From: owner-n64-digest@lists.xmission.com (n64-digest) To: n64-digest@lists.xmission.com Subject: n64-digest V1 #1206 Reply-To: n64-digest Sender: owner-n64-digest@lists.xmission.com Errors-To: owner-n64-digest@lists.xmission.com Precedence: bulk n64-digest Saturday, April 29 2000 Volume 01 : Number 1206 Re: [N64] Majora's Mask Re: [N64] Majora's Mask Re: [N64] Majora's Mask Re: [N64] Majora's Mask [N64] More on Zelda... Re: [N64] Majora's Mask Re: [N64] More on Zelda... Re: [N64] Majora's Mask Re: [N64] Majora's Mask Re: [N64] Zelda games Re: [N64] Majora's Mask Re: [N64] Zelda games Re: [N64] More on Zelda... Re: [N64] Majora's Mask [N64] Majora's 3 Day System and Groundhog Day Re: [N64] Pikachu Re: [N64] Majora's Mask Re: [N64] cartoons Re: [N64] Majora's Mask Re: [N64] Majora's Mask Re: [N64] Majora's Mask Re: [N64] Majora's Mask ---------------------------------------------------------------------- Date: Sat, 29 Apr 2000 01:44:38 EDT From: TreyTable@aol.com Subject: Re: [N64] Majora's Mask In a message dated 4/29/00 12:13:18 AM Eastern Daylight Time, alexh@ivanhoe.starway.net.au writes: > Exploration will still play a part. To complete tasks in the fastest > possible times you will need to learn the level layouts, just like the > Resident Evil or Metroid games. When you complete a task it must be done > under the time limit, but you'll probably need to replay them several times > to work out the puzzle. Yeah, but in Resident Evil or Metroid you are rewarded for going through as fast as possible, but it's still possible to take you jolly old time farting about, in Majora you are given that choice. Or so it sure sounds like. Dave Smegma, dogmatagram, fishmarket stew Police in a corner, gunnin' for you Appletoast, bedheated, furblanket rat Laugh when they shoot you, say "Please don't do that" - Phish [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 29 Apr 2000 01:47:46 EDT From: TreyTable@aol.com Subject: Re: [N64] Majora's Mask In a message dated 4/29/00 12:26:19 AM Eastern Daylight Time, alexh@ivanhoe.starway.net.au writes: > >Then explain, if you will, Yoshi's Story. It seems to me anything Nintendo > >makes without Miyamoto these days (since the passing of Gumpei Yokoi) is > >second rate crap. > > > >Dave > > > > Pokemon had almost nothing to do with Miyamoto. > > alexh@ivanhoe.starway.net.au My point exactly. Dave Smegma, dogmatagram, fishmarket stew Police in a corner, gunnin' for you Appletoast, bedheated, furblanket rat Laugh when they shoot you, say "Please don't do that" - Phish [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 28 Apr 2000 23:15:16 -0700 From: Dexter Sy Subject: Re: [N64] Majora's Mask TreyTable@aol.com wrote: > In a message dated 4/29/00 12:26:19 AM Eastern Daylight Time, > alexh@ivanhoe.starway.net.au writes: > > > >Then explain, if you will, Yoshi's Story. It seems to me anything Nintendo > > >makes without Miyamoto these days (since the passing of Gumpei Yokoi) is > > >second rate crap. > > > > > >Dave > > > > > > > Pokemon had almost nothing to do with Miyamoto. > > > > alexh@ivanhoe.starway.net.au > > My point exactly. > > Dave > What's your point? do you even have a point? Iwas reading your original post about Majora's Mask and you said you were worried because ign64's impressions sounded like its frustrating even though the ign people didn't mention anything about frustration. Then you ended your post with a comment linking Majora's Mask to Yoshi's Story. I'm not even sure if you had the right idea when you wrote it. If anything, you just made my point that Majora can be a good game, and in fact is a good game even if Miyamoto wasn't involved. - -- Dexter S. Tendo Box - Nintendo e-zine Http://www.tendobox.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 29 Apr 2000 02:18:51 EDT From: TreyTable@aol.com Subject: Re: [N64] Majora's Mask In a message dated 4/29/00 2:12:21 AM Eastern Daylight Time, karens@smartt.com writes: > What's your point? Do you even have a point? Iowa reading your original post > about Majora's Mask and you said you were worried because IGN64's > impressions > sounded like its frustrating even though the IGN people didn't mention > anything > about frustration. Then you ended your post with a comment linking Majora's > Mask > to Yoshi's Story. I'm not even sure if you had the right idea when you > wrote it. > > If anything, you just made my point that Majora can be a good game, and in > fact > is a good game even if Miyamoto wasn't involved. > > > -- > Dexter S. Simple analogy from my point of view. Miyamoto was not involved with Pokemon and Pokemon stunk. Miyamoto was not in involved with Majora... Bakla ka ba? How about this> Miyamoto made Yoshi's Island, one of the best 16-Bit platformers ever, he was not involved with Yoshi's Story, and although it was OK, it was a major letdown. The same could very well apply to Majora with the well known fact that it's not a Miyamoto game. Dave Ang lake nang ti-ti ko. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 29 Apr 2000 01:07:45 -0700 From: Dexter Sy Subject: [N64] More on Zelda... New impressions are up on ign64. particularly neat is the game's apparent real-time game engine which has triggered events that rarely occure. Peer and matt reports on seeing events in towns that they were unable to diplicate again. Neat. http://ign64.ign.com/news/18696.html I am afraid this unpredictability, while innovative, will make the game too frustrating, and this could be another Yoshi's Story for Nintendo. what a disappointment... :-) - -- Dexter S. Tendo Box - Nintendo e-zine Http://www.tendobox.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 29 Apr 2000 19:47:30 +1000 From: Alex Subject: Re: [N64] Majora's Mask At 01:44 29-04-00 EDT, you wrote: >In a message dated 4/29/00 12:13:18 AM Eastern Daylight Time, >alexh@ivanhoe.starway.net.au writes: > >> Exploration will still play a part. To complete tasks in the fastest >> possible times you will need to learn the level layouts, just like the >> Resident Evil or Metroid games. When you complete a task it must be done >> under the time limit, but you'll probably need to replay them several times >> to work out the puzzle. > >Yeah, but in Resident Evil or Metroid you are rewarded for going through as >fast as possible, but it's still possible to take you jolly old time farting >about, in Majora you are given that choice. Or so it sure sounds like. > >Dave > Well they've sacrificed pure farting around for more action. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 29 Apr 2000 11:42:50 -0500 From: Thraxen Subject: Re: [N64] More on Zelda... - ----- Original Message ----- From: Dexter Sy To: N64 Mailing List Sent: Saturday, April 29, 2000 3:07 AM Subject: [N64] More on Zelda... > New impressions are up on ign64. > > particularly neat is the game's apparent real-time game engine which has > triggered events that rarely occure. Peer and matt reports on seeing > events in towns that they were unable to diplicate again. Neat. > > http://ign64.ign.com/news/18696.html > > I am afraid this unpredictability, while innovative, will make the game > too frustrating, and this could be another Yoshi's Story for Nintendo. > what a disappointment... :-) Ahh...good ole Dex....why is it that you are allowed to be convinced it will be a good game from the impressions you have read, yet we are wrong for being worried about the game from the descriptions of it? I personally just don't want to do the same things over and over until I get it just right. BTW, take a look at the poll on that same page...thus far, only 22% of the people who have answered say they like the idea. It's not like Trey and I are the only ones who are worried about the gameplay. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 29 Apr 2000 11:45:32 -0500 From: Thraxen Subject: Re: [N64] Majora's Mask - ----- Original Message ----- From: Alex To: Sent: Saturday, April 29, 2000 4:47 AM Subject: Re: [N64] Majora's Mask > At 01:44 29-04-00 EDT, you wrote: > >In a message dated 4/29/00 12:13:18 AM Eastern Daylight Time, > >alexh@ivanhoe.starway.net.au writes: > > > >> Exploration will still play a part. To complete tasks in the fastest > >> possible times you will need to learn the level layouts, just like the > >> Resident Evil or Metroid games. When you complete a task it must be done > >> under the time limit, but you'll probably need to replay them several times > >> to work out the puzzle. > > > >Yeah, but in Resident Evil or Metroid you are rewarded for going through as > >fast as possible, but it's still possible to take you jolly old time farting > >about, in Majora you are given that choice. Or so it sure sounds like. > > > >Dave > > > > Well they've sacrificed pure farting around for more action. The one thing I enjoyed about the previous Zelda games was the freedom to explore at your own pace and search for hidden items. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 29 Apr 2000 12:57:07 -0600 From: "Charles W Baynes" Subject: Re: [N64] Majora's Mask - --- --chuck-- >> If anything, you just made my point that Majora can be a good game, and in >> fact >> is a good game even if Miyamoto wasn't involved. >> >> >> -- >> Dexter S. > >Simple analogy from my point of view. Miyamoto was not involved with Pokemon >and Pokemon stunk. Miyamoto was not in involved with Majora... Bakla ka ba? > >How about this> Miyamoto made Yoshi's Island, one of the best 16-Bit >platformers ever, he was not involved with Yoshi's Story, and although it was >OK, it was a major letdown. The same could very well apply to Majora with the >well known fact that it's not a Miyamoto game. > > >Dave > > >Ang lake nang ti-ti ko. theres nothing wrong with pokemon at all. but i do agree with dave to some extent. Miyamoto is a genius. yoshis iland was really good. yoshis story was cool, but disapointing, too short, too easy, and it lacked alot of the fun that island had. i kinda agree that this may be because miyamoto didnt have too much to do with the making of the game. but dont discount majora yet, ocarina of time was very cool, and i think that majoras mask at least looks promising. --chuck-- Get your FREE Email at http://mailcity.lycos.com Get your PERSONALIZED START PAGE at http://my.lycos.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 29 Apr 2000 15:00:34 EDT From: TreyTable@aol.com Subject: Re: [N64] Zelda games Well, even if Majora turns out to stink, there's still the upcoming Game Boy Zelda titles to look forward to. Dave Ang lake nang ti-ti ko. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 29 Apr 2000 13:01:40 -0600 From: "Charles W Baynes" Subject: Re: [N64] Majora's Mask > >The one thing I enjoyed about the previous Zelda games was the freedom to >explore at your own pace and search for hidden items. > >Stryder thats true, maybe the game would be cooler if they werent adding this wierd timeline thing. i guess theres nothing wrong with having to do things to fit this timeline, but it certainly does sound frustrating. > > > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > Get your FREE Email at http://mailcity.lycos.com Get your PERSONALIZED START PAGE at http://my.lycos.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 29 Apr 2000 13:03:16 -0600 From: "Charles W Baynes" Subject: Re: [N64] Zelda games On Sat, 29 Apr 2000 15:00:34 TreyTable wrote: >Well, even if Majora turns out to stink, there's still the upcoming Game Boy >Zelda titles to look forward to. > >Dave seriously --chuck-- > > >Ang lake nang ti-ti ko. > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > Get your FREE Email at http://mailcity.lycos.com Get your PERSONALIZED START PAGE at http://my.lycos.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 29 Apr 2000 13:53:23 -0700 From: Dexter Sy Subject: Re: [N64] More on Zelda... - --------------24421B7DA34F60F41F627CDE Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit > > > > > I am afraid this unpredictability, while innovative, will make the game > > too frustrating, and this could be another Yoshi's Story for Nintendo. > > what a disappointment... :-) > > Ahh...good ole Dex....why is it that you are allowed to be convinced it will > be a good game from the impressions you have read, yet we are wrong for > being worried about the game from the descriptions of it? I personally just > don't want to do the same things over and over until I get it just right. > BTW, take a look at the poll on that same page...thus far, only 22% of the > people who have answered say they like the idea. It's not like Trey and I > are the only ones who are worried about the gameplay. Ummm.... you're far too testy. I was merely making light of the fact that Trey compared the game to Yoshi's story after only reading a half baked first impression. Can't I do the same? . Then of course, when presented with facts that seem to indicate it won't be a yoshi' story, and the frustation factor may not factor in (mainly famitsu's high scores for the game and the positive first impressions) there was of course a clever spin on the original post, by saying it was only a concern and not a death sentence. You even helped defend the case. I suggest you go read the original post and you'll see Dave was not making a concern heard, he was out and out saying the game would be another Yoshi's Story. I think he knows what he is implying. I know where you stand and its perfectly fine with me. just make sure you read the original posts of the people you are defending before you defend it. By the way, you mentioned the polls. You forgot to mention that A majority, 44% are open minded enough not to call the game frustarting or "Nintendo's Next Yoshi's Story" by saying they are willing to take a wait and see approach. Keep In mind Stryder that I am not saying the game will be flawless. Ocarina got perfect scores from Famitsu, Majora didn't. That already tells me something. It also won't be as fresh as Ocarina as it is an expansion game based on the original game engine. All I'm doing is making sure the other side is heard. Which you seem to take as my blind support for the game. Not really. Considering the amount of dirt Trey kicked up, it looks that way. But I enjoy debunking his spur of a moment posts. And I believe I already have by presenting the facts. All this back and forth is just a protracted continuation of a fundamental disagreement between you (stryder and me) is based on a fundamental prejudice. You think I'm too linient on Nintendo so you take every post I make as an sugarcoated statemet. I beg to differ and ask you to put what I have to say in context. In this case, someone threw too much mud into a game that he hasn' played. The only real solution is to make sure the facts are put out to show otherwise. - -- Dexter S. Tendo Box - Nintendo e-zine Http://www.tendobox.com - --------------24421B7DA34F60F41F627CDE Content-Type: text/html; charset=us-ascii Content-Transfer-Encoding: 7bit
 
>
> I am afraid this unpredictability, while innovative, will make the game
> too frustrating, and this could be another Yoshi's Story for Nintendo.
> what a disappointment...  :-)

Ahh...good ole Dex....why is it that you are allowed to be convinced it will
be a good game from the impressions you have read, yet we are wrong for
being worried about the game from the descriptions of it?  I personally just
don't want to do the same things over and over until I get it just right.
BTW, take a look at the poll on that same page...thus far, only 22% of the
people who have answered say they like the idea.  It's not like Trey and I
are the only ones who are worried about the gameplay.


Ummm....  you're far too testy.  I was merely making light of the fact that Trey compared the game to Yoshi's story after only reading a half baked first impression.  Can't I do the same? .  Then of course, when presented with facts that seem to indicate it won't be a yoshi' story, and the frustation factor may not factor in (mainly famitsu's high scores for the game and the positive first impressions)  there was of course a clever spin on the original post, by saying it was only a concern and not a death sentence. You even helped defend the case.  I suggest you go read the original post and you'll see Dave was not making a concern heard, he was out and out saying the game would be another Yoshi's Story.  I think he knows what he is implying.

 I know where you stand and its perfectly fine with me.   just make sure you read the original posts of the people you are defending before you defend it.  By the way, you mentioned the polls. You forgot to mention that A majority, 44% are open minded enough not to call the game frustarting or "Nintendo's Next Yoshi's Story" by saying they are willing to take a wait and see approach.

Keep In mind Stryder that I am not saying the game will be flawless. Ocarina got perfect scores from Famitsu, Majora didn't. That already tells me something.  It also won't be as fresh as Ocarina as it is an expansion game based on the original game engine.  All I'm doing is making sure the other side is heard.   Which you seem to take as my blind support for the game.  Not really.  Considering the amount of dirt Trey kicked up, it looks that way.    But I enjoy debunking his spur of a moment posts.  And I believe I already have by presenting the facts.

All this back and forth is just a protracted continuation of a fundamental disagreement between you (stryder and me) is based on a fundamental prejudice. You think I'm too linient on Nintendo so you take every post I make as an sugarcoated statemet.   I beg to differ and ask you to put what I have to say in context.  In this case, someone threw too much mud into a game that he hasn' played. The only real solution is to make sure the facts are put out to show otherwise.

--
Dexter S.
Tendo Box - Nintendo e-zine
Http://www.tendobox.com
  - --------------24421B7DA34F60F41F627CDE-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 30 Apr 2000 08:17:01 +1000 From: Alex Subject: Re: [N64] Majora's Mask At 11:45 29-04-00 -0500, you wrote: > >----- Original Message ----- >From: Alex >To: >Sent: Saturday, April 29, 2000 4:47 AM >Subject: Re: [N64] Majora's Mask > > >> At 01:44 29-04-00 EDT, you wrote: >> >In a message dated 4/29/00 12:13:18 AM Eastern Daylight Time, >> >alexh@ivanhoe.starway.net.au writes: >> > >> >> Exploration will still play a part. To complete tasks in the fastest >> >> possible times you will need to learn the level layouts, just like the >> >> Resident Evil or Metroid games. When you complete a task it must be >done >> >> under the time limit, but you'll probably need to replay them several >times >> >> to work out the puzzle. >> > >> >Yeah, but in Resident Evil or Metroid you are rewarded for going through >as >> >fast as possible, but it's still possible to take you jolly old time >farting >> >about, in Majora you are given that choice. Or so it sure sounds like. >> > >> >Dave >> > >> >> Well they've sacrificed pure farting around for more action. > >The one thing I enjoyed about the previous Zelda games was the freedom to >explore at your own pace and search for hidden items. > >Stryder > You can do still that only now objects exist in four dimensions. Time is a coordinate. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 29 Apr 2000 15:40:58 -0700 From: Dexter Sy Subject: [N64] Majora's 3 Day System and Groundhog Day It just occured to me that the three day system (if done right and it sounds like it is) could be rather interesting. Look at it this way. Without cheating time, a player have about 36 minutes of world time or 3 days in the game escape from the alternate world with the falling moon. The premise of the game is tha the first time around, the player will get very little done, but with the ability to travel back in time with the Ocarina, players can cheat Game Over by returning in Time, allowing them to play through the same 3 days over and over again, to master their skills, collect items and exlpore (listen up Stryder!) to their heart's content There's a movie called Groundhog Day starring Bill Murray with the same premise. A short synopsis of the film is basically that Murray's character is accidentally stuck in a time loop, making him relive Groundhog day again and again. At first, he resents this, but he learns to accept this later on. One particlarly nice scene is when Bill Murray's character decides to take piano lessons. The first time he takes it, he was a novice, but as the time loop continues, he takes his lessons everyday, meeting his intructors for the first time everyday. But of course, Bill is the only one stuck in this time loop so while he seems to be repeating the same "hi this is our first piano lession" routine with his instructor, he takes the skills he learned from the previous groundhog day and builds on top of it. By the end of the film he could play the piano perfectly despite the fact that as far the time was concerned, it was his first day taking piano lesson. Majora works in the same fashion. Players keep weapons they collection and things they learn from previous "3-day" adventures, so the next time they play the "3-Day" quest, they have fewer and fewer things to do. In theory, a player can simply do the 3-day look again and again until they have explored every nook and cranny, collected every item, performed every sidequest, and learned everything there is learn before proceding to complete the game. Its a novel idea. Very interesting play on the concept of time. note: ign64's explanation on Majora's time system is here: http://ign64.ign.com/news/18613.html just in case people doubt the accuracy of my statements :-) - -- Dexter S. Tendo Box - Nintendo e-zine Http://www.tendobox.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 29 Apr 2000 20:52:49 EDT From: Nutz4n64@aol.com Subject: Re: [N64] Pikachu In a message dated 04/27/2000 10:24:36 PM Pacific Daylight Time, moodyl@cba.com.au writes: << It seems very reactive therefore it may not be the best tool to learn Japanese >> Not learn, just practice. Once I learn more that is. - -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 29 Apr 2000 20:55:00 EDT From: Nutz4n64@aol.com Subject: Re: [N64] Majora's Mask In a message dated 04/28/2000 12:48:33 AM Pacific Daylight Time, mccoyjr@Glue.umd.edu writes: << You have to realize that ALL of Nintendo's internal development teams are superb..with or without Miyamoto's supervision. As the reviews said "if you loved TOoT then you'll love MM. >> I didn't say it'd be bad, it just sounds kinda frustrating. - -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 29 Apr 2000 20:57:50 EDT From: Nutz4n64@aol.com Subject: Re: [N64] cartoons In a message dated 04/28/2000 12:51:37 AM Pacific Daylight Time, mccoyjr@Glue.umd.edu writes: << Pokemon over SMB3..hmmm interesting. >> Well, Pokemon has its continuous story. That's also why I put Sonic higher than SMB3. I like when there's something to follow. - -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 29 Apr 2000 21:01:40 EDT From: Nutz4n64@aol.com Subject: Re: [N64] Majora's Mask In a message dated 04/28/2000 12:54:17 AM Pacific Daylight Time, mccoyjr@Glue.umd.edu writes: << Only 4 dungeons? I wonder how long it will take to complete the game? >> IGN says it'll be a while. Of course, it didn't take as long as I thought it would to complete OoT, so I don't know. Maybe all of them will be repeats of the Water Temple. Then no doubt it would take a while. You do have to complete them on one try (or something like that) since if you save, you go back in time. - -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 29 Apr 2000 21:10:01 EDT From: Nutz4n64@aol.com Subject: Re: [N64] Majora's Mask In a message dated 04/28/2000 8:45:30 AM Pacific Daylight Time, TreyTable@aol.com writes: << Then explain, if you will, Yoshi's Story. It seems to me anything Nintendo makes without Miyamoto these days (since the passing of Gumpei Yokoi) is second rate crap. Dave >> Yoshi's Story was what I hoped to be a super cool Yoshi's Island. So, I was let down in that respect. However, I found YS to be a pretty fun game. Not a challenging game, but fun. Also, starring my second favorite Nintendo character. At most, an 8.0. - -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 30 Apr 2000 11:21:34 +1000 From: Alex Subject: Re: [N64] Majora's Mask At 21:01 29-04-00 EDT, you wrote: >In a message dated 04/28/2000 12:54:17 AM Pacific Daylight Time, >mccoyjr@Glue.umd.edu writes: > ><< Only 4 dungeons? I wonder how long it will take to complete the game? >> > >IGN says it'll be a while. Of course, it didn't take as long as I thought it >would to complete OoT, so I don't know. Maybe all of them will be repeats of >the Water Temple. Then no doubt it would take a while. You do have to >complete them on one try (or something like that) since if you save, you go >back in time. >-Eric- > You'd need to find particular items (compass, map, boss key, etc..) within the time limit but I don't think you'd need to complete an entire dungeon under thirty-six minutes. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 29 Apr 2000 21:18:20 EDT From: Nutz4n64@aol.com Subject: Re: [N64] Majora's Mask In a message dated 04/28/2000 3:44:19 PM Pacific Daylight Time, thraxen@ipa.net writes: << I'm still going have to wait and see some real reviews of people who have played all the way through it and not just a bunch of demos. I don't what they mean by it is a return to it's roots...in none of the previous Zeldas did you have to start the game over everytime you failed. Maybe the puzzles are more traditional, but the concept of the game is not. >> Are demos what the Japanese reviewers played? If not, they reviewed the entire game. - -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ End of n64-digest V1 #1206 ************************** [ To quit the n64-digest mailing list (big mistake), send the message ] [ "unsubscribe n64-digest" (without the quotes) to majordomo@xmission.com ]