From: owner-n64-digest@lists.xmission.com (n64-digest) To: n64-digest@lists.xmission.com Subject: n64-digest V1 #1207 Reply-To: n64-digest Sender: owner-n64-digest@lists.xmission.com Errors-To: owner-n64-digest@lists.xmission.com Precedence: bulk n64-digest Sunday, April 30 2000 Volume 01 : Number 1207 Re: [N64] Majora's Mask Re: [N64] cartoons Re: [N64] Majora's Mask Re: [N64] Majora's Mask Re: [N64] Majora's 3 Day System and Groundhog Day Re: [N64] Majora's Mask Re: [N64] Majora's 3 Day System and Groundhog Day Re: [N64] Majora's Mask Re: [N64] Majora's Mask Re: [N64] More on Zelda... Re: [N64] Majora's Mask Re: [N64] Majora's 3 Day System and Groundhog Day Re: [N64] Bargain of the week Re: [N64] Majora's 3 Day System and Groundhog Day Re: [N64] More on Zelda... Re: [N64] Majora's Mask Re: [N64] Majora's 3 Day System and Groundhog Day Re: [N64] Majora's 3 Day System and Groundhog Day Re: [N64] Majora's 3 Day System and Groundhog Day Re: [N64] Majora's Mask RE: [N64] Majora's Mask Re: [N64] Majora's 3 Day System and Groundhog Day Re: [N64] Majora's 3 Day System and Groundhog Day Re: RE: [N64] Majora's Mask Re: [N64] Majora's Mask Re: [N64] Majora's Mask RE: [N64] Majora's Mask ---------------------------------------------------------------------- Date: Sat, 29 Apr 2000 21:23:50 EDT From: Nutz4n64@aol.com Subject: Re: [N64] Majora's Mask In a message dated 04/28/2000 4:31:44 PM Pacific Daylight Time, karens@smartt.com writes: << He brought up reviews from a publication unrelated to Famitsu, on totally unrelated games and somehow manages to make a context for Famitsu's 37/40 or 9.25 mark for Majora's Mask. I fail to see the logic in it. >> Maybe he wanted to show off his superb math skills. ;) [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 29 Apr 2000 21:28:04 EDT From: Nutz4n64@aol.com Subject: Re: [N64] cartoons In a message dated 04/28/2000 5:43:18 PM Pacific Daylight Time, FaIlenArchangel@aol.com writes: << Lesse..the brain in the jar is the mother brain..if you didn't know that, then you obviously haven't gotten very far in the video games. Another bad guy was King Hippo...his bluish complexion still has me remembering him pretty well. Thats about it..I haven't seen that show since I was 6. ~Cy >> The shows characterization of Mega Man, Mother Brain, and Donkey Kong are enough to keep me away from it. Fortunately, it's not on anymore. - -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 29 Apr 2000 21:37:31 EDT From: Nutz4n64@aol.com Subject: Re: [N64] Majora's Mask In a message dated 04/28/2000 11:19:44 PM Pacific Daylight Time, TreyTable@aol.com writes: << Simple analogy from my point of view. Miyamoto was not involved with Pokemon and Pokemon stunk. Miyamoto was not in involved with Majora... Bakla ka ba? How about this> Miyamoto made Yoshi's Island, one of the best 16-Bit platformers ever, he was not involved with Yoshi's Story, and although it was OK, it was a major letdown. The same could very well apply to Majora with the well known fact that it's not a Miyamoto game. Dave >> Of course, how many people are there that don't think Pokemon stunk? And, excuse me, but "Yoshi's Story OK." Boy, that's a major change from what you've previously said about the game. - -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 29 Apr 2000 21:47:34 EDT From: Nutz4n64@aol.com Subject: Re: [N64] Majora's Mask In a message dated 04/29/2000 6:13:37 PM Pacific Daylight Time, alexh@ivanhoe.starway.net.au writes: << You'd need to find particular items (compass, map, boss key, etc..) within the time limit but I don't think you'd need to complete an entire dungeon under thirty-six minutes. >> I mean that if you save, you won't start in the dungeon again. - -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 29 Apr 2000 22:12:47 -0500 From: Thraxen Subject: Re: [N64] Majora's 3 Day System and Groundhog Day > The premise of the game is tha the first time around, the player will > get very little done, but with the ability to travel back in time with > the Ocarina, players can cheat Game Over by returning in Time, allowing > them to play through the same 3 days over and over again, to master > their skills, collect items and exlpore (listen up Stryder!) to their > heart's content :) > There's a movie called Groundhog Day starring Bill Murray with the same > premise. A short synopsis of the film is basically that Murray's > character is accidentally stuck in a time loop, making him relive > Groundhog day again and again. At first, he resents this, but he learns > to accept this later on. One particlarly nice scene is when Bill > Murray's character decides to take piano lessons. Great analogy....it made me think of the movie as well. But it should be pointed out that he got extremely FRUSTRATED..to the point the he killed himself a coupl of times because he did not care anymore. If I get to a level of that much frustration....chances are I will just drop it and get a game that is fun w/o being frustrating. > Majora works in the same fashion. Players keep weapons they collection > and things they learn from previous "3-day" adventures, so the next time > they play the "3-Day" quest, they have fewer and fewer things to do. In > theory, a player can simply do the 3-day look again and again until they > have explored every nook and cranny, collected every item, performed > every sidequest, and learned everything there is learn before proceding > to complete the game. Its a novel idea. Very interesting play on the > concept of time. I admit...you make very sound arguments...I hope I am wrong as I dearly love the Zelda series. stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 29 Apr 2000 22:05:53 -0500 From: Thraxen Subject: Re: [N64] Majora's Mask - ----- Original Message ----- From: Charles W Baynes To: Sent: Saturday, April 29, 2000 2:01 PM Subject: Re: [N64] Majora's Mask > > > > >The one thing I enjoyed about the previous Zelda games was the freedom to > >explore at your own pace and search for hidden items. > > > >Stryder > > thats true, maybe the game would be cooler if they werent adding this wierd timeline thing. i guess theres nothing wrong with having to do things to fit this timeline, but it certainly does sound frustrating. Exactly...that is what I liked about the Zelda games. I remember in the original Zelda walking around and burning trees and throwing bombs everywhere. And in Zelda 2 walking through all the woods and things builing up my levels and seeing if I would stumble onto something...and the same with any other Zelda game. Having a time limit (20 minutes ofr one day, right?) seems like it would take some of the fun out of it. But I could be wrong...it may well turn out to be great...but for now I am worried as it sounds nothing like previous Zelda games. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 29 Apr 2000 21:15:44 -0700 From: Dexter Sy Subject: Re: [N64] Majora's 3 Day System and Groundhog Day > > > > Majora works in the same fashion. Players keep weapons they collection > > and things they learn from previous "3-day" adventures, so the next time > > they play the "3-Day" quest, they have fewer and fewer things to do. In > > theory, a player can simply do the 3-day look again and again until they > > have explored every nook and cranny, collected every item, performed > > every sidequest, and learned everything there is learn before proceding > > to complete the game. Its a novel idea. Very interesting play on the > > concept of time. > > I admit...you make very sound arguments...I hope I am wrong as I dearly love > the Zelda series. Hehehe. I hope this doesn't end up being just a big debate. I based my comparison of Groundhog day and Majora to the rather detailed first impressions on IGn64. I am pretty sure that is how the developers intend it. My only concern, as is yours, is execution, and I must say that so far so good. - -- Dexter S. Tendo Box - Nintendo e-zine Http://www.tendobox.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 30 Apr 2000 15:19:55 +0200 From: "Michael" Subject: Re: [N64] Majora's Mask Nutz4n64@aol.com wrote: > Famitsu, on totally unrelated games and somehow manages to make a context >for > Famitsu's 37/40 or 9.25 mark for Majora's Mask. I fail to see the logic >in > it. >> > >Maybe he wanted to show off his superb math skills. ;) by the way, I wonder which rating Yoshi's Story got from Famitsu? Does anybody know? _Michael [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 30 Apr 2000 10:35:49 EDT From: Nutz4n64@aol.com Subject: Re: [N64] Majora's Mask In a message dated 04/30/2000 6:21:21 AM Pacific Daylight Time, n_64@gmx.de writes: << by the way, I wonder which rating Yoshi's Story got from Famitsu? Does anybody know? _Michael >> I read it somewhere once, but I can't remember. I think it was between 26 and 30, but I'm not too sure. - -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 30 Apr 2000 13:58:43 EDT From: TreyTable@aol.com Subject: Re: [N64] More on Zelda... In a message dated 4/29/00 4:50:47 PM Eastern Daylight Time, karens@smartt.com writes: > mainly Famitsu's high scores for the game and the positive first > impressions About first impressions, I had a good first impression of Super Smash Bros. Dave If life were easy and not so fast, I wouldn't think about the past. - -- Phish [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 30 Apr 2000 14:01:29 EDT From: TreyTable@aol.com Subject: Re: [N64] Majora's Mask In a message dated 4/29/00 6:09:16 PM Eastern Daylight Time, alexh@ivanhoe.starway.net.au writes: > You can do still that only now objects exist in four dimensions. Time is a > coordinate. > > alexh@ivanhoe.starway.net.au But a truly fudged up version of time. If it was really three days, if you really had 72 hours the I wouldn't be fearful, but since 1 minute equals 1 hours. It seems like it could be really bad. Dave Smegma, dogmatagram, fishmarket stew Police in a corner, gunnin' for you Appletoast, bedheated, furblanket rat Laugh when they shoot you, say "Please don't do that" - Phish [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 30 Apr 2000 14:04:26 EDT From: TreyTable@aol.com Subject: Re: [N64] Majora's 3 Day System and Groundhog Day In a message dated 4/29/00 6:37:54 PM Eastern Daylight Time, karens@smartt.com writes: > There's a movie called Groundhog Day starring Bill Murray with the same > premise. A short synopsis of the film is basically that Murray's > character is accidentally stuck in a time loop, making him relive > Groundhog day again and again. At first, he resents this, but he learns > to accept this later on. One particularly nice scene is when Bill > Murray's character decides to take piano lessons. The first time he > takes it, he was a novice, but as the time loop continues, he takes his > lessons everyday, meeting his instructors for the first time everyday. > But of course, Bill is the only one stuck in this time loop so while he > seems to be repeating the same "hi this is our first piano Kessen" > routine with his instructor, he takes the skills he learned from the > previous groundhog day and builds on top of it. By the end of the > film he could play the piano perfectly despite the fact that as far > the time was concerned, it was his first day taking piano lesson. > > Majora works in the same fashion. Players keep weapons they collection > and things they learn from previous "3-day" adventures, so the next time > they play the "3-Day" quest, they have fewer and fewer things to do. Except he has to rob the truck, fix the tire, save the kid, blah blah blah over and over and over again. Sounds more like a personal hell than a fun time. "Everyday I save you and you never thank me!" Dave If life were easy and not so fast, I wouldn't think about the past. - -- Phish [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 30 Apr 2000 14:05:07 EDT From: TreyTable@aol.com Subject: Re: [N64] Bargain of the week Jet Force Gemini (and Dino Crisis) is now a $20 game at Media Play. Dave If life were easy and not so fast, I wouldn't think about the past. - -- Phish [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 30 Apr 2000 13:34:12 -0600 From: D Fentie Subject: Re: [N64] Majora's 3 Day System and Groundhog Day I agree that frustrating games can sometimes be a b$tch to play but if its done right the rewarding feeling you get when you beat something really tough that you've worked on is much better than if its easy. When I think about this conversation I immediately think "Turok 2". Now THAT game was frustrating (maybe a little bit too much) but when I beat it without cheats months and months after I got it I liked perfecting those skills to get me eventually through it all. Thraxen wrote: > > > The premise of the game is tha the first time around, the player will > > get very little done, but with the ability to travel back in time with > > the Ocarina, players can cheat Game Over by returning in Time, allowing > > them to play through the same 3 days over and over again, to master > > their skills, collect items and exlpore (listen up Stryder!) to their > > heart's content > > :) > > > There's a movie called Groundhog Day starring Bill Murray with the same > > premise. A short synopsis of the film is basically that Murray's > > character is accidentally stuck in a time loop, making him relive > > Groundhog day again and again. At first, he resents this, but he learns > > to accept this later on. One particlarly nice scene is when Bill > > Murray's character decides to take piano lessons. > > Great analogy....it made me think of the movie as well. But it should be > pointed out that he got extremely FRUSTRATED..to the point the he killed > himself a coupl of times because he did not care anymore. If I get to a > level of that much frustration....chances are I will just drop it and get a > game that is fun w/o being frustrating. > > > Majora works in the same fashion. Players keep weapons they collection > > and things they learn from previous "3-day" adventures, so the next time > > they play the "3-Day" quest, they have fewer and fewer things to do. In > > theory, a player can simply do the 3-day look again and again until they > > have explored every nook and cranny, collected every item, performed > > every sidequest, and learned everything there is learn before proceding > > to complete the game. Its a novel idea. Very interesting play on the > > concept of time. > > I admit...you make very sound arguments...I hope I am wrong as I dearly love > the Zelda series. > > stryder > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 30 Apr 2000 13:35:23 -0600 From: D Fentie Subject: Re: [N64] More on Zelda... I had an average 1st impression of SSB however now its my fav. multiplayer on the N64. TreyTable@aol.com wrote: > > In a message dated 4/29/00 4:50:47 PM Eastern Daylight Time, > karens@smartt.com writes: > > > mainly Famitsu's high scores for the game and the positive first > > impressions > > About first impressions, I had a good first impression of Super Smash Bros. > > Dave > > If life were easy and not so fast, > I wouldn't think about the past. > -- Phish > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 30 Apr 2000 13:36:23 -0600 From: D Fentie Subject: Re: [N64] Majora's Mask A day is all 'relative'. Just because a day is approximately 24 hours on earth it doesn't mean that a day on mars or Jupiter is the same... TreyTable@aol.com wrote: > > In a message dated 4/29/00 6:09:16 PM Eastern Daylight Time, > alexh@ivanhoe.starway.net.au writes: > > > You can do still that only now objects exist in four dimensions. Time is a > > coordinate. > > > > alexh@ivanhoe.starway.net.au > > But a truly fudged up version of time. If it was really three days, if you > really had 72 hours the I wouldn't be fearful, but since 1 minute equals 1 > hours. It seems like it could be really bad. > > Dave > > Smegma, dogmatagram, fishmarket stew > Police in a corner, gunnin' for you > Appletoast, bedheated, furblanket rat > Laugh when they shoot you, say > "Please don't do that" - Phish > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 30 Apr 2000 17:23:30 EDT From: Nutz4n64@aol.com Subject: Re: [N64] Majora's 3 Day System and Groundhog Day In a message dated 04/30/2000 11:05:13 AM Pacific Daylight Time, TreyTable@aol.com writes: << Except he has to rob the truck, fix the tire, save the kid, blah blah blah over and over and over again. Sounds more like a personal hell than a fun time. "Everyday I save you and you never thank me!" Dave >> He did change his schedule, though. Not exactly the same thing everyday in some cases. I doubt that you'll have to beat every dungeon again and again. At least, I would hope not. - -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 30 Apr 2000 17:27:07 EDT From: Nutz4n64@aol.com Subject: Re: [N64] Majora's 3 Day System and Groundhog Day In a message dated 04/30/2000 12:24:27 PM Pacific Daylight Time, d.fentie@home.com writes: << I agree that frustrating games can sometimes be a b$tch to play but if its done right the rewarding feeling you get when you beat something really tough that you've worked on is much better than if its easy. When I think about this conversation I immediately think "Turok 2". Now THAT game was frustrating (maybe a little bit too much) but when I beat it without cheats months and months after I got it I liked perfecting those skills to get me eventually through it all. >> Very good point. You should've seen the look on my face the first time I beat it. All I remember is having one life and about 26 health. In a moment, I just looked up, shot that b@$tard Primagen, and it goes into the final cut scene. Sweet. - -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 30 Apr 2000 17:42:02 -0500 From: Thraxen Subject: Re: [N64] Majora's 3 Day System and Groundhog Day - ----- Original Message ----- From: D Fentie To: Sent: Sunday, April 30, 2000 2:34 PM Subject: Re: [N64] Majora's 3 Day System and Groundhog Day > I agree that frustrating games can sometimes be a b$tch to play but if > its done right the rewarding feeling you get when you beat something > really tough that you've worked on is much better than if its easy. > When I think about this conversation I immediately think "Turok 2". Now > THAT game was frustrating (maybe a little bit too much) but when I beat > it without cheats months and months after I got it I liked perfecting > those skills to get me eventually through it all. > Like I said...it could turn out very well. The difference between Turok 2 and MM is that Turok 2 was frustrating because of few save points but I am worried that MM will be frustrating because you will find yourself doing the same tasks and having the same conversations, etc...over and over. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 01 May 2000 09:29:24 +1000 From: Alex Subject: Re: [N64] Majora's Mask At 14:01 30-04-00 EDT, you wrote: >In a message dated 4/29/00 6:09:16 PM Eastern Daylight Time, >alexh@ivanhoe.starway.net.au writes: > >> You can do still that only now objects exist in four dimensions. Time is a >> coordinate. >> >> alexh@ivanhoe.starway.net.au > >But a truly fudged up version of time. If it was really three days, if you >really had 72 hours the I wouldn't be fearful, but since 1 minute equals 1 >hours. It seems like it could be really bad. > >Dave > Having time elapse in real-time would make it frustrating. You'd have to wait around for hours for special events to occur. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 1 May 2000 09:21:37 +1000 From: "Moody, Luke" Subject: RE: [N64] Majora's Mask No way!!! 1080 snowboarding? > -----Original Message----- > From: TreyTable@aol.com [SMTP:TreyTable@aol.com] > Sent: Saturday, April 29, 2000 1:41 AM > To: n64@lists.xmission.com > Subject: Re: [N64] Majora's Mask > > In a message dated 4/28/00 3:48:33 AM Eastern Daylight Time, > mccoyjr@Glue.umd.edu writes: > > > You have to realize that ALL of Nintendo's internal development teams > are > > superb..with or without Miyamoto's supervision. As the reviews said "if > > you loved TOoT then you'll love MM. > > Then explain, if you will, Yoshi's Story. It seems to me anything Nintendo > > makes without Miyamoto these days (since the passing of Gumpei Yokoi) is > second rate crap. > > Dave > > Smegma, dogmatagram, fishmarket stew > Police in a corner, gunnin' for you > Appletoast, bedheated, furblanket rat > Laugh when they shoot you, say > "Please don't do that" - Phish > > > > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] ********************************************************************** Commonwealth Bank of Australia (ACN 123 123 124) ********************************************************************** [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 01 May 2000 09:34:24 +1000 From: Alex Subject: Re: [N64] Majora's 3 Day System and Groundhog Day At 14:04 30-04-00 EDT, you wrote: >Except he has to rob the truck, fix the tire, save the kid, blah blah blah >over and over and over again. Sounds more like a personal hell than a fun >time. "Everyday I save you and you never thank me!" > >Dave > At least Majora's Mask doesn't have Andie MacDowell in it. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 30 Apr 2000 19:34:23 EDT From: TreyTable@aol.com Subject: Re: [N64] Majora's 3 Day System and Groundhog Day In a message dated 4/30/00 7:26:17 PM Eastern Daylight Time, alexh@ivanhoe.starway.net.au writes: > At least Majora's Mask doesn't have Andie McDowell in it. > > alexh@ivanhoe.starway.net.au > There! That's another bad thing about Majora's Mask, no freaking Andie McDowell. ;) Dave If life were easy and not so fast, I wouldn't think about the past. - -- Phish [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 1 May 2000 00:34:44 +0100 (BST) From: Chris Watson Subject: Re: RE: [N64] Majora's Mask Not forgetting Wave Race 64 On Mon, 1 May 2000 09:21:37 +1000 "Moody, Luke" wrote: > No way!!! > 1080 snowboarding? > > > -----Original Message----- > > From: TreyTable@aol.com [SMTP:TreyTable@aol.com] > > Sent: Saturday, April 29, 2000 1:41 AM > > To: n64@lists.xmission.com > > Subject: Re: [N64] Majora's Mask > > > > In a message dated 4/28/00 3:48:33 AM Eastern Daylight Time, > > mccoyjr@Glue.umd.edu writes: > > > > > You have to realize that ALL of Nintendo's internal development teams > > are > > > superb..with or without Miyamoto's supervision. As the reviews said "if > > > you loved TOoT then you'll love MM. > > > > Then explain, if you will, Yoshi's Story. It seems to me anything Nintendo > > > > makes without Miyamoto these days (since the passing of Gumpei Yokoi) is > > second rate crap. > > > > Dave > > > > Smegma, dogmatagram, fishmarket stew > > Police in a corner, gunnin' for you > > Appletoast, bedheated, furblanket rat > > Laugh when they shoot you, say > > "Please don't do that" - Phish > > > > > > > > > > > > > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > ********************************************************************** > Commonwealth Bank of Australia (ACN 123 123 124) > ********************************************************************** > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] Chris [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 30 Apr 2000 19:37:55 EDT From: TreyTable@aol.com Subject: Re: [N64] Majora's Mask In a message dated 4/30/00 7:26:18 PM Eastern Daylight Time, moodyl@cba.com.au writes: > No way!!! > 1080 Snowboarding? > > > -----Original Message----- > > From: TreyTable@aol.com [SMTP:TreyTable@aol.com] > > Sent: Saturday, April 29, 2000, 1:41 AM > > To: n64@lists.xmission.com > > Subject: Re: [N64] Majora's Mask > > > > In a message dated 4/28/00 3:48:33 AM Eastern Daylight Time, > > mccoyjr@Glue.umd.edu writes: > > > > > You have to realize that ALL of Nintendo's internal development teams > > are > > > superb..with or without Miyamoto's supervision. As the reviews said "if > > > you loved Toot then you'll love MM. > > > > Then explain, if you will, Yoshi's Story. It seems to me anything Nintendo > > > > makes without Miyamoto these days (since the passing of Gumpei Yokoi) is > > second rate crap. > > > > Dave 1080 Degrees Snowboarding is a Miyamoto game. Dave Smegma, dogmatagram, fishmarket stew Police in a corner, gunnin' for you Appletoast, bedheated, furblanket rat Laugh when they shoot you, say "Please don't do that" - Phish [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 30 Apr 2000 19:38:31 EDT From: TreyTable@aol.com Subject: Re: [N64] Majora's Mask In a message dated 4/30/00 7:35:17 PM Eastern Daylight Time, u03cdw@abdn.ac.uk writes: > Not forgetting Wave Race 64 That's also a Miyamoto game. Dave If life were easy and not so fast, I wouldn't think about the past. - -- Phish [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 1 May 2000 09:35:40 +1000 From: "Moody, Luke" Subject: RE: [N64] Majora's Mask Is MM still going to have to be completed in a certin time frame? Before the moon falls? If it does, why wouldn't people just hire it? > -----Original Message----- > From: Thraxen [SMTP:thraxen@ipa.net] > Sent: Saturday, April 29, 2000 9:47 AM > To: n64@lists.xmission.com > Subject: Re: [N64] Majora's Mask > > > ----- Original Message ----- > From: Dexter Sy > To: > Sent: Friday, April 28, 2000 6:34 PM > Subject: Re: [N64] Majora's Mask > > > > > > > > > Famitsu reviewers don't give "decimal point" grades. Obviously, the > > > examples you > > > > give are coming from sources other than famitsu, most likely US > magazines > > > like > > > > EGM. > > > > > > Uhhh...he was putting Famitsu's score of 37/40 on a 10 point scale. > > > > > > > > (37/40 = X/10) => X = 9.25 > > > > Ummm... no. Dave was talking about ODCM's marks > > OIC, I thought you just did not understand where the 9.25 came from. > > > That I believe is rather inappropriate. And all I'm doing is saying is > look at > > the reviews from Japan's most respect game publication and let that fact > sink > > in. Furthermore, consider all the rather positive first impressions. > With > > Yoshi's Story the negative impressions were swift and immediate. We > didn't have > > to wait for the game to come out here to know there was something wrong > with it. > > We knew something was wrong because impressions of the game from > websites > who > > imported it were poor and the Japanese press also made it clear it was a > > disappointment. > > Still, for me personally, the concept sounds like one I may not enjoy in a > Zelda game. As for Famitsu....I have never payed too much attention to > scores in Japanese magazines...their tastes may be different (i.e Majong, > horse racing, dating games, etc...). I still need to see some final > reviews > from North American sources before I will decide to get it or not. > > Stryder > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] ********************************************************************** Commonwealth Bank of Australia (ACN 123 123 124) ********************************************************************** [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ End of n64-digest V1 #1207 ************************** [ To quit the n64-digest mailing list (big mistake), send the message ] [ "unsubscribe n64-digest" (without the quotes) to majordomo@xmission.com ]