From: owner-n64-digest@lists.xmission.com (n64-digest) To: n64-digest@lists.xmission.com Subject: n64-digest V1 #1255 Reply-To: n64-digest Sender: owner-n64-digest@lists.xmission.com Errors-To: owner-n64-digest@lists.xmission.com Precedence: bulk n64-digest Saturday, June 3 2000 Volume 01 : Number 1255 Re: [N64] Dolphin lineup!!! Re: [N64] Dolphin lineup!!! Re: [N64] Dolphin lineup!!! Re: [N64] Dolphin lineup!!! Re: [N64] Resident Evil Zero Re: [N64] Dolphin lineup!!! Re: [N64] Dolphin lineup!!! Re: [N64] Dolphin lineup!!! Re: [N64] Dolphin lineup!!! Re: [N64] Dolphin lineup!!! Re: [N64] Dolphin lineup!!! Re: [N64] Dolphin lineup!!! Re: [N64] Dolphin lineup!!! Re: [N64] Dolphin lineup!!! Re: [N64] Dolphin lineup!!! Re: [N64] Dolphin lineup!!! Re: [N64] Dolphin lineup!!! Re: [N64] Dolphin lineup!!! Re: [N64] Dolphin lineup!!! Re: [N64] Dolphin lineup!!! Re: [N64] 2-D Re: [N64] Vi's list. Re: [N64] Dolphin lineup!!! Re: [N64] Metroid [N64] PD help Re: [N64] PD help Re: [N64] Vi's list. Re: [N64] Dolphin lineup!!! Re: [N64] Dolphin lineup!!! Re: [N64] Dolphin lineup!!! Re: [N64] Dolphin lineup!!! Re: [N64] Dolphin lineup!!! Re: [N64] Dolphin lineup!!! ---------------------------------------------------------------------- Date: Sat, 03 Jun 2000 02:49:47 -0500 From: Thraxen Subject: Re: [N64] Dolphin lineup!!! - ----- Original Message ----- From: To: Sent: Friday, June 02, 2000 11:47 PM Subject: Re: [N64] Dolphin lineup!!! > In a message dated 6/3/00 12:39:19 AM Eastern Daylight Time, thraxen@ipa.net > writes: > > << *sigh* when will they ever make another Metroid title? > > > Stryder > >> > > Hopefully never. Three was more than enough. > > Dave Heretic!!! You should be ashamed of yourself! Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 3 Jun 2000 04:22:22 EDT From: TreyTable64@aol.com Subject: Re: [N64] Dolphin lineup!!! I know this is a bit of topic, but since I had to format my HD and reinstall Windows 98, well I don't have my good ol' AOL Anti-Timer annmore. It was a program called Alive 2.8, and it was freeware. Does anybody have it or know where I can get it? Dave The streets are safe in Philadelphia, it's only the people who make them unsafe. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 03 Jun 2000 21:53:45 +1000 From: Alex Subject: Re: [N64] Dolphin lineup!!! At 02:49 03-06-00 -0500, you wrote: > >----- Original Message ----- >From: >To: >Sent: Friday, June 02, 2000 11:47 PM >Subject: Re: [N64] Dolphin lineup!!! > > >> In a message dated 6/3/00 12:39:19 AM Eastern Daylight Time, >thraxen@ipa.net >> writes: >> >> << *sigh* when will they ever make another Metroid title? >> >> >> Stryder >> >> >> >> Hopefully never. Three was more than enough. >> >> Dave > > >Heretic!!! You should be ashamed of yourself! > >Stryder > alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 03 Jun 2000 21:56:05 +1000 From: Alex Subject: Re: [N64] Dolphin lineup!!! At 02:49 03-06-00 -0500, you wrote: > >----- Original Message ----- >From: >To: >Sent: Friday, June 02, 2000 11:47 PM >Subject: Re: [N64] Dolphin lineup!!! > > >> In a message dated 6/3/00 12:39:19 AM Eastern Daylight Time, >thraxen@ipa.net >> writes: >> >> << *sigh* when will they ever make another Metroid title? >> >> >> Stryder >> >> >> >> Hopefully never. Three was more than enough. >> >> Dave > > >Heretic!!! You should be ashamed of yourself! > >Stryder > He's got a point. Metroid wouldn't work in 3d. Unless you altered the gameplay mechanics, but if you did that, it wouldn't be Metroid any more. I'd rather NCL came up with some new characters rather than restricting themselves to their franchises. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 3 Jun 2000 07:57:03 EDT From: Nutz4n64@aol.com Subject: Re: [N64] Resident Evil Zero In a message dated 06/02/2000 7:59:36 PM Pacific Daylight Time, TreyTable64@aol.com writes: << Seriously I'd like to hope that RE Zero does make it to the N64, it'd be nice to have one more 'classic' Resident Evil game. >> I kind of think so too. But, on the bright side, if this one doesn't make the N64, at least we know about a Dolphin game. - -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 3 Jun 2000 07:59:51 EDT From: Nutz4n64@aol.com Subject: Re: [N64] Dolphin lineup!!! In a message dated 06/02/2000 9:48:58 PM Pacific Daylight Time, TreyTable64@aol.com writes: << Hopefully never. Three was more than enough. Dave >> If they make a new one that's as good as the others (well, admittedly, I've never played Metroid 2), then why the h^ll not make a new one? - -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 3 Jun 2000 08:07:02 EDT From: Nutz4n64@aol.com Subject: Re: [N64] Dolphin lineup!!! In a message dated 06/03/2000 4:44:53 AM Pacific Daylight Time, alexh@ivanhoe.starway.net.au writes: << He's got a point. Metroid wouldn't work in 3d. Unless you altered the gameplay mechanics, but if you did that, it wouldn't be Metroid any more. I'd rather NCL came up with some new characters rather than restricting themselves to their franchises. >> I agree about the 3D thing, but why not make another 2D game? I know there will be the whiners that say, "oh look at it it's 2d on a 3d system that's bad nitedo sux big timee im getting ps2 instead cause ninteno sux!" Who cares about them? I mean, 2D games shouldn't use up as much memory, so imagine if they used the Dolphin technology to its fullest. D@mn, that would be sweet. - -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 03 Jun 2000 22:24:40 +1000 From: Alex Subject: Re: [N64] Dolphin lineup!!! At 08:07 03-06-00 EDT, you wrote: >In a message dated 06/03/2000 4:44:53 AM Pacific Daylight Time, >alexh@ivanhoe.starway.net.au writes: > ><< He's got a point. Metroid wouldn't work in 3d. Unless you altered the > gameplay mechanics, but if you did that, it wouldn't be Metroid any more. > I'd rather NCL came up with some new characters rather than restricting > themselves to their franchises. >> > >I agree about the 3D thing, but why not make another 2D game? I know there >will be the whiners that say, "oh look at it it's 2d on a 3d system that's >bad nitedo sux big timee im getting ps2 instead cause ninteno sux!" Who >cares about them? I mean, 2D games shouldn't use up as much memory, so >imagine if they used the Dolphin technology to its fullest. D@mn, that would >be sweet. >-Eric- There is nothing wrong with 2d. If you want to make a 2d game, make a 2d game, but don't rehash some 15 year-old 8bit game. The metroid formula has been taken about as far as it can go. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 3 Jun 2000 08:15:25 EDT From: Nutz4n64@aol.com Subject: Re: [N64] Dolphin lineup!!! In a message dated 06/03/2000 5:13:11 AM Pacific Daylight Time, alexh@ivanhoe.starway.net.au writes: << There is nothing wrong with 2d. If you want to make a 2d game, make a 2d game, but don't rehash some 15 year-old 8bit game. The Metroid formula has been taken about as far as it can go. >> I've thought of that too, but you know Nintendo. With minds like theirs, who knows? They could make a kick arse Metroid game. - -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 3 Jun 2000 10:44:20 EDT From: TreyTable64@aol.com Subject: Re: [N64] Dolphin lineup!!! In a message dated 6/3/00 8:00:29 AM Eastern Daylight Time, Nutz4n64@aol.com writes: << If they make a new one that's as good as the others (well, admittedly, I've never played Metroid 2), then why the h^ll not make a new one? -Eric- >> Don't ever bother. Metroid 2 was a horrible game. Dave The streets are safe in Philadelphia, it's only the people who make them unsafe. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 3 Jun 2000 10:48:57 EDT From: TreyTable64@aol.com Subject: Re: [N64] Dolphin lineup!!! In a message dated 6/3/00 8:07:34 AM Eastern Daylight Time, Nutz4n64@aol.com writes: << I mean, 2D games shouldn't use up as much memory, so imagine if they used the Dolphin technology to its fullest. D@mn, that would be sweet. -Eric- >> They shouldn't, but 2-D is difficult to program on a 3-D system. But when it's done right, 2-D on a 3-D system looks fantastic. Games like Castlevania: Symphony of the Night, Tomba, and Mega Man X4 come to mind. But then again, I think with the new gen systems that 3-D in a 2-D 'style' world, games like R-Type Delta, Tomba 2, & Einhander, could be a good solution. Dave The streets are safe in Philadelphia, it's only the people who make them unsafe. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 03 Jun 2000 12:55:30 -0500 From: Thraxen Subject: Re: [N64] Dolphin lineup!!! > He's got a point. Metroid wouldn't work in 3d. Unless you altered the > gameplay mechanics, but if you did that, it wouldn't be Metroid any more. > I'd rather NCL came up with some new characters rather than restricting > themselves to their franchises. > > alexh@ivanhoe.starway.net.au > Bah! You people disgust me. stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 03 Jun 2000 12:58:07 -0500 From: Thraxen Subject: Re: [N64] Dolphin lineup!!! - ----- Original Message ----- From: To: Sent: Saturday, June 03, 2000 7:07 AM Subject: Re: [N64] Dolphin lineup!!! > In a message dated 06/03/2000 4:44:53 AM Pacific Daylight Time, > alexh@ivanhoe.starway.net.au writes: > > << He's got a point. Metroid wouldn't work in 3d. Unless you altered the > gameplay mechanics, but if you did that, it wouldn't be Metroid any more. > I'd rather NCL came up with some new characters rather than restricting > themselves to their franchises. >> > > I agree about the 3D thing, but why not make another 2D game? I know there > will be the whiners that say, "oh look at it it's 2d on a 3d system that's > bad nitedo sux big timee im getting ps2 instead cause ninteno sux!" Who > cares about them? I mean, 2D games shouldn't use up as much memory, so > imagine if they used the Dolphin technology to its fullest. D@mn, that would > be sweet. > -Eric- It would work just fine in 3D...Mario went 3D just fine, Zelda went 3d just fine, Rayman went 3d just fine, etc... Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 03 Jun 2000 12:59:09 -0500 From: Thraxen Subject: Re: [N64] Dolphin lineup!!! - ----- Original Message ----- From: Alex To: Sent: Saturday, June 03, 2000 7:24 AM Subject: Re: [N64] Dolphin lineup!!! > At 08:07 03-06-00 EDT, you wrote: > >In a message dated 06/03/2000 4:44:53 AM Pacific Daylight Time, > >alexh@ivanhoe.starway.net.au writes: > > > ><< He's got a point. Metroid wouldn't work in 3d. Unless you altered the > > gameplay mechanics, but if you did that, it wouldn't be Metroid any more. > > I'd rather NCL came up with some new characters rather than restricting > > themselves to their franchises. >> > > > >I agree about the 3D thing, but why not make another 2D game? I know there > >will be the whiners that say, "oh look at it it's 2d on a 3d system that's > >bad nitedo sux big timee im getting ps2 instead cause ninteno sux!" Who > >cares about them? I mean, 2D games shouldn't use up as much memory, so > >imagine if they used the Dolphin technology to its fullest. D@mn, that would > >be sweet. > >-Eric- > > There is nothing wrong with 2d. If you want to make a 2d game, make a 2d > game, but don't rehash some 15 year-old 8bit game. The metroid formula has > been taken about as far as it can go. > > alexh@ivanhoe.starway.net.au Oh please...that is a pathetic argument. Nintendo is all about rehashing. What about all their big franchises? Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 03 Jun 2000 15:56:48 EDT From: "Jed Cross" Subject: Re: [N64] Dolphin lineup!!! >I agree about the 3D thing, but why not make another 2D game? I know there >will be the whiners that say, "oh look at it it's 2d on a 3d system that's >bad nitedo sux big timee im getting ps2 instead cause ninteno sux!" Who >cares about them? I mean, 2D games shouldn't use up as much memory, so >imagine if they used the Dolphin technology to its fullest. D@mn, that >would >be sweet. >-Eric- Yeah, since 2-D games are much smaller, and Dolphin DVDs are supposed to be a maximum of 4 GB I think, anywho, a giant 2-D game with Metroid or someone else(I do not like metroid,) - -Jed ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 03 Jun 2000 16:00:19 EDT From: "Jed Cross" Subject: Re: [N64] Dolphin lineup!!! >They shouldn't, but 2-D is difficult to program on a 3-D system. But when >it's done right, 2-D on a 3-D system looks fantastic. Games like >Castlevania: >Symphony of the Night, Tomba, and Mega Man X4 come to mind. But then again, >I >think with the new gen systems that 3-D in a 2-D 'style' world, games like >R-Type Delta, Tomba 2, & Einhander, could be a good solution. > >Dave > Those 2-D fighting games by CAPCOM are the best, I just hope street fighter will appear on Dolphin and not mickey tetris. - -Jed ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 03 Jun 2000 16:04:37 EDT From: "Jed Cross" Subject: Re: [N64] Dolphin lineup!!! > > There is nothing wrong with 2d. If you want to make a 2d game, make a 2d > > game, but don't rehash some 15 year-old 8bit game. The metroid formula >has > > been taken about as far as it can go. > > > > alexh@ivanhoe.starway.net.au > > >Oh please...that is a pathetic argument. Nintendo is all about rehashing. >What about all their big franchises? > >Stryder Stryder is right, I mean, if they have not brougth Mario up to the N64, then the N64 would suck!!! - -Jed ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 3 Jun 2000 16:35:16 EDT From: Nutz4n64@aol.com Subject: Re: [N64] Dolphin lineup!!! In a message dated 06/03/2000 7:49:35 AM Pacific Daylight Time, TreyTable64@aol.com writes: << But then again, I think with the new gen systems that 3-D in a 2-D 'style' world, games like R-Type Delta, Tomba 2, & Einhander, could be a good solution. Dave >> You forgot Yoshi's Story. ;) [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 3 Jun 2000 16:39:53 EDT From: Nutz4n64@aol.com Subject: Re: [N64] Dolphin lineup!!! In a message dated 06/03/2000 10:57:30 AM Pacific Daylight Time, thraxen@ipa.net writes: << It would work just fine in 3D...Mario went 3D just fine, Zelda went 3d just fine, Rayman went 3d just fine, etc... Stryder >> For some reason, it's just hard for me to imagine a Metroid game in 3D. Mario was fine, so was Zelda, but Metroid? Well, if anyone could pull it off, Nintendo is the company to do it. But until I hear E3 impressions on a new 3D Metroid game that it truly kicks @$$, I'll keep my skepticism. - -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 3 Jun 2000 17:12:26 EDT From: TreyTable64@aol.com Subject: Re: [N64] Dolphin lineup!!! In a message dated 6/3/00 1:57:30 PM Eastern Daylight Time, thraxen@ipa.net writes: << It would work just fine in 3D...Mario went 3D just fine, Zelda went 3d just fine, Rayman went 3d just fine, etc... Stryder >> Pitfall didn't go fine in 3-D, Contra didn't go fine in 3-D, Castlevania didn't go fine in 3-D, Earthworm Jim didn't go fine in 3-D, etc. Dave The streets are safe in Philadelphia, it's only the people who make them unsafe. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 3 Jun 2000 17:16:15 EDT From: TreyTable64@aol.com Subject: Re: [N64] 2-D In a message dated 6/3/00 4:36:01 PM Eastern Daylight Time, Nutz4n64@aol.com writes: > << But then again, I > think with the new gen systems that 3-D in a 2-D 'style' world, games like > R-Type Delta, Tomba 2, & Einhander, could be a good solution. > > Dave >> > > You forgot Yoshi's Story. No, I didn't. Yoshi's Story is 2-D, isn't it? That's what I got from I played of it. I did forget Mystical Ninja: Goemon's Great Adventure. Dave The streets are safe in Philadelphia, it's only the people who make them unsafe. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 3 Jun 2000 17:18:25 EDT From: TreyTable64@aol.com Subject: Re: [N64] Vi's list. Hey, can somebody post a message on VI's list? Since my format and all I don't have the address anymore and I have a Dreamcast rant I want to share. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 03 Jun 2000 18:50:47 -0500 From: Thraxen Subject: Re: [N64] Dolphin lineup!!! - ----- Original Message ----- From: To: Sent: Saturday, June 03, 2000 4:12 PM Subject: Re: [N64] Dolphin lineup!!! > In a message dated 6/3/00 1:57:30 PM Eastern Daylight Time, thraxen@ipa.net > writes: > > << It would work just fine in 3D...Mario went 3D just fine, Zelda went 3d just > fine, Rayman went 3d just fine, etc... > > Stryder >> > > Pitfall didn't go fine in 3-D, Contra didn't go fine in 3-D, Castlevania > didn't go fine in 3-D, Earthworm Jim didn't go fine in 3-D, etc. > > Dave But there is no reason why any of them couldn't have been fine. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 3 Jun 2000 20:01:41 EDT From: TreyTable64@aol.com Subject: Re: [N64] Metroid In a message dated 6/3/00 7:50:36 PM Eastern Daylight Time, thraxen@ipa.net writes: > But there is no reason why any of them couldn't have been fine. > > Stryder > I'm just saying, just because it can be done in 3-D, there's no guarantee that it will come out great. Unless RARE gets to do it. I wonder why that never came up. Dave The streets are safe in Philadelphia, it's only the people who make them unsafe. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 3 Jun 2000 20:20:29 EDT From: TreyTable64@aol.com Subject: [N64] PD help space spolied Hey. In the second stage on the Area 51 level where do I take the floaty crate? Dave The streets are safe in Philadelphia, it's only the people who make them unsafe. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 3 Jun 2000 20:40:55 EDT From: Nutz4n64@aol.com Subject: Re: [N64] PD help space In a message dated 06/03/2000 5:21:23 PM Pacific Daylight Time, TreyTable64@aol.com writes: << Hey. In the second stage on the Area 51 level where do I take the floaty crate? Dave >> Go through the level until you reach a dead end. On a white pillar in the wall, you'll see an X about eye level. Put the crate in front of it, then shoot it. This will blow a hole in the wall. - -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 03 Jun 2000 21:09:57 EDT From: "Jed Cross" Subject: Re: [N64] Vi's list. >Hey, can somebody post a message on VI's list? Since my format and all I >don't have the address anymore and I have a Dreamcast rant I want to share. I never knew VI had a list! I thought that he owned this list with Greg and Wez, oh well. - -Jed ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 04 Jun 2000 12:12:46 +1000 From: Alex Subject: Re: [N64] Dolphin lineup!!! At 12:58 03-06-00 -0500, you wrote: > >----- Original Message ----- >From: >To: >Sent: Saturday, June 03, 2000 7:07 AM >Subject: Re: [N64] Dolphin lineup!!! > > >> In a message dated 06/03/2000 4:44:53 AM Pacific Daylight Time, >> alexh@ivanhoe.starway.net.au writes: >> >> << He's got a point. Metroid wouldn't work in 3d. Unless you altered the >> gameplay mechanics, but if you did that, it wouldn't be Metroid any more. >> I'd rather NCL came up with some new characters rather than restricting >> themselves to their franchises. >> >> >> I agree about the 3D thing, but why not make another 2D game? I know >there >> will be the whiners that say, "oh look at it it's 2d on a 3d system that's >> bad nitedo sux big timee im getting ps2 instead cause ninteno sux!" Who >> cares about them? I mean, 2D games shouldn't use up as much memory, so >> imagine if they used the Dolphin technology to its fullest. D@mn, that >would >> be sweet. >> -Eric- > > >It would work just fine in 3D...Mario went 3D just fine, Zelda went 3d just >fine, Rayman went 3d just fine, etc... > >Stryder > Mario64 is almost nothing like the original Mario games. It is a 3d platformer that just happens to feature Mario characters. Mario is versitile so it didn't matter so much, but Metroid is based on some fairly ridgid gameplay mechanics, like the morph ball, wall jump, verticle corridors etc. It would not translate too well into 3d. That doesn't mean if NCL comes up with a way to do it I won't be pleasantly surprised. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 04 Jun 2000 12:21:10 +1000 From: Alex Subject: Re: [N64] Dolphin lineup!!! At 16:04 03-06-00 EDT, you wrote: > >> > There is nothing wrong with 2d. If you want to make a 2d game, make a 2d >> > game, but don't rehash some 15 year-old 8bit game. The metroid formula >>has >> > been taken about as far as it can go. >> > >> > alexh@ivanhoe.starway.net.au >> >> >>Oh please...that is a pathetic argument. Nintendo is all about rehashing. >>What about all their big franchises? >> >>Stryder > >Stryder is right, I mean, if they have not brougth Mario up to the N64, then >the N64 would suck!!! > > > >-Jed Mario and Zelda are different since those games have huge followings. Nintendo is obligated to bring out updates in those series. Those games were not rehashes, they were able to offer new things. The metroid formula has been taken about as far as it can go. Plus the game isn't all that popular in Japan. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 03 Jun 2000 21:45:16 -0500 From: Thraxen Subject: Re: [N64] Dolphin lineup!!! > Mario and Zelda are different since those games have huge followings. > Nintendo is obligated to bring out updates in those series. Those games were > not rehashes, they were able to offer new things. The metroid formula has > been taken about as far as it can go. Plus the game isn't all that popular > in Japan. You keep pointing out that Mario and Zelda were both changed somewhat to offer something new and to translate to 3D...why not Metroid? Why would it have to stick to a formula you seem to think is used up? I just pissed because Super Metroid was probably my second favorite SNES game (behind FF2)....so I have desperately wanted another. Who really cares that it is not so popular in Japan...the N64 was never popular there anyway...their money is made in NA these days. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 04 Jun 2000 12:58:48 +1000 From: Alex Subject: Re: [N64] Dolphin lineup!!! At 21:45 03-06-00 -0500, you wrote: > >> Mario and Zelda are different since those games have huge followings. >> Nintendo is obligated to bring out updates in those series. Those games >were >> not rehashes, they were able to offer new things. The metroid formula has >> been taken about as far as it can go. Plus the game isn't all that popular >> in Japan. > >You keep pointing out that Mario and Zelda were both changed somewhat to >offer something new and to translate to 3D...why not Metroid? Why would it >have to stick to a formula you seem to think is used up? I just pissed >because Super Metroid was probably my second favorite SNES game (behind >FF2)....so I have desperately wanted another. Who really cares that it is >not so popular in Japan...the N64 was never popular there anyway...their >money is made in NA these days. > >Stryder > If they changed Metroid to make it work in 3d, it wouldn't be Metroid any more would it? It would be a 3d shooter with Metroid characters. They may as well try to come up with something new. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 03 Jun 2000 21:56:17 -0500 From: Thraxen Subject: Re: [N64] Dolphin lineup!!! > If they changed Metroid to make it work in 3d, it wouldn't be Metroid any > more would it? It would be a 3d shooter with Metroid characters. They may as > well try to come up with something new. You're missing the point...they changed up Mario and Zelda...but they are still Mario and Zelda games. It could still have a lot of familiar elements, but some of the gameplay would be different....but not all. You can kep the verticle corridors...that is no big deal (I've seen lots of 3d games with verticle sections). Heck, why could you not even keep the morph ball? If it was a 3rd person 3D game, you could most of the elements the same...just the levels themselves would be different for 3D game play. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 3 Jun 2000 23:14:08 EDT From: Nutz4n64@aol.com Subject: Re: [N64] Dolphin lineup!!! In a message dated 06/03/2000 7:44:56 PM Pacific Daylight Time, thraxen@ipa.net writes: << You keep pointing out that Mario and Zelda were both changed somewhat to offer something new and to translate to 3D...why not Metroid? Why would it have to stick to a formula you seem to think is used up? I just pissed because Super Metroid was probably my second favorite SNES game (behind FF2)....so I have desperately wanted another. Who really cares that it is not so popular in Japan...the N64 was never popular there anyway...their money is made in NA these days. Stryder >> I think that someone on this list mentioned NST, but I don't know who. Anyway, why couldn't they make a Metroid game mainly for our market? It could be great. And, on the subject of going 3D, I definitely agree with Alex on this one. The techniques that are used in the Metroid series (wall jump, morph ball, etc.) just don't translate to 3D. If they were put into a 3D game, the game would lack way too much. It's hard for me to explain how, but just try imagining the areas of Super Metroid. Try thinking of these abilities in 3D. I just can't make it work. If you can, I'd like to know how. - -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ End of n64-digest V1 #1255 ************************** [ To quit the n64-digest mailing list (big mistake), send the message ] [ "unsubscribe n64-digest" (without the quotes) to majordomo@xmission.com ]