From: owner-n64-digest@lists.xmission.com (n64-digest) To: n64-digest@lists.xmission.com Subject: n64-digest V1 #220 Reply-To: n64-digest Sender: owner-n64-digest@lists.xmission.com Errors-To: owner-n64-digest@lists.xmission.com Precedence: bulk n64-digest Wednesday, March 11 1998 Volume 01 : Number 220 Re: [N64] Goldeneye 007 vs. Quake2 Re: [N64] Goldeneye 007 vs. Quake2 Re: [N64] Goldeneye 007 2 [N64] Historical note Re: [N64] Historical note Re(2): [N64] Goldeneye 007 2 Re: 256 bits?? (was Re: [N64] Bit Trend) Re: 256 bits?? (was Re: [N64] Bit Trend) Re: 256 bits?? (was Re: [N64] Bit Trend) [N64] GE007 - are these glitches or what ? Re: 256 bits?? (was Re: [N64] Bit Trend) Re: 256 bits?? (was Re: [N64] Bit Trend) [N64] N64World Info Re: [N64] Goldeneye 007 vs. Quake2 [N64] Crusin' USA Re: [N64] Goldeneye 007 vs. Quake2 Re: Re(2): [N64] Goldeneye 007 2 Re: [N64] Goldeneye 007 vs. Quake2 Re: [N64] Goldeneye 007 2 Re: Re(2): [N64] Goldeneye 007 2 Re: [N64] Crusin' USA Re: Re(2): [N64] Goldeneye 007 2 Re: Re(2): [N64] Goldeneye 007 2 [N64] new charts on the WCF site ---------------------------------------------------------------------- Date: Wed, 11 Mar 1998 11:55:36 -0600 (CST) From: Stryder Subject: Re: [N64] Goldeneye 007 vs. Quake2 On Tue, 10 Mar 1998, Tocher wrote: > shooting, trying to kill each other. The frame rate is okay, but when you > have 40fps, and 40 other players, and crisp graphics, then it feels much > more comforting. Plus, the neato sound effects and constant patching and > new levels and stuff is great. I am afraid that I will not be going back to > goldeneye for a while. This is only a good sign, as the sequel to goldeneye > will improve. I think that Nintendo and Rare should focus on frame rate a > bit. I need to play with 30fps. People should please know what I am > talking about before responding.... Obviously, better graphics and frame rates (due to everyone being on their own PC) are always a plus, but I personally do not like the type of situation you are talking about. 20+ people running around is just too many to be any fun. You can't effectively hide (there is always someone around and always many other people who know all the same secret places you do). I also hate all the nameless people. I do not enjoy playing against unknown foes, it is like playing against the computer, except a little smarter (in most cases). The only time I enjoy playing networked PC games (like the ID games) is when me and my friends go to the university computer labs and play. In that case though, there are only 3-5 of us, we are all in the same room (lots of trash talking), and we all know each other and can see each others reactions. In other words, it is not a whole lot different from playing GE. When I play multi-player games, I play for the enjoyment of being with my friends and being able to make fun of them for days after I whip them. These are just my opinions though. Note: I am not against networked games. I think it would be fun to be able to hook a phone line up and play some of the people on this list in GE, but I still don't like not knowing the people at all and I don't like excessive foes. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 11 Mar 1998 12:13:48 -0600 (CST) From: Stryder Subject: Re: [N64] Goldeneye 007 vs. Quake2 On Tue, 10 Mar 1998, Matt Ma wrote: > mission objectives could even contradict another character's objectives, > so that someone will have to lose. You are all on the same level, so of > course you will run into each other and be able to kill each other - > depending on what your objective is. Yeah, coop would be awesome. You could sit and talk with your friends about your stategy for making it through the level. > So what else do we want GE2 to have? > > matt ma I think the multi-player could stand some improvements. I want the ability to choose what weapons are available in the level. This way you could mix and match weapons (example: License to Kill with proximity mines, grenade launchers, rocket launchers, and RCP90s...total carnage!!) You should be able to carry 2 weapons (make it an option). I also think they need to actually incorporate the invisibilty option. My friends and I use the invisibility code via the game shark with the radar turned off. It is a blast! Especially when playing flag tag (the flag is invisible too). Just get the flag, face a wall, and you can hide for a long time. Also, be able to cross different games. Like have license to kill flag tag, license to kill teams, or flag tag teams. That would be fun. They should also make weapon placement random each time you play. That way, the "good" weapon is not always in the same place. More Complex type levels..I love that level. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 11 Mar 1998 11:40:13 PST From: "Nadia Kendall" Subject: Re: [N64] Goldeneye 007 2 It is MGM that is making the game for the PSX. I have seen screen shots in a recent publication of EGM2. When I originally saw the game, it was a 2D sidescroller. I guess they couldn't help but see the success of GE on the N64 and decided to jump on the band wagon (lack of ideas huh). To make it "different", they added a car chase and a snowboarding stage (???). Still, its a blatant rip of GE. Since Rare has the rights, can't they get MGM for copying or is the additional stuff enough to make it a "totally different game"? (I know that Capcom tried to get Data East with the similarities between SF and Fighters History and they lost. Maybe they shouldn't bother...) If they are making a similar Bond game, which movies do they plan to use (if you know that information)? Also when may it come out? Nadia ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 11 Mar 1998 13:44:40 -0600 From: Michael Bauers Subject: [N64] Historical note I notice that people like to say that 8bits equals a byte. This is true in 1998. But if you go back to the dawn of computing, I think you will see phrases like 8bit byte. The term byte was used to mean a "word" in some cases. I think the only time this really meant anything was when there were 4bit chips. The term nibble came later as I recall(or nybble as some spelled it.) Michael Bauers DGS [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 11 Mar 1998 19:48:32 +0000 From: "Brian Baird" Subject: Re: [N64] Historical note At 13:44 11/03/98 -0600, you wrote: > >I notice that people like to say that 8bits equals a byte. This is true in >1998. > >But if you go back to the dawn of computing, I think you will see phrases >like 8bit byte. The term byte was used to mean a "word" in some cases. I >think the only time this really meant anything was when there were 4bit >chips. The term nibble came later as I recall(or nybble as some spelled >it.) True :) But for all intents & purposes when we talk about consoles + PCs, 8 bits == 1 byte. Now imbedded systems.... ;-) Brian @ DMA [ All opinions & views are my own, not DMA's, yadda, yadda, yadda ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 11 Mar 1998 13:56:12 +0000 From: emounger@saxonpub.com (Emerson Mounger) Subject: Re(2): [N64] Goldeneye 007 2 Nadia writes: >It is MGM that is making the game for the PSX. I have seen screen shots= =20 >in a recent publication of EGM2. When I originally saw the game, it was= =20 >a 2D sidescroller. I guess they couldn't help but see the success of GE= =20 >on the N64 and decided to jump on the band wagon (lack of ideas huh). =20 >To make it "different", they added a car chase and a snowboarding stage=20 >(???). Still, its a blatant rip of GE. Since Rare has the rights,=20 >can't they get MGM for copying or is the additional stuff enough to make= =20 >it a "totally different game"? (I know that Capcom tried to get Data=20 >East with the similarities between SF and Fighters History and they=20 >lost. Maybe they shouldn't bother...) > >If they are making a similar Bond game, which movies do they plan to use= =20 >(if you know that information)? Also when may it come out? > >Nadia > First off MGM is not making the game. A company called Black Ops is. Second, it is going to based on the latest Bond movie Tomorrow Never Dies= , therefore you can=92t really call it Golden Eye 2. Rare does not hold the rights to the Bond name, that is how this other company is able to make the game and there is nothing Rare can do about it. Rare is in the proces= s of making a game similar to GE but I don=92t know the details. I do know, however, it will not be based on TND. Emerson [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 11 Mar 1998 18:41:53 +0100 From: kleinemans Subject: Re: 256 bits?? (was Re: [N64] Bit Trend) >Gee, you think so? Since computers are just reaching 64 Bit now, explain how >N64 development started in 1995! > I think computers have been 64-Bit for a while, I mean how could one make N64 >games if they weren't. Yes that's the whole problem.. computers have been 64 bits for a while, but they haven't been 128 bits yet. So when 128 bits systems aren't around NOW, then how on earth could ninty release a 256 bits machine soon? I quote: "I mean how could one make N64 games if they weren't. " Well replace the n64 with N256 >You seem a wee bit confused. Just beacuse someting is >just emerging on the consumer market doesn't mean it has only existed for a >short time. You got me wrong, 64 bits is new to the consumer market, yes. It isn't as new to the pro market, but, here's the problem, 128 bit hasn't been done on the pro market. >I think when everybody else is making their 128 Bit systems, the >N64 (DD) will still be pumping out quality titles and then a year or two into >the 128 bit age Nintendo will present their 256 bit. I mean there has been NO 128 bit computer (<=Note, I'm saying, computer, not PC or console) in the world yet. It is impossible to make a 256 chip, especially being nintendo, and make proper use of it. Nintendo needed the help of silicon graphics to create a 64 bit machine (since SG were the only ones that made 64 bit chips) But do you really think Nintendo is going to invest millions and millions and millions of dollars to develop a 256 bit chip, and do you really think they'll manage to make it less expensive then 100.000$ It has never been done before, in fact, 128 bit computers have never been done before. Well, eventually they will, but it won't be their next system, or we'll have to wait for a very long time. It's like some toy company making a remote control space shuttle that's more advanced then the NASA stuff. kleinemans _________________________________________________________ * Html designer of Game Nation: http://www.gamenation.base.org * Free lance computernerd * Gaming when not doing the two best things in life (mentioned above) --Give the internet a chance, boycot Microsoft [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 11 Mar 1998 16:01:06 EST From: Trey Table Subject: Re: 256 bits?? (was Re: [N64] Bit Trend) In a message dated 98-03-11 08:52:50 EST, you write: > Forgive him, list, for he knows not of what he speaks... ("the 128-bit > age," "256 bit," etc.). Good for a laugh, though... > > JG I know exactly what I speak of. Right now it's the 32 - 64 Bit age. What systems are in dominance? A 32-Bit system and a 64-Bit system. I rest my case. When I speak of anyting, one must note that I speak for the North American market only. Trey ... TreyTable@aol.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 11 Mar 1998 16:06:49 EST From: BJsoccer1 Subject: Re: 256 bits?? (was Re: [N64] Bit Trend) In a message dated 3/11/98 4:04:46 PM Eastern Standard Time, TreyTable@aol.com writes: > > Forgive him, list, for he knows not of what he speaks... ("the 128-bit > > age," "256 bit," etc.). Good for a laugh, though... > > > > JG > > I know exactly what I speak of. Right now it's the 32 - 64 Bit age. What > systems are in dominance? A 32-Bit system and a 64-Bit system. I rest my > case. > When I speak of anyting, one must note that I speak for the North American > market only. > Good Save! Can't Admit your wrong, eh, trey? JG, I agree 150% with you. Denver [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 11 Mar 98 16:08 EST From: kmapp@csc.com (Kevin Mapp) Subject: [N64] GE007 - are these glitches or what ? Comrades, How come in GE007 when selecting the mode, (ie: Agent, Secret, & 00 Agent) there is sometimes a red check mark next to one or more of the modes depending on which mission had been selected on the previous screen? What does it indicate? Moreover, I was under the impression that you had to complete the preceding mission before you progressed to subsequent missions. I have been able to play advanced missions without ever having beaten or even played the preceding missions. Here's the deal: - I've completed GE007 in Agent mode. - I only had the paintball cheat. - I'm not using any cheats, and the only other cheat I have anyway is DK. I was in the process of completing it in Secret mode when I got stuck trying to beat the streets. Just goofing around I selected the AGENT Dossier, next the screen where you select the actual mission came up. Since I've completed all the missions in Agent, all the missions were accessible except the last 2, Egypt and Aztec. I selected th or Secret, although I had selected the Agent dossier at the beginning of the game I selected Secret and was allowed to play the Train in Secret mode although I had not 'qualified' to play it by beating all the levels before it in Secret mode! Is this how its supposed to work? I've also played different missions in the 00 Agent mode although I have never beaten or even tried the Dam in 00 Agent ! Whats the deal here, has anyone else noticed this? Holla if ya hear me! PS I know I was playing the advanced mode because the objectives increased, and the damage received from bullets increased as well [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 11 Mar 1998 16:22:42 EST From: Trey Table Subject: Re: 256 bits?? (was Re: [N64] Bit Trend) In a message dated 98-03-11 15:25:57 EST, you write: > I mean there has been NO 128 bit computer (<=Note, I'm saying, computer, > not PC or console) in the world yet. It is impossible to make a 256 chip, > especially being nintendo, and make proper use of it. And you really know this as a fact? Or could it be like saying in 1977 that there are no Stealth Bombers in existance. You mean there has been nothing released to the public eye yet. I doubt that the big boys of chip makers like NEC or Intel are sitting on their laurels with 32 & 64 Bit chips. Unless the Tramiel family is in charge I can honestly say I believe that a 128 Bit CPU is in the R&D stage as I type this. But hell, anybody who took a basic electronics technology class knows that if you run two 64 Bit chips in parallel you'll get a 128 bit system. Put that in your pipe ands smoke it. Trey ... TreyTable@aol.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 11 Mar 1998 16:24:20 EST From: Trey Table Subject: Re: 256 bits?? (was Re: [N64] Bit Trend) In a message dated 98-03-11 16:12:42 EST, you write: > Good Save! Can't Admit your wrong, eh, trey? JG, I agree 150% with you. > > Denver I guess I should put a disclaimer in my messages when I say I always speak from a North American point of view. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 11 Mar 1998 18:38:56 EST From: N64PCPSX Subject: [N64] N64World Info N64World is looking for staff members. If you're interested, just hit reply with a job such as News, Codes, etc. And also...the web page is looking for beta testers (People to review the new site, find errors, etc. even though it's not exactly the same). About 20 people or so will be picked randomly. For more information, check out the site at: http://www.geocities.com/TimesSquare/Arcade/6630 Copy and paste that address To sign up go there. Only serious people need apply for the beta testing! Hit reply or e-mail GEAgent007@aol.com!! [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 11 Mar 1998 18:55:57 -0500 From: "Tocher" Subject: Re: [N64] Goldeneye 007 vs. Quake2 Yes, I understand. Quake is not very "personal". Duke Nukem was, as it was a very funny multiplayer game, and you usually played modem games with your friends. Oh, as far as the Goldeneye and Quake go, ignore price or hassle, for those are the things that effect people's purchases. As a game, if you could just pick, the latter is indeed better. You can play with only 2 players, you can download a bunch of fun mods, again, just imagine as if it was all super easy. In reality, the extra expense of the PC side of gaming is pretty much the only major thing balancing out the market. - -----Original Message----- From: Stryder To: n64@lists.xmission.com Date: Wednesday, March 11, 1998 7:54 AM Subject: Re: [N64] Goldeneye 007 vs. Quake2 > >On Tue, 10 Mar 1998, Tocher wrote: > >> shooting, trying to kill each other. The frame rate is okay, but when you >> have 40fps, and 40 other players, and crisp graphics, then it feels much >> more comforting. Plus, the neato sound effects and constant patching and >> new levels and stuff is great. I am afraid that I will not be going back to >> goldeneye for a while. This is only a good sign, as the sequel to goldeneye >> will improve. I think that Nintendo and Rare should focus on frame rate a >> bit. I need to play with 30fps. People should please know what I am >> talking about before responding.... > >Obviously, better graphics and frame rates (due to everyone being on their >own PC) are always a plus, but I personally do not like the type of >situation you are talking about. 20+ people running around is just too >many to be any fun. You can't effectively hide (there is always someone >around and always many other people who know all the same secret places >you do). I also hate all the nameless people. I do not enjoy playing >against unknown foes, it is like playing against the computer, except a >little smarter (in most cases). The only time I enjoy playing >networked PC games (like the ID games) is when me and my friends go to the >university computer labs and play. In that case though, there are only >3-5 of us, we are all in the same room (lots of trash talking), and we all >know each other and can see each others reactions. In other words, it is >not a whole lot different from playing GE. When I play multi-player >games, I play for the enjoyment of being with my friends and being able to >make fun of them for days after I whip them. These are just my opinions >though. > >Note: I am not against networked games. I think it would be fun to be >able to hook a phone line up and play some of the people on this list in >GE, but I still don't like not knowing the people at all and I don't like >excessive foes. > >Stryder > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 11 Mar 1998 19:00:34 EST From: BenzSL550 Subject: [N64] Crusin' USA Does anybody know any codes for Crusin' USA? Thank you in advance! _BenzSL550_ _President of the N64 Gamers Magizine_ _-------------------------------------------------------------_ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 11 Mar 1998 18:04:39 -0700 From: "Tyler V. Snow" Subject: Re: [N64] Goldeneye 007 vs. Quake2 >Another company (MGM?) has exclusive rights to "Tomorrow Never >Dies," but I have read that Rare still has rights to the Bond license. It's >been rumored that the GE sequel may be themed after a Bond compilation >of several older movies. Actually Rare officially stated that their will be no sequel to Goldeneye. They are however developing a game based on an updated Goldeneye engine, but this game will have nothing to do with James Bond. - -- Tyler V. Snow tvsnow@usa.net http://members.tripod.com/~tvsnow/index2.html -- updated 03/08/98 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 11 Mar 1998 17:08:14 PST From: "Nadia Kendall" Subject: Re: Re(2): [N64] Goldeneye 007 2 To hopefully avoid further misunderstandings, GE 2 is referring to the prospective Rare title using the GE engine, not the PSX version. Second, if Black Op is making PSX version somebody, maybe you, should tell the online mags to get their info straight. Nadia ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 11 Mar 1998 18:12:59 -0700 From: "Tyler V. Snow" Subject: Re: [N64] Goldeneye 007 vs. Quake2 >20+ people running around is just too >many to be any fun. Are you speaking from experience? I have played literally hundreds of hours of Quake Team Fortress, most of the time with over 20 players, and it is the most fun I have had on any console or computer game. Quake, and its numerous modifications (like normal Deathmatch, CTF, and TeamFortress), has been the only game I have ever played that I could play all night without getting tired. >You can't effectively hide (there is always someone >around and always many other people who know all the same secret places >you do). We despise those who hide in Quake. We, degradingly, call them campers and they deserve to be called that. It is mucho lame when people camp (hide) by the rocket launcher and shoot anyone who enters the room. I hope you don't take this personnally, and maybe you have different opinions, but camping is cheap, 100%. Disagree? :) - -- Tyler V. Snow tvsnow@usa.net http://members.tripod.com/~tvsnow/index2.html -- updated 03/08/98 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 11 Mar 1998 18:20:00 -0700 From: "Tyler V. Snow" Subject: Re: [N64] Goldeneye 007 2 At 11:40 AM 3/11/1998 PST, you wrote: >It is MGM that is making the game for the PSX. I have seen screen shots >in a recent publication of EGM2. When I originally saw the game, it was >a 2D sidescroller. I guess they couldn't help but see the success of GE >on the N64 and decided to jump on the band wagon (lack of ideas huh). >To make it "different", they added a car chase and a snowboarding stage >(???). Still, its a blatant rip of GE. Since Rare has the rights, >can't they get MGM for copying or is the additional stuff enough to make >it a "totally different game"? (I know that Capcom tried to get Data >East with the similarities between SF and Fighters History and they >lost. Maybe they shouldn't bother...) First of all, Black Ops is making the game, not MGM. Second, when Tomorrow Never Dies was first announced they said it would be a 3D action game in the 3rd person viewpoint; I never heard of it being a side-scroller. But if Black Ops is including disturbingly similar scenes in its Tomorrow Never Dies then how can you possibly blame them: what better Bond game to share ideas with than Goldeneye? :) >If they are making a similar Bond game, which movies do they plan to use >(if you know that information)? Also when may it come out? Rare isn't making another Bond game, just a Doom clone utilizing an updated Goldeneye engine. - -- Tyler V. Snow tvsnow@usa.net http://members.tripod.com/~tvsnow/index2.html -- updated 03/08/98 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 11 Mar 1998 18:23:58 -0700 From: "Tyler V. Snow" Subject: Re: Re(2): [N64] Goldeneye 007 2 At 05:08 PM 3/11/1998 PST, you wrote: >To hopefully avoid further misunderstandings, GE 2 is referring to the >prospective Rare title using the GE engine, not the PSX version. >Second, if Black Op is making PSX version somebody, maybe you, should >tell the online mags to get their info straight. MGM is publishing the game, however Black Ops is developing it. Online magazines SHOULD have mentioned this in their reports (I know at least PSM Online and IGN64.com did). - -- Tyler V. Snow tvsnow@usa.net http://members.tripod.com/~tvsnow/index2.html -- updated 03/08/98 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 11 Mar 1998 21:14:01 EST From: Trey Table Subject: Re: [N64] Crusin' USA In a message dated 98-03-11 19:02:56 EST, you write: > Does anybody know any codes for Crusin' USA? Thank you in advance! > > _BenzSL550_ > _President of the N64 Gamers Magizine_ No, but I have a hint for you. Hire a proofreader! Trey ... TreyTable@aol.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 11 Mar 1998 21:17:18 EST From: Trey Table Subject: Re: Re(2): [N64] Goldeneye 007 2 In a message dated 98-03-11 20:10:16 EST, you write: > To hopefully avoid further misunderstandings, GE 2 is referring to the > prospective Rare title using the GE engine, not the PSX version. > Second, if Black Op is making PSX version somebody, maybe you, should > tell the online mags to get their info straight. > > Nadia So close. Black Ops isn't making a PlayStation version of GoldenEye. They're making a Tomorrow Never Dies game. And what on-line mags do you get your information from? If it's not PSMOnline or Videogames.com, I seriously suggest you start reading from those sources. Trey ... TreyTable@aol.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 11 Mar 1998 20:02:21 PST From: "Nadia Kendall" Subject: Re: Re(2): [N64] Goldeneye 007 2 ] Did any of you bother to read the letters preceeding this reply?? I know that the PSX is NOT GETTING GE!!! As for it being a 2D sidescroller, maybe you should go back to earlier Gamepro/EGM issues when the game was first mentioned - I guarantee that you will see the 2D game that it was originally going to be. As for online mags, PSM online does not interest me nor does the PSX period!! I visit many multiplatform sites and I read many VG mags. Please don't try to undermine me. My whole point to the person I was originally replying to was that the PSX version was a sad attempt to bring one of the best N64 games to the PSX. I hope there will be no further misinterpretations from this point forward... Nadia ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 11 Mar 1998 21:28:14 +0100 (MET) From: jojo Subject: [N64] new charts on the WCF site ============================================================================== | * * * W O R L D C H A R T S * * * | |----------------------------------------------------------------------------| | NEW CHARTS NEW CHARTS NEW CHARTS NEW CHARTS NEW CHARTS NEW CHARTS | ============================================================================== The World Charts website is expanding! On March 30 we will introduce several new entertainment charts. We need your help in producing the first editions! Send us your votes for any of the following new lists. Please include [] or [0000] as the ID number on each line with a vote. Websites Top 100 mailto: websites@worldcharts.nl Homepages Top 100 mailto: homepages@worldcharts.nl Male Stars Top 100 mailto: malestars@worldcharts.nl Female Stars Top 100 mailto: femalestars@worldcharts.nl Television Top 100 mailto: television@worldcharts.nl You can find a description of each new list, and an example on how to vote, in the following sections: - ----------------------------------------------------------------------------- Websites Top 100 Most popular entertainment websites in the world, publishing unique content for viewing pleasure. Only established brands, and no search engines or personal homepages, are allowed. Please mail your votes to: websites@worldcharts.nl and do it like this: http://www.wowcentral.com [0000] http://www.funandjoy.com [0000] http://www.eatthis.com [0000] - ----------------------------------------------------------------------------- Homepages Top 100 Popular personal homepages. Anyone can submit their own homepage, but votes only count when other homepages are included too. Only personal names, and no brands or big sites are allowed. Please mail your votes to: homepages@worldcharts.nl and do it like this: http://www.isp.com/~user [0000] http://www.anotherisp.com/someuser [0000] http://www.personaldomain.com [0000] - ----------------------------------------------------------------------------- Male Stars Top 100 Most popular male celebrities in the world. Vote for your favourite singers, actors, sports men, tv personalities or any other men you would like to have a dream date with. Please mail your votes to: malestars@worldcharts.nl and do it like this: Johnny Big (actor) [0000] Stevie Cute (singer) [0000] Bruce Brown (athlete) [0000] - ----------------------------------------------------------------------------- Female Stars Top 100 Most popular female celebrities in the world. Vote for your favourite singers, actresses, sports women, tv personalities or any other women you would like to have a dream date with. Please mail your votes to: femalestars@worldcharts.nl and do it like this: Charlene Jackson (actress) [0000] Baby Doll (singer) [0000] Amanda Brown (athlete) [0000] - ----------------------------------------------------------------------------- Television Top 100 Most popular tv series, mini-series and programs in the world. Any program, broadcasted internationally, ranging from a one-time big event to long running daily broadcastings is allowed. Please mail your votes to: television@worldcharts.nl and do it like this: The Mystery Plans [0000] Soap In Space (SF) [0000] Heather Horrid's Talkshow [0000] - ----------------------------------------------------------------------------- Thanks already for your support! We cannot spend all this time on these brand new and totally free services, if you don't give us a hand. Please keep voting! Note: Depending on the number of votes, the size of the new lists and their frequency are subject to change. ============================================================================== | On the web: http://www.worldcharts.com | ============================================================================== [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ End of n64-digest V1 #220 ************************* [ To quit the n64-digest mailing list (big mistake), send the message ] [ "unsubscribe n64-digest" (without the quotes) to majordomo@xmission.com ]