From: owner-n64-digest@lists.xmission.com (n64-digest) To: n64-digest@lists.xmission.com Subject: n64-digest V1 #1098 Reply-To: n64-digest Sender: owner-n64-digest@lists.xmission.com Errors-To: owner-n64-digest@lists.xmission.com Precedence: bulk n64-digest Saturday, February 5 2000 Volume 01 : Number 1098 Re: [N64] N64 Fighters Re: [N64] N64 Fighters Re: [N64] N64 Fighters Re: [N64] BFD Re: [N64] fighter gamer Re: [N64] Street Fighters Re: [N64] N64 Fighters Re: [N64] BFD Re: [N64] Fighting Re: [N64] N64 Fighters Re: [N64] BFD Re: [N64] Street Fighters Re: [N64] N64 Fighters Re: [N64] Updated Why N64 is not Dead Re: [N64] BFD Re: [N64] N64 Fighters Re: [N64] BFD Re: [N64] BFD Re: [N64] BFD Re: [N64] BFD [N64] THE FINAL DECISION (a must read) [N64] THE FINAL DECISION (a must read) ---------------------------------------------------------------------- Date: Fri, 4 Feb 2000 22:33:47 EST From: Cyrus5684@aol.com Subject: Re: [N64] N64 Fighters I, in fact enjoy playing games like Fighters Destiny and SSB also. It just seems like there are so many people complaining (especially about SSB) when it comes to being a true fighter game. They mainly complain about the control of it, just because the basic moves are foward+A, B, right+B, left+B, etc... which any 8 year old kid can learn in 5 minutes and could probably beat even the best SSB player. The traditional fighting moves (down to forward+A) IMO really stink. They don't show the pure skill as much as SSB does. All it shows is that as long as you know the right button combos, you can win. If you don't know the button combos, you can get away with multiple jump kicks and cheap foot sweeps. With that saying, a KI game for the 64 would suit their traditional fighting control needs and also give them a game with a franchise name that has some popularity to it. ~Cy In a message dated 2/4/00 8:11:26 PM US Mountain Standard Time, Devil929@aol.com writes: << Thing is, I DO enjoy playing games like Fighters Destiny and SSB, and I'm sure a lot of other N64 owners would agree. Fact of the matter is, while Capcom may be deemed the king of fighters, their fighters are almost always nearly identical. Street Fighter 2, Street Fighter 3 Alpha, Marvel vs. Capcom, and Tech Romancer are probably the only 4 that have advanced the genre somewhat; most of the others are upgrades. Games like SSB and Fighters Destiny offer far, far more unique experiences, at least if you'd played most of Capcom's stuff. A new installment in the KI series won't happen (timing and resources issues) on the N64, but if it did, it'd really help things assuming it surpassed KI Gold in all areas and offered something new. Now if you're only looking to the N64 for fighters, a Capcom game is probably handy.... -aldo m. >> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 04 Feb 2000 21:40:52 -0600 From: Thraxen Subject: Re: [N64] N64 Fighters - ----- Original Message ----- From: To: Sent: Friday, February 04, 2000 9:33 PM Subject: Re: [N64] N64 Fighters > The traditional fighting moves (down to forward+A) IMO really stink. > They don't show the pure skill as much as SSB does. All it shows is that as > long as you know the right button combos, you can win. If you don't know the > button combos, you can get away with multiple jump kicks and cheap foot > sweeps. Uhhh..so being able to have differnet ways to win is bad? Ok. I just think SSB is crap...along with KI. How a 2 button control system displays skill....I don't know. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 4 Feb 2000 23:08:03 EST From: Cyrus5684@aol.com Subject: Re: [N64] N64 Fighters Ok, so maybe the SSB button control system could use a little more..ingenuity for the sequel. However, I think that what they had is a good start to a good fighter. There will never be a fighting game that will take 100% skill to do anything productive in the game. Every fighter has some amount of luck in it. I would really like if it there are different controller configurations, where there are 3-4 levels: beginner, average, great, and the "master of all fighters". With each higher controller level, there would be little "extras" that will make your player better in some sort of way. It could open up extra moves that can be difficult to do but cannot be activated unless you are on that level of control. That way, you'll have the upper hand against that kid down the street the next time around. It could open up more buttons, that way the control isn't limited to the two button control system. There are many possibilities. The skill comes in the aspect that anyone can beat you. Now, in other games like Soul Calibur and MK, they can beat you there too, but SSB takes such little skill to master the controls that you are almost virtually dead set even when going against what you think to be a weak opponent. Truthfully, my little brother can beat me on occasion (I hate it when he does too) and its all skill. He beats me fair and square because we usually turn off all weapons. That way, it all goes down to a few things: Character, skill, strategy, and stage. His strategy is to get me off the edge and to keep me off the edge. My strategy is an aerial assault to keep him in the air and make sure he is touching the ground as little as possible. He usually wins too, unless its one of those stages where I have the upper hand because of my character. The minute intricacies of the game is what makes it so cool! ~Cy In a message dated 2/4/00 8:45:18 PM US Mountain Standard Time, thraxen@ipa.net writes: << Uhhh..so being able to have differnet ways to win is bad? Ok. I just think SSB is crap...along with KI. How a 2 button control system displays skill....I don't know. Stryde >> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 4 Feb 2000 23:27:29 EST From: Nutz4n64@aol.com Subject: Re: [N64] BFD In a message dated 02/04/2000 7:17:02 PM Pacific Standard Time, Devil929@aol.com writes: << I'm personally rather disappointed with the turnaround of Conker -- the entire change is a rather shallow attempt to appeal the lower masses. While a change in content, especially geared to older audiences and one with a sense of humor at that, is welcome, the entire concept seems more of a call to the preteen boys who think all things that don't feature blood, sex, and excessive cussing or shows of stupidity are 'stupid'. Don't get me wrong; while a few episodes of South Park are certainly funny, once the novelty wears off, the show becomes rather unbearable. I guess it really was a BFD when Conker went from extremity A to extremity Z. -aldo m. >> I don't know. I mean, Conker didn't seem to have much substance before and didn't look like it would be very original (OK, those were Rare's words). Still, it seems like it's giving him more personality. Whether this personality is good or bad is up to you. - -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 4 Feb 2000 23:32:30 EST From: TreyTable@aol.com Subject: Re: [N64] fighter gamer In a message dated 2/4/00 9:11:42 PM Eastern Standard Time, Cyrus5684@aol.com writes: > If another KI game came out for the 64, it would be more of a benefit > than a waste. With the with the small and poor fighting titles currently > out > right now, a good KI game is what any diehard fighting gamer needs. I > wouldn't think it would be a waste unless you LIKE playing games like > Fighters Destiny and SSB. =) > > ~Cy Actually what any diehard fighter gamer needs these days is a Dreamcast. And, of course, the ASCII Pad FT or the AgeTec Arcade Stick or InterAct Alloy Stick. Dave Tell me my life is about to begin Tell me that I'm a hero Promise me all of your violent dreams Light up your body with anger - -- Genesis [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 4 Feb 2000 23:37:27 EST From: TreyTable@aol.com Subject: Re: [N64] Street Fighters In a message dated 2/4/00 10:11:26 PM Eastern Standard Time, Devil929@aol.com writes: > Capcom may be deemed the king of fighters, their fighters are almost always > nearly identical. Street Fighter 2, Street Fighter 3 Alpha, Marvel vs. > Capcom, and Tech Romancer are probably the only 4 that have advanced the > genre somewhat; most of the others are upgrades. I disagree. Street Fighter Alpha 3 didn't advance the genre at all. It is just perfection in the Alpha series. Perhaps you're referring to Dramatic Battle, but that was in Street Fighter Alpha also. Super Street Fighter 2 Turbo advanced the genre by introducing the Super Move. Marvel Vs. Capcom did nothing to advance the genre either. X-Men Vs. Street Fighter introduced the Tag Team fight. Dave Your hands and feet are mangos You're gonna be a genius anyway - - Phish [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 4 Feb 2000 23:38:46 EST From: TreyTable@aol.com Subject: Re: [N64] N64 Fighters In a message dated 2/4/00 10:11:26 PM Eastern Standard Time, Devil929@aol.com writes: > Fact of the matter is, while > Capcom may be deemed the king of fighters, their fighters are almost always > nearly identical. Street Fighter 2, Street Fighter 3 Alpha, Marvel vs. > Capcom, and Tech Romancer are probably the only 4 that have advanced the > genre somewhat; most of the others are upgrades. Oh, and how could I forget Powerstone? Dave Jiggelypuff, I choose you! [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 4 Feb 2000 23:42:31 EST From: TreyTable@aol.com Subject: Re: [N64] BFD In a message dated 2/4/00 10:17:02 PM Eastern Standard Time, Devil929@aol.com writes: > I'm personally rather disappointed with the turnaround of Conker -- the > entire change is a rather shallow attempt to appeal the lower masses. Hmm, nice job at alienating yourself from everybody else on the list. ;) Yeah, the N64, heck Videogames in general need more cute sissy pants platformers. Bad, bad, Conker. Shame on RARE for turning what looked to be another Banjo clone into something a bit more appealing. Dave Tell me my life is about to begin Tell me that I'm a hero Promise me all of your violent dreams Light up your body with anger - -- Genesis [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 4 Feb 2000 23:47:24 EST From: TreyTable@aol.com Subject: Re: [N64] Fighting In a message dated 2/4/00 10:28:40 PM Eastern Standard Time, wez@williams-net.com writes: > I however never enjoyed the KI series, and if I need a quick fighting fix ( > which > is rare, I'm not a fighter fan), I can turn to Soul Caliber or soon to be > released DoA 2. It would be much better IMO if Rare released a different > genre > of a game. > Calibur, CALIBUR, CALIBUR! There is no E in Soul Calibur. > wet > who is back to playing Crazy Taxi till his fingers bleed... ;) Ah, CT, one thing about CT really irks me. I can drive into a big van and push it off the road and roll it up a hill (takes time and I lose my fare, but I can), I can make an 18 wheeler jack knife, I can hit an Amtrak train head on and be fine, I can drive underwater and not worry about dumb stuff like oxygen, but a simple wooden fence can block my path!? That drives me nuts sometimes. Dave Tell me my life is about to begin Tell me that I'm a hero Promise me all of your violent dreams Light up your body with anger - -- Genesis [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 4 Feb 2000 23:52:21 EST From: TreyTable@aol.com Subject: Re: [N64] N64 Fighters In a message dated 2/4/00 10:34:18 PM Eastern Standard Time, Cyrus5684@aol.com writes: > The traditional fighting moves (down to forward+A) IMO really stink. > They don't show the pure skill as much as SSB does. All it shows is that as > > long as you know the right button combos, you can win. If you don't know > the > button combos, you can get away with multiple jump kicks and cheap foot > sweeps. With that saying, a KI game for the 64 would suit their traditional > > fighting control needs and also give them a game with a franchise name that > has some popularity to it. That's why Soul Calibur just plain rules. I can wipe the floor with any button masher. Guard Impact, yeah. Dave Tell me my life is about to begin Tell me that I'm a hero Promise me all of your violent dreams Light up your body with anger - -- Genesis [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 5 Feb 2000 01:01:09 EST From: Devil929@aol.com Subject: Re: [N64] BFD In a message dated 2/4/00 10:43:04 PM Central Standard Time, TreyTable@aol.com writes: << Yeah, the N64, heck Videogames in general need more cute sissy pants platformers. Bad, bad, Conker. Shame on RARE for turning what looked to be another Banjo clone into something a bit more appealing. >> It's not the appeal, it's the extent of it all that Rare went to. Conker before was very stereotypical for a N64 platformer, but now it just reeks of being overdone. Personally, I think a middle ground would've been more suitable. - -aldo m. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 5 Feb 2000 01:02:00 EST From: Devil929@aol.com Subject: Re: [N64] Street Fighters In a message dated 2/4/00 10:38:09 PM Central Standard Time, TreyTable@aol.com writes: << Marvel Vs. Capcom did nothing to advance the genre either. X-Men Vs. Street Fighter introduced the Tag Team fight. >> It was inevitable I'd mistake Capcom fighter 3a for Capcom fighter 3b. I stand corrected on both counts. But the point still stands. - -aldo m. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 05 Feb 2000 00:27:24 -0600 From: Thraxen Subject: Re: [N64] N64 Fighters - ----- Original Message ----- From: To: Sent: Friday, February 04, 2000 10:08 PM Subject: Re: [N64] N64 Fighters > Ok, so maybe the SSB button control system could use a little > more..ingenuity for the sequel. However, I think that what they had is a > good start to a good fighter. There will never be a fighting game that will > take 100% skill to do anything productive in the game. Every fighter has > some amount of luck in it. My biggest gripe with SSB is how floaty the characters are...I really don't like fighters that play like you are underwater. But if other people like the game is fine with me. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 05 Feb 2000 19:04:56 +1100 From: Alex Subject: Re: [N64] Updated Why N64 is not Dead At 21:11 04-02-00 EST, you wrote: > If another KI game came out for the 64, it would be more of a benefit >than a waste. With the with the small and poor fighting titles currently out >right now, a good KI game is what any diehard fighting gamer needs. I >wouldn't think it would be a waste unless you LIKE playing games like >Fighters Destiny and SSB. =) > >~Cy > The whole KI combo system is flawe. It would be a waste of time and reasources to create a new KI. If Rare were working on a new fighting game, that would be more interesting. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 05 Feb 2000 19:22:10 +1100 From: Alex Subject: Re: [N64] BFD At 22:16 04-02-00 EST, you wrote: >I'm personally rather disappointed with the turnaround of Conker -- the >entire change is a rather shallow attempt to appeal the lower masses. While a >change in content, especially geared to older audiences and one with a sense >of humor at that, is welcome, the entire concept seems more of a call to the >preteen boys who think all things that don't feature blood, sex, and >excessive cussing or shows of stupidity are 'stupid'. Don't get me wrong; >while a few episodes of South Park are certainly funny, once the novelty >wears off, the show becomes rather unbearable. I guess it really was a BFD >when Conker went from extremity A to extremity Z. > >-aldo m. > I got the impression it was something more intelligent. Satirically making fun of Banjo-Kazooie, Donkey Kong64 and the perceived Nintendo cuteness image. What makes it funny is not the sex and violence alone, it's that this is a cute squirel-centric Nintendo game that's somehow gone awry. I don't think they are merely appealing to prepubescents with this one, instead they are making a geniunely mature title. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 05 Feb 2000 19:50:29 +1100 From: Alex Subject: Re: [N64] N64 Fighters At 23:08 04-02-00 EST, you wrote: > Ok, so maybe the SSB button control system could use a little >more..ingenuity for the sequel. However, I think that what they had is a >good start to a good fighter. There will never be a fighting game that will >take 100% skill to do anything productive in the game. Every fighter has >some amount of luck in it. > I would really like if it there are different controller configurations, >where there are 3-4 levels: beginner, average, great, and the "master of all >fighters". With each higher controller level, there would be little "extras" >that will make your player better in some sort of way. It could open up >extra moves that can be difficult to do but cannot be activated unless you >are on that level of control. That way, you'll have the upper hand against >that kid down the street the next time around. It could open up more >buttons, that way the control isn't limited to the two button control system. > There are many possibilities. The skill comes in the aspect that anyone >can beat you. Now, in other games like Soul Calibur and MK, they can beat >you there too, but SSB takes such little skill to master the controls that >you are almost virtually dead set even when going against what you think to >be a weak opponent. Truthfully, my little brother can beat me on occasion (I >hate it when he does too) and its all skill. He beats me fair and square >because we usually turn off all weapons. That way, it all goes down to a few >things: Character, skill, strategy, and stage. His strategy is to get me off >the edge and to keep me off the edge. My strategy is an aerial assault to >keep him in the air and make sure he is touching the ground as little as >possible. He usually wins too, unless its one of those stages where I have >the upper hand because of my character. The minute intricacies of the game >is what makes it so cool! > >~Cy > SSB already has a control scheme similiar to the one you suggest. Unskilled gamers play the game and don't realise there's more to it than just two buttons. Those who have played the game realise there are over a dozen different moves you can do on only one button. Another thing is this game is extremely well balanced. Each character has a different feel, but they can all win. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 05 Feb 2000 20:00:43 +1100 From: Alex Subject: Re: [N64] BFD At 01:01 05-02-00 EST, you wrote: >In a message dated 2/4/00 10:43:04 PM Central Standard Time, >TreyTable@aol.com writes: > ><< Yeah, the N64, heck Videogames in general need more cute sissy pants > platformers. Bad, bad, Conker. Shame on RARE for turning what looked to be > another Banjo clone into something a bit more appealing. >> > >It's not the appeal, it's the extent of it all that Rare went to. Conker >before was very stereotypical for a N64 platformer, but now it just reeks of >being overdone. Personally, I think a middle ground would've been more >suitable. > >-aldo m. > Stereotypical N64 platformers are all aimed at the middle ground. This is something different. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 5 Feb 2000 05:59:14 -0500 (EST) From: "Lloyd Millard Mccoy Jr." Subject: Re: [N64] BFD So aldo would you say Banjo is in the middle? the innuendo and farting surely set it apart from the cutesy games doncha think? On Sat, 5 Feb 2000, Alex wrote: > At 01:01 05-02-00 EST, you wrote: > >In a message dated 2/4/00 10:43:04 PM Central Standard Time, > >TreyTable@aol.com writes: > > > ><< Yeah, the N64, heck Videogames in general need more cute sissy pants > > platformers. Bad, bad, Conker. Shame on RARE for turning what looked to be > > another Banjo clone into something a bit more appealing. >> > > > >It's not the appeal, it's the extent of it all that Rare went to. Conker > >before was very stereotypical for a N64 platformer, but now it just reeks of > >being overdone. Personally, I think a middle ground would've been more > >suitable. > > > >-aldo m. > > > > Stereotypical N64 platformers are all aimed at the middle ground. This is > something different. > > alexh@ivanhoe.starway.net.au > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > sx [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 05 Feb 2000 22:29:10 +1100 From: Alex Subject: Re: [N64] BFD Yes Banjo is definately aimed at the mainstream. They tried very hard not offend any particular audience group. The end result: boring. At 05:59 05-02-00 -0500, you wrote: > >So aldo would you say Banjo is in the middle? the innuendo and farting >surely set it apart from the cutesy games doncha think? > >On Sat, 5 Feb 2000, Alex wrote: > >> At 01:01 05-02-00 EST, you wrote: >> >In a message dated 2/4/00 10:43:04 PM Central Standard Time, >> >TreyTable@aol.com writes: >> > >> ><< Yeah, the N64, heck Videogames in general need more cute sissy pants >> > platformers. Bad, bad, Conker. Shame on RARE for turning what looked to be >> > another Banjo clone into something a bit more appealing. >> >> > >> >It's not the appeal, it's the extent of it all that Rare went to. Conker >> >before was very stereotypical for a N64 platformer, but now it just reeks of >> >being overdone. Personally, I think a middle ground would've been more >> >suitable. >> > >> >-aldo m. >> > >> >> Stereotypical N64 platformers are all aimed at the middle ground. This is >> something different. >> >> alexh@ivanhoe.starway.net.au >> >> >> >> >> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] >> [ (without the quotes) to majordomo@xmission.com ] >> > >sx > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > > alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 05 Feb 2000 12:00:57 -0600 From: Thraxen Subject: Re: [N64] BFD - ----- Original Message ----- From: Alex To: Sent: Saturday, February 05, 2000 5:29 AM Subject: Re: [N64] BFD > Yes Banjo is definately aimed at the mainstream. They tried very hard not > offend any particular audience group. The end result: boring. Ok...as nearly everyone here know...I have to disagree. Banjo kicked ass. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 05 Feb 2000 18:37:44 GMT From: "The One Armed Man" Subject: [N64] THE FINAL DECISION (a must read) ********The Mother of All Questions********* I am asking this question to everyone in the list. Now that the list is open to all consoles I can final ask this. Please respond I am very interested on your opinions. IF YOU COULD ONLY BUY ONE, which system are you going to buy. PS2 or DOLPHIN, and why? (this is like exam week all over again) Also who,in your opinion, is the best developer of all time, and why? (ie. Square, Rare etc.) Just as of right now your personal opinion, none of this I'll have to wait and see crap. From today if you had to buy only one which would it be. I'll get the ball rolling. I would buy the PS2. I own both the PSX and N64, so I've had a taste of both and like Sony better, just my opinion. I don't care about the system specs or that copper stuff (I'm still confused over that issue), I just want a console that has great games and is fun to play! Simple. The N64 disappointed me greatly, being mainly a RPG player, I was extremely pissed with the poor selection. I was ready for more Final Fantasy, Earthbound, Chrono Trigger, Legend of Mana, after SNES, and received none, (yes I know about Earthbound 64, but it doesn't look as if it's coming to NA). Just a months after getting N64 I got PSX and loved it. Mainly due to the release of Final Fantasy 7, but especially now with so many RPG's coming. (Star Ocean 2, Dragon Valor, PE, Chrono Cross, FF8, etc) I'm in heaven, with these games. If PS2 keeps the great games flowing, which I feel they will, they'll kill Dolphin. As for the best developer of all time, most of you probly already guessed I picked Square, for all the great games on SNES and PSX. Remember these are PERSONAL OPINIONS, I don't want death threat's coming in from Nintendo fans. I had NES, SNES, and the old school gameboy, but now I am a Sony fan. But you never know, the Dolphin could change me back. Thanks for reading I never meant for it to be sooooo long. Cheers, Jimmy (A.K.A. Del Monte 3) ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 05 Feb 2000 18:39:05 GMT From: "The One Armed Man" Subject: [N64] THE FINAL DECISION (a must read) ********The Mother of All Questions********* I am asking this question to everyone in the list. Now that the list is open to all consoles I can final ask this. Please respond I am very interested on your opinions. IF YOU COULD ONLY BUY ONE, which system are you going to buy. PS2 or DOLPHIN, and why? (this is like exam week all over again) Also who,in your opinion, is the best developer of all time, and why? (ie. Square, Rare etc.) Just as of right now your personal opinion, none of this I'll have to wait and see crap. From today if you had to buy only one which would it be. I'll get the ball rolling. I would buy the PS2. I own both the PSX and N64, so I've had a taste of both and like Sony better, just my opinion. I don't care about the system specs or that copper stuff (I'm still confused over that issue), I just want a console that has great games and is fun to play! Simple. The N64 disappointed me greatly, being mainly a RPG player, I was extremely pissed with the poor selection. I was ready for more Final Fantasy, Earthbound, Chrono Trigger, Legend of Mana, after SNES, and received none, (yes I know about Earthbound 64, but it doesn't look as if it's coming to NA). Just a months after getting N64 I got PSX and loved it. Mainly due to the release of Final Fantasy 7, but especially now with so many RPG's coming. (Star Ocean 2, Dragon Valor, PE, Chrono Cross, FF8, etc) I'm in heaven, with these games. If PS2 keeps the great games flowing, which I feel they will, they'll kill Dolphin. As for the best developer of all time, most of you probly already guessed I picked Square, for all the great games on SNES and PSX. Remember these are PERSONAL OPINIONS, I don't want death threat's coming in from Nintendo fans. I had NES, SNES, and the old school gameboy, but now I am a Sony fan. But you never know, the Dolphin could change me back. Thanks for reading I never meant for it to be sooooo long. Cheers, Jimmy (A.K.A. Del Monte 3) ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ End of n64-digest V1 #1098 ************************** [ To quit the n64-digest mailing list (big mistake), send the message ] [ "unsubscribe n64-digest" (without the quotes) to majordomo@xmission.com ]