From: owner-n64-digest@lists.xmission.com (n64-digest) To: n64-digest@lists.xmission.com Subject: n64-digest V1 #1001 Reply-To: n64-digest Sender: owner-n64-digest@lists.xmission.com Errors-To: owner-n64-digest@lists.xmission.com Precedence: bulk n64-digest Wednesday, November 24 1999 Volume 01 : Number 1001 Re: [N64] Donkey Kong Country 64 Re: [N64] tag team Re: [N64] Donkey Kong Country 64 Re: [N64] tag team Re: [N64] Donkey Kong Country 64 Re: [N64] Donkey Kong Country 64 Re: [N64] PS3? Re: [N64] PS3? Re: [N64] Zelda, year one Re: [N64] PS3? Re: [N64] Donkey Kong 64.. Blast Corps Re: [N64] tag team Re: [N64] tag team Re: [N64] tag team [N64] Zelda, in three years... Re: [N64] PS3? Re: [N64] TRU Re: [N64] Donkey Kong Country 64 Re: [N64] Yamauchi doesn't like the test of time Re: [N64] Zelda, year one Re: [N64] Replaying bosses and cinemas in DK64 Re: [N64] rainbow six/ winback Re: [N64] PS3? Re: [N64] Donkey Kong Country Re: [N64] Yamauchi doesn't like the test of time RE: [N64] Donkey Kong Country ---------------------------------------------------------------------- Date: Wed, 24 Nov 1999 19:23:28 EST From: SillyMrMan@aol.com Subject: Re: [N64] Donkey Kong Country 64 In a message dated 11/24/99 4:47:08 PM Eastern Standard Time, Nutz4n64@aol.com writes: > It is. Maybe people just like to tie it in with the DKC series. Which one > is your favorite. Mine is DKC2. 3 was ok, but sometimes a bit boring. > -Eric- > Definitely DKC1. It had all the greatest levels, graphics, layout, enemies, bosses, music, etc. Quite a clever game. The whole thing was new too and it was fresh. Two was pretty good and I don't think I ever finished three. I just got too bored. One is definitely the best though. * Eric * [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 25 Nov 1999 12:20:46 +1100 From: Alex Subject: Re: [N64] tag team At 16:39 24-11-99 EST, you wrote: >In a message dated 11/24/99 2:41:17 AM Central Standard Time, >alexh@ivanhoe.starway.net.au writes: > ><< That's one way to look at it. If you strip away superficial things like > Bears, Breegulls, blue eggs etc, you see that whether you have have a single > character, or have two characters acting as a single entity makes no > difference at all to the gameplay mechanics. If you replaced Banjo-Kazooie > with one character who could do all their manouvers, you'd have the exact > same game wouldn't you? The only reason to have two characters is marketing. > Some person in marketing thought that a bear with a bird in his backpack > would sell. I guess Banjo-Kazooie is semi-innovative (or at least original) > from the character design perspective. I was refering to innovation in game > design, which Banjo-Kazooie has none. >> > >What about the puzzles and the game board near the end? Not only were they >and the main characters original, but the game was neat in that you also >could interact with other characters. For example, Boggy the Polar Bear. >You cured his stomach ache, raced against him with a sled, and gave presents >to his children. There were a lot more than just that, too. I have to say >that this added some extra innovation. Oh, I'm almost forgetting enemies, >like the Flibbits you have to fight to earn a jiggie. They talk to you >before the battle begins. It's what makes them a lot more interesting than >the enemies of Mario, which are repeated a lot. B-K had (for the most part) >different enemies in each stage. It gave you more of a feeling that you were >doing something different with each passing moment of the game. I definitely >consider that to be innovative. >-Eric- thought this arguement was over > The boardgame at the end was really good as well as being original. Shame you couldn't play it again once it was beaten. Talking to the characters was something but it doesn't really add to the gameplay. They were all predetermined sequences. Once you've jumped on gobi a couple of times, it's not funny anymore. Having NPCs is certainly not innovative. I'd rather mess around with the monster in the underground lake than make Boggy burp. The AI in Mario doesn't just charge at you, so it is more fun to interact with. There are more enemies in Banjo but that's due to a larger cartridge size, not innovation. Many of the enemies in Banjo are identical in behaviour, varying only in design. Mario's enemies all behave differently. And there are enemies that trash talk you in Mario, the catapilla on Big Little Island for example. I'm quite bemused that people actually like Banjo more than Mario. No one seems to be able to explain why. Maybe because.... better graphics? alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 25 Nov 1999 12:23:19 +1100 From: Alex Subject: Re: [N64] Donkey Kong Country 64 At 16:45 24-11-99 EST, you wrote: >In a message dated 11/24/99 2:44:07 PM Central Standard Time, >d.fentie@home.com writes: > ><< Why do people call it 'country'? I thought it was without that word > since the SNES days. >> > >It is. Maybe people just like to tie it in with the DKC series. Which one >is your favorite. Mine is DKC2. 3 was ok, but sometimes a bit boring. >-Eric- > Definately DKC2 is the best. DKC was an okay game but it had it's flaws. Most notably simplistic level design. DKC2 was a much better playing game and it even had better music and graphics. DKC3 was very boring, worse than DKC1. I wouldn't be surprised if some of the DKC3 team were responsible for Rare's 64bit platformers. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 24 Nov 1999 20:27:38 EST From: Nutz4n64@aol.com Subject: Re: [N64] tag team In a message dated 11/24/99 7:18:48 PM Central Standard Time, alexh@ivanhoe.starway.net.au writes: << I'm quite bemused that people actually like Banjo more than Mario. No one seems to be able to explain why. Maybe because.... better graphics? >> Sure, it had better graphics, but is that the reason I like it better? Nope. As I've said, I don't base the games I like on graphics. All it comes down to is that B-K was more fun for me than Mario. Why? I can't give a straight out answer. I just thought that RARE took a kick arse game to a new level. Plus, the bigger cart size made it possible for all the innovations. Maybe it needed the bigger size for the designers' ideas. Either way, B-K is one of those games that I think is a must-own. I loved Mario 64. It did influence B-K. And I'm very pleased with the end product. - -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 24 Nov 1999 20:33:27 EST From: Nutz4n64@aol.com Subject: Re: [N64] Donkey Kong Country 64 In a message dated 11/24/99 7:21:38 PM Central Standard Time, alexh@ivanhoe.starway.net.au writes: << >It is. Maybe people just like to tie it in with the DKC series. Which one >is your favorite. Mine is DKC2. 3 was ok, but sometimes a bit boring. >-Eric- > Definately DKC2 is the best. DKC was an okay game but it had it's flaws. Most notably simplistic level design. DKC2 was a much better playing game and it even had better music and graphics. DKC3 was very boring, worse than DKC1. I wouldn't be surprised if some of the DKC3 team were responsible for Rare's 64bit platformers. >> Alex and I actually agree on something? Who knew? - -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 24 Nov 1999 20:58:35 EST From: TreyTable@aol.com Subject: Re: [N64] Donkey Kong Country 64 In a message dated 99-11-24 15:44:07 EST, you write: > Why do people call it 'country'? I thought it was without that word > since the SNES days. > Maybe becasue it's not Donkey Kong Country 64, It's Donkey Kong 64. I think it would have been better if RARE called it Donkey Kong Country 4. Speaking of DK64, I got a chance to play it today with a good controller. I only played for a half hour, didn't get very far, but you know what? Next payday I'm getting this game. What a difference a new controller can make. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 24 Nov 1999 21:03:39 EST From: TreyTable@aol.com Subject: Re: [N64] PS3? In a message dated 99-11-24 15:58:33 EST, you write: > Real quick, just an excerpt from the latest Next Generation (the feature is > the console war between PS2, Dreamcast, N64/Dolphin, and possibly the X-Box). > > On the first news page, I get this: the PlayStation 3? Already under design > by Kutaragi himself? Jeeze. This kind of cockiness isn't healthy for Sony. > To > plan a console so far in advance of another one that print magazines > actually > report on it just seems to me to be putting too many eggs in one basket. Actually the PlayStation2 was in the design stages as early as 1995. The Dolphin was being designed not long after 1997. The Nintendo 64 was being worked on as early as 1993, remember Project Reality? Sony's working on a PlayStation 3, but it will probably be at least a few years before they even build a prototype. Teachers don't plan Tuesday's lessons until after Monday's homework is turned. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 24 Nov 1999 21:06:56 EST From: TreyTable@aol.com Subject: Re: [N64] PS3? In a message dated 99-11-24 15:58:33 EST, you write: > . What > if the PS2 gets its ass handed to it by the Dolphin/Dreamcast combo? It's > very likely, considering SEGA is off the a great start and it's a fact that > the Dolphin will be technically superior to the PS2. It's almost annoying to > > see a company so damn sure of its self ... > > ~Matt Then it would be a good idea to have the next generation ready if the PSX2 does a Saturn. If SEGA didn't have the Dreamcast ready when they did they would be in really really bad shape. If SEGA didn't start to work on the Dreamcast until after the demise of the Saturn there'd be a huge spot for Nintendo, Sony, and possible a fourth console to edge SEGA into oblivion, for consoles anyway. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 24 Nov 1999 21:08:44 EST From: TreyTable@aol.com Subject: Re: [N64] Zelda, year one In a message dated 99-11-24 16:41:51 EST, you write: > << << PEOPLE if you are gonna make 2 word reply emails dont do it cause it > is > crowding up my frickin MAILBOX! >> > > oh, sorry > > Peace Out > C\TSgt Pete Frye >> > > Good one. I say. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 24 Nov 1999 21:10:21 EST From: TreyTable@aol.com Subject: Re: [N64] PS3? In a message dated 99-11-24 16:50:55 EST, you write: > Really? Boy, I'd like to see them fall on their faces now. Let me guess, > this one doubles as a microwave oven and clock. > -Eric- I hear it's a microwave that doubles as a console game system. ;) Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 24 Nov 1999 21:12:28 EST From: TreyTable@aol.com Subject: Re: [N64] Donkey Kong 64.. Blast Corps In a message dated 99-11-24 17:27:19 EST, you write: > If you > liked those mini-games in Blast Corps...get ready for more. You can swat > flies, have various little shooting games, spelling out things, numerical > puzzles, races, and even one of those great slide races a la Mario 64. What about a Bulldozer on a giant pool table in outer space? That had to be the greatest mini game ever, at least the wierdest. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 24 Nov 1999 21:15:35 EST From: TreyTable@aol.com Subject: Re: [N64] tag team In a message dated 99-11-24 20:18:48 EST, you write: > I'm quite bemused that people actually like Banjo more than Mario. No one > seems to be able to explain why. Maybe because.... better graphics? > > alexh@ivanhoe.starway.net.au Maybe it's the better camera? (I still don't like Banjo) Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 24 Nov 1999 21:19:48 -0500 From: "Eddy Wu" Subject: Re: [N64] tag team It's longer, and there is more stuff to do. What's not to like? PS: I really don't want to get into a long debate on this, since it's just my opinion and obviously you have a different one. - -----Original Message----- From: TreyTable@aol.com To: n64@lists.xmission.com Date: Wednesday, November 24, 1999 9:16 PM Subject: Re: [N64] tag team >In a message dated 99-11-24 20:18:48 EST, you write: > >> I'm quite bemused that people actually like Banjo more than Mario. No one >> seems to be able to explain why. Maybe because.... better graphics? >> >> alexh@ivanhoe.starway.net.au > >Maybe it's the better camera? > >(I still don't like Banjo) > >Dave > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 24 Nov 1999 21:26:21 EST From: Nutz4n64@aol.com Subject: Re: [N64] tag team In a message dated 11/24/99 8:21:40 PM Central Standard Time, glacion@earthlink.net writes: << It's longer, and there is more stuff to do. What's not to like? PS: I really don't want to get into a long debate on this, since it's just my opinion and obviously you have a different one. >> That's what I said before. Let's end the repeat B-K debate. It's not going anywhere and it never will. - -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 24 Nov 1999 18:56:12 -0800 From: Dexter Sy Subject: [N64] Zelda, in three years... Chris Watson wrote: > On Tue, 23 Nov 1999 20:17:33 -0800 Dexter Sy > wrote: > > > The 1st annversary of Zelda: Ocarina of Time came and went yesterday, > > Nov. 23rd. So, how is the game holding up for those who own it? > > > > I think Trey's and my positon on this game are pretty clear by now :-) > > But i'd like to know about the rest. > > > > Dexter > > It was superb while it lasted especially the battles > with the huge bosses But After completing it fully Ive not > played it that much, only going back now and again to play > some of the sub-games. It would have been a good option if > theyed put in an option to fight all the big dungeon bosses > once you completed the game as that was great fun. > > This is something I've been struggling with. A dolphin Zelda. N-gamer recently reported that Miyamoto is supposedly developing a dolphin multi-player game, and hinted that it could be based on the Zelda universe, but regardless of whether such a title is in development or not, it is likely that Nintendo will develop some sort of on-line community based around the Zelda universe. How that game would play is up in the air, or perhaps its not a game at all.. it could be Nintendo's hub for their on-line players where people can chat with each other, trade information and files :0D Dexter [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 24 Nov 1999 18:59:31 -0800 From: Dexter Sy Subject: Re: [N64] PS3? Bastion007@aol.com wrote: > Real quick, just an excerpt from the latest Next Generation (the feature is > the console war between PS2, Dreamcast, N64/Dolphin, and possibly the X-Box). > On the first news page, I get this: the PlayStation 3? Already under design > by Kutaragi himself? Jeeze. This kind of cockiness isn't healthy for Sony. To > plan a console so far in advance of another one that print magazines actually > report on it just seems to me to be putting too many eggs in one basket. What > if the PS2 gets its ass handed to it by the Dolphin/Dreamcast combo? It's > very likely, considering SEGA is off the a great start and it's a fact that > the Dolphin will be technically superior to the PS2. It's almost annoying to > see a company so damn sure of its self ... Technically superirority isn't the be all and end all of console wars. However, you miss the very important point that Nintendo now uses the same format as Sony, and therefore, they have roughly the same business model. It could turn into a real ugly Genesis/Snes type match up where the two consoles will share an increadible amount of games with ports left and right appearing at the same time. Only this time, there's a third console in the picture, Dreamcast. It could turn into an interesting scenario. Dexter > > > ~Matt > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 24 Nov 1999 19:00:18 -0800 From: Dexter Sy Subject: Re: [N64] TRU D Fentie wrote: > I phoned them a few days ago and asked them when they were getting DK64 > in and they said at least a month... I flipped out and phoned back the > next day and then they said they had it in... verrrrry stupid. Store clerks are stupid by nature. Even those who work in specialty stores such as EB suck sometimes. Dexter > > > TreyTable@aol.com wrote: > > > > In a message dated 99-11-23 20:11:58 EST, you write: > > > > > Retarded > > > >"R Zone" (what does > > > > R mean here? > > > > No, unless that's talking about the employees. "Do you have Resident Evil 2 > > for the N64 yet?" 'Sorry sir, but Resident Evil 2 is a PlayStation title.' > > > > And if I see one more sign that says "Dream Cast". ohh. Yup I guess it is > > retarded. > > > > Dave > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 24 Nov 1999 19:04:38 -0800 From: Dexter Sy Subject: Re: [N64] Donkey Kong Country 64 D Fentie wrote: > Why do people call it 'country'? I thought it was without that word > since the SNES days. Its Donkey Kong 64, but i can see why people would add 'country'. DK Country essentially revived the Donkey Kong Franchise and introduced the Donkey Kong franchise to "modern" platforming elements. Before that, Dokey Kong was a single screen platformer with Donkey Kong playing the enemy in the first installment. It was among the first in a movement away from the militaristic arcade games of the time which feature spaceships battling aliens or humans killing robots, robots killing robots.... so it was a biggie for its time. Then, the series faded away after Nintendo moved to the console arena, only returing once or twice with the re-release of the arcade games on the NES. It took roughly 8 years before DK reappeared in that fateful Winter CES show in 1994 and the rest is history. BTW, it was also pretty cool to see the old mokey make cameo appearances in the Simpsons :-) Dex > > > Chris Conway wrote: > > > > I too would like to know what people think about Donkey Kong 64. > > > > ----- Original Message ----- > > From: > > To: > > Sent: Wednesday, November 24, 1999 2:26 PM > > Subject: [N64] Donkey Kong Country 64 > > > > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 24 Nov 1999 19:09:27 -0800 From: Dexter Sy Subject: Re: [N64] Yamauchi doesn't like the test of time Bastion007@aol.com wrote: > I agree with Stryder. And remember, most casual gamers who buy maybe 2 games > a year were first introduced to (or at least kept in contact with) games via > the arcade. And wouldn't ya believe it, but Tekken is a very popular arcade > game, which translates into almost assured console sales. But arcades have been in decline... the arcades i use to hang out in closed down due to lack of business. Not trying to start an argument, and I agree popular arcade games will have a built in audience when it comes out on consoles. But i question how much impact a popular arcade really have. If the console publisher manages to do a good job og adapting the arcade game to a console, and launches a marketing campaign plus media coverage to back it up, the console port will definately sell well, but then you'll have to ask yourself whether or not it was the arcade game itself which did the selling, or the quality of the conversion (new features, faithfulness to the original etc. et.c) or the marketing... as you can see, its a multi-layered issue and its not very clear cut. Dexter > > > ~Matt > > < fighters at all..and the fighter fanbase is quite large...you have heard of > Tekken whether you like it or not. > > Stryder>> > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 24 Nov 1999 19:11:55 -0800 From: Dexter Sy Subject: Re: [N64] Zelda, year one Bastion007@aol.com wrote: > Excellently. I just whupped Ganon then other day, and damn, you just really > appreciate that game. It's so well designed. And the Forest Temple ... damn, > it's the best atmosphere for any action/adventure RPG I've ever played. A > masterpiece. I love the forest temple. I'm going to get killed for this :-) but i'll go out on a limb and say its one of the first levels i would consider as art in a videogame. It is something people later on can break apart and analyze, much like Escher's work, which quite clearly inspired the designers of the forest temple. Dexter > > > ~Matt > > < Nov. 23rd. So, how is the game holding up for those who own it? > > I think Trey's and my positon on this game are pretty clear by now :-) > But i'd like to know about the rest. > > Dexter>> > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 24 Nov 1999 19:12:31 -0800 From: Dexter Sy Subject: Re: [N64] Replaying bosses and cinemas in DK64 Bastion007@aol.com wrote: > I think you'll like DK64 in this respect. Once you take pictures of a certain > number of faries, you open the DK Theater, which lets you see any cinema in > the game again. Also, you open up a mode where you can replay all the bosses. > > ~Matt That's good. I had a hard time recording the JFG cinemas... Dexter > > > < with the huge bosses But After completing it fully Ive not > played it that much, only going back now and again to play > some of the sub-games. It would have been a good option if > theyed put in an option to fight all the big dungeon bosses > once you completed the game as that was great fun.>> > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 24 Nov 1999 19:15:13 -0800 From: Dexter Sy Subject: Re: [N64] rainbow six/ winback > > > That's one on my rental list. From what I've heard from IGN, it should be > good. Plus, I'm a platform freak. > -Eric- If you're tired of platformers, try rainbow six or Winback. Both run well on the N64 and having played the playstation version of Rainbow Six first (i thought the extra memory would make a more compelling game) i finally realized its either N64 or PC version you'll want. PC version is the original, but the N64 has a pretty decent co-op 2 player mode, it raises the level of co-op modes for the N64. Dreamcast is a maybe, since its suppose to be coming out but its still not out yet. Dex > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 24 Nov 1999 22:10:54 EST From: TreyTable@aol.com Subject: Re: [N64] PS3? In a message dated 99-11-24 21:52:07 EST, you write: > Only this time, there's a third console in the picture, Dreamcast. It could > turn > into an interesting scenario. > > Dexter > Unless the the Dreamcast goes wayof the Turbo Grafx-16. Geeze I hope not. dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 24 Nov 1999 22:13:17 EST From: TreyTable@aol.com Subject: Re: [N64] Donkey Kong Country In a message dated 99-11-24 21:56:55 EST, you write: > It took roughly 8 years before DK reappeared > in that fateful Winter CES show in 1994 and the rest is history. BTW, it > was also pretty cool to see the old mokey make cameo appearances in the > Simpsons :-) > > Dex Winter CES? (I know what that is) But Donkey Kong Country was released in November 1994, when was the Winter CES in 1994, Are you sure it wasn't the Summer CES? Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 24 Nov 1999 22:16:32 EST From: TreyTable@aol.com Subject: Re: [N64] Yamauchi doesn't like the test of time In a message dated 99-11-24 22:02:54 EST, you write: > But arcades have been in decline... the arcades i use to hang out in closed > down > due to lack of business. > I've noticed that too, but one arcdae around here that closed down (they put a pizza place in there) said it was becasue that not very many people came ther but they refused to get new games. They still had Street Fighter 2 CE out in front and Galaga in the back. And the switch to tokens (I hate tokens) didn't help much. dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 24 Nov 1999 19:26:41 -0800 From: "Dexter Sy" Subject: RE: [N64] Donkey Kong Country - -----Original Message----- From: owner-n64@lists.xmission.com [mailto:owner-n64@lists.xmission.com]On Behalf Of TreyTable@aol.com Sent: November 24, 1999 7:13 PM To: n64@lists.xmission.com Subject: Re: [N64] Donkey Kong Country In a message dated 99-11-24 21:56:55 EST, you write: > It took roughly 8 years before DK reappeared > in that fateful Winter CES show in 1994 and the rest is history. BTW, it > was also pretty cool to see the old mokey make cameo appearances in the > Simpsons :-) > > Dex Winter CES? (I know what that is) But Donkey Kong Country was released in November 1994, when was the Winter CES in 1994, Are you sure it wasn't the Summer CES? - ------ You're right. its summer CES. But by Winter CES, i was referring to Jan/Feb 1994. There used to be two CES shows, a winter version at the beginning of the year and a summer version in the middle of the year. Dex [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ End of n64-digest V1 #1001 ************************** [ To quit the n64-digest mailing list (big mistake), send the message ] [ "unsubscribe n64-digest" (without the quotes) to majordomo@xmission.com ]