From: owner-n64-digest@lists.xmission.com (n64-digest) To: n64-digest@lists.xmission.com Subject: n64-digest V1 #1016 Reply-To: n64-digest Sender: owner-n64-digest@lists.xmission.com Errors-To: owner-n64-digest@lists.xmission.com Precedence: bulk n64-digest Saturday, December 4 1999 Volume 01 : Number 1016 Re: [N64] Turok Rage Wars Re: [N64] Turok Rage Wars Re: [N64] Little Dolphin tidbit ... Re: [N64] Little Dolphin tidbit ... Re: [N64] Little Dolphin tidbit ... Re: [N64] Episode 1 Re: [N64] Turok Rage Wars Re: [N64] Little Dolphin tidbit ... Re: [N64] Little Dolphin tidbit ... Re: [N64] Important Dolphin tidbit ... Re: [N64] marketable games Re: [N64] historical signifigance Re: [N64] marketable games Re: [N64] marketable games [N64] DK64 Impressions: Round 2 Re: [N64] DK64 Impressions: Round 2 Re: [N64] Little Dolphin tidbit ... Re: [N64] marketable games [N64] Hotgames.com - Coolnews Nintendo 64 Re: [N64] marketable games Re: [N64] marketable games Re: [N64] marketable games Re: [N64] marketable games [N64] From IGN.COM Re: [N64] marketable games ---------------------------------------------------------------------- Date: Fri, 3 Dec 1999 00:50:04 EST From: TreyTable@aol.com Subject: Re: [N64] Turok Rage Wars In a message dated 99-12-02 20:45:43 EST, you write: > PLEAE DO NOT SEND ME ANYTHING THANKS! I was going to send you a christmas card with some money in it, but, ok, sure. I won't send you anything. ;) Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 3 Dec 1999 00:51:06 EST From: TreyTable@aol.com Subject: Re: [N64] Turok Rage Wars In a message dated 99-12-02 20:56:18 EST, you write: > oh by the way > the highly anticipated Waverace64 has been released you can buy it now. > Did I miss something? Or was this an attempt at sarcasm? Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 3 Dec 1999 00:53:34 EST From: TreyTable@aol.com Subject: Re: [N64] Little Dolphin tidbit ... In a message dated 99-12-02 21:01:09 EST, you write: > It doesn't matter. From what I understand, if a machine can read one type of > > DVD, it can read them all. Layers or sides don't matter. But then, do you > have to flip the disc for the other side to be read? I don't wanna get up in > > the middle of a game to flip the disk over (lazy ol' me, I guess) ... If it comes to Sony or Nintendo using double sided DVDs (I think Sony may but I doubt Nintendo will.) I bet it's be as much as a chore as taking out Disc 1 & putting in Disc 2 (like in Metal Gear Solid, Final Fantasy 7, etc..) and about as often as that. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 3 Dec 1999 00:59:04 EST From: TreyTable@aol.com Subject: Re: [N64] Little Dolphin tidbit ... In a message dated 99-12-02 21:49:58 EST, you write: > Yes, you do have to flip the disk over manually. At least that's what you > do > with double sided DVD's: Starship Troopers is a good example (I don't > personally own it, it is a friend's). But I'm not sure if technology has > been created to do it without flipping the disk yet. Will it ever? Who > knows... > > * Eric * Well if you can buy a Laser Disc player that doesn't need flipping (or could anyway, I haven't seen LD Players in a while, not since CD-i) I bet somebody could make a DVD player that doesn't need flipping. Just another read head (or two) and some RAM for buffering.Perhaps some more gears and another motor cos I bet you'd have to spin the disc the other way around. But that probably isn't cost effective in this day and age. It also isn;t as much as a problem since an entire movie can fit on one side of a DVD disc (the other side is usually for a widescreen version of the movie) but since Laser Discs were just giant CDs you needed both sides to fit movies on them. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 02 Dec 1999 22:09:03 -0800 From: Dexter Sy Subject: Re: [N64] Little Dolphin tidbit ... > > If it comes to Sony or Nintendo using double sided DVDs (I think Sony may but > I doubt Nintendo will.) I bet it's be as much as a chore as taking out Disc 1 > & putting in Disc 2 (like in Metal Gear Solid, Final Fantasy 7, etc..) and > about as often as that. It is my understanding the DVDs are stacked. Again, my matrix DVD points out its a "double layer" format. i didn't have to switch the dvd which watching the movie. it just access the second layer by itsself, that is why DVD date capacity currently range from 4.7 gigs (for one layer) to 9 gigs (for 2 layers) i'm sure they can add more. Dexter > > > Dave > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 3 Dec 1999 02:03:11 -0500 (EST) From: "Lloyd Millard Mccoy Jr." Subject: Re: [N64] Episode 1 Believe me Rare is going to implement some splantastic death animations. If u thought the guards flying through the air after a grenade blows up then wait until PD. Imagine 4 guards standing together oblivious of your presence just behind the corner. You roll a grenade in their midst the games AI causes them to see it and run for cover..TOO LATE...the grenade blows up and 4 human bodies hurtle 30ft in the air(just like Turok). Definitely keep the Choking Death animation On Thu, 2 Dec 1999 likeaneagle@juno.com wrote: > Yeah, that'd be cool. BTW, in Goldeneye if you kill a guard while he's > doing a somersault he stands up before dying, hope that changes in PD. > > > As for aliens sneezing in PD, I want to drop in while they are > > probing > > someone, then proceed to blow their heads off. > > > > > > > > > > Dexter > > > ___________________________________________________________________ > Why pay more to get Web access? > Try Juno for FREE -- then it's just $9.95/month if you act NOW! > Get your free software today: http://dl.www.juno.com/dynoget/tagj. > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > sx [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 3 Dec 1999 02:04:28 -0500 (EST) From: "Lloyd Millard Mccoy Jr." Subject: Re: [N64] Turok Rage Wars an attempt :) On Fri, 3 Dec 1999 TreyTable@aol.com wrote: > In a message dated 99-12-02 20:56:18 EST, you write: > > > oh by the way > > the highly anticipated Waverace64 has been released you can buy it now. > > > > Did I miss something? Or was this an attempt at sarcasm? > > Dave > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > sx [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 3 Dec 1999 16:30:48 -0500 (EST) From: Chris Watson Subject: Re: [N64] Little Dolphin tidbit ... > Yes, you do have to flip the disk over manually. At least that's what you do > with double sided DVD's: Starship Troopers is a good example (I don't > personally own it, it is a friend's). But I'm not sure if technology has > been created to do it without flipping the disk yet. Will it ever? Who > knows... > > * Eric * In order for you to not have to flip it over there would need to 2 reading lasers on either side of the DVD which would make DVD drives alot more expensive. Chris [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 3 Dec 1999 10:34:52 -0800 (PST) From: John Rodriguez Subject: Re: [N64] Little Dolphin tidbit ... > It is my understanding the DVDs are stacked. Again, > my matrix DVD points out its > a "double layer" format. i didn't have to switch > the dvd which watching the > movie. it just access the second layer by itsself, > that is why DVD date capacity > currently range from 4.7 gigs (for one layer) to 9 > gigs (for 2 layers) i'm sure > they can add more. > > Dexter > > > > > > > Dave - -------------------------------------------------------------------------------------------------------------- They are not stacked, they are layered... and they cannot layer one side of a DVD more than twice.... That is why they have double-sided, to fit two more layers on the other side. So, then that is when you would manually flip, or even switch, the DVD. And a DVD's maximum capacity is 18.4GB. __________________________________________________ Do You Yahoo!? Thousands of Stores. Millions of Products. All in one place. Yahoo! Shopping: http://shopping.yahoo.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 3 Dec 1999 11:06:17 -0800 (PST) From: John Rodriguez Subject: Re: [N64] Important Dolphin tidbit ... - --- Garrett Winters wrote: > on 1/12/99 18:25, John Rodriguez at > jrod69er@yahoo.com wrote: > > Just to straighten things up, Matsushita is one of > those giant Japanese > conglomerates whose home electronics arm is > Panasonic. As for not playing > movies it is possible they may choose to have a non > movie playing console > for release in the US and Europe but I highly doubt > it ,if they are also > thinking of DVD-RW as the format. If Nintendo is so > short sighted not to see > where things are going they will lose the next round > ( and somehow I just > don't see that happening). As for Panasonic they are > gearing up for the next > phase of gaming which will be something like the > rest of the consumer > electronics range, in that people will buy the > machine with the name they > like best but they will be able to play games from > different companies on > them. the more expensive the machine you buy the > more likely it is that it > will play games from more than one company. the era > of console gaming is > nearing it's end unfortunately but the future of > gaming is still bright. > Garrett - ------------------------------------------------------- First off, I know that Panasonic is a smaller division of Matsushita, but in Japan they don't have Panasonic. Second, Panasonic announced that dolphin is going to be a non-movie playing console in all regions of the world...... including JAPAN. Third, They are not thinking of DVD-RW because it is too expensive and their isn't such a thing yet (there is only DVD-RAM which is a disk, sort of like a zip disk, that can only hold 5.2GB of DVD formatted information). Fourth, Nintendo may com short if they didn't they don't make it compatible w/ movies, but they would always make up for it with their innovative ideas, as with the N64... cartridge vs CD (Personnaly, I thought cartridge was a better medium). And finally,You said, "The more expensive the machine you buy the more likely it is that it will play games from more than one company." That is unfortunately not true. Companies usually go for the system which is more widespread (wider consumer base). Therefore, they are going to make games for the system that most people own not for what the other system can do better. They're looking for profit, not better technology. And also, console gaming is no nearing its end. As long as we, the long time supporters, are here.... gaming will never end... it will only spread. J. Rodriguez __________________________________________________ Do You Yahoo!? Thousands of Stores. Millions of Products. All in one place. Yahoo! Shopping: http://shopping.yahoo.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 3 Dec 1999 16:21:26 EST From: Nutz4n64@aol.com Subject: Re: [N64] marketable games In a message dated 12/2/99 7:00:51 AM Central Standard Time, TreyTable@aol.com writes: << Then is RARE in a downward spiral? After Banjo Kazooie, Jet Force Gemini, and Donkey Kong 64, RARE seems to be losing its touch. Dave >> Hardly, man. Every RARE game I've played for 64 so far was great (in my opinion). They really know how to make good games, and Nintendo is very lucky to have them on their team. PD, I expect, will be as great as Goldeneye was when it was released. Rare, as far as I'm concerned, is the number 1 developer in the world. Although Nintendo does seem to give them a bit too much credit. "DK64 will be bigger and better than Zelda 64." OK guys. - -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 3 Dec 1999 16:23:24 EST From: Nutz4n64@aol.com Subject: Re: [N64] historical signifigance In a message dated 12/2/99 7:06:42 AM Central Standard Time, TreyTable@aol.com writes: << I saw the commercial for it, it looked pretty good for an N64 title.. I hope it doesn't use the Turok 2 engine though. Dave >> Since I like FPS's, I'll give this one a rental. But, if it's like Quake II, forget it. - -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 3 Dec 1999 16:36:17 EST From: Nutz4n64@aol.com Subject: Re: [N64] marketable games In a message dated 12/2/99 7:24:23 AM Central Standard Time, TreyTable@aol.com writes: << If I may.. N64 racers pale in comparison to racing games on the other two systems. DKR & BAR don't help much either. There's only two, maybe three racers worth having on the N64: San Francisco Rush, Mario Kart 64, and maybe World Driver Championship. But I haven't played WDC, maybe it it goes down to $25 I'll buy it. Dave >> Maybe it's just me, but I think that racing sims are boring. You can side swipe other cars. They look good. They're licensed cars!!!! WOW!!!! I know what I'm going to do. I'm going to buy that new racing sim and go through a boring track with a lot of other cars with no one driving. In my opinion, racers should have 1) characters (ie MK64 and DKR), 2) good (at least decent) control, and 3) weapons. The only game that I find is an exception to this (except the 2nd choice) is F-Zero X. I hated SF Rush. It seemed far too typical and boring to hold my attention. - -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 3 Dec 1999 16:47:49 EST From: Nutz4n64@aol.com Subject: Re: [N64] marketable games In a message dated 12/2/99 4:52:55 PM Central Standard Time, SillyMrMan@aol.com writes: << That may be true but that is when comparing Rare games to Rare games. I don't know about in the NES days but I know that today, even the crappiest Rare games are much better than a whole stinkin' bum load of others made by other developers. The game I think that put Rare on the board was KI for the arcade. And no, I didn't forget DKC. Anyone else agree? Disagree? * Eric * >> Definitely, man. I could put together a list of games that are definitely worth owning on the 64, and most of them would be 1st party or RARE games. Zelda, Goldeneye, DK, BK, and DKR would be near the top. - -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 3 Dec 1999 17:59:24 -0500 From: "Eddy Wu" Subject: [N64] DK64 Impressions: Round 2 Well, I've raised my amount of play time on DK64 from half an hour to around 2 hours, and I must say my opinion of it has gone much higher than it was before. Definitely a keeper. On the scale of Rare games, I'd rate it below Goldeneye, and almost dead-even with JFG and BK, but better than all of their other games. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 3 Dec 1999 23:55:02 EST From: Nutz4n64@aol.com Subject: Re: [N64] DK64 Impressions: Round 2 In a message dated 12/3/99 5:01:56 PM Central Standard Time, glacion@earthlink.net writes: << Well, I've raised my amount of play time on DK64 from half an hour to around 2 hours, and I must say my opinion of it has gone much higher than it was before. Definitely a keeper. On the scale of Rare games, I'd rate it below Goldeneye, and almost dead-even with JFG and BK, but better than all of their other games. >> Good call. Everyone should at least give this game an hour or two before saying it stinks. And it IS actually possible to get used to DK's speed. Especially after you get Diddy Kong. - -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 03 Dec 1999 21:26:17 -0800 From: Dexter Sy Subject: Re: [N64] Little Dolphin tidbit ... > ---------------------------------------------------------------------------------------------------------- > They are not stacked, they are layered... stacking is a rather arbitry word. It just means putting one thing on top of the other, layering of course evokes the same visual image. I don't think i was thinking of anything more than the fact the they can be layered or stacked. > and > they cannot layer one side of a DVD more than > twice.... Thanks for letting us know. i did say in an earlier post that I didn't know very much about how DVDs work. > That is why they have double-sided, to fit > two more layers on the other side. So, then that is > when you would manually flip, or even switch, the DVD. > And a DVD's maximum capacity is 18.4GB. if one layer holds rought 4.5 gigs, then 2 layers would bring it up to 9? The figure i gave for for the two layered DVDs was 9 gigs, which of course is the format i'm most familiar with. It makes perfect mathenical sense for double sided, two layered, DVDs to be 18 gigs. No? Dex > > > __________________________________________________ > Do You Yahoo!? > Thousands of Stores. Millions of Products. All in one place. > Yahoo! Shopping: http://shopping.yahoo.com > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 03 Dec 1999 21:30:39 -0800 From: Dexter Sy Subject: Re: [N64] marketable games > > Maybe it's just me, but I think that racing sims are boring. You can side > swipe other cars. They look good. They're licensed cars!!!! WOW!!!! I > know what I'm going to do. I'm going to buy that new racing sim and go > through a boring track with a lot of other cars with no one driving. In my > opinion, racers should have 1) characters (ie MK64 and DKR), 2) good (at > least decent) control, and 3) weapons. The only game that I find is an > exception to this (except the 2nd choice) is F-Zero X. I hated SF Rush. It > seemed far too typical and boring to hold my attention. > -Eric- Take note that for all the Hype about Gran Turismo and how it has brought in this great mature market, the game itself hasn't sold more than 2 million units, which doesn't make it into the super blockbuster category occupied by Mario, Golden Eye, Pokemon or even Zelda. The videogame press is swarming with too much self righteous adults who think they know what the industry wants and i think that is why Nintendo's market position sometimes reflect very badly on magazines while in fact the company isn't doing all that badly at all. Conversely, a lot of writers grew up with nintendo and there's that soft spot there. But again, hype can sometimes create false illusions. Dexter > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 4 Dec 1999 16:50:39 +1100 (EST) From: editor - hotgames Subject: [N64] Hotgames.com - Coolnews Nintendo 64 COOLNEWS NINTENDO 64: Gamedate December 3, 1999 The newsletter of nintendo64.hotgames.com! SAME OLD SAME OLD There's an old adage that goes "If it ain't broke, don't fix it" - it seems that someone in Nintendo 64 land has been paying attention to this, as many of the games featured here this week are re-hashes and even outright copies of existing games with new graphics or a few extra gameplay modes. Is this a blatent rip off or just a cool way to save on development costs? Take a look... Ed. FEATURE REVIEW - AMORINES: PROJECT S.W.A.R.M. What do you get when you combine the action of Turok 2 with a picnic load of evil bugs? Armorines: Project S.W.A.R.M., that's what! Find out if this new first person shooter is a six legged-classic or not, right here! http://nintendo64.hotgames.com/games/armori/review.htm LATEST 5 NINTENDO 64 GAME REVIEWS: Turok: Rage Wars: http://nintendo64.hotgames.com/games/turokr/review.htm Donkey Kong 64: http://nintendo64.hotgames.com/games/donkey/review.htm Rainbow Six: http://nintendo64.hotgames.com/games/rainbo/review.htm Namco Museum 64: http://nintendo64.hotgames.com/games/namcom/review.htm Resident Evil 2: http://nintendo64.hotgames.com/games/reside/review.htm FEATURE EDITORIAL - DOLPHIN - NINTENDO'S CHANCES... Can Nintendo continue their streak of success with the upcoming, top secret Dolphin system, or are their glory days over? We take a long hard look at its chances, here! http://nintendo64.hotgames.com/features.htm WIN PRIZES - PRINCE OF PERSIA 3D GOODIES! Not only are we giving away 10 copies of Prince Of Persia 3D, but some lucky people are going to walk away with 5 T-shirts and an original piece of art from the game! Don't miss out! http://nintendo64.hotgames.com/prizes.htm CHEAT OF THE WEEK - WWF WRESTLEMANIA 2000 Alternate costumes - At the character selection screen, press C Left or C-Right Summer Slam WWF Heavyweight title - Win the King Of The Ring tournament to get a title shot at Summer Slam Everything old... Cameron D. editor@hotgames.com To unsubscribe to Coolnews send an email message to coolnews-n64-request@hotgames.com with the word 'unsubscribe' in the subject field. - --------------------------------------------------------- Do you have friends who are also keen N64 gamers? Why not FORWARD this cool newsletter email to them NOW! They can subscribe all for themselves at: http://nintendo64.hotgames.com/subscribe.htm [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 4 Dec 1999 08:18:26 EST From: TreyTable@aol.com Subject: Re: [N64] marketable games In a message dated 99-12-03 16:37:03 EST, you write: > Maybe it's just me, but I think that racing sims are boring. You can side > swipe other cars. They look good. They're licensed cars!!!! WOW!!!! I > know what I'm going to do. I'm going to buy that new racing sim and go > through a boring track with a lot of other cars with no one driving. Talking about the SEGA Rally games? Ohh, a time trial.. must not buy it. The only racing sim I like is Gran Turismo, but for the most part I prefer acrade racers over sims. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 4 Dec 1999 08:30:32 EST From: TreyTable@aol.com Subject: Re: [N64] marketable games In a message dated 99-12-03 16:48:24 EST, you write: > Definitely, man. I could put together a list of games that are definitely > worth owning on the 64, and most of them would be 1st party or RARE games. > Zelda, Goldeneye, DK, BK, and DKR would be near the top. > -Eric- The thing I don't like about most of RARE's games is that it's all about colledctiong things and doing so many things over & over. In DK 64 it's all about getting all DK's bananas & coins, then ya free Diddy & ya find out that ya have to get all Diddy's red bananas and so on and so forth. That doesn't make it big, it makes it tedious. Same with JFG & all the tribals or BK with the Jingos & coins & puzzle pieces. Although I liked KI Gold they still had to put in that dumb feature where you had to (unless you used the cheat code) earn special moves. Why can't RARE make a big game, something akin to Symphony of the Night, Metroid 3, Legacy of the Wizard, The Guardian Legend, or Soul Reaver. Something where the exploration isn't overshadowed by collecting everything in sight. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 4 Dec 1999 08:43:10 EST From: TreyTable@aol.com Subject: Re: [N64] marketable games In a message dated 99-12-04 00:22:35 EST, you write: > Take note that for all the Hype about Gran Turismo and how it has brought in > this > great mature market, the game itself hasn't sold more than 2 million units, > which > doesn't make it into the super blockbuster category occupied by Mario, > Golden > Eye, Pokemon or even Zelda. Although Gran Turismo isn't for everybody either, it's more of a specialty game. It's more for people who really like cars and their inner workings. Not everybody really wants a game where you can tweak gear ratios and ride hight (and many other things) for optimal performance. (Heck, some people get confused when you give them a choice of different knids of tires) So what if it hasn't sold 2 million units, that doesn't make it any less of a gme. I could also argue that if the Nintendo 64 had seen the influx of game that the PlayStation saw that Mario 64, GoldenEye and even Zelda probably wouldn't be the huge sellers they continue to be. Now Pokemon, that's a different story, that's like a virus. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 4 Dec 1999 08:43:50 EST From: TreyTable@aol.com Subject: Re: [N64] marketable games In a message dated 99-12-04 00:22:35 EST, you write: > The videogame press is swarming with too much self righteous adults who > think > they know what the industry wants... Is Dexter Sy one of them? ;) Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 4 Dec 1999 08:57:22 EST From: TreyTable@aol.com Subject: [N64] From IGN.COM Finally, we have a comparision chart for the percentage of software sales throughout America. System Unit Share Dollar Share Playstation 48.9% 46.1% Nintendo 64 18.3% 24.6% Game Boy 14.4% 10.5% Game Boy Color 11.0% 8.8% Dreamcast 7.1% 9.8% Others 0.3% - -------------------- Well, the N64 is ahead of the Dreamcast. I guess that's something to be happy about, although look at that huge game between PlayStation and Nintendo 64... But the top ten selling games well, I bet you all can guess what will be on that list. Seems a lot of Christmas shopping was done this past week (duh) 1. Pokemon Yellow, Nintendo, Game Boy 2. NBA Live 2000, Electronic Arts, Playstation 3. Pokemon Blue, Nintendo, Game Boy 4. Pokemon Red, Nintendo, Game Boy 5. Resident Evil 3: Nemesis, Capcom, Playstation 6. WWF Wrestlemania 2000, THQ Inc, Nintendo 64 7. Pokemon Pinball, Nintendo, Game Boy Color 8. Pokemon Snap, Nintendo, Nintendo 64 9. NBA 2K, Sega, Dreamcast 10. Knockout Kings 2000, Electronic Arts, Playstation - ---------------- Pokemon ovekill. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 4 Dec 1999 09:22:19 EST From: Nutz4n64@aol.com Subject: Re: [N64] marketable games In a message dated 12/4/99 7:31:07 AM Central Standard Time, TreyTable@aol.com writes: << The thing I don't like about most of RARE's games is that it's all about colledctiong things and doing so many things over & over. In DK 64 it's all about getting all DK's bananas & coins, then ya free Diddy & ya find out that ya have to get all Diddy's red bananas and so on and so forth. That doesn't make it big, it makes it tedious. Same with JFG & all the tribals or BK with the Jingos & coins & puzzle pieces. Although I liked KI Gold they still had to put in that dumb feature where you had to (unless you used the cheat code) earn special moves. Why can't RARE make a big game, something akin to Symphony of the Night, Metroid 3, Legacy of the Wizard, The Guardian Legend, or Soul Reaver. Something where the exploration isn't overshadowed by collecting everything in sight. Dave >> Personally, I enjoy the exploration of RARE's games. Take JFG into consideration. Part of the exploration came from going back to previous stages as different characters. By doing this, you unlock a different stage that you didn't even know was there. In DK, there are certain switches that only certain characters can activate. These open up new areas of the level. You think it's tedious to go back through the stage again, but when I open a new portion, it certainly doesn't feel like deja vu of video games. - -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ End of n64-digest V1 #1016 ************************** [ To quit the n64-digest mailing list (big mistake), send the message ] [ "unsubscribe n64-digest" (without the quotes) to majordomo@xmission.com ]