From: owner-n64-digest@lists.xmission.com (n64-digest) To: n64-digest@lists.xmission.com Subject: n64-digest V1 #1091 Reply-To: n64-digest Sender: owner-n64-digest@lists.xmission.com Errors-To: owner-n64-digest@lists.xmission.com Precedence: bulk n64-digest Thursday, January 27 2000 Volume 01 : Number 1091 Re: [N64] Zelda Music Re: [N64] Zelda Music Re: [N64] fighting game Music [N64] Earthbound 64 Re: [N64] fighting game Music Re: [N64] Earthbound 64 Re: [N64] fighting game Music Re: [N64] Earthbound 64 [N64] game saves Re: [N64] fighting game Music Re: [N64] fighting game Music Re: [N64] fighting game Music Re: [N64] fighting game Music Re: [N64] Earthbound 64?!?! Re: [N64] Zelda Music Re: [N64] Earthbound 64 Re: [N64] Earthbound 64 Re: [N64] Earthbound 64 Re: [N64] Earthbound 64 Re: [N64] fighting game Music [N64] more Rare-bashing... groan... [N64] TPM for PSX Re: [N64] game saves Re: [N64] fighting game Music ---------------------------------------------------------------------- Date: Wed, 26 Jan 2000 19:41:19 EST From: Cyrus5684@aol.com Subject: Re: [N64] Zelda Music Hey, Super Smash Bros. is a great game. Maybe you just don't like it because there isn't as much competition where you are or you haven't played a lot of 4 player mayhem. I wouldn't know because I'm not you. They could have made the music better in SSB, but they didn't. The music was set as a background to the stage. It wasn't meant to be heard over everything else. Since there is so much action, unlike TooT, and so many noises going on during the fight, it is irrelevant to make the stage music sound that loud. What fun would it be if you could barely hear Pikachu yell "Pika" before he did thunder, and then hear it cry "Pikaaaa" when it gets knocked off the screen? ~Cy In a message dated 1/26/00 1:58:30 PM US Mountain Standard Time, TreyTable@aol.com writes: << Not really, it was cool when I first heard it in 1991 when I got A Link to the Past. On Super Suck Bros. it sounds not as great, even though it's the same music. The original three tone NES Zelda music was great, but would it sound as nice if Nintendo used the same exact three tone music on the Super NES? Dave >> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 26 Jan 2000 20:37:22 EST From: Nutz4n64@aol.com Subject: Re: [N64] Zelda Music In a message dated 01/26/2000 12:58:30 PM Pacific Standard Time, TreyTable@aol.com writes: << Not really, it was cool when I first heard it in 1991 when I got A Link to the Past. On Super Suck Bros. it sounds not as great, even though it's the same music. The original three tone NES Zelda music was great, but would it sound as nice if Nintendo used the same exact three tone music on the Super NES? Dave >> Well, sometimes it works, sometimes it doen't. Still, whose to say it would've or wouldn't have been better on SSB? I'm happy enough with the music they included and am glad it didn't suck. - -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 26 Jan 2000 23:11:33 EST From: TreyTable@aol.com Subject: Re: [N64] fighting game Music In a message dated 1/26/00 7:42:22 PM Eastern Standard Time, Cyrus5684@aol.com writes: > They could have made the music better in SSB, but they didn't. The music > was set as a background to the stage. It wasn't meant to be heard over > everything else. Making music the music loader isn't necessarily my idea of making it better. But the music in a fighting game is important, because like in any other game (with the possible exception of MTV Music Generator) the music helps set the mood. To find some great fighting game music one doesn't have to look any farther than Soul Blade (Khan Super Session) or Soul Calibur. I think both those games would lose some charm if the music was there just to as filler, like you say the music in SSB is, instead of something to set the mood for the stage. And even with the music as good as it is I can still hear Sophitia's "I'm sorry." Or in Super Street Fighter 2 Turbo, what did you (the in general you) think when you first heard Akuma's stage music? "I'm going to die," was the first thing that entered my mind. I could still hear Big Bird saying "Sonic Boom!" over it though. Although good control helps too, something HAL forgot for Super Smash Bros. Dave Your hands and feet are mangos You're gonna be a genius anyway - - Phish [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 26 Jan 2000 23:38:11 EST From: TreyTable@aol.com Subject: [N64] Earthbound 64 I'm sure some read this, but I figured I'd post it. On IGN64 today I read this about an Earthbound release date: Earthbound 64 may not end up seeing the light of day outside of Japan, sadly. Mother 3, as it is known in the Land of the Rising Sun, is scheduled for release there in June. It is in development by HAL, one of NCL's second-parties. At Space World, the RPG was praised for its graphics, gameplay, and humor. Nintendo of America has yet to officially confirm the game for US release. We are, however, keeping our fingers crossed. - ------------- Okay Nintendo. See if I buy your next system when it launches. And final confirmation on HAL, a second party. Not a (thingy) like EAD. Dave Tell me my life is about to begin Tell me that I'm a hero Promise me all of your violent dreams Light up your body with anger - -- Genesis [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 27 Jan 2000 16:47:17 +1100 From: Alex Subject: Re: [N64] fighting game Music At 23:11 26-01-00 EST, you wrote: >In a message dated 1/26/00 7:42:22 PM Eastern Standard Time, >Cyrus5684@aol.com writes: > >> They could have made the music better in SSB, but they didn't. The music >> was set as a background to the stage. It wasn't meant to be heard over >> everything else. > >Making music the music loader isn't necessarily my idea of making it better. >But the music in a fighting game is important, because like in any other game >(with the possible exception of MTV Music Generator) the music helps set the >mood. To find some great fighting game music one doesn't have to look any >farther than Soul Blade (Khan Super Session) or Soul Calibur. I think both >those games would lose some charm if the music was there just to as filler, >like you say the music in SSB is, instead of something to set the mood for >the stage. And even with the music as good as it is I can still hear >Sophitia's "I'm sorry." Or in Super Street Fighter 2 Turbo, what did you (the >in general you) think when you first heard Akuma's stage music? "I'm going to >die," was the first thing that entered my mind. I could still hear Big Bird >saying "Sonic Boom!" over it though. Although good control helps too, >something HAL forgot for Super Smash Bros. > >Dave > >Your hands and feet are mangos >You're gonna be a genius anyway >- Phish Some of the single player stages have original music made for the game. Those tunes are pretty good. It's a shame they didn't remix the music they took from old games to make them more fitting to the beat-em up mood. However since this is mainly a multiplayer game, it doesn't matter all that much. The control is actually really good, you obviously didn't play the game for long. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 27 Jan 2000 16:52:22 +1100 From: Alex Subject: Re: [N64] Earthbound 64 At 23:38 26-01-00 EST, you wrote: >I'm sure some read this, but I figured I'd post it. On IGN64 today I read >this about an Earthbound release date: > >Earthbound 64 may not end up seeing the light of day outside of Japan, sadly. >Mother 3, as it is known in the Land of the Rising Sun, is scheduled for >release there in June. It is in development by HAL, one of NCL's >second-parties. At Space World, the RPG was praised for its graphics, >gameplay, and humor. Nintendo of America has yet to officially confirm the >game for US release. We are, however, keeping our fingers crossed. >------------- > >Okay Nintendo. See if I buy your next system when it launches. > >And final confirmation on HAL, a second party. Not a (thingy) like EAD. > >Dave > >Tell me my life is about to begin >Tell me that I'm a hero >Promise me all of your violent dreams >Light up your body with anger >-- Genesis Nintendo Power has promoted Earthbound 64 on their web site and in their magazine. Although that doesn't necessarily mean the game will be released outside Japan, it is a good indication. When I read the above in IGN64 it seemed to me they are just putting pressure on NOA so that they'll announce a firmer release date. I imagine NOA are now receiving lots of abusive email from irate Earthbound fans. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 27 Jan 2000 02:59:19 EST From: TreyTable@aol.com Subject: Re: [N64] fighting game Music In a message dated 1/27/00 12:44:27 AM Eastern Standard Time, alexh@ivanhoe.starway.net.au writes: > The control is actually really good, you obviously didn't play the game for > long. > > alexh@ivanhoe.starway.net.au Long enough not to like it. Hit A. for weak move, pull back stick and hit A. for medium move, pull back a release stick and hit A. for strong move. Yeah, that's a great idea. We've decided not only to make jump a button but also waste three other buttons with it. Another thing was it was more difficult than it should have been to switch between back-stepping and running away. Z-Targeting really would have came in hand there. Playing with poop isn't very fun with yourself. What would make playing with poop with 3 others more fun? For four playing fighting I'll stick with Thrill Kill. Until Powerstone 2 comes out. Dave Your hands and feet are mangos You're gonna be a genius anyway - - Phish [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 27 Jan 2000 02:59:58 EST From: TreyTable@aol.com Subject: Re: [N64] Earthbound 64 In a message dated 1/27/00 12:49:19 AM Eastern Standard Time, alexh@ivanhoe.starway.net.au writes: > Nintendo Power has promoted Earthbound 64 on their web site and in their > magazine. Although that doesn't necessarily mean the game will be released > outside Japan, it is a good indication. When I read the above in IGN64 it > seemed to me they are just putting pressure on NOA so that they'll announce > a firmer release date. I imagine NOA are now receiving lots of abusive email > from irate Earthbound fans. > > alexh@ivanhoe.starway.net.au Or at least a lot from D. Fentie. ;) Dave Smegma, dogmatagram, fishmarket stew Police in a corner, gunnin' for you Appletoast, bedheated, furblanket rat Laugh when they shoot you, say "Please don't do that" - Phish [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 27 Jan 2000 03:27:34 EST From: TreyTable@aol.com Subject: [N64] game saves God, this is so annoying. Does anybody know a place online where I can download game saves for PC games? One would think this would be a big thing but all I find are stupid patches that don't even work. It's a game save file, it can't be that damn tough. Or am I the first person on God's Green Earth to come up with this idea? Or better yet, does anybody on the list have the PC version of Need For Speed: High Stakes and has completed earning the Hot Pursuit tracks? [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 27 Jan 2000 20:35:17 +1100 From: Alex Subject: Re: [N64] fighting game Music At 02:59 27-01-00 EST, you wrote: >In a message dated 1/27/00 12:44:27 AM Eastern Standard Time, >alexh@ivanhoe.starway.net.au writes: > >> The control is actually really good, you obviously didn't play the game for >> long. >> >> alexh@ivanhoe.starway.net.au > >Long enough not to like it. Hit A. for weak move, pull back stick and hit A. >for medium move, pull back a release stick and hit A. for strong move. Yeah, >that's a great idea. We've decided not only to make jump a button but also >waste three other buttons with it. Another thing was it was more difficult >than it should have been to switch between back-stepping and running away. >Z-Targeting really would have came in hand there. Playing with poop isn't >very fun with yourself. What would make playing with poop with 3 others more >fun? For four playing fighting I'll stick with Thrill Kill. Until Powerstone >2 comes out. > > > >Dave > >Your hands and feet are mangos >You're gonna be a genius anyway >- Phish > You can use up on the control stick to jump. The C buttons are not wasted. The game uses all the buttons it requires. Do you think they should have invented some more functions just because they had C buttons left over? Using the control stick in conjunction with A is intuitive, especially for arial moves. You can do over a dozen different moves with just one button. This means winning nothing to do with memorizing button combinations and more to do with your ability to improvise. Since the game is limited to two dimensions facing your opponent is simple. They couldn't have made it any easier. The number of players does make a difference. Games are designed with a certain number of players in mind. Imagine playing poker with two players or solitaire with five players. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 27 Jan 2000 04:34:12 EST From: TreyTable@aol.com Subject: Re: [N64] fighting game Music In a message dated 1/27/00 4:32:26 AM Eastern Standard Time, alexh@ivanhoe.starway.net.au writes: > The number of players does make a difference. Games are designed with a > certain number of players in mind. Imagine playing poker with two players or > solitaire with five players. > > alexh@ivanhoe.starway.net.au Banjo Kazooie is a poor game. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 27 Jan 2000 20:48:17 +1100 From: Alex Subject: Re: [N64] fighting game Music At 04:34 27-01-00 EST, you wrote: >In a message dated 1/27/00 4:32:26 AM Eastern Standard Time, >alexh@ivanhoe.starway.net.au writes: > >> The number of players does make a difference. Games are designed with a >> certain number of players in mind. Imagine playing poker with two players >or >> solitaire with five players. >> >> alexh@ivanhoe.starway.net.au > >Banjo Kazooie is a poor game. Indeed. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 27 Jan 2000 10:04:27 -0700 From: "Gregory A. Swarthout" Subject: Re: [N64] fighting game Music TreyTable@aol.com wrote: > > In a message dated 1/27/00 12:44:27 AM Eastern Standard Time, > alexh@ivanhoe.starway.net.au writes: > > > The control is actually really good, you obviously didn't play the game for > > long. > > > > alexh@ivanhoe.starway.net.au > > Long enough not to like it. Hit A. for weak move, pull back stick and hit A. > for medium move, pull back a release stick and hit A. for strong move. Yeah, > that's a great idea. Ya, why make technique count more than button combos and stick revolutions. How dare Super Smash Bros. break from the mold of memorizing arcane sequences for each player. > Playing with poop isn't very fun with yourself. What would make playing > with poop with 3 others more fun? As soon as someone pipes up about not liking SSB, I can tell you one thing about them immediately: they never spent an hour or more duking it out with 3 other humans in the game. That's all it takes to become a fan of this game. Greg [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 27 Jan 2000 11:30:34 -0600 From: D Fentie Subject: Re: [N64] Earthbound 64?!?! Well, you asked the right guy :) Earthbound is currently supposed to come out in June this summer in JAPAN... now god only knows when it will be out in the U.S. but it has been speculated that it is spring 2000 (march/may maybe). At least thats what most people think however there are some that say it will not come to north america at all. I however am hoping for the best. Visit http://www.earthbound.net The One Armed Man wrote: > > Does anyone know what is goin' on with Earthbound 64. I mean I thought > it was supposed to be out for Christmas. Has it been cancelled or what? Or > are the even bringing it to North America? > > Cheers, > Jimmy (A.K.A. Del Monte 3) > > ______________________________________________________ > Get Your Private, Free Email at http://www.hotmail.com > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 27 Jan 2000 11:31:22 -0600 From: D Fentie Subject: Re: [N64] Zelda Music Death Mountain has a horribly butchered remix of the theme with... maybe 10 notes in succession that ressembles the original theme. Exora wrote: > > In Zelda 64: Ocarina of Time, did anyone ever hear the original zelda theme > song? I never heard it once during the entire game, though there was lots > of other good music. I am surprised that they didn't use it (that is if I > just wasn't listening when they played it), because you can even hear it on > Smash Bros (Its the background music for Links level). If anyone has found > the original song, please tell where in the game so I can find it. > ______________________________________________________ > Get Your Private, Free Email at http://www.hotmail.com > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 27 Jan 2000 12:24:41 EST From: Bastion007@aol.com Subject: Re: [N64] Earthbound 64 http://www.nintendo.com/n64/earthbound64/index.html If the offical web page has a preview of it, I'm sure it will be released some day. ~Matt <> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 27 Jan 2000 11:35:03 -0600 From: D Fentie Subject: Re: [N64] Earthbound 64 Earthbound 64 is surprisingly in the top 10 most wanted games in Japan right now and if Nintendo decides not to bring it to the U.S. I will personally learn Japanese and import the game, the series is really THAT good! (Hint, if you haven't played Earthbound for the SNES now would be a good time to understand what I'm talking about). Alex wrote: > > At 23:38 26-01-00 EST, you wrote: > >I'm sure some read this, but I figured I'd post it. On IGN64 today I read > >this about an Earthbound release date: > > > >Earthbound 64 may not end up seeing the light of day outside of Japan, sadly. > >Mother 3, as it is known in the Land of the Rising Sun, is scheduled for > >release there in June. It is in development by HAL, one of NCL's > >second-parties. At Space World, the RPG was praised for its graphics, > >gameplay, and humor. Nintendo of America has yet to officially confirm the > >game for US release. We are, however, keeping our fingers crossed. > >------------- > > > >Okay Nintendo. See if I buy your next system when it launches. > > > >And final confirmation on HAL, a second party. Not a (thingy) like EAD. > > > >Dave > > > >Tell me my life is about to begin > >Tell me that I'm a hero > >Promise me all of your violent dreams > >Light up your body with anger > >-- Genesis > > Nintendo Power has promoted Earthbound 64 on their web site and in their > magazine. Although that doesn't necessarily mean the game will be released > outside Japan, it is a good indication. When I read the above in IGN64 it > seemed to me they are just putting pressure on NOA so that they'll announce > a firmer release date. I imagine NOA are now receiving lots of abusive email > from irate Earthbound fans. > > alexh@ivanhoe.starway.net.au > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 27 Jan 2000 11:40:12 -0600 From: D Fentie Subject: Re: [N64] Earthbound 64 Yeah, those $%^&ing sob's at Nintendo never listen. When Eb.net sent thousands of emails they dodge them all saying that they received them and to check their website for more info on the game etc. etc. signed some corporate shmo. TreyTable@aol.com wrote: > > In a message dated 1/27/00 12:49:19 AM Eastern Standard Time, > alexh@ivanhoe.starway.net.au writes: > > > Nintendo Power has promoted Earthbound 64 on their web site and in their > > magazine. Although that doesn't necessarily mean the game will be released > > outside Japan, it is a good indication. When I read the above in IGN64 it > > seemed to me they are just putting pressure on NOA so that they'll announce > > a firmer release date. I imagine NOA are now receiving lots of abusive > email > > from irate Earthbound fans. > > > > alexh@ivanhoe.starway.net.au > > Or at least a lot from D. Fentie. ;) > > Dave > > Smegma, dogmatagram, fishmarket stew > Police in a corner, gunnin' for you > Appletoast, bedheated, furblanket rat > Laugh when they shoot you, say > "Please don't do that" - Phish > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 27 Jan 2000 11:41:24 -0600 From: D Fentie Subject: Re: [N64] Earthbound 64 I remember that that preview was there two years before Nintendo released Zelda64... do the math Bastion007@aol.com wrote: > > http://www.nintendo.com/n64/earthbound64/index.html > > If the offical web page has a preview of it, I'm sure it will be released > some day. > > ~Matt > > < this about an Earthbound release date: > > Earthbound 64 may not end up seeing the light of day outside of Japan, sadly. > Mother 3, as it is known in the Land of the Rising Sun, is scheduled for > release there in June. It is in development by HAL, one of NCL's > second-parties. At Space World, the RPG was praised for its graphics, > gameplay, and humor. Nintendo of America has yet to officially confirm the > game for US release. We are, however, keeping our fingers crossed. > ------------- > > Okay Nintendo. See if I buy your next system when it launches. > > And final confirmation on HAL, a second party. Not a (thingy) like EAD. > > Dave > > Tell me my life is about to begin > Tell me that I'm a hero > Promise me all of your violent dreams > Light up your body with anger > -- Genesis>> > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 27 Jan 2000 12:33:19 EST From: Bastion007@aol.com Subject: Re: [N64] fighting game Music Where the hell did this come from? I admit, B-K wasn't revolutionary, but it was damn good, and damn pretty, too. Few games can 1-up Mario 64 (I'm not saying B-K is better than Mario 64), but the folks at Rare seemed to do just that with banjp-Kazooie. I can't wait for Banjo-Tooie. ~Matt <> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 27 Jan 2000 11:41:25 -0600 From: John Goelzer Subject: [N64] more Rare-bashing... groan... From the mouths (or keyboards) of fools... It's all opinion, of course. I wouldn't sweat it too much, as this opinion is clearly in the minority, both on this list and in general. Both BK and DK64 are great games; these two (Alex and Trey, who agreed with this comment in a later post) just have a hair across their ass about Rare platformers for some unknown reason... remember the endless debate about the fading-in bananas? I feel silly even responding to this and giving them the attention they want, because I don't want to stir up that whole mess again... I'd just ignore future comments like this one... JG -----Original Message----- From: Bastion007@aol.com [mailto:Bastion007@aol.com] Subject: Re: [N64] fighting game Music Where the hell did this come from? ~Matt <> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 27 Jan 2000 11:48:23 -0600 From: John Goelzer Subject: [N64] TPM for PSX And how's the Phantom Menace game for PSX? I rented it once and couldn't get past the fact that there was some stand-in pretender doing the voice of Qui-Gon. Oh, and I couldn't get past the first level, either... is it worth getting? JG -----Original Message----- From: LORDNOAR@aol.com [mailto:LORDNOAR@aol.com] Sent: Friday, January 21, 2000 8:49 PM To: n64@lists.xmission.com Subject: Re: [N64] arcade vs. sim aynways...I picked up myself a neato copy of Star Wars Episode 1: Racer (and Phantom Menace for PSX) Peace Out Pete Frye [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 27 Jan 2000 13:16:26 -0800 (PST) From: jcoolerb Subject: Re: [N64] game saves - --- TreyTable@aol.com wrote: > God, this is so annoying. Does anybody know a place > online where I can > download game saves for PC games? One would think > this would be a big thing > but all I find are stupid patches that don't even > work. It's a game save > file, it can't be that damn tough. Or am I the first > person on God's Green > Earth to come up with this idea? Or better yet, does > anybody on the list have > the PC version of Need For Speed: High Stakes and > has completed earning the > Hot Pursuit tracks? > > I thot that we're not going to talk about PC games now then why are you talking about a pc game. jcoolerb __________________________________________________ Do You Yahoo!? Talk to your friends online with Yahoo! Messenger. http://im.yahoo.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 27 Jan 2000 15:39:31 -0600 From: Thraxen Subject: Re: [N64] fighting game Music - ----- Original Message ----- From: Alex To: Sent: Thursday, January 27, 2000 3:48 AM Subject: Re: [N64] fighting game Music > At 04:34 27-01-00 EST, you wrote: > >In a message dated 1/27/00 4:32:26 AM Eastern Standard Time, > >alexh@ivanhoe.starway.net.au writes: > > > >> The number of players does make a difference. Games are designed with a > >> certain number of players in mind. Imagine playing poker with two players > >or > >> solitaire with five players. > >> > >> alexh@ivanhoe.starway.net.au > > > >Banjo Kazooie is a poor game. > > Indeed. Hell no. BK rocks...only those who can't appreciate good platformers don't like it. But SSB blows. I agree with Trey on that one. The control was horrid. I'm used to real fighting games with tight controls and separate buttons or combinations of buttons to do different moves...not that one button crap. Also, it is too floaty...I can't stand floaty fighters. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ End of n64-digest V1 #1091 ************************** [ To quit the n64-digest mailing list (big mistake), send the message ] [ "unsubscribe n64-digest" (without the quotes) to majordomo@xmission.com ]