From: owner-n64-digest@lists.xmission.com (n64-digest) To: n64-digest@lists.xmission.com Subject: n64-digest V1 #121 Reply-To: n64-digest Sender: owner-n64-digest@lists.xmission.com Errors-To: owner-n64-digest@lists.xmission.com Precedence: bulk n64-digest Monday, December 29 1997 Volume 01 : Number 121 Re: [N64] GoldenEye - Pairing Weapons Re: [N64] GoldenEye - Pairing Weapons Re: [N64] GoldenEye - Pairing Weapons Re: [N64] Tomorrow Never Dies Re: [N64] Tomorrow Never Dies Re: [N64] Tomorrow Never Dies Re: [N64] Looking for used games Re: [N64] Tomorrow Never Dies Re: [N64] GoldenEye - Pairing Weapons [N64] Goldeneye ammo Re: [N64] Soccer Re: [N64] Goldeneye ammo Re: [N64] Tomorrow Never Dies Re: [N64] Soccer Re: [N64] Questions for DKR Re: [N64] GoldenEye - Pairing Weapons [N64] Fifa Soccer [N64] Pairing Weapons Code! Re: [N64] Fifa Soccer Re: [N64] Tomorrow Never Dies Re: [N64] Pairing Weapons Code! [N64] Tomorrow Never Dies quake game ---------------------------------------------------------------------- Date: Mon, 29 Dec 97 12:47:56 -0600 From: Stephen Norum Subject: Re: [N64] GoldenEye - Pairing Weapons You wrote: > Which level do you have to beat and in what lenght of time to get all > guns? > > Waldo You have to beat the Egyptian level in 6 minutes. REALLY easy. It's easier than getting the DK cheat in the Runway. The only hard part about the Aztec level is getting to it because you have to beat all the levels on 00 Agent and the Aztec level is incredibly hard. Worth it though. SRN - - stephen@norumrez.usask.ca - - http://norumrez.usask.ca/n64web/ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 20 Dec 1997 04:49:36 -0600 From: gwaldo69@juno.com (George D Black) Subject: Re: [N64] GoldenEye - Pairing Weapons But you get egypptian level when you beat all of them in 007 mode too right? Copywight 1994 Elmer Fudd. All wights wesewved. On Mon, 29 Dec 97 12:47:56 -0600 Stephen Norum writes: >You wrote: >> Which level do you have to beat and in what lenght of time to get >all >> guns? >> >> Waldo > > You have to beat the Egyptian level in 6 minutes. REALLY easy. >It's >easier than getting the DK cheat in the Runway. The only hard part >about >the Aztec level is getting to it because you have to beat all the >levels >on 00 Agent and the Aztec level is incredibly hard. Worth it though. > > >SRN >- stephen@norumrez.usask.ca >- http://norumrez.usask.ca/n64web/ > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 29 Dec 1997 13:09:04 -0600 From: felp Subject: Re: [N64] GoldenEye - Pairing Weapons what is the silver PP7? Stephen Norum wrote: > You wrote: > > What does the all weapons code do? It gives you all weapons > but does > it give all paired weapons too? > > > > Winston Chan > > WARNING - this could be considered a spoiler. Bleah! > > Yup. You get ever single weapon in the entire game - paired, and a new > shotgun, a taser, hunting knives (Well, that is another code too - 2x > Hunting Knives - but it's still a new weapon). This code also includes > the silenced Deutsche, TWO gold PP7, and TWO silver PP7. > Because you get every gun with the cheat, you have the sniper rifle. > And with the sniper rifle, your normal chop becomes Bond holding the > rifle. I like meeting Janus in St. Petersburg holding the sniper rifle in > its chop form while Janus says that I came unarmed although I'm holding > the sniper rifle in front of me. The same thing goes for the Archives - > Forgot to frisk me for this?!?! > > SRN > - stephen@norumrez.usask.ca > - http://norumrez.usask.ca/n64web/ > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] - -- felp, http://xoom.com/felp/ fegarcia@mail.internet.com.mx ICQ UIN: 2684048 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 29 Dec 1997 12:35:27 -0700 From: Tyler V Snow Subject: Re: [N64] Tomorrow Never Dies >I agree with you, a company has to start somewhere But, Rare had been around >for a long time before KI. They were the first western developer on the NES. >And before that they were making games on the sinclair spectrum. And Square >actually released a racing game on the NES, Rad Racer. While you have a point about Id, Rare, Square, etc., these companies weren't actually well known until a certain game, such as Doom, Final Fantasy, or Donkey Kong Country (or what have you). How does Felp know that Black Ops won't become a well known company with the release of Tomorrow Never Dies? He is automatically assuming that the game sucks, which is wrong. Black Ops has only released QUALITY games such as Treasures of the Deep and Black Dawn, so I don't know how ANYONE can predict that TND will be of "low quality." It is very likely it won't be on the same level as Goldeneye (few movie licensed games are), however you shouldn't judge a game before you try it. - -Tyler V Snow tvsnow@usa.net [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 20 Dec 1997 06:12:43 -0600 From: gwaldo69@juno.com (George D Black) Subject: Re: [N64] Tomorrow Never Dies Before selling the rights to make the Tommorrow Never Dies game the James Bond people make sure the company can make a good game, this might mean sampleing the other games. If the other games are not any good then why sell the rights? I think the comany that is going to make the game knows that it will either make or break them. Think of it this way. If you make a movie that costs $100,000,000.00 and makes three times that much would you let a gamemaker build a pile of *&$#@ game? Think about it. If the James Bond people can make $300,000,000.00 off of a movie before it hits theaters I think they know what company can build a game. I think they made a good choice. Waldo Copywight 1994 Elmer Fudd. All wights wesewved. On Mon, 29 Dec 1997 12:35:27 -0700 Tyler V Snow writes: > >>I agree with you, a company has to start somewhere But, Rare had been >around >>for a long time before KI. They were the first western developer on >the NES. >>And before that they were making games on the sinclair spectrum. And >Square >>actually released a racing game on the NES, Rad Racer. > >While you have a point about Id, Rare, Square, etc., these companies >weren't actually well known until a certain game, such as Doom, Final >Fantasy, or Donkey Kong Country (or what have you). How does Felp >know >that Black Ops won't become a well known company with the release of >Tomorrow Never Dies? He is automatically assuming that the game >sucks, >which is wrong. Black Ops has only released QUALITY games such as >Treasures of the Deep and Black Dawn, so I don't know how ANYONE can >predict that TND will be of "low quality." It is very likely it won't >be >on the same level as Goldeneye (few movie licensed games are), however >you >shouldn't judge a game before you try it. > >-Tyler V Snow >tvsnow@usa.net > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 30 Dec 1997 07:29:47 +1100 From: Morgan Jaffit Subject: Re: [N64] Tomorrow Never Dies At 09:43 PM 12/28/97 -0600, you wrote: >look you! >i did not say this because of any of those stupid reasons you mention. I just >wanna tell you that my reasons are simple: "BLACK OPS," it is a name i NEVER >heard before, and i think companies make their names important for the products >they produce, and if they have no name, they produce crappy stuff. > >you got it? -- CLUELESS TWOMP -- This makes fractionally more sense than your first posting, but only barely - - are you saying that no company has produced a classic first game? And how much research have you done into the company 'Black Op's' anyway? Many people wouldn't have heard of Core (for example) before Tomb Raider, but that doesn't stop then from being one of the best known programming teams in existance today, thanks soley to one game. If you think that with *NO* info on the game, what style it will be etc etc that you can say it's going to be crap, *just* because you've never heard of the programming team, then you really havn't thought about the issue. I still claim that you're only saying that 'Tomorrow Never Dies' will be crap because you're bitter, wether you realise it or not. Balls in your court. Renaissance Womble and Freelance Raconteur entrippy@labyrinth.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 28 Dec 1997 10:47:56 +0000 From: N64Mail Subject: Re: [N64] Looking for used games In message , Kevin Dent writes >I am looking for the following used N64 games: > >Starfox 64 >Mario Kart 64 >Mischief Makers >Super Mario 64 >Pilotwings 64 >Clay fighter 63 1/3 > I have played ClayFighters (I dont own it) - DO NOT BUY THIS GAME - 2ND HAND OR OTHERWISE. N64 Magazine (in the UK) rated this game 24% - there lowest ever. Make no mistake - this game is c##p. Simon [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 29 Dec 1997 15:52:39 -0500 From: "Darien Allen" Subject: Re: [N64] Tomorrow Never Dies > Before selling the rights to make the Tommorrow Never Dies game >the James Bond people make sure the company can make a good game, this >might mean sampleing the other games. If the other games are not any good >then why sell the rights? I think the comany that is going to make the >game knows that it will either make or break them. > > Think of it this way. If you make a movie that costs >$100,000,000.00 and makes three times that much would you let a gamemaker >build a pile of *&$#@ game? Think about it. If the James Bond people can >make $300,000,000.00 off of a movie before it hits theaters I think they >know what company can build a game. I think they made a good choice. This is not necessarily true....look at ID4 as a case in point...movie made @#$#@ loads of money....bad game. It happens often that a license turned bad simply doesn't pan out. Crow...good movie, bad game, etc. Movies get licensed to and go bad as games all the time. Even sequels. Batman great game, Batman: Revenge of the Joker which I just could NOT get into. In this case however the person is wrong. Black Ops has already proved that they can produce quality titles. [....You are now Entering Questworld...] [DarienAllen@Att.Net] [ICQ# 2927081] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 29 Dec 1997 13:01:53 -0800 From: kideo@juno.com (Winston Chan) Subject: Re: [N64] GoldenEye - Pairing Weapons The silver PP7 is a gun that always shoots someones head automatically(at least what i have heard) Does the all weapons code give you paired up weapons you usuallly need to get with a code(like 2xrockets)? Winston Chan On Mon, 29 Dec 1997 13:09:04 -0600 felp writes: >what is the silver PP7? > >Stephen Norum wrote: > >> You wrote: >> > What does the all weapons code do? It gives you all weapons > but >does >> it give all paired weapons too? >> > >> > Winston Chan >> >> WARNING - this could be considered a spoiler. Bleah! >> >> Yup. You get ever single weapon in the entire game - paired, and >a new >> shotgun, a taser, hunting knives (Well, that is another code too - >2x >> Hunting Knives - but it's still a new weapon). This code also >includes >> the silenced Deutsche, TWO gold PP7, and TWO silver PP7. >> Because you get every gun with the cheat, you have the sniper >rifle. >> And with the sniper rifle, your normal chop becomes Bond holding the >> rifle. I like meeting Janus in St. Petersburg holding the sniper >rifle in >> its chop form while Janus says that I came unarmed although I'm >holding >> the sniper rifle in front of me. The same thing goes for the >Archives - >> Forgot to frisk me for this?!?! >> >> SRN >> - stephen@norumrez.usask.ca >> - http://norumrez.usask.ca/n64web/ >> >> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] >> [ (without the quotes) to majordomo@xmission.com ] > > > >-- > >felp, >http://xoom.com/felp/ >fegarcia@mail.internet.com.mx >ICQ UIN: 2684048 > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 29 Dec 1997 13:40:56 -0800 From: kideo@juno.com (Winston Chan) Subject: [N64] Goldeneye ammo Something I noticed was that most of the weapons in goldeneye use the same kind of weapon the PP7 use. Some guns that use the ammo are the DD44, ZMG, Klobb, D5k, and the RC-P90. I was wondering if one SINGLE shot from each gun would equal the same amount of damge. Would one hit from each of these guns(One single gun from an automatic gun), when the damage is inflicted in a soldiers hand equal the same. If it is, the PP7 would be the same as the DD44(except the DD44 can hold 8 shots in a round). Winston Chan P.S. When playing in multiplayer with normal health against someone else, I shot the enemy in the face with one bullet from the cougar magnum when he had full health and he died. Kind of powerful. P.S.S. What cheats can't be used in multiplayer? [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 29 Dec 1997 16:32:48 -0600 From: raider fan Subject: Re: [N64] Soccer I thought that there was three, FIFA 64, ISS 64 and FIFA 98 Cutch wrote: > > Uhh...there are 2 soccer games currently available. FIFA Soccer 64, and > International Superstar Soccer 64. ISS64 is by far the best. > > George D Black wrote: > > > Is the soccer game for n64 any good? I think it is called Fifa. > > Can you change players in the game like WG Hockey and can you put it on > > Arcade mode where you can trip without penalties? > > > > Thanks In Advance > > Waldo > > > > > > > > Copywight 1994 Elmer Fudd. All wights wesewved. > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 20 Dec 1997 08:53:03 -0600 From: gwaldo69@juno.com (George D Black) Subject: Re: [N64] Goldeneye ammo I think they are different. I can kill someone faster with a RC-P90 than with a klobb using the same # of bullets. I can also do it with a DD44 faster than a PP7. Waldo Copywight 1994 Elmer Fudd. All wights wesewved. On Mon, 29 Dec 1997 13:40:56 -0800 kideo@juno.com (Winston Chan) writes: >Something I noticed was that most of the weapons in goldeneye use the >same kind of weapon the PP7 use. Some guns that use the ammo are the >DD44, ZMG, Klobb, D5k, and the RC-P90. I was wondering if one SINGLE >shot from each gun would equal the same amount of damge. Would one hit >from each of these guns(One single gun from an automatic gun), when >the damage is inflicted in a soldiers hand equal the same. If it is, >the PP7 would be the same as the DD44(except the DD44 can hold 8 shots >in a round). > >Winston Chan > >P.S. When playing in multiplayer with normal health against someone >else, I shot the enemy in the face with one bullet from the cougar >magnum when he had full health and he died. Kind of powerful. > >P.S.S. What cheats can't be used in multiplayer? >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ >(without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 20 Dec 1997 08:49:24 -0600 From: gwaldo69@juno.com (George D Black) Subject: Re: [N64] Tomorrow Never Dies Exactly, maybe they saw what happened to the others and are more careful. They made a good choice on GE007 and I feel they will make a good choice again. Waldo Copywight 1994 Elmer Fudd. All wights wesewved. On Mon, 29 Dec 1997 15:52:39 -0500 "Darien Allen" writes: >> Before selling the rights to make the Tommorrow Never Dies game >>the James Bond people make sure the company can make a good game, >this >>might mean sampleing the other games. If the other games are not any >good >>then why sell the rights? I think the comany that is going to make >the >>game knows that it will either make or break them. >> >> Think of it this way. If you make a movie that costs >>$100,000,000.00 and makes three times that much would you let a >gamemaker >>build a pile of *&$#@ game? Think about it. If the James Bond people >can >>make $300,000,000.00 off of a movie before it hits theaters I think >they >>know what company can build a game. I think they made a good choice. > >This is not necessarily true....look at ID4 as a case in point...movie >made >@#$#@ loads of money....bad game. It happens often that a license >turned >bad simply doesn't pan out. Crow...good movie, bad game, etc. Movies >get >licensed to and go bad as games all the time. Even sequels. Batman >great >game, Batman: Revenge of the Joker which I just could NOT get into. > >In this case however the person is wrong. Black Ops has already proved >that >they can produce quality titles. > >[....You are now Entering Questworld...] >[DarienAllen@Att.Net] >[ICQ# 2927081] > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 20 Dec 1997 08:55:53 -0600 From: gwaldo69@juno.com (George D Black) Subject: Re: [N64] Soccer Well thanx anyway folks but I wasn't wondering how many soccer games there were. (: Waldo :) Is the soccer game for n64 any good? I think it is called Fifa. Can you change players in the game like WG Hockey and can you put it on Arcade mode where you can trip without penalties? Thanks In Advance Waldo [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 29 Dec 1997 15:38:48 -0800 (PST) From: Geoff Finger Subject: Re: [N64] Questions for DKR thanks for telling me about the gamefaqs site you two, that really helped =) thanks again =) Geoff Finger Harvey Mudd aka Griffon Claremont, CA LUAG --> -=|=-=|=-=|=-=|=-=|=-=|=- http://www.cs.hmc.edu/~gfinger New and Improved! :) [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 29 Dec 1997 17:52:58 +0100 From: ddr2153 Subject: Re: [N64] GoldenEye - Pairing Weapons What is the code? ddr2153 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 20 Dec 1997 10:12:59 -0600 From: gwaldo69@juno.com (George D Black) Subject: [N64] Fifa Soccer Does anyone know any codes to Fifa Soccer? Waldo Copywight 1994 Elmer Fudd. All wights wesewved. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 29 Dec 1997 20:06:55 -0500 From: "Cutch" Subject: [N64] Pairing Weapons Code! Here is the code for pairing weapons if you need it: First, you need a paired weapon and select it. (you only need 1 pair, not two, and make sure you have some ammo for each) Next, press the fire button. When/if the weapon on the left fires, quickly press A and scroll to the other weapon. (you shouldn't see the other weapons) and quickly fire. the left weapon should stay. this takes a while and some practice but it's worth it for a little more choice in mixed weapons. the weapon swith can also seem some what random but dont be discouraged. P.S. For a little fun, try 2x hunting knives with sniper rifle butt! [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 29 Dec 1997 20:11:38 -0500 From: "Cutch" Subject: Re: [N64] Fifa Soccer >Does anyone know any codes to Fifa Soccer? Here they are, from N64 Code Center: WALK-IN GOAL By: Student@walnut.prs.k12.nj.us When playing any team but Brazil or the Netherlands in a tournmanent on a breakway, run close to the goalie and then circle around him. He will stand and watch as you walk the ball into the goal. PERFECT SEASON By: Kbac123@aol.com (Note: this trick is a lot like the Easy Win trick. Please excuse any similarities between the two tricks.) At the begining of the game pause and put the controller icon under the other team.Then dribble the ball into that goal. Keep doing this but switch back at the end. Do this every game of the season and have a pefect record. EASY WIN By: arsenault@nf.sympatico.ca If you are losing in the last minute of the game, hit start and go to controller switch and switch to the other team. Then you will be winning and the computer losing. EASY WAY TO SCORE When Playing against the computer in FIFA64, When the goalie of the computers team has gotten the ball and is going to kick it away, he'll hold the ball in his hands , take a few steps forward drop the ball and kick it . If you position your player directly in his path and back a few steps, the goalie will kick the ball directly into your head usually resulting in a goal for your team. COOL SOUNDS By: Andy J When you are playing in a match, if you press in any direction on the control pad, the crowd will "BOO" the other team. I like to do it when the other team scores a goal. After you score a goal, experament with the C-buttons to make sounds like the other FIFA games. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 29 Dec 1997 20:12:16 -0600 From: felp Subject: Re: [N64] Tomorrow Never Dies yes, you make good points. we SHOULD give new companies a chance. and AGAIN, i AM NOT bitter. i have not even seen the movie to judge wether its good or not Morgan Jaffit wrote: > At 09:43 PM 12/28/97 -0600, you wrote: > >look you! > >i did not say this because of any of those stupid reasons you mention. I just > >wanna tell you that my reasons are simple: "BLACK OPS," it is a name i NEVER > >heard before, and i think companies make their names important for the > products > >they produce, and if they have no name, they produce crappy stuff. > > > >you got it? -- CLUELESS TWOMP -- > > This makes fractionally more sense than your first posting, but only barely > - are you saying that no company has produced a classic first game? And > how much research have you done into the company 'Black Op's' anyway? Many > people wouldn't have heard of Core (for example) before Tomb Raider, but > that doesn't stop then from being one of the best known programming teams > in existance today, thanks soley to one game. > > If you think that with *NO* info on the game, what style it will be etc etc > that you can say it's going to be crap, *just* because you've never heard > of the programming team, then you really havn't thought about the issue. > > I still claim that you're only saying that 'Tomorrow Never Dies' will be > crap because you're bitter, wether you realise it or not. > > Balls in your court. > > Renaissance Womble and Freelance Raconteur > entrippy@labyrinth.net.au > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] - -- felp, http://xoom.com/felp/ fegarcia@mail.internet.com.mx ICQ UIN: 2684048 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 29 Dec 1997 18:27:49 -0800 From: kideo@juno.com (Winston Chan) Subject: Re: [N64] Pairing Weapons Code! Why is it that it doesn't work sometimes when only one weapon is paired? I doesn't lock and the single weapon goes down a second after the weapon changing. The only way to make it stay is too keep firing until the left weapon has to reload. The way I change weapons is to go to the next weapon after the paired one and press A+Z and then A.(I fire between the two steps and keep firing if necessary to make it reload) Another way is to fire a few shots with the paired weapons. Then reload. While it is reloading, press A and then fire once the left weapon comes up. Winston Chan P.S. It is hard to do it with the rocket launchers and grenade launches since they explode. Try pairing up a Grenade Launcher and grenades P.S.S. The shoulder mounted rocket launcher looks wierd. On Mon, 29 Dec 1997 20:06:55 -0500 "Cutch" writes: >Here is the code for pairing weapons if you need it: > >First, you need a paired weapon and select it. (you only need 1 pair, >not two, and make sure you have some ammo for each) Next, press the >fire >button. When/if the weapon on the left fires, quickly press A and >scroll >to the other weapon. (you shouldn't see the other weapons) and quickly >fire. the left weapon should stay. this takes a while and some >practice >but it's worth it for a little more choice in mixed weapons. the >weapon >swith can also seem some what random but dont be discouraged. > >P.S. For a little fun, try 2x hunting knives with sniper rifle butt! > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 29 Dec 1997 20:21:43 -0800 From: kideo@juno.com (Winston Chan) Subject: [N64] Tomorrow Never Dies quake game Has anybody been to the official Tomorrow Never Dies homepage @ www.tommorowneverdies.com. It made a custom map for Quake with new weapons(PPK) and enemies from the TND movie. I haven't played it because i don't have the registered version of quake. I saw some screenshots though and it looks pretty good, except for the fact that the weapons float in midair like most games like quake, it isn't 007 whos playing but that quake guy, there is a lot of blood(this might be a good thing), the weapons don't look that good, and the enemies all look like quake's grunts. They look kind or ridiculous since some of them have big guns like a rocket launcher(Looks like it but can't because they are on a ship or could they) and they all look similar and they are all buff. The game looks a bit like goldeneye but more like a GL quake without any dark rooms. The object is to explode some stealth ship. I saw the game's map and it looked like a ship that is in the shape of a rectangle. But it does look a little like the frigate ship in GE007. One good thing is you could jump but one bad thing is you can't duck. At first glance, I thought the screenshots where from an early stage from Black Ops. I bet the AI is like quake where a rocket launcher would alert an enemy if fired(only if that enemy gets hurt). If anybody has GLquake for the PC, please download the level, try it, and tell us all about how it is. Winston Chan [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ End of n64-digest V1 #121 ************************* [ To quit the n64-digest mailing list (big mistake), send the message ] [ "unsubscribe n64-digest" (without the quotes) to majordomo@xmission.com ]