From: owner-NGamers-digest@lists.xmission.com (NGamers-digest) To: ngamers-digest@lists.xmission.com Subject: NGamers-digest V1 #1586 Reply-To: NGamers-digest Sender: owner-NGamers-digest@lists.xmission.com Errors-To: owner-NGamers-digest@lists.xmission.com Precedence: bulk NGamers-digest Sunday, June 17 2001 Volume 01 : Number 1586 Re: [NG] Mainstream for BroadBand Still Years Away Re: [NG] Lame Boy Advance Re: [NG] Mainstream for BroadBand Still Years Away Re: [NG] Game Boy Advance Re: [NG] Lame Boy Advance Re: [NG] Mainstream for BroadBand Still Years Away Re: [NG] Game Boy Advance Re: [NG] Game Boy Advance Re: [NG] Lame Boy Advance ---------------------------------------------------------------------- Date: Sat, 16 Jun 2001 23:25:02 -0400 From: "Dave Rhodes" Subject: Re: [NG] Mainstream for BroadBand Still Years Away This is a multi-part message in MIME format. - ------=_NextPart_000_002E_01C0F6BB.919740E0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable ----- Original Message -----=20 From: Don Fentie=20 To: NGamers@lists.xmission.com=20 Sent: Saturday, June 16, 2001 10:38 PM Subject: Re: [NG] Mainstream for BroadBand Still Years Away > > ???? Yes I always can talk to people during the game when I get > > disconnected from battlenet.... but the game continues as it was. = No > > I'm not confusing crashes, you're thinking of when you LAG OUT. = Thats > > different. Sometimes you get a message from b.net that says = you've been > > disconnected from b.net and when the game is over everyone gets a > > disconnect and they are NOT booted back into the chatroom but they = are > > booted back to the connection screen (where you choose if you want = to > > play on Lan, IPX etc...)>>> >=20 > Look...it is obviously run off of the b.net servers. If it wasn't, = then > who's PC is acting as host??? =20 There is no "host" persay. Each computer communicates with each other computer. >The b.net servers host every game. That is > the only way it is possible. I get booted back to the chat room = sometimes > and sometimes completely off b.net...I assume this is because = different > servers handle the games and chat areas. Anyway, there has to be a = host > server. If it was running the way you claim, then when the person = who's PC > was acting as host left the game, everyone in that game would be cut = off. >=20 > Here's another example, have you have been disconnected for some = reason or > left a game in which you were the only person and then came back a = couple of > minutes later? The game will still be there. =20 The game is still there because battlenet keeps track of the game (ie who wins, who loses, who leaves what the name is for others to join = etc) but all the data is run through each individual computer. >Why? Because the game is > being run off the b.net server! If it was being run off your or = someone > elses PC then the game would cease to exist the second you left. >=20 > Stryder - -------------------------------------------------------------------------= - ----- All right, this is sofa king stupid and has nothing to do with Nintendo. ~~ Dave ~~ =20 I am sofa king stupid. =3D) Treytable@sega.net AIM: Trey Table - ------=_NextPart_000_002E_01C0F6BB.919740E0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
 
----- Original Message -----
From:=20 Don = Fentie=20
To: NGamers@lists.xmission.com =
Sent: Saturday, June 16, 2001 = 10:38=20 PM
Subject: Re: [NG] Mainstream = for=20 BroadBand Still Years Away

> > ???? Yes I always can talk to people during = the game=20 when I get
> > disconnected from battlenet.... but the game = continues=20 as it was.  No
> > I'm not confusing crashes, you're = thinking of=20 when you LAG OUT.  Thats
> > different.  Sometimes = you get=20 a message from b.net that says you've been
> > disconnected = from=20 b.net and when the game is over everyone gets a
> > = disconnect and=20 they are NOT booted back into the chatroom but they are
> > = booted=20 back to the connection screen (where you choose if you want to
> = >=20 play on Lan, IPX etc...)>>>
>
> Look...it is = obviously=20 run off of the b.net servers.  If it wasn't, then
> who's = PC is=20 acting as host??? 

There is no "host" persay.  Each = computer=20 communicates with each other
computer.

>The b.net servers = host=20 every game.  That is
> the only way it is possible.  I = get=20 booted back to the chat room sometimes
> and sometimes = completely off=20 b.net...I assume this is because different
> servers handle the = games=20 and chat areas.  Anyway, there has to be a host
> = server.  If=20 it was running the way you claim, then when the person who's = PC
> was=20 acting as host left the game, everyone in that game would be cut = off.
>=20
> Here's another example, have you have been disconnected for = some=20 reason or
> left a game in which you were the only person and = then came=20 back a couple of
> minutes later?  The game will still be=20 there. 

The game is still there because battlenet keeps = track of=20 the game (ie
who wins, who loses, who leaves what the name is for = others to=20 join etc)
but all the data is run through each individual=20 computer.

>Why?  Because the game is
> being run = off the=20 b.net server!  If it was being run off your or someone
> = elses PC=20 then the game would cease to exist the second you left.
> =
>=20 Stryder


 
All right, this is sofa king stupid and = has nothing=20 to do with Nintendo.
 
~~ Dave ~~
    =
 I am=20 sofa king stupid. =3D)
 Treytable@sega.net
 AIM: = Trey=20 Table
- ------=_NextPart_000_002E_01C0F6BB.919740E0-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 16 Jun 2001 23:59:15 EDT From: Devil929@aol.com Subject: Re: [NG] Lame Boy Advance - --part1_38.17acc31d.285d8513_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit Eh, you do realize you're talking about the GBA but referencing to a GBC game? It wouldn't matter if the GBA had 20 buttons, if the game is designed for the GBC, it's going only take advantage of the GBC's buttons, not the GBA's. Sort of a bad example there;-) But I do get your point nonetheless. Aldo Merino - ------------------ Tendo Box http://www.tendobox.com In a message dated 6/16/2001 6:43:52 PM Pacific Daylight Time, thraxen@ipa.net writes: > <<<<< design > philosophy. At least, the general idea they've been trying to get across > lately has been simplicty -- that's a large reason why the made the A > button > so big and central on the GameCube controller. They're not a big fan of > Oddworld like controls schemes, so they tend to put what they want (and > almost always only them) on their machines rather than what a company like > Capcom would prefer. Again, that's something they seem to be stressing more > lately in interviews and something they also briefly addressed at E3. >>>>>> > >>>> > > It's hardly "simplicity" when applied to actual gaming! Take the new Zelda > GBC games. You are always having to go into the menu screen to equip the > feather so you can jump...or equip the seeds and feather so you can use a > seed to run fast and the feather to jump over a large hole then the second > you land enter the menu screen again so you can equip you sword and shield > to you can fight enemies that were just on the other side of the hole...as > good the Zelda games are, entering the damn menu screen over and over just > to do one task is very annoying. More buttons would solve this problem. > > > <<<<<<< four; heck, > it's better than the two we've been using for ten years now. I only wish > the > shoulder buttons gave you a better impression that they're being pushed > down > all the way, as at the moment they fill a little light in that respects. > Heck, I'm happy Nintendo opted with the wider format....the GBC was pretty > painful for my hands. The AGB still is a bit painful after long periods of > time, but it's far less so for me now.>>>>>> > > I do like the wide format of the GBA, but I still think only adding the two > shoulder buttons will still be inadequate for some games. Adding the > shoulder buttons plus two more face buttons would have been much better, > IMO. Overall, I do like the looks of the system very much, and I love > being able to play games like SMB2 on a portable system...but it does have > some functionality shortcomings. > > Stryder > > - --part1_38.17acc31d.285d8513_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit Eh, you do realize you're talking about the GBA but referencing to a GBC
game? It wouldn't matter if the GBA had 20 buttons, if the game is designed
for the GBC, it's going only take advantage of the GBC's buttons, not the
GBA's. Sort of a bad example there;-)

But I do get your point nonetheless.

Aldo Merino
------------------
Tendo Box
http://www.tendobox.com

In a message dated 6/16/2001 6:43:52 PM Pacific Daylight Time,
thraxen@ipa.net writes:


<<<<<<I think Nintendo opted to go with four buttons because of their game
design
philosophy. At least, the general idea they've been trying to get across
lately has been simplicty -- that's a large reason why the made the A
button
so big and central on the GameCube controller. They're not a big fan of
Oddworld like controls schemes, so they tend to put what they want (and
almost always only them) on their machines rather than what a company like
Capcom would prefer. Again, that's something they seem to be stressing more
lately in interviews and something they also briefly addressed at E3. >>>>>>
>>>>

It's hardly "simplicity" when applied to actual gaming!  Take the new Zelda
GBC games.  You are always having to go into the menu screen to equip the
feather so you can jump...or equip the seeds and feather so you can use a
seed to run fast and the feather to jump over a large hole then the second
you land enter the menu screen again so you can equip you sword and shield
to you can fight enemies that were just on the other side of the hole...as
good the Zelda games are, entering the damn menu screen over and over just
to do one task is very annoying.   More buttons would solve this problem.


<<<<<<<<More buttons wouldn't be so bad, but I'm actually happy with just
four; heck,
it's better than the two we've been using for ten years now. I only wish
the
shoulder buttons gave you a better impression that they're being pushed
down
all the way, as at the moment they fill a little light in that respects.
Heck, I'm happy Nintendo opted with the wider format....the GBC was pretty
painful for my hands. The AGB still is a bit painful after long periods of
time, but it's far less so for me now.>>>>>>

I do like the wide format of the GBA, but I still think only adding the two
shoulder buttons will still be inadequate for some games.  Adding the
shoulder buttons plus two more face buttons would have been much better,
IMO.  Overall, I do like the looks of the system very much, and I love
being able to play games like SMB2 on a portable system...but it does have
some functionality shortcomings.

Stryder



- --part1_38.17acc31d.285d8513_boundary-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 17 Jun 2001 00:18:07 -0500 From: Thraxen Subject: Re: [NG] Mainstream for BroadBand Still Years Away > The game is still there because battlenet keeps track of the game (ie > who wins, who loses, who leaves what the name is for others to join etc) > but all the data is run through each individual computer Well...exactly, it's hosting the game. All the information from each player is sent to b.net (the host) and then routed to the other players. The information does not go directly from one player to another. Which is why b.net lags the more games it's running...the lag is not the result of how fast your PC is...which has been my point all along. You can have the fastest PC available and if you join a b.net game on a weekend you will get lag. Stryder [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 17 Jun 2001 00:30:34 -0500 From: Thraxen Subject: Re: [NG] Game Boy Advance - ----- Original Message ----- From: "Don Fentie" To: Sent: Saturday, June 16, 2001 9:42 PM Subject: [NG] Game Boy Advance > Ok I can't remember if this was done before but if you had to pick the > top 5 GBA games (out)/(coming out) what would they be in order???? Hmmm...tough one. I'm really looking forward to some of the older games that are coming out. The games I'm looking forward to the most (right now) are: 1) Mario Kart Advance 2) Super Mario World 3) Metroid 4) Super Mario Bros. 3 5) Sonic the Hedgehog Advance 6) Zelda II 7) Super Street Fighter II All those are likely to be sure bets for me to buy. I'm not sure about any other games at this time. The games I bought at launch are Castlevania: CotM, Mario Advance, and Rayman Advance. Stryder [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 17 Jun 2001 00:37:03 -0500 From: Thraxen Subject: Re: [NG] Lame Boy Advance This is a multi-part message in MIME format. - ------=_NextPart_000_001E_01C0F6C5.A0F86F00 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable ----- Original Message -----=20 From: Devil929@aol.com=20 To: NGamers@lists.xmission.com=20 Sent: Saturday, June 16, 2001 10:59 PM Subject: Re: [NG] Lame Boy Advance Eh, you do realize you're talking about the GBA but referencing to a = GBC=20 game? It wouldn't matter if the GBA had 20 buttons, if the game is = designed=20 for the GBC, it's going only take advantage of the GBC's buttons, not = the=20 GBA's. Sort of a bad example there;-)=20 But I do get your point nonetheless. >>> Yes, I realize that...but that's why i said that I still didn't think = just adding two shoulder buttons would be enough. I get the feeling = I'll still be doing the same sort of stuff with certain games...or = playing fighters with moves missing because of the lack of = buttons...that sort of stuff. Stryder - ------=_NextPart_000_001E_01C0F6C5.A0F86F00 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
 
----- Original Message -----
From:=20 Devil929@aol.com=20
Sent: Saturday, June 16, 2001 = 10:59=20 PM
Subject: Re: [NG] Lame Boy = Advance

Eh, you do realize = you're talking=20 about the GBA but referencing to a GBC
game? It wouldn't matter if = the GBA=20 had 20 buttons, if the game is designed
for the GBC, it's going = only take=20 advantage of the GBC's buttons, not the
GBA's. Sort of a bad = example=20 there;-)

But I do get your point nonetheless.=20 >>>
 
Yes, I realize = that...but that's=20 why i said that I still didn't think just adding two shoulder buttons = would be=20 enough.  I get the feeling I'll still be doing the same sort of = stuff=20 with certain games...or playing fighters with moves missing because of = the=20 lack of buttons...that sort of stuff.
 
Stryder
- ------=_NextPart_000_001E_01C0F6C5.A0F86F00-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 17 Jun 2001 03:04:54 -0600 From: Don Fentie Subject: Re: [NG] Mainstream for BroadBand Still Years Away Thraxen wrote: > > > The game is still there because battlenet keeps track of the game (ie > > who wins, who loses, who leaves what the name is for others to join etc) > > but all the data is run through each individual computer > > Well...exactly, it's hosting the game. All the information from each player > is sent to b.net (the host) and then routed to the other players. The > information does not go directly from one player to another. Which is why > b.net lags the more games it's running...the lag is not the result of how > fast your PC is...which has been my point all along. You can have the > fastest PC available and if you join a b.net game on a weekend you will get > lag. > > Stryder Sorry I don't agree with you but I'll stop the arguing at that. [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 17 Jun 2001 10:49:10 +0200 From: "Steve" Subject: Re: [NG] Game Boy Advance This is a multi-part message in MIME format. - ------=_NextPart_000_0069_01C0F71B.23FC7860 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable ----- Original Message -----=20 From: Thraxen=20 To: NGamers@lists.xmission.com=20 Sent: Sunday, June 17, 2001 7:30 AM Subject: Re: [NG] Game Boy Advance 1) Mario Kart Advance 2) Super Mario World 3) Metroid 4) Super Mario Bros. 3 5) Sonic the Hedgehog Advance 6) Zelda II 7) Super Street Fighter II - -------------------------------------------------------------------------= - ----- Wow zelda II is coming to the GBA??? goody goody goody! U sure? the sidescrolling one? that would be bliss! steve - ------=_NextPart_000_0069_01C0F71B.23FC7860 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
 
----- Original Message -----
From:=20 Thraxen =
To: NGamers@lists.xmission.com =
Sent: Sunday, June 17, 2001 = 7:30 AM
Subject: Re: [NG] Game Boy = Advance


1) Mario Kart Advance
2) Super Mario World
3) = Metroid
4)=20 Super Mario Bros. 3
5) Sonic the Hedgehog Advance
6) Zelda = II
7)=20 Super Street Fighter II

Wow zelda II is coming to the GBA??? = goody goody=20 goody!
 
U sure?
the sidescrolling one?
that would be bliss!
 
 
steve
- ------=_NextPart_000_0069_01C0F71B.23FC7860-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 17 Jun 2001 10:46:17 +0200 From: "Steve" Subject: Re: [NG] Game Boy Advance This is a multi-part message in MIME format. - ------=_NextPart_000_0057_01C0F71A.BC989320 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable tony hawk 2 rayman chu chu rocket GTadvance f-zero MV ----- Original Message -----=20 From: Don Fentie=20 To: NGamers@lists.xmission.com=20 Sent: Sunday, June 17, 2001 4:42 AM Subject: [NG] Game Boy Advance Ok I can't remember if this was done before but if you had to pick the top 5 GBA games (out)/(coming out) what would they be in order???? [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] - ------=_NextPart_000_0057_01C0F71A.BC989320 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
tony hawk 2
rayman
chu chu rocket
GTadvance
f-zero MV
----- Original Message -----
From:=20 Don = Fentie=20
To: NGamers@lists.xmission.com =
Sent: Sunday, June 17, 2001 = 4:42 AM
Subject: [NG] Game Boy = Advance

Ok I can't remember if this was done before but if you = had to=20 pick the
top 5 GBA games (out)/(coming out) what would they be in=20 order????

[ To quit the NGamers mailing list, send the message=20 "unsubscribe ]
[ NGamers" (without the quotes) to majordomo@xmission.com &n= bsp;      =20 ] - ------=_NextPart_000_0057_01C0F71A.BC989320-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 17 Jun 2001 10:59:57 -0400 From: "Dave Rhodes" Subject: Re: [NG] Lame Boy Advance This is a multi-part message in MIME format. - ------=_NextPart_000_0012_01C0F71C.A58B7920 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable ----- Original Message -----=20 From: Devil929@aol.com=20 To: NGamers@lists.xmission.com=20 Sent: Saturday, June 16, 2001 11:59 PM Subject: Re: [NG] Lame Boy Advance Eh, you do realize you're talking about the GBA but referencing to a = GBC=20 game? It wouldn't matter if the GBA had 20 buttons, if the game is = designed=20 for the GBC, it's going only take advantage of the GBC's buttons, not = the=20 GBA's. Sort of a bad example there;-)=20 But I do get your point nonetheless.=20 Aldo Merino=20 ------------------=20 Tendo Box=20 http://www.tendobox.com=20 - -------------------------------------------------------------------------= - ----- Not really, some games could be forward compatible, like take the GBA = only shops in the new Zelda games.=20 ~~ Dave ~~ =20 I am sofa king stupid. =3D) Treytable@sega.net AIM: Trey Table - ------=_NextPart_000_0012_01C0F71C.A58B7920 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
 
----- Original Message -----
From:=20 Devil929@aol.com=20
To: NGamers@lists.xmission.com =
Sent: Saturday, June 16, 2001 = 11:59=20 PM
Subject: Re: [NG] Lame Boy = Advance

Eh, you do realize = you're talking=20 about the GBA but referencing to a GBC
game? It wouldn't matter if = the GBA=20 had 20 buttons, if the game is designed
for the GBC, it's going = only take=20 advantage of the GBC's buttons, not the
GBA's. Sort of a bad = example=20 there;-)

But I do get your point nonetheless.

Aldo = Merino=20
------------------
Tendo Box
http://www.tendobox.com=20
 
Not really, some = games could be=20 forward compatible, like take the GBA only shops in the new Zelda = games.=20
 
~~ Dave = ~~
   =20
 I am sofa king stupid. =3D)
 Treytable@sega.net
 AIM: = Trey=20 Table
- ------=_NextPart_000_0012_01C0F71C.A58B7920-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ End of NGamers-digest V1 #1586 ****************************** [ To quit the NGamers-digest mailing list (big mistake), send the message ] [ "unsubscribe NGamers-digest" (without the quotes) to majordomo@xmission.com ]