From: owner-NGamers-digest@lists.xmission.com (NGamers-digest) To: ngamers-digest@lists.xmission.com Subject: NGamers-digest V1 #1835 Reply-To: NGamers-digest Sender: owner-NGamers-digest@lists.xmission.com Errors-To: owner-NGamers-digest@lists.xmission.com Precedence: bulk NGamers-digest Thursday, April 18 2002 Volume 01 : Number 1835 Re: [NG] Are Sales in Japan all that crucial in the console wars? Re: [NG] Namco [NG] Capcon on gamecube [NG] Super Mario World X [NG] Final Fantasy gba Re: [NG] Super Mario World X Re: [NG] Are Sales in Japan all that crucial in the console wars? [NG] Reason for PS2's huge library Re: [NG] Super Mario World X Re: [NG] Super Mario World X [NG] IGN's "Spider-Man: Head to Head" Article Re: [NG] IGN's "Spider-Man: Head to Head" Article Re: [NG] IGN's "Spider-Man: Head to Head" Article Re: [NG] IGN's "Spider-Man: Head to Head" Article Re: [NG] IGN's "Spider-Man: Head to Head" Article Re: [NG] IGN's "Spider-Man: Head to Head" Article [NG] RE for 39.88 Re: [NG] IGN's "Spider-Man: Head to Head" Article ---------------------------------------------------------------------- Date: Mon, 15 Apr 2002 22:41:30 -0700 From: "Dexter S." Subject: Re: [NG] Are Sales in Japan all that crucial in the console wars? > Are you talking about the PS2 here, or back with the > PSX when Capcom wanted to release Mega Man X4 > stateside? PSX > Anyway, it's too late, I already see the PS2 an an > inferior 3-D machine. I also see it as an inferior 2-D > machine. ;-) Inferior is such a loaded word. Graphically challenged is a better term. Not that it matters given all three consoles are essentially in the same graphical bracket. Albiet Xbox fans would prefer they be in a bracket of their own. They can continue dreaming. > And that's why Tekken 4 is on what system again? Hmm? PS2 last I checked. You may want to elaborate on this point as I'm not sure what exactly you're trying to say here. Dexter [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 16 Apr 2002 04:13:53 -0700 (PDT) From: Dave Rhodes Subject: Re: [NG] Namco - --- "Dexter S." wrote: > > > And that's why Tekken 4 is on what system again? > > Hmm? PS2 last I checked. You may want to elaborate > on this point as > I'm not sure what exactly you're trying to say here. > > Dexter Well you said that "Namco, one of the staunchest and earliest supporter of Sony have suddenly gone into hybernation and it's difficult to tell what direction the company is heading. If we are to believe the rumours, the company seems to have found a new relationship with Nintendo." So I made my comment about Tekken 4, their flagship title, is for what system again? The PS2 is the answer. Making Smashing Drive for the Gamecube as well as PS2 and making Soul Calibur 2 for the PS2/GameCube/XBOX doesn't change the one big thing that Tekken 4 is a PS2 exclusive. I think Namco is still firmly seated in PlayStation 2 land. They can release their smaller games on other systems, but the big ones only seem to go to Sony. That's just my POV. ===== ** Dave ** super_trey_bros@yahoo.com AIM: Sanrio Velocity Felt like a bulldozer trying to catch a butterfly. __________________________________________________ Do You Yahoo!? Yahoo! Tax Center - online filing with TurboTax http://taxes.yahoo.com/ [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 16 Apr 2002 21:50:48 -0400 (EDT) From: Vi On Subject: [NG] Capcon on gamecube Capcom's decision to develop their Biohazard series exclusively for the Nintendo GameCube sent shockwaves through the industry. To explain why the company has devoted one of their most successful franchises to one console, software director Yoshiki Okamoto recently went on record with Dengeki in Japan. Dengeki: What's your impression of Nintendo's GameCube? Okamoto-san: They have a good software lineup in development, but they haven't had a brand title like Mario to push hardware sales yet. I loved Pikmin but it's not in the same league with Mario. Dengeki: The GameCube is selling well in America so far, your thoughts? Okamoto-san: I think that's because Nintendo had a solid lineup ready for the American launch. In Japan, titles have been trickling out slowly. Dengeki: Given that slow momentum in Japan, has Capcom decided to change their plans to support the GameCube? Okamoto-san: No, we have no plans to make any changes. We're primarily a company that supplies software for consoles with an installed user base, and we realize that it may take longer than expected for us to sell a million copies of a GameCube title. Dengeki: Capcom has an exclusive development agreement with Nintendo concerning the Biohazard series. What are your thoughts on that? Okamoto-san: Ideally we'd like to release our titles simultaneously on all platforms. But each console has its strengths and weaknesses, so the market is becoming specialized. In the end, as a developer you have to choose the console which best suits your project. The PlayStation 2 has a large userbase but very limited RAM. The Xbox is a powerful console but it hasn't sold many units. So we chose the Gamecube because of its potential userbase and large RAM. For a series like Biohazard where you're constantly moving between rooms, the GameCube is ideal for making fast transitions. Dengeki: What's the status of development on Biohazard 0? Okamoto-san: It Dengeki: We understand you have other GameCube projects in development besides Biohazard. Possibly games from other Capcom series? Okamoto-san: Yes, but I can't go into details. [laughs..] Dengeki: Do you have plans for any other GameCube exclusive titles? Okamoto-san: Yes, we will release other games exclusively for the GameCube. In most cases they'll be titles which best suit the capabilities of the console, such as the RAM issue with the Biohazard series. Dengeki: Capcom recently concluded a successful joint-development project with Bandai. Do you plan any other partnerships in the future? Okamoto-san: Yes, we're aggressively pursuing other cooperative projects. As a developer, it's a dream to work on another company's hit series. Almost everyone in this business has said at one time 'I'd really like to work on a Dragon Quest game' or something similar. Working together also puts young developers in the spotlight and shows their potential. Dengeki: Do you have any plans to work with Nintendo directly on some of their series? Okamoto-san: Yes, but I can't go into specifics as to what platform they will be released for - GameGube or GameBoy Advance. Dengeki: If you could pick one, what Nintendo series would you like to work on? Okamoto-san: Smash Brothers. [smiles..] I'd also like to try making a Zelda game but I doubt they'd let me. If we had done a cel-shaded Zelda, I think fans of the series would have been very angry. Only Nintendo can get away with making such drastic changes. http://www.xengamers.com/sections/news/7064/ [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 16 Apr 2002 21:56:57 -0400 (EDT) From: Vi On Subject: [NG] Super Mario World X http://www.nintendo.com/games/gamepage/av.jsp?gameId=1086 A mistake at nintendo.com? Mario Sunshine's other name? A game for the Xbox? You can solve the mystery. - -Vi [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 16 Apr 2002 22:07:17 -0400 (EDT) From: Vi On Subject: [NG] Final Fantasy gba http://www.nintendo.com/games/gamepage/av.jsp?gameId=1033 It's nice to see nintendo make mistakes on their webpage. As for SMBX, A person on the message boards said its Super mario advance 2. The gameId number is in the middle of all the gba games. - -Vi [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 16 Apr 2002 20:01:23 -0700 From: "Dexter S." Subject: Re: [NG] Super Mario World X Vi On wrote: > http://www.nintendo.com/games/gamepage/av.jsp?gameId=1086 > > A mistake at nintendo.com? Mario Sunshine's other name? > A game for the Xbox? You can solve the mystery. > > -Vi I'm betting its a game for Xbox. [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 17 Apr 2002 13:59:11 -0400 (EDT) From: "Lloyd Millard Mccoy Jr." Subject: Re: [NG] Are Sales in Japan all that crucial in the console wars? Europe has at least 3x Japan's population but I'd venture to guess that there are more gamers in Japan than anywhere else besides the U.S. Japan is still relevant. lloyd On Mon, 15 Apr 2002 DarkBastion@aol.com wrote: > In a message dated 4/15/02 1:40:43 PM Eastern Daylight Time, > rlsharer@yahoo.com writes: > > > > But as I asked in the subject line, just how critical > > are Japan sales in the console wars? I'm pretty sure > > that they mean a lot more to Sony and Nintendo than > > they do to Microsoft....but can any manufacturer > > afford a dismal showing there? > > > > Now, I don't think so. The American and European markets are so huge, that a > console can succeed elsewhere other than Japan and still do well. Obviously, > though, Japanese success will get those Japanese companies to put more on a > console, I guess ... > sx [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 17 Apr 2002 14:02:22 -0400 (EDT) From: "Lloyd Millard Mccoy Jr." Subject: [NG] Reason for PS2's huge library Simple economics... Many have credited Sony's friendly developer environment in regard to licensing but here's another possibility. Because Sony attracts so many titles the market is crowded. In order to make a profit developers have to produce alot of software just to make ends meet. lloyd [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 17 Apr 2002 14:03:37 -0400 (EDT) From: "Lloyd Millard Mccoy Jr." Subject: Re: [NG] Super Mario World X What's Kirby doing there? lloyd On Tue, 16 Apr 2002, Vi On wrote: > > http://www.nintendo.com/games/gamepage/av.jsp?gameId=1086 > > A mistake at nintendo.com? Mario Sunshine's other name? > A game for the Xbox? You can solve the mystery. > > -Vi > > > > > [ To quit the NGamers mailing list, send the message "unsubscribe ] > [ NGamers" (without the quotes) to majordomo@xmission.com ] > sx [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 17 Apr 2002 13:10:17 -0500 From: "Eric C" Subject: Re: [NG] Super Mario World X I think that's why they're saying it's a site error. Or at least something of that nature. - -Satoshi >From: "Lloyd Millard Mccoy Jr." >Reply-To: NGamers@lists.xmission.com >To: n64 >Subject: Re: [NG] Super Mario World X >Date: Wed, 17 Apr 2002 14:03:37 -0400 (EDT) > >What's Kirby doing there? > > >lloyd > >On Tue, 16 Apr 2002, Vi On wrote: > > > > > http://www.nintendo.com/games/gamepage/av.jsp?gameId=1086 > > > > A mistake at nintendo.com? Mario Sunshine's other name? > > A game for the Xbox? You can solve the mystery. > > > > -Vi > > > > > > > > > > [ To quit the NGamers mailing list, send the message "unsubscribe ] > > [ NGamers" (without the quotes) to majordomo@xmission.com ] > > > >sx > > >[ To quit the NGamers mailing list, send the message "unsubscribe ] >[ NGamers" (without the quotes) to majordomo@xmission.com ] _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp. [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 17 Apr 2002 22:28:23 -0700 (PDT) From: Tim Ballard Subject: [NG] IGN's "Spider-Man: Head to Head" Article Could someone please post (or just send it to me) the IGN Insider article "Spider-Man: Head to Head" where the pros and cons of each console version of the new Spider-Man game is discussed? I've got more than one system and would like to know which version is the best. Thanks! Tim __________________________________________________ Do You Yahoo!? Yahoo! Tax Center - online filing with TurboTax http://taxes.yahoo.com/ [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 18 Apr 2002 01:30:47 -0500 From: "Geoff Taylor" Subject: Re: [NG] IGN's "Spider-Man: Head to Head" Article I'd like to see the article as well. Geoff - ----- Original Message ----- From: "Tim Ballard" To: Sent: Thursday, April 18, 2002 12:28 AM Subject: [NG] IGN's "Spider-Man: Head to Head" Article > Could someone please post (or just send it to me) the IGN Insider article > "Spider-Man: Head to Head" where the pros and cons of each console version > of the new Spider-Man game is discussed? I've got more than one system and > would like to know which version is the best. Thanks! > > Tim [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 18 Apr 2002 00:04:05 -0700 From: "Dexter S." Subject: Re: [NG] IGN's "Spider-Man: Head to Head" Article Geoff Taylor wrote: > I'd like to see the article as well. > > Geoff From videogames.com's hands-on impressions (before the game was release) Xbox is the most graphically impressive, PS2 is the least impressive and the GC version is in the middle. Control wise, I believe it was said that the Xbox was the most difficult, because of the size of its controller (there may be other points raised that I've forgotten) and the GameCube and PS2 version "feels" the same as far as controls are concerned. Dexter [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 18 Apr 2002 04:49:46 -0700 (PDT) From: Dave Rhodes Subject: Re: [NG] IGN's "Spider-Man: Head to Head" Article - --- Tim Ballard wrote: > Could someone please post (or just send it to me) > the IGN Insider article > "Spider-Man: Head to Head" where the pros and cons > of each console version > of the new Spider-Man game is discussed? I've got > more than one system and > would like to know which version is the best. > Thanks! > > Tim The XBOX version (gee, what a surprise) is the best. If nobody else posts it, I'll post the article. ===== ** Dave ** super_trey_bros@yahoo.com AIM: Sanrio Velocity Felt like a bulldozer trying to catch a butterfly. __________________________________________________ Do You Yahoo!? Yahoo! Tax Center - online filing with TurboTax http://taxes.yahoo.com/ [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 18 Apr 2002 05:02:42 -0700 (PDT) From: Dave Rhodes Subject: Re: [NG] IGN's "Spider-Man: Head to Head" Article - --- Tim Ballard wrote: > Could someone please post (or just send it to me) > the IGN Insider article > "Spider-Man: Head to Head" where the pros and cons > of each console version > of the new Spider-Man game is discussed? I've got > more than one system and > would like to know which version is the best. > Thanks! > > Tim > Head-to-Head: Spider-Man Which of the three next-generation console versions would director Sam Raimi be most proud of? Zoom in and find out. April 17, 2002 - When we first came up with IGNinsider, we took a long look at all our existing IGN channels to find topics and areas we don't already cover -- and that would be interesting to die-hard gamers and IGN fans like yourself. If there is one major trend that emerged with the release of the new gaming consoles, it's that more and more developers are trying to release their titles on multiple consoles. The editors at IGN try to do their best to write about each gaming system and objectively review all the major titles, but there is one thing we don't often do: compare games across platforms. Is Starfighter for Xbox an improvement over the PS2 version  or a step back? Is Madden for GameCube just as fun as the other versions? Should you buy Crazy Taxi for PS2 even though you already own the Dreamcast version? Or, for that matter, is a GameCube game that gets an 8 in graphics necessarily less impressive looking than a PS2 game that gets a 9 in the same category? If you're at conflict every time a game debuts on multiple platforms, this column is for you. The Head-to-Head series of articles cuts through all the different takes the editors have on the games, compares the facts, and presents you with one uniform opinion on all the versions. Spider-Man (PlayStation 2, GameCube, XBOX) Treyarch is a busy, busy company. It seems like it was just yesterday that the developer's Tony Hawk compilation lit up our Xboxes and now there's already a completely new Treyarch title on the market -- and on three consoles and PC, no less. Though rooted in the gameplay of Neversoft's Spider-Man (the game that broke the string of bad superhero games on the old consoles -- no pun intended), Treyarch's game stays true to the look and plot of the new movie, while adding plenty of additional side stories and enemies to defeat. Is it a good game worth buying? Yep, anyone with a hankering for good-looking action platformers won't be disappointed. You'll be able to read in-depth reviews of all three console versions (as well as the PC and Game Boy Advance Spider-Man) by hopping over to the respective channels, but if you want the dirt on which version plays, looks, and sounds best, you've come to the right place. Control Spider-Man offers two basic control schemes, no matter which version you're playing: Classic and Enhanced. Both setups are very similar, but enhanced offers the ability to do instant swing turns and a less complicated way of yanking enemies with your web. The face buttons on all three versions are used for punch/action, kick, web, and jump, while simple two-button combinations let Spidey pull off all sorts of web attacks. Camera controls are mainly assigned to the right analog sticks, and the shoulder buttons are used for web swinging, with GameCube/Xbox L doubling up for look-around and as a web move modifier. Interestingly, the GameCube version omits the "force crawl" function that's triggered by clicking the left thumbstick on the Xbox and L3 on the PS2 (enhanced setup, only). It's a curious omission, considering that it could have been included via double-tapping down on the D-Pad or a similar combination -- but once you start to play the game you actually realize how meaningless the function really is. Let's just say that if we didn't tell you about it, you wouldn't have noticed that it was gone. In case of the Xbox and GameCube versions, the enhanced setting also moves the all-important zip function to another button (Black Button on Xbox and Z on GameCube), whereas it stays on R1 on the PS2. This translates into easier-to-learn controls on PS2 than on Xbox and GameCube simply because all buttons on the PS2 controller are easy to reach. Given their location, the Z trigger and white/black buttons are better used for toggling less important functions in games. Still, after a little bit of practice the controls on all three versions work equally well. Overall, the PS2 version has a tiny, tiny advantage over the other two in the control department -- but it's too minute of a difference to, er, really make a difference. Winner: PS2 Features Chalk it up to the fact that Treyarch is more familiar with the Xbox hardware -- or start hatching conspiracy theories about Bill paying off Activision -- whatever the reason, the Xbox version of Spider-Man features two additional levels. Even though both levels deal with spider-villain Kraven the Hunter (who does not appear in the movie), they're woven seamlessly into the main storyline. The first extra level has Spidey trying to avoid getting hit by sniper fire, while the second one has you confront Kraven himself in a surprisingly easy boss battle. Together, the two missions add about 30 minutes of playtime to the overall 10-12 hour game. They're not exactly worth buying an Xbox for, but if you've got multiple systems at home already, the longer gameplay of the Xbox version is definitely one decisive factor why that version is the one to get. All three versions feature unlockable bonus content, such as Spidey bowling and movie clips. Activision swears that it didn't pull an SSX Tricky, either: GameCube owners get the same stuff as the PS2 and Xbox players. Winner: XBOX Sound Hats off to Activision for not only making the game look like the movie it's based on, but also sound like it. Spider-Man features the voice talents of Tobey Maguire (Spidey/Peter Parker), Willem Dafoe (Green Goblin/Norman Osborn), and cult-favorite Bruce Campbell as the tour guide/narrator. Maguire's constant quips and comments may annoy some of you out there, but fans of the comic book series will appreciate the fact that Spider-Man is just as vocal as in the comic. In addition to the movie villains, Activision also hired accomplished voice actors for the other characters, including Dwight Schultz (Star Trek's Reginald Barclay) as the Vulture. The music, on the other hand, is not the Danny Elfman movie score, but very similar sounding stuff by Michael McCuistion The three console versions of Spider-Man all use the same samples and music, but there are some marked differences in sound quality across the board. At the risk of repeating ourselves in this column, the Xbox version once again features the cleanest and punchiest sound. Running in five-channel Dolby Digital, the surround separation during gameplay is noticeably better on Xbox if you're using a 5.1 receiver and appropriate speaker setup. We tested all three versions in our demo room using the best possible connections (optical for Xbox and PS2), RCA stereo for GameCube -- and the results are very clear-cut. The Xbox version sounds best, followed by the PlayStation 2 version, which supports Dolby Pro-Logic II (DPLII offers enhanced rear-channel separation, among other things). The standard Dolby Pro Logic of the GameCube Spider-Man, while still impressive, sounds a tad more tinny and the surround sound separation isn't quite as nice. Now that more PS2 games support DPLII, the question has to be asked whether Rogue Leader will remain the sole DPLII game in GameCube's library. Nintendo? Winner: XBOX Graphics This latest 3D Spider-Man is visually impressive on all three next-generation consoles. The once foggy and almost lifeless cityscapes are now totally fleshed out thanks to a strong draw distance and much higher polygon count than seen in the last generation. The art design is also quite dazzling with remarkably vibrant sky textures and subtle lighting. Additionally, all of these buildings are equipped with reflection maps and crisp textures. Under the revealing sunlight you can really see a step-by-step difference between the PlayStation 2, GameCube, and Xbox versions. Without a doubt the Xbox version has a considerably smoother framerate and certainly higher quality textures. The golden glass windows that reflect a crisp city texture (it does not reflect you or the city around it) on Xbox are blurred slightly on GameCube and even more so on PlayStation 2. As you move from Xbox to GameCube to PS2 the quality descends in that order. In the screenshots below you can clearly see this. Also, while you may not be able to see it in screenshots, Xbox also features better lighting and hands-down the best shadows, with GameCube and PS2 casting ones more jagged. This is the general theme for the whole of the game. Xbox outshines the rest with an overall more vibrant look and considerably more solid framerate. In particular, the GameCube offers up some smooth 60 visuals, but very often drops to 30. The PlayStation 2 is absolutely the worst of the three due to its perpetual battle with a more jagged look and distracting flicker. In fact, once you've seen the Xbox version, Spider-Man on PS2 just looks "noisy." Taken by themselves, all three games are visually impressive, but once you put them side by side the choppier PS2 Spider-Man pales in comparison with the other two. All of the titles seem to feature the same quality FMV clips, however, which is a plus given the fact that GameCube has historically seen more compressed CG videos. As for extra visual goodies, there really are none. There is no true 16:9 support and no letterbox display for those interested in it. Thanks to the Xbox's special liking to run every game in progressive scan it certainly supports that, but PlayStation and, surprisingly, GameCube do not. Winner: XBOX Feature PlayStation 2 Xbox GameCube Media/Size 1 DVD (4.7GB) 1 DVD (9 GB) 1 GCD (1.5GB) Stages 22 24 22 Villains 4 5 4 Players 1 1 1 Resolution 640x480 640x480 640x480 Progressive scan No Yes No Widescreen No No No Sound Dolby Pro-Logic II Dolby Digital 5.1 Dolby Pro-Logic Control configs 2 2 2 Initial load time 15 sec 12 sec 8 sec First level load time 20 sec 10 sec 14 sec Volume control 4 sliders 4 sliders 4 sliders Vibration Yes (on/off) Yes (on/off) Yes (on/off) Difficulty settings 4 4 4 Costumes/skins 12 12 12 Bowling mode Yes Yes Yes Bonus clips 3 3 3 Final Verdict It doesn't happen very often that a game debuts simultaneously on all three console platforms, but Activision and Treyarch somehow pulled it off. All three play equally well, but the Xbox version is just a little longer. All three have good sound, but the Xbox sounds just a little better. And finally, all three look nice, but the Xbox version just looks a whole lot nicer. The differences are more pronounced if you're an audio/videophile and you've got a nice setup. Xbox Spider-Man really shines on DTVs (though the lack of 16x9 support is a little disappointing) and the audio requires a Dolby Digital receiver to really rock the house. If you've got a standard TV set, you can still tell the difference because of the smoother framerate. If you own all three consoles, the choice is clear: Xbox Spider-Man is the best of the bunch. If you've got a GameCube and a PS2, get the GameCube version for its smoother and more vibrant visuals -- unless you can't live without the PS2 version's DPLII support. Each version has its strengths, but the Xbox Spider-Man stands heads and shoulders above the other two. - -- Peer Schneider and Fran Mirabella III _____________________ Well folks. Aside from the pretty XBOX pictures and the pretty ugly PS2 pictures, that's it. XBOX wins again. =) ===== ** Dave ** super_trey_bros@yahoo.com AIM: Sanrio Velocity Felt like a bulldozer trying to catch a butterfly. __________________________________________________ Do You Yahoo!? Yahoo! Tax Center - online filing with TurboTax http://taxes.yahoo.com/ [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 18 Apr 2002 09:35:48 -0400 (EDT) From: Vi On Subject: Re: [NG] IGN's "Spider-Man: Head to Head" Article > The XBOX version (gee, what a surprise) is the best. > > If nobody else posts it, I'll post the article. > > ===== > ** Dave ** Dave, you're an insider? Weren't you the one that was complaining about insider and would never pay any money for a gaming site? ign has a head to head article, a strategy guide, but where is the final review of the game? - -Vi [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 18 Apr 2002 09:37:50 -0400 (EDT) From: Vi On Subject: [NG] RE for 39.88 - -May 2nd - -Target Stores - -Resident Evil for the GCN $39.88 thats exactly 2 days from today thursday. - -Vi [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 18 Apr 2002 06:53:14 -0700 (PDT) From: Dave Rhodes Subject: Re: [NG] IGN's "Spider-Man: Head to Head" Article - --- Vi On wrote: > > > The XBOX version (gee, what a surprise) is the > best. > > > > If nobody else posts it, I'll post the article. > > > > ===== > > ** Dave ** > > Dave, you're an insider? Weren't you the one that > was complaining about > insider and would never pay any money for a gaming > site? > I plaed the 5th. ;-) > ign has a head to head article, a strategy guide, > but where is the final > review of the game? > > -Vi I wonder about that too. ===== ** Dave ** super_trey_bros@yahoo.com AIM: Sanrio Velocity Felt like a bulldozer trying to catch a butterfly. __________________________________________________ Do You Yahoo!? Yahoo! Tax Center - online filing with TurboTax http://taxes.yahoo.com/ [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ End of NGamers-digest V1 #1835 ****************************** [ To quit the NGamers-digest mailing list (big mistake), send the message ] [ "unsubscribe NGamers-digest" (without the quotes) to majordomo@xmission.com ]