From: owner-n64-digest@lists.xmission.com (n64-digest) To: n64-digest@lists.xmission.com Subject: n64-digest V1 #305 Reply-To: n64-digest Sender: owner-n64-digest@lists.xmission.com Errors-To: owner-n64-digest@lists.xmission.com Precedence: bulk n64-digest Friday, June 5 1998 Volume 01 : Number 305 [N64] 14 Months on N64 list. Re: [N64] Donkey Kong Country 64 Re: [N64] Korrection: N64 - 4 Switch positions on the MEMORY pak*** German Re: [N64] Donkey Kong Country 64 Re: [N64] Korrection: N64 - 4 Switch positions on the MEMORY pak Re: [N64] Korrection: N64 - 4 Switch positions on the MEMORY pak Re: [N64] Donkey Kong Country 64 [N64] Germany is a great place. Re: [N64] Donkey Kong Country 64 Re: [N64] Germany is a great place. [N64] clones, Vi made vi for unix Re: [N64] clones, Vi made vi for unix RE: [N64] clones, Vi made vi for unix RE: [N64] Donkey Kong Country 64 RE: [N64] Donkey Kong Country 64 RE: [N64] Nintendo rpg, Quest reviewed in EGM Re: [N64] clones, Vi made vi for unix RE: [N64] Game Makers on the list Re: [N64] Donkey Kong Country 64 Re: [N64] Donkey Kong Country 64 Re: [N64] Donkey Kong Country 64 Re: [N64] Donkey Kong Country 64 Re: [N64] Donkey Kong Country 64 Re: [N64] clones, Vi made vi for unix Re: [N64] clones, Vi made vi for unix RE: [N64] clones, Vi made vi for unix RE: [N64] clones, Vi made vi for unix Re[2]: [N64] Game Makers on the list Re: Re[2]: [N64] Game Makers on the list Re[4]: [N64] Game Makers on the list Re: Re[4]: [N64] Game Makers on the list [N64] Prerendered graphics and sound chip Re: [N64] Prerendered graphics and sound chip Re: [N64] Donkey Kong Country 64 Re: Re[2]: [N64] Game Makers on the list ---------------------------------------------------------------------- Date: Thu, 4 Jun 1998 21:05:17 -0400 From: "Jeremy Tocher" Subject: [N64] 14 Months on N64 list. Whoo hoo. I just realized that I have been on this list for about 14 months now. Wow. It has changed a lot, but still is very very interesting to share opinions and debate on everything. I have had the name of Jeremy Tocher, GamerZ, Cho, Games Bond, and perhaps some others that I can't think of right now. Overall, it has been wonderful to anticipate the release of major titles together and share information afterwards. Although the recent addition of many 8 and 9 year olds (as it sometimes seems) was initially annoying, it has since become an amusing part of my daily 30 minutes reading and sending mail. Also, having some more mature posts from people who actually know what they are talking about has made it very very fun to be a part of it all. The recent decision to get more of these people who know what they are talking about is a great thing to look forward to for the next few years. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 4 Jun 1998 21:23:33 EDT From: Subject: Re: [N64] Donkey Kong Country 64 Your right, I'm wrong, but I think that the way Rare did DKC would not be possible on the N64. They'd have to do it a different way. ~Bastion <> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 4 Jun 1998 22:00:13 EDT From: Subject: Re: [N64] Korrection: N64 - 4 Switch positions on the MEMORY pak*** German In a message dated 98-06-04 16:52:29 EDT, you write: << oh, I'm german too, so do I have to write Comrades to all the time??? >> I am too, but I speak english...duh Peter [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 4 Jun 1998 22:01:44 -0400 From: "Jeremy Tocher" Subject: Re: [N64] Donkey Kong Country 64 yeah i think that it is possible very possible but not probable, eh i really doubt they want to go for that kinda look as i mentioned earlier the 3d sidescroller is what they would do, if they did a sidescroller a game in the way of crash bandicoot (just the graphical elements of it, to avoid it from being a "clone") wow a 3d polygonal donkey whoo hooo i would love - -----Original Message----- From: Bastion007@aol.com To: n64@lists.xmission.com Date: Thursday, June 04, 1998 9:24 PM Subject: Re: [N64] Donkey Kong Country 64 >Your right, I'm wrong, but I think that the way Rare did DKC would not be >possible on the N64. They'd have to do it a different way. > >~Bastion > ><yoshi's story had prerendered graphics >all that means is that a 2d image or sprite is made to look 3d, by using a >more powerful 3d rendering machine like an SGI workstation or something >along those lines >i don't really think that that has anything to do with a sound chip..., >but... you are entitled to your opinion on how the n64 really works>> > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 4 Jun 1998 22:03:53 EDT From: Subject: Re: [N64] Korrection: N64 - 4 Switch positions on the MEMORY pak In a message dated 98-06-04 19:35:48 EDT, you write: << That memory card like others made by Interact, Performance, and Mad Catz are of poor quality. >> That's what I meant. Peter [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 4 Jun 1998 22:02:25 EDT From: Subject: Re: [N64] Korrection: N64 - 4 Switch positions on the MEMORY pak In a message dated 98-06-04 17:21:55 EDT, you write: << Actually, that card is more expensive.. $tone Cold $pencer >> I was referring to quality. Peter [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 04 Jun 1998 22:30:44 -0400 From: "nn@twister.ica.net" Subject: Re: [N64] Donkey Kong Country 64 Jetman5996@aol.com wrote: > > In a message dated 98-06-04 20:50:10 EDT, you write: > > << why do people use the word clone? > what is a clone? > i would say a game that has no originality > the only game like mario 64 that is out is mario 64 > sure, there are a lot coming but they all look great > a doom clone > what is a doom clone? > only some silly little noname games > i think that doom II was just like an expansion > hexen and heretic had new ideas > and everything past that is no longer a doom clone > they are all First Person Shooters > Turok and Goldeneye and Quake are First Person Shooters > is DKC a clone of Mario World? > any game like Mario64 is a 3d Platformer > what really tickles me is how some people cant wait to judge a game > negatively, even without playing it, judging on others opinions or popular > belief > you know what? > wanna know something? > I LIKE MYST & RIVEN > i find them very immersive > riven more so than myst > yet Quake II remains my favorite game > so > a good 2d platformer or a Mario Clone? > Well, if I had to decide on a 2d or 3d platformer, I would personally take a > 3d platformer. I would like to see what can be done that is new, and > original. Or find a newer way of making a 3d game, one so that everyone can > enjoy. You CAN have a 3d sidescroller.... There really is no reason to use > 2d, it is just that many developers put you in the middle of the game. GTA > is very nice. It is a 3d game that is overhead. It feels cool going up > ramps and walking between buildings, like a birds-eye view, but it is 3d. >> > > I agree I hate how sites like IGN complain of a lack of GOOD 3D platformers > yet the FIRST THING they called Banjo was a SHAMELESS CLONE- its compeletly > different if every 3D game is a clone then mario 64 is just a rip off of > Madden football cause you can move in all directions in that game on genesis. We have to use the word "clone" in respect to the software company which was the first one to bring up a certain idea of a game, in this case a 3d platformer. I've said Mario 64 "clone" in respect to it because it was the first game of its kind. Who ever first brings up a new and cool idea deserves to be mentioned later when other software companies borrow the idea and upgrade it. :) [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 4 Jun 1998 22:34:16 -0400 From: "Jeremy Tocher" Subject: [N64] Germany is a great place. Um, no offense but i really don't see anything wrong with saying "Comrades." I mean, i don't go into epileptic seizures when i see that word. I can highly doubt that others do... YES, in fact, i shall start every mail of mine with "Fellow Gaming Buddies." Yes, I shall do that. I mean, what is wrong with germany? EH? Anyone every place the N.I.C.E.2 demos? Wow! With a real 3d card, this is a kicker. A very very great game. Looks oh so pretty. And the whole thing is in german, and in a german race course. D/l the N.I.C.E.2 demo #3 to take a look for yourself. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 4 Jun 1998 22:57:39 -0400 From: "Jeremy Tocher" Subject: Re: [N64] Donkey Kong Country 64 Fellow Gaming Buddies: sure... i have not looked up the word "clone" in my dictionary yet but as for what i now about it, it means a replica or a duplicate clone is not a good word i might say "ala crash bandicoot" or "remiscent of mario 64" but doom clone? they just replacing the textures isn't even really a clone that is a very mean thing to say to a developer who worked hard to make something original hey, brian, that silicon valley is nothing but a mario64 clone just a clone they both have nice colors and involve a 3d character in a 3d world it is just a clone you didn't really have to do any thinking there you just took mario64 and changed it a bit, right? hehe please don't mock a game like banjo-kazooie hey everyone, want to know something about 3d games? really? do ya? here http://www.cpumadness.com/3dexplained-p2.htm yes very very good place you take a read i am trying to make some sense of it i am sorry but creative talent exists big time in this industry and it is hard to make a game there is no voice recognition game making system "yes, load mario 64" "okay, now, use a darker green for the grass... and then make a 3d model of this big fat bunny... replace mario with him." "now i want you to....." I like Banjo-Kazooie I like QuakeII i need some nice way to end my letters ah ha! Goodbye Gaming Buddies - -----Original Message----- >We have to use the word "clone" in respect to the software company which >was the first one to bring up a certain idea of a game, in this case a >3d platformer. I've said Mario 64 "clone" in respect to it because it >was the first game of its kind. Who ever first brings up a new and cool >idea deserves to be mentioned later when other software companies borrow >the idea and upgrade it. :) [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 4 Jun 1998 23:24:48 EDT From: Subject: Re: [N64] Germany is a great place. In a message dated 98-06-04 23:00:41 EDT, you write: << Um, no offense but i really don't see anything wrong with saying "Comrades." I mean, i don't go into epileptic seizures when i see that word. I can highly doubt that others do... YES, in fact, i shall start every mail of mine with "Fellow Gaming Buddies." Yes, I shall do that. I mean, what is wrong with germany? EH? Anyone every place the N.I.C.E.2 demos? Wow! With a real 3d card, this is a kicker. A very very great game. Looks oh so pretty. And the whole thing is in german, and in a german race course. D/l the N.I.C.E.2 demo #3 to take a look for yourself. >> I wasn't complaining if you understood me right. I'm German myself....so why would I? I thought if was weird....and notice the smiley face :) at the end!!!! Geez.... Peter [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 4 Jun 1998 23:45:59 +30000 From: Vi On Subject: [N64] clones, Vi made vi for unix Clone is just a simple term to give you an idea what the game is about. If someone say UnReal is a doom clone, you know it'll be a 3rd person shooter. Don't feel insulted when someone says 007 is a doom clone. > Don't use Vi, it's evil incarnate, seriously. Try Emacs instead. yeah but Emacs takes time to load up. I just want to edit a small file. There's other text editors, ex. pico but I'm using a different unix system every minute. From HP-UX, Irix, to SunOS. I'm sure vi is in every unix. Besides ppl tell me I'm Vi and I don't even know how to use vi? kinda embarassing. like greg just made fun of me... So I gotta learn every feature in vi. - -Vi On [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 5 Jun 1998 00:01:30 EDT From: Subject: Re: [N64] clones, Vi made vi for unix In a message dated 98-06-04 23:47:11 EDT, Vi On wr0te: > Clone is just a simple term to give you an idea what the game is about. > If someone say UnReal is a doom clone, you know it'll be a 3rd person > shooter. Don't feel insulted when someone says 007 is a doom clone. > You mean a First Person Shooter, right? Trey ... TreyTable@aol.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 5 Jun 1998 08:36:01 +0100 From: Gordon Speirs Subject: RE: [N64] clones, Vi made vi for unix >> Don't use Vi, it's evil incarnate, seriously. Try Emacs instead. > >yeah but Emacs takes time to load up. I just want to edit a small file. >There's other text editors, ex. pico but I'm using a different unix system >every minute. From HP-UX, Irix, to SunOS. I'm sure vi is in every unix. Well, good luck. I tried to learn Vi when I was at University but it seemed like *every* single action needed at least 5 key presses and I also had the problem where I couldn't figure out how to quit from the editor. Spent one afternoon with it and decided it was horrible, so I used emacs instead. >Besides ppl tell me I'm Vi and I don't even know how to use vi? kinda >embarassing. like greg just made fun of me... So I gotta learn every >feature in vi. > >-Vi On Hey, it could be worse, you could be called Emacs or TextEditor 8) cheers, gordon [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 5 Jun 1998 08:42:45 +0100 From: Gordon Speirs Subject: RE: [N64] Donkey Kong Country 64 >Well, seeing as how the N64 can't do a pre-rendered Donkey Kong Country 64 >since it dosen't have a dedicated sound chip, I'd perfer the 3-D type game, >since the only way I'd want a 2-D game would be to have the pre-rendered >stuff. And given Rare's track record on the N64 (which is better than >Nintendo's, believe it or not), I'm sure that they'd deliver the goods. Plus, >when you think about it, there are four major Donkey Kong game characters: >Donkey, Diddy, Dixie, and Kiddie. Can we say four-player co-op? > >~Bastion Pre-rendered sprites are no different from any other kind of sprites, they're just created in a different way. Any machine that can display sprites can display pre-rendered sprites. The N64 does have dedicated sound chip - what has that got to do with sprites? gordon@DMA [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 5 Jun 1998 08:44:36 +0100 From: Gordon Speirs Subject: RE: [N64] Donkey Kong Country 64 >Your right, I'm wrong, but I think that the way Rare did DKC would not be >possible on the N64. They'd have to do it a different way. > >~Bastion There is absolutely NO reason why it couldn't be done exactly the same way. DKC uses sprites. Very nice sprites, but still just sprites. gordon@DMA [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 5 Jun 1998 08:46:53 +0100 From: Gordon Speirs Subject: RE: [N64] Nintendo rpg, Quest reviewed in EGM >Vi, Emacs, What are you talking about??? > ><>-----Original Message----- ><>From: owner-n64@lists.xmission.com ><>[mailto:owner-n64@lists.xmission.com]On Behalf Of Gordon Speirs ><>Sent: DDDD, D. June YYYY 4:06 AM ><>To: 'n64@lists.xmission.com' ><>Subject: RE: [N64] Nintendo rpg, Quest reviewed in EGM ><> ><> ><>>>On Wednesday, June 03, 1998 12:28 PM, Vi On [SMTP:vi@cgl.bu.edu] wrote: ><>>> ><>>> and lastly if anyone know how to use vi text editor for unix, please ><>>> email me personally, because I need help even to quit the program. ><>> ><>>You need help with vi? But that's your namesake! Sorry, that was more than a little off-topic =) gordon@DMA [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 5 Jun 1998 08:58:17 +0100 From: pete@lucent.com Subject: Re: [N64] clones, Vi made vi for unix - ->yeah but Emacs takes time to load up. I just want to edit a small file. - ->There's other text editors, ex. pico but I'm using a different unix system - ->every minute. From HP-UX, Irix, to SunOS. I'm sure vi is in every unix. - -> - ->Besides ppl tell me I'm Vi and I don't even know how to use vi? kinda - ->embarassing. like greg just made fun of me... So I gotta learn every - ->feature in vi. Good luck. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 05 Jun 1998 09:00:29 +0100 From: "Brian Baird" Subject: RE: [N64] Game Makers on the list At 16:50 04/06/98 -0400, you wrote: >What is DMA?? DMA Design, based in Dundee, Scotland. Founded back in 1988, first game was Menace for the Amiga. Later produced a lil game called "Lemmings" you might have heard of... Just before Christmas we released "Grand Theft Auto" on the PC & PSX, which has recieved a barrage of awards as well as being in the UK charts for six months. We were part of Nintendo's "Dream Team", and currently in production is "Body Harvest" for Gremlin/Midway, which is looking cool & had a VERY good E3 showing, "Silicon Valley" for BMG/Take Two, and "Wild Metal Country" for Gremlin Interactive, which was announced at E3, a tank battle game with a *superb* physics & 3D engine. On the PC/PSX, we have "Tanktics" coming soon too, a nice mixture of puzzle, blasting, tanks & Flossy the sheep... We're the biggest games developer in Scotland, employing nearly 100 people, with a dedicated music studio too, as demonstrated by the music in GTA. Part of the Scottsh Games Alliance too, and one of the backers of the "Game" Degree course running at Abertay University. That what ya wanted to know? Brian @ DMA [ All opinions & views are my own, not DMA's, yadda, yadda, yadda ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 05 Jun 1998 09:09:23 +0100 From: "Brian Baird" Subject: Re: [N64] Donkey Kong Country 64 At 21:23 04/06/98 EDT, you wrote: >Your right, I'm wrong, but I think that the way Rare did DKC would not be >possible on the N64. They'd have to do it a different way. Why wouldn't Rare be able to produce a sidescrolling sprite game on the N64?? How the sprite graphics were generated *doesn't* matter. When it's in the N64, it's just a bunch of pixels to get slapped onto a buffer... Brian @ DMA [ All opinions & views are my own, not DMA's, yadda, yadda, yadda ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 05 Jun 1998 09:10:51 +0100 From: "Brian Baird" Subject: Re: [N64] Donkey Kong Country 64 At 22:57 04/06/98 -0400, you wrote: > >i am trying to make some sense of it >i am sorry but creative talent exists big time in this industry >and it is hard to make a game >there is no voice recognition game making system >"yes, load mario 64" >"okay, now, use a darker green for the grass... and then make a 3d model of >this big fat bunny... replace mario with him." >"now i want you to....." Isn't there? [Brian chuckles like a maniac] Brian @ DMA [ All opinions & views are my own, not DMA's, yadda, yadda, yadda ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 5 Jun 1998 09:14:50 +0100 From: pete@lucent.com Subject: Re: [N64] Donkey Kong Country 64 - ->>there is no voice recognition game making system - -> - ->Isn't there? - -> Used in the PC to PSX GTA conversion. "load PC GTA" "diplay Jesus bust sprite" "blur the word Jesus til its almost unrecognisable" . . . Pete :) btw [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 05 Jun 1998 09:17:08 +0100 From: "Brian Baird" Subject: Re: [N64] Donkey Kong Country 64 At 09:14 05/06/98 +0100, you wrote: >Used in the PC to PSX GTA conversion. > >"load PC GTA" >"diplay Jesus bust sprite" >"blur the word Jesus til its almost unrecognisable" > >:) btw :-) The joys of having to cut everything from 64x64 to 32x32, and the company employed to do it just running it through a converter rather than "touching it up" by hand... Opps, said to much... Brian @ DMA [ All opinions & views are my own, not DMA's, yadda, yadda, yadda ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 5 Jun 1998 09:23:34 +0100 From: pete@lucent.com Subject: Re: [N64] Donkey Kong Country 64 - ->The joys of having to cut everything from 64x64 to 32x32, and the company - ->employed to do it just running it through a converter rather than "touching - ->it up" by hand... nice work if you can get it! Blowing up a jesus bus with a remote controlled bomb. Priceless. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 05 Jun 1998 09:31:16 +0100 From: Adrian Mander Subject: Re: [N64] clones, Vi made vi for unix Emacs is a bit passe n'est-ce pas? How about Xemacs .... Ade [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 5 Jun 1998 09:36:11 +0100 From: pete@lucent.com Subject: Re: [N64] clones, Vi made vi for unix - ->Emacs is a bit passe n'est-ce pas? - ->How about Xemacs .... Fine for your bog standard text editing but no good when you need to code on a number of different machines and under a CMS. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 5 Jun 1998 09:37:26 +0100 From: Gordon Speirs Subject: RE: [N64] clones, Vi made vi for unix >Emacs is a bit passe n'est-ce pas? >How about Xemacs .... > >Ade To the best of my knowledge, Body Harvest has been written entirely using Emacs on SG workstations. All very nice, but I think I'll stick with MS Visual C++ thank you very much 8) gordon@DMA [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 05 Jun 1998 09:41:25 +0100 From: "Brian Baird" Subject: RE: [N64] clones, Vi made vi for unix At 09:37 05/06/98 +0100, you wrote: > >To the best of my knowledge, Body Harvest has been written entirely >using Emacs on SG workstations. All very nice, but I think I'll stick >with MS Visual C++ thank you very much 8) Always thought they were a strange bunch in that room upstairs... Brian @ DMA [ All opinions & views are my own, not DMA's, yadda, yadda, yadda ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 05 Jun 98 08:21:09 EST From: "Russ Lapenna" Subject: Re[2]: [N64] Game Makers on the list >What is DMA?? That's the human genetic blueprint that allowed O.J. to walk. Russ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 5 Jun 1998 13:33:33 +0100 From: pete@lucent.com Subject: Re: Re[2]: [N64] Game Makers on the list - ->>What is DMA?? - -> - -> - -> That's the human genetic blueprint that allowed O.J. to walk. Really I thought that was the highly flawed American Justice system and the inability to tell when a glove is too small or not. Pete [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 05 Jun 98 08:48:58 EST From: "Russ Lapenna" Subject: Re[4]: [N64] Game Makers on the list >->>What is DMA?? >-> >-> >-> That's the human genetic blueprint that allowed O.J. to walk. >Really I thought that was the highly flawed American Justice system and the >inability to tell when a glove is too small or not. Oh yeah, you're right....my mistake!! Russ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 5 Jun 1998 13:59:32 +0100 From: pete@lucent.com Subject: Re: Re[4]: [N64] Game Makers on the list > Oh yeah, you're right....my mistake!! OJ - Guilty as sin. IMHO [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 5 Jun 1998 09:08:24 -0500 From: Michael Bauers Subject: [N64] Prerendered graphics and sound chip I do not think the presence or abscence of a sound chip affects being able to display prerendered graphics. And if I am not incorrect, the N64 has dedicated sound hardware, it is probably just integrated with other components on one of the chips. I assume the R4xxx issues sound instructions to the built in sound hardware. p.s. Did you know you can play your PC GTA disk in a normal CD player? Tracks 3+ if I remeber right. Michael Bauers DGS [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 5 Jun 1998 10:56:28 EDT From: Subject: Re: [N64] Prerendered graphics and sound chip In a message dated 6/5/98 9:08:11 AM EST, MichaelB@firstlogic.com writes: << p.s. Did you know you can play your PC GTA disk in a normal CD player? Tracks 3+ if I remeber right. >> Yes, you can play most PC CD's like Earthworm Jim, Jedi Knight, Warcraft 2 and probably a ton more. Roach [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 5 Jun 1998 12:43:57 EDT From: Subject: Re: [N64] Donkey Kong Country 64 Someone wrote to IGN64.com and asked something about the N64, and Peer replied that the N64 has no dedicated sound chip, and that was why the N64 couldn't do a pre-rendered DKC64. But hey, you make games for the darn thing, so I guess I'll take your word for it. ~Bastion <> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 5 Jun 1998 12:48:57 EDT From: Subject: Re: Re[2]: [N64] Game Makers on the list That'd be DNA, there, Russ. =:^) ~Bastion <> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ End of n64-digest V1 #305 ************************* [ To quit the n64-digest mailing list (big mistake), send the message ] [ "unsubscribe n64-digest" (without the quotes) to majordomo@xmission.com ]