From: owner-n64-digest@lists.xmission.com (n64-digest) To: n64-digest@lists.xmission.com Subject: n64-digest V1 #230 Reply-To: n64-digest Sender: owner-n64-digest@lists.xmission.com Errors-To: owner-n64-digest@lists.xmission.com Precedence: bulk n64-digest Monday, March 23 1998 Volume 01 : Number 230 Re: [N64] HOW DO YOU BEAT THE SILO??? [N64] Re: n64-digest V1 #229 [N64] Quotation [N64] WCW All Character Code Re: [N64] HOW DO YOU BEAT THE SILO??? Re: [N64] WCW All Character Code Re: [N64] Quotation Re: [N64] WCW All Character Code Re: [N64] Copy and paste for AOL idiots lesson 1 Re: [N64] Brian @ DMA -> Requirements for a career in the gaming industry. Re: [N64] Copy and paste for AOL idiots lesson 1 Re: [N64] Copy and paste for AOL idiots lesson 1 Re: [N64] AOL Chat Re: [N64] Brian @ DMA -> Requirements for a career in the gaming industry. Re: Re: [N64] Final Fantasy VIII Re: [N64] Brian @ DMA -> Requirements for a career in the gaming industry. Re: [N64] Brian @ DMA -> Requirements for a career in the gaming industry. Re: [N64] Brian @ DMA -> Requirements for a career in the gaming industry. Re: [N64] Brian @ DMA -> Requirements for a career in the gaming industry. Re: [N64] Brian @ DMA -> Requirements for a career in the gaming industry. Re: [N64] Brian @ DMA -> Requirements for a career in the gaming industry. Re: [N64] Brian @ DMA -> Requirements for a career in the gaming industry. [N64] Brian @ DMA -> Requirements for a career in the gaming industry. Re: [N64] Brian @ DMA -> Requirements for a career in the gaming industry. Re: [N64] Brian @ DMA -> Requirements for a career in the gaming industry. [N64] 4-Player Goldeneye Levels [N64] Censorship ---------------------------------------------------------------------- Date: Sun, 22 Mar 1998 19:29:13 +0100 From: Siemon Subject: Re: [N64] HOW DO YOU BEAT THE SILO??? At 12:35 22-3-98 EST, you wrote: >All-Characters Code for Goldeneye >This is a long code -- 10 steps -- and may take a few tries to enter >properly. You can do this code anywhere, but it's best to do it on the >Multi-Player Character Select screen while looking at the last available >character (Mishkin or Moonraker Elite). Here's how to do it: >1. Hold the L and R Buttons and press C-Left. >2. Hold the L Button and press C-Up >3. Hold the L and R Buttons and press Left on the digital Control Pad >(NOT the Control Stick). >Note: Doing this will select a different character on-screen. This is >supposed to happen. >4. Hold the L Button and press Right on the Control Pad >5. Hold the R Button and press Down on the Control Pad >6. Hold the L and R Buttons and press C-Left >7. Hold the L Button and press C-Up >8. Hold the L and R Buttons and press Right on the Control Pad >9. Hold the L and R Buttons and press C-Down >10. Hold the L Button and press Down on the Control Pad > > >If you entered the code correctly, you will be able to select from >nearly double the characters you had access to before. Note that this >code will open all of the hidden characters, even if you haven't >finished the game. One drawback is that your game will not save this >code, so you'll have to re-enter it every time you want to use the extra >characters. Note that the Connery, Dalton, Lazenby, or Moore won't be >playable -- even with this code. They're simply NOT in the game. > >Code Courtesy of Nintendo The terrorist really rules... he's really creepy.... - -Siemon __________________________________________ siemon@huizen.nhkanaal.nl ICQ= 5750532 Webmaster of Game Nation. http://www.gamenation.base.org If a girl says .... she means: "There's no one else" .... "I am doing your brother" "Size doesn't count" .... "Unless I want an orgasm" [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 22 Mar 1998 14:07:17 EST From: Timo64 Subject: [N64] Re: n64-digest V1 #229 Stop sending them to mE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!111111 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 22 Mar 1998 19:12:41 -0000 From: "Sam" Subject: [N64] Quotation Is it ok to leave the WHOLE thread below your message and refer to points from it?? I ask this as I am relatively new to the Internet and do not know all this 'netiquette' stuff. Thanks TreyTable need not reply as he annoys me. ^^^ Sam Nurgatomic Dustbin (N64 Website) www.reserve.co.uk/n64 www.special.reserve.co.uk/n64 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 22 Mar 1998 17:40:39 EST From: rhodes2@juno.com (James W W Rhodes) Subject: [N64] WCW All Character Code What is the Extra Characters code for Wcw vs nWo World tour. _____________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com Or call Juno at (800) 654-JUNO [654-5866] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 22 Mar 1998 20:50:02 EST From: JPB2 Subject: Re: [N64] HOW DO YOU BEAT THE SILO??? i like the first chick, i forget her name cuz i havent played it in a while, shes a lunchlady [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 22 Mar 1998 20:52:07 EST From: JPB2 Subject: Re: [N64] WCW All Character Code there isnt one, you have to beat the different divisions to gain access to the other wrestlers [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 22 Mar 1998 19:31:21 -0600 From: "Tyler V. Snow" Subject: Re: [N64] Quotation >Is it ok to leave the WHOLE thread below your message and refer to points >from it?? > >I ask this as I am relatively new to the Internet and do not know all this >'netiquette' stuff. That would be fine, however if the message you are replying to is super-long, cut out all the unnecessary stuff (if you could). Ultimately, as long as we know what you are replying to, it's fine--but it would be best to cut out parts of the message that you aren't really replying to. The only real no-no in quoting is to not quote at all! :) - -- Tyler V. Snow tvsnow@usa.net http://members.tripod.com/~tvsnow/index2.html [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 23 Mar 1998 00:31:14 PST From: "Vishwas Rathod" Subject: Re: [N64] WCW All Character Code Do you know how many other wrestlers there are? I've managed to get Macho Man Randy Savage, Wrath, Glacier, Joe Bruiser (tough boxing type git), Black Widow (a woman!!), and possibly some others I cant remember. Anyone know if there's any more? Vishwas >From owner-n64@lists.xmission.com Sun Mar 22 17:54:02 1998 >Received: from domo by lists.xmission.com with local (Exim 1.82 #1) > id 0yGwQS-000255-00; Sun, 22 Mar 1998 18:53:20 -0700 >Received: from (imo12.mx.aol.com) [198.81.17.34] > by lists.xmission.com with esmtp (Exim 1.82 #1) > id 0yGwQQ-00021d-00; Sun, 22 Mar 1998 18:53:18 -0700 >Received: from JPB2@aol.com > by imo12.mx.aol.com (IMOv13.ems) id IGPMa18531 > for ; Sun, 22 Mar 1998 20:52:07 -0500 (EST) >From: JPB2 >Message-ID: <67913a73.3515c049@aol.com> >Date: Sun, 22 Mar 1998 20:52:07 EST >To: n64@lists.xmission.com >Mime-Version: 1.0 >Subject: Re: [N64] WCW All Character Code >Content-type: text/plain; charset=US-ASCII >Content-transfer-encoding: 7bit >X-Mailer: AOL 3.0 16-bit for Windows sub 86 >Sender: owner-n64@lists.xmission.com >Precedence: bulk >Reply-To: n64@lists.xmission.com > >there isnt one, you have to beat the different divisions to gain access to the >other wrestlers > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 23 Mar 1998 09:22:21 +0000 From: "Brian Baird" Subject: Re: [N64] Copy and paste for AOL idiots lesson 1 At 13:01 20/03/98 EST, you wrote: > >About what???? > >Learn to copy and paste! It's easy on AOL! [ shameless plug mode on ] Seeing as there's a lot of AOLers on the list, thought you might like to know that part of the GTA team will be taking part in an exclusive online chat session tonight, at 8pm GMT (3pm EST). Go to UKCHAT (I think...) - there's more details on www.grandtheftauto.com I wouldn't normally spam like this, but I'm taking part in it & wanna get a few people in :) [ plug mode off] Brian @ DMA [ All opinions & views are my own, not DMA's, yadda, yadda, yadda ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 23 Mar 1998 09:53:56 GMT From: pete@lucent.com Subject: Re: [N64] Brian @ DMA -> Requirements for a career in the gaming industry. - ->>Must make me a not serious programmer. - -> - ->You *know* what I mean. Application programmer == "serious". Game - ->programmer == "not serious" in a lot of people's eyes. Yes thats true, but work of any sort is bad in my book :) Brian wrote: - ->Yep. I'd hazard a guess that a degree is near essential in the US too. I've - ->seen countless jobs on offer for experienced Win95 and C++ programmers. Some people I have spoken to say that in the states a Masters (or equiv.) is treated much as an British degree (no not a degree in 'British' one form a Brit. Uni. ;) ). Kevin wrote: >If you're at college, do all of the above, and take *plenty* of maths >classes. Maths is *invaluable* to a programmer, whether its games or >'serious' programming. What type of maths are you referring to ? Arithmetic, algebra, geometry, trigonometry? How about calculus and physics? I've heard many people on the list refer to the good quality of the physics in such games as TGR and Wave Race on the N64. For games you will need to know all the 3d gfx maths and as you say maths to calculate movement an all that. As for maths needed for my kind of programming then its appx zero. Why use your brain when god invented calculators? Its very hard to give an exact curriculum to learn to code, its more a case of just doing it. I started off many years ago typing crappy basic programs into a Dragon32 (green - nice.) then moved onto a spectrum and C64 coding assembly language and machine code (for the optimised bits) then just yer general degree type stuff, now I program phone stuff. There are lots of other types of job I could be doing. Employers are more concerned in a good basic knowledge, from there they will train you in the specifics. Pete [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 23 Mar 1998 10:01:06 GMT From: pete@lucent.com Subject: Re: [N64] Copy and paste for AOL idiots lesson 1 - -> - ->Seeing as there's a lot of AOLers on the list, thought you might like to - ->know that part of the GTA team will be taking part in an exclusive online - ->chat session tonight, at 8pm GMT (3pm EST). Go to UKCHAT (I think...) - - ->there's more details on www.grandtheftauto.com Cant non AOL people join in, I might enjoy a chat with our American cousins :) Pete [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 23 Mar 1998 10:07:30 +0000 From: "Brian Baird" Subject: Re: [N64] Copy and paste for AOL idiots lesson 1 At 10:01 23/03/98 GMT, you wrote: >-> >->Seeing as there's a lot of AOLers on the list, thought you might like to >->know that part of the GTA team will be taking part in an exclusive online >->chat session tonight, at 8pm GMT (3pm EST). Go to UKCHAT (I think...) - >->there's more details on www.grandtheftauto.com >Cant non AOL people join in, I might enjoy a chat with our American cousins :) You need AOL access I'm afraid :-/ There's been talk about doing a proper IRC chat with the team, but nothing's happened. Brian @ DMA [ All opinions & views are my own, not DMA's, yadda, yadda, yadda ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 23 Mar 1998 10:13:09 GMT From: pete@lucent.com Subject: Re: [N64] AOL Chat - -> - ->You need AOL access I'm afraid :-/ There's been talk about doing a proper - ->IRC chat with the team, but nothing's happened. Shame, I would have found that quite amusing, you might have got a religious nutter on moaning about GTA. Though working for an American Co in England its nice to see a UK/American meeting on our time. I'll wish you good luck with the participants now, three oclock in the morning and consisting of all AOL'ers .... Pete [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 23 Mar 1998 11:03:59 GMT From: pete@lucent.com Subject: Re: [N64] Brian @ DMA -> Requirements for a career in the gaming industry. - ->How much time do you (a programmer in general) spend each day, - ->for programming and other related "work"? - ->Do you have time to live a personal life? In this country, yes, tho. in my experience people in the states seem more work focused. - -> - ->2. - ->Responsibility requirements. I mean the following: - ->If bugs are detected in a released game/program, who has the - ->responsibility? The programmer, producer, director or whoever? Cynical games buyer speaks: No ones, they have your money by then so they forget about it. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 23 Mar 1998 09:17:20 -0600 From: "Autrey, Patric" Subject: Re: Re: [N64] Final Fantasy VIII > From: "Tocher" > To: > Subject: Re: Re: [N64] Final Fantasy VIII > Date sent: Thu, 19 Mar 1998 14:40:31 -0500 > Send reply to: n64@lists.xmission.com > >Trust me, Nintendo isn't going to make another cartridge based > >game... EVER. . > >Patrick Autrey > > > Uh, is this joking sarcasm, or a really big typo? > I sure hope Nintendo continues to make cartridge games, or else we are > screwed. > - ---DOH! I meant Square, not Nintendo. That's what happens when you are in a hurry. . Patrick Autrey pautrey@dexter.k12.mo.us Dexter High School Dexter, MO 63841 ***************************************************************** There are no "evil" people in this world, just "bad" hearts and "weak" people. We must get rid of the "bad" hearts so the "weak" people can be strong. -Ekaru Hoppe de Jean ***************************************************************** [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 23 Mar 1998 15:50:20 +0000 From: "Brian Baird" Subject: Re: [N64] Brian @ DMA -> Requirements for a career in the gaming industry. At 13:16 20/03/98 EST, you wrote: > > What type of maths are you referring to ? Arithmetic, algebra, geometry, > trigonometry? How about calculus and physics? I've heard many people on > the list refer to the good quality of the physics in such games as TGR > and Wave Race on the N64. For games, algebra, geometry + trig. Calculus *isn't* as important to be honest. As for physics, depends what sort of things you're going to be programming :) A basic general knowledge is *very* handy. Even simple f=ma knowldege helps. Those fancy physics engines are usually designed by people with a serious interest in maths/physics, rather than 'general' programmers. You find that most programmers have areas of 'special' interest, or specific expertise. > I'm currently taking C at school and getting an A, (aren't you guys > proud of me?!), however, could you be more specific when you refer to > a 'development system'. Do you mean a PC that has an application to let > you create basic games like Tetris & Pac-Man? If so, which do you > recommend? I'm looking to buy a PC in the near future and I'd like to > know ahead of time what features it should have if I intend to practice > making games on it. Okay, that's a good start. When I said development system, I basically meant a compiler, editor + whatnot - e.g. Watcom C, Borland C, or Microsoft's *superb* Visual C++. We use VC++ - it's *very* expensive, but as a student you should be able to get it for a VERY good price off Microsoft. In the UK, students can buy it for a little over $100 - that includes VB and something else too... You can make do without something like that - there are freeware development systems like DJGPP (sp?) - based on Gnu C. There's a *lot* of sample code for this, a *lot* of very useful libraries of prewritten code, such as sprite routines + input stuff. That sort of thing lets you get on with the good things ;-) What to look for in a PC? Nothing *really*. A good graphics card for your desktop, plenty of RAM, plenty of hard drive space. Taking C is a *very* good start. Learn it. Love it. Play with it. Eventually you'll want to have its babies. THEN you know you're on the right track. I *hated* C for most of uni. It wasn't until I *seriously* dabbled in it, REALLY got to grips with pointers etc that I felt comfortable with it. And you only get all that through practice. Brian @ DMA [ All opinions & views are my own, not DMA's, yadda, yadda, yadda ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 23 Mar 1998 15:53:01 +0000 From: Adrian Mander Subject: Re: [N64] Brian @ DMA -> Requirements for a career in the gaming industry. Is there a good guide for VC++ on the web?? [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 23 Mar 1998 15:56:06 +0000 From: "Brian Baird" Subject: Re: [N64] Brian @ DMA -> Requirements for a career in the gaming industry. At 13:14 21/03/98 +-100, you wrote: > >1. >How much time do you (a programmer in general) spend each day, >for programming and other related "work"? >Do you have time to live a personal life? This varies from person to person. On our team, we're pretty careful about the amount of overtime we do. Too much overtime doesn't actually produce more work - you get caught in the cycle of overtime, where its no longer actually 'extra hours work', but just an 'extended day'. Instead of doing 7 hours work in 7 hours, you do 7 hours in 10 hours. That make sense? Personally, at the moment I do one nights' overtime a week on top of a 35 hour week. That will increase as deadlines get tighter, as the project progresses. This is natural. I *do* have a personal life. Not much of one, but I have one. I don't buy into this 'eat sleep work games' philosophy. I like to switch off. This *really* varies from company to company, with a lot of smaller companies expecting a LOT of overtime. I've pulled 30 hours shifts before and I didn't like it. You end up spending the next week fixing all the bugs you've put into the code at 4am. >2. >Responsibility requirements. I mean the following: >If bugs are detected in a released game/program, who has the >responsibility? The programmer, producer, director or whoever? I have no idea! I'd guess that first off, the testing dept would be slagged for not spotting it (especially if pretty obvious). There would be much slagging off the person whose code the bug is in. But I don't know who would be 'blamed'. It's usually too late to make a difference - games are so complicated these days that its nigh impossible for a 100% bugfree game getting out. It's more about how severe the bugs are. Brian @ DMA [ All opinions & views are my own, not DMA's, yadda, yadda, yadda ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 23 Mar 1998 16:00:31 +0000 From: "Brian Baird" Subject: Re: [N64] Brian @ DMA -> Requirements for a career in the gaming industry. At 09:53 23/03/98 GMT, you wrote: > >Some people I have spoken to say that in the states a Masters (or equiv.) is >treated much as an British degree (no not a degree in 'British' one form a >Brit. Uni. ;) ). MMMmmmmmm >For games you will need to know all the 3d gfx maths and as you say maths to >calculate movement an all that. As for maths needed for my kind of programming >then its appx zero. Why use your brain when god invented calculators? Heheh. Surely you use a lot of algebra though? Even if it's just boolean logic! >Its very hard to give an exact curriculum to learn to code, its more a case of >just doing it. I started off many years ago typing crappy basic programs into >a Dragon32 (green - nice.) then moved onto a spectrum and C64 coding assembly >language and machine code (for the optimised bits) then just yer general >degree type stuff, now I program phone stuff. There are lots of other types >of job I could be doing. Employers are more concerned in a good basic knowledge, >from there they will train you in the specifics. Yep. Though there's precious little training in the games industry - you're expected to do it yourself in your own time. Me, I started with basic on my ZX81/C64. Moved onto STOS and a lil assembler on the ST doing crappy demos. By that time I was getting a degree in CS at uni & it's that which got me this job at DMA. Same with me - lots of other jobs I could be doing, just about everyone else from my year at uni went onto industry programming, not games. Games programming still isn't treated as 'serious' programming by most people. In my eyes, you get a good career, good money, you get to play with cool technologies, and you get to make *games*. Sounds like a good career move to me. Brian @ DMA [ All opinions & views are my own, not DMA's, yadda, yadda, yadda ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 23 Mar 1998 16:00:57 +0000 From: "Brian Baird" Subject: Re: [N64] Brian @ DMA -> Requirements for a career in the gaming industry. At 15:53 23/03/98 +0000, you wrote: > >Is there a good guide for VC++ on the web?? For Visual C++ or just C++ in general?? Brian @ DMA [ All opinions & views are my own, not DMA's, yadda, yadda, yadda ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 23 Mar 1998 16:01:51 +0000 From: Adrian Mander Subject: Re: [N64] Brian @ DMA -> Requirements for a career in the gaming industry. Visual C++ I know of C++ ones but want to expand my horizons... [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 23 Mar 1998 16:07:04 +0000 From: "Brian Baird" Subject: Re: [N64] Brian @ DMA -> Requirements for a career in the gaming industry. At 16:01 23/03/98 +0000, you wrote: >Visual C++ > >I know of C++ ones >but want to expand my horizons... I have no idea. Do a few searches for Visual C++ tutorials, or maybe have a look at the microsoft site. Brian @ DMA [ All opinions & views are my own, not DMA's, yadda, yadda, yadda ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 23 Mar 98 11:41 EST From: kmapp@csc.com (Kevin Mapp) Subject: [N64] Brian @ DMA -> Requirements for a career in the gaming industry. Brian, whats the difference between C++ and Visual C++? Kevin [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 23 Mar 1998 16:48:29 +0000 From: "Brian Baird" Subject: Re: [N64] Brian @ DMA -> Requirements for a career in the gaming industry. At 11:41 23/03/98 EST, you wrote: >Brian, > >whats the difference between C++ and Visual C++? C++ is a general programming language, available for a lot of different computers. Visual C++ is a specific piece of development software for making programs using C++. It's by Microsoft, and it allows you to program for Win95 *very* easily - it also integrates with their other packages for programming in Java etc. Brian @ DMA [ All opinions & views are my own, not DMA's, yadda, yadda, yadda ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 23 Mar 1998 18:02:48 GMT From: pete@lucent.com Subject: Re: [N64] Brian @ DMA -> Requirements for a career in the gaming industry. - ->>Some people I have spoken to say that in the states a Masters (or equiv.) is - ->>treated much as an British degree (no not a degree in 'British' one form a - ->>Brit. Uni. ;) ). - -> - ->MMMmmmmmm Not familiar with yer . wosthat? - ->>For games you will need to know all the 3d gfx maths and as you say maths to - ->>calculate movement an all that. As for maths needed for my kind of - ->programming - ->>then its appx zero. Why use your brain when god invented calculators? - -> - ->Heheh. Surely you use a lot of algebra though? Even if it's just boolean - ->logic! Errrr, well logic yes. Quite simple logic tho. our switch is run by small pixies who live inside and carry all the call info in a bastardized form of chinese whispers, the pixie on the end is one specially trained in mimicry who then impersonates the caller to the far subscriber or summit like that anyhow. >2. >Responsibility requirements. I mean the following: >If bugs are detected in a released game/program, who has the >responsibility? The programmer, producer, director or whoever? >I have no idea! I'd guess that first off, the testing dept would be slagged >for not spotting it (especially if pretty obvious). There would be much >slagging off the person whose code the bug is in. But I don't know who >would be 'blamed'. It's usually too late to make a difference - games are >so complicated these days that its nigh impossible for a 100% bugfree game >getting out. It's more about how severe the bugs are. You will find that bugs will only be treated seriously (i.e. time taken to fix them) if the Co. runs some sort of quality procedure (eg iso9001). In large systems with legacy code the bugs can be traced to who ever put in that bit of code in the first place as they will use an electronic code management system ECMS which (usually) tags each code change to a user. - ------------------------------------------------------------------------------ All these opinions are mine nowt to do with my employers. No I can't give any detail on my companies procedures as they are proprietry and I dont want to get the sack. - ------------------------------------------------------------------------------ - ->Brian, - -> - ->whats the difference between C++ and Visual C++? - -> - -> - ->Kevin On a lighter note, whats it like to be a list superstar Brian? Or do all these people harbour the belief that you will somehow get them a job at DMA as a coder or maybe send them some free games to playtest. The bitmap Bros. tried the game programmer=popstar bit and look what happened to them. Not that I'm bitter or twisted oh no not me sir. ;) Pete [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 23 Mar 1998 12:03:44 -0600 From: Matt Ma Subject: [N64] 4-Player Goldeneye Levels As mentioned in print media as well as on this list here, there are several multi-player levels that are playable by 2-3 players only; supposedly no 4-player mode was programmed in. Here's the twist: I just saw on IGN64.com that there are Gameshark codes to play 4-player on Archives, Bunker, Water Caverns, etc... Can someone with a Gameshark confirm if this is true? If so, we've all been mislead! I wanna know if there are non-Gameshark codes to access this too. Thanks! matt ma [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 23 Mar 1998 12:20:45 -0600 From: "Autrey, Patric" Subject: [N64] Censorship Why is it that for all the years Nintendo has been rated one of the top consoles, they have not the guts to publish a game without censoring it (except Duke 64, although I'm not even sure they didn't cut a few things out of that.) Is it that they think they will lose business. Correct me if I'm wrong ;-) but I doubt that they could, as long as the game has more to it than that which they would normally censor out. Now if it were a game like Donkey Kong Country 3, and had the monkeys going around yelling obscenities, then it would be good to edit that out, because it could only make the game more obnoxious than it already was. But look at the really good games that haven't been censored (for other systems, of course.) Here I play my trump card. For those of you who have read many of my earlier posts you probably already know what it is; Final Fantasy VII. Did Sony lose any business over that one? What's with Nintendo, anyway? Who put the censor-bug in their water? Wouldn't it have been a little more colorful in FF3 (here I go about the Final Fantasy series again :-) ) if instead of Kefka yelling "Son of a Submariner," he had said what he really should have said. I don't think FF3 would have lost any money for that, nor the true speakings of Tellah when he calls Edward a "spoony bard" in FF2. Any opinions about censorship in Nintendo games. I would like to hear them.. Patrick Autrey pautrey@dexter.k12.mo.us Dexter High School Dexter, MO 63841 ***************************************************************** There are no "evil" people in this world, just "bad" hearts and "weak" people. We must get rid of the "bad" hearts so the "weak" people can be strong. -Ekaru Hoppe de Jean ***************************************************************** [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ End of n64-digest V1 #230 ************************* [ To quit the n64-digest mailing list (big mistake), send the message ] [ "unsubscribe n64-digest" (without the quotes) to majordomo@xmission.com ]