From: owner-NGamers-digest@lists.xmission.com (NGamers-digest) To: ngamers-digest@lists.xmission.com Subject: NGamers-digest V1 #1580 Reply-To: NGamers-digest Sender: owner-NGamers-digest@lists.xmission.com Errors-To: owner-NGamers-digest@lists.xmission.com Precedence: bulk NGamers-digest Friday, June 15 2001 Volume 01 : Number 1580 Re: [NG] Turok 2's textures better than most DC textures Re: [NG] Lame Boy Advance Re: [NG] Mainstream for BroadBand Still Years Away Re: [NG] Lame Boy Advance Re: [NG] Mainstream for BroadBand Still Years Away Re: [NG] Mainstream for BroadBand Still Years Away Re: [NG] Lame Boy Advance Re: [NG] Lame Boy Advance Re: [NG] Lame Boy Advance Re: [NG] Mainstream for BroadBand Still Years Away Re: [NG] Lame Boy Advance Re: [NG] Mainstream for BroadBand Still Years Away Re: [NG] Lame Boy Advance Re: [NG] Mainstream for BroadBand Still Years Away Re: [NG] Lame Boy Advance Re: [NG] Turok 2's textures better than most DC textures (I think not) ---------------------------------------------------------------------- Date: Fri, 15 Jun 2001 15:56:50 -0600 From: Don Fentie Subject: Re: [NG] Turok 2's textures better than most DC textures T2 wasn't as bad as T1 on fog. Besides, the game was amazingly detailed for an N64 game and NO load times!!!!!! Thraxen wrote: > > ----- Original Message ----- > From: "Lloyd Millard Mccoy Jr." > To: "Thraxen" > Cc: > Sent: Friday, June 15, 2001 11:09 AM > Subject: [NG] Turok 2's textures better than most DC textures > > > > > > > T2 was incredible for the visual prowess it possessed. The game still > > looks beautiful. Am I the only one that thinks it goes toe to toe with > > many DC games?? > > > > lloyd > > Ummm...well, Turok 2 looked nice...except you couldn't see all that far > because of all the fog! > > Stryder > > [ To quit the NGamers mailing list, send the message "unsubscribe ] > [ NGamers" (without the quotes) to majordomo@xmission.com ] [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 15 Jun 2001 15:24:50 -0700 From: Dexter Sy Subject: Re: [NG] Lame Boy Advance - --------------69BF365BF850E45F9A5B37B8 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit > Well..hmm, so what I'm asking though is do you have the > power pack plugged in and then the AC adaptor plugged into > the power pack? I got a power pack (Interact...the one with > the little stand) with my Ebworld bundle but wasn't sure if > you could play it with the AC plugged into the power pack or > if the plug was simple for charging. I would look at the > instructions except I accidentally cut them in half when I > cut open the plastic. Also, at the time, I did not realize > that the GBA did not have a separate port for the AC > adaptor....by the time I realized it, I had already thrown > the packaging in the dumpster. > > Stryder > I have the same model actually. To only way to play using the AC adaptor is to plug in the battery back and stick the AC in its back end. It charges as you play so after an hour or so, you could play without the AC. So far, the interact power pack EX is performing quiet well. I charged it for about an hour and change on the first day I had my GBA and i haven't recharged the battery since and it is still indicating green on my GBA. It is a bit bulky though. And yes, I was also surprised the GBA did not come with an AC port - -- Dexter S. Tendo Box - Nintendo e-zine Http://www.tendobox.com - --------------69BF365BF850E45F9A5B37B8 Content-Type: text/html; charset=us-ascii Content-Transfer-Encoding: 7bit  
Well..hmm, so what I'm asking though is do you have the power pack plugged in and then the AC adaptor plugged into the power pack? I got a power pack (Interact...the one with the little stand) with my Ebworld bundle but wasn't sure if you could play it with the AC plugged into the power pack or if the plug was simple for charging.  I would look at the instructions except I accidentally cut them in half when I cut open the plastic.  Also, at the time, I did not realize that the GBA did not have a separate port for the AC adaptor....by the time I realized it, I had already thrown the packaging in the dumpster.
 
Stryder


I have the same model actually.  To only way to play using the AC adaptor is to plug in the battery back and stick the AC in its back end.  It charges as you play so after an hour or so, you could play without the AC.  So far, the interact power pack EX is performing quiet well.  I charged it for about an hour and change on the first day I had my GBA and i haven't recharged the battery since and it is still indicating green on my GBA.  It is a bit bulky though.

And yes, I was also surprised the GBA did not come with an AC port
--
Dexter S.
Tendo Box - Nintendo e-zine
Http://www.tendobox.com
  - --------------69BF365BF850E45F9A5B37B8-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 15 Jun 2001 16:01:49 -0600 From: Don Fentie Subject: Re: [NG] Mainstream for BroadBand Still Years Away Yes I still go on b.net almost every day and I'm GLAD THAT MODEM USERS GET BOOTED. I am so sick and tired of morons with 6red lag bars coming in promising that they have a cable modem and then the game LITERALLY goes 4 times as slow with LONG (10 seconds) of waiting period in between, jumpy graphics and overall TERRIBLE performance. Even my friend who has a 56K modem is slow on b.net so to hell with him and his modem. I don't have a problem with the modem USERS persay its just the fact that I can't stand having the game run at such a disgusting level of fluidity and pausings. > Have you been on Battlenet recently? any sign of lag and you get booted and > branded a heretic. Very few people want to play with people on dial-up > connections. > > And while there will always be an exception to the rule, and Blizzard is > certainly trying to resolve some of the lag problems by dividing up Battle.net > users into East/West /Central users, the general dislike for laggers is there. [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 15 Jun 2001 15:27:06 -0700 From: Dexter Sy Subject: Re: [NG] Lame Boy Advance Don Fentie wrote: > Uh I think it would cost more that 5USD to make the screen blacklit..... > not to mention the linear cost increase for batteries... assuming that > it would TAKE regular batteries. If AA were still used they'd probably > have to bump it up to 8, increase system size along with weight and > material etc etc etc. Can't blacklit screens have 'blackouts' in > certain distinct areas if used enough? It probably would. The simplest way is to stick in a cheap lightsource in the GBA, but if you do that, you face light distribution problems with the sides being the most brightly lit and getting progressively darker as you get to the center. To backlight the GBA properly would require something that lights up the LCD uniformly, and if they did we'd all need lithium batteries to play and that limits Nintendo's market for the handheld. - -- Dexter S. Tendo Box - Nintendo e-zine Http://www.tendobox.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 15 Jun 2001 16:06:29 -0600 From: Don Fentie Subject: Re: [NG] Mainstream for BroadBand Still Years Away From what I've researched the lag on b.net has nothing to do with how many people are on it. The games are played from computer to computer not off of the central server at battlenet.... so it only depends on your computer's speed. Did you ever wonder why you could STILL PLAY your game even after the message on the screen comes up that says "You have been Disconnected from Battlenet". Well yeah you've been disconnected from b.net but not from eachother which proves the game is not dependant on b.net and all its users. Dexter Sy wrote: > > > Battlenet just suffers more than most because SO many games are going on at > > once on one set of servers. Even with broadband you get mad lag quite > > regularly. Most of the time when I died on Diablo II it was due strictly to > > lag. I would just be standing there by myself one second and then suddenly > > the screen would be full of enemies and I would just fall over dead the next > > second. > > > > Stryder > > > > And these yet to be implement console networks won't suffer from the same > infrastructure diffeciencies? If anything, there would be massive problems if > what these pro-online people are hoping for comes true. Unless they make it a > pay service to cover costs of adding massive amounts of servers--Sony and > probably Nintendo can't afford to do that as their modems will probably be an > add-on and making people pay will cut down on their potential customer base even > more--it's a money losing proposition. > > That's probably why Nintendo wants to study the problem and see how they can > recoup their money back from an on-line network. At the very least, it should > be a break even proposition. I think Nintendo will go for a break even one, but > a money losing one just saddles any corporation stupid enough to take it up with > an annuity that gives you negative credit and no one wants that, no matter how > rich you are. > > -- > Dexter S. > Tendo Box - Nintendo e-zine > Http://www.tendobox.com > > [ To quit the NGamers mailing list, send the message "unsubscribe ] > [ NGamers" (without the quotes) to majordomo@xmission.com ] [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 15 Jun 2001 17:02:30 -0500 From: Thraxen Subject: Re: [NG] Mainstream for BroadBand Still Years Away > And these yet to be implement console networks won't suffer from the same > infrastructure diffeciencies? If anything, there would be massive problems if > what these pro-online people are hoping for comes true. Unless they make it a > pay service to cover costs of adding massive amounts of servers--Sony and > probably Nintendo can't afford to do that as their modems will probably be an > add-on and making people pay will cut down on their potential customer base even > more--it's a money losing proposition.>>> But what I'm saying is...on battlenet, you have tens of thousands of people playing in thousands of games off a central bank of servers. Games could be set up to connect directly with one another or a small number of people. Ever play any FPS? They all work this way. For example, if you had Unreal Tournament, I could start up a multiplayer session with my PC, give you my IP address, and then you would connect directly to me. This way, it would just be you an me and very little lag (you can do this Diablo II as well) since my PC would be the server and our game wouldn't be running off of some overworked server off who knows where hosting hundreds of games at once. This way, who ever is acting as the host could set a limit on how many people he wants to host so the lag doesn't get too bad. It's going to be impossible to have large numbers of 56k people playing at once in the same game...but it could work with smaller numbers, especially for one-on-one type of games. > That's probably why Nintendo wants to study the problem and see how they can > recoup their money back from an on-line network. At the very least, it should > be a break even proposition. I think Nintendo will go for a break even one, but > a money losing one just saddles any corporation stupid enough to take it up with > an annuity that gives you negative credit and no one wants that, no matter how > rich you are. Like I said, just make games with the ability to connect directly...and NOT run off a central server. Just have a couple of servers that are basically routers. People just me in chat rooms, exchange IPs, and then connect to each other directly. After they connect to each other, the "meeting" server is no longer doing any work...it just provided a place to meet in the first place. Again, you should really try a game like Unreal Tournament. It is set up with an IRC chat utility built into the game. You can go into chat rooms and talk with people. Then if you want to jump on a server that someone else you are talking to is on or hosting, you just click on their name off the list to the side and choose "follow" and your PC will automatically connect to whatever server they are on. There are lots of ways to do online gaming... Stryder [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 15 Jun 2001 16:09:54 -0600 From: Don Fentie Subject: Re: [NG] Lame Boy Advance Not to mention all the searing radiation that a blacklit screen would bombard through your brain ;) Dexter Sy wrote: > > Don Fentie wrote: > > > Uh I think it would cost more that 5USD to make the screen blacklit..... > > not to mention the linear cost increase for batteries... assuming that > > it would TAKE regular batteries. If AA were still used they'd probably > > have to bump it up to 8, increase system size along with weight and > > material etc etc etc. Can't blacklit screens have 'blackouts' in > > certain distinct areas if used enough? > > It probably would. The simplest way is to stick in a cheap lightsource in > the GBA, but if you do that, you face light distribution problems with the > sides being the most brightly lit and getting progressively darker as you > get to the center. > > To backlight the GBA properly would require something that lights up the LCD > uniformly, and if they did we'd all need lithium batteries to play and that > limits Nintendo's market for the handheld. > -- > Dexter S. > Tendo Box - Nintendo e-zine > Http://www.tendobox.com > > [ To quit the NGamers mailing list, send the message "unsubscribe ] > [ NGamers" (without the quotes) to majordomo@xmission.com ] [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 15 Jun 2001 17:10:02 -0500 From: Thraxen Subject: Re: [NG] Lame Boy Advance - ----- Original Message ----- From: "Don Fentie" To: Sent: Friday, June 15, 2001 4:56 PM Subject: Re: [NG] Lame Boy Advance > Uh I think it would cost more that 5USD to make the screen blacklit..... > not to mention the linear cost increase for batteries... assuming that > it would TAKE regular batteries. If AA were still used they'd probably > have to bump it up to 8, increase system size along with weight and > material etc etc etc. Can't blacklit screens have 'blackouts' in > certain distinct areas if used enough?>>>> Hell no it wouldn't cost more than $5 USD to produce in mass quantities....that is more of a max. Also, why would there be any issue with batteries??? It's a damn electric light we're talking about here, not a kerosene lantern. Sure, it would drain batteries faster, but that is why you make it with a simple on/off switch. I have an alarm clock radio sitting here that cost me $10 at Wal-Mart that has a fairly large screen that can be lit quite brightly with indiglo. Not only does the indiglo have an on/off switch, but it also has a wheel where you can adjust the brightness and a light sensor that allows it to automatically turn on and get brighter and brighter the darker it gets. THIS IS NOT ROCKET SCIENCE! Stryder [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 15 Jun 2001 17:15:01 -0500 From: Thraxen Subject: Re: [NG] Lame Boy Advance > It probably would. The simplest way is to stick in a cheap lightsource in > the GBA, but if you do that, you face light distribution problems with the > sides being the most brightly lit and getting progressively darker as you > get to the center. Well hell, I guess that's better than no light! I don't see how have a light attached to your GBA is any better? Glare and reflections of the light itself everywhere. At least a backlight would be far more convenient. Stryder [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 15 Jun 2001 17:23:37 -0500 From: Thraxen Subject: Re: [NG] Mainstream for BroadBand Still Years Away - ----- Original Message ----- From: "Don Fentie" To: Sent: Friday, June 15, 2001 5:06 PM Subject: Re: [NG] Mainstream for BroadBand Still Years Away > From what I've researched the lag on b.net has nothing to do with how > many people are on it. The games are played from computer to computer > not off of the central server at battlenet.... so it only depends on > your computer's speed. Did you ever wonder why you could STILL PLAY > your game even after the message on the screen comes up that says "You > have been Disconnected from Battlenet". Well yeah you've been > disconnected from b.net but not from eachother which proves the game is > not dependant on b.net and all its users. That's not true at all. Whenever I've been disconnected I've never been able to talk to any of the other players (in game) and it usually kicks you back out to the chat area. It has almost nothing to do with your PC's speed (unless you just have a PC that can't run the game properly). Haven't you noticed how when it disconnects other players just seem to be standing still or walking in place? I think you are confusing temporary loss of connections with crashes. I've been cut off for a few seconds and then reconnected and still able to continue with the game. Also, haven't you noticed that when there is a major crash and you go back to the chat area people are always saying stuff like "So did everyone else just get kicked off too?"...and then a bunch of people in the room will say "Yes"....that proves it IS run off a central server. If it was a direct connection with each player then you wouldn't have mass crashes where large numbers of games are quit at the same time. Stryder [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 15 Jun 2001 17:37:01 -0500 From: "Geoff Taylor" Subject: Re: [NG] Lame Boy Advance > It probably would. The simplest way is to stick in a cheap lightsource in > the GBA, but if you do that, you face light distribution problems with the > sides being the most brightly lit and getting progressively darker as you > get to the center. > > To backlight the GBA properly would require something that lights up the LCD > uniformly, and if they did we'd all need lithium batteries to play and that > limits Nintendo's market for the handheld. > -- > Dexter S. > Tendo Box - Nintendo e-zine > Http://www.tendobox.com Compaq's iPaq pocket PC is "sidelit" which most that have seen it will agree is the best for indoor/outdoor use (the Casio models look a whole lot better indoors but are impossible to read outdoors). However, the design does have its problems. The design can't be completely sealed and thus is open to dust. So many people have had problems with dust getting in and under their iPaq screens. But they keep going back because the iPaqs are so much more powerful that models from Casio, HP, etc... It's amazing how people know how much adding backlighting to GameBoy would cost, or how much the slowdown in Anarchy Online is due to the game running in debug mode. Ah well. But with the constant research going on at so many companies on LCD and organic screens it shouldn't be much longer before we have affordable efficient, illuminated screens for portable units, including Game Boy. http://www.economist.com/science/displayStory.cfm?Story_ID=638547 http://www.techreview.com/magazine/apr01/johnstone.asp http://www.msnbc.com/news/527639.asp Geoff Taylor - ------------- GameBoy Station http://www.gbstation.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 15 Jun 2001 15:37:25 -0700 From: Dexter Sy Subject: Re: [NG] Mainstream for BroadBand Still Years Away > But what I'm saying is...on battlenet, you have tens of thousands of people > playing in thousands of games off a central bank of servers. Games could be > set up to connect directly with one another or a small number of people. > Ever play any FPS? They all work this way. For example, if you had Unreal > Tournament, I could start up a multiplayer session with my PC, give you my > IP address, and then you would connect directly to me. This way, it would > just be you an me and very little lag (you can do this Diablo II as well) > since my PC would be the server and our game wouldn't be running off of some > overworked server off who knows where hosting hundreds of games at once. > This way, who ever is acting as the host could set a limit on how many > people he wants to host so the lag doesn't get too bad. > > It's going to be impossible to have large numbers of 56k people playing at > once in the same game...but it could work with smaller numbers, especially > for one-on-one type of games. I know what you're saying. But that doesn't really address the question. Because if you're going to specialize on small numbers of on-line players playing together at one time, lag would never be a problem whether its through a central server or directly connected. Mario Kart having 4 player on-line play would be very managable but we all know part of this on-line promise is to ween people away from these small scale experieinces and deliver large scale ones. And I'm fine with that, but I question if people are ready for it. > Like I said, just make games with the ability to connect directly...and NOT > run off a central server. Just have a couple of servers that are basically > routers. People just me in chat rooms, exchange IPs, and then connect to > each other directly. After they connect to each other, the "meeting" server > is no longer doing any work...it just provided a place to meet in the first > place. Again, you should really try a game like Unreal Tournament. It is > set up with an IRC chat utility built into the game. You can go into chat > rooms and talk with people. Then if you want to jump on a server that > someone else you are talking to is on or hosting, you just click on their > name off the list to the side and choose "follow" and your PC will > automatically connect to whatever server they are on. There are lots of > ways to do online gaming... > Agreed - -- Dexter S. Tendo Box - Nintendo e-zine Http://www.tendobox.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 15 Jun 2001 15:42:16 -0700 From: Dexter Sy Subject: Re: [NG] Lame Boy Advance > > Hell no it wouldn't cost more than $5 USD to produce in mass > quantities....that is more of a max. Also, why would there be any issue > with batteries??? It's a damn electric light we're talking about here, not > a kerosene lantern. Sure, it would drain batteries faster, but that is why > you make it with a simple on/off switch. I have an alarm clock radio > sitting here that cost me $10 at Wal-Mart that has a fairly large screen > that can be lit quite brightly with indiglo. Not only does the indiglo have > an on/off switch, but it also has a wheel where you can adjust the > brightness and a light sensor that allows it to automatically turn on and > get brighter and brighter the darker it gets. > > THIS IS NOT ROCKET SCIENCE! > > Stryder I think the engineering required to make an efficient backlight system is as close to rocket science as you can get without being in the field. It's easy to throw in everything you think you can afford to put into a console and charge people some high price for it. But it's a completely different matter to engineer something that marrys power and efficiency into a cheap package. Call me biased, but I actually appreciate the Japanese design method of searching for that sweet spot between power and cost than the American method of throwing everything they have at it, as personified by the Xbox. - -- Dexter S. Tendo Box - Nintendo e-zine Http://www.tendobox.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 15 Jun 2001 18:07:52 -0500 From: Thraxen Subject: Re: [NG] Mainstream for BroadBand Still Years Away > I know what you're saying. But that doesn't really address the question. > Because if you're going to specialize on small numbers of on-line players > playing together at one time, lag would never be a problem whether its through > a central server or directly connected. Mario Kart having 4 player on-line play > would be very managable but we all know part of this on-line promise is to ween > people away from these small scale experieinces and deliver large scale ones. > And I'm fine with that, but I question if people are ready for it. OK...so, people with 56k would just have to limit how many players they are willing to play with at one time while broadband user would be able to start (host) games for larger numbers of people. Why does a game have to be large scale to reap the benefits of online play? People with 56k simply have to bide their time until broadband is available/affordable in their area. Stryder [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 15 Jun 2001 18:14:37 -0500 From: Thraxen Subject: Re: [NG] Lame Boy Advance > I think the engineering required to make an efficient backlight system is as > close to rocket science as you can get without being in the field. Please...then why is my $10 alarm clock radio so cheap and yet has a radio, alarm and large backlit screen whose light source can be turn off or on, intensity adjusted, and equipped with a light sensor to adjust the brightness automatically the darker it gets? If they truly wanted to have included backlighting, they could have...and even at a reasonable price (witness the radio). Apparently, the same lame reasoning that caused Sony to go with 2 controller ports on the PS2 applies to Nintendo and their lack of backlighting. Stryder [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 15 Jun 2001 20:05:03 -0400 From: "Dave Rhodes" Subject: Re: [NG] Turok 2's textures better than most DC textures (I think not) This is a multi-part message in MIME format. - ------=_NextPart_000_0023_01C0F5D6.77439C60 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable ----- Original Message -----=20 From: Lloyd Millard Mccoy Jr.=20 To: Thraxen=20 Cc: NGamers@lists.xmission.com=20 Sent: Friday, June 15, 2001 12:09 PM Subject: [NG] Turok 2's textures better than most DC textures T2 was incredible for the visual prowess it possessed. The game still looks beautiful. Am I the only one that thinks it goes toe to toe = with many DC games?? lloyd - -------------------------------------------------------------------------= - ----- Yes, you are the only one. The framerate in Turok 2 is laughable at = best. And I never had a Dreamcast game crash on me. And you can't go = online with Turok 2. ~~ Dave ~~ =20 Segma dogmattagram fishmarket stew Police in the corner gunnin' for you Appletoast bedheated furblanket rat Laugh when the shoot you Say, "Please don't do that!" -- Phish Treytable@sega.net AIM: Trey Table sx - ------=_NextPart_000_0023_01C0F5D6.77439C60 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable

 
----- Original Message -----
From:=20 Lloyd Millard=20 Mccoy Jr.
To: Thraxen
Cc: NGamers@lists.xmission.com =
Sent: Friday, June 15, 2001 = 12:09=20 PM
Subject: [NG] Turok 2's = textures better=20 than most DC textures



T2 was incredible for the visual prowess it=20 possessed.  The game still
looks beautiful.  Am I the = only one=20 that thinks it goes toe to toe with
many DC=20 games??

lloyd



 
Yes, you are the only one. The = framerate in Turok 2=20 is laughable at best. And I never had a Dreamcast game crash on me. And = you=20 can't go online with Turok 2.
 
~~ Dave ~~
    =
Segma=20 dogmattagram fishmarket stew
Police in the corner gunnin' for=20 you
Appletoast bedheated furblanket rat
Laugh when the shoot = you
Say,=20 "Please don't do that!" -- Phish
 Treytable@sega.net
 AIM: = Trey=20 Table
 
sx
- ------=_NextPart_000_0023_01C0F5D6.77439C60-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ End of NGamers-digest V1 #1580 ****************************** [ To quit the NGamers-digest mailing list (big mistake), send the message ] [ "unsubscribe NGamers-digest" (without the quotes) to majordomo@xmission.com ]