From: owner-n64-digest@lists.xmission.com (n64-digest) To: n64-digest@lists.xmission.com Subject: n64-digest V1 #278 Reply-To: n64-digest Sender: owner-n64-digest@lists.xmission.com Errors-To: owner-n64-digest@lists.xmission.com Precedence: bulk n64-digest Thursday, May 7 1998 Volume 01 : Number 278 Re: [N64] 64DD info [N64] Bust a Move 2 Re(2): [N64] 64DD info Re: [N64] 64DD info Re: [N64] 64DD info [N64] Last Call for Votes Re: [N64] 64DD info Re: [N64] original mario bros Re: [N64] 64DD info RE: [N64] Stop: Thief Re: [N64] club nintendo Re: [N64] 64DD info RE: [N64] Stop: Thief RE: [N64] Stop: Thief Re: [N64] 1080 snowboarding Re: [N64] Stop: Thief Re: [N64] Sony Analog(ue) Re: [N64] 64DD info Re: [N64] Analog(ue) gas pedals Re: [N64] 1080 snowboarding Re: [N64] 64DD info RE: [N64] Stop: Thief RE: [N64] Stop: Thief RE: [N64] Stop: Thief RE: [N64] Stop: Thief Re: [N64] Stop: Thief ---------------------------------------------------------------------- Date: Wed, 6 May 1998 15:10:19 EDT From: Bastion007 Subject: Re: [N64] 64DD info Now re-read my letter. Did I ever say that Earthbound IS as big as a PSX game? No, I didn't. I said it's ALMOST as big as a PSX game. Which you agree on. So basically, you and I agree. Good. Now, I may be mistaken, and please correct me if I am, but I thought that CDs held about 600 BITS (Mb), rather than BYTES (MB). Which is it, anyone know? Cuz if it IS bits, than Earthbound is almost as big as some PSX games ( 512 < 600 ) ~Bastion <> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 6 May 1998 15:14:25 +30000 From: Vi On Subject: [N64] Bust a Move 2 Bust a Move is coming out this month, too bad there is nothing special about this version than the psx, and arcade version. It would be cool if they made it 4 player. I really like this game, but i'd already have it for my pc. I really like the N64 because of the 4 player games available for it. There are usually alot of people in my dorm room so I really love multiplayer games. I might be looking forward to Forsaken, because of it's 4 player modes. - -Vi ICQ: 3156647 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 06 May 1998 14:17:08 +0000 From: emounger@saxonpub.com (Emerson Mounger) Subject: Re(2): [N64] 64DD info ~Bastion writes: >Now re-read my letter. Did I ever say that Earthbound IS as big as a PSX >game? >No, I didn't. I said it's ALMOST as big as a PSX game. Which you agree >on. So >basically, you and I agree. Good. Now, I may be mistaken, and please >correct >me if I am, but I thought that CDs held about 600 BITS (Mb), rather than >BYTES >(MB). Which is it, anyone know? Cuz if it IS bits, than Earthbound is >almost >as big as some PSX games ( 512 < 600 ) > >~Bastion > I=92m afraid that it is BYTES my friend. Still leaving the 64DD cart (64M= B) far behind a CD (650MB) as far as size is concerned. Emerson [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 06 May 1998 20:19:45 +0100 From: "Brian Baird" Subject: Re: [N64] 64DD info At 15:10 06/05/98 EDT, you wrote: >Now re-read my letter. Did I ever say that Earthbound IS as big as a PSX game? >No, I didn't. I said it's ALMOST as big as a PSX game. Which you agree on. So >basically, you and I agree. Good. Now, I may be mistaken, and please correct >me if I am, but I thought that CDs held about 600 BITS (Mb), rather than BYTES >(MB). Which is it, anyone know? Cuz if it IS bits, than Earthbound is almost >as big as some PSX games ( 512 < 600 ) First off - CDROMS hold 600MBYTES of data. Not bits. That's why games on CD can come with full length soundtracks - they have space for upto 78 mins of music, depending on how much data they use. I don't want to get into this whole size issue again, it gets pretty dull. But the basic fact is that a PSX game has teh capability to use upt 600MBytes of data. A 64DD has the capability of upto 64MBytes. Here's your original comment about size just to clear things up: >Yes, Earthbound 64 IS a game, in fact, it's an RPG, and I think I heard that >it was gonna be somewhere around 512 megs, almost as pig as some PSX games. Brian @ DMA [ All opinions & views are my own, not DMA's, yadda, yadda, yadda ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 6 May 1998 15:29:21 +30000 From: Vi On Subject: Re: [N64] 64DD info > me if I am, but I thought that CDs held about 600 BITS (Mb), rather than BYTES > (MB). Which is it, anyone know? Cuz if it IS bits, than Earthbound is almost > as big as some PSX games ( 512 < 600 ) A CD holds 650 megaBytes. 64DD is just 64 megabyte. IMO, with todays technology, I think it's pretty hard to fit a game into 8MB or 64MB. I really like EarthBound, I remember playing the snes version, and really like the cute characters and funny story. I'm buying the 64DD just for this game, but I do hope there would be other good 64DD games. - -Vi [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 6 May 1998 13:31:47 -0600 (MDT) From: "Gregory A. Swarthout" Subject: [N64] Last Call for Votes ...on whether or not the list should continue to pass along the Top 100 Video Games messages. I will take votes up until midnight tonight (MST) PRIVATELY at gregorys@xmission.com Only vote if you haven't voted already and have a strong preference one way or the other. Greg [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 06 May 1998 15:58:26 -0400 From: "Cutch" Subject: Re: [N64] 64DD info Works for Nintendo or took a trip to Japan? Hardly...but I DO work for www.64dd.com which is temporarily down for server upgrades, and your questions are common ones we get in our Q&A section. Spencer wrote: > Hey, who knows stuff about 64DD... > > When's it coming out? It is estimated that it will come out in the US Q1 of 1999. It will probably not be released this holiday season because of Zelda 64 being released then. > What will it cost? It has been said that it may cost as low as $80! > Will there be a modem? (or, what will be in it) Well, that is still speculation but there is a chance. > How much will disks cost? $30-$40 per new game. > And is Earthbound a 64DD game? Yes sir. > > > I don't think anybody knows, but hey, maybe someone took a trip to Japan or > works for Nintendo or something. > $pen"er > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 06 May 1998 16:17:52 -0500 From: Spencer <10039073@wsd1.org> Subject: Re: [N64] original mario bros The one I have is made by some guy named Dave Sharpless $tone Cold $pencer At 05:44 PM 05/05/98 EDT, you wrote: >I have a DOS version too, I got it for free. Its pretty cool. Its yet kinda >different to the orignal version. What company is it made by??? > >-Nsixtfour $pen=A2er [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 06 May 1998 16:26:34 -0500 From: Spencer <10039073@wsd1.org> Subject: Re: [N64] 64DD info That's a BAD ATTITUDE MISTER!! Smarten up RIGHT NOW!!! $tone Cold $pencer At 01:11 AM 06/05/98 EDT, you wrote: >In a message dated 98-05-05 17:40:09 EDT, Stone Cold Spencer writes: > >> Hey, who knows stuff about 64DD... >> =20 >> When's it coming out? > Never. > >> What will it cost? > Nothing. > >> Will there be a modem? (or, what will be in it) > Not bloody likely >=20 >> How much will disks cost? > No comment > >> And is Earthbound a 64DD game? > I think it's all vaporware. > >> =20 >> I don't think anybody knows, but hey, maybe someone took a trip to Japan or >> works for Nintendo or something. >> $pen=A2er > >Trey ... TreyTable@aol.com $pen=A2er [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 06 May 1998 17:44:00 -0500 From: Spencer <10039073@wsd1.org> Subject: RE: [N64] Stop: Thief <> You're writing a game? Which one? Or are you not at liberty to divulge that information.... $tone Cold $pencer $pen=A2er [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 06 May 1998 16:37:36 -0500 From: Spencer <10039073@wsd1.org> Subject: Re: [N64] club nintendo Nope, it's about the guy on AOL who keeps making dumb jokes >Is that about the Samurai who can't stop crying? > >Trey ... TreyTable@aol.com $pen=A2er [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 06 May 1998 18:01:10 -0500 From: Spencer <10039073@wsd1.org> Subject: Re: [N64] 64DD info I'm so sorry sir, I was not aware there was a 64dd.com. Since your server is down, I have some more questions, will there be BLANK disks to use like a memory pack? 64MB of storage space could save a whole lotta stuff!! Also, $80 US, right? Will it be that in Canada, the best country in the world, or will it be like $130 from the exchange rate? Also, (sorry) will it JUST be a disk drive or will it have any other features? (other than possible modem) Just a couple of dumb questions about a great sounding system. $tone Cold $pencer PS.. I just thought of something else, there's a Force Pak or something like that coming out soon, does anyone know what that is? At 03:58 PM 06/05/98 -0400, you wrote: >Works for Nintendo or took a trip to Japan? Hardly...but I DO work for >www.64dd.com which is temporarily down for server upgrades, and your questions >are common ones we get in our Q&A section. > >Spencer wrote: > >> Hey, who knows stuff about 64DD... >> >> When's it coming out? > >It is estimated that it will come out in the US Q1 of 1999. It will= probably >not be released this holiday season because of Zelda 64 being released= then. > >> What will it cost? > >It has been said that it may cost as low as $80! > >> Will there be a modem? (or, what will be in it) > >Well, that is still speculation but there is a chance. > >> How much will disks cost? > >$30-$40 per new game. > >> And is Earthbound a 64DD game? > >Yes sir. $pen=A2er [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 6 May 1998 18:02:21 -0500 (CDT) From: Stryder Subject: RE: [N64] Stop: Thief On Tue, 5 May 1998, Nadia Kendall wrote: > Actually, I was told by several owners that FF3 was much better than the > overglorified eye candy of FF7 I thought FF3 was quite boring...especially after you get done with that flying island. I like ff7 better, but not a whole lot, I think FF2 was far better than either, but that is just me. I actually enjoyed Wild Arms a lot more than FF7. , I prefer VF3 and Fighter's Destiny over > T3, Ouch, how sad. Never cared for the VF series. I prefer the SF series over both. > arcade and play Super GT or play any N64 racer over any PSuX driving > game. You truly are a moron. I don't like racing games, but even I will admit that the PSX has some truly amazing racing games. I don't buy any myself, but I have a friend who loves them and so I have had the chance to play pretty much every racer..by far, his favorite is Gran Turismo (he has had the import for several months)...and keep in mind that owns, has owned, or has rented every N64 racer. > Since RE2 is so *original* there really is no counterpart for me > to put up against it. Simply put as I said before, I will never soil my > fingers with the likes of that console. I guess that means that in my > _opinion_ they do suck. Don't you get it??? Sad. Sad. Sad. What do you play in the large gaps of time between good N64 games? Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 06 May 1998 16:34:36 -0500 From: Spencer <10039073@wsd1.org> Subject: RE: [N64] Stop: Thief Well, keep in mind that PSuX (HA HA!!) has had a year more than N64 to experiment with games. BUT!!! I'm not trying to start an argument over what's better!!!! It's been said once, it's been said a thousand times, both N64 and Playstation have their good points and their bad points, let's not argue over what has better graphics and what has more games. WHO CARES!!!!!!!!!!! Go play your N64 or your PSX! You don't have to stick up for a machine. If you don't like the N64. Go to your nearest N64 dealer and yell at the display case! See where that gets you!!! And that's the bottom line cause $tone Cold said so! $tone Cold $pencer At 09:24 AM 06/05/98 +0100, you wrote: >>Yeah, FFVII, RE2, Gran Turismo, Dead Or Alive and Tekken3 really >>suck, don't they? >> >>gordon@DMA >>>employer> >> >>Actually, I was told by several owners that FF3 was much better than the= =20 >>overglorified eye candy of FF7, I prefer VF3 and Fighter's Destiny over= =20 >>T3, DOA is VF with explosions and bouncy breasts, and I would go to the=20 >>arcade and play Super GT or play any N64 racer over any PSuX driving=20 >>game. Since RE2 is so *original* there really is no counterpart for me=20 >>to put up against it. Simply put as I said before, I will never soil my= =20 >>fingers with the likes of that console. I guess that means that in my=20 >>_opinion_ they do suck. Don't you get it???=20 > > >OH FOR GODS SAKE, are you stupid or what? I myself agree that FF3 is better than >FF7, but FF7 is still one of the best games of it's type ever made, and there is *nothing* >to compare with it on N64, nor is there likely to ever be. VF3 is better than Tekken3 by >a huge margin, I agree, VF2 on the Saturn is too, but Fighters Destiny - you must be >joking, it's a pile of shite, plain and simple. The graphics are dull, blurry and indistinct, >and the gameplay is insipid and shallow. DOA may not be particularly original, but what it >does, it does beautifully, with crystal clear hi-res 60fps graphics - how many N64 games >can boast the same? The N64 does have a couple of great racing games, but the PS >has many more. If you would genuinely rather play Cruisin' USA instead of Gran Turismo >or Wipeout2097 then there is little hope for you. > >MY ONLY POINT HERE is that the Playstation has a lot of superb games. Now, if you love >your N64, fine, go for it. I like mine, although I'm disappointed by the quantity and >quality of the releases in general. *Please* don't show your immaturity and insecurity >and downright stupidity by saying that the "PSuX" as you so cleverly call it is useless. >That is clearly ridiculous. > >>Its a good thing that these are only your opinions. It truly would=20 >>reflect badly on your company's part if this thinking was an overall=20 >>feeling.... > >What exactly are you trying to say here?=20 > >gordon@DMA > > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > > $pen=A2er [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 06 May 1998 16:24:02 -0500 From: Spencer <10039073@wsd1.org> Subject: Re: [N64] 1080 snowboarding Hold "A", I think and when you jump you get more height. Ahhh...just go to training mode and practise doing the moves, it's pretty hard to even do a 900. 1080 is the best you can do and that's just a half turn more than 900. $tone Cold $pencer At 05:55 PM 05/05/98 -0700, you wrote: >I finally got to rent 1080 snowboarding just to find out that it was fun >in the beginning but not in a while. How do you do those spinning things. >I can only manage up to 900 degrees. And usually, I always have a hard >time starting it. I always start with a 180 instead of a 360. Everytime I >rotate the stick, it makes it a 180. Where do you start when rotating. >And responce will do. Thanx > >Winston Chan $pen=A2er [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 6 May 1998 18:08:39 -0500 (CDT) From: Stryder Subject: Re: [N64] Stop: Thief On Wed, 6 May 1998, Trey Table wrote: > Oh geeze. Coin-Ops beat consoles any day. That's kind of an unfair comparison. > Who wouldn't rather play Super GT (or LA Riders for that matter) over a > console racing game? Although I'd rather play Rad Mobile or Galaxy Force 2. > C'mon Sega, let's see a Model 3 Galaxy Force 3!> > Trey ... TreyTable@aol.com Not in my opinion. I hate arcades, I hate malls (I like to go a mall to look around once every couple of months). I avoid those places. I do not like racers, if I did, I might actually go to arcades more. But most other games use joysticks, which I despise. I prefer game pads. It always made me mad how I could go into an arcade and try to play SF2, then someone comes along, put in a quarter, and kicked my ass...all the while I'm standing there thinking, "You know, if I could just plug in a game pad into this machine, I would kill this guy." Besides, nearly every coin-op racer is (obviously) an 'arcade' style racer. If you like realistic physics, console racers are usually the way to go. Graphics are not everything Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 6 May 1998 18:18:25 -0500 (CDT) From: Stryder Subject: Re: [N64] Sony Analog(ue) On Wed, 6 May 1998, Trey Table wrote: > In a message dated 98-05-06 04:39:39 EDT, Adrian Mander writes: > But I found that I prefer Nintendo's analog > stick design better than Sony's. Sony's stick(s) is (are) too loose from the > get-go and they seem to be poorly placed. I'll agree there. I do not like the Sony analog pads, because (as you said) they are way too loose. I use the Barracuda by Interact for analog games. It is much better than the Sony pad. The analog sticks are much tighter (as tight or tighter than Nintendo's) and they have a much larger range of motion than either Nintendo or Sony's pads. The L and R buttons kind of stick though, but that can be survived. I managed to loosen them up quite a bit. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 6 May 1998 20:35:48 EDT From: Trey Table Subject: Re: [N64] 64DD info In a message dated 98-05-06 15:13:30 EDT, you write: > Now re-read my letter. Did I ever say that Earthbound IS as big as a PSX > game? > No, I didn't. I said it's ALMOST as big as a PSX game. Which you agree on. > So > basically, you and I agree. Good. Now, I may be mistaken, and please correct > me if I am, but I thought that CDs held about 600 BITS (Mb), rather than > BYTES > (MB). Which is it, anyone know? Cuz if it IS bits, than Earthbound is almost > as big as some PSX games ( 512 < 600 ) > > ~Bastion In a language that everybody can understand I'm going to use MegaBits. A CD can hold 5200 MegaBits whereas a 64DD disk is said to hold 512 MegaBits. Now 5200>512, get it? Got it? Good. It's just more fun to say I have a 5200 Meg game. At least it was back with the Turbo Grafx CD-ROM. Trey ... TreyTable@aol.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 6 May 1998 20:58:01 EDT From: Trey Table Subject: Re: [N64] Analog(ue) gas pedals In a message dated 98-05-06 19:11:01 EDT, you write: > Besides, nearly every coin-op racer is (obviously) an 'arcade' style > racer. If you like realistic physics, console racers are usually the > way to go. > > Graphics are not everything > > Stryder I prefer analog(ue) gas pedals that most arcade games have. Does anybody know of a N64 or PS steering wheel that uses an analog(ue) gas pedal? Trey ... TreyTable@aol.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 6 May 1998 19:20:20 -0700 From: win-thug@juno.com (Winston Chan) Subject: Re: [N64] 1080 snowboarding Thanx, but I completed it by myself. I did what you did. Its just that practice makes perfect. What i did was swirl the analog stick more than 360 degrees (maybe 400 degrees) just to make sure it doesn't come out as a 180. That got me started for the 720. After lots of practice, I figured out you had to press R and B right after you press R for the 360 while rotating. I thought you had to do it after twirling the stick again. After that, the 900 which is pretty hard. I usually end up only doing a 720. The thing is, the last combination is a bit hard to do since you have to stop rotating. I managed to do about 6 1080s after that. Damn i was so happy and I felt like the KING PIMP OF SNOWBOARDINg. Usually, when trying to do the 1080, I'd forget to press the Z again or my timing was off. With all the help, I managed to beat all the previous scores on the game( it was rented) by quite a bit, but only the half pipe and the air jump thing. Winston chan On Wed, 06 May 1998 16:24:02 -0500 Spencer <10039073@wsd1.org> writes: >Hold "A", I think and when you jump you get more height. >Ahhh...just go to training mode and practise doing the moves, it's >pretty >hard to even do a 900. 1080 is the best you can do and that's just a >half >turn more than 900. > > $tone Cold $pencer > >At 05:55 PM 05/05/98 -0700, you wrote: >>I finally got to rent 1080 snowboarding just to find out that it was >fun >>in the beginning but not in a while. How do you do those spinning >things. >>I can only manage up to 900 degrees. And usually, I always have a >hard >>time starting it. I always start with a 180 instead of a 360. >Everytime I >>rotate the stick, it makes it a 180. Where do you start when >rotating. >>And responce will do. Thanx >> >>Winston Chan > >$pen=A2er > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > _____________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com Or call Juno at (800) 654-JUNO [654-5866] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 6 May 1998 21:20:37 -0700 (PDT) From: Geoff Finger Subject: Re: [N64] 64DD info On Wed, 6 May 1998, Bastion007 wrote: > Now re-read my letter. Did I ever say that Earthbound IS as big as a PSX game? > No, I didn't. I said it's ALMOST as big as a PSX game. Which you agree on. So > basically, you and I agree. Good. Now, I may be mistaken, and please correct > me if I am, but I thought that CDs held about 600 BITS (Mb), rather than BYTES > (MB). Which is it, anyone know? Cuz if it IS bits, than Earthbound is almost > as big as some PSX games ( 512 < 600 ) No, a CD can hold up to 650 MB (megabytes) whereas a 512 Mb (megabit) game is only 64 MB. So Earthbound wouldn't be as big as a PSX game could be. However i don't kow how much of a CD an average PSX game takes up. I'm also not sure how much of that space is usually taken up by FMV and other such silly things =) Geoff Finger Harvey Mudd aka Griffon Claremont, CA LUAG --> -=|=-=|=-=|=-=|=-=|=-=|=- http://www.cs.hmc.edu/~gfinger New and Improved! :) [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 7 May 1998 11:21:27 +0100 From: Gordon Speirs Subject: RE: [N64] Stop: Thief ><replying to stated that they would rather play ANY N64 racing game than = any >racing game on the "PSuX" (sic). >gordon@DMA>> > >You're writing a game? Which one? Or are you not at liberty to divulge = that >information.... > > $tone Cold $pencer >$pen=A2er This'll sound really lame, but it hasn't been announced yet, so I think = I'd get my arse kicked if I said anything. Sorry 8) As far as I know, the PC version is getting shown at E3 though - N64 version isn't far enough = advanced to show yet. gordon@DMA [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 7 May 1998 11:28:40 +0100 From: pete@lucent.com Subject: RE: [N64] Stop: Thief - -> - ->This'll sound really lame, but it hasn't been announced yet, so I think I'd - ->get my arse kicked if I said anything. Sorry 8) As far as I know, the PC - ->version is getting shown at E3 though - N64 version isn't far enough advanced - ->to show yet. This'll be DMA gong for the 'Most games in production with out having released any at all for one platform' world record then. ;) Maybe that all the games are so bad they gotta release them all at once so that they will sell a few copies. reminds me of psyclaps (sp) and Bandersnatch Those great non games. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 07 May 1998 11:31:59 +0100 From: "Brian Baird" Subject: RE: [N64] Stop: Thief At 11:28 07/05/98 +0100, you wrote: >This'll be DMA gong for the 'Most games in production with out having released >any at all for one platform' world record then. > >;) [Brian jumps up & down shouting about "Grand Theft Auto"] See we *have* done a game recently :) >Maybe that all the games are so bad they gotta release them all at once so that >they will sell a few copies. reminds me of psyclaps (sp) and Bandersnatch >Those great non games. Didn't Bandersnatch end up getting released for the QL? I was reading an article on the whole Imagine debacle just last night... Their other bgi game got released eventually on the ST/Amiga - was utter, utter crap. Brian @ DMA [ All opinions & views are my own, not DMA's, yadda, yadda, yadda ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 7 May 1998 11:37:39 +0100 From: pete@lucent.com Subject: RE: [N64] Stop: Thief - ->>This'll be DMA gong for the 'Most games in production with out having - ->released - ->>any at all for one platform' world record then. - ->> - ->>;) - -> - ->[Brian jumps up & down shouting about "Grand Theft Auto"] Yes and its hit the streets as well! If SV is poo when it gets released then I'm going to sell my 64 and buy a 2 billion in 1 computer game from argos! It would cause me to loose faith in long development times = good game theory completely. - -> - ->See we *have* done a game recently :) - -> - ->Didn't Bandersnatch end up getting released for the QL? I was reading an - ->article on the whole Imagine debacle just last night... Their other bgi - ->game got released eventually on the ST/Amiga - was utter, utter crap. Yes, you could be right although I don't ever remember seeing either in the flesh. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 07 May 1998 11:39:13 +0100 From: Adrian Mander Subject: Re: [N64] Stop: Thief So when is grand theft auto (PAL) coming out on platinum? [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ End of n64-digest V1 #278 ************************* [ To quit the n64-digest mailing list (big mistake), send the message ] [ "unsubscribe n64-digest" (without the quotes) to majordomo@xmission.com ]