From: owner-ngamers-digest@lists.xmission.com (ngamers-digest) To: ngamers-digest@lists.xmission.com Subject: ngamers-digest V1 #98 Reply-To: ngamers Sender: owner-ngamers-digest@lists.xmission.com Errors-To: owner-ngamers-digest@lists.xmission.com Precedence: bulk ngamers-digest Tuesday, April 22 2003 Volume 01 : Number 098 ---------------------------------------------------------------------- Date: Mon, 21 Apr 2003 19:33:16 -0700 (PDT) From: Dave Subject: Re: [NG] Donkey Kong GC - --- "Lloyd Millard Mccoy Jr." wrote: > What improvements did Dkc2 make over Dkc1? > > I had a Genesis at the time. > > > lloyd Instead of $70 new it was $60 new. ;-) I din'n think there was any. seemed like same boring stuff gain. Although, I was into Chrono Trigger and nothing else at that time.. ===== - -- Dave -- Super_trey_bros@yahoo.com uhh, sorry, I must have the wrong address __________________________________________________ Do you Yahoo!? The New Yahoo! Search - Faster. Easier. Bingo http://search.yahoo.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 21 Apr 2003 19:36:40 -0700 (PDT) From: Dave Subject: Re: [NG] Donkey Kong GC - --- DarkBastion@aol.com wrote: > In a message dated 4/21/2003 1:24:21 AM Eastern > Daylight Time, > lloyd@Glue.umd.edu writes: > > > Subj: Re: [NG] Donkey Kong GC > > Date: 4/21/2003 1:24:21 AM Eastern Daylight Time > > From: HREF="mailto:lloyd@Glue.umd.edu">lloyd@Glue.umd.edu > > Reply-to: HREF="mailto:NGamers@lists.xmission.com">NGamers@lists.xmission.com > > To: HREF="mailto:NGamers@lists.xmission.com">NGamers@lists.xmission.com > > Sent from the Internet > > > > > > > > What improvements did Dkc2 make over Dkc1? > > > > I had a Genesis at the time. > > > > > > lloyd > > > > > > On Mon, 21 Apr 2003 > > DarkBastion@aol.com wrote: > > > > >In a message dated 4/20/2003 6:09:59 PM Eastern > Daylight Time, > > >lloyd@Glue.umd.edu writes: > > > > > >>Is anyone looking forward to this game? It > seems like the franchise's > > >>stock has gone down since DK64(a game that I > loved). Remember when > > Donkey > > >>Kong was one of the big 3(Mario, Zelda,...)? It > seems as if Metroid has > > >>sent it to the 2nd > > >>tier of Franchise licenses(Star Fox, FZero,Mario > Kart,Smash > > Bros,Pokemon). > > >> > > >> > > >> > > >>lloyd > > > > > >Donkey Kong has sucked since DKC2. DKC3 was more > or less a total rehash > > of > > >what were two solid games, DKC and DKC2. After > playing the mindless, > > stupid > > >levels and collecting the absolutely retarded > number of items in DK64 (not > > to > > >mention dealing with the terrible, terrible, > slippery, slow, TERRIBLE > > >control), I've had enough of Rare's "vision" of > the Donkey Kong universe. > > Let > > >Nintendo try and reinvent it, maybe they'll make > it fun again. > > > > > >~Matt > > > > > > > sx > > > > > > [ To quit the NGamers mailing list, send the > message "unsubscribe ] > > [ NGamers" (without the quotes) to > majordomo@xmission.com ] > > > > Not a ton, but a fair amount. It fleshed out the > whole "Kremling" side of > the story. It made the buddy system useful, since > you could throw your buddy > and reach hard-to-reach areas. New levels were > composed where you set foot on > the ground only briefly, using well-aimed barrel > shots to traverse the > bramble environs. The animals in the sequel were > unique as well, such as the > spider whose webs you could use as temporary > platforms, the bird that > actually carried you this time (and not some > worthless light). It also > introduced optional minigames that could get you > some much-needed lives, it > changed the game's saving system (for the worse, > making you pay for it), and > it introduced what would become the first in a long > line of Rare characters > that have a hairy part of their body that they can > somehow spin fast enough > to cause some kind of flight or hovering abilities. > > ~Matt > What hairy part of Joanna Darrk can make her hover? ;-) ===== - -- Dave -- Super_trey_bros@yahoo.com uhh, sorry, I must have the wrong address __________________________________________________ Do you Yahoo!? The New Yahoo! Search - Faster. Easier. Bingo http://search.yahoo.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 21 Apr 2003 20:46:39 -0700 (PDT) From: Dave Subject: Re: [NG] Mario kart news and rumors - --- Jwelker1@aol.com wrote: > In a message dated 4/18/2003 10:58:29 PM Eastern > Standard Time, LARGEEYES writes: > > > In a message dated 4/18/2003 12:21:55 PM Eastern > Daylight Time, geotay@charter.net writes: > > > > > > So, back when 3D games first hit the market, 2D > was instantly considered to be horrible. > > > > I couldn't care less if Mario Kart is online. > I've yet to play an online game without at least one > obnoxious person to ruin the experience. That is, > except when I know everyone I'll be playing the game > with in advance which is rarely the case. I've been > LAN gaming since the release of Doom II. I enjoy > playing with others, but that enjoyment comes from > playing with people I know and not total strangers. > > > > Geoff > > > > > > > > > > I agree with the obnoxious people problem, but > that could be easily fixed by automatically booting > backwards drivers adn people not moving. I > completely disagree with your analogy though. A > better comparison is 1P games compared to > multiplayer. The era of single player games is > over, with a few notable exceptions. Many popular > games are now multiplayer and > > anyone who ignores it is bound for financial loss. > > Only "a few notable exceptions"? I can think of > many single player games right now that will/should > stay so. For instance, Zelda (Four Swords > notwithstanding), Metroid, Resident Evil, most RPGs, > etc. And that's just thinking about it for about 3 > seconds. It seems that there are more than a few > exceptions to me. > > Jeremy So where does Resident Evil Online (PS2) fit in? ===== - -- Dave -- Super_trey_bros@yahoo.com uhh, sorry, I must have the wrong address __________________________________________________ Do you Yahoo!? The New Yahoo! Search - Faster. Easier. Bingo http://search.yahoo.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 21 Apr 2003 20:55:34 -0700 (PDT) From: Dave Subject: Re: [NG] 4D - --- Jwelker1@aol.com wrote: > In a message dated 4/20/2003 6:47:58 PM Eastern > Standard Time, thraxen@ipa.net writes: > > > All 3D games are really 4D. The 4th dimension is > time.>>> > > > > That's always been my view as well. It takes time > to move point A to point B in any game. Or when you > have to TIME your jump onto a moving platform. Or > when you fire ahead of a moving target in any type > of shooter so that your fire and the target arrive > at the same point at the same TIME. Just a couple > of examples of the usage of time in games. > > > > But the term 4D when talking about games has come > to mean that some sort of manipulation of time > beyond the normal is > > involved...but all games definitely do involve > time. > > > > Stryder > > But when you look at some 3D object in the real > world, and even if it is mobile, you don't say that > it is 4D because of that. As you said, a > manipulation of time probably is more like 4D, > although I don't even know if that sits well with me > either. > > Jeremy The Matrix (DVD) shows what I thinbk 4-D would be like, to be bale to have control over different speeds of time at the same time. Like when Neo and that chick rescue Morpheus, if the player could countrol that, where time moves fast and slow all at once and still keeps it all in check. Like "Bullet Time" in Max Payne but more. Or maybe like that Piers Anthony book "Bearing a Hourgalss", now that would be an interesting concept.. ===== - -- Dave -- Super_trey_bros@yahoo.com uhh, sorry, I must have the wrong address __________________________________________________ Do you Yahoo!? The New Yahoo! Search - Faster. Easier. Bingo http://search.yahoo.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 22 Apr 2003 00:25:18 -0500 From: "Satoshi GC" Subject: Re: [NG] Donkey Kong GC DKC2, the one we were just talking about. DKC didn't have extras like that. - -Satoshi My Collection: http://users.ign.com/collection/Takeshi_GC >From: Jedcross2@aol.com >Reply-To: NGamers@lists.xmission.com >To: NGamers@lists.xmission.com >Subject: Re: [NG] Donkey Kong GC >Date: Mon, 21 Apr 2003 10:39:40 EDT > >In a message dated 21/04/2003 9:40:04 AM Eastern Standard Time, >satoshi_gc@hotmail.com writes: > > > > The DK hero coins weren't as big a deal (your hero > > status is judged against Mario and Yoshi), but finding them was >enjoyable. > > -Satoshi > > >Which game are you judged against Mario and Yoshi? DKC or DKC2? > >-Jed _________________________________________________________________ The new MSN 8: advanced junk mail protection and 2 months FREE* http://join.msn.com/?page=features/junkmail [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 22 Apr 2003 00:24:14 -0500 From: "Satoshi GC" Subject: Re: [NG] 4D Different situation, Jed. The only reason they used the term 2 1/2 D for Yoshi's Story was to cover for making a 2D game when 3D was considered the only way to go. "Sure, it's a 2D gameplay style, but look at the graphics! So, it's not completely 2D." - -Satoshi My Collection: http://users.ign.com/collection/Takeshi_GC >From: Jedcross2@aol.com >Reply-To: NGamers@lists.xmission.com >To: NGamers@lists.xmission.com >Subject: Re: [NG] 4D >Date: Mon, 21 Apr 2003 10:37:53 EDT > >In a message dated 21/04/2003 9:20:31 AM Eastern Standard Time, >satoshi_gc@hotmail.com writes: > > > > I haven't played Blinx, but the closest thing I've seen to 4D so far (to > > what I consider 4D) has been Majora's Mask. > > -Satoshi > > >Maybe it's 3 1/2 -D? Nintendo considers Yoshi's Story to be 2 1/2-D > >-JEd _________________________________________________________________ Add photos to your e-mail with MSN 8. Get 2 months FREE*. http://join.msn.com/?page=features/featuredemail [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 22 Apr 2003 01:36:32 EDT From: Jwelker1@aol.com Subject: Re: [NG] 4D - --part1_1a1.13ac964c.2bd62ee0_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 4/21/03 4:46:57 PM Central Daylight Time, d.fentie@shaw.ca writes: > My friend... we do not rely on diagrams. We rely on a little something > called mathematics which allows you to see things so far and beyond > anything in our petty human repertoire of senses. Text is folly when > describing something of this nature, mathematics is absolute. > > You can't tell me that every up and coming engineer can fully understand all such math without some sort of commentary. If what you are saying is completely true, then only the person or people that came up with such theories would be able to truly understand without some sort of commentary. I don't see how you have some equations and say, "Well, this is what it is" and everyone else would fully understand. Perhaps it's my background in technical writing talking, but that discipline teaches you that practically everything can be conveyed through words if done in the right way. Jeremy - --part1_1a1.13ac964c.2bd62ee0_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: quoted-printable In a message dated 4/21/03 4:46:57 PM Central Daylight= Time, d.fentie@shaw.ca writes:

My friend... we do not rely on=20= diagrams.  We rely on a little something
called mathematics which allows you to see things so far and beyond
anything in our petty human repertoire of senses.  Text is folly when describing something of this nature, mathematics is absolute.



You can't tell me that every up and coming engineer can fully understand all= such math without some sort of commentary.  If what you are saying is=20= completely true, then only the person or people that came up with such theor= ies would be able to truly understand without some sort of commentary. = I don't see how you have some equations and say, "Well, this is what it is"= and everyone else would fully understand.  Perhaps it's my background=20= in technical writing talking, but that discipline teaches you that practical= ly everything can be conveyed through words if done in the right way.

Jeremy
- --part1_1a1.13ac964c.2bd62ee0_boundary-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 22 Apr 2003 01:38:28 EDT From: Jwelker1@aol.com Subject: Re: [NG] Zelda WW Problems - --part1_1e9.70b4f9f.2bd62f54_boundary Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable Content-Language: en In a message dated 4/21/03 6:28:15 PM Central Daylight Time, d.fentie@shaw.c= a=20 writes: > Is it just me or are there TOO MANY RUPEES in this game????? I walk > around solving problems, sailing to treasures, killing enemies and there > are so many damned rupees that I don't know what to do with them all. > One thing that really sucks is that you can only hold a max of 200 > (right now I assume there's a larger wallet or something but I don=E2=80= =99t > know where to get it, does anyone know?) It seems like such a waste for > me to be collecting thousands of rupees when you can't exceed the 200 > initial limit. Oh well, what does everyone else think? >=20 >=20 I'd rather have a surplus than not enough. But yeah, there are tons of=20 rupees in the game. Jeremy _________________________________________________________________ =20 - -You are saying impudence to me! That is impudence!!! - -OMGWTF!!!!1 =20 http://www.big-big-truck.com/bebop/twfe.html =20 http://www.thefinalact.net/pages/impudence/=20 - --part1_1e9.70b4f9f.2bd62f54_boundary Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable Content-Language: en In a message dated 4/21/03 6:28:15 PM Central Daylight= Time, d.fentie@shaw.ca writes:

Is it just me or are there TOO=20= MANY RUPEES in this game?????  I walk
around solving problems, sailing to treasures, killing enemies and there
are so many damned rupees that I don't know what to do with them all.
One thing that really sucks is that you can only hold a max of 200
(right now I assume there's a larger wallet or something but I don=E2=80=99t=
know where to get it, does anyone know?)  It seems like such a waste fo= r
me to be collecting thousands of rupees when you can't exceed the 200
initial limit.  Oh well, what does everyone else think?



I'd rather have a surplus than not enough.  But yeah, there are tons of= rupees in the game.

Jeremy

_________________________________________________________________

- -You are saying impudence to me!  That is impudence!!!

- -OMGWTF!!!!1


http://www.big-big-truck.com/bebop/twfe.html

http://www.thefinalact.net/pages/impudence/





- --part1_1e9.70b4f9f.2bd62f54_boundary-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 22 Apr 2003 00:44:44 -0500 From: "Satoshi GC" Subject: Re: [NG] Zelda WW Problems *small spoilers* Same here. Almost every time I hoist a treasure chest from the bottom of the sea, it's a purple rupee. It kinda puts a damper on wanting to seek them out. Other than that, excellent game. Love the story. - -Satoshi My Collection: http://users.ign.com/collection/Takeshi_GC >From: Don >Reply-To: NGamers@lists.xmission.com >To: ngamers@lists.xmission.com >Subject: [NG] Zelda WW Problems >Date: Mon, 21 Apr 2003 17:27:36 -0600 > > Is it just me or are there TOO MANY RUPEES in this game????? I walk >around solving problems, sailing to treasures, killing enemies and there >are so many damned rupees that I don't know what to do with them all. >One thing that really sucks is that you can only hold a max of 200 >(right now I assume there's a larger wallet or something but I don’t >know where to get it, does anyone know?) It seems like such a waste for >me to be collecting thousands of rupees when you can't exceed the 200 >initial limit. Oh well, what does everyone else think? > >--- >Outgoing mail is certified Virus Free. >Checked by AVG anti-virus system (http://www.grisoft.com). >Version: 6.0.474 / Virus Database: 272 - Release Date: 4/18/2003 > > > >[ To quit the NGamers mailing list, send the message "unsubscribe ] >[ NGamers" (without the quotes) to majordomo@xmission.com ] _________________________________________________________________ Tired of spam? Get advanced junk mail protection with MSN 8. http://join.msn.com/?page=features/junkmail [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 22 Apr 2003 01:46:49 EDT From: Jwelker1@aol.com Subject: Re: [NG] Mario kart news and rumors - --part1_1c6.898e155.2bd63149_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 4/21/03 10:46:57 PM Central Daylight Time, super_trey_bros@yahoo.com writes: > So where does Resident Evil Online (PS2) fit in? That's a separate game in itself that's only online. I'm referring to games that have a non-online part. And, that's not exactly the "normal" line of RE games either. All of the normal RE games probably will continue to be one player. Jeremy _________________________________________________________________ - -You are saying impudence to me! That is impudence!!! - -OMGWTF!!!!1 http://www.big-big-truck.com/bebop/twfe.html http://www.thefinalact.net/pages/impudence/ - --part1_1c6.898e155.2bd63149_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: quoted-printable In a message dated 4/21/03 10:46:57 PM Central Dayligh= t Time, super_trey_bros@yahoo.com writes:

So where does Resident Evil Onl= ine (PS2) fit in?


That's a separate game in itself that's only online.  I'm referring to=20= games that have a non-online part.  And, that's not exactly the "normal= " line of RE games either.  All of the normal RE games probably will co= ntinue to be one player.

Jeremy

_________________________________________________________________

- -You are saying impudence to me!  That is impudence!!!

- -OMGWTF!!!!1


http://www.big-big-truck.com/bebop/twfe.html

http://www.thefinalact.net/pages/impudence/





- --part1_1c6.898e155.2bd63149_boundary-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 22 Apr 2003 01:00:07 -0600 From: Don Subject: RE: [NG] 4D This is a multi-part message in MIME format. - --Boundary_(ID_cJWpDydFE5V/dTfum+fy/w) Content-type: text/plain; charset=Windows-1252 Content-transfer-encoding: 7BIT I believe you can give a good general idea with words but there are some things that would take an infinite amount of words to describe which would only take a function in mathematics. Math is a language that stands on its own. It needs no commentary if portrayed correctly. - -----Original Message----- From: owner-ngamers@lists.xmission.com [mailto:owner-ngamers@lists.xmission.com] On Behalf Of jwelker1@aol.com Sent: Monday, April 21, 2003 11:37 PM To: ngamers@lists.xmission.com Subject: Re: [NG] 4D In a message dated 4/21/03 4:46:57 PM Central Daylight Time, d.fentie@shaw.ca writes: My friend... we do not rely on diagrams. We rely on a little something called mathematics which allows you to see things so far and beyond anything in our petty human repertoire of senses. Text is folly when describing something of this nature, mathematics is absolute. You can't tell me that every up and coming engineer can fully understand all such math without some sort of commentary. If what you are saying is completely true, then only the person or people that came up with such theories would be able to truly understand without some sort of commentary. I don't see how you have some equations and say, "Well, this is what it is" and everyone else would fully understand. Perhaps it's my background in technical writing talking, but that discipline teaches you that practically everything can be conveyed through words if done in the right way. Jeremy - --- Incoming mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.474 / Virus Database: 272 - Release Date: 4/18/2003 - --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.474 / Virus Database: 272 - Release Date: 4/18/2003 - --Boundary_(ID_cJWpDydFE5V/dTfum+fy/w) Content-type: text/html; charset=Windows-1252 Content-transfer-encoding: quoted-printable

I believe you = can give a good general idea with words but there are some things that would take = an infinite amount of words to describe which would only take a function in mathematics. =A0Math is a = language that stands on its own.=A0 It needs = no commentary if portrayed correctly.

 

-----Original = Message-----
From: = owner-ngamers@lists.xmission.com [mailto:owner-ngamers@lists.xmission.com] On Behalf Of jwelker1@aol.com
Sent: Monday, April 21, = 2003 11:37 PM
To: = ngamers@lists.xmission.com
Subject: Re: [NG] = 4D

 

In a message dated 4/21/03 = 4:46:57 PM Central Daylight Time, d.fentie@shaw.ca writes:


My friend... we do not rely on diagrams.  We = rely on a little something
called mathematics which allows you to see things so far and beyond
anything in our petty human repertoire of senses.  Text is folly = when
describing something of this nature, mathematics is = absolute.



You can't tell me that every up and coming engineer can fully understand = all such math without some sort of commentary.  If what you are saying = is completely true, then only the person or people that came up with such = theories would be able to truly understand without some sort of commentary.  = I don't see how you have some equations and say, "Well, this is what = it is" and everyone else would fully understand.  Perhaps it's my background in technical writing talking, but that discipline teaches you = that practically everything can be conveyed through words if done in the = right way.

Jeremy


---
Incoming mail is certified Virus Free.
Checked by AVG anti-virus system (http://www.grisoft.com).
Version: 6.0.474 / Virus Database: 272 - Release Date: 4/18/2003


---
Outgoing mail is certified Virus Free.
Checked by AVG anti-virus system (http://www.grisoft.com).
Version: 6.0.474 / Virus Database: 272 - Release Date: 4/18/2003

- --Boundary_(ID_cJWpDydFE5V/dTfum+fy/w)-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 22 Apr 2003 07:02:20 -0700 (PDT) From: Dave Subject: RE: [NG] 4D - --- Don wrote: > > Something off topic here that you may think is > interesting is the fact > that Dimesions are always perfectly perpendicular to > each other. In a > vector representation you could draw an 'x' and 'y' > axis on a piece of > paper at 90 degrees to each other and then the third > dimension would > obviously be some variable 'z' coming out of the > page (or into depending > on your 'x' 'y' orientation) which would be 90 > degrees to the other two > axis'. So even though we can't DRAW it, time would > also be > perpendicular to these three axis' and it boggles > the mind to think > about how this would be accomplished in writing (it > can't). It can, actually, I was shown it once. But you need to drop a lot of **** and make sure you have nothing planned for the next 32 hours, and finally, don't care that you ****** yourself up for life. ===== - -- Dave -- Super_trey_bros@yahoo.com uhh, sorry, I must have the wrong address __________________________________________________ Do you Yahoo!? The New Yahoo! Search - Faster. Easier. Bingo http://search.yahoo.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 22 Apr 2003 07:10:48 -0700 (PDT) From: Dave Subject: Re: [NG] Mario kart news and rumors - --- DarkBastion@aol.com wrote: > In a message dated 4/21/2003 10:23:48 AM Eastern > Daylight Time, > Jwelker1@aol.com writes: > > > I don't think screen peeking is a big deal. I've > just never really cared > > that much. It works to the benefit of all people > (if all are doing so), so > > it doesn't matter to me. I don't/can't play such > multiplayer games online > > either. I don't know, maybe I just don't know > what I'm missing, but I've > > never thought it was that big of deal. > > > > Jeremy > > A room full of 4 really talented players can make > for some really annoying > screen peek. One kill away from victory, you toss a > nice grenade that forces > someone out of cover, and they magically kill you > with a rocket. How? Simple, > by screen peeking, they know exactly where you are, > and can safely make a > blind jump from behind their cover to win. It's so > annoying, especially when > I and many others try to play fair and avoid > peeking. I know it may be an > honor system thing, but to play online where peeking > isn't even possible > would be great. > > ~Matt > Or at least system link / LAN (then a month later GameSpy Arcade) through the modem and/or BBA. ===== - -- Dave -- Super_trey_bros@yahoo.com uhh, sorry, I must have the wrong address __________________________________________________ Do you Yahoo!? The New Yahoo! Search - Faster. Easier. Bingo http://search.yahoo.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 22 Apr 2003 10:18:28 -0400 From: Jwelker1@aol.com Subject: Re: [NG] 4D In a message dated 4/22/2003 2:00:07 AM Eastern Standard Time, d.fentie@shaw.ca writes: > I believe you can give a good general idea with words but there are some things that would take an infinite amount of words to describe which would only take a function in mathematics. Math is a language that stands on its own. It needs no commentary if portrayed correctly. > Maybe if I was a mathematician it would be easier, but I just don't see how you see a calculation on a piece of paper and automatically understand everything. There's bound to be some sort of thought process. I realize that many thoughts can't always be effectively communicated, but, I mean, people have to be taught certain principles by words don't they? Or is there something I don't know? Jeremy [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 22 Apr 2003 07:39:59 -0700 (PDT) From: Dave Subject: [NG] Soul Calibur 2 http://tinyurl.com/a1tt CRI Middleware, utilized by “Soul Calibur®II” ===== - -- Dave -- Super_trey_bros@yahoo.com uhh, sorry, I must have the wrong address __________________________________________________ Do you Yahoo!? The New Yahoo! Search - Faster. Easier. Bingo http://search.yahoo.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 22 Apr 2003 07:43:48 -0700 (PDT) From: Dave Subject: [NG] CRI Middleware and TRIFORCE ™ arcade board CRI Middleware delivers products to TRIFORCE ™, the next generation of arcade CG board. http://tinyurl.com/a1ue CRI Middleware Co.,LTD. (Central office: Minato-ku, Tokyo; COO: Takashi Nozawa) is providing middleware tools for “TRIFORCE™”, the next generation of general purpose arcade 3D computer graphics board (hereafter called TRIFORCE board). TRIFORCE board is the next generation of all-purpose arcade CG board, jointly developed by Sega Corporation, Nintendo Co.,Ltd. and Namco Limited. Applying the architecture of “NINTENDO GAMECUBE™”, one of the major consumer game systems, the board provides distinguished CG rendering ability and an easy-to-develop environment, as already demonstrated in the game system. Our company is providing the wide array of middleware products we possess for this TRIFORCE board. In specific, the following 3 products will be provided: (1) “CRI ADX™”, producing a multi-stream sound system, (2) “CRI Sofdec™”, a video system for games allowing fusion of movies and game play, and (3) “CRI ROFS™”, a virtual disc file system boasting flexible file management and high performance. All of our middleware products are optimized for game use, and the middleware’s user-friendly interface and reliabilities have been proven by the fact that it has been used in over 550 titles. Also our middleware can provide high-powered solutions regarding audio and movie. In addition, expansion into multi-platforms such as from TRIFORCE board to NINTENDO GAMECUBE and vice versa comes in very useful. By improving porting efficiency between an arcade machine and a consumer machine, we will support game publishers’ more speedy expansion of their strategic titles. Our middleware supports various platforms such as NINTENDO GAMECUBE, PlayStation2, Xbox, and PCs. Since universal API (application program interface) is used for all platforms, you will find unimpeded introduction of middleware for TRIFORCE board if you have used our middleware for any of the platforms. The first application title using our middleware for TRIFORCE board is “Virtua Striker 2002” (Software developer: Amusement Vision, Ltd.; President: Toshihiro Nagoshi). For more details of this title, visit the following URL: http://www.amusementvision.com/. We guarantee fruition of an environment that software publishers and developers dedicate themselves to creation and development of their application contents with our wide array of middleware products. Link + Sega Corporation : http://sega.jp/ + Nintendo Co.,Ltd. : http://www.nintendo.co.jp/ + Namco Limited. : http://www.namco.co.jp/ + Wow Entertainment Inc. : http://www.amusementvision.com/ ORIGINAL GAME (C)SEGA (C)AMUSEMENT VISION/SEGA,2001,2002 * All brand names and product names are trademarks or registered trademarks of their respective companies. - ------------------------------------------------------ ===== - -- Dave -- Super_trey_bros@yahoo.com uhh, sorry, I must have the wrong address __________________________________________________ Do you Yahoo!? The New Yahoo! Search - Faster. Easier. Bingo http://search.yahoo.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 22 Apr 2003 07:39:10 -0700 (PDT) From: Dave Subject: Re: [NG] Zelda WW Problems - --- Don wrote: > Is it just me or are there TOO MANY RUPEES in this > game????? I walk > around solving problems, sailing to treasures, > killing enemies and there > are so many damned rupees that I don't know what to > do with them all. > One thing that really sucks is that you can only > hold a max of 200 > (right now I assume there's a larger wallet or > something but I don’t > know where to get it, does anyone know?) It seems > like such a waste for > me to be collecting thousands of rupees when you > can't exceed the 200 > initial limit. Oh well, what does everyone else > think? There's not enough Rupees. You can hold a max of 5000 if you know the right people. ===== - -- Dave -- Super_trey_bros@yahoo.com uhh, sorry, I must have the wrong address __________________________________________________ Do you Yahoo!? The New Yahoo! Search - Faster. Easier. Bingo http://search.yahoo.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ End of ngamers-digest V1 #98 ****************************