From: owner-n64-digest@lists.xmission.com (n64-digest) To: n64-digest@lists.xmission.com Subject: n64-digest V1 #434 Reply-To: n64-digest Sender: owner-n64-digest@lists.xmission.com Errors-To: owner-n64-digest@lists.xmission.com Precedence: bulk n64-digest Wednesday, August 5 1998 Volume 01 : Number 434 Re: [N64] No Gran T. killer (rather have...) [N64] Zelda!! [N64] EGM's Rating of WARzone!! Re: [N64] Zelda!! Re: [N64] No Gran T. killer Re: [N64] Tetris Re: [N64] Camera Intelligence Re: [N64] Gran Turismo Killer / F-1 WGP Re: [N64] No Gran T. killer, Re: [N64] RE: Import web sites Re: [N64] EGM's Rating of WARzone!! Re: [N64] No Gran T. killer, warzone psx Re: [N64] DKR and B-K Overated Re: [N64] F-1 WGP Re: [N64] DKR and B-K Overated Re: [N64] Zelda!! RE: [N64] B-K Camera Analysis Re: [N64] EGM's Rating of WARzone!! Re: [N64] RTS & Rare [N64] Warzone Re: [N64] Banjo tale Re: [N64] EGM's Rating of WARzone!! Re: [N64] BoUnCeD Re: [N64] Zelda!! Re: [N64] Lack of interest in N64 ---------------------------------------------------------------------- Date: Wed, 5 Aug 1998 22:35:52 +0000 From: zimmfam@redrose.net Subject: Re: [N64] No Gran T. killer (rather have...) > From: "Eddy Wu" > To: > Subject: Re: [N64] No Gran T. killer (rather have...) > Date: Wed, 5 Aug 1998 21:18:57 -0400 > Reply-to: n64@lists.xmission.com > > > Mmmm.. I'd have to disagree. You shoudl note that a majority of RTs games on > consoles are ports from PC versions. That's cause the PC is frankly, better > suited to RTS games. RTS would be a SIGNIFICANT deviation fromt he types of > games Rare does, so I don't think they'll be doing one, because if they did > there is no guarantee of a quality product. > > Well, maybe so, but I think if anybody could make a good console RTS it would be Rare. And about it being different from the types of games they do... Look at Goldeneye, they never did a game like that before it (that I know of anyway) and it was an amazing game. Also have you ever went to Rare's site? It's at www.rareware.com. It's a great site.. Favorite part is the forum section. Check it out if you haven't, yet. Later.. ZiG (Tim) ICQ UIN: 606350 AOL IM: Zig15 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 5 Aug 1998 21:19:58 -0500 From: mibboss@juno.com (Scott S.) Subject: [N64] Zelda!! Zelda is just hype, that's all it is, HYPE, and all of you are buying it, RPG's are boring!!!! and have no replay value! Scott. _____________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com Or call Juno at (800) 654-JUNO [654-5866] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 5 Aug 1998 21:19:51 -0500 From: mibboss@juno.com (Scott S.) Subject: [N64] EGM's Rating of WARzone!! EGM's rating of WARZONE was not 7.5 as someone previously stated, it recieved a silver award from them!!!!!!! Warzone received a 8.5, for the N64, it's going to be a great game. Zelda is just hype, that's all it is, HYPE, and all of you are buying it, RPG's are boring!!!! and have no replay value! Scott. _____________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com Or call Juno at (800) 654-JUNO [654-5866] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 5 Aug 1998 22:42:16 +0000 From: zimmfam@redrose.net Subject: Re: [N64] Zelda!! > To: n64@lists.xmission.com > Date: Wed, 5 Aug 1998 21:19:58 -0500 > Subject: [N64] Zelda!! > From: mibboss@juno.com (Scott S.) > Reply-to: n64@lists.xmission.com > Zelda is just hype, that's all it is, HYPE, and all of you are buying it, > RPG's are boring!!!! and have no replay value! > > Scott. > You should just drop the subject, man.. I agree with you somewhat (about the no replay value), but everyone else is gonna buy it.. So, don't bother arguing, it's a losing battle. Later.. ZiG (Tim) ICQ UIN: 606350 AOL IM: Zig15 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 5 Aug 1998 19:59:24 -0700 (PDT) From: Aaron Field Subject: Re: [N64] No Gran T. killer No wonder the PSX is selling so many consoles. Even the boys from Rare are buying them. Sad news indeed! Aaron Field On Wed, 5 Aug 1998 Bastion007@aol.com wrote: > Yeah, and in one N-Query, Peer said something along the lines of, "What is > known is this: Rare ordered several PlayStations and several copies of Gran > Turismo." I bet that Rare is making a game that at least measures up to (or > surpasses) Gran Turismo in some way. > > ~Matt > > < rumour section awhile back. That would be cool if Rare would make a racing > game, but personally I'd rather see them do a 3D real-time strategy game for > the 64, I think they could make a very good and innovative one. Later.. > > ZiG (Tim) > ICQ UIN: 606350 > AOL IM: Zig15>> > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 5 Aug 1998 23:49:19 EDT From: Subject: Re: [N64] Tetris In a message dated 98-08-05 04:07:14 EDT, you write: > No such thing as the best video game of all time - each & every person will > have different opinions. And "the best" is different to "your favourite" in > a very subtle way... > > > Brian @ DMA What? We don't all agree on Tetris? Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 5 Aug 1998 23:53:57 EDT From: Subject: Re: [N64] Camera Intelligence In a message dated 98-08-05 06:08:21 EDT, Graeme Sheppard wrote: > c) improving camera intelligence, which I said earlier will take time > and experience. > > I still don't think the game is over-rated (over-hyped, maybe) and > betters Mario in absolute terms. > And after my gripes, I still applaud Rare for their camera > implementation. > > Shep. Myabe I'm out of line here, but as far as 3-D platformers go on the N64 the game that had the best camera options (and views) was Star Wars : Shadows of the Empire. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 05 Aug 1998 22:51:52 -0500 From: Fear WN Subject: Re: [N64] Gran Turismo Killer / F-1 WGP What would be really cool is a Turismo-like physics engine in an auto-dueling game. And I'm not talking along the lines Vigilante 8 or Twisted Metal... more like interstate '76 on steroids. Imagine some of the weapons and 3D scenarios Rare could come up with. Weeeeeee!!!!! - -FearWN [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 5 Aug 1998 23:59:53 EDT From: Subject: Re: [N64] No Gran T. killer, In a message dated 98-08-05 12:04:00 EDT, Vi wrote: > There is no such title. Someone was hoping, dreaming that such a game > would come out. Like I said before, Gran Turismo is perfect. It'll be > awhile before any company can top GT. > Actually Rare's secret racer was talked about in IGN64.com weekly rumor report. But it is just a rumor. Gran Turismo is a gem in a pile of rocks when it comes to a true videogame driving simulator, but let's get one thing straight, it's not perfect. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 6 Aug 1998 00:00:52 EDT From: Subject: Re: [N64] RE: Import web sites In a message dated 98-08-05 12:16:20 EDT, you write: > Does anyone know of any good sites to visit for information on import > games? I know that IGN and Gamespot have some coerage, but I was hoping > to find a more comprehensive site. > Thanks Try http://www.nintendo.co.jp . I'm sure they have what you need. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 06 Aug 1998 00:05:29 -0400 From: Joshua Palmer Subject: Re: [N64] EGM's Rating of WARzone!! I normally ignore opinions but I just have to say that think all RPG"s suck has a problem At 09:19 PM 8/5/98 -0500, you wrote: >EGM's rating of WARZONE was not 7.5 as someone previously stated, it >recieved a silver award from them!!!!!!! Warzone received a 8.5, for the >N64, it's going to be a great game. Zelda is just hype, that's all it >is, HYPE, and all of you are buying it, RPG's are boring!!!! and have no >replay value! > >Scott. > >_____________________________________________________________________ >You don't need to buy Internet access to use free Internet e-mail. >Get completely free e-mail from Juno at http://www.juno.com >Or call Juno at (800) 654-JUNO [654-5866] > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 6 Aug 1998 00:06:24 EDT From: Subject: Re: [N64] No Gran T. killer, warzone psx In a message dated 98-08-05 15:05:45 EDT, you write: > Notice Pignoses have gone strangely quiet on the N64 version of > F1-98? > > > Brian @ DMA What have you got against Psygnosis? Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 5 Aug 1998 23:11:21 -0500 (CDT) From: Stryder Subject: Re: [N64] DKR and B-K Overated On Wed, 5 Aug 1998, Alex wrote: > In Banjo pushing the analog stick all the way makes Banjo run very slowly. > You need to hold Z and press C left to run. So it is not identical. No, it makes Banjo run fast. Using the z/c combo makes Kazooie run. Anyway, I don't see your point about the game not using the analog stick. You use the analog to run any way you want, On narrow places, you walk a little slower, etc... > Most of Banjo's levels had sort of a star shaped design, you start off in > the centre or one of the star's points and the tasks you had to complete > were on the other points of the star, and there is nothing for you to do > inbetween the destinations. It's sort of like a glorified corridor in the > centre with different rooms comming off. > Mario's levels usually had you starting at one side of a level, or the > bottom of a mountain or something, with different paths intertwined leading > the way to the other edge/top of the level. Mario's levels are more > poly-linear or infinate-linear than non-linear. If that makes any sense. Star shaped? I don't see it. None of that makes any sense. You say Banjo is more of a 'glorified corridor...with different rooms coming off'. 'Corridor' indicates a linear feel. Then you say Mario's levels are also 'non-linear'. Linear in other words. Sounds to me like you think they are the same. You also say there is nothing to do inbetween destinations in Banjo, what was there to do between getting stars in Mario? > In Banjo's desert level, there a different tombs you can enter, but they > don't seem to be placed in any order. You basically just jump off the wing > pad and fly directly to where you need to go. How are pyramids and tombs supposed to be arranged? > Another thing, Mario's sand level had a much better colour scheme. Banjo's > was almost all yellow. yeah, that all brown color scheme is great. What do you expect in a desert anyway? Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 6 Aug 1998 00:13:11 EDT From: Subject: Re: [N64] F-1 WGP In a message dated 98-08-05 17:58:17 EDT, you write: > Gameplay has a ton of depth, and is quite excellent. The harshest > criticism so far has come from digitalsports.com. They are correct about > the one flaw in the physics model, but I think the reviewer downgraded > the score too much. I consider myself a racing enthusiast and fan (real or > videogame), and I can overlook this game's flaw and still have fun. If you > are a total hardcore racing gamer, with a lot of PC racing experience, > then you might be bothered by the physics model. > > matt ma Are you going to tell us what the flaw is or must we beat the info out of you? Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 5 Aug 1998 23:16:31 -0500 (CDT) From: Stryder Subject: Re: [N64] DKR and B-K Overated > Yeah but that is the patented Miyamoto boss. Hit the weakpoint three times. > Actually the final battle in Banjo Kazooie involves hitting a weakpoint four > times. I got the feeling Rare were trying to show up Miyamoto be adding an > extra hit into his formula. > > alexh@ivanhoe.starway.net.au Bah, don't be silly. 'Patented Miyamoto boss'? Please, weak points on bosses is nothing new. Sure, a lot of Miyamoto's bosses involve 3 hits, but I very seriously doubt Rare was trying to show anybody up by using four hits in their final boss. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 6 Aug 1998 00:22:26 EDT From: Subject: Re: [N64] Zelda!! In a message dated 98-08-05 22:31:31 EDT, you write: > Zelda is just hype, that's all it is, HYPE, and all of you are buying it, > RPG's are boring!!!! and have no replay value! > > Scott. Yeah, but it's a hell of a lot of fun the first time around! Think on this smarty pants. 40+ of Zelda compared to a good 4 player game of WarZone (for example) I'll give it about a half hour at most. So sure WarZone will have more replay value because you'll have to play it 80 more times then you'd play Zelda to get the same out of it. Now I haven't played a wrestling game since WWF Superstars for the SNES so I just guessing about how long a 4 player match would be in WarZone. It's like those Total commercials. Better yet, more like Colon Blow! Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 5 Aug 1998 23:24:50 -0500 (CDT) From: Stryder Subject: RE: [N64] B-K Camera Analysis On Wed, 5 Aug 1998, John Goelzer wrote: > The most frequent use (thus far) of this artificial difficulty device seems > to be in Rusty Bucket Bay or whatever the one with the big ship is (lots of > "tight" spaces where you can't control the camera). > > Anyone agree? Disagree? I don't think it is intended to make it artificially difficult. The problem is that in both Mario and BK, the camera is a 'physical' object. It can't be rotated into walls or other obstructions. So in tight spaces, the camera is as trapped as you are. The only way around this is to allow the camera to go into walls (but then you would be seeing behinf polygons..in other words, if you went into a wall, there would no longer be any ground or wall, you would not see anythiong except what is beyond the wall. So you be left with blank space on the screen, which i don't the programmers want which is why they don't allow it) or to just not have any tight spaces at all. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 6 Aug 1998 00:23:50 EDT From: Subject: Re: [N64] EGM's Rating of WARzone!! Scott, that's a bit too far. You know you're gonna piss off every RPG lover in here with statement like those... personally, I have NOTHING against RPG, I HATE RPGs, and I don't like playing them, but I don't think they suck. And I respect others that love RPGs... because other people have different opinions. << At 09:19 PM 8/5/98 -0500, you wrote: >EGM's rating of WARZONE was not 7.5 as someone previously stated, it >recieved a silver award from them!!!!!!! Warzone received a 8.5, for the >N64, it's going to be a great game. Zelda is just hype, that's all it >is, HYPE, and all of you are buying it, RPG's are boring!!!! and have no >replay value! > >Scott. >> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 6 Aug 1998 00:25:41 EDT From: Subject: Re: [N64] RTS & Rare In a message dated 98-08-05 23:03:51 EDT, you write: > RTS would be a SIGNIFICANT deviation fromt he types of > games Rare does, so I don't think they'll be doing one, because if they did > there is no guarantee of a quality product. > I for one would not like to have Rare was their breath on a RTS N64 game, but wasn't a 1st person shooter a "SIGNIFICANT deviation" from types of games that Rare did just not too long ago? Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 6 Aug 1998 00:04:30 -0500 (CDT) From: Stryder Subject: [N64] Warzone Ok, this for all you wrasslin' fans on here. Last night a friend and I rented the PSX version of Warzone. First, the opening intro is very cool. It puts the names of all the wrestlers in the game on the screen one at a time while showing FMV clips of each of them wrestling in the background. It also shows clips of the TV intro for Warzone. Of course, the N64 version will likely not have this intro. Some of you were wondering how the create-a-wrestler was. Well, we tried it and it was quite impressive. First, you choose your first and last name and then your alias. You also choose your attributes (strength, charisma, toughness, speed, recovery). You get to start off using 25 points to distribute to these areas...but you can earn more later. You also get to choose you characters personality. Fan favorite or rule breaker. You can then choose your theme music! They have all the themes from the wrestler's in the game (My favorites are DX and Stone Cold's). Now, I don't know if this will be in the N64 version or not and if they are, how good they will be. Who knows? You can also choose you gender, although when we played you could only choose male...maybe you have to unlock the female option. You can then choose one of several skin colors. You can then choose your skin type (hairy, ripped, plain). Then you choose your body type (average, skinny, muscle, heavy weight, super heavy weight). You can then start working on your wrestler's head. Under the this option there are several option. First you choose the face you want (many options). Then you choose if you want a mask (many, many options here). Then you can choose the hair you want (also many, many options). Then you can choose accessories (patch, red strap, bandana, robber, sunglasses, etc...lots of stuff). Then you can choose from one of many tattoos for the head. You then move to the upper body. This is much like the head. You can choose from a huge list of clothes, accessories, and tattoos. Then you can all the same options for you lower body. BTW, on every single option, you can change the color of the option being chosen. You can change the hair color, clothes colors, accessories colors, mask colors, etc... The create-a-wreslter has a HUGE amount of options. It would be nearly impossible for 2 people to create the same wreslter. I didn ot actually play the game itself (I am not that into wrestling games), but my friend played it a lot. There are ring annoucers that talk the whole time you are wrestling. The crowd also says stuff. They root either your opponent or you. If you are using a real wreslter, they will yell out you name and say different thing (the same for your opponent). But if you are using a created wreslter, they will just say 'player 1'. They say things like, "Take him out player one" or they will chant "Play-er-one." There was some sort of challenge option which was like some sort of tournament, but we did not really get into that. You could also play a cage match and a weapons match. In the weapons match, there are weapons that start out inside the ring and outside (things like TVs, chairs, wooden boards, and ring bells). The crowd will also occasionally throw a TV or something into the ring. Then of course you have you basic VS. matches. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 05 Aug 1998 23:24:49 -0600 From: D Fentie Subject: Re: [N64] Banjo tale yeah, i agree with you, does everyone remember Dragon Warrior III? Well when I was almost at Zoma my sister erased it by "accident"... come to think of it... she erased a Link to the Past.... and Super Mario World.... hmmmmm..... Jeff_Brown@CFOPUB.COM wrote: > > As a casual (silent) participant of n64-digest, I'm beginning to tire of > all this BK vs. SM haggling. > An opinion is like an a**hole, everybody has one. At least that' s my > opinion. > > Anyway, to keep the quality of dialogue up (an arrogant remark, I know), I > have a sad tale that will make the people that already hate me smile. > > >From the moment I inserted my copy of BK and worked through the start > screens, I sensed dark clouds on the horizon. > You see, me pride and joy, my best buddy and nintendo partner, my son is a > paltry 4 years old. While a very bright child, > his reading capabilities are limited to "quit", "game over", "start", etc. > As we were deciding on which scene to use as our > start, I noticed the dialogue screens had some very simplistic > instructions: press A to start; press Z to erase. PRESS Z TO ERASE? > That's kind of a precarious place for it. What the heck happened to burying > it in an options menu? Well most of you I'm sure can figure > the rest out, I'll quickly give the gory details. While I'm hardly an > advanced gamer, (work and talking to my wife really limits > my play time) me and the boy were about 3/4 through Click Clock Wood, > logging a good 29 hours onto the game. I get punchy and start > doing suicide leaps off the top of the tree to wrap up the session. I > finish up, and the boy says he wants a turn. I toss him the controller > and he starts to watch the "game over" movie (grunty's transformation is > one of my fav parts as well). I run into the kitchen for a > drink, when I here some weird "dialogue". A quick peek of the head reveals > the new game start movie, that silly boy selected the wrong game! It seemed > a little odd, since he's clocked a few hours on the old '64 himself...heart > sinks...."hey buddy can I see that controller > for a sec?"....oh...my...god...it's gone. An innocent mistake, he was just > getting his little fingers in position for the kazooie trot which > includes holding the Z button. > > The moral: BK goes alot faster the second time around (I'm halfway restored > in just over 4 hours). > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 05 Aug 1998 23:26:56 -0600 From: D Fentie Subject: Re: [N64] EGM's Rating of WARzone!! RPG's are the BOMB!!! I play them over and over and over and I never get tired. There is something about the games that helps you really understand the character and the mood of your adventures, they are the only reason I bought any gaming system at all. Joshua Palmer wrote: > > I normally ignore opinions but I just have to say that think all RPG"s suck > has a problem > > At 09:19 PM 8/5/98 -0500, you wrote: > >EGM's rating of WARZONE was not 7.5 as someone previously stated, it > >recieved a silver award from them!!!!!!! Warzone received a 8.5, for the > >N64, it's going to be a great game. Zelda is just hype, that's all it > >is, HYPE, and all of you are buying it, RPG's are boring!!!! and have no > >replay value! > > > >Scott. > > > >_____________________________________________________________________ > >You don't need to buy Internet access to use free Internet e-mail. > >Get completely free e-mail from Juno at http://www.juno.com > >Or call Juno at (800) 654-JUNO [654-5866] > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] > >[ (without the quotes) to majordomo@xmission.com ] > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 05 Aug 1998 23:28:58 -0600 From: D Fentie Subject: Re: [N64] BoUnCeD what 500+ messages? I didnt send 500+ messages N64PCPSX@aol.com wrote: > > In a message dated 8/6/98 12:18:51 AM !!!First Boot!!!, d.fentie@home.com > writes: > > > I was bounce from the list for a week or two. Does anyone know > > why????????????? I vaguely remember someone saying they had the same > > problem.... > > Most likely from the 500+ messages.... > > Peter > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 05 Aug 1998 23:30:41 -0600 From: D Fentie Subject: Re: [N64] Zelda!! Scott, that is your opinion, I think RPG's are the only games worth playing and that if you dont want 50 angry messages you shouldnt say that 'rpg's are boring!!!!' unless you say 'I think' before it. Scott S. wrote: > > Zelda is just hype, that's all it is, HYPE, and all of you are buying it, > RPG's are boring!!!! and have no replay value! > > Scott. > > _____________________________________________________________________ > You don't need to buy Internet access to use free Internet e-mail. > Get completely free e-mail from Juno at http://www.juno.com > Or call Juno at (800) 654-JUNO [654-5866] > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 05 Aug 1998 23:33:48 -0600 From: D Fentie Subject: Re: [N64] Lack of interest in N64 Yeah, I lost interest about 6 months ago in Zelda because it seemed like it was NEVER going to get here, now I cant wait for it. Vi L On {64539} wrote: > > Don't worry about losing interest. Most of us lose interest to > things all the time. I lost interest to psx for half a year, lost > interest to pc games, lost interest to my girlf. Eventually u'll come > back, it's just you got more interesting things to do, like the pc games u > r playing. > > -Vi > > > Over the past couple of weeks, I don't know why, but I've lost complete interest in my N64! Sure...I still play my old games like Bomberman and Duke, but other than that, I haven't played or rented any new games (not even B-K). > > > > I guess the main reason behind my total disinterest in the fun machine is my dang computer! I must log in about 15 to 20 hours on my computer either playing StarCraft or Final Fantasy 7, which is leaps and bounds above the Playstation version (although it's a few months too late). > > > > I figure that once some games that appeal to my taste come out (ie. Quake 2, Last Legion X, Zelda, Earthbound 64, Extreme-G 2), maybe I'll dive back into the throng. Oh well! It also could be because I have no money due to my CD-R which I just bought. :-) > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ End of n64-digest V1 #434 ************************* [ To quit the n64-digest mailing list (big mistake), send the message ] [ "unsubscribe n64-digest" (without the quotes) to majordomo@xmission.com ]