From: owner-ngamers-digest@lists.xmission.com (ngamers-digest) To: ngamers-digest@lists.xmission.com Subject: ngamers-digest V1 #93 Reply-To: ngamers Sender: owner-ngamers-digest@lists.xmission.com Errors-To: owner-ngamers-digest@lists.xmission.com Precedence: bulk ngamers-digest Thursday, April 3 2003 Volume 01 : Number 093 ---------------------------------------------------------------------- Date: Mon, 31 Mar 2003 21:30:26 -0800 From: "Dexter S." Subject: Re: [NG] the sea by foot Don wrote: > Well of course a ship is going to travel at a different rate probably > than a horse on the sea but then again roughly (very roughly) all we > really need to know is that the sea is "much" larger than the field :) Yeah. To get an idea of how fast you travel with full sails and the wind in your back, try raising sail as you're right next to an island and watch how fast it zips by. The sense of speed gets lost when you're out in the open ocean with nothing but water. I know there has been some rumblings about it, and I do miss the large landmasses of the old Zelda. Nintendo could have included a dark world type thing where you explore Hyrule... I mean, to those who haven't gotten there yet, I won't spoil it. But yeah, a locale from the old Zelda game is back and it's pulled off so well. The remixed soundtrack... the visuals. I wish I could see more of that. Oh well, so much for my fantasy of reliving LTTP in "3D". Dexter [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 1 Apr 2003 06:20:54 -0800 (PST) From: Dave Subject: Re: [NG] the sea by foot - --- "Dexter S." wrote: > > I mean, to those > who haven't gotten there > yet, I won't spoil it. But yeah, a locale from the > old Zelda game is back > and it's pulled off so well. The remixed > soundtrack... the visuals. I wish > I could see more of that. > > Oh well, so much for my fantasy of reliving LTTP in > "3D". > > Dexter I haven't got to "it" yet I assume, since I don't know what you're talking about; I've been playing Zelda: TWW like I played Vice City when I first got that, straying from the main missions and exploring the vast sea and trying to get "Link" ('Trey' in my game) really strong as far as heart containers and defensive items I have three bottles now, two with a double dose of soup and one with my backup faerie, as well as eight or nine hearts and two pieces away from another and still more ocean to explore before I take the orbs to where my talking boat says I should, plus most of the map charted and well over 4000 Rupees, yadda, yadda, yadda. And this is from playing six hours a day for the past few days (with the exception of that one day where I was "afraid to play", so to speak. Those sharks got nothing on me or my boomerand skills. I also have two pieces of those 'forks' some of the fish talk about. Anyway, as far as your fantasy of reliving LttP in 3-D, you may not be having that, but I sure am. For me, LttP was about freedom of near total exploration, at least once you beat the first temple in the Dark World, and so far, TWW is living up to that for me, it's just on water not on dry land, but as you (not just you, Dexter, you meaning anybody who reads this who gives a hoot), will come to find the ocean is not as under-populated as one might think, and there is quite a bit of dry land adventuring to do if you can find it, meaning that even some of the smallest of islands can unearth massive underground caves and puzzles (all in classic Zelda style, in 3-D, of course) where it didn't seem plausable for such a thing to occour. Also the outside size of some 'things' you find on the sea do not reflect at all their inside size, as happens in not just Zelda games, but many in the genre, which is a double edged sword as well all know and I figure needs no explanation. Which is good since I've lost my train of thought. Oh, I know. LttP, on the SNES, kept me awake all night, for nights on end (school nights, LOL) and if I didn't do what i did to my mind back in 1998 I'm sure that TWW would have the same effect, since four hour gaming sessions without a break is a rare thing indeed after my 'incident'; the only other games that could keep me in that kind of state (after October 1998) have been The Legend of Zelda: Ocarina of Time (N64), Xenogears (PSX), Crazy Taxi (DC), Grand Theft Auto 3 (PS2), and Grand Theft Auto: Vice City (PS2). So I think that in itself says a lot good for TWW. Heck, great titles like Phantasy Star Online (DC) had me having to leave a game only after an hour online because I would start bugging out and could no longer function well; those who I played with online may remember such instances.. but with TWW, a few times I even would not stop when it was time to take my medicine, even though taking my pills would only involve pauseing the game, getting up, walking 15 feet to the kitchen, pour some water, take pills, then wash hands, and resume gameplay, but that just wasn't good enough reason to pause the action since I was in my groove, ya know? ===== - -- Dave -- Super_trey_bros@yahoo.com uhh, sorry, I must have the wrong address __________________________________________________ Do you Yahoo!? Yahoo! Tax Center - File online, calculators, forms, and more http://platinum.yahoo.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 1 Apr 2003 12:05:41 -0500 (EST) From: "Lloyd Millard Mccoy Jr." Subject: Re: [NG] the sea by foot Has anyone played for so long that hours after they stopped their fingers twitch involuntarily as if they're holding a controller? Lloyd On Tue, 1 Apr 2003, Dave wrote: > > --- "Dexter S." wrote: > > > > I mean, to those > > who haven't gotten there > > yet, I won't spoil it. But yeah, a locale from the > > old Zelda game is back > > and it's pulled off so well. The remixed > > soundtrack... the visuals. I wish > > I could see more of that. > > > > Oh well, so much for my fantasy of reliving LTTP in > > "3D". > > > > Dexter > > I haven't got to "it" yet I assume, since I don't know > what you're talking about; I've been playing Zelda: > TWW like I played Vice City when I first got that, > straying from the main missions and exploring the vast > sea and trying to get "Link" ('Trey' in my game) > really strong as far as heart containers and defensive > items I have three bottles now, two with a double dose > of soup and one with my backup faerie, as well as > eight or nine hearts and two pieces away from another > and still more ocean to explore before I take the orbs > to where my talking boat says I should, plus most of > the map charted and well over 4000 Rupees, yadda, > yadda, yadda. And this is from playing six hours a day > for the past few days (with the exception of that one > day where I was "afraid to play", so to speak. Those > sharks got nothing on me or my boomerand skills. I > also have two pieces of those 'forks' some of the fish > talk about. > > Anyway, as far as your fantasy of reliving LttP in > 3-D, you may not be having that, but I sure am. For > me, LttP was about freedom of near total exploration, > at least once you beat the first temple in the Dark > World, and so far, TWW is living up to that for me, > it's just on water not on dry land, but as you (not > just you, Dexter, you meaning anybody who reads this > who gives a hoot), will come to find the ocean is not > as under-populated as one might think, and there is > quite a bit of dry land adventuring to do if you can > find it, meaning that even some of the smallest of > islands can unearth massive underground caves and > puzzles (all in classic Zelda style, in 3-D, of > course) where it didn't seem plausable for such a > thing to occour. Also the outside size of some > 'things' you find on the sea do not reflect at all > their inside size, as happens in not just Zelda games, > but many in the genre, which is a double edged sword > as well all know and I figure needs no explanation. > Which is good since I've lost my train of thought. > > Oh, I know. LttP, on the SNES, kept me awake all > night, for nights on end (school nights, LOL) and if I > didn't do what i did to my mind back in 1998 I'm sure > that TWW would have the same effect, since four hour > gaming sessions without a break is a rare thing indeed > after my 'incident'; the only other games that could > keep me in that kind of state (after October 1998) > have been The Legend of Zelda: Ocarina of Time (N64), > Xenogears (PSX), Crazy Taxi (DC), Grand Theft Auto 3 > (PS2), and Grand Theft Auto: Vice City (PS2). So I > think that in itself says a lot good for TWW. > > Heck, great titles like Phantasy Star Online (DC) had > me having to leave a game only after an hour online > because I would start bugging out and could no longer > function well; those who I played with online may > remember such instances.. but with TWW, a few times I > even would not stop when it was time to take my > medicine, even though taking my pills would only > involve pauseing the game, getting up, walking 15 feet > to the kitchen, pour some water, take pills, then wash > hands, and resume gameplay, but that just wasn't good > enough reason to pause the action since I was in my > groove, ya know? > > > > ===== > -- Dave -- > Super_trey_bros@yahoo.com > uhh, sorry, I must have the wrong address > > __________________________________________________ > Do you Yahoo!? > Yahoo! Tax Center - File online, calculators, forms, and more > http://platinum.yahoo.com > > [ To quit the NGamers mailing list, send the message "unsubscribe ] > [ NGamers" (without the quotes) to majordomo@xmission.com ] > sx [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 1 Apr 2003 16:00:00 -0500 (EST) From: Vi On Subject: [NG] Animal Project coming to gamecube http://www.gamepro.com/index.html?/nintendo/gamecube/games/previews/28740.shtml Animal crossing lovers rejoice!! :) - -Vi [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 1 Apr 2003 14:06:18 -0700 From: gregorys@xmission.com Subject: Re: [NG] Animal Project coming to gamecube Not a particularly clever April Fools joke. Quoting Vi On : > > http://www.gamepro.com/index.html?/nintendo/gamecube/games/previews/28740.shtml > > Animal crossing lovers rejoice!! > > :) > > -Vi > > > [ To quit the NGamers mailing list, send the message "unsubscribe ] > [ NGamers" (without the quotes) to majordomo@xmission.com ] > [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 1 Apr 2003 14:47:52 -0800 (PST) From: Dave Subject: Re: [NG] the sea by foot - --- "Lloyd Millard Mccoy Jr." wrote: > > Has anyone played for so long that hours after they > stopped their fingers > twitch involuntarily as if they're holding a > controller? > > > Lloyd Yes. I'm sure many of us have had that. May I be the first to welcome you to the wonderful land of Carpal Tunnel Syndrome. ;-) Next up, after the twitching you can go three ways (that I know of) not perhaps in this order. There's cramping so bad that one or both of your hands will cramp up and stay in place as if you're still holding the controller, there's pain that could be annoying to severe (depends on your pain threshold) in your fingers, and there's numbness, ranging from that prickly feeling to complete lack of feeling (like you could stab yourself and feel nothing), and that's mainly in the entire hand, not just the fingers and thumbs. Oh, and if as a child, if you were one who liked to "crack your knuckles" as it is called, you're in for a butt-load of "fun" later on down the road. ;-) But seriously, I think Carpal Tunnel Syndrome is what separates the Hardcore Gamers from the Mass Market Gamers. ;-) Today is April Fools day. My favorite rock station has become a Country station, and that's not a joke. Good thing I never listen to the radio. Seriously, the ratings for radio around here have country stations as the highest rated, followed by pop, and then rock. Poor people like country music. Poor people can afford radios. Makes sense to me. Most people I know (of) who listen to country listen to it on the radio. Most people I know (of) who listen to rock, rap, techno, jam, blues listen to CDs, CD-Rs, MP3 players, or satellite radio. Makes sense that country is the highest listened to, since poor people don't have much other choice. That's not to say that I'm not going to get ghetto style on the new country station going all JSRF style with a bit of John Woo. I had no idea that April Fools Day was traditionally celebrated by going to TGI Fridays and drink malt liquor. You think you know it all, and BAM! You're hit in the face with something that's been going of for centuries, apparently. ===== - -- Dave -- Super_trey_bros@yahoo.com uhh, sorry, I must have the wrong address __________________________________________________ Do you Yahoo!? Yahoo! Tax Center - File online, calculators, forms, and more http://platinum.yahoo.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 1 Apr 2003 14:51:47 -0800 (PST) From: Dave Subject: Re: [NG] Animal Project coming to gamecube It was kinda funny - --- gregorys@xmission.com wrote: > Not a particularly clever April Fools joke. > > Quoting Vi On : > > > > > > http://www.gamepro.com/index.html?/nintendo/gamecube/games/previews/28740.shtml > > > > Animal crossing lovers rejoice!! > > > > :) > > > > -Vi > > > > > > [ To quit the NGamers mailing list, send the > message "unsubscribe ] > > [ NGamers" (without the quotes) to > majordomo@xmission.com ] > > > > > > [ To quit the NGamers mailing list, send the message > "unsubscribe ] > [ NGamers" (without the quotes) to > majordomo@xmission.com ] __________________________________________________ Do you Yahoo!? Yahoo! Tax Center - File online, calculators, forms, and more http://platinum.yahoo.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 1 Apr 2003 23:13:59 -0500 (EST) From: "Lloyd Millard Mccoy Jr." Subject: Re: [NG] the sea by foot So I'm guessing that if the sea were land it would take 20 minutes to traverse the entire mass traveling at normal Link running speeds. i'll have 2 get the game although i've put in only a few hours on Ocarina of Time. I'm not even close to finishing that game. lloyd [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 02 Apr 2003 11:07:28 -0500 From: Jwelker1@aol.com Subject: Re: [NG] the sea by foot In a message dated 4/1/2003 5:47:52 PM Eastern Standard Time, super_trey_bros@yahoo.com writes: > Oh, and if as a child, if you were one who liked to > "crack your knuckles" as it is called, you're in for a > butt-load of "fun" later on down the road. ;-) So you have problems with this so soon? I used to crack my knuckles (and sometimes still do) and I haven't experienced any ill-effects of it yet. I don't know of anyone who has had similar problems until much later in life (if ever). > But seriously, I think Carpal Tunnel Syndrome is what > separates the Hardcore Gamers from the Mass Market > Gamers. ;-) Carpal Tunnel is from using a keyboard for long periods of time and pressing your wrists down against the surface that you're keyboard is on. I don't know how you would get Carpal Tunnel from using a controller. > > Today is April Fools day. > > > My favorite rock station has become a Country station, > and that's not a joke. Good thing I never listen to > the radio. Seriously, the ratings for radio around > here have country stations as the highest rated, > followed by pop, and then rock. Poor people like > country music. Poor people can afford radios. Makes > sense to me. Most people I know (of) who listen to > country listen to it on the radio. Most people I know > (of) who listen to rock, rap, techno, jam, blues > listen to CDs, CD-Rs, MP3 players, or satellite radio. > Makes sense that country is the highest listened to, > since poor people don't have much other choice. There are a few good rock stations where I live. In fact, there's nearly as many of them as there are country stations. > That's not to say that I'm not going to get ghetto > style on the new country station going all JSRF style > with a bit of John Woo. > > I had no idea that April Fools Day was traditionally > celebrated by going to TGI Fridays and drink malt > liquor. You think you know it all, and BAM! You're hit > in the face with something that's been going of for > centuries, apparently. Man, who fooled you into thinking that! ;-) Jeremy [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 2 Apr 2003 13:37:47 -0600 From: "Geoff Taylor" Subject: [NG] Lower income=more video games LOS ANGELES (Reuters) - People in homes where the annual income is less than $35,000 a year spend about 50 percent more time a week playing video games than those in homes with incomes above $74,000, according to a study released Tuesday. The study from Jupiter Research, released at the start of a two-day games industry conference in Los Angeles, also found that overall, teenagers spend less time playing games than watching TV, going online or listening to the radio. However, game playing occupied more of their time than reading books and magazines, it said. Video game hardware and software sales topped $10 billion in the United States alone in 2002, and the industry generally considers boys and young men between the ages of about six and 24 as its target audience. But the study found relatively little difference among low-income and high-income teenagers when it came to what is known as the "hard-core" category, or those who buy more than six games per year. "Because video games are cost-effective entertainment, consumption statistics skew toward low-income households for console penetration, time spent playing games, and number of titles purchased," the Jupiter report said. Yet at the same time, the report found teenagers in general were most concerned with value, as one-third said the most important factor in purchasing a game console was the lowest price, with 25 percent seeing the ability for the console to also play DVDs or CDs as most important. Only 8 percent of the teenagers surveyed said the ability for a console to play games online was an important factor in their decision. "Connected consoles are a new concept and it's not one that is readily understood," Jay Horwitz, the report's author, told Reuters in a telephone interview. The report also looked at differences between male and female gamers in terms of their preferences by gaming genre. While action and adventure games were most popular with boys, nearly half the girls surveyed favored "parlor" games. Of the 12 genres examined, three were more popular with girls and boys: parlor games, simulation games and arcade titles. From the survey group, 21 percent of the girls said they do not play games at all, while only 2 percent of boys offered that response. "Do boys like games more than girls? My assumption is no, they don't, and the market is underserving women," Horwitz said. "I don't fundamentally think that boys like games more than girls." Copyright 2003 Reuters All rights reserved. [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 02 Apr 2003 15:58:28 -0600 From: Don Subject: RE: [NG] Lower income=more video games I buy more than 6 games a year... I'm HARDCORE! Lol Wtf is a parlor game anyway? If it is among the top 3 most popular games why have I never heard of it? - -----Original Message----- From: owner-ngamers@lists.xmission.com [mailto:owner-ngamers@lists.xmission.com] On Behalf Of Geoff Taylor Sent: Wednesday, April 02, 2003 1:38 PM To: ngamers@lists.xmission.com; GameRelated Subject: [NG] Lower income=more video games But the study found relatively little difference among low-income and high-income teenagers when it came to what is known as the "hard-core" category, or those who buy more than six games per year. - --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.463 / Virus Database: 262 - Release Date: 3/17/2003 [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 02 Apr 2003 15:33:18 -0800 From: "Matt MA" Subject: Re: [NG] Lower income=more video games Too bad the opposite is not true. I hardly spend any time playing video = games lately. I sure wish my household income was above $74,000! I've owned 6 video games in the last year (some were bought, some were = gifts), but 2 of those games have been sold. Can I still be considered = hard core? Please? But then, I'm not between the age of 6 and 24, so maybe they don't care = about me, a member of the non-target audience.=20 I also would like to know what a parlor game is. In all seriousness, that was a very interesting article. >"Do boys like games more than girls? My assumption is no, they don't, and >the market is underserving women," Horwitz said. "I don't fundamentally >think that boys like games more than girls." I disagree. I do think that environment and the history of the video game = industry plays a factor, but guys and girls are just wired differently = from the factory. matt ma [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 3 Apr 2003 04:44:50 -0800 (PST) From: Dave Subject: Re: [NG] the sea by foot - --- Jwelker1@aol.com wrote: > In a message dated 4/1/2003 5:47:52 PM Eastern > Standard Time, super_trey_bros@yahoo.com writes: > > > > But seriously, I think Carpal Tunnel Syndrome is > what > > separates the Hardcore Gamers from the Mass Market > > Gamers. ;-) > > Carpal Tunnel is from using a keyboard for long > periods of time and pressing your wrists down > against the surface that you're keyboard is on. I > don't know how you would get Carpal Tunnel from > using a controller. No, CTS is from doing repetitive movements with your hands/fingers/thumbs for a sustained period of time over the course of you life. It is most common in people who have a job where typing is involved, but also has been found in people who play videogames a lot as well. So I guess you're not hardcore. ;-) ===== - -- Dave -- Super_trey_bros@yahoo.com uhh, sorry, I must have the wrong address __________________________________________________ Do you Yahoo!? Yahoo! Tax Center - File online, calculators, forms, and more http://tax.yahoo.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 3 Apr 2003 04:49:31 -0800 (PST) From: Dave Subject: Re: [NG] Lower income=more video games - --- Geoff Taylor wrote: > LOS ANGELES (Reuters) - People in homes where the > annual income is less than > $35,000 a year spend about 50 percent more time a > week playing video games > than those in homes with incomes above $74,000, > according to a study > released Tuesday. > > The study from Jupiter Research, released at the > start of a two-day games > industry conference in Los Angeles, also found that > overall, teenagers spend > less time playing games than watching TV, going > online or listening to the > radio. However, game playing occupied more of their > time than reading books > and magazines, it said. > > Video game hardware and software sales topped $10 > billion in the United > States alone in 2002, and the industry generally > considers boys and young > men between the ages of about six and 24 as its > target audience. > > But the study found relatively little difference > among low-income and > high-income teenagers when it came to what is known > as the "hard-core" > category, or those who buy more than six games per > year. > > "Because video games are cost-effective > entertainment, consumption > statistics skew toward low-income households for > console penetration, time > spent playing games, and number of titles > purchased," the Jupiter report > said. > > Yet at the same time, the report found teenagers in > general were most > concerned with value, as one-third said the most > important factor in > purchasing a game console was the lowest price, with > 25 percent seeing the > ability for the console to also play DVDs or CDs as > most important. > > Only 8 percent of the teenagers surveyed said the > ability for a console to > play games online was an important factor in their > decision. > > "Connected consoles are a new concept and it's not > one that is readily > understood," Jay Horwitz, the report's author, told > Reuters in a telephone > interview. > > The report also looked at differences between male > and female gamers in > terms of their preferences by gaming genre. While > action and adventure games > were most popular with boys, nearly half the girls > surveyed favored "parlor" > games. > > Of the 12 genres examined, three were more popular > with girls and boys: > parlor games, simulation games and arcade titles. > From the survey group, 21 > percent of the girls said they do not play games at > all, while only 2 > percent of boys offered that response. > > "Do boys like games more than girls? My assumption > is no, they don't, and > the market is underserving women," Horwitz said. "I > don't fundamentally > think that boys like games more than girls." > > Copyright 2003 Reuters All rights reserved. > > > [ To quit the NGamers mailing list, send the message > "unsubscribe ] > [ NGamers" (without the quotes) to > majordomo@xmission.com ] Yeah, I saw that (in a condensed form) on Tech Live last night. But that kinda makes sense, I mean if your income is $34,000 a year, you have less things to do than if it's $74,000 a year, and probably much more free time. ===== - -- Dave -- Super_trey_bros@yahoo.com uhh, sorry, I must have the wrong address __________________________________________________ Do you Yahoo!? Yahoo! Tax Center - File online, calculators, forms, and more http://tax.yahoo.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 3 Apr 2003 09:40:06 -0500 (EST) From: "Lloyd Millard Mccoy Jr." Subject: Re: [NG] Lower income=more video games What people don't realize is that high incomes doesn't always mean more disposable income. I might make $30,000 more than you but I also have two homes, cars, and investment expenses. lloyd On Thu, 3 Apr 2003, Dave wrote: > > --- Geoff Taylor wrote: > > LOS ANGELES (Reuters) - People in homes where the > > annual income is less than > > $35,000 a year spend about 50 percent more time a > > week playing video games > > than those in homes with incomes above $74,000, > > according to a study > > released Tuesday. > > > > The study from Jupiter Research, released at the > > start of a two-day games > > industry conference in Los Angeles, also found that > > overall, teenagers spend > > less time playing games than watching TV, going > > online or listening to the > > radio. However, game playing occupied more of their > > time than reading books > > and magazines, it said. > > > > Video game hardware and software sales topped $10 > > billion in the United > > States alone in 2002, and the industry generally > > considers boys and young > > men between the ages of about six and 24 as its > > target audience. > > > > But the study found relatively little difference > > among low-income and > > high-income teenagers when it came to what is known > > as the "hard-core" > > category, or those who buy more than six games per > > year. > > > > "Because video games are cost-effective > > entertainment, consumption > > statistics skew toward low-income households for > > console penetration, time > > spent playing games, and number of titles > > purchased," the Jupiter report > > said. > > > > Yet at the same time, the report found teenagers in > > general were most > > concerned with value, as one-third said the most > > important factor in > > purchasing a game console was the lowest price, with > > 25 percent seeing the > > ability for the console to also play DVDs or CDs as > > most important. > > > > Only 8 percent of the teenagers surveyed said the > > ability for a console to > > play games online was an important factor in their > > decision. > > > > "Connected consoles are a new concept and it's not > > one that is readily > > understood," Jay Horwitz, the report's author, told > > Reuters in a telephone > > interview. > > > > The report also looked at differences between male > > and female gamers in > > terms of their preferences by gaming genre. While > > action and adventure games > > were most popular with boys, nearly half the girls > > surveyed favored "parlor" > > games. > > > > Of the 12 genres examined, three were more popular > > with girls and boys: > > parlor games, simulation games and arcade titles. > > From the survey group, 21 > > percent of the girls said they do not play games at > > all, while only 2 > > percent of boys offered that response. > > > > "Do boys like games more than girls? My assumption > > is no, they don't, and > > the market is underserving women," Horwitz said. "I > > don't fundamentally > > think that boys like games more than girls." > > > > Copyright 2003 Reuters All rights reserved. > > > > > > [ To quit the NGamers mailing list, send the message > > "unsubscribe ] > > [ NGamers" (without the quotes) to > > majordomo@xmission.com ] > > Yeah, I saw that (in a condensed form) on Tech Live > last night. But that kinda makes sense, I mean if your > income is $34,000 a year, you have less things to do > than if it's $74,000 a year, and probably much more > free time. > > > > ===== > -- Dave -- > Super_trey_bros@yahoo.com > uhh, sorry, I must have the wrong address > > __________________________________________________ > Do you Yahoo!? > Yahoo! Tax Center - File online, calculators, forms, and more > http://tax.yahoo.com > > [ To quit the NGamers mailing list, send the message "unsubscribe ] > [ NGamers" (without the quotes) to majordomo@xmission.com ] > sx [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 03 Apr 2003 10:47:00 -0500 From: Jwelker1@aol.com Subject: Re: [NG] Lower income=more video games In a message dated 4/2/2003 4:58:28 PM Eastern Standard Time, d.fentie@shaw.ca writes: > > > I buy more than 6 games a year... I'm HARDCORE! Lol > > Wtf is a parlor game anyway? If it is among the top 3 most popular > games why have I never heard of it? I'm guessing that those are supposed to be "party" games? Like a Mario Party game or something. Jeremy [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 3 Apr 2003 08:55:38 -0700 From: "Gregory A. Swarthout" Subject: Re: [NG] Lower income=more video games Parlor games would be board (non-electronic) games like Monopoly. Quoting Jwelker1@aol.com: > In a message dated 4/2/2003 4:58:28 PM Eastern Standard Time, > d.fentie@shaw.ca writes: > > > > > > > I buy more than 6 games a year... I'm HARDCORE! Lol > > > > Wtf is a parlor game anyway? If it is among the top 3 most popular > > games why have I never heard of it? > > I'm guessing that those are supposed to be "party" games? Like a Mario > Party game or something. > > Jeremy > > [ To quit the NGamers mailing list, send the message "unsubscribe ] > [ NGamers" (without the quotes) to majordomo@xmission.com ] > - --- To make success inevitable, let's start by drawing a bunch of UML diagrams! -- Tom Copeland, Jakarta Developer [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 03 Apr 2003 11:16:08 -0500 From: Jwelker1@aol.com Subject: Re: [NG] the sea by foot In a message dated 4/3/2003 7:44:50 AM Eastern Standard Time, super_trey_bros@yahoo.com writes: > > No, CTS is from doing repetitive movements with your > hands/fingers/thumbs for a sustained period of time > over the course of you life. It is most common in > people who have a job where typing is involved, but > also has been found in people who play videogames a > lot as well. > > So I guess you're not hardcore. ;-) > > ===== > -- Dave -- Well, it still occurs because of the nerve in your wrists being compressed. That's what I was remembering, I guess. Jeremy [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 3 Apr 2003 09:52:40 -0800 (PST) From: Dave Subject: Re: [NG] Lower income=more video games - --- "Lloyd Millard Mccoy Jr." wrote: > What people don't realize is that high incomes > doesn't always mean more > disposable income. I might make $30,000 more than > you > but I also have two homes, cars, and investment > expenses. > > > > lloyd If you go by location, like the differences from Boston to Boise (Idaho) then perhaps a difference of $10,000 wouldn't mean much because of cost of living, but with what you are saying, a second home, a second (and maybe third car), and investments, well, that sounds like a buttload of disposable income if you ask me. I cannot think of any rational reason why a single person would need to have more than one car. You can't drive them both at the same time. But I can think of a million reasons why a single person would want a second car, and that is disposable income, if you ask me. Same with two houses. You seem to have confused "want" with "need". ===== - -- Dave -- Super_trey_bros@yahoo.com uhh, sorry, I must have the wrong address __________________________________________________ Do you Yahoo!? Yahoo! Tax Center - File online, calculators, forms, and more http://tax.yahoo.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 3 Apr 2003 09:57:05 -0800 (PST) From: Dave Subject: Re: [NG] the sea by foot - --- Jwelker1@aol.com wrote: > In a message dated 4/3/2003 7:44:50 AM Eastern > Standard Time, super_trey_bros@yahoo.com writes: > > > > > No, CTS is from doing repetitive movements with > your > > hands/fingers/thumbs for a sustained period of > time > > over the course of you life. It is most common in > > people who have a job where typing is involved, > but > > also has been found in people who play videogames > a > > lot as well. > > > > So I guess you're not hardcore. ;-) > > > > ===== > > -- Dave -- > > Well, it still occurs because of the nerve in your > wrists being compressed. That's what I was > remembering, I guess. > > Jeremy Hold a game controller and look at your wrists, they are in an odd position, right...? Anyway, CTS can happen from too much gaming, I'm sure of it... ===== - -- Dave -- Super_trey_bros@yahoo.com uhh, sorry, I must have the wrong address __________________________________________________ Do you Yahoo!? Yahoo! Tax Center - File online, calculators, forms, and more http://tax.yahoo.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 03 Apr 2003 15:13:52 -0500 From: Jwelker1@aol.com Subject: Re: [NG] Lower income=more video games In a message dated 4/3/2003 12:52:40 PM Eastern Standard Time, super_trey_bros@yahoo.com writes: > > > > --- "Lloyd Millard Mccoy Jr." > wrote: > > What people don't realize is that high incomes > > doesn't always mean more > > disposable income. I might make $30,000 more than > > you > > but I also have two homes, cars, and investment > > expenses. > > > > > > > > lloyd > > If you go by location, like the differences from > Boston to Boise (Idaho) then perhaps a difference of > $10,000 wouldn't mean much because of cost of living, I work with someone who used to live in New York. To give an example of how the cost of living is so much higher than where I live (Springfield, MO), the cost of an average two-bedroom apartment for rent here is around $350-$400. The same apartment in New York is over $1000. The cost of mid-size home (in good condition and in at least a decent neighborhood) here is $80,000-$110,000. In New York, such houses run upwards of $200,000. Really, I guess, this just emphasizes your point here, but in a rather drastic fashion. A salary of $50,000 here would be pretty good, while the same salary in New York would be pretty bad. > but with what you are saying, a second home, a second > (and maybe third car), and investments, well, that > sounds like a buttload of disposable income if you ask > me. I cannot think of any rational reason why a single > person would need to have more than one car. We're talking about households and household income I believe. Many families have more than one car, especially in small to mid-size cities where public transportation isn't always a reliable means to get from point A to point B. > You can't drive them both at the same time. But I can think of a > million reasons why a single person would want a > second car, and that is disposable income, if you ask > me. Same with two houses. You seem to have confused > "want" with "need". Again, I believe we are talking about a family here, not a single person. Jeremy [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ End of ngamers-digest V1 #93 ****************************