From: owner-n64-digest@lists.xmission.com (n64-digest) To: n64-digest@lists.xmission.com Subject: n64-digest V1 #201 Reply-To: n64-digest Sender: owner-n64-digest@lists.xmission.com Errors-To: owner-n64-digest@lists.xmission.com Precedence: bulk n64-digest Wednesday, February 25 1998 Volume 01 : Number 201 Re: [N64] Bitmaker Re: [N64] DKR Re: [N64] I am back .. [N64] Automobili Lamborghini Re: [N64] Goldeneye- Egypt multi-player. Re: [N64]Game Nation Question Re: [N64] Fighter's Destiny [N64] goldeneye [N64] 007 RE: [N64] 007 Re: [N64] 007 Re: [N64] 007 Re: [N64] Goldeneye- Egypt multi-player. [N64] N64 - Quake graphics RE: [N64] N64 - Quake graphics Re: [N64] N64 - Quake graphics Re: [N64] goldeneye Re: [N64] 007 Re: [N64] GameNation's is the list's site?!?!? Re: [N64] Bitmaker Re: [N64] Bitmaker Re[2]: [N64] goldeneye Re[2]: [N64] 007 [N64] N64 - Is Egypt and Aztec accessible from Agent Mode ? Re: [N64] N64 - Quake graphics [N64] Golden Eye or Mission Impossible Re: [N64] Golden Eye or Mission Impossible [N64] Release Dates? Re: [N64] Release Dates? Re: [N64] Fighter's Destiny ---------------------------------------------------------------------- Date: Wed, 25 Feb 1998 05:08:59 EST From: TreyTable@aol.com Subject: Re: [N64] Bitmaker In a message dated 98-02-24 16:24:37 EST, you write: > I was on IGN64.COM and it said something about a special upgrade chipp > hidden inside the controllers. Does anyone knoe if this is true? If so, > what does it do and how do you use it? > > Greg There's no such thing as the bitmaker. It's totally false. Only a true fool would believe such drivel. Trey ... TreyTable@aol.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 25 Feb 1998 05:16:13 EST From: TreyTable@aol.com Subject: Re: [N64] DKR In a message dated 98-02-24 18:23:16 EST, you write: > Hi, I'm Meggie, I'm new to the list. I have Diddy kong Racing, and I think > it's a great game, bbut can any one tell me what's up with the annoying > music > and strange characters? What are your comments on this? > C'ya L8ter All the characters in Diddy Kong racing are charcters created by Rare. I can't comment on the music because I never played the game long enough to listen to it. DKR isn't my cup of tea. I just wish there was other Rare characters i it like Dixie Kong, Fulgore, and Kuros. (isn't that his name? From Wizards & Warriors?) Trey ... TreyTable@aol.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 25 Feb 1998 05:19:33 EST From: TreyTable@aol.com Subject: Re: [N64] I am back .. In a message dated 98-02-24 18:27:56 EST, you write: > Mario Kart Sucks royaly...DKR Is pretty cool if it would not be babylike. > > > NINTENDO RULES!!!!!!!!!!!!!!!!!!!!!!!MARIO > RULES!!!!!!!!!!!!!!!!!!!!!!!!!!!PLAYSTATION SUCKS :-) Actually to tell the truth, PlayStation rules by a 3% margin. as of Dec 31, 1997 total market share for 32 & 64 Bit conoles the Sony PlayStation has 50%, the Sega Saturn has 3% and the Nintendo 64 has 47%. Explain that. BTW I own both the PlayStation and the Nintendo 64 and think this system war is pointless. Why limit yourself to one system, you're missing quite a bit. Trey ... TreyTable@aol.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: From: Craig Cummings Subject: [N64] Automobili Lamborghini Mornin' I'm a big fan of driving games and am considering this game. Can other driving game fans give me their opinions on this game please - I've read very mixed reviews of it. Cheers, Craig. _____________________________________________ Above all, it's a Rover ... Craig Cummings BA(Hons) _____ _______ Support Specialist / ___/ /__ __/ CCAT Business Systems / / __ / / __ / /_/ / / / / / Born to drive, \____/ /_ / /_/ Driven to drink !! http://www.netcomuk.co.uk/~delgie/rover/frames.htm [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 25 Feb 1998 05:29:43 EST From: TreyTable@aol.com Subject: Re: [N64] Goldeneye- Egypt multi-player. In a message dated 98-02-24 20:31:17 EST, you write: > ah what a bummer! I noticed that Bunker, Archives, and Water Caverns > are all available for 2-3 multiplayer, but not 4 player. I thought maybe I > had > to beat the corresponding levels on Secret Agent or 00 Agent, but now > I'm hearing that it's just not possible to use those levels for 4 player. Am > I > interpreting this correctly? Why would Rare do this? While 4 player is > already loads of fun, it would be even better if there were more locations > to play at. Imagine if you were able to play multiplayer on any of the > single > player mission locations! Imagine if you were able to play cooperative > multiplayer missions! Now that would make this game a perfect 100; as it > is, I would ONLY give it a 96/100 rating. :) > Even thought GoldenEye is a great feat in programming, Rare was still new to making games on the N64 and probably couldn't achieve the proper frame-rate in the levels mentioned above while in the four player mode. I don't think they did it to tick you off but they did it in order to make the game as playable as possible. I bet their next first person shooter won't suffer from any of the problems that GoldenEye has. Trey ... TreyTable@aol.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 25 Feb 1998 05:33:17 EST From: TreyTable@aol.com Subject: Re: [N64]Game Nation Question In a message dated 98-02-24 20:35:40 EST, you write: > Maybe you guys from Game Nation could maybe answer this question for me. > I read on IGN64 that there is some kind of upgrade chip hidden in the > N64 controllers. Can you tell me if this is true and how do you use it? Maybe you should read the whole N-Query section. It's a lie that some dope thought was true so Peer and Matt decided to make fun of it. There is a chip in the N64 controller, that much is true, but all that chip does is tell the system what button is being pressed or which way the a stick is moving. You'll find similar chips in SNES and NES controllers. Is everybody a moron? Trey ... TreyTable@aol.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 25 Feb 1998 05:35:34 EST From: TreyTable@aol.com Subject: Re: [N64] Fighter's Destiny In a message dated 98-02-24 20:40:59 EST, you write: > Rare is not making a Tekken clone. Nintendo of America firmly stated that > there are no fighting games currently in development for the Nintendo 64 > coming from Rare. Sorry to burst your bubble. :( > > P.S. Hey- I'm disappointed too. > > > Brendan Lim, > n64XTreme > http://n64xtreme.neurogamer.com And in 1989 Nintendo told me that there were no plans to bring the Super Famicom to America. Nintendo doesn't want Brendan Lim to announce it to the world, they want Nintendo to announce it. Of course they'll deny it. DUH! Trey .. TreyTable@aol.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 25 Feb 98 09:05:02 EST From: "Russ Lapenna" Subject: [N64] goldeneye I was just reading Yoshi's review at ign64 and had a few questions. He said that there were 18 levels, 2 had to be earned. I'm not sure what this means, I thought all the levels had to be earned. Are there two more thatn the basic ones? What are they? Secondly he said that in Multiplayer there were 33 characters, 25 had to be earned. How do you earn these? And finally he mentioned in multiplayer that there were 11 levels, 4 had to be earned. I thought you got all the regular game levels what 4 have to be earned and how? Thanks Russ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 25 Feb 98 09:09:36 EST From: "Russ Lapenna" Subject: [N64] 007 I am having trouble protecting Natalya at the Janus control Ventre when she's at the main computer. these guy come frok all directions and I can't keep up. The best place I've found so far is to hide under the one stairwell, but she still gets killed. ASny hints??? Also what does DK stand for in the DK Mode cheat? Russ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: From: Craig Cummings Subject: RE: [N64] 007 > ASny hints??? The best way I found was to stand directly behind her and shoot the soldiers - they come down alternate staircases ie all from the left then all from the right etc > Also what does DK stand for in the DK Mode cheat? Donkey Kong - gives enemies big heads and long arms. Cheers, Craig. _____________________________________________ Above all, it's a Rover ... Craig Cummings BA(Hons) _____ _______ Support Specialist / ___/ /__ __/ CCAT Business Systems / / __ / / __ / /_/ / / / / / Born to drive, \____/ /_ / /_/ Driven to drink !! http://www.netcomuk.co.uk/~delgie/rover/frames.htm >-----Original Message----- >From: Russ Lapenna [SMTP:russ_lapenna@hrcc.on.ca] >Sent: Wednesday, February 25, 1998 2:10 PM >To: n64@xmission.com >Subject: [N64] 007 > > > I am having trouble protecting Natalya at the Janus control Ventre when >she's at the main computer. these guy come frok all directions and I can't >keep >up. The best place I've found so far is to hide under the one stairwell, but >she >still gets killed. ASny hints??? > >Also what does DK stand for in the DK Mode cheat? > >Russ > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 25 Feb 98 09:27 EST From: kmapp@csc.com (Kevin Mapp) Subject: Re: [N64] 007 > I am having trouble protecting Natalya at the Janus control Ventre > when she's at the main computer. these guy come frok all directions > and I can't keep up. The best place I've found so far is to hide under > the one stairwell, but she still gets killed. ASny hints??? DK stands for Don King, the boxing promoter, because it gives your enemies big fat heads and hair just like Don Kings. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 25 Feb 1998 06:26:21 -0800 From: kideo@juno.com (Winston Chan) Subject: Re: [N64] 007 The best place is being back to back with natalya. And don't destroy the mainframes near boris Because that will just shatter the glass, allowing my guards to come. Winston Chan On Wed, 25 Feb 98 09:09:36 EST "Russ Lapenna" writes: > > I am having trouble protecting Natalya at the Janus control >Ventre when >she's at the main computer. these guy come frok all directions and I >can't keep >up. The best place I've found so far is to hide under the one >stairwell, but she >still gets killed. ASny hints??? > >Also what does DK stand for in the DK Mode cheat? > >Russ > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > _____________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com Or call Juno at (800) 654-JUNO [654-5866] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 25 Feb 1998 06:22:25 -0800 From: kideo@juno.com (Winston Chan) Subject: Re: [N64] Goldeneye- Egypt multi-player. It also would have made it too easy. And who would the other player be. If they are only on the levels with natalya, then it might be good but could you imagine her protecting herself in the controlcenter with a D5k. Winston Chan P.S. How do you retain your health in the Aztec level for Secret Agent mode. After I kill jaws, I have more than half my life but when I return to the place with the shuttle, I get slaugthered by lasers surrounding me. On Wed, 25 Feb 1998 00:23:04 PST "Vishwas Rathod" writes: >I wish they had created a cooperative mode in the game. That really >would have made it perfect. > >>>It should be available if you play 2/3 player, but any of the bottom > >levels >>>dont work for 4 player >> >>ah what a bummer! I noticed that Bunker, Archives, and Water Caverns >>are all available for 2-3 multiplayer, but not 4 player. I thought >maybe I had >>to beat the corresponding levels on Secret Agent or 00 Agent, but now >>I'm hearing that it's just not possible to use those levels for 4 >player. Am I >>interpreting this correctly? Why would Rare do this? While 4 player >is >>already loads of fun, it would be even better if there were more >locations >>to play at. Imagine if you were able to play multiplayer on any of >the >single >>player mission locations! Imagine if you were able to play >cooperative >>multiplayer missions! Now that would make this game a perfect 100; as > >it >>is, I would ONLY give it a 96/100 rating. :) >> >>Another note: we don't need advertising for the sake of advertising. >If >>your site has something specifically relevent to the topic, then post > >the >>URL, otherwise, keep it to yourself. For example, if someone has a >>question which was addressed already in an old, lengthy thread, refer >>them to the Gamenation archived discussion area. If someone wants to >>know about the upcoming Rev Limit game, refer them to IGN64 or >>Nintendojo previews. >> >>Gamenation can be a very valuable part of this list; the archived >>discussion area is only the tip of the iceberg. With a little bit of >work, all >>posts (or at least all N64 related posts) could be archived, and a >search >>engine could be incorporated. A N64 FAQ section could be compiled. >The >>nice thing is that we don't need to recruit any writers; all of us >are >>already contributing writers. What we do need however, are good >>editors to compile all of this. What do you think, Gamenation staff? >> >>matt ma >> >>[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >>[ (without the quotes) to majordomo@xmission.com ] >> > > >______________________________________________________ >Get Your Private, Free Email at http://www.hotmail.com > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > _____________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com Or call Juno at (800) 654-JUNO [654-5866] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 25 Feb 98 09:33 EST From: kmapp@csc.com (Kevin Mapp) Subject: [N64] N64 - Quake graphics Comrades, Regarding Quake 64, I just read that the 'sprite-based enemies will have been banished in favor of the polygon- based beasts...'. (Or is this old news?) Anyway, I knew there was a God! Kevin Nintendo Power /March 98 /page 38 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: From: Craig Cummings Subject: RE: [N64] N64 - Quake graphics On the subject of Quake, does anyone have any info on the deathmatch arenas - will they be the same as the pc ? More specifically is dm4 in there ?! Cheers, Craig. _____________________________________________ Above all, it's a Rover ... Craig Cummings BA(Hons) _____ _______ Support Specialist / ___/ /__ __/ CCAT Business Systems / / __ / / __ / /_/ / / / / / Born to drive, \____/ /_ / /_/ Driven to drink !! http://www.netcomuk.co.uk/~delgie/rover/frames.htm >-----Original Message----- >From: kmapp@csc.com [SMTP:kmapp@csc.com] >Sent: Wednesday, February 25, 1998 2:33 PM >To: n64@lists.xmission.com >Subject: [N64] N64 - Quake graphics > > >Comrades, > >Regarding Quake 64, I just read that the 'sprite-based >enemies will have been banished in favor of the polygon- >based beasts...'. (Or is this old news?) > >Anyway, I knew there was a God! > >Kevin > >Nintendo Power /March 98 /page 38 > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 25 Feb 1998 14:39:15 +0000 From: "Brian Baird" Subject: Re: [N64] N64 - Quake graphics At 09:33 25/02/98 EST, you wrote: > >Comrades, > >Regarding Quake 64, I just read that the 'sprite-based >enemies will have been banished in favor of the polygon- >based beasts...'. (Or is this old news?) I thought it always polygon based in Q64... Or am I just thinking of something else? Brian @ DMA [ All opinions & views are my own, not DMA's, yadda, yadda, yadda ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 25 Feb 1998 09:38:16 EST From: TreyTable@aol.com Subject: Re: [N64] goldeneye In a message dated 98-02-25 09:05:27 EST, you write: > I was just reading Yoshi's review at ign64 and had a few questions. > > He said that there were 18 levels, 2 had to be earned. I'm not sure what > this > means, I thought all the levels had to be earned. Are there two more thatn > the > basic ones? What are they? > > Secondly he said that in Multiplayer there were 33 characters, 25 had to be > earned. How do you earn these? > > And finally he mentioned in multiplayer that there were 11 levels, 4 had to > be > earned. I thought you got all the regular game levels what 4 have to be > earned > and how? > > Thanks > > Russ I didn't know Yoshi reviewd games for IGN64.COM. Hmm Okay. After beating the Antenna Cradle level on Secret Agent mode you are allowed access to the Aztec Level. After beating the Aztec Level on either Secret Agent (or maybe 00 Agent I'm not sure) the Egyptian Level is accessable. After beating the Antenna Cradle level on Agent Level the other 25 characters in multi-player mode are accessable. -Too bad Odd Job can't use his hat as a weapon.- You don't get all of the regular game levels in Multiplayer mode. You earn the 4 extra multiplayer levels as you progress through the one player game. -My favorite is the Water Caverns with Sniper Rifles- Why don't you just rent GoldenEye? That would probably help clear up a lot of your questions. Trey ... TreyTable@aol.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 25 Feb 1998 09:42:59 EST From: TreyTable@aol.com Subject: Re: [N64] 007 In a message dated 98-02-25 09:09:01 EST, you write: > I am having trouble protecting Natalya at the Janus control Ventre when > she's at the main computer. these guy come frok all directions and I can't > keep > up. The best place I've found so far is to hide under the one stairwell, but > she > still gets killed. ASny hints??? > > Also what does DK stand for in the DK Mode cheat? > > Russ The best place to be is standing right in front of the big screen facing away from the screen. It makes you a great target for those Janus creeps (better you than Natalya!) and it lets you see where they are. Make sure you don't run out of ammo, Nat takes quite a while to disarm the GoldenEye. I think DK stands for Donkey Kong. Duh. If you don't get it yet, compare how anybody in DK mode walks around to how Donkey Kong walks in Donkey Kong Country. Trey ... TreyTable@aol.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 25 Feb 1998 10:46:33 EST From: MI6OOAGENT@aol.com Subject: Re: [N64] GameNation's is the list's site?!?!? IF GAME NATION IS THE LIST'S SITE CAN SOMEONE PLEASE POST THE HYPER LINK ON THIS LIST- IT WOULD BE GREATLY APPRECIATED [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 25 Feb 1998 13:16:44 -0800 From: Kevin Bates Subject: Re: [N64] Bitmaker dvader wrote: > > Come on!!!! Are you people idiots?????? Some idiot sent in this letter, and > IGN responded with a sarcastic answer and as always, more idiots just don't > pick up!!!!! Come on, think about things before you write!! > Shut up you stupid monkey! I couldn't tell if the reply was sarcastic or not! Don't go crazy, I was just asking a question. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 25 Feb 1998 13:22:32 -0800 From: Kevin Bates Subject: Re: [N64] Bitmaker TreyTable@aol.com wrote: > > In a message dated 98-02-24 16:24:37 EST, you write: > > > I was on IGN64.COM and it said something about a special upgrade chipp > > hidden inside the controllers. Does anyone knoe if this is true? If so, > > what does it do and how do you use it? > > > > Greg > > There's no such thing as the bitmaker. It's totally false. Only a true fool > would believe such drivel. I didn't think it was tru because a friend of mine takes his controller apart to clean it alot and he didn't see it. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 25 Feb 98 11:39:47 EST From: "Russ Lapenna" Subject: Re[2]: [N64] goldeneye >You don't get all of the regular game levels in Multiplayer mode. You earn >the 4 extra multiplayer levels as you progress through the one player game. >-My favorite is the Water Caverns with Sniper Rifles- >Why don't you just rent GoldenEye? That would probably help clear up a lot of >your questions. Why would I rent Goldeneye when I already own it? I'm just asking a few questions out of curiousity cause I haven't gotten that far yet. I can only play occasionally because I'm a very busy person. Thanks. Russ >Trey ... TreyTable@aol.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 25 Feb 98 11:46:54 EST From: "Russ Lapenna" Subject: Re[2]: [N64] 007 >The best place is being back to back with natalya. And don't destroy the >mainframes near boris Because that will just shatter the glass, allowing >my guards to come. Oh.........your guards eh???? So you're the one I'm trying to kill in this Godeneye game eh???? Russ >Winston Chan [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 25 Feb 98 12:11 EST From: kmapp@csc.com (Kevin Mapp) Subject: [N64] N64 - Is Egypt and Aztec accessible from Agent Mode ? > Today I finally got to Egypt, then I beat it on Agent, Secrent Agent, > and 00 agent but it still isn't available on multi-player as a selectable > level. What do you have to do to access Egypt and Aztec from the Agent Mode ? Thanks in advance to those that reply! To those that know the answer and don't reply, may the Burger King have it his way with your mom! Just Kidding! [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 25 Feb 1998 11:49:41 -0700 From: "Tyler V. Snow" Subject: Re: [N64] N64 - Quake graphics At 09:33 AM 2/25/1998 EST, you wrote: > >Comrades, > >Regarding Quake 64, I just read that the 'sprite-based >enemies will have been banished in favor of the polygon- >based beasts...'. (Or is this old news?) > >Anyway, I knew there was a God! > >Kevin The enemies have always been polygonal in Quake. The entire Quake game, if I'm not mistaken, is polygon-based. Nintendo Power was probably referring to the transition between Doom and Quake (sprites to polygons). Tyler V. Snow tvsnow@usa.net http://members.tripod.com/~tvsnow/index.html -- updated 02/19/98 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 25 Feb 1998 13:08:41 +0000 From: emounger@saxonpub.com (Emerson Mounger) Subject: [N64] Golden Eye or Mission Impossible After looking at the screen shots of Mission Impossible in the latest issue of Nintendo Power, I was wondering if anyone thinks that MI can liv= e up to the high standards that Golden Eye has set for this type of game. I know that screen shots don=92t have anything to with the actual game play but the graphics to look pretty good and the game is still not done yet. On another subject, Quest 64 is looking pretty good. Let=92s hope the gam= e play is good as well. :=96) Later, Emerson [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 25 Feb 1998 16:03:28 -0800 From: Kevin Bates Subject: Re: [N64] Golden Eye or Mission Impossible Emerson Mounger wrote: >=20 > After looking at the screen shots of Mission Impossible in the latest > issue of Nintendo Power, I was wondering if anyone thinks that MI can l= ive > up to the high standards that Golden Eye has set for this type of game.= I > know that screen shots don=92t have anything to with the actual game pl= ay > but the graphics to look pretty good and the game is still not done yet. >=20 > On another subject, Quest 64 is looking pretty good. Let=92s hope the g= ame > play is good as well. :=96) >=20 > Later, > Emerson Mission: Impossible sounds like it's going to be pretty good, it better be after taking so long to develope. I think that it will beat GE007. I heard that MI is going to be a 1-player game only, can anyone confirm or deny this? Greg [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 25 Feb 1998 14:22:20 -0500 From: Kevin Dent Subject: [N64] Release Dates? Anyone know when and what the next few games to be relesed are? I don't have internet access. Thanks, Kevin [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 25 Feb 1998 14:32:50 -0500 From: "Darien Allen" Subject: Re: [N64] Release Dates? - -----Original Message----- From: Kevin Dent To: n64@xmission.com Date: Wednesday, February 25, 1998 2:24 PM Subject: [N64] Release Dates? >Anyone know when and what the next few games to be relesed are? I >don't have internet access. From www.ebworld.com Scheduled Release Date:2/26/98 JEOPARDY N64 Scheduled Release Date:3/6/98 SNOWBOARDKIDS N64 Scheduled Release Date:3/9/98 YOSHI'S STORY N64 Scheduled Release Date:3/16/98 AEROGAUGE N64 Scheduled Release Date:3/24/98 QUAKE N64 Scheduled Release Date:3/30/98 RAMPAGE WORLD TOUR N64 Scheduled Release Date:3/31/98 MYSTICL NINJA N64 - ----- Darien Allen ICQ #2927081 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 25 Feb 1998 14:51:37 -0500 From: "Cutch" Subject: Re: [N64] Fighter's Destiny Sorry to burst YOUR bubble, but it was reported on IGN64 that Rare IS making a fighting game very similar to Tekken. Brendan G. Lim wrote: > Rare is not making a Tekken clone. Nintendo of America firmly stated that > there are no fighting games currently in development for the Nintendo 64 > coming from Rare. Sorry to burst your bubble. :( > > P.S. Hey- I'm disappointed too. > > Brendan Lim, > n64XTreme > http://n64xtreme.neurogamer.com > > ---------- > > From: Bond6007@aol.com > > To: n64@lists.xmission.com > > Subject: Re: [N64] Fighter's Destiny > > Date: Tuesday, February 24, 1998 7:32 PM > > > > In a message dated 98-02-24 03:45:50 EST, you write: > > > > << > > Overall, it's a good fighting game, but where is the killer fighting > game > > that > > we've been waiting for ever since N64 came out? PSX has got Tekken 3 > > and Dead Or Alive right around the corner, and Fighter's Destiny is the > > best N64 has to offer? I'm so envious! Is there any fighting game to > look > > forward to? GASP Nextdream looks promising, but doesn't look good > > enough to make me forget about Tekken 3 or DOA. Biofreaks doesn't > > count, since it is a little different than the fighting genre usually > is. > > > > Where is the light at the end of the tunnel? > > >> > > > > Oh, it's coming. I recall reading on IGN64 that Rare is making a Tekken > > clone. That's right, a Tekken clone! With Rare's superb developers and > > excellent experience with the KI series, you can bet this game will > easily be > > on par with Namco's and Capcom's games. It might be a while wait, but > Zelda > > should tide you over until then. :) > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ End of n64-digest V1 #201 ************************* [ To quit the n64-digest mailing list (big mistake), send the message ] [ "unsubscribe n64-digest" (without the quotes) to majordomo@xmission.com ]