From: owner-n64-digest@lists.xmission.com (n64-digest) To: n64-digest@lists.xmission.com Subject: n64-digest V1 #1004 Reply-To: n64-digest Sender: owner-n64-digest@lists.xmission.com Errors-To: owner-n64-digest@lists.xmission.com Precedence: bulk n64-digest Friday, November 26 1999 Volume 01 : Number 1004 Re: [N64] Donkey Kong Country 64 Re: [N64] READ: Dexter's 128-bit predictions Re: [N64] READ: Dexter's 128-bit predictions DVD Re: [N64] READ: Dexter's 128-bit predictions Re: [N64] READ: Dexter's 128-bit predictions Re: [N64] READ: Dexter's 128-bit predictions Re: [N64] READ: Dexter's 128-bit predictions Re: [N64] historical signifigance Re: [N64] READ: Dexter's 128-bit predictions Re: [N64] READ: Dexter's 128-bit predictions Re: [N64] READ: Dexter's 128-bit predictions DVD Re: [N64] READ: Dexter's 128-bit predictions Re: [N64] READ: Dexter's 128-bit predictions Re: [N64] READ: Dexter's 128-bit predictions DVD Re: [N64] READ: Dexter's 128-bit predictions Re: [N64] historical signifigance Re: [N64] READ: Dexter's 128-bit predictions DVD Re: [N64] READ: Dexter's 128-bit predictions Re: [N64] Yamauchi doesn't like the test of time Re: [N64] Donkey Kong 64.. Blast Corps Re: [N64] TRU Re: [N64] tag team [N64] [n64] what would you give for a new dolphin Re: [N64] [n64] what would you give for a new dolphin Re: [N64] [n64] what would you give for a new dolphin [N64] Dolphin Re: [N64] Zelda, year one Re: [N64] Zelda, year one Re: [N64] innovation, dreams etc Re: [N64] rainbow six Re: [N64] Star Wars ---------------------------------------------------------------------- Date: Thu, 25 Nov 1999 21:54:09 -0800 From: Dexter Sy Subject: Re: [N64] Donkey Kong Country 64 > > > They'd be preserving it due to its historical significance, and not because > of its quality. DKC was an okay game but it primarily owes its success to > its graphics. DKC2 wouldn't exist without DKC, but it is the better game. > DKC may or may not be more worthy of being preserved for the ages but DKC2 > is the game I'd rather play. OK > > > Do you own a lot of poor games just because of their historical signficance, > Mortal Kombat for example? Well, Mortal Kombat's quality can be argued. but yes, i do own a Genesis and Super NES versions of MK Dexter > > > alexh@ivanhoe.starway.net.au > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 26 Nov 1999 01:24:19 -0600 From: "Thraxen" Subject: Re: [N64] READ: Dexter's 128-bit predictions - -----Original Message----- From: Dexter Sy To: n64@lists.xmission.com Date: Thursday, November 25, 1999 11:35 PM Subject: [N64] READ: Dexter's 128-bit predictions >time, all consumer DVD movie machines are read-only and IF DVD is indeed the future, >there's no doubt in my mind that writability will be key. When those writable >machines come out, the read only machines (machines i own) will be the butt of jokes >much like 8-track is today. And from what Sony is saying, PS2 is definately a read >only device, there's a chance the much touted potential could be squashed in a few >years time when those writable DVD machines make it to the consumer market. One, read only CD players are not the butt of jokes and writeable/re-writable CD players are widely available are fairly cheap proces. Two, it is a moot point since no one else is using or planing on using a writable medium at this point. If the PS2 was to become the butt of jokes, so would the Dolphin. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 26 Nov 1999 03:23:14 EST From: TreyTable@aol.com Subject: Re: [N64] READ: Dexter's 128-bit predictions DVD In a message dated 99-11-26 00:34:58 EST, you write: > If DVD is to > replace the VCR, the machines ought to be able to read and write. I see DVD as the sucessor to Laserdisc, not the Video cassette. Up until recently consumer CD-Rs have been too expensive for the everyday joe, but they are now affordable, they cost about as much as a good 5 disc changer or a good car CD player/tuner. But regular read only CD players still sell very well. Explain that. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 26 Nov 1999 03:24:05 EST From: TreyTable@aol.com Subject: Re: [N64] READ: Dexter's 128-bit predictions In a message dated 99-11-26 00:34:58 EST, you write: > Sega (Se-ga) More like (Say-gah) Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 26 Nov 1999 03:27:01 EST From: TreyTable@aol.com Subject: Re: [N64] READ: Dexter's 128-bit predictions In a message dated 99-11-26 00:34:58 EST, you write: > Not to brag, but while > even the most optimistic Sega fans were hoping for DC to sell 1 million ( > hopefully) > by early next year, I correctly predicted 1 million plus DC units would be > sold and > it seems to have come true. Well not to brag, I predicted that too. I also created the 3-D idea of Super Mario 64 (in 1991) and SEGA's three screen driving game F355 (in 1993). How Nintendo & SEGA stole my ideas, I can only think of special chips inside their consoles that read brainwave activity and relay it back to HQ. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 26 Nov 1999 03:29:09 EST From: TreyTable@aol.com Subject: Re: [N64] READ: Dexter's 128-bit predictions In a message dated 99-11-26 00:34:58 EST, you write: > Nintendowants to release this thing at a mass market price > ($199 - $99). Like Shigeru Miyamoto said (paraphrased), "yeah, maybe if we remove the DVD drive!" Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 26 Nov 1999 03:31:10 EST From: TreyTable@aol.com Subject: Re: [N64] READ: Dexter's 128-bit predictions In a message dated 99-11-26 00:34:58 EST, you write: > and of course, Namco and Square may > never work with Nintendo again. Oh, ya never know about Namco. Soul Calibur & Namco Museum 64 show that they're not all Sony. But that's not saying I bet that Tekken would ever be on a SEGA or Nintendo system. ;) Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 26 Nov 1999 03:34:19 EST From: TreyTable@aol.com Subject: Re: [N64] historical signifigance In a message dated 99-11-26 00:37:48 EST, you write: > Do you own a lot of poor games just because of their historical signficance, > Mortal Kombat for example? > > alexh@ivanhoe.starway.net.au > > What games do have historical signifigance? Really, I mean would this just be videogame history or like pop culture history or what? What games would anybody on this list define as having historical signifigance? Well, aside from Super Mario Bros. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 26 Nov 1999 00:46:24 -0800 From: Dexter Sy Subject: Re: [N64] READ: Dexter's 128-bit predictions > > One, read only CD players are not the butt of jokes and > writeable/re-writable CD players are widely available are fairly cheap > proces. Two, it is a moot point since no one else is using or planing on > using a writable medium at this point. If the PS2 was to become the butt of > jokes, so would the Dolphin. I'm talking about its much tauted, movie playback feature. Dexter > > > Stryder > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 26 Nov 1999 00:49:29 -0800 From: Dexter Sy Subject: Re: [N64] READ: Dexter's 128-bit predictions > > Well not to brag, I predicted that too. I also created the 3-D idea of Super > Mario 64 (in 1991) and SEGA's three screen driving game F355 (in 1993). How > Nintendo & SEGA stole my ideas, I can only think of special chips inside > their consoles that read brainwave activity and relay it back to HQ. Well i never said anyone stole my ideas. You're taking this way too personally. Sorry but DC's got its weakness. face it. Dexter > > > Dave > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 26 Nov 1999 00:57:10 -0800 From: Dexter Sy Subject: Re: [N64] READ: Dexter's 128-bit predictions DVD TreyTable@aol.com wrote: > In a message dated 99-11-26 00:34:58 EST, you write: > > > If DVD is to > > replace the VCR, the machines ought to be able to read and write. > > I see DVD as the sucessor to Laserdisc, not the Video cassette. Up until > recently consumer CD-Rs have been too expensive for the everyday joe, but > they are now affordable, they cost about as much as a good 5 disc changer or > a good car CD player/tuner. But regular read only CD players still sell very > well. Explain that. Laser Dics never had much of a market. And in terms of DVD technology, the digital revolution is about making things digital. video casettes are analog, and DVD is its successor. The industry makes that very clear, and keeps a running count on how many DVD players have been sold. Casettes have several stages of evolution, one of which was a stag gap stage called 8 track. DVD's ultimate goal is to become the primary storage medium for video, that's why CDs didn't take over Video cassette's job, simple because they are too small to store the movies. DVDs can hold enough data to challange video and allow for the seamless intertwining of commentary w/ the film and added footage. To say "oh, DVD will just create a new market" is absurd. The music and video industry aren't quite alike. The music industry have always focused on consumption, recording wasn't too important, and cassette tapes were able to fill the gap that needed filled. MP3 is the hi-tech answer of the music industry for those who wants more control over the music they consume. Video is much different story. More people are into watching than listening, and by its visual nature, people would want to record their favourite programs, shows, pornos or whatever on tape. the demand for recordable video material is a lot higher than the demand for recordable music material. That's why you see more blank video tapes on display in any given store than you see blank casettes. What i'm getting here is that if DVD is going to big, which it looks to be and Sony is betting on it getting big with the inclusion of movie playback, then the ability to record would have to be key, or else it would be a niche product. Stryder and Dave, you two responded the most violently to what i see as a fair analysis of the DVD situation so i assume you think its an attack on playstation 2? Its an analysis man. Dexter > > > Dave > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 26 Nov 1999 00:57:52 -0800 From: Dexter Sy Subject: Re: [N64] READ: Dexter's 128-bit predictions TreyTable@aol.com wrote: > In a message dated 99-11-26 00:34:58 EST, you write: > > > Nintendowants to release this thing at a mass market price > > ($199 - $99). > > Like Shigeru Miyamoto said (paraphrased), "yeah, maybe if we remove the DVD > drive!" Ummmm... Whatever dave. you're being very childlike. you drunk again? > > > Dave > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 26 Nov 1999 03:51:02 EST From: TreyTable@aol.com Subject: Re: [N64] READ: Dexter's 128-bit predictions In a message dated 99-11-26 03:41:28 EST, you write: > Well i never said anyone stole my ideas. You're taking this way too > personally. > Sorry but DC's got its weakness. face it. > > Dexter > I was kidding, I must have forgot the ;) What they have to do is get Shen Mue to America before the PlayStation 2 gets here. And hope that it's as good as we all hope it is. Okay here's my prediction. September 9th 2000 will be a very busy day. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 26 Nov 1999 03:54:43 EST From: TreyTable@aol.com Subject: Re: [N64] READ: Dexter's 128-bit predictions DVD In a message dated 99-11-26 03:49:09 EST, you write: > Stryder and Dave, you two responded the most violently to what i see as a > fair > analysis of the DVD situation so i assume you think its an attack on > playstation > 2? Its an analysis man. > > > > > Dexter We just look at things differently. I don't see DVD recorders coming anytime soon at an affordable price. I just don't I see DVDs more as an update to Laser Discs, that's all. If I thought of this as an attack on the PlayStation 2 you'd know for sure. ;-) Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 26 Nov 1999 03:57:04 EST From: TreyTable@aol.com Subject: Re: [N64] READ: Dexter's 128-bit predictions In a message dated 99-11-26 03:49:51 EST, you write: > > Like Shigeru Miyamoto said (paraphrased), "yeah, maybe if we remove the > DVD > > drive!" > > Ummmm... Whatever dave. you're being very childlike. you drunk again? > No, I think my typing is at it's normal speed and accuracy. (A sure sign of me being drunk is no error correction) But that quote, well, it's like a quote, is true, I think it was in last months (or the month before) Next Generation. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 26 Nov 1999 10:40:12 EST From: Nutz4n64@aol.com Subject: Re: [N64] historical signifigance In a message dated 11/26/99 2:34:41 AM Central Standard Time, TreyTable@aol.com writes: << What games would anybody on this list define as having historical signifigance? Well, aside from Super Mario Bros. >> How about DK and Zelda? - -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 26 Nov 1999 10:43:44 EST From: Nutz4n64@aol.com Subject: Re: [N64] READ: Dexter's 128-bit predictions DVD In a message dated 11/26/99 2:49:09 AM Central Standard Time, karens@smartt.com writes: << Stryder and Dave, you two responded the most violently to what i see as a fair analysis of the DVD situation so i assume you think its an attack on playstation 2? Its an analysis man. >> I agree. DVD seems to be what will take over VHS. In a few years owning a VCR might be like owning a Beta VCR in the mid to late 80's. - -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 26 Nov 1999 15:46:47 -0500 (EST) From: Chris Watson Subject: Re: [N64] READ: Dexter's 128-bit predictions On Fri, 26 Nov 1999 03:31:10 EST TreyTable@aol.com wrote: > Oh, ya never know about Namco. Soul Calibur & Namco Museum 64 show that > they're not all Sony. But that's not saying I bet that Tekken would ever be > on a SEGA or Nintendo system. ;) > > Dave Why doesn't Nintendo throw a few bags a cash at Namco and square to get them to commit to the Dolphin. - ---------------------- Christopher Watson u03cdw@abdn.ac.uk [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 26 Nov 1999 16:06:38 +0000 From: Garrett Winters Subject: Re: [N64] Yamauchi doesn't like the test of time on 24/11/99 20:45, Bastion007 wrote: > I agree with Stryder. And remember, most casual gamers who buy maybe 2 games > a year were first introduced to (or at least kept in contact with) games via > the arcade. And wouldn't ya believe it, but Tekken is a very popular arcade > game, which translates into almost assured console sales. I find it hard to believe that there are many gamers out there who buy only 2 games a year, if there were many the gaming industry wouldn't be in the powerful position it currently holds. I buy on average 40 games or more a year ( both legitimate and pirate) and play roughly 1/2 of them to conclusion each year. the others for one reason or another might never get played or get played further down the track. Garrett [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 26 Nov 1999 16:06:39 +0000 From: Garrett Winters Subject: Re: [N64] Donkey Kong 64.. Blast Corps on 25/11/99 2:12, TreyTable@aol.com at TreyTable@aol.com wrote: >> If you >> liked those mini-games in Blast Corps...get ready for more. You can swat >> flies, have various little shooting games, spelling out things, numerical >> puzzles, races, and even one of those great slide races a la Mario 64. > > What about a Bulldozer on a giant pool table in outer space? That had to be > the greatest mini game ever, at least the wierdest. I thought the Pacman mini game was cool as it offered one of the newest perspectives on the old pacman world. it was a lot more claustrophobic as you couldn't see the whole screen and the enemy were so much larger. I'm sorry a sequel to blast corps never appeared, maybe they have something planned for the dolphin. Garrett [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 26 Nov 1999 16:06:39 +0000 From: Garrett Winters Subject: Re: [N64] TRU on 24/11/99 21:47, Nutz4n64@aol.com at Nutz4n64@aol.com wrote: > In a message dated 11/24/99 2:45:27 PM Central Standard Time, > d.fentie@home.com writes: > > << I phoned them a few days ago and asked them when they were getting DK64 > in and they said at least a month... I flipped out and phoned back the > next day and then they said they had it in... verrrrry stupid. >> > > I'd question whether video game store employees actually PLAY games. > -Eric- Well I started work in a video game store about 2 months ago and myself and everyone else working there are all big gamers, PC, DC, N64, and PSX are all played by someone on staff. the only things we sell that aren't heavily subscribed to are Gameboy and NeoGeo handhelds ( I have one but an original and unplayed for several years now). the only problem we have is we are part of a chain of stores and are not responsible for ordering, so we get what we are sent and irregardless of a release date things sometimes don't appear ( for example Tomb Raider IV was due for release today and usually we get them in on a wednesday or thursday and get put out on friday, but TR has not arrived so a lot of people will be quite annoyed after we've been telling them it was due today). It's possible that stores that sell more than games and accessories ( like TRU and Walmart) will assign people to a department who know nothing about that particular dept and thus are unable to fully assist people. Garrett [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 26 Nov 1999 16:06:36 +0000 From: Garrett Winters Subject: Re: [N64] tag team on 23/11/99 23:12, TreyTable wrote: > Sure, i'll do it. Here's my review on every N64 game. Every game except for > Mario 64, Zelda 64, Blast Corps, Star Wars: SotE, Star Fox 64, Wave Race 64, > and Mario Kart 64 is either junk or average. ;) > > > > > > > Just kidding, I liked Resident Evil 2 64 & Battletanx: Global Assault a lot > also. Seriously you didn't like Goldeneye or Shadowman, what about World Driver Championship? Garrett [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 26 Nov 1999 12:00:34 EST From: Travis378@aol.com Subject: [N64] [n64] what would you give for a new dolphin How much would you pay for dolphin? If it had a DVD and CD player, 4 controler ports, 1 controler included, graphics as good (or better than) the N64 with expantion pack, internet capabilitys, and good games? I think it'd be cool if you could trade in your perfect condition N64 plus $50-100 for a dolphin. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 26 Nov 1999 13:56:45 EST From: Nutz4n64@aol.com Subject: Re: [N64] [n64] what would you give for a new dolphin In a message dated 11/26/99 11:01:19 AM Central Standard Time, Travis378@aol.com writes: << How much would you pay for dolphin? If it had a DVD and CD player, 4 controler ports, 1 controler included, graphics as good (or better than) the N64 with expantion pack, internet capabilitys, and good games? I think it'd be cool if you could trade in your perfect condition N64 plus $50-100 for a dolphin. >> Any amount of money!!!! I must have it. (returning to the level of sanity) OK. I'll say that I would pay just about any price tag amount for Dolphin, since (to me) Nintendo = quality games. I would, however, still be mad if Nintendo put it out at a price tag the size of PSX2, since it's a helluva lot to spend and it would also kill their chances of beating Sony. Of course, though, that's not going to happen. And also, trade in my N64 for a discount on Dolphin? No thanks. I've kept every Nintendo system I've ever owned, a library which only excludes Virtual Boy. I did sell my Genesis, but that doesn't count. - -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 26 Nov 1999 13:59:55 EST From: Andruw840@aol.com Subject: Re: [N64] [n64] what would you give for a new dolphin umm... I'd probably pay $150-$250 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 26 Nov 1999 14:00:35 EST From: SHSJunior2001@aol.com Subject: [N64] Dolphin Does Anyone know anything abotu 3rd party licenses with the dolphin?? i Know Rare is a must, but anything else (if it's a cd\dvd, then maybe Square??) Also, i';ve been reading up on Chrono Cross, and does anyone know if the Chrono Trigger PSX Port will be in the US?? If so, when?? Peace Out C\TSgt Jason Frye [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 25 Nov 1999 21:48:27 -0800 From: LAWRENCE J LURRIE Subject: Re: [N64] Zelda, year one sonic 2 was a graet game, i havn't played in like a year but it was a great game On Wed, 24 Nov 1999 00:31:50 EST TreyTable@aol.com writes: > In a message dated 99-11-23 23:09:56 EST, you write: > > > The 1st annversary of Zelda: Ocarina of Time came and went > yesterday, > > Nov. 23rd. So, how is the game holding up for those who own it? > > > > I think Trey's and my positon on this game are pretty clear by > now :-) > > But i'd like to know about the rest. > > > > Dexter > > Also it has been now seven years since the release of Sonic The > Hedgehog 2 > (11/24/92). How is Sonic 2 holding up for those who own it? ;) > > Dave > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] ___________________________________________________________________ Get the Internet just the way you want it. Free software, free e-mail, and free Internet access for a month! Try Juno Web: http://dl.www.juno.com/dynoget/tagj. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 25 Nov 1999 21:49:30 -0800 From: LAWRENCE J LURRIE Subject: Re: [N64] Zelda, year one definetly the best game i've ever played On Wed, 24 Nov 1999 00:25:18 EST Nutz4n64@aol.com writes: > In a message dated 11/23/99 10:09:56 PM Central Standard Time, > karens@smartt.com writes: > > << The 1st annversary of Zelda: Ocarina of Time came and went > yesterday, > Nov. 23rd. So, how is the game holding up for those who own it? > > I think Trey's and my positon on this game are pretty clear by now > :-) > But i'd like to know about the rest. > > Dexter >> > > Haven't played it for a while, but so far it's still the best game > in > existence. > -Eric- > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] ___________________________________________________________________ Get the Internet just the way you want it. Free software, free e-mail, and free Internet access for a month! Try Juno Web: http://dl.www.juno.com/dynoget/tagj. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 26 Nov 1999 15:04:48 EST From: Damian9133@aol.com Subject: Re: [N64] innovation, dreams etc Speaking of which, wouldn't it be cool if there is a fighting game (doesn't matter about the system) that gave you the option of using several different fighting configurations that come from different games? (i.e. A character from Tekken with the controls of SF Alpha and Mega Man of SF vs. Capcom with a tekken fighting control) I mean, if games like Turok, Goldeneye, and South Park can have different configurations why can't a fighting game have one? It would really add on to the gameplay if there could be such a thing ~Cy In a message dated 11/24/99 12:07:00 PM US Mountain Standard Time, TreyTable@aol.com writes: < So this morning I had a most wonderful videogame related dream, that could be < a new game idea. It was a weird mix of Street Fighter, Bushido Blade, & < Twisted Metal. It started out by myself see what appead to be Ken fighting < Akuma in a weird Bushido Blade type environment, free run of the grounds, but < Ken & Akuma lookd different, for one thing they had a metalic look and extra < (parts?) on them. Akuma was seriously kick Ken's butt when Ken ran off, < jumped into the air and transformed into a car, that' when it struck me that < Ken was also Hot Rod, and Ken proceeded to drive off. Akuma game chase, first < on foot, and then as a panel van. Unfotuantaly Akuma has a large gun mounted < on the side of himself but he was much slower than Ken. Ken avoided Akuma's < blasts, and sideswiped Akuma into a ditch with much force, which dizzied (a < Street Fighter thing) Akuma. Ken the changed back to his humanoid form, < ripped the gun off of Akuma (still a van) and Shu Reppa'd Akuma. Now that < would make a good style of game. ;) < Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 26 Nov 1999 15:19:29 EST From: Damian9133@aol.com Subject: Re: [N64] rainbow six Is Rainbow Six for the 64 a duplicate of the PC version or have they added (or subtracted) things from the PC version? And if they have, what are the more visible differences? ~Cy In a message dated 11/24/99 8:07:44 PM US Mountain Standard Time, karens@smartt.com writes: < If you're tired of platformers, try rainbow six or Winback. Both run well on < the N64 and having played the playstation version of Rainbow Six first (i < thought the extra memory would make a more compelling game) i finally realized < its either N64 or PC version you'll want. PC version is the original, but the < N64 has a pretty decent co-op 2 player mode, it raises the level of co-op < modes for the N64. Dreamcast is a maybe, since its suppose to be coming out < but its still not out yet. < Dex [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 26 Nov 1999 15:37:25 EST From: Damian9133@aol.com Subject: Re: [N64] Star Wars SROTJ for the SNES improved a little bit on the jumping but it would become difficult with particular characters. The difficulty is VERY hard. It would be suprising to even make it past the second level and I still haven't even beaten the game yet. I have a fighter-esque joystick where there are 3 on top and 3 below that and it gets sort of hard to turn left and right, and move left and right, and hold the B button for turbo while flying out of the death star. To think, and I'm playing the game on easy mode!! ~Cy In a message dated 11/25/99 8:55:37 PM US Mountain Standard Time, TreyTable@aol.com writes: < I find that highly amusing, my fav is still ROTJ. Speaking of which, has < anybody ever played Super Return of the Jedi on the SNES? Super Star Wars was < pretty good, but the jumping needed some work. It wasn't correct in Super < ESB, and the exteme difficulty didn't help. I was wondering about Super ROTJ? < Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ End of n64-digest V1 #1004 ************************** [ To quit the n64-digest mailing list (big mistake), send the message ] [ "unsubscribe n64-digest" (without the quotes) to majordomo@xmission.com ]