From: owner-n64-digest@lists.xmission.com (n64-digest) To: n64-digest@lists.xmission.com Subject: n64-digest V1 #1308 Reply-To: n64-digest Sender: owner-n64-digest@lists.xmission.com Errors-To: owner-n64-digest@lists.xmission.com Precedence: bulk n64-digest Monday, July 17 2000 Volume 01 : Number 1308 Re: [N64] Bugs Re: [N64] Targeting Cheap N64 Games and snappy headlines for low key news stories Re: [N64] PD funny stuff Re: [N64] PD Bugs Re: [N64] Targeting Cheap N64 Games Re: [N64] Targeting Cheap N64 Games Re: [N64] PD Bugs Re: [N64] PD Bugs Re: [N64] PD Bugs RE: [N64] PD Bugs Re: [N64] PD Bugs Re: [N64] PD Bugs Re: [N64] Targeting Cheap N64 Games Re: [N64] Speed of l... Rockets Re: [N64] PD Bugs [N64] can I come? Re: [N64] PD Bugs Re: [N64] PD Bugs Re: [N64] can I ? Re: [N64] PD Bugs Re: [N64] PD Bugs ---------------------------------------------------------------------- Date: Sun, 16 Jul 2000 21:18:33 -0400 From: "Dave Rhodes" Subject: Re: [N64] Bugs - ----- Original Message ----- From: ROBOTICK To: Sent: Saturday, July 15, 2000 11:31 PM Subject: Re: [N64] Bugs > I've got one for Goldeneye. Siberia 1, DK mode, Invincibility, all guns, > infinite ammo, trying to break the record for most shots fired, soldiers > (from the bunker door alarm) began to appear without faces, but with > textures from various objects instead (a fist, a blue shirt, some weird > striped thing) Has anyone ever run into that one? Also, I had the "walk > through doors" cheat on, and sometimes, soldiers would follow me down into > the section of the bunker available on that level, even though the door does > not open under any circumstances. That happened once too, but no DK mode, but most enemies had two faces mapped on their heads. Although that's not as funny as what happened today in a certain PC FPS, which I won't go into detail about, just... dead men do tell tales. ;) Dave The sleepless wind has heard all things between the sea and sky in the canyons of the city you can hear the buildings cry -- Neil Peart (Rush) ICQ: 78248446 AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 16 Jul 2000 21:22:44 -0400 From: "Dave Rhodes" Subject: Re: [N64] Targeting Cheap N64 Games and snappy headlines for low key news stories - ----- Original Message ----- From: To: Sent: Sunday, July 16, 2000 6:00 PM Subject: Re: [N64] Targeting Cheap N64 Games > So TB is under construction so I can't very well post this as news anywhere > save here. But for those who have a Target store nearby or in your part of > town, you can now pick up Jet Force Gemini and Ridge Racer 64 for $14.98 and > Knockout Kings 2000 and Star Wars: Episode 1: Racer for $9.44. Not too > shabby; well, except Knockout Kings is still overpriced;-) > > Aldo Merino Yeah, what's up with Tendo Box? I almost went to Nintendojo on Friday what with the state of Tendo Box. Scary thought. Damn, RR64 for $15. I'd buy it for that. Too bad the local Target is still just a hollow shell, but the parking lot is almost done, maybe they'll make the September date for opening. Dave The sleepless wind has heard all things between the sea and sky in the canyons of the city you can hear the buildings cry -- Neil Peart (Rush) ICQ: 78248446 AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 16 Jul 2000 21:25:29 -0400 From: "Dave Rhodes" Subject: Re: [N64] PD funny stuff - ----- Original Message ----- From: Moody, Luke To: Sent: Sunday, July 16, 2000 6:35 PM Subject: RE: [N64] PD funny stuff > How do you unlock the Maian and skedar characters in multi player? I think one you see them in the regular missions they get unlocked, or maybe it depends on how many challenges you've beaten. I still haven't got past the challenge (late teens) with one shot deaths and king of the hill against Maians. I seems those were geared more toward playing along with other humans than going about it alone, or I just suck. ;) Dave The sleepless wind has heard all things between the sea and sky in the canyons of the city you can hear the buildings cry -- Neil Peart (Rush) ICQ: 78248446 AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 16 Jul 2000 21:33:08 -0400 From: "Dave Rhodes" Subject: Re: [N64] PD Bugs - ----- Original Message ----- From: Moody, Luke To: Sent: Sunday, July 16, 2000 8:41 PM Subject: RE: [N64] PD Bugs > nar, mainly characters getting stuck on ledges and doorways. Yeah, the Kaze Sim (Normal) in my setup has a lot of trouble getting out of the crawl tunnels in Area 52, which is nice since I hate that nut. What bothers me about Perfect Dark is that in the level where you have to sneak into Air Force One when you go to the office with the briefcase you visually see the unarmed attacks, but in multiplayer you don't get to see the flying fists of your enemies when they try to disarm you, you just hear it, so when there's a lot of unarmed sims running about you never can tell if the guy coming after you is going to attempt a disarm, or just passing by. I also hate when playing Pop A Cap how (for me anyway) when an ally sim is IT how they'll come to you for protection and then when an enemy appears the ally sim will start shooting regardless of if you're in the line of fire or not. Here's to hope that this will be corrected in After Dark. Dave The sleepless wind has heard all things between the sea and sky in the canyons of the city you can hear the buildings cry -- Neil Peart (Rush) ICQ: 78248446 AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 16 Jul 2000 21:22:15 -0500 From: Adam Hansen <1shadowrun@home.com> Subject: Re: [N64] Targeting Cheap N64 Games Yeah, except here where the Target store is run by idiots. They're still selling old games for full price. Ep1Racer is 49.99 here new. Yet another reason why I never shop at Target :). - -Adam At 06:00 PM 7/16/00 -0400, you wrote: >So TB is under construction so I can't very well post this as news anywhere >save here. But for those who have a Target store nearby or in your part of >town, you can now pick up Jet Force Gemini and Ridge Racer 64 for $14.98 and >Knockout Kings 2000 and Star Wars: Episode 1: Racer for $9.44. Not too >shabby; well, except Knockout Kings is still overpriced;-) > >Aldo Merino >----------------- >Tendo Box >http://www.tendobox.com > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 17 Jul 2000 01:30:17 EDT From: Nutz4n64@aol.com Subject: Re: [N64] Targeting Cheap N64 Games In a message dated 07/16/2000 7:23:52 PM Pacific Daylight Time, 1shadowrun@home.com writes: << Yeah, except here where the Target store is run by idiots. They're still selling old games for full price. Ep1Racer is 49.99 here new. Yet another reason why I never shop at Target :). >> Target by me just recently lowered the price of RE2, which is now 49.99. I'm still wating for that to go down further. As for the games that Aldo mentioned .... I'm not interested in them. The only one is Jet Force Gemini, which I got the day it came out. - -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 16 Jul 2000 22:45:26 -0500 From: "ROBOTICK" Subject: Re: [N64] PD Bugs After Dark? DIDN'T KNOW ABOUT THAT ONE EITHER! Gosh, I'm really getting behind. I suppose that's the sequel. Dolphin release? - ----- Original Message ----- From: "Dave Rhodes" To: Sent: Sunday, July 16, 2000 8:33 PM Subject: Re: [N64] PD Bugs - ----- Original Message ----- From: Moody, Luke To: Sent: Sunday, July 16, 2000 8:41 PM Subject: RE: [N64] PD Bugs > nar, mainly characters getting stuck on ledges and doorways. Yeah, the Kaze Sim (Normal) in my setup has a lot of trouble getting out of the crawl tunnels in Area 52, which is nice since I hate that nut. What bothers me about Perfect Dark is that in the level where you have to sneak into Air Force One when you go to the office with the briefcase you visually see the unarmed attacks, but in multiplayer you don't get to see the flying fists of your enemies when they try to disarm you, you just hear it, so when there's a lot of unarmed sims running about you never can tell if the guy coming after you is going to attempt a disarm, or just passing by. I also hate when playing Pop A Cap how (for me anyway) when an ally sim is IT how they'll come to you for protection and then when an enemy appears the ally sim will start shooting regardless of if you're in the line of fire or not. Here's to hope that this will be corrected in After Dark. Dave The sleepless wind has heard all things between the sea and sky in the canyons of the city you can hear the buildings cry -- Neil Peart (Rush) ICQ: 78248446 AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 16 Jul 2000 22:43:12 -0500 From: "ROBOTICK" Subject: Re: [N64] PD Bugs What's this about the speed of the rockets?! I didn't know you could do anything about that. (I just pilot them at their natural speed) - ----- Original Message ----- From: "Dave Rhodes" To: Sent: Sunday, July 16, 2000 8:15 PM Subject: Re: [N64] PD Bugs - ----- Original Message ----- From: ROBOTICK To: Sent: Sunday, July 16, 2000 12:07 AM Subject: Re: [N64] PD Bugs > You can knock a box out from under another. Hey, I have a challenge for > anyone. I've gotten quite good at piloting fly-by-wire rockets around the > levels. I don't want to take the time to make a challenge out of this, but > if someone else wants to, I'd accept it, even with my thumb in a cast. I've > set up some pretty difficult courses to run, all of which escape me at the > moment. The complex is good for making courses. Yeah, I've gotten good at that too. Realizing that you can slow down & speed up the rockets helps. I've gotten good in Area 52. There's the crawl space (straight line) were no items appear, great camping spot for firing some fly-by-wires. Dave The sleepless wind has heard all things between the sea and sky in the canyons of the city you can hear the buildings cry -- Neil Peart (Rush) ICQ: 78248446 AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 16 Jul 2000 22:52:14 -0500 From: "ROBOTICK" Subject: Re: [N64] PD Bugs Sometimes, after a while on the Runway level of Goldeneye, using the sniper rifle is very disorienting. I don't know how to explain it. It's as if it creates two different planes, one a visual plane and the other an action plane. Anyone know what the heck I'm referring to?! - ----- Original Message ----- From: "Moody, Luke" To: Sent: Sunday, July 16, 2000 7:41 PM Subject: RE: [N64] PD Bugs nar, mainly characters getting stuck on ledges and doorways. > -----Original Message----- > From: Nutz4n64@aol.com [SMTP:Nutz4n64@aol.com] > Sent: Sunday, July 16, 2000 1:21 PM > To: n64@lists.xmission.com > Subject: [N64] PD Bugs > > Well, since we've pretty much run out of discussion material, I'll try to > get > a new one going. Has anyone noticed any bugs in PD. So far, I've seen > two. > One: a guy fell through a ceiling in the villa. Two: Chicago streets, the > > police droid fired at me, and the lasers stayed suspended in one place for > > the remainder of the level. Any others? > -Eric- > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] ********************************************************************** Commonwealth Bank of Australia (ACN 123 123 124) ********************************************************************** [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 17 Jul 2000 16:04:39 +1000 From: "Moody, Luke" Subject: RE: [N64] PD Bugs Press and hold down the "R" button and it will slow down. Almost to a complete stop. It is quite useful around coners etc.. Love the Slayer - "Angel of Death" > -----Original Message----- > From: ROBOTICK [SMTP:jercar@aristotle.net] > Sent: Monday, July 17, 2000 1:43 PM > To: n64@lists.xmission.com > Subject: Re: [N64] PD Bugs > > What's this about the speed of the rockets?! I didn't know you could do > anything about that. (I just pilot them at their natural speed) > ----- Original Message ----- > From: "Dave Rhodes" > To: > Sent: Sunday, July 16, 2000 8:15 PM > Subject: Re: [N64] PD Bugs > > > > ----- Original Message ----- > From: ROBOTICK > To: > Sent: Sunday, July 16, 2000 12:07 AM > Subject: Re: [N64] PD Bugs > > > > You can knock a box out from under another. Hey, I have a challenge for > > anyone. I've gotten quite good at piloting fly-by-wire rockets around > the > > levels. I don't want to take the time to make a challenge out of this, > but > > if someone else wants to, I'd accept it, even with my thumb in a cast. > I've > > set up some pretty difficult courses to run, all of which escape me at > the > > moment. The complex is good for making courses. > > Yeah, I've gotten good at that too. Realizing that you can slow down & > speed > up the rockets helps. I've gotten good in Area 52. There's the crawl space > (straight line) were no items appear, great camping spot for firing some > fly-by-wires. > > Dave > > The sleepless wind > has heard all things > between the sea and sky > in the canyons of the city > you can hear the buildings cry > -- Neil Peart (Rush) > ICQ: 78248446 > AIM: Super Trey Bros > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] ********************************************************************** Commonwealth Bank of Australia (ACN 123 123 124) ********************************************************************** [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 17 Jul 2000 01:10:31 -0500 From: "ROBOTICK" Subject: Re: [N64] PD Bugs That's disturbing. I feel sick. All that training for nothing. - ----- Original Message ----- From: "Moody, Luke" To: Sent: Monday, July 17, 2000 1:04 AM Subject: RE: [N64] PD Bugs Press and hold down the "R" button and it will slow down. Almost to a complete stop. It is quite useful around coners etc.. Love the Slayer - "Angel of Death" > -----Original Message----- > From: ROBOTICK [SMTP:jercar@aristotle.net] > Sent: Monday, July 17, 2000 1:43 PM > To: n64@lists.xmission.com > Subject: Re: [N64] PD Bugs > > What's this about the speed of the rockets?! I didn't know you could do > anything about that. (I just pilot them at their natural speed) > ----- Original Message ----- > From: "Dave Rhodes" > To: > Sent: Sunday, July 16, 2000 8:15 PM > Subject: Re: [N64] PD Bugs > > > > ----- Original Message ----- > From: ROBOTICK > To: > Sent: Sunday, July 16, 2000 12:07 AM > Subject: Re: [N64] PD Bugs > > > > You can knock a box out from under another. Hey, I have a challenge for > > anyone. I've gotten quite good at piloting fly-by-wire rockets around > the > > levels. I don't want to take the time to make a challenge out of this, > but > > if someone else wants to, I'd accept it, even with my thumb in a cast. > I've > > set up some pretty difficult courses to run, all of which escape me at > the > > moment. The complex is good for making courses. > > Yeah, I've gotten good at that too. Realizing that you can slow down & > speed > up the rockets helps. I've gotten good in Area 52. There's the crawl space > (straight line) were no items appear, great camping spot for firing some > fly-by-wires. > > Dave > > The sleepless wind > has heard all things > between the sea and sky > in the canyons of the city > you can hear the buildings cry > -- Neil Peart (Rush) > ICQ: 78248446 > AIM: Super Trey Bros > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] ********************************************************************** Commonwealth Bank of Australia (ACN 123 123 124) ********************************************************************** [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 17 Jul 2000 02:14:41 EDT From: Nutz4n64@aol.com Subject: Re: [N64] PD Bugs In a message dated 07/16/2000 11:01:54 PM Pacific Daylight Time, jercar@aristotle.net writes: << After Dark? DIDN'T KNOW ABOUT THAT ONE EITHER! Gosh, I'm really getting behind. I suppose that's the sequel. Dolphin release? >> I think that was a joke. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 17 Jul 2000 03:14:37 -0400 From: "Dave Rhodes" Subject: Re: [N64] Targeting Cheap N64 Games - ----- Original Message ----- From: To: Sent: Monday, July 17, 2000 1:30 AM Subject: Re: [N64] Targeting Cheap N64 Games > In a message dated 07/16/2000 7:23:52 PM Pacific Daylight Time, > 1shadowrun@home.com writes: > > << Yeah, except here where the Target store is run by idiots. They're still > selling old games for full price. Ep1Racer is 49.99 here new. Yet another > reason why I never shop at Target :). >> > > Target by me just recently lowered the price of RE2, which is now 49.99. I'm > still wating for that to go down further. As for the games that Aldo > mentioned .... I'm not interested in them. The only one is Jet Force Gemini, > which I got the day it came out. > -Eric- Wow, that's odd. At one of the local Wal Marts (there's 3 now, this is getting silly) Resident Evil 2 for the N64 is $29.96. Quake 2 for the N64 is $17.96, and the second Goemon game on the N64 (I forget the title) is $19.96. Dave The sleepless wind has heard all things between the sea and sky in the canyons of the city you can hear the buildings cry -- Neil Peart (Rush) ICQ: 78248446 AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 17 Jul 2000 03:17:45 -0400 From: "Dave Rhodes" Subject: Re: [N64] Speed of l... Rockets - ----- Original Message ----- From: ROBOTICK To: Sent: Sunday, July 16, 2000 11:43 PM Subject: Re: [N64] PD Bugs > What's this about the speed of the rockets?! I didn't know you could do > anything about that. (I just pilot them at their natural speed) I think you're full of it too. ;-) Dave The sleepless wind has heard all things between the sea and sky in the canyons of the city you can hear the buildings cry -- Neil Peart (Rush) ICQ: 78248446 AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 17 Jul 2000 03:18:20 -0400 From: "Dave Rhodes" Subject: Re: [N64] PD Bugs - ----- Original Message ----- From: ROBOTICK To: Sent: Sunday, July 16, 2000 11:45 PM Subject: Re: [N64] PD Bugs > After Dark? DIDN'T KNOW ABOUT THAT ONE EITHER! Gosh, I'm really getting > behind. I suppose that's the sequel. Dolphin release? Actually I think it's something with flying toasters. Dave The sleepless wind has heard all things between the sea and sky in the canyons of the city you can hear the buildings cry -- Neil Peart (Rush) ICQ: 78248446 AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 17 Jul 2000 03:19:28 EDT From: Jedcross2000@aol.com Subject: [N64] can I come? Does anyone know if Greg is away or what. I am trying to resubscribe with my hotmail address since last week and I am still not bak on the list yet. - -Jed [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 17 Jul 2000 03:19:51 -0400 From: "Dave Rhodes" Subject: Re: [N64] PD Bugs - ----- Original Message ----- From: Moody, Luke To: Sent: Monday, July 17, 2000 2:04 AM Subject: RE: [N64] PD Bugs > Press and hold down the "R" button and it will slow down. Almost to a > complete stop. It is quite useful around coners etc.. > > Love the Slayer - > > "Angel of Death" R you say? I use A to slow down and C-Up to speed up again. Dave The sleepless wind has heard all things between the sea and sky in the canyons of the city you can hear the buildings cry -- Neil Peart (Rush) ICQ: 78248446 AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 17 Jul 2000 03:22:01 -0400 From: "Dave Rhodes" Subject: Re: [N64] PD Bugs - ----- Original Message ----- From: ROBOTICK To: Sent: Monday, July 17, 2000 2:10 AM Subject: Re: [N64] PD Bugs > That's disturbing. I feel sick. All that training for nothing. > ----- Original Message ----- > From: "Moody, Luke" > To: > Sent: Monday, July 17, 2000 1:04 AM > Subject: RE: [N64] PD Bugs > > > Press and hold down the "R" button and it will slow down. Almost to a > complete stop. It is quite useful around coners etc.. > > Love the Slayer - > > "Angel of Death" Yeah, it's a lot of fun on a place like Area 52 to fly a rocket into one of the rooms (follow somebody in when the door is open) and fly tight circles waiting for the next victim. ;) Dave The sleepless wind has heard all things between the sea and sky in the canyons of the city you can hear the buildings cry -- Neil Peart (Rush) ICQ: 78248446 AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 17 Jul 2000 03:34:53 -0400 From: "Dave Rhodes" Subject: Re: [N64] can I ? - ----- Original Message ----- From: To: Sent: Monday, July 17, 2000 3:19 AM Subject: [N64] can I come? > Does anyone know if Greg is away or what. I am trying to resubscribe with my > hotmail address since last week and I am still not bak on the list yet. > > -Jed Maybe because your already on the list though AOHell? Why not just use your AOL mail? Oh wait, that's right, it sucks. Dave The sleepless wind has heard all things between the sea and sky in the canyons of the city you can hear the buildings cry -- Neil Peart (Rush) ICQ: 78248446 AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 17 Jul 2000 01:57:09 -0600 From: D Fentie Subject: Re: [N64] PD Bugs I just press the "B" button... Moody, Luke wrote: > > Press and hold down the "R" button and it will slow down. Almost to a > complete stop. It is quite useful around coners etc.. > > Love the Slayer - > > "Angel of Death" > > > -----Original Message----- > > From: ROBOTICK [SMTP:jercar@aristotle.net] > > Sent: Monday, July 17, 2000 1:43 PM > > To: n64@lists.xmission.com > > Subject: Re: [N64] PD Bugs > > > > What's this about the speed of the rockets?! I didn't know you could do > > anything about that. (I just pilot them at their natural speed) > > ----- Original Message ----- > > From: "Dave Rhodes" > > To: > > Sent: Sunday, July 16, 2000 8:15 PM > > Subject: Re: [N64] PD Bugs > > > > > > > > ----- Original Message ----- > > From: ROBOTICK > > To: > > Sent: Sunday, July 16, 2000 12:07 AM > > Subject: Re: [N64] PD Bugs > > > > > > > You can knock a box out from under another. Hey, I have a challenge for > > > anyone. I've gotten quite good at piloting fly-by-wire rockets around > > the > > > levels. I don't want to take the time to make a challenge out of this, > > but > > > if someone else wants to, I'd accept it, even with my thumb in a cast. > > I've > > > set up some pretty difficult courses to run, all of which escape me at > > the > > > moment. The complex is good for making courses. > > > > Yeah, I've gotten good at that too. Realizing that you can slow down & > > speed > > up the rockets helps. I've gotten good in Area 52. There's the crawl space > > (straight line) were no items appear, great camping spot for firing some > > fly-by-wires. > > > > Dave > > > > The sleepless wind > > has heard all things > > between the sea and sky > > in the canyons of the city > > you can hear the buildings cry > > -- Neil Peart (Rush) > > ICQ: 78248446 > > AIM: Super Trey Bros > > > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > ********************************************************************** > Commonwealth Bank of Australia (ACN 123 123 124) > ********************************************************************** > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 17 Jul 2000 09:19:11 BST From: "Uncle Jingle" Subject: Re: [N64] PD Bugs Here's a 'bug' (well sort of) when finishing the 'Mr. Blonde's Revenge' level on special agent. This level only has two objectives, 1)plant the bomb and 2) escape to the roof with....with the one with the blond hair. Anyway when finishing the level (after completing objectives 1 and 2) I always fail the mission because is says that ob:1 was incomplete....huh?. Does the bomb have to detonate before I reach the helipad or is this some kind of glitch?. This is the only mission I have left to complete on special agent (apart from mission 9 which I need some/alot of help on). ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ End of n64-digest V1 #1308 ************************** [ To quit the n64-digest mailing list (big mistake), send the message ] [ "unsubscribe n64-digest" (without the quotes) to majordomo@xmission.com ]