From: owner-n64-digest@lists.xmission.com (n64-digest) To: n64-digest@lists.xmission.com Subject: n64-digest V1 #432 Reply-To: n64-digest Sender: owner-n64-digest@lists.xmission.com Errors-To: owner-n64-digest@lists.xmission.com Precedence: bulk n64-digest Wednesday, August 5 1998 Volume 01 : Number 432 Re: [N64] Warzone! Re: [N64] RPG's and Warzone Re: [N64]Bosses in Super Mario 64 Re: [N64] Mission Impossible Re: [N64] Warzone! [N64] M:I - Urgent Help! [N64] mi Re: [N64] mi [N64] Lack of interest in N64 Re: [N64] Warzone! [N64] My critique of GTA Re: [N64] DKR and B-K Overated Re: [N64] DKR and B-K Overated Re: [N64] DKR and B-K Overated RE: [N64] British "Humo[u]r" Re: [N64] Warzone! Re: [N64] DKR and B-K Overated Re: [N64] DKR and B-K Overated Re: [N64] DKR and B-K Overated Re: [N64] DKR and B-K Overated Re: [N64] DKR and B-K Overated Re: [N64] DKR and B-K Overated RE: [N64] B-K Camera Analysis Re: [N64] B-K Camera Analysis ---------------------------------------------------------------------- Date: Tue, 4 Aug 1998 22:17:08 EDT From: Subject: Re: [N64] Warzone! Why do you people argue over prices?? WHO give a crap?? Different stores have DIFFERENT prices... just like EB will most likely sell Warzone for at lease 10 bucks more then Best Buys.... GEEZ!! Who cares, I already got my PS version [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 4 Aug 1998 22:21:47 EDT From: Subject: Re: [N64] RPG's and Warzone In a message dated 98-08-04 17:30:34 EDT, you write: << My interest isn't in people smashing people's bodies against the ground and body slamming them. Wendy >> Wendy, I totally respect your opinion. But wrestling isn't all about senseless violence. It's a GREAT mixture of drama and EXTREMELY well chereographed action.... again, I respect your opinion 100%, but I just don't want you to think that wrestling is all senseless violence [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 4 Aug 1998 22:50:12 EDT From: Subject: Re: [N64]Bosses in Super Mario 64 Well, there's that giant eye in Big Boos Haunt. That's all I can think of. ~Matt <> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 4 Aug 1998 22:56:35 EDT From: Subject: Re: [N64] Mission Impossible Well, I rented M:I, and found it very lopsided. Too many really boring and tedious levels in between the few cool and exciting ones. That, and the control is kinda badand unresponsive, IMO. And the make-one-mistake-and-your- finished type of gameplay is VERY boring. A rental, only. Oh yeah, and I beat the game on Possible and Impossible, so it's not like I'm rating the first 2 levels only. ~Matt [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 4 Aug 1998 23:02:09 EDT From: Subject: Re: [N64] Warzone! Tim, you gotta know when to buy a game and when not to. Just because a game has no replay value doesn't mean it's not a good buy. Zelda is gonna have 40+ hours of gameplay, so that should be enough to keep ya playing. And just buying a game for replay value is kinda stupid. did you buy Rampage: World Tour because of the 3 player mode? Take some advice: get Zelda. ~Matt <> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 04 Aug 1998 23:05:26 -0400 From: "Wezzer" Subject: [N64] M:I - Urgent Help! I need some Mission Impossible help... I am on the Interrogation level. I have done everything up to the point of getting in the elevator. I come out at the top (after shooting the guy inside with me), and walk through the double doors (really woozy). An alarm goes off, and I am automatically captured.... I have no idea what to do. Could some give me some help (maybe you Bastion007, who's beaten the game on both difficultys)? [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 4 Aug 1998 22:08:03 -0500 From: rhodes2@juno.com (James w Rhodes) Subject: [N64] mi I can get Mission Impossible for $30. Does anyone think that I should get it. _____________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com Or call Juno at (800) 654-JUNO [654-5866] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 04 Aug 1998 23:17:57 -0400 From: "Wezzer" Subject: Re: [N64] mi I would......a lot of people say how it sucks, but to me it is one of my top 5 N64 games....it's #2 on my fav games of 98 so far. I am having a blast playing it. James w Rhodes wrote: > I can get Mission Impossible for $30. Does anyone think that I should get > it. > > _____________________________________________________________________ > You don't need to buy Internet access to use free Internet e-mail. > Get completely free e-mail from Juno at http://www.juno.com > Or call Juno at (800) 654-JUNO [654-5866] > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 4 Aug 1998 21:29:14 -0600 From: "Ian \"Asha'man_X\" Dickson" Subject: [N64] Lack of interest in N64 This is a multi-part message in MIME format. - ------=_NextPart_000_0026_01BDBFEE.EDBF49A0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Over the past couple of weeks, I don't know why, but I've lost complete = interest in my N64! Sure...I still play my old games like Bomberman and = Duke, but other than that, I haven't played or rented any new games (not = even B-K). I guess the main reason behind my total disinterest in the fun machine = is my dang computer! I must log in about 15 to 20 hours on my computer = either playing StarCraft or Final Fantasy 7, which is leaps and bounds = above the Playstation version (although it's a few months too late). I figure that once some games that appeal to my taste come out (ie. = Quake 2, Last Legion X, Zelda, Earthbound 64, Extreme-G 2), maybe I'll = dive back into the throng. Oh well! It also could be because I have no = money due to my CD-R which I just bought. :-) - -Ian Dickson Blasted_1 - ------=_NextPart_000_0026_01BDBFEE.EDBF49A0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
Over the past couple of weeks, I = don't know why,=20 but I've lost complete interest in my N64!  Sure...I still play my = old=20 games like Bomberman and Duke, but other than that, I haven't played or = rented=20 any new games (not even B-K).
 
I guess the main reason behind my = total=20 disinterest in the fun machine is my dang computer!  I must log in = about 15=20 to 20 hours on my computer either playing StarCraft or Final Fantasy 7, = which is=20 leaps and bounds above the Playstation version (although it's a few = months too=20 late).
 
I figure that once some games that = appeal to my=20 taste come out (ie. Quake 2, Last Legion X, Zelda, Earthbound 64, = Extreme-G 2),=20 maybe I'll dive back into the throng.  Oh well!  It also could = be=20 because I have no money due to my CD-R which I just bought. =20 :-)
 
-Ian Dickson
Blasted_1
- ------=_NextPart_000_0026_01BDBFEE.EDBF49A0-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 4 Aug 1998 23:52:03 +0000 From: zimmfam@redrose.net Subject: Re: [N64] Warzone! > From: > Date: Tue, 4 Aug 1998 23:02:09 EDT > To: n64@lists.xmission.com > Subject: Re: [N64] Warzone! > Reply-to: n64@lists.xmission.com > Tim, you gotta know when to buy a game and when not to. Just because a game > has no replay value doesn't mean it's not a good buy. Zelda is gonna have 40+ > hours of gameplay, so that should be enough to keep ya playing. And just > buying a game for replay value is kinda stupid. did you buy Rampage: World > Tour because of the 3 player mode? Take some advice: get Zelda. > > ~Matt > Maybe I'll change my mind after I play it, but right I now I made up my mind that I'm not gonna get a game that isn't multi-player unless it's cheaper than 30 bucks.. The way I look at it, why should I pay money for a game that I'll like for awhile, but after I beat it not play much anymore, when I can pay the same price for a game that I'll be playing with my friends for a long time. Like I said earlier this is just my opinion and I don't think your stupid for buying a single-player game, it's just not something I'm gonna do. Later.. ZiG (Tim) ICQ UIN: 606350 AOL IM: Zig15 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 05 Aug 1998 15:41:55 +1000 From: Alex Subject: [N64] My critique of GTA At 14:12 04-08-98 +0100, you wrote: >At 22:56 04/08/98 +1000, you wrote: >> >>Mario is fun to play every now and then because you can basicallyrun around >>and do whatever you like. Banjo is much more rigid in design. More like a 2d >>platformer in 3d. Mario is just about the right mix of structured and free >>gameplay. Alot of games give you too much freedom and not enough structure, >>like Grand Theft Auto (sorry guys :). > >Too much freedom? In what way did GTA give that to the player? It had a >pretty rigid structure as far as we were concerned ;-) Actually, I'd uh like to retract that statement. After some consideration I decided that the reason I don't like GTA doesn't result from how much freedom the player has, but from the gameplay's dependence of memorising the map rather than actually playing the game. There are really only two ways to play it: driving around aimlessly running people over, stealing cars, blowing things up etc., which probably won't keep you amused forever; and trying to complete the missions, which also gets rather boring. Although there are some skills you can develop in the game, like driving skillfully, running down the footpath with a superbike, rolling a police car onto the unsuspecting policeman, creative use of car bombs... but what it all comes down to is memorising a complicated and monotonous looking map. The "badguys" in the game are the police, pretty much the only way to beat them is to drive to a paint shop and get a respray. So to beat the police all you need to know is where the respray places are. Some of the missions in the game involve answering phones within a set time limit, the only way to know where the phones are is to memorise the map. So to get good at the game, instead of practising and developing skills/stradegies all you need to do is either laboriously fashion your own map, or download one off the internet, and try to memorise where all the important places are. It's kinda like the Killer Instinct. You can either play it the dumb mindless way, or try to memorise long boring combos. Maybe the game would have been better if there were some other ways to beat the police, like try to lose them and switch cars or something. Or maybe fake your own death by rolling the car into the bay. You could also make the "yellow arrow" a bit more intelligent, include an automatic mapping system or a radar or simplify the level design a bit. I also think the control could have been improved a little, how about letting the little man strafe or at least run around like the guy from robotron? alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 05 Aug 1998 15:52:27 +1000 From: Alex Subject: Re: [N64] DKR and B-K Overated At 14:14 04-08-98 +0100, you wrote: >->I think when/if you play Banjo, you will find you like it less than Mario. >I doubt that I've always thought mario was a bit strange. Never trust anybody >who wears dungarees (or who has a moustace for that matter). Banjo isn't very trustworthy himself. He's got some sorta bizarre S&M bondage thing going on, tieing a female to his back. > >->No there was the Sand hands, that giant tile thing on top of level 2, uhh >->big boo, king bob-omb etc. >Yea but they were all the same kinda concept though. > Not really, giant tile: jump on his back, sand hands: punch in the eye... > >->Uh oh, hopefully the more toilet oriented Benny Hill style British humor is >->toned down in DMA's N64 games. :) >Err Benny Hill whos he? >These days we tend to use Bottom/Men behaving Badly for good examples of toilet >humour. >I swear to god that Benny Hill is only still well known in countries that >don't begin with E and end in ngland. > Yeah Banjo takes toilet humour too far, you can actually travel down the U-bend in one of the levels. Well I guess that getting flushed was actually kinda funny, but don't Rare have anything better to do then sitting around sampling obscene noises all day? alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 05 Aug 1998 16:53:10 +1000 From: Alex Subject: Re: [N64] DKR and B-K Overated At 18:27 04-08-98 -0500, you wrote: >On Tue, 4 Aug 1998, Alex wrote: > >> Mario had much better control than Banjo. What is the point of having a run >> button if you have an analogue controller? Banjo very rarely if at all took >> advantage of the analogue controller. > >Now what does that mean? In BK, if you barely push the analog stick, you >walk very slow. If you push all the way, you run. IDENTICAL to M64. > In Banjo pushing the analog stick all the way makes Banjo run very slowly. You need to hold Z and press C left to run. So it is not identical. >> Mario was longer and more difficult. Banjo's levels were not as well >> designed as Mario's. T > >I beg to differ. I think BK's levels are better designed...there were >just fewer of them. Compare simliar levels, like the sand worlds. The >one in BK is well designed with lots of different areas to go to. Mario's >is rather simplistic in comparison. > >> where ever they would fit. Mario's levels were laid out much more >> intelligently. I also think Mario had bigger levels. > >What level is all jammed together? Most of BKs levels seem very well >organized to me. Most of Banjo's levels had sort of a star shaped design, you start off in the centre or one of the star's points and the tasks you had to complete were on the other points of the star, and there is nothing for you to do inbetween the destinations. It's sort of like a glorified corridor in the centre with different rooms comming off. Mario's levels usually had you starting at one side of a level, or the bottom of a mountain or something, with different paths intertwined leading the way to the other edge/top of the level. Mario's levels are more poly-linear or infinate-linear than non-linear. If that makes any sense. In Banjo's desert level, there a different tombs you can enter, but they don't seem to be placed in any order. You basically just jump off the wing pad and fly directly to where you need to go. In Mario's desert level there is a pathway, leading you over to the concrete walkway over the quicksand. From there you can either head to the wing cap, or go over to Klepto the bird. From Klepto you can warp back to the wing cap, or continue over around to the front of the pyramid. With the wing cap you can fly around to the four pillars or into the pyramid. Another thing, Mario's sand level had a much better colour scheme. Banjo's was almost all yellow. > >Stryder alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 5 Aug 1998 08:59:56 +0100 From: pete@lucent.com Subject: Re: [N64] DKR and B-K Overated - -->>Yea but they were all the same kinda concept though. - ->> - -> - ->Not really, giant tile: jump on his back, sand hands: punch in the eye... Well yes, all bosses have a set (number of)attack(s) and a weak spot which when hit a number of time will destroy them. Like I said the same kinda concept. - -> - -> - ->> - ->>->Uh oh, hopefully the more toilet oriented Benny Hill style British humor is - ->>->toned down in DMA's N64 games. :) - ->>Err Benny Hill whos he? - ->>These days we tend to use Bottom/Men behaving Badly for good examples of toilet - ->>humour. - ->>I swear to god that Benny Hill is only still well known in countries that - ->>don't begin with E and end in ngland. - ->> - -> - ->Yeah Banjo takes toilet humour too far, 'fraid thats impossible, you can't take toilet humour to far. you can actually travel down the - ->U-bend in one of the levels. I spose after Benny then that is quite far but compared to todays stuff that is very tame. Well I guess that getting flushed was actually - ->kinda funny, but don't Rare have anything better to do then sitting around - ->sampling obscene noises all day? Is there anything better than that? [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 5 Aug 1998 09:04:35 +0100 From: pete@lucent.com Subject: RE: [N64] British "Humo[u]r" - ->>->PS - Yes I know that Gordon is a third, fairly outspoken UK list member, but - ->>->I didn't see him jumping on this Benny Hill revival bandwagon... nor the - ->>->"rent boy" thing... - ->>Thats because Gordon is a rent boy who looks like Benny Hill ;) - -> - -> - ->Wha.......????? Why I oughta.............. Sorry mate couldn't resist. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 05 Aug 1998 09:05:27 +0100 From: "Brian Baird" Subject: Re: [N64] Warzone! At 20:32 04/08/98 EDT, you wrote: > >hey! > Who said there were "kiddies on this list most of us are teens. I'm 13 I bet >know one is yonger then that. And who said you can't get a job at 13, me i'm >making $200 every two weeks >n64 thing: what is the best vidio game of all time I hope you aren't earning your money through the use of the English language :-/ No such thing as the best video game of all time - each & every person will have different opinions. And "the best" is different to "your favourite" in a very subtle way... Brian @ DMA [ All opinions & views are my own, not DMA's, yadda, yadda, yadda ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 05 Aug 1998 18:04:54 +1000 From: Alex Subject: Re: [N64] DKR and B-K Overated At 08:59 05-08-98 +0100, you wrote: >-->>Yea but they were all the same kinda concept though. >->> >-> >->Not really, giant tile: jump on his back, sand hands: punch in the eye... >Well yes, all bosses have a set (number of)attack(s) and a weak spot which >when hit a number of time will destroy them. Like I said the same kinda concept. Yeah but that is the patented Miyamoto boss. Hit the weakpoint three times. Actually the final battle in Banjo Kazooie involves hitting a weakpoint four times. I got the feeling Rare were trying to show up Miyamoto be adding an extra hit into his formula. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 5 Aug 1998 09:33:28 +0100 From: pete@lucent.com Subject: Re: [N64] DKR and B-K Overated - ->>->Not really, giant tile: jump on his back, sand hands: punch in the eye... - ->>Well yes, all bosses have a set (number of)attack(s) and a weak spot which - ->>when hit a number of time will destroy them. Like I said the same kinda - ->concept. - -> - ->Yeah but that is the patented Miyamoto boss. Hit the weakpoint three times. - ->Actually the final battle in Banjo Kazooie involves hitting a weakpoint four - ->times. I got the feeling Rare were trying to show up Miyamoto be adding an - ->extra hit into his formula. Yea but nothing, the concept is the same, one hit five hits still the same concept. Plus you can hardly say its his formula games had multiple hit to kill bosses long before Miyamoto. Plus as with all N stuff if he could have copyrighted it he would! [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 05 Aug 1998 18:46:48 +1000 From: Alex Subject: Re: [N64] DKR and B-K Overated At 09:33 05-08-98 +0100, you wrote: >->>->Not really, giant tile: jump on his back, sand hands: punch in the eye... >->>Well yes, all bosses have a set (number of)attack(s) and a weak spot which >->>when hit a number of time will destroy them. Like I said the same kinda >->concept. >-> >->Yeah but that is the patented Miyamoto boss. Hit the weakpoint three times. >->Actually the final battle in Banjo Kazooie involves hitting a weakpoint four >->times. I got the feeling Rare were trying to show up Miyamoto be adding an >->extra hit into his formula. >Yea but nothing, the concept is the same, one hit five hits still the same >concept. Plus you can hardly say its his formula games had multiple hit to >kill bosses long before Miyamoto. Plus as with all N stuff if he could have >copyrighted it he would! > Yes, most boss battles are based around the concept of hitting them a number of times. And it almost always seems to involve pressing button on a joypad. I wasn't praising Miyamoto for his oft recycled boss battle formula. I was merely making the observation that Rare went with four hits while the norm is three. It seemed a little peculiar. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 05 Aug 1998 10:01:43 +0100 From: "Brian Baird" Subject: Re: [N64] DKR and B-K Overated At 18:46 05/08/98 +1000, you wrote: > >I wasn't praising Miyamoto for his oft recycled boss battle formula. I was >merely making the observation that Rare went with four hits while the norm >is three. It seemed a little peculiar. The "Norm" in Miyamoto games isn't necessarily the 'norm' for every game. I doubt it was a conscious decision to do it 'one more than Miyamoto'. More than likely, someone somewhere thought the end boss was too easy, or wanted the end battle to last longer than the previous bosses. That's the way game design tends to work ;) Brian @ DMA [ All opinions & views are my own, not DMA's, yadda, yadda, yadda ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 5 Aug 1998 11:04:53 GMT From: "Graeme Sheppard" Subject: Re: [N64] DKR and B-K Overated After putting in a few hours on B-K last night, nearly completing the Cove and starting the Swamp, I thought I'd correct my view on the camera. I still think that in open spaces (hence my original opinion) it works extremely well, slowly panning round to give the best view. The only problems come in tight spaces and, most annoyingly, when circling a tower. It tends to jump around. But until programmers get a *lot* more practice with these 3D games, I still think they've done extremely well. The problems are only there because of the free 3D nature of the levels. The problem can only be solved, IMO, by either: a) keeping the levels linear (pseudo-3D) b) keeping them open plan a la Mario c) improving camera intelligence, which I said earlier will take time and experience. I still don't think the game is over-rated (over-hyped, maybe) and betters Mario in absolute terms. And after my gripes, I still applaud Rare for their camera implementation. Shep. Shep. gjs584@novell3.bham.ac.uk http://www.theloonybin.u-net.com/N64.htm [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 05 Aug 1998 07:43:18 -0400 From: "Nev Jr." Subject: Re: [N64] DKR and B-K Overated I'm still trying to figure out what is gonna be the "gran turismo killer" for the N64 from rare, that someone mentioned earlier? does anyone know what this game is supposed to be?? Also for the person that had warzone for the psx already, how is it?? Nev. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 5 Aug 1998 07:42:19 -0500 From: John Goelzer Subject: RE: [N64] B-K Camera Analysis I agree/disagree. I think that in general the camera is well-implemented, and have gotten used to (and now rely on) the one "innovation" Rare introduced with their camera: the "keep it behind Banjo" R button. My gripe, however, is with levels/areas of the game where the game designers have taken away camera control (albiet in "tight" spaces) as an artificial way to make the game more difficult. The earliest example I can think of in the game is in the termite tower. The most annoying example (thus far) I can think of in the game is during the running shoe race with Boggy (I *always* end up in the lake after jumping the second house/roof). The most frequent use (thus far) of this artificial difficulty device seems to be in Rusty Bucket Bay or whatever the one with the big ship is (lots of "tight" spaces where you can't control the camera). Anyone agree? Disagree? JG - -----Original Message----- From: Graeme Sheppard [mailto:gjs584@novell3.bham.ac.uk] Subject: Re: [N64] DKR and B-K Overated After putting in a few hours on B-K last night, nearly completing the Cove and starting the Swamp, I thought I'd correct my view on the camera. And after my gripes, I still applaud Rare for their camera implementation. Shep. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 5 Aug 1998 09:19:59 -0400 From: "Eddy Wu" Subject: Re: [N64] B-K Camera Analysis >My gripe, however, is with levels/areas of the game where the game designers >have taken away camera control (albiet in "tight" spaces) as an artificial >way to make the game more difficult. > >The earliest example I can think of in the game is in the termite tower. > >The most annoying example (thus far) I can think of in the game is during >the running shoe race with Boggy (I *always* end up in the lake after >jumping the second house/roof). > >The most frequent use (thus far) of this artificial difficulty device seems >to be in Rusty Bucket Bay or whatever the one with the big ship is (lots of >"tight" spaces where you can't control the camera). Yes, this is pretty annoying, but what do you suggest Rare do? Their camera design makes it so that the camera cannot pass through walls or solid objects, and in tight spaces, anywhere that you can pan would be going through a wall. This is a minor gripe, however, as it doesn't make it THAT much harder to beat the levels. If you really ned to see the area, just switch into first-person view. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ End of n64-digest V1 #432 ************************* [ To quit the n64-digest mailing list (big mistake), send the message ] [ "unsubscribe n64-digest" (without the quotes) to majordomo@xmission.com ]