From: owner-n64-digest@lists.xmission.com (n64-digest) To: n64-digest@lists.xmission.com Subject: n64-digest V1 #1015 Reply-To: n64-digest Sender: owner-n64-digest@lists.xmission.com Errors-To: owner-n64-digest@lists.xmission.com Precedence: bulk n64-digest Thursday, December 2 1999 Volume 01 : Number 1015 Re: [N64] KI Gold [N64] RE: DK layout Re: [N64] marketable games Re: [N64] marketable games Re: [N64] KI Gold Re: [N64] marketable games Re: [N64] When? Re: [N64] Little Dolphin tidbit ... [N64] Turok Rage Wars Re: [N64] magazines Re: [N64] DK help needed Re: [N64] DK & Crash Bandicoot Re: [N64] marketable games Re: [N64] Little Dolphin tidbit ... Re: [N64] DK help needed Re: [N64] Little Dolphin tidbit ... Re: [N64] marketable games Re: [N64] When? Re: [N64] Turok Rage Wars Re: [N64] Turok Rage Wars Re: [N64] Little Dolphin tidbit ... Re: [N64] Little Dolphin tidbit ... Re: [N64] Episode 1 Re: [N64] sneezing in PD Re: [N64] Little Dolphin tidbit ... Re: [N64] KI Gold Re: [N64] Little Dolphin tidbit ... Re: [N64] Turok Rage Wars ---------------------------------------------------------------------- Date: Thu, 2 Dec 1999 17:28:03 EST From: TreyTable@aol.com Subject: Re: [N64] KI Gold In a message dated 99-12-02 16:01:18 EST, you write: > Well, I guess that's your opinion. KI3 was the first Rare game on the N64, > and that was decent, at best Really? I thought Killer Instinct Gold was. Which was just Killer Instinct 2 with out the SEGA style (what would you call them) backgrounds. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 2 Dec 1999 17:36:54 -0500 From: Chris Clark Subject: [N64] RE: DK layout I agree that DK64 could have kept the jumping heads method alive, at least for certain enemies. I also am starting to dislike the non-linear layout of platformer games. Especially with DK, it seems like there are too many worlds within worlds, which eventually gets a little difficult to keep track of. I much prefer the way Mario 64 arranged it - when I jumped through a painting, I knew I was starting another level. Or with DKC, it was an easy thing to go back and try that mine cart level again from the main map - there was none of this running around looking for that one door.... Perhaps I have not played it enough, but I feel like I am always going through doors that either lead to another "hub" or they hold some challenge that I have to come back for. It is not as bad as Turok 2, but I don't always want to sit down with a game for hours at a time (regardless of what actually happens). I want to sit down to play a level and _then_ perhaps get sucked in till 3AM. A game should not deter you from playing because you only have half an hour to spare and don't think you will get anything accomplished. >>>Well in DKC 1, 2, and 3 you could jump on beavers but now you can't. Why did they change something as basic as that? Dave<<<< [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 2 Dec 1999 17:42:06 EST From: TreyTable@aol.com Subject: Re: [N64] marketable games In a message dated 99-12-02 16:01:18 EST, you write: > So, here is how I would order the Rare games, from best to worst: In > parentheses are the order of release, from most recent to oldest. > > 1. Goldeneye (4) > 2. JFG (1) > 3. BK (2) > 4. Blast Corps (5) > 5. DKR (3) > 6. KI3 (6) > > So, besides Goldeneye, in my opinion the general trend has been upwards. > Why do you call it KI3 when it's not? It wasn't a new game, just KI2 with different backgrounds and a training mode. I'd have to go the other way on what you're saying. 1. Goldeneye (duh) 2. Blast Corps (blowing stuff up in fun) 3. Killer Instinct Gold (still the best fighting game on the N64... sigh) and sharing last place are Jet Force Gotta Catch 'em All overkill Gemini, Donkey Kong I can't see more than two feet in front of me 64, Banjo Ghu-huh Kazooie, and Diddy Kong is so cute it's nauseating Racing. But that makes sense. Go to the RARE website (www.rareware.com) and check out the Retro RARE part and look at all the NES games they made. A lot of them were stinkers (Taboo, Captain Skyhawk, Beetlejuice, Gloveball, Solar Jetman, Snake Rattle & Roll) but they also made some reall great titles (Battletoads, Wizards & Warriors, RC Pro AM). So RARE isn't the gaming God that some people make they out to be. They, like everybody else from Nintendo to SEGA, from Capcom to Square, make good games and bad games. Just my 2 cents. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 2 Dec 1999 17:52:21 EST From: SillyMrMan@aol.com Subject: Re: [N64] marketable games In a message dated 12/2/99 5:42:47 PM Eastern Standard Time, TreyTable@aol.com writes: > > So, here is how I would order the Rare games, from best to worst: In > > parentheses are the order of release, from most recent to oldest. > > > > 1. Goldeneye (4) > > 2. JFG (1) > > 3. BK (2) > > 4. Blast Corps (5) > > 5. DKR (3) > > 6. KI3 (6) > > > > So, besides Goldeneye, in my opinion the general trend has been upwards. > > > > Why do you call it KI3 when it's not? It wasn't a new game, just KI2 with > different backgrounds and a training mode. I'd have to go the other way on > what you're saying. > > 1. Goldeneye (duh) > 2. Blast Corps (blowing stuff up in fun) > 3. Killer Instinct Gold (still the best fighting game on the N64... sigh) > > and sharing last place are Jet Force Gotta Catch 'em All overkill Gemini, > Donkey Kong I can't see more than two feet in front of me 64, Banjo Ghu-huh > Kazooie, and Diddy Kong is so cute it's nauseating Racing. > > But that makes sense. Go to the RARE website (www.rareware.com) and check > out > the Retro RARE part and look at all the NES games they made. A lot of them > were stinkers (Taboo, Captain Skyhawk, Beetlejuice, Gloveball, Solar Jetman, > > Snake Rattle & Roll) but they also made some reall great titles (Battletoads, > > Wizards & Warriors, RC Pro AM). So RARE isn't the gaming God that some > people > make they out to be. They, like everybody else from Nintendo to SEGA, from > Capcom to Square, make good games and bad games. > > Just my 2 cents. > > Dave > That may be true but that is when comparing Rare games to Rare games. I don't know about in the NES days but I know that today, even the crappiest Rare games are much better than a whole stinkin' bum load of others made by other developers. The game I think that put Rare on the board was KI for the arcade. And no, I didn't forget DKC. Anyone else agree? Disagree? * Eric * [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 2 Dec 1999 17:55:22 EST From: Devil929@aol.com Subject: Re: [N64] KI Gold It was indeed KI Gold -- KI3 doesn't exist...yet. Aldo M. - -ND [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 2 Dec 1999 17:58:18 EST From: TreyTable@aol.com Subject: Re: [N64] marketable games In a message dated 99-12-02 17:52:55 EST, you write: > The game I think that put Rare on the board was KI for the > arcade. And no, I didn't forget DKC. Anyone else agree? Disagree? > > * Eric * I think it was Wizards & Warriors for the NES. For me anyway. While other idiots thought Acclaim made W&W (they published it) I had to know all I could about that mysterious company called RARE Coin-It. Unfortunatly I didn't have the internet (not hardly anybody did) in 1989 and NOA was of no help. But Wizards & Warriors put RARE (Coin-It) on my mind. But as for mainstream I'd say would have to be Donkey Kong Country. Although I bet if Nintendo had published it and not Tradewest it would have been Battletoads. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 02 Dec 1999 17:19:31 -0600 From: D Fentie Subject: Re: [N64] When? Or discover a little thing called 'girls' TreyTable@aol.com wrote: > > In a message dated 99-11-29 21:31:17 EST, you write: > > > Good gravy, what am I supposed to do till then?!?! > > > > ~Cy > > Get a Dreamcast and Slave Zero. Or get a PlayStation & Medal of Honor. > > Dave > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 02 Dec 1999 17:26:42 -0600 From: D Fentie Subject: Re: [N64] Little Dolphin tidbit ... So.. that brings up a good point. What's after DVD??? TreyTable@aol.com wrote: > > In a message dated 99-12-02 15:51:43 EST, you write: > > > Also, as far as I know, if you use a double-sided DVD you actually have to > > manually flip it over to read the other side. > > > > I always wondered why one would have to do that.. I mean Laserdisc players > are made with two read heads. Although I guess a read head for a Laser Disc > is a lot cheaper. I'm just guessing, but isn't the read head for a Laser Disc > the same as a CD? > > I tell ya, somebody should offer a course on this stuff. Finally I understand > all this cartridge stuff and some CD material and they gotta throw this stuff > at us. ;) > > Dave > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 2 Dec 1999 18:23:48 -0500 From: "Lapenna, Russ" Subject: [N64] Turok Rage Wars Did this come out after Turok 2. I hadn't seen anything about it on the list which is where I get all my info on new games. It sounds as though it's just for multiplayer either against friends or the computer. Anybody play it? Any opinions? Russ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 02 Dec 1999 23:30:53 +0000 From: Garrett Winters Subject: Re: [N64] magazines on 1/12/99 23:24, TreyTable@aol.com at TreyTable@aol.com wrote: > In a message dated 99-12-01 18:19:32 EST, you write: > >> I suppose we here in Europe have something to be proud of, our magazines >> literally walk all over the US ones IMO. almost no ads, larger pictures, >> full solutions, 4 and 5 page reviews, and generally all around much more >> informative to what I see when I buy EGM, gamepro, gamers revolution and so >> on. > > I guess that's your trade-off for PAL. Can't say I'm jealous. ;) Well not necessarily, because we here in Europe are seen to have an inferior system by the major manufacturers they give us systems which compensate. so now nearly all major tv's and vcr's come equipped to deal with NTSC, PAL, and even the more fringe SECAM signals, So I can buy a tape anywhere in the world and it plays here perfectly. We do pay a little more on average for hardware but our software is on par and often cheaper than in the US. Saying that is the reverse true? has anyone ever bought a tape outside the US that played when they got home? Garrett [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 02 Dec 1999 16:48:04 -0800 From: Dexter Sy Subject: Re: [N64] DK help needed > > > Well in DKC 1, 2, and 3 you could jump on beavers but now you can't. Why did > they change something as basic as that? And what's up with simply keeping Donkey and Diddy? Ken said himself they wanted to go back to roots with this one. Its a good game, but i just think DK64 is a tad cluttered. Dexter > > > Dave > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 02 Dec 1999 16:49:32 -0800 From: Dexter Sy Subject: Re: [N64] DK & Crash Bandicoot > > > Speaking of shooting, and DK 64... Didn't DK 64 remind anybody of the Crash > Bandicot series? From DK's gun (I did like that in DK) which remined me of > Crash's bazooka, to the orange fruit.. isn't that what Crash collects, to the > music in the very first area.. it sounded a lot like Crash Bandicoot (1) what > with the elephant(s) and all. No... it reminds me of DK. Dexter > > > Dave > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 02 Dec 1999 16:58:25 -0800 From: Dexter Sy Subject: Re: [N64] marketable games TreyTable@aol.com wrote: > In a message dated 99-12-01 22:31:40 EST, you write: > > > I don't think that's necessarily true, especially when applied to DKR. Games > > from RARE are usually of high quality, so lots of people buy them, based on > > the company's reputation as a good game developer. > > Then is RARE in a downward spiral? After Banjo Kazooie, Jet Force Gemini, and > Donkey Kong 64, RARE seems to be losing its touch. No. I think Golden Eye is a Star Wars, Citizen Kane or Gone With the Wind of videogames. you can't top it that easily. A lot of expectations are on RARE because of that game. But if you look at the actual software itself, they hold their own, and have received extremely high marks. Also note that a Miyamoto classic that comes along and blows every one away arrives once every 3 or 4 years. A miyamoto game that is critcally acclaimed, maybe once every 2 to 3 years. For RARE to release 2 titles of high calibre in one year is much appreciated and I don't think anyone here will disagree with me. Is RARE perfect? Far from it. Some of it games, while technically solid, just don't excite me. DKR is a good example. RARE needs to branch out more, create a solid franchise, return to it only every generation or so, while filling the rest of the time with other games, much like how EAD spaces out its games. Nevertheless, RARE will be off the spotlight a bit when several of Nintendo's new development houses, RetroStrudios, LeftField and NOA's Nintendo Software Technologies kick in. Maybe then they can concentrate on creating fewer higher quality games.... but i doubt it will work out that way. RARE has a ton of teams, and its games sell very well and are by no means crap. Nintendo might figure its better to have 5 above average games in 3 years than 2 killer-apps. Dexter > > > Dave > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 02 Dec 1999 16:59:47 -0800 From: Dexter Sy Subject: Re: [N64] Little Dolphin tidbit ... D Fentie wrote: > So.. that brings up a good point. What's after DVD??? DDD, or the so called Dexter Digital Device, a proprietary medium i'm working on which will blow DVD right out of the water. Dexter [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 2 Dec 1999 20:18:32 EST From: Damian9133@aol.com Subject: Re: [N64] DK help needed If I remember correctly, it was Super Mario 3 in which you had that battle mode where you fought Luigi or whoever to see who would be the first to get 3 game cards but I'm not so sure anymore. ~Cy In a message dated 12/1/99 8:27:00 PM US Mountain Standard Time, glacion@earthlink.net writes: < I don't mean to be argumentative, but how is it more intuitive to jump on < someone to kill them than to shoot them with something or punch/kick them? < How many times do you see two people fighting by jumping on each other? ;-) [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 2 Dec 1999 20:24:45 EST From: Damian9133@aol.com Subject: Re: [N64] Little Dolphin tidbit ... I also think that the disks would look better with a cover slide, although that it really doesn't matter to what a disk looks like, because unless you're really obsessed, then it doesn't impact a decision on whether to get a game or not. Speaking of the kinds of DVD's, I would think that they would use different sided disks accordingly to the size of the particular game, but with Nintendo, you can never be too sure. ~Cy In a message dated 12/2/99 5:55:06 AM US Mountain Standard Time, TreyTable@aol.com writes: < Very informative. So, wht kind of DVDs do you think Dolphin would use? I'm < betting on one sided double layered. If you as me I think that two sided DVDs < would get scratched to easily. I also think that discs look better with a < cover side. < Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 2 Dec 1999 20:27:05 EST From: Damian9133@aol.com Subject: Re: [N64] marketable games Rare in a downward spiral? Nah.. Rare does seem to be losing its touch IMO, but you can't assume or infer anything till the motherload (PD) arrives in stores. ~Cy In a message dated 12/2/99 6:00:51 AM US Mountain Standard Time, TreyTable@aol.com writes: < Then is RARE in a downward spiral? After Banjo Kazooie, Jet Force Gemini, and < Donkey Kong 64, RARE seems to be losing its touch. < Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 2 Dec 1999 20:38:36 EST From: Damian9133@aol.com Subject: Re: [N64] When? I've discovered them already. It is just that around here, they're not worth going into deeper discovery. It will be desperately hard to have to wait 4 months for PD..there has to be at least 1 game I can look forward to before then. Speaking of which, when does Ogre Battle 3 come out? Thats one of my games on my hit list but I really can't find a whole lot of information on it. ~Cy In a message dated 12/2/99 4:15:23 PM US Mountain Standard Time, d.fentie@home.com writes: < Or discover a little thing called 'girls' [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 2 Dec 1999 17:45:12 -0800 (PST) From: Aaron Varrone Subject: Re: [N64] Turok Rage Wars PLEAE DO NOT SEND ME ANYTHING THANKS! - --- "Lapenna, Russ" wrote: > > > Did this come out after Turok 2. I hadn't seen anything about it on > the list which is where I get all my info on new games. It sounds as > though > it's just for multiplayer either against friends or the computer. > Anybody > play it? Any opinions? > > Russ > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > __________________________________________________ Do You Yahoo!? Thousands of Stores. Millions of Products. All in one place. Yahoo! Shopping: http://shopping.yahoo.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 2 Dec 1999 20:55:34 -0500 (EST) From: "Lloyd Millard Mccoy Jr." Subject: Re: [N64] Turok Rage Wars ! Ummm Turok2 came out a year ago. Rage Wars is just now coming out and yes it is 'just for multiplayer' you can play humans or bots. oh by the way the highly anticipated Waverace64 has been released you can buy it now. On Thu, 2 Dec 1999, Aaron Varrone wrote: > PLEAE DO NOT SEND ME ANYTHING THANKS! > --- "Lapenna, Russ" wrote: > > > > > > Did this come out after Turok 2. I hadn't seen anything about it on > > the list which is where I get all my info on new games. It sounds as > > though > > it's just for multiplayer either against friends or the computer. > > Anybody > > play it? Any opinions? > > > > Russ > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > > > __________________________________________________ > Do You Yahoo!? > Thousands of Stores. Millions of Products. All in one place. > Yahoo! Shopping: http://shopping.yahoo.com > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > sx [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 2 Dec 1999 21:00:32 EST From: Bastion007@aol.com Subject: Re: [N64] Little Dolphin tidbit ... It doesn't matter. From what I understand, if a machine can read one type of DVD, it can read them all. Layers or sides don't matter. But then, do you have to flip the disc for the other side to be read? I don't wanna get up in the middle of a game to flip the disk over (lazy ol' me, I guess) ... ~Matt <> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 2 Dec 1999 21:49:16 EST From: SillyMrMan@aol.com Subject: Re: [N64] Little Dolphin tidbit ... In a message dated 12/2/99 9:01:09 PM Eastern Standard Time, Bastion007@aol.com writes: > It doesn't matter. From what I understand, if a machine can read one type of > DVD, it can read them all. Layers or sides don't matter. But then, do you > have to flip the disc for the other side to be read? I don't wanna get up in > > the middle of a game to flip the disk over (lazy ol' me, I guess) ... > > ~Matt > > < > betting on one sided double layered. If you as me I think that two sided > DVDs > would get scratched to easily. I also think that discs look better with a > cover side. > > Dave>> > Yes, you do have to flip the disk over manually. At least that's what you do with double sided DVD's: Starship Troopers is a good example (I don't personally own it, it is a friend's). But I'm not sure if technology has been created to do it without flipping the disk yet. Will it ever? Who knows... * Eric * [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 2 Dec 1999 20:28:21 -0700 From: likeaneagle@juno.com Subject: Re: [N64] Episode 1 Yeah, that'd be cool. BTW, in Goldeneye if you kill a guard while he's doing a somersault he stands up before dying, hope that changes in PD. > As for aliens sneezing in PD, I want to drop in while they are > probing > someone, then proceed to blow their heads off. > > > > > Dexter ___________________________________________________________________ Why pay more to get Web access? Try Juno for FREE -- then it's just $9.95/month if you act NOW! Get your free software today: http://dl.www.juno.com/dynoget/tagj. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 2 Dec 1999 20:15:35 -0700 From: likeaneagle@juno.com Subject: Re: [N64] sneezing in PD GD? On Wed, 1 Dec 1999 23:55:48 -0500 (EST) "Lloyd Millard Mccoy Jr." writes: > > You mean like the enemies in GD? Yeah that would be cool..PD is > going to > have great single player and addictive deathmatch be sure of that > > On Wed, 1 Dec 1999 likeaneagle@juno.com wrote: > > > It would be cool if enemies sneezed in PD, especially the aliens. > > > > On Wed, 1 Dec 1999 17:56:30 EST TreyTable@aol.com writes: > > > In a message dated 99-12-01 14:48:18 EST, you write: > > > > > > > wouldn't it be great to be able to replay your kills/deaths in > > > > deathmatch??!! and to be able to save it! I have had some > > > incredible one > > > > shot kills(especially in Temple level) in Goldeneye and > wished I > > > could > > > > save it for later viewing and to back up my claims. I hope > Rare > > > implements > > > > this in PD if they don't I'll still be thankful. > > > > > > I'd be happy if I could just get a video (tape) of a guard > sneezing. > > > ;) > > > > > > Dave > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe > n64" ] > > > [ (without the quotes) to majordomo@xmission.com > ] > > > > > ___________________________________________________________________ > > Get the Internet just the way you want it. > > Free software, free e-mail, and free Internet access for a month! > > Try Juno Web: http://dl.www.juno.com/dynoget/tagj. > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" > ] > > [ (without the quotes) to majordomo@xmission.com > ] > > > > sx > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] ___________________________________________________________________ Why pay more to get Web access? Try Juno for FREE -- then it's just $9.95/month if you act NOW! Get your free software today: http://dl.www.juno.com/dynoget/tagj. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 2 Dec 1999 23:38:04 -0500 From: "Eddy Wu" Subject: Re: [N64] Little Dolphin tidbit ... Sure, like Dave mentioned, you just need two laser heads. I'd think it would be more expensive, though. >Yes, you do have to flip the disk over manually. At least that's what you do >with double sided DVD's: Starship Troopers is a good example (I don't >personally own it, it is a friend's). But I'm not sure if technology has >been created to do it without flipping the disk yet. Will it ever? Who >knows... > >* Eric * [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 2 Dec 1999 23:38:37 -0500 From: "Eddy Wu" Subject: Re: [N64] KI Gold Yeah, you're right, just a brain slip ;-) - -----Original Message----- From: TreyTable@aol.com To: n64@lists.xmission.com Date: Thursday, December 02, 1999 5:28 PM Subject: Re: [N64] KI Gold >In a message dated 99-12-02 16:01:18 EST, you write: > >> Well, I guess that's your opinion. KI3 was the first Rare game on the N64, >> and that was decent, at best > >Really? I thought Killer Instinct Gold was. Which was just Killer Instinct 2 >with out the SEGA style (what would you call them) backgrounds. > >Dave > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 3 Dec 1999 00:43:52 EST From: TreyTable@aol.com Subject: Re: [N64] Little Dolphin tidbit ... In a message dated 99-12-02 18:22:37 EST, you write: > So.. that brings up a good point. What's after DVD??? I know that nobody will probably take this seriously, but I see cartridges with huge amouts of space. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 3 Dec 1999 00:44:47 EST From: TreyTable@aol.com Subject: Re: [N64] Turok Rage Wars In a message dated 99-12-02 18:25:02 EST, you write: > Did this come out after Turok 2. I hadn't seen anything about it on > the list which is where I get all my info on new games. It sounds as though > it's just for multiplayer either against friends or the computer. Anybody > play it? Any opinions? > > Russ > It came out after Turok 2, yes, it came out I think, oh, two weeks ago. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ End of n64-digest V1 #1015 ************************** [ To quit the n64-digest mailing list (big mistake), send the message ] [ "unsubscribe n64-digest" (without the quotes) to majordomo@xmission.com ]