From: owner-n64-digest@lists.xmission.com (n64-digest) To: n64-digest@lists.xmission.com Subject: n64-digest V1 #1391 Reply-To: n64-digest Sender: owner-n64-digest@lists.xmission.com Errors-To: owner-n64-digest@lists.xmission.com Precedence: bulk n64-digest Friday, December 22 2000 Volume 01 : Number 1391 Re: [N64] Rebirth Re: [N64] Rebirth Re: [N64] Rebirth [N64] Game Axe Re: [N64] Sega Sale Re: [N64] Sega Sale [N64] Happy Holidays [N64] The Cube Move Re: [N64] The Cube Move Re: [N64] The Cube Move Re: [N64] The Cube Move Re: [N64] Oops [N64] Dex's Secret ---------------------------------------------------------------------- Date: Thu, 21 Dec 2000 01:20:29 EST From: Nutz4n64@aol.com Subject: Re: [N64] Rebirth - --part1_a1.ed80c83.2772fb2d_boundary Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable Content-Language: en In a message dated 12/20/2000 9:28:56 PM Pacific Standard Time,=20 d.fentie@home.com writes: > Whats the deal with Rebirth on NGC... is it JUST a demo or is it > actually going to be game? It looks damn good if you ask me. >=20 I've thought of this as well. The one thing I've had trouble grasping is=20 what the goal of this game is and what kinds of objectives must be fulfilled= .=20 Of course, if such a fresh concept was made into a game, it could mean very= =20 good things for the industry (such as innovation is not dead). D*mn, I can'= t=20 wait til GC! - -Eric- You keep on walking, where will you go? Walk again, in the company of the wind March with confidence until you get to where you=E2=80=99re going Until you finally grab that dream. =E2=80=9CKaze to Issho ni=E2=80=9D My=C3=BBts=C3=BB no Gyakush=C3=BB - --part1_a1.ed80c83.2772fb2d_boundary Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable Content-Language: en In a message dated 12/20/= 2000 9:28:56 PM Pacific Standard Time,
d.fentie@home.com writes:


Whats the deal with Rebirth= on NGC... is it JUST a demo or is it
actually going to be game?  It looks damn good if you ask me.


I've thought of this as well.  The one thing I've had trouble grasp= ing is
what the goal of this game is and what kinds of objectives must b= e fulfilled.
 Of course, if such a fresh concept was made into a ga= me, it could mean very
good things for the industry (such as innovation=20= is not dead).  D*mn, I can't
wait til GC!
-Eric-

You keep on walking, where will you go?
Walk again, in the company of the wind
March with confidence until you get to where you=E2=80=99re going
Until you finally grab that dream.

=E2=80=9CKaze to Issho ni=E2=80=9D  My=C3=BBts=C3=BB no Gyakush=C3= =BB
- --part1_a1.ed80c83.2772fb2d_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 20 Dec 2000 23:00:20 -0800 From: Dexter Sy Subject: Re: [N64] Rebirth - --------------4B51D9E6C3973BDAB5C3948B Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Keep in mind the stuff shown at spaceworld, and to the public thus far is the intro, and the ending. The middle part of the cinematics was never shown. Perhaps Nintendo is trying to keep part of the story line under wraps? Perhaps the game would be the Tree's adventure through the woods and your goal is to get it to become a big tree? Dexter Nutz4n64@aol.com wrote: > In a message dated 12/20/2000 9:28:56 PM Pacific Standard Time, > d.fentie@home.com writes: > > > >> Whats the deal with Rebirth on NGC... is it JUST a demo or is it >> actually going to be game? It looks damn good if you ask me. > > I've thought of this as well. The one thing I've had trouble grasping > is > what the goal of this game is and what kinds of objectives must be > fulfilled. > Of course, if such a fresh concept was made into a game, it could > mean very > good things for the industry (such as innovation is not dead). D*mn, > I can't > wait til GC! > -Eric- > > You keep on walking, where will you go? > Walk again, in the company of the wind > March with confidence until you get to where you’re going > Until you finally grab that dream. > > “Kaze to Issho ni” Myûtsû no Gyakushû - -- Dexter S. Tendo Box - Nintendo e-zine Http://www.tendobox.com - --------------4B51D9E6C3973BDAB5C3948B Content-Type: text/html; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Keep in mind the stuff shown at spaceworld, and to the public thus far is the intro, and the ending.

The middle part of the cinematics was never shown.  Perhaps Nintendo is trying to keep part of the story line under wraps?  Perhaps the game would be the Tree's adventure through the woods and your goal is to get it to become a big tree?

Dexter

Nutz4n64@aol.com wrote:

In a message dated 12/20/2000 9:28:56 PM Pacific Standard Time,
d.fentie@home.com writes:
 
 
Whats the deal with Rebirth on NGC... is it JUST a demo or is it
actually going to be game?  It looks damn good if you ask me.

I've thought of this as well.  The one thing I've had trouble grasping is
what the goal of this game is and what kinds of objectives must be fulfilled.
 Of course, if such a fresh concept was made into a game, it could mean very
good things for the industry (such as innovation is not dead).  D*mn, I can't
wait til GC!
-Eric-

You keep on walking, where will you go?
Walk again, in the company of the wind
March with confidence until you get to where youâ€re going
Until you finally grab that dream.

â€Kaze to Issho ni† Myûtsû no Gyakushû

--
Dexter S.
Tendo Box - Nintendo e-zine
Http://www.tendobox.com
  - --------------4B51D9E6C3973BDAB5C3948B-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 21 Dec 2000 01:48:32 EST From: Nutz4n64@aol.com Subject: Re: [N64] Rebirth - --part1_a4.dc32f60.277301c0_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 12/20/2000 10:45:11 PM Pacific Standard Time, dextersy@home.com writes: > The middle part of the cinematics was never shown. Perhaps Nintendo is > trying to keep part of the story line under wraps? Perhaps the game would > be the Tree's adventure through the woods and your goal is to get it to > Well, yeah, I kind of figured that (although, now that I look back, I should've mentioned it in the post :o ). The thing I'm wondering is what kind of adventures this tree guy (whatever you call it) would have. If this turns out to be an actual game, it should prove to be very interesting indeed. - -Eric- The moon is like an authority, with its circular pattern How round, so round... No matter what happens in the world, the night goes on "Nyarth no Uta" Pocket Monsters - --part1_a4.dc32f60.277301c0_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 12/20/2000 10:45:11 PM Pacific Standard Time,
dextersy@home.com writes:


The middle part of the cinematics was never shown.  Perhaps Nintendo is
trying to keep part of the story line under wraps?  Perhaps the game would
be the Tree's adventure through the woods and your goal is to get it to
become a big tree?


Well, yeah, I kind of figured that (although, now that I look back, I
should've mentioned it in the post :o ).  The thing I'm wondering is what
kind of adventures this tree guy (whatever you call it) would have.  If this
turns out to be an actual game, it should prove to be very interesting indeed.
-Eric-

The moon is like an authority, with its circular pattern
How round, so round...
No matter what happens in the world, the night goes on

"Nyarth no Uta"  Pocket Monsters
- --part1_a4.dc32f60.277301c0_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 21 Dec 2000 12:52:41 -0500 From: Chris Clark Subject: [N64] Game Axe Has anyone seen or tried the "Game Axe?" I saw one on eBay and it sounds pretty cool - sort of like a Nomad for the Famicom/NES. Now if there were a Game Axe 2 that played SNES games, I would have already placed my bids...It is too bad that Nintendo would never release such a thing themselves. And whatever became of the TriStar device (NES/SNES convertor for the N64)? Anyone? Finally, did Stryder post a URL to a picture of his game setup or something? I see references to some plastic shelves but must have missed the original message. If so, could someone please print the address again? THanks, KRS [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 21 Dec 2000 15:31:26 -0600 From: "E. Jefferson" Subject: Re: [N64] Sega Sale I picked up Space Channel 5 and Seaman. Both were $10 at the time. I understand that Seaman has gone back up to $24.99. Elliot - ----Original Message Follows---- From: Chris Clark Reply-To: n64@lists.xmission.com To: "'n64-digest@lists.xmission.com'" Subject: [N64] Sega Sale Date: Fri, 15 Dec 2000 14:06:12 -0500 Thanks for the tip on the sega sale - I picked up Space Channel 5, Toy Commander, Zombie Revenge, and Maken X for $9.99 each. There were a bunch of others for $9.99 (Chu Chu, VF3TB, Dynamite Cop...) and some other games were reduced - like Seaman which was $25 - not too bad considering it only came out 4-5 months ago. $10 is hard to pass up (for me at least) on a game that I was even slightly curious about. >>>>> DC owners, Sega's having a sale with some games at cheap prices. Nothing too new, but some older games for 9.95. They're also bundling some games together in packages and selling them at cheap prices. sega.com or 1-888-sega-sales should put you in contact with them. Elliot [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 21 Dec 2000 15:33:30 -0600 From: "E. Jefferson" Subject: Re: [N64] Sega Sale Greg, You have/rented/played a DC? I remember you were 'aganist' Sega before. What do you think about some of their offerings now? btw - Toy Commander's cool imo. It's still in my collection, along with Hydro Thunder. Elliot - ----Original Message Follows---- From: "Gregory A. Swarthout" Reply-To: n64@lists.xmission.com To: n64@lists.xmission.com Subject: Re: [N64] Sega Sale Date: Fri, 15 Dec 2000 12:38:04 -0700 Chris Clark wrote: > > Thanks for the tip on the sega sale - I picked up Space Channel 5, Toy > Commander, Zombie Revenge, and Maken X for $9.99 each. There were a bunch > of others for $9.99 (Chu Chu, VF3TB, Dynamite Cop...) and some other games > were reduced - like Seaman which was $25 - not too bad considering it only > came out 4-5 months ago. $10 is hard to pass up (for me at least) on a game > that I was even slightly curious about. Toy Commander isn't worth $10. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 22 Dec 2000 12:51:50 EST From: DarkBastion@aol.com Subject: [N64] Happy Holidays - --part1_dc.269c8.2774eeb6_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit Hey all. I just wanted to say that I hope everyone has a Merry Christmas, a Happy Chanukah, a Happy Kwanzaa, or a Good Voodoo Day. Hope you all get whatever you asked Santa/Chaunkah Harry/Voodoo god for. Enjoy your vacations! ~Matt "The Bureau of Incomplete Statistics reports that one out of three." - --part1_dc.269c8.2774eeb6_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit Hey all. I just wanted to say that I hope everyone has a Merry Christmas, a
Happy Chanukah, a Happy Kwanzaa, or a Good Voodoo Day. Hope you all get
whatever you asked Santa/Chaunkah Harry/Voodoo god for. Enjoy your vacations!

~Matt

"The Bureau of Incomplete Statistics reports that one out of three."

- --part1_dc.269c8.2774eeb6_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 22 Dec 2000 13:08:46 EST From: DarkBastion@aol.com Subject: [N64] The Cube Move - --part1_59.497904f.2774f2ae_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit Okay, who here thinks that Dinosaur Planet, Eternal Darkness, and Conker's bad Fur Day are actually gonna be moved over to the Gamecube? Personally, I would think it would (a) cost a shitload of money to change platforms, (b) force the designers to redo much of the work on the title, and (c) cause the title to change so much that it bears little resemblance to it's N64 form. When you think about it, BFD and ED have been in development for quite some time; wouldn't switching platforms this late in the game make for not only an unimpressive NGC title, but wouldn't it also open up so many more possibilities for the game that Rare and Silicon Nights might end up scrapping many of their original ideas (which would then translate into more money spent on the title and thus a longer development period for NGC)? It really doesn't seem to make sense. Would the money they would make porting them to the NGC really be that much more then money they would get by releasing them SOON for the N64? Oh, and anyone who says "GameCube" or "GCN" should be shot. First, it's Gamecube, like Dreamcast. It's not a wannabe Sony product here, just like DC isn't DreamCast. And GCN? "Gamecube Nintendo"? Please. Some people at Nintendo need to go back and take some basic English lessons. Nintendo modifies Gamecube, Gamecube does NOT modify Nintendo!!! Well, that's my .02. - --part1_59.497904f.2774f2ae_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit Okay, who here thinks that Dinosaur Planet, Eternal Darkness, and Conker's
bad Fur Day are actually gonna be moved over to the Gamecube? Personally, I
would think it would (a) cost a shitload of money to change platforms, (b)
force the designers to redo much of the work on the title, and (c) cause the
title to change so much that it bears little resemblance to it's N64 form.
When you think about it, BFD and ED have been in development for quite some
time; wouldn't switching platforms this late in the game make for not only an
unimpressive NGC title, but wouldn't it also open up so many more
possibilities for the game that Rare and Silicon Nights might end up
scrapping many of their original ideas (which would then translate into more
money spent on the title and thus a longer development period for NGC)? It
really doesn't seem to make sense. Woul! d the money they would make porting
them to the NGC really be that much more then money they would get by
releasing them SOON for the N64?

Oh, and anyone who says "GameCube" or "GCN" should be shot. First, it's
Gamecube, like Dreamcast. It's not a wannabe Sony product here, just like DC
isn't DreamCast. And GCN? "Gamecube Nintendo"? Please. Some people at
Nintendo need to go back and take some basic English lessons. Nintendo
modifies Gamecube, Gamecube does NOT modify Nintendo!!!

Well, that's my .02.
- --part1_59.497904f.2774f2ae_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 22 Dec 2000 14:55:41 EST From: Nutz4n64@aol.com Subject: Re: [N64] The Cube Move - --part1_7c.f4ed150.27750bbd_boundary Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable Content-Language: en Tough call really. There is one thing that is making me think about a=20 possible shift to GC. That is sales. The N64 is apparently not the=20 mainstream's favorite anymore. I mean, look at Banjo-Tooie. Not the most=20 stellar sales. Rather disappointing, if you ask me. If the platform has=20 lost so much interest, would it be better for Rare and Silicon Knights to=20 make the move to GC? My conclusion: I'M CONFUSED. :D I personally don't=20 care, as I'm definitely getting GC, but it would be a shame if these are the= =20 great titles they've been said to be, and they get overlooked only because=20 they're on the N64. We'll just have wait and see, I guess. - -Eric- You keep on walking, where will you go? Walk again, in the company of the wind March with confidence until you get to where you=E2=80=99re going Until you finally grab that dream. =E2=80=9CKaze to Issho ni=E2=80=9D My=C3=BBts=C3=BB no Gyakush=C3=BB - --part1_7c.f4ed150.27750bbd_boundary Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable Content-Language: en Tough call really.  = There is one thing that is making me think about a
possible shift to GC.=  That is sales.  The N64 is apparently not the
mainstream's f= avorite anymore.  I mean, look at Banjo-Tooie.  Not the most
s= tellar sales.  Rather disappointing, if you ask me.  If the platfo= rm has
lost so much interest, would it be better for Rare and Silicon Kn= ights to
make the move to GC?  My conclusion: I'M CONFUSED. :D &nbs= p;I personally don't
care, as I'm definitely getting GC, but it would be= a shame if these are the
great titles they've been said to be, and they= get overlooked only because
they're on the N64.  We'll just have w= ait and see, I guess.
-Eric-

You keep on walking, where will you go?
Walk again, in the company of the wind
March with confidence until you get to where you=E2=80=99re going
Until you finally grab that dream.

=E2=80=9CKaze to Issho ni=E2=80=9D  My=C3=BBts=C3=BB no Gyakush=C3= =BB
- --part1_7c.f4ed150.27750bbd_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 22 Dec 2000 16:15:06 -0500 From: "Dave Rhodes" Subject: Re: [N64] The Cube Move - ----- Original Message ----- From: DarkBastion@aol.com To: n64@lists.xmission.com Sent: Friday, December 22, 2000 1:08 PM Subject: [N64] The Cube Move <> And a large 2 cents at that, seems more like a dollar's worth. ;-) Personally I hope that Conker and Eternal Darkness stay on the N64. I really still want BFD on cart. I could care less about Dinosaur Planet. Should I shoot you now since you did say Gamecube with the big C? ;-) ~~ Dave ~~ "Best. E-Mail. Ever." Treytable@sega.net AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 22 Dec 2000 17:01:43 EST From: Devil929@aol.com Subject: Re: [N64] The Cube Move - --part1_93.49bb84b.27752947_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit Actually, I wondered the same thing -- so I spilled the beans on what I thought having played the titles at E3 in a column on TB. And much as I hate to endorse stuff, I hate to retype it all verbatim....so if you're interested, here's what I thought: In a message dated 12/22/00 1:56:39 PM Central Standard Time, Nutz4n64@aol.com writes: > Tough call really. There is one thing that is making me think about a > possible shift to GC. That is sales. The N64 is apparently not the > mainstream's favorite anymore. I mean, look at Banjo-Tooie. Not the most > stellar sales. Rather disappointing, if you ask me. If the platform has > lost so much interest, would it be better for Rare and Silicon Knights to > make the move to GC? My conclusion: I'M CONFUSED. :D I personally don't > care, as I'm definitely getting GC, but it would be a shame if these are > the > great titles they've been said to be, and they get overlooked only because > they're on the N64. We'll just have wait and see, I guess. > -Eric- > - --part1_93.49bb84b.27752947_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit Actually, I wondered the same thing -- so I spilled the beans on what I
thought having played the titles at E3 in a column on TB. And much as I hate
to endorse stuff, I hate to retype it all verbatim....so if you're
interested, here's what I thought:


In a message dated 12/22/00 1:56:39 PM Central Standard Time,
Nutz4n64@aol.com writes:


Tough call really.  There is one thing that is making me think about a
possible shift to GC.  That is sales.  The N64 is apparently not the
mainstream's favorite anymore.  I mean, look at Banjo-Tooie.  Not the most
stellar sales.  Rather disappointing, if you ask me.  If the platform has
lost so much interest, would it be better for Rare and Silicon Knights to
make the move to GC?  My conclusion: I'M CONFUSED. :D  I personally don't
care, as I'm definitely getting GC, but it would be a shame if these are
the
great titles they've been said to be, and they get overlooked only because
they're on the N64.  We'll just have wait and see, I guess.
-Eric-


- --part1_93.49bb84b.27752947_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 22 Dec 2000 17:02:38 EST From: Devil929@aol.com Subject: Re: [N64] Oops - --part1_df.e18d081.2775297e_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a computer lock up, one of my mails got sent way too early...so if you guys recieve it and are wondering, that's more or less what happened. Sorry about that. - -aldo In a message dated 12/22/00 1:56:39 PM Central Standard Time, Nutz4n64@aol.com writes: > Tough call really. There is one thing that is making me think about a > possible shift to GC. That is sales. The N64 is apparently not the > mainstream's favorite anymore. I mean, look at Banjo-Tooie. Not the most > stellar sales. Rather disappointing, if you ask me. If the platform has > lost so much interest, would it be better for Rare and Silicon Knights to > make the move to GC? My conclusion: I'M CONFUSED. :D I personally don't > care, as I'm definitely getting GC, but it would be a shame if these are > the > great titles they've been said to be, and they get overlooked only because > they're on the N64. We'll just have wait and see, I guess. > -Eric- > - --part1_df.e18d081.2775297e_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a computer lock up, one of my mails got sent way too early...so if you
guys recieve it and are wondering, that's more or less what happened. Sorry
about that.

-aldo

In a message dated 12/22/00 1:56:39 PM Central Standard Time,
Nutz4n64@aol.com writes:


Tough call really.  There is one thing that is making me think about a
possible shift to GC.  That is sales.  The N64 is apparently not the
mainstream's favorite anymore.  I mean, look at Banjo-Tooie.  Not the most
stellar sales.  Rather disappointing, if you ask me.  If the platform has
lost so much interest, would it be better for Rare and Silicon Knights to
make the move to GC?  My conclusion: I'M CONFUSED. :D  I personally don't
care, as I'm definitely getting GC, but it would be a shame if these are
the
great titles they've been said to be, and they get overlooked only because
they're on the N64.  We'll just have wait and see, I guess.
-Eric-


- --part1_df.e18d081.2775297e_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 22 Dec 2000 20:50:05 EST From: DarkBastion@aol.com Subject: [N64] Dex's Secret - --part1_35.e79d327.27755ecd_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit Hey Dex, remember a while back you said there was a link between the SNES ad the N64 that would be emulated between the N64 and NGC? Well, I know you told us, but what was it that was so similar about them? ~Matt "I hate the PlayStation 2." - --part1_35.e79d327.27755ecd_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit Hey Dex, remember a while back you said there was a link between the SNES ad
the N64 that would be emulated between the N64 and NGC? Well, I know you told
us, but what was it that was so similar about them?

~Matt

"I hate the PlayStation 2."
- --part1_35.e79d327.27755ecd_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ End of n64-digest V1 #1391 ************************** [ To quit the n64-digest mailing list (big mistake), send the message ] [ "unsubscribe n64-digest" (without the quotes) to majordomo@xmission.com ]