From: owner-n64-digest@lists.xmission.com (n64-digest) To: n64-digest@lists.xmission.com Subject: n64-digest V1 #1000 Reply-To: n64-digest Sender: owner-n64-digest@lists.xmission.com Errors-To: owner-n64-digest@lists.xmission.com Precedence: bulk n64-digest Wednesday, November 24 1999 Volume 01 : Number 1000 Re: [N64] Zelda, year one - i have yet to play Zelda Re: [N64] Zelda, year one - i have yet to play Zelda Re: [N64] Zelda, year one Re: [N64] Zelda, year one [N64] *** ALL READ *** Re: [N64] innovation, dreams etc Re: [N64] jumping and control Re: [N64] Donkey Kong Country 64 Re: [N64] TRU Re: [N64] Yamauchi doesn't like the test of time [N64] PS3? Re: [N64] Zelda, year one Re: [N64] Donkey Kong Country 64 [N64] Replaying bosses and cinemas in DK64 Re: [N64] rocket Re: [N64] rocket Re: [N64] tag team Re: [N64] Zelda, year one Re: [N64] Donkey Kong Country 64 Re: [N64] TRU Re: [N64] PS3? Re: [N64] Donkey Kong Country 64 Re: [N64] Donkey Kong Country 64 Re: [N64] innovation, dreams etc ---------------------------------------------------------------------- Date: Wed, 24 Nov 1999 09:32:56 -0500 (EST) From: "Lloyd Millard Mccoy Jr." Subject: Re: [N64] Zelda, year one Sonic2 is stil one of the best games ever made...definitely one of the high ranking Non-nintendo(which dominates my list) games. On Wed, 24 Nov 1999 TreyTable@aol.com wrote: > In a message dated 99-11-23 23:09:56 EST, you write: > > > The 1st annversary of Zelda: Ocarina of Time came and went yesterday, > > Nov. 23rd. So, how is the game holding up for those who own it? > > > > I think Trey's and my positon on this game are pretty clear by now :-) > > But i'd like to know about the rest. > > > > Dexter > > Also it has been now seven years since the release of Sonic The Hedgehog 2 > (11/24/92). How is Sonic 2 holding up for those who own it? ;) > > Dave > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > sx [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 24 Nov 1999 09:33:41 -0500 (EST) From: "Lloyd Millard Mccoy Jr." Subject: - i have yet to play Zelda Re: [N64] Zelda, year one On Wed, 24 Nov 1999, Lloyd Millard Mccoy Jr. wrote: This isn't a joke...i'm serious I haven't played Zelda until now. > > I'm one of the few who has never beaten Zelda: TOot as a matter of fact > I've played very little of it until recently. Last week I decided to give > it a try and it is a superb game. Definitely one of the best I've played > ever..the personality,graphics,gameplay, and story of the game is first > rate. It's also a huge game I've played for about 5 hours and still > haven't figured out how to reach Dodongo's Cavern(or how to make that > annoying rolling Goron stop) I'll get it though..sometime next year. Where > oh Where will I find the time to play JFG,DK64,Rainbow6,Madden2k,NBA > Courtside2, and Rayman. > > > On Wed, 24 Nov 1999, Chris Watson wrote: > > > > > On Tue, 23 Nov 1999 20:17:33 -0800 Dexter Sy > > wrote: > > > > > > > The 1st annversary of Zelda: Ocarina of Time came and went yesterday, > > > Nov. 23rd. So, how is the game holding up for those who own it? > > > > > > I think Trey's and my positon on this game are pretty clear by now :-) > > > But i'd like to know about the rest. > > > > > > Dexter > > > > It was superb while it lasted especially the battles > > with the huge bosses But After completing it fully Ive not > > played it that much, only going back now and again to play > > some of the sub-games. It would have been a good option if > > theyed put in an option to fight all the big dungeon bosses > > once you completed the game as that was great fun. > > > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > > [ (without the quotes) to majordomo@xmission.com ] > > > > ---------------------- > > Christopher Watson > > u03cdw@abdn.ac.uk > > > > > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > > > sx > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > sx [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 24 Nov 1999 09:33:41 -0500 (EST) From: "Lloyd Millard Mccoy Jr." Subject: - i have yet to play Zelda Re: [N64] Zelda, year one On Wed, 24 Nov 1999, Lloyd Millard Mccoy Jr. wrote: This isn't a joke...i'm serious I haven't played Zelda until now. > > I'm one of the few who has never beaten Zelda: TOot as a matter of fact > I've played very little of it until recently. Last week I decided to give > it a try and it is a superb game. Definitely one of the best I've played > ever..the personality,graphics,gameplay, and story of the game is first > rate. It's also a huge game I've played for about 5 hours and still > haven't figured out how to reach Dodongo's Cavern(or how to make that > annoying rolling Goron stop) I'll get it though..sometime next year. Where > oh Where will I find the time to play JFG,DK64,Rainbow6,Madden2k,NBA > Courtside2, and Rayman. > > > On Wed, 24 Nov 1999, Chris Watson wrote: > > > > > On Tue, 23 Nov 1999 20:17:33 -0800 Dexter Sy > > wrote: > > > > > > > The 1st annversary of Zelda: Ocarina of Time came and went yesterday, > > > Nov. 23rd. So, how is the game holding up for those who own it? > > > > > > I think Trey's and my positon on this game are pretty clear by now :-) > > > But i'd like to know about the rest. > > > > > > Dexter > > > > It was superb while it lasted especially the battles > > with the huge bosses But After completing it fully Ive not > > played it that much, only going back now and again to play > > some of the sub-games. It would have been a good option if > > theyed put in an option to fight all the big dungeon bosses > > once you completed the game as that was great fun. > > > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > > [ (without the quotes) to majordomo@xmission.com ] > > > > ---------------------- > > Christopher Watson > > u03cdw@abdn.ac.uk > > > > > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > > > sx > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > sx [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 24 Nov 1999 09:51:36 EST From: SHSJunior2001@aol.com Subject: Re: [N64] Zelda, year one In a message dated 11/24/1999 9:33:20 AM Eastern Standard Time, mccoyjr@Glue.umd.edu writes: << > Also it has been now seven years since the release of Sonic The Hedgehog 2 > (11/24/92). How is Sonic 2 holding up for those who own it? ;) >> The entire Sonic Series is Superfly, Sonic the HedgeHog is my hero, i still sit and play all the way through each of the genesis games, with each of the Characters (`except Sonic 1, there's only 1 Character) I've got every sonic game released in the US, except Sonic Jam, which i really need, cuz it's superfly Sonic1, 2, and Choas, and Triple Trouble (GG/SMS) Dr."Ro-Butt-nick"'s Mean Bean Machince (Gen/GG) Sonic 1, 2, 3 and Knuckles (Genesis) Sonic CD (Sega CD) Sonic R (Saturn) Sonic 3D Blast (Gen, Saturn) Sonic Spinball (Gen, GG) And of Course Sonic Adventure (DC) Peace Out C\TSgt Pete Frye But my very best friends call me Superfly [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 24 Nov 1999 11:17:34 -0700 From: "Gregory A. Swarthout" Subject: [N64] *** ALL READ *** Devil929@aol.com & Elliot Jefferson are receiving warnings for replying to off-topic postings. Please, if someone starts a new thread which isn't N64-related, ignore it. The originator of the thread will never see the replies, anyway, because he/she'll be suspended. Greg Devil929@aol.com wrote: > > Soul Caliber. Trust me, just get it -- it's one of the single best games put > out. Honestly, you just can't go wrong. Some of the other better titles out > (you'll have to go by what you enjoy): > > Sonic Adventure > NFL 2K > NBA 2K > Toy Commander > Speed Devils > Sega Rally 2 > Marvel vs Capcom > > Some of the other fairly good, but not as good titles: > Bass Fishing (short lived...) > Ready 2 Rumble (shallow, multi-player game) > Power Stone (multi-player) > Virtua Fighter 3tb (techincally not as impressive) > > Titles to avoid: > Slave Zero > Pyschic Force 2012 > > And get a VMU. You'll need it. That's about all you'll beed aside from an > extra controller. > > Aldo M. > -NDojo > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 24 Nov 1999 14:06:13 EST From: TreyTable@aol.com Subject: Re: [N64] innovation, dreams etc So this morning I had a most wonderful videogame related dream, that could be a new game idea. It was a weird mix of Street Fighter, Bushido Blade, & Twisted Metal. It started out by myself see what appead to be Ken fighting Akuma in a weird Bushido Blade type environment, free run of the grounds, but Ken & Akuma lookd different, for one thing they had a metalic look and extra (parts?) on them. Akuma was seriously kick Ken's butt when Ken ran off, jumped into the air and transformed into a car, that' when it struck me that Ken was also Hot Rod, and Ken proceeded to drive off. Akuma game chase, first on foot, and then as a panel van. Unfotuantaly Akuma has a large gun mounted on the side of himself but he was much slower than Ken. Ken avoided Akuma's blasts, and sideswiped Akuma into a ditch with much force, which dizzied (a Street Fighter thing) Akuma. Ken the changed back to his humanoid form, ripped the gun off of Akuma (still a van) and Shu Reppa'd Akuma. Now that would make a good style of game. ;) Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 24 Nov 1999 15:41:04 EST From: Bastion007@aol.com Subject: Re: [N64] jumping and control Not really. When Turok 2 came out, I find that I was pretty adept to its controls. But even after many months away from GoldenEye, I can still kick ass using its control style. Maybe I' just good, but I think that the way each game is designed allows for a certain type on control. ~Matt <> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 24 Nov 1999 14:46:09 -0600 From: D Fentie Subject: Re: [N64] Donkey Kong Country 64 Why do people call it 'country'? I thought it was without that word since the SNES days. Chris Conway wrote: > > I too would like to know what people think about Donkey Kong 64. > > ----- Original Message ----- > From: > To: > Sent: Wednesday, November 24, 1999 2:26 PM > Subject: [N64] Donkey Kong Country 64 > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 24 Nov 1999 14:49:08 -0600 From: D Fentie Subject: Re: [N64] TRU I phoned them a few days ago and asked them when they were getting DK64 in and they said at least a month... I flipped out and phoned back the next day and then they said they had it in... verrrrry stupid. TreyTable@aol.com wrote: > > In a message dated 99-11-23 20:11:58 EST, you write: > > > Retarded > > >"R Zone" (what does > > > R mean here? > > No, unless that's talking about the employees. "Do you have Resident Evil 2 > for the N64 yet?" 'Sorry sir, but Resident Evil 2 is a PlayStation title.' > > And if I see one more sign that says "Dream Cast". ohh. Yup I guess it is > retarded. > > Dave > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 24 Nov 1999 15:45:31 EST From: Bastion007@aol.com Subject: Re: [N64] Yamauchi doesn't like the test of time I agree with Stryder. And remember, most casual gamers who buy maybe 2 games a year were first introduced to (or at least kept in contact with) games via the arcade. And wouldn't ya believe it, but Tekken is a very popular arcade game, which translates into almost assured console sales. ~Matt <> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 24 Nov 1999 15:57:56 EST From: Bastion007@aol.com Subject: [N64] PS3? Real quick, just an excerpt from the latest Next Generation (the feature is the console war between PS2, Dreamcast, N64/Dolphin, and possibly the X-Box). On the first news page, I get this: the PlayStation 3? Already under design by Kutaragi himself? Jeeze. This kind of cockiness isn't healthy for Sony. To plan a console so far in advance of another one that print magazines actually report on it just seems to me to be putting too many eggs in one basket. What if the PS2 gets its ass handed to it by the Dolphin/Dreamcast combo? It's very likely, considering SEGA is off the a great start and it's a fact that the Dolphin will be technically superior to the PS2. It's almost annoying to see a company so damn sure of its self ... ~Matt [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 24 Nov 1999 16:04:43 EST From: Bastion007@aol.com Subject: Re: [N64] Zelda, year one Excellently. I just whupped Ganon then other day, and damn, you just really appreciate that game. It's so well designed. And the Forest Temple ... damn, it's the best atmosphere for any action/adventure RPG I've ever played. A masterpiece. ~Matt <> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 24 Nov 1999 16:09:17 EST From: Bastion007@aol.com Subject: Re: [N64] Donkey Kong Country 64 One thing Aldo ... is the item collecting as tedious as those damn Tribals? ~Matt <> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 24 Nov 1999 16:17:18 EST From: Bastion007@aol.com Subject: [N64] Replaying bosses and cinemas in DK64 I think you'll like DK64 in this respect. Once you take pictures of a certain number of faries, you open the DK Theater, which lets you see any cinema in the game again. Also, you open up a mode where you can replay all the bosses. ~Matt <> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 24 Nov 1999 16:24:03 EST From: Nutz4n64@aol.com Subject: Re: [N64] rocket In a message dated 11/23/99 11:38:38 PM Central Standard Time, karens@smartt.com writes: << A highl underrate game is Rocket by Sucker Punch. Dexter >> That's one on my rental list. From what I've heard from IGN, it should be good. Plus, I'm a platform freak. - -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 24 Nov 1999 16:25:53 EST From: Nutz4n64@aol.com Subject: Re: [N64] rocket In a message dated 11/23/99 11:46:15 PM Central Standard Time, TreyTable@aol.com writes: << > A highl underrate game is Rocket by Sucker Punch. > > Dexter I thought it was Ubi Soft...? Dave >> I think Sucker Punch is a lower division of Ubi Soft. Either that or it was a joint deal. - -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 24 Nov 1999 16:39:02 EST From: Nutz4n64@aol.com Subject: Re: [N64] tag team In a message dated 11/24/99 2:41:17 AM Central Standard Time, alexh@ivanhoe.starway.net.au writes: << That's one way to look at it. If you strip away superficial things like Bears, Breegulls, blue eggs etc, you see that whether you have have a single character, or have two characters acting as a single entity makes no difference at all to the gameplay mechanics. If you replaced Banjo-Kazooie with one character who could do all their manouvers, you'd have the exact same game wouldn't you? The only reason to have two characters is marketing. Some person in marketing thought that a bear with a bird in his backpack would sell. I guess Banjo-Kazooie is semi-innovative (or at least original) from the character design perspective. I was refering to innovation in game design, which Banjo-Kazooie has none. >> What about the puzzles and the game board near the end? Not only were they and the main characters original, but the game was neat in that you also could interact with other characters. For example, Boggy the Polar Bear. You cured his stomach ache, raced against him with a sled, and gave presents to his children. There were a lot more than just that, too. I have to say that this added some extra innovation. Oh, I'm almost forgetting enemies, like the Flibbits you have to fight to earn a jiggie. They talk to you before the battle begins. It's what makes them a lot more interesting than the enemies of Mario, which are repeated a lot. B-K had (for the most part) different enemies in each stage. It gave you more of a feeling that you were doing something different with each passing moment of the game. I definitely consider that to be innovative. - -Eric- thought this arguement was over [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 24 Nov 1999 16:41:14 EST From: Nutz4n64@aol.com Subject: Re: [N64] Zelda, year one In a message dated 11/24/99 8:15:22 AM Central Standard Time, SHSJunior2001@aol.com writes: << << PEOPLE if you are gonna make 2 word reply emails dont do it cause it is crowding up my frickin MAILBOX! >> oh, sorry Peace Out C\TSgt Pete Frye >> Good one. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 24 Nov 1999 16:45:57 EST From: Nutz4n64@aol.com Subject: Re: [N64] Donkey Kong Country 64 In a message dated 11/24/99 2:44:07 PM Central Standard Time, d.fentie@home.com writes: << Why do people call it 'country'? I thought it was without that word since the SNES days. >> It is. Maybe people just like to tie it in with the DKC series. Which one is your favorite. Mine is DKC2. 3 was ok, but sometimes a bit boring. - -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 24 Nov 1999 16:47:11 EST From: Nutz4n64@aol.com Subject: Re: [N64] TRU In a message dated 11/24/99 2:45:27 PM Central Standard Time, d.fentie@home.com writes: << I phoned them a few days ago and asked them when they were getting DK64 in and they said at least a month... I flipped out and phoned back the next day and then they said they had it in... verrrrry stupid. >> I'd question whether video game store employees actually PLAY games. - -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 24 Nov 1999 16:50:05 EST From: Nutz4n64@aol.com Subject: Re: [N64] PS3? In a message dated 11/24/99 2:58:33 PM Central Standard Time, Bastion007@aol.com writes: << Real quick, just an excerpt from the latest Next Generation (the feature is the console war between PS2, Dreamcast, N64/Dolphin, and possibly the X-Box). On the first news page, I get this: the PlayStation 3? Already under design by Kutaragi himself? Jeeze. This kind of cockiness isn't healthy for Sony. To plan a console so far in advance of another one that print magazines actually report on it just seems to me to be putting too many eggs in one basket. What if the PS2 gets its ass handed to it by the Dolphin/Dreamcast combo? It's very likely, considering SEGA is off the a great start and it's a fact that the Dolphin will be technically superior to the PS2. It's almost annoying to see a company so damn sure of its self ... >> Really? Boy, I'd like to see them fall on their faces now. Let me guess, this one doubles as a microwave oven and clock. - -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 24 Nov 1999 16:51:42 EST From: Nutz4n64@aol.com Subject: Re: [N64] Donkey Kong Country 64 In a message dated 11/24/99 3:11:33 PM Central Standard Time, Bastion007@aol.com writes: << One thing Aldo ... is the item collecting as tedious as those damn Tribals? ~Matt >> So far it doesn't seem to be. But at the start of the game you find out about a hell of a lot that you must find. I'll be playing for awhile. - -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 24 Nov 1999 17:26:42 EST From: Devil929@aol.com Subject: Re: [N64] Donkey Kong Country 64 In a message dated 11/24/99 3:11:33 PM Central Standard Time, Bastion007@aol.com writes: << One thing Aldo ... is the item collecting as tedious as those damn Tribals? ~Matt >> Let me put this in perspective: a lot of the things collect you don't really need -- that is, you'll need to get them and use them, but you won't really need more than just a few to get by. A good example of this is your ammo for your weapons; you only need so much to get around. Or the crystal coconuts to use your special move...you only need so many for that too. Or coins -- these are just used to buy instruments, weapons, and potions that earn you new moves. All of the above are extremely easy to gather. Your main goal is to go after the golden bananas which are used to open new levels -- there are 25 of these in each level, 5 for each character. Most of these you'll gather as you go around naturally (you may activate a switch and, well, you get one for that for example); others will be gained in mini-games -- and lemme emphasize there a lot, and they're rather fun. If you liked those mini-games in Blast Corps...get ready for more. You can swat flies, have various little shooting games, spelling out things, numerical puzzles, races, and even one of those great slide races a la Mario 64. The regular bananas result in more little things: these grant you access to the bosses (and these can be compiled across all 5 characters -- that's 500 bananas per level), and if you get more than 85 or so, you'll earn a banana medal; which I have yet to figure out what they do. All I know is Cranky wants 'em to show me something...god knows what. And about the only thing left to gather are crowns -- more mini-games. These are done through a special Kremling pad where you have to fight in a small arena against certain types of enemies that regenerate for a limited amount of time. It's something like playing King of the Hill: just keep 'em off. I also don't know what these do. Among other mini-games that earn you stuff: the barrel blast, which is found in each level, where you have to shoot DK out an increasingly more challening series of barrels to earn various prizes. And then there's the original DK arcade machine -- I haven't beaten it yet (I did on the ladder to the princess....argh!), but I can only imagine it's a Golden Banana. One interesting note is Candy Kong -- the entire dialogue is full of sexual innuendos. Great stuff. For the record, I didn't find the Tribals to be as of a pain in the butt as I thought it'd be. It was almost fun....especially, when you lost one of the furballs; then you can justify shooting the rest. Odd thing is, you can even collect their heads... In any case, this IS the DK series; something that ever since the SNES series has been all about completing the game 100% (or more); for the hardcore gamers anywho. For the record, I've spent 7 hours and 45 minutes on the game - -- and I'm already 22% of the way done and on Level 4. Not bad for a day and a half=) Aldo Merino - -NDojo "Come a little closer and I'll show you how to use your instrument." -- from DK64 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 24 Nov 1999 19:14:45 EST From: SillyMrMan@aol.com Subject: Re: [N64] innovation, dreams etc In a message dated 11/24/99 2:07:00 PM Eastern Standard Time, TreyTable@aol.com writes: > So this morning I had a most wonderful videogame related dream, that could be > > a new game idea. It was a weird mix of Street Fighter, Bushido Blade, & > Twisted Metal. It started out by myself see what appead to be Ken fighting > Akuma in a weird Bushido Blade type environment, free run of the grounds, > but > Ken & Akuma lookd different, for one thing they had a metalic look and extra > > (parts?) on them. Akuma was seriously kick Ken's butt when Ken ran off, > jumped into the air and transformed into a car, that' when it struck me > that > Ken was also Hot Rod, and Ken proceeded to drive off. Akuma game chase, > first > on foot, and then as a panel van. Unfotuantaly Akuma has a large gun mounted > > on the side of himself but he was much slower than Ken. Ken avoided Akuma's > > blasts, and sideswiped Akuma into a ditch with much force, which dizzied (a > Street Fighter thing) Akuma. Ken the changed back to his humanoid form, > ripped the gun off of Akuma (still a van) and Shu Reppa'd Akuma. Now that > would make a good style of game. ;) > > Dave You have weird dreams.... 8-) * Eric * [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ End of n64-digest V1 #1000 ************************** [ To quit the n64-digest mailing list (big mistake), send the message ] [ "unsubscribe n64-digest" (without the quotes) to majordomo@xmission.com ]