From: owner-n64-digest@lists.xmission.com (n64-digest) To: n64-digest@lists.xmission.com Subject: n64-digest V1 #1271 Reply-To: n64-digest Sender: owner-n64-digest@lists.xmission.com Errors-To: owner-n64-digest@lists.xmission.com Precedence: bulk n64-digest Thursday, June 15 2000 Volume 01 : Number 1271 Re: [N64] IGN's Top 25 continued Re: [N64] Mario Carta. Spassoso, eh? Re: [N64] Top 25 Games by IGN Re: [N64] IGN's Top 25 continued Re: [N64] Mario Carta. Spassoso, eh? Re: [N64] Perfect Dark Re: [N64] Perfect Dark [N64] Blast Corpse Challenge RE: [N64] IGN's Top 25 continued Re: [N64] IGN's Top 25 continued RE: [N64] IGN's Top 25 continued RE: [N64] Dolphin controller Re: [N64] Dolphin controller [N64] Waligiwuigawagi Re: [N64] IGN's Top 25 continued Re: [N64] Perfect Dark Re: [N64] Blast Corpse Challenge Re: [N64] Dolphin controller Re: [N64] Waligiwuigawagi Re: [N64] Blast Corpse Challenge [N64] PD. It's here! Re: [N64] Top 25 Games by IGN Re: [N64] PD. It's here! ---------------------------------------------------------------------- Date: Wed, 14 Jun 2000 16:55:22 EDT From: TreyTable64@aol.com Subject: Re: [N64] IGN's Top 25 continued In a message dated 6/14/00 4:04:54 PM Eastern Daylight Time, FaIlenArchangel@aol.com writes: > Guess > most people would've thought for it to be that high since it has so many > Mario characters in the game, and any game with a whole lot of Mario > characters just "HAS" to be in the top 10. Oh, and it couldn't have anything to do with the addicting multiplayer modes, the game that stayed in my N64 just about all summer 1997. Dave Stocks pulled back modestly today as investors stepped back to await the Producer Price Index number being released tomorrow. sx [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 14 Jun 2000 14:58:42 -0600 From: D Fentie Subject: Re: [N64] Mario Carta. Spassoso, eh? I heard that the game really blows because you don't get ANYONE besides mario on your team to fight. You merely get guys that he keeps in his pocket and you can 'summon' them like in Final Fantasy to do a single attack or something. ROBOTICK wrote: > > Paper Mario is shaping up to be a rad game. Getting used to the physics > looks a little less than appetizing, though. Does anyone know what the > excuse for having a friendly goomba is or whether or not Bowser will be a > playable character? > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 14 Jun 2000 16:57:46 EDT From: TreyTable64@aol.com Subject: Re: [N64] Top 25 Games by IGN In a message dated 6/14/00 4:54:32 PM Eastern Daylight Time, d.fentie@home.com writes: > F-Zero X had silk framerates. Its by far better than flashy graphics! Yeah, nothing beats 60 frames per second, unless you're talking about PlayStation 2 60 FPS with super jaggies. Dave Stocks pulled back modestly today as investors stepped back to await the Producer Price Index number being released tomorrow. sx [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 14 Jun 2000 17:18:36 EDT From: FaIlenArchangel@aol.com Subject: Re: [N64] IGN's Top 25 continued I'll be one of the first to admit that Mario Kart 64 was a great game. I used to play that game nonstop when I first got it, and I still continue to play it every once in a while to refreshen and tone my skills to beat any brother or friend that thinks they have what it takes to take me on. It's just that most games with a mascot character is very overhyped. The game could be total crap, but because it includes one of Nintendo's mascots, the game is considered to be great. A good example is Pokemon Snap. The game was very orignial, which introduced a new type of gaming for video games. But lets face it people, after the first day or two, the game got LAME. You could easily memorize the locations for each and every pokemon, and the game got boring quick. Only diehard pokemon fans or people obsessed with pokemon (or maybe both in some people's cases) would continue to play that game, or maybe even try to put up a good argument to why the game is so great. ~Cy In a message dated 6/14/00 2:56:23 PM Mountain Daylight Time, TreyTable64@aol.com writes: << Oh, and it couldn't have anything to do with the addicting multiplayer modes, the game that stayed in my N64 just about all summer 1997. Dave >> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 14 Jun 2000 16:48:26 -0500 From: "ROBOTICK" Subject: Re: [N64] Mario Carta. Spassoso, eh? I just read that Peach is playable during certain parts of the game - ----- Original Message ----- From: "D Fentie" To: Sent: Wednesday, June 14, 2000 3:58 PM Subject: Re: [N64] Mario Carta. Spassoso, eh? I heard that the game really blows because you don't get ANYONE besides mario on your team to fight. You merely get guys that he keeps in his pocket and you can 'summon' them like in Final Fantasy to do a single attack or something. ROBOTICK wrote: > > Paper Mario is shaping up to be a rad game. Getting used to the physics > looks a little less than appetizing, though. Does anyone know what the > excuse for having a friendly goomba is or whether or not Bowser will be a > playable character? > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 14 Jun 2000 16:52:33 -0500 From: "ROBOTICK" Subject: Re: [N64] Perfect Dark Actually, no I didn't say that. I agree; that would fit nicely in the "stupid things to say" category. However, it is pointless to try making a game fit reality perfectly with our current technology. I guess Rare didn't really do that with PD, it having aliens and all. - ----- Original Message ----- From: "D Fentie" To: Sent: Wednesday, June 14, 2000 3:54 PM Subject: Re: [N64] Perfect Dark So what you're saying is that you want enemies to stay where they are when they die building up an unlimited amount of polygons that will crash the system or slow it down beyond any playing measures? Or do you want a game that is so devoted to the physics of the gameplay that there is absolutely no room left for graphics or sound? Or maybe you just don't want the game to be released at all ROBOTICK wrote: > > Mario is a cartoon-like character with no apparent muscular or skeletal > structure who can change in size by eating mushrooms and whatnot. Miyamoto > is clever enough to know not to mess with creating a realistic game with our > current technology. > ----- Original Message ----- > From: "D Fentie" > To: > Sent: Tuesday, June 13, 2000 10:33 PM > Subject: Re: [N64] Perfect Dark > > Or how it's a videogame and not nuclear physics? Come on give it a > break you think waaaaaayyyyyy too much. Did you complain when playing > Mario Brothers on the NES that the world was 2D or that Mario could jump > over 6 feet in the air? > > ROBOTICK wrote: > > > > Anybody notice how a head shot will splatter a bucketful of blood all over > > the wall ten virtual feet away? Or how some characters carry up to three > > guns (and a key card)? Or how a person will disappear after they > surrender > > and you leave? Or how one shot anywhere on the body will kill a sniper? > > Another thing that bugs me is that you can kill people by shooting their > > hands and feet. Shouldn't they just fall down and start crying? > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 14 Jun 2000 17:57:56 EDT From: DarkBastion@aol.com Subject: Re: [N64] Perfect Dark <> The baddies disappear all right. Just not right away. It's like the bullet holes. They stay present for a while, but, gradually, as more bullet holes appear, the first ones you made disappear. Enemies you kill will stick around, but eventually disappear as more and more bodies pile up that the CPU must keep track of. ~Matt "Blinky lights are the essence of technology. Everything else is fluff." [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 14 Jun 2000 17:38:35 -0500 From: "ROBOTICK" Subject: [N64] Blast Corpse Challenge This is a multi-part message in MIME format. - ------=_NextPart_000_0009_01BFD627.5DA61FA0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Speaking of the mortality of fictional characters, it is possible to = shoot Mario's lifeless corpse from a certain canon I have christened = L'ARMA DA FUOCO MORTE in Super Mario 64. I'll give everyone a chance to = find out how I discovered this gun of death before I give you the = specifics. Klempner Bub must be dead before he enters the canon. The = trick will work every time and does not involve waiting for an enemy to = knock you into the canon. - ------=_NextPart_000_0009_01BFD627.5DA61FA0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
Speaking of the mortality of fictional characters, = it is=20 possible to shoot Mario's lifeless corpse from a certain canon I have = christened=20 L'ARMA DA FUOCO MORTE in Super Mario 64.  I'll give everyone a = chance to=20 find out how I discovered this gun of death before I give you the=20 specifics.  Klempner Bub must be dead before he enters the = canon.  The=20 trick will work every time and does not involve waiting for an enemy to = knock=20 you into the canon.
- ------=_NextPart_000_0009_01BFD627.5DA61FA0-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 15 Jun 2000 08:36:51 +1000 From: "Moody, Luke" Subject: RE: [N64] IGN's Top 25 continued I don't remember NHL99 being that good? > -----Original Message----- > From: Jed Cross [SMTP:jedcross@hotmail.com] > Sent: Thursday, June 15, 2000 3:38 AM > To: n64@lists.xmission.com > Subject: Re: [N64] IGN's Top 25 continued > > >20. Jet Force Gemini > >19. NHL '99 > >18. All-Star Baseball 2001 > >17. Mario Kart 64 > >16. 1080 Degrees Snowboarding > > > Mario kart 64 number 17, what the? Mario Kart 64 should at least be in the > > top 10 or even top 5. We all know what game is gonna pop out at number one > > right? Zelda 64 or PD. > > -Jed > ________________________________________________________________________ > Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] ********************************************************************** Commonwealth Bank of Australia (ACN 123 123 124) ********************************************************************** [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 14 Jun 2000 16:40:19 -0600 From: "Gregory A. Swarthout" Subject: Re: [N64] IGN's Top 25 continued Your memory is faulty, then. NHL '99 rocks! "Moody, Luke" wrote: > > I don't remember NHL99 being that good? > > > -----Original Message----- > > From: Jed Cross [SMTP:jedcross@hotmail.com] > > Sent: Thursday, June 15, 2000 3:38 AM > > To: n64@lists.xmission.com > > Subject: Re: [N64] IGN's Top 25 continued > > > > >20. Jet Force Gemini > > >19. NHL '99 > > >18. All-Star Baseball 2001 > > >17. Mario Kart 64 > > >16. 1080 Degrees Snowboarding > > > > > > Mario kart 64 number 17, what the? Mario Kart 64 should at least be in the > > > > top 10 or even top 5. We all know what game is gonna pop out at number one > > > > right? Zelda 64 or PD. > > > > -Jed > > ________________________________________________________________________ > > Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > ********************************************************************** > Commonwealth Bank of Australia (ACN 123 123 124) > ********************************************************************** > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 15 Jun 2000 08:48:38 +1000 From: "Moody, Luke" Subject: RE: [N64] IGN's Top 25 continued Is it a arcadey as WG Ice Hockey? > -----Original Message----- > From: Gregory A. Swarthout [SMTP:gregorys@xmission.com] > Sent: Thursday, June 15, 2000 8:40 AM > To: n64@lists.xmission.com > Subject: Re: [N64] IGN's Top 25 continued > > Your memory is faulty, then. NHL '99 rocks! > > "Moody, Luke" wrote: > > > > I don't remember NHL99 being that good? > > > > > -----Original Message----- > > > From: Jed Cross [SMTP:jedcross@hotmail.com] > > > Sent: Thursday, June 15, 2000 3:38 AM > > > To: n64@lists.xmission.com > > > Subject: Re: [N64] IGN's Top 25 continued > > > > > > >20. Jet Force Gemini > > > >19. NHL '99 > > > >18. All-Star Baseball 2001 > > > >17. Mario Kart 64 > > > >16. 1080 Degrees Snowboarding > > > > > > > > > Mario kart 64 number 17, what the? Mario Kart 64 should at least be in > the > > > > > > top 10 or even top 5. We all know what game is gonna pop out at number > one > > > > > > right? Zelda 64 or PD. > > > > > > -Jed > > > > ________________________________________________________________________ > > > Get Your Private, Free E-mail from MSN Hotmail at > http://www.hotmail.com > > > > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > > [ (without the quotes) to majordomo@xmission.com ] > > ********************************************************************** > > Commonwealth Bank of Australia (ACN 123 123 124) > > ********************************************************************** > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] ********************************************************************** Commonwealth Bank of Australia (ACN 123 123 124) ********************************************************************** [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 15 Jun 2000 08:50:14 +1000 From: "Moody, Luke" Subject: RE: [N64] Dolphin controller Man, the PSX controller sucks. It is just not presise enough for proper gameplay. Controlls are to sloppy and the 4 buttons on the top suck. > -----Original Message----- > From: Jed Cross [SMTP:jedcross@hotmail.com] > Sent: Thursday, June 15, 2000 12:40 AM > To: n64@lists.xmission.com > Subject: Re: [N64] Dolphin controller > > I think the Dolphin control should have a joystick like the PSX dual shock > > controller. > > -Jed > ________________________________________________________________________ > Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] ********************************************************************** Commonwealth Bank of Australia (ACN 123 123 124) ********************************************************************** [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 14 Jun 2000 18:13:08 -0500 From: "ROBOTICK" Subject: Re: [N64] Dolphin controller The best controller by far was the 1987 NES Advantage for the original NES. You remember, it was the size of a paper shredder with the big red buttons and the joystick. I believe it was the first controller to offer a "slow" option and the adjustable "turbo" knobs. Ah, the good ol' days. - ----- Original Message ----- From: "Moody, Luke" To: Sent: Wednesday, June 14, 2000 5:50 PM Subject: RE: [N64] Dolphin controller Man, the PSX controller sucks. It is just not presise enough for proper gameplay. Controlls are to sloppy and the 4 buttons on the top suck. > -----Original Message----- > From: Jed Cross [SMTP:jedcross@hotmail.com] > Sent: Thursday, June 15, 2000 12:40 AM > To: n64@lists.xmission.com > Subject: Re: [N64] Dolphin controller > > I think the Dolphin control should have a joystick like the PSX dual shock > > controller. > > -Jed > ________________________________________________________________________ > Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] ********************************************************************** Commonwealth Bank of Australia (ACN 123 123 124) ********************************************************************** [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 14 Jun 2000 20:01:55 -0500 From: "ROBOTICK" Subject: [N64] Waligiwuigawagi This is a multi-part message in MIME format. - ------=_NextPart_000_0027_01BFD63B.63B84B20 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Waluigi is such a cumbersome name for Luigi's new evil twin. Wario is = OK because they flipped the "m" in Mario, but Wa-Luigi? That's like = Wamario. It just doesn't work. If they only wanted it to look like = Wario, they should have given him a name like Waligi or Luigiwa... OK, = nevermind, but, do you have any suggestions for a better name? Maybe = they could turn the "L" in Luigi upside-down and have some = unpronounceable name like that American singer who changed his name to a = symbol. - ------=_NextPart_000_0027_01BFD63B.63B84B20 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
Waluigi is such a cumbersome name for Luigi's new = evil=20 twin.  Wario is OK because they flipped the "m" in Mario, but=20 Wa-Luigi?  That's like Wamario.  It just doesn't work.  = If they=20 only wanted it to look like Wario, they should have given him a = name like=20 Waligi or Luigiwa... OK, nevermind, but, do you have any suggestions for = a=20 better name?  Maybe they could turn the "L" in Luigi upside-down = and have=20 some unpronounceable name like that American singer who changed his name = to a=20 symbol.
- ------=_NextPart_000_0027_01BFD63B.63B84B20-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 14 Jun 2000 22:08:52 EDT From: "Jed Cross" Subject: Re: [N64] IGN's Top 25 continued > A good example is Pokemon Snap. The game was very orignial, which >introduced a new type of gaming for video games. But lets face it people, >after the first day or two, the game got LAME. You could easily memorize >the >locations for each and every pokemon, and the game got boring quick. Only >diehard pokemon fans or people obsessed with pokemon (or maybe both in some >people's cases) would continue to play that game, or maybe even try to put >up >a good argument to why the game is so great. > >~Cy Like Nintendo power magazine? - -Jed ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 14 Jun 2000 23:03:51 EDT From: TreyTable64@aol.com Subject: Re: [N64] Perfect Dark In a message dated 6/14/00 5:57:58 PM Eastern Daylight Time, jercar@aristotle.net writes: > However, it is pointless to try making a > game fit reality perfectly with our current technology. I guess Rare didn't > really do that with PD, it having aliens and all. Wait, are you saying that little gray men in flying saucers named after the King of Rock don't exist? Dave Stocks pulled back modestly today as investors stepped back to await the Producer Price Index number being released tomorrow. sx [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 14 Jun 2000 23:05:59 EDT From: TreyTable64@aol.com Subject: Re: [N64] Blast Corpse Challenge In a message dated 6/14/00 6:38:15 PM Eastern Daylight Time, jercar@aristotle.net writes: > . I'll give everyone a chance to find out how I discovered this gun of death > before I give you the specifics. Klempner Bub must be dead before he enters > the canon. The trick will work every time and does not involve waiting for > an enemy to knock you into the canon. What the hell is "Klempner Bub" ? Dave The only way for three people to keep a secret is if two of them are dead. - - Ben Franklin sx [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 14 Jun 2000 23:10:14 EDT From: TreyTable64@aol.com Subject: Re: [N64] Dolphin controller In a message dated 6/14/00 6:51:43 PM Eastern Daylight Time, moodyl@cba.com.au writes: > Man, the PSX controller sucks. It is just not precise enough for proper > gameplay. Controls are to sloppy and the 4 buttons on the top suck. I think the precise gameplay part depends on the game at hand. I mean the PSX controller is great for Tekken, but not for Street Fighter. I really have not had any problems with the shoulder buttons since the Dual Shock redesign. The only thing I can think of that could be better on the Dual Shock is that the sticks could be tighter. But on the other hand, they don't wear out as fast as Nintendo 64 analog sticks do. Dave The streets are safe in Philadelphia, it's only the people who make them unsafe. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 14 Jun 2000 23:11:34 EDT From: TreyTable64@aol.com Subject: Re: [N64] Waligiwuigawagi In a message dated 6/14/00 9:01:00 PM Eastern Daylight Time, jercar@aristotle.net writes: > OK, nevermind, but, do you have any suggestions for a better name? Shin Luigi ;) Dave The streets are safe in Philadelphia, it's only the people who make them unsafe. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 15 Jun 2000 00:04:16 EDT From: DarkBastion@aol.com Subject: Re: [N64] Blast Corpse Challenge <> Wet-Dry World Cannon Death Glitch, eh? Ha, child's play. ~Matt "Blinky lights are the essence of technology. Everything else is fluff." [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 15 Jun 2000 16:41:36 +1000 From: "Moody, Luke" Subject: [N64] PD. It's here! Well I just received a phone call this morning to pick up my copy of Perfect Dark. (15th June 2000). I am now off to pick it up and go home early from work. I can't wait to start to play with Joann. Talk to everyone in about a week. By the way I cheacked and it's a 256MB cart. Talk soon Luke ********************************************************************** Commonwealth Bank of Australia (ACN 123 123 124) ********************************************************************** [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 15 Jun 2000 08:58:55 BST From: "Uncle Jingle" Subject: Re: [N64] Top 25 Games by IGN Didn't anyone rate Wipeout 64?. > >F-zero X had silk framerates. Its by far better than flashy graphics!!! > >TreyTable64@aol.com wrote: > > > > In a message dated 6/14/00 11:27:23 AM Eastern Daylight Time, > > mccoyjr@Glue.umd.edu writes: > > > > > F-Zero over Waverace? No way! > > > > F-Zero X multiplayer was more fun than Wave Race 64. But as far as >graphics > > go, Wave Race 64 is still one of the best. > > > > Dave > > > > The streets are safe in Philadelphia, it's only the people who make them > > unsafe. > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 15 Jun 2000 09:05:24 BST From: "Uncle Jingle" Subject: Re: [N64] PD. It's here! Oh well, 15 days to go over here (and with RARE HQ a short car journey away). I've already booked a few days off and told the girlfriend I'm on holiday, so power cuts not withstanding I should be able to get a few days of solitary gameplay. >Well I just received a phone call this morning to pick up my copy of >Perfect >Dark. (15th June 2000). >I am now off to pick it up and go home early from work. I can't wait to >start to play with Joann. >Talk to everyone in about a week. >By the way I cheacked and it's a 256MB cart. >Talk soon >Luke >********************************************************************** >Commonwealth Bank of Australia (ACN 123 123 124) >********************************************************************** > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ End of n64-digest V1 #1271 ************************** [ To quit the n64-digest mailing list (big mistake), send the message ] [ "unsubscribe n64-digest" (without the quotes) to majordomo@xmission.com ]