From: owner-n64-digest@lists.xmission.com (n64-digest) To: n64-digest@lists.xmission.com Subject: n64-digest V1 #387 Reply-To: n64-digest Sender: owner-n64-digest@lists.xmission.com Errors-To: owner-n64-digest@lists.xmission.com Precedence: bulk n64-digest Thursday, July 23 1998 Volume 01 : Number 387 [N64] sheep Re: [N64] Expansion pak Re: [N64] Gameshark questions Re: [N64] Robotech Re: [N64] Damn KAY BEE!!!! Re: [N64] Bubblegloop Swamp Re: [N64] Expansion pak Re: [N64] Re: the 80s Re: [N64] sheep Re: [N64] Gameshark questions Re: [N64] sheep Re: [N64] Damn KAY BEE!!!! Re: [N64] for tocher@portjeff.net Re: [N64] for tocher@portjeff.net Re: [N64] Damn KAY BEE!!!! Re: [N64] for tocher@portjeff.net [N64] Re: n64-digest V1 #385 Re: [N64] sheep - MATT Re: [N64] for tocher@portjeff.net Re: [N64] for tocher@portjeff.net - WESDAY Re: [N64] for tocher@portjeff.net Re: [N64] Re: n64-digest V1 #385 [N64] SouthPark [N64] Brian @ DMA Re: [N64] SouthPark Re: [N64] SouthPark Re: [N64] SouthPark Re: [N64] Damn KAY BEE!!!! RE: [N64] sheep Re: [N64] Brian @ DMA Re: [N64] Robotech ---------------------------------------------------------------------- Date: Wed, 22 Jul 1998 13:06:10 -0500 From: Michael Bauers Subject: [N64] sheep Is the DMA sheep thing like the Maxis Llama thing? Then there was origin systems and the whole lord british thing. I think if I had a game company, I would have as a recurrent theme the Dallas cowboy cheerleaders. Michael Bauers DGS [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 22 Jul 1998 16:05:18 +0100 From: pete@lucent.com Subject: Re: [N64] Expansion pak - ->At 15:32 22/07/98 +0100, you wrote: - ->>So if gordon is in software development what does brian do? - -> - ->I'm a programmer on the PC, dabbling on the PSX in my spare time. Hah, you would have got some choice relys to that question on the PSX mailing list. P.S. No I'm not going to give you the sub address, it doesn't strike me that it needs anyone from the N64 list joining. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 22 Jul 1998 15:15:01 EDT From: Subject: Re: [N64] Gameshark questions In a message dated 98-07-21 22:22:29 EDT, you write: > > I personally like the Gameshark. It for me is the primary replay value > > extender. Crusin' USA is not a total bad game anymore. I can race as a > > FireTrucks, and all the opponent and traffic cars. > > I never got this to work. Could you tell me how to do it? It depends on what version of Crusin' USA you have. The GSCCC (http://www.cmgsccc.com/frame.htm) has codes for both versions of Crusin' USA. If one set of codes doen't work then you probably have the other version. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 22 Jul 1998 15:21:11 EDT From: Subject: Re: [N64] Robotech In a message dated 98-07-22 00:32:12 EDT, you write: > Oh My God They Killed Robotech: Crystal Dreams, YOU BASTARDS!!!!!!!!!! > and I really wanted Robotech to come out, cause I watch that show almost as > much as I watch South Park > > ,Brian/Stan Robotech : Crystal Dreams never looked all that hot to me anyway. I do like Robotech but R:CD looked like a weekend rental at best. Thank goodness there's going to be Macross Digital Mission VF-X 2, I can't wait until I can put that in my Net Yaroze. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 22 Jul 1998 15:22:42 EDT From: Subject: Re: [N64] Damn KAY BEE!!!! In a message dated 98-07-22 01:58:58 EDT, you write: > I just reserved my copy of Warzone for 69.99, then I found out that Target > is > gonna sell it for 59.99!!!! That means I wasted 10 DOLLARS!!! Damn KB!!!! So why don't you get your money back from Kay Bee and buy it at Target? Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 22 Jul 1998 15:26:32 -0400 From: "TiM" Subject: Re: [N64] Bubblegloop Swamp You know the room with the witchs face on the floor. Go up the green ramp through the door. There should be a cliff in front of you and a stren of water comming out of a pipe to the right. Jump over the stream. Now there should be Monster guy. just roll into him. then talon trot up that small hill. Through this door you will get to the tree that looks like a witch and a moat around it. Follow the moat to the left and go up the hill with the talon trot and jump in the center hollow tree and you should come out to the swamp area where you can goto Bubblegloop swamp! - ---------- > From: Gary Mort > To: n64@lists.xmission.com > Subject: Re: [N64] Bubblegloop Swamp > Date: Wednesday, July 22, 1998 1:28 PM > > I don't think I have come across that room > could you please enlighten me ? > any help is much appreciated > > Gary Mort > gary@normal.force9.co.uk > -----Original Message----- > From: TiM > To: n64@lists.xmission.com > Date: 22 July 1998 18:52 > Subject: Re: [N64] Bubblegloop Swamp > > > >You know the room with the the big witch tree with a moat around it. Follow > >the moat to the left and go up the hill with the talon trot and jump in the > >center hollow tree and you should come out to the swamp area where you can > >goto Bubblegloop swamp! > > > > -TiM > > > >---------- > >> From: Gary Mort > >> To: N64 Mail List > >> Subject: [N64] Bubblegloop Swamp > >> Date: Wednesday, July 22, 1998 12:27 PM > >> > >> Hi > >> > >> Can somebody please help ????!! > >> How do you get into Bubblegloop Swamp ? > >> I have hit the witch switches before the entrance to Clankers Cavern and > >> have placed the 7 pieces into the picture but what next ? > >> > >> Thanks > >> > >> Gary Mort > >> gary@normal.force9.co.uk > >> > >> > >> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > >> [ (without the quotes) to majordomo@xmission.com ] > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] > >[ (without the quotes) to majordomo@xmission.com ] > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 22 Jul 1998 15:31:39 EDT From: Subject: Re: [N64] Expansion pak In a message dated 98-07-22 10:26:10 EDT, BenzSL550 wrote: > What exactly does the 4MB pak do for games? (Yes.. I know what 4MB is, and > all > that junk... I just want to know what it does!) > It does nothing at all for existing games that haven't been programmed to take advantage of it, but for games that will... I hear in Extreme G 2 there is a high-res mode that will work at full speed if the Expansion Pak is hooked up. With the expansion pak the N64 would be able to have more animation in say, 2-D fighting games for example. Or anything really. In theory, if GoldenEye was programmed using the Expantion Pak there probably wouldn't be any framerate decreces. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 22 Jul 1998 15:33:33 EDT From: Subject: Re: [N64] Re: the 80s In a message dated 98-07-22 10:32:53 EDT, you write: > I say bring back the eighties, when reports had it that programmers > had to work all hours of the day and had precious little free time > till they completed a project. > And games came out more quickly ; ) > > Shep. I don't know about everbody else but I'd rather not have Perfect Dark become Tunnel Runner. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 22 Jul 1998 15:38:19 EDT From: Subject: Re: [N64] sheep In a message dated 98-07-22 14:04:47 EDT, you write: > I think if I had a game company, I would have as a recurrent theme the > Dallas cowboy cheerleaders. > > Michael Bauers > DGS I'd rather have the Hawaiian Tropic girls, but that's just me. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 22 Jul 1998 15:15:01 EDT From: Subject: Re: [N64] Gameshark questions In a message dated 98-07-21 22:22:29 EDT, you write: > > I personally like the Gameshark. It for me is the primary replay value > > extender. Crusin' USA is not a total bad game anymore. I can race as a > > FireTrucks, and all the opponent and traffic cars. > > I never got this to work. Could you tell me how to do it? It depends on what version of Crusin' USA you have. The GSCCC (http://www.cmgsccc.com/frame.htm) has codes for both versions of Crusin' USA. If one set of codes doen't work then you probably have the other version. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 22 Jul 1998 17:03:09 EDT From: Subject: Re: [N64] sheep Dosen't LucasArts have that bunny, too? Like in SW:SotE, there was the bunny rabbit challenge point, and so on. Anyhoo, I'd probably have some sort of useful recuring theme in the game, like have the company trademark be hiding a floating code inside a level or somethin'. ~Matt <> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 22 Jul 1998 19:28:17 -0400 From: "GamerZ" Subject: Re: [N64] Damn KAY BEE!!!! Yes, I got it there at that price too. The local KayBe for me is about 10 minutes away, as opposed to the mall with the Electronics Boutique and Babbages which is 45 minutes away. The stores in the mall always have what I want. (Heck, I got my N64, Mario64, and a second controller on September 28, 1996, which was a day before the launch, and I didn't even reserve a copy.) Kaybe needs a phone call before I go. In addition, I saw Babbages advertising BK at 44.95 as well. - -----Original Message----- From: IceMan316X@aol.com To: n64@lists.xmission.com Date: Wednesday, July 22, 1998 2:41 AM Subject: Re: [N64] Damn KAY BEE!!!! >In a message dated 98-07-22 02:38:12 EDT, you write: > ><< > KAY BEE is not largely into games. > Not as big as EB or Babbages. > That shows up in their lesser return policies and higher prices. > It is not their fault though, I mean, that is what they want to charge for >> > > > No, I got Banjo-Kazooie at KB for only 44.99. Cheaper then any other store. > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 22 Jul 1998 19:32:53 -0400 From: "GamerZ" Subject: Re: [N64] for tocher@portjeff.net Oooh. That is mega not good ness. When did it shut down? It was out, it came back, it was out. I was there a few days ago. Hm..... - -----Original Message----- From: BenzSL550@aol.com To: n64@lists.xmission.com Date: Wednesday, July 22, 1998 10:14 AM Subject: [N64] for tocher@portjeff.net >In a message dated 98-07-22 01:50:11 EDT, you write: > ><< the codes themselves are at www.n64cc.com >> > > >Actually.... n64cc.com no longer exsists..... =( I loved that site >though..... > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 22 Jul 1998 20:00:03 -0400 From: "Wezzer" Subject: Re: [N64] for tocher@portjeff.net No, no no.....the site wasn't shut down. A lot of people know nothing about making homepages and maintaining them (and I am talking about real sites, not Geocities crap). Occasionally, sites have server problems and cannot be accessed. Sometimes the server is being upgraded, or something like that. Some people automatically then assume the site is shut down forever. The real deal is that the site will probably be back very soon, but there is no way the people running the site can tell the viewers that. So most likely the person who said n64cc.com was gone got some error message and jumped to the conclusion that the site would never be seen again. GamerZ wrote: > Oooh. > That is mega not good ness. > When did it shut down? > It was out, it came back, it was out. > I was there a few days ago. > Hm..... > > -----Original Message----- > From: BenzSL550@aol.com > To: n64@lists.xmission.com > Date: Wednesday, July 22, 1998 10:14 AM > Subject: [N64] for tocher@portjeff.net > > >In a message dated 98-07-22 01:50:11 EDT, you write: > > > ><< the codes themselves are at www.n64cc.com >> > > > > > >Actually.... n64cc.com no longer exsists..... =( I loved that site > >though..... > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] > >[ (without the quotes) to majordomo@xmission.com ] > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 22 Jul 1998 19:38:15 -0500 (CDT) From: Stryder Subject: Re: [N64] Damn KAY BEE!!!! On Wed, 22 Jul 1998 IceMan316X@aol.com wrote: > > No, I got Banjo-Kazooie at KB for only 44.99. Cheaper then any other store. That is a rare occurrence. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 22 Jul 1998 21:08:17 EDT From: Subject: Re: [N64] for tocher@portjeff.net In a message dated 98-07-22 12:19:07 EDT, you write: << Uh... I just went there, seemed pretty existent to me... >> Yea.. I just relized that! A while back when I tried to go there, it was no longer there! But today I tried it again, and it was there! The server must have gone down or something.. I stated that I was wrong in another post.... [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 22 Jul 1998 20:00:24 -0500 From: mibboss@juno.com (Scott S.) Subject: [N64] Re: n64-digest V1 #385 Don't reserve games at KayBee they overprice, if your going to reserve WARZONE do it at ToysRUS, BAbbages, and Software ETC all the mall stores overprice as well. Scott. _____________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com Or call Juno at (800) 654-JUNO [654-5866] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 22 Jul 1998 21:15:41 EDT From: Subject: Re: [N64] sheep - MATT The bunny in SW: SotE is Max from the old Lucas Arts game Sam & Max: Freelance Police. It was a great game, still is really! Lucas Arts adds the rabbit, Max, somewhere (usually a hard to find place) in every game they make! I like the idea really.... In a message dated 98-07-22 17:08:08 EDT, you write: << Dosen't LucasArts have that bunny, too? Like in SW:SotE, there was the bunny rabbit challenge point, and so on. Anyhoo, I'd probably have some sort of useful recuring theme in the game, like have the company trademark be hiding a floating code inside a level or somethin'. ~Matt >> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 22 Jul 1998 21:20:48 EDT From: Subject: Re: [N64] for tocher@portjeff.net In a message dated 98-07-22 19:33:46 EDT, you write: << Oooh. That is mega not good ness. When did it shut down? It was out, it came back, it was out. I was there a few days ago. Hm..... >> It didn't leave again.. i thought it had, but it has been a long time since I checked... [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 22 Jul 1998 21:22:38 EDT From: Subject: Re: [N64] for tocher@portjeff.net - WESDAY Yes.. I know that! But I did not get an error message... I got a completely different site! So I figured that n64cc had quit, and a new site took their name!!!!! OK?? In a message dated 98-07-22 20:00:41 EDT, you write: << No, no no.....the site wasn't shut down. A lot of people know nothing about making homepages and maintaining them (and I am talking about real sites, not Geocities crap). Occasionally, sites have server problems and cannot be accessed. Sometimes the server is being upgraded, or something like that. Some people automatically then assume the site is shut down forever. The real deal is that the site will probably be back very soon, but there is no way the people running the site can tell the viewers that. So most likely the person who said n64cc.com was gone got some error message and jumped to the conclusion that the site would never be seen again. >> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 22 Jul 1998 22:49:58 -0400 From: "GamerZ" Subject: Re: [N64] for tocher@portjeff.net That is a great releif. I can breath easily now. Ooh, look at my face. Blue, light blue... Hehe, this is fun. Yellow.... pale.... Hm... it is a bit pale now, but i sure feel better than when my face was blue. Yah, i was just at the site so i was a bit confused at how it could fall down so quickly. It usually doesn't happen with a bang, remember www.n64hq.com? - -----Original Message----- From: Wezzer To: n64@lists.xmission.com Date: Wednesday, July 22, 1998 8:00 PM Subject: Re: [N64] for tocher@portjeff.net >No, no no.....the site wasn't shut down. A lot of people know nothing >about making homepages and maintaining them (and I am talking about real >sites, not Geocities crap). Occasionally, sites have server problems and >cannot be accessed. Sometimes the server is being upgraded, or something >like that. Some people automatically then assume the site is shut down >forever. The real deal is that the site will probably be back very soon, >but there is no way the people running the site can tell the viewers >that. So most likely the person who said n64cc.com was gone got some >error message >and jumped to the conclusion that the site would never be seen again. > >GamerZ wrote: > >> Oooh. >> That is mega not good ness. >> When did it shut down? >> It was out, it came back, it was out. >> I was there a few days ago. >> Hm..... >> >> -----Original Message----- >> From: BenzSL550@aol.com >> To: n64@lists.xmission.com >> Date: Wednesday, July 22, 1998 10:14 AM >> Subject: [N64] for tocher@portjeff.net >> >> >In a message dated 98-07-22 01:50:11 EDT, you write: >> > >> ><< the codes themselves are at www.n64cc.com >> >> > >> > >> >Actually.... n64cc.com no longer exsists..... =( I loved that site >> >though..... >> > >> >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >> >[ (without the quotes) to majordomo@xmission.com ] >> > >> >> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] >> [ (without the quotes) to majordomo@xmission.com ] > > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 22 Jul 1998 22:54:06 -0400 From: "GamerZ" Subject: Re: [N64] Re: n64-digest V1 #385 I think the best idea is just to be an informed consumer. I have a local KayBe and an EB and Babbages in our mall. In addition to that there is a ToysRUs in the same mall center, as well as another KayBe and there is a Software Ect. further away. There is also an Office Max. I also work at a local store that sells some (5) N64 games. (It is a Computer Repair, Upgrade, and Parts store.) Well, shop around the mall, and call around the world. Read online pricing. Doing that ensures the cheapest copy of games, and guaranteed availability. Like StarFox64 upon release was 10 bucks cheaper at EB than Babbages. The other way around with Goldeneye. I know people well who work at both places so I also get a lot of pricing information. - -----Original Message----- From: Scott S. Subject: [N64] Re: n64-digest V1 #385 >Don't reserve games at KayBee they overprice, if your going to reserve >WARZONE do it at ToysRUS, BAbbages, and Software ETC all the mall stores >overprice as well. > >Scott. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 22 Jul 1998 22:54:44 +30000 From: Vi Subject: [N64] SouthPark SouthPark is a 3d shooter "doom clone" type game? i was hoping for something different. Acclaim said they are going to make this a great mutliplayer game. I hope they do a good job. - -Vi [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 22 Jul 1998 23:00:09 -0400 From: "GamerZ" Subject: [N64] Brian @ DMA Hey, is the Brian from DMA the Brian "Brine" Baglow interviewed today on www.ign64.com? [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 22 Jul 1998 23:26:14 EDT From: Subject: Re: [N64] SouthPark In a message dated 98-07-22 22:55:55 EDT, Vi wrote: > SouthPark is a 3d shooter "doom clone" type game? > i was hoping for something different. Acclaim said they > are going to make this a great mutliplayer game. > I hope they do a good job. > > -Vi Perhaps a "Turok 2 clone" would be more appropriate, IGN64.com said it will be running on the same engine as Turok 2. I never imagined that South Park would be a 1st person shooter but now that I think about it it sounds really cool. I just hope it has voices just like the show without the Super Mario Club censoring it or anything. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 22 Jul 1998 23:27:05 -0500 From: "dvader" Subject: Re: [N64] SouthPark Ok, just because South Park is using the Turok 2 engine does not mean it's going to be a first person shooter! Quarterback Club used the Turok engine! dvader >In a message dated 98-07-22 22:55:55 EDT, Vi wrote: > >> SouthPark is a 3d shooter "doom clone" type game? >> i was hoping for something different. Acclaim said they >> are going to make this a great mutliplayer game. >> I hope they do a good job. >> >> -Vi > >Perhaps a "Turok 2 clone" would be more appropriate, IGN64.com said it will be >running on the same engine as Turok 2. I never imagined that South Park would >be a 1st person shooter but now that I think about it it sounds really cool. I >just hope it has voices just like the show without the Super Mario Club >censoring it or anything. > >Trey > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 23 Jul 1998 00:35:30 -0400 From: "Wezzer" Subject: Re: [N64] SouthPark "Acclaim explained that South Park 64 is a 3D first-person shooter and runs on an altered version of the Turok 2 engine." - IGN64.com So I guess there is no dispute about what kind of game this is going to be. First person shooter. dvader wrote: > Ok, just because South Park is using the Turok 2 engine does not mean it's > going to be a first person shooter! Quarterback Club used the Turok engine! > > dvader > > >In a message dated 98-07-22 22:55:55 EDT, Vi wrote: > > > >> SouthPark is a 3d shooter "doom clone" type game? > >> i was hoping for something different. Acclaim said they > >> are going to make this a great mutliplayer game. > >> I hope they do a good job. > >> > >> -Vi > > > >Perhaps a "Turok 2 clone" would be more appropriate, IGN64.com said it will > be > >running on the same engine as Turok 2. I never imagined that South Park > would > >be a 1st person shooter but now that I think about it it sounds really > cool. I > >just hope it has voices just like the show without the Super Mario Club > >censoring it or anything. > > > >Trey > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] > >[ (without the quotes) to majordomo@xmission.com ] > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 23 Jul 1998 01:54:26 EDT From: Subject: Re: [N64] Damn KAY BEE!!!! In a message dated 98-07-22 15:25:47 EDT, you write: << So why don't you get your money back from Kay Bee and buy it at Target? >> You can do that??? I didn't know! [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 23 Jul 1998 09:11:07 +0100 From: Gordon Speirs Subject: RE: [N64] sheep >Is the DMA sheep thing like the Maxis Llama thing? >Then there was origin systems and the whole lord british thing. > >I think if I had a game company, I would have as a recurrent theme the >Dallas cowboy cheerleaders. > >Michael Bauers >DGS I don't think it's official company policy, it just seems to happen. If you'd seen the women in Dundee, you'd understand why we're so keen on sheep... gordon Email : gordons@dma-design.com - ICQ : 13833980 - a.k.a. [EEDlv]The Log [All opinions are mine and do not necessarily reflect those of my employer] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 23 Jul 1998 09:09:57 +0100 From: "Brian Baird" Subject: Re: [N64] Brian @ DMA At 23:00 22/07/98 -0400, you wrote: >Hey, is the Brian from DMA the Brian "Brine" Baglow interviewed today on >www.ign64.com? No. I'm Brian Baird. Brian @ DMA [ All opinions & views are my own, not DMA's, yadda, yadda, yadda ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 23 Jul 1998 09:18:05 +0100 From: "Brian Baird" Subject: Re: [N64] Robotech At 15:21 22/07/98 EDT, you wrote: > >Robotech : Crystal Dreams never looked all that hot to me anyway. I do like >Robotech but R:CD looked like a weekend rental at best. Thank goodness there's >going to be Macross Digital Mission VF-X 2, I can't wait until I can put that >in my Net Yaroze. You have a Yaroze? Done anything interesting on it yet? Brian @ DMA [ All opinions & views are my own, not DMA's, yadda, yadda, yadda ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ End of n64-digest V1 #387 ************************* [ To quit the n64-digest mailing list (big mistake), send the message ] [ "unsubscribe n64-digest" (without the quotes) to majordomo@xmission.com ]