From: owner-n64-digest@lists.xmission.com (n64-digest) To: n64-digest@lists.xmission.com Subject: n64-digest V1 #1056 Reply-To: n64-digest Sender: owner-n64-digest@lists.xmission.com Errors-To: owner-n64-digest@lists.xmission.com Precedence: bulk n64-digest Saturday, December 25 1999 Volume 01 : Number 1056 [N64] Merry Christmas! Re: [N64] Can the N64 really do this? Re: [N64] Can the N64 really do this? Re: [N64] Merry Christmas! Re: [N64] Can the N64 really do this? Re: [N64] Merry Christmas! Re: [N64] Merry Christmas! Re: [N64] Can the N64 really do this? Re: [N64] Can the N64 really do this? [N64] Dave's Back Re: [N64] Can the N64 really do this? [N64] [OT] DC V82 Re: [N64] Dave's Back Re: [N64] DK64 Re: [N64] Can the N64 really do this? Re: [N64] Can the N64 really do this? Re: [N64] that two-faced agent Re: [N64] DK64 Re: [N64] DK64 [N64] Expansion Pack Re: [N64] Expansion Pack Re: [N64] DK64 R: [N64] Expansion Pack Re: [N64] DK64 Re: [N64] DK64 Re: [N64] DK64 Re: [N64] DK64 Re: [N64] DK64 ---------------------------------------------------------------------- Date: Fri, 24 Dec 1999 11:57:18 -0800 From: Dexter Sy Subject: [N64] Merry Christmas! Yep, its that time of the year again. Merry Christmas and hope everyone gets their desired presents. N64 Dexter p.s.- I put "N64" in the message so i won't get kicked off for being off-topic. it doesn;t mean anything. :-) [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 24 Dec 1999 13:55:26 -0600 From: "Thraxen" Subject: Re: [N64] Can the N64 really do this? - -----Original Message----- From: Dexter Sy To: N64 mailing list Date: Friday, December 24, 1999 1:48 PM Subject: [N64] Can the N64 really do this? >I didn't believe it myself until I saw this screen > >http://www.nintendo.com/n64/banjotooie/bkletter.jpg > >that's from Banjo-Tooie BTW. its good stuff.... > >Dexter Very impressive. I can't wait for this game! Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 24 Dec 1999 16:37:43 EST From: Nutz4n64@aol.com Subject: Re: [N64] Can the N64 really do this? In a message dated 12/24/99 11:51:33 AM Pacific Standard Time, Nutz4n64@aol.com writes: << In a message dated 12/24/99 11:47:49 AM Pacific Standard Time, karens@smartt.com writes: << I didn't believe it myself until I saw this screen http://www.nintendo.com/n64/banjotooie/bkletter.jpg that's from Banjo-Tooie BTW. its good stuff.... Dexter >> If it's anything like the first, it's a guaranteed hit with me. -Eric- >> Some damn fine graphics too, might I add. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 24 Dec 1999 18:09:01 -0500 From: Wez Subject: Re: [N64] Merry Christmas! Dexter Sy wrote: > Yep, its that time of the year again. > > Merry Christmas and hope everyone gets their desired presents. > > N64 > > Dexter > > p.s.- I put "N64" in the message so i won't get kicked off for being > off-topic. it doesn;t mean anything. :-) > Yes, Merry Christmas, Happy Hanukkah and Crazy Kwanza everyone. Sure hope everyone gets the N64 games they asked for (or DC, ;)). [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 24 Dec 1999 21:12:59 -0600 From: D Fentie Subject: Re: [N64] Can the N64 really do this? That screen looks awesome! That thing is HUGE!!! Whoever said Banjo Kazooie sucked obviously has some issues... Thraxen wrote: > > -----Original Message----- > From: Dexter Sy > To: N64 mailing list > Date: Friday, December 24, 1999 1:48 PM > Subject: [N64] Can the N64 really do this? > > >I didn't believe it myself until I saw this screen > > > >http://www.nintendo.com/n64/banjotooie/bkletter.jpg > > > >that's from Banjo-Tooie BTW. its good stuff.... > > > >Dexter > > Very impressive. I can't wait for this game! > > Stryder > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 24 Dec 1999 21:13:46 -0600 From: D Fentie Subject: Re: [N64] Merry Christmas! May you all get as many games as you hoped for... and if you get 'lump of coal 64' hang your head in shame :) Dexter Sy wrote: > > Yep, its that time of the year again. > > Merry Christmas and hope everyone gets their desired presents. > > N64 > > Dexter > > p.s.- I put "N64" in the message so i won't get kicked off for being > off-topic. it doesn;t mean anything. :-) > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 24 Dec 1999 22:18:29 EST From: Nutz4n64@aol.com Subject: Re: [N64] Merry Christmas! In a message dated 12/24/99 3:10:09 PM Pacific Standard Time, wesday@saa.net writes: << Yes, Merry Christmas, Happy Hanukkah and Crazy Kwanza everyone. Sure hope everyone gets the N64 games they asked for (or DC, ;)). >> Everyone, Merry (n64) Christmas. (Is that good enough, Greg?) N64 is great. (That should do it) I'm hoping for RE2. - -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 24 Dec 1999 22:21:47 -0500 From: "Eddy Wu" Subject: Re: [N64] Can the N64 really do this? That's incredible. You can still tell it's N64 and not a render by the flat nose of the dinosaur (it's only one polygon) and the slightly blurred skin texture. Still, it's quite amazing. - -----Original Message----- From: Dexter Sy To: N64 mailing list Date: Friday, December 24, 1999 2:47 PM Subject: [N64] Can the N64 really do this? >I didn't believe it myself until I saw this screen > >http://www.nintendo.com/n64/banjotooie/bkletter.jpg > >that's from Banjo-Tooie BTW. its good stuff.... > >Dexter > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 24 Dec 1999 22:55:58 EST From: SillyMrMan@aol.com Subject: Re: [N64] Can the N64 really do this? In a message dated 12/24/99 10:25:08 PM Eastern Standard Time, glacion@earthlink.net writes: > hat's incredible. You can still tell it's N64 and not a render by the flat > nose of the dinosaur (it's only one polygon) and the slightly blurred skin > texture. Still, it's quite amazing. > > -----Original Message----- > From: Dexter Sy > To: N64 mailing list > Date: Friday, December 24, 1999 2:47 PM > Subject: [N64] Can the N64 really do this? > > > >I didn't believe it myself until I saw this screen > > > >http://www.nintendo.com/n64/banjotooie/bkletter.jpg > > > >that's from Banjo-Tooie BTW. its good stuff.... > > > >Dexter Holy crap!! Whoever said that the N64 had no life left!?! That screenshot is truly amazing and is a tribute to Rare's power. How'd they manage that with the N64? When Nintendo said that their systems full potential usually isn't reached until the fifth year, they weren't lying! That thing is truly amazing. It's high res, it's got a lot of poly's on screen at once, there's a crap load of color in there, and if you look closely at Banjo, there's some great shadowing effects on and around him! I just hope that thing runs at 30 + fps!! * Eric * [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 24 Dec 1999 21:45:24 -0700 From: "Gregory A. Swarthout" Subject: [N64] Dave's Back Merry Christmas, Dave. From now on I'm going to let Wes and Vi handle suspensions at their discretion and stick to the other administrative tasks. Greg [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 24 Dec 1999 23:12:54 -0600 From: "Thraxen" Subject: Re: [N64] Can the N64 really do this? - -----Original Message----- From: D Fentie To: n64@lists.xmission.com Date: Friday, December 24, 1999 9:07 PM Subject: Re: [N64] Can the N64 really do this? >That screen looks awesome! That thing is HUGE!!! Whoever said Banjo >Kazooie sucked obviously has some issues... Hehehe...this is one of the few issues that Fentie and I completely agree on. I thought BK rocked and I can't wait till BT!!! WoooHooo!!! BTW, Merry Christmas Everyone!!!!!!! Stryder > >Thraxen wrote: >> >> -----Original Message----- >> From: Dexter Sy >> To: N64 mailing list >> Date: Friday, December 24, 1999 1:48 PM >> Subject: [N64] Can the N64 really do this? >> >> >I didn't believe it myself until I saw this screen >> > >> >http://www.nintendo.com/n64/banjotooie/bkletter.jpg >> > >> >that's from Banjo-Tooie BTW. its good stuff.... >> > >> >Dexter >> >> Very impressive. I can't wait for this game! >> >> Stryder >> >> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] >> [ (without the quotes) to majordomo@xmission.com ] > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 24 Dec 1999 23:24:04 -0600 From: "Thraxen" Subject: [N64] [OT] DC V82 Well, Wez, I have not had a lot of time to play it yet, but so far the DC version of V82 is pretty good. The control is pretty much identical to the original V8...so if you liked that control, you'll like this one. The only thing I'm disappointed in is the amount of texture draw-in. When hills and such are in the distance, they don't have any textures on them (they are one color), but when you get close the textures appear. One good thing is that, so far, I have not seen any slowdown. Also, the explosions are VERY cool...they look real. I say that if you liked the original V8, you might as well get this one because you will probably like it too. I'll probably have more impressions later. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 25 Dec 1999 03:23:08 EST From: TreyTable@aol.com Subject: Re: [N64] Dave's Back In a message dated 12/24/99 11:45:44 PM Eastern Standard Time, gregorys@xmission.com writes: > Merry Christmas, Dave. > > From now on I'm going to let Wes and Vi handle suspensions at their > discretion and stick to the other administrative tasks. > > Greg Merry Christmas to you to, to all of you out there. Unless you don't celebrate Christmas, then ignore what I just said. Now I'm a little lost, what about my back? Dave Smegma, dogmatagram, fishmarket stew Police in a corner, gunnin' for you Appletoast, bedheated, furblanket rat Laugh when they shoot you, say "Please don't do that" [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 25 Dec 1999 03:27:41 EST From: TreyTable@aol.com Subject: Re: [N64] DK64 In a message dated 12/25/99 12:03:13 AM Eastern Standard Time, karens@smartt.com writes: > Besides, Dave's comparison of Zelda 64 and Legacy of Kain: Soul Reaver to > DK64 is > pitiful. Platformer vs. adventure titles? Maybe he should try spyro 2... > oh > wait, the entire list will rise in revolt and ridicule his comparison, > heheheh > > Dexter I guess I was booted off the list. I didn't even know. Oh well. When I said those two I was talking about games set in 3-D worlds, which DK64, TLoZ:OoT, and LoK:SR all are. That's all. Dave Smegma, dogmatagram, fishmarket stew Police in a corner, gunnin' for you Appletoast, bedheated, furblanket rat Laugh when they shoot you, say "Please don't do that" [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 25 Dec 1999 03:29:05 EST From: TreyTable@aol.com Subject: Re: [N64] Can the N64 really do this? In a message dated 12/25/99 12:03:14 AM Eastern Standard Time, karens@smartt.com writes: > I didn't believe it myself until I saw this screen > > http://www.nintendo.com/n64/banjotooie/bkletter.jpg > > that's from Banjo-Tooie BTW. its good stuff.... > > Dexter > All I gotta say is, "what the hell is that?" Dave Smegma, dogmatagram, fishmarket stew Police in a corner, gunnin' for you Appletoast, bedheated, furblanket rat Laugh when they shoot you, say "Please don't do that" [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 25 Dec 1999 03:35:09 EST From: TreyTable@aol.com Subject: Re: [N64] Can the N64 really do this? In a message dated 12/25/99 12:08:36 AM Eastern Standard Time, d.fentie@home.com writes: > That screen looks awesome! That thing is HUGE! Whoever said Banjo > Kazooie sucked obviously has some issues... I may be mistaken, But that's not an N64 Banjo-Kazooie shot, right? Dave Smegma, dogmatagram, fishmarket stew Police in a corner, gunnin' for you Appletoast, bedheated, furblanket rat Laugh when they shoot you, say "Please don't do that" [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 25 Dec 1999 03:41:15 EST From: TreyTable@aol.com Subject: Re: [N64] that two-faced agent In a message dated 12/25/99 12:12:40 AM Eastern Standard Time, thraxen@ipa.net writes: > Don't you think that is a bit harsh? Matt has been along time contributor > to this list and he knows that a lot of us here have knowledge of a lot > of games no matter what the platform...so what better place to get opinions > on PC games than from people who he knows fairly well? Look at it this > way...he already knows how each of us feels about most types of games...this > allows him to judge any bias we may have against certain genres when we make > our recommendations. So, while this should not be the norm, I think he > should be allowed to ask a question like this, especially since he just got > a new PC. The list is a good way to get great info fast. > > Stryder Yeah, I agree 100%. I mean I'm here (what was I kicked off the list for anyway?) and I asked PC questions. I've stopped now, it's been a few days and I'm up to speed with this one. So anyway, I was playing Goldeneye deathmatch yesterday against my brothers (holidays are great for multiplayer) and I was Oddjob, one brother was Bond, and the third was the old lady scientist. So I ran up to Bond and he had two faces mapped on his head. Has that ever happened to anybody? Dave Smegma, dogmatagram, fishmarket stew Police in a corner, gunnin' for you Appletoast, bedheated, furblanket rat Laugh when they shoot you, say "Please don't do that" - Phish [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 25 Dec 1999 03:43:55 EST From: TreyTable@aol.com Subject: Re: [N64] DK64 In a message dated 12/25/99 12:12:45 AM Eastern Standard Time, Nutz4n64@aol.com writes: > If you don't think it's enjoyable, why complain mainly about "popup?" > -Eric- That, which is fade in as Dexter point out my misstep, is what makes it unenjoyable. A bit of fog to hinder what is 20 or more feet away, I don't mind for an ape like DK, but not being able to see two feet away. That's bad IMHO. Dave Smegma, dogmatagram, fishmarket stew Police in a corner, gunnin' for you Appletoast, bedheated, furblanket rat Laugh when they shoot you, say "Please don't do that" - Phish [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 25 Dec 1999 04:00:56 EST From: TreyTable@aol.com Subject: Re: [N64] DK64 In a message dated 12/25/99 12:13:18 AM Eastern Standard Time, karens@smartt.com writes: > Right, and I suppose thar makes Spryo even more pitiful? Because in a lot of > people's books, that game is an even poorer excuse for a game. It is by all > means a Medicare game stuffed with a bloated marketing budget to make it > look > big. > > Dexter But the view distance in Spyro is quite far, it has a great 3-D engine, sure the detail isn't shown when you're looking at a faraway view, but you can see everything, even the sparkle of gems when they're too far to see. Go to Cliff Town in the Peace Keepers World, since it's an easy game this shouldn't be tough, and get to the highest point in Cliff Town. When you look all the way across the river at the fortress although it lacks texture mapped detail at such a distant, you can still see quite clearly the enemies walking around on the structure and those big orange ladies with the cauldrons. Now if a "pitiful" PlayStation game can do that why can't Donkey Kong 64? And that is the root of the disappointment. This isn't a DK64 versus Spyro post, but if it can be done on a 32-Bit system running at 33 MHz and two Megs of RAM, why is it so hard on a 64-Bit system at 93.75 MHz and 8 Megs of RAM? Dave Smegma, dogmatagram, fishmarket stew Police in a corner, gunnin' for you Appletoast, bedheated, furblanket rat Laugh when they shoot you, say "Please don't do that" - Phish [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 25 Dec 1999 06:32:40 -0800 (PST) From: theman mike Subject: [N64] Expansion Pack - --0-846930886-946132360=:26895 Content-Type: text/plain; charset=us-ascii Does anyone know how many MBs of space that the expansion pack has on it? Michael Amos - --------------------------------- Do You Yahoo!? Get your free @yahoo.com account at Yahoo! Mail. - --0-846930886-946132360=:26895 Content-Type: text/html; charset=us-ascii

Does anyone know how many MBs of space that the expansion pack has on it?



Michael Amos

Do You Yahoo!?
Get your free @yahoo.com account at Yahoo! Mail. - --0-846930886-946132360=:26895-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 25 Dec 1999 10:55:30 EST From: TreyTable@aol.com Subject: Re: [N64] Expansion Pack In a message dated 12/25/99 9:34:31 AM Eastern Standard Time, coolguymike93@yahoo.com writes: > Does anyone know how many Megs of space that the expansion pack has on it? > > > Michael Amos > Four Megabytes. The N64 itself also has four Megabytes. So with the Expansion Pak it has Eight Megs. In case anybody wanted to know, the PlayStation has 2 Megs of RAM, the Saturn has 2 Megs of RAM, SNK made a 1 Meg Expansion Cart for the Saturn (Metal Slug Samurai Showdown) and Capcom made a Four Meg Expansion Cart for the Saturn (X-Men Vs. SF, Marvel VS. SF, Vampire Saviour, and Street Fighter Zero 3). The Dreamcast has 26 Megs of RAM. Dave Smegma, dogmatagram, fishmarket stew Police in a corner, gunnin' for you Appletoast, bedheated, furblanket rat Laugh when they shoot you, say "Please don't do that" - Phish [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 25 Dec 1999 12:46:27 -0500 From: "Eddy Wu" Subject: Re: [N64] DK64 I have no idea where you are coming up with stuff like this from. Fade-in is noticeable in DK64, sure, but it's mainly with things like bananas and collectible items. I've had no problems trying to see enemies, let alone not being able to see them from "two feet away". - -----Original Message----- From: TreyTable@aol.com To: n64@lists.xmission.com Date: Saturday, December 25, 1999 3:44 AM Subject: Re: [N64] DK64 >In a message dated 12/25/99 12:12:45 AM Eastern Standard Time, >Nutz4n64@aol.com writes: > >> If you don't think it's enjoyable, why complain mainly about "popup?" >> -Eric- > >That, which is fade in as Dexter point out my misstep, is what makes it >unenjoyable. A bit of fog to hinder what is 20 or more feet away, I don't >mind for an ape like DK, but not being able to see two feet away. That's bad >IMHO. >Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 25 Dec 1999 19:46:05 +0100 From: "Federico Zanolla" Subject: R: [N64] Expansion Pack This is a multi-part message in MIME format. - ------=_NextPart_000_0012_01BF4F10.AE86BCC0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable ----- Original Message -----=20 From: theman mike=20 To: n64@lists.xmission.com=20 Sent: Saturday, December 25, 1999 3:32 PM Subject: [N64] Expansion Pack Does anyone know how many MBs of space that the expansion pack has on = it? Four (4)=20 Federico Zanolla - -------------------------------------------------------------------------= - ----- Do You Yahoo!? Get your free @yahoo.com account at Yahoo! Mail. - ------=_NextPart_000_0012_01BF4F10.AE86BCC0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
 
----- Original Message -----
From:=20 theman=20 mike
To: n64@lists.xmission.com
Sent: Saturday, December 25, = 1999 3:32=20 PM
Subject: [N64] Expansion = Pack

Does anyone know how many MBs of space that the = expansion pack=20 has on it?

Four (4)

Federico Zanolla


Do You Yahoo!?
Get your free @yahoo.com account at Yahoo! = Mail.

- ------=_NextPart_000_0012_01BF4F10.AE86BCC0-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 25 Dec 1999 14:06:42 EST From: Nutz4n64@aol.com Subject: Re: [N64] DK64 In a message dated 12/25/99 9:49:37 AM Pacific Standard Time, glacion@earthlink.net writes: << I have no idea where you are coming up with stuff like this from. Fade-in is noticeable in DK64, sure, but it's mainly with things like bananas and collectible items. I've had no problems trying to see enemies, let alone not being able to see them from "two feet away". >> My point exactly. The fade in for DK is not that bad. Why Dave insists on overexaggerating this is beyond me. - -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 25 Dec 1999 18:30:23 EST From: TreyTable@aol.com Subject: Re: [N64] DK64 In a message dated 12/25/99 12:49:37 PM Eastern Standard Time, glacion@earthlink.net writes: > I have no idea where you are coming up with stuff like this from. Fade-in is > noticeable in DK64, sure, but it's mainly with things like bananas and > collectible items. I've had no problems trying to see enemies, let alone not > being able to see them from "two feet away." Even in the very begging it's apparent. When you get the butt stomp from Cranky go outside and walk around the island. You'll see gophers, bees, and palm trees fade into view, things that didn't exist when they were 10 feet away. Or, when you come apon an enemy, or tree, walk away from them and turn around and they'll disappear. It's quite obvious, I can't see how anybody can't notice this. Dave Smegma, dogmatagram, fishmarket stew Police in a corner, gunnin' for you Appletoast, bedheated, furblanket rat Laugh when they shoot you, say "Please don't do that" - Phish [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 25 Dec 1999 18:32:22 EST From: TreyTable@aol.com Subject: Re: [N64] DK64 In a message dated 12/25/99 2:07:12 PM Eastern Standard Time, Nutz4n64@aol.com writes: > My point exactly. The fade in for DK is not that bad. Why Dave insists on > overexaggerating this is beyond me. > -Eric I'm not exaggerating anything, if you can't handle the truth I feel bad for you. The truth is the fade in is there. My opinion on that truth is it makes the game less fun. What good is 3-D if you can't see anything. Might as well just have a wall of fog ALA Turok: Dinosaur Hunter. Dave Smegma, dogmatagram, fishmarket stew Police in a corner, gunnin' for you Appletoast, bedheated, furblanket rat Laugh when they shoot you, say "Please don't do that" - Phish [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 25 Dec 1999 18:50:05 EST From: Nutz4n64@aol.com Subject: Re: [N64] DK64 In a message dated 12/25/99 3:34:13 PM Pacific Standard Time, TreyTable@aol.com writes: << In a message dated 12/25/99 2:07:12 PM Eastern Standard Time, Nutz4n64@aol.com writes: > My point exactly. The fade in for DK is not that bad. Why Dave insists on > overexaggerating this is beyond me. > -Eric I'm not exaggerating anything, if you can't handle the truth I feel bad for you. The truth is the fade in is there. My opinion on that truth is it makes the game less fun. What good is 3-D if you can't see anything. Might as well just have a wall of fog ALA Turok: Dinosaur Hunter. >> The truth, Dave, is that DK is a fun game. The fade in is there, but not as bad as you make it out to be. If you can't stand something like that, then I feel sorry for you. - -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 25 Dec 1999 16:16:54 -0800 From: Dexter Sy Subject: Re: [N64] DK64 > > > But the view distance in Spyro is quite far, it has a great 3-D engine, sure > the detail isn't shown when you're looking at a faraway view, but you can see > everything, even the sparkle of gems when they're too far to see. > Go to Cliff > Town in the Peace Keepers World > but if > it can be done on a 32-Bit system running at 33 MHz and two Megs of RAM, why > is it so hard on a 64-Bit system at 93.75 MHz and 8 Megs of RAM? So does the view of Mario 64 and a number of platformers on the Nintendo 64. The point is not the hardware, it has been proven that showing everything in a level can be done for less as you so vigoruously pointed out, but the question is is the developer willing to sacrifice processing power to show as much as they can or will they sacrifice depth of field for more gorgeous environments. I've been too sidetracked trying to make sense of why you hated DK64 so much I've forgotten to make this point. RAM isn't the issue here. The console would have to keep track of objects whether they are being shown on screen or they are hidden because if it doesn't, then the console would never know when or where to put that tree up in the level. As the ram keeps track of these objects, it probably runs in conjunction with a level engine which dictates what objects are shown and what are not. Going back to the original point, RARE chose a compromise. They chose to maintain the integrity of the general environment but chose to have other objects fade in. That however is an issue of polygons and whether they are willing to cut down on the polys of the games so that they can show everything. Given that DK64 is a game that feature about the same number of enemies as most other platformers, and exclusive to DK are some large enemies I might be inclined to say RARE decide to fade things in so that they ultimately can keep the number of enemies and the quality and size of their design high as well as keep the integrity of the general environment. Regardless, the extra RAM in the game likely went to more polygons (there's virtually no slowdown in the game even when there are two or three big objects moving on the screen), better texture quality, RGB lightsourcing (something RARE overused on some occasion) , better sound samples But of course, that's my guess of how they used the ram and i don't think its very far off. but the RAM expansion is neat in that it is flexible. one developer can choose to use to ram simply to have high-resolution graphics, another might opt to use it differently. So just because a game uses the expansion in ways that might not be immediately apparently doesn't mean they have misused it. Dexter > > > Dave > > Smegma, dogmatagram, fishmarket stew > Police in a corner, gunnin' for you > Appletoast, bedheated, furblanket rat > Laugh when they shoot you, say > "Please don't do that" - Phish > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ End of n64-digest V1 #1056 ************************** [ To quit the n64-digest mailing list (big mistake), send the message ] [ "unsubscribe n64-digest" (without the quotes) to majordomo@xmission.com ]