From: owner-ngamers-digest@lists.xmission.com (ngamers-digest) To: ngamers-digest@lists.xmission.com Subject: ngamers-digest V1 #5 Reply-To: ngamers Sender: owner-ngamers-digest@lists.xmission.com Errors-To: owner-ngamers-digest@lists.xmission.com Precedence: bulk ngamers-digest Thursday, June 13 2002 Volume 01 : Number 005 ---------------------------------------------------------------------- Date: Thu, 6 Jun 2002 09:40:43 -0700 (PDT) From: "Itchy. Tasty." Subject: Re: [NG] How could Perfect Dark Zero surpass PD? - --- "Lloyd Millard Mccoy Jr." wrote: > What is the button configuration for mouse&keyboard > FPS? I remember me > moving around(for Doom and Quake) using the arrow > keys. What is used for > Ultima Online and Half Life? My internet access at > my job is screwy so > I can't Google(search). I think I remember using A > and Z, escape was > Pause I think. > > > lloyd Any buttons you want. Most people use the WASD (W=Up S=Down A=Left D=Right) or the arrow keys for movement, but i's really up to you. usually on amouse the Left Click is main gun, and the scroll wheel is weapon select with relod being the button of the wheel, and from there's it's usually different with everybody, what with those 5 button mouses. ===== ** Dave ** are you still half asleep? do you hear voices? i hear them calling my name __________________________________________________ Do You Yahoo!? Yahoo! - Official partner of 2002 FIFA World Cup http://fifaworldcup.yahoo.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 06 Jun 2002 22:31:47 -0500 From: Thraxen Subject: Re: [NG] How could Perfect Dark Zero surpass PD? > From what I hear the > elements that computer FPS have over console ones is online play and > smarter enemy AI. Does that pretty much sum up why they're better than > console FPS? What games allow players to play WITH each other against > computer enemies(like PSO, Everquest, Perfect Dark but computer FPS). Online play, mods, fan made maps, mouse and keyboard, and higher resolution are the main advantages to PC FPS games. I've not really noticed a big difference in AI...though there is a little difference sometimes. Halo's AI is as good as or better than any PC FPS I've played. Still, the mouse and keyboard are far superior to a controller. The only advantage the controller has is analog walk/run in a dual analog set-up. But that is not a big deal since most people set their characters to "run" at all times anyway. There is simply no way you can aim as fast or as accurately with a thumbstick as you can with the mouse. This is the main thing. A mouse also makes it much easier to spin 180 degrees....crucial for deathmatching. Basically, if you took two people of equal skill in any given FPS and gave one a controller and one a keyboard and mouse and made them deathmatch, the K&B is going to beat the other guy every time. Stryder [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 7 Jun 2002 07:18:26 -0400 (EDT) From: "Lloyd Millard Mccoy Jr." Subject: Re: [NG] How could Perfect Dark Zero surpass PD? Did you say Man-made maps???that is what keeps me going back to Starcraft(different genre i know). So you could create a level with nothing but elevators and catwalks?? What great fps support this option? lloyd On Thu, 6 Jun 2002, Thraxen wrote: > > From what I hear the > > elements that computer FPS have over console ones is online play and > > smarter enemy AI. Does that pretty much sum up why they're better than > > console FPS? What games allow players to play WITH each other against > > computer enemies(like PSO, Everquest, Perfect Dark but computer FPS). > > Online play, mods, fan made maps, mouse and keyboard, and higher resolution > are the main advantages to PC FPS games. I've not really noticed a big > difference in AI...though there is a little difference sometimes. Halo's AI > is as good as or better than any PC FPS I've played. > > Still, the mouse and keyboard are far superior to a controller. The only > advantage the controller has is analog walk/run in a dual analog set-up. > But that is not a big deal since most people set their characters to "run" > at all times anyway. There is simply no way you can aim as fast or as > accurately with a thumbstick as you can with the mouse. This is the main > thing. A mouse also makes it much easier to spin 180 degrees....crucial for > deathmatching. Basically, if you took two people of equal skill in any > given FPS and gave one a controller and one a keyboard and mouse and made > them deathmatch, the K&B is going to beat the other guy every time. > > Stryder > > > [ To quit the NGamers mailing list, send the message "unsubscribe ] > [ NGamers" (without the quotes) to majordomo@xmission.com ] > sx [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 7 Jun 2002 07:14:31 -0700 (PDT) From: "Itchy. Tasty." Subject: Re: [NG] How could Perfect Dark Zero surpass PD? - --- "Lloyd Millard Mccoy Jr." wrote: > Did you say Man-made maps???that is what keeps me > going back to > Starcraft(different genre i know). So you could > create a level with > nothing but elevators and catwalks?? What great fps > support this option? > > lloyd TimeSplitters (PS2) does and TimeSplitters 2 (PS2, XBOX) will, and even better. Most PC FPS have man made maps that can be made. Come to think of it, all maps are really man made (or woman made). But usually you have to downlaod extra (and sometimes buggy) software to create your own maps. ===== ** Dave ** are you still half asleep? do you hear voices? i hear them calling my name __________________________________________________ Do You Yahoo!? Yahoo! - Official partner of 2002 FIFA World Cup http://fifaworldcup.yahoo.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 07 Jun 2002 10:12:23 -0500 From: Thraxen Subject: Re: [NG] How could Perfect Dark Zero surpass PD? > Did you say Man-made maps???that is what keeps me going back to > Starcraft(different genre i know). So you could create a level with > nothing but elevators and catwalks?? What great fps support this option? > > lloyd Pretty much all FPS games do. Unreal Tournament, for example, came with a level editor installed. Games like Quake III and Unreal Tournament have thousands of user made maps. Check this link out: http://nalicity.beyondunreal.com/ If you look on the right hand side, you will notice that this site has 5261maps for Unreal Tournament. That's right...5261 maps. I once ran across a bunch of maps made to look like Goldeneye levels for Unreal Tournament. Pretty cool. Then, think about mods. Mods are one of my favorite things about PC FPS games. You can see a list of some mods for UT here: http://www.planetunreal.com/hosted/mods.shtml I can't wait for UT2003! Stryder [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 7 Jun 2002 11:22:19 -0400 (EDT) From: "Lloyd Millard Mccoy Jr." Subject: Re: [NG] How could Perfect Dark Zero surpass PD? TS 2 is coming to NGC no? When I heard about the map editor for Timesplitters I thought "man, those Goldeneye guys are still wildly innovative and creative..what a great idea!" but I have now learned that map editing for FPS is nothing new at all. What should I get for my computer(56k connection)...UT or Half Life? lloyd On Fri, 7 Jun 2002, Itchy. Tasty. wrote: > > --- "Lloyd Millard Mccoy Jr." > wrote: > > Did you say Man-made maps???that is what keeps me > > going back to > > Starcraft(different genre i know). So you could > > create a level with > > nothing but elevators and catwalks?? What great fps > > support this option? > > > > lloyd > > TimeSplitters (PS2) does and TimeSplitters 2 (PS2, > XBOX) will, and even better. Most PC FPS have man made > maps that can be made. Come to think of it, all maps > are really man made (or woman made). But usually you > have to downlaod extra (and sometimes buggy) software > to create your own maps. > > ===== > ** Dave ** > > are you still half asleep? > do you hear voices? > i hear them calling my name > > __________________________________________________ > Do You Yahoo!? > Yahoo! - Official partner of 2002 FIFA World Cup > http://fifaworldcup.yahoo.com > > [ To quit the NGamers mailing list, send the message "unsubscribe ] > [ NGamers" (without the quotes) to majordomo@xmission.com ] > sx [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 07 Jun 2002 11:12:14 -0500 From: Thraxen Subject: Re: [NG] How could Perfect Dark Zero surpass PD? > TS 2 is coming to NGC no? When I heard about the map editor for > Timesplitters I thought "man, those Goldeneye guys are still wildly > innovative and creative..what a great idea!" but I have now learned that > map editing for FPS is nothing new at all. What should I get for my > computer(56k connection)...UT or Half Life? Ummm...tough call. I'd say go with Half Life since it's a good single player game. UT doesn't even have a real single player mode. You just play on the mulitplayer maps against bots...but I liked UT multiplayer much more multiplayer on Half Life though. Also, UT2003 comes out in July. So go with Half Life now and if you decide you like PC FPS games, get UT2003 in July since it will be kicking much multiplayer ass. Stryder [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 07 Jun 2002 09:37:31 -0700 From: "Matt MA" Subject: Re: [NG] How could Perfect Dark Zero surpass PD? >>> thraxen@ipa.net 06/06/02 08:31PM >>> >Still, the mouse and keyboard are far superior to a controller. The only >advantage the controller has is analog walk/run in a dual analog set-up. >But that is not a big deal since most people set their characters to = "run" >at all times anyway. There is simply no way you can aim as fast or as How about in the single-player mode - is there any use in walking slower = than full speed run? matt ma [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 07 Jun 2002 16:15:15 -0500 From: Thraxen Subject: Re: [NG] How could Perfect Dark Zero surpass PD? >Still, the mouse and keyboard are far superior to a controller. The only >advantage the controller has is analog walk/run in a dual analog set-up. >But that is not a big deal since most people set their characters to "run" >at all times anyway. There is simply no way you can aim as fast or as How about in the single-player mode - is there any use in walking slower than full speed run? matt ma>>> Ummm...sometimes, if stealth is involved. Take a game like Thief/Thief II. If you want to sneak up on guards on a tile floor you need to be walking. If you run they hear you coming. In these instances you set your speed to walk...and if you have to, tap the directional key to move even slower. But really, I've never found an instance where this was a big disadvantage. Once the fighting starts you want to be moving full speed anyway. The advantage a mouse gives you for aiming and turning is gigantic compared the trivial advantage analog walking/running gives you in a FPS game. Stryder [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 7 Jun 2002 15:10:06 -0700 (PDT) From: "Itchy. Tasty." Subject: Re: [NG] How could Perfect Dark Zero surpass PD? - --- "Lloyd Millard Mccoy Jr." wrote: > TS 2 is coming to NGC no? When I heard about the > map editor for > Timesplitters I thought "man, those Goldeneye guys > are still wildly > innovative and creative..what a great idea!" but I > have now learned that > map editing for FPS is nothing new at all. What > should I get for my > computer(56k connection)...UT or Half Life? > > > lloyd Broadband. Unless you like dieing a lot. ;-) Broadband users use 56K people for target practice. My advice, find a Dreamcast, a Dreamcast Mouse and Keyboard, and Unreal Tournament. ===== ** Dave ** are you still half asleep? do you hear voices? i hear them calling my name __________________________________________________ Do You Yahoo!? Yahoo! - Official partner of 2002 FIFA World Cup http://fifaworldcup.yahoo.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 7 Jun 2002 15:15:10 -0700 (PDT) From: "Itchy. Tasty." Subject: Re: [NG] How could Perfect Dark Zero surpass PD? - --- Matt MA wrote: > >>> thraxen@ipa.net 06/06/02 08:31PM >>> > >Still, the mouse and keyboard are far superior to a > controller. The only > >advantage the controller has is analog walk/run in > a dual analog set-up. > >But that is not a big deal since most people set > their characters to "run" > >at all times anyway. There is simply no way you > can aim as fast or as > > How about in the single-player mode - is there any > use in walking slower than full speed run? > > matt ma > It all depends on the game. In Quake III: Arena or Unreal Tournament walking around will just get you killed quicker. But, as you probably are aware, some console FPS games do require walking, like GoldenEye 007, Perfect Dark, and TimeSplitters 2. Personally I like FPS that rely on stealth tactics more than run & gun. While Run & Gun is fun, I won't deny that, I personally like to sneak up on an ememy before I open fire, intead of just running around looking for my next kill. ===== ** Dave ** are you still half asleep? do you hear voices? i hear them calling my name __________________________________________________ Do You Yahoo!? Yahoo! - Official partner of 2002 FIFA World Cup http://fifaworldcup.yahoo.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 7 Jun 2002 18:27:10 -0400 (EDT) From: "Lloyd Millard Mccoy Jr." Subject: Re: [NG] How could Perfect Dark Zero surpass PD? How does Half LIfe multiplayer compare to Perfect Dark's? It seems UT's blows it out of the water. On Fri, 7 Jun 2002, Thraxen wrote: > >Still, the mouse and keyboard are far superior to a controller. The only > >advantage the controller has is analog walk/run in a dual analog set-up. > >But that is not a big deal since most people set their characters to "run" > >at all times anyway. There is simply no way you can aim as fast or as > > How about in the single-player mode - is there any use in walking slower > than full speed run? > > matt ma>>> > > Ummm...sometimes, if stealth is involved. Take a game like Thief/Thief II. > If you want to sneak up on guards on a tile floor you need to be walking. > If you run they hear you coming. In these instances you set your speed to > walk...and if you have to, tap the directional key to move even slower. > But really, I've never found an instance where this was a big disadvantage. > Once the fighting starts you want to be moving full speed anyway. The > advantage a mouse gives you for aiming and turning is gigantic compared the > trivial advantage analog walking/running gives you in a FPS game. > > Stryder > > > [ To quit the NGamers mailing list, send the message "unsubscribe ] > [ NGamers" (without the quotes) to majordomo@xmission.com ] > sx [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 07 Jun 2002 18:02:27 -0500 From: Thraxen Subject: [NG] UT and Metroid > How does Half Life multiplayer compare to Perfect Dark's? It seems UT's > blows it out of the water. Honestly, pretty much any major PC FPS is going to blow any console FPS multiplayer out of the water. PD was OK for a console, but I didn't like the game much to begin with. Take a game like Halo, it really does have a sweet multiplayer mode. It has some very fun vehicles to use and several modes of play (deathmatch, CTF, king of the hill, etc...). It comes the closest to matching a PC FPS experience. But it pales compared to a game like UT. The weapons selection is limited, the maps are very limited, no mods, and no mouse and keyboard. Console FPS games are great for having friends over and doing some split screen action. This is their major advantage over PC FPS games....and it's one I do enjoy. So I guess they both have their moments, but the PC FPS games are still flat out better multiplayer games. Speaking of UT....I can't wait for UT2003! Check these pics out: http://planetunreal.com/images.asp?/images/screens/ut2003_052902_3.jpg http://planetunreal.com/images.asp?/images/screens/ut2003_052902_4.jpg Haha! Oh yeah! This game hits store shelves in July. I'm gonna be back online trying to kick some ass when it does. Go here to see some screen shots of Unreal II: http://www.unreal2.com/gallery.html Those are amazing! This game should be an awesome single player game. Damn, I love UT. Oh well, to keep this on topic....I hope Metroid is a half decent game. I don't like the whole lock-on idea (like Zelda: OoT) they have used for aiming. Give me a dual analog set-up for control and let me do my own damn aiming! I don't care if Nintendo wants to call it an FPA, the fighting still takes place in the same manner as any other FPS. Stryder [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 7 Jun 2002 16:12:32 -0700 (PDT) From: Distorbanz Subject: Re: [NG] UT and Metroid - --- Thraxen wrote: > > > Oh well, to keep this on topic....I hope Metroid is > a half decent game. I > don't like the whole lock-on idea (like Zelda: OoT) > they have used for > aiming. Give me a dual analog set-up for control > and let me do my own damn > aiming! I don't care if Nintendo wants to call it > an FPA, the fighting > still takes place in the same manner as any other > FPS. > > Stryder Wait a second, Metroid Prime doesn't use both analog sticks for control? A targeting feature does sound nice, but like you I hope you can manually aim yourself. I've been playing the TimeSplitters 2 demo some more (I really wantb this game) and the controls already feel like second nature, and I'd say I'm getting good at the dual stick operation, although aiming with the right stick in sniper mode is still iffy a bit. But damnit, the Gamecube has two analog sticks, you'd think Metroid Prime would be like TimeSplitters 2. Although it was moronic of Nintendo to no give a compliment button fot the Z Button. Maybe they couldn't think of a letter to name it? ===== ** Dave ** are you still half asleep? do you hear voices? i hear them calling my name __________________________________________________ Do You Yahoo!? Yahoo! - Official partner of 2002 FIFA World Cup http://fifaworldcup.yahoo.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 7 Jun 2002 18:30:18 -0700 (PDT) From: Distorbanz Subject: [NG] Gamecube controllers In case anybody didn't know, Circuit City has been selling Nintendo brand Gamecube controllers for $19.99 these days. Oddly enough, N64 controllers are still $29.99. ===== ** Dave ** are you still half asleep? do you hear voices? i hear them calling my name __________________________________________________ Do You Yahoo!? Yahoo! - Official partner of 2002 FIFA World Cup http://fifaworldcup.yahoo.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 07 Jun 2002 20:31:44 -0500 From: Thraxen Subject: Re: [NG] UT and Metroid > Wait a second, Metroid Prime doesn't use both analog > sticks for control? A targeting feature does sound > nice, but like you I hope you can manually aim > yourself. Nope. The c-stick changes weapons. I suppose you can manually aim. You could manually aim in Zelda. But it will such a pain in the ass to do without an dual anlog set-up that you might as well use the lock-on feature. > Although it was moronic of Nintendo > to no give a compliment button fot the Z Button. Maybe > they couldn't think of a letter to name it? They couldn't put a mirror to the z-button because then it would like they were *gasp* copying the PSX/PS2 controllers with their four shoulder buttons. God forbid they use a good idea someone else had. Stryder [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 07 Jun 2002 21:25:10 -0600 From: Don Fentie Subject: Re: [NG] UT and Metroid The Z button doesn't need a mirror. There are enough buttons on the controller as it is. I wouldnt exactly say putting a mirror to the Z button would be copying tho..... Thraxen wrote: > > Wait a second, Metroid Prime doesn't use both analog > > sticks for control? A targeting feature does sound > > nice, but like you I hope you can manually aim > > yourself. > > Nope. The c-stick changes weapons. I suppose you can manually aim. You > could manually aim in Zelda. But it will such a pain in the ass to do > without an dual anlog set-up that you might as well use the lock-on feature. > > > Although it was moronic of Nintendo > > to no give a compliment button fot the Z Button. Maybe > > they couldn't think of a letter to name it? > > They couldn't put a mirror to the z-button because then it would like they > were *gasp* copying the PSX/PS2 controllers with their four shoulder > buttons. God forbid they use a good idea someone else had. > > Stryder > > [ To quit the NGamers mailing list, send the message "unsubscribe ] > [ NGamers" (without the quotes) to majordomo@xmission.com ] [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 08 Jun 2002 03:52:34 -0500 From: Thraxen Subject: Re: [NG] UT and Metroid > The Z button doesn't need a mirror. There are enough buttons on the controller > as it is. I wouldnt exactly say putting a mirror to the Z button would be > copying tho..... Why not put a mirror? It really doesn't make sense to have a shoulder button on one side but not the other when there is equal room on both sides. I honestly think they did that merely to be different and for no practical reason. Stryder [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 09 Jun 2002 17:09:35 -0600 From: Don Fentie Subject: [NG] Resident Evil Help SPOILER!!!! Hey guys, when fighting Lisa Trevor for the last time is there ANY way that Wesker doesnt die? And if you can prevent him from dying do you get anything for it?? Help me out here fast I wanna beat this game :-D [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 9 Jun 2002 19:15:51 EDT From: DarkBastion@aol.com Subject: Re: [NG] Resident Evil Help SPOILER!!!! - --part1_1be.4184ff4.2a353ba7_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 6/9/02 7:10:47 PM Eastern Daylight Time, d.fentie@shaw.ca writes: > Hey guys, when fighting Lisa Trevor for the last time is there ANY way that > Wesker doesnt die? And if you can prevent him from dying do you get > anything > for it?? Help me out here fast I wanna beat this game :-D Playing as Chirs? Hmm. I dunno. When I played as Jill, it was Barry who helped me, and I gave him back his gun, and he didn't die. And don't try killing her, simply push the 4 pillars off the edge, opening the coffin in the middle of the room and revealing something to her that will kill her instantly. ~Matt "Reality continues to ruin my life." - - Calvin, Calvin & Hobbes - --part1_1be.4184ff4.2a353ba7_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 6/9/02 7:10:47 PM Eastern Daylight Time, d.fentie@shaw.ca writes:


Hey guys, when fighting Lisa Trevor for the last time is there ANY way that
Wesker doesnt die?  And if you can prevent him from dying do you get anything
for it?? Help me out here fast I wanna beat this game :-D


Playing as Chirs? Hmm. I dunno. When I played as Jill, it was Barry who helped me, and I gave him back his gun, and he didn't die. And don't try killing her, simply push the 4 pillars off the edge, opening the coffin in the middle of the room and revealing something to her that will kill her instantly.

~Matt

"Reality continues to ruin my life."
      
- - Calvin, Calvin & Hobbes
- --part1_1be.4184ff4.2a353ba7_boundary-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 09 Jun 2002 17:19:21 -0600 From: Don Fentie Subject: Re: [NG] Resident Evil Help SPOILER!!!! - --Boundary_(ID_s8puCJYS3Lh5w3fspUYoEA) Content-type: text/plain; charset=us-ascii Content-transfer-encoding: 7BIT Yes I know, I pushed off the pilars but that b%tch came and hit wesker off... now I dont know if I'm supposed to try it again or keep going!!!!! Come on why the heck doesnt anyone play as Chris????? On gamefaqs there are like 2 Chris faqs and 8 Jill faqs. Chris can't hold 8 items but he can take a lot more damage. DarkBastion@aol.com wrote: > In a message dated 6/9/02 7:10:47 PM Eastern Daylight Time, > d.fentie@shaw.ca writes: > > > >> Hey guys, when fighting Lisa Trevor for the last time is there ANY >> way that >> Wesker doesnt die? And if you can prevent him from dying do you get >> anything >> for it?? Help me out here fast I wanna beat this game :-D > > Playing as Chirs? Hmm. I dunno. When I played as Jill, it was Barry > who helped me, and I gave him back his gun, and he didn't die. And > don't try killing her, simply push the 4 pillars off the edge, opening > the coffin in the middle of the room and revealing something to her > that will kill her instantly. > > ~Matt > > "Reality continues to ruin my life." > > - Calvin, Calvin & Hobbes - --Boundary_(ID_s8puCJYS3Lh5w3fspUYoEA) Content-type: text/html; charset=us-ascii Content-transfer-encoding: 7BIT Yes I know, I pushed off the pilars but that b%tch came and hit wesker off... now I dont know if I'm supposed to try it again or keep going!!!!!  Come on why the heck doesnt anyone play as Chris????? On gamefaqs there are like 2 Chris faqs and 8 Jill faqs.  Chris can't hold 8 items but he can take a lot more damage.

DarkBastion@aol.com wrote:

In a message dated 6/9/02 7:10:47 PM Eastern Daylight Time, d.fentie@shaw.ca writes:
 
 
Hey guys, when fighting Lisa Trevor for the last time is there ANY way that
Wesker doesnt die?  And if you can prevent him from dying do you get anything
for it?? Help me out here fast I wanna beat this game :-D

Playing as Chirs? Hmm. I dunno. When I played as Jill, it was Barry who helped me, and I gave him back his gun, and he didn't die. And don't try killing her, simply push the 4 pillars off the edge, opening the coffin in the middle of the room and revealing something to her that will kill her instantly.

~Matt

"Reality continues to ruin my life."

- Calvin, Calvin & Hobbes

- --Boundary_(ID_s8puCJYS3Lh5w3fspUYoEA)-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 9 Jun 2002 18:00:08 -0700 (PDT) From: Dazed and Confused Subject: Re: [NG] Resident Evil Help SPOILER!!!! - --- Don Fentie wrote: > Hey guys, when fighting Lisa Trevor for the last > time is there ANY way that > Wesker doesnt die? And if you can prevent him from > dying do you get anything > for it?? Help me out here fast I wanna beat this > game :-D > Wesker doesn't really die. Didn't you watch the Wesker's Report DVD, that came with Resident Evil - Code: Veronica X, on your PlayStation 2 last year??? ===== ** Dave ** are you still half asleep? do you hear voices? i hear them calling my name __________________________________________________ Do You Yahoo!? Yahoo! - Official partner of 2002 FIFA World Cup http://fifaworldcup.yahoo.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 9 Jun 2002 18:04:50 -0700 (PDT) From: Dazed and Confused Subject: Re: [NG] Resident Evil Help SPOILER!!!! - --- Don Fentie wrote: > Yes I know, I pushed off the pilars but that b%tch > came and hit wesker > off... now I dont know if I'm supposed to try it > again or keep > going!!!!! Come on why the heck doesnt anyone play > as Chris????? On > gamefaqs there are like 2 Chris faqs and 8 Jill > faqs. Chris can't hold > 8 items but he can take a lot more damage. > Wesker's supposed to 'die'. You see, Wesker took a pinch of the T-Virus (or is it the G-Virus) before that scene. (I don't really know, I'm not that far yet, but in the original game Wesker was 'killed' by the Tyrant, but later he came back in RE - Code: Veronica, and with enhanced attributes. So, yes, don't worry about Wesker's fate. If you don't get a "Game Over" screen when Wesker 'dies' than there's no need to worry. ===== ** Dave ** are you still half asleep? do you hear voices? i hear them calling my name __________________________________________________ Do You Yahoo!? Yahoo! - Official partner of 2002 FIFA World Cup http://fifaworldcup.yahoo.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 09 Jun 2002 22:42:38 -0600 From: Don Fentie Subject: Re: [NG] Resident Evil Help SPOILER!!!! No I don't have a playstation 2 and I never will buy it. Second of all this is my first time ever playing a resident evil game in my life. This is all entirely new to me. Dazed and Confused wrote: > --- Don Fentie wrote: > > Hey guys, when fighting Lisa Trevor for the last > > time is there ANY way that > > Wesker doesnt die? And if you can prevent him from > > dying do you get anything > > for it?? Help me out here fast I wanna beat this > > game :-D > > > > Wesker doesn't really die. Didn't you watch the > Wesker's Report DVD, that came with Resident Evil - > Code: Veronica X, on your PlayStation 2 last year??? > > ===== > ** Dave ** > > are you still half asleep? > do you hear voices? > i hear them calling my name > > __________________________________________________ > Do You Yahoo!? > Yahoo! - Official partner of 2002 FIFA World Cup > http://fifaworldcup.yahoo.com > > [ To quit the NGamers mailing list, send the message "unsubscribe ] > [ NGamers" (without the quotes) to majordomo@xmission.com ] [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 10 Jun 2002 11:21:30 -0400 (EDT) From: Vi On Subject: [NG] WWE X8 ign review 7.0 Presentation Stiff animation and the lack of a good deal of licensed music dulls the presentation. The list of wrestlers is impressive, but without proper entrances you can't help but be disappointed. 7.0 Graphics Runs fluidly at 60 fps with multitexturing, cloth effects, and even with four grapplers on the screen. Character models could stand to be improved. 7.0 Sound Sure there's licensed music, but the rest will make your ears bleed. Needs a lot of work. 4.0 Gameplay X8 is totally unique with its counter system, but too close to the home called Smackdown! This should have been the sequel to No Mercy -- it's not. Numerous collision detection and other limitations. 6.0 Lasting Appeal Multiplayer-focused. Questing for the belts is really only useful for unlocking wrestlers. Once that's over, the 42 wrestlers are all for multiplayer. Get some friends. 5.0 OVERALL SCORE (not an average) 7.0 cube.ign.com Wrestling fans will be dissapointed with this low score from IGN. I was thinking about buying it, now I can save my money. [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 12 Jun 2002 01:08:41 -0700 (PDT) From: Tim Ballard Subject: [NG] WaveBird Does anyone have a WaveBird controller yet? How is it? Are they available in all the different colors or just grey? __________________________________________________ Do You Yahoo!? Yahoo! - Official partner of 2002 FIFA World Cup http://fifaworldcup.yahoo.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 13 Jun 2002 00:58:16 -0400 (EDT) From: Vi On Subject: Re: [NG] WaveBird On Wed, 12 Jun 2002, Tim Ballard wrote: > Does anyone have a WaveBird controller yet? How is it? Are they available > in all the different colors or just grey? I'll probably buy it next week. gray is the only color. Every website I gone to, cube.ign, planetgamecube, nintendojo, etc all say wavebird is an awesome controller. Extremely far distance. The only sad part is i already own 4 controllers...and i bought them for $30 a peice too. - -Vi [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 13 Jun 2002 04:14:32 -0500 From: "Geoff Taylor" Subject: Re: [NG] WaveBird I ordered one through ebgames.com (20% off all console accessories through midnight tonight, 6/13). It should be here by Monday... Geoff Taylor - ----- Original Message ----- From: "Vi On" To: Sent: Wednesday, June 12, 2002 11:58 PM Subject: Re: [NG] WaveBird > > > On Wed, 12 Jun 2002, Tim Ballard wrote: > > > Does anyone have a WaveBird controller yet? How is it? Are they available > > in all the different colors or just grey? > > I'll probably buy it next week. gray is the only color. > Every website I gone to, cube.ign, planetgamecube, nintendojo, etc > all say wavebird is an awesome controller. Extremely far distance. > The only sad part is i already own 4 controllers...and i bought them for > $30 a peice too. > > -Vi > > > [ To quit the NGamers mailing list, send the message "unsubscribe ] > [ NGamers" (without the quotes) to majordomo@xmission.com ] > [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 13 Jun 2002 21:29:27 -0500 From: Thraxen Subject: Re: [NG] WaveBird > I'll probably buy it next week. gray is the only color. > Every website I gone to, cube.ign, planetgamecube, nintendojo, etc > all say wavebird is an awesome controller. Extremely far distance. > The only sad part is i already own 4 controllers...and i bought them for > $30 a peice too. > > -Vi I'm passing on the Wavebird. I don't see the big deal. Wireless controllers have been around for many years, this one just happens to be made by a 1st party instead of the usual 3rd party. The battery life seems to be good, but they had to sacrifice the rumble feature to do so. No thanks. Stryder [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 13 Jun 2002 19:37:52 -0700 From: "Dexter S." Subject: Re: [NG] WaveBird > > > I'm passing on the Wavebird. I don't see the big deal. Wireless > controllers have been around for many years, this one just happens to be > made by a 1st party instead of the usual 3rd party. The battery life seems > to be good, but they had to sacrifice the rumble feature to do so. No > thanks. Riiight. Wave Bird's selling point isn't because it's the first, it's because it is the best. It is quite durable, as Nintendo has demonstrated, and quite reliable. None of that infra red shit that would cut you off intermittently. Dexter [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ End of ngamers-digest V1 #5 ***************************