From: owner-n64-digest@lists.xmission.com (n64-digest) To: n64-digest@lists.xmission.com Subject: n64-digest V1 #1484 Reply-To: n64-digest Sender: owner-n64-digest@lists.xmission.com Errors-To: owner-n64-digest@lists.xmission.com Precedence: bulk n64-digest Sunday, April 15 2001 Volume 01 : Number 1484 Re: [N64] 3d gaming Re: [N64] ign64 Re: [N64] Gamecube controllers and other stuff [N64] IGN's expination for Insider Re: [N64] Gamecube controllers and other stuff Re: [N64] IGN's expination for Insider ---------------------------------------------------------------------- Date: Sun, 15 Apr 2001 10:47:00 +0200 From: "Steve" Subject: Re: [N64] 3d gaming This is a multi-part message in MIME format. - ------=_NextPart_000_0041_01C0C599.66677BE0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable it's not impossible, and the glasses cost nothing, we have tv shows = using that sometimes yep great to live in europe! Steve ----- Original Message -----=20 From: Jedcross2@aol.com=20 To: n64@lists.xmission.com=20 Sent: Sunday, April 15, 2001 3:32 AM Subject: Re: [N64] 3d gaming In a message dated 4/14/01 7:44:25 PM Eastern Daylight Time,=20 kentop3@hotmail.com writes:=20 has anybody seen "honey I shrunk the audience" at disney world? if = you have=20 you know what it is like to have something pop out of the screen at = you. i=20 think it would be great if nintendo did this for one of their games. = wouldn't it be great if you were playing a game like golden eye and = there=20 was a soldier pointing a gun at you that is coming out of the = screen?=20 It's impossible, you'd need a speacial TV, or perhaps get 3D glasses.=20 -Jed=20 - ------=_NextPart_000_0041_01C0C599.66677BE0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
it's not impossible, and the glasses = cost nothing,=20 we have tv shows using that sometimes
yep great to live in = europe!
 
Steve
----- Original Message -----
From:=20 Jedcross2@aol.com
To: n64@lists.xmission.com
Sent: Sunday, April 15, 2001 = 3:32=20 AM
Subject: Re: [N64] 3d = gaming

In a = message dated=20 4/14/01 7:44:25 PM Eastern Daylight Time,
kentop3@hotmail.com writes: =


has anybody seen "honey I shrunk the audience" at disney = world?=20 if you have
you know what it is like to have something pop out = of the=20 screen at you. i
think it would be great if nintendo did this = for one of=20 their games.
wouldn't it be great if you were playing a game = like golden=20 eye and there
was a soldier pointing a gun at you that is coming = out of=20 the screen?



It's impossible, you'd = need a=20 speacial TV, or perhaps get 3D glasses.

-Jed
=20
- ------=_NextPart_000_0041_01C0C599.66677BE0-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 15 Apr 2001 15:08:46 EDT From: Devil929@aol.com Subject: Re: [N64] ign64 - --part1_9f.1420381f.280b4bbe_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit Actually, I think that's because they decided to answer all Nintendo Qs over IGNCube, as I think that's what I recall them saying. Funny then how just about all the Nintendo Qs are Cube related... - -aldo - --part1_9f.1420381f.280b4bbe_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit Actually, I think that's because they decided to answer all Nintendo Qs over
IGNCube, as I think that's what I recall them saying. Funny then how just
about all the Nintendo Qs are Cube related...

-aldo
- --part1_9f.1420381f.280b4bbe_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 15 Apr 2001 16:13:40 -0400 From: "Dave Rhodes" Subject: Re: [N64] Gamecube controllers and other stuff This is a multi-part message in MIME format. - ------=_NextPart_000_0006_01C0C5C7.08D95B00 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable ----- Original Message -----=20 From: Devil929@aol.com=20 To: n64@lists.xmission.com=20 Sent: Sunday, April 15, 2001 3:08 PM Subject: Re: [N64] ign64 Actually, I think that's because they decided to answer all Nintendo = Qs over=20 IGNCube, as I think that's what I recall them saying. Funny then how = just=20 about all the Nintendo Qs are Cube related...=20 -aldo=20 - -------------------------------------------------------------------------= - ----- Would it be so hard to copy & paste what you are replying to? Are you = new here? Do you drive a Mazda 929? I wonder, are the L & R triggers on the Gamecube controller analog, and = if so are they triggers like on the Dreamcast and X-Box or the "I can't = really tell if they're analog or not" like on the PS2? And are any of = the other buttons on the Gamecube controllers analog, I mean the B, A = (damn that's huge), X, Y, and Z? I really hope the L & R buttons are = analog triggers, or even just analog buttons with a lot of play in them, = like on the Namco NeGcon since analog triggers make racing games so much = more playable. Like for instance, playing Ridge Racer V on the PS2, even = though it supports the Dual Shock 2's analog buttons, it's really hard = to tell how much pressure you're putting on the gas and brakes (unless = you have the gauge on screen but that takes your attention away from the = race) compared to playing Test Drive: LeMans on the Dreamcast with its = analog triggers.=20 I also wonder, if a Street Fighter game (I read about Mortal Kombat but = who gives a crap about MK anymore? the series peaked at MK2) will make = its way to the Gamecube. I'm in such a fix for a new Street Fighter game = I ordered for the import Super Street Fighter 2X For Matching Service = for the Dreamcast, even though I won't be able to play it online. Maybe = I should have gotten Vampire Chronicles? Geeze I hope Capcom Vs SNK Pro = gets an American release. But that's enough of that.=20 As for Gamecube, I hope Resident Evil Zero sheds its pre-rendered = backgrounds look from when it was to be an N64 game. Sure I have nothing = against pre-rendered backgrounds, Capcom did a great job with them in = Onimusha: Warlords, but it can't hold a candle to Resident Evil - Code: = Veronica.=20 ~~ Dave ~~ =20 "Toda su base es pertenece a nosotros."=20 Treytable@sega.net AIM: Super Trey Bros - ------=_NextPart_000_0006_01C0C5C7.08D95B00 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
 
----- Original Message -----
From:=20 Devil929@aol.com=20
To: n64@lists.xmission.com
Sent: Sunday, April 15, 2001 = 3:08=20 PM
Subject: Re: [N64] ign64

Actually, I = think=20 that's because they decided to answer all Nintendo Qs over =
IGNCube, as I=20 think that's what I recall them saying. Funny then how just
about = all the=20 Nintendo Qs are Cube related...

-aldo
=20
 
Would it be so hard to copy & paste = what you=20 are replying to? Are you new here? Do you drive a Mazda = 929?
 
I wonder, are the L & R triggers on = the=20 Gamecube controller analog, and if so are they triggers like on the = Dreamcast=20 and X-Box or the "I can't really tell if they're analog or not" like on = the PS2?=20 And are any of the other buttons on the Gamecube controllers analog, I = mean the=20 B, A (damn that's huge), X, Y, and Z? I really hope the L & R = buttons are=20 analog triggers, or even just analog buttons with a lot of play in them, = like on=20 the Namco NeGcon since analog triggers make racing games so much more = playable.=20 Like for instance, playing Ridge Racer V on the PS2, even though it = supports the=20 Dual Shock 2's analog buttons, it's really hard to tell how much = pressure you're=20 putting on the gas and brakes (unless you have the gauge on screen but = that=20 takes your attention away from the race) compared to playing Test Drive: = LeMans=20 on the Dreamcast with its analog triggers.
 
I also wonder, if a Street Fighter game = (I read=20 about Mortal Kombat but who gives a crap about MK anymore? the series = peaked at=20 MK2) will make its way to the Gamecube. I'm in such a fix for a new = Street=20 Fighter game I ordered for the import Super Street Fighter 2X For = Matching=20 Service for the Dreamcast, even though I won't be able to play it = online. Maybe=20 I should have gotten Vampire Chronicles? Geeze I hope Capcom Vs SNK Pro = gets an=20 American release. But that's enough of that.
 
As for Gamecube, I hope Resident Evil = Zero sheds=20 its pre-rendered backgrounds look from when it was to be an N64 game. = Sure I=20 have nothing against pre-rendered backgrounds, Capcom did a great job = with them=20 in Onimusha: Warlords, but it can't hold a candle to Resident Evil - = Code:=20 Veronica.
 
~~ Dave ~~
    =
"Toda su base=20 es pertenece a nosotros."
 Treytable@sega.net
 AIM: = Super Trey=20 Bros
 
 
 
 
- ------=_NextPart_000_0006_01C0C5C7.08D95B00-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 15 Apr 2001 16:35:11 -0400 From: "Dave Rhodes" Subject: [N64] IGN's expination for Insider This is a multi-part message in MIME format. - ------=_NextPart_000_0005_01C0C5CA.0A861940 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable << IGNinsider was designed because we are in the middle of a recession and = the internet -- "dot coms" -- are dropping like flies. Gamers.com, = MCV.com, HappyPuppy.com (layoffs), and more. Even Yahoo was hit really = hard. Any corporate "dot com" is feeling the burn. Snowball.com, IGN's = father corporation falls into that sect. Snowball.com's ad revenue may = or may not be enough to keep IGN afloat this year. We don't want to make = the same mistake other "dot coms" made and find ourselves in peril. If = everything goes to plan, we should be just fine, but given the = circumstances we're leaning towards "better safe than sorry." It's = better that way for us, and it's better that way for you.=20 So, again, why move stuff into a subscription format? Because the = services IGN has been providing you for the last FIVE years has been = costing us money. Every one of those years the company paid for your = bandwidth, your news, and everything in between. Many don't realize it, = but when a 5 MB movie is downloaded by 10,000 people it costs a lot of = money. You want to talk about "free"? Then think about what IGN has = given you over the past five years. Its sum is well into many tens of = millions of dollars. Now it has gotten to the point where we have to be = more creative and come up with new ideas for alternative revenue streams = to banner ads. Just like it would cost a magazine publisher to print a = screen on a page, it costs us to let you download one.=20 With that in mind we've decided that balancing a subscription-based site = with a free-site would be best. So, right now you will find many = exclusives appearing on IGNinsider first, and eventually, yes, previews = and reviews will end up there too. However, we are focusing on striking = a balance. You will continue to find plenty of free services such as = news, letters (if they're ever updated), message boards, and Q&A will = remain entirely free despite the subscription wall. Even the previews = and reviews will remain free. You just get a LOT more on the IGNinsider = site.=20 The fact is folks, it's the best we can do right now. And we ask you to = really consider what we provide. Think about how much you know about = GameCube, about Metroid, or any of the exclusives we've brought you. Can = you really find that elsewhere for free? We're asking you to spend = something like 12 cents a day, $19.95 to ensure IGN stays successful.=20 To wrap things up, I'm not meaning to send some message of impending = doom. IGN isn't planning on going anywhere quick, but this is something = we have to do to ensure the Internet recession doesn't get the best of = us. We wholeheartedly ask for your support and hope that you think the = services we provide you are worth the price of a CD, or even just one = low-priced video game. Depending on how you look at it, we may have even = saved you money once before by previewing a game that you decided not to = buy after seeing it and the review. >> So the fact of the matter is IGN spread itself too thin and is running = out of money, so now they want ours. I think IGN should just do what = SEGA did and contribute news and such to other web sites. =3D) You know, if IGN stayed to its roots, the Imagine Games Network, and = just did content on games I bet there wouldn't be the need for Insider. = They should just drop Movies, DVD, Sci-Fi, Wrestling, and ForMen. Who = really goes to those sites anyway? You know, if IGN had a subscription = magazine, I'm not wasting my color ink (that stuff is damn expensive) = for a PDF download that would take forever on my connection for their = "magazine".=20 And another thing, Daily Radar (counting Next Generation Online) has = been active for as long as IGN (hell, they were IGN) and you don't see = them becoming a pay site. This thing just bothers me.=20 It would be like Greg, Vi, Chris, or Jed charging us for being on their = mailing lists. (Note: don't even think about it) ~~ Dave ~~ =20 "Toda su base es pertenece a nosotros."=20 Treytable@sega.net AIM: Super Trey Bros - ------=_NextPart_000_0005_01C0C5CA.0A861940 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
<<
IGNinsider was designed = because we are=20 in the middle of a recession and the internet -- "dot coms" -- are = dropping like=20 flies. Gamers.com, MCV.com, HappyPuppy.com (layoffs), and more. Even = Yahoo was=20 hit really hard. Any corporate "dot com" is feeling the burn. = Snowball.com,=20 IGN's father corporation falls into that sect. Snowball.com's ad revenue = may or=20 may not be enough to keep IGN afloat this year. We don't want to make = the same=20 mistake other "dot coms" made and find ourselves in peril. If everything = goes to=20 plan, we should be just fine, but given the circumstances we're leaning = towards=20 "better safe than sorry." It's better that way for us, and it's better = that way=20 for you.
So, again, why move stuff into a subscription format? = Because the=20 services IGN has been providing you for the last FIVE years has been = costing us=20 money. Every one of those years the company paid for your bandwidth, = your news,=20 and everything in between. Many don't realize it, but when a 5 MB movie = is=20 downloaded by 10,000 people it costs a lot of money. You want to talk = about=20 "free"? Then think about what IGN has given you over the past five = years. Its=20 sum is well into many tens of millions of dollars. Now it has gotten to = the=20 point where we have to be more creative and come up with new ideas for=20 alternative revenue streams to banner ads. Just like it would cost a = magazine=20 publisher to print a screen on a page, it costs us to let you download = one.=20
With that in mind we've decided that balancing a subscription-based = site=20 with a free-site would be best. So, right now you will find many = exclusives=20 appearing on IGNinsider first, and eventually, yes, previews and reviews = will=20 end up there too. However, we are focusing on striking a balance. You = will=20 continue to find plenty of free services such as news, letters (if = they're ever=20 updated), message boards, and Q&A will remain entirely free despite = the=20 subscription wall. Even the previews and reviews will remain free. You = just get=20 a LOT more on the IGNinsider site.
The fact is folks, it's the best = we can=20 do right now. And we ask you to really consider what we provide. Think = about how=20 much you know about GameCube, about Metroid, or any of the exclusives = we've=20 brought you. Can you really find that elsewhere for free? We're asking = you to=20 spend something like 12 cents a day, $19.95 to ensure IGN stays = successful.=20
To wrap things up, I'm not meaning to send some message of impending = doom.=20 IGN isn't planning on going anywhere quick, but this is something we = have to do=20 to ensure the Internet recession doesn't get the best of us. We = wholeheartedly=20 ask for your support and hope that you think the services we provide you = are=20 worth the price of a CD, or even just one low-priced video game. = Depending on=20 how you look at it, we may have even saved you money once before by = previewing a=20 game that you decided not to buy after seeing it and the review.=20 >>

So the fact of the matter is IGN spread itself too thin = and is=20 running out of money, so now they want ours. I think IGN should just do = what=20 SEGA did and contribute news and such to other web sites. =3D)
You = know, if IGN=20 stayed to its roots, the Imagine Games Network, and just did content on = games I=20 bet there wouldn't be the need for Insider. They should just drop =
Movies,=20 DVD,
Sci-Fi, Wrestling, and ForMen. Who=20 really goes to those sites anyway? You know, if IGN had a=20 subscription magazine, I'm not wasting my color ink (that stuff is = damn=20 expensive) for a PDF download that would take forever on my connection = for their=20 "magazine".
 
And another thing, Daily Radar = (counting Next=20 Generation Online) has been active for as long as IGN (hell, they = were IGN)=20 and you don't see them becoming a pay site. This thing just bothers me.=20
 
It would be like Greg, Vi, Chris, or = Jed charging=20 us for being on their mailing lists. (Note: don't even think about=20 it)
 
~~ Dave ~~
    =
"Toda su base=20 es pertenece a nosotros."
 Treytable@sega.net
 AIM: = Super Trey=20 Bros
- ------=_NextPart_000_0005_01C0C5CA.0A861940-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 15 Apr 2001 23:59:27 +0200 From: "Steve" Subject: Re: [N64] Gamecube controllers and other stuff This is a multi-part message in MIME format. - ------=_NextPart_000_001F_01C0C608.1A583400 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable "I wonder, are the L & R triggers on the Gamecube controller analog, = and if so are they triggers like on the Dreamcast and X-Box or the "I = can't really tell if they're analog or not" like on the PS2? " the L&R triggers are as analog as it gets, way better than the PS2 ones. = I don't remeber where i read this but it came from a hands on impression = at some gaming conference where nintendo wasn't really present but the = controller was available for touching. "And are any of the other buttons on the Gamecube controllers analog, = I mean the B, A (damn that's huge), X, Y, and Z? " L, R, A and B are defenitly analog, i don't know about the rest but i = don't think so, exept for the Z trigger of course, it would be stupid = not to make it analog... or maybe not... "I also wonder, if a Street Fighter game (I read about Mortal Kombat = but who gives a crap about MK anymore? the series peaked at MK2) will = make its way to the Gamecube" I read they would totally renew the way-over-dated 'MK fighting engine' = so maybe something good could come out of this, and street fighter II is = coming to the GBA. Really, don't diss'it cuz it's a gameboy version, you = oughtta look up some screens; the GBA kicks ass. major ass. You just = have to get over the "it's a kid's toy" feeling; the mashine is an ode = to high quality old school gaming and finally a chance to practice some = of that old school gaming without having to play old games for the = zillionth time. And the games look better too. And you can play it while = you're standing in line waiting for the gamecube :) Steve=20 - ------=_NextPart_000_001F_01C0C608.1A583400 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
 
"I wonder, are the L & R triggers = on the=20 Gamecube controller analog, and if so are they triggers like on the = Dreamcast=20 and X-Box or the "I can't really tell if they're analog or not" like = on the=20 PS2? "
 
 
the L&R triggers are as analog as = it gets, way=20 better than the PS2 ones. I don't remeber where i read this but it came = from a=20 hands on impression at some gaming conference where nintendo wasn't = really=20 present but the controller was available for touching.
 
"And are any of the other buttons on = the Gamecube=20 controllers analog, I mean the B, A (damn that's huge), X, Y, and Z?=20 "
 
L, R, A and B are defenitly analog, i = don't know=20 about the rest but i don't think so, exept for the Z trigger of course, = it would=20 be stupid not to make it analog... or maybe not...
 
 
"I also wonder, if a Street Fighter = game (I read=20 about Mortal Kombat but who gives a crap about MK anymore? the series = peaked=20 at MK2) will make its way to the Gamecube"
 
 
I read they would totally renew the = way-over-dated=20 'MK fighting engine' so maybe something good could come out of this, and = street=20 fighter II is coming to the GBA. Really, don't diss'it cuz it's a = gameboy=20 version, you oughtta look up some screens; the GBA kicks ass. major ass. = You=20 just have to get over the "it's a kid's toy" feeling; the mashine is an = ode to=20 high quality old school gaming and finally a chance to practice some of = that old=20 school gaming without having to play old games for the zillionth time. = And the=20 games look better too. And you can play it while you're standing in line = waiting=20 for the gamecube :)
 
Steve 
- ------=_NextPart_000_001F_01C0C608.1A583400-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 16 Apr 2001 00:07:21 +0200 From: "Steve" Subject: Re: [N64] IGN's expination for Insider This is a multi-part message in MIME format. - ------=_NextPart_000_0028_01C0C609.355D82E0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable ----- Original Message -----=20 From: Dave Rhodes=20 To: n64@lists.xmission.com=20 Sent: Sunday, April 15, 2001 10:35 PM Subject: [N64] IGN's expination for Insider And another thing, Daily Radar (counting Next Generation Online) has = been active for as long as IGN (hell, they were IGN) and you don't see = them becoming a pay site. This thing just bothers me.=20 It would be like Greg, Vi, Chris, or Jed charging us for being on = their mailing lists. (Note: don't even think about it) Difference is: you don't need IGN. You can get everything you want on = FGNonline, dailyradar, nintensity,... although i have to admit there is no comparing to the ign archives. So there's no reason to complain, just forget them, don't pay i don't know what the fuss is all about. Steve - ------=_NextPart_000_0028_01C0C609.355D82E0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
 
----- Original Message -----
From:=20 Dave = Rhodes=20
To: n64@lists.xmission.com
Sent: Sunday, April 15, 2001 = 10:35=20 PM
Subject: [N64] IGN's expination = for=20 Insider

 
And another thing, Daily Radar = (counting Next=20 Generation Online) has been active for as long as IGN (hell, they = were=20 IGN) and you don't see them becoming a pay site. This thing just = bothers me.=20
 
It would be like Greg, Vi, Chris, or = Jed charging=20 us for being on their mailing lists. (Note: don't even think about=20 it)
 
Difference is: you don't need IGN. You = can get=20 everything you want on FGNonline, dailyradar, = nintensity,...
although i have to admit there is no = comparing to=20 the ign archives.
So there's no reason to complain, just = forget them,=20 don't pay
i don't know what the fuss is all=20 about.
 
Steve
- ------=_NextPart_000_0028_01C0C609.355D82E0-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ End of n64-digest V1 #1484 ************************** [ To quit the n64-digest mailing list (big mistake), send the message ] [ "unsubscribe n64-digest" (without the quotes) to majordomo@xmission.com ]