peoples!
>
>Geezus that's big. I look forward to going over to my friend's houses to
>play on a 27"...I guess us po' folk aren't meant to see big games. :)
>
>==============================
>Tippyman
>http://skapunx.ml.org/~tippy
>tippyman@erols.com
>    "Skankin' be fun."
>==============================
>
>[ To quit the n64 mailing list, send the message "unsubscribe n64" ]
>[ (without the quotes) to majordomo@xmission.com                   ]

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  [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Jeremy Tocher" Subject: [N64] Question (how blunt a subject is that) Date: 08 Feb 1998 05:42:11 -0500 Okay, I have a question.. How does someone not have the internet, but is on this list? I thought about it, and the answer could be that they use a free service like Juno, or are on a BBS, so that seems fair. But then, I see people saying "I will get Quake64 because I don' t have a computer, and I am not in the market to spend $2000 to get one." uh... it is very very hard to mimic digital code with your voice over the phone line, to get ANY service to work how is this? [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jack Rabbit Slim Subject: Re: [N64] Question (how blunt a subject is that) Date: 08 Feb 1998 17:45:38 -0500 I suppose its possible that people use such things as network computers, or school computers, or work computers.   Is that correct?

Jeremy Tocher wrote:

Okay, I have a question..
How does someone not have the internet, but is on this list?
I thought about it, and the answer could be that they use a free service
like Juno, or are on a BBS, so that seems fair.
But then, I see people saying "I will get Quake64 because I don' t have a
computer, and I am not in the market to spend $2000 to get one."
uh...
it is very very hard to mimic digital code with your voice over the phone
line, to get ANY service to work

how is this?

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  [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Tippyman Subject: Re: [N64] What size TVs? Date: 08 Feb 1998 18:05:28 -0500 >"I can't imagine how people can play on a tv smaller than 20" Well, clarity is better on a 13, that's all I can say...but I think maybe the posts about tv are getting old really fast. ============================== Tippyman http://skapunx.ml.org/~tippy tippyman@erols.com "Skankin' be fun." ============================== [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Tippyman Subject: Re: [N64] Question (how blunt a subject is that) Date: 08 Feb 1998 18:09:54 -0500 >how is this? I think they mean a *good* computer, capable of running Quake. Speaking of Quake, if anyone wants to DM with me, head to 207.67.50.5 or quake.werewolf.net. Those are my usual haunts.. P.S.-my handle is "Ska Punxta". ============================= Tippyman http://skapunx.ml.org/~tippy tippyman@erols.com Boycott MTV! ============================= [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Jeremy Tocher" Subject: Re: [N64] Question (how blunt a subject is that) Date: 08 Feb 1998 06:16:36 -0500 This is a multi-part message in MIME format. ------=_NextPart_000_0046_01BD3459.1C0A1B40 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable ah -----Original Message----- From: Jack Rabbit Slim To: n64@lists.xmission.com Date: Sunday, February 08, 1998 5:48 PM Subject: Re: [N64] Question (how blunt a subject is that) =20 =20 I suppose its possible that people use such things as network = computers, or school computers, or work computers. Is that correct?=20 ------=_NextPart_000_0046_01BD3459.1C0A1B40 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
ah
-----Original = Message-----
From:=20 Jack Rabbit Slim <ti64@mindspring.com>
To:= =20 n64@lists.xmission.com=20 <n64@lists.xmission.com>
= Date:=20 Sunday, February 08, 1998 5:48 PM
Subject: Re: [N64] = Question=20 (how blunt a subject is that)

I suppose its = possible=20 that people use such things as network computers, or school = computers, or=20 work computers.   Is that correct? = ------=_NextPart_000_0046_01BD3459.1C0A1B40-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Derek Kalweit Subject: Re: [N64] What size TVs? Date: 08 Feb 1998 17:49:58 -0500 > Wait...It's only 13 inches? Why the he11 would a tv for gaming be only >13"? And if I its 52" (four 13" monitors) how the he11 is it NOT worth >$300? Derek Kalweit wrote: >How is the GXtv or something like that, the >one that is designed for games? Try doing the math-- 4 13" monitors would only be 26" Sorry to burst your bubble, but TVs/monitors are measured DIAGONALLY! Derek Kalweit Email: dkalweit@eznet.net Home Page: http://www.home.eznet.net/~dkalweit/ NES Files: http://free.prohosting.com/~dkalweit/ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Derek Kalweit Subject: Re: [N64] What size TVs? Date: 08 Feb 1998 17:50:50 -0500 >Are TV's cheap in America. In the UK people regularly have little more >tan 15" in bedrooms and in the living room about 21". > >Although I know one person with a 72" home cinema screen that is beside >the point. They're not that cheap-- a 13" costs about $150(about 250 pounds I think), and a 25-27" is about twice that. Derek Kalweit Email: dkalweit@eznet.net Home Page: http://www.home.eznet.net/~dkalweit/ NES Files: http://free.prohosting.com/~dkalweit/ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: zimmfam@redrose.net Subject: Re: [N64] NAGANO WINTER OLYMP Date: 08 Feb 1998 18:26:35 +0000 > From: mike.meyer@tznet.com > Organization: T-NET, Inc. > Date: Sun, 08 Feb 98 14:25:11 -0600 > Subject: [N64] NAGANO WINTER OLYMP > To: n64@lists.xmission.com > Reply-to: n64@lists.xmission.com > > > > Hey all. I went out this afternoon and picked up Nagano Winter Olympics > > 98, and it's pretty good. The graphics and sound is stunning, but as I > > read in reviews, the game control is the major flaw of the game, even > > though the control isn't ALL that bad. It's still a great game > > though....what does everyone else think of it? > > watch out! here comes Rip Van Mag7Mike :) I know I haven't posted in ..... > two months? Oh well. > > I have a PSX and a N64, and I am wondering which Nagano Winter Olympics game to > buy. I hear that the PSX version has more sports, and different controls, not > to mention not-as-good graphics. (However, I would suspect that the PSX > version is cheaper) Anybody that has played both, which should I buy? > > Mag7Mike mag7mike@hotmail.com > (I don't know WHY this mike.meyer@tznet.com address is working all of a > sudden...but I like it :) I can't take it for granted though) > I've heard that their both pretty bad, but if you really want to get one get the N64 version which is a little better. Later.. Zig (ICQ UIN: 606350) [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: AvidGamePlayer@webtv.net (Tim Howe) Subject: [N64] S-video Date: 08 Feb 1998 19:14:35 -0500 Hello fellow gamers...Do any of you have your N64's hooked up via S-video? I have a DVD player and I am in total awe as far as the total SUPERIOR picture quality. I have compared the S-video to the regular RCA jacks (yellow, red and white) and S-video makes a HUGE difference. I was just wondering it it makes a HUGE difference with the N64 as well. I recently seen S-video plugs for sale at my local Electronics Boutique for the N64 for about 15 bucks, and I wanted to know if it was worth it....THANKS!!!!!! God bless! [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: zimmfam@redrose.net Subject: [N64] NES Games on N64 Date: 08 Feb 1998 19:18:32 +0000 Hey everyone.. What Nintendo games would you like to see a sequel to for the N64? For me I would love to see sequels to Punch-Out, Robin Hood: Prince of Thieves, Contra, and umm.. that's all I can think of now. Later. Zig [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jack Rabbit Slim Subject: Re: [N64] What size TVs? Date: 08 Feb 1998 20:41:42 -0500 Oh yeah...I forgot

Derek Kalweit wrote:

>    Wait...It's only 13 inches? Why the he11 would a tv for gaming be only
>13"? And if I its 52" (four 13" monitors) how the he11 is it NOT worth
>$300?    Derek Kalweit wrote: >How is the GXtv or something like that, the
>one that is designed for games?

Try doing the math-- 4 13" monitors would only be 26" <G> Sorry to burst
your bubble, but TVs/monitors are measured DIAGONALLY!

 Derek Kalweit
 Email: dkalweit@eznet.net
 Home Page: http://www.home.eznet.net/~dkalweit/
 NES Files: http://free.prohosting.com/~dkalweit/

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  [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: HOUSE-OF-PAIN@webtv.net (Bill C.) Subject: Re: [N64] Wizpig Date: 08 Feb 1998 17:48:38 -0800 --WebTV-Mail-478447282-2329 Content-Type: TEXT/PLAIN; CHARSET=US-ASCII Content-Transfer-Encoding: 7BIT I beat him using Diddy. He's the only character I use. --WebTV-Mail-478447282-2329 Content-Type: MESSAGE/RFC822 Content-Transfer-Encoding: 7BIT Message-ID: <9802081435.0KIA800@tznet.com> Organization: T-NET, Inc. X-Mailer: TBBS/TIGER v1.0 Sender: owner-n64@lists.xmission.com Precedence: bulk Reply-To: n64@lists.xmission.com > Has anyone beaten Wizpig the first time without using Drumstick? > > Dave C. My cousin beat him using Tiptup. My intial reation was "yeah, right!" (paraphrased ;) ) Mag7Mike [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] --WebTV-Mail-478447282-2329-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: raider fan Subject: Re: [N64] S-video Date: 08 Feb 1998 21:43:08 -0600 It's worth it. Tim Howe wrote: > > Hello fellow gamers...Do any of you have your N64's hooked up via > S-video? I have a DVD player and I am in total awe as far as the total > SUPERIOR picture quality. I have compared the S-video to the regular RCA > jacks (yellow, red and white) and S-video makes a HUGE difference. I was > just wondering it it makes a HUGE difference with the N64 as well. I > recently seen S-video plugs for sale at my local Electronics Boutique > for the N64 for about 15 bucks, and I wanted to know if it was worth > it....THANKS!!!!!! God bless! > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Ian Dickson Subject: Re: [N64] Nagano Winter Olympics Date: 08 Feb 1998 23:23:28 -0600 To save you the agonizing pain of whether or not to buy this game, let me give you this advice: DON'T!!!. The game is hardly worth renting either. You may be able to compete in different competitions in the Olympics, but #1) It's really slow gaming, even the bobsled and Giant Slalom are slow #2) The graphics seem a little grainy and what not. #3) The sound is really corny. #4) Not to mention the fact that the control for most events is completely out of whack and just doesn't give smooth control in events that should have good control. So don't bother. This game is completely NOT worth it. And I'll be giving my full review this week at www.gamenation.base.org so make sure to look for it! -Asha'man_X Editor-In-Chief and Webmaster Game Nation http://www.gamenation.base.org mike.meyer@tznet.com wrote: > Does anybody know how long Nagano Winter Olympics will be in the stores? I > highly doubt it will last until June, but I'm on a REALLY tight budget right > now, and even $50 would be a considerable drop. :( However, if I HAVE to get > it before then, then I WILL! :) > > Mag7Mike > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Kevin Dent Subject: [N64] Nagano Winter Olympics Date: 09 Feb 1998 00:42:14 -0500 Actually I beleive this game is pretty good. The control on the ski jump is a little hard to manage, but otherwise, the rest is not bad. It reminds me a lot of the arcade Track and Field. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Subject: Re: [N64] S-VHS Date: 09 Feb 1998 17:08:05 +1100 ::: AvidGamePlayer@webtv.net ::: 9/2/98 11:14 AM=81 ::: <___- >Hello fellow gamers...Do any of you have your N64's hooked up via >S-video? Well, I plugged my SNES S-VHS lead, which has worked superbly with = the SNES, into my N64 and the video signal ended up all corrupted and = psychadelic. The lead is a taiwanese import, so maybe Nin deliberatly = placed some kind of signal block for the N64... The SNES and N64 = multiouts both appear to be identical, so I don't know what could be = at fault. You can imagine my agony when I came home from town, N64 and the = three release games under the arm, and the stupid S-VHS lead freaks = out on me! I ran to the A/V store! :) _ emile +3 (plus three) says: !ABORT_RETRY_FAIL! [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Grzegorz Kosno Subject: RE: [N64] What size TVs? Date: 09 Feb 1998 08:31:36 +-100 ------ =_NextPart_000_01BD3535.96791B60 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit He might be telling truth about the size, 54-59 inches... But, what I want to know is: 1. How much did that elephant TV cost?! 2. Who made it? 3. Did you really measure in inches (no, it's not a joke!)? By the way, I am 23 years and have 34 inch TV. It's a Grundig which is over 5 years old. Grzegorz Kosno acegrex@polbox.com >>What are you using to measure your TV's? >Maybe he's measuring in Centimeters... hehe > >>9 inch to 27 inch are the most common, above 27 inches is not as >>common. 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Date: 09 Feb 1998 08:31:48 +-100 ------ =_NextPart_000_01BD3535.AD0EA980 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit So, you DO have a job then??!? >I am 15 years of age, by the way. >I work at a local computer store. >PC and N64 all the way. >I am right now listening to the Red Alert Sound Track CD. >I am big into all the extra 'otaku' stuff. >CDs and toys. >Money is good, buy stuff. >Hey, if you live on long island, come over for a lan party..... >>So where do you get your money from? Your PARENTS. So you really do >>not have ANY buying power. 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Not that you lose anything amortant, but when I switch to my 27", I can tell. 2) The TV started making an annoying popping sound when I turn it off. It is harmless, but annoying. Otherwise, it is fine, but probably overpriced. If you don't need a small TV, you can probably get a bigger one for the same price. Michael Bauers DGS [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Michael Bauers Subject: [N64] S-video Date: 09 Feb 1998 10:04:08 -0600 I compared S-video on my 27" sony, to normal RCA connections. No appreciable difference(to my eyes) Michael Bauers DGS [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "E. Jefferson" Subject: Re: [N64] What size TVs? Date: 09 Feb 1998 08:15:39 PST Ummm, Don't feel bad. I have played games on 13" and 19" tvs i my house. The largest size screen we have is 27" but I don't like the resolution on that screen. For picture quality, I play my games on a 13" 10-year old Commodore monitor. The only drawback is the mono sound, but I usually hook the audio up to my stereo and put on headphones for the full effect ( and so people don't bother me....:) ) Elliot > >I have like a 7 year old 13" tv. mono. when i hit the power button only the >sound turns off, >and the picture stays. the biggest tv in my house is 19" so i guess yall are >the lucky ones. ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "E. Jefferson" Subject: Re: [N64] What is Age...Well.... Date: 09 Feb 1998 08:46:42 PST It's amazing, when you think about it too. For example, I ve gone from Asteroids and Defender, which I played to death, to Colony Wars. Or, from The Empire Strikes Back on the Atri 2600 to Shadows of the Empire. There's a saying that you can't appreciate where you are until you know where you've come from.Hmm..... Elliot >I know what you mean. I'm only 17, but I'm a classic VG collector, and I >can really appreciate the excellent graphics/sound of the newer games, but >also find the gameplay lacking sometimes-- especially RE-playability. :( >And I know what you mean about their little brothers/sister/cousins-- even >kids just a few years younger than me, I can see MAJOR attitude >differences, towards VGs.. :( > > Derek Kalweit > Email: dkalweit@eznet.net > Home Page: http://www.home.eznet.net/~dkalweit/ > NES Files: http://free.prohosting.com/~dkalweit/ > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Sam Subject: Re: [N64] Question (how blunt a subject is that) Date: 09 Feb 1998 18:11:13 -0800 Jeremy Tocher wrote: > > Okay, I have a question.. > How does someone not have the internet, but is on this list? > I thought about it, and the answer could be that they use a free service > like Juno, or are on a BBS, so that seems fair. > But then, I see people saying "I will get Quake64 because I don' t have a > computer, and I am not in the market to spend $2000 to get one." > uh... > it is very very hard to mimic digital code with your voice over the phone > line, to get ANY service to work > > how is this? > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] Some people may have an email account at school, university or whatever where games and internet are restricted or prohibited. -- Sam Nurgatomic Dustbin www.special.reserve.co.uk/n64 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Sam Subject: Re: [N64] What size TVs? Date: 09 Feb 1998 18:13:07 -0800 Derek Kalweit wrote: >=20 > >Are TV's cheap in America. In the UK people regularly have little mor= e > >tan 15" in bedrooms and in the living room about 21". > > > >Although I know one person with a 72" home cinema screen that is besid= e > >the point. >=20 > They're not that cheap-- a 13" costs about $150(about 250 pounds I thin= k), > and a 25-27" is about twice that. >=20 > Derek Kalweit > Email: dkalweit@eznet.net > Home Page: http://www.home.eznet.net/~dkalweit/ > NES Files: http://free.prohosting.com/~dkalweit/ >=20 > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ]$15= 0 is about =A375 not =A3250 so they are cheaper over in AMERICA --=20 Sam Nurgatomic Dustbin www.special.reserve.co.uk/n64 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Sam Subject: [N64] Important Date: 09 Feb 1998 19:15:07 -0800 The website I work for has lined up a couple of interviews with ALTUS (Snowboard Kids) and ZED TWO (Wetrix) and we are wondering if any of you on the mailing list have any questions that you want us to put to them? -- Sam Nurgatomic Dustbin www.special.reserve.co.uk/n64 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Derek Kalweit Subject: Re: [N64] What size TVs? Date: 09 Feb 1998 14:19:05 -0500 >> >Are TV's cheap in America. In the UK people regularly have little more >> >tan 15" in bedrooms and in the living room about 21". >> > >> >Although I know one person with a 72" home cinema screen that is beside >> >the point. >>=20 >> They're not that cheap-- a 13" costs about $150(about 250 pounds I= think), >> and a 25-27" is about twice that. $150 is about =A375 not =A3250 so they are cheaper over in AMERICA Yes-- my mistake-- I went up instead of down. I'm so used to converting pounds to $-- that's why. Derek Kalweit =20 Email: dkalweit@eznet.net =20 Home Page: http://www.home.eznet.net/~dkalweit/ =20 NES Files: http://free.prohosting.com/~dkalweit/ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dash91284@aol.com Subject: [N64] What size TVs? Date: 09 Feb 1998 15:03:51 EST Has anyone tried gaming on the new Phillips MAGNAVOX TV that is like 4 inches thick yet has a screen of, like, 50 inches? I saw one toda in Best Buy, and it seems like it'd be a kick @$$ screen to play on. But who really has the room to put somthing like that up? Just another case of the fact that just because things are smaller and more compact dosen't mean they're better. ~Dash [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: s_truth@juno.com (Stuart R Norton) Subject: Re: [N64] Important Date: 09 Feb 1998 15:26:02 -0500 Will either of the companies be producing any 64DD games?and if so what type of games will they be? Will wetrix have a 4-player mode? Also what other games are you planning cart or otherwise? Seeing_truth s_truth@juno.com _____________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com Or call Juno at (800) 654-JUNO [654-5866] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Cutch" Subject: Re: [N64] Nagano Winter Olympics Date: 09 Feb 1998 15:42:03 -0500 I'm sorry, but I totally disagree. i went out and bought thew game about a week ago and I love it. It depends on what type of gamer you are...you are probably not a "sports" games player, and that's why you don't like it. The graphics are awesome, the sound totally ROCKS (the crowd cheers, your ice skates against the ice, the wind when skiing), and I think the control is pretty good once you get the hang of it. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: ForeverJD@aol.com Subject: Re: [N64] What size TVs? Date: 09 Feb 1998 15:40:25 EST I saw it on tv (no pun intended) and the screen size was 44 inches.I think the advantage was or is no more taking up floor space. Now just wall mount your tv like a picture.If you don't like it there try another wall.Perfect for those wireless remotes! JD [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: felp Subject: [N64] hdtv and the n64 Date: 09 Feb 1998 14:40:32 -0600 two months ago, the high definition tv system was broadcasted, for the fi= rst time, here in mexico, being mexico, the 4rth countrie. now, my question is as follows: supposedly, the n64=B4s visuals are "limited by tv standards," so, would = it be possible to get better graphics on an hdtv, (5 inches longer,), while pla= ying games on the n64? Michael Bauers wrote: > I have two problems with the GX TV. > 1) The whole picture is not on the screen, and the TV contains no adjus= tment > to make sure it does. Not that you lose anything amortant, but when I > switch to my 27", I can tell. > 2) The TV started making an annoying popping sound when I turn it off. = It > is harmless, but annoying. > > Otherwise, it is fine, but probably overpriced. If you don't need a sm= all > TV, you can probably get a bigger one for the same price. > > Michael Bauers > DGS > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] -- felp, http://members.xoom.com/felp/ fegarcia@mail.internet.com.mx ICQ UIN: 2684048 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: felp Subject: Re: [N64] Important Date: 09 Feb 1998 14:42:03 -0600 hey, how did u get the chance to interview them? Stuart R Norton wrote: > Will either of the companies be producing any 64DD games?and if so what > type > of games will they be? > > Will wetrix have a 4-player mode? > > Also what other games are you planning cart or otherwise? > Seeing_truth > s_truth@juno.com > > _____________________________________________________________________ > You don't need to buy Internet access to use free Internet e-mail. > Get completely free e-mail from Juno at http://www.juno.com > Or call Juno at (800) 654-JUNO [654-5866] > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] -- felp, http://members.xoom.com/felp/ fegarcia@mail.internet.com.mx ICQ UIN: 2684048 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Siemon Subject: [N64] List quality Date: 09 Feb 1998 21:50:49 +0100 hey all, Is it just me or is this list loosing his quality for the past few weeks/months? I never am as excited as I was a while ago reading the mails from the mailingslist. I think the suggestion of someone (thought it was Dash) of a certain weekly topic is quite cool. Of course this topic shouldn't mean we can't talk anything else anymore, but it could point us to some more interesting discussions... Tyler, Greg? What do you guys think? ok, just my thoughts, yours sincerely, -Siemon siemon@huizen.nhkanaal.nl ICQ= 5750532 Head HTML designer/Webmaster of Game Nation, http://www.gamenation.base.org [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Cutch" Subject: Re: [N64] Important Date: 09 Feb 1998 15:55:41 -0500 And how will you interview them? Chat, phone, or in person? felp wrote: > hey, how did u get the chance to interview them? > > Stuart R Norton wrote: > > > Will either of the companies be producing any 64DD games?and if so what > > type > > of games will they be? > > > > Will wetrix have a 4-player mode? > > > > Also what other games are you planning cart or otherwise? > > Seeing_truth > > s_truth@juno.com > > > > _____________________________________________________________________ > > You don't need to buy Internet access to use free Internet e-mail. > > Get completely free e-mail from Juno at http://www.juno.com > > Or call Juno at (800) 654-JUNO [654-5866] > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > -- > felp, > http://members.xoom.com/felp/ > fegarcia@mail.internet.com.mx > ICQ UIN: 2684048 > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Tim Danko" Subject: [N64] $40 N64 games Date: 09 Feb 1998 15:54:17 -0500 Uh, I have a question, about the 40 dollar games, starfox inparticularly, i have heared that it comes with a rumble pak, and that it doesn't. can someone confirm either statement? ~Flash _ _____________________________ _ / )| Tim Danko UIN# 5174647 |( \ / / | dankonrt@bright.net | \ \ _( (_ | " \\|// " | _) )_ (((\ \>|_/->________(o o)________<-\_| Subject: Re: [N64] $40 N64 games Date: 09 Feb 1998 15:59:31 -0500 At 03:54 PM 2/9/98 -0500, you wrote: >Uh, I have a question, about the 40 dollar games, starfox inparticularly, i >have heared that it comes with a rumble pak, and that it doesn't. can >someone confirm either statement? In NP, it says it didn't. There ya go. ============================= Tippyman http://skapunx.ml.org/~tippy tippyman@erols.com Boycott MTV! ============================= [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: emounger@saxonpub.com (Emerson Mounger) Subject: Re: [N64] $40 N64 games Date: 09 Feb 1998 14:59:44 +0000 dankonrt@mail.bright.net,Internet writes: >Uh, I have a question, about the 40 dollar games, starfox inparticularly, >i >have heared that it comes with a rumble pak, and that it doesn't. can >someone confirm either statement? > The Starfox that you see for sale for $40 does NOT come with the rumble pack. Emerson [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Cutch" Subject: Re: [N64] $40 N64 games Date: 09 Feb 1998 16:02:22 -0500 it does not Tim Danko wrote: > Uh, I have a question, about the 40 dollar games, starfox inparticularly, i > have heared that it comes with a rumble pak, and that it doesn't. can > someone confirm either statement? > > ~Flash > > _ _____________________________ _ > / )| Tim Danko UIN# 5174647 |( \ > / / | dankonrt@bright.net | \ \ > _( (_ | " \\|// " | _) )_ > (((\ \>|_/->________(o o)________<-\_| (\\\\ \_/ / -oOOO--(_)--OOOo- \ \_/ ////) > \ / \ / > \ _/ \_ / > / / \ \ > /___/ http://www.surf.to/n64news \___\ > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Sam Subject: Re: [N64] $40 N64 games Date: 09 Feb 1998 21:00:49 -0800 Emerson Mounger wrote: > > dankonrt@mail.bright.net,Internet writes: > >Uh, I have a question, about the 40 dollar games, starfox inparticularly, > >i > >have heared that it comes with a rumble pak, and that it doesn't. can > >someone confirm either statement? > > > The Starfox that you see for sale for $40 does NOT come with the rumble > pack. > > Emerson It does seem unlikely that Nintendo could afford to provide the 'rumbler' with Starfox at that price. > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] -- Sam Nurgatomic Dustbin www.special.reserve.co.uk/n64 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Gregory A. Swarthout" Subject: Re: [N64] Mission Impossible Date: 09 Feb 1998 14:06:41 -0700 > Does anyone know when Mission Impossible 64 will come out? it's last >release date was Dec. 26 but it has not come out again!!! Yeah, I'm waiting for that one too. I just hope it's gonna beat the pants out of goldeneye (well, then it will be a pretty good game wont it). Maybe it will. What I've read about it sounds very good. But it al depends on how they wil put it into the game. When I first heard about GE, I thought that it were all cool ideas, but that it was hard to make them work in a game. Rare did it though. IF Infogrames is gonna make their ideas work, they'll have a game that'll certainly be much better then GE, imo. We'll see though. kleinemans ______________________________________________________________________ |* Html designer of Game Nation: http://www.gamenation.base.org | |* Free lance computernerd | |* Gaming when not doing the two best things in life (mentioned above)| |_____________________________________________________________________| [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: emounger@saxonpub.com (Emerson Mounger) Subject: [N64] 64DD-yes or no? Date: 09 Feb 1998 15:12:10 +0000 There has been a lot of talk recently about whether or not the 64DD will see the light of day here in America. My question is how many of you thin= k that it will be released here and how many of you think that it won=92t? Also, if it is released here, do you plan buying it or not? Emerson [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: felp Subject: Re: [N64] Mission Impossible Date: 09 Feb 1998 15:09:43 -0600 but mi is a totally different from ge00/ i think it is not even a 1st person shooter! on a side note, mission: impossible: 2 is allready in the drawing boards! Gregory A. Swarthout wrote: > From: kleinemans > > > Does anyone know when Mission Impossible 64 will come out? it's last > >release date was Dec. 26 but it has not come out again!!! > > Yeah, I'm waiting for that one too. I just hope it's gonna beat the pants > out of goldeneye (well, then it will be a pretty good game wont it). Maybe > it will. What I've read about it sounds very good. But it al depends on how > they wil put it into the game. When I first heard about GE, I thought that > it were all cool ideas, but that it was hard to make them work in a game. > Rare did it though. IF Infogrames is gonna make their ideas work, they'll > have a game that'll certainly be much better then GE, imo. We'll see though. > > kleinemans > > ______________________________________________________________________ > |* Html designer of Game Nation: http://www.gamenation.base.org | > |* Free lance computernerd | > |* Gaming when not doing the two best things in life (mentioned above)| > |_____________________________________________________________________| > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] -- felp, http://members.xoom.com/felp/ fegarcia@mail.internet.com.mx ICQ UIN: 2684048 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Tim Danko" Subject: Re: [N64] 64DD-yes or no? Date: 09 Feb 1998 16:15:09 -0500 >There has been a lot of talk recently about whether or not the 64DD will >see the light of day here in America. My question is how many of you think >that it will be released here and how many of you think that it won?t? >Also, if it is released here, do you plan buying it or not? > >Emerson > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > Without facing any delays, the 64DD is expected to come out here in the US. if it does indeed comeout, then yes i plan to buy it. ~Flash _ _____________________________ _ / )| Tim Danko UIN# 5174647 |( \ / / | dankonrt@bright.net | \ \ _( (_ | " \\|// " | _) )_ (((\ \>|_/->________(o o)________<-\_| Subject: Re: [N64] 64DD-yes or no? Date: 09 Feb 1998 21:14:10 -0800 Emerson Mounger wrote: >=20 > There has been a lot of talk recently about whether or not the 64DD wil= l > see the light of day here in America. My question is how many of you th= ink > that it will be released here and how many of you think that it won=92t= ? > Also, if it is released here, do you plan buying it or not? >=20 > Emerson >=20 > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] Of course N64DD will be released in the USA. It is the only viable=20 market to release it in. It will come to Japan but only as a show for=20 what N128 will be like. In Europe I doubt we will see the magic of DD=20 but, I may import one as I really want Mother 3. --=20 Sam Nurgatomic Dustbin www.special.reserve.co.uk/n64 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Sam Subject: [N64] My Site Date: 09 Feb 1998 21:22:45 -0800 Anyone checked out the DKR vs Mario Kart feature on Nurgatomic Dustbin yet? What do you think? -- Sam Nurgatomic Dustbin www.special.reserve.co.uk/n64 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Sam Subject: [N64] EH? Date: 09 Feb 1998 21:30:07 -0800 What is the difference in time between UK and US? -- Sam Nurgatomic Dustbin www.special.reserve.co.uk/n64 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nsixtfour@aol.com Subject: Re: [N64] 64DD-yes or no? Date: 09 Feb 1998 16:49:39 EST Well, I think it is going to come out, I mean they allready have a 64DD.com site plus people all over aer talking about it, Also I plan to buy it the first day it comes out, I've been saving my allwance for it :o) ~Nsixtfour@aol.com~ ~ICQ UIN #: 7258573~ ~LEADER OF NSIXTY4 GAMING CLUB~ ~The club that puts the N, into the 64~ ~E-Mail Nsixtfour@aol.com to join~ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Bond6007@aol.com Subject: Re: [N64] NAGANO WINTER OLYMP Date: 09 Feb 1998 17:15:14 EST Go to N64 Gazetta(www.n64gazetta.com)! They did a little special on which version is better about a week ago. Check it out. ~bond6007 In a message dated 98-02-08 15:13:47 EST, you write: << watch out! here comes Rip Van Mag7Mike :) I know I haven't posted in ..... two months? Oh well. I have a PSX and a N64, and I am wondering which Nagano Winter Olympics game to buy. I hear that the PSX version has more sports, and different controls, not to mention not-as-good graphics. (However, I would suspect that the PSX version is cheaper) Anybody that has played both, which should I buy? >> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: kmapp@csc.com (Kevin Mapp) Subject: Re: [N64] EH? Date: 09 Feb 1998 18:00 EST the difference in time between the uk and the us (eastern time zone) is 5 hours. The uk is ahead of the us by 5 hours [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Jeremy Tocher" Subject: Re: [N64] What size TVs? Date: 09 Feb 1998 06:21:40 -0500 They are called Liquid Plasma Displays. Expensive, but faster refresh rates and larger size. Similar to LCD screens. -----Original Message----- >I saw it on tv (no pun intended) and the screen size was 44 inches.I think the >advantage was or is no more taking up floor space. Now just wall mount your tv >like a picture.If you don't like it there try another wall.Perfect for those >wireless remotes! > > > JD > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Jeremy Tocher" Subject: Re: [N64] A few more comments on this age thing. Date: 09 Feb 1998 06:27:02 -0500 Yes, a very nice job. I build, service, and sell computers. Very entertaining. I work at a nice store called CompMart, here on long island. It is a nice thing, I can buy an N64 game every week, with around 40 bucks each week to spare. But I am also big into computers (obviously). I must buy more computers. My goal is to have a few networked, all but one are pentium level, for good voodoo games. But one of them will be Pentium2, and will kick every game along. I still think that Nintendo makes the best games around. I have never bought a Sony or Sega product. -----Original Message----- >So, you DO have a job then??!? > >>I am 15 years of age, by the way. >>I work at a local computer store. >>PC and N64 all the way. >>I am right now listening to the Red Alert Sound Track CD. >>I am big into all the extra 'otaku' stuff. >>CDs and toys. >>Money is good, buy stuff. >>Hey, if you live on long island, come over for a lan party..... > >>>So where do you get your money from? Your PARENTS. So you really do >>>not have ANY buying power. > >Grzegorz Kosno >acegrex@polbox.com > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Schmekle@aol.com Subject: Re: [N64] A few more comments on this age thing. Date: 09 Feb 1998 18:31:24 EST I DONT WANT THAT SHIT ANYMORE [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Jeremy Tocher" Subject: Re: [N64] S-video Date: 09 Feb 1998 06:29:57 -0500 Svideo has the highest level of quality, which is known. The av cables, (red, white, and yellow) come next, but they are both pretty much the same. RF cables have very bad quality, noticeable at times. when connecting the VCR, use svideo, and your n64 should use av -----Original Message----- > >I compared S-video on my 27" sony, to normal RCA connections. No >appreciable difference(to my eyes) >Michael Bauers >DGS > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jack Rabbit Slim Subject: Re: [N64] What size TVs? Date: 09 Feb 1998 18:41:36 -0500 Hey, man! I used to play on a 13" Commodore 64  monitor until my last birthday!  And I hate this big sound system to hook it up to...Man, I can remember popping in PilotWings and blasting that theme music in stereo...Those were the days, when nobody cared about delays, and were just having fun being mesmorized!
 
 

E. Jefferson wrote:

<snip>I play my games on a 13" 10-year old Commodore
monitor.  The only drawback is the mono sound, but I usually hook the
audio up to my stereo <snip>
Elliot

>
>I have like a 7 year old 13" tv. mono. when i hit the power button only
the
>sound turns off,
>and the picture stays. the biggest tv in my house is 19" so i guess
yall are
>the lucky ones.

______________________________________________________
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  [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Ian Dickson Subject: Re: [N64](X) 64DD-yes or no? Date: 09 Feb 1998 18:05:41 -0600 I don't know...I'm starting to get a little doubtful now. NCL looks at N= orth America as useless. We're not worthy of the 64DD in some way. What a lo= ad of crap (pardon my french). I can see why they would release it in Japan, s= ince the 64DD can make a whole lot of difference, but why not here? They woul= d make one hell of a killing with the already larger N64 user-base. When it is released here, I will definitely be in line to get it. -Asha'man_X Editor-In-Chief and Webmaster Game Nation http://www.gamenation.base.org Emerson Mounger wrote: > There has been a lot of talk recently about whether or not the 64DD wil= l > see the light of day here in America. My question is how many of you th= ink > that it will be released here and how many of you think that it won=92t= ? > Also, if it is released here, do you plan buying it or not? > > Emerson > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: kideo@juno.com (Winston Chan) Subject: Re: [N64] List quality Date: 09 Feb 1998 15:02:14 -0800 The list is really dying. It just to be 100 mails a day but it is now only 30. And what happened to all the people that talked a lot like Tippy. Winston Chan On Mon, 09 Feb 1998 21:50:49 +0100 Siemon writes: >hey all, > >Is it just me or is this list loosing his quality for the past few >weeks/months? I never am as excited as I was a while ago reading the >mails >from the mailingslist. > >I think the suggestion of someone (thought it was Dash) of a certain >weekly >topic is quite cool. Of course this topic shouldn't mean we can't talk >anything else anymore, but it could point us to some more interesting >discussions... Tyler, Greg? What do you guys think? > >ok, just my thoughts, > > >yours sincerely, > > >-Siemon >siemon@huizen.nhkanaal.nl >ICQ= 5750532 > >Head HTML designer/Webmaster of Game Nation, >http://www.gamenation.base.org > > > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > _____________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com Or call Juno at (800) 654-JUNO [654-5866] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Tippyman Subject: Re: [N64] 64DD-yes or no? Date: 09 Feb 1998 19:22:06 -0500 At 03:12 PM 2/9/98 +0000, you wrote: >There has been a lot of talk recently about whether or not the 64DD will >see the light of day here in America. My question is how many of you thi= nk >that it will be released here and how many of you think that it won=92t? It will...they'd be crazy not to release it here. >Also, if it is released here, do you plan buying it or not? Sure, with some of the games comin' out on it. =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= =3D=3D=3D=3D Tippyman =20 http://skapunx.ml.org/~tippy =20 tippyman@erols.com =20 Boycott MTV! =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= =3D=3D=3D=3D=20 =20 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Tippyman Subject: [N64] New Topic Date: 09 Feb 1998 19:27:07 -0500 I got a new topic, eh? What's your favorite game and why? My favorite game is FFVII (really, believe the hype...it's great!). I love the graphics, music, depth, everything! It sucked me in for 2 months of bleary-eyed late night playing. Great. FFIII is also very very good, it's much less linear. I like GE007 a lot also. But Final Fantasy VII is just better, IMO. ============================== Tippyman http://skapunx.ml.org/~tippy tippyman@erols.com "Skankin' be fun." ============================== [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Brian Sinclair" Subject: [N64] I totally agree Date: 09 Feb 1998 19:44:49 -0500 I love this list, but if I get one more e-mail about what size someone's TV is, my head will definitely explode. Who cares? I am especially disgusted with the bragging that goes on. Listen, if you are on the list it means that you (1) love videogames and (2) love to play them on the N64. That is it. I say these things not to be critical but rather to improve the list so that everyone is happy to see emails from the group. Brian Sinclair "That's my two cents, for whatever its worth." [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Tyler V Snow Subject: [N64] Topics (was Re: [N64] List quality) Date: 09 Feb 1998 17:51:10 -0700 >>I think the suggestion of someone (thought it was Dash) of a certain >>weekly >>topic is quite cool. Of course this topic shouldn't mean we can't talk >>anything else anymore, but it could point us to some more interesting >>discussions... Tyler, Greg? What do you guys think? That is actually an excellent idea. The recent TV thread generated many responses; hopefully we can get the same type of response from more on-topic topics. OK, here's a few things anyone can comment on: -The American 64DD will not ship with a modem... Will this news affect your thoughts of the add-on? Will you definitely not buy it now? -What do you think about the lastability of N64 games? Yes, a lot of N64 games have good replay value but lastability is more important (to me) than replay value is. So far the only games I have felt gave me my money's worth are Mario 64 and Diddy Kong Racing, and possibly Blast Corps. My main gripe with the system is that most games are too short, and depend on you replaying the game or playing the game multiplayer (which sucks because games like Starfox 64 and Mario Kart 64 aren't really that fun multiplayer, but Goldeneye is awesome) to give you any value; I say the real value should come in the actual game. I think we need more cooperative games--the Diddy Kong Racing adventure mode is incredibly fun if you play it two player co-op, but is fun enough if you just play it one player. -Tyler V. Snow tvsnow@usa.net [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Brian Sinclair" Subject: Re: [N64] 64DD-yes or no? Date: 09 Feb 1998 19:52:52 -0500 Sam wrote: "Of course N64DD will be released in the USA. It is the only viable market to release it in. It will come to Japan but only as a show for what N128 will be like. In Europe I doubt we will see the magic of DD but, I may import one as I really want Mother 3." With all due respect Sam, no one is talking about 128bit systems in the near future. For whatever reason, a lot of people seem to assume that Nintendo's next gen system will double the bit technology like those in the past have. This is simply not the case as no one will be able to create a 128-bit chip at a cheap enough price in the next few years. While Nintendo was successful making a 64bit chip for the home market with the N64, the reality is that 64 bit processors are in their infant stage. Intel's next gen PC chips will be based on a 64 bit architecture as well. Nintendo will likely come up with a new system that uses 64-bit graphics but with the capability of rendering 10-20 times of the polygons that the N64 did. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Tyler V Snow Subject: Re: [N64] Favorite games Date: 09 Feb 1998 18:01:28 -0700 >I got a new topic, eh? What's your favorite game and why? Excellent topic. :) >My favorite game >is FFVII (really, believe the hype...it's great!). I love the graphics, >music, depth, everything! It sucked me in for 2 months of bleary-eyed late >night playing. Great. FFIII is also very very good, it's much less linear. I definitely agree, FFVII is an incredible game--it is just a *little* bit better than FF3, and is the best RPG ever (my opinion of FF3/FF7 changes every once in a while :) ). I'll just give a little list for each system: N64: Super Mario 64 Diddy Kong Racing Goldeneye Blast Corps. Looking forward to: Zelda 64 (duh), Banjo-Kazooie, Quest 64, and any other Rare games PSX: FFVII Monster Rancher (easily the most addictive game I've played) Resident Evil 1, 2 Final Fantasy Tactics Suikoden Wild Arms ALUNDRA Looking forward to: Square (SaGa Frontier, Xenogears, Einhander, Parasite Eve, Final Fantasy VIII, and everything else) Saturn: NiGHTS Dragon Force Albert Odyssey (Sp?) -Tyler V. Snow tvsnow@usa.net [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Jeremy Tocher" Subject: Re: [N64] Favorite games Date: 09 Feb 1998 08:10:13 -0500 My favorite N64 game is Mario64, for the power and beauty that was instilled in me when I first played it. It inspired me and made me realize great things. I realize that nothing will ever come close to matching it's wonderfulness. It is loaded with replay value, and pretty much everyone I know can watch and play it. However, when everyone else is gone for bed, I load Quake2, which has a multiplayer game to die for. You ever played Goldeneye007? I am pretty sure you have. 4 players? Bah!! Try 32, all jumping around and screaming and in a level with so much detail and such vast size. Large levels, tons of strategy. I also liked Duke Nukem 3D near it's release, for similar reasons. Very comical. Oh, and although most gamers would laugh at this, I also think that Myst and Riven are my all time favorites, for you can play them at any time, and they are always fun to just explore, and see such beautiful things. Just moving around and seeing things. Once you don't play for a year or so, it becomes a whole new thing again. I must say that I am one of the few people who can appreciate it for what it is. I loved FZero for the SNES, the first racer I played. All the Nintendo games are great, period. Fun and addicting. I think that as far as board games go, Monopoly has it there. Oh, and don't forget solitaire!!! Quick and fun. -----Original Message----- >>I got a new topic, eh? What's your favorite game and why? > >Excellent topic. :) > >>My favorite game >>is FFVII (really, believe the hype...it's great!). I love the graphics, >>music, depth, everything! It sucked me in for 2 months of bleary-eyed late >>night playing. Great. FFIII is also very very good, it's much less linear. > >I definitely agree, FFVII is an incredible game--it is just a *little* bit >better than FF3, and is the best RPG ever (my opinion of FF3/FF7 changes >every once in a while :) ). I'll just give a little list for each system: > >N64: >Super Mario 64 >Diddy Kong Racing >Goldeneye >Blast Corps. >Looking forward to: Zelda 64 (duh), Banjo-Kazooie, Quest 64, and any other >Rare games > >PSX: >FFVII >Monster Rancher (easily the most addictive game I've played) >Resident Evil 1, 2 >Final Fantasy Tactics >Suikoden >Wild Arms >ALUNDRA >Looking forward to: Square (SaGa Frontier, Xenogears, Einhander, Parasite >Eve, Final Fantasy VIII, and everything else) > >Saturn: >NiGHTS >Dragon Force >Albert Odyssey (Sp?) > > >-Tyler V. Snow >tvsnow@usa.net > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Darien Allen" Subject: RE: [N64] 64DD-yes or no? Date: 09 Feb 1998 20:12:57 -0500 Behalf Of Emerson Mounger > There has been a lot of talk recently about whether or not the 64DD will > see the light of day here in America. My question is how many of you think > that it will be released here and how many of you think that it wont? > Also, if it is released here, do you plan buying it or not? Hmmm as much as I hope, I don't think it will be released here but if it is, I'll purchase it. [....You are now Entering Questworld...] [DarienAllen@Att.Net] [ICQ# 2927081] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Tyler V Snow Subject: Re: [N64] 64DD-yes or no? Date: 09 Feb 1998 18:25:30 -0700 >"Of course N64DD will be released in the USA. It is the only viable >market to release it in. It will come to Japan but only as a show for >what N128 will be like. Actually, looking at the release lists, Japan is the only viable market to release the 64DD in. There is actually very little software slated for the add-on that will appeal to mainstream America. Basically, it will need at least one killer app to even be a moderate success in America--this may mean waiting for Mario 64 2 or Zelda 64 2 to be finished. And no, you can't really count Mother 3 as being a killer app--RPGs have never been system sellers in America (FFVII may be considered one, but Mother 3 won't have the flashy movies to advertise it as well as FFVII was advertised). On the other hand, almost all 64DD games in development will appeal to mainstream Japan. The Pocket Monster games, Mother 3, Zelda 64 2, etc. will be definite must-haves for Japanese gamers. -Tyler V. Snow tvsnow@usa.net [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Tyler V Snow Subject: Re: [N64] Favorite games Date: 09 Feb 1998 18:32:07 -0700 > However, when everyone else is gone for bed, I load Quake2, which has a >multiplayer game to die for. You ever played Goldeneye007? I am pretty >sure you have. 4 players? Bah!! Try 32, all jumping around and screaming >and in a level with so much detail and such vast size. Quake 2? If you think Quake 2 has good multiplayer, you would absolutely *love* Quake 1 multiplayer! 32 player Quake 1 TeamFortress is the most fun I have ever had in ANY multiplayer game; CTF is also very fun. I wish Rare would have included a CTF mode (the capture the flag mode they included in the game wasn't really as cool as Quake CTF is) in Goldeneye... -Tyler V. Snow tvsnow@usa.net [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: zimmfam@redrose.net Subject: Re: [N64] 64DD-yes or no? Date: 09 Feb 1998 20:30:20 +0000 > Date: Mon, 9 Feb 1998 18:25:30 -0700 > To: n64@lists.xmission.com > From: Tyler V Snow > Subject: Re: [N64] 64DD-yes or no? > Reply-to: n64@lists.xmission.com > >"Of course N64DD will be released in the USA. It is the only viable > >market to release it in. It will come to Japan but only as a show for > >what N128 will be like. > > Actually, looking at the release lists, Japan is the only viable market to > release the 64DD in. There is actually very little software slated for the > add-on that will appeal to mainstream America. Basically, it will need at > least one killer app to even be a moderate success in America--this may > mean waiting for Mario 64 2 or Zelda 64 2 to be finished. And no, you > can't really count Mother 3 as being a killer app--RPGs have never been > system sellers in America (FFVII may be considered one, but Mother 3 won't > have the flashy movies to advertise it as well as FFVII was advertised). > > On the other hand, almost all 64DD games in development will appeal to > mainstream Japan. The Pocket Monster games, Mother 3, Zelda 64 2, etc. > will be definite must-haves for Japanese gamers. > > -Tyler V. Snow > tvsnow@usa.net > I agree with ya. I don't think they'll release it in the US unless they get a lot of third party companies that start making games for it or if they make a couple games that they know would sell really good here (like Donkey Kong Country 64 or Mario 64 II). Zig [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: zimmfam@redrose.net Subject: [N64] Rare's Two Secret N64 Games Date: 09 Feb 1998 20:34:13 +0000 I read on IGN64.com awhile ago that Rare is working on four games for N64 this year. What games do you think they'll be? I think they'll probably be DK Country 64 and a sequel to Diddy Kong Racing. Later.. Zig [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Derek Kalweit Subject: Re: [N64] List quality Date: 09 Feb 1998 20:19:39 -0500 >Is it just me or is this list loosing his quality for the past few >weeks/months? I never am as excited as I was a while ago reading the mails >from the mailingslist. Yeah-- it's lost a bit. Mostly because a few of the regulars don't post much anymore-- Stryder, Cryptic Bug, Tippyman even posts less! :( We got a ton of little kids playing with their parent's computers(that or their rich parents got them one). >I think the suggestion of someone (thought it was Dash) of a certain weekly >topic is quite cool. Of course this topic shouldn't mean we can't talk >anything else anymore, but it could point us to some more interesting >discussions... Tyler, Greg? What do you guys think? Personnally, I don't think that should be laid on the list owners/moderators. That should be the job of the people on the list. If you want a topic started, start one yourself. I've done it, you can do it-- ANYONE can do it. Derek Kalweit Email: dkalweit@eznet.net Home Page: http://www.home.eznet.net/~dkalweit/ NES Files: http://free.prohosting.com/~dkalweit/ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Derek Kalweit Subject: Re: [N64] I totally agree Date: 09 Feb 1998 20:17:45 -0500 >I love this list, but if I get one more e-mail about what size someone's TV >is, my head will definitely explode. Who cares? I am especially disgusted I started the thread, as I was interested on what TV people enjoy their N64 games.. >with the bragging that goes on. Listen, if you are on the list it means >that you (1) love videogames and (2) love to play them on the N64. That is >it. I detest the bragging as well. >I say these things not to be critical but rather to improve the list so that >everyone is happy to see emails from the group. Everyone will never be happy-- try to please everyone, and you'll please no one. Derek Kalweit Email: dkalweit@eznet.net Home Page: http://www.home.eznet.net/~dkalweit/ NES Files: http://free.prohosting.com/~dkalweit/ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Derek Kalweit Subject: Re: [N64] List quality Date: 09 Feb 1998 20:20:07 -0500 >The list is really dying. It just to be 100 mails a day but it is now >only 30. And what happened to all the people that talked a lot like >Tippy. I got about 70 N64 list mails today, so it's picked up a little. Derek Kalweit Email: dkalweit@eznet.net Home Page: http://www.home.eznet.net/~dkalweit/ NES Files: http://free.prohosting.com/~dkalweit/ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Derek Kalweit Subject: Re: [N64] S-video Date: 09 Feb 1998 20:21:53 -0500 >Svideo has the highest level of quality, which is known. >The av cables, (red, white, and yellow) come next, but they are both pretty >much the same. Yes-- the difference, however, is with S-Video, the Red/Green/Blue signal of the video is kept seperate, so it doesn't "fight"-- this amounts to a MUCH better picture. >RF cables have very bad quality, noticeable at times. >when connecting the VCR, use svideo, and your n64 should use av You can probably even get a switch so you can use S-video for both. Derek Kalweit Email: dkalweit@eznet.net Home Page: http://www.home.eznet.net/~dkalweit/ NES Files: http://free.prohosting.com/~dkalweit/ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Derek Kalweit Subject: Re: [N64] What size TVs? Date: 09 Feb 1998 20:23:21 -0500 >Has anyone tried gaming on the new Phillips MAGNAVOX TV that is like 4 inches >thick yet has a screen of, like, 50 inches? I saw one toda in Best Buy, and it >seems like it'd be a kick @$$ screen to play on. But who really has the room >to put somthing like that up? Just another case of the fact that just because >things are smaller and more compact dosen't mean they're better. How much did that thing cost? My guess is over $10,000, right? I'm figuring since LCD screens for the computer are about $5,000, and those are only 15", a 55"(or something like that) TV screen of that quality HAS to be about $10,000! I'd love to get one of those... :) Derek Kalweit Email: dkalweit@eznet.net Home Page: http://www.home.eznet.net/~dkalweit/ NES Files: http://free.prohosting.com/~dkalweit/ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Jeremy Tocher" Subject: Re: [N64] List quality Date: 09 Feb 1998 09:38:18 -0500 I am sorry as well. Although I am not a little kid playing on my parents computer, I sure do think that is how I was acting. Enough of our monitors. It is on to the more technical side of things. The games themselves. Sound good? I have been on this list since the beggining of the summer, by the way. I used to be called Tocher and then I was Games Bond 007, I do not know if you remember. I got kicked off for a week when I went crazy and I had a split personality. I have since remade myself. PS I am 16 and purchased and built my entire computer. I pay $17.95 a month for internet access. I work at a computer store. I have 2 projection televisions, around 45-50 inches. J/K -----Original Message----- >>Is it just me or is this list loosing his quality for the past few >>weeks/months? I never am as excited as I was a while ago reading the mails >>from the mailingslist. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Jeremy Tocher" Subject: [N64] Quake Date: 09 Feb 1998 09:43:47 -0500 Yes, too bad Rare did not program that in. As for Quake, I have to disagree, although right now Quake is more fun, that is due to the fact that it has been out for a longer time. Once all the mods and levels and new stuff come out, QuakeII will be much better. All the speed enhancements of QuakeWorld are in Q2. Once we know how to make our new .dlls (as opposed to quakec) and get our skins and all, q2 will kick. It is a much better engine, designed for internet, as q1 was for networks mainly. Oh, and it just takes some time to search for a server that has no rookies, for most q2 players are new who just bought the box off the shelf. Oh, for those of you without computers, sorry for the above, as it does not deal with you. This just shows that there is no perfect gaming machine. As for multiplayer, the N64 is the best console, but nothing compared to a computer. QuakeII can scale up to 200 people on a server, all jumping around and killing eachother. This goes with many games as well. Quake64 only has a 2 player deathmatch. Hey, Tyler, respond to me personally after this, k? That goes with everyone else. -----Original Message----- >> However, when everyone else is gone for bed, I load Quake2, which has a >>multiplayer game to die for. You ever played Goldeneye007? I am pretty >>sure you have. 4 players? Bah!! Try 32, all jumping around and screaming >>and in a level with so much detail and such vast size. > >Quake 2? If you think Quake 2 has good multiplayer, you would absolutely >*love* Quake 1 multiplayer! 32 player Quake 1 TeamFortress is the most fun >I have ever had in ANY multiplayer game; CTF is also very fun. I wish Rare >would have included a CTF mode (the capture the flag mode they included in >the game wasn't really as cool as Quake CTF is) in Goldeneye... > >-Tyler V. Snow >tvsnow@usa.net > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Derek Kalweit Subject: Re: [N64] List quality Date: 09 Feb 1998 21:48:54 -0500 >I have been on this list since the beggining of the summer, by the way. I >used to be called Tocher and then I was Games Bond 007, I do not know if you >remember. I got kicked off for a week when I went crazy and I had a split >personality. I have since remade myself. Yes-- I remember all 3 of them, and they all had the same personnallity-- the kind that's just short of making it into my twit filter(no one has so far in about 5 years of telecommunications). >PS I am 16 and purchased and built my entire computer. I pay $17.95 a No biggie. By 15 I had built about half a dozen at least. >month for internet access. I work at a computer store. I have 2 projection >televisions, around 45-50 inches. J/K I'd work at a computer store, too, if there was one around here-- I live out in the country. :( And as for the televisions, I still think you're spoiled. Derek Kalweit Email: dkalweit@eznet.net Home Page: http://www.home.eznet.net/~dkalweit/ NES Files: http://free.prohosting.com/~dkalweit/ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: MattKK007@aol.com Subject: Re: [N64] Favorite games Date: 09 Feb 1998 21:52:54 EST my favroite game is mario 64 i aggree with torcher44 its..........just so vast and puzzling.(sort of...mabye your first few times) if any one aggrees with me write me at MattKK007@aol.com....off the question subject.has anyone played Frogger 3-D for the computer if so write me also... MARIO RULES...NINTENDO RULES...PLAYSTATION STINKS:-)!!!!!!!!!!!!!!!!!! [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Darien Allen" Subject: [N64] Here's a Topic for ya...Another DD titles turns into a cartridge title... Date: 09 Feb 1998 22:04:46 -0500 IGN64.com is reporting that SimCopter will be coming to the US not on the DD64 but as a cartridge. Is this another company just getting impatient? Or is this simply another pointer towards the likelihood of the DD being released in the US less and less..... [....You are now Entering Questworld...] [DarienAllen@Att.Net] [ICQ# 2927081] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Jeremy Tocher" Subject: Re: [N64] Favorite games Date: 09 Feb 1998 10:10:17 -0500 Hey, I kinda like this guy. >MARIO RULES...NINTENDO RULES...PLAYSTATION STINKS:-)!!!!!!!!!!!!!!!!!! >MARIO RULES...NINTENDO RULES...PLAYSTATION STINKS:-)!!!!!!!!!!!!!!!!!! >MARIO RULES...NINTENDO RULES...PLAYSTATION STINKS:-)!!!!!!!!!!!!!!!!!! What a nice concept. I agree. Mario does rule. Well, Mario vs. Luigi? World destruction right there. The next 2 statements are very good, very very good. Oh, it is Tocher, everyone. Pronounced "To" ("uh", as in touch) and "cher" ("ker", as in her) Tucker, like that, but spelled Tocher. It is scottish. Hey, this is what got me kicked off the list a long long time ago, not good. I am sure people remember. You know, I am going to change my name to something a lot easier. -----Original Message----- >my favroite game is mario 64 i aggree with torcher44 its..........just so vast >and puzzling.(sort of...mabye your first few times) if any one aggrees with me >write me at MattKK007@aol.com....off the question subject.has anyone played >Frogger 3-D for the computer if so write me also... > >MARIO RULES...NINTENDO RULES...PLAYSTATION STINKS:-)!!!!!!!!!!!!!!!!!! [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Ian Dickson Subject: Re: [N64] Here's a Topic for ya...Another DD titles turns into a cartridge title... Date: 09 Feb 1998 21:11:58 -0600 Well...this makes sense, seeing how the big N doesn't have the 64DD planned for us for sometime (if ever). -Asha'man_X Editor-In-Chief and Webmaster Game Nation http://www.gamenation.base.org Darien Allen wrote: > IGN64.com is reporting that SimCopter will be coming to the US not on the > DD64 but as a cartridge. > > Is this another company just getting impatient? Or is this simply another > pointer towards the likelihood of the DD being released in the US less and > less..... > > [....You are now Entering Questworld...] > [DarienAllen@Att.Net] > [ICQ# 2927081] > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Cho" Subject: Re: [N64] List quality Date: 09 Feb 1998 10:16:44 -0500 Well, now my name is Cho. Very easy to remember. He is a kindly creature that plays games and likes people. He speaks his mind and does not like people ignoring him. Wow, what a quality list we got here. ~~~Shut up Jeremy, you're going to get kicked again!~~~~ I must say I hate everone- ~~~Quiet, stupid!!!~~~ Okay, that is right - N64. Who has Robotron64? That game is so fun. When I am not Quaking, it is occupying all my time. Who cares graphics? The games are supposed to be fun, and it is! -----Original Message----- >>I have been on this list since the beggining of the summer, by the way. I >>used to be called Tocher and then I was Games Bond 007, I do not know if you >>remember. I got kicked off for a week when I went crazy and I had a split >>personality. I have since remade myself. > >Yes-- I remember all 3 of them, and they all had the same personnallity-- >the kind that's just short of making it into my twit filter(no one has so >far in about 5 years of telecommunications). > > >>PS I am 16 and purchased and built my entire computer. I pay $17.95 a > >No biggie. By 15 I had built about half a dozen at least. > > >>month for internet access. I work at a computer store. I have 2 projection >>televisions, around 45-50 inches. J/K > >I'd work at a computer store, too, if there was one around here-- I live >out in the country. :( And as for the televisions, I still think you're >spoiled. > > Derek Kalweit > Email: dkalweit@eznet.net > Home Page: http://www.home.eznet.net/~dkalweit/ > NES Files: http://free.prohosting.com/~dkalweit/ > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Ian Dickson Subject: [N64] Interesting Japanese trend... Date: 09 Feb 1998 21:29:39 -0600 Here's a good one for you that probably most of you have noticed, but never thought of bringing it to the list. :-) A lot of the newer N64 games are becoming more and more aimed at the Japanese. Many of the titles you'll find references such as "...very popular in Japan...." or "...a long standing Japanese series...". It's interesting how a "global" system (because it's called N64 all around the world) can be so biased towards one country. My opinion of course.... -Asha'man_X Editor-In-Chief and Webmaster Game Nation http://www.gamenation.base.org [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Brian Sinclair" Subject: Re: [N64] Rare's Two Secret N64 Games Date: 09 Feb 1998 22:56:57 -0500 I think that one of those two games is Killer Instinct 3. I heard a while back that Rare was developing a 3D fighter for N64. KI3 would be a huge hit on the N64 not only because Rare would be programming it but also because of the KI name. As for the other title its anyone's guess. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Brian Baird" Subject: Re: [N64] Here's a Topic for ya...Another DD titles turns into Date: 10 Feb 1998 09:40:08 +0000 At 22:04 09/02/98 -0500, you wrote: >IGN64.com is reporting that SimCopter will be coming to the US not on the >DD64 but as a cartridge. > >Is this another company just getting impatient? Or is this simply another >pointer towards the likelihood of the DD being released in the US less and >less..... Impatience more than anything I'd rate. Companies *need* returns. Anyways, SimCopter *stinks* on the PC, so noone's missing anything ;-) And if you think *that's* a bad game, you should see their new 'game', Streets of SimCity... Brian [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Brian Baird" Subject: Re: [N64] What size TVs? Date: 10 Feb 1998 10:06:46 +0000 At 14:19 09/02/98 -0500, you wrote: > >$150 is about =A375 not =A3250 so they are cheaper over in AMERICA Rubbish. $150 translates to a little under =A3100. General rule of thumb (ignoring any WILD flux in exchange rates) is $1 =3D =A30.66 Brian [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Brian Baird" Subject: Re: [N64] Mission Impossible Date: 10 Feb 1998 10:03:09 +0000 At 14:06 09/02/98 -0700, you wrote: > >Yeah, I'm waiting for that one too. I just hope it's gonna beat the pants >out of goldeneye (well, then it will be a pretty good game wont it). Maybe >it will. What I've read about it sounds very good. But it al depends on how >they wil put it into the game. When I first heard about GE, I thought that >it were all cool ideas, but that it was hard to make them work in a game. >Rare did it though. IF Infogrames is gonna make their ideas work, they'll >have a game that'll certainly be much better then GE, imo. We'll see though. Tip: Ocean (aka InfogrammesUK...) will be furiously reworking MissionImpossible in the light of GoldenEye, seeing as it did a lot of what they were aiming for.. I think they were kinda *very* ambitious in their original designs + schedule... If they manage to do what they want to do, it'll be *great* though :-) Let's hope they get it out before MetalGearSolid though, another game that "shares" a lot of similar themes/ideas... :-) Brian [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Darien Allen" Subject: Re: [N64] Here's a Topic for ya...Another DD titles turns into a cartridge title... Date: 10 Feb 1998 08:39:09 -0500 >Impatience more than anything I'd rate. Companies *need* returns. Anyways, >SimCopter *stinks* on the PC, so noone's missing anything ;-) > >And if you think *that's* a bad game, you should see their new 'game', >Streets of SimCity... Impatient and needing returning....this company already produces PC titles how would this make any real impact on their bottom line? And how does that explain the news going around that Rare's DKC64 is also now a cartridge title? ----- Darien Allen ICQ #2927081 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Mazen( ACE) Barry" Subject: Re: [N64] Favorite games Date: 10 Feb 1998 15:53:18 +0300 I agree with U , Mario 64 is the best , Play station is not as good as Nintendo. Mazen (ACE) Barry MattKK007@aol.com wrote: > my favroite game is mario 64 i aggree with torcher44 its..........just so vast > and puzzling.(sort of...mabye your first few times) if any one aggrees with me > write me at MattKK007@aol.com....off the question subject.has anyone played > Frogger 3-D for the computer if so write me also... > > MARIO RULES...NINTENDO RULES...PLAYSTATION STINKS:-)!!!!!!!!!!!!!!!!!! > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Mazen( ACE) Barry" Subject: Re: [N64] I totally agree Date: 10 Feb 1998 15:43:40 +0300 I totally agree with you man . Brian Sinclair wrote: > I love this list, but if I get one more e-mail about what size someone's TV > is, my head will definitely explode. Who cares? I am especially disgusted > with the bragging that goes on. Listen, if you are on the list it means > that you (1) love videogames and (2) love to play them on the N64. That is > it. > > I say these things not to be critical but rather to improve the list so that > everyone is happy to see emails from the group. > > Brian Sinclair > > "That's my two cents, for whatever its worth." > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Mazen Barry Subject: Re: [N64] List quality Date: 10 Feb 1998 15:33:56 +0300 Hi ya'll ! I am a new subscriber to this list , I'm 21 years old studying medicine in Riyadh Saudi Arabia , I have owned a nintendo 64 for almost a year now , and I love it , the best games I played on it were ( with no specific order ) : Mario 64 , Mario kart 64 , Goldeneye , Star fox 64 . and the games that were Ok but not as good: Toruk , Wave Race , Pilot wings 64 ; my biggest disapointmend was Diddy Racing ( I was always wondering why they did'nt put Dixie in the game ? ) and the game I am looking forward to is Zelda , Castle vania 64 , nothing else looks promising . Thanks Mazen ( ACE ) Barry Siemon wrote: > hey all, > > Is it just me or is this list loosing his quality for the past few > weeks/months? I never am as excited as I was a while ago reading the mails > from the mailingslist. > > I think the suggestion of someone (thought it was Dash) of a certain weekly > topic is quite cool. Of course this topic shouldn't mean we can't talk > anything else anymore, but it could point us to some more interesting > discussions... Tyler, Greg? What do you guys think? > > ok, just my thoughts, > > yours sincerely, > > > -Siemon > siemon@huizen.nhkanaal.nl > ICQ= 5750532 > > Head HTML designer/Webmaster of Game Nation, > http://www.gamenation.base.org > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Brian Baird" Subject: Re: [N64] Here's a Topic for ya...Another DD titles turns into Date: 10 Feb 1998 14:07:49 +0000 At 08:39 10/02/98 -0500, you wrote: > >Impatient and needing returning....this company already produces PC titles >how would this make any real impact on their bottom line? Because a company invests X amount of money in N64 development presuming they can get a game out in Y time. When they start developing it, they realise it will end up taking 2*Y time. So they cut down what they want to do and release it in 1.5*Y time instead, making slightly less money than planned, but more than if game had taken 2*Y time. If you think that because they also develop on the PC that they can afford to 'write off' a game, you've a lot to learn about the games industry economics. >And how does that explain the news going around that Rare's DKC64 is also >now a cartridge title? No idea. I didn't know it was a 64DD game in the first place. Is this hearsay or 'fact'? Brian [of course, all comments are my own, and not the opinion of my employer] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Grzegorz Kosno Subject: RE: [N64] Topics (was Re: [N64] List quality) Date: 10 Feb 1998 15:35:40 +-100 ------ =_NextPart_000_01BD363A.05938940 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit >-The American 64DD will not ship with a modem... Will this news affect >your thoughts of the add-on? Will you definitely not buy it now? I will buy it anyway ... ... when it comes to Europe, like Christmas 99! 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What games do you think >they'll be? I think they'll probably be DK Country 64 >and a sequel to Diddy Kong Racing. Later.. I think (or wish) it may be "Snake Rattle'n Roll 64", because it is original, and Killer Instinct 3D,- because I read somewhere on the Internet that Nintendo is doing a fighting game which will allow you to use your own face image, thanks to the Capture Cartridge on the 64DD. 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I am not an expert, so please correct me if I am wrong. In this case I see two option for the N64, either: 1. The picture will be stretched horizontally and squashed vertically. 2. The game would have to be programmed for two displays, normal and HDTV. Because not everyone will have HDTV's in the near future. Also, PAL countries will not have HDTV, but the corresponding standard, PAL+ (PAL plus) Once again, correct me if I am wrong. 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If Mario-creator Shigeru died: - what would happen with Nintendo? - what would happen with the gaming world? - what would happen with his games? What do you think? God, don't let it happen in the near future!!! I want him to live and work at Nintendo as long as possible!! Grzegorz Kosno [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Grzegorz Kosno Subject: RE: [N64] Websites Date: 10 Feb 1998 15:35:48 +-100 ------ =_NextPart_000_01BD363A.1904F400 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit >Is there any decent PAL release lists? Try "www.bergsala-se.com". It exists even if you might not get a connection the first time, just try again. The problem is that it is the Scandinavian release list (I think). The rest of Europe has a slightly different release list, but then again, there are quite a few PAL list available. But the differences are not that big. At least try it... Oh, also, it's in Swedish :) ...but you should not have any problems with it. Buttons like "N64" and "Releaser" are quite obvious for any english speaking person. If you have problems contact me. Try also "www.nintendo.de" ... German I believe, but it might have a English speking version. I don't know, only visited it once, when they were still building it! 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Date: 10 Feb 1998 15:36:04 +-100 ------ =_NextPart_000_01BD363A.2059C8C0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit >Yes, a very nice job. >I build, service, and sell computers. >[---] OK, that has answered my questions :) >I still think that Nintendo makes the best games around. I have never >bought a Sony or Sega product. Like myself! Although I test played some games in stores on those machines... 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Date: 10 Feb 1998 10:11:28 -0500 >Because a company invests X amount of money in N64 development presuming >they can get a game out in Y time. When they start developing it, they >realise it will end up taking 2*Y time. So they cut down what they want to >do and release it in 1.5*Y time instead, making slightly less money than >planned, but more than if game had taken 2*Y time. > >If you think that because they also develop on the PC that they can afford >to 'write off' a game, you've a lot to learn about the games industry >economics. Brian I'm going to take this post and hopefully realize that it was NOT written in the superior elitist attitude it seems to have, that being the case you are off-base. I said NOTHING about writing off a game. Your equation for the amount of money that is going to be made doesn't seem to be applicable here. Aren't production costs, fees, etc. lower for a DD64 game? I know development cost(new tech) are higher. Second point....simply cutting the time in development isn't directly proportional to the $$ amount that will be made on the game. You can sometimes theorize that a game that isn't in development LONG enough will result in -$$ vs. the correct time. But what's the correct time for a title? Who decides that? I've seen titles delayed and still do terribly, while other titles have been released on time to stellar profits. Consumers will decide whether a title is worth their $$. And we know how UNpredictable they can be. Simply put development time is not directly proportional to the amount of $$ that will be made. Who told you that? There is definitely a bit more in the equation. If this was an attempt to flatter me with your economics skills, I'm not impressed. >>And how does that explain the news going around that Rare's DKC64 is also >>now a cartridge title? > >No idea. I didn't know it was a 64DD game in the first place. Is this >hearsay or 'fact'? A few very reliable sources have reported it as fact. ----- Darien Allen ICQ #2927081 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Brian Baird" Subject: Re: [N64] Here's a Topic for ya...Another DD titles turns into Date: 10 Feb 1998 15:39:50 +0000 At 10:11 10/02/98 -0500, you wrote: > >Brian I'm going to take this post and hopefully realize that it was NOT >written in the superior elitist attitude it seems to have, that being the >case you are off-base. I said NOTHING about writing off a game. Your >equation for the amount of money that is going to be made doesn't seem to be >applicable here. Aren't production costs, fees, etc. lower for a DD64 game? >I know development cost(new tech) are higher. Second point....simply >cutting the time in development isn't directly proportional to the $$ amount >that will be made on the game. You can sometimes theorize that a game that >isn't in development LONG enough will result in -$$ vs. the correct time. >But what's the correct time for a title? Who decides that? I've seen >titles delayed and still do terribly, while other titles have been released >on time to stellar profits. Consumers will decide whether a title is worth >their $$. And we know how UNpredictable they can be. Simply put >development time is not directly proportional to the amount of $$ that will >be made. Who told you that? There is definitely a bit more in the >equation. > >If this was an attempt to flatter me with your economics skills, I'm not >impressed. I wasn't meaning to sound 'superior'. And I wasn't giving an economic lecture, just a rough illustration as to how decisions get made - the original post mentioned that Maxis delaying a N64 game "how would this make any real impact on their bottom line". I was trying to show *roughly* how companies decide that a project is going to take too long to be cost effective. I know fine well how many economic factors come into decisions about development times - I see it every day. As for costs of N64/DD development, nobody knows. There are *zero* third-party games for the 64DD yet, so anyone that can claim to 'know' the *costs* is lying. Unless their a Nintendo exec. :-) Development these days is based a LOT on uncertainty. Uncertainty about trends, uncertainty about deadlines, uncertainty about costs. Noone knows *quite* how long a project will take. Very few companies are 'guaranteed' a hit - there *are* exceptions - and it *is* a big decision to take. This is the point I was trying to make, I'll reword it. You're an accountant at Maxis. You're a PC based company. You've got a project in development for an add-on for a console, a system you have precious little experience of. You have to make the financial decision as to 'fund' the project for another year, a year in which there is no guarantee this add-on will be available worldwide or that it'll be a success. Instead you can quickly finish it off & release it for the current 'default' machine - a machine with a limited supply of software where any half-decent game is selling. What do you do?? As for what's the "perfect" length of time for development, there's an easy answer. When it's finished. That may sound dumb, but you'd be suprised how few companies think of it. A game can be overdeveloped, such as Dungeon Keeper on the PC, or Heart of Lateness, or rushed out for a market - of which there are countless examples. It's a shame that it's not always economic to release games when "finished". That's the problem with working in an *industry*. Economics. Nintendo themselves are not averse to cancelling projects on an economic/time scale y'know. >>No idea. I didn't know it was a 64DD game in the first place. Is this >>hearsay or 'fact'? > >A few very reliable sources have reported it as fact. Cool then. I'm sure RARE know what they're upto. And I'm sure they'll have just as many 'secret' projects in development. From the little I've heard about their set-up, they're very secretive internally. Brian [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Darien Allen" Subject: Re: [N64] Here's a Topic for ya...Another DD titles turns into a cartridge title... Date: 10 Feb 1998 11:29:26 -0500 >I wasn't meaning to sound 'superior'. And I wasn't giving an economic >lecture, just a rough illustration as to how decisions get made - the >original post mentioned that Maxis delaying a N64 game "how would this make >any real impact on their bottom line". I was trying to show *roughly* how >companies decide that a project is going to take too long to be cost >effective. I know fine well how many economic factors come into decisions >about development times - I see it every day. I was the original poster. I know how game develop/production/sales impact the bottom line. I simply felt that SimCopter should not make that much of an impact on Maxis' bottom line that they felt the need to move production up from DD64 to the cartridge format. >You're an accountant at Maxis. You're a PC based company. You've got a >project in development for an add-on for a console, a system you have >precious little experience of. You have to make the financial decision as >to 'fund' the project for another year, a year in which there is no >guarantee this add-on will be available worldwide or that it'll be a >success. Instead you can quickly finish it off & release it for the current >'default' machine - a machine with a limited supply of software where any >half-decent game is selling. What do you do?? Ok, this is fine...but you tried to make development time directly proportional to $$ in sales. That's just not true. >As for what's the "perfect" length of time for development, there's an easy >answer. When it's finished. That may sound dumb, but you'd be suprised how >few companies think of it. A game can be overdeveloped, such as Dungeon >Keeper on the PC, or Heart of Lateness, or rushed out for a market - of >which there are countless examples. It's a shame that it's not always >economic to release games when "finished". That's the problem with working >in an *industry*. Economics. Nintendo themselves are not averse to >cancelling projects on an economic/time scale y'know. This I know...and it's not just problem in the video game industry....believe you me. Now back to your statement "when it's finished". That's an easy statement to make. Who decides when it's finished? Marketing? Developers? Game-Testers? Hence many of the problems with titles that are rushed out, and even some that are delayed. Many times game-testers have complained about possible problems with products, yet they are still released. It's a hard call to make...everybody's got to do it...and unfortunately not everyone makes the right call. >Cool then. I'm sure RARE know what they're upto. And I'm sure they'll have >just as many 'secret' projects in development. From the little I've heard >about their set-up, they're very secretive internally. Can't say I blame them....that way they don't have to here the gnashing of teeth, when a "release date" is missed. Which is a whole other rant altogether. ----- Darien Allen ICQ #2927081 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Mazen( ACE) Barry" Subject: [N64] [Fwd: [Fwd: get http://www.ign64.com/jsmid/news/1737.html]] Date: 10 Feb 1998 20:03:26 +0300 This is a multi-part message in MIME format. --------------1F0C60949371F9D7FE39BC99 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit --------------1F0C60949371F9D7FE39BC99 Content-Type: message/rfc822 Content-Transfer-Encoding: 7bit Content-Disposition: inline Received: from nabeel.ksu.edu.sa ([198.77.94.228]) by sun1.ksu.edu.sa (8.7.5/8.7.3) with ESMTP id TAA03211 for ; Tue, 10 Feb 1998 19:07:30 -0300 (GMT) Message-ID: <34E07BBE.4A984089@ksu.edu.sa> X-Mailer: Mozilla 4.01 [en] (Win95; I) MIME-Version: 1.0 X-Priority: 3 (Normal) Content-Type: multipart/mixed; boundary="------------080EEC617B4FF09E7701E54C" This is a multi-part message in MIME format. --------------080EEC617B4FF09E7701E54C Content-Type: text/plain; charset=us-ascii Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Content-Transfer-Encoding: 7bit here you go --------------080EEC617B4FF09E7701E54C Content-Type: message/rfc822 Content-Transfer-Encoding: 7bit Content-Disposition: inline Received: from netra.ksu.edu.sa (relay [198.77.102.18]) by sun1.ksu.edu.sa (8.7.5/8.7.3) with ESMTP id HAA17385 for ; Tue, 10 Feb 1998 07:38:32 -0300 (GMT) Received: from relay.kacst.edu.sa (ns1.kacst.edu.sa [198.77.88.3]) by netra.ksu.edu.sa (8.7.5/8.7.3) with ESMTP id HAA09352 for ; Tue, 10 Feb 1998 07:40:20 -0300 (Etc/GMT) Received: from listserv.gmd.de (listserv.gmd.de [192.88.97.1]) by relay.kacst.edu.sa (8.7.5/8.7.3) with ESMTP id HAA19342 for ; Tue, 10 Feb 1998 07:35:11 -0300 (GMT) Received: from enigma.gex.gmd.de by listserv.gmd.de (LSMTP for OpenVMS v1.1a) with SMTP id <12.EAE3D25B@listserv.gmd.de>; Tue, 10 Feb 1998 5:40:54 +0100 Received: by enigma.gex.gmd.de id AA17579 (5.67b/IDA-1.5 for nabeel@ksu.edu.sa); Tue, 10 Feb 1998 05:40:54 +0100 Message-Id: <199802100440.AA17579@enigma.gex.gmd.de> Comments: w3gate - WWW per Email Comments: Copyright (c) GMD 1997, 1998 Comments: W3Gate is a voluntary service of Comments: GMD - German National Research Center for Information Technology Comments: We reserve the right to stop this service at any time. Comments: The user is nabeel@ksu.edu.sa Comments: WWW: http://w3gate.gmd.de/ Errors-To: w3mail.error@gmd.de Mime-Version: 1.0 Reply-To: w3gate@gmd.de Content-Type: multipart/mixed; boundary="19602291334.W3G16842" --19602291334.W3G16842 Content-Type: text/html Content-Description: http://www.ign64.com/jsmid/news/1737.html IGN64.COM: The 64DD: Nintendo's Disk Drive

The 64DD: Nintendo's Disk Drive

Everything you ever wanted to know about the N64's first major add-on

The 64DD is Nintendo's answer to CD-Rom: A writable disk drive with fast access rates

The unit fits snugly underneath your N64

See this slot under your N64? That's where the two connect

The disks for the 64DD look a lot like Zip-Disks


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Nintendo 64DD

What is the 64DD?

More than two years ago, Nintendo announced that it was working on a custom-made disk-drive add-on for its upcoming Project Reality, the code name for Nintendo 64. The 64DD (64-megabyte disk drive) is a hardware unit that fits snugly under the Nintendo 64. If you check the bottom of your Nintendo 64, there's a removable slot called "Ext." This is where the 64DD attaches to the N64.

Basically, the 64DD is a magnetic drive-based device that uses media units very similar to Zip Drive disks. A simplified comparison is to see them as gigantic floppy disks, holding 64 megabytes of data each. These disks are not CD-ROMs (Compact Disks -- Read Only Memory), and won't play CDs, like the Saturn and PlayStation.

What Will It Do?

A really cool thing about 64DD is that it enables developers to make games that can utilize both cartridge and disk. For instance, if Acclaim created a football game on cartridge, it would later be able to produce updates for it on disk. These disks could feature such things as new graphics data, new teams, arenas and presentation screens, and new information such as player's names, team colors, team stats, new players and so on. This update disk would obviously be much cheaper than a cartridge, and would allow players to get much more out of their games and not have to buy a new cartridge every year.

The same holds true for other games, like RPGs: new adventures or worlds, or even new characters, for instance, could be created to add extra life to a game. But developers also have the option of making 64DD disk only games, and skip the cartridge version altogether. So they have three choices for development: straight carts, disk and cart, or straight disk.

The other big advantage of the 64DD disk is that it is readable and writeable. CD-ROMs (remember that ROM means Read Only Memory) can't perform this function and need an additional memory pak to record data (and then only in small quantities). So, for example, in a 64DD RPG your character could be walking through a forest and drop a few cookie crumbs to mark the way. Any change is instantly recorded, and even when you turn off the game and later come back to it the crumbs will still be there. Maybe your footprints will still be there, too. Monsters you killed could be there and their rotting corpses could still be decaying. In essence, your game, once you start playing it, will be completely unique. With the flexibility of the 64DD, and more importantly, the rewritability of disks, your 64DD-compatible cart games will really become far more valuable then ever before.

When Will It Arrive?

Nintendo officially announced last spring that the 64DD will appear first in Japan in March 1998. Since then, the release date has slipped to June '98.
Nintendo's official word on the 64DD in the US is so vague, people's faces usually crinkle up in frustration and despair: "The official word is that Nintendo's 64DD is coming out in 1998. No games have been announced yet, and no firm date has been disclosed." We here at IGN64.com think that the 64DD will not come out in 1998 -- but we would love to be wrong on this.

At Shoshinkai 96, Perrin Kaplan (Nintendo's Director of Corporate Communications) told IGN reporters that the 64DD will arrive by the end of 1997. The launch date for the 64DD in Japan has already been moved back at least twice. Now Nintendo of America says the 64DD will be out in North America in fall 1998, and might possibly be revealed at the June Electronic Entertainment Expo in Atlanta, Georgia. But will it really? Only time will tell.

How much will it cost?

Nintendo has not yet revealed the DD's exact price. Early estimates put the price for the unit alone at around $99 in Japan. But industry insiders told IGN64.com that Nintendo is trying to keep the cost as low as possible (hence the rather limited storage) and that we might even see the drive for a mere $79 in the US.

Why Not CD-ROMs?
Nintendo has always said that cartridges are the best way to bring a game to life on videogame consoles. Third-party developers, however, almost unanimously disagree, especially after experiencing the inexpensive production costs and higher profit margins of making games for CD-ROM-based systems. Some were even reluctant to make Nintendo 64 games, period. Electronic Arts was one of these companies until Nintendo worked a deal to bring all of EA's biggest sports titles to Nintendo 64. That was a major coup for Nintendo, especially since EA had previously said it wouldn't make any Nintendo 64 games at all (with the exception of FIFA).

Many developers, however, are very interested in making games for the 64DD (and are confused why Nintendo doesn't actively push for more DD development). 64DD disks much cheaper for developers/publishers and offer higher profit margins than carts. On top of that, disks allow for far bigger and better games to be created -- the extra storage space afforded by a disk (the largest cartridge so far has 32 megabytes of storage space compared to 64 MB on a 64DD disk) and a RAM expansion that ships with the unit pave the way for better music, speech and graphics. But this still doesn't answer the "why not CD-ROMs" question?

The fact of the matter is that Nintendo turned sour on CD-ROM after a deal with Sony to produce a CD-ROM drive for the Super NES blew up (the remains of which became known as the PlayStation). This, coupled with the fact that Nintendo wants games for its machine to be delivered exclusively on Nintendo-manufactured media (CD-ROMs can be made by anyone with access to a CD pressing plant) has ensured that Nintendo has bucked the CD trend so far.

Nintendo has only ever really said that cartridges have benefits that CD-ROMs don't, and while many gamers somehow believed this (qualities like fast loading games and durability), most developers, executives, and knowledgeable tech heads simply chuckled. The simple fact is that CD-ROMs have much more storage space, are easier to mass produce and provide a far more forgiving business model (they allow for a far bigger profit margin) than cartridges will ever. Even the size of Zelda 64, which holds 32 megabytes on one single cartridge, simply doesn't compare to a standard 650 megabyte CD-ROM. Size, of course, says nothing about the quality of the gameplay...

Will it sell?

What's so special about Nintendo's infamous 64DD? What separates this add-on device from the 32Xs and Sega CDs of yore?

Unlike so many failed peripherals and add-ons, the 64DD doesn't merely offer more of the same. It takes a step into a new direction -- one virtually unexplored in the home videogaming community: writability. And that at a low price.

The ability to store mass amounts of data on the writable drive opens new doors for developers and players alike. We're not talking about simple save-game features here -- that is merely the tip of the iceberg. No, imagine add-on missions to games, extra levels, new weapons, virtual pets, characters and storylines and worlds that unfold differently every time the game is played. Theoretically, with the use of the 64DD, it is possible for Nintendo to distribute monthly add-ons or updates to existing games. Replay value would jump to new heights.

Together with another peripheral, the Capture Cartridge, it will actually be possible to bring your own face into a game. Simply grab a frame from video, edit it in one of Nintendos Mario Artist games, and youre ready to use it in other games supporting this 64DD feature. Imagine a fighting game with a character that has your face -- you get the picture. But that's not all. Nintendo is also planning to sell the 64 GB pak, a device that allows you to import data from a GameBoy game to the 64DD -- and you will even be able to directly connect GameBoys to your N64 to use them as data sheets for games like horse-racing or baseball (where the other player isn't supposed to see what you enter). The question remains if Nintendo can pull it off and sell the 64DD at high quantities to attract enough third party developers.

Additional Features

Built-in ROM

The 64DD includes a 36-megabit-chip that contains integrated fonts and audio data files. No longer will programmers have to put ALL their sounds into a cart as is currently the case (the N64 lacks a dedicated sound chip). This will eliminate the need for developers to store many sounds and fonts on the disk and free up even more space.

Real-Time Clock

An interesting feature of the 64DD is that it has an internal real-time clock that is always ticking. Play a game at night, switch it off, and upon returning in the morning, eight hours will have passed in the game. Enough time for a village to be burned down, or for characters to regain health while resting, or an enemy to sneak up behind players for a surprise attack. Welcome to the real virtual world. This feature is likely to be used a lot with virtual pet sims and to unlock special time-bound features, like a winter-time level at X-Mas time, and more.

Memory Expansion

The 64DD comes with a 4 MB expansion RAM (random access memory) pack, which players install into the memory expansion slot of the Nintendo 64 (top). It will replace the current jumper pak and raise the N64s overall RAM to a total of 8 MB (four times as much as the PSX). Among other things, the added RAM will help pave the way for more hi-res games.

Modem, Network or Satellite?

The other, more mysterious part of the 64DD is that it is supposed to feature modem or network capability. A modem could open the ways to multiplayer gaming or network downloads, but it does throw up a myriad of questions -- will the 64DD have a modem built in? Will the 64DD use the Internet or a specific Nintendo gaming network (perhaps satellite based)? And the big question -- will this ultimately allow gamers to play other gamers around the world?

Sega has released its share of modems for its consoles, but all have lacked the benefit of writability. 64DD owners, presumably, will possibly be able to connect to a network and play against other players, or even be able to download add-ons, upgrades, cheats and tweaks.

So what will it be, modem, modem connection, a software modem, or some alternate network? Our guess is that the Japanese version will ultimately hook up to Nintendo's new Satellite joint venture (for data downloading and TV/Videotext-type programming) and that the US version will possibly offer a "software modem" for downloading data from dedicated servers.

Unfortunately, Nintendo continues to give conflicting reports. Some NCL employees say there will definitely not be a modem in either the Japanese and the international version of the 64DD, NOA says there will be. We will just have to wait on this one.

64DD Specs

Physical Dimensions/Weight:
10.2" x 7.5" x 3.1"
3.53 lbs

System:
Magnetic Disk Storage Medium
Error Correction Support

Utilizes N64 console for data processing
Battery-backed real-time Clock
Built-in 36 megabit ROM (contains data files to assist developers, such as sounds and fonts)
4" front loading disk feed
4 megabyte RAM expansion (installed in console Memory Expansion slot)
Disks are hot-swappable (multiple disk support)

Benchmarks:
Under 75 ms seek time
1 MB/sec data transfer rate
"Burst Access" Streams

Disk Physical Dimensions:
3.98" x 4.06" x .4"
260mm x 190mm x 78.7mm
weight: 1.6 kg

Games/Disks:
High Density, Double-Sided
64.45 MB total capacity (eight times the size of Mario 64)
Read/Write capable
Dynamic writable space<
1-38 MB writable
Shielded against data-loss

Games to Look Forward to

Many of the upcoming games for 64DD will arrive on disk format only (dont worry, Nintendo will continue to make cartridge games, too), while others are cartridge games that will have add-on disks. The first add-on disk will be available for F-Zero X -- and includes new tracks and even a track editor.

We will bring you a rundown of all known 64DD games tomorrow.

Any questions about the 64DD? E-mail us at editors@ign64.com, with "64DD" in the subject line. We will compile a 64DD FAQ from all the questions you send in.

--19602291334.W3G16842 Content-Type: text/plain -- Are you prepared for the year 2001? If not: The TERENA Networking Conference (TNC`98) will give you related answers. For details see: /http://www.terena.nl/conf/. --19602291334.W3G16842-- --------------080EEC617B4FF09E7701E54C-- --------------1F0C60949371F9D7FE39BC99-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: raider fan Subject: Re: [N64] [Fwd: [Fwd: get http://www.ign64.com/jsmid/news/1737.html]] Date: 10 Feb 1998 11:12:01 -0600 DO NOT DO THIS AGAIN. Simply post the url, and let us go there.... [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Siemon Subject: [N64] list quality --> Results Date: 10 Feb 1998 18:33:30 +0100 Hey all, I have to say, that the list is growing again, where I usually got for about 20 mails from the list, now I almost got 50 mails... cool thing! my regards, -Siemon siemon@huizen.nhkanaal.nl ICQ= 5750532 Head HTML designer/Webmaster of Game Nation, http://www.gamenation.base.org [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "dvader" Subject: Re: [N64] Topics (was Re: [N64] List quality) Date: 10 Feb 1998 14:07:16 -0600 >OK, here's a few things anyone can comment on: > >-The American 64DD will not ship with a modem... Will this news affect your >thoughts of the add-on? Will you definitely not buy it now? If it comes out in the U.S. (Which i think it will eventually) I could care less if it has a modem or not. Even if it had one, I don't think it would be very pratical. Look at Sega NetLink. That thing sucks. What would the modem be used for? Downloading add-ons for games? E-mail? Surfing the net? None of these things seem practical for a console. dvader http://www.geocities.com/Area51/Station/6946 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "dvader" Subject: Re: [N64] Topics (was Re: [N64] List quality) Date: 10 Feb 1998 14:09:01 -0600 >OK, here's a few things anyone can comment on: > >-The American 64DD will not ship with a modem... Will this news affect your >thoughts of the add-on? Will you definitely not buy it now? If it comes out in the U.S. (Which i think it will eventually) I could care less if it has a modem or not. I will buy it regardless. Even if it had one, I don't think it would be very pratical. Look at Sega NetLink. That thing sucks. What would the modem be used for? Downloading add-ons for games? E-mail? Surfing the net? None of these things seem practical for a console. dvader http://www.geocities.com/Area51/Station/6946 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Tippyman Subject: Re: [N64] List quality Date: 10 Feb 1998 15:20:38 -0500 At 03:02 PM 2/9/98 -0800, you wrote: >The list is really dying. It just to be 100 mails a day but it is now >only 30. And what happened to all the people that talked a lot like >Tippy. I got stuff to do now...I skate. A lot. Plus I got SAT prep and crap like that....school sucks. I try to reply whenever I can. ============================== Tippyman http://skapunx.ml.org/~tippy tippyman@erols.com "Skankin' be fun." ============================== [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Siemon Subject: [N64] An exclusive interview with the Gregmeister Date: 10 Feb 1998 21:17:05 +0100 Hey all, Game Nation has interviewed the Gregmeister, you can find the interview at: http://www.gamenation.base.org/discussions/interview.html yours sincerely, -Siemon siemon@huizen.nhkanaal.nl ICQ= 5750532 Head HTML designer/Webmaster of Game Nation, http://www.gamenation.base.org [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Tippyman Subject: Re: [N64] Favorite games Date: 10 Feb 1998 15:31:47 -0500 >Quake 2? If you think Quake 2 has good multiplayer, you would absolutely >*love* Quake 1 multiplayer! 32 player Quake 1 TeamFortress is the most fun >I have ever had in ANY multiplayer game; CTF is also very fun. I wish Rare >would have included a CTF mode (the capture the flag mode they included in >the game wasn't really as cool as Quake CTF is) in Goldeneye... I've recently acquired a cheap version of Quake 1...geez, the single player mode blows (I heard Quake 2 has better single action), but the multiplayer makes up completely for it. I would say it almost beats OO7 multi, if not for the sometimes horrendous lag. When Quake 2 establishes itself on the 'net, maybe I'll drop some dough for it....new weapons. :) The music isn't the best (to me), and it distracts me from fraggin'. Sometimes I enjoy poppin' in some NOFX and whatnot while I'm playin'. Too bad you can't do that on the '64 version... Speaking of the N64 port, what the hell is wrong with them? 2 player deathmatch? OoOh, I'm creaming my pants. ;) I think that anyone with a brain in their head would opt for the cheaper PC version, just for the multiplayer. ============================== Tippyman http://skapunx.ml.org/~tippy tippyman@erols.com "Skankin' be fun." ============================== [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Tippyman Subject: Re: [N64] Favorite games Date: 10 Feb 1998 15:37:45 -0500 >has anyone played >Frogger 3-D for the computer if so write me also... It blows chunks. Period. >MARIO RULES...NINTENDO RULES...PLAYSTATION STINKS:-)!!!!!!!!!!!!!!!!!! This is the quality post of a typical AOLer... Hey, have you set up your own N64 club? Every Troll has one. Are you working on an N64 "proggie"? Maybe you should work on spending time on your posts, and less time on making Ascii for chatrooms. Heehee. ============================= Tippyman http://skapunx.ml.org/~tippy tippyman@erols.com Boycott MTV! ============================= [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Tippyman Subject: Re: [N64] Interesting Japanese trend... Date: 10 Feb 1998 15:42:10 -0500 >It's interesting how a "global" system (because it's called N64 all >around the world) can be so biased towards one country. My opinion of >course.... It's their home market. They probably know more about Japan than anywhere else, and wanna sell there too. Japan is a very influencial market, and the people there are more interested in games than most US people are. I dunno, that's my take on it. ============================= Tippyman http://skapunx.ml.org/~tippy tippyman@erols.com Boycott MTV! ============================= [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Tippyman Subject: Re: [N64] Rare's Two Secret N64 Games Date: 10 Feb 1998 15:44:52 -0500 At 10:56 PM 2/9/98 -0500, you wrote: >I think that one of those two games is Killer Instinct 3. I heard a while >back that Rare was developing a 3D fighter for N64. KI3 would be a huge hit >on the N64 not only because Rare would be programming it but also because of >the KI name. Yea, but they made KIGold too...wouldn't it stand to reason that the fools who spent money on it wouldn't want to do it again? Even if the game is good, there is that first N64 attempt... Personally, I think Ki Gold is a blemish on Rare's outstanding track record...IMHO, desde luego :) ============================== Tippyman http://skapunx.ml.org/~tippy tippyman@erols.com "Skankin' be fun." ============================== [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: emounger@saxonpub.com (Emerson Mounger) Subject: Re: [N64] Here's a Topic for ya...Another DD titles turns into a cartridge title. Date: 10 Feb 1998 14:51:30 +0000 Darien Allen writes: >IGN64.com is reporting that SimCopter will be coming to the US not on th= e >DD64 but as a cartridge. > >Is this another company just getting impatient? Or is this simply anoth= er >pointer towards the likelihood of the DD being released in the US less a= nd >less..... Maybe they (and other companies) see the prices of manufacturing large carts dropping. Look at Zelda 64. It is a 32MB game. That=92s half of wha= t a disk for the 64DD can hold. Who=92s to say that within the next year we won=92t see 64MB carts? That would make rewritability and the 4MB RAM upgrade the only major differences between the DD and the N64 (I think). I=92m sure that time factors in there somwhere also. Emerson [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: emounger@saxonpub.com (Emerson Mounger) Subject: Re: [N64] Shigeru Date: 10 Feb 1998 14:53:18 +0000 sweden@polbox.com,Internet writes: >I have a new topic... > >If Mario-creator Shigeru died: >- what would happen with Nintendo? >- what would happen with the gaming world? >- what would happen with his games? > That=92s kind of morbid don=92t you think? Emerson [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: kmapp@csc.com (Kevin Mapp) Subject: [N64] What do you use your PC for? Date: 10 Feb 1998 15:51 EST Comrades, Whilst this question is not particuarly N64 related I'll ask it anyway. Here's the dealio! I want to get a decent home computer, but I'm afraid that like all things, (ie: my $800 Sony 100 cd player thats collecting dust, the $700 Soloflex 'coat rack') that as the novelty wears off I will lose interest and will have ended up wasting money. Hence my question to those of you that have home computers, what do you use it for besides playing games /chat rooms and surfin the net? None of which IMO substatiates spending thousands on a home PC. Thanks in advance to all that reply! Kevin [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Cutch" Subject: Re: [N64] Shigeru Date: 10 Feb 1998 16:11:31 -0500 Shigeru? Are you speaking of Shigeru Miyamoto? You should put their last name with their first name...it's very hard to understand who your talking about if you don't. Grzegorz Kosno wrote: > I have a new topic... > > If Mario-creator Shigeru died: > - what would happen with Nintendo? > - what would happen with the gaming world? > - what would happen with his games? > > What do you think? > > God, don't let it happen in the near future!!! > I want him to live and work at Nintendo as long as possible!! > > Grzegorz Kosno > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Tippyman Subject: Re: [N64] What do you use your PC for? Date: 10 Feb 1998 16:15:50 -0500 At 03:51 PM 2/10/98 EST, you wrote: >Hence my question to those of you that have home computers, >what do you use it for besides playing games /chat rooms and >surfin the net? None of which IMO substatiates spending >thousands on a home PC. I don't really go in chatrooms, and I only have one game on my PC...I use email a lot, but the major reason I have this computer is HARDCORE PORNOGRAPHY. Actually, I use mine to buy underground CD's and LP's, check up on show dates, do homework, make graphics, make a web page, etc. Basically, if you really don't need a faster processor, it's not worth the money. Srfing the web and email really doesn't require a 233 mhz with a voodoo chipset. :) ============================= Tippyman http://skapunx.ml.org/~tippy tippyman@erols.com Boycott MTV! ============================= [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Sam Subject: Re: [N64] What do you use your PC for? Date: 10 Feb 1998 21:19:31 -0800 Tippyman wrote: > > At 03:51 PM 2/10/98 EST, you wrote: > >Hence my question to those of you that have home computers, > >what do you use it for besides playing games /chat rooms and > >surfin the net? None of which IMO substatiates spending > >thousands on a home PC. > > I don't really go in chatrooms, and I only have one game on my PC...I use > email a lot, but the major reason I have this computer is HARDCORE > PORNOGRAPHY. > > Actually, I use mine to buy underground CD's and LP's, check up on show > dates, do homework, make graphics, make a web page, etc. Basically, if you > really don't need a faster processor, it's not worth the money. Srfing the > web and email really doesn't require a 233 mhz with a voodoo chipset. :) > > ============================= > Tippyman > http://skapunx.ml.org/~tippy > tippyman@erols.com > Boycott MTV! > ============================= > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ]Tippy Man is NAUGHTY. Tippy Man is a PORNOMANIAC. Don't worry, visit Nurgatomic Dustbin. -- Sam Nurgatomic Dustbin www.special.reserve.co.uk/n64 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: emounger@saxonpub.com (Emerson Mounger) Subject: Re(2): [N64] What do you use your PC for? Date: 10 Feb 1998 15:21:35 +0000 Tippyman writes: >I don't really go in chatrooms, and I only have one game on my PC...I us= e >email a lot, but the major reason I have this computer is HARDCORE >PORNOGRAPHY.=20 Whew! I=92m not alone! ;=96) But seriously, I use mine for recording and mixing purposes mostly. Some would say that I=92m a Trent Reznor wannabe! Emerson [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: AvidGamePlayer@webtv.net (Tim Howe) Subject: [N64] Thank you (s-video) Date: 10 Feb 1998 17:49:52 -0500 I would like to take this moment to thank everyone who provided information to me regarding my question about S-Video. I think I will definetly pick one up for my N64. After seeing what everyone had to say about it, and judging from my own experiences with the SUPERIOR quality that it has provided for me with my DVD player....I cant wait to see what it does for N64...Thank you all!!!! God Bless! =86 Tim =86 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Subject: Re: [N64] S-VHS Date: 11 Feb 1998 09:55:01 +1100 ::: tocher44@email.msn.com ::: 9/2/98 10:29 PM=81 ::: <___- >Svideo has the highest level of quality, which is known. That's baloney, methinks. I was always under the impression that the game cable situation from = worst to best goes RCA's, S-VHS then 21-pin Scart. Would any of the = Euro-Pal gamers out there care to fill in the details? I've only ever = used S-VHS myself, but can definitely see a noticeable improvement in = resolution from trusty old RCA's... _ emile +3 (plus three) says: !WE_LIVE_IN_OVER-STIMULATED_TIMES! [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: [N64] Game Nation Reviews List Date: 10 Feb 1998 18:13:38 -0500 This is a multi-part message in MIME format. ------=_NextPart_000_00EB_01BD364F.9C64A600 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable As promised, here's that listing of reviews on Gamenation for those of = you who don't have the Internet: Aerofighters Assault, by Asha'man X Bomberman 64, by Asha'man X Bomberman 64, by Glacion Bomberman 64, by Vertigo Chameleon Twist, by Asha'man X Cruis'n USA, by Glacion Diddy Kong Racing, by Glacion Diddy Kong Racing, by Siemon Diddy Kong Racing, by Wolfpacker Diddy Kong Racing, by Asha'man X Duke Nukem 64, by Siemon Extreme-G, by Glacion Goldeneye, by Yoshi Goldeneye, by Siemon International Superstar Soccer, by Wolfpacker Mario Kart 64, by Winston Chan Mortal Kombat Troligy, by Winston Chan Robotron 64, by Asha'man X Starfox 64, by Winston Chan Turok: Dinosaur Hunter, by Winston Chan Feel free to request any of these reviews to be sent to you by email by = emailing me at glacion@earthlink.net If I get enough requests for a review, I'll post it to the list. glacion@earthlink.net =20 Links and Reviews Editor http://www.gamenation.base.org ICQ: 1907649 =20 =20 ------=_NextPart_000_00EB_01BD364F.9C64A600 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
As promised, here's that listing of = reviews on=20 Gamenation for those of you who don't have the Internet:
 
Aerofighters Assault, by Asha'man = X
Bomberman 64, by Asha'man X
Bomberman 64, by Glacion
Bomberman 64, by Vertigo
Chameleon Twist, by Asha'man X
Cruis'n USA, by Glacion
Diddy Kong Racing, by Glacion
Diddy Kong Racing, by = Siemon
Diddy Kong Racing, by=20 Wolfpacker
Diddy = Kong Racing, by=20 Asha'man X
Duke = Nukem 64, by=20 Siemon
Extreme-G, by=20 Glacion
Goldeneye, by=20 Yoshi
Goldeneye, by=20 Siemon
International Superstar=20 Soccer, by Wolfpacker
Mario = Kart 64, by=20 Winston Chan
Mortal = Kombat Troligy,=20 by Winston Chan
Robotron 64, by=20 Asha'man X
Starfox = 64, by Winston=20 Chan
Turok: = Dinosaur Hunter,=20 by Winston Chan
 
 
Feel = free to request=20 any of these reviews to be sent to you by email by emailing me at glacion@earthlink.net
 
If I = get enough=20 requests for a review, I'll post it to the=20 list.
 
----------------------------------------------------------------=
glacion@earthlink.net &nbs= p;            = ;            =             &= nbsp;         =20
Links and Reviews Editor
http://www.gamenation.base.org
ICQ:=20 1907649 =20
--------------------------------------------------------------- =             &= nbsp;           &n= bsp;           =20
------=_NextPart_000_00EB_01BD364F.9C64A600-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Kevin Bates Subject: Re: [N64] Topics (was Re: [N64] List quality) Date: 10 Feb 1998 20:06:07 -0800 Tyler V Snow wrote: > > >>I think the suggestion of someone (thought it was Dash) of a certain > >>weekly > >>topic is quite cool. Of course this topic shouldn't mean we can't talk > >>anything else anymore, but it could point us to some more interesting > >>discussions... Tyler, Greg? What do you guys think? > > That is actually an excellent idea. The recent TV thread generated many > responses; hopefully we can get the same type of response from more > on-topic topics. > > OK, here's a few things anyone can comment on: > > -The American 64DD will not ship with a modem... Will this news affect your > thoughts of the add-on? Will you definitely not buy it now? You're right ... The 64DD is not coming with a MODEM. There is going o be some sort of sattelite network or something. NINTENDO has a deal with some big company to put a sattelite up in space. Faster downloads and stuff ... Cool. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Kevin Bates Subject: Re: [N64] 64DD-yes or no? Date: 10 Feb 1998 20:13:53 -0800 > On the other hand, almost all 64DD games in development will appeal to > mainstream Japan. The Pocket Monster games, Mother 3, Zelda 64 2, etc. > will be definite must-haves for Japanese gamers. All the Pocket Monster games have been canceled and Mother 3,Zelda 64,SM64 II , FZero X (Which is rumoured to be the first 'never-ending game) will all be HUGE hits here as well! [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Jacob H. Forstater" Subject: Re: [N64] What do you use your PC for? Date: 10 Feb 1998 18:36:10 -0500 Well, I program on my computer, I surf the net, chat, play games, do work, do homework, write, draw, etc. -Jacob _______________________________________________________________________ Jacob Head Cheat Man of Game Nation, jhf84@usa.net http://www.gamenation.base.org ICQ= 5149409 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Cho" Subject: Re: [N64] S-VHS Date: 10 Feb 1998 06:36:57 -0500 svideo is better a fact i dont' get that from experience, I read it in a magazine what can I say? i have actually never used it, so I can't tell myself, but it is true, as that is just how it is they each have their own signal, instead of getting mixed and intertwined -----Original Message----- ::: tocher44@email.msn.com ::: 9/2/98 10:29 PM ::: <___- >Svideo has the highest level of quality, which is known. That's baloney, methinks. I was always under the impression that the game cable situation from worst to best goes RCA's, S-VHS then 21-pin Scart. Would any of the Euro-Pal gamers out there care to fill in the details? I've only ever used S-VHS myself, but can definitely see a noticeable improvement in resolution from trusty old RCA's... _ emile +3 (plus three) says: !WE_LIVE_IN_OVER-STIMULATED_TIMES! [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Cho" Subject: Re: [N64] What do you use your PC for? Date: 10 Feb 1998 06:39:20 -0500 A computer can run every application you can buy. Go to CompUSA, see all those boxes? Taxes, Word Processing, Imaging, Music, Internet, and Games -----Original Message----- Cc: kmapp@csc.com >Comrades, > >Whilst this question is not particuarly N64 related >I'll ask it anyway. > >Here's the dealio! > >I want to get a decent home computer, but I'm afraid >that like all things, (ie: my $800 Sony 100 cd player >thats collecting dust, the $700 Soloflex 'coat rack') >that as the novelty wears off I will lose interest and >will have ended up wasting money. > >Hence my question to those of you that have home computers, >what do you use it for besides playing games /chat rooms and >surfin the net? None of which IMO substatiates spending >thousands on a home PC. > >Thanks in advance to all that reply! > >Kevin > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Cho" Subject: Re: [N64] Favorite games Date: 10 Feb 1998 06:42:29 -0500 quake2 is much faster, designed for internet hardly any lag, provided that you use a real isp, not aol or an online service also, try to get a fast machine see, about computer games, like quake, you gotta be a smarter person who likes computers all the tags for quake get confusing quake2 gets easy and the q2 music is nice, but not for multiplayer, it messes it up single player q2 is extreme, very nice -----Original Message----- >>Quake 2? If you think Quake 2 has good multiplayer, you would absolutely >>*love* Quake 1 multiplayer! 32 player Quake 1 TeamFortress is the most fun >>I have ever had in ANY multiplayer game; CTF is also very fun. I wish Rare >>would have included a CTF mode (the capture the flag mode they included in >>the game wasn't really as cool as Quake CTF is) in Goldeneye... > >I've recently acquired a cheap version of Quake 1...geez, the single player >mode blows (I heard Quake 2 has better single action), but the multiplayer >makes up completely for it. I would say it almost beats OO7 multi, if not >for the sometimes horrendous lag. When Quake 2 establishes itself on the >'net, maybe I'll drop some dough for it....new weapons. :) > >The music isn't the best (to me), and it distracts me from fraggin'. >Sometimes I enjoy poppin' in some NOFX and whatnot while I'm playin'. Too >bad you can't do that on the '64 version... > >Speaking of the N64 port, what the hell is wrong with them? 2 player >deathmatch? OoOh, I'm creaming my pants. ;) I think that anyone with a >brain in their head would opt for the cheaper PC version, just for the >multiplayer. > >============================== >Tippyman >http://skapunx.ml.org/~tippy >tippyman@erols.com > "Skankin' be fun." >============================== > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Brian Sinclair" Subject: Re: [N64] Here's a Topic for ya...Another DD titles turns into a cartridge title. Date: 10 Feb 1998 21:40:18 -0500 Emerson wrote: > Look at Zelda 64. It is a 32MB game. That=92s half of what a > disk for the 64DD can hold. Who=92s to say that within the next year we > won=92t see 64MB carts? Just a note. Nintendo has publically stated in the past that the N64 cou= ld not handle cart sizes bigger than 32 megs. As such, there doesn't seem anyway beyond the development of the 64DD that games larger than Zelda wi= ll ever reach the gamers out there. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: raider fan Subject: Re: [N64] Topics (was Re: [N64] List quality) Date: 11 Feb 1998 00:52:00 -0600 dvader wrote: > be very pratical. Look at Sega NetLink. That thing sucks. What I like my NetLink, and I use it all the time - for everything from internetting to gaming.. would the > modem be used for? Downloading add-ons for games? E-mail? Surfing the > net? None of these things seem practical for a console. Tell that to the people who make WebTV, or Network Computers... These are the future. All of the capabilities of a computer in at $300 set-top box that I can use on my big-screen TV in my living-room. And the N64 would make a great we browser with the 64DD. With @30MB of writable storage, the 8MB's of RAM that the N64/64DD has and the 4 controller ports make it ideal. Remember - WebTV only has 2MB of RAM, and no disk drive. And it is very nice. Think of the possibilities on the N64/64DD. And - it does not have to be done by Nintendo. ANY company could make a web browser/internet client for the N64. But honestly, these things are the future. I am a developer and many corporations are seriously moving away from "computers" because of their high cost and their difficult maintenance. Network Computers are ideal for 80% of all computer users. Most home users do not need a 400MHZ Pentium II that costs $4000 to surf the web and read e-mail. The N64 could provide ALL that functionality, upgradeability, plug-and-play, multi-player games, AND cost less than $400 total. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: raider fan Subject: Re: [N64] Rare's Two Secret N64 Games Date: 11 Feb 1998 00:55:38 -0600 Tippyman wrote: > > At 10:56 PM 2/9/98 -0500, you wrote: > >I think that one of those two games is Killer Instinct 3. I heard a while > >back that Rare was developing a 3D fighter for N64. KI3 would be a huge hit > >on the N64 not only because Rare would be programming it but also because of > >the KI name. > > Yea, but they made KIGold too...wouldn't it stand to reason that the fools > who spent money on it wouldn't want to do it again? Even if the game is > good, there is that first N64 attempt... So why would anyone want to buy Turok 2? Street Fighter ? Tekken 3? Virtua Fighter 3? Cruisn' The World? Mario 64 2? Madden 99? QBClub 99? Why would anyone buy ANY sequal? > > Personally, I think Ki Gold is a blemish on Rare's outstanding track > record...IMHO, desde luego :) Why? KIGold is great, fun, and an excellent Arcade port. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: raider fan Subject: Re: [N64] Here's a Topic for ya...Another DD titles turns into a cartridge title. Date: 11 Feb 1998 01:00:33 -0600 Brian Sinclair wrote: > > Just a note. Nintendo has publically stated in the past that the N64 could > not handle cart sizes bigger than 32 megs. As such, there doesn't seem > anyway beyond the development of the 64DD that games larger than Zelda will > ever reach the gamers out there. Where have they said this? It is not in the N64's technical specs... [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Brian Baird" Subject: Re: [N64] Favorite games Date: 11 Feb 1998 09:32:58 +0000 At 15:31 10/02/98 -0500, you wrote: > >Speaking of the N64 port, what the hell is wrong with them? 2 player >deathmatch? OoOh, I'm creaming my pants. ;) I think that anyone with a >brain in their head would opt for the cheaper PC version, just for the >multiplayer. [high horse mode on] You got to remember that the majority of the world *doesn't* have access to the Internet. The majority of console owners *don't* have access to Quake on their PCs. So *any* sort of multiplay option is better than none, and it'll be a selling point. Sure, 4 player would have been better, but 2 player is still nice. Brian [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Grzegorz Kosno Subject: RE: [N64] Shigeru Date: 11 Feb 1998 13:46:25 +-100 ------ =_NextPart_000_01BD36FB.3A447CA0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit >>If Mario-creator Shigeru died: >>- what would happen with Nintendo? >>- what would happen with the gaming world? >>- what would happen with his games? >> >That's kind of morbid don't you think? Yes, I do think so! But remember, he will not live forever. Also, I can not think of any person who is as good as he is. Sorry to all of you, If I brought up a too "morbid" topic, but life does not consist of pleasure alone. I usually think about the future, both good and bad aspects... 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Are you speaking of Shigeru Miyamoto? You should put >their last name with their first name...it's very hard to understand >who your talking about if you don't. OK! I'll put the full name next time I'll be referring to a person. Both the first name and the last name :) Sorry for this one! I was too lazy to check the correct spelling of "Miyamoto". 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Would >any of the Euro-Pal gamers out there care to fill in the details? I've >only ever used S-VHS myself, but can definitely see a noticeable >improvement in resolution from trusty old RCA's... I don't think that it's a case with resolutions, I would call it color or pixel sharpness. The amount of pixels transferred to the TV is still the same. But, with lower quality cables, the pixels seem to be "bleeding". From my experience and some info from my friend, I can give you such a list (from worst to best): 1. RF 2. RCA 3. S-VHS and 21-pin Scart (there shouldn't be any quality difference between these two) S-VHS uses a Chroma-Luminance signal 21-pin Scart uses a Red-Green-Blue signal The N64 has outputs for S-VHS and RCA only. However, with an external converter, you can get RF and RGB signals Correct me if I'm wrong, Grzegorz Kosno ------ =_NextPart_000_01BD36FB.441EC3C0 Content-Type: application/ms-tnef Content-Transfer-Encoding: base64 eJ8+IhgNAQaQCAAEAAAAAAABAAEAAQeQBgAIAAAA5AQAAAAAAADoAAENgAQAAgAAAAIAAgABBJAG ACgBAAABAAAADAAAAAMAADADAAAACwAPDgAAAAACAf8PAQAAAEsAAAAAAAAAgSsfpL6jEBmdbgDd AQ9UAgAAAABuNjRAbGlzdHMueG1pc3Npb24uY29tAFNNVFAAbjY0QGxpc3RzLnhtaXNzaW9uLmNv bQAAHgACMAEAAAAFAAAAU01UUAAAAAAeAAMwAQAAABcAAABuNjRAbGlzdHMueG1pc3Npb24uY29t AAADABUMAQAAAAMA/g8GAAAAHgABMAEAAAAZAAAAJ242NEBsaXN0cy54bWlzc2lvbi5jb20nAAAA AAIBCzABAAAAHAAAAFNNVFA6TjY0QExJU1RTLlhNSVNTSU9OLkNPTQADAAA5AAAAAAsAQDoBAAAA AgH2DwEAAAAEAAAAAAAAA583AQiABwAYAAAASVBNLk1pY3Jvc29mdCBNYWlsLk5vdGUAMQgBBIAB ABAAAABSRTogW042NF0gUy1WSFMA8gMBBYADAA4AAADOBwIACwAOACcAMgADAEwBASCAAwAOAAAA zgcCAAsADQA4ABkAAwBDAQEJgAEAIQAAAEJDNjNEMzJFREVBMkQxMTFCNkZDNDQ0NTUzNTQwMDAw ABIHAQOQBgD4BAAAEAAAAAsAIwAAAAAAAwAmAAAAAAALACkAAAAAAAMANgAAAAAAQAA5ACC2poby Nr0BHgBwAAEAAAAQAAAAUkU6IFtONjRdIFMtVkhTAAIBcQABAAAAFgAAAAG9NvKGpi7TY8Gi3hHR tvxERVNUAAAAAAMABhB/ePJZAwAHEAUDAAAeAAgQAQAAAGUAAABJV0FTQUxXQVlTVU5ERVJUSEVJ TVBSRVNTSU9OVEhBVFRIRUdBTUVDQUJMRVNJVFVBVElPTkZST01XT1JTVFRPQkVTVEdPRVNSQ0FT LFMtVkhTVEhFTjIxLVBJTlNDQVJUV09VAAAAAAIBCRABAAAAugMAALYDAACBBgAATFpGdVI2oVb/ AAoBDwIVAqgF6wKDAFAC8gkCAGNoCsBzZXQy9QAAKgLhYQeABgAGwwKAbE1UEocB8TIDxQIAcAhy cTISgXN0ZW3dAoMzAuQHEwKAfQqACM/FCdk7F08yNTUCgAqBgw2xC2BuZzEwMxWQtwsKFZEL8mMA QRSQbxUQGmMFQD4bDRw2SSB3HmEEIAdAHlAU8CB1bvEEgSB0aBJwB3AUkAeQtwCQAiAfUWEFQB9i ZxJSmmMBoGwScACQdHUgcP8gEQqHGy4crxw2A1IeQAWwYxUAH1BvIGIHkAVAZwJvB5FSQ0Encyxx BgAtVkgF8B9hA6AyeDEtcAuABgAhMAAgLuQgVwhgbGQiLyM/HT6hAHB5IG9mH1NFCHB4by1QB0Ag 0xGgLGB13yCDF1AhIS5RJfFmAxADIJ8oIR9iDbABkAMQcz8eIHgndmUpHyovHT4CIGytLFBlMHAF wHURsGQnJaJtFPBlbGYnEGIt8f8hMAOgDbELgCGgNTAsUBGwERJwYSBuHFBpY2W/IUIKjzFfMm8c ch+ibzBw/weAAjAvQh/RBvAt8CASJUN0dHI0UHQsUSjwJrQufz4QOH8cGDe/OMw/9R4wZO0CICcg gguAayBEIaAm8N824SEwEbAeQCGgaDwJJwF/HjEo0iEhLyI1oRbSLGByOz/1KBB4NTAhgBGBcG71 H+EuP/VUH3ESUAhgO7HfLHFHUwQgPRAAcWYEkBdR5iAl4h9iVFYfkAQgFQDbLxIfYnMSUUhGQi3w JxCrREMW4HcfMXEhwGwhoP8sUCEzJwEfYkmlNrE88SYCnCAiIVEJgAuAZyJIRjs//zjMRiVSNQAz 8Hhw/wZxCfA3UCwhNIA8MBJhC4DfAhAlNFPRA1BUUWRFQjXCZGdpMHAgeQhgUZVzXnURcDbhTkAl wSglT3SUKTpRlTEooFJGUZXuMlpxJtBRlTMooCc0VLL/J+pKwFiQLiRHsCjSQpJQQf8sMk4VUZVQ wA3QLkFUciYgPnRN0CexH2FEEWDgbylPUSwnNDRRQ7JDaANiLXhMdW0LgABwVIEAkGddEkBsWrZc 2mMlUgmALXJHCdItQgpBZJxIWU7YNjQgEYAtw3At8AQgvwIQYqZUsibBM6MooEhNwf80EU1FAHBR lVQAFRAEoC1B/QWgbjQRbTEnEFdBVqQRwNNagWq0R0JklXNRLAhQ/0qBHIFVEiyAMFAlcQNgGlBm LFGVZvB6ZSZwcxAguEtvczcQUSwWcQB1AAAAAwAQEAEAAAADABEQAAAAAEAABzAAUdl17Da9AUAA CDAAUdl17Da9AR4APQABAAAABQAAAFJFOiAAAAAAknA= ------ =_NextPart_000_01BD36FB.441EC3C0-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: John Carson Subject: Re: [N64] Favorite games Date: 11 Feb 1998 08:20:57 -0600 (CST) On Wed, 11 Feb 1998, Brian Baird wrote: > At 15:31 10/02/98 -0500, you wrote: > > > >Speaking of the N64 port, what the hell is wrong with them? 2 player > >deathmatch? OoOh, I'm creaming my pants. ;) I think that anyone with a > >brain in their head would opt for the cheaper PC version, just for the > >multiplayer. > > [high horse mode on] > You got to remember that the majority of the world *doesn't* have access to > the Internet. The majority of console owners *don't* have access to Quake > on their PCs. So *any* sort of multiplay option is better than none, and > it'll be a selling point. Sure, 4 player would have been better, but 2 > player is still nice. > > Brian I am going to have to disagree. 2 player is standard. I believe it is expected when a game is released on todays NG systems. 32 bits can handle it, 64 can also, so why not use it. Sure it may add some time to development, but thats where true replay value comes in. I love most Nintendo games, for a while. Then they are beaten and stay in my case. Goldeneye, and other 4 players keep being used while the 1 or 2 player games sit, or get sold. Developers need to listen up to what ALL the gamers are saying. If its GOTTA be 2 player (shouldn't), at least make a coop mode. Come on developers get off your cans. John Carson (jcarson@comp.uark.edu) [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Adrian Mander Subject: Re: [N64] Favorite games Date: 11 Feb 1998 14:28:04 +0000 I get seriously annoyed when deathmatches do not have the monsters in the game as well. I remember Doom had it for the PC but since then most of the effort was to make 32 multiplayer games rather than intelligent bots to join in with! [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Brian Baird" Subject: Re: [N64] Favorite games Date: 11 Feb 1998 14:41:58 +0000 At 08:20 11/02/98 -0600, you wrote: > >I am going to have to disagree. 2 player is standard. I believe it is >expected when a game is released on todays NG systems. 32 bits can handle >it, 64 can also, so why not use it. Sure it may add some time to >development, but thats where true replay value comes in. I love most >Nintendo games, for a while. Then they are beaten and stay in my case. >Goldeneye, and other 4 players keep being used while the 1 or 2 player >games sit, or get sold. Developers need to listen up to what ALL the >gamers are saying. If its GOTTA be 2 player (shouldn't), at least >make a coop mode. Come on developers get off your cans. Not every game is suited to multiplayer gaming for a start. And *not* all gamers are "calling out" for multiplay! There's a lot of people out there still playing single player games y'know... As for 'may add some time to development', see other threads... Developers don't like things that add time to schedules. And technically, a lot of games 'internally' can't handle more than one player. Each time you add a player, you're adding an extra camera that needs checking, you're adding a whole new set of collisions, movements, scoring, & processing in general. Depending on the game, you could be talking about an exponential rise in calculations! I'm not defending Quake64 here, just talking in general terms. But *surely* 2 player is better than not at all? Brian [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Adrian Mander Subject: Re: [N64] Favorite games Date: 11 Feb 1998 14:49:03 +0000 I certainly wouldn't say exponential increase by adding in extra multiplayer! Surely there should be less code. An opponent needs no AI as they are meant to be intelligent to start with and when a game has computer opponents then surely the code has to check for collisions and know where all opponents are anyway. And surely saving scores cant be that intensive. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Brian Baird" Subject: Re: [N64] Favorite games Date: 11 Feb 1998 14:58:18 +0000 At 14:49 11/02/98 +0000, you wrote: > >I certainly wouldn't say exponential increase by adding in extra multiplayer! >Surely there should be less code. An opponent needs no AI as they >are meant to be intelligent to start with and when a game has computer >opponents >then surely the code has to check for collisions and know where all opponents >are anyway. And surely saving scores cant be that intensive. It all depends on the game type. A first person shooter, with very little 'going on', yes, that *should* be able to chuck in another player relatively straightforward (not considering any display calculations...). But something complicated such as a C&C game, that will require a *lot* more processing. Think of it this way, each player is an 'eye' on the world, with the game calculating the effects & consequences of that screen. With each player added, the program has to calculate an extra 'eye' each cycle. That takes up valuable processing time. And there's definitely *more* code by using multiplayer, not *less*. Every single piece of logic the programmer builds has to get looped round to execute for each player. Yep you gain cycles by not having AI, but someone else on the list *demanded* coop mode multiplayer games!! AI + 2 Players = overload ;-) Brian [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Michael Bauers Subject: [N64] s-video Date: 11 Feb 1998 09:16:55 -0600 I find it interesting that so many people are saying that it is a significant improvement using the s-video jacks over the composite input. The reason I find it interesting, is that I messed around for 10 minutes one day with switching back and forth. I could never detect an obvious difference. Admittedly I am not a videophile, and may not have known what to look for. But some posts seem to indicate that I should have been blown away by the difference. Unfortunatly I did not have someone around to switch the connection for me and ask me which was which. Is there someone with time on their hands and a friend do do this experiment for all of us? I am not currently using s-video because I have my N64 at the girlfriends place and none of her TV's have it. I have another theory on this. My s-vdieo equiped TV is a 27" sony. Is is possible that some TV's demonstrate the difference better than others? Later Michael Bauers DGS [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Siemon Subject: [N64] 2 Throwing knives Date: 11 Feb 1998 18:12:57 +0100 Hey all, I just got the 2 Throwing knives cheat, and it's a cool cheat. Getting it is easy, I got it in one try. This is the way I did it: Open the cell door, hit the guard, free Natalya, open next door, go to the left fire sometimes at the guards but keep on running (with the soviet you got from the guard). When you entered the stairs go to the right and open the door, go to the right again and keep on walking until you can enter the big room or turn right. Turn right and go in the very first door you'll see. Get the "dat thing", and go back to the big room. Wait for natalya, she'll set of a timer. Until the timer appears, keep on firing and once you're almost dead go into the glass door and walk up. As soon as the timer appears on screen, leave the level and you should have got the cheat. (don't wait for natalya) yours sincerely, -Siemon siemon@huizen.nhkanaal.nl ICQ= 5750532 Head HTML designer/Webmaster of Game Nation, http://www.gamenation.base.org [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Stryder Subject: Re: [N64] List quality Date: 11 Feb 1998 11:41:21 -0600 (CST) On Mon, 9 Feb 1998, Derek Kalweit wrote: > Yeah-- it's lost a bit. Mostly because a few of the regulars don't post > much anymore-- Stryder, Cryptic Bug, Tippyman even posts less! :( We got a > ton of little kids playing with their parent's computers(that or their rich > parents got them one). Yeah, I have been fairly busy with school recently. I also got a shotgun a few weeks ago and have been messing around with it on weekends :) Right now, I am supposed to be doing research for my immunolgy research paper that I need to write so I can graduate (I am in a computer lab at school right now). Stryder: atcope@comp.uark.edu [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Russ Lapenna" Subject: Re[2]: [N64] List quality Date: 11 Feb 1998 12:49:45 EST >Yeah, I have been fairly busy with school recently. I also got a >shotgun a few weeks ago and have been messing around with it on weekends >:) Cool, have you tried Duck Hunt with a real shotgun? You don't get very high scores but the game is way more realistic. >Stryder: atcope@comp.uark.edu Russ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: kmapp@csc.com (Kevin Mapp) Subject: Re[2]: [N64] List quality Date: 11 Feb 1998 13:42 EST > Yeah, I have been fairly busy with school recently. I also got a > shotgun a few weeks ago and have been messing around with it on > weekends A shotgun! Yeee Haaa ! We good ole' boyz fixin' to do sum huntin! Ain't dat right Bubba and John Boy? >Stryder: atcope@comp.uark.edu ^^^ | Arkansas, should have known! Just kiddin! Now to make it N64 related, the pics of 1080 rock, I can't wait till that mother comes out! [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Tyler V Snow Subject: [N64] Favorite games, also Magazines Date: 11 Feb 1998 11:49:05 -0700 >MARIO RULES...NINTENDO RULES...PLAYSTATION STINKS:-)!!!!!!!!!!!!!!!!!! Here's a clue: take your nose off the PlayStation, put a CD in its tray, and press Power. That is what the system was designed for, anyway. :p ObN64: Anyone got the newest EGM, the one with Yoshi on the cover? I can't believe we haven't heard any cries of EGM being biased against N64 on this list yet... :) They gave 3s through 7s on N64 games in their review corner. Plus they had some VERY negative things to say about Nintendo in the Q-Mann section, and then compared Yoshis Story to Yoshis Island which showed EXACTLY why everyone is complaining about YS being too short and easy. If you think that Next Generation is biased against Nintendo (belive me, NG is giving Nintendo more of a chance than they deserve), you have to see how their biggest competitor (EGM) is treating Nintendo... -Tyler V Snow tvsnow@usa.net [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Cho" Subject: Re: [N64] Here's a Topic for ya...Another DD titles turns into a cartridge title. Date: 11 Feb 1998 02:21:15 -0500 32MB carts are as big as they get. I read this in a Next Generation magazine, the one around 18 months ago with mario on the cover. -----Original Message----- cartridge title. >Brian Sinclair wrote: >> >> Just a note. Nintendo has publically stated in the past that the N64 could >> not handle cart sizes bigger than 32 megs. As such, there doesn't seem >> anyway beyond the development of the 64DD that games larger than Zelda will >> ever reach the gamers out there. > >Where have they said this? It is not in the N64's technical specs... > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Tippyman Subject: Re: [N64] Rare's Two Secret N64 Games Date: 11 Feb 1998 15:58:24 -0500 At 12:55 AM 2/11/98 -0600, you wrote: >So why would anyone want to buy Turok 2? Street Fighter higher than 2> ? Tekken 3? Virtua Fighter 3? Cruisn' The World? >Mario 64 2? Madden 99? QBClub 99? Well, while some people liked KI Gold, it really doesn't stack up too much as a fighter for the majority of us clods who seem to like quality games. As for the other sequels, the preceding games were actually GOOD (IMO). Well, maybe except for Cruisin' :). >Why would anyone buy ANY sequal? Duh, unlike movies and books, game sequels are usually much better than the first. They generally improve on the engine and crap. I know what you're getting at, but, I don't think you understood where I stand on this issue. I'm just saying I felt ripped off from KI, and I don't see how anyone with my position would want to risk wasting 70 bucks again. >Why? KIGold is great, fun, and an excellent Arcade port. Glad you think so. I think it sucks AND blows. At the same time, backwards. That's just my opinion. ============================== Tippyman http://skapunx.ml.org/~tippy tippyman@erols.com "Skankin' be fun." ============================== [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dash91284@aol.com Subject: Re: [N64] Rare's Two Secret N64 Games Date: 11 Feb 1998 16:03:31 EST I would hope that along with Conker's Quest and Banjo and Kazzoie (last I heard, the game's name was Banjo and Kazooie's Big Adventure), Rare would show su a little bit of the new game being developed by the GoldenEye team, as well as some stuff on Donkey Kong World (Ultra Donkey Kong Country, Donkey Kong Country 64, whatever). ~Dash [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Tippyman Subject: Re: Re[2]: [N64] List quality Date: 11 Feb 1998 16:07:51 -0500 >A shotgun! Yeee Haaa ! We good ole' boyz fixin' to do sum huntin! >Ain't dat right Bubba and John Boy? You look at the sybject of this post, and you might find it kinda oxmoronic, huh? Posts like these do seem to fly around the list, and that's why there aren't as many intelligent posts. The standard's been lowered from everyone's attempt to slap in a half-assed joke. Come on, this is an N64 list. >Now to make it N64 related, the pics of 1080 rock, I can't wait >till that mother comes out! This crap is dumb too. Everybody knows the posts are off topic, so why do you write in a 1-liner to make it 64 related? I don't think the list moderators are so strict that they'd can your ass if you didn't put 2 lines of "n64 related" material. Sheesh. ============================== Tippyman http://skapunx.ml.org/~tippy tippyman@erols.com "Skankin' be fun." ============================== [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: emounger@saxonpub.com (Emerson Mounger) Subject: Re: [N64] Favorite games, also Magazines Date: 11 Feb 1998 15:09:22 +0000 Tyler V Snow writes: >ObN64: Anyone got the newest EGM, the one with Yoshi on the cover? I >can't >believe we haven't heard any cries of EGM being biased against N64 on th= is >list yet... :) They gave 3s through 7s on N64 games in their review >corner. Plus they had some VERY negative things to say about Nintendo i= n >the Q-Mann section, and then compared Yoshis Story to Yoshis Island whic= h >showed EXACTLY why everyone is complaining about YS being too short and >easy. If you think that Next Generation is biased against Nintendo >(belive >me, NG is giving Nintendo more of a chance than they deserve), you have = to >see how their biggest competitor (EGM) is treating Nintendo...=20 Why is it that when a magazine says something negative towards Nintendo i= t is automatically biased? Everybody is saying that Yoshi=92s Story is too short and that it pales in comparison to Yoshi=92s Island. Not just EGM. Emerson [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Sam Subject: Re: Re[2]: [N64] List quality Date: 11 Feb 1998 21:10:03 -0800 I hope that my recent arrival on the list has added a hither to unheard of wit and intelligence and has therefore livened up the list no end! -- Sam Nurgatomic Dustbin www.special.reserve.co.uk/n64 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Tippyman Subject: Re: [N64] Favorite games, also Magazines Date: 11 Feb 1998 16:16:25 -0500 >Why is it that when a magazine says something negative towards Nintendo = it >is automatically biased? Everybody is saying that Yoshi=92s Story is too >short and that it pales in comparison to Yoshi=92s Island. Not just EGM. Durr, he was saying they were biased TOWARDS Nintendo. If you read his post... =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= =3D=3D=3D=3D Tippyman =20 http://skapunx.ml.org/~tippy =20 tippyman@erols.com =20 Boycott MTV! =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= =3D=3D=3D=3D=20 =20 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Robert Dales" Subject: [N64] DKR: Silver coin challenge, Greenwood Village Date: 11 Feb 1998 20:41:35 GMT I know asking for help like this is going to sound pretty lame, but frustration has got the better of me. I have 36 balloons on DKR and have not really had much difficulty getting any of them. However, I have now hit a brick wall because I seem to be completely incapable of getting the ballon for the Silver Coin Challenge in Greenwood Village (it's the course with the wishing well). I've tried different characters, I've tried getting as many bananas as possible whilst still getting coins, and I've tried completely ignoring bananas to concentrate on the coins, and the best result I've managed is 7 coins and 3rd position. If I get all 8 coins I usually come last. The A.I. of the computer players seems to have increased dramatically between the last ballon I got and this one (or is that my imagination?) [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Subject: Re: [N64] An exclusive interview with the Gregmeister Date: 12 Feb 1998 08:27:17 +1100 ::: siemon@huizen.nhkanaal.nl ::: 11/2/98 7:17 AM=81 ::: <___- >Game Nation has interviewed the Gregmeister... Heh? What's the "Gregmeister's" claim to fame? _ emile +3 (plus three) says: !GENOCIDE_IS_PRIME-TIME_TV! [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Sam Subject: [N64] AWARDS Date: 11 Feb 1998 21:41:53 -0800 Are web awards really easy to earn? -- Sam Nurgatomic Dustbin www.special.reserve.co.uk/n64 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: emounger@saxonpub.com (Emerson Mounger) Subject: Re(2): [N64] Favorite games, also Magazines Date: 11 Feb 1998 15:48:04 +0000 Tippyman writes: >Durr, he was saying they were biased TOWARDS Nintendo. If you read his >post.. I=92m sorry. Please forgive me if I didn=92t catch the sarcasm. Emerson [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: N64PCPSX@aol.com Subject: [N64] Fwd: Goldeneye 007 Soundtrack -Reply - Answer Date: 11 Feb 1998 17:23:52 EST This is a multi-part message in MIME format. --part0_887235832_boundary Content-ID: <0_887235832@inet_out.mail.aol.com.1> Content-type: text/plain; charset=US-ASCII That was very..............brief. Hi, Nope, Thank you. Couldn't even say bye :) Peter --part0_887235832_boundary Content-ID: <0_887235832@inet_out.mail.aol.com.2> Content-type: message/rfc822 Content-transfer-encoding: 7bit Content-disposition: inline Return-Path: Received: from relay31.mail.aol.com (relay31.mail.aol.com [172.31.109.31]) by air29.mail.aol.com (v37.8) with SMTP; Wed, 11 Feb 1998 11:44:47 -0500 Received: from noa.nintendo.com ([205.166.76.109]) by relay31.mail.aol.com (8.8.5/8.8.5/AOL-4.0.0) with SMTP id LAA28469 for ; Wed, 11 Feb 1998 11:44:41 -0500 (EST) Received: from NOA1-Message_Server by noa.nintendo.com with Novell_GroupWise; Wed, 11 Feb 1998 08:44:26 -0800 Message-Id: X-Mailer: Novell GroupWise 4.1 Content-Disposition: inline Mime-Version: 1.0 Content-type: text/plain; charset=US-ASCII Content-transfer-encoding: 7bit Hi, Nope. Thank you, Nintendo of America Inc. Ken Barger Nintendo's home page: http://www.nintendo.com/ Power Line (Automated Product Info): (425)885-7529 >>> 02/10/98 04:54pm >>> Is there a 007 soundtrack available? Thanks --part0_887235832_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: raider fan Subject: Re: [N64] Rare's Two Secret N64 Games Date: 11 Feb 1998 16:27:49 -0600 Tippyman wrote: > > Well, while some people liked KI Gold, it really doesn't stack up too much > as a fighter for the majority of us clods who seem to like quality games. I still don't understand this argument. How do you judge a quality game? Isn't a games sole purpose to entertain? You can not in ANY way say that KI Gold was poorly written, as its graphics and sound are near flawless. So your only faults with the game is that you dislike its fighting engine? Why? Merely because it is different that the playstation Tekken-ite games? Your saying KIGold is not a good game is like me saying FFVII is not a good game. And I am sure that you would jump my throat for that. But I can give you as many reasons why FFVII sucks as you can give me why KIGold sucks. > Duh, unlike movies and books, game sequels are usually much better than the > first. They generally improve on the engine and crap. I know what you're So simply improving the engine makes a good game? > getting at, but, I don't think you understood where I stand on this issue. > I'm just saying I felt ripped off from KI, and I don't see how anyone with > my position would want to risk wasting 70 bucks again. I understand perfectly where you stand. As with ANY game, you should try-before-you-buy. You run the risk of not liking any game, even if the rest of the world considers it to be the second coming. > > >Why? KIGold is great, fun, and an excellent Arcade port. > > Glad you think so. I think it sucks AND blows. At the same time, backwards. > That's just my opinion. Now you sound really wise. So why does it "suck AND blow. At the same time, backwards."? -- Visit my "I HATE ALABAMA" page: http://users.the-link.net/raider/ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: felp Subject: [N64] Reviews Date: 11 Feb 1998 16:35:28 -0600 hello, people! hey, i am in need of reviews for every game possible! if you have written any reviews in the past then please send them to me! that would really help me, and would make your n64 review accessible to more people from around the web. cheers, and thanks in advance, felp, http://members.xoom.com/felp/ fegarcia@mail.internet.com.mx ICQ UIN: 2684048 AOL AIM: felp2 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: John Carson Subject: [N64] Masters 98 Augusta? Date: 11 Feb 1998 17:42:46 -0600 (CST) Has anyone played this import? I cannot seem to find ANY information about it anywhere, except for therage.com. They have it for sale. Any web sites, or personal experiences would be appreciated. John Carson (jcarson@comp.uark.edu) [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Tippyman Subject: Re: [N64] Rare's Two Secret N64 Games Date: 11 Feb 1998 19:25:58 -0500 >I still don't understand this argument. How do you judge a quality >game? Isn't a games sole purpose to entertain? You can not in ANY way >say that KI Gold was poorly written, as its graphics and sound are near >flawless. So your only faults with the game is that you dislike its >fighting engine? Why? Merely because it is different that the >playstation Tekken-ite games? I honestly don't think it's a very good game. There. If a game is quality, it should be fun. Ergo, I don't see KI Gold as "quality". As for fighters, I don't like Tekken as much as I like good ol' fashioned Street Fighter...you're just jumping on me because I have advocated PSX in the past. I liked MK Trilogy, actually, and that was on the N64. People could tell me TONS about how it sucks, but I still like it. It's the same with you and KI...I don't think there's a use in trying to change someone's mind, which is just stupid. I'm not saying you should hate KI, I just was expressing my dislike for it. >Your saying KIGold is not a good game is like me saying FFVII is not a >good game. And I am sure that you would jump my throat for that. But I >can give you as many reasons why FFVII sucks as you can give me why >KIGold sucks. I like FFVII, I don't like KI. It's as simple as that. I wouldn't "jump your throat" for you sayin' FFVII sucks, 'cause it's your opinion, and I'd be sad that you're missing such an engrossing and enjoyable game. You could probably say the same thing for KI, yet I just simply don't like it. =20 >So simply improving the engine makes a good game? No, that's not what I meant. I just didn't feel like typing out what makes sequels better. Most often, they fix their mistakes from the first...adding better stuff. You know what I mean, and if a game has a good engine, but bad story, graphics, etc. it most likely would stink.=20 >I understand perfectly where you stand. As with ANY game, you should >try-before-you-buy. You run the risk of not liking any game, even if >the rest of the world considers it to be the second coming. Yea, that's kinda the way I'm feeling about Final Fantasy Tactics...it's beautiful, has a good story, & the classic Square feel. I just don't like strategy games too much, as I've discovered after playing it. Oh well. >Now you sound really wise. So why does it "suck AND blow. At the same >time, backwards."? That's just how I feel. As for the "intellectual" language, all I gota say is, fue un chiste, y si no puedes tomarlo, lo siento. No me gusta KI Gold, y creo que es mierda. Hay una persona que habla espa=F1ol en esta lista? Necesito practicar para dominar la lengua. Hehe.=20 =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= =3D=3D=3D=3D=3D Tippyman =20 http://skapunx.ml.org/~tippy =20 tippyman@erols.com =20 "Skankin' be fun."=20 =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= =3D=3D=3D=3D=3D=20 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Tyler V Snow Subject: Re: [N64] Here's a Topic for ya...Another DD titles turns into Date: 11 Feb 1998 18:10:09 -0700 At 01:00 AM 2/11/1998 -0600, you wrote: >Brian Sinclair wrote: >> >> Just a note. Nintendo has publically stated in the past that the N64 could >> not handle cart sizes bigger than 32 megs. As such, there doesn't seem >> anyway beyond the development of the 64DD that games larger than Zelda will >> ever reach the gamers out there. > >Where have they said this? It is not in the N64's technical specs... I have read this MANY times on the now-gone N64 HQ. Try emailing Capscott; I'm sure he can tell you where he heard it. -Tyler V Snow tvsnow@usa.net [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Tyler V Snow Subject: Re: [N64] Interesting Japanese trend... Date: 11 Feb 1998 18:14:24 -0700 At 09:29 PM 2/9/98 -0600, you wrote: >Here's a good one for you that probably most of you have noticed, but >never thought of bringing it to the list. :-) > >A lot of the newer N64 games are becoming more and more aimed at the >Japanese. Many of the titles you'll find references such as "...very >popular in Japan...." or "...a long standing Japanese series...". > >It's interesting how a "global" system (because it's called N64 all >around the world) can be so biased towards one country. My opinion of >course.... You know something is wrong when doubts arise in one of the most optimistic N64 advocates. :) I agree with you fully.. even with over twice the sales of the base system in Japan, America is still being ignored. Unfortunately, Yamauchi's last goal for the company is to see the 64DD succeed (I'm presuming he means in Japan). And he will make it succeed, even if it means developing all 64DD software with the Japanese market in mind. But then, if the 64DD doesn't do well in Japan, Nintendo's got basically no chance to make it succeed in America and/or Europe since it would take another 1-2 years making AAA software that would appeal to American gamers. And by that time, Project X and Katana would be at large in both markets... My opinion, of course. -Tyler V Snow tvsnow@usa.net [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Tyler V Snow Subject: Re: [N64] Favorite games, also Magazines Date: 11 Feb 1998 18:21:58 -0700 >Why is it that when a magazine says something negative towards Nintendo = it >is automatically biased? Everybody is saying that Yoshi=92s Story is too >short and that it pales in comparison to Yoshi=92s Island. Not just EGM. I know, but I was basically defending Next Generation (my favorite mag). Literally ALL N64 owners were complaining about Next Generation when they ran the "Something is wrong with Nintendo 64" article, probably because they only saw the cover and didn't take the time to actually read the article (if they had, they would know that the article was written with n= o bias, and actually contained a lot of information). But now that EGM comes out, they put Yoshi on the cover and then blast it inside the mag. Their were also negative reviews and negative comments regarding Nintendo and their console/add-on. At least when Next Generati= on pointed out the major problem behind N64 they weren't afraid to display i= t on the cover. I thought EGM was going to praise Yoshis Story to death wh= en I saw the cover, but after a quick look inside this was obviously not the case. =20 I still don't understand why no one is screaming "bias!" regarding EGM; maybe everyone is just biased against Next Generation? :) -Tyler V Snow tvsnow@usa.net [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Tyler V Snow Subject: Re: [N64] Favorite games, also Magazines Date: 11 Feb 1998 18:31:15 -0700 At 04:16 PM 2/11/1998 -0500, you wrote: >>Why is it that when a magazine says something negative towards Nintendo= it >>is automatically biased? Everybody is saying that Yoshi=92s Story is to= o >>short and that it pales in comparison to Yoshi=92s Island. Not just EGM. > >Durr, he was saying they were biased TOWARDS Nintendo. If you read his >post... Actually, I was attempting to point out a discrepency between people's opinion of Next Generation and EGM. NG has given N64 more of a chance th= an it deserves; and when they ran ONE article that was negative about N64, N= 64 owners to this day feel that Next Generation is biased. This month EGM gave shoddy reviews to all the N64 games they reviewed (excepting Snowboa= rd Kids), complained about Yoshis Story, printed negative stuff about N64 an= d I haven't heard one peep about EGM from any site, this list, or otherwise. I really don't think Next Generation or EGM is biased towards Nintendo; both magazines have given the system a very fair treatment but I can't stand how a LOT of N64 owners complained about NG and yet no one cares about what was printed in this EGM. Maybe if there was something on the cover of EGM we would have heard about it? :) Oh well, it's just a small pet peeve of mine; not worth getting into a lengthy discussion over it or anything. :) -Tyler V Snow tvsnow@usa.net [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Tyler V Snow Subject: Re: [N64] DKR: Silver coin challenge, Greenwood Village Date: 11 Feb 1998 18:41:48 -0700 At 08:41 PM 2/11/1998 GMT, you wrote: >I know asking for help like this is going to sound pretty lame, but frustration >has got the better of me. I have 36 balloons on DKR and have not really had much >difficulty getting any of them. However, I have now hit a brick wall because I >seem to be completely incapable of getting the ballon for the Silver Coin >Challenge in Greenwood Village (it's the course with the wishing well). I've >tried different characters, I've tried getting as many bananas as possible >whilst still getting coins, and I've tried completely ignoring bananas to >concentrate on the coins, and the best result I've managed is 7 coins and 3rd >position. If I get all 8 coins I usually come last. The A.I. of the computer >players seems to have increased dramatically between the last ballon I got and >this one (or is that my imagination?) I was really having trouble with Greenwood village, too, until Entrippy helped someone else out. :) For your character, you should choose Pipsy the mouse. I think I did it on my first or second try after I chose her. :) Also, try to get as many silver coins on the first lap as you can. General rules of advice: get as many bananas as you can once you have the 8 silver coins, the 10 missile item will come in handy whether you're in first or last place, and practice it over and over until you've done it. :) Hope this helps. -Tyler V Snow tvsnow@usa.net [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Tippyman Subject: Re: [N64] Favorite games, also Magazines Date: 11 Feb 1998 21:48:02 -0500 >I still don't understand why no one is screaming "bias!" regarding EGM; >maybe everyone is just biased against Next Generation? :) That, IMO, seems to be the trend in the VG world. Not yellin' "bias!" at magazines, but just yelling it at anything arbitrarily. Anyone else notice this? ============================= Tippyman http://skapunx.ml.org/~tippy tippyman@erols.com Boycott MTV! ============================= [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Brian Sinclair" Subject: Re: [N64] Here's a Topic for ya...Another DD titles turns into a cartridge title. Date: 11 Feb 1998 23:43:35 -0500 Here is the definitive information regarding the max cart size for the N64. The following info was found in the Q&A section of Next Generation on-line. Q: I read a statement from Nintendo saying the ROMs in the cartridges would be upgradeable and could eventually support over 800 megs per cartridge, Is there any truth to this at all, and when would such cartridges appear? A: The biggest cart that can be seen by the N64 is a 32 MB cart (256 megs). A 100 MB cart is simply not in the works on the N64. The information above was posted on the January 14, 1997 version their Q&A section. Check it out for yourself. Go to www.next-generation.com and then do a search and type in the following: "cartridge specs specifications N64 nintendo". If you did this right the following exchange should be the 17th article brought up. Later. Brian Sinclair [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Russ Lapenna" Subject: Re[4]: [N64] List quality Date: 12 Feb 1998 06:53:12 EST Hey Tippyman, lighten up. Although your post is valid, lists can rarely stay *exactly* on topic at all times. And what? people here aren't allowed to slide in the occasional bit of humour. I could understand your point if someone was constantly doing nothing but unrelated one-liners but give us a break. you'd make a bad cop. Besides, posts like yours, which I might add was not N64 relaated, just prompt more posts like mine which is also not N64 related. So all you've managed to do is crreate two more non-topic posts. Russ >>A shotgun! Yeee Haaa ! We good ole' boyz fixin' to do sum huntin! >>Ain't dat right Bubba and John Boy? >You look at the sybject of this post, and you might find it kinda >oxmoronic, huh? >Posts like these do seem to fly around the list, and that's why there >aren't as many intelligent posts. The standard's been lowered from >everyone's attempt to slap in a half-assed joke. Come on, this is an N64 list. >>Now to make it N64 related, the pics of 1080 rock, I can't wait >>till that mother comes out! >This crap is dumb too. Everybody knows the posts are off topic, so why do >you write in a 1-liner to make it 64 related? I don't think the list >moderators are so strict that they'd can your ass if you didn't put 2 >lines of "n64 related" material. Sheesh. >============================== >Tippyman [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Russ Lapenna" Subject: Re: [N64] DKR: Silver coin challenge, Greenwood Village Date: 12 Feb 1998 06:58:02 EST Well just so you don't feel too lame, I'm gonna ask something lamer. I only have about 9 balloons and I was just curious. I notice the silver coins getting more and more off the main course. I forget which one I'm on but one of the coins is just to the left of a tunnel so if you get the coin you get stuck against a wall and lose all kinds of time. Is this what you have to do, and you can still make up all kinds of time later. In other words what is the strategy, to get the coins first lap and then make up time. Also am I right that some of these coins make you basically have to get stuck, or am I missing something. I did see a balloon give me a magnet but it didn't work on the coins. Thanks Russ >I know asking for help like this is going to sound pretty lame, but frustration >has got the better of me. I have 36 balloons on DKR and have not really had >much difficulty getting any of them. However, I have now hit a brick wall >because I seem to be completely incapable of getting the ballon for the Silver >Coin Challenge in Greenwood Village (it's the course with the wishing well). >I've tried different characters, I've tried getting as many bananas as possible >whilst still getting coins, and I've tried completely ignoring bananas to >concentrate on the coins, and the best result I've managed is 7 coins and 3rd >position. If I get all 8 coins I usually come last. The A.I. of the computer >players seems to have increased dramatically between the last ballon I got and >this one (or is that my imagination?) [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Russ Lapenna" Subject: Re: [N64] Mario Wall Jumps Date: 12 Feb 1998 07:27:08 EST >I ave just recently gone to ign64.com and downloaded a quicktime movie >showing mario wall jumping onto the top of the castle. I tried it but i >could never get onto the castle. Have any of you seen that movie? Has anyone got a copy of this they can e-mail me? I have been unable to access that sight most times and when I do I can't seem to download it. Please send it as an attached file to russ_lapenna@hrcc.on.ca thanks Russ_ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nsixtfour@aol.com Subject: Re: [N64] DKR: Silver coin challenge, Greenwood Village Date: 12 Feb 1998 07:37:01 EST Hello, I have beaten the whole entire DKR racing ADVENTURE and I'm halfway there on ADVENTURE TWO I thought that The Silver Coin Chalenge for GreenWood Village was pretty hard but heresa trick when you get the coins on the left side in the tunnel take the shortcut that can put you a few sec. ahead, go right into the well, and youll end up in a tunnel, then use the zipper and try to get in first, also I think there is a silver coin in there :o) ~Sean Waugh~ ~Nsixtfour@aol.com~ ~ICQ UIN #: 7258573~ ~Web: Http://come.to/nsixt4game~ ~President Of Nsixty4 Gaming~ ~Join NOW~ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Sawczyn, Andrew" Subject: Re: [N64] Topics (was Re: [N64] List quality) Date: 11 Feb 1998 16:56:28 -0500 >> But honestly, these things are the future. I am a developer and many >> corporations are seriously moving away from "computers" because of their >> high cost and their difficult maintenance. Network Computers are ideal >> for 80% of all computer users. Most home users do not need a 400MHZ >> Pentium II that costs $4000 to surf the web and read e-mail. I'm also a developer and I think you're wrong. Most people do need 400mhz Pentium II's or PowerPC's. Why? Because of what computers are evolving into and the applications that these evolving pc's will be running. Home PC's will be called upon more and more to render complex images, to control entire households, and to provide entertainment. When you state that people do not need this amount of horsepower, you are restricting the pc to it's current incarnation of a box, monitor, and keyboard. Sure most home users only use their pc to surf the web and read email, but this is only the beginning. High-speed data lines bring not only more data into the home, but more data that will need to be processed and presented to the user in a useable format. This is the future of computing, and this is why the home user needs as much power as possible. The home pc quickly evolving into a home game console as quickly as game consoles are evolving into home pc's. This is all being accomplished by providing the end user with more and more power. An example of this is the Gateway Evolution (or whatever it's called), and the Sega Katana. -Andrew [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Sawczyn, Andrew" Subject: [N64] Re: s-video Date: 11 Feb 1998 17:03:30 -0500 >> I have another theory on this. My s-video equipped TV is a 27" sony. Is >> possible that some TV's demonstrate the difference better than others? Better TV's have better circuitry and therefore won't show that much of difference between S-Video and Composite Video. I have my Playstation hooked up via S-Video and I can tell the difference, but it's not necessarily a good thing. Sure it's a much sharper image, but it also tends to make any graphical flaws that much more noticeable. I guess in this case, the composite video is more of an external anti-aliasing feature for the psx. -Andrew [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Michael Bauers Subject: [N64] Cart size Date: 12 Feb 1998 09:26:47 -0600 I think we could all speculate that carts could be theoretically larger than 32Meg. 32Meg = 2^25, and 25 address lines for a cart seems like an odd number. On the other hand, they may not be able to physically fit more than 32Meg in the cart. But the history of memory technology would seem to refut THAT statement. I remember 4K RAM chips for the Apple II :) And I think it took 8 4K ram chips to make 4K. In may just be a cost issue. In general though, any statement involving technology and the marketing of it is suspect. It just changes too damn fast. I hear we will be able to put men on the moon soon. Michael Bauers DGS [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: felp Subject: [N64] Tokyo Games Show Date: 12 Feb 1998 06:57:03 -0600 I CANT BELIEVE TH*Q WILL NOT SHOW QUEST 64 IN THE TOKYO GAME SHOW!!!!! i mean, if the japanese gamers love RPG=B4s so much, then i think that would really stand out! what do you think? -- felp, http://members.xoom.com/felp/ fegarcia@mail.internet.com.mx ICQ UIN: 2684048 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Inderpal Panesar Subject: [N64] GoldenEye Cheats... Date: 12 Feb 1998 16:51:33 GMT hi I have all the cheats except for the Facility. my best time so far is 2:52. Can anyone help? Indy pi704@gre.ac.uk Thats the Bottom Line, Cause I said so!!! [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Sam Subject: [N64] Wizpig 2 Date: 12 Feb 1998 18:09:56 -0800 I am on ADVENTURE 1. and facing the flying Wizpig. I cannot beat him! I have been at this point since Christmas day. ANy tips? -- Sam Nurgatomic Dustbin www.special.reserve.co.uk/n64 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Tyler V Snow Subject: Re: [N64] Cart size Date: 12 Feb 1998 11:43:26 -0700 At 09:26 AM 2/12/1998 -0600, you wrote: > >I think we could all speculate that carts could be theoretically larger than >32Meg. 32Meg = 2^25, and 25 address lines for a cart seems like an odd >number. On the other hand, they may not be able to physically fit more than >32Meg in the cart. That is what I have heard; you can only *physically* fit 32 megabytes into the cartridge Nintendo is currently uses. Sure, theoretically they could put more than 32 megabytes into a single cartridge by extending the cartridge size vertically, but then this raises another issue: cost. Who knows how much 32 MB will cost to manufacture per cart, imagine manufacturing 48 or 64 MB carts! Only Nintendo would be able to afford that, but if Nintendo was going to make games that required that much space, they would just make the game for the 64DD anyway. :) Also, I have read that 32 megabits (4 megabytes) was the maximum amount allowed in one SNES cart.... -Tyler V Snow tvsnow@usa.net [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Tyler V Snow Subject: Re: [N64] Wizpig 2 Date: 12 Feb 1998 11:50:28 -0700 At 06:09 PM 2/12/1998 -0800, you wrote: >I am on ADVENTURE 1. and facing the flying Wizpig. I cannot beat him! >I have been at this point since Christmas day. ANy tips? I didn't think the second Wizpig was THAT hard. :) What exactly are you having problems with? Until you give us something specific, it will be hard to help you out... Here's the most basic help I can give you: I used Pipsy, grabbed every red balloon I saw and shot Wizpig every chance I got, dodged the boulders to the best of my ability, and just played it smart the rest of the way. The most important thing is don't get frustrated--just stay calm and retry it over and over until you've mastered the level and he will be (relatively) easy to beat. Pipsy has excellent control; I think if you use any other character it would be difficult to maneuver around the boulders, lasers, and other stuff... But your mileage may vary. -Tyler V Snow tvsnow@usa.net [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Sam Subject: Re: [N64] Wizpig 2 Date: 12 Feb 1998 18:54:01 -0800 Tyler V Snow wrote: > > At 06:09 PM 2/12/1998 -0800, you wrote: > >I am on ADVENTURE 1. and facing the flying Wizpig. I cannot beat him! > >I have been at this point since Christmas day. ANy tips? > > I didn't think the second Wizpig was THAT hard. :) What exactly are you > having problems with? Until you give us something specific, it will be > hard to help you out... > > Here's the most basic help I can give you: I used Pipsy, grabbed every red > balloon I saw and shot Wizpig every chance I got, dodged the boulders to > the best of my ability, and just played it smart the rest of the way. The > most important thing is don't get frustrated--just stay calm and retry it > over and over until you've mastered the level and he will be (relatively) > easy to beat. Pipsy has excellent control; I think if you use any other > character it would be difficult to maneuver around the boulders, lasers, > and other stuff... But your mileage may vary. > > -Tyler V Snow > tvsnow@usa.net > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ]Thanks, I have been using Diddy. -- Sam Nurgatomic Dustbin www.special.reserve.co.uk/n64 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Siemon Subject: Re:[N64] Wizpig 2 Date: 12 Feb 1998 20:34:33 +0100 >I am on ADVENTURE 1. and facing the flying Wizpig. I cannot beat him! >I have been at this point since Christmas day. ANy tips? Read my strategy guide at Game Nation, the full address is: http://www.gamenation.base.org/cheats/dkr/sg-si.html it will tell you how to beat each boss (including Wizpig 2) if any of you don't have Internet access, mail me and I'll mail the guide to you... yours sincerely, -Siemon siemon@iname.com ICQ= 5750532 Head HTML designer/Webmaster of Game Nation, http://www.gamenation.base.org [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nsixtfour@aol.com Subject: Re: [N64] Wizpig 2 Date: 12 Feb 1998 15:44:16 EST Well, I would trY to get as many missles as possible, And you should get the boost on top of Wizpigs head, alos when you go into his throme room, make sure you had gotten the yellow ballon which is body armor [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Cho" Subject: Re: [N64] Cart size Date: 12 Feb 1998 03:53:31 -0500 whoa wait ROM chips can get really big theoretically, they can go into GigaBytes and even TeraBytes it is just limited, by cost, and the fact that the N64 can't read roms that big it was designed to have a 128mbit limit just like how the snes has a 32mbit limit you could make a 64mbit cart for the snes, but it just wont work, and there is no way to do so the only way to get by this is with a hardware addon that sends data differently, changing it really so there you go.. -----Original Message----- > >I think we could all speculate that carts could be theoretically larger than >32Meg. 32Meg = 2^25, and 25 address lines for a cart seems like an odd >number. On the other hand, they may not be able to physically fit more than >32Meg in the cart. But the history of memory technology would seem to refut >THAT statement. I remember 4K RAM chips for the Apple II :) And I think it >took 8 4K ram chips to make 4K. In may just be a cost issue. > >In general though, any statement involving technology and the marketing of >it is suspect. It just changes too damn fast. I hear we will be able to >put men on the moon soon. > >Michael Bauers >DGS > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Cho" Subject: Re: Re[4]: [N64] List quality Date: 12 Feb 1998 03:55:21 -0500 Actually 3... >So all you've managed to do is crreate two more non-topic posts. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Gregory A. Swarthout" Subject: Re: [N64] Favorite games, also Magazines Date: 12 Feb 1998 14:08:21 -0700 >I still don't understand why no one is screaming "bias!" regarding EGM; >maybe everyone is just biased against Next Generation? :) > >-Tyler V Snow >tvsnow@usa.net I haven't seen the latest issue of EGM, so I'm not to familiar with the disparaging comments they made in th magazine. I no longer s*bscribe to EGM because I thought that it was geared more toward the younger gamers, like Gamepro. One thing that steered me away from EGM was the Q-man section. The information in this section was not always accurate, and sometimes it appearde to be plagurized from another magazine. NG, however, dedicated at least six pages to detail the deficiences of the N64. I was uspet by this because, A - this was only system I owned ( former troll ) and B - They had never dedicated a spread like this to any other system. Even the 3D0 and Jaguar didn't recieve treatment like this, not matter how bad they performed. In addition, there were what seemd to be questionable reviews of some N64 games, which started all the bias arguments. Regardless, though, I think that because most of the arguments on this list about bias are directed toward's NG, it shows which magazine is read the most on this list. Elliot eljam@hotmail.com ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Gregory A. Swarthout" Subject: Re: [N64] AWARDS Date: 12 Feb 1998 14:08:52 -0700 *******>Are web awards really easy to earn? *******>--=20 *******>Sam *******>Nurgatomic Dustbin *******>www.special.reserve.co.uk/n64 *******> I have a N64 site of the week award, it is as easy as i think your site is good. you can sign up for it by going here: (http://surf.to/n64news) =7EFlash _ _____________________________ _ / )=7C Tim Danko UIN=23 5174647 =7C( =5C / / =7C dankonrt=40bright.net =7C =5C =5C _( (_ =7C =22 =5C=5C=7C// =22 =7C _) )_ (((=5C =5C>=7C_/->________(o o)________<-=5C_=7C Subject: Re: [N64] 64DD-yes or no? Date: 12 Feb 1998 14:10:13 -0700 > All the Pocket Monster games have been c*nceled No, simply the Pocket Monster RPG. There are 3 other Pocket Monster games in development. It would be suicide for Nintendo to c*ncel ALL of the Pocket Monster games. > and Mother 3,Zelda >64,SM64 II , FZero X (Which is rumoured to be the first 'never-ending >game) will all be HUGE hits here as well! It's all debatable.. as I explained, RPGs never have sold well in America (sans FFVII) and I really don't think Mother 3 will be an exception. And F-Zero X will be a cartridge game, with a 64DD track editor and other stuff.... I really think this would appeal to the more hardcore of gamers, not the casual gamers. But I agree that, if released here, Zelda 64 2 and Mario 64 2 will be hits, but Nintendo will be lucky to sell a million copies of any one 64DD game IMO. -Tyler V. Snow tvsnow@usa.net [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Cho" Subject: Re: [N64] 64DD-yes or no? Date: 12 Feb 1998 04:24:34 -0500 may I ask is there a problem with saying the c a n c e l word? does the server pick it up and kick you off the list? -----Original Message----- >From: Tyler V Snow > >> All the Pocket Monster games have been c*nceled > >No, simply the Pocket Monster RPG. There are 3 other Pocket Monster games >in development. It would be suicide for Nintendo to c*ncel ALL of the >Pocket Monster games. > >> and Mother 3,Zelda >>64,SM64 II , FZero X (Which is rumoured to be the first 'never-ending >>game) will all be HUGE hits here as well! > >It's all debatable.. as I explained, RPGs never have sold well in America >(sans FFVII) and I really don't think Mother 3 will be an exception. And >F-Zero X will be a cartridge game, with a 64DD track editor and other >stuff.... I really think this would appeal to the more hardcore of gamers, >not the casual gamers. But I agree that, if released here, Zelda 64 2 and >Mario 64 2 will be hits, but Nintendo will be lucky to sell a million >copies of any one 64DD game IMO. > >-Tyler V. Snow >tvsnow@usa.net > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Sam Subject: Re: [N64] AWARDS Date: 12 Feb 1998 21:30:19 -0800 Gregory A. Swarthout wrote: > > From: "~Flash " > > *******>Are web awards really easy to earn? > *******>-- > *******>Sam > *******>Nurgatomic Dustbin > *******>www.special.reserve.co.uk/n64 > *******> > > I have a N64 site of the week award, it is as easy as i think your site is > good. you can sign up for it by going here: (http://surf.to/n64news) > > ~Flash > _ _____________________________ _ > / )| Tim Danko UIN# 5174647 |( \ > / / | dankonrt@bright.net | \ \ > _( (_ | " \\|// " | _) )_ > (((\ \>|_/->________(o o)________<-\_| (\\\\ \_/ / -oOOO--(_)--OOOo- \ \_/ ////) > \ / \ / > \ _/ \_ / > / / \ \ > /___/ http://www.surf.to/n64news \___\ > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ]Thanks, I think I will. PS. are you the moderator chap? -- Sam Nurgatomic Dustbin www.special.reserve.co.uk/n64 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: kmapp@csc.com (Kevin Mapp) Subject: [N64] Spite Vs Polygonal Baddies Date: 12 Feb 1998 16:35 EST Comrades, Here's the dealio... IMO I think that games such as Duke Nukem64, Doom64, and any other N64 game that uses the sprite based opponents should have used the 'polygonal' based technology to upgrade the 'baddies' so that they appear more lifelike as in GE007 as well as Turok. That had to be one of the major reasons why both of these games, GE & Turok, did so well. Keep in mind that I played Turok and GE007 before I played either Duke or Doom so I was obviously under the impression that all games would have had the polygonal type movement. Hence, I was very disappointed to see otherwise. I understand that its a close port to its predecessor on the pc, but I think its retarded to keep the same standards when a game is being ported to a better system. Hell, I liked Adventure on the Atari 2600, but I wouldn't want to see it ported to the N64 without maxing out, or damn near maxing out, and utilyzing the N64 to its full potential. Understand my point? Holla if ya hear me! Kevin [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Sam Subject: [N64] Snowboard Kids Date: 12 Feb 1998 21:38:29 -0800 I heard ATLUS are using a 5 lap race, how does this work in a downhill snowboard title?? The lap cannot extend downhill, or does it mean five checkpoints? -- Sam Nurgatomic Dustbin www.special.reserve.co.uk/n64 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "~Flash " Subject: Re: [N64] AWARDS Date: 12 Feb 1998 16:55:48 -0500 >Gregory A. Swarthout wrote: >> >> From: "~Flash " >> >> *******>Are web awards really easy to earn? >> *******>-- >> *******>Sam >> *******>Nurgatomic Dustbin >> *******>www.special.reserve.co.uk/n64 >> *******> >> >> I have a N64 site of the week award, it is as easy as i think your site is >> good. you can sign up for it by going here: (http://surf.to/n64news) >> >> ~Flash >> _ _____________________________ _ >> / )| Tim Danko UIN# 5174647 |( \ >> / / | dankonrt@bright.net | \ \ >> _( (_ | " \\|// " | _) )_ >> (((\ \>|_/->________(o o)________<-\_|> (\\\\ \_/ / -oOOO--(_)--OOOo- \ \_/ ////) >> \ / \ / >> \ _/ \_ / >> / / \ \ >> /___/ http://www.surf.to/n64news \___\ >> >> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] >> [ (without the quotes) to majordomo@xmission.com ]Thanks, I think I will. > >PS. are you the moderator chap? Moderator? what the h*ell? _ _____________________________ _ / )| Tim Danko UIN# 5174647 |( \ / / | dankonrt@bright.net | \ \ _( (_ | " \\|// " | _) )_ (((\ \>|_/->________(o o)________<-\_| Subject: Re: [N64] Spite Vs Polygonal Baddies Date: 12 Feb 1998 16:57:13 -0500 : - O AHHHHHHHHHHHHHHHH!!! ;-) Moving on. Sprites are just OLD news! We the people deserve, no no no, we DEMAND games that utilize the technologies that are out there. In a perfect world we should get these things. Hmm, lets think about that last statement. I guess I responded to myself. Long live the Nintendo GOD!!! Kevin Mapp wrote: > Comrades, > > Here's the dealio... > > IMO I think that games such as Duke Nukem64, Doom64, > and any other N64 game that uses the sprite based > opponents should have used the 'polygonal' based > technology to upgrade the 'baddies' so that they > appear more lifelike as in GE007 as well as Turok. > That had to be one of the major reasons why both > of these games, GE & Turok, did so well. > > Keep in mind that I played Turok and GE007 before > I played either Duke or Doom so I was obviously > under the impression that all games would have had > the polygonal type movement. Hence, I was very > disappointed to see otherwise. I understand that > its a close port to its predecessor on the pc, but > I think its retarded to keep the same standards > when a game is being ported to a better system. > > Hell, I liked Adventure on the Atari 2600, but > I wouldn't want to see it ported to the N64 > without maxing out, or damn near maxing out, > and utilyzing the N64 to its full potential. > Understand my point? > > Holla if ya hear me! > > Kevin > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Tippyman Subject: Re: Re[4]: [N64] List quality Date: 12 Feb 1998 18:16:28 -0500 > Hey Tippyman, lighten up. Although your post is valid, lists can >rarely stay *exactly* on topic at all times. And what? people here >aren't allowed to slide in the occasional bit of humour. I could >understand your point if someone was constantly doing nothing but >unrelated one-liners but give us a break. Yea, but it's really stupid having unfunny and retarded posts like "Yeeha, Billy-bob and ma are makin' pig slop!" just because someone's post deals with the South. You could put in some humor, but it's just crappy to make an ENTIRE post just to make an insipid comment. >you'd make a bad cop. Yes I would. That's why I'm not in the law enforcement field. Actually, the cops usually bother me...why would I wanna help 'em? Hard-asses! >Besides, posts like yours, which I might add was not N64 relaated, >just prompt more posts like mine which is also not N64 related. So >all you've managed to do is crreate two more non-topic posts. I wasn't saying anything about ontopic posts, I was talking about the "To make this N64 related.." CRAP. Read carefully. ============================== Tippyman http://skapunx.ml.org/~tippy tippyman@erols.com "Skankin' be fun." ============================== [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Mike Klomp" Subject: Re: [N64] Wizpig 2 i know how to beat him ! Date: 12 Feb 1998 18:39:06 -0500 This is a multi-part message in MIME format. ------=_NextPart_000_01BD37E5.7F67F600 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit This is to sam , How to beat WIZPIG I have had diddy kong since christmas and i already beat it a while ago . i beat him but with great difficulty. there are a few areas that you can make up lost time , here are my tips : when you are going outside (where there is a massive face of the big pig himself) fly under his chin and then dive straight up and towards the cave entrance. note; when going through this tunnel wizpig cant avoid the lazers and slows down. IMPORTANT in the room that is filled with shooting lazers as you enter go up as high as you can and you should avoid being hit.as the exit approches dive for it at the last second. if you keep doing this throughout the race you will eventually come out in front of him in the end E-mail me later to tell how well youve done . at habman@baynet.net ------=_NextPart_000_01BD37E5.7F67F600 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable

This is to sam , How to beat WIZPIG
I have had diddy kong since christmas and i already = beat it a while ago .
i beat him but with great difficulty.
there = are a few areas that you can make up lost time ,
here are my tips = :

  • when you are going outside (where there is a massive face of = the big pig himself)

fly under his chin and then dive straight up and towards the cave = entrance.

  • note; when going through this tunnel wizpig cant avoid the = lazers and slows down.
  • IMPORTANT = in the room that is filled with = shooting lazers as you enter go up as high as you can and you should = avoid being hit.as the exit approches dive for it at the last = second.

if you keep doing this throughout = the race you will eventually come out in front of him in the = end

E-mail me later to tell how well youve done . at = habman@baynet.net


------=_NextPart_000_01BD37E5.7F67F600-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Kevin Bates Subject: Re: [N64] 64DD-yes or no? Date: 12 Feb 1998 20:34:47 -0800 Gregory A. Swarthout wrote: > > From: Tyler V Snow > > > All the Pocket Monster games have been c*nceled > > No, simply the Pocket Monster RPG. There are 3 other Pocket Monster games > in development. It would be suicide for Nintendo to c*ncel ALL of the > Pocket Monster games. Yeah, I read somewhere that they were c*celling all the Pokemoon games but I agreee, it would be suicide. > It's all debatable.. as I explained, RPGs never have sold well in America > (sans FFVII) and I really don't think Mother 3 will be an exception. From the screenshots of Mother 3, it looks pretty similar to FFVII, and with the 64DD it will be alot better. I personally think it will be ass big as Final Fantasy VII, but only if they manage to put in lots of little movies like in FFVII. Greg [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Mike Klomp" Subject: Re: [N64] DKR: Silver coin challenge Date: 12 Feb 1998 18:51:01 -0500 This is a multi-part message in MIME format. ------=_NextPart_000_01BD37E7.2A1DA1C0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit DIDDY KONG RACING hey this is mainly to Russ but pretty well to anyone who cares too . here are a few tips on the first lap when you begin skip the first zipper and then quikly turn left before the well to get the one there keep on going following the curb and you should easily be able to get the one near the tunnel without trouble. keep on going and if you steer properly you should be able to get the ones in the tunnel too. this is a really hard level but if you steer properly (using the power slide ) and use either tipt top or that annoying little mouse (higly recommended ) you should be able to beat it you should try to get most of these on the first lap and the second so you can use the third one to make up lost time im really good at this game and if you need more assistance e-mail me and ill help you ------=_NextPart_000_01BD37E7.2A1DA1C0 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable


DIDDY KONG = RACING
hey this is mainly to Russ but pretty well to anyone who = cares too .
here are a few tips

  • on the first lap when you begin skip the first zipper and = then quikly turn left before the well to get the one there
  • keep on = going following the curb and you should easily be able to get the one = near the tunnel without trouble.
  • keep on going and if you steer = properly you should be able to get the ones in the tunnel too.
  • this = is a really hard level but if you steer properly (using the power slide = ) and use either tipt top or that annoying little mouse (higly = recommended ) you should be able to beat it
  • you should try to get = most of these on the first lap and the second  so you can use the = third one to make up lost time


im really good at this game and if you need more assistance = e-mail me and ill help you

------=_NextPart_000_01BD37E7.2A1DA1C0-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Kevin Bates Subject: Re: [N64] List quality Date: 12 Feb 1998 20:40:07 -0800 > Yes I would. That's why I'm not in the law enforcement field. Actually, the > cops usually bother me...why would I wanna help 'em? Hard-asses! > You tell 'em, THUG! ______________________ WestsidE till I die! | G-reg B-iz-ates | ---------------------/ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Kevin Bates Subject: [N64] NHL 98 Date: 12 Feb 1998 20:44:10 -0800 I was just wondering if anyone here knows anything abou NHL 98 (the best game ever made :)) being released for the N64. I read that all the major EA titles will be released for it. Also, do you guyz think Breakaway 98 for N64 will be as good as NHL 98? _________________________________________________________________________ Westside Till' I Die!! 'The W.E.C is in effect' _________________________________________________________________________ G-reg B-iz-ates [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Mike Klomp" Subject: [N64] DiDDY KONG Questions , problems ? Date: 12 Feb 1998 19:09:47 -0500 This is a multi-part message in MIME format. ------=_NextPart_000_01BD37E9.C8D2AE80 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit DIDDY KONG RACING If you need help or assistance with diddy kong racing i can find you every tip possible . I have had Diddy kong for a while now and ive tottaly mastered it . ive read almost every article ,review , and internet sites ,and tips about it [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: kmapp@csc.com (Kevin Mapp) Subject: Re: Re[4]: [N64] List quality Date: 12 Feb 1998 19:24 EST >> Hey Tippyman, lighten up. Although your post is valid, lists can >>rarely stay *exactly* on topic at all times. And what? people here >>aren't allowed to slide in the occasional bit of humour. I could >>understand your point if someone was constantly doing nothing but >>unrelated one-liners but give us a break. > >Yea, but it's really stupid having unfunny and retarded posts like >"Yeeha, Billy-bob and ma are makin' pig slop!" just because someone's >post deals with the South. You could put in some humor, but it's just >crappy to make an ENTIRE post just to make an insipid comment. Unfunny and retarded! Ha. I was laffin' me buns off when I read that post! That sure was funny. Hmmm I wonder if that guy writes for the Simpsons, South Park or better yet Jerry Springer!?! Now to make this N64 related: Yeah I agree, when porting games they should use the latest technology and not those crappy sprites for the primary stuff. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Tyler V Snow Subject: Re: Re[4]: [N64] List quality Date: 12 Feb 1998 18:46:30 -0700 This thread is officially over. If you wish to continue it, do so privately. >Now to make this N64 related: > > Yeah I agree, when porting games they should use the latest > technology and not those crappy sprites for the primary stuff. Do not take me for an idiot. Sending a 2-4k message that is all-fluff and then adding a "to make this N64 related" one-liner at the bottom does not automatically make the post on-topic. If you really MUST hold 'fluff' discussions that are not related to N64 or even videogames, DO SO PRIVATELY! It isn't difficult; delete "n64@lists.xmission.com" from your I apologize to everyone on this list (who actually subscribed to discuss videogames) for having to suffer through yet another off-topic post with the "List quality" subject. -Tyler V Snow tvsnow@usa.net [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Stryder Subject: Re: [N64] Favorite games, also Magazines Date: 12 Feb 1998 23:32:23 -0600 (CST) On Thu, 12 Feb 1998, Gregory A. Swarthout wrote: > like Gamepro. One thing that steered me away from EGM was the Q-man > section. The information in this section was not always accurate, and > sometimes it appearde to be plagurized from another magazine. The Q-man section is supposed to be mostly rumors...so it will have false information sometimes. > NG, however, dedicated at least six pages to detail the deficiences of > the N64. I was uspet by this because, A - this was only system I owned > ( former troll ) and B - They had never dedicated a spread like this to > any other system. Even the 3D0 and Jaguar didn't recieve treatment like > this, not matter how bad they performed. In addition, there were what > seemd to be questionable reviews of some N64 games, which started all > the bias arguments. Nintendo had/has much higher expections upon it. When the Jag and 3D0 went down, it really was not too surprising. Nintendo themselves used to claim "quality over quantity". They helped to bring such articles upon themselves. > Elliot > eljam@hotmail.com > Stryder: atcope@comp.uark.edu [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Brian Baird" Subject: Re: [N64] Spite Vs Polygonal Baddies Date: 13 Feb 1998 09:46:39 +0000 At 16:35 12/02/98 EST, you wrote: > >IMO I think that games such as Duke Nukem64, Doom64, >and any other N64 game that uses the sprite based >opponents should have used the 'polygonal' based >technology to upgrade the 'baddies' so that they >appear more lifelike as in GE007 as well as Turok. >That had to be one of the major reasons why both >of these games, GE & Turok, did so well. > >Keep in mind that I played Turok and GE007 before >I played either Duke or Doom so I was obviously >under the impression that all games would have had >the polygonal type movement. Hence, I was very >disappointed to see otherwise. I understand that >its a close port to its predecessor on the pc, but >I think its retarded to keep the same standards >when a game is being ported to a better system. > I understand your point, but I'd ask you to see it from a developer's point of view. You have a completed, finished game for the PC with all the graphics sprite based. If you want to convert it to the N64 & use polygons, artists are going to have to take each character graphic & re-model it using a 3D package (usually Max or SoftImage on the N64...). That's a *lot* of effort. Doing something like that would seriously delay the game to be honest. And the longer a port takes to come out, the 'older' it is... If you catch my drift? Oh and Turok did so well just because it was one of the first games out in the West Brian @ DMA [ All opinions & views are my own, not DMA's, yadda, yadda, yadda ] Brian @ DMA [ All opinions & views are my own, not DMA's, yadda, yadda, yadda ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Grzegorz Kosno Subject: [N64] Date: Fri, 13 Feb 1998 10:50:19 +-100 Date: 13 Feb 1998 03:18:01 -0700 Hey all you people on the list! Do you have any problems with attachments from my mail? What mail programs do you use? Sorry for this... Grzegorz Kosno sweden@polbox.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Grzegorz Kosno Subject: RE: [N64] Cart size Date: 13 Feb 1998 11:13:54 +-100 ------ =_NextPart_000_01BD3871.2A8103C0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit >That is what I have heard; you can only *physically* fit 32 megabytes >into the cartridge Nintendo is currently uses. Sure, theoretically they >could put more than 32 megabytes into a single cartridge by extending >the cartridge size vertically, but then this raises another issue: cost. That is what I think too ... ... and if anyone would suggest that the N64 hardware can not handle those sizes, then think about this: The good old NES used in the beginning 128kbits ROM's (I'm not exactly sure about the size). To get more memory they used 'bank switching' thus allowing more ROM's to be placed in the cart. Later on, we have the MMC series of chips. They were used for various enhancements, including memory managment. I used to open some carts on the SNES and from that experience I can tell the following: It appears as if the maximum size of a SNES ROM is 16Mbits, but they could fit two such ROM's in one cart, plus a security chip and sometimes a battery backed-up memory... with a battery. I guess that with some rearrangements and 'physically' smaller ROM's a SNES cart's memory can be larger within the same cart size. I believe the same applies to the N64. All of this is proportional to one thing: cost. 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Date: 13 Feb 1998 07:18:15 EST Well my mial program doesn't show the senders address on this list. Could you please send me your e-mail address just in case? Thanks Russ ______________________________ Reply Separator _________________________________ Author: n64@lists.xmission.com at SMTPGATE DIDDY KONG RACING If you need help or assistance with diddy kong racing i can find you every tip possible . I have had Diddy kong for a while now and ive tottaly mastered it . ive read almost every article ,review , and internet sites ,and tips about it [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Michael Bauers Subject: [N64] why does doom use sprites Date: 13 Feb 1998 09:34:24 -0600 I think the concensus is that games like doom cannot use polygons and keep the monster count at the current doom level. Michael Bauers DGS [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "E. Jefferson" Subject: Re: [N64] Favorite games, also Magazines Date: 13 Feb 1998 08:22:23 PST >> One thing that steered me away from EGM was the Q-man >> section. The information in this section was not always accurate, and >> sometimes it appearde to be plagurized from another magazine. > >The Q-man section is supposed to be mostly rumors...so it will have false >information sometimes. True, but most rumors should have an ounce of believeability to them. I had lost faith in EGM's rumors, if that makes sense :). > >> NG, however, dedicated at least six pages to detail the deficiences of >> the N64. I was uspet by this because, A - this was only system I owned >> ( former troll ) and B - They had never dedicated a spread like this to >> any other system. Even the 3D0 and Jaguar didn't recieve treatment like >> this, not matter how bad they performed. In addition, there were what >> seemd to be questionable reviews of some N64 games, which started all >> the bias arguments. > >Nintendo had/has much higher expections upon it. When the Jag and 3D0 >went down, it really was not too surprising. Nintendo themselves used to >claim "quality over quantity". They helped to bring such articles upon >themselves. True, but expectations for 3D0 were pretty high too, but not as that for N64, which was and still is expected to "set the standard." Ng got what they wanted out of it, magazine sales. Elliot eljam@hotmail.com ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: s_truth@juno.com (Stuart R Norton) Subject: Re: [N64] Cart size Date: 13 Feb 1998 13:10:20 -0500 zelda is going to be 64 megaBYTES. yes bytes not bits it is the biggest cart so far chances are it will be the only cart that size unless nintendo is involved Stuart Norton s_truth@juno.com _____________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com Or call Juno at (800) 654-JUNO [654-5866] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Sam Subject: [N64] ShadowMan Date: 13 Feb 1998 18:43:50 -0800 ShadowMan looks like a decent step away from the 'kiddy' games that have flooded the market recently. Not that many of the 'cute' games haven't been classics but they have all been sickeningly cute! -- Sam Nurgatomic Dustbin www.special.reserve.co.uk/n64 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Cho" Subject: Re: [N64] Cart size Date: 13 Feb 1998 02:35:22 -0500 no only 32MB or 256mbit only the 64dd will be 64mb, or 12 mbit -----Original Message----- Cc: n64@lists.xmission.com >zelda is going to be 64 megaBYTES. yes bytes not bits >it is the biggest cart so far chances are it will be the only cart that >size >unless nintendo is involved >Stuart Norton >s_truth@juno.com > >_____________________________________________________________________ >You don't need to buy Internet access to use free Internet e-mail. >Get completely free e-mail from Juno at http://www.juno.com >Or call Juno at (800) 654-JUNO [654-5866] > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "~Flash " Subject: Re: [N64] Date: Fri, 13 Feb 1998 10:50:19 +-100 Date: 13 Feb 1998 14:48:27 -0500 >Hey all you people on the list! >Do you have any problems with attachments from my mail? >What mail programs do you use? > >Sorry for this... >Grzegorz Kosno >sweden@polbox.com > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > I have problems with the attachments on your mail, in both outlook express 4.0 and netscapecommunicator mail. ~Flash _ _____________________________ _ / )| Tim Danko UIN# 5174647 |( \ / / | dankonrt@bright.net | \ \ _( (_ | " \\|// " | _) )_ (((\ \>|_/->________(o o)________<-\_| Subject: Re: [N64] Favorite games, also Magazines Date: 13 Feb 1998 13:11:36 -0700 >I haven't seen the latest issue of EGM, so I'm not to familiar with the >disparaging comments they made in th magazine. I no longer s*bscribe to >EGM because I thought that it was geared more toward the younger gamers, >like Gamepro. I agree that the magazine isn't nearly as sophisticated as Next Generation, however I s*bscribe mostly for their reviews and previews. >One thing that steered me away from EGM was the Q-man >section. The information in this section was not always accurate, and >sometimes it appearde to be plagurized from another magazine. I think they properly label the section as a 'rumor mill' so of course you shouldn't take what is written in that section as gospel. :) >NG, however, dedicated at least six pages to detail the deficiences of >the N64. I was uspet by this because, A - this was only system I owned >( former troll ) and B - They had never dedicated a spread like this to >any other system. Even the 3D0 and Jaguar didn't recieve treatment like >this, not matter how bad they performed. Actually, they dedicated two issues' specials' to point out "What's wrong with the PC" (I think it ran in issues 3 and 4). I think one of the main reasons they ran this article was because everyone else (read Gamefan, Gamepro, EGM, etc.) was afraid to. Nobody had dared to question Nintendo's promise of "Quality over quantity". Next Generation, however, DID dare to, and they clearly have a point. Nintendo promised over and over that only quality titles would be released for the system (let's not get into THAT debate again :) ), and yet this was obviously not the case. Next Generation was the first magazine to point that out and NG took a LOT of heat over it (as could be seen from the posts to this list regarding the issue). >In addition, there were what >seemd to be questionable reviews of some N64 games, which started all >the bias arguments. This argument has been used before by others, but I don't buy it. I will stress it over and over: 3 stars means it's a GOOD game. Not incredibly crappy (1 star), and not entirely revolutionary (5 stars); it's a good game (I'm talking about Mario Kart 64 here). I'll read the description right out of the mag: "3 stars -- Good. A solid and competitive example of an established game style." And what is that 'game style'? Super Mario Kart, SNES. :) >Regardless, though, I think that because most of the arguments on this >list about bias are directed toward's NG, it shows which magazine is >read the most on this list. I would be happy to hear that Next Generation was the most-read mag on the list, but judging from the harsh criticisms of NG after their "Something is wrong with Nintendo 64" article, I don't think too many people on this list resubscribed to the mag. :) -Tyler V Snow tvsnow@usa.net [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Tyler V Snow Subject: Re: [N64] Favorite games, also Magazines Date: 13 Feb 1998 13:15:58 -0700 >Ng got what they wanted out of it, magazine sales. That is just wrong... if they wanted magazine sales, they would have printed "Everything is perfectly fine!!!" articles about N64, given all N64 games 4 stars and above, and done the same for PSX and Saturn. Most likely, they LOST magazine sales for printing what other magazines feared to print. -Tyler V Snow tvsnow@usa.net [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Tyler V Snow Subject: Re: [N64] Cart size Date: 13 Feb 1998 13:17:04 -0700 At 01:10 PM 2/13/1998 -0500, you wrote: >zelda is going to be 64 megaBYTES. yes bytes not bits >it is the biggest cart so far chances are it will be the only cart that >size >unless nintendo is involved Actually, Zelda 64 will be 256 Megabits, or 32 megabyes. Not 64 MB. -Tyler V Snow tvsnow@usa.net [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Tippyman Subject: Re: Re[4]: [N64] List quality Date: 13 Feb 1998 16:07:51 -0500 >Unfunny and retarded! Ha. I was laffin' me buns off when I read that >post! That sure was funny. Hmmm I wonder if that guy writes for the >Simpsons, South Park or better yet Jerry Springer!?! I don't think there are very many Springer writers, except for Jerry, who writes the questions to the guests. I just saw his "Too Hot for TV" tape, holy crap! Dat was great! ============================= Tippyman http://skapunx.ml.org/~tippy tippyman@erols.com Boycott MTV! ============================= [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Tippyman Subject: Re: Re[4]: [N64] List quality Date: 13 Feb 1998 16:09:30 -0500 >>Unfunny and retarded! Ha. I was laffin' me buns off when I read that >>post! That sure was funny. Hmmm I wonder if that guy writes for the >>Simpsons, South Park or better yet Jerry Springer!?! > >I don't think there are very many Springer writers, except for Jerry, who >writes the questions to the guests. I just saw his "Too Hot for TV" tape, holy >crap! Dat was great! Sorry, list. I didn't mean to send it to everyone, I meant to do a private reply. Don't be too pissed :) ============================== Tippyman http://skapunx.ml.org/~tippy tippyman@erols.com "Skankin' be fun." ============================== [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "E. Jefferson" Subject: Re: [N64] Favorite games, also Magazines Date: 13 Feb 1998 14:23:13 PST >That is just wrong... if they wanted magazine sales, they would have >printed "Everything is perfectly fine!!!" articles about N64, given all N64 >games 4 stars and above, and done the same for PSX and Saturn. Most >likely, they LOST magazine sales for printing what other magazines feared >to print. > >-Tyler V Snow >tvsnow@usa.net True, but controversy sells. Although they have a valid point, don't you think some peolpe would buy the magazine just to see what NG's argument was ? But more to the point, Did this headline cause more copies of this edition to be sold that previous ones ? I don't know or don't care. It's not worth rehasing this NG - Nintendo bashing topic so I'm through Tyler ( unless you wan to define 'quality" again :) haha ) Watch, someone will just have to respond to this.... Elliot eljam@hotmail.com ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: kmapp@csc.com (Kevin Mapp) Subject: [N64] What are your opinions/reviews for Forsaken? Date: 13 Feb 1998 17:37 EST Comrades, I have seen a 'Coming Soon' sign for the game Fosaken by Acclaim. Does anyone know if this game is any good? Is it available on the PC or PSX? Thanks Kevin [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dash91284@aol.com Subject: Re: [N64] Cart size Date: 13 Feb 1998 17:40:13 EST I think that you should have to write an essay before you are allowed on the list that proves you can write, and actually give truthful information. =^) ~Dash <> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: zimmfam@redrose.net Subject: Re: [N64] What are your opinions/reviews for Forsaken? Date: 13 Feb 1998 17:55:29 +0000 > Date: Fri, 13 Feb 98 17:37 EST > From: kmapp@csc.com (Kevin Mapp) > To: n64@lists.xmission.com > Subject: [N64] What are your opinions/reviews for Forsaken? > Cc: kmapp@csc.com > Reply-to: n64@lists.xmission.com > Comrades, > > I have seen a 'Coming Soon' sign for the game > Fosaken by Acclaim. Does anyone know if this > game is any good? Is it available on the > PC or PSX? > > Thanks > > Kevin > It looks pretty good. It's supposed to be sorta like Descent except with a lot better graphics. It will also have a four player mode. I think it's coming out in March. And yeah it is gonna come out for the PC and PS, too.. Later. Zig [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: kmapp@csc.com (Kevin Mapp) Subject: [N64] Do you regret beating your games in record time? Date: 13 Feb 1998 17:55 EST Comrades, Often it seems as though many posters are hell bent on completing an N64 game as soon ASAP. To those of you, that fall into this category, I was wondering if you regret having 'beaten' the game so soon. Currently, it seems as though many of the posters are waiting for another game to come out because they've beaten all the ones that they have. If your games don't have replay value, isn't your N64 useless until the other games come out? I have about a dozen games and have not beat 1 of them! Not because I'm 'scrub', but because I have other more important things to do and I'm not 'hell bent' on completing them. I also only play one game for a couple of days and then switch. Ergo, I have a dozen games that still offer me new thrills and chills. Where as someone who has beaten all there games would be bored with their N64 because their waiting for something new. Understand where I'm coming from? So, after that long soliloguy I'll re-ask my question: Do those of you who have tried to beat all their games in as little time as possible regret it, because now theres nothing to play, until the future'? Holla if ya hear me! Kevin [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Gregory A. Swarthout" Subject: [N64] Zelda 64 Date: 13 Feb 1998 16:50:52 -0700 > I know it will be good, it's always been a great game and as everyone has > said they have had years to work on it, I just hope it's really good, > because lately i've not been to satisfied with the games that have come out > for the N64, GE007 and Star Wars are basically the only titles I've liked, > and I hope Zelda64 is the launching pad for great games ;) I hope that Zelda 64 is not only a GOOD (read unbelievably great) game, but also a DECENT SIZED game (gameplay-wise, megabytes has nothing to do with it) The Legend of Zelda was a breakthrough because of the catchy music (even by today's standards) exceptional graphics (back in 1988), and a very long, challenging game (unlike 95% of today's games on the N64 and PSX, Saturn, etc.) LOZ took me four months to beat (I was only six years old at the time). Considering that six-year-olds have an attention span of about |----| this much, and that I didn't ever get bored of it, this is a great feat. I beat Star Fox 64 in one day... four days on the hardest route, 9 days to get to EVERY level, shortly afterwards to get all of the medals. I got bored with the game after 9 days. Back to Zelda 64.... if Nintendo can manage to cut out some of the glitz and put in more gameplay, I would be ecstatic. I was dismayed when I found out how short Mario 64 really was, despite the "huge" 64 megabits. Starfox was, of course, even shorter. ISS64: only six stadiums, a normal number of teams, and many animations... did Konami really need a N64 to make that possible? It seems more like an anti-aliased polygon SNES game. I realise that 64-bit graphics require more game space to store, but maybe it's time to cut back. In short, I want to be able to play Zelda 64 for at least one month, and more WHEN (not if) Zelda 64DD comes out. Mag7Mike "If gymnastics was easy, it'd be called football." -- Kerri Strug [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Derek Kalweit Subject: Re: [N64] Cart size Date: 13 Feb 1998 19:08:45 -0500 >I think that you should have to write an essay before you are allowed on the >list that proves you can write, and actually give truthful information. =^) I agree. Saying why you want to be on the list, and why Greg/Tyler should allow you on there-- maybe then it would actually be treated as the privilege like it is, instead of a "right", as these kiddies think it is. Derek Kalweit Email: dkalweit@eznet.net Home Page: http://www.home.eznet.net/~dkalweit/ NES Files: http://free.prohosting.com/~dkalweit/ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Derek Kalweit Subject: Re: [N64] Do you regret beating your games in record time? Date: 13 Feb 1998 19:10:28 -0500 >I have about a dozen games and have not beat 1 of >them! Not because I'm 'scrub', but because I have >other more important things to do and I'm not 'hell >bent' on completing them. I also only play one game >for a couple of days and then switch. Ergo, I have a >dozen games that still offer me new thrills and chills. >Where as someone who has beaten all there games would >be bored with their N64 because their waiting for >something new. Understand where I'm coming from? That's how I've felt, too. I have about 8 N64 games, and I've only completely Starfox 64. :) And of course a couple tracks on MK64. >Do those of you who have tried to beat all their games >in as little time as possible regret it, because now >theres nothing to play, until the future'? Speaking as for PC games, which I have done such a thing for, YES! I regret it very much. Derek Kalweit Email: dkalweit@eznet.net Home Page: http://www.home.eznet.net/~dkalweit/ NES Files: http://free.prohosting.com/~dkalweit/ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Brian Sinclair" Subject: [N64] The final statement regarding cart size Date: 13 Feb 1998 19:22:15 -0500 A few days ago I wrote an email to the group stating that the max cart size for the N64 is 32 megs. I recalled seeing that number in Next Generation about a year ago and found confirmation on their website as to that fact. However, in my quest for the absolute truth I contacted "Ask Dan" at nintendo.com who replied with the following email message this morning: _______________________________________________________________ "There is no real theoretical maximum cart size. You can make carts as big as you want, limited only by the cost and size of the chips. With chip cost going down, and larger and larger chips available, we will continue to see larger cartridges. Now at any given point in time there may be a limit to the cart size available, that doens't mean that larger carts won't be available in the future." DANO s At 09:59 PM 2/12/98 -0500, you wrote: _______________________________________________________________ The following is the question that I asked him the day before: "I am part of a N64 mailing list that I receive via e-mail each day. Recently one of the people on the list said that he couldn't wait for the first 64 meg game after Zelda is launched at 32 megs. Now, I read about a year ago that the N64 couldn't handle carts larger than 32 megs. I went on to explain to this person that while the cart size could not grow larger than 32 megs, the games would nonetheless get bigger because the compression techniques that game developers use would continue to grow in sophistication. Can you resolve the max cart size issue once and for all? What is the max cart size, if there is one, that the N64 can handle. Thanks in advance for the help." Brian Sinclair <<<< [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Brian Sinclair" Subject: [N64] Is Rare developing a Tekken clone???? Date: 13 Feb 1998 21:21:04 -0500 According to IGN64.com, Rare is currently working a N64 Tekken-style clone. If this rumor is true (and it is only a rumor), this would be awesome for the N64. Few companies are as talented as Rare and they could put the N64 on the map with an outstanding fighting game. According to the report the game may be shown at E3 in May. Let's keep those fingers crossed. B. Sinclair "Talk about game delays, I'm still waiting for the 64-bit version of Pong" [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: zimmfam@redrose.net Subject: Re: [N64] Is Rare developing a Tekken clone???? Date: 13 Feb 1998 21:44:48 +0000 > From: "Brian Sinclair" > To: > Subject: [N64] Is Rare developing a Tekken clone???? > Date: Fri, 13 Feb 1998 21:21:04 -0500 > Reply-to: n64@lists.xmission.com > According to IGN64.com, Rare is currently working a N64 Tekken-style clone. > If this rumor is true (and it is only a rumor), this would be awesome for > the N64. Few companies are as talented as Rare and they could put the N64 > on the map with an outstanding fighting game. According to the report the > game may be shown at E3 in May. Let's keep those fingers crossed. > > B. Sinclair > > "Talk about game delays, I'm still waiting for the 64-bit version of Pong" > > I think that there's a good chance that it's true because I remember reading on N64HQ sometime awhile ago that Nintendo was working on a fighting game, but ya never know. I hope they do! Later. Zig [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: s_truth@juno.com (Stuart R Norton) Subject: Re: [N64] Cart size Date: 14 Feb 1998 00:01:57 -0500 Please forgive me all mighty j@ck@ss. I got some bad info. I had not yet confirmed it. Thank you Stuart Norton s_truth@juno.com _____________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com Or call Juno at (800) 654-JUNO [654-5866] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Grzegorz Kosno Subject: RE: [N64] Date: Fri, 13 Feb 1998 10:50:19 +-100 Date: 14 Feb 1998 09:38:36 +-100 ------ =_NextPart_000_01BD392C.CD0F05E0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable >=7F=7F=7F=7F=7F=7F=7F>Hey all you people on the list! >=7F=7F=7F=7F=7F=7F=7F>Do you have any problems with attachments from my = mail? >=7F=7F=7F=7F=7F=7F=7F>What mail programs do you use? > >[---] > >I have problems with the attachments on your mail, in both outlook >express 4.0 and netscapecommunicator mail. I use Microsoft Exchange, unfortunately. Which other e-mail program can use multiple profiles? Has Eudora multiple profiles? Did this mail cause any trouble? Grzegorz Kosno =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D If you have problems with some funny attachments from my crap e-mail program, send me a message: sweden@polbox.com. ------ =_NextPart_000_01BD392C.CD0F05E0 Content-Type: application/ms-tnef Content-Transfer-Encoding: base64 eJ8+IgEIAQaQCAAEAAAAAAABAAEAAQeQBgAIAAAA5AQAAAAAAADoAAENgAQAAgAAAAIAAgABBJAG ACgBAAABAAAADAAAAAMAADADAAAACwAPDgAAAAACAf8PAQAAAEsAAAAAAAAAgSsfpL6jEBmdbgDd AQ9UAgAAAABuNjRAbGlzdHMueG1pc3Npb24uY29tAFNNVFAAbjY0QGxpc3RzLnhtaXNzaW9uLmNv bQAAHgACMAEAAAAFAAAAU01UUAAAAAAeAAMwAQAAABcAAABuNjRAbGlzdHMueG1pc3Npb24uY29t AAADABUMAQAAAAMA/g8GAAAAHgABMAEAAAAZAAAAJ242NEBsaXN0cy54bWlzc2lvbi5jb20nAAAA AAIBCzABAAAAHAAAAFNNVFA6TjY0QExJU1RTLlhNSVNTSU9OLkNPTQADAAA5AAAAAAsAQDoBAAAA AgH2DwEAAAAEAAAAAAAAA583AQiABwAYAAAASVBNLk1pY3Jvc29mdCBNYWlsLk5vdGUAMQgBBIAB ADAAAABSRTogW042NF0gRGF0ZTogRnJpLCAxMyBGZWIgMTk5OCAxMDo1MDoxOSArLTEwMAAfCwEF gAMADgAAAM4HAgAOAAkAJgAkAAYAPgEBIIADAA4AAADOBwIADgAJABkANwAGAEQBAQmAAQAhAAAA NDdCRjE3MjgxQkE1RDExMUI2RkM0NDQ1NTM1NDAwMDAA6AYBA5AGAMgDAAASAAAACwAjAAAAAAAD ACYAAAAAAAsAKQAAAAAAAwA2AAAAAABAADkAwF0M8SM5vQEeAHAAAQAAADAAAABSRTogW042NF0g RGF0ZTogRnJpLCAxMyBGZWIgMTk5OCAxMDo1MDoxOSArLTEwMAACAXEAAQAAABYAAAABvTkj8Qwo F79KpRsR0bb8REVTVAAAAAAeAB4MAQAAAAUAAABTTVRQAAAAAB4AHwwBAAAAEgAAAHN3ZWRlbkBw b2xib3guY29tAAAAAwAGEBqi2qcDAAcQvAEAAB4ACBABAAAAZQAAAEhFWUFMTFlPVVBFT1BMRU9O VEhFTElTVERPWU9VSEFWRUFOWVBST0JMRU1TV0lUSEFUVEFDSE1FTlRTRlJPTU1ZTUFJTD9XSEFU TUFJTFBST0dSQU1TRE9ZT1VVU0U/LS0tSUgAAAAAAgEJEAEAAAA3AgAAMwIAAKoDAABMWkZ1/z+8 6/8ACgEPAhUCqAXrAoMAUALyCQIAY2gKwHNldDL1AAAqAuFhB4AGAAbDAoBsTVQShwHxMgPFAgBw CHJxMhKBc3Rlbd0CgzMC5AcTAoB9CoAIzx8J2QKACoENsQtgbmcxPDAzFZALChWRC/EgPoJ/GrQ+ SGV5IAdAhQMgeQhgIHBlbwtQoxJwAiAgdGgScGwEAMx0IQqFGqdEbxujEYDedhJwAHAbUBSQbwJg FSC/BCAD8ByQG2ACQADQaAeA5wIwBCADUiBtG1AAwAMQ+j8dLlcRgAVAIUIfEgnA6xJQBCBkHjR1 EbAhhx0m1FstJYBdJH5JHoQfLD8ckiAKHGEbsQXAIUIsIF0LgCAG4B/RCGB0FuBvcmsdJmV4FJAH kAQgNMYuGoAAcGQgbhHABPDGYRvwBaBtbXUDACyg9nQFsSFCLgqFCoUmwCQxJwXQLUADYHNvAYAg RfZ4EXEZAGUp0C0gAhAAIOMtICAAZWx5LfYikC1ApypRHJEFwGUtIuogLKDnA6AvAi0QbHQFIBwx HyFOZgMQB5AhhkhhBCBFnnUjwCNwM/81B0RpLEC/HJAEACLULKAvAh7idANgDnUfUSGGLgxHcnpl ImcFsHogSy+Abm/tCoU9PHkudmYeSB8sL5D9EmFmLSAe8SAPIREFACyw/wqFMpwp0BGwLDESYTYh K6FqYTBAOj8wdwmACfBA5nAG8AbgeC4s4S32GW8XGnFFNRZxAEeQAAMAEBACAAAAAwAREAEAAABA AAcwQPt0KyI5vQFAAAgwQPt0KyI5vQEeAD0AAQAAAAUAAABSRTogAAAAAO35 ------ =_NextPart_000_01BD392C.CD0F05E0-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dash91284@aol.com Subject: Re: [N64] Cart size Date: 14 Feb 1998 11:02:59 EST Your forgiven you (add imprecate here). <> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Sam Subject: [N64] Quake 64 Date: 14 Feb 1998 17:40:16 -0800 I have PC (not GL) Quake. Should I get Quake 64 because of Deathmatch or is GOLDENEYE'S DM betteR? -- Sam Nurgatomic Dustbin www.special.reserve.co.uk/n64 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: kleinemans Subject: Re: [N64] Do you regret beating your games in record time? Date: 14 Feb 1998 19:20:43 +0100 >If your games don't have replay >value, isn't your N64 useless until the other games >come out? Yes it is. >I have about a dozen games and have not beat 1 of >them! Not because I'm 'scrub', but because I have >other more important things to do and I'm not 'hell >bent' on completing them. I also only play one game >for a couple of days and then switch. Ergo, I have a >dozen games that still offer me new thrills and chills. >Where as someone who has beaten all there games would >be bored with their N64 because their waiting for >something new. Understand where I'm coming from? No, not at all... I don't get how you possibly can play a game without finishing it. I mean, when I'd try not to finish a game that would mean playing level one over and over again.. I mean, how can you POSSIBLY play mario 64 without finishing it while you do like to play games? People don't play to finish games, they play to play them. In the good ol' days this wasn't a problem, but somehow games are just to easy. There are two ways of me having 12 N64 games without finishing any of them. Or I have never played them longer then 30 minutes, or I have bought them all today. What do you do when you have got your 70th mario star?? Just quit playing?? HOW ON EARTH CAN YOU STOP PLAYING THAT MARVELOUS GAME!!! When I finish something in less then a week, do you think it's my fault?? No, it's not. It took me over a year to finish all the mario world levels, yet it took me a week to finish mario 64. Get what's the problem now? >Do those of you who have tried to beat all their games >in as little time as possible regret it, because now >theres nothing to play, until the future'? People don't try it ASAP, they just play, and when they have gotten to the next level, they wil enter it, not start from the beging again... Oh, and if you've got better things to do, why do you have 12 games anyway??? kleinemans ______________________________________________________________________ |* Html designer of Game Nation: http://www.gamenation.base.org | |* Free lance computernerd | |* Gaming when not doing the two best things in life (mentioned above)| |_____________________________________________________________________| [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: jesses@jeffnet.org (WORLD-OF-NINTENDO.COM) Subject: [N64] Win $150.00 in Nintendo games, or a Nintendo 64!!!! Date: 14 Feb 1998 00:50:12 -0800 Check out http://www.world-of-nintendo.com/nintendo/win/win.html They are having a contest where you could win $150.00 in Nintendo games, or a Nintendo 64!!!!!! [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Josh Cartwright" Subject: [N64] 64DD save N64 please...... Date: 14 Feb 1998 14:42:41 -0000 This is a multi-part message in MIME format. ------=_NextPart_000_002D_01BD3956.CDC5B9A0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Dear fellow N64 mailing list readers, I have stuck with N64 eversince the first day it was released but now = after all this time the hype about my N64 is starting to wear down. I = have seen many reviews for games lately and all of them have been bad. = Olympic Hockey (5 out of 10) Nagano winter olyimpics(4.5 out of 10) = Areogauge 6 out of 10 JEOPARDY!!!!!!!!!!!!!!!!!!!!!!! why the hell was this ever even released = if it was so bad let alone released at all !!!!! 3 out of 10............ = Horrible games no question about it. And a couple of the others have = only been " OK " titles. Nintendo couldnt even manage to make one of = their own games that they've been working on forever Yoshi's Story a = good game. And i find myself playing old worn out games from last year = some of the GREAT games that N64 has. What do we have to look forward to = in the future? Hmmmmmm...... Banjo Kazootie, Dracula 3D, Zelda 64, and = maby a few others that really stand out as games that we know will be = some of the best games ever made and will be remembered forever. But = other thatn that what do we have? Not much at all. And that could just = about make me cry ( serious ) I am begining to beleive that Nintendo is = finished if they dont try a lot harder to get new game companies to make = games for then ( GOOD GAME COMPANIES! ) When I look at the 64DD I used = to think that it would revolutionize what was allready a great thing the = Nintendo 64 I mean dont get me wrong the N64 is a damm powerful peice = of hardware but the games that are played on it are the determining = factor. But now I look at hte 64DD as the last chance Nintendo has = either they revolutionize gamming and have lots of good developers and = companies working for them, numerous AAA titles at the launch and things = that really make them stand out as being the ones who made games better = for everyone, or I really do think even though i dont want to beleive it = that Nintendo has failed... The 64DD has to " Save" Nintendo. And they = have to release only AAA titles and not let terrible game like weve been = seeing lately slip through. and so I end with this please Nintendo do = the right thing revolutionize the gamming industry, and only release = great games. Because everyone out the knows you can do it " you have to = do it" it the last hope. Please share your thoughts on this and answer = my questions, tell what you think is happenings and what needs to happen = etc. I would be greatly appreciative. =20 =20 Josh Cartwright Reno Nevada ------=_NextPart_000_002D_01BD3956.CDC5B9A0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
 
Dear fellow N64 mailing list=20 readers,


I have stuck with N64 eversince the = first day it=20 was released but now after all this time the hype about my N64 is = starting to=20 wear down. I have seen many reviews for games lately and all of them = have been=20 bad. Olympic Hockey (5 out of 10) Nagano winter = olyimpics(4.5 out=20 of 10) Areogauge 6 out of 10
JEOPARDY!!!!!!!!!!!!!!!!!!!!!!! why = the hell was=20 this ever even released if it was so bad let alone released at all !!!!! = 3 out=20 of 10............ Horrible games no question about it. And a couple of = the=20 others have only been " OK " titles. Nintendo couldnt even = manage to=20 make one of their own games that they've been working on forever Yoshi's = Story a=20 good game. And i find myself playing old  worn out games from last = year=20 some of the GREAT games that N64 has. What do we have to look forward to = in the=20 future? Hmmmmmm...... Banjo Kazootie, Dracula 3D, Zelda 64, and maby a = few=20 others that really stand out as games that we know will be some of the = best=20 games ever made and will be remembered forever. But other thatn that = what do we=20 have? Not much at all. And that could just about make me cry ( serious ) = I am=20 begining to beleive that Nintendo is finished if they dont try a lot = harder to=20 get new game companies to make games for then ( GOOD GAME COMPANIES! ) = When I=20 look at the 64DD I used to think that it would revolutionize what was = allready a=20 great thing the  Nintendo 64 I mean dont get me wrong the N64 is a = damm=20 powerful peice of hardware but the games that are played on it are the=20 determining factor. But now I look at hte 64DD as the last chance = Nintendo has=20 either they revolutionize gamming and have lots of good developers and = companies=20 working for them, numerous AAA titles at the launch and things that = really make=20 them  stand out as being the ones who made games better for = everyone, or I=20 really do think even though i dont want to beleive it that Nintendo has=20 failed... The 64DD has to " Save" Nintendo. And they have to = release=20 only AAA titles and not let terrible game like weve been seeing lately = slip=20 through. and so I end with this  please Nintendo do the right thing = revolutionize the gamming industry, and only release great games. = Because=20 everyone out the knows you can do it " you have to do it" it = the last=20 hope. Please share your thoughts on this and answer my questions, tell = what you=20 think is happenings and what needs to happen etc. I would be greatly=20 appreciative.
 
 
          &nbs= p;            = ;            =            =20 Josh Cartwright
          &nbs= p;            = ;            =            =20 Reno Nevada
------=_NextPart_000_002D_01BD3956.CDC5B9A0-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Gregory A. Swarthout" Subject: [N64] Multiple addresses Date: 14 Feb 1998 16:45:38 -0700 I have added a new capability for the list. Now, in addition to receiving the list at your main email address, you can request additional addresses to be designated as post-only. That way you will continue to receive only one mailing per message but you could post from any of your listed email addresses. Unfortunately, this capability isn't automatic, so anyone wishing to take advantage of this feature will need to mail me privately (gregorys@xmission.com) with your additional email addresses. Greg [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Yip Chun Yu Subject: Re: [N64] 64DD save N64 please...... Date: 14 Feb 1998 17:45:57 -0800 (PST) Totally agree with you. But you forget one ever worse title -- NBA in the zone that even worse than the first one in Playstation. ---Josh Cartwright wrote: > > > Dear fellow N64 mailing list readers, > > > > > I have stuck with N64 eversince the first day it was released but now after all this time the hype about my N64 is starting to wear down. I have seen many reviews for games lately and all of them have been bad. Olympic Hockey (5 out of 10) Nagano winter olyimpics(4.5 out of 10) Areogauge 6 out of 10 > JEOPARDY!!!!!!!!!!!!!!!!!!!!!!! why the hell was this ever even released if it was so bad let alone released at all !!!!! 3 out of 10............ Horrible games no question about it. And a couple of the others have only been " OK " titles. Nintendo couldnt even manage to make one of their own games that they've been working on forever Yoshi's Story a good game. And i find myself playing old worn out games from last year some of the GREAT games that N64 has. What do we have to look forward to in the future? Hmmmmmm...... Banjo Kazootie, Dracula 3D, Zelda 64, and maby a few others that really stand out as games that we know will be some of the best games ever made and will be remembered forever. But other thatn that what do we have? Not much at all. And that could just about make me cry ( serious ) I am begining to beleive that Nintendo is finished if they dont try a lot harder to get new game companies to make games for then ( GOOD GAME COMPANIES! ) When I look at the 64DD I used to think that it would revolutionize what was allready a great thing the Nintendo 64 I mean dont get me wrong the N64 is a damm powerful peice of hardware but the games that are played on it are the determining factor. But now I look at hte 64DD as the last chance Nintendo has either they revolutionize gamming and have lots of good developers and companies working for them, numerous AAA titles at the launch and things that really make them stand out as being the ones who made games better for everyone, or I really do think even though i dont want to beleive it that Nintendo has failed... The 64DD has to " Save" Nintendo. And they have to release only AAA titles and not let terrible game like weve been seeing lately slip through. and so I end with this please Nintendo do the right thing revolutionize the gamming industry, and only release great games. Because everyone out the knows you can do it " you have to do it" it the last hope. Please share your thoughts on this and answer my questions, tell what you think is happenings and what needs to happen etc. I would be greatly appreciative. > > > Josh Cartwright > Reno Nevada >
Dear fellow N64 mailing list readers,


I have stuck with N64 eversince the first day it was released but now after all this time the hype about my N64 is starting to wear down. I have seen many reviews for games lately and all of them have been bad. Olympic Hockey (5 out of 10) Nagano winter olyimpics(4.5 out of 10) Areogauge 6 out of 10
JEOPARDY!!!!!!!!!!!!!!!!!!!!!!! why the hell was this ever even released if it was so bad let alone released at all !!!!! 3 out of 10............ Horrible games no question about it. And a couple of the others have only been " OK " titles. Nintendo couldnt even manage to make one of their own games that they've been working on forever Yoshi's Story a good game. And i find myself playing old worn out games from last year some of the GREAT games that N64 has. What do we have to look forward to in the future? Hmmmmmm...... Banjo Kazootie, Dracula 3D, Zelda 64, and maby a few others that really stand out as games that we know will be some of the best games ever made and will be remembered forever. But other thatn that what do we have? Not much at all. And that could just about make me cry ( serious ) I am begining to beleive that Nintendo is finished if they dont try a lot harder to get new game companies to make games for then ( GOOD GAME COMPANIES! ) When I look at the 64DD I used to think that it would revolutionize what was allready a great thing the Nintendo 64 I mean dont get me wrong the N64 is a damm powerful peice of hardware but the games that are played on it are the determining factor. But now I look at hte 64DD as the last chance Nintendo has either they revolutionize gamming and have lots of good developers and companies working for them, numerous AAA titles at the launch and things that really make them stand out as being the ones who made games better for everyone, or I really do think even though i dont want to beleive it that Nintendo has failed... The 64DD has to " Save" Nintendo. And they have to release only AAA titles and not let terrible game like weve been seeing lately slip through. and so I end with this please Nintendo do the right thing revolutionize the gamming industry, and only release great games. Because everyone out the knows you can do it " you have to do it" it the last hope. Please share your thoughts on this and answer my questions, tell what you think is happenings and what needs to happen etc. I would be greatly appreciative.
Josh Cartwright
Reno Nevada
_________________________________________________________ DO YOU YAHOO!? Get your free @yahoo.com address at http://mail.yahoo.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Subject: [N64] ^ISS 64 "that was no foul!" Date: 15 Feb 1998 15:41:59 +1100 ::: SWARTGA@THIOKOL.COM ::: 14/2/98 10:50 AM=81 ::: <___- >ISS64: only six stadiums, a normal number of teams, and >many animations... did Konami really need a N64 to make that possible? It >seems more like an anti-aliased polygon SNES game. Sure ISS has those minor shortcomings you've mentioned, but it is = without doubt _the_ best home console soccer game. The single-user = playability is ace, let alone 2-3-4 multiplayer. Let's also not = forget the revolutionary analog stick, which adds a whole new level = of control. I'm eagerly awaiting ISS2, which hopefully addresses the minor flaws = and improves on this already great game. Has anyone heard anything = about Konami's upcoming sequel? A feature I'd love to see in addition to the on-the-pitch action, is = some kind of managerial aspect to the game. The ability to bargain = for players, trade international players, employ specific coaching = staff to tackle deficiencies in the team, and go from game to game = growing and evolving. Sort of like a sport-rpg type thingameebob, = ISS-DD perhaps? Are there any ISS fans out there in cyberspace? _ emile BTW, methinks the idea of a closed list open to people who can prove = themselves to be gamers with something to add to the discussion is a = good one... +3 (plus three) says: !THE_OBJECTIVE_OF_WAR_IS_NOT_VICTORY_BUT_TO_SHAPE_THE_PEACE_THAT_FOLLOW= S! [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dweezle Subject: Re: [N64] ^ISS 64 "that was no foul!" Date: 14 Feb 1998 23:58:33 -0500 You found one here, baby! I LOVE ISS64! This game keeps me up at night. G= raphics, Sound, & Gamplay, this puppy has GOT IT ALL! caboose@sub.net.au wrote: > ::: SWARTGA@THIOKOL.COM ::: 14/2/98 10:50 AM=81 ::: <___- > > >ISS64: only six stadiums, a normal number of teams, and > >many animations... did Konami really need a N64 to make that possible?= It > >seems more like an anti-aliased polygon SNES game. > > Sure ISS has those minor shortcomings you've mentioned, but it is witho= ut doubt _the_ best home console soccer game. The single-user playability= is ace, let alone 2-3-4 multiplayer. Let's also not forget the revolutio= nary analog stick, which adds a whole new level of control. > > I'm eagerly awaiting ISS2, which hopefully addresses the minor flaws an= d improves on this already great game. Has anyone heard anything about Ko= nami's upcoming sequel? > > A feature I'd love to see in addition to the on-the-pitch action, is so= me kind of managerial aspect to the game. The ability to bargain for play= ers, trade international players, employ specific coaching staff to tackl= e deficiencies in the team, and go from game to game growing and evolving= . Sort of like a sport-rpg type thingameebob, ISS-DD perhaps? > > Are there any ISS fans out there in cyberspace? > > _ emile > > BTW, methinks the idea of a closed list open to people who can prove th= emselves to be gamers with something to add to the discussion is a good o= ne... > > +3 (plus three) says: > > !THE_OBJECTIVE_OF_WAR_IS_NOT_VICTORY_BUT_TO_SHAPE_THE_PEACE_THAT_FOLLOW= S! > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Subject: [N64] Snobow_Kids` Date: 15 Feb 1998 21:47:43 +1100 The following excerpt was found in the latest Edge mag, it answers a query someone had about how Atlus' new snowboarder handles laps in a downhill game... "...One of the neatest touches is that the courses are looped, with players having to hitch a ride to the top of the slopes on a chairlift." It would be interesting to see if this function breaks up the flow of the game or adds to the experience... BTW, Edge mag ended up giving Snobow Kids a lukewarm 6/10. _ emile +3 (plus three) says: !I'LL_BE_YOUR_HAPPY_HERO! [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: jojo Subject: [N64] Video_Games_Charts_Issue_099 Date: 15 Feb 1998 11:30:54 +0100 (MET) Hey, we need your help! What new Top 100 list do you want us to make? Television? Books? Hot Babes or Guys? Websites? Sports? Magazines? Software? Dance Music? Read about our new ideas... Thank you for the votes you've sent us, or the interest you've shown in the Internet Charts. We are proud to present you the new list of this week... ============================================================================== | NBA: In The Zone '98 - Konami | | ...is this week's WCF Smash Video Game! (Video Game of the Week) | ============================================================================== ============================================================================== | * * * I N T E R N E T V I D E O G A M E S C H A R T S * * * | |----------------------------------------------------------------------------| | (c) 1998 World Charts Foundation Issue 99 - Week 8 - February 16, 1998 | |----------------------------------------------------------------------------| | This list is replied to email addresses from which we have received votes. | | Send mail with "unsubscribe" to videogames@worldcharts.nl if you don't | | want to receive any email from us. Send mail with "nolist" if you don't | | want the weekly lists. Send "nocall" if you don't want reminders. Send | | votes to videogames@worldcharts.nl and comments to info@worldcharts.nl. | | Send us mail with "send doc" in the subject header for info about voting. | | Send mail with "send videogames" in the header to receive the latest chart.| |----------------------------------------------------------------------------| | Send your votes to videogames@worldcharts.nl or use the voting form at | | http://www.worldcharts.nl/vvote.html and you get the next chart by email. | | Read http://www.worldcharts.com/_document.html for voting via email. | | The format for every line with a vote is: points title [ ID ] | | You must include the ID number, and between brackets! It is not optional. | | Use [] or [0000] as the ID number for games not yet listed on the charts. | | You can allocate a maximum of 20 points, but not more than 5 for 1 game. | | An example can be found at the bottom of this list. Look at it first! | ============================================================================== The following Top 100 contains the most popular video games at this time. The list includes games from all next generation video game consoles. Vote for a game in this chart if you think other people should buy it too. ============================================================================== Internet Video Games Top 100 Edition 99 - Week 8 - February 16, 1998 ============================================================================== TW LW NW Title Developer/Publisher Cat HI ID 1 1 57 Final Fantasy 7 {P} Square RP 1 [1175] 2 3^ 25 Sakura Wars/Sakura Taisen {S} Red/Sega AD 2 [1595] 3 14* 3 Resident Evil 2 {P}{!} Capcom AD 3 [1718] 4 4 25 Goldeneye 007 {N} Rare/Nintendo AC 2 [1594] 5 6^ 14 Colony Wars {P} Psygnosis SH 4 [1660] 6 5 12 Tomb Raider 2 {P}{!} Eidos AC/AD 4 [1674] 7 2 12 Diddy Kong Racing {N}{!} Rare/Nintendo RA 2 [1683] 8 8 10 Fifa (Road To World Cup 98) {P}{S} Electronic Arts SP 8 [1686] 9 7 10 Sonic R {S} Traveller's Tales/Sega RA 7 [1694] 10 12^ 84 Nights (Into Dreams) {S} Sonic Team/Sega PL 1 [1228] 11 9 21 Abe's Oddysee {P}{!} Oddworld/GT PL 4 [1610] 12 11 9 Street Fighter Collection {S} Capcom FI 11 [1698] 13 10 19 Castlevania (Nocturne in the Moonlight) {P} Konami AC 6 [1628] 14 13 58 Fighters Megamix {S} AM2/Sega FI 1 [1400] 15 26* 4 Red Asphalt {P} Interplay RA 15 [1711] 16 21^ 5 Alundra {P}{!} Working Designs AC/AD 16 [1710] 17 17 6 Fifa (Road to World Cup 98) {N}{!} Electronic Arts SP 12 [1708] 18 16 35 International Superstar Soccer/ISS 64 {P}{N} Konami SP 5 [1548] 19 18 32 Thunderforce 5 {S} Technosoft SH 18 [1567] 20 15 15 Duke Nukem 3D {S} Lobotomy/Sega SH 5 [1652] 21 42* 4 Gran Turismo {P} Sony RA 21 [1716] 22 20 28 Langrisser 4 {S} NCS/Masaya ST 20 [1582] 23 25^ 13 Crash Bandicoot 2 {P}{!} Naughty Dog/Sony PL 9 [1659] 24 22 35 Shining (The Holy Ark) {S} Sega RP 7 [1397] 25 24 4 Mace (The Dark Ages) {N} Atari/Midway/GT FI 24 [1631] 26 23 18 Soukyugurentai {S} Raizing/Electronic Arts SH 22 [1443] 27 32^ 18 Top Gear Rally {N} Boss Game/Midway RA 17 [1630] 28 19 15 Dead or Alive {S} Tecmo FI 6 [1655] 29 29 16 Croc (Legend of Gobbos) {P}{S} Argonaut/Fox PL 29 [1634] 30 28 45 Wild Arms {P} Media Vision/Sony RP 5 [1409] 31 39^ 16 Extreme G. {N} Probe/Acclaim RA 31 [1644] 32 30 8 Quake {S} Id/Lobotomy/Sega SH 29 [1693] 33 35^ 98 Tekken 2 {P} Namco FI 1 [1149] 34 41^ 33 Final Fantasy Tactics {P} Square RP/ST 13 [1555] 35 34 25 Tokimeki Memorial {P} Konami ST 24 [1596] 36 27 9 WCW Vs. NWO (World Tour) {N} Asmik/THQ FI 19 [1697] 37 31 62 Killer Instinct Gold {N} Rare/Nintendo FI 8 [1247] 38 36 12 Sega Touring Car Championship {S} Sega RA 5 [1666] 39 45^ 10 Ghost in the Shell {P}{!} Exact/THQ SH 27 [1689] 40 40 9 Bomberman 64 {N} Hudson/Nintendo AC/PU 30 [1688] 41 33 42 Starfox 64 {N} Nintendo SI 5 [1517] 42 50^ 47 Blast Corps {N} Rare/Nintendo AC/SH 20 [1488] 43 55^ 13 San Francisco Rush {N} Atari/Midway/GT RA 18 [1671] 44 43 25 Warcraft 2 (The Dark Saga) {P}{S}{!} Blizzard WG 26 [1593] 45 51^ 63 Wipeout XL/Wipeout 2097 {P} Psygnosis RA 11 [1312] 46 58^ 5 Hanagumi Taisen Columns/Sakura Columns {S} Sega PU 46 [1709] 47 53^ 22 Time Crisis {P} Namco SH 34 [1559] 48 90* 2 Yoshi's Story {N}{!} Nintendo PL 48 [1720] 49 -* 1 Critical Depth {P} Singletrac/GT AC/ST 49 [1677] 50 56^ 94 Guardian Heroes {S} Treasure/Sega FI 2 [1172] 51 48 15 Cyberbots {P}{S} 47 [1491] 52 37 54 Eve-Burst Error {S} Imagineer RP 32 [1432] 53 64^ 19 Formula 1 (Championship Edition) {P}{!} Psygnosis RA 15 [1633] 54 68^ 17 Super Robot War F {P}{S} Banpresto ST 54 [1552] 55 52 25 Marvel Super Heroes {P}{S} Capcom FI 16 [1587] 56 54 98 Resident Evil {P}{S} Capcom AD 1 [1148] 57 -* 2 Lylat Wars {N} Nintendo SH 57 [1717] 58 69^ 25 Darklight Conflict {P}{S} Rage/Electronic Arts AC 42 [1556] 59 59 38 Persona (Revelations) {P} Atlus RP 20 [1382] 60 44 8 One {P} Visual Concepts/Asc SH 44 [1695] 61 77^ 80 Tomb Raider {P}{S} Core Design/Eidos AC/AD 1 [1193] 62 38 21 PaRappa the Rapper {P} Sony AC 28 [1493] 63 49 6 Steep Slope Sliders {S} Cave/Sega SP 32 [1706] 64 67^ 84 Mario 64 {N} Nintendo PL 1 [1224] 65 47 20 NHL 98 {P}{!} EA Sports/Electronic Arts SP 21 [1616] 66 63 17 Nightmare Creatures {P}{!} Kalisto/Activision AC 49 [1642] 67 61 25 Dracula-X (Night Symphony) {P} Konami PL 41 [1487] 68 57 22 Armored Core {P} From/Sony AC 41 [1569] 69 60 10 NCAA Gamebreaker 98 {P} Sony SP 55 [1680] 70 74^ 4 WCW Nitro {P} Inland/THQ FI 66 [1705] 71 66 65 Albert Odyssey {S} Working Designs RP 36 [1215] 72 -* 1 Bomberman Fight {S} Hudson AC/PU 72 [1719] 73 62 67 Suikoden/Genso Suikoden {P} Taito/Konami RP 7 [1181] 74 65 11 Test Drive 4 {P} Pitbull Syndicate/Accolade RA 47 [1663] 75 46 4 NHL 98 {S}{!} EA Sports/Electronic Arts SP 43 [1713] 76 -* 1 Nagano Winter Olympics '98 {N} Konami SP 76 [1726] 77 76 12 Dragonball GT (Final Bout) {P} Bandai FI 76 [1657] 78 71 61 Mario Kart {N} Nintendo RA 2 [1392] 79 78 46 Vandal - Hearts {P} Konami RP/ST 24 [1492] 80 70 10 MK Mythologies (Sub-Zero) {P}{N} Midway AC/AD 67 [1690] 81 -^ 4 Jet Moto 2 {P} Singletrac/Sony RA 81 [1670] 82 80 10 Monster Rancher {P} Tecmo ST 69 [1685] 83 73 31 Ray Storm {P} Working Designs/Taito SH 23 [1428] 84 75 34 Ace Combat 2 {P} Namco SI 13 [1545] 85 72 11 NBA Live 98 {P}{S} EA Sports/Electronic Arts SP 59 [1654] 86 79 7 Cool Boarders 2 {P} UEP/Sony SP 61 [1669] 87 89^ 31 Sailor Moon Super S {P}{S} Angel FI 16 [1360] 88 83 31 Bushido Blade {P} Light Weight/Square/Sony FI 28 [1479] 89 91^ 30 King of Fighters 96 {P}{S} SNK FI 3 [1415] 90 88 2 Fighting Force {P} Eidos FI 88 [1656] 91 81 53 Dark Savior {S} Climax/Sega AC/AD 30 [1391] 92 82 15 Command & Conquer (Red Alert) {P}{!} Westwood WG 22 [1647] 93 -^ 1 Shadow Master {P}{!} Hammerhead/Psygnosis SH 93 [1727] 94 85 4 Auto Destruct {P} Neurostone/Electronic Arts RA 77 [1715] 95 84 20 NFL Gameday '98 {P} Sony SP 50 [1600] 96 97^ 63 Twisted Metal 2 (The World Tour) {P} Sony RA/SH 6 [1320] 97 -^ 1 Riven {P}{!} Cyan/Acclaim AD 97 [1707] 98 -^ 5 Discworld 2 {P} Psygnosis AD 97 [1621] 99 94 3 Gamera 2000 {P} Daiei/Tyo SH 94 [1551] 100 92 4 Caesars Palace {P} Beam/Interplay AR 92 [1651] Dropped Out: 86 8 Clay Fighter 63 1/3 {N} Interplay FI 69 [1643] 87 6 Star Wars (Masters Of The Teras Kasi) {P} LucasArts FI 71 [1678] 93 75 Bust a Move 2 (Arcade Edition) {P}{S} Taito ST 32 [1214] 95 12 Mischief Makers {N} Enix/Treasure PL 53 [1624] 96 10 Duke Nukem (Total Meltdown) {P} Eurocom/GT SH 51 [1687] 98 7 Madden 64 {N}{!} Electronic Arts SP 44 [1703] 99 1 Fighter's Destiny {N} Ocean FI 99 [1723] 100 94 True Pinball {P}{S} Digital Illusions/Ocean AC 30 [1164] The following games have not yet received enough points to enter the chart: ============================================================================== Runners Up Edition 99 - Week 8 - February 16, 1998 ============================================================================== TW LW NW Title Developer/Publisher Cat HI ID 1 5^ 3 Bravo Air Race {P} THQ SI 1 [1721] 2 1 5 Virtual Pool {P} Celeris/VR Sports/Interplay SP 1 [1712] 3 6^ 3 Elemental Gearbolt {P} Alfa/Sony SH 3 [1722] 4 7^ 3 NBA (In The Zone '98) {P} Konami SP 4 [1724] 5 8^ 3 Nagano Winter Olympics '98 {P} Konami SP 5 [1725] 6 -^ 1 All Japan Pro Wrestling {S} Sega FI 6 [1728] 7 -^ 1 NBA (In The Zone '98) {N}{!} Konami SP 7 [1729] Very soon we will be able to start one or more new weekly (or monthly) Top 100 charts. We've announced this before, but now, with better software and a new website, we are all ready for it. However, we cannot implement all our ideas at once, so we want you to choose where we should start. Please pick one or more of these options: Television Top 50: most popular tv series and programs Books Top 100: best international books (fiction/romance...) Hot Babes: beautiful actresses, singers and other celebrities Hot Guys: gorgious actors, singers and other celebrities Websites Top 100: best entertaining webpages in the world Sports Chart: most popular teams, athletes and sports events Magazines: best entertaining paper and on-line publications Software List: screen savers, themes, virtual friends, etc. Dance Music: hottest club and dance hits around the world Other...? Some of these new charts could be full Top 100 lists, while others should be smaller. Some will be published weekly, and others might have to be done monthly. Some will have to be restricted to certain types of products, or they will have to be broken up in several sub-charts. These are all things we will decide upon later. Please let us know your opinion about this. Just mail us at info@worldcharts.nl and tell us which of these new charts and ideas would get your support if we started them. If you have even better ideas than us, don't hesitate to let us know. Thanks, as always! Jurgen, info@worldcharts.nl ============================================================================== Note: The editorials published here, and the Smash titles announced throughout the website, are personal expressions of the editors. Personal views and opinions have no influence on the fair and unbiased compilation of the charts. For other charts, lists and lots of info go to http://www.worldcharts.com. ============================================================================== | TW : This Week | The Internet Video Games Charts are made using | | LW : Last Week | votes sent by gamers from all over the world. | | NW : Number of Weeks | The latest charts are published every Monday on | | HI : Highest Position | Usenet in the rec.games.video.* newsgroups. | | ^ : Climbing |--------------------------------------------------| | * : Bullet | {P} Sony PlayStation| Send your votes like this: | | AC : Action | {S} Sega Saturn | > 5 Dark Invader [1435] | | AD : Adventure | {N} Nintendo 64 | > 4 Action Force2 [1322] | | AR : Arcade | {!} Smash Video Game| > 5 Super Fighter [1502] | | FI : Fighting | | > 2 Magic of Zuul 4 [] | | IF : Interactive Fiction| | > 4 The Lost Tycoon [] | | PL : Platform |--------------------------------------------------| | PU : Puzzle | (c) 1998 all rights reserved | World Charts | | RA : Racing | Distribution of these charts | Hoogstraat 125-H | | RP : Role-Playing | is granted only by written | 3011 PL Rotterdam | | SH : Shooter | permission. | The Netherlands | | SI : Simulation |--------------------------------------------------| | SP : Sports | videogames@worldcharts.nl | | ST : Strategy | On the web: http://www.worldcharts.com | | WG : Wargame | Supported by XS4ALL Internet Provider | ============================================================================== [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: N64PCPSX@aol.com Subject: [N64] TGR Codes and N64 Sites... Date: 15 Feb 1998 10:40:46 EST Could somebody more easily explain how to get all the cars and all the tracks, etc. in TGR? IGN64.com seems to do a bad job explaining. Oh yeah, and what do you guys like most in N64 Sites? Like downloads, polls, or what? I plan to move to another place an want to add a lot of stuff. I'm just asking for ideas. Thanks for you help! :) Peter [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: zimmfam@redrose.net Subject: Re: [N64] TGR Codes and N64 Sites... Date: 15 Feb 1998 12:27:20 +0000 > From: N64PCPSX@aol.com > Date: Sun, 15 Feb 1998 10:40:46 EST > To: n64@xmission.com > Subject: [N64] TGR Codes and N64 Sites... > Reply-to: n64@lists.xmission.com > > Oh yeah, and what do you guys like most in N64 Sites? Like downloads, polls, > or what? I plan to move to another place an want to add a lot of stuff. I'm > just asking for ideas. Thanks for you help! :) > > Peter > News, previews and reviews are my fav parts of N64 sites. Later.. Zig [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Cutch" Subject: [N64] megabytes = megabits Date: 15 Feb 1998 07:46:35 -0500 Sorry if this angers anyone, since we had a debate about this a while back, but tell me how do you convert megabytes to megabits? Such as I heard an N64 game is 8 megabytes, how many megabits is that? [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jack Rabbit Slim Subject: Re: [N64] megabytes = megabits Date: 15 Feb 1998 21:20:54 -0500 Every 8 megabits is a megabyte (e.g. Super Mario 64 - 8 MBYTES, 64 MBITS Zelda: The Ocarina of Time - 32 MBYTES, 256 MBITS|)

Cutch wrote:

Sorry if this angers anyone, since we had a debate about this a while
back, but tell me how do you convert megabytes to megabits?  Such as I
heard an N64 game is 8 megabytes, how many megabits is that?

[ To quit the n64 mailing list, send the message "unsubscribe n64" ]
[ (without the quotes) to majordomo@xmission.com                   ]

  [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter sy Subject: Re: [N64] megabytes = megabits Date: 15 Feb 1998 18:29:22 -0800 1 megabyte = 8 megabits so 8 megabytes = 64 megabits (simple multiplication) Cutch wrote: > Sorry if this angers anyone, since we had a debate about this a while > back, but tell me how do you convert megabytes to megabits? Such as I > heard an N64 game is 8 megabytes, how many megabits is that? > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] -- Dexter S. (karens@smartt.com) Associate Editor, Nintendojo http://www.nintendojo.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Tippyman Subject: Re: [N64] megabytes = megabits Date: 15 Feb 1998 22:09:38 -0500 >heard an N64 game is 8 megabytes, how many megabits is that? Multiply by 8. 8 megabytes is 64 megabits, if I'm not mistaken. ============================== Tippyman http://skapunx.ml.org/~tippy tippyman@erols.com "Skankin' be fun." ============================== [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Tyler V Snow Subject: [N64] Monthly Posting for February Date: 15 Feb 1998 20:10:05 -0700 ********************************** * * * The Nintendo 64 Mailing List * * * ********************************** Rules: This list is for discussion of anything related to the Nintendo 64. Please do not stray too far from this subject when composing your messages. Things that will NOT be tolerated include: * Personal replies. If your reply has nothing to do with N64 or videogames, it MUST be sent to the person, and not the list. * Being grossly disrespectful to other list members, aka "flaming". * Vulgar profanity. (If you reply to a message that uses such profanity without changing or removing it, you are just as guilty as the originator) * Soliciting devices which are illegal. * Sending files (attachments) to the list. * Wasting bandwidth with posts that lack substance (i.e, "Me, too!"). * Using the list to distribute commercial messages. * Posting off-topic messages. This includes so called "helpful" messages such as virus warnings. * Using the list to chastize others for their infractions. Do this privately, if at all. -Tyler V Snow tvsnow@usa.net [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Kory Subject: [N64] Need to get off of List Date: 15 Feb 1998 22:14:36 -0500 -- [ From: Kory * EMC.Ver #2.5.02 ] -- I have tried the command at the bottom of everyone's emails, still doesn't work, how do I get off?? [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Brian Baird" Subject: Re: [N64] Zelda 64 Date: 16 Feb 1998 09:10:51 +0000 At 16:50 13/02/98 -0700, you wrote: > >short Mario 64 really was, despite the "huge" 64 megabits. Starfox was, of >course, even shorter. ISS64: only six stadiums, a normal number of teams, and >many animations... did Konami really need a N64 to make that possible? It >seems more like an anti-aliased polygon SNES game. I realise that 64-bit >graphics require more game space to store, but maybe it's time to cut back. Get with the program, mate :-) Your point about ISS is meaningless. The quality of a football/(spit)soccer game is not how many teams, how many stadiums, how 'big' the league is, it's how it *plays*, how good the computer opponent is, how it *feels*. And ISS64 stops all over just about every other console football game as a result. It plays like a dream, it doesn't let the idea of a simulation get in the way of good old gameplay. Compare ISS64 to ISS-PSX. Graphics are *much* nicer, *much* smoother. And it plays better too, thanks to the lil analogue controller. But it still don't compare to Sensible Soccer on the ST/Amiga... Sigh... Brian Brian @ DMA [ All opinions & views are my own, not DMA's, yadda, yadda, yadda ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Brian Baird" Subject: Re: [N64] Cart size Date: 16 Feb 1998 09:20:39 +0000 At 13:10 13/02/98 -0500, you wrote: >zelda is going to be 64 megaBYTES. yes bytes not bits >it is the biggest cart so far chances are it will be the only cart that >size >unless nintendo is involved Oh get real. Brian @ DMA [ All opinions & views are my own, not DMA's, yadda, yadda, yadda ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: pete@lucent.com Subject: Re: [N64] GameNation Q? Date: 16 Feb 1998 12:57:00 GMT Firstly I'll apologise for the (too) late response to the great debate I seem to kicked off, I (cunningly) sent the message and then went on hols. for a week ;) ->About the age issue... I'll try not to be offensive, but what does this have ->to do with anything? Like someone else said in another reply its all about perspective. A good example would be value for money, of which a teenagers opinion is probably more keen than mine, due simply to the fact that I have more disposable income so therefore it matters less to me if a game I have brought turns out to be shite. Recently we had a post on the list about racism, which ->I think was put down rather soon. This is the same type of issue. Can we ->help how old we are? does it affect our intelligence? The answer is no. No this is not the same issue as racism at all, it annoys me that many groups today will attatch an 'ism' and plead oppression, ageism being one. The problem of Racism should not be trivialised in this way (IMHO) ->For someone to even question the value of our posts solely based on age ->shows a deep-rooted prejudice against the younger generation. ->Also, you have to remeber that videogaming itself is mainly targeted at ->younger people. Therefore, on an n64 mailing list it only stands to reason ->that a large percetage of us woud be teenagers. I think you'll find that ->people like yourself, who are older, are actually the minority. ->Remeber, I'm not trying to accuse you of anything, but try to keep an open ->mind. Like I say I hold no prejudice, show me a reasoned argument and I will listen, show me some "My mate runs a gamestore and told me " or other equally immature stuff and I don't want to know. Snip from darianallen. >Basically its not that the younger folks have a necessarily flawed view of >what goes on today...just possibly a limited one. Yes thats it, or to put it in a nutshell - experience, people have been in gameing/comps for a long time should be able to call the nippers inexperienced, its not an insult its a statement of fact. -Siemon says ... >Well, pete, I have to say I was a little surprised as well, the first time I >saw the ages, but when I thought of it, I understood it was a stupid way of >thinking. Judging people on their ages? Hmmmm, don't think that's a really >good thing to do. That's also (one of) the reason(s) I love Internet, most >poeple will take you serious since they don't know your indentity. I don't >think age can influence things to be said in here. As my dad always says, >some kids know more than me collegeas. > My post implied that the ages threw an interesting light on some of the posts that I have *read* on the list, past tense, therefore it can't be a prejudice. As for people taking you seriously then thats fair enough, but some of the posts I have read from this list would be offensive from an adult but merely immature behaviour from a teenager, valuable information when deciding if debate is worthwhile surely? >Keep that in mind. Thanks kid ;) (joke) [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Russ Lapenna" Subject: [N64] Mario wall jump from ign64.com Date: 16 Feb 1998 09:33:32 EST Ok. I'm gonna try this one more time. Last week ign64.com had a downloadable movie of Mrio jumping up onto the castle roof. I was unable to get the download to happen the numerous times I trie. Does anyone have aq copy of this that they could send me. Thanks Russ russ_lapenna@hrcc.on.ca [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Russ Lapenna" Subject: [N64] San Fransisco Rush Date: 16 Feb 1998 09:37:33 EST Another thing I noticed at ign64.com were some tips for racing in SFR. I never got a manual for that game as I bought it used at a pawn shop. I noticed these tips included using C-down to do powerslides and a few others. Are these controls such as holding down A and C-down to go in reverse, are these standard button asignments that are in the manual? Or are these like cheats. If they are standard button assignments could someone please e-mail me the list of button assignments from the manual, cause I don't think I'm getting everything out of this game that I should. Thanks Russ russ_lapenna@hrcc.on.ca [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Siemon Subject: [N64] Natalya Date: 16 Feb 1998 17:59:36 +0100 Natalya seems to be able to say quite alot of things. For example in Jungle, I've "heard" her things saying like: "Oh, that's a nice plant" "did you see that guy?" "Oh, messy" "Got one!" And when you're in the Control (I'm there on Secret Agent now, and I just can't manage to accomplish it.. please help me out..!) and come back to get her out the lift, she'll say: "James, you were wonderful" or when you're hit a few times she'll say: "James, you're hurt!" Any more quotes of our little girlfriend? -Siemon siemon@huizen.nhkanaal.nl ICQ= 5750532 Head HTML designer/Webmaster of Game Nation, http://www.gamenation.base.org [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Cho" Subject: Re: [N64] San Fransisco Rush Date: 17 Feb 1998 00:06:11 -0500 they are not cheats, but hints while you brake, press reverse, and you have more of a powerslide effect in turning oh, contact midway, i am pretty sure you can get a manual for either $1 or $2, I think i bought around 5 SNES manuals before, because I wanted to "exit" the 16 bit era with everything i needed you know, get all the good games... i just bought fzero, and I am looking for a new copy of mario kart back to the manuals, I know nintendo does this, but you will have to check with midway oh, go and look through the archives on www.ign64.com, and you should be able to find that movie you just gotta go to mario64's review, or look through the news archives -----Original Message----- > >Another thing I noticed at ign64.com were some tips for racing in SFR. I never >got a manual for that game as I bought it used at a pawn shop. I noticed these >tips included using C-down to do powerslides and a few others. > >Are these controls such as holding down A and C-down to go in reverse, are these >standard button asignments that are in the manual? Or are these like cheats. If >they are standard button assignments could someone please e-mail me the list of >button assignments from the manual, cause I don't think I'm getting everything >out of this game that I should. > >Thanks >Russ > >russ_lapenna@hrcc.on.ca > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dash91284@aol.com Subject: Re: [N64] Natalya Date: 16 Feb 1998 12:12:54 EST In the control, if you kill, Borris, she'll say, "I saw what you did on the monitor, James. Borris was just a computer programmer." Or something like that. Also, she'll say after that, "I'll be in the elevator when your done goofing aroun" Or somehting. Have you ever listened to the whole conversation between her and Bond in the jail cell? ~Dash <> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Gregory A. Swarthout" Subject: [N64] SPOILER - Facility GE007 Date: 16 Feb 1998 12:10:55 -0700 > hi > > I have all the cheats except for the Facility. my best time so far > is 2:52. > > Can anyone help? > > Indy > pi704@gre.ac.uk Having Trouble Getting The Level 2 Cheat? Walkthrough written by Phillip Sharpless The first thing you need is a stop-watch. This will keep you aware of how much time you've spent, if you're on the proper pace, and how much time you have left. From where you start the level, work your way through the vents, into the bathroom, out the doors and down the steps as fast as you possibly can. Now go to the door underneath the stairs. Open it and kill the guy standing right there. You should be using your PP7. You won't switch to the Soviet KF7 till later in the level. Now pick up the key card the guy drops. Run to the door that the key card opens (the one that leads to the security door control panel). Open the door, try to shoot the guy standing directly in front of the panel, but it's not a priority. Run inside, activate the control panel, then back-up out of the room. The control panel is slightly to the right, so try to strafe a step or two to the left or you'll get hung up on the wall as you back out. Now run down the hallway toward the boxes. There will be two guys standing and maybe shooting at you. Shoot back as you run down the hallway. Your goal is not to kill, just to keep them from hitting you. As fast as you can, open the door that leads to the now open security door. You need to make it to this point only getting hit once or twice. It is possible to not get hit at all. Here is a tricky part. As you run through the security door and past the two guys standing by the locker, scroll through your weapons till you are on your mines. Open the door that leads to the long hallway with the three guys. Throw a mine in the hallway, strafe left into a corner (while strafing switch to detonator), and then blow the mine. As the explosion in the hallway occurs, try to wait it out. This is difficult to do because you'll probably be getting shot in the back. When it is safe, proceed into the hallway, down it and into the small room with the two doors. Enter it, turn around, and close the door behind you. You'll need about 4 or 5 bars of health left to have a shot. Switch back to your PP7. Enter the next room and go around the far left hallway. There will be a guy walking, kill him. NOW switch to your KF7. Shoot a guy in a corner. This will cause a guy on the other side of the security door to open it. Shoot him and run inside. Now work your way up the steps, through the hallways, and to the area with the three glass rooms with scientists. There will be guys in the hallway. As always, your main goal is not to get hit. Killing them is the easiest way to accomplish that. Once you reach the area with the three glass rooms with scientists, your watch needs to be around 1:25-1:30. Now you need to hope to be LUCKY. Dr. Doak randomly appears in 1 of 4 locations in the level. You need to hope that this is the area he is in. If not, well, you might as well start the level over. He is in either the largest glass room or the medium size room directly across from the large room. If you are fortunate enough to have him be there, walk up to him. As SOON as Bond says, "Time to leave, Dr. Doak," turn and RUN towards the bottling room. Even if you get a million miles away, you still complete the objective and get the bottling room door decoder. Once at the bottling room door, hit start and select the door decoder, open up the door with the decoder, hit A to switch back to your KF7 and turn and cover your backside while the door opens. Odds are a few guys will come. You'll only have a hit or two left, so get inside the bottling room as fast as you can. Get down the steps and to the tanks quickly. With your four remaining mines, work down the tanks. You will blow them up with four mines 9 times out of 10. Once the mines are set, run into the corner of the room by the blue conveyor exit. Duck and wait. You HAVE to wait for 006 to clear the tanks before you detonate. Detonate once you see that: a) Agent 006 is safely away from the tanks, b) Your time is all but up, and C) You only can take 1 hit. Detonate the tanks, hop on the conveyor belt and get the hell out of there. Simple enough, isn't it? Here are common things to watch out for: 1) Having the security door panel blow up in your face. 2) Throwing the mine either too far behind or ahead of the three guys. 3) Setting the mine and having it not detonate. 4) Running out of ammo. 5) Dr. Doak not being there. 6) Blowing up 006. 7) And last but not least, running out of health. It took me about 10 minutes to figure out WHAT to do. It took 6 hours to do it. Good luck. P.S. I borrowed the GameShark from a friend, put in the codes for Facility, and I STILL couldn't get the Facility cheat. So, good luck, you'll need it! Mag7Mike "Gymnastics is a SPORT (the rest are just GAMES)" -- Marshfield Squad Motto [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Siemon Subject: Re: [N64] GameNation Q? Date: 16 Feb 1998 20:28:46 +0100 >My post implied that the ages threw an interesting light on some of the posts >that I have *read* on the list, past tense, therefore it can't be a prejudice. >As for people taking you seriously then thats fair enough, but some of the >posts I have read from this list would be offensive from an adult but merely >immature behaviour from a teenager, valuable information when deciding if debate >is worthwhile surely? > >>Keep that in mind. >Thanks kid ;) (joke) I disagree with you, why should anything said by an adult by offensive to you, but something said by a teenager would only be "immature bahaviour"? That would mean that statements made by teenagers aren't taken seriously? I would very much regret that and don't see why you shouldn't debate someone who isn't as old as you are. A lot of "teenagers" know quite a lot, I even dare to say that they know more than some adults (especially Nintendo related). So why not respect them and just take everyone as serious as anybody else? I suggest you just debate everyone no matter their ages. (if you think I'm overreacting, say so) see ya, grand pa! ;) (joke) yours sincerely, -Siemon siemon@huizen.nhkanaal.nl ICQ= 5750532 Head HTML designer/Webmaster of Game Nation, http://www.gamenation.base.org [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: felp Subject: [N64] [Fwd: N64 FEVER!!! Newsletter - Week 4 Date: 16 Feb 1998 14:46:05 -0600 This is a multi-part message in MIME format. --------------EB6ADA26C65621E5588BC203 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit It seems the list did not recieve it....... --------------EB6ADA26C65621E5588BC203 Content-Type: message/rfc822 Content-Disposition: inline Message-ID: <34E836B3.C1E58A7B@mail.internet.com.mx> Organization: N64 FEVER!!! (http://members.xoom.com/felp) X-Mailer: Mozilla 4.04 [en] (Win95; I) MIME-Version: 1.0 "zoop@mygale.org" , "thecreator@worldnet.att.net" , "CHuku85@aol.com" , "benren@cactuscom.com" , "cafe64@hotmail.com" , "adnay007@aol.com" , "CalJar2131@aol.com" , "GOLDHORIZEN@webtv.net" , "GWJ83@aol.com" , "benprince@datasys.net" , "n64@xmission.com" , "jawn@nbnet.nb.ca" , "dweezle@surfshop.net" , "jhf84@usa.net" , "j8parker@aol.com" , "tarongo@networx.net.au" , "samdog@cygnus.uwa.edu.au" , "BLACKFALCON1@prodigy.net" , "rkulkarni@snet.net" , "ejg77@hotmail.com" , "banwong@visionol.net" , "mb3dfx@wxs.nl" , "ANTAlpine@aol.com" Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: quoted-printable X-MIME-Autoconverted: from 8bit to quoted-printable by mailer.internet.com.mx id QAA09579 Welcome to a new edition of the N64 FEVER!!! Newsletter. Please give me suggestions, and visit my sponsors every now and then. Thank you, and enjoy the Newsletter. -N64 News: It seems RARE will show four titles at the Tokyo Game Show and E3: Banjo and Kazzoie=B4s Great Adventure, Donkey Kong Country, (Also called Donkey Kong Fantasy,), Conker=B4s Quest, and, Golden Eye=B4s Sequel. -N64 FEVER!!! Poll: Which one of RARE=B4s Games are you looking the most forward too? --Results will be Shown next Newsletter.-- -N64 FEVER!!! Updates: Staff: List Updated. Reviews: New Staff Review for Aero Fighters Assault, and Golden Eye 007. Links: Updated. Movies: New Movie for Castlevania 64 added. Cheats: New cheats for Nagano Olympic Hockey =B498! Golden Eye, and Bomberman 64 Cheats Updated! Awards: I recieved the Critical Mass award for "Giving Value to the Web." -Other: We are up to 1100 visitors! --- This is the end of the N64 FEVER!!! Newsletter. To unsubscribe please e-mail felp at fegarcia@mail.internet.com.mx. Suggestions Welcome. http://members.xoom.com/felp --- Current Members: 1.-Jake@polaris.digistar.mb.ca 2.-zoop@mygale.org 3.-thecreator@worldnet.att.net 4.-CHuku85@aol.com 5.-benren@cactuscom.com 6.-cafe64@hotmail.com 7.-adnay007@aol.com 8.-ANTAlpine@aol.com 9.-n64@xmission.com 10.-CalJar2131@aol.com 11.-GOLDHORIZEN@webtv.net 12.-GWJ83@aol.com 13.-benprince@datasys.net 14.-jawn@nbnet.nb.ca 15.-dweezle@surfshop.net 16.-jhf84@usa.net 17.-j8parker@aol.com 18.-samdog@cygnus.uwa.edu.au 19.-tarongo@networx.net.au 20.-BLACKFALCON1@prodigy.net 21.-rkulkarni@snet.net 22.-ejg77@hotmail.com 23.-banwong@visionol.net 24.-mb3dfx@wxs.nl --------------EB6ADA26C65621E5588BC203-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: kideo@juno.com (Winston Chan) Subject: Re: [N64] Natalya Date: 16 Feb 1998 13:53:21 -0800 I had trouble in the control center too. ___________ ____o | | | ____| | |e c____ | | 5| | | |__ | * |4 | ____ |__ 1,3 | | 2 | |___ | |s| S is where you start. From there, got to 1 and shoot the guards from there. Then go to 2 and shoot o(the drone gun). Go back to 3. Then go to four. From there, shoot E. Then go to 5 and shoot C. When in the control center, get the body armor. Throw a mine on every mainframe except the ones near boris. Destroy all the desks except the one natalya will go to. When you go into the room with drone guns, shoot the guards and drone guns in the distance. Go in the room but stay in the narrow hallway near the door. There will be drone guns near on the sides. You can sidestep until you can barely see them or use mines since you have about 4 extra. After that, go to the main frames near boris and throw mines on them but don't destroy them because it will destroy the glass. Get natalya to come down and stand behind her. Shoot the guards that come down. Be sure to check if the glass breaks on the side and shoot the guards there. The glass near the main frame won't break. after shes done. destroy the mines and head for the last main frame. Then exit but not before natalya exits. (Objective A). If you go in the door before she gets to the surface, the objective will be incomplete Winston Chan >And when you're in the Control (I'm there on Secret Agent now, and I >just >can't manage to accomplish it.. please help me out..!) and come back >to get >her out the lift, she'll say: _____________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com Or call Juno at (800) 654-JUNO [654-5866] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Sam Subject: [N64] Updated Date: 16 Feb 1998 22:09:41 -0800 Today Nurgatomic Dustbin has updated. There is now a Diddy Kong Racing review an F Zero X preview and the Diddy Kong Racing secrets. Go there TODAY. PLEASE vote for us as well. -- Sam Nurgatomic Dustbin www.special.reserve.co.uk/n64 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Tippyman Subject: Re: [N64] GameNation Q? Date: 16 Feb 1998 17:16:47 -0500 >I disagree with you, why should anything said by an adult by offensive to >you, but something said by a teenager would only be "immature bahaviour"? >That would mean that statements made by teenagers aren't taken seriously? I >would very much regret that and don't see why you shouldn't debate someone >who isn't as old as you are. The only problems I see with age are the lack of experience, and the lack of sometimes "mature" behavior. I myself am a "terrible teen", and I've debated with almost EVERYONE on the list. Maybe I fit the stereotype, what with liking music and having angst against everything. I say with sarcasm. I do like that crazy music stuff, though. >A lot of "teenagers" know quite a lot, I even dare to say that they know >more than some adults (especially Nintendo related). So why not respect them >and just take everyone as serious as anybody else? I suggest you just debate >everyone no matter their ages. Hell, I know buttloads more than my parents and my techers about games, music, and the internet. I know more about other crap, too. The biggest advantage they have against me is that they could talk about poo that happened before I was born. I don't say debate everyone and everything, but don't discount someone's ideas simply because they aren't a child of your generation. ============================== Tippyman http://skapunx.ml.org/~tippy "He's a different color, but we're the same kid. I treat him like a brother, he treats me like his." -Rancid ============================== [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: felp Subject: [N64] marios cap Date: 16 Feb 1998 16:20:32 -0600 guys, i lost my cap, and can not find it ANYWHERE! please help! -- felp, http://members.xoom.com/felp/ fegarcia@mail.internet.com.mx ICQ UIN: 2684048 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Tyler V Snow Subject: =?iso-8859-1?Q?Re:_[N64]_mario=B4s_cap?= Date: 16 Feb 1998 16:30:36 -0700 At 04:20 PM 2/16/1998 -0600, you wrote: >guys, i lost my cap, and can not find it ANYWHERE! > >please help! If you don't know where you lost it, then WE can't help you find it. :) I suggest going through every inch of every level until you find it. And if you lose your hat again, don't save your game--press reset immediately. :) -Tyler V Snow tvsnow@usa.net [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Cho" Subject: Re: [N64] marios cap Date: 17 Feb 1998 06:36:34 -0500 actually, perhaps I can give you some help look on tall tall mountain the monkey might have it or, it was blown off by the cloud then go into the second snow board (snowmans land?), well, the second one, not the first snow level look and see if the big snow man blew the hat off, look around where you start then go into the egyptial level, and look there perhaps the bird took off your hat, or it is on the ground near the bird okay, that is all the places of lost hats tha tI can think of -----Original Message----- >At 04:20 PM 2/16/1998 -0600, you wrote: >>guys, i lost my cap, and can not find it ANYWHERE! >> >>please help! > >If you don't know where you lost it, then WE can't help you find it. :) I >suggest going through every inch of every level until you find it. And if >you lose your hat again, don't save your game--press reset immediately. :) > >-Tyler V Snow >tvsnow@usa.net > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Josh Cartwright" Subject: [N64] 64DD save N64 please...... Date: 16 Feb 1998 18:44:49 -0000 This is a multi-part message in MIME format. ------=_NextPart_000_000C_01BD3B0A.F5F7A040 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Dear fellow N64 mailing list readers, I have stuck with N64 eversince the first day it was released but now = after all this time the hype about my N64 is starting to wear down. I = have seen many reviews for games lately and all of them have been bad. = Olympic Hockey (5 out of 10) Nagano winter olyimpics(4.5 out of 10) = Areogauge 6 out of 10, and JEOPARDY!!!!!!!!!!!!!!!!!!!!!!! why the hell = was this ever even released if it was so bad let alone released at all = !!!!! 3 out of 10............ Horrible games no question about it. And a = couple of the others have only been " OK " titles. Nintendo couldnt even = manage to make one of their own games that they've been working on = forever Yoshi's Story a good game. Remember what you told us all when = you were releasing the Nintendo 64 " QUALITY NOT QUANTITY" And=20 so now i find myself playing old games from last year some of the GREAT = games that N64 has. What do we have to look forward to in the future? = Hmmmmmm...... Banjo Kazootie, Dracula 3D, Zelda 64, and maby a few = others that really stand out as games that we know will be some of the = best games ever made and will be remembered in the gamming industry for = years to come. But other that that what do we have? Not much at all. And = that could just about make me cry ( serious ) Even though I try not to = I am begining to beleive that Nintendo is finished if they dont try a = lot harder to get new game companies to make games for then ( GOOD GAME = COMPANIES! ) When I look at the 64DD I used to think that it would = revolutionize what was allready a great thing the Nintendo 64 I mean = dont get me wrong the N64 is a damm powerful peice of hardware but the = games that are played on it are the determining factor. But now I look = at hte 64DD as the last chance Nintendo has either they revolutionize = gamming and have lots of good developers and companies working for them, = numerous AAA titles at the launch and things that really make them = stand out as being the ones who made games better for everyone, or I = really do think even though i dont want to beleive it that Nintendo has = failed... The 64DD has to " Save" Nintendo. And they have to release = only AAA titles and not let terrible game like weve been seeing lately = slip through. and so I end with this please Nintendo do the right thing = revolutionize the gamming industry, and only release great games. = Because everyone out the knows you can do it " you have to do it" it the = last hope. Please share your thoughts on this and answer my questions, = tell what you think is happenings and what needs to happen etc. I would = be greatly appreciative. =20 =20 Josh Cartwright Reno Nevada ------=_NextPart_000_000C_01BD3B0A.F5F7A040 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable

 
Dear fellow N64 mailing list=20 readers,


I have stuck with N64 eversince the = first day it=20 was released but now after all this time the hype about my N64 is = starting to=20 wear down. I have seen many reviews for games lately and all of them = have been=20 bad. Olympic Hockey (5 out of 10) Nagano winter = olyimpics(4.5 out=20 of 10) Areogauge 6 out of 10, and JEOPARDY!!!!!!!!!!!!!!!!!!!!!!! why the hell was this ever even = released=20 if it was so bad let alone released at all !!!!! 3 out of 10............ = Horrible games no question about it. And a couple of the others have = only been=20 " OK " titles. Nintendo couldnt even manage to make one of = their own=20 games that they've been working on forever Yoshi's Story a good game. = Remember=20 what you told us all when you were releasing the Nintendo 64 "=20 QUALITY NOT QUANTITY" And =
so now i find myself playing old = games from last=20 year some of the GREAT games that N64 has. What do we have to look = forward to in=20 the future? Hmmmmmm...... Banjo Kazootie, Dracula 3D, Zelda 64, and maby = a few=20 others that really stand out as games that we know will be some of the = best=20 games ever made and will be remembered in the gamming industry for years = to=20 come. But other that that what do we have? Not much at all. And that = could just=20 about make me cry ( serious ) Even though I try not to  I am = begining to=20 beleive that Nintendo is finished if they dont try a lot harder to get = new game=20 companies to make games for then ( GOOD GAME COMPANIES! ) When I look at = the=20 64DD I used to think that it would revolutionize what was allready a = great thing=20 the  Nintendo 64 I mean dont get me wrong the N64 is a damm = powerful peice=20 of hardware but the games that are played on it are the determining = factor. But=20 now I look at hte 64DD as the last chance Nintendo has either they = revolutionize=20 gamming and have lots of good developers and companies working for them, = numerous AAA titles at the launch and things that really make them  = stand=20 out as being the ones who made games better for everyone, or I really do = think=20 even though i dont want to beleive it that Nintendo has failed... The = 64DD has=20 to " Save" Nintendo. And they have to release only AAA titles = and not=20 let terrible game like weve been seeing lately slip through. and so I = end with=20 this  please Nintendo do the right thing revolutionize the gamming=20 industry, and only release great games. Because everyone out the knows = you can=20 do it " you have to do it" it the last hope. Please share your = thoughts on this and answer my questions, tell what you think is = happenings and=20 what needs to happen etc. I would be greatly appreciative.
 
 
          &nbs= p;            = ;            =            =20 Josh Cartwright
          &nbs= p;            = ;            =            =20 Reno Nevada
------=_NextPart_000_000C_01BD3B0A.F5F7A040-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: zimmfam@redrose.net Subject: Re: [N64] 64DD save N64 please...... Date: 16 Feb 1998 22:11:52 +0000 > From: "Josh Cartwright" > To: > Subject: [N64] 64DD save N64 please...... > Date: Mon, 16 Feb 1998 18:44:49 -0000 > Reply-to: n64@lists.xmission.com > > Dear fellow N64 mailing list readers, > > > > > I have stuck with N64 eversince the first day it was released but now = > after all this time the hype about my N64 is starting to wear down. I = > have seen many reviews for games lately and all of them have been bad. = > Olympic Hockey (5 out of 10) Nagano winter olyimpics(4.5 out of 10) = > Areogauge 6 out of 10, and JEOPARDY!!!!!!!!!!!!!!!!!!!!!!! why the hell = > was this ever even released if it was so bad let alone released at all = > !!!!! 3 out of 10............ Horrible games no question about it. And a = > couple of the others have only been " OK " titles. Nintendo couldnt even = > manage to make one of their own games that they've been working on = > forever Yoshi's Story a good game. Remember what you told us all when = > you were releasing the Nintendo 64 " QUALITY NOT QUANTITY" And=20 > so now i find myself playing old games from last year some of the GREAT = > games that N64 has. What do we have to look forward to in the future? = > Hmmmmmm...... Banjo Kazootie, Dracula 3D, Zelda 64, and maby a few = > others that really stand out as games that we know will be some of the = > best games ever made and will be remembered in the gamming industry for = > years to come. But other that that what do we have? Not much at all. And = > that could just about make me cry ( serious ) Even though I try not to = Just a couple? Yeah, your right, Conker's Quest, Turok 2, Hybrid Heaven, Ken Griffey Jr. Baseball 64 and especially all those other Nintendo and Rare made games look really sucky (sarcastic).. But seriously that's kind of a stupid thing to say unless all you like is RPG's. Because this year is when the best games are coming out. And don't give up on Nintendo they've been in the videogames business longer than most. They know what they're doing.. Just be patient. Later. Zig [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Josh Cartwright" Subject: Re: [N64] 64DD save N64 please...... Date: 16 Feb 1998 19:30:50 -0000 Ok I get where your comming from here and i understand you totoaly but wat you need to understrand is that Nintendo 64 hasnt kept up with its quality not quantity promise. Have they? NOPE.... And if they had done so and gave the public the games they wanted they would be outselling playstation 5 to 1.. Just thought id clear that up. And also if they do release lots of great games this year and not crappy games then they will be The GREATEST but if they DO! which could be the worst thing possible the 64DD WILL NEED TO SAVE N64. And all they'd have to do is keep releasing the type of bad games that they have lately. But lets jsut hope that dosent happen..... Josh PS. say a little prayer tonight for your n64 before you goto bed Josh -----Original Message----- >> From: "Josh Cartwright" >> To: >> Subject: [N64] 64DD save N64 please...... >> Date: Mon, 16 Feb 1998 18:44:49 -0000 >> Reply-to: n64@lists.xmission.com >> >> Dear fellow N64 mailing list readers, >> >> >> >> >> I have stuck with N64 eversince the first day it was released but now = >> after all this time the hype about my N64 is starting to wear down. I = >> have seen many reviews for games lately and all of them have been bad. = >> Olympic Hockey (5 out of 10) Nagano winter olyimpics(4.5 out of 10) = >> Areogauge 6 out of 10, and JEOPARDY!!!!!!!!!!!!!!!!!!!!!!! why the hell = >> was this ever even released if it was so bad let alone released at all = >> !!!!! 3 out of 10............ Horrible games no question about it. And a = >> couple of the others have only been " OK " titles. Nintendo couldnt even = >> manage to make one of their own games that they've been working on = >> forever Yoshi's Story a good game. Remember what you told us all when = >> you were releasing the Nintendo 64 " QUALITY NOT QUANTITY" And=20 >> so now i find myself playing old games from last year some of the GREAT = >> games that N64 has. What do we have to look forward to in the future? = >> Hmmmmmm...... Banjo Kazootie, Dracula 3D, Zelda 64, and maby a few = >> others that really stand out as games that we know will be some of the = >> best games ever made and will be remembered in the gamming industry for = >> years to come. But other that that what do we have? Not much at all. And = >> that could just about make me cry ( serious ) Even though I try not to = > > Just a couple? Yeah, your right, Conker's Quest, Turok >2, Hybrid Heaven, Ken Griffey Jr. Baseball 64 and especially >all those other Nintendo and Rare made games look really >sucky (sarcastic).. But seriously that's kind of a stupid >thing to say unless all you like is RPG's. Because this >year is when the best games are coming out. And don't give >up on Nintendo they've been in the videogames business longer >than most. They know what they're doing.. Just be patient. >Later. > > Zig > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: kideo@juno.com (Winston Chan) Subject: Re: [N64] marios cap Date: 16 Feb 1998 19:30:46 -0800 You can only lose your cap in three places. First, check the desert place and see if the hawk is holding the cap. Then go to the second snow level and check for a snowman guys wearing mario's cap at the beginning of the level. Finally go to the place with a lot of monkeys( the mountain). Check if the monkey is holding it. Winston Chan On Mon, 16 Feb 1998 16:20:32 -0600 felp writes: >guys, i lost my cap, and can not find it ANYWHERE! > >please help! > >-- >felp, >http://members.xoom.com/felp/ >fegarcia@mail.internet.com.mx >ICQ UIN: 2684048 > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > _____________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com Or call Juno at (800) 654-JUNO [654-5866] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Subject: Re: [N64] 64DD save N64 please...... Date: 17 Feb 1998 17:15:32 +1100 ::: cybermax@reno.quik.com ::: 17/2/98 6:30 AM=81 ::: <___ >PS. say a little prayer tonight for your n64 before you go to bed How pathetic! In the big old scheme of _real_ life my N64 is nothing! Instead of worrying about the future of Nintendo, we should accept = the fact that it is a bigger market now, and that Nintendo had a very = rude awakening when Sony appeared on the scene. I will always look = forward to playing classic games that only Nintendo can make; Zelda, = Mario, Waverace, F-Zero, and all the others with that = Nintendo-specific X-factor. In many ways I am enjoying the ongoing = success of the PSX as it is precisely the shake-up big old = traditional Nintendo needed... Let's play games, not systems! _ emile ps. Oh, and BTW maybe you could try praying for people living without = fresh water, not an ultimately useless first-world entertainment = device. +3 (plus three) says: !WITTY_EMAIL_SIGNATURE! [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: pete@lucent.com Subject: Re: [N64] GameNation Q? Date: 17 Feb 1998 09:29:15 GMT ->I disagree with you, why should anything said by an adult by offensive to ->you, but something said by a teenager would only be "immature bahaviour"? ->That would mean that statements made by teenagers aren't taken seriously? My statement would only imply what you say if viewed from a very paranoid point of view. I don't recall using the term "anything", I was referring to some specific posts not all statements made by teenagers. ->I ->would very much regret that and don't see why you shouldn't debate someone ->who isn't as old as you are. I do that far too often (my gf is younger than me) -> ->A lot of "teenagers" know quite a lot, I even dare to say that they know ->more than some adults Don't doubt it, but then I didn't say that all adults were worth talking to either. ->(if you think I'm overreacting, say so) To answer this last one I will use some bits from another post to illustrate. From Tippyman ->Hell, I know buttloads more than my parents and my techers about games, ->music, and the internet. I know more about other crap, too. The biggest ->advantage they have against me is that they could talk about poo that ->happened before I was born. Using the same logic this man is saying that all old people are stupid and don't understand games, music or the internet they only know about "poo that happened a long time ago". But thats not what hes saying is it? I think this is part of what I was trying to get at the response to some posts to the list is overly aggressive, when I see the ages attatched to some of these responses then *I* find this easier to understand. ->I don't say debate everyone and everything, but don't discount someone's ->ideas simply because they aren't a child of your generation. -> Like, groovey man. :) [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Inderpal Panesar Subject: [N64] Facility - GoldenEye - DONE!!! Date: 17 Feb 1998 11:30:35 GMT Firstly, thanks for the walkthrough. To be honest, i didn't use it, as i can only access my e-mail from university, which i go to on Tuesdays, Thursdays and Fridays... Secondly, after reading the walkthrough, I noticed that we do things a little differently. After coming out of the toilet and down the stairs, on the passage which has several doors on it, the one that has the remote console door on it, i killed ALL of the guards. By the time i get to the remote door, I polished off 7-8 guards. I killed the two guards by the lockers, and then i switched to the KF7.Using the sniper function, i killed the 3 guards, not really bothering to go for head shots. I then opened the two doors and killed any roaming guards using the PP7. I killed the guard around the corner using the KF7, thus making the 'hidden' guard open the door. Then i followed the path and luckily, Dr. Doak was in the middle of the path to the right, near the lab with a single guard in it. I then ran to the bottling room, used the decoder and killed two guards. I got inside, put the mines on, waited for 006 to get the hell out the way, blew up the mines and finished the level. The time? 1:54. It took me 4 1/2 hours continuous play, but eventually i got it. It all reall depends if you met Dr. Doak in the path rather than having to go into rooms to look for him. I also noticed that after getting all the cheats, there is space for one more cheat. Interesting... Indy pi704@gre.ac.uk Why? Because I CAN!!!!! [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Russ Lapenna" Subject: Re[2]: [N64] GameNation Q? Date: 17 Feb 1998 07:54:50 EST >Hell, I know buttloads more than my parents and my techers about games, >music, and the internet. I know more about other crap, too. The biggest >advantage they have against me is that they could talk about poo that >happened before I was born. Trust me those are just three very small areas of life. These are things that have mainly evolved during your childhood not theirs, so of course you would know more about them. I personally know more and always will know nore about games, music, and the internet than my teenage daughter. This is just because I'm a pretty hip parent and I choose to keep myself that way. Your interests will change as you get older and then you may find your parents know a lot more about your new interests than you. ie: home repair, car repair, mortgaging options, RRSP's, stock market, job hunting, calculus........ So just because your parents seem to only know about poo that happened before you were born, this poo might become a whole lot more relevant than the things that interest you now, which really isn't much more than pushing a bunch of buttons and reading a screen. My daughter will never understand the inner workings of the computer, because Windows95, the internet, and video games of today have made it all mindless, so don't overestimate what you think you know. >I don't say debate everyone and everything, but don't discount someone's >ideas simply because they aren't a child of your generation. I agree with this completely, and it works both ways... >Tippyman >http://skapunx.ml.org/~tippy Russ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Russ Lapenna" Subject: Re[2]: [N64] marios cap Date: 17 Feb 1998 08:07:31 EST > >actually, perhaps I can give you some help >look on tall tall mountain >the monkey might have it >or, it was blown off by the cloud >then go into the second snow board (snowmans land?), well, the second one, >not the first snow level >look and see if the big snow man blew the hat off, look around where you >start >then go into the egyptial level, and look there >perhaps the bird took off your hat, or it is on the ground near the bird >okay, that is all the places of lost hats tha tI can think of Yea he's right, these are the only three places where you can lose it, so you have to remember where you were. If you lost it in the second snowman land than you have to make a snowman pop up near the base of the big snowman, and he will be wearing it. Make him dizzy by running around him and you'll get it back. If you lost it in the sliding sand land or whatever it's called, the bird will be flying around with it in it's talons and you have to bump in to him and hit B to grab it. If you lost it on tall tall mountain, I think it's calle, tha monkey should be carrying it and you'll have to jump on him or something. Russ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: pete@lucent.com Subject: Re: Re[2]: [N64] GameNation Q? Date: 17 Feb 1998 14:19:02 GMT -> Trust me those are just three very small areas of life. snip for band width sake. -> ->>I don't say debate everyone and everything, but don't discount someone's ->>ideas simply because they aren't a child of your generation. -> -> I agree with this completely, and it works both ways... Yes thats what I meant, although this duscussion does not in anyway preclude childish behaviour, Gamesmaster was still an excellent program after all. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: [N64] Fighters Destiny Question Date: 17 Feb 1998 10:41:22 -0500 This is a multi-part message in MIME format. ------=_NextPart_000_0006_01BD3B90.96D7DAE0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Does anyone know what Pierre's "Mysterious Dance" move does? =20 glacion@earthlink.net =20 Links and Reviews Editor http://www.gamenation.base.org ICQ: 1907649 =20 =20 ------=_NextPart_000_0006_01BD3B90.96D7DAE0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
Does anyone know what Pierre's = "Mysterious=20 Dance" move does? 
 
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------=_NextPart_000_0006_01BD3B90.96D7DAE0-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: pete@lucent.com Subject: Re: [N64] Fighters Destiny Question Date: 17 Feb 1998 15:50:21 GMT ->Does anyone know what Pierre's "Mysterious Dance" move does? I believe it makes Pierre do a mysterious dance. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Siemon Subject: Re: [N64] Updated Date: 17 Feb 1998 18:40:26 +0100 >Today Nurgatomic Dustbin has updated. > There is now a Diddy Kong Racing review > an F Zero X preview > and the Diddy Kong Racing secrets. >Go there TODAY. PLEASE vote for us as well. Will you really keep advertising your site almost daily? It's starting to irritate me a little. -Siemon siemon@huizen.nhkanaal.nl ICQ= 5750532 Head HTML designer/Webmaster of Game Nation, http://www.gamenation.base.org -Followed the Olympic Games a little? Holland beats the whole world!!!! Yeeee Haaa!!!! [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Siemon Subject: [N64] Zelda release Date: 17 Feb 1998 18:40:07 +0100 Recently I went to a Games Store near by house (don't worry, no Funcoland or Electronics Boutique (e.g. "I checked my sources")), and they told me that Zelda, the Ocarina of Time (isn't it spelled like this?) will be released in june (Japan) and in august (US)... Since I read at ign64.com that there was no official release date at all (just in '98) I told the guy he was wrong... (he said: "Well, I don't know where you get your news from but....") Can anyone proove him or me right? is there a release date already? yours sincerely, -Siemon siemon@huizen.nhkanaal.nl ICQ= 5750532 Head HTML designer/Webmaster of Game Nation, http://www.gamenation.base.org -Followed the Olympic Games a little? Holland beats the whole world!!!! Yeeee Haaa!!!! [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Siemon Subject: Re[2]: [N64] GameNation Q? Date: 17 Feb 1998 18:40:05 +0100 > Trust me those are just three very small areas of life. These are >things that have mainly evolved during your childhood not theirs, so of >course you would know more about them. I personally know more and always >will know nore about games, music, and the internet than my teenage >daughter. This is just because I'm a pretty hip parent and I choose to >keep myself that way. Yeah, when I hear things of my dad, where he used to be good at when he was youngh.. I thank god I was born in '82 .... I really love Internet and everything around it, I couldn't live a day without it... >Your interests will change as you get older and then you may find your >parents know a lot more about your new interests than you. ie: home >repair, car repair, mortgaging options, RRSP's, stock market, job hunting, >calculus........ Oh, please don't tell me, I want to stay how I am right now. All those boring things you mentioned sound really dumb to me since I'm not interested in that now.. (think that proves your theory right huh?) >So just because your parents seem to only know about poo that happened >before you were born, this poo might become a whole lot more relevant than >the things that interest you now, which really isn't much more than >pushing a bunch of buttons and reading a screen. Gehehehe, pushing a bunch of buttons and reading a screen? Quess you're not that "hip parent" you say you are since you'd know that that statement isn't really correct. I think what people of my age (including me :-) ) can do with computers is quite special... Just to give you a little example; Most adults like to show off by pretenting they know a lot about the Internet. I recently spoke a man, which was angry because someone else had used his computer and all his favorite sites were removed from his computer!!! (???) After some Q'n I discovered his "go" menu had changed since the other guy had visited several other sites... When you go to some (Nitendo) sites, you'll see a lot of really nice things, which sometimes are made by "little kids"... it's just cool IMO. see ya! Grand pa! (I'll keep you mentioning like this, if you don't mind...) yours sincerely, -Siemon siemon@huizen.nhkanaal.nl ICQ= 5750532 Head HTML designer/Webmaster of Game Nation, http://www.gamenation.base.org -Followed the Olympic Games a little? Holland beats the whole world!!!! Yeeee Haaa!!!! [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Gregory A. Swarthout" Subject: [N64] GE007 - Streets level - Help Date: 17 Feb 1998 10:54:45 -0700 > From: kmapp@csc.com (Kevin Mapp) > > Comrades, > > Does anyone have any helpful/hints on how to > complete the streets level on Secret mode? > > This is the level where you have to contact > Valentin in that building and then pursue > 'Ourymov'-sp? in in the car with Natalia > within 5 minutes. Sounds easy, but the streets > are littered with alot of grenade shootin' > Russians. > > Thanks! [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Sam Subject: [N64] Nurgatomic Dustbin Date: 17 Feb 1998 18:32:13 -0800 I am sorry if it seems as though I advertise every day so I will try to do it less from now on, and once again please visit.... -- Sam Nurgatomic Dustbin www.special.reserve.co.uk/n64 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Sam Subject: [N64] Diddy Kong Racing Adventure 2 Date: 17 Feb 1998 18:34:54 -0800 Does adventure two have increased AI for the normal races and/or the boss races or are the only differences in the mirror image tracks and EVIL placing of the coins. I finshed adventure two quicker than I did the first lot so I was just wondering as I had heard that it was the equivalent of 'TIMETOLOSE' and I knew the list would know! -- Sam Nurgatomic Dustbin www.special.reserve.co.uk/n64 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Russ Lapenna" Subject: Re[3]: [N64] GameNation Q? Date: 17 Feb 1998 14:21:18 EST >Yeah, when I hear things of my dad, where he used to be good at when he was >youngh.. I thank god I was born in '82 .... I really love Internet and >everything around it, I couldn't live a day without it... Well I'm fortunate that I've had the best of both worlds. >>Your interests will change as you get older and then you may find your >>parents know a lot more about your new interests than you. ie: home >>repair, car repair, mortgaging options, RRSP's, stock market, job >>hunting, >calculus........ >Oh, please don't tell me, I want to stay how I am right now. All those >boring things you mentioned sound really dumb to me since I'm not >interested in that now.. (think that proves your theory right huh?) you'll see...I'm glad you're trying to understand my points. >>So just because your parents seem to only know about poo that happened >>before you were born, this poo might become a whole lot more relevant >>than the things that interest you now, which really isn't much more than >>pushing a bunch of buttons and reading a screen. >Gehehehe, pushing a bunch of buttons and reading a screen? Quess you're not >that "hip parent" you say you are since you'd know that that statement >isn't really correct. Oh come on...for the most part, kids just know how to click to websites and place pictures in an html format with some headings. My 15 year old daughter doesn't know how to save a file, the difference between a hard drive and a floppy drive, memory allocations. I'm not saying that this is true for all young people , but for many they have by-passed the essentials that are required when you have problems and need to troubleshoot. I personally don't do any web page type programming, but am quite proficient in programming in Basic, C, and Assembler languages. These are the heart and soul of what's going on behind the scenes even in the stuff kids are doing today. It's just all hidden behind the pretty web-pages and Windows icons. >I think what people of my age (including me :-) ) can do with computers is >quite special... Just to give you a little example; >Most adults like to show off by pretenting they know a lot about the >Internet. I recently spoke a man, which was angry because someone else had >used his computer and all his favorite sites were removed from his >computer!!! (???) After some Q'n I discovered his "go" menu had changed >since the other guy had visited several other sites... Many adults don't know much about computers, just like many young people don't know much about Frank Zappa....that's understandable. >When you go to some (Nitendo) sites, you'll see a lot of really nice things, >which sometimes are made by "little kids"... it's just cool IMO. Absolutely!!!! >see ya! Grand pa! (I'll keep you mentioning like this, if you don't mind...) Well I'm only 32 so I think that's a bit much, but you can call me asshole for all I care. >yours sincerely, >-Siemon Russ LaPenna "Stupidity has a certain charm, ignorance does not." - Frank Zappa - [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Siemon Subject: Re: [N64] GE007 - Streets level - Help Date: 17 Feb 1998 20:28:57 +0100 > From: kmapp@csc.com (Kevin Mapp) > > Comrades, > > Does anyone have any helpful/hints on how to > complete the streets level on Secret mode? > > This is the level where you have to contact > Valentin in that building and then pursue > 'Ourymov'-sp? in in the car with Natalia > within 5 minutes. Sounds easy, but the streets > are littered with alot of grenade shootin' > Russians. > > Thanks! Indeed, it's easy. First kill those first few Russians, and leave the tank alone. Enter the main level. Go to the left and enter the little building is located (with Valentin in it). Talk to him, but be aware, guards will come to fire on you. Once he's finished talking to you, go back to the tank and exit the level like you did on agent mode. -Siemon siemon@huizen.nhkanaal.nl ICQ= 5750532 Head HTML designer/Webmaster of Game Nation, http://www.gamenation.base.org -Followed the Olympic Games a little? Holland beats the whole world!!!! Yeeee Haaa!!!! [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Tippyman Subject: Re: Re[2]: [N64] GameNation Q? Date: 17 Feb 1998 15:23:20 -0500 >Your interests will change as you get older and then you may find your >parents know a lot more about your new interests than you. ie: home >repair, car repair, mortgaging options, RRSP's, stock market, job hunting, >calculus........ Yea, I'm gonna use calculus all the time. That's a laugh. I really have no solid plans for the future, and they involve art of some sort. Calculus and math have NEVER been my strongpoints. As for mortgaging and that crap, why would a bum need a mortgage? :) Even if I'm involved in the great rat race, why should my interest in music dwindle? ============================= Tippyman http://skapunx.ml.org/~tippy tippyman@erols.com Boycott MTV! ============================= [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: BenzSL550@aol.com Subject: [N64] ****SAN FRANCISCO RUSH - PLEASE READ**** Date: 17 Feb 1998 15:33:09 EST Hello! I am new to the list, and I think its cool so far! I have made a San Francisco Rush complete guidebook! It includes: Codes, Cheats, Key Locations, GameShark, and more!! If you would like to have this book (absoluty FREE) email me at BenzSL550@aol.com with your email address and your request, I will email it to you!!!!!!!! [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Russ Lapenna" Subject: Re[4]: [N64] GameNation Q? Date: 17 Feb 1998 15:47:44 EST >Your interests will change as you get older and then you may find your >parents know a lot more about your new interests than you. ie: home >repair, car repair, mortgaging options, RRSP's, stock market, job hunting, >calculus........ >Yea, I'm gonna use calculus all the time. That's a laugh. Give me a break, I was jsut giving you some for instances...I don't know what the hell you'll be into in 20 years and the point is neither do you. >I really have no solid plans for the future, and they involve art of some >sort. If you have no plans it's difficult for them to involve art of some sort, but having hobbies and making a career are two different things that sometimes can, but sometimes can't be combined due to economic climates and job skill demands. >Calculus and math have NEVER been my strongpoints. Again that was a for instance, I could have just as easily said pornography, I don't know *you* personally, I'm just trying to point out that the gap between your parents interests and your own could get quite smaller as the years pass, especially if you try to avoid making a point of living with your head up your ass like many young people do and refusing to take on new things, some of which won't be your favourite things to do. >As for mortgaging and that crap, why would a bum need a mortgage? :) You won't necessarily always be a bum, it's up to you. I was a long haired musician who just wanted to do drugs and drink all day. Now I'm a long haired musician who has a career in design, modification, and repair of million dollar cancer radiation therapy equipment, a wife and kids, and a band on the weekends, who still loves drinking beer all weekend and whenever I can. >Even if I'm involved in the great rat race, why should my interest in music >dwindle? It shouldn't, and I never implied that it should, I just said that what your parents know as being poo from before you were born may seem a lot more important later on, cause one generally can not live on music, the internet, and Nintendo64 alone forever. Unless he wants to be a 30 year old geek sponging off his parents (if they'll let him) and who can't get laid cause he doesn't have a car or a job or any future. >============================= >Tippyman Russ LaPenna [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Cutch" Subject: Re: [N64] Zelda release Date: 17 Feb 1998 15:44:37 -0500 Well, June is pretty much set for Japan, but for the US there is only a Q3 date...that could mean anytime in July, August, or September. But I heard IGN64 was leaning toward a late September release. Siemon wrote: > Recently I went to a Games Store near by house (don't worry, no Funcoland or > Electronics Boutique (e.g. "I checked my sources")), and they told me that > Zelda, the Ocarina of Time (isn't it spelled like this?) will be released in > june (Japan) and in august (US)... > > Since I read at ign64.com that there was no official release date at all > (just in '98) I told the guy he was wrong... (he said: "Well, I don't know > where you get your news from but....") > > Can anyone proove him or me right? > > is there a release date already? > > yours sincerely, > > > -Siemon > siemon@huizen.nhkanaal.nl > ICQ= 5750532 > > Head HTML designer/Webmaster of Game Nation, > http://www.gamenation.base.org > > -Followed the Olympic Games a little? Holland beats the whole world!!!! > Yeeee Haaa!!!! > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Kevin Dent Subject: [N64] Yoshis' Story & Wild Choppers Instructions Date: 17 Feb 1998 17:20:43 -0500 I have a guide to yoshi's story (import) and am working on one for Wild Choppers. If you want a copy E-mail me. Also if you have any menu translations for either please E-mail them to me. thanks kdent@wpo.hcc.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: John Goelzer Subject: RE: [N64] Updated Date: 17 Feb 1998 16:40:32 -0600 Mr. Pot, meet Mr. Kettle. From: Siemon [SMTP:siemon@huizen.nhkanaal.nl] >Today Nurgatomic Dustbin has updated. > There is now a Diddy Kong Racing review > an F Zero X preview > and the Diddy Kong Racing secrets. >Go there TODAY. PLEASE vote for us as well. Will you really keep advertising your site almost daily? It's starting to irritate me a little. -Siemon siemon@huizen.nhkanaal.nl ICQ= 5750532 Head HTML designer/Webmaster of Game Nation, http://www.gamenation.base.org [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: N64PCPSX@aol.com Subject: Re: [N64] ****SAN FRANCISCO RUSH - PLEASE READ**** Date: 17 Feb 1998 18:10:19 EST In a message dated 2/17/98 3:36:44 PM Eastern Standard Time, BenzSL550@aol.com writes: > Hello! I am new to the list, and I think its cool so far! > > I have made a San Francisco Rush complete guidebook! > It includes: Codes, Cheats, Key Locations, GameShark, and more!! > I'll take it. Thanks. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Mike Klomp" Subject: [N64] My pretty cool site ... Date: 17 Feb 1998 18:17:34 -0500 This is a multi-part message in MIME format. ------=_NextPart_000_01BD3BD0.51674280 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit I know that this is a little off topic but If any of you guys are n64 and Simpsons freaks come and check out my site ! I have a really deadly Simpsons site at: http://members.tripod.com/~Saindon/Simpsons ------=_NextPart_000_01BD3BD0.51674280 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable

I know that this is a little off topic = but
If any of you guys are n64 and Simpsons freaks come and check out = my site !
I have a really deadly Simpsons site = at:
http://members.tripod.com/~Saindon/Simpsons

------=_NextPart_000_01BD3BD0.51674280-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Ss PisToL Subject: Re: [N64] ****SAN FRANCISCO RUSH - PLEASE READ**** Date: 17 Feb 1998 18:26:25 -0500 were do i get it?? [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: felp Subject: Re: [N64] ****SAN FRANCISCO RUSH - PLEASE READ**** Date: 17 Feb 1998 17:55:22 -0600 please send it to the list, or myself, please! N64PCPSX@aol.com wrote: > In a message dated 2/17/98 3:36:44 PM Eastern Standard Time, BenzSL550@aol.com > writes: > > > Hello! I am new to the list, and I think its cool so far! > > > > I have made a San Francisco Rush complete guidebook! > > It includes: Codes, Cheats, Key Locations, GameShark, and more!! > > > > I'll take it. Thanks. > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] -- felp, http://members.xoom.com/felp/ fegarcia@mail.internet.com.mx ICQ UIN: 2684048 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Cutch" Subject: Re: [N64] My pretty cool site ... Date: 17 Feb 1998 18:58:17 -0500 Here we go again..... This list is not for the purpose of obtaining hits for your sites, it's for N64 related topics to discuss. So please don't send emails to the list for the direct purpose of advertising. (you to Sam) Mike Klomp wrote: > I know that this is a little off topic but > If any of you guys are n64 and Simpsons freaks come and check out my > site ! > I have a really deadly Simpsons site at: > http://members.tripod.com/~Saindon/Simpsons [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Flash " Subject: N64 Imports, and reply to what was written before... was:(Re: [N64] My pretty cool site ...) Date: 17 Feb 1998 19:16:52 -0500 WOA! Cutch, what up with that man, this guy posts ONE post about his site, and you get on his ass about it? I mean, what about that Neuromatic Dustbin guy? I never saw you me one post about him, and his advertiseing. One more thing, I do believe that each person is intilted to one advertisement for their site a week. If I am not correct on that I would prefer if someone like Greg or Tyler caught my error, not you. On the other hand, I do believe that I am in the market to meby import a game or two from Japan, does anyone have any sugguestions, besides to ovious ones? thanks in advance. ~Flash Cutch wrote: > Here we go again..... > > This list is not for the purpose of obtaining hits for your sites, it's > for N64 related topics to discuss. So please don't send emails to the > list for the direct purpose of advertising. (you to Sam) > > Mike Klomp wrote: > > > I know that this is a little off topic but > > If any of you guys are n64 and Simpsons freaks come and check out my > > site ! > > I have a really deadly Simpsons site at: > > http://members.tripod.com/~Saindon/Simpsons > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] -- _ _____________________________ _ / )| Tim Danko UIN# 5174647 |( \ / / | dankonrt@bright.net | \ \ _( (_ | " \\|// " | _) )_ (((\ \>|_/->________(o o)________<-\_| Subject: [N64] N64 Imports, and reply to what was written before... was:(Re: Date: 17 Feb 1998 20:16:35 -0500 This is a MIME message. If you are reading this text, you may want to consider changing to a mail reader or gateway that understands how to properly handle MIME multipart messages. --=_530680D3.8EEFA700 Content-Type: text/plain Content-Disposition: inline I Imported Wild Choppers, Yoshi's Story and Aero-gauge. They are all good but with Yoshi's Story ready for a U.S. release I wouldn't get it right now. All three are on sale for $43.99 at gamecave (1-888-GAMECAV). in Aero-Gauge most of the menus are in english and Its also great fun to play. >>> "Flash " 02/17/98 07:16pm >>> WOA! Cutch, what up with that man, this guy posts ONE post about his site, and you get on his ass about it? I mean, what about that Neuromatic Dustbin guy? I never saw you me one post about him, and his advertiseing. One more thing, I do believe that each person is intilted to one advertisement for their site a week. If I am not correct on that I would prefer if someone like Greg or Tyler caught my error, not you. On the other hand, I do believe that I am in the market to meby import a game or two from Japan, does anyone have any sugguestions, besides to ovious ones? thanks in advance. ~Flash --=_530680D3.8EEFA700 Content-Type: message/rfc822 Received: From [148.163.20.148] mailgate2.hcc.com By SMTPGW (GroupWise SMTP/MIME daemon 4.11) Tue, 17 Feb 98 19:16:59 EST Received: from lists.xmission.com ([198.60.22.7]) by mailgate2.hcc.com with SMTP (Microsoft Exchange Internet Mail Service Version 5.5.1960.3) id 16XBBHDM; Tue, 17 Feb 1998 19:16:52 -0500 Received: from domo by lists.xmission.com with local (Exim 1.73 #4) id 0y4xA9-0004pd-00; Tue, 17 Feb 1998 17:14:57 -0700 Received: from sparticus.bright.net [205.212.123.14] by lists.xmission.com with esmtp (Exim 1.73 #4) id 0y4xA7-0004pI-00; Tue, 17 Feb 1998 17:14:55 -0700 Received: from bright.net (bryn-cas1-cs-5.dial.bright.net [205.212.147.25]) by sparticus.bright.net (8.8.7/8.8.7/FNG) with ESMTP id TAA03356 for ; Tue, 17 Feb 1998 19:10:21 -0500 (EST) Message-ID: <34EA285E.1AD13A17@bright.net> Organization: http://surf.to/n64news X-Mailer: Mozilla 4.03 (Macintosh; I; PPC) References: <19980217181420.2b0b0000.in@mail.baynet.net> <34EA2417.D0B50D4D@saa.net> Sender: owner-n64@lists.xmission.com Precedence: bulk Reply-To: n64@lists.xmission.com [N64] My pretty cool site ...) Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="=_530680D3.8FEEA601" --=_530680D3.8FEEA601 Content-Type: text/plain Content-Disposition: inline WOA! Cutch, what up with that man, this guy posts ONE post about his site, and you get on his ass about it? I mean, what about that Neuromatic Dustbin guy? I never saw you me one post about him, and his advertiseing. One more thing, I do believe that each person is intilted to one advertisement for their site a week. If I am not correct on that I would prefer if someone like Greg or Tyler caught my error, not you. On the other hand, I do believe that I am in the market to meby import a game or two from Japan, does anyone have any sugguestions, besides to ovious ones? thanks in advance. ~Flash Cutch wrote: > Here we go again..... > > This list is not for the purpose of obtaining hits for your sites, it's > for N64 related topics to discuss. So please don't send emails to the > list for the direct purpose of advertising. (you to Sam) > > Mike Klomp wrote: > > > I know that this is a little off topic but > > If any of you guys are n64 and Simpsons freaks come and check out my > > site ! > > I have a really deadly Simpsons site at: > > http://members.tripod.com/~Saindon/Simpsons > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] --=_530680D3.8FEEA601 Content-Type: text/plain Content-Disposition: attachment; filename="Part.001" _ _____________________________ _ / )| Tim Danko UIN# 5174647 |( \ / / | dankonrt@bright.net | \ \ _( (_ | " \\|// " | _) )_ (((\ \>|_/->________(o o)________<-\_| Subject: Re: [N64] Zelda release Date: 17 Feb 1998 18:18:13 -0700 At 06:40 PM 2/17/1998 +0100, you wrote: >Recently I went to a Games Store near by house (don't worry, no Funcoland or >Electronics Boutique (e.g. "I checked my sources")), and they told me that >Zelda, the Ocarina of Time (isn't it spelled like this?) will be released in >june (Japan) and in august (US)... > >Since I read at ign64.com that there was no official release date at all >(just in '98) I told the guy he was wrong... (he said: "Well, I don't know >where you get your news from but....") > >Can anyone proove him or me right? > >is there a release date already? I can almost guarentee that the most accurate release list on the internet can be found at Capscott's new homepage, Guide 64. According to it, Nintendo of America has not yet announced a precise release date for the game yet, only "4th Quarter 1998". Also, on the release list, Zelda 64 is slated for "April 1998" with no exact date. I would trust Capscott over any gaming store, anyday; I have received so much misinformation from store employees that I don't even ask them questions anymore. :) -Tyler V Snow tvsnow@usa.net [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Kevin Dent Subject: [N64] New Import Golf Game? Date: 17 Feb 1998 20:18:20 -0500 There is a new Import golf game. Has anyone played this yet? [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "David G.Guillory" Subject: Re: [N64] megabytes = megabits Date: 17 Feb 1998 19:48:39 -0600 according to my digital principles book from college,, the "8421"code says 4bits= 1byte (or $.50) -----Original Message----- >Sorry if this angers anyone, since we had a debate about this a while >back, but tell me how do you convert megabytes to megabits? Such as I >heard an N64 game is 8 megabytes, how many megabits is that? > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: kideo@juno.com (Winston Chan) Subject: Re: [N64] GE007 - Streets level - Help Date: 17 Feb 1998 15:04:32 -0800 On Tue, 17 Feb 1998 20:28:57 +0100 Siemon writes: > >> From: kmapp@csc.com (Kevin Mapp) >> >> Comrades, >> >> Does anyone have any helpful/hints on how to >> complete the streets level on Secret mode? >> >> This is the level where you have to contact >> Valentin in that building and then pursue >> 'Ourymov'-sp? in in the car with Natalia >> within 5 minutes. Sounds easy, but the streets >> are littered with alot of grenade shootin' >> Russians. >> >> Thanks! > >Indeed, it's easy. First kill those first few Russians, and leave the >tank >alone. Enter the main level. Go to the left and enter the little >building is >located (with Valentin in it). Talk to him, but be aware, guards will >come >to fire on you. Once he's finished talking to you, go back to the tank >and >exit the level like you did on agent mode. > > > >-Siemon >siemon@huizen.nhkanaal.nl >ICQ= 5750532 > >Head HTML designer/Webmaster of Game Nation, >http://www.gamenation.base.org > > > >-Followed the Olympic Games a little? Holland beats the whole >world!!!! >Yeeee Haaa!!!! > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > The shortest distance to the exit of the level is to take a right turn on every fork or interception you see in the road. It isn't neccessary to blow up the mines or cars since it won't really kill you but just try to go around for the least damage. Winston Chan _____________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com Or call Juno at (800) 654-JUNO [654-5866] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Kevin Dent Subject: [N64] N64 Imports, and reply to what was written before... was:(Re: Date: 17 Feb 1998 20:16:35 -0500 This is a MIME message. If you are reading this text, you may want to consider changing to a mail reader or gateway that understands how to properly handle MIME multipart messages. --=_530680D3.8EEFA700 Content-Type: text/plain Content-Disposition: inline I Imported Wild Choppers, Yoshi's Story and Aero-gauge. They are all good but with Yoshi's Story ready for a U.S. release I wouldn't get it right now. All three are on sale for $43.99 at gamecave (1-888-GAMECAV). in Aero-Gauge most of the menus are in english and Its also great fun to play. >>> "Flash " 02/17/98 07:16pm >>> WOA! Cutch, what up with that man, this guy posts ONE post about his site, and you get on his ass about it? I mean, what about that Neuromatic Dustbin guy? I never saw you me one post about him, and his advertiseing. One more thing, I do believe that each person is intilted to one advertisement for their site a week. If I am not correct on that I would prefer if someone like Greg or Tyler caught my error, not you. On the other hand, I do believe that I am in the market to meby import a game or two from Japan, does anyone have any sugguestions, besides to ovious ones? thanks in advance. ~Flash --=_530680D3.8EEFA700 Content-Type: message/rfc822 Received: From [148.163.20.148] mailgate2.hcc.com By SMTPGW (GroupWise SMTP/MIME daemon 4.11) Tue, 17 Feb 98 19:16:59 EST Received: from lists.xmission.com ([198.60.22.7]) by mailgate2.hcc.com with SMTP (Microsoft Exchange Internet Mail Service Version 5.5.1960.3) id 16XBBHDM; Tue, 17 Feb 1998 19:16:52 -0500 Received: from domo by lists.xmission.com with local (Exim 1.73 #4) id 0y4xA9-0004pd-00; Tue, 17 Feb 1998 17:14:57 -0700 Received: from sparticus.bright.net [205.212.123.14] by lists.xmission.com with esmtp (Exim 1.73 #4) id 0y4xA7-0004pI-00; Tue, 17 Feb 1998 17:14:55 -0700 Received: from bright.net (bryn-cas1-cs-5.dial.bright.net [205.212.147.25]) by sparticus.bright.net (8.8.7/8.8.7/FNG) with ESMTP id TAA03356 for ; Tue, 17 Feb 1998 19:10:21 -0500 (EST) Message-ID: <34EA285E.1AD13A17@bright.net> Organization: http://surf.to/n64news X-Mailer: Mozilla 4.03 (Macintosh; I; PPC) References: <19980217181420.2b0b0000.in@mail.baynet.net> <34EA2417.D0B50D4D@saa.net> Sender: owner-n64@lists.xmission.com Precedence: bulk Reply-To: n64@lists.xmission.com [N64] My pretty cool site ...) Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="=_530680D3.8FEEA601" --=_530680D3.8FEEA601 Content-Type: text/plain Content-Disposition: inline WOA! Cutch, what up with that man, this guy posts ONE post about his site, and you get on his ass about it? I mean, what about that Neuromatic Dustbin guy? I never saw you me one post about him, and his advertiseing. One more thing, I do believe that each person is intilted to one advertisement for their site a week. If I am not correct on that I would prefer if someone like Greg or Tyler caught my error, not you. On the other hand, I do believe that I am in the market to meby import a game or two from Japan, does anyone have any sugguestions, besides to ovious ones? thanks in advance. ~Flash Cutch wrote: > Here we go again..... > > This list is not for the purpose of obtaining hits for your sites, it's > for N64 related topics to discuss. So please don't send emails to the > list for the direct purpose of advertising. (you to Sam) > > Mike Klomp wrote: > > > I know that this is a little off topic but > > If any of you guys are n64 and Simpsons freaks come and check out my > > site ! > > I have a really deadly Simpsons site at: > > http://members.tripod.com/~Saindon/Simpsons > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] --=_530680D3.8FEEA601 Content-Type: text/plain Content-Disposition: attachment; filename="Part.001" _ _____________________________ _ / )| Tim Danko UIN# 5174647 |( \ / / | dankonrt@bright.net | \ \ _( (_ | " \\|// " | _) )_ (((\ \>|_/->________(o o)________<-\_| Subject: Re: [N64] My pretty cool site ... Date: 17 Feb 1998 20:18:24 -0700 At 06:58 PM 2/17/1998 -0500, you wrote: >Here we go again..... > >This list is not for the purpose of obtaining hits for your sites, it's >for N64 related topics to discuss. So please don't send emails to the >list for the direct purpose of advertising. (you to Sam) I feel that advertising personal homepages is OK (as long as they pertain to N64 or at least videogames). Just please don't make a habit of it, or you'll be hearing from me. :) One advertisement a week is plenty. I suggest putting the URL to your homepage in your signature file... -- Tyler V Snow (tvsnow@usa.net) http://members.tripod.com/~tvsnow/index.html [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Tyler V Snow Subject: Re: [N64] Zelda release Date: 17 Feb 1998 20:20:26 -0700 >Also, on the release list, Zelda 64 is >slated for "April 1998" with no exact date. Umm, just to clarify, the above is referring to its Japanese release. Sorry if I confused anyone. :) -- Tyler V Snow (tvsnow@usa.net) http://members.tripod.com/~tvsnow/index.html [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Brian Sinclair" Subject: Re: [N64] Zelda release Date: 17 Feb 1998 22:39:30 -0500 I can't prove anything concerning a release date but think of this. We know that Zelda has a June release in Japan. We also know that every single thing that Nintendo releases comes out in Japan before it is released in America, usually with a two to three month gap between the two releases. In addition, we know that Zelda as an action/RPG will likely contain lots of text that will take time to translate and reprogram for its US release. All of these things lead to the conclusion that Zelda will be released anywhere from September to November with the latter being more likely. However, the greatest reason that Zelda will likely be released in November is that it is the perfect crown jewel for the Nintendo sales machine during the holiday season. I know that right about now you are saying to yourself..."This guy is nuts!! Zelda would do awesome whenever it was released!!!". While this is true you must admit that Nintendo wants a centerpiece title for its X-mas sales period and nothing, I repeat nothing could do that better than Zelda. Think about it, if Zelda is released in August what other title would be able to follow it in sales for the year??? The answer is nothing. What all of this means is that in all likelihood none of us in the US will be playing Zelda until mid-November. I know that I have no facts to back this up but you have got to admit that it all makes sense. Sincerely, B. Sinclair [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Brian Baird" Subject: Re: [N64] megabytes = megabits Date: 18 Feb 1998 09:00:44 +0000 At 19:48 17/02/98 -0600, you wrote: >according to my digital principles book from college,, the "8421"code says >4bits= 1byte (or $.50) Um.... You're wrong. Take it from me. Re-read your book. If it *still* says 4 bits == 1 byte for a standard processor, rip it up & throw it out. If 4 bits == 1 byte, then I've been doing a *hell* of a lot of wrong programming over the years. Brian @ DMA [ All opinions & views are my own, not DMA's, yadda, yadda, yadda ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: pete@lucent.com Subject: Re: Re[2]: [N64] GameNation Q? Date: 18 Feb 1998 09:39:03 GMT I've left it intact 'coz its funny, but this post nicely illustrates my original point, how can you have a debate with someone when they will not listen to what you say, merely react with contrary statements. In reacting so wildly to the youth debate the youth of this list have answered it. I hate to say I told you so.... :) Pete ->> Trust me those are just three very small areas of life. These are ->>things that have mainly evolved during your childhood not theirs, so of ->>course you would know more about them. I personally know more and always ->>will know nore about games, music, and the internet than my teenage ->>daughter. This is just because I'm a pretty hip parent and I choose to ->>keep myself that way. -> ->Yeah, when I hear things of my dad, where he used to be good at when he was ->youngh.. I thank god I was born in '82 .... I really love Internet and ->everything around it, I couldn't live a day without it... -> ->>Your interests will change as you get older and then you may find your ->>parents know a lot more about your new interests than you. ie: home ->>repair, car repair, mortgaging options, RRSP's, stock market, job hunting, ->>calculus........ -> ->Oh, please don't tell me, I want to stay how I am right now. All those ->boring things you mentioned sound really dumb to me since I'm not interested ->in that now.. (think that proves your theory right huh?) -> ->>So just because your parents seem to only know about poo that happened ->>before you were born, this poo might become a whole lot more relevant than ->>the things that interest you now, which really isn't much more than ->>pushing a bunch of buttons and reading a screen. -> ->Gehehehe, pushing a bunch of buttons and reading a screen? Quess you're not ->that "hip parent" you say you are since you'd know that that statement isn't ->really correct. I think what people of my age (including me :-) ) can do ->with computers is quite special... Just to give you a little example; -> ->Most adults like to show off by pretenting they know a lot about the ->Internet. I recently spoke a man, which was angry because someone else had ->used his computer and all his favorite sites were removed from his ->computer!!! (???) After some Q'n I discovered his "go" menu had changed ->since the other guy had visited several other sites... -> ->When you go to some (Nitendo) sites, you'll see a lot of really nice things, ->which sometimes are made by "little kids"... it's just cool IMO. -> ->see ya! Grand pa! (I'll keep you mentioning like this, if you don't mind...) -> ->yours sincerely, -> -> ->-Siemon ->siemon@huizen.nhkanaal.nl ->ICQ= 5750532 -> ->Head HTML designer/Webmaster of Game Nation, ->http://www.gamenation.base.org -> -> -> ->-Followed the Olympic Games a little? Holland beats the whole world!!!! ->Yeeee Haaa!!!! -> -> -> ->[ To quit the n64 mailing list, send the message "unsubscribe n64" ] ->[ (without the quotes) to majordomo@xmission.com ] -> -> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: kmapp@csc.com (Kevin Mapp) Subject: [N64] Mario Kart 64 - Beating all Races Date: 18 Feb 1998 09:34 EST Comrades, In the manual for Mario Kart 64 it says something to the effect of 'if you beat all 16 races in first place' you'll get some type of bonus or something. I don't remember exactly. Has anyone achieved this?, and what was the bonus? Thanks! [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Adrian Mander Subject: Re: [N64] Mario Kart 64 - Beating all Races Date: 18 Feb 1998 14:40:30 +0000 You get a different intro picture and you race all the tracks mirrored [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: pete@lucent.com Subject: [N64] Spoiler Mario Kart 64 - Beating all Races Date: 18 Feb 1998 15:01:11 GMT ->Comrades, -> ->In the manual for Mario Kart 64 it says something ->to the effect of 'if you beat all 16 races in first ->place' you'll get some type of bonus or something. -> ->I don't remember exactly. Has anyone achieved this?, ->and what was the bonus? -> ->Thanks! Its the mirror tracks isn't it? [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: kmapp@csc.com (Kevin Mapp) Subject: [N64] Re: Spoiler Mario Kart 64 - Beating all Races Date: 18 Feb 1998 10:09 EST ->Comrades, -> ->In the manual for Mario Kart 64 it says something ->to the effect of 'if you beat all 16 races in first ->place' you'll get some type of bonus or something. -> ->I don't remember exactly. Has anyone achieved this?, ->and what was the bonus? -> ->Thanks! >Its the mirror tracks isn't it? Excuse my ignorance, buit what in SamHill are 'mirror tracks'? Thanks again! [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: pete@lucent.com Subject: Re: [N64] Re: Spoiler Mario Kart 64 - Beating all Races Date: 18 Feb 1998 15:27:05 GMT -> Excuse my ignorance, buit what in SamHill are 'mirror tracks'? I havn't heard that expression since I last watched a rerun of the Dukes of Hazzard. The mirror tracks are just a mirror image of the normal tracks. The best example is the one with trucks, they now drive towards you and all the corners turn the opposite way an all that. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Renato Rocha Braga" Subject: [N64] Goemon Date: 18 Feb 1998 13:40:23 -0300 Does anyone have some news about it? [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: kmapp@csc.com (Kevin Mapp) Subject: [N64] Most adult themed N64 game Date: 18 Feb 1998 10:52 EST Comrades, What is the most adult themed N64 game? Including blood, violence, mindless killing, beasts, and gore? Please answer this question with regards to whats available now, and whats scheduled for the future. The only games I have personally played that fit that desc. on the N64 are Turok and Doom. And I only played Doom for about an hour cause I was turned off by the 'sprite baddies' after playing Turok. Thanks in advance to all who reply! [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nsixtfour@aol.com Subject: Re: [N64] Mario Kart 64 - Beating all Races Date: 18 Feb 1998 11:29:42 EST In a message dated 2/18/98 9:37:02 AM Eastern Standard Time, kmapp@csc.com writes: << Comrades, In the manual for Mario Kart 64 it says something to the effect of 'if you beat all 16 races in first place' you'll get some type of bonus or something. I don't remember exactly. Has anyone achieved this?, and what was the bonus? Thanks! >> I have beaten,it, Its a second kind of TRACKS there all backwards, and mirrored, also when you beat it the title screen changes! ~Nsixtfour~ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: kmapp@csc.com (Kevin Mapp) Subject: [N64] Top Gear Rally - a 'coupla' questions Date: 18 Feb 1998 11:31 EST Comrades, Has anyone been able to tell what is the difference between the different type of car steerings that are available in Top Gear Rally. The options are: ( I think) Handling Type 1 Handling Type 2 Handling Type 3 The manual doesn't distinguish between them, it just says to use them and then decide which best suits your driving style. DUH! Additionally, how does the type of shocks you use affect your cars performance? For example: Soft versus hard shocks. Muchos Gracias to all that reply! Kevin [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nsixtfour@aol.com Subject: Re: [N64] Re: Spoiler Mario Kart 64 - Beating all Races Date: 18 Feb 1998 11:32:57 EST They are everything, in different view! Like when you look in a mirror everything is different! [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: pete@lucent.com Subject: Re: [N64] Top Gear Rally - a 'coupla' questions Date: 18 Feb 1998 16:55:47 GMT -> ->Handling Type 1 ->Handling Type 2 ->Handling Type 3 -> ->The manual doesn't distinguish between them, ->it just says to use them and then decide which ->best suits your driving style. DUH! Err its pretty straight forward, the big wheel is not as responsive as the small wheel and the one in the middle is well, in the middle. -> ->Additionally, how does the type of shocks ->you use affect your cars performance? -> Yes, soft shocks = American car = go round a corner more than 20mph and its like being sat in a ship in a storm before your back end swings out. good for sand, bumpy tracks etc Hard shocks = European cars = good cornering. good for tarmac and firm surfaces. yes I know I'm generalising about american cars, but I've only been in ones with really soft suspension, not to my taste at all [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Gregory A. Swarthout" Subject: Re: [N64] Goemon Date: 18 Feb 1998 12:58:48 -0700 it's a fun game! Renato Rocha Braga wrote: > Does anyone have some news about it? > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Derek Kalweit Subject: Re: [N64] megabytes = megabits Date: 18 Feb 1998 14:36:02 -0500 >>according to my digital principles book from college,, the "8421"code says >>4bits= 1byte (or $.50) >Um.... You're wrong. Take it from me. Re-read your book. If it *still* says >4 bits == 1 byte for a standard processor, rip it up & throw it out. >If 4 bits == 1 byte, then I've been doing a *hell* of a lot of wrong >programming over the years. Exactly. 4 bits is called a nible. Derek Kalweit Email: dkalweit@eznet.net Home Page: http://www.home.eznet.net/~dkalweit/ NES Files: http://free.prohosting.com/~dkalweit/ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Jacob H. Forstater" Subject: Re: [N64] Zelda release Date: 18 Feb 1998 15:20:22 -0500 Well.... I know Next-Generation which i recently received had a video of Zelda 64 so it must not be too long till -Jacob _______________________________________________________________________ Jacob Head Cheat Man of Game Nation, jhf84@usa.net http://www.gamenation.base.org ICQ= 5149409 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Vi On Subject: [N64] Diddy Kong Racing help Date: 18 Feb 1998 15:37:54 +30000 I don't know how you guys can beat this game in 2 or 3 days. collecting 8 coins and getting 1st in some levels takes forever. I'm really stuck on the Octopus boss. I have to fight him a second time. He spits out so many damn bubbles it's almost impossible to beat him. Is there any tricks? who should I use? I really suck using the hovercraft and planes. I'm only good with kart because of MarioKart. -Vi64 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: MattKK007@aol.com Subject: Re: [N64] marios cap Date: 18 Feb 1998 15:59:55 EST there is a cap on the snowman in snowmans land defeat him (run around him) and you will get your hat back.........also look on the vulture. NINTENDO RULES...MARIO RULES...PLAYSTATION STINKS!!!!!!!!!!!!!!!!!!!!!:-) (remember that i came up with that) [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Russ Lapenna" Subject: [N64] Controller Paks Date: 18 Feb 1998 17:01:28 EST O.K. another stupid set of questions. Up until now I've had no controller pak. I bought one today, and I forget who makes it but it has a 4 position switch which gives it like 4 pages. They say it's 4 Megabytes I guess. Is this a good one and was it worth $38 dollars Canadian. Secondly do you need many of these if your just a casual player or will one do you? Thirdly do you need one for both controllers for multiplayer games. I started a game of Wayne Gretzky and then immediately tried to quit. It didn't ask me if I wanted to save anything. I later checked my pak and it showed half a page full, but I couldn't select it. Maybe I just gotta fool around more with it. Do the games tend to access them automatically? Lastly what is the difference between a controller pak, and game pak memory? Does game pak memory refer to memory in the cartridge that gets used to save stuff? On the Nintendo site it says under Blast Corps that it has both Controller Pak and Game Pak memory. Sorry bout all the questions, please answer as much as you can. Russ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Kevin Bates Subject: [N64] Breakaway 98 Date: 18 Feb 1998 19:45:50 -0800 Has anyone played Breakway 98? Is it as good as NHL 98 for PSX? I have been dying for a good hockey game. I have both a N64 and a Playstation. I have NHL 98 for PSX and it is AWESOME! I don't think I could buy anything that isn't as good as NHL 98. Well, anyways, if you have played Breakaway 98 yet PLEASE tell me if it is any good! Thanks Greg [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Renato Rocha Braga" Subject: [N64] Nintendo Dojo Date: 18 Feb 1998 21:44:05 -0300 This is a multi-part message in MIME format. ------=_NextPart_000_0012_01BD3CB6.55C61040 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable What's the address? ------=_NextPart_000_0012_01BD3CB6.55C61040 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
What's the = address?
 
 
------=_NextPart_000_0012_01BD3CB6.55C61040-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Gregory A. Swarthout" Subject: Re: [N64] Most adult themed N64 game Date: 18 Feb 1998 16:43:03 -0700 > What is the most adult themed N64 game? Including > blood, violence, mindless killing, beasts, and gore? > Please answer this question with regards to whats > available now, and whats scheduled for the future. No doubt it's: "Debbie Does Diddy Kong Racing" [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Tippyman Subject: Re: [N64] Nintendo Dojo Date: 18 Feb 1998 19:09:43 -0500 At 09:44 PM 2/18/98 -0300, you wrote: > What's the address? It's nintendojo...one word. http://www.nintendojo.com ============================== Tippyman http://skapunx.ml.org/~tippy "He's a different color, but we're the same kid. I treat him like a brother, he treats me like his." -Rancid ============================== [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Tyler V Snow Subject: Re: [N64] Goemon Date: 18 Feb 1998 18:11:18 -0700 At 01:40 PM 2/18/1998 -0300, you wrote: >Does anyone have some news about it? Only that it will be released March 2nd in America. I think I'll rent it.. I haven't heard too much about the length of the game. Anyone have the import? -Tyler V Snow tvsnow@usa.net http://members.tripod.com/~tvsnow/index.html [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Flash " Subject: Re: [N64] Diddy Kong Racing help Date: 18 Feb 1998 20:39:31 -0500 my bets move on beating the octipus dude, was to just ride as close to the walls as possable, the bubbles are never up against a wall, or if they are, there is enough space for the hover craft to fit easily. ~Flash Vi On wrote: > I don't know how you guys can beat this game in 2 or 3 days. collecting > 8 coins and getting 1st in some levels takes forever. I'm really stuck > on the Octopus boss. I have to fight him a second time. > He spits out so many damn bubbles it's almost impossible to beat him. > Is there any tricks? who should I use? I really suck using the > hovercraft and planes. I'm only good with kart because of MarioKart. > > -Vi64 > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] -- _ _____________________________ _ / )| Tim Danko UIN# 5174647 |( \ / / | dankonrt@bright.net | \ \ _( (_ | " \\|// " | _) )_ (((\ \>|_/->________(o o)________<-\_|> March 2nd?! Tha early? I loved the game for SNES, and from the screen shots, it looks much better. I think this will be a buyer for me. Peter [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: BenzSL550@aol.com Subject: [N64] ******SAN FRANCISCO RUSH GUIDE****** Date: 18 Feb 1998 21:04:16 EST This is a multi-part message in MIME format. --part0_887853856_boundary Content-ID: <0_887853856@inet_out.mail.aol.com.1> Content-type: text/plain; charset=US-ASCII Wow!! I was amazed at how many of you reponded to my mail concerning the S.F. Rush Guidebook. I was going to send it individualy to everybody that wanted it, but I thought only a few people would need it! So, instead I have just mailed it to the list! All you have to do is download it!! ***IMPORTANT*** | Open on your browser, ex. AOL - go to file, open, (filename)!! | | If that doesn't work, email me back and I will send you a different version! | --part0_887853856_boundary Content-ID: <0_887853856@inet_out.mail.aol.com.2> Content-type: text/plain; name="SFRUSH" Content-transfer-encoding: quoted-printable Content-disposition: inline

________ San Fransic= o Rush = = ________ The Unofficial Guide Book {CONTENTS}

1. Secrets 2. Codes 3. Keys and Bonuses 4. GameShark Codes

{ Secrets =A0<= FONT COLOR=3D"#0000d4" BACK=3D"#FFFFFF" SIZE=3D4>}

Secret Tunnel Level 2: Drive through the course as usual until you come to the free-way= overpass that can be jumped. Now, instead of jumping down to the road be= neath angle the car so that it is going from right to left. If you go off= the free-way just right you'll fly across the gap to the other side of t= he freeway where a secret loop and two keys await. Pappy Land Pappy Land, a secret stunt course hidden in track 6, is located at the bo= ttom of one of the many mountains in the level. To find it, follow the = pathway which passes a white citadel (at top of mountain) and then leads = into the dirt path which, if taken wrong, can send cars barreling over th= e edge of the cliff. Pappy Land is located directly over the mountain's c= liff facing away from the citadel. It's at the bottom of the mountain rig= ht next to the ocean, so be careful making the trip down. The Formula 1 Race Car By placeing 1st or 2nd on every race in a circuit, you can aquire the F-1= car. You then have to press the Z button four times on the track selecti= on screen. You then can choose the new car, but you can not have all the = bonus cars at once. The F-1 car will replace the Taxi Cab after entering = the code. When you re-enter the code, the Taxi Cab will replace the F-1 c= ar again. You can do this repeaditly. Track 7 The secret to the 7th track involves controller tricks on several screens= . It does NOT involve placing 1st in every race in a circuit. The code ha= s not been released yet, but I will send it to anybody who asks me. Email= me at BenzSL550@aol.com with your request.

-----------------= OR=3D"#000000" SIZE=3D3> { Codes =A0}

Attempt to Resurrect in Place Setup screen: Hold Z (C-Left, C-Right, C-Right, C-Left) Now when players crash they will be resurrected in place and not miles aw= ay. Auto-abort Disable At the Setup screen: C-Up, C-Up, C-Up, C-Up (quickly) Change Back Tire Size From car select screen: C-Right, C-Left, C-Left, C-Right Change Front Tire Size From car select screen: C-Left, C-Right, C-Right, C-Left Change Gravity From Setup screen: Holding Z, press UP, Down. Then let go of Z and press = UP, DOWN, UP DOWN Gravity can be changed again and again by repeating the process. Change Viewing Distance Hold L and press up or down on the control stick. Cycle Random High Score Names At the Fast Times or Best Laps records screens, hit: L, R, L, R, L, R, L,= R. Now the computer generated names will be cycled around. Disable Car Collisions From Setup screen: LEFT, RIGHT-(C-Right), C-Up, C-Left, C-Down, Z Now you can drive right through an opponent. Enable Foggy Night At the options screen during gameplay select 'extreme fog' with all four = C buttons held down. This will give gamers the impression of playing thro= ugh races at night. Fog Color At the car select screen hold Z and press C-Down, C-Down, C-Down. This code changes the color of the fog in the game. No Game Timer This turns off the game timer in Rush, leaving the courses completely fre= e to explore. Setup screen: Hold Z: C-Down, C-Up, C-Up, C-Down Turn Car into Mine Note: All cones show up as mines, too. If car is a mine and runs into an= other vehicle it will blow up. From car select screen: C-Right, C-Right, Z, C-Down, C-Up, Z, C-Left, C-= Left Turn Off Track Textures From Setup Screen: (C-Right)-L, Z, (C-Right)-L, Z This turns off most of the textures in the game. Change Car Size From car select screen: C-Down, C-Up, C-Up, C-Down (quickly) Drive the Cab Acquiring half the keys on any course in a regular race will unlock the c= ab. Note: Keys can be saved using the memory pak. Six to eight keys are hidde= n in each track. Hidden cars are exclusive to the track in which they hav= e been unlocked. Drive the Hot-rod Acquiring all the keys on any course in a regular race will unlock the ho= t-rod. Note: Keys can be saved using the memory pak. Six to eight keys are hidde= n in each track. Hidden cars are exclusive to the track in which they hav= e been unlocked. Turn Cones into Mines From Setup screen: L, R, L, R, L, R (quickly). This code turns all th cones in San Francisco Rush into huge mines that b= low up anything that touches them. Turn Tracks Upside-down From Setup screen: Up, Right, Down, Left, Down, Right, Up, Left. This code enables players to race the game upside down. Re-center the Screen Hold L & R while you move the stick around. Release it to keep the new position.

-----------------= OR=3D"#000000" SIZE=3D3>

{ Keys and Bonuses =A0}

In every track of SFRush there are five to eight keys. Collecting= these keys while you are driving in a real race, not practice, gives you= special cars. You do not have to collect all the keys at once. Once you = grab a key it will no longer show up on the track. Use a memory pack to s= ave your key progress, otherwise it will be lost. Here is a listing of th= e loctation of the keys, how many are on each track, and the three bonus = cars. If you do not understand what I am trying to say, email me (address= on bottom) and I will send a more detailed description with pictures. The Cars There are three bonus ca= rs. The Taxi Cab - Requires half of the keys on a track The Hot Rod - Requires ALL of the keys on a track The F-1 Car - Requires 1st place in a circuit How many keys are there? Track 1 : 6 Track 2 : 7 Track 3 : 8 Track 4 : 8 Track 5 : 8 Track 6 : 8 Track 7 : ? (Please send me them if you know!!) The Key Locations Using the no time limit cod= e, you will be able to get the keys a lot easier Track 1 : 1.There is a key right behind you if you turn around and drive to the left, rear of the tunnel. 2.The second key is right after the "Mace" billboards at the start of the race. The only way to grab it is to drive half-way across the Goldengate bridge and turn around. Then drive back towards the starting line. As soon as you get off the bridge turn left onto the sand. You should see the key at the top of the screen get lined up as quickly as you can and a hidden bump will send you tumbling through the air and into the key (If you have lined up right). 3. This was a tough one. As soon as you get off the Golden Gate bridge you will go through a checkpoint. Right after the checkpoint, turn left and head for the hill. If you hit the hill just right and at almost full speed you will again tumble into the next key. 4. Just after the first tunnel there is a brown fence at the left side of the road. A few seconds after you exit the tunnel there is a place where the fence is pushed back and you can break the fence there. This is a shortcut. If you drive along the far left side of the shortcut you will find this key. 5. Right after completing the first lap there is a very small tunnel directly left of the finish line. Go through the tunnel. Just as you pull out of the tunnel slow down and turn left. There is a key right against the wall. 6. After finishing a lap, there will be a part of the grass on the left side of the track that raises up above the road. If you follow it along the side of the road you will find a key on the ledge just before it drops off. Track 2 : 1. The first key is located on the broken highway. (The one with two-= tiers, and the wires hanging down.) Ignore the warnings and go through th= e cones. As you approach the edge, slow down to about 8 mph. Fall of the = edge and you will land on another road. Turn and head the opposite direct= ion (towards the wall) and the key is located along the road. (Use th= e resurect in one place code and it will be much easier to get) 2. When you get to the truck, turn and keep your tires on the ground. Sta= y on the road and head towards the fountain. If you hit it at the right a= ngle, going about 100 mph, you should fly into a secret room hidden insid= e the building. The walls are covered with DANGER signs, and the key is l= ocated in the middle of the secret room. 3. The third key is very difficult to find. Under the truck is a ramp. Hi= t the ramp at about 85 mph and you will fly onto a building. Drive to the= next ramp, but do not use it. Instead drop down to the alley way. Locate= d in the alley is the third key. 4. This key is very easy to find. Drive past the truck, and down the hill= . Right before the fountain there is a road that splits of the main road = and goes left. Take this road slowly into the cave. In the bottom-right c= orner will be the fourth key. 5. The next key is found in = the secret tunnel. Fly over the broken area of the bridge and keep going = straight. Instead of taking the loop, turn right. There is a hole in the = wall at about the middle. Drive up the wall, and into the hole to collect= the fifth key. 6. The sixth key is also located in the secret tunnel. Drive as fast as y= ou can to the second loop. Go up and around the loop. Try to stay in the = middle. The key is located at the very top of the loop in the middle oi= f the road. 7. The final key is located in a fountain. Not the fountain used to get t= he second key, but another. Head down past the first fountain and make th= e turn. The second fountain is located in the grassy area just af= ter that turn. You need to drive very slowly onto the fountain, and you w= ill fall through. This key requires a lot of luck, but you can get it = if you just keep trying. Track 3: 1. As you race down the starting straight away, stay to the far left. The= re will be a line of trees. Slow down and head straight through them. The= re will be a flight of stairs = after the trees. Go up them slowly and make a left turn. The key= will be right there! 2. There is a key suspended in air underneath one of the CHECKPOINT signs= . Drive past the checkpoint and around the corner towards the Coit tower= . Turn around and proceed back up the sharp up-hill turn at a high rate = of speed to jump into the key. 3. To the left of the Coit tower are small white buildings. Drive betwee= n the buildings and enter a dirt half-pipe. The key is suspended in air = on the right even with the first rock obstruction. Simply drive up the si= de of the half-pipe to reach it. 4. In the center of the huge tunnel before the long down-hill jump a key = is suspended in air. Simply drive to the bottom of the hill, turn around= and drive at a high rate of speed to jump into it. 5. After passing through Chinatown proceed up the road through several up= hill turns. At the last right hand turn there is a gap in the wooden fe= nce behind the building. Go through the gap to find a tunnel entrance to= a room that is entirely sky textured. The key is in a corner of the roo= m. 6. Drive through the cones at the Chinatown turn and up to the top of the= hill. Instead of jumping to the top of Lombard street slow down and tur= n right onto the side street at the last jump. A key is on the next corn= er. 7. As you head downhill towards the starting straight-away there is a sma= ll platform on your left near the tunnel exit. Simply drive close to the= building and onto the platform to reach the key. 8. Just past the finish line is a trolley on your left. The key is on th= e far side of the trolley. Track 4: 1. In the fenced off area by the starting point is the first key. To get = this key is difficult. Go into the skate park (there is a fountain and a peice of weird art) and= stop at the end. Turn around and head towards the fountain. Hit it at the right angle and = speed, very fast, and you will land inside the fenced area, and will be a= ble to get the key. Use the reserect in one place code and it will be muc= h easier. 2. The second key is in mid-air, just beyond the skate park. Take the mai= n road, until you reach the first turn. Now turn and face the hill that i= s below the key and hold down the accelerator. This key usually requires = multiple tries, but can be achieved fairly easy. 3. This key requires a lot of work. Stay on the main track, until you rea= ch the turn that leads to the tall building with blue on the bottom. Inst= ead of turning, there will be an opening in the building straight ahead. = Go through the hole and follow the path. There will be a small, green ram= p at the end. After you hit the ramp you will fly onto one of three level= s. Hit the ramp traveling 95 - 100 MPH and you will land on the second le= vel. When you near the end of the gangway, slow down and land on the roof= of the building. The key is located on the roof. 4. This key requires a lot of luck. Hit the ramp, explained in Key 3, as = fast as you can to land on the third level. Then follow the path to get t= he key! If you use reserect in one place code, it will make this key much= easier. 5. The fifth key is any easy one to collect. At the t-juction just back f= rom key three is a small alley-way between two buildings. Drive through v= ery slowly, and at the end will be a key waiting for you. Don't try to dr= ive out of the alley, just hit the abort button (default top-c) 6. After passing the area that has the three level jump, there will be a = bus station with a bus sticking out. Instead of going through that way, s= tick to the main road. Follow this road until you come to the place where= you drop down onto the track. Instead of droping down, take the small ga= ngway. It looks like a walkway, but you fit. Drive very slow down the gan= gway into the parking garage. The key is on the farside of the garage. 7. This key requires a bit of luck. Drive around the track, past the bus = depot, to an area where there are two ramps, and the main road. It is by= a water-fall looking thing. There are two jumps, you want to take the on= e closest to the wall. It is smaller. Aim a little to the right as you go= up the ramp. You should fly to the right of another ramp. 8. The last key seems easy enough to collect, but there is one problem. T= he alley way that it is in is so narrow, that the slightest wrong move co= uld kill you. The alley is located in the last squared section of the tra= ck. Where the road splits in two, take a left. The alley is between a blu= e building and a brownish building. Take this alley caustiously, and you = will get the last key. Track 5: 1. Head through the Fort Mason area and down to the docks. Follow the cli= ff down to the beach until you can't go any further. Now turn around and = head toward the buildings, going about 100 MPH when you hit the edge of t= he beach. You will the hit the roof of the first building, and fly to the= second. The key is located on the fourth building, and is difficult to c= ollect. Use the reserect in one place code to make this easier. 2. Go back to the beach again for the next key. The key is located on the= roof of the first dockside building. Hit the beach ramp at about 90 MPH = to land on the first building. You then should be able to see the key at = the far end of the building, on a little rise. 3. The third key is on top of a building in the Marina residental area. T= here is a turn after the docks that has hazard signs. There is a gap betw= een two signs. Drive through the gap driving as fast as possible on the l= eft side of the trees. Hit the first jump and aim towards the building wi= th a slanted roof. Hit this and fly onto another building, stoping on the= roof. The key is on this roof. Use the reserrect in one place code to he= lp you with this key. 4. Once agian, drive through the Marina residential area. Take the same p= ath you did for key 3, but don't use the jumps. Instead, keep going left = until you reach a main road. Drive a little ways and there will be a smal= l gap in between two buildings on the right. The key is waiting in the al= ley way. 5. When the track splits at bottom of the map is your starting point for = key 5. At the bottom of the hill stay to the left and get up to about 115= MPH going up. Hit the ramp, and angle your car towards the right. If thi= s is done right, you will fly through two buildings and straight into the= key. 6. Take a right where the track splits instead of using the ramp. There i= s a gas station with key six in it. Drive around the gas station and into= the entrance, the key will be waiting for you there. 7. Key seven gives you two ways to collect. a.) This is the easiest way, play the track backwards. Just befor= e you reach the first corner, don't stay on the main track. Instead, go thro= ugh the secret entrance in the building on the right. Speed down through th= e tunnel as fast as you can so you will fly over the = pit. Keep going and you will reach a ramp, don't use it. Instead, go around it, and you will see the seventh k= ey. b.) The harder way, play the track normal. At the bottom of the m= ap, at the right corner, the road turns sharply to the left. Follow the track= , but at the next road on the right, drift over rightward. Race through the buildin= g on the right side. There will then be a grassy area with a single road cutting = through it. Take this road at about 100 MPH. You will fly in the air, onto a secre= t area. Stop on this area, and turn around. The seventh key will be waiting. 8. The final key is located in a secret under-ground garage on the right = side of the final straight away. It is a blue building with blue windows.= Drive into the gap between the two buildings, then through the holes in = the wall. You will find your key there! Track 6: 1. Head down the starting straightaway. There will be a building with a f= ence in it on the right side of the road. Head through the fence, and tur= n right to find the first key. 2. The second key is by the lake nestled in the trees. Drive around the b= end, and through the second checkpoint. Drive almost to the next bend, bu= t instead of staying on the road, turn left onto the grass. Head towards = the water, and you should see it. It is close to a timber fence, hidden i= n the trees. 3. After heading back up the straightaway again, and starting the turn, s= top at the first house on the left. Drive around the barriers and turn le= ft. Then drive down the grassy slope, by the buildings. There is a small = indention in the buildings, the key is there waiting for you there. 4. The fourth key is located near the third key, but will be much difficu= lt to collect. It is out on an island in the bay. To get this key, you ha= ve to start your approach from the top of the hill. Aim towards the purpl= ish rock by the right of the houses. Drive about 80 MPH towards the islan= d with the key on it. If you aimed right, you should fly right through th= e key. 5. Head up the hill from the islands. After the breakable glass, drive ar= ound the building to the parking lot. The key is in a corner near the far= building. 6. Drive past the building with breakable glass, around the bend, and up = the hill. There will be a white building, drive into the entrance. The ke= y will be inside the building. Keys seven and eight are located in Pappy Land. It is an underground stun= t course. Here is a description of how to get to Pappy Land:

Pappy Land is loc= ated at the bottom of one of the many mountains in the level. To find it= , follow the pathway which passes a white citadel (at top of mountain) a= nd then leads into the dirt path which, if taken wrong, can send cars bar= reling over the edge of the cliff. Pappy Land is located directly over th= e mountain's cliff facing away from the citadel. It's at the bottom of th= e mountain right next to the ocean, so be careful making the trip down. <= FONT COLOR=3D"#000000" SIZE=3D3>

7. The seventh key is located in the center of the lo= op. There are two ways to collect it: a.) Drive through the loop, and at the top hit the brake. I= f you are positioned correctly, you will fall right through the key. b.) Drive all the way to the right of the loop, and turn ar= ound. Line up with the center of the gray ramp, and hold down the accelerator= . You should fly through the loop, and collect the seventh key. 8. The eighth, and final key is located in the secret pool at the top of = Pappy Land. You will need to drive up the wall and you will probably see = the higher level. Go to the center of the stunt area, and drive towards a= side wall. While driving up the wall, turn towards the back of the stunt= area. If you were positioned right, you will then fly up into the secret= pool area. It is not a pool that has water, but more like a skating pool= . The key is inside of the grey barriers.

{ GameShark Codes =A0}

Code<= /B> Effect<= /B> 88100050 0006 ALCATRAZ stage. (pic) [at stage select screen, press= GS button] 800F4090 0001 Activate Stop Timer 800F4078 0001 Activate Auto Abort Disable 800F3DA0 0001 Activate Change Track Textures 800F3F88 0001 Activate Cones to Mines 800F4050 0001 Activate Disable Car 2 Car Control 800F4080 0001 Activate Resurrect in Place 800F4061 0001 Activate Upside Down Mode 800F3D91 00XX Gravity Modifier Replace XX with the following #'s 00 - A Balloon & 2 Weights 01 - Normal 02 - 1 Weight 03 - 2 Weights 800F40B1 00XX Car Type Modifier Replace XX with the following #'s 00 - Normal Car 01 - Flat Car 02 - Fat Car = 03 - Giant Car

-------------------= ----- =

If you have an= y questions or comments e-mail me at BenzSL550@aol.com

---------------------------------------= "#000000" SIZE=3D3>

|THANX}---Codes were from: N64 Code Center - http://www.n64cc.com---{THANX| ---------------------------------= FONT COLOR=3D"#000000" SIZE=3D3> =

--part0_887853856_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Tyler V Snow Subject: Re: [N64] Goemon Date: 18 Feb 1998 19:58:01 -0700 >March 2nd?! Tha early? I loved the game for SNES, and from the screen shots, >it looks much better. I think this will be a buyer for me. > >Peter March 2nd, according to Guide 64 (members.aol.com/capscott/index.html). I would trust the release date. :) About Mystical Ninja for the SNES, how long was it? 10, 20, 30 hours? Any info would be appreciated. -Tyler V Snow tvsnow@usa.net http://members.tripod.com/~tvsnow/index.html -- updated 02/18/98 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Josh Cartwright" Subject: Re: [N64] Goemon Date: 19 Feb 1998 07:11:24 -0000 Yes I think that ill definatly be buying this one to i mean cant you remember all those fun litle games that you could play and win money and stufff and all the funny animations it was jjust a all arround good game -----Original Message----- >In a message dated 2/18/98 8:14:51 PM Eastern Standard Time, tvsnow@usa.net >writes: > ><< Only that it will be released March 2nd in America. I think I'll rent it.. > I haven't heard too much about the length of the game. Anyone have the > import? > >> > >March 2nd?! Tha early? I loved the game for SNES, and from the screen shots, >it looks much better. I think this will be a buyer for me. > >Peter > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Russ Lapenna" Subject: [N64] Goldeneye 007 Date: 19 Feb 1998 11:48:23 EST Finally I got my copy of Goldeneye, it's bees sol out everywhere around here since before x-mas. Anyway, pretty lame asking a question already but until I get the hang of it there's something I'm not clear on. On the first level, the dam, is it supposed to be obvious where to put the modem. I've killed everyone on th level, and I've been in the computer room and if I put the modem on the computer mainframe it says it's improperly placed. Also once you place it improperly is it possible to pick it back up? I can't seem t. And lastly will I find thid bunji rope lying around somewhere cause I didn't see one anywhere. Thanks Russ And I'm still hoping someone will answer my questions about the memory pack that I bought. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Craig Cummings Subject: RE: [N64] Goldeneye 007 Date: 19 Feb 1998 17:09:22 +0000 > is it supposed to be obvious where to put the modem I didn't think so ! Before you shoot the lock off the gate, there are some crates to your right and behind the crates is a small screen. The modem needs to go on that screen. You can't pick it up again once you've placed it and don't worry about a rope, just jump off the platform. Cheers, Craig. _____________________________________________ Above all, it's a Rover ... Craig Cummings BA(Hons) _____ _______ Support Specialist / ___/ /__ __/ CCAT Business Systems / / __ / / __ / /_/ / / / / / Born to drive, \____/ /_ / /_/ Driven to drink !! http://www.netcomuk.co.uk/~delgie/rover/frames.htm >-----Original Message----- >From: Russ Lapenna [SMTP:russ_lapenna@hrcc.on.ca] >Sent: Thursday, February 19, 1998 4:48 PM >To: n64@xmission.com >Subject: [N64] Goldeneye 007 > > > Finally I got my copy of Goldeneye, it's bees sol out everywhere around >here since before x-mas. Anyway, pretty lame asking a question already but >until >I get the hang of it there's something I'm not clear on. On the first level, >the >dam, is it supposed to be obvious where to put the modem. I've killed >everyone >on th level, and I've been in the computer room and if I put the modem on the >computer mainframe it says it's improperly placed. > >Also once you place it improperly is it possible to pick it back up? I can't >seem t. And lastly will I find thid bunji rope lying around somewhere cause I >didn't see one anywhere. > >Thanks > >Russ > >And I'm still hoping someone will answer my questions about the memory pack >that >I bought. > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Russ Lapenna" Subject: Re[2]: [N64] Goldeneye 007 Date: 19 Feb 1998 12:51:09 EST >> is it supposed to be obvious where to put the modem >I didn't think so ! Before you shoot the lock off the gate, there are >some crates to your right and behind the crates is a small screen. The >modem needs to go on that screen. That's funny, cause the first time I tried it when I new nothing about what I was doing, that's where I stuck it. It didn't seem to do much so I didn't think it was right, but now that I think about it it did give me a message saying something was working. O.K. I'll do that again next time. >You can't pick it up again once you've placed it and don't worry about a >rope, just jump off the platform. Cool...thanks >Cheers, >Craig. Russ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: MI6OOAGENT@aol.com Subject: Re: [N64] Goldeneye 007 Date: 19 Feb 1998 16:08:48 EST YOU AUTOMATICALLY HAVE THE BUNGEE ROPE JUST JUMP. YOU ONLY NEED TO INSTALL THE COVERT MODEM AND INTERCEPT DATA ON OOAGENT. AND HERE'S HOW-AFTER YOU OPEN THE GATE AFTER THE FIRST ALARM, ON THE RIGHT THERE ARE BOXES, BEHIND THOSE THERE IS A COMPUTER ON THE WALL, PUT THE MODEM THERE. THEN GO TO THE MAINFRAIM AND PRESS B. THAT'S IT AND GOOD GAMING. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Tippyman Subject: Re: [N64] Goldeneye 007 (Spoiler) Date: 19 Feb 1998 16:32:54 -0500 At 11:48 AM 2/19/98 EST, you wrote: > > Finally I got my copy of Goldeneye, it's bees sol out everywhere around >here since before x-mas. Anyway, pretty lame asking a question already but until >I get the hang of it there's something I'm not clear on. On the first level, the >dam, is it supposed to be obvious where to put the modem. I've killed everyone >on th level, and I've been in the computer room and if I put the modem on the >computer mainframe it says it's improperly placed. Go to the buliding with the sattelite on it...it's on the side whereall the boxes are. If you have trouble finding the building, it's in the area where the truck stops. You don't need a bungee cord. Bond is risky. :) ============================= Tippyman http://skapunx.ml.org/~tippy tippyman@erols.com Boycott MTV! ============================= [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: N64PCPSX@aol.com Subject: Re: [N64] Goemon Date: 19 Feb 1998 17:04:52 EST In a message dated 2/18/98 11:39:03 PM Eastern Standard Time, tvsnow@usa.net writes: > March 2nd, according to Guide 64 (members.aol.com/capscott/index.html). I > would trust the release date. :) > > About Mystical Ninja for the SNES, how long was it? 10, 20, 30 hours? Any > info would be appreciated. It wasn't all that long. A bit too easy. But I only paid $20, and it is still a good game. Peter [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: BJsoccer1@aol.com Subject: Re: [N64] Controller Paks Date: 19 Feb 1998 18:05:41 EST In a message dated 2/18/98 5:14:00 PM Eastern Standard Time,=0Aruss_lapen= na@hrcc.on.ca writes:=0A=0A> O.K. another stupid set of questions. Up unt= il now I've had no controller=0Apak.=0A> I=0A> bought one today, and I = forget who makes it but it has a 4 position switch =0A> which=0A> gives = it like 4 pages. They say it's 4 Megabytes I guess. Is this a good=0Aone = =0A=0Ayes, I have it, too. Although Some people perfer the Nintendo one.= =0A=0A> and=0A> was it worth $38 dollars Canadian. =0A> =0A> Secondly = do you need many of these if your just a casual player or will one=0A> do= =0A> you?=0A A Nintendo is not big enough fo a casual gamer, (IMHO), so= , I'd buy more then=0Aone.You have a 4X one. that is more then enough. Do= esn't everyone wish they'd=0Ajust save like Mario 64?=0A> Thirdly do you= need one for both controllers for multiplayer games.=0A> =0A> I starte= d a game of Wayne Gretzky and then immediately tried to quit. It =0A> did= n't =0A> ask me if I wanted to save anything. I later checked my pak and= it showed =0A> half a=0A> page full, but I couldn't select it. Maybe I = just gotta fool around more =0A> with =0A> it.=0A> =0A> Do the games t= end to access them automatically?=0A depends on the game. Quarter Back Ql= ub let's you play a season, but saving=0Ais done manually. Quite annoying= .=0A> =0A> Lastly what is the difference between a controller pak, and = game pak=0Amemory? =0AController Paks Let you save Additional things: Pla= yers you made, etc.=0Agame Pak Memory is where the game saves only the ga= me and not stuff you added.=0AMost games have one or the other. =0A> =0A>= Does game pak memory refer to memory in the cartridge that gets used to= =0Asave =0A> =0A> stuff? On the Nintendo site it says under Blast Corps = that it has both =0A> Controller Pak and Game Pak memory.=0A> =0A> Sor= ry bout all the questions, please answer as much as you can.=0A> =0A> R= uss =0A> =0A=0A=0A=0A=0A___________Denver___________=0A Q&A Man for= Game Nation=0A http://gamenation.base.org.=0A BJSocce= r1@aol.com =93or=94 BJSoccer1@lycosemail.com=0A [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: BJsoccer1@aol.com Subject: Re: [N64] ^ISS 64 "that was no foul!" Date: 19 Feb 1998 18:18:03 EST In a message dated 2/18/98 12:52:30 PM Eastern Standard Time,=0Acaboose@s= ub.net.au writes:=0A=0A> ::: SWARTGA@THIOKOL.COM ::: 14/2/98 10:50 AM=81 = ::: <___-=0A> =0A> >ISS64: only six stadiums, a normal number of teams,= and=0A> >many animations... did Konami really need a N64 to make that p= ossible? It=0A> >seems more like an anti-aliased polygon SNES game.=0A>= =0A> Sure ISS has those minor shortcomings you've mentioned, but it is= without =0A> doubt _the_ best home console soccer game. The single-user = playability is=0Aace,=0A> let alone 2-3-4 multiplayer. Let's also not fo= rget the revolutionary analog=0A> stick, which adds a whole new level of = control.=0A> =0A> I'm eagerly awaiting ISS2, which hopefully addresses = the minor flaws and =0A> improves on this already great game. Has anyone = heard anything about=0AKonami's =0A> upcoming sequel?=0A> =0A> A featur= e I'd love to see in addition to the on-the-pitch action, is some =0A> ki= nd of managerial aspect to the game. The ability to bargain for players, = =0AGood idea, but that would take up a great deal of space on N64 and A= =0AController pak, don't you think.=0A> trade international players, empl= oy specific coaching staff to tackle =0AIsn't the Line Movement enough? I= SS 64 would have to get a lincense, ISS 64=0Adoesn't have real players.= =0A> deficiencies in the team, and go from game to game growing and evolv= ing.=0ASort =0A> of like a sport-rpg type thingameebob, ISS-DD perhaps?= =0ANo way, No company would ever make it and that deep of a soccer fan, s= urely=0Ahas other things to do, beside videogames.=0A> =0A> Are there a= ny ISS fans out there in cyberspace?=0AYes=0A=0A> =0A> _ emile=0A> =0A= > BTW, methinks the idea of a closed list open to people who can prove = =0A> themselves to be gamers with something to add to the discussion is a= good=0Aone.=0AJust what i was thinking, some kids don't even no the URl = for the Dojo! Yeek!=0AIt's only the greatest N64 fan site! How, do you ge= t a mailing list like this=0Aanyway?=0A=0A> ..=0A> =0A> +3 (plus three)= says:=0A> =0A> !THE_OBJECTIVE_OF_WAR_IS_NOT_VICTORY_BUT_TO_SHAPE_THE_P= EACE_THAT_FOLLOWS!=0A> =0A> =0A=0A=0A=0A=0A___________Denver___________= =0A Q&A Man for Game Nation=0A http://gamenation.base.org.=0A= BJSoccer1@aol.com =93or=94 BJSoccer1@lycosemail.com=0A [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: N64PCPSX@aol.com Subject: Re: [N64] Controller Paks Date: 19 Feb 1998 18:28:25 EST In a message dated 2/19/98 6:21:37 PM Eastern Standard Time, BJsoccer1@AOL.COM writes: > Controller Paks Let you save Additional things: Players you made, etc. > game Pak Memory is where the game saves only the game and not stuff you > added. > Most games have one or the other. Controller pak is the seperate product. Game pak memory is where is saves onto the game pak. Many games now use both. Peter [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: pete@lucent.com Subject: Re: [N64] ^ISS 64 "that was no foul!" Date: 20 Feb 1998 08:51:14 GMT ->> BTW, methinks the idea of a closed list open to people who can prove ->> themselves to be gamers with something to add to the discussion is a good ->one. ->Just what i was thinking, some kids don't even no the URl for the Dojo! Yeek! ->It's only the greatest N64 fan site! How, do you get a mailing list like this ->anyway? I always thought the idea of a list was to provide a wide ranging discussion format not for a group of friends to have a chat. Although a list could be set up for this by only giving its joining addr to your mates and only allowing people you know to subscribe, although my advice would be to go to irc sit in a private room and amuse each other that way. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Adrian Mander Subject: [N64] GOldeneye007-Caverns Level Date: 20 Feb 1998 11:38:22 +0000 When using the radio in the master control centre you give a signal for help. When do you get the help?? I am finding it difficult on secret agent to finish this level. Any suggestions on doing the last corridors with Trev! [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: kideo@juno.com (Winston Chan) Subject: Re: [N64] GOldeneye007-Caverns Level Date: 20 Feb 1998 06:29:57 -0800 When you go to the last doors, shoot the guards and when you see Alec, Back up and shoot the drone gun in the distance and front. Then go to the elevator. Winston Chan P.S. I am not sure if it is really neccessary to contact the guy on the radio because in isn't one of the objectives. >When using the radio in the master control centre >you give a signal for help. When do you get the help?? >I am finding it difficult on secret agent to finish this level. >Any suggestions on doing the last corridors with Trev! _____________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com Or call Juno at (800) 654-JUNO [654-5866] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Russ Lapenna" Subject: [N64] More cont. paks and Gretzky hockey Date: 20 Feb 1998 13:11:40 EST Well if Mario64 and Goldeneye aren't enough reason to buy Nin64 I don't know what is. Since I got my Goldeneye I've had trouble leaving for work. I had the same problem with Mario. Anyway, I'm still a little unclear on using the contoller pack. Can someone explain to me how to use it for Gretzky 98. I try to reload a season, and it asks for initials. Well I was never asked to put initials in when I saved it so whatever I type in is wrong and I don't get the season back. Please tell me how to exit and save, and how to restore a season. Please Help. Thanks!!! Russ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Gregory A. Swarthout" Subject: [N64] Zelda Date: 20 Feb 1998 20:03:35 -0700 > From: mike.meyer@tznet.com > > > There was some form of satellite system for the super nes in Japan. In > > fact, it was more of a network that provided content like *cough* AOL. > > Not only dose the japanese market get that system, they also received a > > second version of zelda for the Super nes and a new version of f-zero > > although all it had were a couple of different racks than the original. > > The Zelda that they got was actually a revamp of "The Legend of Zelda" for the > NES, with better graphics/sound (sort of like Mario All-Stars). While on the > topic, it says in the LOZ booklet that the batteries may "need replacing" in > 3-5 years. The game was made in 1987, it is now 1998 and I still have a copy > with a working battery, which to the best of my knowledge, hasn't and CAN'T be > replaced. 11 year lifespan, and it keeps going, and going, and going, and > going.... :) > > Mag7Mike [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: kleinemans Subject: Re: [N64] Zelda Date: 21 Feb 1998 15:12:22 +0100 >> NES, with better graphics/sound (sort of like Mario All-Stars). While >>on the >> topic, it says in the LOZ booklet that the batteries may "need replacing" in >> 3-5 years. The game was made in 1987, it is now 1998 and I still have a >>copy >> with a working battery, which to the best of my knowledge, hasn't and >>CAN'T be >> replaced. 11 year lifespan, and it keeps going, and going, and going, and >> going.... :) I've just bought zelda (nes) and the batterie was dead. It suddenly just erased itself. In the good old days, you could send your carts to nintendo and they would replace the battery for $10 or something, but now that they don't use batteries at all, I think they will not do it. besides, getting another zelda is cheaper anyway. Talking about saves, do I need a mem-pack to play goemon? kleinemans ______________________________________________________________________ |* Html designer of Game Nation: http://www.gamenation.base.org | |* Free lance computernerd | |* Gaming when not doing the two best things in life (mentioned above)| | | | Russia, China, I support you. | |_____________________________________________________________________| [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: mike.meyer@tznet.com Subject: [N64] Names & Games Date: 21 Feb 1998 09:02:15 -0600 >> Starfox64 was renamed Lylat Wars for PAL release because the original game >> sold poorly in certain PAL territories. > > You mean to say that calling the game "Lylat Wars" would make it sell > better!?! Hmmm... strange concept; but then, I never really understand how > marketing/advertising/PR people think as they're all from a different > planet to the rest of us. I can see the validity of your comment... but I do think that many N64 games (and PSX games, for that matter) could use better names. Some prime examples: "Go! Go! Mischief Makers" (Originally Yuke! Yuke! Mischief Makers... not much improvement) Pocket Monsters, Tamagotchi, Snowboarder Kids, Banjo-Kazooie... the list goes on. I'm not asking for something like "Attack of the Killer Plumber," just something that doesn't remind me of Jackie Chang. Mag7Mike [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Subject: [N64] Nintendo vs. Prima Date: 22 Feb 1998 02:07:40 +1100 An interesting shnipet from the ever-quotable Edge magazine... :::::::::: Nintendo's attempted court action against leading guide publisher Prima has fallen at the first legal hurdle. Nintendo sought an injunction charging Prima with copyright infringement for maps printed in Nintendo Power in the book Prima's 'GoldenEye 007: Unauthorised Game Secrets'. Judge William L. Dwyer found that the maps were factual material and not protected by copyright, the reasoning behind that anyone making accurate maps of a game are likely to make very similar ones. Of course, the fact that Prima's books go often go head-to-head with Nintendo's own on the shelves had nothing to do with the action... :::::::::: It looks like Nintendo is still the biggest bully in the playground. _ emile +3 (plus three) says: !GENOCIDE_IS_PRIME-TIME_TV! [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Russ Lapenna" Subject: [N64] More Goldeneye Date: 21 Feb 1998 12:00:45 EST Just another silly question: I was curious if most 007 players tend to go through all the levels in agent mode and then go back later and do the other modes for all the levels. Or, do more people do each level at all three modes and then continue to the next. Just curious, cause it would probably make sense to do all three at once while the surroundings are fresh in your head, on the other hand going back later would probably give the game more playability. Russ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: AvidGamePlayer@webtv.net (Tim Howe) Subject: Re: [N64] More Goldeneye Date: 21 Feb 1998 12:17:34 -0500 --WebTV-Mail-600555063-5768 Content-Type: TEXT/PLAIN; CHARSET=US-ASCII Content-Transfer-Encoding: 7BIT thats a good question...Personally I go through each board on easy..beat it, then each board on medium level...beat it, then hard level..... --WebTV-Mail-600555063-5768 Content-Type: MESSAGE/RFC822 Content-Transfer-Encoding: 7BIT Message-Id: <9801218880.AA888090981@ccsmtp.hrcc.on.ca> Sender: owner-n64@lists.xmission.com Precedence: bulk Reply-To: n64@lists.xmission.com Just another silly question: I was curious if most 007 players tend to go through all the levels in agent mode and then go back later and do the other modes for all the levels. Or, do more people do each level at all three modes and then continue to the next. Just curious, cause it would probably make sense to do all three at once while the surroundings are fresh in your head, on the other hand going back later would probably give the game more playability. Russ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] --WebTV-Mail-600555063-5768-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Russ Lapenna" Subject: Re[2]: [N64] More Goldeneye Date: 21 Feb 1998 12:33:08 EST >thats a good question...Personally I go through each board on easy..beat >it, then each board on medium level...beat it, then hard level..... Yeah I think that's how I'll continue to do it to. It will certainly be interesting to go all the way back later and have to relearn so to speak. Russ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Sam" Subject: Re: [N64] Names & Games Date: 21 Feb 1998 17:56:10 -0000 I hate to say this but your information is wrong. Starfox/Lylat Wars was renamed for us PAL users because (as with the SNES game which was renamed StarWing here) there is copyright conflict between Nintendo and an unnamed company (likely to be LUCASARTS of StarWars). Even StarWing was decided to similar for the N64 release, nothing to do with an attempt to boost sales. ^^^ Sam Nurgatomic Dustbin (UK PAL N64 Website) www.reserve.co.uk/n64 www.special.reserve.co.uk/n64 ---------- | From: mike.meyer@tznet.com | To: n64@lists.xmission.com | Subject: [N64] Names & Games | Date: 21 February 1998 15:02 | | | | >> Starfox64 was renamed Lylat Wars for PAL release because the original game | >> sold poorly in certain PAL territories. | > | > You mean to say that calling the game "Lylat Wars" would make it sell | > better!?! Hmmm... strange concept; but then, I never really understand how | > marketing/advertising/PR people think as they're all from a different | > planet to the rest of us. | | I can see the validity of your comment... but I do think that many N64 games | (and PSX games, for that matter) could use better names. Some prime examples: | "Go! Go! Mischief Makers" (Originally Yuke! Yuke! Mischief Makers... not much | improvement) Pocket Monsters, Tamagotchi, Snowboarder Kids, Banjo-Kazooie... | the list goes on. I'm not asking for something like "Attack of the Killer | Plumber," just something that doesn't remind me of Jackie Chang. | | Mag7Mike | | [ To quit the n64 mailing list, send the message "unsubscribe n64" ] | [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Tippyman Subject: Re: [N64] Names & Games Date: 21 Feb 1998 13:39:49 -0500 >I'm not asking for something like "Attack of the Killer >Plumber," just something that doesn't remind me of Jackie Chang. Jackie Chang? Never heard of him. If you're referring to Jackie Chan, he's chinese, and there would be a bigger difference in the names of the games...if they were in chinese. 2 different languages, 2 different alphabets. ============================= Tippyman http://skapunx.ml.org/~tippy tippyman@erols.com Boycott MTV! ============================= [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: N64PCPSX@aol.com Subject: [N64] Rentals Date: 21 Feb 1998 14:06:26 EST Are Mystical Ninja 64 and Yoshi's Story available to rent yet? Peter [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: zimmfam@redrose.net Subject: [N64] Command & Conquer 3D Date: 21 Feb 1998 15:16:06 +0000 I think this game is gonna be really good if they can make it as good as the series for C & C. Anyone else looking forward to this game as much as me? Zig [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Sam" Subject: Re: [N64] Command & Conquer 3D Date: 21 Feb 1998 21:21:35 -0000 I have TOTAL ANNIHILATION on the PC which is bascially C&C in 3D but has many, many opitions and stuff. It is a great game but lacks what made C&C so great, simplicity. Unfortunately as this game has sold really well Westwood are likely to adopt the more complex approach taken by TA. This is not a bad thing for me but for many others it will kill the appeal. Also, would you rather see C&C 3D set in Red Alert times or the original (with the cool Nod bikers)? I would prefer Red Alert as it could have the actors with the sequences again! Oh, one more thing, do you think it will see N64 at the same time as PC and PSX or will we have to wait because, I for one, would hate the wait!! Will it be DD compatible? This would be cool as if IGN64 are correct it will be cheaper on the DD than on CD! Also, writibilty? Custom levels, custom troops, importing your face as the general via capture cartridge? ^^^ Sam Nurgatomic Dustbin (UK PAL N64 Website) www.reserve.co.uk/n64 www.special.reserve.co.uk/n64 ---------- | From: zimmfam@redrose.net | To: n64@lists.xmission.com | Subject: [N64] Command & Conquer 3D | Date: 21 February 1998 15:16 | | I think this game is gonna be really good if they can make it as good as the series | for C & C. Anyone else looking forward to this game as much as me? | | Zig | | [ To quit the n64 mailing list, send the message "unsubscribe n64" ] | [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: jojo Subject: [N64] Video_Games_Charts_Issue_100 Date: 21 Feb 1998 23:38:31 +0100 (MET) Hey, we need your help! What new Top 100 list do you want us to make? Television? Books? Hot Babes or Guys? Websites? Sports? Magazines? Software? Dance Music? Read about our new ideas... Thank you for the votes you've sent us, or the interest you've shown in the Internet Charts. We are proud to present you the new list of this week... ============================================================================== | Grand Theft Auto - BMG | | ...is this week's WCF Smash Video Game! (Video Game of the Week) | ============================================================================== ============================================================================== | * * * I N T E R N E T V I D E O G A M E S C H A R T S * * * | |----------------------------------------------------------------------------| | (c) 1998 World Charts Foundation Issue 100 - Week 9 - February 23, 1998 | |----------------------------------------------------------------------------| | This list is replied to email addresses from which we have received votes. | | Send mail with "unsubscribe" to videogames@worldcharts.nl if you don't | | want to receive any email from us. Send mail with "nolist" if you don't | | want the weekly lists. Send "nocall" if you don't want reminders. Send | | votes to videogames@worldcharts.nl and comments to info@worldcharts.nl. | | Send us mail with "send doc" in the subject header for info about voting. | | Send mail with "send videogames" in the header to receive the latest chart.| |----------------------------------------------------------------------------| | Send your votes to videogames@worldcharts.nl or use the voting form at | | http://www.worldcharts.nl/vvote.html and you get the next chart by email. | | Read http://www.worldcharts.com/_document.html for voting via email. | | The format for every line with a vote is: points title [ ID ] | | You must include the ID number, and between brackets! It is not optional. | | Use [] or [0000] as the ID number for games not yet listed on the charts. | | You can allocate a maximum of 20 points, but not more than 5 for 1 game. | | An example can be found at the bottom of this list. Look at it first! | ============================================================================== The following Top 100 contains the most popular video games at this time. The list includes games from all next generation video game consoles. Vote for a game in this chart if you think other people should buy it too. ============================================================================== Internet Video Games Top 100 Edition 100 - Week 9 - February 23, 1998 ============================================================================== TW LW NW Title Developer/Publisher Cat HI ID 1 1 58 Final Fantasy 7 {P} Square RP 1 [1175] 2 2 26 Sakura Wars/Sakura Taisen {S} Red/Sega AD 2 [1595] 3 3 4 Resident Evil 2 {P}{!} Capcom AD 3 [1718] 4 4 26 Goldeneye 007 {N} Rare/Nintendo AC 2 [1594] 5 5 15 Colony Wars {P} Psygnosis SH 4 [1660] 6 6 13 Tomb Raider 2 {P}{!} Eidos AC/AD 4 [1674] 7 15* 5 Red Asphalt {P} Interplay RA 7 [1711] 8 7 13 Diddy Kong Racing {N}{!} Rare/Nintendo RA 2 [1683] 9 8 11 Fifa (Road To World Cup 98) {P}{S} Electronic Arts SP 8 [1686] 10 10 85 Nights (Into Dreams) {S} Sonic Team/Sega PL 1 [1228] 11 14^ 59 Fighters Megamix {S} AM2/Sega FI 1 [1400] 12 9 11 Sonic R {S} Traveller's Tales/Sega RA 7 [1694] 13 11 22 Abe's Oddysee {P}{!} Oddworld/GT PL 4 [1610] 14 21* 5 Gran Turismo {P} Sony RA 14 [1716] 15 13 20 Castlevania (Nocturne in the Moonlight) {P} Konami AC 6 [1628] 16 12 10 Street Fighter Collection {S} Capcom FI 11 [1698] 17 23^ 14 Crash Bandicoot 2 {P}{!} Naughty Dog/Sony PL 9 [1659] 18 19^ 33 Thunderforce 5 {S} Technosoft SH 18 [1567] 19 20^ 16 Duke Nukem 3D {S} Lobotomy/Sega SH 5 [1652] 20 17 7 Fifa (Road to World Cup 98) {N}{!} Electronic Arts SP 12 [1708] 21 16 6 Alundra {P}{!} Working Designs AC/AD 16 [1710] 22 22 29 Langrisser 4 {S} NCS/Masaya ST 20 [1582] 23 30^ 46 Wild Arms {P} Media Vision/Sony RP 5 [1409] 24 24 36 Shining (The Holy Ark) {S} Sega RP 7 [1397] 25 28^ 16 Dead or Alive {S} Tecmo FI 6 [1655] 26 34^ 34 Final Fantasy Tactics {P} Square RP/ST 13 [1555] 27 35^ 26 Tokimeki Memorial {P} Konami ST 24 [1596] 28 18 36 International Superstar Soccer/ISS 64 {P}{N} Konami SP 5 [1548] 29 25 5 Mace (The Dark Ages) {N} Atari/Midway/GT FI 24 [1631] 30 26 19 Soukyugurentai {S} Raizing/Electronic Arts SH 22 [1443] 31 29 17 Croc (Legend of Gobbos) {P}{S} Argonaut/Fox PL 29 [1634] 32 33^ 99 Tekken 2 {P} Namco FI 1 [1149] 33 31 17 Extreme G. {N} Probe/Acclaim RA 31 [1644] 34 27 19 Top Gear Rally {N} Boss Game/Midway RA 17 [1630] 35 32 9 Quake {S} Id/Lobotomy/Sega SH 29 [1693] 36 46^ 6 Hanagumi Taisen Columns/Sakura Columns {S} Sega PU 36 [1709] 37 41^ 43 Starfox 64 {N} Nintendo SI 5 [1517] 38 49^ 2 Critical Depth {P} Singletrac/GT AC/ST 38 [1677] 39 39 11 Ghost in the Shell {P}{!} Exact/THQ SH 27 [1689] 40 37 63 Killer Instinct Gold {N} Rare/Nintendo FI 8 [1247] 41 36 10 WCW Vs. NWO (World Tour) {N} Asmik/THQ FI 19 [1697] 42 43^ 14 San Francisco Rush {N} Atari/Midway/GT RA 18 [1671] 43 72* 2 Bomberman Fight {S} Hudson AC/PU 43 [1719] 44 48^ 3 Yoshi's Story {N}{!} Nintendo PL 44 [1720] 45 40 10 Bomberman 64 {N} Hudson/Nintendo AC/PU 30 [1688] 46 38 13 Sega Touring Car Championship {S} Sega RA 5 [1666] 47 47 23 Time Crisis {P} Namco SH 34 [1559] 48 61^ 81 Tomb Raider {P}{S} Core Design/Eidos AC/AD 1 [1193] 49 57^ 3 Lylat Wars {N} Nintendo SH 49 [1717] 50 42 48 Blast Corps {N} Rare/Nintendo AC/SH 20 [1488] 51 45 64 Wipeout XL/Wipeout 2097 {P} Psygnosis RA 11 [1312] 52 54^ 18 Super Robot War F {P}{S} Banpresto ST 52 [1552] 53 67^ 26 Dracula-X (Night Symphony) {P} Konami PL 41 [1487] 54 70* 5 WCW Nitro {P} Inland/THQ FI 54 [1705] 55 53 20 Formula 1 (Championship Edition) {P}{!} Psygnosis RA 15 [1633] 56 55 26 Marvel Super Heroes {P}{S} Capcom FI 16 [1587] 57 64^ 85 Mario 64 {N} Nintendo PL 1 [1224] 58 58 26 Darklight Conflict {P}{S} Rage/Electronic Arts AC 42 [1556] 59 50 95 Guardian Heroes {S} Treasure/Sega FI 2 [1172] 60 56 99 Resident Evil {P}{S} Capcom AD 1 [1148] 61 63^ 7 Steep Slope Sliders {S} Cave/Sega SP 32 [1706] 62 59 39 Persona (Revelations) {P} Atlus RP 20 [1382] 63 79^ 47 Vandal - Hearts {P} Konami RP/ST 24 [1492] 64 -* 1 Bust a Move (Dance & Rhythm Action) {P} Enix PU 64 [1730] 65 62 22 PaRappa the Rapper {P} Sony AC 28 [1493] 66 -* 1 Nagano Winter Olympics '98 {P} Konami SP 66 [1725] 67 51 16 Cyberbots {P}{S} 47 [1491] 68 44 26 Warcraft 2 (The Dark Saga) {P}{S}{!} Blizzard WG 26 [1593] 69 65 21 NHL 98 {P}{!} EA Sports/Electronic Arts SP 21 [1616] 70 78^ 62 Mario Kart {N} Nintendo RA 2 [1392] 71 88^ 32 Bushido Blade {P} Light Weight/Square/Sony FI 28 [1479] 72 71 66 Albert Odyssey {S} Working Designs RP 36 [1215] 73 81^ 5 Jet Moto 2 {P} Singletrac/Sony RA 73 [1670] 74 60 9 One {P} Visual Concepts/Asc SH 44 [1695] 75 -* 1 NBA (In The Zone '98) {N}{!} Konami SP 75 [1729] 76 73 68 Suikoden/Genso Suikoden {P} Taito/Konami RP 7 [1181] 77 68 23 Armored Core {P} From/Sony AC 41 [1569] 78 66 18 Nightmare Creatures {P}{!} Kalisto/Activision AC 49 [1642] 79 77 13 Dragonball GT (Final Bout) {P} Bandai FI 76 [1657] 80 69 11 NCAA Gamebreaker 98 {P} Sony SP 55 [1680] 81 -^ 21 Last Bronx {S} AM3/Sega FI 20 [1585] 82 -^ 11 Duke Nukem (Total Meltdown) {P} Eurocom/GT SH 51 [1687] 83 91^ 54 Dark Savior {S} Climax/Sega AC/AD 30 [1391] 84 80 11 MK Mythologies (Sub-Zero) {P}{N} Midway AC/AD 67 [1690] 85 52 55 Eve-Burst Error {S} Imagineer RP 32 [1432] 86 97^ 2 Riven {P}{!} Cyan/Acclaim AD 86 [1707] 87 74 12 Test Drive 4 {P} Pitbull Syndicate/Accolade RA 47 [1663] 88 -^ 1 Grand Theft Auto {P}{!} DMA/BMG RA 88 [1731] 89 82 11 Monster Rancher {P} Tecmo ST 69 [1685] 90 87 32 Sailor Moon Super S {P}{S} Angel FI 16 [1360] 91 95^ 21 NFL Gameday '98 {P} Sony SP 50 [1600] 92 83 32 Ray Storm {P} Working Designs/Taito SH 23 [1428] 93 84 35 Ace Combat 2 {P} Namco SI 13 [1545] 94 90 3 Fighting Force {P} Eidos FI 88 [1656] 95 86 8 Cool Boarders 2 {P} UEP/Sony SP 61 [1669] 96 93 2 Shadow Master {P}{!} Hammerhead/Psygnosis SH 93 [1727] 97 -^ 1 Beast Wars (Transformers) {P} Takara/Hasbro AC 97 [1691] 98 75 5 NHL 98 {S}{!} EA Sports/Electronic Arts SP 43 [1713] 99 85 12 NBA Live 98 {P}{S} EA Sports/Electronic Arts SP 59 [1654] 100 98 6 Discworld 2 {P} Psygnosis AD 97 [1621] Dropped Out: 76 1 Nagano Winter Olympics '98 {N} Konami SP 76 [1726] 89 30 King of Fighters 96 {P}{S} SNK FI 3 [1415] 92 15 Command & Conquer (Red Alert) {P}{!} Westwood WG 22 [1647] 94 4 Auto Destruct {P} Neurostone/Electronic Arts RA 77 [1715] 96 63 Twisted Metal 2 (The World Tour) {P} Sony RA/SH 6 [1320] 99 3 Gamera 2000 {P} Daiei/Tyo SH 94 [1551] 100 4 Caesars Palace {P} Beam/Interplay AR 92 [1651] The following games have not yet received enough points to enter the chart: ============================================================================== Runners Up Edition 100 - Week 9 - February 23, 1998 ============================================================================== TW LW NW Title Developer/Publisher Cat HI ID 1 1 4 Bravo Air Race {P} THQ SI 1 [1721] 2 2 6 Virtual Pool {P} Celeris/VR Sports/Interplay SP 1 [1712] 3 3 4 Elemental Gearbolt {P} Alfa/Sony SH 3 [1722] 4 4 4 NBA (In The Zone '98) {P} Konami SP 4 [1724] 5 6^ 2 All Japan Pro Wrestling {S} Sega FI 5 [1728] 6 -^ 1 Skull Monkeys {P} Neverhood/Dreamworks AD 6 [1732] 7 -^ 1 Winter Heat '98 {S} Sega SP 7 [1733] Very soon we will be able to start one or more new weekly (or monthly) Top 100 charts. We've announced this before, but now, with better software and a new website, we are all ready for it. However, we cannot implement all our ideas at once, so we want you to choose where we should start. Please pick one or more of these options: Television Top 50: most popular tv series and programs Books Top 100: best international books (fiction/romance...) Hot Babes: beautiful actresses, singers and other celebrities Hot Guys: gorgious actors, singers and other celebrities Websites Top 100: best entertaining webpages in the world Sports Chart: most popular teams, athletes and sports events Magazines: best entertaining paper and on-line publications Software List: screen savers, themes, virtual friends, etc. Dance Music: hottest club and dance hits around the world Other...? Some of these new charts could be full Top 100 lists, while others should be smaller. Some will be published weekly, and others might have to be done monthly. Some will have to be restricted to certain types of products, or they will have to be broken up in several sub-charts. These are all things we will decide upon later. Please let us know your opinion about this. Just mail us at info@worldcharts.nl and tell us which of these new charts and ideas would get your support if we started them. If you have even better ideas than us, don't hesitate to let us know. Thanks, as always! Jurgen, info@worldcharts.nl ============================================================================== Note: The editorials published here, and the Smash titles announced throughout the website, are personal expressions of the editors. Personal views and opinions have no influence on the fair and unbiased compilation of the charts. For other charts, lists and lots of info go to http://www.worldcharts.com. ============================================================================== | TW : This Week | The Internet Video Games Charts are made using | | LW : Last Week | votes sent by gamers from all over the world. | | NW : Number of Weeks | The latest charts are published every Monday on | | HI : Highest Position | Usenet in the rec.games.video.* newsgroups. | | ^ : Climbing |--------------------------------------------------| | * : Bullet | {P} Sony PlayStation| Send your votes like this: | | AC : Action | {S} Sega Saturn | > 5 Dark Invader [1435] | | AD : Adventure | {N} Nintendo 64 | > 4 Action Force2 [1322] | | AR : Arcade | {!} Smash Video Game| > 5 Super Fighter [1502] | | FI : Fighting | | > 2 Magic of Zuul 4 [] | | IF : Interactive Fiction| | > 4 The Lost Tycoon [] | | PL : Platform |--------------------------------------------------| | PU : Puzzle | (c) 1998 all rights reserved | World Charts | | RA : Racing | Distribution of these charts | Hoogstraat 125-H | | RP : Role-Playing | is granted only by written | 3011 PL Rotterdam | | SH : Shooter | permission. | The Netherlands | | SI : Simulation |--------------------------------------------------| | SP : Sports | videogames@worldcharts.nl | | ST : Strategy | On the web: http://www.worldcharts.com | | WG : Wargame | Supported by XS4ALL Internet Provider | ============================================================================== [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Derek Kalweit Subject: Re: [N64] Command & Conquer 3D Date: 21 Feb 1998 22:58:01 -0500 >I have TOTAL ANNIHILATION on the PC which is bascially C&C in 3D but has >many, many opitions and stuff. It is a great game but lacks what made C&C >so great, simplicity. Unfortunately as this game has sold really well >Westwood are likely to adopt the more complex approach taken by TA. This >is not a bad thing for me but for many others it will kill the appeal. C&C 3D will not by like other strategy games, such as C&C, Warcraft, and Total Annihilation. It will be a 3D shooter, I believe, where you are a commando like in C&C. That is what Westwood said in their Email newsletters, that is-- if you have a more reliable source, than you must be right. Derek Kalweit Email: dkalweit@eznet.net Home Page: http://www.home.eznet.net/~dkalweit/ NES Files: http://free.prohosting.com/~dkalweit/ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Subject: Re: [N64] Names & Game`s Date: 22 Feb 1998 18:25:01 +1100 ::: sam.wray@netcomuk.co.uk ::: 22/2/98 4:56 AM=81 ::: <___- >I hate to say this but your information is wrong. Starfox/Lylat Wars was >renamed for us PAL users because (as with the SNES game which was renamed >StarWing here) there is copyright conflict between Nintendo and an unnamed >company (likely to be LUCASARTS of StarWars). Even StarWing was decided = to >similar for the N64 release, nothing to do with an attempt to boost sales. >^^^ >Sam >Nurgatomic Dustbin (UK PAL N64 Website) Wait a minute, if there are copyright hassles in the UK and other PAL = territories concerning Lucasarts, wouldn't the US market, Lucasarts' = home turf, be included in your theory? What reason would Lucasarts = have _not_ to enforce copyright in their own country? The story I believe, as I've said before, is a short-lived Amiga game = called StarFox still holds the name. It would make sense as the Amiga = game was only released in PAL areas, hence this regional name = change... _ emile +3 (plus three) says: !FIGHT_WAR_NOT_WARS! [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Sam" Subject: Re: [N64] Command & Conquer 3D Date: 22 Feb 1998 15:12:59 -0000 No 'reliable sources' just thought it would be a continuation of the current series. Thanks for setting me straight! ^^^ Sam Nurgatomic Dustbin (UK PAL N64 Website) www.reserve.co.uk/n64 www.special.reserve.co.uk/n64 ---------- | From: Derek Kalweit | To: n64@lists.xmission.com | Subject: Re: [N64] Command & Conquer 3D | Date: 22 February 1998 03:58 | | >I have TOTAL ANNIHILATION on the PC which is bascially C&C in 3D but has | >many, many opitions and stuff. It is a great game but lacks what made C&C | >so great, simplicity. Unfortunately as this game has sold really well | >Westwood are likely to adopt the more complex approach taken by TA. This | >is not a bad thing for me but for many others it will kill the appeal. | | C&C 3D will not by like other strategy games, such as C&C, Warcraft, and | Total Annihilation. It will be a 3D shooter, I believe, where you are a | commando like in C&C. That is what Westwood said in their Email | newsletters, that is-- if you have a more reliable source, than you must be | right. | | Derek Kalweit | Email: dkalweit@eznet.net | Home Page: http://www.home.eznet.net/~dkalweit/ | NES Files: http://free.prohosting.com/~dkalweit/ | | | [ To quit the n64 mailing list, send the message "unsubscribe n64" ] | [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Sam" Subject: Re: [N64] Names & Game`s Date: 22 Feb 1998 15:14:46 -0000 It may be because of this AMIGA game, I am unsure. I just said that it M= AY be LucasArts as no-one knows for sure. Sorry to have been seeming like a gimp but that is it, no-one knows. LucasArts does seem unlikely know I come to think about it. ^^^ Sam Nurgatomic Dustbin (UK PAL N64 Website) www.reserve.co.uk/n64=20 www.special.reserve.co.uk/n64 ---------- ::: sam.wray@netcomuk.co.uk ::: 22/2/98 4:56 AM=81 ::: <___- >I hate to say this but your information is wrong. Starfox/Lylat Wars wa= s >renamed for us PAL users because (as with the SNES game which was rename= d >StarWing here) there is copyright conflict between Nintendo and an unnam= ed >company (likely to be LUCASARTS of StarWars). Even StarWing was decided to >similar for the N64 release, nothing to do with an attempt to boost sale= s. >^^^ >Sam >Nurgatomic Dustbin (UK PAL N64 Website) Wait a minute, if there are copyright hassles in the UK and other PAL territories concerning Lucasarts, wouldn't the US market, Lucasarts' home turf, be included in your theory? What reason would Lucasarts have _not_ = to enforce copyright in their own country? The story I believe, as I've said before, is a short-lived Amiga game called StarFox still holds the name. It would make sense as the Amiga gam= e was only released in PAL areas, hence this regional name change... _ emile +3 (plus three) says: !FIGHT_WAR_NOT_WARS! [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ---------- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Derek Kalweit Subject: Re: [N64] Command & Conquer 3D Date: 22 Feb 1998 12:29:44 -0500 Personnally, I'm disapointed it's not like the original series. :( >No 'reliable sources' just thought it would be a continuation of the >current series. Thanks for setting me straight! > >---------- >| From: Derek Kalweit >| To: n64@lists.xmission.com >| Subject: Re: [N64] Command & Conquer 3D >| Date: 22 February 1998 03:58 >| >| >I have TOTAL ANNIHILATION on the PC which is bascially C&C in 3D but has >| >many, many opitions and stuff. It is a great game but lacks what made >C&C >| >so great, simplicity. Unfortunately as this game has sold really well >| >Westwood are likely to adopt the more complex approach taken by TA. >This >| >is not a bad thing for me but for many others it will kill the appeal. >| >| C&C 3D will not by like other strategy games, such as C&C, Warcraft, and >| Total Annihilation. It will be a 3D shooter, I believe, where you are a >| commando like in C&C. That is what Westwood said in their Email >| newsletters, that is-- if you have a more reliable source, than you must >be >| right. >| >| Derek Kalweit > >| Email: dkalweit@eznet.net >| Home Page: http://www.home.eznet.net/~dkalweit/ >| NES Files: http://free.prohosting.com/~dkalweit/ >| >| >| [ To quit the n64 mailing list, send the message "unsubscribe n64" ] >| [ (without the quotes) to majordomo@xmission.com ] > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > > Derek Kalweit Email: dkalweit@eznet.net Home Page: http://www.home.eznet.net/~dkalweit/ NES Files: http://free.prohosting.com/~dkalweit/ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Allan and Beverley Hegedus Subject: [N64] Soccer Games Date: 22 Feb 1998 14:35:12 -0600 Has anyone tried ISS Soccer and FIFA 98? If so, which is better in your opinion. Thanks Allan [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Sam" Subject: Re: [N64] Soccer Games Date: 22 Feb 1998 21:01:50 -0000 If you are gonna play multiplayer play Fifa '98 and if you want one player play ISS 64. This is the way I do it and I own both. ISS is far better quality gameplay but CANNOT be played in any other multiplayer function other than 1 one 1 without being absolute POO! Fifa however is a reasonable one player affair and has, to my mind, very good four player action, if a bit easy against the CPU! ^^^ Sam Nurgatomic Dustbin (UK PAL N64 Website) www.reserve.co.uk/n64 www.special.reserve.co.uk/n64 ---------- | From: Allan and Beverley Hegedus | To: N64 | Subject: [N64] Soccer Games | Date: 22 February 1998 20:35 | | Has anyone tried ISS Soccer and FIFA 98? | | If so, which is better in your opinion. | | Thanks | | Allan | | | [ To quit the n64 mailing list, send the message "unsubscribe n64" ] | [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Brendan G. Lim" Subject: [N64] I am back ... Date: 22 Feb 1998 18:03:53 -0600 Hey Nintendo 64 fans: This is Brendan Lim. Most of you might rememebr me if you've been on this list for over 9 months. Anyway, I just wanted to let you guys know I am back on the list, and for my N64 related psot, I'd like to ask you guys if you guys played Fighter's Destiny? I really dont feel like renting it, so should I buy it? Brendan Lim, n64XTreme http://n64xtreme.neurogamer.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Tom Mcshea Subject: Re: [N64] I am back ... Date: 22 Feb 1998 18:31:20 -0500 At 06:03 PM 2/22/98 -0600, you wrote: >Hey Nintendo 64 fans: > >This is Brendan Lim. Most of you might rememebr me if you've been on this >list for over 9 months. Anyway, I just wanted to let you guys know I am >back on the list, and for my N64 related psot, I'd like to ask you guys if >you guys played Fighter's Destiny? > >I really dont feel like renting it, so should I buy it? You want us to tell you rather you should just go out and buy a game, with no priar playing experience? That's pretty dumb. No one on this list knows rather you'll enjoy this game or not. Why not go out and rent it? Is it really so hard? [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Jacob H. Forstater" Subject: [N64] Ultra 64????? Date: 22 Feb 1998 19:32:09 -0500 This is a multi-part message in MIME format. ------=_NextPart_000_0006_01BD3FC8.916EAAC0 Content-Type: text/plain; charset="utf-8" Content-Transfer-Encoding: quoted-printable I was reading a book today and I saw n64 but it's label said ULTRA 64 = whats the story? and it had cap Scots old page at a college as a link = listed. It had a graphic labeled Final Fantasy for Ultra 64. Whats going = on???? -Jacob _______________________________________________________________________ Jacob Head Cheat Man of Game Nation, jhf84@usa.net http://www.gamenation.base.org ICQ=3D 5149409 ------=_NextPart_000_0006_01BD3FC8.916EAAC0 Content-Type: text/html; charset="utf-8" Content-Transfer-Encoding: quoted-printable
I was reading a book today and I saw = n64 but=20 it's label said ULTRA 64 whats the story? and it had cap Scots old page = at =20 a college as a link listed. It had a graphic labeled Final Fantasy for = Ultra 64.=20 Whats going on????
 
-Jacob
______________________________________________________= _________________
Jacob=20 Head Cheat Man of Game Nation,
jhf84@usa.net http://www.gamenation.base.org
ICQ=3D=20 5149409
 
 
------=_NextPart_000_0006_01BD3FC8.916EAAC0-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Brendan G. Lim" Subject: Re: [N64] Ultra 64????? Date: 22 Feb 1998 18:38:16 -0600 Umm, what book is this? Brendan Lim, n64XTreme http://n64xtreme.neurogamer.com ---------- I was reading a book today and I saw n64 but it's label said ULTRA 64 whats the story? and it had cap Scots old page at a college as a link listed. It had a graphic labeled Final Fantasy for Ultra 64. Whats going on???? -Jacob _______________________________________________________________________ Jacob Head Cheat Man of Game Nation, jhf84@usa.net http://www.gamenation.base.org ICQ= 5149409 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Brendan G. Lim" Subject: Re: [N64] Soccer Games Date: 22 Feb 1998 18:38:52 -0600 I do too recommend ISS64. Hey, I'd go out and buy it unless you get free games from Konami like me :) Brendan Lim, n64XTreme http://n64xtreme.neurogamer.com ---------- > From: Sam > To: n64@lists.xmission.com > Subject: Re: [N64] Soccer Games > Date: Sunday, February 22, 1998 3:01 PM > > If you are gonna play multiplayer play Fifa '98 and if you want one player > play ISS 64. This is the way I do it and I own both. ISS is far better > quality gameplay but CANNOT be played in any other multiplayer function > other than 1 one 1 without being absolute POO! Fifa however is a > reasonable one player affair and has, to my mind, very good four player > action, if a bit easy against the CPU! > ^^^ > Sam > Nurgatomic Dustbin (UK PAL N64 Website) > www.reserve.co.uk/n64 > www.special.reserve.co.uk/n64 > > ---------- > | From: Allan and Beverley Hegedus > | To: N64 > | Subject: [N64] Soccer Games > | Date: 22 February 1998 20:35 > | > | Has anyone tried ISS Soccer and FIFA 98? > | > | If so, which is better in your opinion. > | > | Thanks > | > | Allan > | > | > | [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > | [ (without the quotes) to majordomo@xmission.com ] > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Tyler V. Snow" Subject: Re: [N64] Ultra 64????? Date: 22 Feb 1998 17:51:15 -0700 At 07:32 PM 2/22/1998 -0500, you wrote: > a college as a link listed. It had a graphic labeled Final Fantasy >for Ultra 64. Whats going on???? -Jacob Nintendo was planning on calling the console "Ultra 64" in America, and simply Nintendo 64 in Japan, but they later decided to keep it Nintendo 64 for all territories. And about Final Fantasy, it was originally thought that Square would develop the 7th game in their popular Final Fantasy series for Nintendo 64. But Square shocked the world when they announced Final Fantasy VII would only appear for Sony's PlayStation, and not Nintendo 64. Not one line of code was done on an N64 version of the game, BTW... It looks like you were reading a really old, really out-dated videogames magazine. :) Tyler V. Snow tvsnow@usa.net http://members.tripod.com/~tvsnow/index.html -- updated 02/19/98 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: zimmfam@redrose.net Subject: Re: [N64] Command & Conquer 3D Date: 22 Feb 1998 22:06:16 +0000 > From: "Sam" > To: > Subject: Re: [N64] Command & Conquer 3D > Date: Sat, 21 Feb 1998 21:21:35 -0000 > Reply-to: n64@lists.xmission.com > I have TOTAL ANNIHILATION on the PC which is bascially C&C in 3D but has > many, many opitions and stuff. It is a great game but lacks what made C&C > so great, simplicity. Unfortunately as this game has sold really well > Westwood are likely to adopt the more complex approach taken by TA. This > is not a bad thing for me but for many others it will kill the appeal. > Yeah, I see what your saying, but both C & C and RA were million sellers if I remember right, so they probably won't change it too much. The more I think about is that it probably will be a 3D action game like that other guy said, because real-time strategy games aren't all that popular on consoles. It'll be a great game no matter what, tho. > Also, would you rather see C&C 3D set in Red Alert times or the original > (with the cool Nod bikers)? I would prefer Red Alert as it could have the > actors with the sequences again! > Probably Red Alert times cuz I thought fighting World War II was cool. > Oh, one more thing, do you think it will see N64 at the same time as PC and > PSX or will we have to wait because, I for one, would hate the wait!! > The rumour thing on IGN64 said that it's coming out this summer. But it could be delayed a couple months like a lot of other N64 games. > Will it be DD compatible? This would be cool as if IGN64 are correct it > will be cheaper on the DD than on CD! Also, writibilty? Custom levels, > custom troops, importing your face as the general via capture cartridge? > I haven't heard if it would. But that would be awesome! Making your own levels then uploading them to a friend and playing each other would be so great.. I hope the 64DD comes with a modem and is popular. > ^^^ > Sam Zig [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Jacob H. Forstater" Subject: Re: [N64] Ultra 64????? Date: 23 Feb 1998 17:43:57 -0500 Net Games 2 -Jacob _______________________________________________________________________ Jacob Head Cheat Man of Game Nation, jhf84@usa.net http://www.gamenation.base.org ICQ= 5149409 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Matt Ma Subject: [N64] WCW vs. NWO Date: 23 Feb 1998 13:46:38 -0600 I rented this game this past weekend. The four player Battle Royal was pretty fun, but kinda pointless because we couldn't figure out how to win. On the settings, everything was set to YES, including fast (realistic) wins, but we usually ended up with a DRAW. When ever I pin a guy down on the mat, the victim always gets up after 2 counts or even faster. We could never consistently make a guy give up; it just seemed to happen randomly as we did various moves. Can anyone shed some light on how to win? PS - One annoying interface issue: each player takes turns selecting their wrestler. This can take a while also because there are 4 or 5 screens of wrestlers to choose from. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: BJsoccer1@aol.com Subject: [N64] Q&A Date: 23 Feb 1998 18:41:26 EST Hi, it is I, Denver. Your Q&A man at game nation.I feel glad working for a such a great site, and i'm happy to be here. Ok, My Job at Gamenation (http://gamenation.base.org) is to answer questions. But, Alas, I have recieved No Questions. So, It is your duty, so send in Questions, to me at gamenation (http://gamenation.base.org). So, as I end this letter fellow N64 gamers, remember: E-Mail BJSoccer1@aol.com with your gaming questions! Your fellow gamer, Denver ========== Q&A Man for GN ========== http://gamenation.base.org [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Matt D Subject: Re: [N64] WCW vs. NWO Date: 23 Feb 1998 18:57:55 -0500 Matt Ma wrote: > > I rented this game this past weekend. The four player Battle Royal was > pretty fun, but kinda pointless because we couldn't figure out how to win. > On the settings, everything was set to YES, including fast (realistic) > wins, but we usually ended up with a DRAW. > > When ever I pin a guy down on the mat, the victim always gets up after 2 > counts or even faster. We could never consistently make a guy give up; it > just seemed to happen randomly as we did various moves. > > Can anyone shed some light on how to win? > > PS - One annoying interface issue: each player takes turns selecting their > wrestler. This can take a while also because there are 4 or 5 screens of > wrestlers to choose from. > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] Well your main problem might have to do is anyone hitting the stick when they're down if so it'll last a long time. Also turn time limits off and put on the normal match mode with blood (realism) on. Also make sure the ways you want to win are on like TKO, Submission, and Pin. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Matt Ma Subject: Re: [N64] Fighter's Destiny Date: 23 Feb 1998 17:59:46 -0600 Fighter's Destiny is a good game, but not excellent. The fighting action is smooth, realistic, and a lot of fun. I especially like the various throws and the ability to counter a throw by responding within the 'throw meter' time. The practice mode is very cool, allowing you to practice various moves against a dummy, and also letting you practice defenses against attacks that you tell the dummy to perform on you. One more really cool aspect is the ability to earn new special moves by defeating the masters, and then saving them to your controller pack to use later. However, I must say that I hate the costumes. The characters just look really dorky. I'm almost embarassed to show this game to my PSX friends. They would snicker to no end. While the animations themselves are smooth, the characters could still use better texture mapping and/or more polygons. The 3D environment is very sparse, as are the 2D backgrounds. Overall, it's a good fighting game, but where is the killer fighting game that we've been waiting for ever since N64 came out? PSX has got Tekken 3 and Dead Or Alive right around the corner, and Fighter's Destiny is the best N64 has to offer? I'm so envious! Is there any fighting game to look forward to? GASP Nextdream looks promising, but doesn't look good enough to make me forget about Tekken 3 or DOA. Biofreaks doesn't count, since it is a little different than the fighting genre usually is. Where is the light at the end of the tunnel? matt ma [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Brendan G. Lim" Subject: [N64] Would You Play .... Date: 23 Feb 1998 21:00:25 -0600 Hey N64 Fans: To my concern, I think that the Nintendo 64 is ending up with many useless and pointless games, and it has come to my attention that almost everybody will get a chance to play anything that they can get their hands on, well, at least people in town do :). If there was a gae called 'Disco 64', which is possible :), would you actually take the time to play it? Consider this; you have to dance your way to victory and hummiliate your competition. Just a thought, but an interesting one. Brendan Lim, n64XTreme http://n64xtreme.neurogamer.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Derek Kalweit Subject: Re: [N64] Would You Play .... Date: 23 Feb 1998 22:17:07 -0500 Welcome back Brendan-- I haven't seen you here for so long, after your many postings-- I'm glad you're trying to start a discussion this time. >To my concern, I think that the Nintendo 64 is ending up with many useless >and pointless games, and it has come to my attention that almost everybody >will get a chance to play anything that they can get their hands on, well, >at least people in town do :). Yes-- those people that have nothing else to do, but to play with their N64 will play anything they can get. Others, will find another game console to play on, and still others will find other hobbies to share their time with. I prefer to do all of the above, myself. Of course my "other consoles" are just the NES, SNES, and gameboy. Derek Kalweit Email: dkalweit@eznet.net Home Page: http://www.home.eznet.net/~dkalweit/ NES Files: http://free.prohosting.com/~dkalweit/ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Brian Sinclair" Subject: [N64] Turok 2 Date: 24 Feb 1998 00:08:55 -0500 Has anyone seen the pics of Turok 2 at ign64.com??? This game looks absolutely amazing. From the looks of these pics they weren't kidding when they said that they were going to cut down on that annoying fog. Better yet, wait till you see the pic of the two raptors running around. Not only are the textures and details amazing looking, but it almost looks like they are correctly lighted for there position to the sun. You must check out these pics. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Retromunky@aol.com Subject: [N64] Goldeneye- Egypt multi-player. Date: 24 Feb 1998 02:02:12 EST Today I finally got to Egypt, then I beat it on Agent, Secrent Agent, and 00 agent but it still isn't available on multi-player as a selectable level. Am I doing something wrong or is there something else I need to do? Any help would be appreciated. -Retromunky [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Vi On Subject: Re: [N64] I am back .. Date: 24 Feb 1998 03:54:12 +30000 > This is Brendan Lim. Most of you might rememebr me if you've been on this > list for over 9 months. Anyway, I just wanted to let you guys know I am oh great. get Tippyman back here and we really have people screaming on this list. What do you guys think is the best multiplayer game on N64? I still think it's Mariokart64. I love the battlemode and the weapons in MKart64 is way better than Dkr. -Vi [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Craig Cummings Subject: [N64] TGR bug ? Date: 24 Feb 1998 09:19:49 +0000 Mornin' I was time trialling on TGR over the weekend and although I came second to my ghost on the strip mine, I set a race record. How can this be ?! Cheers, Craig. _____________________________________________ Above all, it's a Rover ... Craig Cummings BA(Hons) _____ _______ Support Specialist / ___/ /__ __/ CCAT Business Systems / / __ / / __ / /_/ / / / / / Born to drive, \____/ /_ / /_/ Driven to drink !! http://www.netcomuk.co.uk/~delgie/rover/frames.htm [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Adrian Mander Subject: Re: [N64] Would You Play .... Date: 24 Feb 1998 09:24:49 +0000 Doesn't the Spiceworld game sound like Disco 64? Does the playstation get all the bad ideas first? [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Brian Baird" Subject: Re: [N64] Would You Play .... Date: 24 Feb 1998 09:56:29 +0000 At 21:00 23/02/98 -0600, you wrote: >Hey N64 Fans: > >If there was a gae called 'Disco 64', which is possible :), would you >actually take the time to play it? Consider this; you have to dance your >way to victory and hummiliate your competition. Just a thought, but an >interesting one. Been & done. Witness: the old Breakdance games on the C64, and the more recent "Bust a Move" by Enix for the PSX. This sort of 'rythym' game is becoming very popular in Japan in the wake of Parappa, with similar sort of things coming out on all the major machines. Apparently very popular across the sexes, which is always a selling point to games companies. Brian @ DMA [ All opinions & views are my own, not DMA's, yadda, yadda, yadda ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Russ Lapenna" Subject: Re: [N64] Q&A Date: 24 Feb 1998 06:59:04 EST Wow he managed to advertise his site name 6 times, and his site address 3 times in one post.......that's a bit much no?? Russ >Hi, it is I, Denver. Your Q&A man at game nation.I feel glad working for a >such a great site, and i'm happy to be here. Ok, My Job at Gamenation >(http://gamenation.base.org) is to answer questions. But, Alas, I have >recieved No Questions. So, It is your duty, so send in Questions, to me at >gamenation (http://gamenation.base.org). So, as I end this letter fellow N64 >gamers, remember: E-Mail BJSoccer1@aol.com with your gaming questions! >Your fellow gamer, >Denver >========== >Q&A Man >for GN >========== >http://gamenation.base.org [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Brendan G. Lim" Subject: Re: [N64] I am back .. Date: 24 Feb 1998 06:54:17 -0600 Hey man, I'm glad to see you remembered me, but just to let you know, I've changed. Anyway, the best Multiplayer game on the 64? Well, that would obviously be Goldeneye! It also would qualify for the best shooter too. Brendan Lim, n64XTreme http://n64xtreme.neurogamer.com ---------- > From: Vi On > To: n64@lists.xmission.com > Subject: Re: [N64] I am back .. > Date: Monday, February 23, 1998 9:54 PM > > > > This is Brendan Lim. Most of you might rememebr me if you've been on this > > list for over 9 months. Anyway, I just wanted to let you guys know I am > > oh great. get Tippyman back here and we really have people screaming on > this list. > > What do you guys think is the best multiplayer game on N64? > I still think it's Mariokart64. I love the battlemode and the weapons in > MKart64 is way better than Dkr. > > -Vi > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Brendan G. Lim" Subject: Re: [N64] Would You Play .... Date: 24 Feb 1998 06:55:17 -0600 Playstation has a Spiceworld game? Well, I hope Nintendo doesn't catch the fever. Brendan Lim, n64XTreme http://n64xtreme.neurogamer.com ---------- > From: Adrian Mander > To: n64@lists.xmission.com > Subject: Re: [N64] Would You Play .... > Date: Tuesday, February 24, 1998 3:24 AM > > Doesn't the Spiceworld game sound like Disco 64? > Does the playstation get all the bad ideas first? > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Brendan G. Lim" Subject: Re: [N64] Turok 2 Date: 24 Feb 1998 06:56:17 -0600 I know. If I didn't know better, I'd say those shots were from a PC. With Turok 2, people will never say anything about the 64's blurryness. Why? Because there isn't any. Brendan Lim, n64XTreme http://n64xtreme.neurogamer.com ---------- > From: Brian Sinclair > To: n64@lists.xmission.com > Subject: [N64] Turok 2 > Date: Monday, February 23, 1998 11:08 PM > > Has anyone seen the pics of Turok 2 at ign64.com??? This game looks > absolutely amazing. From the looks of these pics they weren't kidding when > they said that they were going to cut down on that annoying fog. Better > yet, wait till you see the pic of the two raptors running around. Not only > are the textures and details amazing looking, but it almost looks like they > are correctly lighted for there position to the sun. You must check out > these pics. > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Michael Bauers Subject: [N64] Zelda8 Date: 24 Feb 1998 09:40:08 -0600 I need help with Zelda for the gameboy. Is anyone willing to contact me via e-mail and help me out? Michael Bauers DGS [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Tyler V. Snow" Subject: Re: [N64] Zelda8 Date: 24 Feb 1998 11:51:22 -0700 At 09:40 AM 2/24/1998 -0600, you wrote: > >I need help with Zelda for the gameboy. Is anyone willing to contact me via >e-mail and help me out? > For walkthroughs and FAQs for all games and all systems, always check out http://www.gamefaqs.com Tyler V. Snow tvsnow@usa.net http://members.tripod.com/~tvsnow/index.html -- updated 02/19/98 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Tyler V. Snow" Subject: Re: [N64] Turok 2 Date: 24 Feb 1998 11:55:41 -0700 At 06:56 AM 2/24/1998 -0600, you wrote: >I know. If I didn't know better, I'd say those shots were from a PC. With >Turok 2, people will never say anything about the 64's blurryness. Why? >Because there isn't any. I'm sorry, but I really don't believe that those screenshots are being done on Nintendo 64. Remember the Top Gear Rally renders that were being showcased in Nintendo Power a year or two ago? Then the game comes out and the graphics detail is noticeabily lower than the renders. A 3Dfx Voodoo chipset would be able to put out those graphics, but definitely not N64. We'll see when it's released. :) Tyler V. Snow tvsnow@usa.net http://members.tripod.com/~tvsnow/index.html -- updated 02/19/98 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Would You Play .... Date: 24 Feb 1998 14:15:28 EST In a message dated 98-02-24 14:08:32 EST, you write: > If there was a gae called 'Disco 64', which is possible :), would you > actually take the time to play it? Consider this; you have to dance your > way to victory and hummiliate your competition. Just a thought, but an > interesting one. > > Brendan Lim, > n64XTreme That sounds a lot like Bust A Move by Enix for the PlayStation. Too bad your thought has already be thought of. Trey ... TreyTable@aol.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Gary Mort" Subject: [N64] Waverace Date: 24 Feb 1998 19:32:46 -0000 Hi If anybody is selling a US copy of Waverace 64 will they please mail me privately with a price ? Thanks Gary [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Would You Play .... Date: 24 Feb 1998 14:36:19 EST In a message dated 98-02-24 14:34:36 EST, you write: > Doesn't the Spiceworld game sound like Disco 64? > Does the playstation get all the bad ideas first? Yeah, but they also get a lot of the good ideas first. Example : Contra - Legacy of War (Bad Idea) Castlevania - Symphony of the Night (Good Idea) Trey ... TreyTable@aol.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Turok 2 Date: 24 Feb 1998 14:45:10 EST In a message dated 98-02-24 14:41:06 EST, you write: > I'm sorry, but I really don't believe that those screenshots are being done > on Nintendo 64. Remember the Top Gear Rally renders that were being > showcased in Nintendo Power a year or two ago? Then the game comes out and > the graphics detail is noticeabily lower than the renders. A 3Dfx Voodoo > chipset would be able to put out those graphics, but definitely not N64. > We'll see when it's released. :) > > Tyler V. Snow They're probably SGI renders. But maybe it's a hi-res game running at 60 fps? Who knows? I don't. I just know that one should never underestimate Nintendo. Trey ... TreyTable@aol.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Tippyman Subject: Re: [N64] Ultra 64????? Date: 24 Feb 1998 14:58:06 -0500 At 07:32 PM 2/22/98 -0500, you wrote: > a college as a link listed. It had a graphic labeled Final Fantasy >for Ultra 64. Whats going on???? -Jacob The book was probably old. They planned on naming it Ultra 64, instead they named it Nintendo 64. ============================= Tippyman http://skapunx.ml.org/~tippy tippyman@erols.com Boycott MTV! ============================= [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Tippyman Subject: Re: [N64] Would You Play .... Date: 24 Feb 1998 15:03:50 -0500 At 09:24 AM 2/24/98 +0000, you wrote: >Doesn't the Spiceworld game sound like Disco 64? >Does the playstation get all the bad ideas first? There's a Spiceworld game? Man, I like playstation, but I think it's sad they let so much crap on there...same thing with the n64. ============================= Tippyman http://skapunx.ml.org/~tippy tippyman@erols.com Boycott MTV! ============================= [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Flash " Subject: Re: [N64] Q&A Date: 24 Feb 1998 15:03:30 -0500 Wow, I must agree with you on this one.... I mean, Denver what does your job at GameNation have to do with the list? I mean I got kicked off the list here for advertiseing my site 2 times in one week, typing one post in all caps, and for swearing. And Tyler, Greg, watch over these GamNation people, they all seem to find it nessassary to come crying to this list when they have problems with the GameNation, advertiseing it bunches. This list IS for n64 disscussion, not "Well, no one visits my part of the site, um, i don't want to look bad so well, make me look good." ~Flash Russ Lapenna wrote: > Wow he managed to advertise his site name 6 times, and his site address > 3 times in one post.......that's a bit much no?? > > Russ > > >Hi, it is I, Denver. Your Q&A man at game nation.I feel glad working for a > >such a great site, and i'm happy to be here. Ok, My Job at Gamenation > >(http://gamenation.base.org) is to answer questions. But, Alas, I have > >recieved No Questions. So, It is your duty, so send in Questions, to me at > >gamenation (http://gamenation.base.org). So, as I end this letter fellow N64 > >gamers, remember: E-Mail BJSoccer1@aol.com with your gaming questions! > > >Your fellow gamer, > > >Denver > >========== > >Q&A Man > >for GN > >========== > >http://gamenation.base.org > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] -- _ _____________________________ _ / )| Tim Danko UIN# 5174647 |( \ / / | dankonrt@bright.net | \ \ _( (_ | " \\|// " | _) )_ (((\ \>|_/->________(o o)________<-\_| Subject: Re: [N64] Q&A Date: 24 Feb 1998 15:09:36 -0500 At 03:03 PM 2/24/98 -0500, you wrote: >Wow, I must agree with you on this one.... I mean, Denver what does your job at >GameNation have to do with the list? I mean I got kicked off the list here for >advertiseing my site 2 times in one week, typing one post in all caps, and for >swearing. And Tyler, Greg, watch over these GamNation people, they all seem to >find it nessassary to come crying to this list when they have problems with the >GameNation, advertiseing it bunches. This list IS for n64 disscussion, not >"Well, no one visits my part of the site, um, i don't want to look bad so well, >make me look good." GameNation's the list's site. Ever think of visiting it to get info before you go off like this? I didn't really think so. ============================= Tippyman http://skapunx.ml.org/~tippy tippyman@erols.com Boycott MTV! ============================= [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Flash " Subject: Re: [N64] Q&A Date: 24 Feb 1998 15:20:39 -0500 Excuse me Mr. Tippyman, but I have indeed been to GameNaton many times, I have offered sugguestions, and siemon has offered me a job there, but I have my own site, and I like it like that. I also did not "go off" I kept a pretty cool head during myt last post, just trying to state the facts. and by the way, if GN was the list's site, then why isn't this list called the GameNation N64 Mailing list? Please, I would liike to know. ~Flash Tippyman wrote: > At 03:03 PM 2/24/98 -0500, you wrote: > >Wow, I must agree with you on this one.... I mean, Denver what does your > job at > >GameNation have to do with the list? I mean I got kicked off the list here > for > >advertiseing my site 2 times in one week, typing one post in all caps, and > for > >swearing. And Tyler, Greg, watch over these GamNation people, they all > seem to > >find it nessassary to come crying to this list when they have problems > with the > >GameNation, advertiseing it bunches. This list IS for n64 disscussion, not > >"Well, no one visits my part of the site, um, i don't want to look bad so > well, > >make me look good." > > GameNation's the list's site. Ever think of visiting it to get info before > you go off like this? I didn't really think so. > > ============================= > Tippyman > http://skapunx.ml.org/~tippy > tippyman@erols.com > Boycott MTV! > ============================= > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] -- _ _____________________________ _ / )| Tim Danko UIN# 5174647 |( \ / / | dankonrt@bright.net | \ \ _( (_ | " \\|// " | _) )_ (((\ \>|_/->________(o o)________<-\_| Subject: [N64] *** ALL READ *** Date: 24 Feb 1998 13:29:14 -0700 Why is this crap being sent to the list instead of personally? It's in the bloody charter to mail complaints to the individual (or to Tyler and I, if you think it merits our attention). Everybody take care of yourself and quit trying to be an unofficial watchdog. >>> "Flash " 02/24/98 01:03pm >>> Wow, I must agree with you on this one.... I mean, Denver what does your job at GameNation have to do with the list? I mean I got kicked off the list here for advertiseing my site 2 times in one week, typing one post in all caps, and for swearing. And Tyler, Greg, watch over these GamNation people, they all seem to find it nessassary to come crying to this list when they have problems with the GameNation, advertiseing it bunches. This list IS for n64 disscussion, not "Well, no one visits my part of the site, um, i don't want to look bad so well, make me look good." ~Flash Russ Lapenna wrote: > Wow he managed to advertise his site name 6 times, and his site address > 3 times in one post.......that's a bit much no?? > > Russ > > >Hi, it is I, Denver. Your Q&A man at game nation.I feel glad working for a > >such a great site, and i'm happy to be here. Ok, My Job at Gamenation > >(http://gamenation.base.org) is to answer questions. But, Alas, I have > >recieved No Questions. So, It is your duty, so send in Questions, to me at > >gamenation (http://gamenation.base.org). So, as I end this letter fellow N64 > >gamers, remember: E-Mail BJSoccer1@aol.com with your gaming questions! > > >Your fellow gamer, > > >Denver > >========== > >Q&A Man > >for GN > >========== > >http://gamenation.base.org > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Would You Play .... Date: 24 Feb 1998 15:29:57 EST In a message dated 98-02-24 15:02:52 EST, you write: > There's a Spiceworld game? Man, I like playstation, but I think it's sad > they let so much crap on there...same thing with the n64. > > ============================= > Tippyman It's more of a bunch of video clips, music and interviews, from what I heard. One man's crap is another man's favorite game. Trey ... TreyTable@aol.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: John Goelzer Subject: RE: [N64] Q&A Date: 24 Feb 1998 14:24:43 -0600 I'd like to add my voice to those sick of the incessant gamenation advertising. I don't think of it as "the list's site" but rather as one started by some list members which has generated a lot of unnecessary noise on the list during its inception and since its actual going live. I (sort of) appreciate that they're trying to "incorporate the list" into their site (whatever that means) but at the same time I think they're using this as a loophole to circumvent the one advertisement a week or month or whatever rule. I don't this site deserves any "special treatment" by the list admins and should be held to the same rules as every other site. Now I'm off to figure out why sliippyman's messages have started tipping through my email filters... JG -----Original Message----- From: Tippyman [SMTP:tippyman@erols.com] Subject: Re: [N64] Q&A At 03:03 PM 2/24/98 -0500, you wrote: >Wow, I must agree with you on this one.... I mean, Denver what does your job at >GameNation have to do with the list? I mean I got kicked off the list here for >advertiseing my site 2 times in one week, typing one post in all caps, and for >swearing. And Tyler, Greg, watch over these GamNation people, they all seem to >find it nessassary to come crying to this list when they have problems with the >GameNation, advertiseing it bunches. This list IS for n64 disscussion, not >"Well, no one visits my part of the site, um, i don't want to look bad so well, >make me look good." GameNation's the list's site. Ever think of visiting it to get info before you go off like this? I didn't really think so. ============================= Tippyman [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Michael Bauers Subject: [N64] SOTE Date: 24 Feb 1998 15:11:34 -0600 I found myself thinking that the best 3 games I have played on the N64 were SOTE, GE, and Mario. I sold my SOTE. Does anyone out there pull out the SOTE cartridge, dust it off, and play it again? Damn that was a fun game. I loved killing imperial guards on the palace level. Michael Bauers DGS [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: BJsoccer1@aol.com Subject: Re: [N64] Q&A Date: 24 Feb 1998 16:10:02 EST In a message dated 2/24/98 7:00:20 AM Eastern Standard Time, russ_lapenna@hrcc.on.ca writes: > Wow he managed to advertise his site name 6 times, and his site address > 3 times in one post.......that's a bit much no?? > > Russ I was trying to get people to go there. Also, to get my porpuse accross... Denver ========== Q&A Man for GN ========== http://gamenation.base.org [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] SOTE Date: 24 Feb 1998 16:17:49 EST In a message dated 98-02-24 16:13:41 EST, you write: > I found myself thinking that the best 3 games I have played on the N64 were > SOTE, GE, and Mario. I sold my SOTE. Does anyone out there pull out the > SOTE cartridge, dust it off, and play it again? Damn that was a fun game. > I loved killing imperial guards on the palace level. > > > Michael Bauers > DGS > I'd never let dust get on any of my carts (or CDs). I sometimes still play the Battle of Hoth level, but only to impress the natives. Trey ... TreyTable@aol.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Kevin Bates Subject: [N64] Bitmaker Date: 24 Feb 1998 18:09:03 -0800 I was on IGN64.COM and it said something about a special upgrade chipp hidden inside the controllers. Does anyone knoe if this is true? If so, what does it do and how do you use it? Greg [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Tippyman Subject: Re: [N64] Would You Play .... Date: 24 Feb 1998 16:33:49 -0500 >It's more of a bunch of video clips, music and interviews, from what I heard. >One man's crap is another man's favorite game. Or quite possibly, one man's crap is another 7 year old girl's favorite game. Hmmmm... ============================= Tippyman http://skapunx.ml.org/~tippy tippyman@erols.com Boycott MTV! ============================= [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Sam" Subject: Re: [N64] Q&A Date: 24 Feb 1998 21:37:21 -0000 GAMENATION does not represent my views at all. My site does that, why can GameNation get away with claiming that it represents the list when so many people on the list are against it's being there! I personally WILL never go there again after an awful review the first time I visted, broken links and stuff like that, I don't want to slow their business but I also don't want them filling my inbox with crap! ^^^ Sam Nurgatomic Dustbin (UK PAL N64 Website) www.reserve.co.uk/n64 www.special.reserve.co.uk/n64 ---------- | From: John Goelzer | To: 'n64@lists.xmission.com' | Subject: RE: [N64] Q&A | Date: 24 February 1998 20:24 | | I'd like to add my voice to those sick of the incessant gamenation | advertising. I don't think of it as "the list's site" but rather as one | started by some list members which has generated a lot of unnecessary | noise on the list during its inception and since its actual going live. | I (sort of) appreciate that they're trying to "incorporate the list" | into their site (whatever that means) but at the same time I think | they're using this as a loophole to circumvent the one advertisement a | week or month or whatever rule. I don't this site deserves any "special | treatment" by the list admins and should be held to the same rules as | every other site. | | Now I'm off to figure out why sliippyman's messages have started tipping | through my email filters... | | JG | | -----Original Message----- | From: Tippyman [SMTP:tippyman@erols.com] | Subject: Re: [N64] Q&A | | At 03:03 PM 2/24/98 -0500, you wrote: | >Wow, I must agree with you on this one.... I mean, Denver what | does your | job at | >GameNation have to do with the list? I mean I got kicked off | the list here | for | >advertiseing my site 2 times in one week, typing one post in | all caps, and | for | >swearing. And Tyler, Greg, watch over these GamNation people, | they all | seem to | >find it nessassary to come crying to this list when they have | problems | with the | >GameNation, advertiseing it bunches. This list IS for n64 | disscussion, not | >"Well, no one visits my part of the site, um, i don't want to | look bad so | well, | >make me look good." | | GameNation's the list's site. Ever think of visiting it to get | info before | you go off like this? I didn't really think so. | | ============================= | Tippyman | | [ To quit the n64 mailing list, send the message "unsubscribe n64" ] | [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Tippyman Subject: RE: [N64] Q&A Date: 24 Feb 1998 16:41:46 -0500 John, you really rain on EVERYONE's parade. I understand the site shouldn't receive "special treatment", but at least they provide a topic once in a while. What do you contribute? You just provide these stupid pessimistic comments that help no one except your tiny vulnerable ego. IMO, of course :) >>Now I'm off to figure out why sliippyman's messages have started tipping >through my email filters... You're the coolest cat on the block, switching those letters around. ============================= Tippyman http://skapunx.ml.org/~tippy tippyman@erols.com Boycott MTV! ============================= [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Tippyman Subject: Re: [N64] SOTE Date: 24 Feb 1998 16:45:28 -0500 >I found myself thinking that the best 3 games I have played on the N64 were >SOTE, GE, and Mario. I sold my SOTE. Does anyone out there pull out the >SOTE cartridge, dust it off, and play it again? Damn that was a fun game. >I loved killing imperial guards on the palace level. I really liked SOTE, but I haven't played it in soooo long. It's fun, but some of the levels are too long and the action can run kinda low. I play GE all the time, so now SOTE can't really provide the shootin' action I demand. I did enjoy SOTE the first time through, though. ;) ============================= Tippyman http://skapunx.ml.org/~tippy tippyman@erols.com Boycott MTV! ============================= [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: BJsoccer1@aol.com Subject: Re: [N64] Q&A Date: 24 Feb 1998 16:41:49 EST In a message dated 2/24/98 4:39:37 PM Eastern Standard Time, tippyman@erols.com writes: > John, you really rain on EVERYONE's parade. I understand the site shouldn't > receive "special treatment", but at least they provide a topic once in a > while. What do you contribute? You just provide these stupid pessimistic > comments that help no one except your tiny vulnerable ego. IMO, of course :) > > > >>Now I'm off to figure out why sliippyman's messages have started tipping > >through my email filters... > > You're the coolest cat on the block, switching those letters around. Boy aren't we having fun, My first constrovesy! God, all you had to do was click "Delete"..I won't advertise on this list again, "cause your too weak to click delete. Denver [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Sam" Subject: [N64] Turok 2 = Shadowman (Almost) Date: 24 Feb 1998 21:59:24 -0000 I know that these two titles are being developed by IGUANA but WHY do they have to look so similar graphically? The only difference is Shadowman=dark and gloomy and Turok 2=Hot and Moist Jungle. This is bad as I don't like the way MARIO 64 and MARIO KART 64 had too similar graphics and were totally different games! ^^^ Sam Nurgatomic Dustbin (UK PAL N64 Website) www.reserve.co.uk/n64 www.special.reserve.co.uk/n64 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Cutch" Subject: Re: [N64] Q&A Date: 24 Feb 1998 17:04:26 -0500 Tippy! Why are you DEFENDING them??? I thought you were one of the people against advertising. It's wrong to advertise more than once a week, and they advertised like 7 times in the same message! With no N64 related topic! And don't give me that crap about being the list's hompage. I am on this list and I have nothing to do with the page. That is just a loophole that allows them to advertise more. Tippy, Tippy, Tippy. Seeing you defend them is like seeing Luke join the Dark Side. Just pitiful. Anywho, someone recently told me that their uncle was on Nintendo's EAD team, and his uncle got him a full copy of 1080 Snowboarding. Could this possibly be true? It sounds like a load of bull**** to me. He talks about how fun it is and how he's gonna be gettin Zelda soon from his uncle. Yeah right. Tippyman wrote: > John, you really rain on EVERYONE's parade. I understand the site shouldn't > receive "special treatment", but at least they provide a topic once in a > while. What do you contribute? You just provide these stupid pessimistic > comments that help no one except your tiny vulnerable ego. IMO, of course :) > > >>Now I'm off to figure out why sliippyman's messages have started tipping > >through my email filters... > > You're the coolest cat on the block, switching those letters around. > > ============================= > Tippyman > http://skapunx.ml.org/~tippy > tippyman@erols.com > Boycott MTV! > ============================= > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Derek Kalweit Subject: Re: [N64] Q&A Date: 24 Feb 1998 16:29:34 -0500 >GameNation's the list's site. Ever think of visiting it to get info before >you go off like this? I didn't really think so. GameNation is not the list's site. It's a list with people from this list(a few of them-- one or two only get the digest even), that decided to create a N64 site with discussions from this list-- using people's postings without their permission, I might add, which they can get their teenage butts in a sling for-- that does NOT make this the list's site. Derek Kalweit Email: dkalweit@eznet.net Home Page: http://www.home.eznet.net/~dkalweit/ NES Files: http://free.prohosting.com/~dkalweit/ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Gregory A. Swarthout" Subject: Re: [N64] Q&A -Reply Date: 24 Feb 1998 15:11:53 -0700 >>> "Cutch" 02/24/98 03:04pm >>> > > Tippy! Why are you DEFENDING them??? I thought you were one of the people > against advertising. It's wrong to advertise more than once a week, and they > advertised like 7 times in the same message! People are allowed to advertise their N64-related site once per week. Seven times in one message is still just one advertisement. > With no N64 related topic! An advertisement for an N64-related web site is topic enough. No need to throw in some lame tag at the end. > And don't give me that crap about being the list's hompage. I am on > this list and I have nothing to do with the page. That is just a loophole > that allows them to advertise more. There is no loophole. Game Nation's admin are bound by the same rules as anyone else. Incidentally, it is bad form for more than one of them to advertise in a week. The once per week restriction is not person-based, it's site based. Greg [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Brendan G. Lim" Subject: Re: [N64] Turok 2 Date: 24 Feb 1998 16:46:22 -0600 Well, you mentioned Tope Gear Rally, and those were made on some computer Nintendo 64 game building station or something. In other, words, they were rendered :) P.S. At least I think so :) Brendan Lim, n64XTreme http://n64xtreme.neurogamer.com ---------- > From: Tyler V. Snow > To: n64@lists.xmission.com > Subject: Re: [N64] Turok 2 > Date: Tuesday, February 24, 1998 12:55 PM > > At 06:56 AM 2/24/1998 -0600, you wrote: > >I know. If I didn't know better, I'd say those shots were from a PC. With > >Turok 2, people will never say anything about the 64's blurryness. Why? > >Because there isn't any. > > I'm sorry, but I really don't believe that those screenshots are being done > on Nintendo 64. Remember the Top Gear Rally renders that were being > showcased in Nintendo Power a year or two ago? Then the game comes out and > the graphics detail is noticeabily lower than the renders. A 3Dfx Voodoo > chipset would be able to put out those graphics, but definitely not N64. > We'll see when it's released. :) > > Tyler V. Snow > tvsnow@usa.net > http://members.tripod.com/~tvsnow/index.html -- updated 02/19/98 > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: FALCONZ10@aol.com Subject: [N64] DKR Date: 24 Feb 1998 18:18:06 EST Hi, I'm Meggie, I'm new to the list. I have Diddy kong Racing, and I think it's a great game, bbut can any one tell me what's up with the annoying music and strange characters? What are your comments on this? C'ya L8ter [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: MattKK007@aol.com Subject: Re: [N64] Q&A -Reply Date: 24 Feb 1998 18:21:29 EST Ithink avertising sucks its not like anyone smart is going to buy somethin' 007 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: MattKK007@aol.com Subject: Re: [N64] I am back .. Date: 24 Feb 1998 18:24:50 EST Mario Kart Sucks royaly...DKR Is pretty cool if it would not be babylike. NINTENDO RULES!!!!!!!!!!!!!!!!!!!!!!!MARIO RULES!!!!!!!!!!!!!!!!!!!!!!!!!!!PLAYSTATION SUCKS :-) [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: **PLEASE READ** Re: [N64] Q&A Date: 24 Feb 1998 18:32:24 -0500 I'm sorry, but I haben't checked my mail for severale days. I come back to see that half the messages are aloong this thread, basically beating on us here at Game Nation. With only one actual staff meber contributing, I feel I have to clear up some stuff: -johng@engberganderson.com wrote: >I'd like to add my voice to those sick of the incessant gamenation >advertising. I don't think of it as "the list's site" but rather as one >started by some list members which has generated a lot of unnecessary >noise on the list during its inception and since its actual going live. >I (sort of) appreciate that they're trying to "incorporate the list" >into their site (whatever that means) but at the same time I think >they're using this as a loophole to circumvent the one advertisement a >week or month or whatever rule. I don't this site deserves any "special >treatment" by the list admins and should be held to the same rules as >every other site. We are held to the same limitations of one ad per week. Possibly you think we advertise more because our sigs all have the website in them. I don't think that counts as an ad, or else two-thirds of the list would be banned. -sam.wray@netcomuk.co.uk wrote: >GAMENATION does not represent my views at all. My site does that, why can >GameNation get away with claiming that it represents the list when so many >people on the list are against it's being there! >I personally WILL never go there again after an awful review the first time >I visted, broken links and stuff like that, I don't want to slow their >business but I also don't want them filling my inbox with crap! >^^^ >Sam >Nurgatomic Dustbin (UK PAL N64 Website) >www.reserve.co.uk/n64 >www.special.reserve.co.uk/n64 Does this sound to anyone else like an effort to promote his own site? Isn't this the same perosn who informs us almost daily of updates to his site? Who's filling whose inbox with crap? When exactly was the first time you visited? Do you always make a value judgement after one try? -dkalweit@eznet.net wrote: >GameNation is not the list's site. It's a list with people from this list(a >few of them-- one or two only get the digest even), that decided to create >a N64 site with discussions from this list-- using people's postings >without their permission, I might add, which they can get their teenage >butts in a sling for-- that does NOT make this the list's site. I'm not sure where you all are getting the quote "the list's site." I personally have never made this claim, and I don't recall anyone else doing so. We have said we would try to integrate some of the list components into our site, but we never claimed to represent the opinions of the 200+ people on the list. Also, I find the refernece to our "teenage butts" offensive, and I would like to remind you that we've had that discussion about age already. I haven't heard you complain to the discussions editor, instead, you told the entire list. This displays some of that immaturity which you are accusing us for. If you seriously think that you would win a copyright violation suit against us, go right ahead. Just some clarifications: Denver is just one of the staff members at GN. Please don't accuse us all of the same behavior. While his statement that it is your "duty" to help the site is exagerated, and in fact inaccurate, is true, but that's his problem. He didn't talk with us before making this post. Usually, we have someone screen the posts we make to the list so that this type of backlash won't happen. Unfortunately, siemon, the head editor, is off skiing now, and apparently didn't get a chance. Please don't let this reflect badly on the site as a whole. We do try to include the list in any way we can, even in the face of extreme hostility from certain site members. As an example, recently I posted a message announcing the availability of reviews via email. I have gotten no responses, yet I have seen requests to the list for opinions on certain games. While I don't doubt that the opinions of the people on the list are important, wouldn't it also be valueable to see a formal review? Just a thought. glacion@earthlink.net Links and Reviews Editor http://www.gamenation.base.org ICQ: 1907649 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jack Rabbit Slim Subject: Re: [N64] Goldeneye- Egypt multi-player. Date: 24 Feb 1998 18:37:10 -0500 It should be available if you play 2/3 player, but any of the bottom levels dont work for 4 player

Retromunky@aol.com wrote:

Today I finally got to Egypt, then I beat it on Agent, Secrent Agent, and 00
agent but it still isn't available on multi-player as a selectable level. Am I
doing something wrong or is there something else I need to do? Any help would
be appreciated.
-Retromunky

[ To quit the n64 mailing list, send the message "unsubscribe n64" ]
[ (without the quotes) to majordomo@xmission.com                   ]

  [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Tippyman Subject: Re: [N64] Q&A Date: 24 Feb 1998 18:54:19 -0500 >GameNation is not the list's site. It's a list with people from this list(a >few of them-- one or two only get the digest even), that decided to create >a N64 site with discussions from this list-- using people's postings >without their permission, I might add, which they can get their teenage >butts in a sling for-- that does NOT make this the list's site. That's what I meant..a site built around the list..sorry to give the impression that it's the official site of the list. ============================= Tippyman http://skapunx.ml.org/~tippy tippyman@erols.com Boycott MTV! ============================= [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Darien Allen" Subject: RE: [N64] Turok 2 Date: 24 Feb 1998 19:42:04 -0500 > I'm sorry, but I really don't believe that those screenshots are being done > on Nintendo 64. Remember the Top Gear Rally renders that were being > showcased in Nintendo Power a year or two ago? Then the game comes out and > the graphics detail is noticeabily lower than the renders. A 3Dfx Voodoo > chipset would be able to put out those graphics, but definitely not N64. > We'll see when it's released. :) Interestingly enough I thought the same thing....If they ARE for the N64, I'll be VERY impressed....if not, I'll say "I figured as much." Though IGN64.com is usually pretty good at clarifying when the shots are PC, development or otherwise...usually. BTW did that question about the Hybrid Heaven shots the posted WAAAAAY back ever get cleared up? I know there was a question of whether the shots were doctored or not...... [....You are now Entering Questworld...] [DarienAllen@Att.Net] [ICQ# 2927081] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Darien Allen" Subject: [N64] GameNation's is the list's site?!?!? Date: 24 Feb 1998 19:44:28 -0500 > GameNation's the list's site. Ever think of visiting it to get info before > you go off like this? I didn't really think so. When did GameNation get declared the list's site? I must have missed that posting. [....You are now Entering Questworld...] [DarienAllen@Att.Net] [ICQ# 2927081] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Tyler V. Snow" Subject: Re: [N64] Turok 2 Date: 24 Feb 1998 18:21:48 -0700 >They're probably SGI renders. But maybe it's a hi-res game running at 60 fps? >Who knows? I don't. I just know that one should never underestimate Nintendo. You're right about Nintendo, but we're talking about Ack-lame here. :p Seriously though, I went back to IGN64 and checked out more of the pictures (when I made that post I had only seen the one in their news section), and they do look achievable on N64. SGI renders or not, we'll see. :) Tyler V. Snow tvsnow@usa.net http://members.tripod.com/~tvsnow/index.html -- updated 02/19/98 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Brendan G. Lim" Subject: Re: [N64] GameNation's is the list's site?!?!? Date: 24 Feb 1998 19:19:42 -0600 Say what? Now I'm confused. Can somebody please clarify this once and for all. Thanks. Brendan Lim, n64XTreme http://n64xtreme.neurogamer.com ---------- > From: Darien Allen > To: n64@lists.xmission.com > Subject: [N64] GameNation's is the list's site?!?!? > Date: Tuesday, February 24, 1998 6:44 PM > > > > GameNation's the list's site. Ever think of visiting it to get info before > > you go off like this? I didn't really think so. > > When did GameNation get declared the list's site? I must have missed that > posting. > > [....You are now Entering Questworld...] > [DarienAllen@Att.Net] > [ICQ# 2927081] > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Brendan G. Lim" Subject: Re: [N64] Turok 2 Date: 24 Feb 1998 19:20:49 -0600 Those Hybrid Heaven shots were rendered. They were done on a computer not the actual system. Brendan Lim, n64XTreme http://n64xtreme.neurogamer.com ---------- > From: Darien Allen > To: n64@lists.xmission.com > Subject: RE: [N64] Turok 2 > Date: Tuesday, February 24, 1998 6:42 PM > > > I'm sorry, but I really don't believe that those screenshots are being > done > > on Nintendo 64. Remember the Top Gear Rally renders that were being > > showcased in Nintendo Power a year or two ago? Then the game comes out > and > > the graphics detail is noticeabily lower than the renders. A 3Dfx Voodoo > > chipset would be able to put out those graphics, but definitely not N64. > > We'll see when it's released. :) > > Interestingly enough I thought the same thing....If they ARE for the N64, > I'll be VERY impressed....if not, I'll say "I figured as much." Though > IGN64.com is usually pretty good at clarifying when the shots are PC, > development or otherwise...usually. BTW did that question about the Hybrid > Heaven shots the posted WAAAAAY back ever get cleared up? I know there was > a question of whether the shots were doctored or not...... > > [....You are now Entering Questworld...] > [DarienAllen@Att.Net] > [ICQ# 2927081] > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Brendan G. Lim" Subject: Re: [N64] Turok 2 *maybe right* Date: 24 Feb 1998 19:22:34 -0600 Tyler may be right here, ACK-LAME, ahem, could be using the hi-res mode used on Quarterback Club, or maybe, well, yeah. Brendan Lim, n64XTreme http://n64xtreme.neurogamer.com ---------- > From: Tyler V. Snow > To: n64@lists.xmission.com > Subject: Re: [N64] Turok 2 > Date: Tuesday, February 24, 1998 7:21 PM > > > >They're probably SGI renders. But maybe it's a hi-res game running at 60 fps? > >Who knows? I don't. I just know that one should never underestimate > Nintendo. > > You're right about Nintendo, but we're talking about Ack-lame here. :p > > Seriously though, I went back to IGN64 and checked out more of the pictures > (when I made that post I had only seen the one in their news section), and > they do look achievable on N64. SGI renders or not, we'll see. :) > > Tyler V. Snow > tvsnow@usa.net > http://members.tripod.com/~tvsnow/index.html -- updated 02/19/98 > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Matt Ma Subject: Re: [N64] Goldeneye- Egypt multi-player. Date: 24 Feb 1998 19:23:51 -0600 >It should be available if you play 2/3 player, but any of the bottom levels >dont work for 4 player ah what a bummer! I noticed that Bunker, Archives, and Water Caverns are all available for 2-3 multiplayer, but not 4 player. I thought maybe I had to beat the corresponding levels on Secret Agent or 00 Agent, but now I'm hearing that it's just not possible to use those levels for 4 player. Am I interpreting this correctly? Why would Rare do this? While 4 player is already loads of fun, it would be even better if there were more locations to play at. Imagine if you were able to play multiplayer on any of the single player mission locations! Imagine if you were able to play cooperative multiplayer missions! Now that would make this game a perfect 100; as it is, I would ONLY give it a 96/100 rating. :) Another note: we don't need advertising for the sake of advertising. If your site has something specifically relevent to the topic, then post the URL, otherwise, keep it to yourself. For example, if someone has a question which was addressed already in an old, lengthy thread, refer them to the Gamenation archived discussion area. If someone wants to know about the upcoming Rev Limit game, refer them to IGN64 or Nintendojo previews. Gamenation can be a very valuable part of this list; the archived discussion area is only the tip of the iceberg. With a little bit of work, all posts (or at least all N64 related posts) could be archived, and a search engine could be incorporated. A N64 FAQ section could be compiled. The nice thing is that we don't need to recruit any writers; all of us are already contributing writers. What we do need however, are good editors to compile all of this. What do you think, Gamenation staff? matt ma [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Bond6007@aol.com Subject: Re: [N64] Fighter's Destiny Date: 24 Feb 1998 20:32:21 EST In a message dated 98-02-24 03:45:50 EST, you write: << Overall, it's a good fighting game, but where is the killer fighting game that we've been waiting for ever since N64 came out? PSX has got Tekken 3 and Dead Or Alive right around the corner, and Fighter's Destiny is the best N64 has to offer? I'm so envious! Is there any fighting game to look forward to? GASP Nextdream looks promising, but doesn't look good enough to make me forget about Tekken 3 or DOA. Biofreaks doesn't count, since it is a little different than the fighting genre usually is. Where is the light at the end of the tunnel? >> Oh, it's coming. I recall reading on IGN64 that Rare is making a Tekken clone. That's right, a Tekken clone! With Rare's superb developers and excellent experience with the KI series, you can bet this game will easily be on par with Namco's and Capcom's games. It might be a while wait, but Zelda should tide you over until then. :) [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Kevin Bates Subject: [N64]Game Nation Question Date: 24 Feb 1998 22:20:42 -0800 Maybe you guys from Game Nation could maybe answer this question for me. I read on IGN64 that there is some kind of upgrade chip hidden in the N64 controllers. Can you tell me if this is true and how do you use it? [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Brendan G. Lim" Subject: Re: [N64] Fighter's Destiny Date: 24 Feb 1998 19:35:31 -0600 Rare is not making a Tekken clone. Nintendo of America firmly stated that there are no fighting games currently in development for the Nintendo 64 coming from Rare. Sorry to burst your bubble. :( P.S. Hey- I'm disappointed too. Brendan Lim, n64XTreme http://n64xtreme.neurogamer.com ---------- > From: Bond6007@aol.com > To: n64@lists.xmission.com > Subject: Re: [N64] Fighter's Destiny > Date: Tuesday, February 24, 1998 7:32 PM > > In a message dated 98-02-24 03:45:50 EST, you write: > > << > Overall, it's a good fighting game, but where is the killer fighting game > that > we've been waiting for ever since N64 came out? PSX has got Tekken 3 > and Dead Or Alive right around the corner, and Fighter's Destiny is the > best N64 has to offer? I'm so envious! Is there any fighting game to look > forward to? GASP Nextdream looks promising, but doesn't look good > enough to make me forget about Tekken 3 or DOA. Biofreaks doesn't > count, since it is a little different than the fighting genre usually is. > > Where is the light at the end of the tunnel? > >> > > Oh, it's coming. I recall reading on IGN64 that Rare is making a Tekken > clone. That's right, a Tekken clone! With Rare's superb developers and > excellent experience with the KI series, you can bet this game will easily be > on par with Namco's and Capcom's games. It might be a while wait, but Zelda > should tide you over until then. :) > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Matt Ma Subject: Re: [N64] Fighter's Destiny Date: 24 Feb 1998 19:35:50 -0600 >Oh, it's coming. I recall reading on IGN64 that Rare is making a Tekken >clone. That's right, a Tekken clone! With Rare's superb developers and >excellent experience with the KI series, you can bet this game will easily If this is true, then I can hardly wait! I also read this on IGN64, but I got the impression that it was only a rumor / speculation. Does anyone else know any more scoop? Are there any other reliable sources that collaborate on what IGN64 said? Woohoo! Now I'm excited! matt ma [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "dvader" Subject: Re: [N64] Bitmaker Date: 24 Feb 1998 19:44:27 -0600 Come on!!!! Are you people idiots?????? Some idiot sent in this letter, and IGN responded with a sarcastic answer and as always, more idiots just don't pick up!!!!! Come on, think about things before you write!! >I was on IGN64.COM and it said something about a special upgrade chipp >hidden inside the controllers. Does anyone knoe if this is true? If so, >what does it do and how do you use it? > > Greg > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Tippyman Subject: Re: [N64] Fighter's Destiny Date: 24 Feb 1998 21:02:54 -0500 At 07:35 PM 2/24/98 -0600, you wrote: >Rare is not making a Tekken clone. Nintendo of America firmly stated that >there are no fighting games currently in development for the Nintendo 64 >coming from Rare. Sorry to burst your bubble. :( That doesn't mean it's not coming. Rare's done this before, and I'm sure they have something up their sleeve. Remember DKR? No one announced that until about 2 months before it's release. ============================= Tippyman http://skapunx.ml.org/~tippy tippyman@erols.com Boycott MTV! ============================= [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Brendan G. Lim" Subject: Re: [N64] Fighter's Destiny Date: 24 Feb 1998 20:01:23 -0600 Oh yeah, good point. I just hope it actually happens though! Brendan Lim, n64XTreme http://n64xtreme.neurogamer.com ---------- > From: Tippyman > To: n64@lists.xmission.com > Subject: Re: [N64] Fighter's Destiny > Date: Tuesday, February 24, 1998 8:02 PM > > At 07:35 PM 2/24/98 -0600, you wrote: > >Rare is not making a Tekken clone. Nintendo of America firmly stated that > >there are no fighting games currently in development for the Nintendo 64 > >coming from Rare. Sorry to burst your bubble. :( > > That doesn't mean it's not coming. Rare's done this before, and I'm sure > they have something up their sleeve. Remember DKR? No one announced that > until about 2 months before it's release. > > ============================= > Tippyman > http://skapunx.ml.org/~tippy > tippyman@erols.com > Boycott MTV! > ============================= > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Tippyman Subject: [N64] Turok 2 crapola Date: 24 Feb 1998 21:53:36 -0500 Here's the answer to the question about the credibility of those Turok 2 pics...enjoy. This is from IGN64, so be sure and support 'em at http://www.ign64.com. (Our good buddy Peer works there, doncha know!). Q: Are those Turok 2 pictures renders or from the N64 version? Joe P A: We were as sceptical as you are and called both Acclaim and Iguana this morning. The official line is: "You better believe it." Iguana vows that the pics are not touched up -- they are N64 screen grabs. We will let you know if the game looks as good live as it does in pics when the Janitor captures a playable version. ============================== Tippyman http://skapunx.ml.org/~tippy "He's a different color, but we're the same kid. I treat him like a brother, he treats me like his." -Rancid ============================== [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Derek Kalweit Subject: Re: **PLEASE READ** Re: [N64] Q&A Date: 24 Feb 1998 22:12:46 -0500 >-dkalweit@eznet.net wrote: >>GameNation is not the list's site. It's a list with people from this list(a >>few of them-- one or two only get the digest even), that decided to create >>a N64 site with discussions from this list-- using people's postings >>without their permission, I might add, which they can get their teenage >>butts in a sling for-- that does NOT make this the list's site. >I'm not sure where you all are getting the quote "the list's site." I I believe it was the BJsoccer guy that said it. >on the list. Also, I find the refernece to our "teenage butts" offensive, Go ahead-- if you don't admit that you're a teenager, that's your problem. You guys had better check with each and every person you quote on your site-- legal action WILL follow eventually-- try asking first!!! >and I would like to remind you that we've had that discussion about age >already. I haven't heard you complain to the discussions editor, instead, >you told the entire list. This displays some of that immaturity which you >are accusing us for. If you seriously think that you would win a copyright >violation suit against us, go right ahead. I'm sure your mommy and daddy wouldn't be very happy you telling people to sue them. As you, I believe, are a minor like most of the Game Nation staff, your parents would be the sole people to blame(as well as the other parents). Derek Kalweit Email: dkalweit@eznet.net Home Page: http://www.home.eznet.net/~dkalweit/ NES Files: http://free.prohosting.com/~dkalweit/ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Ian Dickson Subject: [N64] Some misunderstanding.... Date: 24 Feb 1998 21:44:43 -0600 --------------2F2A81DADE1BF97C5EFE506E Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Okay...being the head honcho at Game Nation, I guess I kind of have to step in here and straighten some things out. #1: Pretty much our whole staff is composed of people that have come from this list. Where else are we going to get people dedicated to the system, and have them within easy reach? #2: Part of our site is dedicated to this list. We bring forth some of the more heated discussion topics that grace this list, like 2D vs. 3D or the topic Can games scare you?. This allows people to see what exactly our Mailing List is like, and allow them the opportunity to join our happy list. Maybe throw in some ORIGINAL material, and not constant bickering. #3: The Gregmeister has allowed us to create this section around the list, and he's helped us out a lot by letting us cut some corners (ie. asking for help with the site). I will admit that it may seem like we are advertising way too often, but in essence, we aren't. But Game Nation IS a site that is built around this list, therefore making it the list's site. So therefore, people...please....our site is part of this list, and we're willing to hear any DECENT comments on the site. Hey...why don't you get further involved and help out a little bit. Give us a hand and tell us what we need to improve upon and what we may need to include. Because Game Nation does reflect much of what this list represents. Completely biassed toward the Nintendo 64. :-) Just kidding. -Ian "Asha'man_X" Dickson Editor-In-Chief and Webmaster Game Nation http://www.gamenation.base.org --------------2F2A81DADE1BF97C5EFE506E Content-Type: text/html; charset=us-ascii Content-Transfer-Encoding: 7bit Okay...being the head honcho at Game Nation, I guess I kind of have to step in here and straighten some things out.

#1:  Pretty much our whole staff is composed of people that have come from this list.  Where else are we going to get people dedicated to the system, and have them within easy reach?

#2:  Part of our site is dedicated to this list.  We bring forth some of the more heated discussion topics that grace this list, like 2D vs. 3D or the topic Can games scare you?.  This allows people to see what exactly our Mailing List is like, and allow them the opportunity to join our happy list.  Maybe throw in some ORIGINAL material, and not constant bickering.

#3:  The Gregmeister has allowed us to create this section around the list, and he's helped us out a lot by letting us cut some corners (ie. asking for help with the site).

I will admit that it may seem like we are advertising way too often, but in essence, we aren't. But Game Nation IS a site that is built around this list, therefore making it the list's site.

So therefore, people...please....our site is part of this list, and we're willing to hear any DECENT comments on the site.  Hey...why don't you get further involved and help out a little bit.  Give us a hand and tell us what we need to improve upon and what we may need to include.  Because Game Nation does reflect much of what this list represents.  Completely biassed toward the Nintendo 64.  :-)  Just kidding.

-Ian "Asha'man_X" Dickson
Editor-In-Chief and Webmaster
Game Nation
--------------2F2A81DADE1BF97C5EFE506E-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Derek Kalweit Subject: Re: [N64] Some misunderstanding.... Date: 24 Feb 1998 22:52:38 -0500 >So therefore, people...please....our site is part of this list, and we're willing >to hear any DECENT comments on the site. Hey...why don't you get Decent comments? As in good for you? The site really isn't the great-- I've visited a few times, and almost any other N64 site is plenty better than Game Nation(stupid name, BTW for a N64-only site). Also, this is NOT-- I repeat NOT the list's site!!! Calling it such, is mis-representation. Also, when you "bring controversial conversations" from the list, you had better get individual consent from each and every one of those posters to repost their material on your web page. If you don't, you'd better just hope that no one sues you. Derek Kalweit Email: dkalweit@eznet.net Home Page: http://www.home.eznet.net/~dkalweit/ NES Files: http://free.prohosting.com/~dkalweit/ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Brian Sinclair" Subject: [N64] Maybe that really is Turok2 Date: 24 Feb 1998 23:08:27 -0500 According to ign64.com the folks at Iguana swear that those pics come directly from the N64 version. The resolution is clearly set at 640x400 which would seem to slow the game down. My guess is that the game will actually run on 320x400 or the new middle mode which is between those two standards. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Vishwas Rathod" Subject: Re: [N64] Goldeneye- Egypt multi-player. Date: 25 Feb 1998 00:23:04 PST I wish they had created a cooperative mode in the game. That really would have made it perfect. >>It should be available if you play 2/3 player, but any of the bottom levels >>dont work for 4 player > >ah what a bummer! I noticed that Bunker, Archives, and Water Caverns >are all available for 2-3 multiplayer, but not 4 player. I thought maybe I had >to beat the corresponding levels on Secret Agent or 00 Agent, but now >I'm hearing that it's just not possible to use those levels for 4 player. Am I >interpreting this correctly? Why would Rare do this? While 4 player is >already loads of fun, it would be even better if there were more locations >to play at. Imagine if you were able to play multiplayer on any of the single >player mission locations! Imagine if you were able to play cooperative >multiplayer missions! Now that would make this game a perfect 100; as it >is, I would ONLY give it a 96/100 rating. :) > >Another note: we don't need advertising for the sake of advertising. If >your site has something specifically relevent to the topic, then post the >URL, otherwise, keep it to yourself. For example, if someone has a >question which was addressed already in an old, lengthy thread, refer >them to the Gamenation archived discussion area. If someone wants to >know about the upcoming Rev Limit game, refer them to IGN64 or >Nintendojo previews. > >Gamenation can be a very valuable part of this list; the archived >discussion area is only the tip of the iceberg. With a little bit of work, all >posts (or at least all N64 related posts) could be archived, and a search >engine could be incorporated. A N64 FAQ section could be compiled. The >nice thing is that we don't need to recruit any writers; all of us are >already contributing writers. What we do need however, are good >editors to compile all of this. What do you think, Gamenation staff? > >matt ma > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Bitmaker Date: 25 Feb 1998 05:08:59 EST In a message dated 98-02-24 16:24:37 EST, you write: > I was on IGN64.COM and it said something about a special upgrade chipp > hidden inside the controllers. Does anyone knoe if this is true? If so, > what does it do and how do you use it? > > Greg There's no such thing as the bitmaker. It's totally false. Only a true fool would believe such drivel. Trey ... TreyTable@aol.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] DKR Date: 25 Feb 1998 05:16:13 EST In a message dated 98-02-24 18:23:16 EST, you write: > Hi, I'm Meggie, I'm new to the list. I have Diddy kong Racing, and I think > it's a great game, bbut can any one tell me what's up with the annoying > music > and strange characters? What are your comments on this? > C'ya L8ter All the characters in Diddy Kong racing are charcters created by Rare. I can't comment on the music because I never played the game long enough to listen to it. DKR isn't my cup of tea. I just wish there was other Rare characters i it like Dixie Kong, Fulgore, and Kuros. (isn't that his name? From Wizards & Warriors?) Trey ... TreyTable@aol.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] I am back .. Date: 25 Feb 1998 05:19:33 EST In a message dated 98-02-24 18:27:56 EST, you write: > Mario Kart Sucks royaly...DKR Is pretty cool if it would not be babylike. > > > NINTENDO RULES!!!!!!!!!!!!!!!!!!!!!!!MARIO > RULES!!!!!!!!!!!!!!!!!!!!!!!!!!!PLAYSTATION SUCKS :-) Actually to tell the truth, PlayStation rules by a 3% margin. as of Dec 31, 1997 total market share for 32 & 64 Bit conoles the Sony PlayStation has 50%, the Sega Saturn has 3% and the Nintendo 64 has 47%. Explain that. BTW I own both the PlayStation and the Nintendo 64 and think this system war is pointless. Why limit yourself to one system, you're missing quite a bit. Trey ... TreyTable@aol.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Craig Cummings Subject: [N64] Automobili Lamborghini Date: 25 Feb 1998 10:25:46 +0000 Mornin' I'm a big fan of driving games and am considering this game. Can other driving game fans give me their opinions on this game please - I've read very mixed reviews of it. Cheers, Craig. _____________________________________________ Above all, it's a Rover ... Craig Cummings BA(Hons) _____ _______ Support Specialist / ___/ /__ __/ CCAT Business Systems / / __ / / __ / /_/ / / / / / Born to drive, \____/ /_ / /_/ Driven to drink !! http://www.netcomuk.co.uk/~delgie/rover/frames.htm [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Goldeneye- Egypt multi-player. Date: 25 Feb 1998 05:29:43 EST In a message dated 98-02-24 20:31:17 EST, you write: > ah what a bummer! I noticed that Bunker, Archives, and Water Caverns > are all available for 2-3 multiplayer, but not 4 player. I thought maybe I > had > to beat the corresponding levels on Secret Agent or 00 Agent, but now > I'm hearing that it's just not possible to use those levels for 4 player. Am > I > interpreting this correctly? Why would Rare do this? While 4 player is > already loads of fun, it would be even better if there were more locations > to play at. Imagine if you were able to play multiplayer on any of the > single > player mission locations! Imagine if you were able to play cooperative > multiplayer missions! Now that would make this game a perfect 100; as it > is, I would ONLY give it a 96/100 rating. :) > Even thought GoldenEye is a great feat in programming, Rare was still new to making games on the N64 and probably couldn't achieve the proper frame-rate in the levels mentioned above while in the four player mode. I don't think they did it to tick you off but they did it in order to make the game as playable as possible. I bet their next first person shooter won't suffer from any of the problems that GoldenEye has. Trey ... TreyTable@aol.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64]Game Nation Question Date: 25 Feb 1998 05:33:17 EST In a message dated 98-02-24 20:35:40 EST, you write: > Maybe you guys from Game Nation could maybe answer this question for me. > I read on IGN64 that there is some kind of upgrade chip hidden in the > N64 controllers. Can you tell me if this is true and how do you use it? Maybe you should read the whole N-Query section. It's a lie that some dope thought was true so Peer and Matt decided to make fun of it. There is a chip in the N64 controller, that much is true, but all that chip does is tell the system what button is being pressed or which way the a stick is moving. You'll find similar chips in SNES and NES controllers. Is everybody a moron? Trey ... TreyTable@aol.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Fighter's Destiny Date: 25 Feb 1998 05:35:34 EST In a message dated 98-02-24 20:40:59 EST, you write: > Rare is not making a Tekken clone. Nintendo of America firmly stated that > there are no fighting games currently in development for the Nintendo 64 > coming from Rare. Sorry to burst your bubble. :( > > P.S. Hey- I'm disappointed too. > > > Brendan Lim, > n64XTreme > http://n64xtreme.neurogamer.com And in 1989 Nintendo told me that there were no plans to bring the Super Famicom to America. Nintendo doesn't want Brendan Lim to announce it to the world, they want Nintendo to announce it. Of course they'll deny it. DUH! Trey .. TreyTable@aol.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Russ Lapenna" Subject: [N64] goldeneye Date: 25 Feb 1998 09:05:02 EST I was just reading Yoshi's review at ign64 and had a few questions. He said that there were 18 levels, 2 had to be earned. I'm not sure what this means, I thought all the levels had to be earned. Are there two more thatn the basic ones? What are they? Secondly he said that in Multiplayer there were 33 characters, 25 had to be earned. How do you earn these? And finally he mentioned in multiplayer that there were 11 levels, 4 had to be earned. I thought you got all the regular game levels what 4 have to be earned and how? Thanks Russ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Russ Lapenna" Subject: [N64] 007 Date: 25 Feb 1998 09:09:36 EST I am having trouble protecting Natalya at the Janus control Ventre when she's at the main computer. these guy come frok all directions and I can't keep up. The best place I've found so far is to hide under the one stairwell, but she still gets killed. ASny hints??? Also what does DK stand for in the DK Mode cheat? Russ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Craig Cummings Subject: RE: [N64] 007 Date: 25 Feb 1998 14:13:57 +0000 > ASny hints??? The best way I found was to stand directly behind her and shoot the soldiers - they come down alternate staircases ie all from the left then all from the right etc > Also what does DK stand for in the DK Mode cheat? Donkey Kong - gives enemies big heads and long arms. Cheers, Craig. _____________________________________________ Above all, it's a Rover ... Craig Cummings BA(Hons) _____ _______ Support Specialist / ___/ /__ __/ CCAT Business Systems / / __ / / __ / /_/ / / / / / Born to drive, \____/ /_ / /_/ Driven to drink !! http://www.netcomuk.co.uk/~delgie/rover/frames.htm >-----Original Message----- >From: Russ Lapenna [SMTP:russ_lapenna@hrcc.on.ca] >Sent: Wednesday, February 25, 1998 2:10 PM >To: n64@xmission.com >Subject: [N64] 007 > > > I am having trouble protecting Natalya at the Janus control Ventre when >she's at the main computer. these guy come frok all directions and I can't >keep >up. The best place I've found so far is to hide under the one stairwell, but >she >still gets killed. ASny hints??? > >Also what does DK stand for in the DK Mode cheat? > >Russ > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: kmapp@csc.com (Kevin Mapp) Subject: Re: [N64] 007 Date: 25 Feb 1998 09:27 EST > I am having trouble protecting Natalya at the Janus control Ventre > when she's at the main computer. these guy come frok all directions > and I can't keep up. The best place I've found so far is to hide under > the one stairwell, but she still gets killed. ASny hints??? DK stands for Don King, the boxing promoter, because it gives your enemies big fat heads and hair just like Don Kings. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: kideo@juno.com (Winston Chan) Subject: Re: [N64] 007 Date: 25 Feb 1998 06:26:21 -0800 The best place is being back to back with natalya. And don't destroy the mainframes near boris Because that will just shatter the glass, allowing my guards to come. Winston Chan On Wed, 25 Feb 98 09:09:36 EST "Russ Lapenna" writes: > > I am having trouble protecting Natalya at the Janus control >Ventre when >she's at the main computer. these guy come frok all directions and I >can't keep >up. The best place I've found so far is to hide under the one >stairwell, but she >still gets killed. ASny hints??? > >Also what does DK stand for in the DK Mode cheat? > >Russ > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > _____________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com Or call Juno at (800) 654-JUNO [654-5866] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: kideo@juno.com (Winston Chan) Subject: Re: [N64] Goldeneye- Egypt multi-player. Date: 25 Feb 1998 06:22:25 -0800 It also would have made it too easy. And who would the other player be. If they are only on the levels with natalya, then it might be good but could you imagine her protecting herself in the controlcenter with a D5k. Winston Chan P.S. How do you retain your health in the Aztec level for Secret Agent mode. After I kill jaws, I have more than half my life but when I return to the place with the shuttle, I get slaugthered by lasers surrounding me. On Wed, 25 Feb 1998 00:23:04 PST "Vishwas Rathod" writes: >I wish they had created a cooperative mode in the game. That really >would have made it perfect. > >>>It should be available if you play 2/3 player, but any of the bottom > >levels >>>dont work for 4 player >> >>ah what a bummer! I noticed that Bunker, Archives, and Water Caverns >>are all available for 2-3 multiplayer, but not 4 player. I thought >maybe I had >>to beat the corresponding levels on Secret Agent or 00 Agent, but now >>I'm hearing that it's just not possible to use those levels for 4 >player. Am I >>interpreting this correctly? Why would Rare do this? While 4 player >is >>already loads of fun, it would be even better if there were more >locations >>to play at. Imagine if you were able to play multiplayer on any of >the >single >>player mission locations! Imagine if you were able to play >cooperative >>multiplayer missions! Now that would make this game a perfect 100; as > >it >>is, I would ONLY give it a 96/100 rating. :) >> >>Another note: we don't need advertising for the sake of advertising. >If >>your site has something specifically relevent to the topic, then post > >the >>URL, otherwise, keep it to yourself. For example, if someone has a >>question which was addressed already in an old, lengthy thread, refer >>them to the Gamenation archived discussion area. If someone wants to >>know about the upcoming Rev Limit game, refer them to IGN64 or >>Nintendojo previews. >> >>Gamenation can be a very valuable part of this list; the archived >>discussion area is only the tip of the iceberg. With a little bit of >work, all >>posts (or at least all N64 related posts) could be archived, and a >search >>engine could be incorporated. A N64 FAQ section could be compiled. >The >>nice thing is that we don't need to recruit any writers; all of us >are >>already contributing writers. What we do need however, are good >>editors to compile all of this. What do you think, Gamenation staff? >> >>matt ma >> >>[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >>[ (without the quotes) to majordomo@xmission.com ] >> > > >______________________________________________________ >Get Your Private, Free Email at http://www.hotmail.com > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > _____________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com Or call Juno at (800) 654-JUNO [654-5866] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: kmapp@csc.com (Kevin Mapp) Subject: [N64] N64 - Quake graphics Date: 25 Feb 1998 09:33 EST Comrades, Regarding Quake 64, I just read that the 'sprite-based enemies will have been banished in favor of the polygon- based beasts...'. (Or is this old news?) Anyway, I knew there was a God! Kevin Nintendo Power /March 98 /page 38 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Craig Cummings Subject: RE: [N64] N64 - Quake graphics Date: 25 Feb 1998 14:38:05 +0000 On the subject of Quake, does anyone have any info on the deathmatch arenas - will they be the same as the pc ? More specifically is dm4 in there ?! Cheers, Craig. _____________________________________________ Above all, it's a Rover ... Craig Cummings BA(Hons) _____ _______ Support Specialist / ___/ /__ __/ CCAT Business Systems / / __ / / __ / /_/ / / / / / Born to drive, \____/ /_ / /_/ Driven to drink !! http://www.netcomuk.co.uk/~delgie/rover/frames.htm >-----Original Message----- >From: kmapp@csc.com [SMTP:kmapp@csc.com] >Sent: Wednesday, February 25, 1998 2:33 PM >To: n64@lists.xmission.com >Subject: [N64] N64 - Quake graphics > > >Comrades, > >Regarding Quake 64, I just read that the 'sprite-based >enemies will have been banished in favor of the polygon- >based beasts...'. (Or is this old news?) > >Anyway, I knew there was a God! > >Kevin > >Nintendo Power /March 98 /page 38 > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Brian Baird" Subject: Re: [N64] N64 - Quake graphics Date: 25 Feb 1998 14:39:15 +0000 At 09:33 25/02/98 EST, you wrote: > >Comrades, > >Regarding Quake 64, I just read that the 'sprite-based >enemies will have been banished in favor of the polygon- >based beasts...'. (Or is this old news?) I thought it always polygon based in Q64... Or am I just thinking of something else? Brian @ DMA [ All opinions & views are my own, not DMA's, yadda, yadda, yadda ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] goldeneye Date: 25 Feb 1998 09:38:16 EST In a message dated 98-02-25 09:05:27 EST, you write: > I was just reading Yoshi's review at ign64 and had a few questions. > > He said that there were 18 levels, 2 had to be earned. I'm not sure what > this > means, I thought all the levels had to be earned. Are there two more thatn > the > basic ones? What are they? > > Secondly he said that in Multiplayer there were 33 characters, 25 had to be > earned. How do you earn these? > > And finally he mentioned in multiplayer that there were 11 levels, 4 had to > be > earned. I thought you got all the regular game levels what 4 have to be > earned > and how? > > Thanks > > Russ I didn't know Yoshi reviewd games for IGN64.COM. Hmm Okay. After beating the Antenna Cradle level on Secret Agent mode you are allowed access to the Aztec Level. After beating the Aztec Level on either Secret Agent (or maybe 00 Agent I'm not sure) the Egyptian Level is accessable. After beating the Antenna Cradle level on Agent Level the other 25 characters in multi-player mode are accessable. -Too bad Odd Job can't use his hat as a weapon.- You don't get all of the regular game levels in Multiplayer mode. You earn the 4 extra multiplayer levels as you progress through the one player game. -My favorite is the Water Caverns with Sniper Rifles- Why don't you just rent GoldenEye? That would probably help clear up a lot of your questions. Trey ... TreyTable@aol.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] 007 Date: 25 Feb 1998 09:42:59 EST In a message dated 98-02-25 09:09:01 EST, you write: > I am having trouble protecting Natalya at the Janus control Ventre when > she's at the main computer. these guy come frok all directions and I can't > keep > up. The best place I've found so far is to hide under the one stairwell, but > she > still gets killed. ASny hints??? > > Also what does DK stand for in the DK Mode cheat? > > Russ The best place to be is standing right in front of the big screen facing away from the screen. It makes you a great target for those Janus creeps (better you than Natalya!) and it lets you see where they are. Make sure you don't run out of ammo, Nat takes quite a while to disarm the GoldenEye. I think DK stands for Donkey Kong. Duh. If you don't get it yet, compare how anybody in DK mode walks around to how Donkey Kong walks in Donkey Kong Country. Trey ... TreyTable@aol.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: MI6OOAGENT@aol.com Subject: Re: [N64] GameNation's is the list's site?!?!? Date: 25 Feb 1998 10:46:33 EST IF GAME NATION IS THE LIST'S SITE CAN SOMEONE PLEASE POST THE HYPER LINK ON THIS LIST- IT WOULD BE GREATLY APPRECIATED [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Kevin Bates Subject: Re: [N64] Bitmaker Date: 25 Feb 1998 13:16:44 -0800 dvader wrote: > > Come on!!!! Are you people idiots?????? Some idiot sent in this letter, and > IGN responded with a sarcastic answer and as always, more idiots just don't > pick up!!!!! Come on, think about things before you write!! > Shut up you stupid monkey! I couldn't tell if the reply was sarcastic or not! Don't go crazy, I was just asking a question. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Kevin Bates Subject: Re: [N64] Bitmaker Date: 25 Feb 1998 13:22:32 -0800 TreyTable@aol.com wrote: > > In a message dated 98-02-24 16:24:37 EST, you write: > > > I was on IGN64.COM and it said something about a special upgrade chipp > > hidden inside the controllers. Does anyone knoe if this is true? If so, > > what does it do and how do you use it? > > > > Greg > > There's no such thing as the bitmaker. It's totally false. Only a true fool > would believe such drivel. I didn't think it was tru because a friend of mine takes his controller apart to clean it alot and he didn't see it. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Russ Lapenna" Subject: Re[2]: [N64] goldeneye Date: 25 Feb 1998 11:39:47 EST >You don't get all of the regular game levels in Multiplayer mode. You earn >the 4 extra multiplayer levels as you progress through the one player game. >-My favorite is the Water Caverns with Sniper Rifles- >Why don't you just rent GoldenEye? That would probably help clear up a lot of >your questions. Why would I rent Goldeneye when I already own it? I'm just asking a few questions out of curiousity cause I haven't gotten that far yet. I can only play occasionally because I'm a very busy person. Thanks. Russ >Trey ... TreyTable@aol.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Russ Lapenna" Subject: Re[2]: [N64] 007 Date: 25 Feb 1998 11:46:54 EST >The best place is being back to back with natalya. And don't destroy the >mainframes near boris Because that will just shatter the glass, allowing >my guards to come. Oh.........your guards eh???? So you're the one I'm trying to kill in this Godeneye game eh???? Russ >Winston Chan [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: kmapp@csc.com (Kevin Mapp) Subject: [N64] N64 - Is Egypt and Aztec accessible from Agent Mode ? Date: 25 Feb 1998 12:11 EST > Today I finally got to Egypt, then I beat it on Agent, Secrent Agent, > and 00 agent but it still isn't available on multi-player as a selectable > level. What do you have to do to access Egypt and Aztec from the Agent Mode ? Thanks in advance to those that reply! To those that know the answer and don't reply, may the Burger King have it his way with your mom! Just Kidding! [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Tyler V. Snow" Subject: Re: [N64] N64 - Quake graphics Date: 25 Feb 1998 11:49:41 -0700 At 09:33 AM 2/25/1998 EST, you wrote: > >Comrades, > >Regarding Quake 64, I just read that the 'sprite-based >enemies will have been banished in favor of the polygon- >based beasts...'. (Or is this old news?) > >Anyway, I knew there was a God! > >Kevin The enemies have always been polygonal in Quake. The entire Quake game, if I'm not mistaken, is polygon-based. Nintendo Power was probably referring to the transition between Doom and Quake (sprites to polygons). Tyler V. Snow tvsnow@usa.net http://members.tripod.com/~tvsnow/index.html -- updated 02/19/98 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: emounger@saxonpub.com (Emerson Mounger) Subject: [N64] Golden Eye or Mission Impossible Date: 25 Feb 1998 13:08:41 +0000 After looking at the screen shots of Mission Impossible in the latest issue of Nintendo Power, I was wondering if anyone thinks that MI can liv= e up to the high standards that Golden Eye has set for this type of game. I know that screen shots don=92t have anything to with the actual game play but the graphics to look pretty good and the game is still not done yet. On another subject, Quest 64 is looking pretty good. Let=92s hope the gam= e play is good as well. :=96) Later, Emerson [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Kevin Bates Subject: Re: [N64] Golden Eye or Mission Impossible Date: 25 Feb 1998 16:03:28 -0800 Emerson Mounger wrote: >=20 > After looking at the screen shots of Mission Impossible in the latest > issue of Nintendo Power, I was wondering if anyone thinks that MI can l= ive > up to the high standards that Golden Eye has set for this type of game.= I > know that screen shots don=92t have anything to with the actual game pl= ay > but the graphics to look pretty good and the game is still not done yet. >=20 > On another subject, Quest 64 is looking pretty good. Let=92s hope the g= ame > play is good as well. :=96) >=20 > Later, > Emerson Mission: Impossible sounds like it's going to be pretty good, it better be after taking so long to develope. I think that it will beat GE007. I heard that MI is going to be a 1-player game only, can anyone confirm or deny this? Greg [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Kevin Dent Subject: [N64] Release Dates? Date: 25 Feb 1998 14:22:20 -0500 Anyone know when and what the next few games to be relesed are? I don't have internet access. Thanks, Kevin [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Darien Allen" Subject: Re: [N64] Release Dates? Date: 25 Feb 1998 14:32:50 -0500 -----Original Message----- >Anyone know when and what the next few games to be relesed are? I >don't have internet access. From www.ebworld.com Scheduled Release Date:2/26/98 JEOPARDY N64 Scheduled Release Date:3/6/98 SNOWBOARDKIDS N64 Scheduled Release Date:3/9/98 YOSHI'S STORY N64 Scheduled Release Date:3/16/98 AEROGAUGE N64 Scheduled Release Date:3/24/98 QUAKE N64 Scheduled Release Date:3/30/98 RAMPAGE WORLD TOUR N64 Scheduled Release Date:3/31/98 MYSTICL NINJA N64 ----- Darien Allen ICQ #2927081 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Cutch" Subject: Re: [N64] Fighter's Destiny Date: 25 Feb 1998 14:51:37 -0500 Sorry to burst YOUR bubble, but it was reported on IGN64 that Rare IS making a fighting game very similar to Tekken. Brendan G. Lim wrote: > Rare is not making a Tekken clone. Nintendo of America firmly stated that > there are no fighting games currently in development for the Nintendo 64 > coming from Rare. Sorry to burst your bubble. :( > > P.S. Hey- I'm disappointed too. > > Brendan Lim, > n64XTreme > http://n64xtreme.neurogamer.com > > ---------- > > From: Bond6007@aol.com > > To: n64@lists.xmission.com > > Subject: Re: [N64] Fighter's Destiny > > Date: Tuesday, February 24, 1998 7:32 PM > > > > In a message dated 98-02-24 03:45:50 EST, you write: > > > > << > > Overall, it's a good fighting game, but where is the killer fighting > game > > that > > we've been waiting for ever since N64 came out? PSX has got Tekken 3 > > and Dead Or Alive right around the corner, and Fighter's Destiny is the > > best N64 has to offer? I'm so envious! Is there any fighting game to > look > > forward to? GASP Nextdream looks promising, but doesn't look good > > enough to make me forget about Tekken 3 or DOA. Biofreaks doesn't > > count, since it is a little different than the fighting genre usually > is. > > > > Where is the light at the end of the tunnel? > > >> > > > > Oh, it's coming. I recall reading on IGN64 that Rare is making a Tekken > > clone. That's right, a Tekken clone! With Rare's superb developers and > > excellent experience with the KI series, you can bet this game will > easily be > > on par with Namco's and Capcom's games. It might be a while wait, but > Zelda > > should tide you over until then. :) > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Flash " Subject: Re: [N64] Some misunderstanding.... Date: 25 Feb 1998 15:08:34 -0500 --------------315026E874244BAC89B01514 Content-Type: text/plain; charset=us-ascii; x-mac-type="54455854"; x-mac-creator="4D4F5353" Content-Transfer-Encoding: 7bit Ian Dickson wrote: > Okay...being the head honcho at Game Nation, I guess I kind of have > to step in here and straighten some things out. Well, all you did was dig yourself in deeper I think. > > > #1: Pretty much our whole staff is composed of people that have come > from this list. Where else are we going to get people dedicated to > the system, and have them within easy reach? Try in N64 chat rooms on the internet, Icq chat, hey BTW anyone here ever meet someone who likes N64 that wasn't on the list? I knbow I have. > > > #2: Part of our site is dedicated to this list. We bring forth some > of the more heated discussion topics that grace this list, like 2D vs. > 3D or the topic Can games scare you?. This allows people to see what > exactly our Mailing List is like, and allow them the opportunity to > join our happy list. Maybe throw in some ORIGINAL material, and not > constant bickering. Well, one thing is for sure, unless you have my signature on a contract, you will never be able to use anything i say on the site you all's run. > > > #3: The Gregmeister has allowed us to create this section around the > list, and he's helped us out a lot by letting us cut some corners (ie. > asking for help with the site). Well, I know I would be off the list in an instant if i advertised, and talked about my site HALF as much as you GameNatiin people do. > > > I will admit that it may seem like we are advertising way too often, > but in essence, we aren't. But Game Nation IS a site that is built > around this list, therefore making it the list's site. Hmm, Anyone else find this really, REALLY untrue? I mean, look at it this way you gamenation folks. I am sure, about 50% or more of the people on this list either have a site, or work at one. How about if i get like 3 people on the list to work on my site... Does that let me call my site "The list's site?" I think not. and I am sure that everyone else will agree with me, expect those who are getting away with bending the rules. > > > So therefore, people...please....our site is part of this list, and > we're willing to hear any DECENT comments on the site. Hey...why > don't you get further involved and help out a little bit. Give us a > hand and tell us what we need to improve upon and what we may need to > include. Because Game Nation does reflect much of what this list > represents. Completely biassed toward the Nintendo 64. :-) Just > kidding. No, I think that you THINK that the list is part of your site, just so you can get away with the stuff you do. well, I just want to see what will happen if everyone advertised their site 2 times in one week, the whole list would freak out, and well, half the people would get booted. but not Gn people. They have proved that in the past, like when they started the site, and about 20 letters a day were about that site. None of them got kicked, and everyone got mad, and because they wouldn't stop I got kicked of the list for a month for swearing at them. -- _ _____________________________ _ / )| Tim Danko UIN# 5174647 |( \ / / | dankonrt@bright.net | \ \ _( (_ | " \\|// " | _) )_ (((\ \>|_/->________(o o)________<-\_|  

Ian Dickson wrote:

 Okay...being the head honcho at Game Nation, I guess I kind of have to step in here and straighten some things out.
Well, all you did was dig yourself in deeper I think.
 

#1:  Pretty much our whole staff is composed of people that have come from this list.  Where else are we going to get people dedicated to the system, and have them within easy reach?

Try in N64 chat rooms on the internet, Icq chat, hey BTW anyone here ever meet someone who likes N64 that wasn't on the list? I knbow I have.
 

#2:  Part of our site is dedicated to this list.  We bring forth some of the more heated discussion topics that grace this list, like 2D vs. 3D or the topic Can games scare you?.  This allows people to see what exactly our Mailing List is like, and allow them the opportunity to join our happy list.  Maybe throw in some ORIGINAL material, and not constant bickering.

Well, one thing is for sure, unless you have my signature on a contract, you will never be able to use anything i say on the site you all's run.
 

#3:  The Gregmeister has allowed us to create this section around the list, and he's helped us out a lot by letting us cut some corners (ie. asking for help with the site).

Well, I know I would be off the list in an instant if i advertised, and talked about my site HALF as much as you GameNatiin people do.
 

I will admit that it may seem like we are advertising way too often, but in essence, we aren't. But Game Nation IS a site that is built around this list, therefore making it the list's site.

Hmm, Anyone else find this really, REALLY  untrue? I mean, look at it this way you gamenation folks. I am sure, about 50% or more of the people on this list either have a site, or work at one. How about if i get like 3 people on the list to work on my site... Does that let me call my site "The list's site?"  I think not. and I am sure that everyone else will agree with me, expect those who are getting away with bending the rules.
 

So therefore, people...please....our site is part of this list, and we're willing to hear any DECENT comments on the site.  Hey...why don't you get further involved and help out a little bit.  Give us a hand and tell us what we need to improve upon and what we may need to include.  Because Game Nation does reflect much of what this list represents.  Completely biassed toward the Nintendo 64.  :-)  Just kidding.

No, I think that you THINK that the list is part of your site, just so you can get away with the stuff you do. well, I just want to see what will happen if everyone advertised their site 2 times in one week, the whole list would freak out, and well, half the people would get booted. but not Gn people. They have proved that in the past, like when they started the site, and about 20 letters a day were about that site. None of them got kicked, and everyone got mad, and because they wouldn't stop I got kicked of the list for a month for swearing at them.
--
                    _  _____________________________  _
                   / )|    Tim Danko UIN# 5174647   |( \
                  / / |     dankonrt@bright.net     | \ \
                _( (_ |      "     \\|//       "    | _) )_
               (((\ \>|_/->________(o o)________<-\_|</ /)))
               (\\\\ \_/ /   -oOOO--(_)--OOOo-   \ \_/ ////)
                \       /                         \       /
                 \    _/                           \_    /
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                /___/    http://www.surf.to/n64news   \___\
  --------------315026E874244BAC89B01514-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Golden Eye or Mission Impossible Date: 25 Feb 1998 15:14:35 EST In a message dated 98-02-25 14:08:43 EST, you write: > After looking at the screen shots of Mission Impossible in the latest > issue of Nintendo Power, I was wondering if anyone thinks that MI can live > up to the high standards that Golden Eye has set for this type of game. I > know that screen shots dont have anything to with the actual game play > but the graphics to look pretty good and the game is still not done yet. > Last time I checked, Mission Impossible isn't a first person shooter like GoldenEye 007. From what I heard MI is set in the third-person perspective, something that I'd rather have than a GoldenEye clone. Trey ... TreyTable@aol.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: kmapp@csc.com (Kevin Mapp) Subject: Re: [N64] Golden Eye or Mission Impossible Date: 25 Feb 1998 15:42 EST >Last time I checked, Mission Impossible isn't a first person shooter >like GoldenEye 007. From what I heard MI is set in the third-person >perspective, something that I'd rather have than a GoldenEye clone. > >Trey ... TreyTable@aol.com Au contraire Comrade, According to the March 98 issue of Nintedo Power, Mission Impossible will have selectable views as in SM64 and SOTE! Kevin 'Keeping the masses informed.' [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] GameNation's is the list's site?!?!? Date: 25 Feb 1998 14:50:35 -0500 The address is http://gamenation.base.org (but be careful about calling it the list's site... Derek might sue you.) To amke this a more legitamate post, I'll talk about that Tekken clone. I believe IGN64 published a rumor about it, but strictly as a rumor. However, Rare will always surprise you. I personally think they will be putting on out, because after Banjo-Kazooie and Conker's Quest are released, they haven't announced any other titles. glacion@earthlink.net Links and Reviews Editor http://www.gamenation.base.org ICQ: 1907649 -----Original Message----- >IF GAME NATION IS THE LIST'S SITE CAN SOMEONE PLEASE POST THE HYPER LINK ON >THIS LIST- IT WOULD BE GREATLY APPRECIATED > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Golden Eye or Mission Impossible Date: 25 Feb 1998 15:54:27 EST In a message dated 98-02-25 15:47:07 EST, you write: > Au contraire Comrade, > > According to the March 98 issue of Nintedo Power, Mission Impossible > will have selectable views as in SM64 and SOTE! Last time I checked, Star Wars SotE and Super Mario 64 are third-person games. Trey ... TreyTable@aol.com Pardon my driving, I'm reloading. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: kmapp@csc.com (Kevin Mapp) Subject: [N64] Turok 64 style controller configuration Date: 25 Feb 1998 16:06 EST >> From what I heard MI is set in the third-person perspective, >> something that I'd rather have than a GoldenEye clone. Comrades, it seems to me that everyone has now become accustomed to the 'Turok64 style' controller configuration, using the little thingy to control the head and the c-buttons to move. If and when Mission Impossible comes out I think that it would be best if it also uses the same configuration. Anyone who plays alot of games knows that after you haven't played a game in awhile it takes a bit of time to re-familiarize yourself with the controls. For instance, try playing GE007 with a totally different configuration than your used too, its havoc ! I think the 'Turok style' configuration should be used as an N64 industry standard at least for the '1st person' perspective type games like Turok and GE007 since it has been well received by players and we have become accustomed to it. What do you think? Holla if ya hear me! Kevin [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Darien Allen" Subject: Re: [N64] Some misunderstanding.... Date: 25 Feb 1998 16:07:04 -0500 This is a multi-part message in MIME format. ------=_NextPart_000_0015_01BD4207.69D1BFC0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable -----Original Message----- From: Flash To: n64@lists.xmission.com Date: Wednesday, February 25, 1998 3:08 PM Subject: Re: [N64] Some misunderstanding.... =20 =20 #2: Part of our site is dedicated to this list. We bring forth = some of the more heated discussion topics that grace this list, like 2D = vs. 3D or the topic Can games scare you?. This allows people to see = what exactly our Mailing List is like, and allow them the opportunity to = join our happy list. Maybe throw in some ORIGINAL material, and not = constant bickering. Well, one thing is for sure, unless you have my signature on a = contract, you will never be able to use anything i say on the site you = all's run.=20 = --- =20 Don't be so sure...I was at the site when it first opened, and = notice that one of my postings from this list was listed at the site as = part of a discussion going on there. I think that it probably should = have been advertised that anything someone says here, can and maybe end = up posted at GameNation's site. ----- Darien Allen ICQ #2927081 ------=_NextPart_000_0015_01BD4207.69D1BFC0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable

-----Original = Message-----
From:=20 Flash <Tim Danko> <dankonrt@bright.net>
To:= =20 n64@lists.xmission.com=20 <n64@lists.xmission.com>
= Date:=20 Wednesday, February 25, 1998 3:08 PM
Subject: Re: = [N64] Some=20 misunderstanding....

#2:  Part of our site = is=20 dedicated to this list.  We bring forth some of the more heated = discussion topics that grace this list, like 2D vs. 3D or the topic = Can=20 games scare you?.  This allows people to see what exactly our = Mailing=20 List is like, and allow them the opportunity to join our happy = list. =20 Maybe throw in some ORIGINAL material, and not constant = bickering. Well,=20 one thing is for sure, unless you have my signature on a contract, = you will=20 never be able to use anything i say on the site you all's run.=20
Don't=20 be so sure...I was at the site when it first opened, and notice that = one of=20 my postings from this list was listed at the site as part of a = discussion=20 going on there.  I think that it probably should have been = advertised=20 that anything someone says here, can and maybe end up posted at = GameNation's=20 site. -----
Darien Allen
ICQ=20 #2927081
  ------=_NextPart_000_0015_01BD4207.69D1BFC0-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Sam" Subject: Re: **PLEASE READ** Re: [N64] Q&A Date: 25 Feb 1998 21:15:50 -0000 You have singled me out below as 'some-one promoting their site'. I would like to say that only four posting were made regardinbg updates and the complaints were made once and since then where have the postings regarding updates been? My feeling is that you have read my signiature file and have taken that as an advertisement. I will gladly remove it causes hassle to anyone that I respect on this site, if not, it will stay! ^^^ Sam Nurgatomic Dustbin (UK PAL N64 Website) www.reserve.co.uk/n64 www.special.reserve.co.uk/n64 ---------- | From: Eddy Wu | To: n64@lists.xmission.com | Subject: **PLEASE READ** Re: [N64] Q&A | Date: 24 February 1998 23:32 | | I'm sorry, but I haben't checked my mail for severale days. I come back to | see that half the messages are aloong this thread, basically beating on us | here at Game Nation. With only one actual staff meber contributing, I feel | I have to clear up some stuff: | | -johng@engberganderson.com wrote: | >I'd like to add my voice to those sick of the incessant gamenation | >advertising. I don't think of it as "the list's site" but rather as one | >started by some list members which has generated a lot of unnecessary | >noise on the list during its inception and since its actual going live. | >I (sort of) appreciate that they're trying to "incorporate the list" | >into their site (whatever that means) but at the same time I think | >they're using this as a loophole to circumvent the one advertisement a | >week or month or whatever rule. I don't this site deserves any "special | >treatment" by the list admins and should be held to the same rules as | >every other site. | | We are held to the same limitations of one ad per week. Possibly you think | we advertise more because our sigs all have the website in them. I don't | think that counts as an ad, or else two-thirds of the list would be banned. | | -sam.wray@netcomuk.co.uk wrote: | >GAMENATION does not represent my views at all. My site does that, why can | >GameNation get away with claiming that it represents the list when so many | >people on the list are against it's being there! | | >I personally WILL never go there again after an awful review the first time | >I visted, broken links and stuff like that, I don't want to slow their | >business but I also don't want them filling my inbox with crap! | >^^^ | >Sam | >Nurgatomic Dustbin (UK PAL N64 Website) | >www.reserve.co.uk/n64 | >www.special.reserve.co.uk/n64 | | Does this sound to anyone else like an effort to promote his own site? | Isn't this the same perosn who informs us almost daily of updates to his | site? Who's filling whose inbox with crap? When exactly was the first time | you visited? Do you always make a value judgement after one try? | | -dkalweit@eznet.net wrote: | >GameNation is not the list's site. It's a list with people from this list(a | >few of them-- one or two only get the digest even), that decided to create | >a N64 site with discussions from this list-- using people's postings | >without their permission, I might add, which they can get their teenage | >butts in a sling for-- that does NOT make this the list's site. | | I'm not sure where you all are getting the quote "the list's site." I | personally have never made this claim, and I don't recall anyone else doing | so. We have said we would try to integrate some of the list components into | our site, but we never claimed to represent the opinions of the 200+ people | on the list. Also, I find the refernece to our "teenage butts" offensive, | and I would like to remind you that we've had that discussion about age | already. I haven't heard you complain to the discussions editor, instead, | you told the entire list. This displays some of that immaturity which you | are accusing us for. If you seriously think that you would win a copyright | violation suit against us, go right ahead. | | Just some clarifications: | Denver is just one of the staff members at GN. Please don't accuse us all | of the same behavior. While his statement that it is your "duty" to help | the site is exagerated, and in fact inaccurate, is true, but that's his | problem. He didn't talk with us before making this post. Usually, we have | someone screen the posts we make to the list so that this type of backlash | won't happen. Unfortunately, siemon, the head editor, is off skiing now, | and apparently didn't get a chance. | | Please don't let this reflect badly on the site as a whole. We do try to | include the list in any way we can, even in the face of extreme hostility | from certain site members. As an example, recently I posted a message | announcing the availability of reviews via email. I have gotten no | responses, yet I have seen requests to the list for opinions on certain | games. While I don't doubt that the opinions of the people on the list are | important, wouldn't it also be valueable to see a formal review? Just a | thought. | | ---------------------------------------------------------------- | glacion@earthlink.net | Links and Reviews Editor | http://www.gamenation.base.org | ICQ: 1907649 | --------------------------------------------------------------- | | | [ To quit the n64 mailing list, send the message "unsubscribe n64" ] | [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: kmapp@csc.com (Kevin Mapp) Subject: [N64] Abuse of the list to advertise personal sites Date: 25 Feb 1998 16:30 EST If nothing else this debate regarding abuse of the list to advertise personal sites is giving gamenation a hell of a lot of free publicity! Isn't that what people were complaining about in the first place? Ironic, don't cha think? Anyway I tried connecting there and keep getting an 'unable to connect to server' error, whats the dealio? Kevin . [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Sam" Subject: Re: **PLEASE READ** Re: [N64] Q&A Date: 25 Feb 1998 21:23:02 -0000 I personally **DO NOT** want my posts included in GAMENATION ever. (although I will never know as I will never visit it!) ^^^ Sam Nurgatomic Dustbin (UK PAL N64 Website) www.???/n64 (gonna claim this is an AD?) ---------- | From: Derek Kalweit | To: n64@lists.xmission.com | Subject: Re: **PLEASE READ** Re: [N64] Q&A | Date: 25 February 1998 03:12 | | >-dkalweit@eznet.net wrote: | >>GameNation is not the list's site. It's a list with people from this list(a | >>few of them-- one or two only get the digest even), that decided to create | >>a N64 site with discussions from this list-- using people's postings | >>without their permission, I might add, which they can get their teenage | >>butts in a sling for-- that does NOT make this the list's site. | | >I'm not sure where you all are getting the quote "the list's site." I | | I believe it was the BJsoccer guy that said it. | | | >on the list. Also, I find the refernece to our "teenage butts" offensive, | | Go ahead-- if you don't admit that you're a teenager, that's your problem. | You guys had better check with each and every person you quote on your | site-- legal action WILL follow eventually-- try asking first!!! | | | >and I would like to remind you that we've had that discussion about age | >already. I haven't heard you complain to the discussions editor, instead, | >you told the entire list. This displays some of that immaturity which you | >are accusing us for. If you seriously think that you would win a copyright | >violation suit against us, go right ahead. | | I'm sure your mommy and daddy wouldn't be very happy you telling people to | sue them. As you, I believe, are a minor like most of the Game Nation | staff, your parents would be the sole people to blame(as well as the other | parents). | | Derek Kalweit | Email: dkalweit@eznet.net | Home Page: http://www.home.eznet.net/~dkalweit/ | NES Files: http://free.prohosting.com/~dkalweit/ | | | [ To quit the n64 mailing list, send the message "unsubscribe n64" ] | [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Turok 64 style controller configuration Date: 25 Feb 1998 16:36:00 EST In a message dated 98-02-25 16:09:26 EST, you write: > I think the 'Turok style' configuration should be used > as an N64 industry standard at least for the '1st person' > perspective type games like Turok and GE007 since it > has been well received by players and we have become > accustomed to it. > > What do you think? Holla if ya hear me! > I think the Turok style sucks. When I first played GoldenEye I was amazed that finally there's a N64 first person shooter with a killer control scheme, that's half the reason why I instantly fell in love with the game. The killer part about the GoldenEye control scheme is the ability to pop up from behind a box or crate and then duck down instantly, or to the left and to the right on corners. I'm sorry but I'm convinced that the GoldenEye setup is far superior to the Turok setup. And I haven't even talked about being able to use two controller in GoldenEye for precision strafing. Trey ... TreyTable@aol.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Sam" Subject: Re: [N64] Turok 64/Goldeneye 007 style controller configuration Date: 25 Feb 1998 21:44:45 -0000 Personally I would go for the GOLDENEYE setup every time. The only problem is jumping. GOLDENEYE has no way of jumping and no viable option to add a jump button, so, hmm... ^^^ Sam Nurgatomic Dustbin (UK PAL N64 Website) www.???/n64 ---------- | From: TreyTable@aol.com | To: n64@lists.xmission.com | Subject: Re: [N64] Turok 64 style controller configuration | Date: 25 February 1998 21:36 | | In a message dated 98-02-25 16:09:26 EST, you write: | | > I think the 'Turok style' configuration should be used | > as an N64 industry standard at least for the '1st person' | > perspective type games like Turok and GE007 since it | > has been well received by players and we have become | > accustomed to it. | > | > What do you think? Holla if ya hear me! | > | | I think the Turok style sucks. When I first played GoldenEye I was amazed | that finally there's a N64 first person shooter with a killer control scheme, | that's half the reason why I instantly fell in love with the game. The killer | part about the GoldenEye control scheme is the ability to pop up from behind a | box or crate and then duck down instantly, or to the left and to the right on | corners. I'm sorry but I'm convinced that the GoldenEye setup is far superior | to the Turok setup. And I haven't even talked about being able to use two | controller in GoldenEye for precision strafing. | | Trey ... TreyTable@aol.com | | [ To quit the n64 mailing list, send the message "unsubscribe n64" ] | [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: emounger@saxonpub.com (Emerson Mounger) Subject: Re: [N64] Turok 64 style controller configuration Date: 25 Feb 1998 15:47:40 +0000 Kevin Mapp writes: >Comrades, > >it seems to me that everyone has now become accustomed to the >'Turok64 style' controller configuration, using the little >thingy to control the head and the c-buttons to move. If >and when Mission Impossible comes out I think that it would >be best if it also uses the same configuration. Anyone who >plays alot of games knows that after you haven't played a >game in awhile it takes a bit of time to re-familiarize >yourself with the controls. For instance, try playing >GE007 with a totally different configuration than your >used too, its havoc ! > >I think the 'Turok style' configuration should be used >as an N64 industry standard at least for the '1st person' >perspective type games like Turok and GE007 since it >has been well received by players and we have become >accustomed to it. > >What do you think? Holla if ya hear me! > >Kevin I agree totally. I prefer Turok=92s configuration over Golden Eye=92s. Hopefully they won=92t change it around in Turok 2. :=96) Emerson [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Sam" Subject: [N64] Best Times - Diddy Kong Racing and Goldeneye Date: 25 Feb 1998 21:48:24 -0000 What are your best times on these games?? My only really good times are PAL Goldeneye + Turbo Mode - The Runway - 0:08 mins and PAL Diddy Kong Racing + TT - Ancient Lake - 0:49.89 mins (LEGAL POINTER - GameNation - If this appears on your site, well, the worst for you!) ^^^ Sam Nurgatomic Dustbin (UK PAL N64 Website) www.reserve.co.uk/n64 www.special.reserve.co.uk/n64 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: BJsoccer1@aol.com Subject: Re: **PLEASE READ** Re: [N64] Q&A Date: 25 Feb 1998 16:51:19 EST In a message dated 2/24/98 10:16:20 PM Eastern Standard Time, dkalweit@eznet.net writes: > >-dkalweit@eznet.net wrote: > >>GameNation is not the list's site. It's a list with people from this list( > a > >>few of them-- one or two only get the digest even), that decided to create > >>a N64 site with discussions from this list-- using people's postings > >>without their permission, I might add, which they can get their teenage > >>butts in a sling for-- that does NOT make this the list's site. > > >I'm not sure where you all are getting the quote "the list's site." I > > I believe it was the BJsoccer guy that said it. No, i never said that. Maybe, I'll sue you for using my name without my permission. Can we plase drop this? It's really dumb. I'm sorry for Advertising, but what i wanted was Questions, not for people to visit GN. > > > >on the list. Also, I find the refernece to our "teenage butts" offensive, > > Go ahead-- if you don't admit that you're a teenager, that's your problem. > You guys had better check with each and every person you quote on your > site-- legal action WILL follow eventually-- try asking first!!! Your gonna sue us teenage butts? I can sue you for discrimination of Character (for saying teenage butts), and If you take us to court, I'll counter-sue you. > > > >and I would like to remind you that we've had that discussion about age > >already. I haven't heard you complain to the discussions editor, instead, > >you told the entire list. This displays some of that immaturity which you > >are accusing us for. If you seriously think that you would win a copyright > >violation suit against us, go right ahead. > > I'm sure your mommy and daddy wouldn't be very happy you telling people to > sue them. As you, I believe, are a minor like most of the Game Nation > staff, your parents would be the sole people to blame(as well as the other > parents). > That's whats messed up,how can we blame our parents for our agruements? And, what if we aren't minors, and your not always right?Just to make you happy, I toke the site (GN) out of My signature. a very annoyed, ___________________Denver_____________________ "long live the Drakulian Empire!"-drakulian empire ruler Join the Drakulian Empire today! [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Sam" Subject: Re: **PLEASE READ** Re: [N64] Q&A Date: 25 Feb 1998 21:57:42 -0000 Let's drop this now!! It is ANNOYING EVERYONE!! ^^^ Sam Nurgatomic Dustbin (UK PAL N64 Website) www.???/n64 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Cutch" Subject: Re: **PLEASE READ** Re: [N64] Q&A Date: 25 Feb 1998 17:25:55 -0500 I agree. I DO NOT want my posts posted on Game Natio either. Sam wrote: > I personally **DO NOT** want my posts included in GAMENATION ever. > (although I will never know as I will never visit it!) > ^^^ > Sam > Nurgatomic Dustbin (UK PAL N64 Website) > www.???/n64 (gonna claim this is an AD?) > > ---------- > | From: Derek Kalweit > | To: n64@lists.xmission.com > | Subject: Re: **PLEASE READ** Re: [N64] Q&A > | Date: 25 February 1998 03:12 > | > | >-dkalweit@eznet.net wrote: > | >>GameNation is not the list's site. It's a list with people from this > list(a > | >>few of them-- one or two only get the digest even), that decided to > create > | >>a N64 site with discussions from this list-- using people's postings > | >>without their permission, I might add, which they can get their teenage > | >>butts in a sling for-- that does NOT make this the list's site. > | > | >I'm not sure where you all are getting the quote "the list's site." I > | > | I believe it was the BJsoccer guy that said it. > | > | > | >on the list. Also, I find the refernece to our "teenage butts" > offensive, > | > | Go ahead-- if you don't admit that you're a teenager, that's your > problem. > | You guys had better check with each and every person you quote on your > | site-- legal action WILL follow eventually-- try asking first!!! > | > | > | >and I would like to remind you that we've had that discussion about age > | >already. I haven't heard you complain to the discussions editor, > instead, > | >you told the entire list. This displays some of that immaturity which > you > | >are accusing us for. If you seriously think that you would win a > copyright > | >violation suit against us, go right ahead. > | > | I'm sure your mommy and daddy wouldn't be very happy you telling people > to > | sue them. As you, I believe, are a minor like most of the Game Nation > | staff, your parents would be the sole people to blame(as well as the > other > | parents). > | > | Derek Kalweit > > | Email: dkalweit@eznet.net > | Home Page: http://www.home.eznet.net/~dkalweit/ > | NES Files: http://free.prohosting.com/~dkalweit/ > | > | > | [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > | [ (without the quotes) to majordomo@xmission.com ] > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Flash " Subject: Re: [N64] Some misunderstanding.... Date: 25 Feb 1998 17:33:07 -0500 --------------92695CC7AFBBD45BA14F7BE2 Content-Type: text/plain; charset=us-ascii; x-mac-type="54455854"; x-mac-creator="4D4F5353" Content-Transfer-Encoding: 7bit Darien Allen wrote: > > > -----Original Message----- > From: Flash > To: n64@lists.xmission.com > Date: Wednesday, February 25, 1998 3:08 PM > Subject: Re: [N64] Some misunderstanding....#2: Part of our > site is dedicated to this list. We bring forth some of the > more heated discussion topics that grace this list, like 2D > vs. 3D or the topic Can games scare you?. This allows > people to see what exactly our Mailing List is like, and > allow them the opportunity to join our happy list. Maybe > throw in some ORIGINAL material, and not constant bickering. > > Well, one thing is for sure, unless you have my signature on > a contract, you will never be able to use anything i say on > the site you all's run. > ------------------------------------------------------------- > > Don't be so sure...I was at the site when it first opened, > and notice that one of my postings from this list was listed > at the site as part of a discussion going on there. I think > that it probably should have been advertised that anything > someone says here, can and maybe end up posted at > GameNation's site. > Sorry to burst your bubble Mr. Allen, but that is copywrite infringement, and what i say, in this letter cannot be reproduced in any way without by express written concent. I my self couldn't care less if your replied to this letter with some comment, but truly if i don't say you can, you cannot copy or reproduce anything i say under federal law.Good Day ~Flash > > > ----- > Darien Allen > ICQ #2927081 > -- _ _____________________________ _ / )| Tim Danko UIN# 5174647 |( \ / / | dankonrt@bright.net | \ \ _( (_ | " \\|// " | _) )_ (((\ \>|_/->________(o o)________<-\_|  

Darien Allen wrote:

 
-----Original Message-----
From: Flash <Tim Danko> <dankonrt@bright.net>
To: n64@lists.xmission.com <n64@lists.xmission.com>
Date: Wednesday, February 25, 1998 3:08 PM
Subject: Re: [N64] Some misunderstanding....#2:  Part of our site is dedicated to this list.  We bring forth some of the more heated discussion topics that grace this list, like 2D vs. 3D or the topic Can games scare you?.  This allows people to see what exactly our Mailing List is like, and allow them the opportunity to join our happy list.  Maybe throw in some ORIGINAL material, and not constant bickering.
Well, one thing is for sure, unless you have my signature on a contract, you will never be able to use anything i say on the site you all's run. 
Don't be so sure...I was at the site when it first opened, and notice that one of my postings from this list was listed at the site as part of a discussion going on there.  I think that it probably should have been advertised that anything someone says here, can and maybe end up posted at GameNation's site.
Sorry to burst your bubble Mr. Allen, but that is copywrite infringement, and what i say, in this letter cannot be reproduced in any way without by express written concent. I my self couldn't care less if your replied to this letter with some comment, but truly if i don't say you can, you cannot copy or reproduce anything i say under federal law.Good Day

~Flash

 
-----
Darien Allen
ICQ #2927081
 
--
                    _  _____________________________  _
                   / )|    Tim Danko UIN# 5174647   |( \
                  / / |     dankonrt@bright.net     | \ \
                _( (_ |      "     \\|//       "    | _) )_
               (((\ \>|_/->________(o o)________<-\_|</ /)))
               (\\\\ \_/ /   -oOOO--(_)--OOOo-   \ \_/ ////)
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  --------------92695CC7AFBBD45BA14F7BE2-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Brendan G. Lim" Subject: Re: **PLEASE READ** Re: [N64] Q&A Date: 25 Feb 1998 16:28:58 -0600 I agree too. Game Nation should have had permission first, ut anyway, I do not want my posts or anything on something as publicly viewed like a website. It just violates...well...something. :) Brendan Lim, n64XTreme http://n64xtreme.neurogamer.com ---------- > From: Cutch > To: n64@lists.xmission.com > Subject: Re: **PLEASE READ** Re: [N64] Q&A > Date: Wednesday, February 25, 1998 4:25 PM > > I agree. I DO NOT want my posts posted on Game Natio either. > > Sam wrote: > > > I personally **DO NOT** want my posts included in GAMENATION ever. > > (although I will never know as I will never visit it!) > > ^^^ > > Sam > > Nurgatomic Dustbin (UK PAL N64 Website) > > www.???/n64 (gonna claim this is an AD?) > > > > ---------- > > | From: Derek Kalweit > > | To: n64@lists.xmission.com > > | Subject: Re: **PLEASE READ** Re: [N64] Q&A > > | Date: 25 February 1998 03:12 > > | > > | >-dkalweit@eznet.net wrote: > > | >>GameNation is not the list's site. It's a list with people from this > > list(a > > | >>few of them-- one or two only get the digest even), that decided to > > create > > | >>a N64 site with discussions from this list-- using people's postings > > | >>without their permission, I might add, which they can get their teenage > > | >>butts in a sling for-- that does NOT make this the list's site. > > | > > | >I'm not sure where you all are getting the quote "the list's site." I > > | > > | I believe it was the BJsoccer guy that said it. > > | > > | > > | >on the list. Also, I find the refernece to our "teenage butts" > > offensive, > > | > > | Go ahead-- if you don't admit that you're a teenager, that's your > > problem. > > | You guys had better check with each and every person you quote on your > > | site-- legal action WILL follow eventually-- try asking first!!! > > | > > | > > | >and I would like to remind you that we've had that discussion about age > > | >already. I haven't heard you complain to the discussions editor, > > instead, > > | >you told the entire list. This displays some of that immaturity which > > you > > | >are accusing us for. If you seriously think that you would win a > > copyright > > | >violation suit against us, go right ahead. > > | > > | I'm sure your mommy and daddy wouldn't be very happy you telling people > > to > > | sue them. As you, I believe, are a minor like most of the Game Nation > > | staff, your parents would be the sole people to blame(as well as the > > other > > | parents). > > | > > | Derek Kalweit > > > > | Email: dkalweit@eznet.net > > | Home Page: http://www.home.eznet.net/~dkalweit/ > > | NES Files: http://free.prohosting.com/~dkalweit/ > > | > > | > > | [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > | [ (without the quotes) to majordomo@xmission.com ] > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Derek Kalweit Subject: Re: [N64] Some misunderstanding.... Date: 25 Feb 1998 17:38:26 -0500 > Hmm, Anyone else find this really, untrue? I mean, look at it this way >you gamenation folks. I am sure, about 50% or more of the people on this >list either have a site, or work at one. How about if i get like 3 people >on the list to work on my site... Does that let me call my site I think >not. and I am sure that everyone else will agree with me, expect those who >are getting away with bending the rules. Exactly. Just because a few people from a company work on a web site, doesn't make it that company's web site-- even if it IS related to that company! The company themselves have to say, THIS is our OFFICIAL web site. The company themselves-- not the webmaster of the site! So here, Greg would have to say, "Gamenation is the N64 mailing list's official web site", for that statement to have even a HINT of truth in it. Derek Kalweit Email: dkalweit@eznet.net Home Page: http://www.home.eznet.net/~dkalweit/ NES Files: http://free.prohosting.com/~dkalweit/ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Derek Kalweit Subject: Re: [N64] GameNation's is the list's site?!?!? Date: 25 Feb 1998 17:34:28 -0500 >The address is http://gamenation.base.org >(but be careful about calling it the list's site... Derek might sue you.) You should try reading things more carefully. I said SOMEONE will sue-- I won't(I'm still a minor for a few months). As soon as I saw what you did on your site(I visited there-- I almost became your graphics designer, remember?!?), I thought that, and I should have said something then, but now I'm saying something now. All I'm saying is CHECK WITH PEOPLE FIRST!!!!!!!!! Derek Kalweit Email: dkalweit@eznet.net Home Page: http://www.home.eznet.net/~dkalweit/ NES Files: http://free.prohosting.com/~dkalweit/ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: FALCONZ10@aol.com Subject: [N64] Snowboard kids Date: 25 Feb 1998 18:13:01 EST Can anyone tell me about the snowboard kids game? Does it have an adventure mode, is it a cool game? Please, I'l ltake any info. Also, does anyone know if the new releases will be available for rent right when they comeout? E-mal the list, or me (at Falconz10@aol.com). THANX and C-ya L8ter!!! [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Brendan G. Lim" Subject: Re: [N64] GameNation's is the list's site?!?!? (END THIS) Date: 25 Feb 1998 17:49:53 -0600 I think we should stop replying to this message because it is just giving the site more and more free publicity. It is actually doing them a favor, which is besides the point, but it is turning into a goldmine of free publicity. Brendan Lim, n64XTreme http://n64xtreme.neurogamer.com ---------- > From: Derek Kalweit > To: n64@lists.xmission.com > Subject: Re: [N64] GameNation's is the list's site?!?!? > Date: Wednesday, February 25, 1998 4:34 PM > > >The address is http://gamenation.base.org > >(but be careful about calling it the list's site... Derek might sue you.) > > You should try reading things more carefully. I said SOMEONE will sue-- I > won't(I'm still a minor for a few months). As soon as I saw what you did on > your site(I visited there-- I almost became your graphics designer, > remember?!?), I thought that, and I should have said something then, but > now I'm saying something now. All I'm saying is CHECK WITH PEOPLE > FIRST!!!!!!!!! > > Derek Kalweit > Email: dkalweit@eznet.net > Home Page: http://www.home.eznet.net/~dkalweit/ > NES Files: http://free.prohosting.com/~dkalweit/ > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: BenzSL550@aol.com Subject: Re: [N64] Automobili Lamborghini Date: 25 Feb 1998 17:58:49 EST In a message dated 98-02-25 05:27:09 EST, you write: << Mornin' I'm a big fan of driving games and am considering this game. Can other driving game fans give me their opinions on this game please - I've read very mixed reviews of it. Cheers, Craig. >> It is probably the WORST racing game I have ever played! (On PC or N64) I would not recomend buying it! RENT IT FIRST!! - Michael (BenzSL550@aol.com) [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Tippyman Subject: Re: [N64] GameNation's is the list's site?!?!? (END THIS) Date: 25 Feb 1998 19:08:56 -0500 >I think we should stop replying to this message because it is just giving >the site more and more free publicity. It is actually doing them a favor, >which is besides the point, but it is turning into a goldmine of free >publicity. And putting a message like this in arbtrarily doesn't advertise your page? It's another chance to put your sig in there...which is pretty hypocritical if you ask me. Now look below... ============================= Tippyman http://skapunx.ml.org/~tippy tippyman@erols.com Boycott MTV! ============================= [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Erratic64@aol.com Subject: Re: [N64] Some misunderstanding.... Date: 25 Feb 1998 19:07:34 EST Why are y'all getting so disturbed over this stupid issue! Come on! So someone (somepeople) have advertised this site on this mailing list. Like someone said before this site is just getting more attention the more you talk about them. Who gives a hoot if they advertise the site! As long as they still talk about the N64 it should still be fine with everyone. Just stop acting like little babies and just drop this subject!! [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Cutch" Subject: Re: [N64] Some misunderstanding.... Date: 25 Feb 1998 19:18:09 -0500 You seem to somehow be missing the entire point. When WE advertise our site's more than once a week, we get kicked off the list. But when THEY advertise, nothing happens! Erratic64@aol.com wrote: > Why are y'all getting so disturbed over this stupid issue! Come on! So > someone (somepeople) have advertised this site on this mailing list. Like > someone said before this site is just getting more attention the more you talk > about them. Who gives a hoot if they advertise the site! As long as they > still talk about the N64 it should still be fine with everyone. Just stop > acting like little babies and just drop this subject!! > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Matt Ma Subject: Re: [N64] Automobili Lamborghini Date: 25 Feb 1998 16:57:23 -0600 I played A.L. briefly in the store. The physics are ok: more realistic than SF Rush (which is not realistic at all), but not as realistic as Top Gear Rally (which has the best physics of all). The physics are probably on a par with Mario Kart 64, but the control is not quite as precise. The graphics are decent, but gameplay was a little puzzling. I felt like I was driving reasonably fast around the track, but I just could not pass anyone - just couldn't build up enough speed even though I was making smooth turns and not crashing. Maybe I just need to play it more. One annoying thing about the graphics is that all the cars you can select from all look the same, IMO. I haven't tried 4 player mode, but I've heard that the frame rate drops a lot, making it feel extremely slow. IMO, while Top Gear Rally is far from perfect, it is the best racer on the N64. Maybe at least until Rev Limit comes out. Can't wait for that! Give TGR a try! matt ma >>> Craig Cummings 02/25/98 02:25am >>> Mornin' I'm a big fan of driving games and am considering this game. Can other driving game fans give me their opinions on this game please - I've read very mixed reviews of it. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Darien Allen" Subject: RE: [N64] Some misunderstanding.... Date: 25 Feb 1998 20:06:36 -0500 This is a multi-part message in MIME format. ------=_NextPart_000_0008_01BD4228.E03F1EC0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit -----Original Message----- From: owner-n64@lists.xmission.com [mailto:owner-n64@lists.xmission.com]On Behalf Of Flash Sent: Wednesday, February 25, 1998 5:33 PM To: n64@lists.xmission.com Subject: Re: [N64] Some misunderstanding.... Sorry to burst your bubble Mr. Allen, but that is copywrite infringement, and what i say, in this letter cannot be reproduced in any way without by express written concent. I my self couldn't care less if your replied to this letter with some comment, but truly if i don't say you can, you cannot copy or reproduce anything i say under federal law.Good Day ~Flash That's all well and good, but it was AT the site...why you've decided to take your bug up the ass attitude with me is a mystery, *I* don't run the site, *I* don't set the policy there....go bitch to someone who cares. Darien Allen ------=_NextPart_000_0008_01BD4228.E03F1EC0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
 
Sorry to burst=20 your bubble Mr. Allen, but that is copywrite infringement, and what = i say,=20 in this letter cannot be reproduced in any way without by express = written=20 concent. I my self couldn't care less if your replied to this letter = with=20 some comment, but truly if i don't say you can, you cannot copy or = reproduce=20 anything i say under federal law.Good Day=20

~Flash


-----Original=20 Message-----
From: owner-n64@lists.xmission.com=20 [mailto:owner-n64@lists.xmission.com]On Behalf Of Flash = <Tim=20 Danko>
Sent: Wednesday, February 25, 1998 5:33 = PM
To:=20 n64@lists.xmission.com
Subject: Re: [N64] Some=20 misunderstanding....

 

That's=20 all well and good, but it was AT the site...why you've decided to = take your=20 bug up the ass attitude with me is a mystery, *I* don't run the = site, *I*=20 don't set the policy there....go bitch to someone who=20 cares.   

 

Darien=20 Allen

------=_NextPart_000_0008_01BD4228.E03F1EC0-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Tyler V. Snow" Subject: [N64] *** ALL READ *** Date: 25 Feb 1998 18:10:50 -0700 At 07:18 PM 2/25/1998 -0500, you wrote: >You seem to somehow be missing the entire point. When WE advertise our site's >more than once a week, we get kicked off the list. But when THEY advertise, >nothing happens! OK, you want something to happen? You just landed yourself a one-week suspension from the list. Just YESTERDAY Greg told you to address this issue with Greg or me personnally, and yet you have brought this up with the list for the second time today. The ONLY time I have suspended anyone from the list for advertisements was BECAUSE list members alerted me to the issue. YOU on the other hand decided to whine to the list instead of taking it up with those who would actually care (read me or Greg). IF you had taken this up with me or Greg PERSONNALLY we would have issued a warning to the staff of Game Nation (I suggest GN's staff take this message as a warning) and that would have been the end of it. As it is, enjoy your week's vacation. To recap, if you think there IS a problem, alert me or Greg PERSONNALLY, and we'll take care of the matter (by either suspension or warning). I would advise ALL list members to drop the subject of list suspensions, Game Nation advertisements, et al. unless you wish to be suspended yourselves: consider THIS your warning. I'm sorry everyone on the list who is actually here for N64 had to get flooded with all this crap... If you think there IS a problem, let me (tvsnow@usa.net) or Greg (gregorys@xmission.com) know PERSONNALLY. Tyler V. Snow tvsnow@usa.net http://members.tripod.com/~tvsnow/index.html -- updated 02/19/98 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Flash " Subject: **MUST READ THIS GUY"S COMMENT (was:Re: [N64] Some misunderstanding....) Date: 25 Feb 1998 20:34:57 -0500 --------------A95EBF77D75E8D1C05324A2B Content-Type: text/plain; charset=us-ascii; x-mac-type="54455854"; x-mac-creator="4D4F5353" Content-Transfer-Encoding: 7bit Darien Allen wrote: > > > -----Original Message----- > From: owner-n64@lists.xmission.com > [mailto:owner-n64@lists.xmission.com]On Behalf Of Flash Danko> > Sent: Wednesday, February 25, 1998 5:33 PM > To: n64@lists.xmission.com > Subject: Re: [N64] Some misunderstanding.... > > Sorry to burst your bubble Mr. Allen, but that is copywrite > infringement, and what i say, in this letter cannot be > reproduced in any way without by express written concent. I > my self couldn't care less if your replied to this letter > with some comment, but truly if i don't say you can, you > cannot copy or reproduce anything i say under federal > law.Good Day > > ~Flash > ------------------------------------------------------------- > > > Hmm, If I wrote this* i would be off the list lickety split! I may sugguest that Mr. Allen take a leave of absence from the N64 Mailing List. (Notice I didn't say the Game Nation N64 Mailing LIst) ~Flash *Read below!!! > That's all well and good, but it was AT the site...why > you've decided to take your bug up the ass attitude with me > is a mystery, *I* don't run the site, *I* don't set the > policy there....go bitch to someone who cares. > > Darien Allen > -- _ _____________________________ _ / )| Tim Danko UIN# 5174647 |( \ / / | dankonrt@bright.net | \ \ _( (_ | " \\|// " | _) )_ (((\ \>|_/->________(o o)________<-\_|  

Darien Allen wrote:

  
-----Original Message-----
From: owner-n64@lists.xmission.com [mailto:owner-n64@lists.xmission.com]On Behalf Of Flash <Tim Danko>
Sent: Wednesday, February 25, 1998 5:33 PM
To: n64@lists.xmission.com
Subject: Re: [N64] Some misunderstanding....

 Sorry to burst your bubble Mr. Allen, but that is copywrite infringement, and what i say, in this letter cannot be reproduced in any way without by express written concent. I my self couldn't care less if your replied to this letter with some comment, but truly if i don't say you can, you cannot copy or reproduce anything i say under federal law.Good Day

~Flash



 
Hmm, If I wrote this* i would be off the list lickety split! I may sugguest that Mr. Allen take a leave of absence from the N64 Mailing List. (Notice I didn't say the Game Nation N64 Mailing LIst)

~Flash

*Read below!!!

That's all well and good, but it was AT the site...why you've decided to take your bug up the ass attitude with me is a mystery, *I* don't run the site, *I* don't set the policy there....go bitch to someone who cares.   

Darien Allen

 
--
                    _  _____________________________  _
                   / )|    Tim Danko UIN# 5174647   |( \
                  / / |     dankonrt@bright.net     | \ \
                _( (_ |      "     \\|//       "    | _) )_
               (((\ \>|_/->________(o o)________<-\_|</ /)))
               (\\\\ \_/ /   -oOOO--(_)--OOOo-   \ \_/ ////)
                \       /                         \       /
                 \    _/                           \_    /
                 /   /                               \   \
                /___/    http://www.surf.to/n64news   \___\
  --------------A95EBF77D75E8D1C05324A2B-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Tyler V. Snow" Subject: [N64] Nintendo unsure of 1998 64DD American release // News from Date: 25 Feb 1998 18:34:46 -0700 <> Nintendo Says 64DD Tentative for '98 February 26, 1998 The rewritable add-on is still on shaky ground according to Nintendo executive, George Harrison. The release date for Nintendo's much ballyhooed and anticipated add-on, the 64DD, is still not certain for 1998, Nintendo of America told IGN today. In fact, it seems less certain than ever. In an Imagine Radio interview with Nintendo's George Harrison, VP of sales, marketing and PR, he said that the 64DD is still not a certainty for this year. "The 64DD is launching in Japan this summer, and we'll see how it performs there," Harrison said with refreshing honesty. "The 64DD will probably still arrive in North America this fall. But you could say, based on our past launch history, that the date could slip." In the past, Nintendo has said that the 64-bit add-on, a disk-based peripheral that plugs into the bottom of the N64 and increases both storage and RAM capacities for the system, will debut at the Electronic Entertainment Exposition this May (May 27-30), and will ship in North America this fall. Contrary to Harrison's statement, Nintendo has consistently said that 64DD will ship this year. Harrison would not elaborate about any launch titles or any further launch date details regarding 64DD. Nintendo's biggest dilemma with launching 64DD this year is a lack of first-party and third-party software, a situation that the N64 suffered from at its launch in September 1996 when only two games (Super Mario 64 and PilotWings 64) initially launched with the system. Looking at the history of add-ons brought to the US (like the Lynx, 32X, Game Gear, Jaguar CD, Sega CD, Super Game Boy), it's clear that Nintendo is stepping into shaky ground. Additionally, if Nintendo is lacking at least a few blockbuster titles with which to launch, an add-on like the 64DD has little chance of succeeding in the US. The most anticipated game of Nintendo's 1998 lineup, Legend of Zelda: Ocarina of Time, will appear this fall as a straight cartridge game, and not on 64DD at launch, leaving little room for a guaranteed blockbuster killer-app for the system's launch. It's believed that LucasArts, Rare, Acclaim, Culture Brain and Imagineer (among others) already are working on titles for possible launch. Given the odds, the 64DD is a giant gamble, but if anyone can make the 64DD a success, it's Nintendo. But Harrison did say that he was excited about Nintendo 64's 1998 software lineup and that the breadth of the system's portfolio will be much stronger than last year. The VP, who is no relation to the former Beatle, explained that MLB Presents Ken Griffey, Jr., 1080 Degree Snowboarding, Yoshi's Story, and Banjo-Kazooie are some of the products he's particularly excited about for the first half line-up. -- Be sure to patronize NGO at http://www.next-generation.com Tyler V. Snow tvsnow@usa.net http://members.tripod.com/~tvsnow/index.html -- updated 02/19/98 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Jacob H. Forstater" Subject: Re: [N64] Some misunderstanding.... Date: 25 Feb 1998 20:50:02 -0500 Anyone skeptic, please try sending a request to the majordomo of this list stating info n64 you will find that at the bottom something on this issue just take a look and to REAL n64 stuff, I also am having trouble beating the level with disabling the Goldeneye. I am going to try the comments but also.... Try going to the stairwell and surround the are with your extra bombs and set them when lots of bad guys come blow them. Then quickly get out your gun and shoot then run like Heck. -Jacob _______________________________________________________________________ Jacob Head Cheat Man of Game Nation, jhf84@usa.net http://www.gamenation.base.org ICQ= 5149409 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Turok 64/Goldeneye 007 style controller configuration Date: 25 Feb 1998 21:19:46 EST In a message dated 98-02-25 17:22:27 EST, you write: > Personally I would go for the GOLDENEYE setup every time. The only problem > is jumping. GOLDENEYE has no way of jumping and no viable option to add a > jump button, so, hmm... > > ^^^ > Sam Here's a viable solution. Use the L Button to toggle the R Button between "crosshairs" and "jump". Or just eliminate the "crosshairs" feature and use the R Button for jumping. Trey ... Treytable@aol.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Russ Lapenna" Subject: Re: [N64] Turok 64 style controller configuration Date: 26 Feb 1998 06:56:38 EST >I think the 'Turok style' configuration should be used >as an N64 industry standard at least for the '1st person' >perspective type games like Turok and GE007 since it >has been well received by players and we have become >accustomed to it. >What do you think? Holla if ya hear me! Well I've never played Turok, yet I find the controls for 007 and Mario perfect, and would have a hard time adjusting to anything otherwise. I generally think it makes sense to use the joystick for body movement, a button to select items (or jump), the yellow keys for camera angles (or leaning in the case of 007), and obviously the trigger to shoot. The only thing I hate is the time it can take to change weapons in 007 while people are blowing yur nuts off. >Kevin Russ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Russ Lapenna" Subject: Re[2]: [N64] Some misunderstanding.... Date: 26 Feb 1998 07:12:59 EST >and to REAL n64 stuff, >I also am having trouble beating the level with disabling the Goldeneye. I >am going to try the comments but also.... Try going to the stairwell and >surround the are with your extra bombs and set them when lots of bad guys >come blow them. Then quickly get out your gun and shoot then run like >Heck. >-Jacob I tried that too, no luck. You can't get the bombs to go off to get enough guys, cause as soon as they go off, in come some more. Plus while your fumbling for your watch to blow up the mines, guys are killing ya. I think Natalya just has to get better at her job. Anyway I'm just gonna keep trying with my bank to her and I'll get it eventually. Russ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Michael Bauers Subject: [N64] gamenation debate Date: 26 Feb 1998 09:16:38 -0600 I am very bored with this discussion. I think everything that could possibly be said has been said. Anyone posting on this topic should ask themselves if they are really adding anything to a not very interestising debate. By the way. I am not sure that any words you post to a public forum are protected under any law. I would think you would to have a specific legal notice on each note you post. Otherwise everytime someone quotes someone else on a BB, list, or newsgroup they would be breaking the law. Think about it. Michael Bauers DGS [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: emounger@saxonpub.com (Emerson Mounger) Subject: [N64] Next games Date: 26 Feb 1998 09:32:45 +0000 In an effort to divert attention away from the =93Gamenation Debate=94 I = would like to ask a question. What are the next say five games you plan a purchasing for the N64 this year? Mine are, in order of preference: Yoshi=92s Story (maybe) Banjo-Kazooie (For as long as they are delaying this game it has to be good) Turok 2 F-Zero X and of course Zelda 64 Later, Emerson [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Inderpal Panesar Subject: Re: [N64] Next games Date: 26 Feb 1998 15:40:24 GMT i PLAN to buy the following games 1) WCW vs NWO 2) Yoshi's Story 3) 1080 Snowboarding 4) WWF Warzone 5) Zelda But of course these all depend when they get PAL releases... Laters Indy pi704@gre.ac.uk ================================== Cut me in half and fear me double! ================================== [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Turok 64 style controller configuration Date: 26 Feb 1998 09:48:33 EST In a message dated 98-02-26 06:56:49 EST, you write: > The only thing I hate is the time it > can take to change weapons in 007 while people are blowing yur nuts off. > > > > Russ You know that you can scroll backwards through your weapons by holding A and tapping Z. Or you can jusr pause the game and select a weapon (or item) on the pause screen menu. Trey ... TreyTable@aol.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Ian Dickson Subject: [N64] Nintendo: Ruining a good thing? Date: 26 Feb 1998 09:45:57 -0600 --------------E0A6EC449C00A4CE6D3999A3 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit With this recent uprising debate about the 64DD (ie. will it make it to the US, is it really worth it), you have to think of something. Nintendo is doing better here than they are in Japan, correct? So...with all of Nintendo's "killer titles" coming out on the N64, wouldn't it be more intelligent not to bring the 64DD here, just yet. Let me explain the reasoning behind this insanity. If Nintendo delivers with the software for the N64, and at a fairly good price, more people will be into the N64, creating a larger user-base. By the end of the year, Nintendo could be beating out Sony (now THERE'S a hope!), and by 1999, a larger amount of software could be ready for the 64DD, making a successful launch for it more viable. BUT (there's always a but), if Nintendo doesn't wait that long, not only will the software for the 64DD be small, but people will get the wrong idea about it. Think of it, the N64 user-base is, at this moment, still fairly small and if the 64DD is released this year, the N64 owners at the moment may go out and buy, but people that don't own a N64 will look at the 64DD and say "Oh...I have buy that too, which means I have to pay that much more". So really, Nintendo is looking at a bit of a dilemma. What do you think? Do you think Nintendo should go for it and maybe make another big blunder? -Ian Dickson Editor-In-Chief/Webmaster Game Nation http://www.gamenation.base.org --------------E0A6EC449C00A4CE6D3999A3 Content-Type: text/html; charset=us-ascii Content-Transfer-Encoding: 7bit         With this recent uprising debate about the 64DD (ie. will it make it to the US, is it really worth it), you have to think of something.  Nintendo is doing better here than they are in Japan, correct?  So...with all of Nintendo's "killer titles" coming out on the N64, wouldn't it be more intelligent not to bring the 64DD here, just yet.  Let me explain the reasoning behind this insanity.

        If Nintendo delivers with the software for the N64, and at a fairly good price, more people will be into the N64, creating a larger user-base.  By the end of the year, Nintendo could be beating out Sony (now THERE'S a hope!), and by 1999, a larger amount of software could be ready for the 64DD, making a successful launch for it more viable.

        BUT (there's always a but), if Nintendo doesn't wait that long, not only will the software for the 64DD be small, but people will get the wrong idea about it.  Think of it, the N64 user-base is, at this moment, still fairly small and if the 64DD is released this year, the N64 owners at the moment may go out and buy, but people that don't own a N64 will look at the 64DD and say "Oh...I have buy that too, which means I have to pay that much more".  So really, Nintendo is looking at a bit of a dilemma.

       What do you think?  Do you think Nintendo should go for it and maybe make another big blunder?

-Ian Dickson
Editor-In-Chief/Webmaster
Game Nation
--------------E0A6EC449C00A4CE6D3999A3-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Ian Dickson Subject: Re: [N64] Next games Date: 26 Feb 1998 09:52:31 -0600 --------------222B076C8DE1F066508E5EC4 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: quoted-printable X-MIME-Autoconverted: from 8bit to quoted-printable by geocities.com id HAA06118 I don't know...I haven't really thought much about it. In my mind, I thi= nk I would probably get: Mystical Ninja 64 Zelda 64 Deadly Arts NHL Breakaway '98 Turok 2 Banjo-Kazooie The first I'm still thinking about. Deadly Arts looks pretty good by the screenshots (but they hardly ever tell the truth). And Breakaway '98 wil= l be a rental first. I just wish EA would give us NHL'98. I think it would b= e really good. But otherwise, the rest are definite buys! -Ian Di= ckson Editor-In-Chief/Webm= aster Game N= ation http://www.gamenation.bas= e.org Emerson Mounger wrote: > In an effort to divert attention away from the =93Gamenation Debate=94 = I would > like to ask a question. > What are the next say five games you plan a purchasing for the N64 this > year? > > Mine are, in order of preference: > > Yoshi=92s Story (maybe) > Banjo-Kazooie (For as long as they are delaying this game it has to be > good) > Turok 2 > F-Zero X > and of course Zelda 64 > > Later, > Emerson > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] --------------222B076C8DE1F066508E5EC4 Content-Type: text/html; charset=iso-8859-1 Content-Transfer-Encoding: quoted-printable X-MIME-Autoconverted: from 8bit to quoted-printable by geocities.com id HAA06118 I don't know...I haven't really thought much about it.  In my mind, I think I would probably get:

Mystical Ninja 64
Zelda 64
Deadly Arts
NHL Breakaway '98
Turok 2
Banjo-Kazooie

The first I'm still thinking about.  Deadly Arts looks pretty goo= d by the screenshots (but they hardly ever tell the truth).  And Break= away '98 will be a rental first.  I just wish EA would give us NHL'98.&nb= sp; I think it would be really good.  But otherwise, the rest are defini= te buys!

-Ian Dickson
Editor-In-Chief/Webmaster
Game Nation

Emerson Mounger wrote:

In an effort to divert attention away from the =93= Gamenation Debate=94 I would
like to ask a question.
What are the next say five games you plan a purchasing for the N64 this
year?

Mine are, in order of preference:

Yoshi=92s Story (maybe)
Banjo-Kazooie (For as long as they are delaying this game it has to be
good)
Turok 2
F-Zero X
and of course Zelda 64

Later,
Emerson

[ To quit the n64 mailing list, send the message "unsubscribe n64" ]
[ (without the quotes) to majordomo@xmission.com   &nb= sp;           &nbs= p;   ]

  --------------222B076C8DE1F066508E5EC4-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: pete@lucent.com Subject: Re: [N64] Nintendo: Ruining a good thing? Date: 26 Feb 1998 15:55:49 GMT I see your point about the DD being seen as a "must have add on", people may view it as an upgrade to the N64 to make it equel to other consoles (PSX etc), possibly leading to a view that the N64 is inferior to the PSX, but even with loads more "killer apps" (I hate that term) I think that this would still be the case. -> -> If Nintendo delivers with the software for the N64, and at a ->fairly good price, Not fairly good in this country, The DD games are cheaper and faster to produce, therefore should be cheaper on the street, making them level with PSX pricing. This I think outweighs the advantages of waiting to release the DD Pete (Glad to be back on topic) [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Craig Cummings Subject: [N64] V-Rally 64 Date: 26 Feb 1998 16:00:06 +0000 Anyone else heard the rumours about this game ? Apparently the developers (don't know who), have said that there is no technical reason why the n64 can't have the same number of tracks as the ps version. Imagine that - 42 tracks !! I'm led to believe that it's gonna be out before the end of the year. Cheers, Craig. _____________________________________________ Above all, it's a Rover ... Craig Cummings BA(Hons) _____ _______ Support Specialist / ___/ /__ __/ CCAT Business Systems / / __ / / __ / /_/ / / / / / Born to drive, \____/ /_ / /_/ Driven to drink !! http://www.netcomuk.co.uk/~delgie/rover/frames.htm [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Nintendo: Ruining a good thing? Date: 26 Feb 1998 10:03:49 EST In a message dated 98-02-26 10:48:29 EST, you write: > BUT (there's always a but), if Nintendo doesn't wait that long, > not only will the software for the 64DD be small, but people will get > the wrong idea about it. Think of it, the N64 user-base is, at this > moment, still fairly small and if the 64DD is released this year, the > N64 owners at the moment may go out and buy, but people that don't own a > N64 will look at the 64DD and say "Oh...I have buy that too, which means > I have to pay that much more". So really, Nintendo is looking at a bit > of a dilemma. > > What do you think? Do you think Nintendo should go for it and > maybe make another big blunder? > -Ian Dickson Ever just think. The 64DD is coming out in Japan in April. So is The Legend of Zelda : The Oricana of Time. Could it be that Nintendo has some trick up their sleeve? Like maybe Zelda : ToOT won't be on cartridge after all..... has anybody else considered this? Besides, the 64DD isn't just more memory for games, it has a larger texture cache, that means for even better looking graphics and such. Furthermore, look at Nintendo's track record. How many 'big blunders' do they have to 'mammoth sucesses'? Huge success 1. FamiCom/NES, 2. Super FamiCom/Super NES, 3.GameBoy, 4. Game Boy Pocket, 5. Nintendo 64. Big Blunders : 1. FamiCom DD, 2. Virtual Boy. That's 5 to 2. I have complete faith that the 64DD will be a sucess. Think on this: When the Katana and the other next-gen systems come out, do you think the N64 and PlayStation will drop to $99? Trey ... TreyTable@aol.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: [N64] Next Five Games Date: 26 Feb 1998 10:09:07 EST <> The next five games I plan to get are : Banjo-Kazooie F-Zero X Resident Evil 2 Nightmare Creatures Zelda 64 Sorry about those PS titles, but there just isn't that big of a selection to pick Five N64 games! Trey ... TreyTable@aol.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: emounger@saxonpub.com (Emerson Mounger) Subject: Re: [N64] Nintendo: Ruining a good thing? Date: 26 Feb 1998 10:10:32 +0000 Ian Dickson writes: > With this recent uprising debate about the 64DD (ie. will it >make it to the US, is it really worth it), you have to think of >something. Nintendo is doing better here than they are in Japan, >correct? So...with all of Nintendo's "killer titles" coming out on the >N64, wouldn't it be more intelligent not to bring the 64DD here, just >yet. Let me explain the reasoning behind this insanity. > > If Nintendo delivers with the software for the N64, and at a >fairly good price, more people will be into the N64, creating a larger >user-base. By the end of the year, Nintendo could be beating out Sony >(now THERE'S a hope!), and by 1999, a larger amount of software could be >ready for the 64DD, making a successful launch for it more viable. > > BUT (there's always a but), if Nintendo doesn't wait that long, >not only will the software for the 64DD be small, but people will get >the wrong idea about it. Think of it, the N64 user-base is, at this >moment, still fairly small and if the 64DD is released this year, the >N64 owners at the moment may go out and buy, but people that don't own a >N64 will look at the 64DD and say "Oh...I have buy that too, which means >I have to pay that much more". So really, Nintendo is looking at a bit >of a dilemma. > > What do you think? Do you think Nintendo should go for it and >maybe make another big blunder? > -Ian Dickson > Editor-In-Chief/Webmaster > Game Nation I think that they should release it next year. Go through one more holida= y season (with games like Zelda 64 and Banjo-Kazooie coming out they are sure to sell a lot more systems), make sure the games for the 64DD are as good as they can get (and make sure that there are enough of them) and then release it maybe in the summer of =9299 to compete against the Sega Katana (or whatever it=92s called now) which is coming out close to the e= nd of =9299. What do you think? Later, Emerson [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Brian Baird" Subject: Re: [N64] Nintendo: Ruining a good thing? Date: 26 Feb 1998 16:11:11 +0000 At 10:03 26/02/98 EST, you wrote: > >Think on this: When the Katana and the other next-gen systems come out, do you >think the N64 and PlayStation will drop to $99? What price are they just now?? Brian @ DMA [ All opinions & views are my own, not DMA's, yadda, yadda, yadda ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: emounger@saxonpub.com (Emerson Mounger) Subject: Re: [N64] Next Five Games Date: 26 Feb 1998 10:13:11 +0000 Trey Table writes: >Sorry about those PS titles, but there just isn't that big of a selectio= n >to >pick Five N64 games! No need to appoligize, Resident Evil 2 is a great game! ;=96) Later, Emerson [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: emounger@saxonpub.com (Emerson Mounger) Subject: Re: [N64] Next Five Games Date: 26 Feb 1998 10:13:11 +0000 Trey Table writes: >Sorry about those PS titles, but there just isn't that big of a selectio= n >to >pick Five N64 games! No need to appoligize, Resident Evil 2 is a great game! ;=96) Later, Emerson [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: pete@lucent.com Subject: Re: [N64] Next games Date: 26 Feb 1998 16:14:37 GMT -> ->In an effort to divert attention away from the Gamenation Debate I would ->like to ask a question. ->What are the next say five games you plan a purchasing for the N64 this ->year? -> ->Mine are, in order of preference: -> ->Yoshis Story (maybe) ->Banjo-Kazooie (For as long as they are delaying this game it has to be ->good) ->Turok 2 ->F-Zero X ->and of course Zelda 64 Sorry to sound like a kill joy but we get this question on the list quite a lot, When I see it I can't help but think that everybodies 5 games will be more or less the same as not that many games get released. Does any one have any idea if the Turok2 release date will be staggered or it will be released in all 3 territories at once (JPN,USA,PAL)? [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: pete@lucent.com Subject: Re: [N64] Turok 64 style controller configuration Date: 26 Feb 1998 16:20:58 GMT snip>< stuff about weapon changing being to slow ->You know that you can scroll backwards through your weapons by holding A and ->tapping Z. Or you can jusr pause the game and select a weapon (or item) on the ->pause screen menu. -> Its realism innit, to get out another weapon in real like takes a finite amount of time, maybe this is why you can still get shot when starting to pause so that new weapons can not be readied instantly. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Nintendo: Ruining a good thing? Date: 26 Feb 1998 10:24:40 EST In a message dated 98-02-26 11:12:21 EST, you write: > Think on this: When the Katana and the other next-gen systems come out, do > you > >think the N64 and PlayStation will drop to $99? > > What price are they just now?? > > Brian @ DMA > Last I checked they're $149.99. Trey ... TreyTable@aol.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Michael Bauers Subject: [N64] Retro gaming Date: 26 Feb 1998 10:24:02 -0600 Has anyone heard of a retro games cart for the N64. You know what I am talking about...throw 5-6 70-80's games on one cart. I am not sure I would buy it though, unless it was better the the PSX stuff currently out there. Michael Bauers DGS [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Brian Baird" Subject: Re: [N64] Nintendo: Ruining a good thing? Date: 26 Feb 1998 16:26:41 +0000 At 10:24 26/02/98 EST, you wrote: > >> What price are they just now?? > >Last I checked they're $149.99. That's approximately the same as here in the UK. And the general consensus here is that Sony will drop the price to =A379 sometime this summer - that's about $99. As for the N64... MMMmm, I dunno. Brian @ DMA [ All opinions & views are my own, not DMA's, yadda, yadda, yadda ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Brian Baird" Subject: Re: [N64] Retro gaming Date: 26 Feb 1998 16:28:07 +0000 At 10:24 26/02/98 -0600, you wrote: > >Has anyone heard of a retro games cart for the N64. You know what I am >talking about...throw 5-6 70-80's games on one cart. I am not sure I would >buy it though, unless it was better the the PSX stuff currently out there. Actually, someone has ported MAME to the N64 - the best generic arcade emulator around for the PC. Unfortunately, you cannot legally play it - you need a Doctor64 or something similar to transfer the image over to the N64. Brian @ DMA [ All opinions & views are my own, not DMA's, yadda, yadda, yadda ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Ruud Campsteijn Subject: Re: [N64] Retro gaming Date: 26 Feb 1998 16:30:06 +0000 At 16:28 26/02/98 +0000, you wrote: >At 10:24 26/02/98 -0600, you wrote: >> >>Has anyone heard of a retro games cart for the N64. You know what I am >>talking about...throw 5-6 70-80's games on one cart. I am not sure I would >>buy it though, unless it was better the the PSX stuff currently out there. > >Actually, someone has ported MAME to the N64 - the best generic arcade >emulator around for the PC. Unfortunately, you cannot legally play it - you >need a Doctor64 or something similar to transfer the image over to the N64. I was surprised to see that nobody has done the same thing on the Playstation yet... Or has someone? :-) --Ruud [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Gregory A. Swarthout" Subject: [N64] *** ALL READ *** Date: 26 Feb 1998 09:33:14 -0700 Many of you want clarification on whether or not Game Nation is this mailing list's official web site. The answer to this is yes. But what this means is very little. They are just an anchor point where people can find out about, and s*bscribe to, the list. Nothing more. I'm not sure what negative connotation people are drawing from this association, but I assure you that it is in the list's best interest as far as recruiting other active gamers. Greg [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: kmapp@csc.com (Kevin Mapp) Subject: Re: [N64] Next games Date: 26 Feb 1998 13:33 EST >What are the next say five games you plan a purchasing for the N64 this >year? > >Mine are, in order of preference: > >Yoshi=92s Story (maybe) >Banjo-Kazooie (For as long as they are delaying this game it has to be >good) >Turok 2 >F-Zero X >and of course Zelda 64 > >Later, >Emerson How could anyone not be looking forward to 1080 Snowboarding ! Even Sonny Bono's daughter wants that one. Moreover, what about Quake2! Kev'n [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Sam" Subject: Re: [N64] GameNation's is the list's site?!?!? (END THIS) Date: 26 Feb 1998 18:56:28 -0000 I disagree that a sig is an ad. It is just a SIG! Relax! ^^^ Sam Nurgatomic Dustbin (UK PAL N64 Website) www.??? (wouldn't you like to know? Thought not!) ---------- | From: Tippyman | To: n64@lists.xmission.com | Subject: Re: [N64] GameNation's is the list's site?!?!? (END THIS) | Date: 26 February 1998 00:08 | | >I think we should stop replying to this message because it is just giving | >the site more and more free publicity. It is actually doing them a favor, | >which is besides the point, but it is turning into a goldmine of free | >publicity. | | And putting a message like this in arbtrarily doesn't advertise your page? | It's another chance to put your sig in there...which is pretty hypocritical | if you ask me. Now look below... | | ============================= | Tippyman | http://skapunx.ml.org/~tippy | tippyman@erols.com | Boycott MTV! | ============================= | | | | [ To quit the n64 mailing list, send the message "unsubscribe n64" ] | [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Sam" Subject: [N64] Box Art - YS vs. 1080 Date: 26 Feb 1998 19:15:27 -0000 Having now seen the box art for both Yoshi Story and 1080 Snowboarding I must say, "Yoshi's box wipes the floor with 1080's!" Yoshi's is happy, bright bouncy while 1080 shows no passion, just making it look like a dull, run of the mill game. Let's face it, most of us would buy 1080 over Yoshi any day but will the sales reflect this? I doubt it as casual gamers will see the Yoshi box, compare it to 1080 and say, "I buy this undoubtadly inferior, too short by half, and overall too cute game over this wicked, cool, happening, masterpiece becuase the box art stinks!" ^^^ Sam Nurgatomic Dustbin (UK PAL N64 Website) Scroll down if you want to see the address (don't want to be accused of advertising now do I?) www.reserve.co.uk/n64 www.special.reserve.co.uk/n64 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Ian Dickson Subject: Re: [N64] Nintendo: Ruining a good thing? Date: 26 Feb 1998 13:25:18 -0600 --------------A5A5F1315AF72C552D56B83A Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: quoted-printable X-MIME-Autoconverted: from 8bit to quoted-printable by geocities.com id LAA23099 Hmmmm....I don't know about that. I just thought about this some more an= d realized something. If Nintendo releases the 64DD sometime this year, it would have to be this fall or else they would miss the big Christmas rush= . If they released it next year, they would have to REALLY advertise or it wil= l come out and no one would notice. Of course they would have to advertise= it if they released it this year, but to really make a killer sales next yea= r? -Ian Di= ckson Emerson Mounger wrote: > I think that they should release it next year. Go through one more holi= day > season (with games like Zelda 64 and Banjo-Kazooie coming out they are > sure to sell a lot more systems), make sure the games for the 64DD are = as > good as they can get (and make sure that there are enough of them) and > then release it maybe in the summer of =9299 to compete against the Seg= a > Katana (or whatever it=92s called now) which is coming out close to the= end > of =9299. > > What do you think? > > Later, > Emerson > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] --------------A5A5F1315AF72C552D56B83A Content-Type: text/html; charset=iso-8859-1 Content-Transfer-Encoding: quoted-printable X-MIME-Autoconverted: from 8bit to quoted-printable by geocities.com id LAA23099 Hmmmm....I don't know about that.  I just thought about this some more and realized something.  If Nintendo releases the 64DD sometime this year, it would have to be this fall or else they would miss the big Christmas rush.  If they released it next year, they would have to REALLY advertise or it will come out and no one would notice.  Of course they would have to advertise it if they released it this year, but to really make a killer sales next year?
-Ian Dickson

Emerson Mounger wrote:

I think that they should release it next year. Go through one more holiday
season (with games like Zelda 64 and Banjo-Kazooie coming out they are
sure to sell a lot more systems), make sure the games for the 64DD are as
good as they can get (and make sure that there are enough of them) and
then release it maybe in the summer of =9299 to compete against the S= ega
Katana (or whatever it=92s called now) which is coming out close to t= he end
of =9299.

What do you think?

Later,
Emerson

[ To quit the n64 mailing list, send the message "unsubscribe n64" ]
[ (without the quotes) to majordomo@xmission.com   &nb= sp;           &nbs= p;   ]

  --------------A5A5F1315AF72C552D56B83A-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Cho" Subject: Re: [N64] Next games Date: 26 Feb 1998 14:26:33 -0500 My next five purchases, hmm.. that is a hard one. Before, I was going totally N64. Geting a game every 2 weeks or so. Now, I will only buy the best of the best games, which are usually Nintendo's or Rare's. (The reason for this is my renewed interest in pc gameing, with a 3dfx card.) I think that your list looks pretty close to mine, although I will have to see turok 2 first. I liked, but did not buy the first, so I will have to see if I buy the sequel, (it looks great, but it most likely will be ported to pc). I say add conkers quest, quest64, any rpg, some puzzle games, and every Nintendo or Rare game, but that is around only 10 games a year, considerably lower than before. -----Original Message----- In an effort to divert attention away from the Gamenation Debate I would like to ask a question. What are the next say five games you plan a purchasing for the N64 this year? [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Cho" Subject: Re: [N64] Nintendo: Ruining a good thing? Date: 26 Feb 1998 14:29:31 -0500 I think that the current systems will have to drop in price. Nintendo will have to show people that an N64 and a 64DD can have more than the katana. Price will be a big factor here, although not the largest one. A $99 N64 and an $80 64DD seems great. Right now, both the N64 and PSX have a suggested retail price of $149. -----Original Messages----- Think on this: When the Katana and the other next-gen systems come out, do you think the N64 and PlayStation will drop to $99? What price are they [PSX & N64] just now?? [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Russ Lapenna" Subject: Re[2]: [N64] Turok 64 style controller configuration Date: 26 Feb 1998 12:41:52 EST >You know that you can scroll backwards through your weapons by holding A and >tapping Z. Yea, but I find in high pressure situations that's still too much fumbling. >Or you can jusr pause the game and select a weapon (or item) on the pause >screen menu. I've done this as well, but in the time it takes him to bring his watch up I've received some pretty good shots, and you can't even defend yourself at that point. Plus when you unpause theyre right on ya before you may have your bearings. Anyway, just a small complaint that really is only an issue in a few tense situations where there's no cover. >Trey ... TreyTable@aol.com Russ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Russ Lapenna" Subject: [N64] SF Rush.....again Date: 26 Feb 1998 12:55:32 EST Come on people, I can't believe that not one person on this list can't send me the button asignments for SF Rush. I've asked this several times and not had one response. Could someone please just crack out their manual and maybe type out a few things for me? Thanks Russ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Russ Lapenna" Subject: [N64] More cont. paks and Gretzky hockey Date: 26 Feb 1998 12:58:36 EST I'm still a little unclear on using the contoller pack. Can someone explain to me how to use it for Gretzky 98. I try to reload a season, and it asks for initials. Well I was never asked to put initials in when I saved it so whatever I type in is wrong and I don't get the season back. Please tell me how to exit and save, and how to restore a season. Please Help. Thanks!!! Russ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nsixtfour Subject: Re: [N64] Next games Date: 26 Feb 1998 15:18:37 EST Hello, I was wondering, In MARIO KART 64, is it true that you can become MagiKoopa? and if you can HOW?, Please help me! Also, I know this has nothing to do with N64, but what happens, when you have no memory left on your computer? What do I do? My parents think its fine, I've deleted about 50 programs that we have, and it still says LOW MEMORY 35% how do I get it fixed? Thankyou :o) ~Nsixtfour@aol.com~ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Box Art - YS vs. 1080 Date: 26 Feb 1998 14:41:35 -0500 I personally think someone would have to be extemely uninformed to buy a game based solely on it's boxart, but it does raise an interesting question. How does the marketing for a game affect its sales? You might notice that one of the besst selling game for N64 to date is DKR, which was backed up by millions in promotions. Not to say that DKR wasn't that good of a game, but there are other games which are just as good which sold much less. What's your opinion? (BTW... I wasn't referring to your sig ads... I think everyoone does that. What's the official list position on that? (Greg? Tyler?)) Until we resolve that, I'll leave out my sig too. -Eddy Wu -----Original Message----- >Having now seen the box art for both Yoshi Story and 1080 Snowboarding I >must say, "Yoshi's box wipes the floor with 1080's!" Yoshi's is happy, >bright bouncy while 1080 shows no passion, just making it look like a dull, >run of the mill game. > >Let's face it, most of us would buy 1080 over Yoshi any day but will the >sales reflect this? I doubt it as casual gamers will see the Yoshi box, >compare it to 1080 and say, "I buy this undoubtadly inferior, too short by >half, and overall too cute game over this wicked, cool, happening, >masterpiece becuase the box art stinks!" >^^^ >Sam >Nurgatomic Dustbin (UK PAL N64 Website) >Scroll down if you want to see the address (don't want to be accused of >advertising now do I?) > > > > > > > > > > > > > > > > >www.reserve.co.uk/n64 >www.special.reserve.co.uk/n64 > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Next games Date: 26 Feb 1998 14:43:46 -0500 I'm planning on: Snowboard Kids Rampage World Tour 64 1080 Snowboarding Deadly Arts Either Mission Impossible or Superman. Of course, if the N64DD or Zelda comes out during this time period, I'll have to get that. -Eddy Wu -----Original Message----- >In an effort to divert attention away from the =93Gamenation Debate=94 I= would >like to ask a question. >What are the next say five games you plan a purchasing for the N64 this >year? > >Mine are, in order of preference: > >Yoshi=92s Story (maybe) >Banjo-Kazooie (For as long as they are delaying this game it has to be >good) >Turok 2 >F-Zero X >and of course Zelda 64 > >Later, >Emerson > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: MattKK007 Subject: [N64] *** ALL READ *** (if you want) Date: 26 Feb 1998 15:34:16 EST This "all read" stuff is making me mad this is to all people who put ALL READ those people are obnaxtious :-P By the way...Does anybody know any good reserving plans on yoshi's story I am trying to get that......... [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Trey Table Subject: Re: [N64] Nintendo: Ruining a good thing? Date: 26 Feb 1998 15:56:51 EST In a message dated 98-02-26 11:27:35 EST, you write: > That's approximately the same as here in the UK. And the general consensus > here is that Sony will drop the price to 79 sometime this summer - that's > about $99. As for the N64... MMMmm, I dunno. > > Brian @ DMA I was thinking more along the lines of an American price drop. I should have said that in my original post. Trey ... TreyTable@aol.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Trey Table Subject: Re: [N64] Next games Date: 26 Feb 1998 16:00:19 EST In a message dated 98-02-26 13:36:21 EST, you write: > How could anyone not be looking forward to 1080 Snowboarding ! > Even Sonny Bono's daughter wants that one. Moreover, what about > Quake2! > > Kev'n Maybe some people (like myself) aren't too interested by snowboarding and skiing games. I guess I'll have to wait until the local rental shop gets it and then I'll decide. Trey ... TreyTable@aol.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Trey Table Subject: Re: [N64] Box Art - YS vs. 1080 Date: 26 Feb 1998 16:04:13 EST In a message dated 98-02-26 14:17:11 EST, you write: > Let's face it, most of us would buy 1080 over Yoshi any day but will the > sales reflect this? I doubt it as casual gamers will see the Yoshi box, > compare it to 1080 and say, "I buy this undoubtadly inferior, too short by > half, and overall too cute game over this wicked, cool, happening, > masterpiece becuase the box art stinks!" > ^^^ > Sam I dunno, most people I know look at the screen shots on the back of the box, not the box art. We've been buying video games since the days of Adventure and Pitfall, and most conumers know that the box art isn't the game. At least the consumers old enough to pay for it themselves. Trey ... TreyTable@aol.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Trey Table Subject: Re: [N64] Next games Date: 26 Feb 1998 16:10:14 EST In a message dated 98-02-26 15:22:54 EST, you write: > Hello, I was wondering, In MARIO KART 64, is it true that you can become > MagiKoopa? and if you can HOW?, Please help me! Also, I know this has > nothing > to do with N64, but what happens, when you have no memory left on your > computer? What do I do? My parents think its fine, I've deleted about 50 > programs that we have, and it still says LOW MEMORY 35% how do I get it > fixed? Thankyou :o) > > ~Nsixtfour@aol.com~ You must have been looking at some old ass pictures of Mario Kart R, haven't you? MagiKoopa was going to be in the game but he was replaced it the final version by Wario.. or was it Donkey Kong? Although if you have figured out how to access the bitmaker with a NintenStation '96, it could be possible. Trey ... TreyTable@aol.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Sam" Subject: Re: [N64] Box Art - YS vs. 1080 Date: 26 Feb 1998 21:16:19 -0000 I think that many people are not as well 'keyed up' about games and will buy what looks good in a shop. I personally would not and I doubt any of you will. My point is that "most conumers know that the box art isn't the game. At least the consumers old enough to pay for it themselves" This is the words of TREY, and enforces my point that it is the younger people, or not internet connected that would do this, let's face it we all buy books after seeing the cover as a first impression and many people buy games the same way. (OFF TOPIC-This could explain the lack of sales of the SPICE GIRLS - SPICEWORLD album, the picture is of the five of them looking like ugly slappers and people see that and think, hmm, I'll buy the OASIS album instead - I don't recommend that either, but hey!) ^^^ Sam Nurgatomic Dustbin (UK PAL N64 Website) www.reserve.co.uk/n64 www.special.reserve.co.uk/n64 ---------- | From: Trey Table | To: n64@lists.xmission.com | Subject: Re: [N64] Box Art - YS vs. 1080 | Date: 26 February 1998 21:04 | | In a message dated 98-02-26 14:17:11 EST, you write: | | > Let's face it, most of us would buy 1080 over Yoshi any day but will the | > sales reflect this? I doubt it as casual gamers will see the Yoshi box, | > compare it to 1080 and say, "I buy this undoubtadly inferior, too short by | > half, and overall too cute game over this wicked, cool, happening, | > masterpiece becuase the box art stinks!" | > ^^^ | > Sam | | | I dunno, most people I know look at the screen shots on the back of the box, | not the box art. We've been buying video games since the days of Adventure and | Pitfall, and most conumers know that the box art isn't the game. At least the | consumers old enough to pay for it themselves. | | Trey ... TreyTable@aol.com | | [ To quit the n64 mailing list, send the message "unsubscribe n64" ] | [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Trey Table Subject: Re: [N64] SF Rush.....again Date: 26 Feb 1998 16:15:11 EST In a message dated 98-02-26 15:23:16 EST, you write: > Come on people, I can't believe that not one person on this list can't send > me the button asignments for SF Rush. I've asked this several times and not > had > one response. > > Could someone please just crack out their manual and maybe type out a few > things > for me? > > Thanks > > Russ > Okay, from memory. B : Brake A : Gas C Down : Reverse R : Upshift Z : Downshift (R and Z could be reversed, I don't know... I prefer automatic) L : Change view Digital pad : Not used C UP, C Left, C Right : Not used. Analog stick : steering Since I don't use a manual tansmission anyway, I like to configure R as view change since L is a pain in the ass to reach. Another tip for SF Rush: The cars don't have anti lock brakes, if you want to stop, you have to pump the brakes. Trey ... TreyTable@aol.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Trey Table Subject: Re: [N64] Box Art - YS vs. 1080 Date: 26 Feb 1998 16:16:40 EST In a message dated 98-02-26 15:25:05 EST, you write: > I personally think someone would have to be extemely uninformed to buy a > game based solely on it's boxart, but it does raise an interesting question. > How does the marketing for a game affect its sales? You might notice that > one of the besst selling game for N64 to date is DKR, which was backed up by > millions in promotions. Not to say that DKR wasn't that good of a game, but > there are other games which are just as good which sold much less. What's > your opinion? I think GoldenEye would have sold more than DKR during last X-Mas season if Nintendo would have anticipated the demand correctly. Trey ... TreyTable@aol.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Trey Table Subject: Re: [N64] *** ALL READ *** (if you want) Date: 26 Feb 1998 16:17:42 EST In a message dated 98-02-26 15:37:45 EST, you write: > Does anybody know any good > reserving plans on yoshi's story I am trying to get that......... One question, was Yoshi's Island too difficult? Trey ... TreyTable@aol.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Sam" Subject: [N64] Fw: Mailing List - Advertising -Reply Date: 26 Feb 1998 21:20:04 -0000 | From: Gregory A. Swarthout | To: sam.wray@netcomuk.co.uk | Subject: Mailing List - Advertising -Reply | Date: 26 February 1998 20:58 | | Sig files are not advertising. As long as you post a message | with N64 content, I don't care if your sig is 75 lines long | and says to print it out for a free Big Mac at Mickey D's. This seems to be the OFFICIAL word so, hey, all of us out there can return our sig files and 'advertise' by that means till our hearts are content! Just incase you care, that was a humourous comment above regarding the state of some paranoid people that regard sig files as ads. ^^^ ^^^ SAM Nurgatomic Dustbin (The site against ads!) www.reserve.co.uk/n64 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nsixtfour Subject: Re: [N64] Next games Date: 26 Feb 1998 16:21:01 EST Hi, Thanx Whats a NintendBitmaker 96???? [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Sam" Subject: Re: [N64] Next games Date: 26 Feb 1998 21:38:50 -0000 My next games will be - 1)WCW vs NWO 2)QUEST 3)BANJO KAZOOIE 4)F_ZERO X 5)ZELDA 64 These are all the PAL versions of these games so they will be after most of you get hold of these (mass torrent of tears washes over the universe as I cry myself to sleep tonight - hehe) ^^^ Sam Nurgatomic Dustbin (UK PAL N64 Website) www.reserve.co.uk/n64 www.special.reserve.co.uk/n64 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: BJsoccer1 Subject: Re: [N64] Next games Date: 26 Feb 1998 16:36:29 EST I plan to buy NHL Breakaway '98,Quake,Fighters Destiney,and Quest 64 . I was wondering if anyone has played NHL Breakaway , and can tell us (list) how it plays in terms of graphics, gameplay,ect. All Info would be appericated. Is any one looking forward to this game as much as me?? ___________________Denver_____________________ "long live the Drakulian Empire!"-drakulian empire ruler Join the Drakulian Empire today! [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Trey Table Subject: Re: [N64] Next games Date: 26 Feb 1998 16:38:42 EST In a message dated 98-02-26 16:24:02 EST, you write: > Hi, Thanx > Whats a NintendBitmaker 96???? I dunno. The NintenStation '96 is a cross breed of an N64 and a PlayStation. Beg IGN64.com to show their amazing photos of that machine. The bitmaker is hidden inside the N64 controllers. I got this amazing bridge in Brooklyn that I want to sell ya. Trey ... TreyTable@aol.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: kmapp@csc.com (Kevin Mapp) Subject: [N64] Mario Kart 64 - Most competitive track to race on Date: 26 Feb 1998 17:19 EST Comrades, To those of you who have played Mario Kart 64, what's your favorite track to race on? I personally like the Wario Land Stadium. Because of the bumps and turns, I think it makes it the most fun and competitve track to race on. IMO. Too bad the number of laps can't be increased though. Kev'n [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Matt Ma Subject: Re: [N64] Next games Date: 26 Feb 1998 15:23:47 -0600 Hmmm... This is a tough one for me because who knows when the games I want will ever come out. The next 5 that I will most likely buy, even without playing them, are: 1. Zelda 64 2. Madden '99 3. NBA Courtside or NBA Live '99 4. NHL Breakaway or NHL '99 (not announced by EA, yet) I guess I cheated - 6 choices but only 4 that I will buy. There are other games that I might buy - the ones that I'm really looking forward to renting and then deciding if I want to buy: 1. Rev Limit 2. Deadly Arts 3. MLB w/ Ken Griffey Jr. 4. NFL Blitz 5. Robotech: Crystal Dreams 6. Turok 2 or Unreal, depending on the multi-player action. Of course, none of this takes into account any unannounced games that may surprise us. Here's my fantasy list of games that I want and hope to be made: 1. Top Gear Touring - Think Top Gear Rally but with Touring cars, on road courses, with more than 3 cars on screen at once, and multi-player championship. 2. Rare's non-Bond version of Goldeneye 2 - more multi-player levels, and cooperative multiplayer. 3. And of course, all the games that make me pine for a PSX: Final Fantasy 7, Tomb Raider 2, Gran Turismo, Tekken 3, Dead or Alive, Andretti Racing, and NASCAR '98. Sorry for the extra long list! Hope that you're as excited about N64's 1998 games as I am! This is going to be a BIG year for N64 games! matt ma [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Matt D Subject: [N64] My Thoughts On Things N64, This Mailing List, and Game Nation Date: 26 Feb 1998 17:42:09 -0500 Okay well I've been on this list over a year now and I think it's about time I say a few things. Please excuse the wording the temper might get the best of me. First off, the whole concept of this mailing list is to be about Nintendo 64 nothing more or less. What's defined as N64 related is where we differ. To tell you the truth I got no problem with questions and all but if you have a net browser some of teh questions here are just plain stupid. An amount of common sense has to be used in our post. Next, the whole thinmg about site promotion. Why shouldn't it be allowed? If these sites are N64 related then they belong. I know that a certain point it gets sickening. To tell you the truth most of it is because the sites are worthless. So if you want to get your site exposure make it better and it'll get what it deserves. Now, Game Nation. I being a staff member have an opinion on this issue. First off, I haven't really paid atention to the promotion but if we are doing it we should stop. We haven't earned the right to be the official anything yet. We have to go that one step further to make the damn site the best it can be. The we can say we deserve it. This especially goes to Ian you have a resposibility to run things and keep them going, we get things going soon so we can establish ourself among these Nintendo fans. Finally, To everyone we have to remember it not about Sony or Nintendo it's about playing the game we like and in some cases those who love it because it's their life. So maybe we need to get the companies to start remembering gameplay and replay and not the crap they push off now. Alos if anyone likes this mission statement mail me because I could use your help in future projects. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Cho" Subject: [N64] Market Distribution.... [Box Art - YS vs. 1080] Date: 26 Feb 1998 17:56:37 -0500 Remember, everyone on this list share certain characteristics. We all have access to email, and most of us do own the system in use, and have full internet access. Our age group is limited from the total mass of n64 users. I assume the majority of this list are males in their teens (I know that this does not refer to everyone.) What you must remember is that not a lot of people can claim videogames to be their interest. They buy one a year, perhaps (even teenagers follow this pattern) and don't know what games are coming and dont know much about the industry, or the individual games. We all here can claim either gaming, computers, nintendo, or the like as our main interest. (I assume...) So what I guess you can understand is that there are people who are in a store, see a game, and buy it on impulse, with no knowledge as to what it is, really. A great example of this, is International Super Star Soccer 64. Many have said this was the best sports game on the n64, the best soccer game cross platform, or even the best sports game ever. But if you were at any n64 site a few months ago, you saw the results, and for this game, they were not too good. It did not sell that well. And don't blame it on the fact that little people like soccer games, for other soccer games sold more. Why did it not do good? I believe that is due to the very basic box art, just look at it next time you go shopping or renting. Mainly, the hardcore gamers comprise a small part of the people who buy the games. That is why Nintendo makes cute games, too. I have heard stuff like, "Everyone hates the cute characters, so why does Nintendo still make games with them." Well, are you talking about everyone, or everyone in our worldwide computer network gaming society? My neibors have all the cute games, very little kids they are. Parents like companies that promote growth and knowledge. We all know are parents having a big negative attitude for games, but that might only be ours. Younger kids, and younger families are not so averse to videogames. They don't see them as "evil". They don't see killing and death or blinkings of colors. It brings families together so to say, and parents pay a lot of money into the gaming industry. I just hope people see this the way it is. Nintendo sees this, they have hundreds of people working there. Many devoted to marketing and market analysis. They know what is going on everywhere, and when you think of it, it makes sense. They are mainly adults who have gone to numerous business courses, and know what they are talking about. Them, in combination with game designers and people who run public relations and the internal operations, and finances! We are talking about one huge company. Okay, better stop now before I slowly shift into the 4th topic in this single paragraph. -----Original Message----- >I personally think someone would have to be extemely uninformed to buy a >game based solely on it's boxart, but it does raise an interesting question. >How does the marketing for a game affect its sales? You might notice that >one of the besst selling game for N64 to date is DKR, which was backed up by >millions in promotions. Not to say that DKR wasn't that good of a game, but >there are other games which are just as good which sold much less. What's >your opinion? [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Gregory A. Swarthout" Subject: [N64] When is the 64DD coming to the US? Date: 26 Feb 1998 16:07:39 -0700 I thought this was worth posting for obvious reasons....thanks to www.ign64.com http://www.ign64.com/thin/news/1858.html The release date for Nintendo's much ballyhooed and anticipated add-on, the 64DD, is still not certain for 1998, Nintendo of America told IGN today. In fact, it seems less certain than ever. In an Imagine Radio interview with Nintendo's George Harrison, VP of sales, marketing and PR, he said that the 64DD is still not a certainty for this year. "The 64DD is launching in Japan this summer, and we'll see how it performs there," Harrison said. "The 64DD will probably still arrive in North America this fall. But you could say, based on our past launch history, that the date could slip." In the past, Nintendo has said that the 64-bit add-on, a disk-based peripheral that plugs into the bottom of the N64 and increases both storage and RAM capacities for the system, will debut at the Electronic Entertainment Exposition this May (May 27-30), and will ship in North America this fall. Contrary to Harrison's statement, Nintendo has consistently said that 64DD will ship this year. Harrison would not elaborate about any launch titles or any further launch date details regardin 64DD. Nintendo's biggest dilemma with launching 64DD this year is a lack of first-party and third-party software, a situation that the N64 suffered from at its launch in September 1996 when only two games (Super Mario 64 and PilotWings 64) initially launched with the system. Looking at the history of add-ons brought to the US (like the Lynx, 32X, Game Gear, Jaguar CD, Sega CD, Super Game Boy), it's clear that Nintendo is stepping into shaky ground. Additionally, if Nintendo is lacking at least a few blockbuster titles with which to launch, an add-on like the 64DD has little chance of succeeding in the US. The most anticipated game of Nintendo's 1998 lineup, Legend of Zelda: Ocarina of Time, will appear this fall as a straight cartridge game, and not on 64DD at launch, leaving little room for a guaranteed blockbuster killer-app for the system's launch. It's believed that LucasArts, Rare, Acclaim, Culture Brain and Imagineer (among others) already are working on titles for possible launch. Given the odds, the 64DD is a giant gamble, but if anyone can make the 64DD a success, it's Nintendo. But Harrison did say that he was excited about Nintendo 64's 1998 software lineup and that the breadth of the system's portfolio will be much stronger than last year. The VP, who is no relation to the former Beatle, explained that MLB Presents Ken Griffey, Jr., 1080 Degree Snowboarding, Yoshi's Story, and Banjo-Kazooie are some of the products he's particularly excited about for the first half line-up. Comments? [....You are now Entering Questworld...] [DarienAllen@Att.Net] [ICQ# 2927081] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Cho" Subject: Re: [N64] Next games Date: 26 Feb 1998 18:08:16 -0500 that doesn't exist I do remember the Ninten-Station 96, a device shown on www.n64.com (when it was called that) it had an n64 on top of a psx, with a cart on top and a disk stuck between them it also used a funky controller it was just a spoof of a readers letter, which went something like this: "I was wondering why Nintendo and Sony don't just team up! With the combined power of both systems, it would definately have more bit." so they made the ninten-station 64, offering the most "bit" around oh, they are funny people -----Original Message----- >Hi, Thanx >Whats a NintendBitmaker 96???? [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: kmapp@csc.com (Kevin Mapp) Subject: [N64] Re: the significance of 1080 in '1080 Snowboarding' Date: 26 Feb 1998 18:13 EST Comrades, Awhile ago the question was asked regarding the significance of the '1080' in '1080 Snowboarding'. Many offered their opinion but as usual, I supplied the only CORRECT answer, which is also appearing in this months Nintendo Power. 3 dimensions 3D -> length, wide, height. There are 360 degrees in a dimension, ergo 3 times 360 = 1080. 3 complete circles, nothing more, nothing less. Check out the 03/98 Nintendo Power, page 13, for further details. Kev'n ------------------------------------------------------------------- Confidential to El Nino (the weather system): Thanks for the great weather we're having here in the NE USA. I just filled up my car with less than $10.00! $.87/a gallon! We have not had ANY snow this winter and I love the mild winter weather. Please come back winter of next year. Love Ya! [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "E. Jefferson" Subject: Re: [N64] Next games Date: 26 Feb 1998 15:34:57 PST Umm, pete is right, we have this discussion a lot, but I rather talk about this that enter that gamenation debate... Five ? Personally, this is hard for me because of my tastes. I'll choose from these...( not definate ) * Banjo - Kazooie * Gran Turismo ( psx) (Over 100 cars - gotta have that !) * Ken Griffey baseball * F-zero x * Zelda ( whatever the name is... ) * 1080 snowboarding * Body Harvest - ( if DMA hurries up, *cough*, *cough*, Brian ? :) ) * Robotech ( Sorry, I'm a BIG fan...) * Z-axis college basketball ( coack K was THE best b-ball video game I've ever played. period.) * Conkers quest ( as cute as DKR, but I'm really looking forward to this on....) * The next Mechwarior game or Heavy gear (PSX) * Vigilante 8 (psx) * Parasite Eve (psx) ( I will import, if necessary...) The most definate games on my list are the racing ones and Zelda. I could have listed more but, I'll be patient. In the event that these don't end up being that good, I can always catch up on the old psx and nes classics. elliot eljam@hotmail.com ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "E. Jefferson" Subject: Re: [N64] Next games Date: 26 Feb 1998 15:50:41 PST >From: Matt Ma >Subject: Re: [N64] Next games > >Hmmm... This is a tough one for me because who knows when the >games I want will ever come out. The next 5 that I will most likely buy, >even without playing them, are: > >1. Zelda 64 >2. Madden '99 >3. NBA Courtside or NBA Live '99 >4. NHL Breakaway or NHL '99 (not announced by EA, yet) Duh, I forgot about Courtside. Man ! Hopefully, it will play as sweet as journalists are sayiing it is... < snipped > > >1. Rev Limit >2. Deadly Arts >3. MLB w/ Ken Griffey Jr. >4. NFL Blitz >5. Robotech: Crystal Dreams >6. Turok 2 or Unreal, depending on the multi-player action. I forgot about Blitz and Rev limit too. Probably because they are 3q and 4q releases. Here's my fantasy list of games that I want and hope to >be made: > >1. Top Gear Touring - Think Top Gear Rally but with Touring cars, on road >courses, with more than 3 cars on screen at once, and multi-player >championship. I remember reading somewhere that Boss is working on another racing game beside Twisted edge Snowboarding. With the physics engines in TGR, it would be sure to be a hit.... >Sorry for the extra long list! Hope that you're as excited about N64's 1998 >games as I am! This is going to be a BIG year for N64 games! Yup, that's why I'm not going to limit myself to the next five games. Whatever's good I'll will buy. Elliot eljam@hotmail.com ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "E. Jefferson" Subject: Re: [N64] When is the 64DD coming to the US? Date: 26 Feb 1998 16:08:18 PST >Subject: [N64] When is the 64DD coming to the US? >From: "Darien Allen" > >http://www.ign64.com/thin/news/1858.html >The release date for Nintendo's much ballyhooed and anticipated add-on, the >64DD, is still not certain for 1998, Nintendo of America told IGN today. In >fact, it seems less certain than ever. < snipped > >Comments? I want NOA to give me a couple of good reasons to buy the DD. Namely, show me somthing I just gotta have and my $80 bucks is yours. But, Pocket monsters just won't do it. So I can hook y GB up to it ? Nope. mario artist ? Keep trying.... 4 meg Mem upgrade ? Why can't I buy it w/o the DD ? All these questions went through my cynical head has I read this news Item. I don't really careaboout the possible delay. If fact, I think it's pretty good. Yeah, the DD will expand a the capabilities of the N64 to what they should have been ( IMHO ) but I don't just want it to sit there. Now, if NOA diverts some of the upcoming games from cart to DD for the USA launch, then I'll change my position. is it pheasable (sp?) for Zelda to go to DD for it's North American launch ? I doubt it. The japenese version is on cart, but the NTSC version, if on DD, would have to be optimized to take advantage of the additional 4 meg of memory, I guess. Maybe one of those DMA guys can shed some light on this matter. I guess what I'm saying is that if it didn't launch this year, I wouldn't be disappointed or suprised. There's no real killer app announced yet, and NOA doesn't know how pocket monsters will do over here. I'll still play my N64 because there's good games for it. Can and will the same ting be said about the DD ? Only time will tell.... I'll enjoy Banjo, Kazooie, Conker and all their pals until the DD's ready... elliot eljam@hotmail.com ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: kmapp@csc.com (Kevin Mapp) Subject: [N64] the ask dan dude at nintendo.com Date: 26 Feb 1998 19:20 EST Comrades, I was wondering what is your opinion of the 'Ask Dan' column that appears on the official Nintendo site. I think that he can often be kinda rude. I first got that impression when says that he does not and will not be keepin an online archive of past 'Ask Dan issues'. Yeah yeah yeah, I know he does keep a FAQ online, but the effort of keeping past issues online and a link to them has got to be minimal. (Can someone with HTML experience confirm/deny this). Moreover, I don't think that the amount of questions that he answers weekly, represents a weeks worth of work/research. Any braindead dimwit who actually works at Nintendo should be able to answer many more questions than that. Some of the questions he decides to answer are just plain stoopid! I'll bet any of us, working in that environment, with access to all the software companies and such could spew out 10 times as many quality answers as he does. Anyway, just wanted to get that off my chest. What do you think? Holla if ya me! Kev'n [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: rhodes2@juno.com (James W W Rhodes) Subject: [N64] E3 Date: 26 Feb 1998 19:42:48 EST Where is the Electronic Entertainment Exposition this year? Does it cost to get in? _____________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com Or call Juno at (800) 654-JUNO [654-5866] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: BJsoccer1 Subject: Re: [N64] the ask dan dude at nintendo.com Date: 26 Feb 1998 20:01:59 EST In a message dated 2/26/98 7:23:09 PM Eastern Standard Time, kmapp@csc.com writes: > Comrades, > > I was wondering what is your opinion of the 'Ask Dan' > column that appears on the official Nintendo site. > I think that he can often be kinda rude. I first got > that impression when says that he does not and will not > be keepin an online archive of past 'Ask Dan issues'. > Yeah yeah yeah, I know he does keep a FAQ online, but > the effort of keeping past issues online and a link to > them has got to be minimal. (Can someone with HTML > experience confirm/deny this). > > Moreover, I don't think that the amount of questions that > he answers weekly, represents a weeks worth of work/research. > Any braindead dimwit who actually works at Nintendo should > be able to answer many more questions than that. Some of > the questions he decides to answer are just plain stoopid! > > I'll bet any of us, working in that environment, with access > to all the software companies and such could spew out 10 > times as many quality answers as he does. Anyway, just wanted > to get that off my chest. > > What do you think? Holla if ya me! > I agree with you so much! I have seen HIM pick some GOOD questions,but he only anwsers them with scrastic (not even funny) remarks. He only picks answers that say how SMART or GOOD he his. Huge ego..What the heck is evil dan? Is there any thing eviler then his column? A Monkey with an IQ of 1 with 4 fingers, could type a better column. As always, ______________________Denver_______________________ "long live the Drakulian Empire!"-twyzyrd, ruler of all Drakulians Join the Drakulian Empire today! One day, Drakulians will rule Zealot, once and for all! [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Whodany Subject: Re: [N64] E3 Date: 27 Feb 1998 02:13:41 +0100 It is in Atlanta May 27-30. Yes it costs to get in. I have the prices at work. or check out their website at http://www.e3expo.com/ have fun Whodany James W W Rhodes wrote: > Where is the Electronic Entertainment Exposition this year? Does it cost > to get in? [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Tyler V. Snow" Subject: Re: [N64] E3 Date: 26 Feb 1998 18:18:02 -0700 At 07:42 PM 2/26/1998 EST, you wrote: >Where is the Electronic Entertainment Exposition this year? Atlanta, Georgia; same as last year. It will be held at the end of May. >Does it cost >to get in? Yes, it costs 40 dollars in advance for members of the press. I think I heard 80 dollars at the door (again, for members of the press). However once you're inside and you've got a badge/ticket, security pretty much ignores you (I should know, I've attended two CES's--I made up my own company and applied for a ticket. :) ). -- Tyler V. Snow tvsnow@usa.net http://members.tripod.com/~tvsnow/index2.html -- updated 02/25/98 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: N64PCPSX Subject: Re: [N64] E3 Date: 26 Feb 1998 20:27:33 EST In a message dated 2/26/98 8:21:03 PM Eastern Standard Time, tvsnow@usa.net writes: > At 07:42 PM 2/26/1998 EST, you wrote: > >Where is the Electronic Entertainment Exposition this year? > > Atlanta, Georgia; same as last year. It will be held at the end of May. > > >Does it cost > >to get in? > > Yes, it costs 40 dollars in advance for members of the press. I think I > heard 80 dollars at the door (again, for members of the press). However > once you're inside and you've got a badge/ticket, security pretty much > ignores you (I should know, I've attended two CES's--I made up my own > company and applied for a ticket. :) ). Is it open to the public? Or only to the press as usual? Peter [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Vi On Subject: Re: [N64] Mario Kart 64 - Most competitive track to race on Date: 26 Feb 1998 21:01:32 +30000 Bowser castle is my favorite track. I don't know why you like Wario Statium, since it's pretty easy. It's the second longest track, rainbow is the longest, and it's not that challenging. The only thing i like about wario statium is the shortcut. -Vi > > To those of you who have played Mario Kart 64, > what's your favorite track to race on? I personally > like the Wario Land Stadium. Because of the bumps and > turns, I think it makes it the most fun and competitve > track to race on. IMO. Too bad the number of laps can't > be increased though. > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Trey Table Subject: Re: [N64] Mario Kart 64 - Most competitive track to race on Date: 26 Feb 1998 21:51:53 EST In a message dated 98-02-26 17:22:47 EST, you write: > Comrades, > > To those of you who have played Mario Kart 64, > what's your favorite track to race on? I personally > like the Wario Land Stadium. Because of the bumps and > turns, I think it makes it the most fun and competitve > track to race on. IMO. Too bad the number of laps can't > be increased though. > > Kev'n I agree. I remeber last summer playing an all night Mario Kart 64 game with four of my friends. Wario Stadium was raced the most that night with Rainbow Road coming in second. And even after 6 hours we didn't get bored with it, although in retrospect I believe the LSD played a major part in keeping our interest high. Trey ... TreyTable@aol.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Trey Table Subject: Re: [N64] the ask dan dude at nintendo.com Date: 26 Feb 1998 22:02:48 EST In a message dated 98-02-26 19:23:10 EST, you write: > I'll bet any of us, working in that environment, with access > to all the software companies and such could spew out 10 > times as many quality answers as he does. Anyway, just wanted > to get that off my chest. > > What do you think? Holla if ya me! > > Kev'n > Ask Dan is Nintendo of America's PR Puppet. Anyone who thinks they'd get a straight or honest answer from him is out of their mind. He'll only say good things about Nintendo and never the bad. Or try to convince you that the bad is actually good. That's his job. He's that annoying person at parties that you don't want to be with. He couldn't even get a date with Leslie Swan if he wanted to. If you want real N64 info, ask Peer or Matt, if you want the Straight Dope, ask Cecil, if you want PR BS ask Dan. Trey ... TreyTable@aol.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Tyler V. Snow" Subject: Re: [N64] E3 Date: 26 Feb 1998 20:47:38 -0700 >Is it open to the public? Or only to the press as usual? > >Peter Only to the press (and all other people in the industry). I wish someday they'd make a game show open to everyone (like the Tokyo Game Show in Japan). -- Tyler V. Snow tvsnow@usa.net http://members.tripod.com/~tvsnow/index2.html -- updated 02/25/98 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Brian Baird" Subject: Re: [N64] Nintendo: Ruining a good thing? Date: 27 Feb 1998 08:54:43 +0000 At 15:56 26/02/98 EST, you wrote: > >I was thinking more along the lines of an American price drop. I should have >said that in my original post. I knew you meant in the US - I was just giving a UK perspective! Brian @ DMA [ All opinions & views are my own, not DMA's, yadda, yadda, yadda ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Brian Baird" Subject: Re: [N64] Next games Date: 27 Feb 1998 08:59:22 +0000 At 15:34 26/02/98 PST, you wrote: >Umm, pete is right, we have this discussion a lot, but I rather talk >about this that enter that gamenation debate... > >* Body Harvest - ( if DMA hurries up, *cough*, *cough*, Brian ? :) ) [snip] It's getting there, mate. I haven't played it in a while, but I know it's coming on a *lot*. Graphically, VERY nice. And no N64 'haze' either ;-) Brian @ DMA [ All opinions & views are my own, not DMA's, yadda, yadda, yadda ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Vi On Subject: [N64] Yoshi Story for $29 Date: 27 Feb 1998 04:16:48 +30000 I haven't been up to date news with Yoshi Story. I just saw this game for $29 at buyrite japanese version. It sounds like a very good deal. is this game fun? is it worth it for $29. It should have any difference if it's japanese since it's a mario type game right? I'm thinking of buying since I haven't bought a game since dkr. -Vi [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Russ Lapenna" Subject: Re: [N64] Re: the significance of 1080 in '1080 Snowboarding Date: 27 Feb 1998 07:57:15 EST >Comrades, >Awhile ago the question was asked regarding the significance >of the '1080' in '1080 Snowboarding'. Many offered their opinion >but as usual, I supplied the only CORRECT answer, which is also >appearing in this months Nintendo Power. >3 dimensions 3D -> length, wide, height. There are 360 degrees >in a dimension, ergo 3 times 360 = 1080. 3 complete circles, >nothing more, nothing less. Let the air out of your melon, you and about 20 others gave that obvious answer. >Kev'n Russ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Brendan G. Lim" Subject: Re: [N64] Yoshi Story for $29 Date: 27 Feb 1998 07:10:36 -0600 I guess it is a good deal. Even if the game is not that good, you still would not be wasting your money, because you can say, "Hey, I bought this game for only $29.99!", well, yeah. Brendan Lim, n64XTreme http://n64xtreme.neurogamer.com ---------- > From: Vi On > To: n64@lists.xmission.com > Subject: [N64] Yoshi Story for $29 > Date: Thursday, February 26, 1998 10:16 PM > > > I haven't been up to date news with Yoshi Story. I just saw this game for > $29 at buyrite japanese version. It sounds like a very good deal. is > this game fun? is it worth it for $29. It should have any difference if > it's japanese since it's a mario type game right? I'm thinking of buying > since I haven't bought a game since dkr. > > -Vi > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Trey Table Subject: Re: [N64] Yoshi Story for $29 Date: 27 Feb 1998 09:06:15 EST In a message dated 98-02-27 04:17:50 EST, you write: > I haven't been up to date news with Yoshi Story. I just saw this game for > $29 at buyrite japanese version. It sounds like a very good deal. is > this game fun? is it worth it for $29. It should have any difference if > it's japanese since it's a mario type game right? I'm thinking of buying > since I haven't bought a game since dkr. > > -Vi > Hmm, well the pause screen menus are in Japanese, same with the story text and pobably any other text you can think of. The game is still very playable without any knowledge of Japanese, if not knowing what they're saying throught the game isn't a big deal, why not. But you'll need an adapter to run it on an America N64. I heard you can use the Game Shark as one, but I can't confirm wether that is right or not. Trey ... TreyTable@aol.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: MattKK007 Subject: [N64] Here's another topic who is the best mario kart driver in your favor Date: 27 Feb 1998 09:10:11 EST Who is your favroite driver and why...I like Yoshi and toad. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Trey Table Subject: Re: [N64] Here's another topic who is the best mario kart driver in your favor Date: 27 Feb 1998 09:14:07 EST In a message dated 98-02-27 09:12:12 EST, you write: > Who is your favroite driver and why...I like Yoshi and toad. > You didn't say why you like Yoshi and Toad! My favorite is that psychotic SOB Wario. Why? He's a psychotic SOB! Trey ... TreyTable@aol.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Michael Bauers Subject: [N64] Have all of the good games been made? Date: 27 Feb 1998 09:27:57 -0600 I was in the game store the other day and realized there were no games for either PSX of N64 that I REALLY wanted. I started to wonder if all of the really good games had already been made. I won't list them, but you know what I mean, the classics. Maybe I am just to genre sensitive, but many of the games just look boring to me. I am looking for the holy grail of gaming. A game that makes me happy to just be alive and to be playing it. A game that sucks me in all the way. One night on the internet I got sucked into this game where you rolled these pig dice. Weird as it sounds that game involved me more for 30 minutes, then most of my collection at home. I do not know why so few interesting games are out there. Other people have proposed that: New games are concentrating graphics, worlds, etc., but not excitement There are just not that many truely great game dersigners out there The great games have all been made(similar to the great music has all been made debate) It is hard to make a great game(like moves, 100's are made a year, only a few are great) In closing I decided that they are all partly true, but the last is the most true. You just have to sit around, play what is out there, and wait for lightning to strike. Michael Bauers DGS [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Michael Bauers Subject: [N64] why people buy games(was box art) Date: 27 Feb 1998 09:17:51 -0600 I may be mistaken but people do not end up with a bad game because they based their decision on box art. One of the posts said someone might but yoshi over 1080 because of the box art. Wouldn't someone buy yoshi over 1080 because they are not interested in snowboarding? People IMHO but games based on GENRE. I like car racing games so I bought Crusin USA for $80 US when it came out. I did not buy wave race even though it was clearly a superior game. Michael Bauers DGS [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Gregory A. Swarthout" Subject: [N64] *** ALL READ: New Admin *** Date: 27 Feb 1998 09:23:57 -0700 Please join me in welcoming Asha'man X (Ian Dickson) to the mailing list's administration team. He joins Tyler V. Snow and myself in keeping this list respectable and on-topic. Remember, if you want to complain about someone's post (for whatever reason), do so privately to the offender or to Ian, Tyler, or I. Gregory A. Swarthout Tyler V. Snow Ian Dickson [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: emounger@saxonpub.com (Emerson Mounger) Subject: [N64] Pocket Monster Question Date: 27 Feb 1998 12:07:30 +0000 Haven=92t the Pocket Monster games that were planned for the 64DD been canceled? It sems like I heard this somewhere awhile back. Please give th= e correct info regarding this if you can. Thanks, Emerson [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Tippyman Subject: Re: [N64] GameNation's is the list's site?!?!? Date: 27 Feb 1998 13:14:12 -0500 I agree that this topic is getting pretty old and redundant. I, nor many people on this list couldn't give a flying f*ck about gamenation. The posts are kinda staying within the ranks of the people who run it, and the people who have no hand in it (I'm guessing) really couldn't care. So please, end this string of bloody posts. ============================= Tippyman http://skapunx.ml.org/~tippy tippyman@erols.com Boycott MTV! ============================= [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: kmapp@csc.com (Kevin Mapp) Subject: [N64] N64 - Is Egypt and Aztec accessible from Agent Mode ? Date: 27 Feb 1998 14:03 EST Comrades, Please put away the jar of vaseline and stop downloading the pics of Pamela and Tommy Lee from the 'net long enuff to answer this question. Its the 2nd time I'm asking it. > Today I finally got to Egypt, then I beat it on Agent, Secret > Agent, and 00 agent but it still isn't available on multi-player > as a selectable level. What do you have to do to access Egypt and Aztec from the AGENT Mode ? Thanks in advance to those that reply! To those that know the answer and don't reply, may the Burger King have it HIS way with your mom! Kevin [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nsixtfour Subject: Re: [N64] Mario Kart 64 - Most competitive track to race on Date: 27 Feb 1998 14:33:01 EST I like YOSHI's Canyon, its like a maze, and I always find a new route to take, I also like Toads Turnpike, because its hard to avoid the cars, and trucks, along with Rainbow Road, I like the music for that course too, along with the colors! [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Tippyman Subject: [N64] Haha, Brendan's in the boiler... Date: 27 Feb 1998 14:44:33 -0500 Take a look at http://www.nintendojo.com/letters/1998/022698.htm, and you'll see what I mean. Brendan, I thought you cleaned up your act? haha I can barely contain myself. ============================== Tippyman http://skapunx.ml.org/~tippy Song of the week-#1 "I may be in fourth grade, but I know what's up. I wear my cramps shirt almost every single day. I wanna sag my pants, I wanna pogo dance, but mom won't let me so I might just run away! I just wanna ride my skate, wanna stay out late! Wanna go to shows, don't wanna pierce my nose! I wanna mohawk, but mom won't let me get one! I may be 10 years old, but I know what's goin' on. I listen to the Misfits almost every single day. I don't wanna take a nap, I want a TV tat, but Mom won't let me so I might just disobey!" -AFI "I wanna get a mohawk" ============================== [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Gary Mort" Subject: Re: [N64] Yoshi Story for $29 Date: 27 Feb 1998 21:57:06 -0000 > I guess it is a good deal. Even if the game is not that good, you still > would not be wasting your money, because you can say, "Hey, I bought this > game for only $29.99!", well, yeah. > > Brendan Lim, So if the game turns out to be absolute biz, the worst you have ever played, you would still be a very happy chappy because it was only $29.99 ? Gaming companies dream of people like you !! Gary [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: JPB2 Subject: [N64] WCW vs nWo Date: 27 Feb 1998 17:05:09 EST Has anyone else heard the Giant talk in the intro?? If you haven't, turn your volume up real loud, you'll hear it. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Brendan G. Lim" Subject: Re: [N64] Haha, Brendan's in the boiler... Date: 27 Feb 1998 16:19:07 -0600 Geez man, can you get off my case? The true story was that Joe added the whole thing. he used to be my Assistant Editor, but now he's fired. He uploaded the whole thing while I was on vacation, and he was the one who did all the images. He does all the images for the site, at least he used to. But, can you please understand? I just e-maild Mikey. Brendan Lim, n64XTreme http://n64xtreme.neurogamer.com ---------- > From: Tippyman > To: n64@mail.xmission.com > Subject: [N64] Haha, Brendan's in the boiler... > Date: Friday, February 27, 1998 1:44 PM > > Take a look at http://www.nintendojo.com/letters/1998/022698.htm, and > you'll see what I mean. Brendan, I thought you cleaned up your act? haha I > can barely contain myself. > > ============================== > Tippyman > http://skapunx.ml.org/~tippy > Song of the week-#1 > "I may be in fourth grade, > but I know what's up. I wear > my cramps shirt almost every > single day. I wanna sag my > pants, I wanna pogo dance, > but mom won't let me so I > might just run away! > > I just wanna ride my skate, > wanna stay out late! Wanna > go to shows, don't wanna > pierce my nose! I wanna > mohawk, but mom won't let > me get one! > > I may be 10 years old, but > I know what's goin' on. I > listen to the Misfits almost > every single day. I don't > wanna take a nap, I want a > TV tat, but Mom won't let me > so I might just disobey!" > > -AFI > "I wanna get a mohawk" > ============================== > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: felp Subject: Re: [N64] Haha, Brendan's in the boiler... Date: 27 Feb 1998 16:32:02 -0600 i think that what you/whomever did it was really bad, but i think that mickey v., does have no right to make that accusation in the public, since legal action can also be taken for reputation damaging. alos, he missed a point in the letter, besides all legal and copyright infrictions, there is a mayor moral matter taht can not be ignored. i would never even think of using something and making it mine, its just WRONG! i hope it all gets cleared up soon! cheers, felp Brendan G. Lim wrote: > Geez man, can you get off my case? The true story was that Joe added the > whole thing. he used to be my Assistant Editor, but now he's fired. He > uploaded the whole thing while I was on vacation, and he was the one who > did all the images. He does all the images for the site, at least he used > to. But, can you please understand? I just e-maild Mikey. > > Brendan Lim, > n64XTreme > http://n64xtreme.neurogamer.com > > ---------- > > From: Tippyman > > To: n64@mail.xmission.com > > Subject: [N64] Haha, Brendan's in the boiler... > > Date: Friday, February 27, 1998 1:44 PM > > > > Take a look at http://www.nintendojo.com/letters/1998/022698.htm, and > > you'll see what I mean. Brendan, I thought you cleaned up your act? haha > I > > can barely contain myself. > > > > ============================== > > Tippyman > > http://skapunx.ml.org/~tippy > > Song of the week-#1 > > "I may be in fourth grade, > > but I know what's up. I wear > > my cramps shirt almost every > > single day. I wanna sag my > > pants, I wanna pogo dance, > > but mom won't let me so I > > might just run away! > > > > I just wanna ride my skate, > > wanna stay out late! Wanna > > go to shows, don't wanna > > pierce my nose! I wanna > > mohawk, but mom won't let > > me get one! > > > > I may be 10 years old, but > > I know what's goin' on. I > > listen to the Misfits almost > > every single day. I don't > > wanna take a nap, I want a > > TV tat, but Mom won't let me > > so I might just disobey!" > > > > -AFI > > "I wanna get a mohawk" > > ============================== > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] -- felp, http://members.xoom.com/felp/ fegarcia@mail.internet.com.mx ICQ UIN: 2684048 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Brendan G. Lim" Subject: Re: [N64] Haha, Brendan's in the boiler... Date: 27 Feb 1998 16:34:34 -0600 Yeah I know man. The whole editorial was deleted and not a trace of it remains. The incident has calemd down, and Joe has not yet apologized for the whole thing, but I have because I did not even review the thing before I revealed it to the public. That is what you call carelessness. :) Brendan Lim, n64XTreme http://n64xtreme.neurogamer.com ---------- > From: felp > To: n64@lists.xmission.com > Subject: Re: [N64] Haha, Brendan's in the boiler... > Date: Friday, February 27, 1998 4:32 PM > > i think that what you/whomever did it was really bad, but i think that mickey > v., does have no right to make that accusation in the public, since legal > action can also be taken for reputation damaging. > > alos, he missed a point in the letter, besides all legal and copyright > infrictions, there is a mayor moral matter taht can not be ignored. > > i would never even think of using something and making it mine, its just > WRONG! > > i hope it all gets cleared up soon! > > cheers, > felp > > Brendan G. Lim wrote: > > > Geez man, can you get off my case? The true story was that Joe added the > > whole thing. he used to be my Assistant Editor, but now he's fired. He > > uploaded the whole thing while I was on vacation, and he was the one who > > did all the images. He does all the images for the site, at least he used > > to. But, can you please understand? I just e-maild Mikey. > > > > Brendan Lim, > > n64XTreme > > http://n64xtreme.neurogamer.com > > > > ---------- > > > From: Tippyman > > > To: n64@mail.xmission.com > > > Subject: [N64] Haha, Brendan's in the boiler... > > > Date: Friday, February 27, 1998 1:44 PM > > > > > > Take a look at http://www.nintendojo.com/letters/1998/022698.htm, and > > > you'll see what I mean. Brendan, I thought you cleaned up your act? haha > > I > > > can barely contain myself. > > > > > > ============================== > > > Tippyman > > > http://skapunx.ml.org/~tippy > > > Song of the week-#1 > > > "I may be in fourth grade, > > > but I know what's up. I wear > > > my cramps shirt almost every > > > single day. I wanna sag my > > > pants, I wanna pogo dance, > > > but mom won't let me so I > > > might just run away! > > > > > > I just wanna ride my skate, > > > wanna stay out late! Wanna > > > go to shows, don't wanna > > > pierce my nose! I wanna > > > mohawk, but mom won't let > > > me get one! > > > > > > I may be 10 years old, but > > > I know what's goin' on. I > > > listen to the Misfits almost > > > every single day. I don't > > > wanna take a nap, I want a > > > TV tat, but Mom won't let me > > > so I might just disobey!" > > > > > > -AFI > > > "I wanna get a mohawk" > > > ============================== > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > > [ (without the quotes) to majordomo@xmission.com ] > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > > > -- > felp, > http://members.xoom.com/felp/ > fegarcia@mail.internet.com.mx > ICQ UIN: 2684048 > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Trey Table Subject: Re: [N64] Have all of the good games been made? Date: 27 Feb 1998 18:09:10 EST In a message dated 98-02-27 10:29:49 EST, you write: > I was in the game store the other day and realized there were no games for > either PSX of N64 that I REALLY wanted. I started to wonder if all of the > really good games had already been made. I won't list them, but you know > what I mean, the classics. You gotta realize that it's February! The great games aren't usually released until summer. Now's the time for mediocre games like Yoshi's Story and Tekken 3. Trey ... TreyTable@aol.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Trey Table Subject: Re: [N64] Pocket Monster Question Date: 27 Feb 1998 18:11:49 EST In a message dated 98-02-27 13:07:25 EST, you write: > Havent the Pocket Monster games that were planned for the 64DD been > canceled? It sems like I heard this somewhere awhile back. Please give the > correct info regarding this if you can. > > Thanks, > Emerson > Not likely bub. Haven't you read Yamauchi's big speech? Pocket Monsters (Pokemon) are at an all time high in Japan right now, canceliing those launch titles would be suicide. Trey ... TreyTable@aol.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Trey Table Subject: Re: [N64] Mario Kart 64 - Most competitive track to race on Date: 27 Feb 1998 18:14:37 EST In a message dated 98-02-27 14:36:47 EST, you write: > I like YOSHI's Canyon, its like a maze, and I always find a new route to take, > I also like Toads Turnpike, because its hard to avoid the cars, and trucks, > along with Rainbow Road, I like the music for that course too, along with > the > colors! Woah man! The colors! I can smell the colors! Ahem! The most competitive track to race on in Mario Kart 64 is Toad's Turnpike Mirrored. My buds were in for a real shock when they saw traffic coming at them. Trey ... TreyTable@aol.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Trey Table Subject: Re: [N64] Haha, Brendan's in the boiler... Date: 27 Feb 1998 18:27:30 EST In a message dated 98-02-27 14:43:01 EST, you write: > Take a look at http://www.nintendojo.com/letters/1998/022698.htm, and > you'll see what I mean. Brendan, I thought you cleaned up your act? haha I > can barely contain myself. > I just wonder how Nintendojo can say that the Zelda pic is theirs just because they drew it. Maybe if Nintendojo created the Zelda games then I'd agree, but they didn't. Link, the Zelda name and logo is a copyright of Nintendo, not Nintendojo. That would be like me making a drawing of Mickey Mouse and putting it on my homepage (http://members.aol.com/TreyTable/index.html) and then if somebody put it on their homepage having me bitch up a storm about stealing my idea when it isn't my idea at all! And copying a controller layout!? Dear god! what is this world coming to? I'm laughing at Nintendojo right now. Trey ... TreyTable@aol.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: JPB2 Subject: [N64] WCW vs nWo Date: 27 Feb 1998 18:32:46 EST What are you're favorite wrestlers?? Mine are: 1. Scott Norton 2. Hulk Hogan 3. Kevin Nash 4.Scott Steiner aka "White Thunder" [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Trey Table Subject: Re: [N64] WCW vs nWo Date: 27 Feb 1998 18:40:50 EST In a message dated 98-02-27 18:35:19 EST, you write: > What are you're favorite wrestlers?? Zangief (SF2) Haggar (Final Fight) Edmond Honda (SF2) Trey ... TreyTable@aol.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: JPB2 Subject: Re: [N64] WCW vs nWo Date: 27 Feb 1998 18:44:43 EST Im talking about in the game. WCW vs. nWo [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Brendan G. Lim" Subject: Re: [N64] Haha, Brendan's in the boiler... Date: 27 Feb 1998 17:56:49 -0600 haha..finaly someoone understands me! Well, anyway, the whole editorial was trashed because of them, and my rep, was also trashed because of them. No hard feelings though. Peer is cool, but that Mikey guy just gets on my neves man. Dexter and me go way back though, and Brentdc, but Brent turned on me. Anyway, you know. Brendan Lim, n64XTreme http://n64xtreme.neurogamer.com ---------- > From: Trey Table > To: n64@lists.xmission.com > Subject: Re: [N64] Haha, Brendan's in the boiler... > Date: Friday, February 27, 1998 5:27 PM > > In a message dated 98-02-27 14:43:01 EST, you write: > > > Take a look at http://www.nintendojo.com/letters/1998/022698.htm, and > > you'll see what I mean. Brendan, I thought you cleaned up your act? haha I > > can barely contain myself. > > > > I just wonder how Nintendojo can say that the Zelda pic is theirs just because > they drew it. Maybe if Nintendojo created the Zelda games then I'd agree, but > they didn't. Link, the Zelda name and logo is a copyright of Nintendo, not > Nintendojo. That would be like me making a drawing of Mickey Mouse and putting > it on my homepage (http://members.aol.com/TreyTable/index.html) and then if > somebody put it on their homepage having me bitch up a storm about stealing my > idea when it isn't my idea at all! And copying a controller layout!? Dear god! > what is this world coming to? > I'm laughing at Nintendojo right now. > > Trey ... TreyTable@aol.com > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Brendan G. Lim" Subject: Re: [N64] WCW vs nWo Date: 27 Feb 1998 17:57:29 -0600 The Hulkster is what I'm talking about. Brendan Lim, n64XTreme http://n64xtreme.neurogamer.com ---------- > From: JPB2 > To: n64@lists.xmission.com > Subject: [N64] WCW vs nWo > Date: Friday, February 27, 1998 5:32 PM > > What are you're favorite wrestlers?? > > Mine are: 1. Scott Norton > 2. Hulk Hogan > 3. Kevin Nash > 4.Scott Steiner aka "White Thunder" > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Tyler V. Snow" Subject: Re: [N64] Yoshi Story for $29 Date: 27 Feb 1998 18:16:43 -0700 At 04:16 AM 2/27/1998 +30000, you wrote: > >I haven't been up to date news with Yoshi Story. I just saw this game for >$29 at buyrite japanese version. It sounds like a very good deal. is >this game fun? is it worth it for $29. It should have any difference if >it's japanese since it's a mario type game right? I'm thinking of buying >since I haven't bought a game since dkr. > >-Vi I dunno.. Everyone has been saying that you can win the game in 1-2 hours of play. I'd say wait a couple weeks for its American release and just rent/win it. That's what I'm gonna do, anyway. :) -- Tyler V. Snow tvsnow@usa.net http://members.tripod.com/~tvsnow/index2.html -- updated 02/26/98 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: rhodes2@juno.com (James W W Rhodes) Subject: [N64] Duke Date: 27 Feb 1998 20:30:38 EST What are the two launch codes for the rockets on the Area 51 level in Duke Nukem 64? _____________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com Or call Juno at (800) 654-JUNO [654-5866] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Horowitz" Subject: Re: [N64] WCW vs nWo Date: 26 Feb 1998 19:05:27 -0500 My favorite wrestlers are: 1-Sting 2-Hollywood Hogan 3-Dimond Dallas Page 4-Randy Savage ---------- > From: JPB2 > To: n64@lists.xmission.com > Subject: [N64] WCW vs nWo > Date: Friday, February 27, 1998 6:32 PM > > What are you're favorite wrestlers?? > > Mine are: 1. Scott Norton > 2. Hulk Hogan > 3. Kevin Nash > 4.Scott Steiner aka "White Thunder" > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Kyle Green Subject: Re: [N64] WCW vs nWo Date: 27 Feb 1998 22:54:35 -0800 (PST) Yeah I have heard him talk, but the real question is: what is he saying? Kyle On Fri, 27 Feb 1998, JPB2 wrote: > Has anyone else heard the Giant talk in the intro?? If you haven't, turn your > volume up real loud, you'll hear it. > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Kyle Green Subject: Re: [N64] WCW vs nWo Date: 27 Feb 1998 22:56:43 -0800 (PST) I'm going to include wrestlers from Virtual Prowrestling 64 too, seeing as it is basically the same game: 1. Hakushi (Shaolin) 2. Bruiser Brody 3. Syxx 4. Ken Shamrock 5. Great Sasuke (Black Ninja) Kyle On Fri, 27 Feb 1998, JPB2 wrote: > What are you're favorite wrestlers?? > > Mine are: 1. Scott Norton > 2. Hulk Hogan > 3. Kevin Nash > 4.Scott Steiner aka "White Thunder" > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: JPB2 Subject: Re: [N64] WCW vs nWo Date: 28 Feb 1998 01:56:23 EST "I've had enough of _______ and the nWo, You're outta here now!!!!" [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Grzegorz Kosno Subject: Handmade RE: [N64] Next games Date: 28 Feb 1998 12:09:46 +-100 In alphabetical order, I am waiting for these PAL games to appear in Poland or Sweden: 1080 Snowboarding Banjo-Kazooie Castlevania 3D F-Zero X Fighters Destiny ISS 98 Quest 64 Rev Limit Tetrisphere Zelda 64 Grzegorz Kosno sweden@polbox.com ============================= If you have problems with some funny attachments send me a message. ----- [ REKLAMA / ADVERTISEMENT ] ------------------------ INK-POL - polski producent tuszu do drukarek atramentowych http://www.inkpol.com.pl SUPER JAKOSC - SUPER CENA [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Grzegorz Kosno Subject: [N64] Copyrights ??!? Date: 28 Feb 1998 11:51:42 +-100 Copyright, not copywrite! A question to all of you who talk about copyright infringements. If, what you say is true, then wouldn't you have to sue: - all companies which produce email programs, because they are helping to "perform a criminal act :)" with function as "Reply" or/and "Forward". - all web sites which provide answers to your questions. - all mailing lists, even "n64@lists.xmission.com", because they indirectly encourage others to make copies (replied mail) of whatever is sent there. - etc, etc... I mean, come on, this is ridiculous!!! Copyright laws have to be seen from another point of view. From your point of view (you know who you are) all this stuff on eg. this list, is illegal. That can not be true. Can anyone provide me some more information on this, even personally? Grzegorz Kosno sweden@polbox.com ============================= If you have problems with some funny attachments send me a message. ----- [ REKLAMA / ADVERTISEMENT ] ------------------------ INK-POL - polski producent tuszu do drukarek atramentowych http://www.inkpol.com.pl SUPER JAKOSC - SUPER CENA [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Gary Mort" Subject: [N64] ISS98 or 64 part 2 ? Date: 28 Feb 1998 13:40:33 -0000 Hi Just wondering if anybody has seen anything on ISS98 or whatever they will call it. If so what changes have been made ? I guess they will have to go a long way to beat the first one. Gary [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: kleinemans Subject: Re: [N64] Haha, Brendan's in the boiler... Date: 28 Feb 1998 17:43:13 +0100 >I just wonder how Nintendojo can say that the Zelda pic is theirs just because >they drew it. Maybe if Nintendojo created the Zelda games then I'd agree, but >they didn't. Link, the Zelda name and logo is a copyright of Nintendo, not >Nintendojo. That would be like me making a drawing of Mickey Mouse and putting >it on my homepage (http://members.aol.com/TreyTable/index.html) and then if >somebody put it on their homepage having me bitch up a storm about stealing my >idea when it isn't my idea at all! And copying a controller layout!? Dear god! >what is this world coming to? >I'm laughing at Nintendojo right now. Too bad that it WASN'T the zelda logo and it WASN'T link, it was a drawing of the Zelda logo and a drawing of link made by HIM. If the law would work the way you said it does, then I could easily copy books and sell them with my own name on them, hell, the writer didn't invent the alfabet now did he? kleinemans _________________________________________________________ * Html designer of Game Nation: http://www.gamenation.base.org * Free lance computernerd * Gaming when not doing the two best things in life (mentioned above) --Give creativity a chance, ban Microsoft [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Trey Table Subject: Re: [N64] Haha, Brendan's in the boiler... Date: 28 Feb 1998 11:58:25 EST In a message dated 98-02-28 11:41:15 EST, you write: > Too bad that it WASN'T the zelda logo and it WASN'T link, it was a drawing > of the Zelda logo and a drawing of link made by HIM. If the law would work > the way you said it does, then I could easily copy books and sell them with > my own name on them, hell, the writer didn't invent the alfabet now did he? > > kleinemans But what I'm saying is that The Legend of Zelda and Link weren't original ideas of the aritist. (I don't mean Prince!) And nothing here is being sold either, I don't know where you got that idea from. As for your copying books analogy, the writer did create the text that makes up the book, the DojoJedi on the otherhand made a drawing of an existing idea, therefore it wasn't truly his. Trey ... TreyTable@aol.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dash91284 Subject: Re: [N64] Ultra 64????? Date: 28 Feb 1998 12:32:55 EST Yeah, I saw on old Crusin' USA arcade machine, and it said, "Coming soon to the Ultra 64." [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dash91284 Subject: [N64] I'm baaaaa-aaaccck. Date: 28 Feb 1998 12:34:56 EST All~ Well, finally got my computer fixed, and I'm back on the list. I know you all missed, but I'm fine. Well ... um... hi. ~Dash [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dash91284 Subject: [N64] What's up? Date: 28 Feb 1998 12:39:42 EST What have you all been talking about for the last few weeks? I'v haven't been able to get on, and was just wondering. What was the major topic? Any new N64 news? ~Dash [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: BJsoccer1 Subject: [N64] Date: 28 Feb 1998 12:47:37 EST Hello, Does any one know if there are any plans for a World League Football game? For people outside of US, world League Football is similair to american but with teams from wall over the world. Please respond if you know of any future games that have do with World League Football! Denver [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: BJsoccer1 Subject: [N64]World Leaugue Football Games... Date: 28 Feb 1998 12:48:33 EST Hello, Does any one know if there are any plans for a World League Football game? For people outside of US, world League Football is similair to american but with teams from wall over the world. Please respond if you know of any future games that have do with World League Football! Denver [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Gary Mort" Subject: Re: [N64] Haha, Brendan's in the boiler... Date: 28 Feb 1998 18:22:36 -0000 > But what I'm saying is that The Legend of Zelda and Link weren't original > ideas of the aritist. (I don't mean Prince!) And nothing here is being sold > either, I don't know where you got that idea from. As for your copying books > analogy, the writer did create the text that makes up the book, the DojoJedi > on the otherhand made a drawing of an existing idea, therefore it wasn't truly > his. > > Trey ... TreyTable@aol.com What we are saying though is that its not very morale to take work done by others, make minor adjustments like taking their logo off and replacing it with another and then passing it off as your own work without permission from the original artist. I for one would not do it and would not be pleased if somebody did it to me. Gary [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Brendan G. Lim" Subject: Re: [N64] Haha, Brendan's in the boiler... Date: 28 Feb 1998 12:33:20 -0600 I understand all your views, and to let you know Gary, I did not change the image or even take the image. Joe Madonna is the person to blame for that. I am the one to blame for not even looking at the editorial before revealing it to the public. Brendan Lim, n64XTreme http://n64xtreme.neurogamer.com ---------- > From: Gary Mort > To: n64@lists.xmission.com > Subject: Re: [N64] Haha, Brendan's in the boiler... > Date: Saturday, February 28, 1998 12:22 PM > > > > But what I'm saying is that The Legend of Zelda and Link weren't original > > ideas of the aritist. (I don't mean Prince!) And nothing here is being > sold > > either, I don't know where you got that idea from. As for your copying > books > > analogy, the writer did create the text that makes up the book, the > DojoJedi > > on the otherhand made a drawing of an existing idea, therefore it wasn't > truly > > his. > > > > Trey ... TreyTable@aol.com > > What we are saying though is that its not very morale to take work done by > others, make minor adjustments like taking their logo off and replacing it > with another and then passing it off as your own work without permission > from the original artist. > I for one would not do it and would not be pleased if somebody did it to > me. > > Gary > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Tippyman Subject: Re: [N64] Haha, Brendan's in the boiler... Date: 28 Feb 1998 14:42:07 -0500 >I just wonder how Nintendojo can say that the Zelda pic is theirs just because >they drew it. Maybe if Nintendojo created the Zelda games then I'd agree, but >they didn't. Link, the Zelda name and logo is a copyright of Nintendo, not >Nintendojo. That would be like me making a drawing of Mickey Mouse and putting >it on my homepage (http://members.aol.com/TreyTable/index.html) and then if >somebody put it on their homepage having me bitch up a storm about stealing my >idea when it isn't my idea at all! And copying a controller layout!? Dear god! >what is this world coming to? >I'm laughing at Nintendojo right now. You have no f*cking brain in your head. Nintendojo actually spent time drawing it, putting their name on the piece of art, and then N64Xtreme goes off and removes the name and claims it as their own. True, Zelda is a franchise of Nintendo, and they stated that. But the actual piece of art is owned by Peer and Mikey. Listen, Trey. You act like you're a friggin' guru on the list, you like to call gaddamned , but in turn, we all know who the idiot is. ============================= Tippyman http://skapunx.ml.org/~tippy tippyman@erols.com Boycott MTV! ============================= [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Tippyman Subject: Re: [N64] Haha, Brendan's in the boiler... Date: 28 Feb 1998 14:44:57 -0500 At 05:56 PM 2/27/98 -0600, you wrote: >haha..finaly someoone understands me! Don't act as though this was an injustice to YOU. Your site was simply too lazy to crerate your own images. It says on Nintendojo- all images are copyrighted. And the characters are from Nintendo, but the actual piece of art was their own creative endeavor. So don't act like Nintendojo is screwing you. You haven't changed a bit...all the thesaurus talk of yours is simply a facade, Brendan. ============================= Tippyman http://skapunx.ml.org/~tippy tippyman@erols.com Boycott MTV! ============================= [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Tippyman Subject: Re: [N64] Haha, Brendan's in the boiler... Date: 28 Feb 1998 14:48:49 -0500 >But what I'm saying is that The Legend of Zelda and Link weren't original >ideas of the aritist. Yea, but the poses and logo were of their own creation. I haven't seen another pic of Link in that same position, have you? His drawing was BASED on the Zelda franchise, not exactly copying it. Honestly, you should just shut your mouth and open you f*cking eyes. ============================= Tippyman http://skapunx.ml.org/~tippy tippyman@erols.com Boycott MTV! ============================= [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Tippyman Subject: Re: [N64] Haha, Brendan's in the boiler... Date: 28 Feb 1998 14:50:33 -0500 At 12:33 PM 2/28/98 -0600, you wrote: >I understand all your views, and to let you know Gary, I did not change the >image or even take the image. Joe Madonna is the person to blame for that. >I am the one to blame for not even looking at the editorial before >revealing it to the public. But it's your site. You need the balls to take responsibility for your site. Christ, I'm just pissed off, and I don't know why. ============================= Tippyman http://skapunx.ml.org/~tippy tippyman@erols.com Boycott MTV! ============================= [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Brendan G. Lim" Subject: Re: [N64] Haha, Brendan's in the boiler... Date: 28 Feb 1998 14:03:10 -0600 Dang tippy, that hurts man. If you have something bad to say, just e-mail him personally. Thanks dawg, and just to let you know, me and Mikey settled it already. Brendan Lim, n64XTreme http://n64xtreme.neurogamer.com ---------- > From: Tippyman > To: n64@lists.xmission.com > Subject: Re: [N64] Haha, Brendan's in the boiler... > Date: Saturday, February 28, 1998 1:42 PM > > >I just wonder how Nintendojo can say that the Zelda pic is theirs just > because > >they drew it. Maybe if Nintendojo created the Zelda games then I'd agree, but > >they didn't. Link, the Zelda name and logo is a copyright of Nintendo, not > >Nintendojo. That would be like me making a drawing of Mickey Mouse and > putting > >it on my homepage (http://members.aol.com/TreyTable/index.html) and then if > >somebody put it on their homepage having me bitch up a storm about > stealing my > >idea when it isn't my idea at all! And copying a controller layout!? Dear > god! > >what is this world coming to? > >I'm laughing at Nintendojo right now. > > You have no f*cking brain in your head. Nintendojo actually spent time > drawing it, putting their name on the piece of art, and then N64Xtreme goes > off and removes the name and claims it as their own. True, Zelda is a > franchise of Nintendo, and they stated that. But the actual piece of art is > owned by Peer and Mikey. Listen, Trey. You act like you're a friggin' guru > on the list, you like to call gaddamned , but in turn, we all know who the > idiot is. > > ============================= > Tippyman > http://skapunx.ml.org/~tippy > tippyman@erols.com > Boycott MTV! > ============================= > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Brendan G. Lim" Subject: Re: [N64] Haha, Brendan's in the boiler... Date: 28 Feb 1998 14:04:24 -0600 I have changed, but you dont understand man, I did not take the pictures, Joe Madonna did. Also, this whole thing does not involve you so, well, nevermind. You get the picture. Brendan Lim, n64XTreme http://n64xtreme.neurogamer.com ---------- > From: Tippyman > To: n64@lists.xmission.com > Subject: Re: [N64] Haha, Brendan's in the boiler... > Date: Saturday, February 28, 1998 1:44 PM > > At 05:56 PM 2/27/98 -0600, you wrote: > >haha..finaly someoone understands me! > > Don't act as though this was an injustice to YOU. Your site was simply too > lazy to crerate your own images. It says on Nintendojo- all images are > copyrighted. And the characters are from Nintendo, but the actual piece of > art was their own creative endeavor. So don't act like Nintendojo is > screwing you. You haven't changed a bit...all the thesaurus talk of yours > is simply a facade, Brendan. > > > ============================= > Tippyman > http://skapunx.ml.org/~tippy > tippyman@erols.com > Boycott MTV! > ============================= > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Brendan G. Lim" Subject: Re: [N64] Haha, Brendan's in the boiler... Date: 28 Feb 1998 14:05:38 -0600 I know I should have checked it, but that was my fault, and I accept that. Brendan Lim, n64XTreme http://n64xtreme.neurogamer.com ---------- > From: Tippyman > To: n64@lists.xmission.com > Subject: Re: [N64] Haha, Brendan's in the boiler... > Date: Saturday, February 28, 1998 1:50 PM > > At 12:33 PM 2/28/98 -0600, you wrote: > >I understand all your views, and to let you know Gary, I did not change the > >image or even take the image. Joe Madonna is the person to blame for that. > >I am the one to blame for not even looking at the editorial before > >revealing it to the public. > > But it's your site. You need the balls to take responsibility for your > site. Christ, I'm just pissed off, and I don't know why. > > ============================= > Tippyman > http://skapunx.ml.org/~tippy > tippyman@erols.com > Boycott MTV! > ============================= > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: BJsoccer1 Subject: Re: [N64] Haha, Brendan's in the boiler... Date: 28 Feb 1998 15:29:53 EST Can we please drop this? I counted about 30 messages about this... No one cares, Can you please stop? I'd rather listen to People talk about how to beat goldeneye,wait..we do talk about that..; > ), So, to sum it all up..STOP. I don't want to complain to Ash,Greg,or Snow. But If i see any more E-Mails about, it I will. > I have changed, but you dont understand man, I did not take the pictures, > Joe Madonna did. Also, this whole thing does not involve you so, well, > nevermind. You get the picture. > > Brendan Lim, > n64XTreme > http://n64xtreme.neurogamer.com > > ---------- > > From: Tippyman > > To: n64@lists.xmission.com > > Subject: Re: [N64] Haha, Brendan's in the boiler... > > Date: Saturday, February 28, 1998 1:44 PM > > > > At 05:56 PM 2/27/98 -0600, you wrote: > > >haha..finaly someoone understands me! > > > > Don't act as though this was an injustice to YOU. Your site was simply > too > > lazy to crerate your own images. It says on Nintendojo- all images are > > copyrighted. And the characters are from Nintendo, but the actual piece > of > > art was their own creative endeavor. So don't act like Nintendojo is > > screwing you. You haven't changed a bit...all the thesaurus talk of yours > > is simply a facade, Brendan. And to get off this subject, I want to know what Game do you regret buying the Most? I'd say Star Fox, I only bought it for the rumbler Pak. A really bored, Denver [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Brendan G. Lim" Subject: [N64] NHL Breakaway ... Date: 28 Feb 1998 14:30:31 -0600 has anybody played this game yet? From what I've heard, its strictly all that. For me, I might just rent it tonight. Brendan Lim, n64XTreme http://n64xtreme.neurogamer.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Tippyman Subject: Re: [N64] Haha, Brendan's in the boiler... Date: 28 Feb 1998 15:39:46 -0500 At 03:29 PM 2/28/98 EST, you wrote: >Can we please drop this? I counted about 30 messages about this... No one >cares, Can you please stop? I'd rather listen to People talk about how to beat >goldeneye,wait..we do talk about that..; > ), So, to sum it all up..STOP. I >don't want to complain to Ash,Greg,or Snow. But If i see any more E-Mails >about, it I will. That's great. Now once I start getting 50 messages on the same topic, I'll tattle. That's pretty selfish. ============================= Tippyman http://skapunx.ml.org/~tippy tippyman@erols.com Boycott MTV! ============================= [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: kleinemans Subject: Re: [N64] Haha, Brendan's in the boiler... Date: 28 Feb 1998 21:40:54 +0100 >But what I'm saying is that The Legend of Zelda and Link weren't original >ideas of the aritist. (I don't mean Prince!) And nothing here is being sold >either, I don't know where you got that idea from. As for your copying books >analogy, the writer did create the text that makes up the book, the DojoJedi >on the otherhand made a drawing of an existing idea, therefore it wasn't truly >his. It were his drawings. When you draw something, say, a your mother, and someone would steal your painting, put his name on it, and won an art prize for it. You couldn't complain because you didn't invent your mother??? Don't be rediculous. It's the artistic way how you paint your mother, not the fact that your mother was designed by you or anything. Look, when he had copied link from a manual, then he shouldn't complain, too bad, alas, he drew link himself. That's how HE designed link, not how nintendo did. If I would sell a book called "Snow White" and it would contain the disney artwork, do you think I'm legal then? Or are you one of those kids that thing Snow White is a disney story? kleinemans _________________________________________________________ * Html designer of Game Nation: http://www.gamenation.base.org * Free lance computernerd * Gaming when not doing the two best things in life (mentioned above) --Give creativity a chance, ban Microsoft [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Trey Table Subject: Re: [N64] copying pictures from non-profit web pages Date: 28 Feb 1998 17:50:51 EST In a message dated 98-02-28 16:09:14 EST, you write: > It were his drawings. When you draw something, say, a your mother, and > someone would steal your painting, put his name on it, and won an art prize > for it. You couldn't complain because you didn't invent your mother??? > Don't be rediculous. It's the artistic way how you paint your mother, not > the fact that your mother was designed by you or anything. Look, when he > had copied link from a manual, then he shouldn't complain, too bad, alas, > he drew link himself. That's how HE designed link, not how nintendo did. If > I would sell a book called "Snow White" and it would contain the disney > artwork, do you think I'm legal then? > Or are you one of those kids that thing Snow White is a disney story? > > kleinemans Many have compared my argument to copying copyrighted material and selling it. Neither Nintendojo or N64Xtreme are selling the Zelda 64 pic, if they were they'd be up sh*t creek with a Nintendo lawsuit. No, I'm not one of those who think Snow White is a Disney story, but that isn't the point. The Guru of Games ... TreyTable@aol.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Trey Table Subject: Re: [N64] So what you are saying is... Date: 28 Feb 1998 18:01:52 EST In a message dated 98-02-28 14:39:21 EST, you write: > You have no f*cking brain in your head. Nintendojo actually spent time > drawing it, putting their name on the piece of art, and then N64Xtreme goes > off and removes the name and claims it as their own. True, Zelda is a > franchise of Nintendo, and they stated that. But the actual piece of art is > owned by Peer and Mikey. Listen, Trey. You act like you're a friggin' guru > on the list, you like to call gaddamned , but in turn, we all know who the > idiot is. > > ============================= > Tippyman So what you are saying is that I can draw, let's say Spider-Man, and own the rights to the drawing a long as I do it in a way that Marvel Publishing Group Inc. never did before? Well this opens up a lot of opportunity for me. My own Spider-Man comic series by TreyTable! I'll just never show Spidey's face! You're a genius. Would you like to be my lawyer if I endeavor to do this? I'm sure your case would stand up in court. MORON. The Guru of Games ... TreyTable@aol.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ]