From: owner-n64-digest@lists.xmission.com (n64-digest) To: n64-digest@lists.xmission.com Subject: n64-digest V1 #231 Reply-To: n64-digest Sender: owner-n64-digest@lists.xmission.com Errors-To: owner-n64-digest@lists.xmission.com Precedence: bulk n64-digest Monday, March 23 1998 Volume 01 : Number 231 Re: [N64] Censorship [N64] Brian @ DMA -> Requirements for a career in the gaming industry. Re: [N64] Censorship [N64] Attachments [N64] Attachments -Reply Re: [N64] Brian @ DMA -> Requirements for a career in the gaming industry. [N64] Working overtime Re: [N64] 4-Player Goldeneye Levels Re: [N64] Censorship Re: [N64] Attachments Re(2): [N64] Censorship Re: Re(2): [N64] Censorship Re(2): Re(2): [N64] Censorship Re: [N64] Attachments -Reply Re: [N64] Goldeneye All Character Code [N64] SOUTH PARK 64! Re: [N64] SOUTH PARK 64! [N64] SOUTH PARK 64 [N64] C and C++ Re: [N64] SOUTH PARK 64! [N64] GameShark people ---------------------------------------------------------------------- Date: Mon, 23 Mar 1998 13:41:57 -0500 From: "Flash (Tim Danko)" Subject: Re: [N64] Censorship I think you can relate this back to the big arguement over nintendo being made for the younger audience and playstation for older people. i think that that is pretty much how it goes. i think that in goldeneye people should bleed like normal, when was the last time someone got sho t like 6 times and didn't bleed? anyway, i think midway or it could be acclaim is going to make a southpark game, and they wont edit it. it will still have the sewaring (ie. Have you ever met my friends kyle's mom? she is the biggest bitch in the whole wide world. ect.) I think this kind of game will be a sucuess. nintendo reminds me of the way my school is. they try to block the real world from you and little do they know that will hurt you more than help you. They try to stop people from swearing fighting talking loudly ect. it just doesn't work. I mean when you walk around and listen to people they always swear, and when you watch the news people bleed. i don't think nintendo understands that. i think they try to make games so anyone can view them without bitchy moms getting on nintendo's back because theri stupid 5 yearold played a game and had a bad dream because of it. that is just my 1 and one half cents. please understand my point of view. ~Flash Autrey, Patric wrote: > Why is it that for all the years Nintendo has been rated one of the > top consoles, they have not the guts to publish a game without > censoring it (except Duke 64, although I'm not even sure they didn't > cut a few things out of that.) > Is it that they think they will lose business. Correct me if I'm > wrong ;-) but I doubt that they could, as long as the game has more > to it than that which they would normally censor out. Now if it were > a game like Donkey Kong Country 3, and had the monkeys going around > yelling obscenities, then it would be good to edit that out, because > it could only make the game more obnoxious than it already was. > But look at the really good games that haven't been censored (for > other systems, of course.) Here I play my trump card. For those of > you who have read many of my earlier posts you probably already know > what it is; Final Fantasy VII. > Did Sony lose any business over that one? > > What's with Nintendo, anyway? Who put the censor-bug in their water? > Wouldn't it have been a little more colorful in FF3 (here I go about > the Final Fantasy series again :-) ) if instead of Kefka yelling > "Son of a Submariner," he had said what he really should have said. > I don't think FF3 would have lost any money for that, nor the true > speakings of Tellah when he calls Edward a "spoony bard" in FF2. > > Any opinions about censorship in Nintendo games. I would like to > hear them.. > Patrick Autrey > pautrey@dexter.k12.mo.us > Dexter High School > Dexter, MO 63841 > ***************************************************************** > There are no "evil" people in this world, just "bad" hearts and > "weak" people. We must get rid of the "bad" hearts so the "weak" > people can be strong. > -Ekaru Hoppe de Jean > ***************************************************************** > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] - -- If time is a waste of life, And life is a waste of time, Then lets all get wasted together, And have the time of our lives. -Me (Tim Danko) 1998 _ _____________________________ _ / )| Tim Danko UIN# 5174647 |( \ / / | dankonrt@bright.net | \ \ _( (_ | " \\|// " | _) )_ (((\ \>|_/->________(o o)________<-\_| Requirements for a career in the gaming industry. >On a lighter note, whats it like to be a list superstar Brian? Hmmm, do I detect a little jealousy, or someone with a 'PHD'. Actually, when I asked those questions, they were directed to Brian becauase I knew that he was a games programmer. However, I also solicited the comments of anyone else on the list who had programming knowlege, but particuarly with games. >Or do all people harbour the belief that you will somehow get them a >job at DMA as coder or maybe send them some free games to playtest. Nope, not in the least, actually I am a 'computer programmer' and I've even been to your homeland 'Jolly ol England' on business and interviewed at YOUR company Lucent Technologies in Naperville IL, USA. So I'm very content. However, it was games that got me interested in programming in the first place and I wanted to get back into it. Even if only as a hobby. Kevin [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 23 Mar 1998 18:47:29 -0000 From: "sam.wray" Subject: Re: [N64] Censorship I heard that Nintendo are cutting back their censoring and having a special certification system. This is where games like Bio Freaks and South Park will fit in with limbs being blown off and mum's being verbally abused etc. Also games such as Super Mario RPG II will be given a child's certificate so adults, or mature teenagers, won't have to put up with cutesy crap like that. ^^^ Sam ^^^ ^^^ Nurgatomic Dustbin, an N64 website ^^^ ^^^ www.reserve.co.uk/n64 or www.special.reserve.co.uk/n64 ^^^ - ---------- > From: Flash (Tim Danko) > To: n64@lists.xmission.com > Subject: Re: [N64] Censorship > Date: 23 March 1998 18:41 > > I think you can relate this back to the big arguement over nintendo > being made for the younger audience and playstation for older people. i > think that that is pretty much how it goes. i think that in goldeneye > people should bleed like normal, when was the last time someone got sho > t like 6 times and didn't bleed? anyway, i think midway or it could be > acclaim is going to make a southpark game, and they wont edit it. it > will still have the sewaring (ie. Have you ever met my friends kyle's > mom? she is the biggest bitch in the whole wide world. ect.) I think > this kind of game will be a sucuess. nintendo reminds me of the way my > school is. they try to block the real world from you and little do they > know that will hurt you more than help you. They try to stop people from > swearing fighting talking loudly ect. it just doesn't work. I mean when > you walk around and listen to people they always swear, and when you > watch the news people bleed. i don't think nintendo understands that. i > think they try to make games so anyone can view them without bitchy moms > getting on nintendo's back because theri stupid 5 yearold played a game > and had a bad dream because of it. > that is just my 1 and one half cents. please understand my point of > view. > > ~Flash > Autrey, Patric wrote: > > > Why is it that for all the years Nintendo has been rated one of the > > top consoles, they have not the guts to publish a game without > > censoring it (except Duke 64, although I'm not even sure they didn't > > cut a few things out of that.) > > Is it that they think they will lose business. Correct me if I'm > > wrong ;-) but I doubt that they could, as long as the game has more > > to it than that which they would normally censor out. Now if it were > > a game like Donkey Kong Country 3, and had the monkeys going around > > yelling obscenities, then it would be good to edit that out, because > > it could only make the game more obnoxious than it already was. > > But look at the really good games that haven't been censored (for > > other systems, of course.) Here I play my trump card. For those of > > you who have read many of my earlier posts you probably already know > > what it is; Final Fantasy VII. > > Did Sony lose any business over that one? > > > > What's with Nintendo, anyway? Who put the censor-bug in their water? > > Wouldn't it have been a little more colorful in FF3 (here I go about > > the Final Fantasy series again :-) ) if instead of Kefka yelling > > "Son of a Submariner," he had said what he really should have said. > > I don't think FF3 would have lost any money for that, nor the true > > speakings of Tellah when he calls Edward a "spoony bard" in FF2. > > > > Any opinions about censorship in Nintendo games. I would like to > > hear them.. > > Patrick Autrey > > pautrey@dexter.k12.mo.us > > Dexter High School > > Dexter, MO 63841 > > ***************************************************************** > > There are no "evil" people in this world, just "bad" hearts and > > "weak" people. We must get rid of the "bad" hearts so the "weak" > > people can be strong. > > -Ekaru Hoppe de Jean > > ***************************************************************** > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > > -- > If time is a waste of life, > And life is a waste of time, > Then lets all get wasted together, > And have the time of our lives. -Me (Tim Danko) 1998 > > _ _____________________________ _ > / )| Tim Danko UIN# 5174647 |( \ > / / | dankonrt@bright.net | \ \ > _( (_ | " \\|// " | _) )_ > (((\ \>|_/->________(o o)________<-\_| (\\\\ \_/ / -oOOO--(_)--OOOo- \ \_/ ////) > \ / \ / > \ _/ \_ / > / / \ \ > /___/ http://www.surf.to/n64news \___\ > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 23 Mar 1998 18:49:53 -0000 From: "sam.wray" Subject: [N64] Attachments Attachments - are these frowned upon? does it depend how relevant they are? if I were to attach a screenshot and refer to it in my posting would people like TreyTable bully me? Thanks. ^^^ Sam ^^^ ^^ Nurgatomic Dustbin - N64 Website ^^ ^ www.reserve.co.uk/n64 ^ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 23 Mar 1998 11:53:17 -0700 From: "Gregory A. Swarthout" Subject: [N64] Attachments -Reply You need not worry about anyone but me, Tyler, and Ian. Attachments are a no-no. Better that you put it out on the web and direct=20 people to it with an URL. If in doubt, you can ask any of us privately what is, and is not, frowned upon for the list. Greg >>> "sam.wray" 03/23/98 11:49am >>> Attachments - are these frowned upon? does it depend how relevant they are? if I were to attach a screenshot and refer to it in = my posting would people like TreyTable bully me? =20 Thanks. ^^^ Sam ^^^ ^^ Nurgatomic Dustbin - N64 Website ^^ ^ www.reserve.co.uk/n64 ^ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 23 Mar 1998 19:05:00 +0000 From: "Brian Baird" Subject: Re: [N64] Brian @ DMA -> Requirements for a career in the gaming industry. At 18:02 23/03/98 GMT, you wrote: >Not familiar with yer . wosthat? . An IRC thing. >Errrr, well logic yes. Quite simple logic tho. our switch is run by small pixies >who live inside and carry all the call info in a bastardized form of chinese >whispers, the pixie on the end is one specially trained in mimicry who then >impersonates the caller to the far subscriber or summit like that anyhow. :) >You will find that bugs will only be treated seriously (i.e. time taken to fix >them) if the Co. runs some sort of quality procedure (eg iso9001). >In large systems with legacy code the bugs can be traced to who ever put in >that bit of code in the first place as they will use an electronic code >management system ECMS which (usually) tags each code change to a user. Yep. Industry tends to take that sort of thing a lot more serious than the games business. As for 'tags', in theory we can trace who wrote what using our revision control system, but it'd be a nightmare getting it down to individual lines of code. >On a lighter note, whats it like to be a list superstar Brian? Or do all these >people harbour the belief that you will somehow get them a job at DMA as a >coder or maybe send them some free games to playtest. >The bitmap Bros. tried the game programmer=popstar bit and look what happened >to >them. Not that I'm bitter or twisted oh no not me sir. ;) MMmmm. Somehow I don't think I'm quite upto that level yet. Someone asked for advice, and I gave it to him. And some advice. Don't get me started on the Bitmap Bros. Waste of talent... I'm expecting them to pull a Speedball 3/Chaos Engine 3 to try & get back up to speed. Brian @ DMA [ All opinions & views are my own, not DMA's, yadda, yadda, yadda ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 23 Mar 1998 13:25:22 -0600 From: Michael Bauers Subject: [N64] Working overtime It is too bad that some management has not yet figured out that if you work too many hours in a row, you can actually end up with negative work. I have at least once created 8 hours work of work after working a 12 hour day. That meant that the company had to pay me for 20 hours to get 12 hours of work done. Michael Bauers DGS [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 23 Mar 1998 14:26:53 EST From: Trey Table Subject: Re: [N64] 4-Player Goldeneye Levels In a message dated 98-03-23 13:08:59 EST, you write: > Here's the twist: I just saw on IGN64.com that there are Gameshark > codes to play 4-player on Archives, Bunker, Water Caverns, etc... Can > someone with a Gameshark confirm if this is true? If so, we've all been > mislead! I wanna know if there are non-Gameshark codes to access this > too. Thanks! > > matt ma It is possible, but the framerate really sucks. One you try these codes (on a GameShark) you'll understand why Rare didn't include them in the final game. Trey ... TreyTable@aol.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 23 Mar 1998 14:38:24 EST From: Trey Table Subject: Re: [N64] Censorship In a message dated 98-03-23 13:29:10 EST, you write: < One should remember it's only Nintendo of America that censors the games. Nintendo Co. LTD. had no problem with mild swearing in Star Fox 64, for example. <> I haven't played Duke Nukem 64 yet, but I don't think rescuing the topless (not anymore!) dancers was part of the original game plan. Although Nintendo is learning, albeit too slowly. Just look at the tranzition from Mortal Kombat to Mortal Kombat 2 on the SNES. Nintendo realized that sweat doesn't sell, but blood does. One has to remember that Nintendo's core audience is 6-13 year- olds (how sad) and the damn Bible thumpers would have a cow if Peppy told Slippy to "Stop dicking around" or such phrazes that would make the dialogue less cheesy. That's just my views on the subject. One final note. Great games don't really need profanity, just like great comedy.I know it comes down to personal taste, but I still prefer the comedy of Bill Cosby over Eddie Murphy. Trey ... TreyTable@aol.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 23 Mar 1998 14:42:53 EST From: Trey Table Subject: Re: [N64] Attachments In a message dated 98-03-23 13:50:47 EST, you write: > Attachments - are these frowned upon? > does it depend how relevant they are? > if I were to attach a screenshot and refer to it in my > posting would people like TreyTable bully me? > > Thanks. > > ^^^ Sam ^^^ Only if it was a bad screenshot or in the *.bmp format. Trey ... TreyTable@aol.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 23 Mar 1998 14:03:24 +0000 From: emounger@saxonpub.com (Emerson Mounger) Subject: Re(2): [N64] Censorship TreyTable@aol.com writes: >< hear them..> > >One should remember it's only Nintendo of America that censors the games. >Nintendo Co. LTD. had no problem with mild swearing in Star Fox 64, for >example.=20 > Also remember that the systems that Nintendo has made (other than the N64= ) had the word Famicom in them which refers to Family. I don=92t think the words family and stripper or family and I=92m going to rip your #@%*in=92= head off mix. Emerson [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 23 Mar 1998 15:23:45 EST From: Trey Table Subject: Re: Re(2): [N64] Censorship In a message dated 98-03-23 15:01:38 EST, you write: > Also remember that the systems that Nintendo has made (other than the N64) > had the word Famicom in them which refers to Family. I don’t think the > words family and stripper or family and I’m going to rip your #@%*in’ head > off mix. > > Emerson What about topless dancers in Final Fantasy 4 for the Super FamiCom? Explain that. Trey ... TreyTable@aol.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 23 Mar 1998 15:06:45 +0000 From: emounger@saxonpub.com (Emerson Mounger) Subject: Re(2): Re(2): [N64] Censorship TreyTable@aol.com,Internet writes: >What about topless dancers in Final Fantasy 4 for the Super FamiCom? >Explain >that. Ummmm... Ok. I can=92t. However, it seems to me that Japan, as a society,= is a lot less restrictive when it comes to that sort of thing. Do they have age ratings for games in Japan? Emerson [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 23 Mar 1998 20:32:51 +0100 From: Siemon Subject: Re: [N64] Attachments -Reply At 11:53 23-3-98 -0700, you wrote: >You need not worry about anyone but me, Tyler, and Ian. Ian who? Ian Dickson??? Attachments >are a no-no. Better that you put it out on the web and direct >people to it with an URL. If in doubt, you can ask any of us >privately what is, and is not, frowned upon for the list. > >Greg > >>>> "sam.wray" 03/23/98 11:49am >>> >Attachments - are these frowned upon? > does it depend how relevant they are? > if I were to attach a screenshot and refer to it in my >posting would people like TreyTable bully me? > >Thanks. > >^^^ Sam ^^^ > >^^ Nurgatomic Dustbin - N64 Website ^^ > >^ www.reserve.co.uk/n64 ^ > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > > - -Siemon __________________________________________ siemon@huizen.nhkanaal.nl ICQ= 5750532 Webmaster of Game Nation. http://www.gamenation.base.org If a girl says .... she means: "There's no one else" .... "I am doing your brother" "Size doesn't count" .... "Unless I want an orgasm" [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 23 Mar 1998 18:07:15 EST From: rhodes2@juno.com (James W W Rhodes) Subject: Re: [N64] Goldeneye All Character Code Are there any other codes for Goldeneye that you don't have to use a Gameshark for besides this? On Sun, 22 Mar 1998 12:36:30 EST JPB2 writes: >All-Characters Code >This is a long code -- 10 steps -- and may take a few tries to enter >properly. You can do this code anywhere, but it's best to do it on the > >Multi-Player Character Select screen while looking at the last >available >character (Mishkin or Moonraker Elite). Here's how to do it: >1. Hold the L and R Buttons and press C-Left. >2. Hold the L Button and press C-Up >3. Hold the L and R Buttons and press Left on the digital Control Pad >(NOT the Control Stick). >Note: Doing this will select a different character on-screen. This is >supposed to happen. >4. Hold the L Button and press Right on the Control Pad >5. Hold the R Button and press Down on the Control Pad >6. Hold the L and R Buttons and press C-Left >7. Hold the L Button and press C-Up >8. Hold the L and R Buttons and press Right on the Control Pad >9. Hold the L and R Buttons and press C-Down >10. Hold the L Button and press Down on the Control Pad > > >If you entered the code correctly, you will be able to select from >nearly double the characters you had access to before. Note that this >code will open all of the hidden characters, even if you haven't >finished the game. One drawback is that your game will not save this >code, so you'll have to re-enter it every time you want to use the >extra >characters. Note that the Connery, Dalton, Lazenby, or Moore won't be >playable -- even with this code. They're simply NOT in the game. > >Code Courtesy of Nintendo > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > _____________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com Or call Juno at (800) 654-JUNO [654-5866] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 23 Mar 1998 18:18:26 EST From: Nsixtfour Subject: [N64] SOUTH PARK 64! As some of you have seen, on some of the N64 sites, they are saying SOUTH PARK is coming out for the N64! What do you guys think of this, I mean what do you exspect it to be about, I'm sure their are some SOUTH PARK fans on this list, I myself has only seen the show a few times, because we have no special service on TV, but I still love the show! So what do you exspect, will you buy? You think there just tricking us YOU SAY! ~Sean Waugh~ ~Nsixtfour@aol.com~ ~Http://come.to/nsixtfourgame~ ~President/Owner of Nsixty4 Gaming~ ~JOIN NOW!~ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 23 Mar 1998 18:23:06 EST From: JPB2 Subject: Re: [N64] SOUTH PARK 64! In a message dated 98-03-23 18:21:05 EST, you write: << As some of you have seen, on some of the N64 sites, they are saying SOUTH PARK is coming out for the N64! What do you guys think of this, I mean what do you exspect it to be about, I'm sure their are some SOUTH PARK fans on this list, I myself has only seen the show a few times, because we have no special service on TV, but I still love the show! So what do you exspect, will you buy? You think there just tricking us YOU SAY! >> yeah its coming out, it's on nintendo' website. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 23 Mar 1998 19:00:03 -0500 From: Cornwells Subject: [N64] SOUTH PARK 64 hey it's Brett 64 here. I am a fan of South Park and I think it's cool that South Park is coming to N64. Thanks for the info. Brett 64 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 23 Mar 1998 19:03:15 -0500 From: "Cutch" Subject: [N64] C and C++ Heya everyone, I was wondering if anyone knew of any good C or C++ tutorials on the web. Also, I heard someone talkin about a program that allows you to practice your programming skills by creating simple games, such as Tetris or Pac Man like games. Does anyone know where to get this or what it's called? Thanx in advance. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 23 Mar 1998 23:06:03 EST From: Trey Table Subject: Re: [N64] SOUTH PARK 64! In a message dated 98-03-23 18:21:05 EST, you write: > As some of you have seen, on some of the N64 sites, they are saying SOUTH PARK > is coming out for the N64! What do you guys think of this, I mean what do > you > exspect it to be about, I'm sure their are some SOUTH PARK fans on this list, > > I myself has only seen the show a few times, because we have no special > service on TV, but I still love the show! So what do you exspect, will you > buy? You think there just tricking us YOU SAY! > > ~Sean Waugh~ > ~Nsixtfour@aol.com~ I have to play the game before I'd buy it. But there's also going to be a PlayStation version as well. Given the fact that the phrases "Dirty Crack Whore" and "Oh my God! They killed Kenny! You bastards!!" will probably never get past Big N's censors, but would probably bhe quite acceptable to Sony, I think the PlayStation version will be more true to the TV series. The graphics may not be as good on the PlayStation than the N64, but if South Park on the N64 is butchered like Duke Nukem 64 was, I'll probably get the PlayStation version. That is if it's a good game. You never know, most TV and Movie to videogame translations suck, with the exception of GoldenEye 007. Only time will tell. Trey ... TreyTable@aol.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 23 Mar 1998 23:33:14 -0500 From: Cornwells Subject: [N64] GameShark people Hey, Brett 64 here. I want to know how many of us on this mailing list have a GameShark because I might need to ask someone if they tried a code or something and see how it turned out. So just tell me if you have one. (I have a GameShark too.) Brett 64 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ End of n64-digest V1 #231 ************************* [ To quit the n64-digest mailing list (big mistake), send the message ] [ "unsubscribe n64-digest" (without the quotes) to majordomo@xmission.com ]