From: owner-n64-digest@lists.xmission.com (n64-digest) To: n64-digest@lists.xmission.com Subject: n64-digest V1 #437 Reply-To: n64-digest Sender: owner-n64-digest@lists.xmission.com Errors-To: owner-n64-digest@lists.xmission.com Precedence: bulk n64-digest Friday, August 7 1998 Volume 01 : Number 437 [N64] 64 DD [N64] Bomberman Extinct? Re: [N64] Bomberman Extinct? Re: [N64] RPGS Boring! Re: [N64] An overall warning for Scott Re: [N64] An overall warning for Scott Re: [N64] An overall warning for Scott [N64] Programming RE: [N64] Camera problems RE: [N64] Programming RE: [N64] Programming Re: [N64] Camera problems RE: [N64] Camera problems RE: [N64] Camera problems Re[2]: [N64] RPGS Boring! Re: Re[2]: [N64] RPGS Boring! Re[4]: [N64] RPGS Boring! Re: Re[4]: [N64] RPGS Boring! Re: [N64] RTS & Rare RE: Re[4]: [N64] RPGS Boring! [N64] Wave Race Rumble? Re: [N64] An overall warning for Scott and Golf Re: Re[2]: [N64] RPGS Boring! ---------------------------------------------------------------------- Date: Thu, 06 Aug 1998 21:06:10 -0600 From: D Fentie Subject: [N64] 64 DD If you want the N64 DD to come out in North America, go here: http://www.64dd.com/64ddp/ and you can sign a petition... for what its worth. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 6 Aug 1998 19:56:04 -0700 From: dr.wendy@juno.com (Wendy M Fernandez) Subject: [N64] Bomberman Extinct? Hey, Everyone! Ü Does anyone know what happened to Bomberman?I can't find it in stores anywhere.I haven't been to Best Buy in a while,so I don't know if it's there.It's not at either of the Targets or at Wal-Mart. Wendy ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ _____________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com Or call Juno at (800) 654-JUNO [654-5866] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 6 Aug 1998 23:11:49 +0000 From: zimmfam@redrose.net Subject: Re: [N64] Bomberman Extinct? > To: n64@lists.xmission.com > Date: Thu, 6 Aug 1998 19:56:04 -0700 > Subject: [N64] Bomberman Extinct? > From: dr.wendy@juno.com (Wendy M Fernandez) > Reply-to: n64@lists.xmission.com > Hey, Everyone! _ > > Does anyone know what happened to Bomberman?I can't find it in stores > anywhere.I haven't been to Best Buy in a while,so I don't know if it's > there.It's not at either of the Targets or at Wal-Mart. > > Wendy > As new games come out stores clear the stock of older games that didn't sell very well (Bomberman being one of them from what I've heard). So, I suggest you try a place like FuncoLand that'll sell it used or Electronics Boutique should have it new. Also you may want to check out Blockbuster, at mine their selling it for 25 bucks. Hope this helps.. Later.. ZiG (Tim) ICQ UIN: 606350 AOL IM: Zig15 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 06 Aug 1998 21:17:58 -0600 From: D Fentie Subject: Re: [N64] RPGS Boring! Well, if you have played Nes games you would know them by Final Fantasy or Dragon Warrior, Snes had Earthbound, FF2+3 as well as countless others. N64 so far only has Quest 64, but I cant wait for Earthbound 64 which will be one of the best games of all time. (my opinion) I think what they mean is that it takes many hours of playing to accumulate items, figure out puzzles, explore, become stronger through EXPERIENCE POINTS. If your playing an RPG (role playing game) then you usually deal with multiple characters who have 'hit points' and 'magic points'. Usually there is one main task which branches into several other tasks and other tasks from that: EXAMPLE: In Dragon Warrior III, the main goal was to defeat Zoma who was threatening the land but you must get allys, and first kill many smaller bosses, obtain items and grow along with the game... yadda yadda yadda.... thats basically what they are. Wendy M Fernandez wrote: > > Can someone explain to me how these RPG's work? I've never played one > before and from the description below they sound kind of interesting. > What is > the wait around for something to happen part about? > > Russ > > Subject: Re: [N64] RPGS Boring! > Author: n64@lists.xmission.com at SMTPGATE > Date: 8/6/98 7:55 PM > > RPG's maybe boring to some people, only because their attention span > isn't > all that great. People don't have the patience to wait around for > something > amazing to happen, or for the plot to thicken. Oh well...not my loss. > > Well,I don't know if you are serious or not,but if you are serious > about that particular question i'll try to answer it.An RPG is a > role-playing-game.Basically,you are the character.Such as Quest 64.You > are Brian,therefore,you are playing a role.Um,your question on the wait > to see,well,I can't really put it into words,so you should probably wait > for someone to reply on that. > > _____________________________________________________________________ > You don't need to buy Internet access to use free Internet e-mail. > Get completely free e-mail from Juno at http://www.juno.com > Or call Juno at (800) 654-JUNO [654-5866] > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 6 Aug 1998 23:27:55 EDT From: Subject: Re: [N64] An overall warning for Scott << >Zelda is just hype, that's all it is, HYPE, and all of you are buying it, >RPG's are boring!!!! and have no replay value! I'm giving you a fair and decent warning. Continue this kind of unnecessary post, and you will find yourself on a nice one week vacation. Okay?>> WHAT THE HELL?? He blasted Zelda, and you're threatening to suspend him?? What the hell kinda injustice is this? Other people can blast MK, fighting games, wrestling games, but when they blast YOUR favorite games, you get off your high horse and threaten him?? Just because it's Zelda?? Hell, I'm not excited about Zelda at all ,because I don't like RPGs... is that not acceptable on this list? Ben [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 06 Aug 1998 20:34:01 -0700 From: Dexter sy Subject: Re: [N64] An overall warning for Scott a double standard is very troubling indeed. this is censorship. Dexter S. associate editor Nintendojo IceMan316X@aol.com wrote: > << > >Zelda is just hype, that's all it is, HYPE, and all of you are buying it, > >RPG's are boring!!!! and have no replay value! > > I'm giving you a fair and decent warning. Continue this kind of unnecessary > post, and you will find yourself on a nice one week vacation. Okay?>> > > WHAT THE HELL?? He blasted Zelda, and you're threatening to suspend him?? What > the hell kinda injustice is this? Other people can blast MK, fighting games, > wrestling games, but when they blast YOUR favorite games, you get off your > high horse and threaten him?? > > Just because it's Zelda?? Hell, I'm not excited about Zelda at all ,because I > don't like RPGs... is that not acceptable on this list? > > Ben > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 07 Aug 1998 00:55:27 -0400 From: "Nev Jr." Subject: Re: [N64] An overall warning for Scott I think people are not reading his statement corectly.. > << > >Zelda is just hype, that's all it is, HYPE, and all of you are buying it, > >RPG's are boring!!!! and have no replay value! he never said anything about the people who buy RPG's , he just made an opinon, that Zelda was hype, and that we were all buying it, Then there was a comma, and he said RPG's are boring & have no replay value.. He never never made a bad comment toward us, I think some people may have read it too quick and thought he was saying we were boring..which he did not, so I think ya'll should give him a break... Nev.. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 07 Aug 1998 00:41:51 -0600 From: D Fentie Subject: [N64] Programming I just have a question for those who know: how long does it take to make an N64 game? What pace do the people work at? what type of computer program are they using (this may be classified). I think it would be awesome if I could get a summer job testing new games out...¤cough¤ ¤hint¤ but I suppose it would get tedious... could you imagine playing the level 'the facility' in Goldeneye until you got sick??????? [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 7 Aug 1998 08:54:45 +0100 From: Gordon Speirs Subject: RE: [N64] Camera problems >> So it would see that the game should try to rotate (360 - X) degrees when >> roating X fails. If that suceeds, the game should do a fast cut to the new >> angle. >> >> I know this is nit picky, but I still think 3D game designers have not >> learned all of the elegant tricks to some of the 3D problem set yet. > >The idea sounds good initially, but if you think about it, it would not >work. You would have people complaining about the camera jumping too much >then. Think about it, every time the camera hit a 'solid' object, it >would take a jump to some new position...it would get very annoying. I agree, I think this kind of camera 'jump' would be very distracting. Banjo-Kazooie's camera does something similar at times and it seemed very unnatural to me. Placing cameras in 3d worlds, particularly Mario/BK type environments, is a horribly tricky problem and it'll probably take a lot of experimentation before anyone hits on a really nice solution. It's either that or we go back to 2d... gordon Email : gordons@dma-design.com - ICQ : 13833980 - a.k.a. [EEDlv]The Log [All opinions are mine and do not necessarily reflect those of my employer] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 7 Aug 1998 09:01:56 +0100 From: Gordon Speirs Subject: RE: [N64] Programming >I just have a question for those who know: how long does it take to >make an N64 game? What pace do the people work at? what type of >computer program are they using (this may be classified). It can take varying lengths of time, it depends on a lot of things like what sort of game it is (in general, 3d games will probably take = longer), how many people are working on it etc. etc. On average it's probably somewhere between 18 months and 3 years, but there are exceptions (1080 took about 7 months I think, and Heart of Darkness took 5 years). I use MS Visual C++ and a GNU C compiler, nothing classified about any of that :) However, you will also need some sort of N64 development kit, which is expensive. >I think it would be awesome if I could get a summer job testing new >games out...=A4cough=A4 =A4hint=A4 but I suppose it would get = tedious... could >you imagine playing the level 'the facility' in Goldeneye until you got >sick??????? I think it's a common misconception that testing would be a lot of fun. Sometimes it is fun, but a lot of the time it's like you say, = playing the same game or even the same level of the same game for weeks on end... gordon Email : gordons@dma-design.com - ICQ : 13833980 - a.k.a. [EEDlv]The Log [All opinions are mine and do not necessarily reflect those of my = employer] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 07 Aug 1998 09:23:07 +0100 From: "Brian Baird" Subject: RE: [N64] Programming At 09:01 07/08/98 +0100, you wrote: > >It can take varying lengths of time, it depends on a lot of things like >what sort of game it is (in general, 3d games will probably take longer), >how many people are working on it etc. etc. On average it's probably >somewhere between 18 months and 3 years, but there are exceptions >(1080 took about 7 months I think, and Heart of Darkness took 5 years). And 1080 no doubt reused a lot of the work they did on Waverace too - 7 months is a *very* short development period for a 'new' game. I'd say the median game dev time is around 18 - 24 months. Sometimes less, often more. >I think it's a common misconception that testing would be a lot of >fun. Sometimes it is fun, but a lot of the time it's like you say, playing >the same game or even the same level of the same game for weeks >on end... Debug Hell. Being a tester is the most mind numbing job in the industry. Play the same level, the same mission again & again & again ad nauseum. And dealing with testers is only marginally less mind numbing ;-) Brian @ DMA [ All opinions & views are my own, not DMA's, yadda, yadda, yadda ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 07 Aug 1998 09:27:31 +0100 From: "Brian Baird" Subject: Re: [N64] Camera problems At 15:03 06/08/98 -0500, you wrote: > >I think I follow what Brian said. If I try to rotate the camera left, and >it would clip, I can see why the game would not allow that. > >The problem I had when when it would not let me rotate it left, but by >rotating it right enough times, I place the camera in the same place where >it would have been had I rotated it left, and it worked. > >So it would see that the game should try to rotate (360 - X) degrees when >roating X fails. If that suceeds, the game should do a fast cut to the new >angle. BZZZZZ. Wrong Answer. Sorry, try again. *Never* suddenly 'jump' the camera in a game. It's offputting, awkward, annoying & can spoil the mood & suspension of disbelief. And don't get me started on RE's camera... Brian @ DMA [ All opinions & views are my own, not DMA's, yadda, yadda, yadda ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 7 Aug 1998 09:31:56 +0100 From: Gordon Speirs Subject: RE: [N64] Camera problems >*Never* suddenly 'jump' the camera in a game. It's offputting, awkward, >annoying & can spoil the mood & suspension of disbelief. > >And don't get me started on RE's camera... Probably a bad idea to ask, but.....what have you got against REs camera? gordon Email : gordons@dma-design.com - ICQ : 13833980 - a.k.a. [EEDlv]The Log [All opinions are mine and do not necessarily reflect those of my employer] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 07 Aug 1998 09:35:24 +0100 From: "Brian Baird" Subject: RE: [N64] Camera problems At 09:31 07/08/98 +0100, you wrote: > >Probably a bad idea to ask, but.....what have you got against >REs camera? I'm not very keen on the 'odd' angles that it uses just for effect. Always hated it in the Alone from the Dark games & Bioforge as well. I hate the offputting control system that seems designed to make the game *harder* to beat. Apart from that it's great. Brian @ DMA [ All opinions & views are my own, not DMA's, yadda, yadda, yadda ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 07 Aug 98 06:56:21 EST From: "Russ Lapenna" Subject: Re[2]: [N64] RPGS Boring! >Well, if you have played Nes games you would know them by Final Fantasy >or Dragon Warrior, Snes had Earthbound, FF2+3 as well as countless >others. N64 so far only has Quest 64, but I cant wait for Earthbound >64 which will be one of the best games of all time. (my opinion) I >think what they mean is that it takes many hours of playing to >accumulate items, figure out puzzles, explore, become stronger through >EXPERIENCE POINTS. If your playing an RPG (role playing game) then you >usually deal with multiple characters who have 'hit points' and 'magic >points'. Usually there is one main task which branches into several >other tasks and other tasks from that: EXAMPLE: In Dragon Warrior III, >the main goal was to defeat Zoma who was threatening the land but you >must get allys, and first kill many smaller bosses, obtain items and >grow along with the game... yadda yadda yadda.... thats basically what >they are. Well what's the difference between that and Mario 64. You are the main character (mario) and your main goal is to free the princess from the castle, but along the way you have to complete other goals, collect things, solve puzzles and defeat bosses. You also get more powerful ie: flying cap and invincible cap etc. You know what I mean I just don't see the difference from the descriptions I'm getting. Russ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 7 Aug 1998 12:39:39 GMT From: "Graeme Sheppard" Subject: Re: Re[2]: [N64] RPGS Boring! In a role playing game (RPG) the emphasis is on the story and character development. The characters are given certain attributes, usually centred around strength, agility and intelligence. When you fight any creature you gain some experience (points) and when you have enough your character goes up a level - think karate, think belt colours. The significance of going up a level is that your attributes increase. In effect, after 5 hours of play your character will actually have grown and be, perhaps, twice as strong. It's this growth that RPG's depend on. You actually get attached to your character and feel good when he improves. The other common distinction in an RPG is the art of carrying things. As in buying and selling such everyday items as food, rope, armour and swords. You decide which to use and when. If Doom is like playing with toy soldiers, then a decent RPG is like reading a book. Note, however, that your confusion is entirely justified. Miyamoto has reputedly said that he is deliberately bring the Mario and Zelda series closer together. But then many don't count recent Zelda outings as true RPGs. I hope that helped. Shep. > >Well, if you have played Nes games you would know them by Final Fantasy > >or Dragon Warrior, Snes had Earthbound, FF2+3 as well as countless > >others. N64 so far only has Quest 64, but I cant wait for Earthbound > >64 which will be one of the best games of all time. (my opinion) I > >think what they mean is that it takes many hours of playing to > >accumulate items, figure out puzzles, explore, become stronger through > >EXPERIENCE POINTS. If your playing an RPG (role playing game) then you > >usually deal with multiple characters who have 'hit points' and 'magic > >points'. Usually there is one main task which branches into several > >other tasks and other tasks from that: EXAMPLE: In Dragon Warrior III, > >the main goal was to defeat Zoma who was threatening the land but you > >must get allys, and first kill many smaller bosses, obtain items and > >grow along with the game... yadda yadda yadda.... thats basically what > >they are. > > > Well what's the difference between that and Mario 64. You are the main > character (mario) and your main goal is to free the princess from the castle, > but along the way you have to complete other goals, collect things, solve > puzzles and defeat bosses. You also get more powerful ie: flying cap and > invincible cap etc. You know what I mean I just don't see the difference from > the descriptions I'm getting. > > Russ > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > Shep. gjs584@novell3.bham.ac.uk http://www.theloonybin.u-net.com/N64.htm [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 07 Aug 98 07:49:13 EST From: "Russ Lapenna" Subject: Re[4]: [N64] RPGS Boring! >Note, however, that your confusion is entirely justified. Miyamoto >has reputedly said that he is deliberately bring the Mario and >Zelda series closer together. But then many don't count recent >Zelda outings as true RPGs. >I hope that helped. >Shep. It certainly did, but answer me one more thing, does an RPG always play out the same way or could it have various outcomes depending on the order in which you approached things. What I'm getting at here is if they're normally smarter than platformers that generally you could do things in many orders but the outcome will be the same. Russ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 7 Aug 1998 13:17:46 GMT From: "Graeme Sheppard" Subject: Re: Re[4]: [N64] RPGS Boring! People like to think that RPGs are non-linear and your actions throughout the game affect how it ends. Generally, I think this is wild wishful-thinking. Usually they're like intertwining paths. You get the feeling that you're playing the game however you like, but in reality the game pushes you in a particular direction. One game, Chrono Trigger apparently had about 10 different endings, depending on the path you took. But I only played it once, 'cause essentially it's like reading the same book twice. The only recent RPG I've wanted to replay was Secret of Mana, but I haven't even done that yet. Shep. > > >Note, however, that your confusion is entirely justified. Miyamoto > >has reputedly said that he is deliberately bring the Mario and > >Zelda series closer together. But then many don't count recent > >Zelda outings as true RPGs. > > >I hope that helped. > > >Shep. > > It certainly did, but answer me one more thing, does an RPG > always play out the same way or could it have various outcomes > depending on the order in which you approached things. What I'm > getting at here is if they're normally smarter than platformers that > generally you could do things in many orders but the outcome will be > the same. > > Russ > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > Shep. gjs584@novell3.bham.ac.uk http://www.theloonybin.u-net.com/N64.htm [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 7 Aug 1998 08:54:26 -0400 From: "Eddy Wu" Subject: Re: [N64] RTS & Rare >In a message dated 98-08-05 23:03:51 EDT, you write: > >> RTS would be a SIGNIFICANT deviation fromt he types of >> games Rare does, so I don't think they'll be doing one, because if they did >> there is no guarantee of a quality product. >> > >I for one would not like to have Rare was their breath on a RTS N64 game, but >wasn't a 1st person shooter a "SIGNIFICANT deviation" from types of games that >Rare did just not too long ago? > Well, kind of , and kind of not.. the games that Rare does are pretty much traditional console games.. shooters, racing, platform, etc.. RTS is mainly a PC genre. Since Rare does not have any PC experience, I doubt thst they could make a quality RTS game. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 7 Aug 1998 13:59:02 +0100 From: Gordon Speirs Subject: RE: Re[4]: [N64] RPGS Boring! >One game, Chrono Trigger apparently had about 10 different endings, >depending on the path you took. But I only played it once, 'cause >essentially it's like reading the same book twice. The only recent >RPG I've wanted to replay was Secret of Mana, but I haven't even done >that yet. > >Shep. I don't want to muddy the waters here, but isn't Secret of Mana more of an action game than an RPG in the traditional sense? It's probably got more replay value than something like Chrono Trigger because you control your character(s) like you would in an action game, fight monsters in an action game sort of way and so on, so even though you know how the story is gonna go, it's still a lot of fun to play it again for the action elements of the game. OK, I'll get me coat... gordon Email : gordons@dma-design.com - ICQ : 13833980 - a.k.a. [EEDlv]The Log [All opinions are mine and do not necessarily reflect those of my employer] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 7 Aug 1998 07:49:33 -0500 From: John Goelzer Subject: [N64] Wave Race Rumble? Has anyone imported the Japanese Wave Race re-release that includes = Rumble Pack support? Just wondering how well-implemented the rumblin' is, = whether it adds much to the game. I liked the Rumble Pack in 1080, but have a = hard time imagining how well this would translate to water... =A0 JG [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 7 Aug 1998 08:20:56 -0500 (CDT) From: "John D. Carson" Subject: Re: [N64] An overall warning for Scott and Golf Next, you all will probably say its a racial thing too. Hmmm. Hey was cautioning him about the post being meaningless. i.e. no valuable content. Thats all. Anyway, has anyone played the new golf game? How is it? How does it compare to the wonderful "Hot Shots" on PSX? John Carson On Thu, 6 Aug 1998, Dexter sy wrote: > a double standard is very troubling indeed. > > this is censorship. > > Dexter S. > associate editor > Nintendojo > > IceMan316X@aol.com wrote: > > > << > > >Zelda is just hype, that's all it is, HYPE, and all of you are buying it, > > >RPG's are boring!!!! and have no replay value! > > > > I'm giving you a fair and decent warning. Continue this kind of unnecessary > > post, and you will find yourself on a nice one week vacation. Okay?>> > > > > WHAT THE HELL?? He blasted Zelda, and you're threatening to suspend him?? What > > the hell kinda injustice is this? Other people can blast MK, fighting games, > > wrestling games, but when they blast YOUR favorite games, you get off your > > high horse and threaten him?? > > > > Just because it's Zelda?? Hell, I'm not excited about Zelda at all ,because I > > don't like RPGs... is that not acceptable on this list? > > > > Ben > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > - ---------------------------------------------------------------- John Carson University of Arkansas [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 7 Aug 1998 09:21:08 -0400 From: "Eddy Wu" Subject: Re: Re[2]: [N64] RPGS Boring! I think the root of many peoples' problem with RPG's (including me) is this idea of building up your character. This is a time consuming and tedious process. Often, as in FFVII, it involves going into countless battles where the only key to winning is to select spells from a menu. The diffrence that I see between platformers and RPG's is that in platformers, you actually physically defeat your enemies, while in RPG's you kind of mentally defeat them, since you are not actually executing button combos. However, I Am getting Zelda, even though I'm not an RPG fan, becuase Zelda belongs to a class of "Action/RPG's", where you are not always forced to resort to spells to defeat enemies. - ---------------------------------------------------------------- glacion@earthlink.net ICQ: 1907649 Starcraft clan: GOC.M: "Through blood, there will be honor" - --------------------------------------------------------------- >In a role playing game (RPG) the emphasis is on the story and >character development. The characters are given certain attributes, >usually centred around strength, agility and intelligence. When you >fight any creature you gain some experience (points) and when you >have enough your character goes up a level - think karate, think belt >colours. The significance of going up a level is that your attributes >increase. >In effect, after 5 hours of play your character will actually have >grown and be, perhaps, twice as strong. It's this growth that RPG's >depend on. You actually get attached to your character and feel good >when he improves. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ End of n64-digest V1 #437 ************************* [ To quit the n64-digest mailing list (big mistake), send the message ] [ "unsubscribe n64-digest" (without the quotes) to majordomo@xmission.com ]