From: owner-n64-digest@lists.xmission.com (n64-digest) To: n64-digest@lists.xmission.com Subject: n64-digest V1 #1012 Reply-To: n64-digest Sender: owner-n64-digest@lists.xmission.com Errors-To: owner-n64-digest@lists.xmission.com Precedence: bulk n64-digest Wednesday, December 1 1999 Volume 01 : Number 1012 Re: [N64] Awnser: Will DK64 work w/o expantion pack? (Not on topic) [N64] Little Dolphin tidbit ... Re: [N64] (Not on topic) Re: [N64] Gaming mag Re: [N64] DK help needed Re: [N64] historical signifigance Re: [N64] historical signifigance Re: [N64] Donkey Kong TV Re: [N64] magazines Re: [N64] Awnser: Will DK64 work w/o expantion pack? Re: [N64] Awnser: Will DK64 work w/o expantion pack? (Not on topic) Re: [N64] Little Dolphin tidbit ... Re: [N64] Little Dolphin tidbit ... Re: [N64] DK help needed Re: [N64] historical signifigance Re: [N64] Little Dolphin tidbit ... Re: [N64] Little Dolphin tidbit ... Re: [N64] historical signifigance Re: [N64] historical signifigance Re: [N64] DK help needed Re: [N64] historical signifigance Re: [N64] historical signifigance Re: [N64] Little Dolphin tidbit ... Re: [N64] historical signifigance [N64] perfect dark Re: [N64] magazines Re: [N64] Goldeneye Re: [N64] magazines ---------------------------------------------------------------------- Date: Tue, 30 Nov 1999 19:54:42 EST From: Travis378@aol.com Subject: Re: [N64] Awnser: Will DK64 work w/o expantion pack? (Not on topic) In a message dated 11/30/99 6:37:38 PM Central Standard Time, XViper1931@aol.com writes: << Why the hell did YOU right this? This was a TOTAL waste of my time and mail box space! You stop sending junk mail! >> Can we say 'Anger Manegment Class' ? Travis '64' Estell [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 30 Nov 1999 20:16:52 EST From: Bastion007@aol.com Subject: [N64] Little Dolphin tidbit ... "The disk for Nintendo's game system will be 99 percent the same as DVD. The difference will be in the copy-protection scheme, which won't be compatible with other DVD players." This quote is from a business news site linked from Nintendorks. Seems very interesting ... will it be propriatory? Looks like a safe medium when it comes to copying ... ~Matt [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 30 Nov 1999 20:21:41 -0500 From: Wez Subject: Re: [N64] (Not on topic) See ya in a week boys, let's keep the completely useless and/or stupid posts on different newsgroups. Travis378@aol.com wrote: > In a message dated 11/30/99 6:37:38 PM Central Standard Time, > XViper1931@aol.com writes: > > << Why the hell did YOU right this? This was a TOTAL waste of my time and > mail > box space! You stop sending junk mail! >> > > Can we say 'Anger Manegment Class' ? > > Travis '64' Estell > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 30 Nov 1999 21:30:05 EST From: TreyTable@aol.com Subject: Re: [N64] Gaming mag In a message dated 99-11-30 00:43:08 EST, you write: > Um, I like EGM, but lately the quality has taken a nosedive. I was thinking that to, but then I looked through my old EGMs and realized something. I gre up.. well, matured in a way, it seems EGM refused to. At the time in the early 1990s EGM seemed great, greater than it really was cos it was the best source for videogame info, it wasn't that it was a terribly great mag, but it was far better than the Game Pros & Game Players of the day. That's what I think. I recently picked a EGM from time to time, that whole "History of Spiderman" garbage or their highly wrong article about the Resident Evil series was just bad. Real bad. I used to read EGM mostly though becasue of their reviews, four different opinions were nice. But thses days even with it's four opinions those one paragraph reviews don't cut it. Now for four opinions I'll just check IGN, Gamespot, Daily Radar, and a saller site like Nintendojo, Sega Web, or something like that. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 30 Nov 1999 21:31:48 EST From: TreyTable@aol.com Subject: Re: [N64] DK help needed In a message dated 99-11-30 00:45:48 EST, you write: > BTW, is it just me, or is the draw-in distance in DK even shorter than it > was in Banjo? It makes it fairly difficult to spot items when it is actually > impossible to spot them from far away. I know they did it to preserve the > framerate or whatever, but it is ANNOYING. Does that happen? I was under the impression that the Expansion Pak was used for both long distance viewing and good framerates. Now i'm unsure again, I was set to go get DK 64 and wait for Slave Zero.. now.. Hrmm. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 30 Nov 1999 21:33:41 EST From: TreyTable@aol.com Subject: Re: [N64] historical signifigance In a message dated 99-11-30 00:54:19 EST, you write: > What's the name of that new PSX Pong game? The Next Pong, was it? Just plain "Pong" as far as I know. Oh I wish it had JogCon support. ;) Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 30 Nov 1999 21:35:52 EST From: TreyTable@aol.com Subject: Re: [N64] historical signifigance In a message dated 99-11-30 01:03:39 EST, you write: > Well, besides the obvious "firsts" like Pong, Donkey Kong (which was the > game that really laucnhed Nintendo), and Adventure, there's: > Street Fighter (popularized fighting games), Street Fighter didn't do that, I think you mean Street Fighter 2. > Mario (popularized video gaming), One could argue that it was Pac Man or (gulp) Lara Croft. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 30 Nov 1999 21:38:04 EST From: TreyTable@aol.com Subject: Re: [N64] Donkey Kong TV In a message dated 99-11-30 16:50:29 EST, you write: > I don't suppose we could either a) stick to the topic of the thread or b) > keep what you do for homework to personal e-mail? Oh, you deceptive subject > lines! > > !! When that happens it will be the last of the 13 signs that the world has come to an end. ;) Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 30 Nov 1999 21:41:15 EST From: TreyTable@aol.com Subject: Re: [N64] magazines In a message dated 99-11-30 18:18:05 EST, you write: > and Incite Games (99 cents right > now I believe because it's its first issue... only $11.79 or something for a > > full year. Incite Games is great with its gaming news.. And the celebrity profiles and an interview with a wrassler. That ranks up with one of the worst free magazines I ever got. Right up there with Game Pro and PC World. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 30 Nov 1999 21:42:04 EST From: TreyTable@aol.com Subject: Re: [N64] Awnser: Will DK64 work w/o expantion pack? In a message dated 99-11-30 19:30:44 EST, you write: > What the hell did you write this for? It was a waste of my time and mail box > > space. We don't really get anything from that. > Oh, ok. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 30 Nov 1999 21:43:22 EST From: TreyTable@aol.com Subject: Re: [N64] Awnser: Will DK64 work w/o expantion pack? (Not on topic) In a message dated 99-11-30 19:55:32 EST, you write: > Can we say 'Anger Manegment Class' ? > > Travis '64' Estell How do we know that 64 isn't a Commodore thing? Did people at school make fun of you for your middle name being 64? Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 30 Nov 1999 21:43:50 EST From: TreyTable@aol.com Subject: Re: [N64] Little Dolphin tidbit ... In a message dated 99-11-30 20:17:58 EST, you write: > "The disk for Nintendo's game system will be 99 percent the same as DVD. The > > difference will be in the copy-protection scheme, which won't be compatible > with other DVD players." > > This quote is from a business news site linked from Nintendorks. Seems very > interesting ... will it be propriatory? Looks like a safe medium when it > comes to copying ... > > ~Matt > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 30 Nov 1999 21:44:49 EST From: TreyTable@aol.com Subject: Re: [N64] Little Dolphin tidbit ... In a message dated 99-11-30 20:17:58 EST, you write: > "The disk for Nintendo's game system will be 99 percent the same as DVD. The > > difference will be in the copy-protection scheme, which won't be compatible > with other DVD players." > > This quote is from a business news site linked from Nintendorks. Seems very > interesting ... will it be propriatory? Looks like a safe medium when it > comes to copying ... > > ~Matt > So did cartriges. Although a 4.7 gig Zip disc.. I dunno. Is that how big DVDs are? 4.7 Gigs? Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 30 Nov 1999 23:05:16 EST From: Nutz4n64@aol.com Subject: Re: [N64] DK help needed In a message dated 11/30/99 8:32:37 PM Central Standard Time, TreyTable@aol.com writes: << Does that happen? I was under the impression that the Expansion Pak was used for both long distance viewing and good framerates. Now i'm unsure again, I was set to go get DK 64 and wait for Slave Zero.. now.. Hrmm. Dave >> Truthfully, I'm not that bothered by the long distance view. Of course, that's me, so I'll just say that if you didn't like the way the long distance cuts were in BK, you probably won't like them in DK. It's a fun game, though. Definitely one you should try out. - -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 30 Nov 1999 21:14:27 -0800 From: Dexter Sy Subject: Re: [N64] historical signifigance > > > would you count Pong?? if not, deffinatly the Final Fantasy series, its one > of the longest running game series (next to MegaMan, also a classic) Long running series, short running series, one game stints, pure crap.... they all have one thing in common. history. I am surprised at the lack of understanding of what history is in this list. History is essentially a recording of events. That's what you study in history class, events that occur within a time-frame. to study the history of the world for all time will last you forever because you can take World War II for example, and you can either talk about the battles, or go into the generals and people involved, how about go into the individual war stories of each division... etc. etc. world war II alone could take forever to study. Anyways, understand that history everything and in videogaming terms, any game which is released has historical significance, the question is, how much significance. Dexter > > > Peace Out > C\TSgt Pete Frye > > P.S. was it on this list, or my other list that a guy has a web page with a > big FFIII research paper?? > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 30 Nov 1999 21:19:18 -0800 From: Dexter Sy Subject: Re: [N64] Little Dolphin tidbit ... Bastion007@aol.com wrote: > "The disk for Nintendo's game system will be 99 percent the same as DVD. The > difference will be in the copy-protection scheme, which won't be compatible > with other DVD players." > > This quote is from a business news site linked from Nintendorks. Seems very > interesting ... will it be propriatory? Looks like a safe medium when it > comes to copying ... Next generation magazine did a nice feature on piracy protection, which in fact raises some very interesting ways of limiting piracy to those who are able to afford expensive equipments only, killing the gray mod chip psx market all together. i'm all for it. i am against piracy, and all this mod chip crap isn't helping the industry. dEx > > > ~Matt > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 30 Nov 1999 21:21:08 -0800 From: Dexter Sy Subject: Re: [N64] Little Dolphin tidbit ... > > > So did cartriges. Although a 4.7 gig Zip disc.. I dunno. Is that how big > DVDs are? 4.7 Gigs? 4.7 all the way up to 8 or 9 gigs, depending on how many layers you pill on it. i don't know exactly how dvd discs work, but i know my Matrix DVD is supposesly a double layered disk :-) someone care to chime in>? Dex > > > Dave > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 01 Dec 1999 16:33:58 +1100 From: Alex Subject: Re: [N64] historical signifigance At 21:14 30-11-99 -0800, you wrote: >> >> >> would you count Pong?? if not, deffinatly the Final Fantasy series, its one >> of the longest running game series (next to MegaMan, also a classic) > >Long running series, short running series, one game stints, pure crap.... they >all have one thing in common. history. I am surprised at the lack of >understanding of what history is in this list. > >History is essentially a recording of events. That's what you study in history >class, events that occur within a time-frame. to study the history of the >world for all time will last you forever because you can take World War II for >example, and you can either talk about the battles, or go into the generals and >people involved, how about go into the individual war stories of each >division... etc. etc. world war II alone could take forever to study. > >Anyways, understand that history everything and in videogaming terms, any game >which is released has historical significance, the question is, how much >significance. > >Dexter > Originally I was thinking of games people buy even though they may not like them. Not games you perceived as good due to advertising, I mean games you knew you would rarely play but still wanted to add them to your collection. Historical significance is one reason you might acquire a title. Megaman 1 for example wasn't very good, but it was the game that began the Megaman series. Ninja Gaiden 3 wasn't fantastic but it completes the trilogy. Yoshi's Story is crap but it's the sequel to something great. Another reason people buy games they don't like is system loyalty. I suspect many people will buy DK64 for same reason responsible for DKR's popularity; it's a big Nintendo christmas title. There used to be a time when that meant something but now they make games for market reasons, not creative reasons. Unless they're just buying time for Perfect Dark, in which case my faith would be renewed. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 1 Dec 1999 12:47:38 +0000 (GMT) From: =?iso-8859-1?q?Johno?= Subject: Re: [N64] historical signifigance Correct me if I'm wrong, but I think the original version of donkey kong was the LCD game.... does that count? I've got one somewhere, I wonder if it's worth anything...... My list of historical game landmarks would probably go along the lines of: The Ultima series, I think that on has been going since the 8088 Wing commander series, Kings quest, Monkey island and for all the 3D shooter fans Wolfinstein 3D, virual fighter. and of course Space invaders (or which I beleive there is an N64 incarnation being released) and the original Atari multiplayer classic...... Combat. In the end I think it's hard to find an original idea.... more of an original implementation. Johno - --- Eddy Wu wrote: > >In a message dated 11/29/1999 10:35:58 PM Eastern > Standard Time, > >allan.bev@sk.sympatico.ca writes: > > > ><< What games would > > > anybody on this list define as having > historical signifigance? > > > Well, besides the obvious "firsts" like Pong, Donkey > Kong (which was the > game that really laucnhed Nintendo), and Adventure, > there's: > Street Fighter (popularized fighting games), > Mario (popularized video gaming), > Final Fantasy and Dragon Quest (first big RPGs, and > FF7 (gulp) mainstreamed > RPG games), > Virtua Fighter (first 3D fighting game? I might be > wrong), > Tetris (obviously), > Zelda (maybe not the first action-RPG, but the > best), > Pokemon (anything that launches a global craze has > some sort of significance > ;-) > Mario 64 (maybe Jumping Flash too, I don't want to > talk about it anymore) > > That's all I can come up with off the top of my > head. > > > > > [ To quit the n64 mailing list, send the message > "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com > ] > ____________________________________________________________ Do You Yahoo!? Get your free @yahoo.co.uk address at http://mail.yahoo.co.uk or your free @yahoo.ie address at http://mail.yahoo.ie [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 1 Dec 1999 13:40:02 EST From: TreyTable@aol.com Subject: Re: [N64] DK help needed In a message dated 99-11-30 23:05:57 EST, you write: > Truthfully, I'm not that bothered by the long distance view. Of course, > that's me, so I'll just say that if you didn't like the way the long > distance > cuts were in BK, you probably won't like them in DK. It's a fun game, > though. Definitely one you should try out. > -Eric- Well, I did try it out, actually I bought it. But I think I'm going to return it. I don't know about the rest of you, but I find all that darn popup extremely annoying. Not to mention that not having the character in the center of the screen, but either to the left of to the right, really dumb. And finally, those beavers.. I remeber bouncing on beavers. heck, i remember bouncing on anybody except bees in DKC, but it seems they had to make DK64 just like Banko. Ah. just plain dumb. Banko can get away with it I guess since there was no following, but to change something as basic as stomping bad guys in a Donkey Kong game? Just plain dumb. Oh, and Donkey Kong moves too slow. I really hope Perfect Dark doesn't turn into a collection fest. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 1 Dec 1999 13:42:11 EST From: TreyTable@aol.com Subject: Re: [N64] historical signifigance In a message dated 99-12-01 00:06:38 EST, you write: > Long running series, short running series, one game stints, pure crap.... > they > all have one thing in common. history. I am surprised at the lack of > understanding of what history is in this list. > Something that altered history. I'm sure Super Mario Bros. had more of an effect than Hello Kitty's Cube Frenzy. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 1 Dec 1999 13:45:48 EST From: TreyTable@aol.com Subject: Re: [N64] historical signifigance In a message dated 99-12-01 07:48:30 EST, you write: > Correct me if I'm wrong, but I think the original > version of donkey kong was the LCD game.... does that > count? I've got one somewhere, I wonder if it's worth > anything...... > Way wrong, the original Donkey Kong was a full size coin-op, and far better than DK 64. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 1 Dec 1999 10:25:08 -0800 (PST) From: John Rodriguez Subject: Re: [N64] Little Dolphin tidbit ... - --- Dexter Sy wrote: > > > > > > So did cartriges. Although a 4.7 gig Zip disc.. I > dunno. Is that how big > > DVDs are? 4.7 Gigs? > > 4.7 all the way up to 8 or 9 gigs, depending on how > many layers you pill on > it. i don't know exactly how dvd discs work, but i > know my Matrix DVD is > supposesly a double layered disk :-) someone care > to chime in>? > > Dex > > > > > > > Dave - ------------------------------------------------------- Well, DVDs actually hold 4.7GB on just one side and one layer. A DVD that is double-sided and double-layered would be able to hold about 17 to 19GB (to be exact 18.4GB). That means it can hold 2-3 full-length movies. I don't know exactly how a DVD player works but maybe the laser refocuses itself to be able to read the other layer.... but I could be wrong. I'm glad that Dolphin is going to contain this technology, but I heard or read (I think at videogames.com) that it won't be able to play DVD movies and that Panasonic (known as Matsushita in Japan) is only going to supply DVD drives to the Japanese release of Dolphin and not the US release. On top of that, Panasonic DVD players will be compatible w/ Dolphin games, but Dolphin won't be able to play movies. I really don't think that's a smart move by Nintendo because Sony's machine will be able to do it (only because Nintendo announced it at the E3 Show). I'm starting to dislike Panasonic. What do you think? __________________________________________________ Do You Yahoo!? Thousands of Stores. Millions of Products. All in one place. Yahoo! Shopping: http://shopping.yahoo.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 1 Dec 1999 12:47:38 +0000 (GMT) From: =?iso-8859-1?q?Johno?= Subject: Re: [N64] historical signifigance Correct me if I'm wrong, but I think the original version of donkey kong was the LCD game.... does that count? I've got one somewhere, I wonder if it's worth anything...... My list of historical game landmarks would probably go along the lines of: The Ultima series, I think that on has been going since the 8088 Wing commander series, Kings quest, Monkey island and for all the 3D shooter fans Wolfinstein 3D, virual fighter. and of course Space invaders (or which I beleive there is an N64 incarnation being released) and the original Atari multiplayer classic...... Combat. In the end I think it's hard to find an original idea.... more of an original implementation. Johno - --- Eddy Wu wrote: > >In a message dated 11/29/1999 10:35:58 PM Eastern > Standard Time, > >allan.bev@sk.sympatico.ca writes: > > > ><< What games would > > > anybody on this list define as having > historical signifigance? > > > Well, besides the obvious "firsts" like Pong, Donkey > Kong (which was the > game that really laucnhed Nintendo), and Adventure, > there's: > Street Fighter (popularized fighting games), > Mario (popularized video gaming), > Final Fantasy and Dragon Quest (first big RPGs, and > FF7 (gulp) mainstreamed > RPG games), > Virtua Fighter (first 3D fighting game? I might be > wrong), > Tetris (obviously), > Zelda (maybe not the first action-RPG, but the > best), > Pokemon (anything that launches a global craze has > some sort of significance > ;-) > Mario 64 (maybe Jumping Flash too, I don't want to > talk about it anymore) > > That's all I can come up with off the top of my > head. > > > > > [ To quit the n64 mailing list, send the message > "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com > ] > ____________________________________________________________ Do You Yahoo!? Get your free @yahoo.co.uk address at http://mail.yahoo.co.uk or your free @yahoo.ie address at http://mail.yahoo.ie [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 1 Dec 1999 14:47:22 -0500 (EST) From: "Lloyd Millard Mccoy Jr." Subject: [N64] perfect dark wouldn't it be great to be able to replay your kills/deaths in deathmatch??!! and to be able to save it! I have had some incredible one shot kills(especially in Temple level) in Goldeneye and wished I could save it for later viewing and to back up my claims. I hope Rare implements this in PD if they don't I'll still be thankful. On Wed, 1 Dec 1999 TreyTable@aol.com wrote: > In a message dated 99-11-30 23:05:57 EST, you write: > > > Truthfully, I'm not that bothered by the long distance view. Of course, > > that's me, so I'll just say that if you didn't like the way the long > > distance > > cuts were in BK, you probably won't like them in DK. It's a fun game, > > though. Definitely one you should try out. > > -Eric- > > Well, I did try it out, actually I bought it. But I think I'm going to return > it. I don't know about the rest of you, but I find all that darn popup > extremely annoying. Not to mention that not having the character in the > center of the screen, but either to the left of to the right, really dumb. > And finally, those beavers.. I remeber bouncing on beavers. heck, i remember > bouncing on anybody except bees in DKC, but it seems they had to make DK64 > just like Banko. Ah. just plain dumb. Banko can get away with it I guess > since there was no following, but to change something as basic as stomping > bad guys in a Donkey Kong game? Just plain dumb. Oh, and Donkey Kong moves > too slow. > > I really hope Perfect Dark doesn't turn into a collection fest. > > Dave > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > sx [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 1 Dec 1999 15:20:44 EST From: SillyMrMan@aol.com Subject: Re: [N64] magazines In a message dated 11/30/99 9:42:02 PM Eastern Standard Time, TreyTable@aol.com writes: > And the celebrity profiles and an interview with a wrassler. That ranks up > with one of the worst free magazines I ever got. Right up there with Game > Pro > and PC World. > > Dave Okay, you may be correct in saying that but I was talking about Gaming content. True it has some lame ass sections but if you just skip over that crap and read the other 7/8 of the mag, you'll get some of the best video game news I've seen in a magazine. * Eric * [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 1 Dec 1999 17:56:30 EST From: TreyTable@aol.com Subject: Re: [N64] Goldeneye In a message dated 99-12-01 14:48:18 EST, you write: > wouldn't it be great to be able to replay your kills/deaths in > deathmatch??!! and to be able to save it! I have had some incredible one > shot kills(especially in Temple level) in Goldeneye and wished I could > save it for later viewing and to back up my claims. I hope Rare implements > this in PD if they don't I'll still be thankful. I'd be happy if I could just get a video (tape) of a guard sneezing. ;) Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 1 Dec 1999 18:02:24 EST From: TreyTable@aol.com Subject: Re: [N64] magazines In a message dated 99-12-01 15:21:28 EST, you write: > Okay, you may be correct in saying that but I was talking about Gaming > content. True it has some lame ass sections but if you just skip over that > crap and read the other 7/8 of the mag, you'll get some of the best video > game news I've seen in a magazine. > > * Eric * Or EGMs version of it anyway. EGM has a bad habit of glossing over that bad parts of games that they're excited about. I still remember reading about a near perfect flicker free port of Final Fight on the Super FamiCom. But one more thing about EGM, why that lame crap in the first place? Oh well, Next Generation fills my needs quite nicely. Plus with Next Gen costing about 500% less than EGM, it makes more sense. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ End of n64-digest V1 #1012 ************************** [ To quit the n64-digest mailing list (big mistake), send the message ] [ "unsubscribe n64-digest" (without the quotes) to majordomo@xmission.com ]