From: owner-n64-digest@lists.xmission.com (n64-digest) To: n64-digest@lists.xmission.com Subject: n64-digest V1 #1337 Reply-To: n64-digest Sender: owner-n64-digest@lists.xmission.com Errors-To: owner-n64-digest@lists.xmission.com Precedence: bulk n64-digest Wednesday, September 6 2000 Volume 01 : Number 1337 Re: [N64] a real challenge Re: [N64] a real sad song Re: [N64] a real challenge Re: [N64] a real challenge Re: [N64] [Fwd: Interesting spec update...] RE: [N64] a real moron RE: [N64] PD . Area 51 RE: [N64] a real sad song Re: [N64] a real moron Re: [N64] a real moron Re: [N64] a real moron Re: [N64] a real moron [N64] N-Browsers Re: [N64] Mario Golf Re: [N64] a real challenge Re: [N64] a real moron ---------------------------------------------------------------------- Date: Wed, 06 Sep 2000 16:33:10 +0000 From: Boudewijn de Kemp Subject: Re: [N64] a real challenge >> >> No real challenges?? Hmmm, what sort of games do you like? I bet we > could >> find some challenging games for you. >> >> Stryder > > License tests in Gran Turismo 2. > "A" Rankings in NiGHTS. > Playing Virtual On without Twin Sticks. > Sonic Adventure Sky Deck stage. > Emerald & Ruby Weapon from FFVII. > > That's the short list. I don't want to get booted. > > I just want to say there's more to games than Nintendo 64, and you're only > hurting yourself. Sure I will give it a go. Always willing to look further! and I am not saying that ALL the good games are Nintendo. My PS statement was maybe a bit harsh, but still I do think that the PS has to much junk on its platform and also is very much overrated as the best system available. It's the quality that counts, not the amount! [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 6 Sep 2000 11:13:33 -0400 From: "Dave Rhodes" Subject: Re: [N64] a real sad song - ----- Original Message ----- From: Boudewijn de Kemp To: Sent: Wednesday, September 06, 2000 12:28 PM Subject: Re: [N64] a real moron . > > > Is old bad? Yes. You listed all great games, but with only one from 2000 I'd be bored in no time. > But I can also give a very logical reasons why PS games are > overall more poorly designed. The reason is very simple. Picture this: > > You are a software devolperhouse and you designed a game with huge > production costs and the game is absolutly gorgeous and has great gameplay. > You release it on the market and the game goes through the charts in the > first weeks and you are almost out of your development/production costs. And > then the game stops selling. You start to ask yourself what did we do wrong. > Then you discover that for every sold copy there where made five "illegal" > copies. So you learn, Sony comes with a other pitch for a game and you win > it! Will you be spending again so much time on research and gameplay and > production and development costs? As an example. Final Fantasy 7 was 3 discs long, Final Fantasy 8 was 4 discs long. > It is a business you know. Nintendo games > also have huge budgets, but the cartridge can't be copied (I know that there > is a Zip-drive cartridge kit available, but that is way more expensive then > a simple burner and therefor expandable is this example). How untrue. The Zip copier is alive and well right, nameless praticipant? > So the games (if > they are good!!!!!!) will sell accordingly and yes there will be made a > profit. So what platform would you design your best work for then? > > Curious, > > Boudewijn I'd go for the platform that is easiest to develop for and has the a CD type medium. I'd develop for the Dreamcast. ;-) Could somebody explain why older N64 games like Mario 64 and Mario Kart 64 are still $40 a pop? Dave "There's no need to fear Underdog is here!" ICQ: 78248446 AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 6 Sep 2000 11:15:52 -0400 From: "Dave Rhodes" Subject: Re: [N64] a real challenge > > Sure I will give it a go. Always willing to look further! and I am not > saying that ALL the good games are Nintendo. My PS statement was maybe a bit > harsh, but still I do think that the PS has to much junk on its platform and > also is very much overrated as the best system available. It's the quality > that counts, not the amount! Like Atari said before it died, do the math. 73 Million units (PSX) sold to 23 (PSX) Million units sold. Do the math. Dave "There's no need to fear Underdog is here!" ICQ: 78248446 AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 06 Sep 2000 17:18:37 +0000 From: Boudewijn de Kemp Subject: Re: [N64] a real challenge Dear Dave, What do you mean? I am a morron that I know..... but I can't really see your point here? And still more selling doesn't mean better > > Like Atari said before it died, do the math. 73 Million units (PSX) sold to > 23 (PSX) Million units sold. Do the math. > > Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 6 Sep 2000 16:45:42 +0100 From: "Uncle Jingle" Subject: Re: [N64] [Fwd: Interesting spec update...] From Gregs mail...... > > >Geometry: > >12 million triangles per second > > >Effects: > >8 hardware lights > >FSAA > >bump mapping and dirt mapping > >gloss mapping > >512x512 true color textures > > >Ran at 60 fps with the above effects > Any chance of one of you just going through what each line means..... Thanks [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 6 Sep 2000 17:02:10 +0100 From: "Uncle Jingle" Subject: RE: [N64] a real moron This is a multi-part message in MIME format. - ------=_NextPart_000_0037_01C01824.31ED52E0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable >No real challenges?? Hmmm, what sort of games do you like? I bet we = could >find some challenging games for you. >Stryder Didn't that Turok 2 'lair of the blind ones' level prove to be a bit on = the tricky side?......or you could try to control anything in = Carmageddon 64....a challenge in itself I think. - ------=_NextPart_000_0037_01C01824.31ED52E0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable

>No real challenges?? Hmmm, what sort of games do you like? I bet = we=20 could

>find some challenging games for you.

>Stryder

 

Didn't that Turok 2 'lair of the blind ones' level = prove to=20 be a bit on the tricky side?......or you could try to control = anything in=20 Carmageddon 64....a challenge in itself I=20 think.

- ------=_NextPart_000_0037_01C01824.31ED52E0-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 6 Sep 2000 17:18:39 +0100 From: "Uncle Jingle" Subject: RE: [N64] PD . Area 51 This is a multi-part message in MIME format. - ------=_NextPart_000_0043_01C01826.7FA641C0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable > -----Original Message----- >SS (sort of) >Hey, what's up with area 51? >In the first stage (with the hover bikes, what's the point?) the = helipad >which has a hurricane fence with a hole in it and a rocket launcher in = the >middle. Why does everything blow up when you walk through the middle? = Land >mines? >Seems weird. And what's up with that door near the bikes? Sometimes it = opens >when people come out and sometimes it doesn't. Is there a pattern or >something? Luke, below is a guide I posted a while back....hope it helps. As for = that doorway, you exit through that door on completing the Area 51 = escape (when on your hoverbike). This works for me every time. Firstly wait until the mission cutscene shows the antenna, then start = the mission and disarm the two dopes with their back to you (don't worry = about the sentry gun). Now run to the end of the pathway killing the 2 = guards (at this point I try and make sure that I've got 3 grenades). = Take out the sentry gun (don't get hit) and then move slowly around the = next corner until you see the other sentry gun, erase it. Now heres the = tricky bit, arm you magsec and peek around the corner and fire off a = volley of shots at the tower guards (keep hiding behind the wall for = cover), eventually they'll be no more. Now head for the top of the slope and wait until the lone guard brings = his chums, shoot all three. Right, see the opening in the fence, wipe = out the landmines with a grenade placed before the helipad and aim one = towards the rear (near the small opening)....pick up the rocket = launcher. Enter that small opening and then pick off the 2 blokes by = peeking around the corner, then destroy the hover bike with your magsec. = Take out the 3 sentry guns, pick up the pass dropped by the hoverbike = technician and activate the lift on the right. Wait until the door opens = then er.......kill them, arm yourself with their rifles and take the = lift down, fire a shot a one of the guards and ride the lift back up and = take cover. When the 3 or so guards exit the lift end their existance. Now take the bunker ladder down and pick up any grenades you find and = chuck one into the control room near all those laser = generators.....alarms should now ring so wait for the 2 guards to appear = (deal with them) . Enter the control room and finish of any of the laser = generators and plant the explosives. Exit the bunker and head back = towards that guard tower on the other side of the wall. Head towards the end of the tunnel and get a few shots at the sentry = gun, be aware of the guard with grenades though. Kill the 4/5 guards in = the area and head towards the comms tower, equip your rocket launcher = and take out the last sentry gun. Lower the sat' dish and affix the bug. = Quickly arm a 4 second grenade (if you have one, otherwise use the rifle = you picked up earlier), and chuck it towards the door-way, thus killing = at least 2 of the guards. Once they're dead (don't forget to pick up the = second magsec) destroy the hover drones to complete that objective. Don't worry almost done. Right, head back to the lift and take it down and be one the lookout for = about 3/4 guards. Once they're dealt with take the next lift at the end = of the hanger to the next level, let the guards see you and close the = doors and ride back up. Exit the lift and wait for the D*cks to appear, = kill them and go back down. Note: This always seems to work in levels with lifts i.e. let them see = you then runaway, take cover and shoot). Now in this hanger the music will change to something more pacey, now = face back to the lift and kill the 2 that appear. Carefully shoot the = remaining guards (3 I think) on the ground level, and exit through the = doors..................Finished (hope I didn't miss anything). - ------=_NextPart_000_0043_01C01826.7FA641C0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable

> -----Original Message-----

>SS (sort of)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

>Hey, what's up with area 51?

>In the first stage (with the hover bikes, what's the point?) the=20 helipad

>which has a hurricane fence with a hole in it and a rocket = launcher in=20 the

>middle. Why does everything blow up when you walk through the = middle?=20 Land

>mines?

>Seems weird. And what's up with that door near the bikes? = Sometimes it=20 opens

>when people come out and sometimes it doesn't. Is there a pattern = or

>something?

 

 

Luke, below is a guide I posted a while = back....hope it=20 helps. As for that doorway, you exit through that door on completing the = Area 51=20 escape (when on your hoverbike).

 

This works for me every time.

Firstly wait until the mission cutscene shows the antenna, then start = the=20 mission and disarm the two dopes with their back to you (don't worry = about the=20 sentry gun). Now run to the end of the pathway killing the 2 guards (at = this=20 point I try and make sure that I've got 3 grenades). Take out the sentry = gun=20 (don't get hit) and then move slowly around the next corner until you = see the=20 other sentry gun, erase it. Now heres the tricky bit, arm you magsec and = peek=20 around the corner and fire off a volley of shots at the tower guards = (keep=20 hiding behind the wall for cover), eventually they'll be no more.

Now head for the top of the slope and wait until the lone guard = brings his=20 chums, shoot all three. Right, see the opening in the fence, wipe out = the=20 landmines with a grenade placed before the helipad and aim one towards = the rear=20 (near the small opening)....pick up the rocket launcher. Enter that = small=20 opening and then pick off the 2 blokes by peeking around the corner, = then=20 destroy the hover bike with your magsec. Take out the 3 sentry guns, = pick up the=20 pass dropped by the hoverbike technician and activate the lift on the = right.=20 Wait until the door opens then er.......kill them, arm yourself with = their=20 rifles and take the lift down, fire a shot a one of the guards and ride = the lift=20 back up and take cover. When the 3 or so guards exit the lift end their=20 existance.

Now take the bunker ladder down and pick up any grenades you find and = chuck=20 one into the control room near all those laser generators.....alarms = should now=20 ring so wait for the 2 guards to appear (deal with them) . Enter the = control=20 room and finish of any of the laser generators and plant the explosives. = Exit=20 the bunker and head back towards that guard tower on the other side of = the=20 wall.

Head towards the end of the tunnel and get a few shots at the sentry = gun, be=20 aware of the guard with grenades though. Kill the 4/5 guards in the area = and=20 head towards the comms tower, equip your rocket launcher and take out = the last=20 sentry gun. Lower the sat' dish and affix the bug. Quickly arm a 4 = second=20 grenade (if you have one, otherwise use the rifle you picked up = earlier), and=20 chuck it towards the door-way, thus killing at least 2 of the guards. = Once=20 they're dead (don't forget to pick up the second magsec) destroy the = hover=20 drones to complete that objective.

Don't worry almost done.

Right, head back to the lift and take it down and be one the lookout = for=20 about 3/4 guards. Once they're dealt with take the next lift at the end = of the=20 hanger to the next level, let the guards see you and close the doors and = ride=20 back up. Exit the lift and wait for the D*cks to appear, kill them and = go back=20 down.

Note: This always seems to work in levels with lifts i.e. let them = see you=20 then runaway, take cover and shoot).

Now in this hanger the music will change to something more pacey, now = face=20 back to the lift and kill the 2 that appear. Carefully shoot the = remaining=20 guards (3 I think) on the ground level, and exit through the=20 doors..................Finished (hope I didn't miss=20 anything).

- ------=_NextPart_000_0043_01C01826.7FA641C0-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 7 Sep 2000 08:13:36 +1100 From: "Moody, Luke" Subject: RE: [N64] a real sad song i KNOW WHAT YOU MEAN ABOUT n64 GAMES! Some games are mega cheap and others are expensive. EG. SW E1 is $20 (AUD about $8.50 US) BanjoK is $30 AUD Mario kart, Mario, GE are $44 AUD And Rugrats is $74 AUD? Also Target must have had a rethink of all there N64 prices and put them back to making a profit on the original wholesale price eg: Mario Kart $44 AUD Madden 64 (the first one) $108.75 AUD Blast Corps $98.95 AUD That motor cross game Jeremy? $44 AUD Makes sense (Not) Luke > -----Original Message----- > From: Dave Rhodes [SMTP:poppa_p@velocity.net] > Sent: Thursday, September 07, 2000 1:14 AM > To: n64@lists.xmission.com > Subject: Re: [N64] a real sad song > > > ----- Original Message ----- > From: Boudewijn de Kemp > To: > Sent: Wednesday, September 06, 2000 12:28 PM > Subject: Re: [N64] a real moron > > > . > > > > > Is old bad? > > Yes. You listed all great games, but with only one from 2000 I'd be bored > in > no time. > > > > > But I can also give a very logical reasons why PS games are > > overall more poorly designed. The reason is very simple. Picture this: > > > > You are a software devolperhouse and you designed a game with huge > > production costs and the game is absolutly gorgeous and has great > gameplay. > > You release it on the market and the game goes through the charts in the > > first weeks and you are almost out of your development/production costs. > And > > then the game stops selling. You start to ask yourself what did we do > wrong. > > Then you discover that for every sold copy there where made five > "illegal" > > copies. So you learn, Sony comes with a other pitch for a game and you > win > > it! Will you be spending again so much time on research and gameplay and > > production and development costs? > > As an example. Final Fantasy 7 was 3 discs long, Final Fantasy 8 was 4 > discs > long. > > > > It is a business you know. Nintendo games > > also have huge budgets, but the cartridge can't be copied (I know that > there > > is a Zip-drive cartridge kit available, but that is way more expensive > then > > a simple burner and therefor expandable is this example). > > How untrue. The Zip copier is alive and well right, nameless praticipant? > > > > So the games (if > > they are good!!!!!!) will sell accordingly and yes there will be made a > > profit. So what platform would you design your best work for then? > > > > Curious, > > > > Boudewijn > > I'd go for the platform that is easiest to develop for and has the a CD > type > medium. I'd develop for the Dreamcast. ;-) > > Could somebody explain why older N64 games like Mario 64 and Mario Kart 64 > are still $40 a pop? > > Dave > > "There's no need to fear > Underdog is here!" > ICQ: 78248446 > AIM: Super Trey Bros > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] ********************************************************************** Commonwealth Bank of Australia (ABN 48 123 123 124) ********************************************************************** [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 6 Sep 2000 17:30:22 EDT From: Nutz4n64@aol.com Subject: Re: [N64] a real moron In a message dated 09/06/2000 9:02:45 AM Pacific Daylight Time, uncle_jingle@hotmail.com writes: << Didn't that Turok 2 'lair of the blind ones' level prove to be a bit on the tricky side?......or you could try to control anything in Carmageddon 64....a challenge in itself I think. >> Yeah, Lair of the Blind Ones is pretty d*mn tough, but it doesn't bother me that much any more (at least, now that I know what to do). - -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 6 Sep 2000 17:45:20 -0400 From: "Dave Rhodes" Subject: Re: [N64] a real moron - ----- Original Message ----- From: To: Sent: Wednesday, September 06, 2000 5:30 PM Subject: Re: [N64] a real moron > Yeah, Lair of the Blind Ones is pretty d*mn tough, but it doesn't bother me > that much any more (at least, now that I know what to do). > -Eric- Throw the cart at the wall and play some Dreamcast? Or was that just me? Dave "There's no need to fear Underdog is here!" ICQ: 78248446 AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 6 Sep 2000 18:00:40 EDT From: Nutz4n64@aol.com Subject: Re: [N64] a real moron In a message dated 09/06/2000 2:45:15 PM Pacific Daylight Time, poppa_p@velocity.net writes: << Throw the cart at the wall and play some Dreamcast? Or was that just me? Dave >> That was just you Dave. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 06 Sep 2000 17:14:40 -0500 From: Thraxen Subject: Re: [N64] a real moron > Golden Eye (excellent level design and really generates skills for you that > you will need in the next level) > Perfect Dark (same as Golden Eye, but even a better Multiplayer game part > with very nice challenges which again take you a level up) Yea...I agree with those. You could try MGS or Syphon Filter on the PSX...both great games. > Mario64 ( There is no other! and please don't come up with Crash Bandicoot > or Sonic , cause those two are a walk in the park ) Disagree...Mario64 was no harder than the others. There are so many stars to get, it is easy to get enough to beat the game. Although I did enjoy Mario64 more than the CB games and a little more than Sonic. I liked Banjo Kazooie (although also easy) more than any of them. Still, if you really want a challenging platformer you would have to play the first Rayman. That was so difficult, I remember reading many posts in the newsgroups (net news) where people were fed up and returning it...haha! Although I smacked that game down :) > Mario Golf ( Every character has to deal with different bunkers in the same > hole, just look at the course design and placing of the hazards (trees, > hills and sandbunkers) and the Pin position that always changes Blah...I have not played MG yet, but I have found that although most golf games have varying levels of enjoyability, most are about the same as far as difficulty goes. > Mario Kart (Ok, ok the cups are EASSSSSSYYYYYYY but after having the game > for more then three years now and rediscovring it about every three months i > still find it very satisfying to break a timetrial time with a split of a > second, anyone who has this game on the list will excatelly know what i > mean!!!) Yea..I loved MK64 and the cups were easy. Although I have never been amused with trying to beat my own times on any game. MK's strong point is multiplayer... Not sure you are a racing fan or just a fan of the MK games...but if you like racing, the PSX has tons of good (and challenging) ones. > ISS98 (The almost impossible scenarios which can take up over 50 tries to > come close to the objective a real challange!) ah well...I hate soccer games, so no comment here. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 06 Sep 2000 18:27:23 EDT From: "Jed Cross" Subject: [N64] N-Browsers The story http://www.geocities.com/gamers_arena/news/nintendo_browsers.htm Okay, I am downloading one - -Jed _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. Share information about yourself, create your own public profile at http://profiles.msn.com. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 6 Sep 2000 18:35:23 EDT From: Nutz4n64@aol.com Subject: Re: [N64] Mario Golf In a message dated 09/06/2000 3:20:55 PM Pacific Daylight Time, thraxen@ipa.net writes: << Blah...I have not played MG yet, but I have found that although most golf games have varying levels of enjoyability, most are about the same as far as difficulty goes. >> At least try it out. It's very fun and challenging. I'm not sure how compared to other Golf games, since Mario Golf is the first one that really appealed to me. - -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 06 Sep 2000 17:34:53 -0500 From: Thraxen Subject: Re: [N64] a real challenge > > Sure I will give it a go. Always willing to look further! and I am not > saying that ALL the good games are Nintendo. My PS statement was maybe a bit > harsh, but still I do think that the PS has to much junk on its platform and > also is very much overrated as the best system available. It's the quality > that counts, not the amount! Haha....same old line. It just does not pan out in reality...in terms of percentages, I would say that you get about the same rate of quality games on either system...but since the PSX has much larger volume of games, there are more good ones available in terms of raw numbers. For example, look at RPGs (haha!), I'm still waiting for a good one for the N64....yet I just bought Chrono Cross for my PSX. The last game I bought for my N64 was Perfect Dark...and before that, I don't even recall it was so long. For my PSX I just bought Chrono Cross and before that Wild Arms 2....both very enjoyable games and am looking forward to FFIX. I passed on Legend of Dragoon (it received anywhere for average to great ratings depending on the site/mag) as I just did not have time for it with all the good games available between my PSX and DC. Yea, the N64 just released Mario Golf and I am sure it is great...but golf is really not that exciting to me....golf games grow old fast and so I really only buy one about once every 2 years or so. All the games I am waiting for on the N64 seem to keep getting pushed back...oh well. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 06 Sep 2000 17:38:11 -0500 From: Thraxen Subject: Re: [N64] a real moron This is a multi-part message in MIME format. - ------=_NextPart_000_0040_01C01829.39F8B420 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Arrgh! I hate the layer of the blind ones. The problem with Turok 2 was = that if more frustrating than fun.... Stryder ----- Original Message -----=20 From: Uncle Jingle=20 To: n64@lists.xmission.com=20 Sent: Wednesday, September 06, 2000 11:02 AM Subject: RE: [N64] a real moron >No real challenges?? Hmmm, what sort of games do you like? I bet we = could >find some challenging games for you. >Stryder Didn't that Turok 2 'lair of the blind ones' level prove to be a bit = on the tricky side?......or you could try to control anything in = Carmageddon 64....a challenge in itself I think. - ------=_NextPart_000_0040_01C01829.39F8B420 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
 
Arrgh! I hate the layer of the blind = ones. =20 The problem with Turok 2 was that if more frustrating than = fun....
 
Stryder
 
----- Original Message -----
From:=20 Uncle=20 Jingle
Sent: Wednesday, September 06, = 2000 11:02=20 AM
Subject: RE: [N64] a real = moron

>No real challenges?? Hmmm, what sort of games do you like? I = bet we=20 could

>find some challenging games for you.

>Stryder

 

Didn't that Turok 2 'lair of the blind ones' = level prove=20 to be a bit on the tricky side?......or you could try to control = anything=20 in Carmageddon 64....a challenge in itself I=20 think.

- ------=_NextPart_000_0040_01C01829.39F8B420-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ End of n64-digest V1 #1337 ************************** [ To quit the n64-digest mailing list (big mistake), send the message ] [ "unsubscribe n64-digest" (without the quotes) to majordomo@xmission.com ]