From: owner-n64-digest@lists.xmission.com (n64-digest) To: n64-digest@lists.xmission.com Subject: n64-digest V1 #1280 Reply-To: n64-digest Sender: owner-n64-digest@lists.xmission.com Errors-To: owner-n64-digest@lists.xmission.com Precedence: bulk n64-digest Monday, June 19 2000 Volume 01 : Number 1280 Re: [N64] Mario vs Banjo RE: [N64] Perfect Dark Re: [N64] IGN's Top 25 (25-6) Re: [N64] Perfect Dark Re: [N64] Perfect Dark Re: [N64] Gone Europein' Re: [N64] Banjo v Mario Re: [N64] Gone Europein' Re: [N64] Mario vs Banjo Re: [N64] Mario vs Banjo Re: [N64] Gone Europein' Re: [N64] Perfect Dark re: [N64] name of list Re: [N64] PD Simulant Control Re: [N64] subscribers Re: [N64] IGN's Top 25 (25-6) Re: [N64] Gone Europein' Re: [N64] PD Re: [N64] PD Re: [N64] Perfect Dark Re: [N64] SSB Re: [N64] Perfect Dark Re: [N64] PD Simulant Control Re: [N64] IGN's Top 25 (25-6) Re: [N64] Perfect Dark Re: [N64] Gone Europein' Re: [N64] PD Re: [N64] Gone Europein' ---------------------------------------------------------------------- Date: Sun, 18 Jun 2000 23:44:18 EDT From: Nutz4n64@aol.com Subject: Re: [N64] Mario vs Banjo In a message dated 06/18/2000 5:29:36 PM Pacific Daylight Time, d.fentie@home.com writes: << Mario was annoying with all his "Yeah! Waahooo! Hwah!" I ESPECIALLY hated those stupid walking walls, I would cringe at the sound they made before attacking. >> That loud grunt? None of that ever bothered me. I think Banjo's sounds along with Mario's are quite humorous. Especially when Banjo transforms to a smaller being. Makes more of a high pitched squeak. - -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 19 Jun 2000 13:25:02 +1000 From: "Moody, Luke" Subject: RE: [N64] Perfect Dark Yeah, any weapon can be used whilst cloaked. It goes sort of half-invisible so you know that your cloaked. > -----Original Message----- > From: TreyTable64@aol.com [SMTP:TreyTable64@aol.com] > Sent: Monday, June 19, 2000 1:19 PM > To: n64@lists.xmission.com > Subject: Re: [N64] Perfect Dark > > In a message dated 6/18/00 11:15:10 PM Eastern Daylight Time, > moodyl@cba.com.au writes: > > > he'll run up to you as normal and as soon as you turn the cloak on, > > in the eyes of the computer you are no longer there, no longer a > threat, > and > > he'll turn around and hunt for someone else. That's when you blast > > him!!!!!!!!!!!!!!!!!!!!! It's kinda of cool because when they are > cloaked > > you can sort of see them (like predator) but they can't see you! > > Can you have a weapon equipped when cloaked? If not, I'll just stick to > the > RCP-120. Or nothing at all. I still prefer for weapons, Magsecs, Dragons, > Slayers (gotta love fly by wire), shield, and proximity mines. > > Dave > > Stocks pulled back modestly today as investors stepped back to await the > Producer Price Index number being released tomorrow. > > Dave > > Stocks pulled back modestly today as investors stepped back to await the > Producer Price Index number being released tomorrow. > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] ********************************************************************** Commonwealth Bank of Australia (ACN 123 123 124) ********************************************************************** [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 18 Jun 2000 23:59:45 EDT From: Nutz4n64@aol.com Subject: Re: [N64] IGN's Top 25 (25-6) In a message dated 06/18/2000 6:59:08 PM Pacific Daylight Time, alexh@ivanhoe.starway.net.au writes: << Enemies in Mario will react to you. Take a look at the water-spider on wet-dry world. Gombas will even run away from you if they get scared. >> I know, but they seem so flat when they react. The guys in BK had facial expressions and voices, and some, like the termites in the first stage, would talk to you, saying that bears aren't allowed in there home, or how they want those cool shorts of yours after you transform. It's the little things like this that added that extra spark to BK. Do I hate SM64, or think it's an old, out-dated game? Heck, no!!!! It's terrific, one of the best, but not THE best. - -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 19 Jun 2000 00:08:47 -0400 From: Wez Subject: Re: [N64] Perfect Dark > > > I have no problem with the story so far. I'm about 6 missions into it on > Agent and it all makes sense. (and no, Chris, I haven't touched the guide > yet) Hm...I've finished on Agent (not the Mr Blonde extra stage yet tho) and am halfway through on Special Agent, a bit harder this time around. Also I think in Challenge Mode, I'm in the mid-20s....and firing range has me missing about 4 gold medals yet, some of these are so impossible I tell ya. Wez [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 19 Jun 2000 00:10:14 -0400 From: Wez Subject: Re: [N64] Perfect Dark > I do not understand the cloaking device what's up with that? > > Dave It makes you (somewhat) invisible. Kind of like how Predator looked before he made himself visible.. ;) Wez [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 19 Jun 2000 00:25:24 EDT From: "Jed Cross" Subject: Re: [N64] Gone Europein' >But then you must consider the fact that he will no where near the Pacific, >so >what you said has no relevance. > >Wez Well Wez, you gotta think sometimes, how would we normally fly to australia to see moody luke or some othere people, we take the long way, around the pacific, so maybe Matt is going on the pacific and not the atlantic. - -Jed ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 19 Jun 2000 00:26:32 EDT From: Nutz4n64@aol.com Subject: Re: [N64] Banjo v Mario In a message dated 06/18/2000 7:19:55 PM Pacific Daylight Time, alexh@ivanhoe.starway.net.au writes: << Every time the issue of Banjo vs Mario comes up I have gone to great lengths describing the aspects of Banjo which come up short. I've made it as clear as possible (without drawing diagrams) why Mario is the better game. The only responses I've ever received are "Well Banjo was more fun", "I like Banjo better", "Banjo was more memorable". You might as well be saying "I liked the pretty colours", "I liked the stupid sound effects", "128megabits > 64megabits so Banjo is better". You have nothing with which to support your arguments. Your points are unqualified. If you didn't notice how badly implemented Banjo's camera was then you were not paying very close attention to the game. Since that is the case, how can we be expected to take your opinions seriously? >> Well, heck, Alex, you've never just liked something that you just can't explain why? Whether you think these opinions are unqualified or not, they are our opinions and that won't change. I like BK's characters. I like the humor. I like BK better. Evidently, you can't except that. Well, too bad. It won't change. - -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 19 Jun 2000 00:30:48 -0400 From: Wez Subject: Re: [N64] Gone Europein' Jed Cross wrote: > >But then you must consider the fact that he will no where near the Pacific, > >so > >what you said has no relevance. > > > >Wez > > Well Wez, you gotta think sometimes, how would we normally fly to australia > to see moody luke or some othere people, we take the long way, around the > pacific, so maybe Matt is going on the pacific and not the atlantic. > > -Jed No Jed, you need to think for once in your short life. Flying from the eastern US to England and that European area requires a transatlantic flight. Only airline pilots by the name of Jed would fly around the world the other way, since it's completely improbable. Wez [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 19 Jun 2000 00:31:32 EDT From: Nutz4n64@aol.com Subject: Re: [N64] Mario vs Banjo In a message dated 06/18/2000 7:55:31 PM Pacific Daylight Time, TreyTable64@aol.com writes: << > SM64 got boring to me, after a while, I didn't care if I got all of the > stars. And the ending SUCKED. I dunno, as far as Super Mario endings go it was one of the best. Yoshi's Island was the best. >> I liked SMRPG best. SM64 was OK. I mostly like the endings for the music, and SM64 was no exception in that case. - -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 19 Jun 2000 00:33:24 EDT From: Nutz4n64@aol.com Subject: Re: [N64] Mario vs Banjo In a message dated 06/18/2000 7:58:54 PM Pacific Daylight Time, TreyTable64@aol.com writes: << That doesn't define a platform game at all. Soul Reaver is a platform game and doesn't fall in that catewgory besides the bosses. Everybody must buy Soul Reaver. Dave >> Kind of the same situation for Rayman 2 (love that game). - -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 19 Jun 2000 00:41:19 EDT From: "Jed Cross" Subject: Re: [N64] Gone Europein' >No Jed, you need to think for once in your short life. Flying from the >eastern >US to England and that European area requires a transatlantic flight. Only >airline pilots by the name of Jed would fly around the world the other way, >since it's completely improbable. > >Wez I sure would. - -Jed ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 19 Jun 2000 01:00:30 EDT From: Nutz4n64@aol.com Subject: Re: [N64] Perfect Dark In a message dated 06/18/2000 9:09:08 PM Pacific Daylight Time, wez@williams-net.com writes: << Hm...I've finished on Agent (not the Mr Blonde extra stage yet tho) and am halfway through on Special Agent, a bit harder this time around. Also I think in Challenge Mode, I'm in the mid-20s....and firing range has me missing about 4 gold medals yet, some of these are so impossible I tell ya. Wez >> I'm at the leader of the skidar. Haven't gotten around to beating him yet, since I strayed and went after Mizar. I'll do it soon, though. On secret agent, I'm only at stage 3. - -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 19 Jun 2000 01:02:32 EDT From: "Jed Cross" Subject: re: [N64] name of list Well recently I was chatting with some guy, asked him if he liked gaming, yes, so I aksed him if he was on any mailing lists, he is on the N64, dolphin, GBC, etc, but not the n64 one that we are on. So since there already is a Dolphin list,we need a better name that is unique. - -Jed ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 19 Jun 2000 01:03:08 -0700 (PDT) From: Tim Ballard Subject: Re: [N64] PD Simulant Control > On Mon, 19 Jun 2000, Moody, Luke wrote: > > In PD how do you control the simulants on your side? Can you do this > > in the Combat Simulator? On Sun, 18 Jun 2000 EYEMSEAN@aol.com wrote: > i don't thimk you can You've got to be able to, it says in the instruction booklet how to do it. Has anyone tried it yet? Tim [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 19 Jun 2000 09:28:19 +0100 From: Garrett Winters Subject: Re: [N64] subscribers on 18/6/2000 19:11, Jed Cross at jedcross@hotmail.com wrote: > I just did a who N64 and well the list is down to 123 subscribers, I nMarch, > i was around 160. see jed it is stupid posts like this that annoy me, so fine you did a who n64, but who cares. if anyone else wanted to do the same I'm sure they know how. you didn't even add anything to your statement, just stated the facts and as a result 123 people had to put up with another stupid post with no relevance whatsoever. you want to know where the other 37 went, take a guess. Garrett [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 19 Jun 2000 10:51:03 BST From: "Uncle Jingle" Subject: Re: [N64] IGN's Top 25 (25-6) Are IGN at any time going to release another list, maybe from #50 to #26?. Considering that there were quite a few of you out there that expressed some desire to see titles such as Turok 2, F-Zero X and yes, C&C (for what its worth) getting into the top 25. ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 19 Jun 2000 11:06:03 BST From: "Uncle Jingle" Subject: Re: [N64] Gone Europein' '..........If any of you English blokes wanna hang around the airport in London toward the end of July, feel free to look for me' Just wave as you come into land, I'm sure you'll be reconised if you've got your Pikachu backpack. >~Matt > >"I love Europe." You wouldn't say that if you have to live with our release schedule. ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 19 Jun 2000 23:56:29 +1000 From: Alex Subject: Re: [N64] PD At 12:59 19-06-00 +1000, you wrote: >In PD how do you control the simulants on your side? Can you do this in the >Combat Simulator? > > Hold B, press Z twice. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 20 Jun 2000 00:06:18 +1000 From: Alex Subject: Re: [N64] PD At 23:56 19-06-00 +1000, you wrote: >At 12:59 19-06-00 +1000, you wrote: >>In PD how do you control the simulants on your side? Can you do this in the >>Combat Simulator? >> >> > >Hold B, press Z twice. er, I mean hold A, press Z twice. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 19 Jun 2000 10:09:01 EDT From: TreyTable64@aol.com Subject: Re: [N64] Perfect Dark In a message dated 6/18/00 11:51:38 PM Eastern Daylight Time, moodyl@cba.com.au writes: > Yeah, any weapon can be used whilst cloaked. It goes sort of half-invisible > so you know that your cloaked. That's odd, everytime I try to cloak it works for about a half a second and the it uncloaks. Dave Stocks pulled back modestly today as investors stepped back to await the Producer Price Index number being released tomorrow. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 19 Jun 2000 10:10:59 -0400 (EDT) From: "Lloyd Millard Mccoy Jr." Subject: Re: [N64] SSB Not happening. Ness is one of the feared characters to fight against, DK is a joke. I don't even think it's possible with Mario. I can defeat 2 Lvl9 Ness by myself but 3?? I'll have to try it. > > ROBOTICK wrote: > > > > OK, OK. How about this, O Smashing One; You: DK blue, CPU: 3 niner Ness's > > team red, Location: Hyrule Castle, Limits: no items, one life each. How > > many tries will it take you without cheap shots? > > ----- Original Message ----- > > From: "D Fentie" > > To: > > Sent: Sunday, June 18, 2000 2:14 AM > > Subject: Re: [N64] Top 25 Games by IGN #15-11 > > > > I can. I can beat three level 9 cpus on SSB. you just have to know > > what to be and what level to play. For example, you can be kirby and go > > to Safron City, then go tot he helicopter pad and use his sword move. > > When enemies try to jump over to attack you the spinning attack will > > send them straight down with no chance of jumping back up. You could > > also play as DK on the original mario level. Go over to the far left of > > the screen on the bottom level under the bricks and slap the ground > > continuously. This will cause the enemy to hit the ceiling and ground > > without getting a chance to even move and get up. Their %age increases > > by increments of 5 and when they get to about 200 then just use the > > DownB move and they all die... > > > > I play too much SSB... but it is one of my favorites... > > > > ROBOTICK wrote: > > > > > > Really. That's most definitely solo play, and challenging too. No one > > else > > > alive can beat three niner Ness's on a team against him. > > > ----- Original Message ----- > > > From: "Gregory A. Swarthout" > > > To: > > > Sent: Thursday, June 15, 2000 11:03 AM > > > Subject: Re: [N64] Top 25 Games by IGN #15-11 > > > > > > TreyTable64@aol.com wrote: > > > > > > > > In a message dated 6/15/00 11:55:55 AM Eastern Daylight Time, > > > > gregorys@xmission.com writes: > > > > > > > > > Same order? If you're talking about solo play, you aren't really > > > talking > > > > > about > > > > > SSB. Like I've said before, anyone who claims not to like this game > > > > haven't > > > > > played multiplayer for at least an hour. > > > > > > > > And like I said before, a game with great multiplayer is a wonderful > > plus > > > > (Perfect Dark, Goldeneye, Mario Kart 64) but if the single player is > > > lacking > > > > then it's not that great of a game. To be a great game it should be able > > > to > > > > stand on its own in both single & multiplayer modes. Super Smash Bros. > > > > doesn't accomplish that. > > > > > > But it does. Just don't play the normal solo mission mode. Play the > > > multiplayer moder against up to 3 cpu players. > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > > [ (without the quotes) to majordomo@xmission.com ] > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > > [ (without the quotes) to majordomo@xmission.com ] > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > sx [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 19 Jun 2000 10:12:28 EDT From: TreyTable64@aol.com Subject: Re: [N64] Perfect Dark In a message dated 6/19/00 12:09:08 AM Eastern Daylight Time, wez@williams-net.com writes: > and firing range has me missing about 4 > gold medals yet, some of these are so impossible I tell ya. > > Wez I think the firing range is just plain stupid. Does it really matter if you hit somebody in the back of the head or the front of the head with a rocket? No. But it does for target practice. Stupid if you ask me. Good thing the firing range isn't required. Just one question. SPOILER: Where the hell is the bomb in the Carrington Institute and WTF does it look like? Dave Stocks pulled back modestly today as investors stepped back to await the Producer Price Index number being released tomorrow. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 19 Jun 2000 10:15:06 EDT From: TreyTable64@aol.com Subject: Re: [N64] PD Simulant Control In a message dated 6/19/00 4:03:37 AM Eastern Daylight Time, psu19083@pdx.edu writes: > You've got to be able to, it says in the instruction booklet how to do it. > Has anyone tried it yet? > > Tim There's an instruction booklet? I can't remember the last time I read one of those. Dave Stocks pulled back modestly today as investors stepped back to await the Producer Price Index number being released tomorrow. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 19 Jun 2000 10:16:08 EDT From: TreyTable64@aol.com Subject: Re: [N64] IGN's Top 25 (25-6) In a message dated 6/19/00 5:51:33 AM Eastern Daylight Time, uncle_jingle@hotmail.com writes: > Are IGN at any time going to release another list, maybe from #50 to #26?. > Considering that there were quite a few of you out there that expressed some > > desire to see titles such as Turok 2, F-Zero X and yes, C&C (for what its > worth) getting into the top 25. Why not a top 230 and cover 'em all? ;) Dave The streets are safe in Philadelphia, it's only the people who make them unsafe. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 19 Jun 2000 07:22:25 -0700 (PDT) From: GOKO@webtv.net (Dominic //\\//) Subject: Re: [N64] Perfect Dark - --WebTV-Mail-32098-7128 Content-Type: Text/Plain; Charset=US-ASCII Content-Transfer-Encoding: 7Bit Spoiler: It's the Skedar ship in the hanger. - --WebTV-Mail-32098-7128 Content-Disposition: Inline Content-Type: Message/RFC822 Content-Transfer-Encoding: 7Bit Received: from mailsorter-101-11.iap.bryant.webtv.net (209.240.198.45) by storefull-104.iap.bryant.webtv.net with WTV-SMTP; Mon, 19 Jun 2000 07:12:51 -0700 (PDT) Return-Path: Received: from lists.xmission.com (lists.xmission.com [198.60.22.7]) by mailsorter-101-11.iap.bryant.webtv.net (8.8.8-wtv-f/ms.dwm.v7+dul2) with ESMTP id HAA14477 for ; Mon, 19 Jun 2000 07:12:50 -0700 (PDT) Received: from domo by lists.xmission.com with local (Exim 2.12 #2) id 1342I1-0000I1-00 for n64-gooutt@lists.xmission.com; Mon, 19 Jun 2000 08:12:37 -0600 Received: from [205.188.157.38] (helo=imo-d06.mx.aol.com) by lists.xmission.com with esmtp (Exim 2.12 #2) id 1342Hz-0000Hw-00 for n64@lists.xmission.com; Mon, 19 Jun 2000 08:12:35 -0600 Received: from TreyTable64@aol.com by imo-d06.mx.aol.com (mail_out_v27.10.) id f.d9.5a88a2c (4243) for ; Mon, 19 Jun 2000 10:12:28 -0400 (EDT) From: TreyTable64@aol.com Message-ID: Date: Mon, 19 Jun 2000 10:12:28 EDT Subject: Re: [N64] Perfect Dark To: n64@lists.xmission.com MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit X-Mailer: AOL 5.0 for Windows sub 110 Sender: owner-n64@lists.xmission.com Precedence: bulk Reply-To: n64@lists.xmission.com In a message dated 6/19/00 12:09:08 AM Eastern Daylight Time, wez@williams-net.com writes: > and firing range has me missing about 4 > gold medals yet, some of these are so impossible I tell ya. > > Wez I think the firing range is just plain stupid. Does it really matter if you hit somebody in the back of the head or the front of the head with a rocket? No. But it does for target practice. Stupid if you ask me. Good thing the firing range isn't required. Just one question. SPOILER: Where the hell is the bomb in the Carrington Institute and WTF does it look like? Dave Stocks pulled back modestly today as investors stepped back to await the Producer Price Index number being released tomorrow. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] - --WebTV-Mail-32098-7128-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 19 Jun 2000 10:57:40 -0600 From: D Fentie Subject: Re: [N64] Gone Europein' What I said DOES have relevance because any half-wit knows that there is a fault of volcanic activity running somewhat vertically north and south of iceland for thousands of kilometeres in both directions producing the same effects. The pacific ring was just an example, it happens in other areas of the world too. Wez wrote: > > D Fentie wrote: > > > I think I must have used the same american way of spelling it as your > > "Perfect Dork" post a while back... With multiple upsets in the Pacific > > Ring of fire it is quite possible for a small voltanic island to arrise > > through an integrated process of technoic plate shifting and molten > > activity rising from the core within. This molten substance hardens > > almost immediately from the bottom until it reaches the top and slowly > > ashes out through errosion into a sand like substance that may > > eventually become a type of rich top soil invaluable to the commercial > > farmers of the world... I believe Hawaii was created in a process very > > much the same way only over several era. > > > > > > But then you must consider the fact that he will no where near the Pacific, so > what you said has no relevance. > > Wez > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 19 Jun 2000 11:58:42 -0500 From: "ROBOTICK" Subject: Re: [N64] PD Hold A for the weapons menu, then keep pressing Z to get to the sim you want to control. Or, hold R while on a sim menu to control all of them. - ----- Original Message ----- From: To: Sent: Sunday, June 18, 2000 10:16 PM Subject: Re: [N64] PD In a message dated 6/18/00 11:01:23 PM Eastern Daylight Time, moodyl@cba.com.au writes: > In PD how do you control the simulants on your side? Can you do this in the > Combat Simulator? > Hold down A and a srenn of choices will come up. I can't say more, but if I can figure it own, anybody can. Dave Stocks pulled back modestly today as investors stepped back to await the Producer Price Index number being released tomorrow. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 19 Jun 2000 11:00:42 -0600 From: D Fentie Subject: Re: [N64] Gone Europein' read my post about that only being an example and that the Pacific is not the only area in the world. Also understand that a desert island can also be used in terms of "deserted" and not just the soil content. TreyTable64@aol.com and his dorky friends wrote this gibberish: > > In a message dated 6/18/00 10:18:59 PM Eastern Daylight Time, > wez@williams-net.com writes: > > > But then you must consider the fact that he will no where near the Pacific, > > so > > what you said has no relevance. > > > > Wez > > > > That's Kanuk geography speaking. Or Canadian airlines that don't fly over the > Atlantic because of a voodoo curse. > > Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ End of n64-digest V1 #1280 ************************** [ To quit the n64-digest mailing list (big mistake), send the message ] [ "unsubscribe n64-digest" (without the quotes) to majordomo@xmission.com ]