From: owner-n64-digest@lists.xmission.com (n64-digest) To: n64-digest@lists.xmission.com Subject: n64-digest V1 #1220 Reply-To: n64-digest Sender: owner-n64-digest@lists.xmission.com Errors-To: owner-n64-digest@lists.xmission.com Precedence: bulk n64-digest Sunday, May 7 2000 Volume 01 : Number 1220 Re: [N64] Dolphin Re: [N64] Dinosaur Planet part 2 [N64] What the? Re: [N64] re: I love nintendo Re: [N64] Dinosaur Planet part 2 Re: [N64] I REALLY love Nintendo Re: [N64] I REALLY love Nintendo Re: [N64] What the? Re: [N64] Nes dates Re: [N64] I love Nintendo! Re: [N64] I love Nintendo! Re: [N64] new super nes Re: [N64] What the? Re: [N64] I love Nintendo! Re: [N64] mega bite me Re: [N64] Nes dates Re: [N64] Nes dates Re: [N64] Simmy Citty Re: [N64] I love Nintendo! Re: [N64] I REALLY love Nintendo [N64] Cart sizes. Re: [N64] see you under the Harvest Moon Re: [N64] see you under the Harvest Moon Re: [N64] I REALLY love Nintendo Re: [N64] I REALLY love Nintendo Re: [N64] Simmy Citty Re: [N64] Cart sizes. Re: [N64] Dinosaur Planet part 2 ---------------------------------------------------------------------- Date: Sun, 7 May 2000 23:01:44 EDT From: TreyTable@aol.com Subject: Re: [N64] Dolphin In a message dated 5/7/00 8:04:49 PM Eastern Daylight Time, moodyl@cba.com.au writes: > IGN is the best place for all info. > > Is there anywhere else that has good, reelable info on Console gaming? www.dailyradar.com (Imagine Media) www.videogames.com (Ziff- Davis) [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 7 May 2000 23:05:14 EDT From: TreyTable@aol.com Subject: Re: [N64] Dinosaur Planet part 2 In a message dated 5/7/00 8:23:01 PM Eastern Daylight Time, dexter@tendobox.com writes: > Just wondering. Having scene the first 2 screens (I know its not much > to go by) > any thoughts on Dino Planet's technical prowess? Thunder, thunder, Thundercats! Ho! Looks like another generic RARE 3-D game. Dave Control for smilers can't be bought. Was it for this my life I sought? The Solar Garlic starts to rot, Maybe so and maybe not. - -- Phish [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 7 May 2000 23:06:17 EDT From: DarkBastion@aol.com Subject: [N64] What the? WHAT IS THIS?!?! I leave the list for a few days, come back under a new name, and the whole list has gone to hell! Dave informs be that not only has D. Fentie left, but so has Dex! Man, I hope I didn't piss 'em off. Anyhoo, if you guys have either of their addresses, please invite them back to the list. I didn't mean anything I said to Fentie anyway, I just got angry and typed before I thought. Oh well. I gotta study for my AP tests, but once those are over ... Perfect Dark!!! "Certain things should just stay as they are. You ought to be able to stick them in one of those big glass cases and just leave them alone." - Holden, 'The Catcher in the Rye' [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 7 May 2000 23:08:33 EDT From: Nutz4n64@aol.com Subject: Re: [N64] re: I love nintendo In a message dated 05/07/2000 7:58:18 PM Pacific Daylight Time, jedcross@hotmail.com writes: << SMB is still hard to beat even today while most newer games are easier, I beat mario 64 in a couple of days and I found Zelda 3 much harder than Zelda 64 and I played those two games during the same time >> There are a lot of factors to it. For example, control. Play control has become much more efficient as the generations of video gaming have gone by. In SM64, there weren't as many pit falls (except in the later stages). In SMB, you had to know how to time jumps and avoid enemies. Remember that long jump in 8-2? Before I realized how to pass it, it was completely hit or miss. Energy. In SM64, you have 8 portions of life which can be refilled extremely easy (ie, float in water, gather coins, find a heart). In SMB, you had only up to 2. You were either fire Mario, Super Mario, or little dinky regular Mario. Timing jumps on the enemies could be tricky, and those koopa shells were annoying. There are, of course, many more factors of difficulty, but for now, those should do. - -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 7 May 2000 23:10:20 EDT From: Nutz4n64@aol.com Subject: Re: [N64] Dinosaur Planet part 2 In a message dated 05/07/2000 8:06:06 PM Pacific Daylight Time, TreyTable@aol.com writes: << Looks like another generic RARE 3-D game. Dave >> In other words, it's going to be great. ;) - -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 7 May 2000 23:10:26 EDT From: TreyTable@aol.com Subject: Re: [N64] I REALLY love Nintendo In a message dated 5/7/00 9:31:42 PM Eastern Daylight Time, Nutz4n64@aol.com writes: > By now, I'm sure everyone's read this, but I just finished it, and must say > that I've never been more excited about the Dolphin. > > http://ign64.ign.com/news/18983.html > > -Eric- Yeah, Matt makes a good spin doctor. Maybe I'd be more excited if I fell in love with every crap game I played. ;) Or if it was coming out this Century! Dave Control for smilers can't be bought. Was it for this my life I sought? The Solar Garlic starts to rot, Maybe so and maybe not. - -- Phish [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 08 May 2000 13:20:38 +1000 From: Alex Subject: Re: [N64] I REALLY love Nintendo At 22:56 07-05-00 EDT, you wrote: >In a message dated 05/07/2000 7:42:28 PM Pacific Daylight Time, >alexh@ivanhoe.starway.net.au writes: > ><< About the Dino Planet pictures... they look very similar to Jet Force >Gemini > but with more intellgent/subtle use of lighting and bitmaps. The mist effect > comming off the green explosion in the second picture looks much nicer than > those neon circle things in JFG. >> > >If it plays as well as JFG, I'm sold. >-Eric- > Personally I don't think JFG was balanced properly. The gunplay was too easy. Sure you can play through the whole game using the pistols for added challenge, but because of the AI it becomes too tedious. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 7 May 2000 23:12:03 EDT From: Nutz4n64@aol.com Subject: Re: [N64] What the? In a message dated 05/07/2000 8:07:02 PM Pacific Daylight Time, DarkBastion@aol.com writes: << WHAT IS THIS?!?! I leave the list for a few days, come back under a new name, and the whole list has gone to hell! Dave informs be that not only has D. Fentie left, but so has Dex! Man, I hope I didn't piss 'em off. Anyhoo, if you guys have either of their addresses, please invite them back to the list. I didn't mean anything I said to Fentie anyway, I just got angry and typed before I thought. Oh well. I gotta study for my AP tests, but once those are over ... Perfect Dark!!! >> Is this your impression of Dave or what? Anyway, good to know you're back. - -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 7 May 2000 23:12:27 EDT From: TreyTable@aol.com Subject: Re: [N64] Nes dates In a message dated 5/7/00 9:34:30 PM Eastern Daylight Time, jedcross@hotmail.com writes: > While playing Kirby's adventure on the NES YODA, I noticed the title screen > had a date of 1993 Nintendo, so did Nintendo still make games for the NES in > > 1993? just only 3 years before the release of the N64 in America, pretty > weird. > > -Jed Yup 1993 was the last year for NES games. Although 1994 did see the new design, and in Japan a pack in of Final Fantasy 1 & 2 for the new design for the FamiCom. Heck, major sores still sell NES titles. Dave Control for smilers can't be bought. Was it for this my life I sought? The Solar Garlic starts to rot, Maybe so and maybe not. - -- Phish [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 7 May 2000 23:14:52 EDT From: TreyTable@aol.com Subject: Re: [N64] I love Nintendo! In a message dated 5/7/00 9:47:37 PM Eastern Daylight Time, jedcross@hotmail.com writes: > yeah, I found that game had great graphics too for one of the first Super > NES games unlike some of the newer ones, Zelda 3 was probably also the > biggest game at the time:32 megs > > -Jed Zelda 3 was a 16 Megabit game. The only games that I'm certain are 32 Megabits are Chrono Trigger and Donkey Kong Country 3. I'm sure there are others, but Zelda 3 ain't one of them. Dave Control for smilers can't be bought. Was it for this my life I sought? The Solar Garlic starts to rot, Maybe so and maybe not. - -- Phish [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 7 May 2000 23:17:17 EDT From: TreyTable@aol.com Subject: Re: [N64] I love Nintendo! In a message dated 5/7/00 9:58:28 PM Eastern Daylight Time, jedcross@hotmail.com writes: > >There will always be Crusin Exotica. > > > >Dave > > is that the sequel to Crusin world? > > -Jed Yup, I wonder how the home conversion will be, too bad Midway couldn't port it to the Dreamcast. Although it's also too bad the Ultra 64 in the arcade isn't the same as my N64. Dave Control for smilers can't be bought. Was it for this my life I sought? The Solar Garlic starts to rot, Maybe so and maybe not. - -- Phish [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 7 May 2000 23:17:28 EDT From: DarkBastion@aol.com Subject: Re: [N64] new super nes <> Before I had enough cash to make my own purchasing decisions on a regular basis, I had an SNES and 3 games (Zelda, DKC2 and Yoshi's Island). I knew the N64 was coming, and I had to sell my SNES to get cash for it. I ended up giving it and my games to my cousins, my rents gave me the extra $78 I needed for the N64 and Super Mario 64, and I was set. T"R"U had the SNES on sale for $30 a while back, and I bought the newer model. Since then, I've been able to increase my SNES game collection immensely, but I am still missing a lot of classics. "People who speak in metaphors ought to shampoo my crotch." [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 07 May 2000 22:24:37 -0500 From: Thraxen Subject: Re: [N64] What the? Hey, your back? Cool.... Yeah, Fentie hit the road and apparently we misunderstood Dex's post....he is still here. Anyway, once PD hits I'm sure the list will get back to normal. stryder - ----- Original Message ----- From: To: Sent: Sunday, May 07, 2000 10:06 PM Subject: [N64] What the? > WHAT IS THIS?!?! I leave the list for a few days, come back under a new name, > and the whole list has gone to hell! Dave informs be that not only has D. > Fentie left, but so has Dex! Man, I hope I didn't piss 'em off. Anyhoo, if > you guys have either of their addresses, please invite them back to the list. > I didn't mean anything I said to Fentie anyway, I just got angry and typed > before I thought. Oh well. I gotta study for my AP tests, but once those are > over ... Perfect Dark!!! > > "Certain things should just stay as they are. You ought to be able to stick > them in one of those big glass cases and just leave them alone." - Holden, > 'The Catcher in the Rye' > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 7 May 2000 23:26:26 EDT From: TreyTable@aol.com Subject: Re: [N64] I love Nintendo! In a message dated 5/7/00 10:27:54 PM Eastern Daylight Time, alexh@ivanhoe.starway.net.au writes: > Zelda 3 was not 32 megabits. It was probably closer to 2 or 4 megabits. > > alexh@ivanhoe.starway.net.au I looked it up in an old EGM, they said 8 Megabits. Dave Control for smilers can't be bought. Was it for this my life I sought? The Solar Garlic starts to rot, Maybe so and maybe not. - -- Phish [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 7 May 2000 23:28:53 EDT From: TreyTable@aol.com Subject: Re: [N64] mega bite me In a message dated 5/7/00 10:29:44 PM Eastern Daylight Time, jedcross@hotmail.com writes: > Megs, megabits and MB are the same. No, they are not. megs should never be used, it leads to confusion Mb is Megabits MB is Megabytes There are eight megabits in one megabyte. Dave Smegma, dogmatagram, fishmarket stew Police in a corner, gunnin' for you Appletoast, bedheated, furblanket rat Laugh when they shoot you, say "Please don't do that" - Phish [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 7 May 2000 23:29:47 EDT From: TreyTable@aol.com Subject: Re: [N64] Nes dates In a message dated 5/7/00 10:36:12 PM Eastern Daylight Time, jedcross@hotmail.com writes: > 1994!!!!!!!! It's kinda hard to believe, then when did the Super NES > end? 1998 I think right? > > -Jed I believe 1996. Dave Control for smilers can't be bought. Was it for this my life I sought? The Solar Garlic starts to rot, Maybe so and maybe not. - -- Phish [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 7 May 2000 23:31:30 EDT From: Nutz4n64@aol.com Subject: Re: [N64] Nes dates In a message dated 05/07/2000 8:30:13 PM Pacific Daylight Time, TreyTable@aol.com writes: << I believe 1996. Dave >> Eh-hem, Harvest Moon, Kirby 3. - -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 7 May 2000 23:32:12 EDT From: TreyTable@aol.com Subject: Re: [N64] Simmy Citty In a message dated 5/7/00 10:49:54 PM Eastern Daylight Time, jedcross@hotmail.com writes: > but > Simcity on teh super Nes is 32 megs, that is what I am sure of > > -Jed Sim City was a SNES launch title. If it was 32-Megabits in 1991 it would have cost about $200. It was a 4-Megabit game. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 7 May 2000 23:34:17 EDT From: TreyTable@aol.com Subject: Re: [N64] I love Nintendo! In a message dated 5/7/00 10:58:57 PM Eastern Daylight Time, Nutz4n64@aol.com writes: > That's your answer for everything, isn't it, Dave? > -Eric- No, usually for Dreamcast I say, "Try Booyaka.com." Dave Smegma, dogmatagram, fishmarket stew Police in a corner, gunnin' for you Appletoast, bedheated, furblanket rat Laugh when they shoot you, say "Please don't do that" - Phish [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 7 May 2000 23:34:51 EDT From: DarkBastion@aol.com Subject: Re: [N64] I REALLY love Nintendo <>> The game was excellent until Lupus first fought Mizar. Not only was Mizar somewhat of a disappointment (generic as all hell and very easy), but then the game forces you to replay the entire game, finding every damned Tribal! I have never been so outraged at such a cheap way to extend the longevity of a game. Sure, some new areas were opened up, but it was too much of a pain. After I settled down, I got to the thinking about JFG as a whole, and how its components came together. I realized this: the game was flawed. Yes, the graphics were nice, the sound was cool, and there was a lot to do, but overall, JFG had no direction. The reason it had some many things to do was because it never had a clear sense of what type of game it wanted to be. A shooter? Fine, don't make me tediously backtrack through all the levels rescuing all the damn Tribals. An adventure? Fine, don't have cheap, sniping enemies and so many other, unrelated side quests. The same sloppy design could be said for DK64, and, to a lesser extent, DKR. Both games are so "huge" because they are jammed full of extras that serve no purpose but to just be there to needlessly frustrate gamers. I mean, in DK64, all of those items are invisible to certain characters. Why? To make you hop in a tag barrel and waste time. If you can see it, you should be able to do it, no lame character swapping about it. Use the character's different abilities well, not just in cheap "so-and-so's pad is there so only so-and-so can do that area." I mean, in Mario 64, the ONLY things blurred out are the Cap Boxes, but only because it is a MAJOR part of the game you must work for. Do I regret buying these Rare games? No. But it seems Rare has been off track since GoldenEye (B-K being an exception), producing games with major identity crisises. Hopefully (and most likely), they'll get back on track with Perfect Dark. But that's just my opinion ... and I COULD ... be wrong. "In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move." - Douglas Adams [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 7 May 2000 23:38:40 EDT From: DarkBastion@aol.com Subject: [N64] Cart sizes. <> The first Donkey Kong country says on the back something along the lines of "One of the largest adventures on the Super NES on one of the largest paks, a whopping 32 megabits!" ~Matt "It only makes sense that every facet of our daily lives should depend upon the position of celestial bodies hundreds of millions of miles away." - Calvin and Hobbes [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 7 May 2000 23:39:27 EDT From: TreyTable@aol.com Subject: Re: [N64] see you under the Harvest Moon In a message dated 5/7/00 11:31:59 PM Eastern Daylight Time, Nutz4n64@aol.com writes: > Eh-hem, Harvest Moon, Kirby 3. > -Eric- Okay 1997. That better? I'm dizzy. I saw Harvest Moon 64 at TRU for $14. Is it worth getting? Dave Control for smilers can't be bought. Was it for this my life I sought? The Solar Garlic starts to rot, Maybe so and maybe not. - -- Phish [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 7 May 2000 23:42:40 EDT From: DarkBastion@aol.com Subject: Re: [N64] see you under the Harvest Moon <> Dave, if you don't buy HM for $14, I'm giving Jed and D. Fentie directions to your house, and your phone number ;-) ~Matt "In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move." - Douglas Adams [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 07 May 2000 20:50:49 -0700 From: Dexter Sy Subject: Re: [N64] I REALLY love Nintendo Yes, JFG lacked direction. The fact that its main characters changed from SD anime style to taller more realtistic figures should have hinted something. At the time, I was happy for the change, and I think the change helped the game. The thing was, it also made it clear that JFG had no direction and was being changed late in the development process. If you may recall, Zelda was being tweaked and changed as late as summer 1997 (remember all those screenshots that never made it to the game?) but the Spaceworld of that year, when Nintendo showed early screens of Link riding on Epona, among other things, the game had one clear direction for the next 12 months. That meant it came together exceedingly well. JFG on the other hand was being pushed back by the week and i believe the last major announced change was rought 3 or 4 months before the game came out. Someone mentioned that the bugs in the game didn't match the design. He was right. The bugs were designed when the heros were Anima superdeformed characters. The RARE team didn't go and upgrade them when the heroes were upgraded. As fo the gameplay, I'll have to say that it was modestly fun. It would have been a solid game, albiet a short one, if all the damn tribal rescuing was eliminated. My major gripe is going back to rescue those tribals and I'm still angry that RARE let that in. It bogs down the game to no end. The polygons used to build those tribals would be better used making better environments or increasing the polygon count on the enemies. - -- Dexter S. Tendo Box - Nintendo e-zine Http://www.tendobox.com DarkBastion@aol.com wrote: > < easy. Sure you can play through the whole game using the pistols for added > challenge, but because of the AI it becomes too tedious. > > alexh@ivanhoe.starway.net.au > > >> > > The game was excellent until Lupus first fought Mizar. Not only was Mizar > somewhat of a disappointment (generic as all hell and very easy), but then > the game forces you to replay the entire game, finding every damned Tribal! I > have never been so outraged at such a cheap way to extend the longevity of a > game. Sure, some new areas were opened up, but it was too much of a pain. > After I settled down, I got to the thinking about JFG as a whole, and how its > components came together. I realized this: the game was flawed. Yes, the > graphics were nice, the sound was cool, and there was a lot to do, but > overall, JFG had no direction. The reason it had some many things to do was > because it never had a clear sense of what type of game it wanted to be. A > shooter? Fine, don't make me tediously backtrack through all the levels > rescuing all the damn Tribals. An adventure? Fine, don't have cheap, sniping > enemies and so many other, unrelated side quests. The same sloppy design > could be said for DK64, and, to a lesser extent, DKR. Both games are so > "huge" because they are jammed full of extras that serve no purpose but to > just be there to needlessly frustrate gamers. I mean, in DK64, all of those > items are invisible to certain characters. Why? To make you hop in a tag > barrel and waste time. If you can see it, you should be able to do it, no > lame character swapping about it. Use the character's different abilities > well, not just in cheap "so-and-so's pad is there so only so-and-so can do > that area." I mean, in Mario 64, the ONLY things blurred out are the Cap > Boxes, but only because it is a MAJOR part of the game you must work for. Do > I regret buying these Rare games? No. But it seems Rare has been off track > since GoldenEye (B-K being an exception), producing games with major identity > crisises. Hopefully (and most likely), they'll get back on track with Perfect > Dark. But that's just my opinion ... and I COULD ... be wrong. > > "In the beginning the Universe was created. This has made a lot of people > very angry and been widely regarded as a bad move." - Douglas Adams > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 7 May 2000 23:48:54 EDT From: Nutz4n64@aol.com Subject: Re: [N64] I REALLY love Nintendo In a message dated 05/07/2000 8:35:36 PM Pacific Daylight Time, DarkBastion@aol.com writes: << I mean, in Mario 64, the ONLY things blurred out are the Cap Boxes, but only because it is a MAJOR part of the game you must work for. Do I regret buying these Rare games? No. But it seems Rare has been off track since GoldenEye (B-K being an exception), producing games with major identity crisises. Hopefully (and most likely), they'll get back on track with Perfect Dark. But that's just my opinion ... and I COULD ... be wrong. >> I kinda liked the way they shook up the genres. Made things more interesting. The tribals and spaceship parts were definitely annoying (still haven't found all the parts), but the game was great. DK 64: you definitely have a point with that one. A lot of the bananas were fun to try for (especially the mine cart missions), but overall, it was on the tedious side. I'm sure PD will be their best ever, though. - -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 07 May 2000 20:54:41 -0700 From: Dexter Sy Subject: Re: [N64] Simmy Citty > > Sim City was a SNES launch title. If it was 32-Megabits in 1991 it would have > cost about $200. It was a 4-Megabit game. I believe it was 12 megabits. But at any rate, Nintendo's Sim City is an awesome game. The music is particularly good, very soothing. - -- Dexter S. Tendo Box - Nintendo e-zine Http://www.tendobox.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 07 May 2000 20:56:28 -0700 From: Dexter Sy Subject: Re: [N64] Cart sizes. Just a word to Dave, you're crazy. Zelda 3 is (believe it or not!) an 8-megabit game. Dexter DarkBastion@aol.com wrote: > < Megabits are Chrono Trigger and Donkey Kong Country 3. I'm sure there are > others, but Zelda 3 ain't one of them. > > Dave>> > > The first Donkey Kong country says on the back something along the lines of > "One of the largest adventures on the Super NES on one of the largest paks, a > whopping 32 megabits!" > > ~Matt > > "It only makes sense that every facet of our daily lives should depend upon > the position of celestial bodies hundreds of millions of miles away." - > Calvin and Hobbes > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] - -- Dexter S. Tendo Box - Nintendo e-zine Http://www.tendobox.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 07 May 2000 21:13:13 -0700 From: Dexter Sy Subject: Re: [N64] Dinosaur Planet part 2 In response to all your posts: Ya, it does seem like another step up from JFG. I'll give Dave some credit and say that the thundercats looking design isn't exactly thrilling me. I'd take human over those creatures any day. But then again, we've only seen two screens and a handful of concept art, and one screenshot in particular seems to mix a little bit of Zelda with RARE's own blend. You may notice the hero's back facing the camera with what is clearly a sword sheathed behind his back. (check out the smaller picture on ign with the pinkish purple sky) And referring to the same photo, my only gripe is that i've seen that setting one to many times. Its an old optical illusion where the narrow path sort of bends outwards to create a large oval space infront of the character thant instread of continuing on in a straight line, it quickly cuts acrees your field of view and is conviniently hidden behind the trees on the other side of the path. I believe RARE used this in JFG and GoldenEye and it is looking a little too generic for me. But it does seem that polygon count on this thing is more than in any previous games. So if RARE does a good job at it, it may be a great visual treat. - -- Dexter S. Tendo Box - Nintendo e-zine Http://www.tendobox.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ End of n64-digest V1 #1220 ************************** [ To quit the n64-digest mailing list (big mistake), send the message ] [ "unsubscribe n64-digest" (without the quotes) to majordomo@xmission.com ]