From: owner-n64-digest@lists.xmission.com (n64-digest) To: n64-digest@lists.xmission.com Subject: n64-digest V1 #1511 Reply-To: n64-digest Sender: owner-n64-digest@lists.xmission.com Errors-To: owner-n64-digest@lists.xmission.com Precedence: bulk n64-digest Wednesday, May 9 2001 Volume 01 : Number 1511 Re: [N64] life advanced3 Re: [N64] game shows Re: [N64] E3 Badges on Ebay /// atE3.com Launches! Re: [N64] E3 Badges on Ebay /// atE3.com Launches! Re: [N64] game shows RE: [N64] life advanced2 Re: [N64] life advanced2 RE: [N64] life advanced2 Re: [N64] CES ---------------------------------------------------------------------- Date: Tue, 08 May 2001 22:38:17 -0500 From: Thraxen Subject: Re: [N64] life advanced3 This is a multi-part message in MIME format. - ------=_NextPart_000_0017_01C0D80F.9325A200 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable I actually agree. The CG didn't impress me much at all; I would've = preferred=20 more gameplay footage (there I go again). The talking mouth at the end = needs=20 to go; the voice for it is very annoying,=20 Aldo Merino >>> Haha...ya, that mouth is stupid. =20 Stryder - ------=_NextPart_000_0017_01C0D80F.9325A200 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
I actually agree. The = CG didn't=20 impress me much at all; I would've preferred
more gameplay footage = (there I=20 go again). The talking mouth at the end needs
to go; the voice for = it is=20 very annoying,

Aldo Merino >>>
 
Haha...ya, that mouth is stupid. =20
 
Stryder
- ------=_NextPart_000_0017_01C0D80F.9325A200-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 08 May 2001 22:43:04 -0500 From: Thraxen Subject: Re: [N64] game shows This is a multi-part message in MIME format. - ------=_NextPart_000_002F_01C0D810.3E88C140 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Companies won't pay for it. Its expensive to exhibit on shows you = know. and the cost of renting venues is amazing. >>> Yet lots of smaller industries and various fan clubs pull off all = kinds of these types of show every year, with venues and = everything!...amazing. Besides, what about simply having one day of the = E3 open to the public?=20 Stryder - ------=_NextPart_000_002F_01C0D810.3E88C140 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
 
Companies won't pay for it. Its expensive to exhibit on shows you = know.=20 and the cost of renting venues is amazing. >>>
 
Yet lots of smaller industries and = various fan=20 clubs pull off all kinds of these types of show every year, with = venues and=20 everything!...amazing.  Besides, what about simply having one day = of the=20 E3 open to the public? 
 
Stryder
- ------=_NextPart_000_002F_01C0D810.3E88C140-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 08 May 2001 21:46:09 -0700 From: Dexter Sy Subject: Re: [N64] E3 Badges on Ebay /// atE3.com Launches! - --------------896BBE64773A36B7FC650178 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit > Yes you are...your are saying that due to this "logistics" problem, > it's best to have no show. It's also still implied when you say > things like it would be filled with rich kids. You're basically > saying, "What's the point?" I'm just saying, that is really doesn't > matter, people would get there if they really wanted to. First, why > is this some sort of competition with the TGS? Second, how do you > know? There is not show like that. Third, how can you compare the > two situations anyway? Japan has less than half the population of the > USA alone...of course it will likely have more penetration from a > percentage standpoint...but I would bet you could get just as many > people to attend one in N. America as you could in Japan. Besides? > What's this issue with "penetration" anyway? The media reports > everything at these types of events anyway...but this just gives a > chance for the industry to show it's appreciation to it's die-hard > fans (who would be largely the group attending). Who cares if some > people can't make one year? Why does that matter? There are people > who can't make virtually any event you can think of that would like to > go. That's why you change venues every year (lots of various trade > shows and expos do this). It's better than no show to look forward > to. So, the TGS isn't complicated or expensive? Inefficient how? > This whole idea of "we're just too big" is ludicrous. No. I'm saying because of a logistics problem, having a consumer show would be difficult, therefore, my conclusion is, it would be difficult to have one. or in other words, don't hold your breath for it. I've already outlined the reasons why it would be difficult in previous e-mails so i'll leave it at that. TGS isnt complicated because they only have to do one show at a time at one location. There is no need to worry about covering the country. That is the biggest problem with an American consumer type show. In Japan, people from distant cities can travel to Tokyo for the show relatively inexpensively. To do that in America would mean flying to the location and not many consumers. Yes, they can do it in a city each year. But it is increadily inefficient because you only cater to gamers in that area only, the rest of the American Gamers, 90%, 95%, whatever that number may be, have to sit be the sidelines and not be able to attend because attending would mean several hundred dollars down the drain. Money that I'm sure people would rather spend on games. The TGS is successful, and independent shows like SpaceWorld are viable because Tokyo is accessible by train. In Japan, all tracks lead to Tokyo. It is the political and economic hub of the country. No location on North America even rivals the importance and accessability of Tokyo to Japan. Not only are the distances much greater, no one ever travels by train here. Perhaps if we did have an efficient widely used rail system that can deliver people from New York to LA in a day cheaply, then shows like that would be more viable. The problems we have is best exemplified by conventions. Most hobbyist conventions travel through cities, or are set up by local enthusiasts. That may be possible when it involves setting up small booths with modest displays for people, but for a TGS type event where part of the attraction is playing beta games, getting the scoop on this Christmas' hot title, you have a big problem. No developer is going to let their unfinished game travel the country, nor are they willing to spend the money to set up booths on numereous conventions. quite simply, The trouble with a videogame consumer expo is that we all want to play the hot stuff. The new stuff. while most other conventions generally have to do with people coming together to trade, visit friends, people of common interests coming together and as bonuses, companies catering to that market may want to spend some money to make announcements and show off some stuff. Different mindsets, different cultures. - -- Dexter S. Tendo Box - Nintendo e-zine Http://www.tendobox.com - --------------896BBE64773A36B7FC650178 Content-Type: text/html; charset=us-ascii Content-Transfer-Encoding: 7bit
 Yes you are...your are saying that due to this "logistics" problem, it's best to have no show.  It's also still implied when you say things like it would be filled with rich kids.  You're basically saying, "What's the point?"  I'm just saying, that is really doesn't matter, people would get there if they really wanted to.  First, why is this some sort of competition with the TGS?  Second, how do you know?  There is not show like that.  Third,  how can you compare the two situations anyway?  Japan has less than half the population of the USA alone...of course it will likely have more penetration from a percentage standpoint...but I would bet you could get just as many people to attend one in N. America as you could in Japan.  Besides?  What's this issue with "penetration" anyway?  The media reports everything at these types of events anyway...but this just gives a chance for the industry to show it's appreciation to it's die-hard fans (who would be largely the group attending).  Who cares if some people can't make one year?  Why does that matter?  There are people who can't make virtually any event you can think of that would like to go.  That's why you change venues every year (lots of various trade shows and expos do this).  It's better than no show to look forward to. So, the TGS isn't complicated or expensive?  Inefficient how?  This whole idea of "we're just too big" is ludicrous.
No. I'm saying because of a logistics problem, having a consumer show would be difficult, therefore, my conclusion is, it would be difficult to have one.  or in other words, don't hold your breath for it.  I've already outlined the reasons why it would be difficult in previous e-mails so i'll leave it at that.

TGS isnt complicated because they only have to do one show at a time at one location. There is no need to worry about covering the country.   That is the biggest problem with an American consumer type show.     In Japan, people from distant cities can travel to Tokyo for the show relatively inexpensively.  To do that in America would mean flying to the location and not many consumers.  Yes, they can do it in a city each year.  But it is increadily inefficient because you only cater to gamers in that area only, the rest of the American Gamers, 90%, 95%, whatever that number may be, have to sit be the sidelines and not be able to attend because attending would mean several hundred dollars down the drain. Money that I'm sure people would rather spend on games.

The TGS is successful, and independent shows like SpaceWorld are viable because Tokyo is accessible by train.  In Japan, all tracks lead to Tokyo. It is the political and economic hub of the country.  No location on North America even rivals the importance and accessability of Tokyo to Japan.  Not only are the distances much greater, no one ever travels by train here.  Perhaps if we did have an efficient widely used rail system that can deliver people from  New York to LA in a day cheaply, then shows like that would be more viable.

The problems we have is best exemplified by conventions.  Most hobbyist conventions travel through cities, or are set up by local enthusiasts.  That may be possible when it involves setting up small booths with modest displays for people,  but for a TGS type event where part of the attraction is playing beta games, getting the scoop on this Christmas' hot title, you have a big problem.  No developer is going to let their unfinished game travel the country, nor are they willing to spend the money to set up booths on numereous conventions.

quite simply, The trouble with a videogame consumer expo is that we all want to play the hot stuff. The new stuff.  while most other conventions generally have to do with people coming together to trade, visit friends, people of common interests coming together and  as bonuses, companies catering to that market may want to spend some money to make announcements and show off some stuff.    Different mindsets, different cultures.

--
Dexter S.
Tendo Box - Nintendo e-zine
Http://www.tendobox.com
  - --------------896BBE64773A36B7FC650178-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 9 May 2001 00:23:23 EDT From: Devil929@aol.com Subject: Re: [N64] E3 Badges on Ebay /// atE3.com Launches! - --part1_15.13faf721.282a203b_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 5/8/2001 8:45:48 PM Pacific Daylight Time, thraxen@ipa.net writes: > First, why is this some sort of competition with the TGS? Second, how do > you know? There is not show like that. Third, how can you compare the > two situations anyway? Japan has less than half the population of the USA > alone...of course it will likely have more penetration from a percentage > standpoint...but I would bet you could get just as many people to attend > one in N. America as you could in Japan. Besides? What's this issue with > "penetration" anyway? The media reports everything at these types of > events anyway...but this just gives a chance for the industry to show it's > appreciation to it's die-hard fans (who would be largely the group > attending). Who cares if some people can't make one year? Why does that > matter? There are people who can't make virtually any event you can think > of that would like to go. That's why you change venues every year (lots of > various trade shows and expos do this). It's better than no show to look > forward to. > > Really, I think the bottom line is money and awareness. Sure, the money is there, but I don't think the will is without some suppor tor direction. I think a lot of people would like to attend a public based convention of the likes, but are unaware of such conventions (like E3) even existing in the first place. Without a clear demand for such an exhibition, I don't see many companies looking to back it up with money. Of course, I'm sure programmers are delighted there isn't another such convention (the words "playable demo" by some deadline are about as appetizing to them as "rectal violation" is to us apparently)... Aldo Merino - ------------------ Tendo Box http://www.tendobox.com - --part1_15.13faf721.282a203b_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 5/8/2001 8:45:48 PM Pacific Daylight Time, thraxen@ipa.net
writes:


First, why is this some sort of competition with the TGS?  Second, how do
you know?  There is not show like that.  Third,  how can you compare the
two situations anyway?  Japan has less than half the population of the USA
alone...of course it will likely have more penetration from a percentage
standpoint...but I would bet you could get just as many people to attend
one in N. America as you could in Japan.  Besides?  What's this issue with
"penetration" anyway?  The media reports everything at these types of
events anyway...but this just gives a chance for the industry to show it's
appreciation to it's die-hard fans (who would be largely the group
attending).  Who cares if some people can't make one year?  Why does that
matter?  There are people who can't make virtually any event you can think
of that would like to go.  That's why you change venues every year (lots of
various trade shows and expos do this).  It's better than no show to look
forward to.



Really, I think the bottom line is money and awareness.  Sure, the money is
there, but I don't think the will is without some suppor tor direction.  I
think a lot of people would like to attend a public based convention of the
likes, but are unaware of such conventions (like E3) even existing in the
first place. Without a clear demand for such an exhibition, I don't see many
companies looking to back it up with money.

Of course, I'm sure programmers are delighted there isn't another such
convention (the words "playable demo" by some deadline are about as
appetizing to them as "rectal violation" is to us apparently)...

Aldo Merino
------------------
Tendo Box
http://www.tendobox.com

- --part1_15.13faf721.282a203b_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 08 May 2001 21:51:15 -0700 From: Dexter Sy Subject: Re: [N64] game shows - --------------37249EEA092CAD6231117A9C Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit > Yet lots of smaller industries and various fan clubs pull > off all kinds of these types of show every year, with venues > and everything!...amazing. Besides, what about simply > having one day of the E3 open to the public? > Yea, sponsoring a concert with your currently existing games is one thing. Nintendo does it all the time. In fact, they own a half-pipe in the ski resort up here in Canada and they use it to promote their new games. That's done all the time. Sony was down at Daytona beach in the summer. But seriously, those are more like getting the really general public who may not know much about the latest development in games to find out about them. I'm sure Dave or you would be quite bored by the old news games they show off in those venues. But you know, its not the same thing as an American TGS, which will be a formal event on a big venue. Don't try and trip overself here in your eagerness to disprove me. Just try and think about what i'm saying. I'm not really being unreasonable at all. I'm just trying to tell you its a bit more complicated than declaring you want to have TGS for Americans. If it was that easy, someone would have figured it out and executed it already, as did the Japanese. The reason its not happening here, and it doesn't look like it will happen anytime soon is because there are some very big obstacles in its way. We can certainly work to remove them, but this discussion isn't about removing obstacles, or at least none of us are talking about that. - -- Dexter S. Tendo Box - Nintendo e-zine Http://www.tendobox.com - --------------37249EEA092CAD6231117A9C Content-Type: text/html; charset=us-ascii Content-Transfer-Encoding: 7bit  
 
 Yet lots of smaller industries and various fan clubs pull off all kinds of these types of show every year, with venues and everything!...amazing.  Besides, what about simply having one day of the E3 open to the public?
Yea, sponsoring a concert with your currently existing games is one thing.  Nintendo does it all the time.  In fact, they own a half-pipe in the ski resort up here in Canada and they use it to promote their new games.

That's done all the time. Sony was down at Daytona beach in the summer.

But seriously, those are more like getting the really general public who may not know much about the latest development in  games to find out about them.  I'm sure Dave or you would be quite bored by the old news games they show off in those venues.

But you know, its not the same thing as an American TGS, which will be a formal event on a big venue.  Don't try and trip overself here in your eagerness to disprove me.  Just try and think about what i'm saying.  I'm not really being unreasonable at all.  I'm just trying to tell you its a bit more complicated than declaring you want to have TGS for Americans.  If it was that easy, someone would have figured it out and executed it already, as did the Japanese.  The reason its not happening here, and it doesn't look like it will happen anytime soon is because there are some very big obstacles in its way.   We can certainly work to remove them, but this discussion isn't about removing obstacles, or at least none of us are talking about that.

--
Dexter S.
Tendo Box - Nintendo e-zine
Http://www.tendobox.com
  - --------------37249EEA092CAD6231117A9C-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 9 May 2001 16:30:28 +1000 From: "Moody, Luke" Subject: RE: [N64] life advanced2 > Capcom, baby. For $20 for about 3/4 of their games > (http://www.capcom.com/dreamcast.htm) it's a steal. I only wish I had $220 > to > blow -- then I could have all of their games=) > > I STILL haven't bought a single new DC game since PSO. I still want to > pick > up Daytona, Unreal, Skies of Arcadia, Typing of the Dead, Metropolis, and > aasodf78nirusdfverlsuidsfv3;hbds. Yeah, that last one is cumulative. > > Aldo Merino > ----------------- > Tendo Box > http://www.tendobox.com > What is Typing of the Dead? Luke ********************************************************************** Commonwealth Bank of Australia (ABN 48 123 123 124) ********************************************************************** [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 9 May 2001 03:08:16 EDT From: Devil929@aol.com Subject: Re: [N64] life advanced2 - --part1_d3.14684345.282a46e0_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 5/8/2001 11:36:19 PM Pacific Daylight Time, moodyl@cba.com.au writes: > What is Typing of the Dead? > > Luke > It's essentially House of the Dead 2 except instead of using light guns to kill the zombies, you use the Dreamcast's keyboard to type message associated with each approach enemy and must quickly enter the prompted message to kill it. It's an extremely clever premise and one that works exceptionally well for keyboard owners; it also seems to have ironically, hit off with a few older female gamers. Aldo Merino - ----------------- Tendo Box http://www.tendobox.com - --part1_d3.14684345.282a46e0_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 5/8/2001 11:36:19 PM Pacific Daylight Time,
moodyl@cba.com.au writes:


   What is Typing of the Dead?

   Luke


It's essentially House of the Dead 2 except instead of using light guns to
kill the zombies, you use the Dreamcast's keyboard to type message associated
with each approach enemy and must quickly enter the prompted message to kill
it. It's an extremely clever premise and one that works exceptionally well
for keyboard owners; it also seems to have ironically, hit off with a few
older female gamers.

Aldo Merino
-----------------
Tendo Box
http://www.tendobox.com
- --part1_d3.14684345.282a46e0_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 9 May 2001 17:48:35 +1000 From: "Moody, Luke" Subject: RE: [N64] life advanced2 > What is Typing of the Dead? > > Luke > > > > > It's essentially House of the Dead 2 except instead of using light guns to > > kill the zombies, you use the Dreamcast's keyboard to type message > associated > with each approach enemy and must quickly enter the prompted message to > kill > it. It's an extremely clever premise and one that works exceptionally well > > for keyboard owners; it also seems to have ironically, hit off with a few > older female gamers. > > Aldo Merino > ----------------- Not a bad idea. A bit old School (Old RPG) but a good one none the less. Luke ********************************************************************** Commonwealth Bank of Australia (ABN 48 123 123 124) ********************************************************************** [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 9 May 2001 07:32:09 -0400 From: "Dave Rhodes" Subject: Re: [N64] CES This is a multi-part message in MIME format. - ------=_NextPart_000_0012_01C0D85A.2822CF00 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable ----- Original Message -----=20 From: Dexter Sy=20 To: n64@lists.xmission.com=20 Sent: Tuesday, May 08, 2001 10:51 PM Subject: Re: [N64] CES I have an idea, bring the games back to the Winter and Summer CES, = they still have those right? In Chicago and Las Vegas, right? ~~ Dave ~~ Uuuhhh.. CES is a tradeshow. i don't think the public is allowed = either.=20 Besides, if you've read The First Quarter, or even Game Over you'll = know the history behind the games industry and the CES organizers. Lets = say E3 was set up as a protest trade show to stick it to the CES.=20 --=20 Dexter S.=20 Tendo Box - Nintendo e-zine=20 Http://www.tendobox.com=20 =20 - -------------------------------------------------------------------------= - ----- I do remember in EGM that the CES did have a day open to the public, but = that was before E3 came along. I have read both The First Quarter and = Game Over, but I don't remember what you're talking about. What pages = was that on? ~~ Dave ~~ =20 "Being poor really sucks arse." Treytable@sega.net AIM: Super Trey Bros - ------=_NextPart_000_0012_01C0D85A.2822CF00 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
 
----- Original Message -----
From:=20 Dexter = Sy=20
To: n64@lists.xmission.com
Sent: Tuesday, May 08, 2001 = 10:51=20 PM
Subject: Re: [N64] CES

 I = have an idea,=20 bring the games back to the Winter and Summer CES, they still have = those=20 right? In Chicago and Las Vegas, right? ~~ Dave = ~~
Uuuhhh.. =20 CES is a tradeshow.  i don't think the public is allowed either.=20

Besides, if you've read The First Quarter, or even Game Over you'll = know=20 the history behind the games industry and the CES organizers.  = Lets say=20 E3 was set up as a protest trade show to stick it to the CES.=20

--
Dexter S.
Tendo Box - Nintendo e-zine
Http://www.tendobox.com =
 =20


 
I do remember in EGM that the CES did = have a day=20 open to the public, but that was before E3 came along. I have read both = The=20 First Quarter and Game Over, but I don't remember what you're talking = about.=20 What pages was that on?
 
~~ Dave ~~
    =
"Being poor=20 really sucks arse."
 Treytable@sega.net
 AIM: = Super Trey=20 Bros
- ------=_NextPart_000_0012_01C0D85A.2822CF00-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ End of n64-digest V1 #1511 ************************** [ To quit the n64-digest mailing list (big mistake), send the message ] [ "unsubscribe n64-digest" (without the quotes) to majordomo@xmission.com ]