From: owner-n64-digest@lists.xmission.com (n64-digest) To: n64-digest@lists.xmission.com Subject: n64-digest V1 #1106 Reply-To: n64-digest Sender: owner-n64-digest@lists.xmission.com Errors-To: owner-n64-digest@lists.xmission.com Precedence: bulk n64-digest Wednesday, February 16 2000 Volume 01 : Number 1106 Re: [N64] What a freaking surprise! Re: [N64] What a freaking surprise! Re: [N64] what is and will happen? Re: [N64] What a freaking surprise! [N64] Dolphin Chips Re: [N64] What a freaking surprise! Re: [N64] What a freaking surprise! Re: [N64] Hmmmmm Re: [N64] What a freaking surprise! Re: [N64] What a freaking surprise! [N64] ATI to buy ArtX Re: [N64] What a freaking surprise! Re: [N64] What a freaking surprise! Re: [N64] What a freaking surprise! Re: [N64] Dolphin Chips Re: [N64] What a freaking surprise! Re: [N64] What a freaking surprise! Re: [N64] What a freaking surprise! Re: [N64] What a freaking surprise! Re: [N64] What a freaking surprise! Re: [N64] What a freaking surprise! ---------------------------------------------------------------------- Date: Wed, 16 Feb 2000 12:59:34 EST From: TreyTable@aol.com Subject: Re: [N64] What a freaking surprise! In a message dated 2/16/00 7:35:14 AM Eastern Standard Time, gargoyle@iol.ie writes: > (and somehow I doubt the N64 is capable of producing the > best game of all time). > Garrett I'm certain it did, well, the N64 didn't produce it, Nintendo did, Zelda: Ocarina of Time. :) Dave Love yourself as you love no other be no man's fool be no man's brother We're all born to die alone y'know that's the hell of it Life's a game where they're bound to beat you and time's a trick they can turn to cheat you And we only waste it anyway and that's the hell of it - -- Paul Willams [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 16 Feb 2000 13:07:03 EST From: TreyTable@aol.com Subject: Re: [N64] What a freaking surprise! In a message dated 2/16/00 8:10:17 AM Eastern Standard Time, Nutz4n64@aol.com writes: > This might be just me, but was it such a great thing that South Park came out > > in a few months using the Turok 2 engine? I have the game. It's kinda fun > sometimes, but it can get rather boring. The T2 engine was great, but SP64 > made a mockery of it. I don't think he said South Park 64 was great, but I see his point. RARE seems too be taking too darn long of a time for a game with a recycled engine. And the T2 engine wasn't great. It was really slow, even when there was almost nothing going on, and that fog, even though it was pushed back from Turok, wasn't just for environment. Dave Love yourself as you love no other be no man's fool be no man's brother We're all born to die alone y'know that's the hell of it Life's a game where they're bound to beat you and time's a trick they can turn to cheat you And we only waste it anyway and that's the hell of it - -- Paul Willams [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 16 Feb 2000 12:22:27 PST From: "Elliot Jefferson" Subject: Re: [N64] what is and will happen? Depends on which side of the ocean you're talking about. The N64 isn't doing as well in japan as it is here, so I think there are going to be 2 seperate release plans for Dolphin, with the Japanese getting the first release. Nintendo talks about a worldwide release, but I don't think they are in a position to do so because the N64 isn't exactly dead over here. In fact, I think the editorial written by Matt C. of IGN a little while ago was right on point. It seems like this year, the N64 might have quality AND QUANTITY, better than any other year. It seems like any & everything we might have wanted (except for Metroid) is coming for the N64 this year. The N64 has mostly unseen projects up the wazoo (RIQA, eternal Darkness, Mini racers, Rare's rumored Zelda-like 'Dino' game in addition to the sequals we know about like Excitebike 64, Banjoe - Tooie, & the still rumbling Pokemon franchise.) Even Starcraft 64, Earthbound 64, & Resident Evil Zero are supposed to be released. With some of the best software for the system becoming available this year, it doesn't seem likely to me that NOA will drop a new system this year. - ----Original Message Follows---- From: TreyTable@aol.com Reply-To: n64@lists.xmission.com To: n64@lists.xmission.com Subject: Re: [N64] what is and will happen? Date: Wed, 16 Feb 2000 03:35:13 EST The PlayStation 2 Japanese launch is looming ever closer, less than a month away, and the Dreamcast is already worldwide. (Well, maybe not third word) What is Nintendo going to do? Let's step into the Wayback Machine for a short trip. When the Genesis and Turbo Grafx-16 appeared at Nintendo's doorstep what did Nintendo do to counter? They did not immediately release a new console, no instead they released a portable, the Game Boy, and improved on the quality of games on the current system, the NES, with things like the MMC5 chip. When the Saturn and PlayStation came ashore what did Nintendo do? Did they immediately release a new console? No. Instead they released a portable, the Virtual Boy, and improved the quality of the games on the current console in the form of Donkey Kong Country and Killer Instinct. Now that time is fast approaching again. What will happen? Frankly I don't see a Dolphin in 2000. What I do see is the release of a new portable, the Game Boy Advance, and something else having to do with the N64. I just wonder, what will it be this time? Dave Love yourself as you love no other be no man's fool be no man's brother We're all born to die alone y'know that's the hell of it Life's a game where they're bound to beat you and time's a trick they can turn to cheat you And we only waste it anyway and that's the hell of it - -- Paul Willams [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 16 Feb 2000 16:35:35 EST From: Nutz4n64@aol.com Subject: Re: [N64] What a freaking surprise! In a message dated 02/16/2000 10:07:50 AM Pacific Standard Time, TreyTable@aol.com writes: << I don't think he said South Park 64 was great, but I see his point. RARE seems too be taking too darn long of a time for a game with a recycled engine. And the T2 engine wasn't great. It was really slow, even when there was almost nothing going on, and that fog, even though it was pushed back from Turok, wasn't just for environment. Dave >> Maybe great was kind of an overstatement, but still, it was a heck of a lot better than what SP64 used. Ever played South Park? The frame rates are down from Turok 2 and there is no diversity in the enemies you face. Level 1: contains 4 stages, has turkeys, turkeys, and some giant turkeys. Level 2: idiotic clones of the residents. And even though Garrett didn't say that South Park was a great game, he related the time slots of T2 and South Park with Goldeneye and PD. South Park had potential to be a very fun game if it was just delayed a few months and redesigned a bit (different enemies). Instead, it has dull music, dull gameplay, a 4 player mode so slow it's unbearable, and lives off character one liners and amusing cinematics. Not that I'm saying PD would be that pale in comparison to GE, but still, I say let Rare take their time. Or maybe I'm just biased because I won't have any free time in April whatsoever. Oh well. - -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 16 Feb 2000 18:08:52 EST From: Fastleaf@aol.com Subject: [N64] Dolphin Chips Here's a kind of interesting link about the Dolphin chips. http://www.dailyradar.com/news/game_news_1818.html [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 16 Feb 2000 23:20:44 +0000 From: Garrett Winters Subject: Re: [N64] What a freaking surprise! on 16/2/2000 13:03, Nutz4n64@aol.com at Nutz4n64@aol.com wrote: > This might be just me, but was it such a great thing that South Park came out > in a few months using the Turok 2 engine? I have the game. It's kinda fun > sometimes, but it can get rather boring. The T2 engine was great, but SP64 > made a mockery of it. With all the new ideas from Rare, I would guess that > it would take time to buffer the game to perfection. Acclaim did it, so Rare > should do it too? Sorry, but Rare is a heck of a lot better than Acclaim. I know using South Park wasn't the best example but what I meant was how long do they need if they are ostensibly using the same engine. Goldeneye in itself was pretty darn good and it's hard to see how they could improve on it without radical overhaul of the original code. I recall reading magazine reports of seeing semi completed levels over a year ago ( using original GE characters as placeholders) so what exactly is holding them up? I know it isn't the only game to suffer delays but it is almost certainly the longest delayed game now, perhaps when the dolphin arrives development time might drop but not substantially I suppose. Garrett [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 16 Feb 2000 18:31:46 EST From: Nutz4n64@aol.com Subject: Re: [N64] What a freaking surprise! In a message dated 02/16/2000 3:21:17 PM Pacific Standard Time, gargoyle@iol.ie writes: << I know using South Park wasn't the best example but what I meant was how long do they need if they are ostensibly using the same engine. Goldeneye in itself was pretty darn good and it's hard to see how they could improve on it without radical overhaul of the original code. I recall reading magazine reports of seeing semi completed levels over a year ago ( using original GE characters as placeholders) so what exactly is holding them up? I know it isn't the only game to suffer delays but it is almost certainly the longest delayed game now, perhaps when the dolphin arrives development time might drop but not substantially I suppose. >> A few other things to consider, though, is that PD uses a bigger cart and a few two player features. I can imagine their co-op and counter-op mode would take up lots of time to get to run smoothly. I still put my faith in Rare as they have hardly ever let me down. - -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 16 Feb 2000 23:59:28 GMT From: "The One Armed Man" Subject: Re: [N64] Hmmmmm > >Q4 - >Zelda >Earthbound >Conker Do you know where I can get info on EB64? Q4 you say? Excellent.......... Cheers, Jimmy (A.K.A. Del Monte 3) ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 17 Feb 2000 00:06:45 GMT From: "The One Armed Man" Subject: Re: [N64] What a freaking surprise! and somehow I doubt the N64 is capable of producing the best game of all time not my choice for best game of all time (I say FF7) but for many Zelda 64 is the best of all time. Cheers, Jimmy (A.K.A. Del Monte 3) ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 17 Feb 2000 00:16:47 GMT From: "The One Armed Man" Subject: Re: [N64] What a freaking surprise! >let Rare take their time. Or maybe I'm just biased because I won't have >any >free time in April whatsoever. Oh well. I agree. I could care less about the release date (no offence) It's more the principal of saying there going to do something by a specific time, and then.....well not doing it. It's coming so I say just relax, there's plenty of great games to pass the time Cheers, Jimmy (A.K.A. Del Monte 3) ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 16 Feb 2000 18:24:31 -0600 (EST) From: Chris Avery Subject: [N64] ATI to buy ArtX I read a press release that ATI is buying ArtX. ArtX is doing some work on Dolpin. Thought you guys might like to know that. Read about it here: http://biz.yahoo.com/bw/000216/ati_techno_1.html - -- Chris Avery averyc@io.com or n-games@n-games.com http://www.n-games.com/index.shtml [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 17 Feb 2000 11:45:40 +1100 From: Alex Subject: Re: [N64] What a freaking surprise! At 12:34 16-02-00 +0000, you wrote: >on 16/2/2000 3:59, The One Armed Man at del_monte_3@hotmail.com wrote: > >> >>> You know, RARE is REALLY starting to piss me >> >> Yeah me too. But wasn't Goldeneye delayed alot too? I guess the question >> is would you rather get it now, but have it rushed and unpolished, or wait a >> like while longer for a sweeter game? I'd rather wait. >> > >you really don't get it do you, it's not about waiting for a game to be >optimized but about being jerked around. Rare have been promising us this >game since Goldeneye first came out and how it would use the GE engine. now >if this were all true they could have had the sequel out within months of >the original ( ala South park using Turok 2 engine) but they haven't. What >gaming company couldn't do a good job if development time was years and >years and years, the point of the exercise is get it coded, get it sold. >While the game is in development RARE could easily go bankrupt and then >where are they? >Sure I like games to be good, but I also like to be able to buy them >regularly and PD is now going to have to be the best game ever to warrant >the long delays (and somehow I doubt the N64 is capable of producing the >best game of all time). >Garrett > I do not buy games regularly, I only buy games that are worth buying. Idealy games are works of art; development takes as long as it takes. The artists should be allowed as much time as they need to achieve perfection. Would you prefer it if every game was like South Park, which depended solely on its license to sell? Or like Donkey Kong64 where they took a formulaic approach: "People like games with lots of controllable characters, lets put in five characters". Truely unique games take time. It would easy for every publisher to churn out mediocre games to a schedule, but would you want to play them? alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 17 Feb 2000 11:50:29 +1100 From: Alex Subject: Re: [N64] What a freaking surprise! At 13:07 16-02-00 EST, you wrote: >In a message dated 2/16/00 8:10:17 AM Eastern Standard Time, Nutz4n64@aol.com >writes: > >> This might be just me, but was it such a great thing that South Park came >out >> >> in a few months using the Turok 2 engine? I have the game. It's kinda >fun >> sometimes, but it can get rather boring. The T2 engine was great, but SP64 >> made a mockery of it. > >I don't think he said South Park 64 was great, but I see his point. RARE >seems too be taking too darn long of a time for a game with a recycled >engine. And the T2 engine wasn't great. It was really slow, even when there >was almost nothing going on, and that fog, even though it was pushed back >from Turok, wasn't just for environment. > >Dave Think how much longer Perfect Dark would have taken to develop if they hadn't reused the goldeneye engine. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 17 Feb 2000 11:58:34 +1100 From: Alex Subject: Re: [N64] What a freaking surprise! At 23:20 16-02-00 +0000, you wrote: >on 16/2/2000 13:03, Nutz4n64@aol.com at Nutz4n64@aol.com wrote: > >> This might be just me, but was it such a great thing that South Park came out >> in a few months using the Turok 2 engine? I have the game. It's kinda fun >> sometimes, but it can get rather boring. The T2 engine was great, but SP64 >> made a mockery of it. With all the new ideas from Rare, I would guess that >> it would take time to buffer the game to perfection. Acclaim did it, so Rare >> should do it too? Sorry, but Rare is a heck of a lot better than Acclaim. > >I know using South Park wasn't the best example but what I meant was how >long do they need if they are ostensibly using the same engine. Goldeneye in >itself was pretty darn good and it's hard to see how they could improve on >it without radical overhaul of the original code. I recall reading magazine >reports of seeing semi completed levels over a year ago ( using original GE >characters as placeholders) so what exactly is holding them up? >I know it isn't the only game to suffer delays but it is almost certainly >the longest delayed game now, perhaps when the dolphin arrives development >time might drop but not substantially I suppose. >Garrett > There are lots of other elements that go into game design besides the engine; and those elements are much more appearent to the player. Level design, weapon design, character design, music, sound effects, texture design, motion capture, AI, multiplayer scenarios, voice acting, storyline... etc. If too many of those things are carried over from the goldeneye it will make PD seem like a cheap hack. Remember at E3 when people were complaining about recycled motion capture in PD? alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 16 Feb 2000 19:19:12 -0600 From: Thraxen Subject: Re: [N64] Dolphin Chips Hmmm...that is interesting news. Of course, they would still have to have games ready to launch. So I still need to see more info on those before I get too excited about a 2000 launch. Hopefully, they won't pull that launch-with-two-games crap again. Stryder - ----- Original Message ----- From: To: Sent: Wednesday, February 16, 2000 5:08 PM Subject: [N64] Dolphin Chips > Here's a kind of interesting link about the Dolphin chips. > > http://www.dailyradar.com/news/game_news_1818.html > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 16 Feb 2000 19:31:34 -0600 From: Thraxen Subject: Re: [N64] What a freaking surprise! - ----- Original Message ----- From: Alex To: Sent: Wednesday, February 16, 2000 6:45 PM Subject: Re: [N64] What a freaking surprise! > I do not buy games regularly, I only buy games that are worth buying. I do buy games reguarly...and I do only try to buy good ones. So I just own every system available so that there is almost always a good game right around the corner :) > games are works of art; development takes as long as it takes. The artists > should be allowed as much time as they need to achieve perfection. Would you > prefer it if every game was like South Park, which depended solely on its > license to sell? Or like Donkey Kong64 where they took a formulaic appr I think you forget several things. They have hyped this game forever and have set several release dates that they were clearly not anywhere close to being able to meet. This sort of stuff tires the public...eventually they just begin to lose interest. Also, they have waited so long now that the DC is out and fairly well established, the PS2 will have launched in Japan, and the PC market will have several killer first person shooters on the market (Unreal Tournament, Quake 3 Arena, and Team Fortress 2). It will have to be DAMN good to be impressive when it comes out....because there will be/is a lot of other stuff to draw peoples attention...especially considering it will now be using a very outdated engine (i.e. witness the downfall of Ultima IX). Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 16 Feb 2000 19:35:35 -0600 From: Thraxen Subject: Re: [N64] What a freaking surprise! - ----- Original Message ----- From: Alex To: Sent: Wednesday, February 16, 2000 6:58 PM Subject: Re: [N64] What a freaking surprise! > There are lots of other elements that go into game design besides the > engine; and those elements are much more appearent to the player. Level > design, weapon design, character design, music, sound effects, texture > design, motion capture, AI, multiplayer scenarios, voice acting, > storyline... etc. If too many of those things are carried over from the > goldeneye it will make PD seem like a cheap hack. Remember at E3 when people > were complaining about recycled motion capture in PD? Yeah, sure, but how come a lot of other good games use all that stuff and don't take this long...even when using a new engine? Their biggest mistake was hyping the game too early and setting release dates they never had any hope of making. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 16 Feb 2000 20:38:52 EST From: SillyMrMan@aol.com Subject: Re: [N64] What a freaking surprise! In a message dated 2/16/00 8:33:49 PM Eastern Standard Time, thraxen@ipa.net writes: > > There are lots of other elements that go into game design besides the > > engine; and those elements are much more appearent to the player. Level > > design, weapon design, character design, music, sound effects, texture > > design, motion capture, AI, multiplayer scenarios, voice acting, > > storyline... etc. If too many of those things are carried over from the > > goldeneye it will make PD seem like a cheap hack. Remember at E3 when > people > > were complaining about recycled motion capture in PD? > > Yeah, sure, but how come a lot of other good games use all that stuff and > don't take this long...even when using a new engine? Their biggest mistake > was hyping the game too early and setting release dates they never had any > hope of making. > > Stryder I don't believe that Nintendo or Rare have done much of anything at all to hype of the game. Sure the demo'd it at Gaming shows a la E3 but they only showed it. It was the work of the media that shot the title up to epic proportions in terms of anticipation of a good title. I don't remember a commercial of Perfect Dark at least. But hey, you are right that over-hypeing a title can kill a potentially good game. * Eric * [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 17 Feb 2000 12:49:39 +1100 From: Alex Subject: Re: [N64] What a freaking surprise! At 19:31 16-02-00 -0600, you wrote: > >----- Original Message ----- >From: Alex >To: >Sent: Wednesday, February 16, 2000 6:45 PM >Subject: Re: [N64] What a freaking surprise! > > >> I do not buy games regularly, I only buy games that are worth buying. > >I do buy games reguarly...and I do only try to buy good ones. So I just own >every system available so that there is almost always a good game right >around the corner :) > >> games are works of art; development takes as long as it takes. The artists >> should be allowed as much time as they need to achieve perfection. Would >you >> prefer it if every game was like South Park, which depended solely on its >> license to sell? Or like Donkey Kong64 where they took a formulaic appr > >I think you forget several things. They have hyped this game forever and >have set several release dates that they were clearly not anywhere close to >being able to meet. This sort of stuff tires the public...eventually they >just begin to lose interest. Also, they have waited so long now that the DC >is out and fairly well established, the PS2 will have launched in Japan, and >the PC market will have several killer first person shooters on the market >(Unreal Tournament, Quake 3 Arena, and Team Fortress 2). It will have to >be DAMN good to be impressive when it comes out....because there will be/is >a lot of other stuff to draw peoples attention...especially considering it >will now be using a very outdated engine (i.e. witness the downfall of >Ultima IX). > >Stryder > It is quite possible that NOA expected the game to be done by last christmas. They probably didn't anticipate the most recent delay either, if so they would have delayed it directly from '99 to May, instead of from '99 to April to May. Maybe Rare are all difficult artistic types and are unable to predict release dates. I think we are starting to see more realistic release dates, notice that Zelda: Mask of Mujula and RR64 haven't have not been delayed. I'm sure Nintendo often gears their release schedule to generate bigger hits, but if they were making decisions purely from a business perspective they would have released PD last year. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 17 Feb 2000 13:21:04 +1100 From: Alex Subject: Re: [N64] What a freaking surprise! At 19:35 16-02-00 -0600, you wrote: > >----- Original Message ----- >From: Alex >To: >Sent: Wednesday, February 16, 2000 6:58 PM >Subject: Re: [N64] What a freaking surprise! > > >> There are lots of other elements that go into game design besides the >> engine; and those elements are much more appearent to the player. Level >> design, weapon design, character design, music, sound effects, texture >> design, motion capture, AI, multiplayer scenarios, voice acting, >> storyline... etc. If too many of those things are carried over from the >> goldeneye it will make PD seem like a cheap hack. Remember at E3 when >people >> were complaining about recycled motion capture in PD? > >Yeah, sure, but how come a lot of other good games use all that stuff and >don't take this long...even when using a new engine? Their biggest mistake >was hyping the game too early and setting release dates they never had any >hope of making. > >Stryder > PD was hyped at E3 '99 since back then Nintendo thought it was the last E3 before its release. Now that I think of it, PD has just been delayed until after E3 2000. If that's the reason for the delay, then I retract what I said about artistic integrity; Nintendo are bastards. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 16 Feb 2000 21:38:02 -0600 From: D Fentie Subject: Re: [N64] What a freaking surprise! What about Blizzard? They delayed starcraft for like 2 years before it was released and no one complains about them (mainly because SC is purrrrrrrrfect) Cyrus5684@aol.com wrote: > > You know, RARE is REALLY starting to piss me off.. I wonder what they're > excuse is THIS time for delaying it AGAIN!! Yeah, I seem angry, but who > wouldn't be?! > > ~Cy > > In a message dated 2/15/00 8:48:45 PM US Mountain Standard Time, > TreyTable@aol.com writes: > > << Guess what? Nintendo announced today that RARE's highly anticipated 3D > first-person shooter Perfect Dark has been delayed. Oh my gawd, what a > surprise, didn't see that one coming! The game, which was pushed back from > its original release of December 1999 to April 11, is now scheduled to ship > May 22. > > Thank you RARE, really, now I can get Street Fighter 3 and Metropolis Street > Racer without worrying about getting PD for another month. > > Dave > >> > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ End of n64-digest V1 #1106 ************************** [ To quit the n64-digest mailing list (big mistake), send the message ] [ "unsubscribe n64-digest" (without the quotes) to majordomo@xmission.com ]