From: owner-n64-digest@lists.xmission.com (n64-digest) To: n64-digest@lists.xmission.com Subject: n64-digest V1 #1455 Reply-To: n64-digest Sender: owner-n64-digest@lists.xmission.com Errors-To: owner-n64-digest@lists.xmission.com Precedence: bulk n64-digest Saturday, March 10 2001 Volume 01 : Number 1455 [N64] correction [N64] Conker Multi Re: [N64] correction Re: [N64] Conker Multi Re: [N64] correction, commercial N Re: [N64] correction, commercial N [N64] strange conker bug Re: [N64] strange conker bug Re: [N64] strange conker bug Re: [N64] strange conker bug Re: [N64] correction, commercial N [N64] E3 Re: [N64] E3 ---------------------------------------------------------------------- Date: Thu, 8 Mar 2001 20:21:32 +0100 From: "Steve" Subject: [N64] correction This is a multi-part message in MIME format. - ------=_NextPart_000_0007_01C0A80D.5D64C420 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable oops sorry, The September Nintendo GameCube date announced yesterday was inaccurate = and the U.S. launch date for the GameCube is still set for October. let's pray the spring release is 'inaccurate' 2 Steve - ------=_NextPart_000_0007_01C0A80D.5D64C420 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
oops sorry,
 
The = September Nintendo=20 GameCube date announced yesterday was inaccurate and
the U.S. launch = date for=20 the GameCube is still set for October.
 
let's pray the spring release is = 'inaccurate'=20 2
 
Steve
- ------=_NextPart_000_0007_01C0A80D.5D64C420-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 8 Mar 2001 17:48:02 EST From: DarkBastion@aol.com Subject: [N64] Conker Multi - --part1_8f.7ec2d0e.27d96622_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit Well, just had a friend over, and we played a shitload of Conker's multiplayer. Overall, this thing is great. The there are a lot of options, from race, to deathmatch, to the Beach invasion. All we good, with good level design and balance. At first, I thought this was gonna be a Jet Force Gemini rehash, since there were so many modes. But they all work well. The Race is nothing great, and Heist is all right, a game you'd have to play a bit to get used to. Tank was a very fun experience; you can go at it mano y mano or you can go for the nuke, but every player has a fallout shelter to hide in ... if they can get there on time. Raptor was odd, kinda nice change of pace. Deathmatch is cool, because again, you can go one on one or nuke he whole place. But the best one by far was the Beach. I'm sure you all know the scenario, but it's just awesome. The Frenchies have no weapons, so you rely on your surroundings and your speed to survive. There are a ton of clever paths and things to hide behind. But as the Tedizs, you have firepower out the ass. 2 players share 3 weapons: a huge gun in the middle, a sniper rifle on the right, and a bazooka on the left. Each has it's own advantages and disadvantages. It's hard to explain, but its addictive as hell. It's a refreshing type of play after Perfect Dark becomes a game of who can get the weapon first and who can circle strafe fastest. Bottom line: the single player is hilarious and fun, and the multiplayer is great. Each game has its own funny intro cutscene, too! ~Matt "The early worm, on the other hand, gets eaten." - --part1_8f.7ec2d0e.27d96622_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit Well, just had a friend over, and we played a shitload of Conker's
multiplayer. Overall, this thing is great. The there are a lot of options,
from race, to deathmatch, to the Beach invasion. All we good, with good level
design and balance. At first, I thought this was gonna be a Jet Force Gemini
rehash, since there were so many modes. But they all work well. The Race is
nothing great, and Heist is all right, a game you'd have to play a bit to get
used to. Tank was a very fun experience; you can go at it mano y mano or you
can go for the nuke, but every player has a fallout shelter to hide in ... if
they can get there on time. Raptor was odd, kinda nice change of pace.
Deathmatch is cool, because again, you can go one on one or nuke he whole
place. But the best one by far was the Beach. I'm sure you all know the
scenario, but it's just awesome. The Frenchies have no weapons, so you rely
on your surroundings and your speed to survive. There are a ton of clever
paths and things to hide behind. But as the Tedizs, you have firepower out
the ass. 2 players share 3 weapons: a huge gun in the middle, a sniper rifle
on the right, and a bazooka on the left. Each has it's own advantages and
disadvantages. It's hard to explain, but its addictive as hell. It's a
refreshing type of play after Perfect Dark becomes a game of who can get the
weapon first and who can circle strafe fastest.

Bottom line: the single player is hilarious and fun, and the multiplayer is
great. Each game has its own funny intro cutscene, too!


~Matt

"The early worm, on the other hand, gets eaten."



- --part1_8f.7ec2d0e.27d96622_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 8 Mar 2001 23:34:21 EST From: Nutz4n64@aol.com Subject: Re: [N64] correction - --part1_de.11483daa.27d9b74d_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 03/08/2001 11:21:48 AM Pacific Standard Time, distorbanz@yucom.be writes: > let's pray the spring release is 'inaccurate' 2 > > Steve > Yup, it's probably summer. ;) - -Eric- - --part1_de.11483daa.27d9b74d_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 03/08/2001 11:21:48 AM Pacific Standard Time,
distorbanz@yucom.be writes:


let's pray the spring release is 'inaccurate' 2

Steve


Yup, it's probably summer. ;)
-Eric-
- --part1_de.11483daa.27d9b74d_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 8 Mar 2001 23:39:55 EST From: Nutz4n64@aol.com Subject: Re: [N64] Conker Multi - --part1_90.1134b09b.27d9b89b_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 03/08/2001 3:34:55 PM Pacific Standard Time, DarkBastion@aol.com writes: > Bottom line: the single player is hilarious and fun, and the multiplayer is > Played more of it tonight. Never before has the term "funny sh*t" been so literal minded. (if anyone has put a lot of time into it, they should know where I am in the game) ;) - -Eric- The moon is like an authority, with its circular pattern How round, so round... No matter what happens in the world, the night goes on "Nyarth no Uta" Pocket Monsters - --part1_90.1134b09b.27d9b89b_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 03/08/2001 3:34:55 PM Pacific Standard Time,
DarkBastion@aol.com writes:


Bottom line: the single player is hilarious and fun, and the multiplayer is
great. Each game has its own funny intro cutscene, too!


Played more of it tonight.  Never before has the term "funny sh*t" been so
literal minded. (if anyone has put a lot of time into it, they should know
where I am in the game) ;)
-Eric-

The moon is like an authority, with its circular pattern
How round, so round...
No matter what happens in the world, the night goes on

"Nyarth no Uta"  Pocket Monsters
- --part1_90.1134b09b.27d9b89b_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 9 Mar 2001 11:43:48 +0100 From: "Steve" Subject: Re: [N64] correction, commercial N This is a multi-part message in MIME format. - ------=_NextPart_000_002B_01C0A88E.34755120 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable i knew you was gonna say that :-p something that came up in me: everybody's talking about the next = generation of video gaming nintendo should use that next generation written with the big N if you catch my drift welcome to the Next generation Nintendo sorry i just got a nasty hangover, not quite sober yet Steve ----- Original Message -----=20 From: Nutz4n64@aol.com=20 To: n64@lists.xmission.com=20 Sent: Friday, March 09, 2001 5:34 AM Subject: Re: [N64] correction In a message dated 03/08/2001 11:21:48 AM Pacific Standard Time,=20 distorbanz@yucom.be writes:=20 let's pray the spring release is 'inaccurate' 2=20 Steve=20 Yup, it's probably summer. ;)=20 -Eric-=20 - ------=_NextPart_000_002B_01C0A88E.34755120 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
i knew you was gonna say that = :-p
 
something that came up in me: = everybody's talking=20 about the next generation of video gaming
nintendo should use that
next generation written with the big = N if you catch my = drift
 
welcome to the Next generation
Nintendo
 
sorry i just got a nasty hangover, = not quite=20 sober yet
 
Steve
----- Original Message -----
From:=20 Nutz4n64@aol.com=20
To: n64@lists.xmission.com
Sent: Friday, March 09, 2001 = 5:34=20 AM
Subject: Re: [N64] = correction

In a message dated 03/08/2001 11:21:48 AM Pacific = Standard=20 Time,
distorbanz@yucom.be writes:=20


let's pray the spring release is 'inaccurate' = 2=20

Steve


Yup, it's probably summer. = ;)=20
-Eric-
- ------=_NextPart_000_002B_01C0A88E.34755120-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 9 Mar 2001 13:17:15 -0500 From: "Dave Rhodes" Subject: Re: [N64] correction, commercial N This is a multi-part message in MIME format. - ------=_NextPart_000_0006_01C0A89B.4255F260 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable ----- Original Message -----=20 From: Steve=20 To: n64=20 Sent: Friday, March 09, 2001 5:43 AM Subject: Re: [N64] correction, commercial N=20 i knew you was gonna say that :-p something that came up in me: everybody's talking about the next = generation of video gaming nintendo should use that next generation written with the big N if you catch my drift welcome to the Next generation Nintendo sorry i just got a nasty hangover, not quite sober yet Steve - -------------------------------------------------------------------------= - ----- And Imagine, owners of Next Generation Magazine, would probably sue = Nintendo. ~~ Dave ~~ =20 "When all you have is a hammer, everything looks like a nail."=20 Treytable@sega.net AIM: Super Trey Bros - ------=_NextPart_000_0006_01C0A89B.4255F260 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
 
----- Original Message -----
From:=20 Steve=20
To: n64=20
Sent: Friday, March 09, 2001 = 5:43=20 AM
Subject: Re: [N64] correction, = commercial=20 N

i knew you was gonna say that = :-p
 
something that came up in me: = everybody's talking=20 about the next generation of video gaming
nintendo should use that
next generation written with the big = N if you catch my = drift
 
welcome to the Next generation
Nintendo
 
sorry i just got a nasty = hangover, not quite=20 sober yet
 
Steve
 
And Imagine, owners of Next Generation = Magazine,=20 would probably sue Nintendo.
 
~~ Dave ~~
    =
"When all you=20 have is a hammer, everything looks like a nail."
 Treytable@sega.net
 AIM: = Super Trey=20 Bros
- ------=_NextPart_000_0006_01C0A89B.4255F260-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 09 Mar 2001 11:57:01 -0800 From: Dan Chmielowski Subject: [N64] strange conker bug I experienced a weird bug in Bad Fur Day. I had $900, and was trying to get the money behind the waterfall where the gargoyle lays. I replayed the finish of the pooland boss, and when I checked I had $1100 in the replay. Is that strange or what? [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 9 Mar 2001 16:04:35 EST From: Jedcross2@aol.com Subject: Re: [N64] strange conker bug In a message dated 3/9/01 3:57:07 PM Eastern Standard Time, daniel@mountainviewbb.com writes: << I experienced a weird bug in Bad Fur Day. I had $900, and was trying to get the money behind the waterfall where the gargoyle lays. I replayed the finish of the pooland boss, and when I checked I had $1100 in the replay. Is that strange or what? >> I don't know - -Jed [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 9 Mar 2001 16:06:59 EST From: DarkBastion@aol.com Subject: Re: [N64] strange conker bug - --part1_d6.35c25bc.27da9ff3_boundary Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable I<< experienced a weird bug in Bad Fur Day.=A0 I had $900, and was trying to get the money behind the waterfall where the gargoyle lays.=A0 I replayed the finish of the pooland boss, and when I checked I had $1100 in the replay.=A0 Is that strange or what? >> No, it's not strange. When you replay a game in the Chapters mode, the game=20 starts you off as if you had collected all available money up to that point.= =20 Replay your original game and I bet you still have $900. BTW, how DO you get that money behind the gargoyle's body? Anyone just sit and watch Conker's "temper" or wait animations? So far, I've= =20 seen him check his watch, read a nudie magazine, play with a yo-yo, juggle,=20 remark that I should "stop doing that, you'll go blind," ask if the player i= s=20 alive or dead, ask, "Is anyone PLAYING this game?" and even play a Game Boy! ~Matt "Reality continues to ruin my life." - Calvin and Hobbes - --part1_d6.35c25bc.27da9ff3_boundary Content-Type: text/html; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable I<< experienced a weird bug in Bad Fur Day.=A0=20= I had $900, and was trying to
get the money behind the waterfall where the gargoyle lays.=A0 I replaye= d
the finish of the pooland boss, and when I checked I had $1100 in the
replay.=A0 Is that strange or what?
>>

No, it's not strange. When you replay a game in the Chapters mode, the g= ame=20
starts you off as if you had collected all available money up to that po= int.=20
Replay your original game and I bet you still have $900.

BTW, how DO you get that money behind the gargoyle's body?

Anyone just sit and watch Conker's "temper" or wait animations? So far,=20= I've=20
seen him check his watch, read a nudie magazine, play with a yo-yo, jugg= le,=20
remark that I should "stop doing that, you'll go blind," ask if the play= er is=20
alive or dead, ask, "Is anyone PLAYING this game?" and even play a Game=20= Boy!

~Matt

"Reality continues to ruin my life." - Calvin and Hobbes


- --part1_d6.35c25bc.27da9ff3_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 09 Mar 2001 13:24:24 -0800 From: Dan Chmielowski Subject: Re: [N64] strange conker bug - --------------86E2402BA4B898AF0F67F4DB Content-Type: text/plain; charset=iso-8859-1; x-mac-type="54455854"; x-mac-creator="4D4F5353" Content-Transfer-Encoding: 8bit I don't know how to get the money behind the waterfall. But if what you say is true, does that mean I can continue on chapter alone? In a sense, cheat my way through the game by continuing via chapters and not worry about collecting money? DarkBastion@aol.com wrote: > I<< experienced a weird bug in Bad Fur Day.Ý I had $900, and was > trying to > get the money behind the waterfall where the gargoyle lays.Ý I > replayed > the finish of the pooland boss, and when I checked I had $1100 in the > replay.Ý Is that strange or what? > >> > > No, it's not strange. When you replay a game in the Chapters mode, the > game > starts you off as if you had collected all available money up to that > point. > Replay your original game and I bet you still have $900. > > BTW, how DO you get that money behind the gargoyle's body? > > Anyone just sit and watch Conker's "temper" or wait animations? So > far, I've > seen him check his watch, read a nudie magazine, play with a yo-yo, > juggle, > remark that I should "stop doing that, you'll go blind," ask if the > player is > alive or dead, ask, "Is anyone PLAYING this game?" and even play a > Game Boy! > > ~Matt > > "Reality continues to ruin my life." - Calvin and Hobbes > > - --------------86E2402BA4B898AF0F67F4DB Content-Type: text/html; charset=iso-8859-1 Content-Transfer-Encoding: 8bit I don't know how to get the money behind the waterfall.  But if what you say is true, does that mean I can continue on chapter alone?  In a sense, cheat my way through the game by continuing via chapters and not worry about collecting money?

DarkBastion@aol.com wrote:

I<< experienced a weird bug in Bad Fur Day.  I had $900, and was trying to
get the money behind the waterfall where the gargoyle lays.  I replayed
the finish of the pooland boss, and when I checked I had $1100 in the
replay.  Is that strange or what?
>>

No, it's not strange. When you replay a game in the Chapters mode, the game
starts you off as if you had collected all available money up to that point.
Replay your original game and I bet you still have $900.

BTW, how DO you get that money behind the gargoyle's body?

Anyone just sit and watch Conker's "temper" or wait animations? So far, I've
seen him check his watch, read a nudie magazine, play with a yo-yo, juggle,
remark that I should "stop doing that, you'll go blind," ask if the player is
alive or dead, ask, "Is anyone PLAYING this game?" and even play a Game Boy!

~Matt

"Reality continues to ruin my life." - - Calvin and Hobbes
 
 

- --------------86E2402BA4B898AF0F67F4DB-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 10 Mar 2001 10:08:05 +0100 From: "Steve" Subject: Re: [N64] correction, commercial N This is a multi-part message in MIME format. - ------=_NextPart_000_001D_01C0A949.FF89C6A0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Not in Europe=20 maybe or do they heve that magazine in the UK? Steve And Imagine, owners of Next Generation Magazine, would probably sue = Nintendo. ~~ Dave ~~ =20 "When all you have is a hammer, everything looks like a nail."=20 Treytable@sega.net AIM: Super Trey Bros - ------=_NextPart_000_001D_01C0A949.FF89C6A0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
Not in Europe
maybe
or do they heve that magazine in the=20 UK?
 
Steve
And Imagine, owners of Next = Generation Magazine,=20 would probably sue Nintendo.
 
~~ Dave ~~
    =
"When all=20 you have is a hammer, everything looks like a nail."
 Treytable@sega.net
 AIM: = Super=20 Trey Bros
- ------=_NextPart_000_001D_01C0A949.FF89C6A0-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 10 Mar 2001 05:59:58 -0500 From: "Dave Rhodes" Subject: [N64] E3 This is a multi-part message in MIME format. - ------=_NextPart_000_0005_01C0A927.564A4320 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Only 66 days until E3. Time sure flies when you're having fun. Oh, I = finally beat the Mines on Hard.=20 ~~ Dave ~~ =20 "When all you have is a hammer, everything looks like a nail."=20 Treytable@sega.net AIM: Super Trey Bros - ------=_NextPart_000_0005_01C0A927.564A4320 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
Only 66 days until E3. Time sure flies = when you're=20 having fun. Oh, I finally beat the Mines on Hard.
 
~~ Dave ~~
    =
"When all you=20 have is a hammer, everything looks like a nail."
 Treytable@sega.net
 AIM: = Super Trey=20 Bros
- ------=_NextPart_000_0005_01C0A927.564A4320-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 10 Mar 2001 09:34:32 EST From: Jedcross2@aol.com Subject: Re: [N64] E3 In a message dated 3/10/01 5:58:45 AM Eastern Standard Time, treytable@sega.net writes: << Only 66 days until E3. Time sure flies when you're having fun. Oh, I finally beat the Mines on Hard. ~~ Dave ~~ >> Neato, anywho, what is everyone expecting most at E3 this year? - -Jed [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ End of n64-digest V1 #1455 ************************** [ To quit the n64-digest mailing list (big mistake), send the message ] [ "unsubscribe n64-digest" (without the quotes) to majordomo@xmission.com ]