From: owner-NGamers-digest@lists.xmission.com (NGamers-digest) To: ngamers-digest@lists.xmission.com Subject: NGamers-digest V1 #1585 Reply-To: NGamers-digest Sender: owner-NGamers-digest@lists.xmission.com Errors-To: owner-NGamers-digest@lists.xmission.com Precedence: bulk NGamers-digest Saturday, June 16 2001 Volume 01 : Number 1585 Re: [NG] Lame Boy Advance Re: [NG] Lame Boy Advance Re: [NG] Lame Boy Advance Re: [NG] Lame Boy Advance Re: [NG] Lame Boy Advance Re: [NG] Lame Boy Advance Re: [NG] Lame Boy Advance Re: [NG] Mainstream for BroadBand Still Years Away [NG] Game Boy Advance Re: [NG] Lame Boy Advance ---------------------------------------------------------------------- Date: Sat, 16 Jun 2001 15:38:38 -0700 From: Dexter Sy Subject: Re: [NG] Lame Boy Advance > It's still unrelated to any sort of unit having backlighting and thus > irrelevant to this discussion. > > Stryder > Maybe I just view things differently, but I would believe that functionality of a design is every bit as important if not more as the features it provides. If Nintendo used a backlighting mechanism that collects dust, they would be breaking one of their design principles, which is to have every hardware they make last as long as humanly possible. Think of the GBA five years down the line. The maintainance required for a backlight that collects dust may end up breaking more GBAs than the people it satisfies. And I do believe Nintendo is recognized for making the most durable hardware in this industry. - -- Dexter S. Tendo Box - Nintendo e-zine Http://www.tendobox.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 16 Jun 2001 15:40:21 -0700 From: Dexter Sy Subject: Re: [NG] Lame Boy Advance - --------------A7E2B9D759685A7345E12C07 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit > But thoughts like that would fall on deaf ears at Nintendo since their > only competition for the GBA is the GBC. I personally can't wait until > Sony or Microsoft bring out their portable systems. What were they > again? X-Boy and Play Man? Ok, I made up the second one. ;-) But being > a Sony handheld, you think it'd follow in the tradition of the Walkman > and Discman. ~~ Dave ~~ There's a lot of design hurdles both these manufactures have yet to address. One of which is the format of delivery. Nintendo may already have saved themselves that question with those GBA mini discs which i fully expect they will use for Game Boy Super Adance 2 - -- Dexter S. Tendo Box - Nintendo e-zine Http://www.tendobox.com - --------------A7E2B9D759685A7345E12C07 Content-Type: text/html; charset=us-ascii Content-Transfer-Encoding: 7bit  
But thoughts like that would fall on deaf ears at Nintendo since their only competition for the GBA is the GBC. I personally can't wait until Sony or Microsoft bring out their portable systems. What were they again? X-Boy and Play Man? Ok, I made up the second one. ;-) But being a Sony handheld, you think it'd follow in the tradition of the Walkman and Discman. ~~ Dave ~~
There's a lot of design hurdles both these manufactures have yet to address.  One of which is the format of delivery.

Nintendo may already have saved themselves that question with those GBA mini discs which i fully expect they will use for Game Boy Super Adance 2
--
Dexter S.
Tendo Box - Nintendo e-zine
Http://www.tendobox.com
  - --------------A7E2B9D759685A7345E12C07-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 16 Jun 2001 15:42:09 -0700 From: Dexter Sy Subject: Re: [NG] Lame Boy Advance - --------------A8D90EA95546D3ED33075650 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Just a brief correction. When i said GBA mini discs, i meant GC mini discs :) Dexter Sy wrote: > > >> But thoughts like that would fall on deaf ears at Nintendo since >> their only competition for the GBA is the GBC. I personally can't >> wait until Sony or Microsoft bring out their portable systems. What >> were they again? X-Boy and Play Man? Ok, I made up the second one. >> ;-) But being a Sony handheld, you think it'd follow in the >> tradition of the Walkman and Discman. ~~ Dave ~~ > > There's a lot of design hurdles both these manufactures have yet to > address. One of which is the format of delivery. > > Nintendo may already have saved themselves that question with those > GBA mini discs which i fully expect they will use for Game Boy Super > Adance 2 > -- > Dexter S. > Tendo Box - Nintendo e-zine > Http://www.tendobox.com > - -- Dexter S. Tendo Box - Nintendo e-zine Http://www.tendobox.com - --------------A8D90EA95546D3ED33075650 Content-Type: text/html; charset=us-ascii Content-Transfer-Encoding: 7bit Just a brief correction. When i said GBA mini discs, i meant GC mini discs :)

Dexter Sy wrote:

 
But thoughts like that would fall on deaf ears at Nintendo since their only competition for the GBA is the GBC. I personally can't wait until Sony or Microsoft bring out their portable systems. What were they again? X-Boy and Play Man? Ok, I made up the second one. ;-) But being a Sony handheld, you think it'd follow in the tradition of the Walkman and Discman. ~~ Dave ~~
There's a lot of design hurdles both these manufactures have yet to address.  One of which is the format of delivery.

Nintendo may already have saved themselves that question with those GBA mini discs which i fully expect they will use for Game Boy Super Adance 2
--
Dexter S.
Tendo Box - Nintendo e-zine
Http://www.tendobox.com
 

--
Dexter S.
Tendo Box - Nintendo e-zine
Http://www.tendobox.com
  - --------------A8D90EA95546D3ED33075650-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 16 Jun 2001 19:49:00 -0400 From: "Dave Rhodes" Subject: Re: [NG] Lame Boy Advance This is a multi-part message in MIME format. - ------=_NextPart_000_0007_01C0F69D.63309300 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable ----- Original Message -----=20 From: Dexter Sy=20 To: NGamers@lists.xmission.com=20 Sent: Saturday, June 16, 2001 6:38 PM Subject: Re: [NG] Lame Boy Advance > It's still unrelated to any sort of unit having backlighting and = thus > irrelevant to this discussion. > > Stryder > Maybe I just view things differently, but I would believe that = functionality of a design is every bit as important if not more as the features it = provides. If Nintendo used a backlighting mechanism that collects dust, they would = be breaking one of their design principles, which is to have every = hardware they make last as long as humanly possible. =20 -- Dexter S. Tendo Box - Nintendo e-zine Http://www.tendobox.com - -------------------------------------------------------------------------= - ----- You're a funny guy, Dexter. Do you try or is it natural? 'Design = principles'? Like the same 'design principles' they used when the NES = was designed to only last two years? You're highly amusing. ~~ Dave ~~ =20 I am sofa king stupid. =3D) Treytable@sega.net AIM: Trey Table - ------=_NextPart_000_0007_01C0F69D.63309300 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable

 
----- Original Message -----
From:=20 Dexter = Sy=20
To: NGamers@lists.xmission.com =
Sent: Saturday, June 16, 2001 = 6:38=20 PM
Subject: Re: [NG] Lame Boy = Advance



> It's still unrelated to any sort of unit having = backlighting=20 and thus
> irrelevant to this discussion.
>
>=20 Stryder
>

Maybe I just view things differently, but I = would=20 believe that functionality of
a design is every bit as important if = not=20 more as the features it provides.  If
Nintendo used a = backlighting=20 mechanism that collects dust, they would be
breaking one of their = design=20 principles, which is to have every hardware they
make last as long = as=20 humanly possible. 
--
Dexter S.
Tendo Box - Nintendo e-zine
Http://www.tendobox.com


 
You're a funny guy, Dexter. Do you try = or is it=20 natural? 'Design principles'? Like the same 'design principles' they = used when=20 the NES was designed to only last two years?
 
You're highly amusing.
 
~~ Dave ~~
    =
 I am=20 sofa king stupid. =3D)
 Treytable@sega.net
 AIM: = Trey=20 Table
- ------=_NextPart_000_0007_01C0F69D.63309300-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 16 Jun 2001 21:14:31 EDT From: Devil929@aol.com Subject: Re: [NG] Lame Boy Advance - --part1_c8.164733dd.285d5e77_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 6/16/2001 3:08:34 PM Pacific Daylight Time, treytable@sega.net writes: > I could hardly call the GBA elegant. It's enough to get by on, but not > counting the debate over backlighting it still has some issues. Like why > couldn't the GBA have two more face buttons, namely X & Y? That's sure make > things a lot nicer and it's not like there's no room for the buttons. > Actually, to be elegant, IMHO, the GBA should of had six face buttons like > say the Nomad, it could be the top row Z, Y, X, and the bottom row be C, B, > A, in addition to the shoulder buttons. And as for the shoulder buttons, > the button sensors should have been more towards the center rather than > being on the edges of the system. > > But thoughts like that would fall on deaf ears at Nintendo since their only > competition for the GBA is the GBC. I personally can't wait until Sony or > Microsoft bring out their portable systems. What were they again? X-Boy and > Play Man? Ok, I made up the second one. ;-) But being a Sony handheld, you > think it'd follow in the tradition of the Walkman and Discman. > > ~~ Dave ~~ > I think Nintendo opted to go with four buttons because of their game design philosophy. At least, the general idea they've been trying to get across lately has been simplicty -- that's a large reason why the made the A button so big and central on the GameCube controller. They're not a big fan of Oddworld like controls schemes, so they tend to put what they want (and almost always only them) on their machines rather than what a company like Capcom would prefer. Again, that's something they seem to be stressing more lately in interviews and something they also briefly addressed at E3. More buttons wouldn't be so bad, but I'm actually happy with just four; heck, it's better than the two we've been using for ten years now. I only wish the shoulder buttons gave you a better impression that they're being pushed down all the way, as at the moment they fill a little light in that respects. Heck, I'm happy Nintendo opted with the wider format....the GBC was pretty painful for my hands. The AGB still is a bit painful after long periods of time, but it's far less so for me now. I'm more inclined to agree with Dexter on the point of elegance. Granted, it's just my opinion, but I view the console's mixture of being both efficient and rather powerful as more towards being elegant than necessarily having everything I want in a console. I mean, the Xbox has a lot of the things I want in a home console but it's perhaps the least elegant of all the home consoles to me. Matter of fact, it's downright clumsy from what I've played and see of it so far. Aldo Merino - ----------------- Tendo Box http://www.tendobox.com - --part1_c8.164733dd.285d5e77_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 6/16/2001 3:08:34 PM Pacific Daylight Time,
treytable@sega.net writes:


I could hardly call the GBA elegant. It's enough to get by on, but not
counting the debate over backlighting it still has some issues. Like why
couldn't the GBA have two more face buttons, namely X & Y? That's sure make
things a lot nicer and it's not like there's no room for the buttons.
Actually, to be elegant, IMHO, the GBA should of had six face buttons like
say the Nomad, it could be the top row Z, Y, X, and the bottom row be C, B,
A, in addition to the shoulder buttons. And as for the shoulder buttons,
the button sensors should have been more towards the center rather than
being on the edges of the system.

But thoughts like that would fall on deaf ears at Nintendo since their only
competition for the GBA is the GBC. I personally can't wait until Sony or
Microsoft bring out their portable systems. What were they again? X-Boy and
Play Man? Ok, I made up the second one. ;-) But being a Sony handheld, you
think it'd follow in the tradition of the Walkman and Discman.

~~ Dave ~~


I think Nintendo opted to go with four buttons because of their game design
philosophy. At least, the general idea they've been trying to get across
lately has been simplicty -- that's a large reason why the made the A button
so big and central on the GameCube controller. They're not a big fan of
Oddworld like controls schemes, so they tend to put what they want (and
almost always only them) on their machines rather than what a company like
Capcom would prefer. Again, that's something they seem to be stressing more
lately in interviews and something they also briefly addressed at E3.

More buttons wouldn't be so bad, but I'm actually happy with just four; heck,
it's better than the two we've been using for ten years now. I only wish the
shoulder buttons gave you a better impression that they're being pushed down
all the way, as at the moment they fill a little light in that respects.
Heck, I'm happy Nintendo opted with the wider format....the GBC was pretty
painful for my hands. The AGB still is a bit painful after long periods of
time, but it's far less so for me now.  

I'm more inclined to agree with Dexter on the point of elegance. Granted,
it's just my opinion, but I view the console's mixture of being both
efficient and rather powerful as more towards being elegant than necessarily
having everything I want in a console. I mean, the Xbox has a lot of the
things I want in a home console but it's perhaps the least elegant of all the
home consoles to me. Matter of fact, it's downright clumsy from what I've
played and see of it so far.

Aldo Merino
-----------------
Tendo Box
http://www.tendobox.com
- --part1_c8.164733dd.285d5e77_boundary-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 16 Jun 2001 20:22:36 -0500 From: Thraxen Subject: Re: [NG] Lame Boy Advance > Maybe I just view things differently, but I would believe that functionality of > a design is every bit as important if not more as the features it provides. If > Nintendo used a backlighting mechanism that collects dust, they would be > breaking one of their design principles, which is to have every hardware they > make last as long as humanly possible. Think of the GBA five years down the > line. The maintainance required for a backlight that collects dust may end up > breaking more GBAs than the people it satisfies. And I do believe Nintendo is > recognized for making the most durable hardware in this industry. > > -- > Dexter S. What you say is true...but there are literally thousands of electronic products on the market that have backlit displays and don't collect dust under the display. This case with the iPaq is obviously a design flaw which may not even be directly related to the fact it is backlit in the first place. All you have to do is look at all the other products with backlit displays and no dust problem to see that it shouldn't even be an issue. Stryder [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 16 Jun 2001 20:41:50 -0500 From: Thraxen Subject: Re: [NG] Lame Boy Advance This is a multi-part message in MIME format. - ------=_NextPart_000_0035_01C0F6A4.C4F78880 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable <<<<<>>>>>>>>> It's hardly "simplicity" when applied to actual gaming! Take the new = Zelda GBC games. You are always having to go into the menu screen to = equip the feather so you can jump...or equip the seeds and feather so = you can use a seed to run fast and the feather to jump over a large hole = then the second you land enter the menu screen again so you can equip = you sword and shield to you can fight enemies that were just on the = other side of the hole...as good the Zelda games are, entering the damn = menu screen over and over just to do one task is very annoying. More = buttons would solve this problem. <<<<<<<>>>>> I do like the wide format of the GBA, but I still think only adding the = two shoulder buttons will still be inadequate for some games. Adding = the shoulder buttons plus two more face buttons would have been much = better, IMO. Overall, I do like the looks of the system very much, and = I love being able to play games like SMB2 on a portable system...but it = does have some functionality shortcomings. Stryder - ------=_NextPart_000_0035_01C0F6A4.C4F78880 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
<<<<<<I think=20 Nintendo opted to go with four buttons because of their game design=20
philosophy. At least, the general idea they've been trying to get = across=20
lately has been simplicty -- that's a large reason why the made the = A button=20
so big and central on the GameCube controller. They're not a big fan = of=20
Oddworld like controls schemes, so they tend to put what they want = (and=20
almost always only them) on their machines rather than what a = company like=20
Capcom would prefer. Again, that's something they seem to be = stressing more=20
lately in interviews and something they also briefly addressed at = E3.=20 >>>>>>>>>>
 
It's hardly = "simplicity" when=20 applied to actual gaming!  Take the new Zelda GBC games.  You = are=20 always having to go into the menu screen to equip the feather so you can = jump...or equip the seeds and feather so you can use a seed to run fast = and the=20 feather to jump over a large hole then the second you land enter the = menu screen=20 again so you can equip you sword and shield to you can fight = enemies that=20 were just on the other side of the hole...as good the Zelda games are, = entering=20 the damn menu screen over and over just to do one task is very=20 annoying.   More buttons would solve this = problem.
 

<<<<<<<<More buttons wouldn't be so = bad, but=20 I'm actually happy with just four; heck,
it's better than the two = we've been=20 using for ten years now. I only wish the
shoulder buttons gave you a = better=20 impression that they're being pushed down
all the way, as at the = moment they=20 fill a little light in that respects.
Heck, I'm happy Nintendo opted = with=20 the wider format....the GBC was pretty
painful for my hands. The AGB = still=20 is a bit painful after long periods of
time, but it's far less so = for me=20 now.>>>>>>
 
I do like the wide format of the GBA, but I still think only adding = the two=20 shoulder buttons will still be inadequate for some games.  Adding = the=20 shoulder buttons plus two more face buttons would have been much better, = IMO.  Overall, I do like the looks of the system very much, and I = love=20 being able to play games like SMB2 on a portable system...but it does = have some=20 functionality shortcomings.
 
Stryder
 
- ------=_NextPart_000_0035_01C0F6A4.C4F78880-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 16 Jun 2001 20:38:05 -0600 From: Don Fentie Subject: Re: [NG] Mainstream for BroadBand Still Years Away > > ???? Yes I always can talk to people during the game when I get > > disconnected from battlenet.... but the game continues as it was. No > > I'm not confusing crashes, you're thinking of when you LAG OUT. Thats > > different. Sometimes you get a message from b.net that says you've been > > disconnected from b.net and when the game is over everyone gets a > > disconnect and they are NOT booted back into the chatroom but they are > > booted back to the connection screen (where you choose if you want to > > play on Lan, IPX etc...)>>> > > Look...it is obviously run off of the b.net servers. If it wasn't, then > who's PC is acting as host??? There is no "host" persay. Each computer communicates with each other computer. >The b.net servers host every game. That is > the only way it is possible. I get booted back to the chat room sometimes > and sometimes completely off b.net...I assume this is because different > servers handle the games and chat areas. Anyway, there has to be a host > server. If it was running the way you claim, then when the person who's PC > was acting as host left the game, everyone in that game would be cut off. > > Here's another example, have you have been disconnected for some reason or > left a game in which you were the only person and then came back a couple of > minutes later? The game will still be there. The game is still there because battlenet keeps track of the game (ie who wins, who loses, who leaves what the name is for others to join etc) but all the data is run through each individual computer. >Why? Because the game is > being run off the b.net server! If it was being run off your or someone > elses PC then the game would cease to exist the second you left. > > Stryder [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 16 Jun 2001 20:42:37 -0600 From: Don Fentie Subject: [NG] Game Boy Advance Ok I can't remember if this was done before but if you had to pick the top 5 GBA games (out)/(coming out) what would they be in order???? [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 16 Jun 2001 23:15:32 -0400 From: "Dave Rhodes" Subject: Re: [NG] Lame Boy Advance This is a multi-part message in MIME format. - ------=_NextPart_000_000B_01C0F6BA.3DB388E0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable ----- Original Message -----=20 From: Don Fentie=20 To: NGamers@lists.xmission.com=20 Sent: Saturday, June 16, 2001 10:42 PM Subject: [NG] Game Boy Advance Ok I can't remember if this was done before but if you had to pick the top 5 GBA games (out)/(coming out) what would they be in order???? - -------------------------------------------------------------------------= - ----- 1. Castlevania 2. Super Mario Advance =20 3. Tony Hawk's Pro Skater 2 4. Rayman Advance 5. Pokemon Platinum ~~ Dave ~~ =20 I am sofa king stupid. =3D) Treytable@sega.net AIM: Trey Table - ------=_NextPart_000_000B_01C0F6BA.3DB388E0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
 
----- Original Message -----
From:=20 Don = Fentie=20
To: NGamers@lists.xmission.com =
Sent: Saturday, June 16, 2001 = 10:42=20 PM
Subject: [NG] Game Boy = Advance

Ok I can't remember if this was done before but if you = had to=20 pick the
top 5 GBA games (out)/(coming out) what would they be in=20 order????


 
1. Castlevania
2. Super Mario = Advance   =20
3. Tony Hawk's Pro Skater = 2
4. Rayman Advance
5. Pokemon Platinum
 
~~ Dave ~~
    =
 I am=20 sofa king stupid. =3D)
 Treytable@sega.net
 AIM: = Trey=20 Table
- ------=_NextPart_000_000B_01C0F6BA.3DB388E0-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ End of NGamers-digest V1 #1585 ****************************** [ To quit the NGamers-digest mailing list (big mistake), send the message ] [ "unsubscribe NGamers-digest" (without the quotes) to majordomo@xmission.com ]