From: owner-n64-digest@lists.xmission.com (n64-digest) To: n64-digest@lists.xmission.com Subject: n64-digest V1 #1298 Reply-To: n64-digest Sender: owner-n64-digest@lists.xmission.com Errors-To: owner-n64-digest@lists.xmission.com Precedence: bulk n64-digest Thursday, July 6 2000 Volume 01 : Number 1298 Re: [N64] Love Star Cube! Love it! Re: [N64] new to the list [N64] PD shortfalls? Re: [N64] PD shortfalls? --Re: [N64] Love Star Cube! Love it! ~~Re: [N64] PD shortfalls? Re: [N64] Love Star Cube! Love it! Re: [N64] PD shortfalls? Re: [N64] PD shortfalls? Re: --Re: [N64] Love Star Cube! Love it! Re: ~~Re: [N64] PD shortfalls? Re: [N64] PD shortfalls? Re: ~~Re: [N64] PD shortfalls? Re: [N64] PD shortfalls? Re: [N64] PD shortfalls? Re: --Re: [N64] Love Star Cube! Love it! Re: --Re: [N64] Love Star Cube! Love it! Re: --Re: [N64] Love Star Cube! Love it! [N64] PD Help ---------------------------------------------------------------------- Date: Thu, 06 Jul 2000 08:57:35 BST From: "Uncle Jingle" Subject: Re: [N64] Love Star Cube! Love it! The console looks promising, even though the name suggests its made for a 8 year old. >GOOD GOD!!!! I love that name, wholy frick, brillant!!!! > >Dexter Sy wrote: > > > > Tendobox has a little thing on Star Cube and why we think its Nintendo's > > next console. check it out > > > > http://www.tendobox.com/enter.htm > > > > -- > > Dexter S. > > Tendo Box - Nintendo e-zine > > Http://www.tendobox.com > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 06 Jul 2000 09:06:04 BST From: "Uncle Jingle" Subject: Re: [N64] new to the list I'm glad Rare made the levels large, who wants a game thats so small you could complete it in a weekend. If and when the sequel arrives I hope it will be twice the size of PD. Anyone know of a way of predicting which of the guards will drop an N-Bomb near you, its happened a few times now and it really buggers up my plans. > >In a message dated 07/05/2000 11:24:51 PM Pacific Daylight Time, >d.fentie@home.com writes: > ><< You see, its too big. Not very many people buy a game like PD to go > through endless levels of searching. I could be wrong but what I liked > about GE was that is was small, I knew where to go and all I had to > worry about were the soldiers... that was the fun part. >> > >I guess, but its not like you won't get used to PD. Who knows, the levels >may seem smaller in the future. >-Eric- > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 06 Jul 2000 11:08:39 BST From: "Uncle Jingle" Subject: [N64] PD shortfalls? So what does GE have that PD doesn't?. I think that PD's use of ancillary equipment like the scanner, night/infra-red vision and the various spy drones you use are a great addition to the solo missions. One thing I didn't like about goldeneye was the fact that you didn't need to be choosy on your targets, just running in a room and spraying bullets everywhere lost its appeal. At least with PD some though needs to be used with levels where the good are mixed in with the bad and the ugly. >Perfect Dark is better than GoldenEye in multiplayer, but it lacks that >special something that GoldenEye had in the solo missions. > >Counter-Op and Co-Op modes are very good too. > >>Hey people! I am new to this mailing list. Just wanted to say I. I just >>beat >>Jet Force Gemini( I know it's probably old to all of you, but I just got >>my >>N64...$40, what a steal) and I thought that game was awesome. I just >>wanted >>to get everyones opinion on it. And I wanted to ask what everyone thinks >>of >>Perfect Dark. I know it's a huge topic of discussion on this board. But I >>just wanted to know what everyones initial thoughts were again. Well, >>thank >>you all. >> >>[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >>[ (without the quotes) to majordomo@xmission.com ] > >________________________________________________________________________ >Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 06 Jul 2000 22:06:03 EST From: "The Nintendo Guru" Subject: Re: [N64] PD shortfalls? GE involved some thought too. i mean, look at at a level like facility on 00 Agent. You can't just go around spraying bullets everywhere because you'll be mowed down in less that 5 seconds. Don't get me wrong, PD kicks ass in the solo area, but it seems like more of a shoot-anything-that-moves game. PD still is the best game on the 64. >From: "Uncle Jingle" >Reply-To: n64@lists.xmission.com >To: n64@lists.xmission.com >Subject: [N64] PD shortfalls? >Date: Thu, 06 Jul 2000 11:08:39 BST >MIME-Version: 1.0 >X-Originating-IP: [193.193.122.108] >Received: from [198.60.22.7] by hotmail.com (3.2) with ESMTP id >MHotMailBB2DA5B3002FD820F3E1C63C1607D85A0; Thu Jul 06 03:09:15 2000 >Received: from domo by lists.xmission.com with local (Exim 2.12 #2)id >13A8aI-0003Ss-00for n64-gooutt@lists.xmission.com; Thu, 6 Jul 2000 04:08:42 >-0600 >Received: from [216.32.241.78] (helo=hotmail.com)by lists.xmission.com with >esmtp (Exim 2.12 #2)id 13A8aG-0003Sn-00for n64@lists.xmission.com; Thu, 6 >Jul 2000 04:08:40 -0600 >Received: from mail pickup service by hotmail.com with Microsoft SMTPSVC; >Thu, 6 Jul 2000 03:08:39 -0700 >Received: from 193.193.122.108 by lw6fd.law6.hotmail.msn.com with >HTTP; Thu, 06 Jul 2000 GMT >From owner-n64@lists.xmission.com Thu Jul 06 03:12:47 2000 >Message-ID: >X-OriginalArrivalTime: 06 Jul 2000 10:08:39.0612 (UTC) >FILETIME=[280F0FC0:01BFE732] >Sender: owner-n64@lists.xmission.com >Precedence: bulk > >So what does GE have that PD doesn't?. I think that PD's use of ancillary >equipment like the scanner, night/infra-red vision and the various spy >drones you use are a great addition to the solo missions. > >One thing I didn't like about goldeneye was the fact that you didn't need >to >be choosy on your targets, just running in a room and spraying bullets >everywhere lost its appeal. At least with PD some though needs to be used >with levels where the good are mixed in with the bad and the ugly. > >>Perfect Dark is better than GoldenEye in multiplayer, but it lacks that >>special something that GoldenEye had in the solo missions. >> >>Counter-Op and Co-Op modes are very good too. >> >>>Hey people! I am new to this mailing list. Just wanted to say I. I just >>>beat >>>Jet Force Gemini( I know it's probably old to all of you, but I just got >>>my >>>N64...$40, what a steal) and I thought that game was awesome. I just >>>wanted >>>to get everyones opinion on it. And I wanted to ask what everyone thinks >>>of >>>Perfect Dark. I know it's a huge topic of discussion on this board. But I >>>just wanted to know what everyones initial thoughts were again. Well, >>>thank >>>you all. >>> >>>[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >>>[ (without the quotes) to majordomo@xmission.com ] >> >>________________________________________________________________________ >>Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com >> >> >>[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >>[ (without the quotes) to majordomo@xmission.com ] > >________________________________________________________________________ >Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 6 Jul 2000 08:16:55 -0400 (EDT) From: "Lloyd Millard Mccoy Jr." Subject: --Re: [N64] Love Star Cube! Love it! It sounds awful...Nintendo StarCube? Where does NoJ come up with these bad names. Also, why does the US get generic titles to alot of Nintendo products(pokemon movie titles are much cooler in Japan not to mention many of the games). On Thu, 6 Jul 2000, D Fentie wrote: > Hmmm that is pretty weird, never thought of it. Well I must say star > cube does sound cool. > > > Thraxen wrote: > > > > ----- Original Message ----- > > From: Chris Avery > > To: N64 Mailing List > > Sent: Wednesday, July 05, 2000 8:07 PM > > Subject: Re: [N64] Love Star Cube! Love it! > > > > > On Wed, 5 Jul 2000, Dexter Sy wrote: > > > > > > > Tendobox has a little thing on Star Cube and why we think its Nintendo's > > > > next console. check it out > > > > > > > > > > Sounds like the Star Cube might be an accessory for Project Dolphin, but I > > > really doubt it is the next console's real name. Star Cube sounds stupid > > > to me. > > > > I think this is some sort of joke dex and tendobox are pulling. Think about > > it....Star Cube? X-Box? See the similarities. > > > > Stryder > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > sx [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 6 Jul 2000 08:21:50 -0400 (EDT) From: "Lloyd Millard Mccoy Jr." Subject: ~~Re: [N64] PD shortfalls? What endears me to GE is I suppose it's weapons and environments. They were more realistic than an alien research center. GE was more realistic and that's what made it so much fun. Even using GE weapons in PD isn't the same. Because of the movie like quality and originality of PD's singleplayer and the blatant superiority of its multiplayer I still think PD edges GE in overall quality(Good job RARE...you accomplished the seemingly impossible). GE's realism is something I miss though. On Thu, 6 Jul 2000, The Nintendo Guru wrote: > GE involved some thought too. > > i mean, look at at a level like facility on 00 Agent. You can't just go > around spraying bullets everywhere because you'll be mowed down in less that > 5 seconds. > > Don't get me wrong, PD kicks ass in the solo area, but it seems like more of > a shoot-anything-that-moves game. > > PD still is the best game on the 64. > > > >From: "Uncle Jingle" > >Reply-To: n64@lists.xmission.com > >To: n64@lists.xmission.com > >Subject: [N64] PD shortfalls? > >Date: Thu, 06 Jul 2000 11:08:39 BST > >MIME-Version: 1.0 > >X-Originating-IP: [193.193.122.108] > >Received: from [198.60.22.7] by hotmail.com (3.2) with ESMTP id > >MHotMailBB2DA5B3002FD820F3E1C63C1607D85A0; Thu Jul 06 03:09:15 2000 > >Received: from domo by lists.xmission.com with local (Exim 2.12 #2)id > >13A8aI-0003Ss-00for n64-gooutt@lists.xmission.com; Thu, 6 Jul 2000 04:08:42 > >-0600 > >Received: from [216.32.241.78] (helo=hotmail.com)by lists.xmission.com with > >esmtp (Exim 2.12 #2)id 13A8aG-0003Sn-00for n64@lists.xmission.com; Thu, 6 > >Jul 2000 04:08:40 -0600 > >Received: from mail pickup service by hotmail.com with Microsoft SMTPSVC; > >Thu, 6 Jul 2000 03:08:39 -0700 > >Received: from 193.193.122.108 by lw6fd.law6.hotmail.msn.com with > >HTTP; Thu, 06 Jul 2000 GMT > >From owner-n64@lists.xmission.com Thu Jul 06 03:12:47 2000 > >Message-ID: > >X-OriginalArrivalTime: 06 Jul 2000 10:08:39.0612 (UTC) > >FILETIME=[280F0FC0:01BFE732] > >Sender: owner-n64@lists.xmission.com > >Precedence: bulk > > > >So what does GE have that PD doesn't?. I think that PD's use of ancillary > >equipment like the scanner, night/infra-red vision and the various spy > >drones you use are a great addition to the solo missions. > > > >One thing I didn't like about goldeneye was the fact that you didn't need > >to > >be choosy on your targets, just running in a room and spraying bullets > >everywhere lost its appeal. At least with PD some though needs to be used > >with levels where the good are mixed in with the bad and the ugly. > > > >>Perfect Dark is better than GoldenEye in multiplayer, but it lacks that > >>special something that GoldenEye had in the solo missions. > >> > >>Counter-Op and Co-Op modes are very good too. > >> > >>>Hey people! I am new to this mailing list. Just wanted to say I. I just > >>>beat > >>>Jet Force Gemini( I know it's probably old to all of you, but I just got > >>>my > >>>N64...$40, what a steal) and I thought that game was awesome. I just > >>>wanted > >>>to get everyones opinion on it. And I wanted to ask what everyone thinks > >>>of > >>>Perfect Dark. I know it's a huge topic of discussion on this board. But I > >>>just wanted to know what everyones initial thoughts were again. Well, > >>>thank > >>>you all. > >>> > >>>[ To quit the n64 mailing list, send the message "unsubscribe n64" ] > >>>[ (without the quotes) to majordomo@xmission.com ] > >> > >>________________________________________________________________________ > >>Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com > >> > >> > >>[ To quit the n64 mailing list, send the message "unsubscribe n64" ] > >>[ (without the quotes) to majordomo@xmission.com ] > > > >________________________________________________________________________ > >Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com > > > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] > >[ (without the quotes) to majordomo@xmission.com ] > > ________________________________________________________________________ > Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > sx [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 6 Jul 2000 11:33:21 EDT From: Nutz4n64@aol.com Subject: Re: [N64] Love Star Cube! Love it! In a message dated 07/06/2000 12:58:01 AM Pacific Daylight Time, uncle_jingle@hotmail.com writes: << The console looks promising, even though the name suggests its made for a 8 year old. >> I don't think it sounds like it's made for anyone. However, if that's the name (just as Tendobox said), I'll have to find a way to deal with it. - -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 6 Jul 2000 11:38:07 EDT From: Nutz4n64@aol.com Subject: Re: [N64] PD shortfalls? In a message dated 07/06/2000 3:09:16 AM Pacific Daylight Time, uncle_jingle@hotmail.com writes: << One thing I didn't like about goldeneye was the fact that you didn't need to be choosy on your targets, just running in a room and spraying bullets everywhere lost its appeal. At least with PD some though needs to be used with levels where the good are mixed in with the bad and the ugly. >> Yeah, but what if you sprayed bullets around and shot Boris or Natalya in the control level? GE didn't always make you choosy on targets, but sometimes it did. I do like PD's missions better, though. I think the guards are a little less annoying and more funny, especially when they swear at you. Sometimes I actually laugh so hard I don't care if they kill me. - -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 6 Jul 2000 11:40:22 EDT From: Nutz4n64@aol.com Subject: Re: [N64] PD shortfalls? In a message dated 07/06/2000 5:06:47 AM Pacific Daylight Time, the_nintendo_guru@hotmail.com writes: << Don't get me wrong, PD kicks ass in the solo area, but it seems like more of a shoot-anything-that-moves game. PD still is the best game on the 64. >> "Shoot anything that moves" game? PD felt very much like GE all over again, with maybe a few more targets that weren't targets. - -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 6 Jul 2000 11:47:02 EDT From: Nutz4n64@aol.com Subject: Re: --Re: [N64] Love Star Cube! Love it! In a message dated 07/06/2000 5:17:28 AM Pacific Daylight Time,=20 mccoyjr@Glue.umd.edu writes: << It sounds awful...Nintendo StarCube? Where does NoJ come up with these ba= d names. Also, why does the US get generic titles to alot of Nintendo products(pokemon movie titles are much cooler in Japan not to mention many of the games). >> Got me there. I don't know why they figure a name like StarCube would appea= l=20 to the public. Maybe it's another code name (hopefully)? As for the=20 different names, yes. Nintendo All Stars Dai Rantou Smash Brothers went to=20 Super Smash Bros., Pocket Monsters: Mewtwo Strikes Back to Pok=E9mon: The Fi= rst=20 Movie, and now, of course, it's not only Pocket Monsters: Revelation Lugia t= o=20 Pok=E9mon the Movie 2000, but they rename Revelation Lugia to The Power of O= ne.=20 Do they realize this is not a movie about South Africa? Anyway, if the nam= e=20 is StarCube in Japan and the US gets a name change to Nintendo 2001, well...= .=20 let us pray that that happens. - -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 6 Jul 2000 11:48:58 EDT From: Nutz4n64@aol.com Subject: Re: ~~Re: [N64] PD shortfalls? In a message dated 07/06/2000 5:22:31 AM Pacific Daylight Time, mccoyjr@Glue.umd.edu writes: << What endears me to GE is I suppose it's weapons and environments. They were more realistic than an alien research center. GE was more realistic and that's what made it so much fun. Even using GE weapons in PD isn't the same. Because of the movie like quality and originality of PD's singleplayer and the blatant superiority of its multiplayer I still think PD edges GE in overall quality(Good job RARE...you accomplished the seemingly impossible). GE's realism is something I miss though. >> Seriously, though, how "realistic" did you expect PD to be? I mean, it's a sci-fi game. That's what I was expecting, and that's what I got. - -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 06 Jul 2000 16:49:30 BST From: "Uncle Jingle" Subject: Re: [N64] PD shortfalls? My thoughts exactly. Thinking along those lines its a shame that the target range didn't have 'non-targets' i.e. have a penalty attached when hit. > >In a message dated 07/06/2000 5:06:47 AM Pacific Daylight Time, >the_nintendo_guru@hotmail.com writes: > ><< Don't get me wrong, PD kicks ass in the solo area, but it seems like >more >of > a shoot-anything-that-moves game. > > PD still is the best game on the 64. >> > >"Shoot anything that moves" game? PD felt very much like GE all over >again, >with maybe a few more targets that weren't targets. >-Eric- > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 6 Jul 2000 12:08:29 -0400 (EDT) From: "Lloyd Millard Mccoy Jr." Subject: Re: ~~Re: [N64] PD shortfalls? That is also what I expected and I'm not saying that I would've preferred it to be realistic. I didn't and I don't. I'm just stating that GE's realism is what made it great in my opinion. On Thu, 6 Jul 2000 Nutz4n64@aol.com wrote: > In a message dated 07/06/2000 5:22:31 AM Pacific Daylight Time, > mccoyjr@Glue.umd.edu writes: > > << What endears me to GE is I suppose it's weapons and environments. They > were more realistic than an alien research center. GE was more realistic > and that's what made it so much fun. Even using GE weapons in PD isn't the > same. Because of the movie like quality and originality of PD's > singleplayer and the blatant superiority of its multiplayer I still think > PD edges GE in overall quality(Good job RARE...you accomplished the > seemingly impossible). GE's realism is something I miss though. >> > > Seriously, though, how "realistic" did you expect PD to be? I mean, it's a > sci-fi game. That's what I was expecting, and that's what I got. > -Eric- > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > sx [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 6 Jul 2000 12:09:24 -0400 (EDT) From: "Lloyd Millard Mccoy Jr." Subject: Re: [N64] PD shortfalls? Have you heard them say "Is that a bullet?" Hilarious! 8^D On Thu, 6 Jul 2000 Nutz4n64@aol.com wrote: > In a message dated 07/06/2000 3:09:16 AM Pacific Daylight Time, > uncle_jingle@hotmail.com writes: > > << One thing I didn't like about goldeneye was the fact that you didn't need > to > be choosy on your targets, just running in a room and spraying bullets > everywhere lost its appeal. At least with PD some though needs to be used > with levels where the good are mixed in with the bad and the ugly. >> > > Yeah, but what if you sprayed bullets around and shot Boris or Natalya in the > control level? GE didn't always make you choosy on targets, but sometimes it > did. I do like PD's missions better, though. I think the guards are a > little less annoying and more funny, especially when they swear at you. > Sometimes I actually laugh so hard I don't care if they kill me. > -Eric- > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > sx [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 6 Jul 2000 12:13:57 EDT From: Nutz4n64@aol.com Subject: Re: [N64] PD shortfalls? In a message dated 07/06/2000 9:09:44 AM Pacific Daylight Time, mccoyjr@Glue.umd.edu writes: << Have you heard them say "Is that a bullet?" Hilarious! 8^D >> Yeah, I usually hear it when sneaking into Datadyne HQ. I shoot the second guy in the arm. "Was that a bullet?" as he grabs his arm in pain. Nothing can compare to "You b*tch," though. - -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 06 Jul 2000 12:56:36 -0600 From: D Fentie Subject: Re: --Re: [N64] Love Star Cube! Love it! Wtf is wrong with starcube???? It sounds good. Lloyd Millard Mccoy Jr. wrote: > > It sounds awful...Nintendo StarCube? Where does NoJ come up with these bad > names. Also, why does the US get generic titles to alot of Nintendo > products(pokemon movie titles are much cooler in Japan not to mention > many of the games). > > On Thu, 6 Jul 2000, D Fentie wrote: > > > Hmmm that is pretty weird, never thought of it. Well I must say star > > cube does sound cool. > > > > > > Thraxen wrote: > > > > > > ----- Original Message ----- > > > From: Chris Avery > > > To: N64 Mailing List > > > Sent: Wednesday, July 05, 2000 8:07 PM > > > Subject: Re: [N64] Love Star Cube! Love it! > > > > > > > On Wed, 5 Jul 2000, Dexter Sy wrote: > > > > > > > > > Tendobox has a little thing on Star Cube and why we think its Nintendo's > > > > > next console. check it out > > > > > > > > > > > > > Sounds like the Star Cube might be an accessory for Project Dolphin, but I > > > > really doubt it is the next console's real name. Star Cube sounds stupid > > > > to me. > > > > > > I think this is some sort of joke dex and tendobox are pulling. Think about > > > it....Star Cube? X-Box? See the similarities. > > > > > > Stryder > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > > [ (without the quotes) to majordomo@xmission.com ] > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > > > sx > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 06 Jul 2000 12:57:37 -0600 From: D Fentie Subject: Re: --Re: [N64] Love Star Cube! Love it! Oh would you like them to call it Nintendo(insert number here) and then have this number appear on every game like the N64 did?????? Lloyd Millard Mccoy Jr. wrote: > > It sounds awful...Nintendo StarCube? Where does NoJ come up with these bad > names. Also, why does the US get generic titles to alot of Nintendo > products(pokemon movie titles are much cooler in Japan not to mention > many of the games). > > On Thu, 6 Jul 2000, D Fentie wrote: > > > Hmmm that is pretty weird, never thought of it. Well I must say star > > cube does sound cool. > > > > > > Thraxen wrote: > > > > > > ----- Original Message ----- > > > From: Chris Avery > > > To: N64 Mailing List > > > Sent: Wednesday, July 05, 2000 8:07 PM > > > Subject: Re: [N64] Love Star Cube! Love it! > > > > > > > On Wed, 5 Jul 2000, Dexter Sy wrote: > > > > > > > > > Tendobox has a little thing on Star Cube and why we think its Nintendo's > > > > > next console. check it out > > > > > > > > > > > > > Sounds like the Star Cube might be an accessory for Project Dolphin, but I > > > > really doubt it is the next console's real name. Star Cube sounds stupid > > > > to me. > > > > > > I think this is some sort of joke dex and tendobox are pulling. Think about > > > it....Star Cube? X-Box? See the similarities. > > > > > > Stryder > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > > [ (without the quotes) to majordomo@xmission.com ] > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > > > sx > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 6 Jul 2000 15:25:46 EDT From: Nutz4n64@aol.com Subject: Re: --Re: [N64] Love Star Cube! Love it! In a message dated 07/06/2000 11:55:07 AM Pacific Daylight Time, d.fentie@home.com writes: << Oh would you like them to call it Nintendo(insert number here) and then have this number appear on every game like the N64 did?????? >> Compared to StarCube, sure. But I'd personally like them to keep Dolphin. - -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 6 Jul 2000 15:37:29 EDT From: Nutz4n64@aol.com Subject: [N64] PD Help Spoiler space: PD mission 9 Special Agent OK, I've done everything that IGN said to do. To gain access to the inner sanctum, you must sacrifice a useless weapon to the God of War. I've equipped the Devastator and walked up to the shrine, but nothing happens. Is there something else I'm supposed to do when I walk up to the alter? - -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ End of n64-digest V1 #1298 ************************** [ To quit the n64-digest mailing list (big mistake), send the message ] [ "unsubscribe n64-digest" (without the quotes) to majordomo@xmission.com ]