From: owner-n64-digest@lists.xmission.com (n64-digest) To: n64-digest@lists.xmission.com Subject: n64-digest V1 #332 Reply-To: n64-digest Sender: owner-n64-digest@lists.xmission.com Errors-To: owner-n64-digest@lists.xmission.com Precedence: bulk n64-digest Tuesday, June 23 1998 Volume 01 : Number 332 [N64] RE: n64-digest V1 #331 [N64] Re: n64-digest V1 #330 [N64] N64 Pads Re: [N64] N64 Pads [N64] Re: n64-digest V1 #331 [N64] Dual Analog Controller Re: [N64] N64 Pads Re: [N64] Dual Analog Controller [N64] goodbye 64DD, Mother3 [N64] Warzone Thoughts and some other things Re: [N64] American games Re: [N64] American games Re: [N64] American games Re: [N64] American games [N64] ASB '99 Re: Re[2]: [N64] DEXDrive [N64] Snowboard Fitting Zone Re: [N64] Snowboard Fitting Zone [N64] Nintendo's new Plans!!!! ( from Link ) ---------------------------------------------------------------------- Date: Tue, 23 Jun 1998 17:59:46 -0400 From: Chris Clark Subject: [N64] RE: n64-digest V1 #331 In regards to the question about the SharkPad - I too had a problem with the alignment of the stick - like in Kart I always drift off in one direction. Now I only use it as a fourth controller or if I want to handicap myself a little bit against a newbie. Too bad it has these faults because otherwise the SharkPad is a great controller (although I had to return the first one I got because it had several broken chunks of plastic rattling around inside it). I would try to return or trade the one I have now, but I almost feel sorry for Interact due to the problems they have had with their stuff. I already got a free Tremor Pak from Interact - the SharkPad model I have came out before the rumble pack was introduced and supposedly didn't work with Nintendo brand rumble packs (although mine did for some reason). On another rumble pak note, I saw on BaySoft's site an ad for a new Naki rumble pak (Rocker Pak) that DOESN'T USE BATTERIES!! Does anyone know how Naki managed that? If it works as well as the Nintendo brand one, that would be a huge advantage (plus they are cheap - only $12). BTW, to prevent any wrath, I have nothing to do with BaySoft. They are generally a bit more expensive than some other sites when it comes to N64 games, but I have found some really good deals on peripherals ($10 for a 4 switch RF switchbox for example). Finally, has anyone here played the Import game Denyru Ira Ira Bou (aka Burning Challenger) by Hudson? It is based on those carnival games with the metal coil that you have to guide a loop around without touching the metal (kinda reminiscent of Operation). I just ordered it from Buy Rite (again, no affiliation) for $19 due to curiosity about such a freaky title. Plus I remember reading in some gaming mag that Miamoto (sp?) played it and liked it tremendously. > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 23 Jun 1998 18:55:49 EDT From: mibboss@juno.com Subject: [N64] Re: n64-digest V1 #330 Be sure to bring ASB '99, I'm having loads of fun with that game, it's pretty good, but pretty soon, I'll be selling it, if anyone's interested email me. Other than that game, Madden's good, If your buying Banjo, bring that, and bring Mario Kart!!!! Scott. - - ---------- > From: Matt Ma > To: n64@lists.xmission.com > Subject: [N64] Party Games > Date: Monday, June 22, 1998 6:37 PM > > What N64 games would you guys suggest I bring for a weekend > videogame fest with a bunch of guys? Here's what I'm thinking of: > > 1. Goldeneye 007 > 2. Madden 64 > 3. All-Star Baseball '99 > 4. NBA Courtside > 5. ISS 64 > 6. Wayne Gretzky 3D Hockey '98 > 7. Bio FREAKS > 8. Rampage World Tour 64 > 9. Mario Kart 64 > 10. Bomberman 64 > > This will be in early July, so no Turok 2 nor F-Zero nor etc... Also, I limited > it to 10 games, since I will have to rent most of them. Thanks for any > suggestions! > > matt ma > Hi, do you know of any good Nintendo 64 email newsletters to subscribe to?? Thanks, Scott. _____________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com Or call Juno at (800) 654-JUNO [654-5866] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 23 Jun 1998 16:14:01 -0700 From: pigrulez@juno.com (Wendy M Fernandez) Subject: [N64] N64 Pads Thanks to anyone who replied to my Shark Pad question.But a warning to anyone who is interested in buying a new pad---DON'T BUY THE N64 SUPER PAD PLUS!! It really bites.The z button is in an odd place.In Mario Kart 64 , when I was using my super mushroom , it really hurt the in -between part of my fingers .It's also hard to control, because the control stick is really loose-feeling. I don't know if it was just that particular one that was jacked up, or if the "Super Pad Plus" itself is just a crappy pad. Ü Wendy Ü _____________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com Or call Juno at (800) 654-JUNO [654-5866] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 23 Jun 1998 18:18:45 -0600 From: Matt Ma Subject: Re: [N64] N64 Pads Is this the controller by Interact? Basically the same as the Shark Pad Pro 64 2 but comes in various colors instead of clear, right? The analog stick on mine has a nice tight feel, tighter than the Nintendo one. All the buttons feel nice to push too. However, the Z-button broke while playing Goldeneye. We opened it up and jimmied some paper in it to make it work, and now it's fine. matt ma >>> Wendy M Fernandez 06/23/98 03:14pm >>> >The z button is in an odd place.In Mario Kart >64 , when I was using my super mushroom , it really hurt the in-between >part of my fingers .It's also hard to control, because the control stick >is really loose-feeling. I don't know if it was just that particular one >that was jacked up, or if the "Super Pad Plus" itself is just a crappy >pad. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 23 Jun 1998 19:27:36 EDT From: mibboss@juno.com Subject: [N64] Re: n64-digest V1 #331 I have a problem with ASB, I set my lineup for the season mode, with the batting order I wanted, and it keeps switching it to the default position, how do I get it to use my original batting order that I programmed it to have??? Scott. _____________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com Or call Juno at (800) 654-JUNO [654-5866] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 23 Jun 1998 18:31:18 -0600 From: Matt Ma Subject: [N64] Dual Analog Controller Has anyone tried the dual analog stick controller by Nyko? How is it? Are there even any games that are programmed for it? This seems like a great control scheme for many types of games. One stick could control movement, while the other aims; or one stick controls steering, the other is throttle; etc... In racing games, an analog control for throttle and for braking would add so much depth! You'll have to give it just enough gas that you don't peel out (unless that's what you want), and just enough brake pressure that you don't lock them up. Hmmm... Now that I've said all that, do the wheel/pedal controllers have analog gas and brake pedals? Do many racing games support analog throttle/brake? matt ma [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 23 Jun 1998 16:58:29 -0700 From: pigrulez@juno.com (Wendy M Fernandez) Subject: Re: [N64] N64 Pads My Super Pad Plus or whatever it's called,is by Interact.Basically,I think the thing is a piece of crap. Wendy _____________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com Or call Juno at (800) 654-JUNO [654-5866] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 23 Jun 1998 21:04:11 EDT From: Subject: Re: [N64] Dual Analog Controller In a message dated 98-06-23 19:36:53 EDT, you write: > Do many racing games support analog > throttle/brake? > > matt ma > I know of two games that support such a setup and let me tell you it's not as great as you'd think it would be. (Those two games are on another console whose name I will not mention. One of the games is a run from the cops game and the other is a driving simulator.) I'd like to see a controller with analog buttons like on that twisty controller by Namco. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 23 Jun 1998 21:35:36 +30000 From: Vi On Subject: [N64] goodbye 64DD, Mother3 oh well, I guess I don't have to buy the 64DD anymore EarthBound 64 is going to be on cartridge. I hope it comes out this year though. it's going to be 256 mbits just like Zelda64. - -Vi [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 23 Jun 1998 21:38:34 -0400 From: Matt Domoracki Subject: [N64] Warzone Thoughts and some other things I've been reading all these post about Warzone and I just want to warn people that they might want to rent the game first. There's no telling how it will turn out since it's US made and so far most of those have sucked. Now I sure hope it rules since I'm a WWF fan all the way, but I have worries from watching videos mainly how the grapple will work. That's just my helpful hints take them as you may. Next I just want to say how bad it irritates me how everyone talks about the graphics of games and things of that magnitude yet gameplay seems almost forgotten by alot of you. Sort of the way I've seen Banjo and Kazooie talked about it's like everyone wants it yet if like Mario and not much better I don't see the appeal Mario was short and I don't see paying 50 for a game like it making much sense. Now with Mortal Kombat 4 everyone is talking about it and I mean I hear how the game is nothing like a SF, well it isn't supposed to be and Tekken 3 suffers from slowdown so it isn't perfect. MK4 is to be fun not serious so if you don't like it don't complain. Hmm I'm loosing things to rant about let me think:) Oh the guy that got kicked off for mentioning FF7 for PC what was that all about? There was no reason for that. I know it was off topic and all but my GOD it was one post and he didn't realize what he was doing. It kind of bothers me that certain people try to elevate theirselves above others by degrading and kicking people off the list. Remember we're all gamers and it's supposed to be fun we need to stop making things so serious. So I guess I'm done now if anyone has some "intelligent" replies to what I said bring them on. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 23 Jun 1998 21:50:13 EDT From: Subject: Re: [N64] American games In a message dated 98-06-23 21:45:03 EDT, you write: > There's no telling > how it will turn out since it's US made and so far most of those have > sucked. Yeah, every game programmed in America just sucks right? You must hate all thsoe Atari Games & Midway coin-ops that fill arcades, right? Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 23 Jun 1998 21:53:48 -0400 From: Matt Domoracki Subject: Re: [N64] American games TreyTable@aol.com wrote: > > In a message dated 98-06-23 21:45:03 EDT, you write: > > > There's no telling > > how it will turn out since it's US made and so far most of those have > > sucked. > > Yeah, every game programmed in America just sucks right? You must hate all > thsoe Atari Games & Midway coin-ops that fill arcades, right? > > Trey > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] Wait a sec man I think your one of the smart ones around here some let me clear this up. Read a few sentences before that sentence and you'll see that I meant wrestling games not all US games, good lord no not all US games suck. Just wrestling have or if they were fun they were truely wrestling games and more like fighting (Wrestlemania: The Arcade Game). Plus another thing about Warzone look at the motion it just kinda bothers me sorta like how people didn't like the movement in QBC. Like I said before I sure as hell hope Warzone is cool I just don't want to see people be disappointent if it sucks like I was with Nitro for PSX. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 23 Jun 1998 22:06:45 -0400 From: "Wezzer" Subject: Re: [N64] American games Matt Domoracki wrote: > TreyTable@aol.com wrote: > > > > In a message dated 98-06-23 21:45:03 EDT, you write: > > > > > There's no telling > > > how it will turn out since it's US made and so far most of those have > > > sucked. > > > > Yeah, every game programmed in America just sucks right? You must hate all > > thsoe Atari Games & Midway coin-ops that fill arcades, right? > > > > Trey > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > Wait a sec man I think your one of the smart ones around here some let > me clear this up. Read a few sentences before that sentence and you'll > see that I meant wrestling games not all US games, good lord no not all > US games suck. Just wrestling have or if they were fun they were truely > wrestling games and more like fighting (Wrestlemania: The Arcade Game). > Plus another thing about Warzone look at the motion it just kinda > bothers me sorta like how people didn't like the movement in QBC. Like I > said before I sure as hell hope Warzone is cool I just don't want to see > people be disappointent if it sucks like I was with Nitro for PSX. > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] Look at the motion? How the hell do you know what the motion is like when the game ain't even released yet?! I have downloaded movies of the game in motion, but a while back IGN64 said Acclaim would be working on that close to last..... [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 23 Jun 1998 22:09:31 -0400 From: Matt Domoracki Subject: Re: [N64] American games Wezzer wrote: > > Matt Domoracki wrote: > > > TreyTable@aol.com wrote: > > > > > > In a message dated 98-06-23 21:45:03 EDT, you write: > > > > > > > There's no telling > > > > how it will turn out since it's US made and so far most of those have > > > > sucked. > > > > > > Yeah, every game programmed in America just sucks right? You must hate all > > > thsoe Atari Games & Midway coin-ops that fill arcades, right? > > > > > > Trey > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > > [ (without the quotes) to majordomo@xmission.com ] > > > > Wait a sec man I think your one of the smart ones around here some let > > me clear this up. Read a few sentences before that sentence and you'll > > see that I meant wrestling games not all US games, good lord no not all > > US games suck. Just wrestling have or if they were fun they were truely > > wrestling games and more like fighting (Wrestlemania: The Arcade Game). > > Plus another thing about Warzone look at the motion it just kinda > > bothers me sorta like how people didn't like the movement in QBC. Like I > > said before I sure as hell hope Warzone is cool I just don't want to see > > people be disappointent if it sucks like I was with Nitro for PSX. > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > Look at the motion? How the hell do you know what the motion is like when the > game ain't even released yet?! I have downloaded movies of the game in motion, > but a while back IGN64 said Acclaim would be working on that close to last..... > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] Well I don't care I go with what I see and from that they move stiff and not real life-like, I remember someone else bringing up that point before and to tell you the truth I doubt if it will be changed much. Remember like I said these are just my opinions and if you don't agree I'm not going to tell you different. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 23 Jun 1998 22:38:36 +0000 From: zimmfam@redrose.net Subject: [N64] ASB '99 > To: n64@lists.xmission.com > Subject: [N64] Re: n64-digest V1 #331 > From: mibboss@juno.com > Date: Tue, 23 Jun 1998 19:27:36 EDT > Reply-to: n64@lists.xmission.com > I have a problem with ASB, I set my lineup for the season mode, with the > batting order I wanted, and it keeps switching it to the default > position, how do I get it to use my original batting order that I > programmed it to have??? > > Scott. > Hey.. Well, I've only had ASB for two days now (I'm renting it), so this might not be right, but the only thing I can think of is: do you have a controller pak? You have to have one to save anything in the game. And if you do have one, then I guess it's just a glitch. :( Hope this helps.. Tim [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 23 Jun 1998 22:20:58 -0400 From: edgar Subject: Re: Re[2]: [N64] DEXDrive My problem wasn't with interact, but it was a problem none the less. i had bought a quad-pak made by 'high-frequency' (aka Mad Katz). i hadn't even opened until recently, when i got quest 64. if i saved data and came back later to continue, i would get a 'memory card is corrupt' message. it was extremely frustrating. i ended up taking it back to toys 'r' us and exchanging it for a nintendo card, now i'm worry-free. a big thanx goes out to those who steered me in the right direction. At 07:04 AM 6/23/98 EST, you wrote: > >>It's made by InterAct and it has to do with memory cards. Sure I love their >>GameSharks but when it comes to controllers and memory cards InterAct just >>sucks. I'm wary about the DEX Drive. > >>Trey > > > I have the InterAct memory card with the four position switch, >making it the size of three memory cards. I haven't had any problems >with it, can you tell me what is normally the problem with them? > >Thanks >Russ > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 23 Jun 1998 19:32:23 -0700 From: oseannyboy@juno.com (Michael A Fernandez) Subject: [N64] Snowboard Fitting Zone On Snowboard Kids, what's that "Snowboard Fitting Zone" on Big Snowman? I've tried going in it but all I did was smack myself until I was in last place. oseannyboy _____________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com Or call Juno at (800) 654-JUNO [654-5866] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 23 Jun 1998 20:32:35 -0700 From: pigrulez@juno.com (Wendy M Fernandez) Subject: Re: [N64] Snowboard Fitting Zone Hey, OSeannyboy. Did you ever guess that maybe the Snowboard Fitting Zone is an object to kinda mess around with your mind?Duh. Wendy He he he ha ha ha!!!Ü _____________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com Or call Juno at (800) 654-JUNO [654-5866] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 23 Jun 1998 23:55:54 -0400 From: "Link" Subject: [N64] Nintendo's new Plans!!!! ( from Link ) I didn't write the following, please read it and tell what ya think Miyamoto's new plan A grand idea was recognized at Nintendo just days ago. It wasn't some flashy new peripheral or multi-terabyte storage format. In fact, the idea has been running rampant at every place but Nintendo for years. Are you ready? Come closer and listen up. I've got one word for you: Engines. More specifically, recycling them. There are two parts to any game: engine and content. Think of the engine as the pieces of a game you cannot see: physics, controls and environment mapping. More specifically, the way the program puts everything together are all related to the engine. Level designs, characters skins, music and story line are all part of a game's content. For years, the console gaming market (most specifically Nintendo) has built games from the ground up. This was fairly simple in the NES days, where sprites were easily manipulated and programming was relatively fast and straightforward. But today, with such complex and graphically amazing systems, building games from scratch leads to increased development times and a subsequent lack of titles. Miyamoto has plans to change this. And as we all know, when Miyamoto talks, people listen. If you didn't happen to hear what he had to say, here's a recap: "We are going to make games that no one has ever seen before. I feel there is a bad atmosphere where you can't do anything new at Nintendo these days. I never thought things like this before. So now we are changing ourselves to an organization that allows people to do new things and energize ourselves. I'm saying to my people that from now on let's go for the game that can be developed within six months and sell a million copies. Once Zelda 64 is finished, we will split in two. One team will work on a semi-sequel while the other team will be working on a completely new game using the Zelda engine. Just like Rare has done with Perfect Dark, which uses the GoldenEye engine." It may seem simple, but it's a concept which will revolutionize the industry, and reenergize Nintendo's slim but sure lineup. It boils down to this: time allotted to engine programming can be cut out of the loop almost entirely, thus upping the quality of content and keeping release dates in check. What does this mean to the gaming public? Let's break the advantages of this system down into four parts. Advantage: Engine enhancing is much faster than engine constructing. When creating a sequel to a hit game or a brand new game with another game's engine, enhancing the engine is a much simpler process than creating a more complex one from scratch. This slashes development time and transfers control from the hardcore coders to the right-brained imaginative types. Features can be added to the engine or modified to fit the specific game, but since the basic backbone would already be programmed in, the majority of development time would be spent on content. Advantage: Shorter development times, more accurate release dates. The majority of development time is dedicated to programming and bug testing. Engine sharing or licensing would greatly reduce time spent on both activities and would lead to hit titles being released in as short a period as every six months. Bug testing and modification would still be necessary, but since the game would use a tested and rugged engine, testers instead could concentrate on finding gameplay flaws rather than programming errors. As most delays are the result of bugs appearing late in the coding process, rather than quality concerns cited by most publishers, games made from pre-built engines would allow for more accurate release dates and fewer heartbreaking delays. Advantage: More titles equals consumer choice. If you thought picking between Madden 64 and Quarterback Club '98 was a tough choice, you may want to skip this paragraph. Over the next two years, choice will reign free. With a new Miyamoto "million seller," as he calls them, every six months we're going to be oversaturated by great games. Should Nintendo follow the lead of such companies as id Software and license their engines out to other companies, kiss sanity goodbye because the clones will run free. Whether or not you view so much choice as a good thing is a matter of opinion, but I say bring it on. If companies could license the Mario 64 engine to create proprietary 3D platform adventure games with little to no engine programming and release in just a half a year, the console industry as a whole would thrive. Advantage: Similar engines lead to similar gameplay and similar controls. Everyone loves Zelda. You, your mom, all your siblings, and myself included. Zelda 64 will leave the entire gaming community in awe. Its perfection in design is matched only by its perfection in control. Fortunately, the latter can be taken as-is from Zelda and can be used in another game which would need only content to match the gameplay. Picture this: Zelda-style gameplay and Zelda-quality graphics, with Zelda-style control. But not Zelda. A completely different design, a completely different story line, and thus a completely different game. All that remains the same are basic mechanics, hidden behind the scenes. Think of it this way. Picture your life as a video game. Our everyday lives take place in an ordinary 3d world. Sure the graphics are outstanding, but the physics never change, and the view is always first person. What is exciting about this game are the events we experience. The content is what is important, not what's behind it. Now, picture someone else's life. Maybe the life of a friend, or someone you admire. His life is a completely different game. Same engine, gameplay, and control but different and equally exciting original content. You understand how to play because you know the gameplay quite well already, and navigating isn't a problem because controls are the same. Okay, we've got the advantages out on the table, ready for slow but steady digestion. Are you excited yet? You should be. Miyamoto's quote on the state of affairs at Nintendo is going to change the N64's future for the better. Don't believe me? Let's address your major concern. Misconception: Recycling a game's engine will make all games the same. Remember that a game's engine can always be enhanced and that licensing or recycling is just using the backbone of the code. Also, one game's engine can be used for another game of an entirely different genre. Take Acclaim as a prime example. They knew what they were doing when they used a modified Turok engine to construct Quarterback Club '98 in record time. This move helped establish Acclaim as the powerhouse in the Nintendo 64 sports arena. Without using the Turok engine, they would have never been able to complete the title in time for Madden 64's release, and they'd have given EA a huge jump in that newly established genre. Instead, Quarterback Club dominated the sales charts, and gave life to Acclaim's sports lineup. EA subsequently stepped out of the N64 sports genre almost altogether. Therein lies the power of faster development times in the market. It's a huge advantage, made possible only through engine recycling. Feel better? I knew you would. Nintendo's future is looking bright. I'm no longer upset about the lack of a 64DD, and I couldn't care less about competition from Sega's Dreamcast. At heart, Shigeru Miyamoto is a gamer, not a suit. He knows what we want, and he's got the power and emotion to do something about it. Nintendo's past practices are going to receive a makeover of Ricki Lake proportions. Nintendo will create and sell vast amounts of quality titles in as little time as humanly possible. It's good for Nintendo, good for the gamers, and good for me. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ End of n64-digest V1 #332 ************************* [ To quit the n64-digest mailing list (big mistake), send the message ] [ "unsubscribe n64-digest" (without the quotes) to majordomo@xmission.com ]