From: owner-n64-digest@lists.xmission.com (n64-digest) To: n64-digest@lists.xmission.com Subject: n64-digest V1 #438 Reply-To: n64-digest Sender: owner-n64-digest@lists.xmission.com Errors-To: owner-n64-digest@lists.xmission.com Precedence: bulk n64-digest Friday, August 7 1998 Volume 01 : Number 438 [N64] Cameras and RPG games RE: [N64] Cameras and RPG games [N64] opinions! [N64] losers!! Re: [N64] opinions! [N64] I apologize to the list and to Scott RE: [N64] opinions! Re: [N64] An overall warning for Scott and Golf RE: [N64] Cameras and RPG games Re: [N64] An overall warning for Scott and Golf [N64] Captain Scott [N64] (n64) Chrono trigger for snes:) Re: Re[2]: [N64] RPGS Boring! [N64] Bomberman Hero RE: [N64] opinions! Re: [N64] An overall warning for Scott Re: [N64] Cameras and RPG games RE: [N64] losers!! Re: [N64] Cameras and RPG games Re: [N64] RTS & Rare Re: Re[4]: [N64] RPGS Boring! Re: [N64] An overall warning for Scott and Golf [N64] BK Help Re: [N64] opinions! Re: [N64] RPGS Boring! ---------------------------------------------------------------------- Date: Fri, 7 Aug 1998 09:25:58 -0500 From: Michael Bauers Subject: [N64] Cameras and RPG games RPG games - When will people learn? It is like arguing about religion. Posts on this subject waste bandwidth, because you either like RPGs, and always will, or you don't and never will. Posts supporting or damning RPG's either fall on sympathetic ears, or clsoed ears. In either case they do not accomplish anything other than start pointless flame wars. Cameras - Okay, maybe my idea is no good. Back to the drawing board. Does anyone know where I can get a reference on BSPs, and/or Z buffering? Did anyone feel that B-K had some nasty popup, especially when flying around? It was hard to fly around and find coins and such because you had to get pretty close until you could see them. Michael Bauers DGS [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 7 Aug 1998 09:26:32 -0500 From: John Goelzer Subject: RE: [N64] Cameras and RPG games I didn't really notice it until the desert world, but yes there was some annoying popup. Flying around the desert world looking for the cactus, etc. was annoying because, like you say, you had to get pretty close before they were even visible. Maybe this is a good thing, though... stay with me on this one... if that's the only place we see the limitations of the 3D engine used in Banjo, I'd say that points to pretty darn good level design overall, no? JG - -----Original Message----- From: Michael Bauers [mailto:MichaelB@firstlogic.com] Subject: [N64] Cameras and RPG games Did anyone feel that B-K had some nasty popup, especially when flying around? It was hard to fly around and find coins and such because you had to get pretty close until you could see them. Michael Bauers DGS [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 7 Aug 1998 08:22:37 -0500 From: mibboss@juno.com (Scott S.) Subject: [N64] opinions! If you can't respect my opinion for saying ZELDA SUCKS, then you shouldn't be on this list. Scott. _____________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com Or call Juno at (800) 654-JUNO [654-5866] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 7 Aug 1998 08:28:18 -0500 From: mibboss@juno.com (Scott S.) Subject: [N64] losers!! Hey fu!@ you all, you go and enjoy your lame ass zelda game, the best game of the year comes out next week, WARZONE, game of the year, see ya I quit the list, because all of you can't respect opinions!! Scott. _____________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com Or call Juno at (800) 654-JUNO [654-5866] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 07 Aug 1998 15:41:36 +0100 From: "Brian Baird" Subject: Re: [N64] opinions! At 08:22 07/08/98 -0500, you wrote: >If you can't respect my opinion for saying ZELDA SUCKS, then you >shouldn't be on this list. Yawn. If you can't respect my opinion for saying Warzone sucks, then neither should you. :-/ Brian @ DMA [ All opinions & views are my own, not DMA's, yadda, yadda, yadda ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 7 Aug 1998 08:43:59 -0600 From: "Ian \"Asha'man_X\" Dickson" Subject: [N64] I apologize to the list and to Scott This is a multi-part message in MIME format. - ------=_NextPart_000_0013_01BDC1DF.85668C40 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable I've already sent an apology to scott, and I want to apologize to the = list for lashing out in that manner. Sometimes I hate being a computer = salesman. Customers try my patience in such a way...arrrggghhh...and I = find other ways to take out my anger. One of the main reasons I threatened scott in that way is because we = were all aware of his opinions on everything, and I know I was sick of = hearing the same opinion over and over again. The grounds for = suspension would have been bandwidth wasting material. Hey...if scott = wants to voice his opinion constantly, fine. He can. I'll try and have a bit more patience with people on the list. - -Ian Dickson Blasted_1 - ------=_NextPart_000_0013_01BDC1DF.85668C40 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
I've already sent an apology to scott, and I want to apologize to = the list=20 for lashing out in that manner.  Sometimes I hate being a computer=20 salesman.  Customers try my patience in such a = way...arrrggghhh...and I=20 find other ways to take out my anger.
 
One of the main reasons I threatened scott in that way is because = we were=20 all aware of his opinions on everything, and I know I was sick of = hearing the=20 same opinion over and over again.  The grounds for suspension would = have=20 been bandwidth wasting material.  Hey...if scott wants to voice his = opinion=20 constantly, fine.  He can.
 
I'll try and have a bit more patience with people on the = list.
 
-Ian Dickson
Blasted_1
- ------=_NextPart_000_0013_01BDC1DF.85668C40-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 7 Aug 1998 09:45:28 -0500 From: John Goelzer Subject: RE: [N64] opinions! Forget Warzone, how about "wrestling sucks?" Works for me! JG - -----Original Message----- From: Brian Baird [mailto:brian@dma-design.com] Subject: Re: [N64] opinions! At 08:22 07/08/98 -0500, you wrote: >If you can't respect my opinion for saying ZELDA SUCKS, then you >shouldn't be on this list. Yawn. If you can't respect my opinion for saying Warzone sucks, then neither should you. Brian @ DMA [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 7 Aug 1998 08:48:33 -0600 From: "Ian \"Asha'man_X\" Dickson" Subject: Re: [N64] An overall warning for Scott and Golf Well...at least someone understood the main reason behind my power-hungry rage. :-) Anyways...the golf game seems pretty interesting, and I'm thinking of giving it a try. The last golf game I ever remember playin' is Jack Nicklaus on my old Amiga 500. Hey...it may be the first n64 game i've rented in almost a month. As for the Hot Shots for PSX, my friend and his brother own a PSX and own that game and they think it's absolutely HILARIOUS. Haven't had a chance to play it myself, but I'm hoping to sometime soon. - -Ian Dickson Blasted_1 >Next, you all will probably say its a racial thing too. Hmmm. > >Hey was cautioning him about the post being meaningless. i.e. no valuable >content. Thats all. > >Anyway, has anyone played the new golf game? How is it? >How does it compare to the wonderful "Hot Shots" on PSX? > >John Carson > > >On Thu, 6 Aug 1998, Dexter sy wrote: > >> a double standard is very troubling indeed. >> >> this is censorship. >> >> Dexter S. >> associate editor >> Nintendojo >> >> IceMan316X@aol.com wrote: >> >> > << >> > >Zelda is just hype, that's all it is, HYPE, and all of you are buying it, >> > >RPG's are boring!!!! and have no replay value! >> > >> > I'm giving you a fair and decent warning. Continue this kind of unnecessary >> > post, and you will find yourself on a nice one week vacation. Okay?>> >> > >> > WHAT THE HELL?? He blasted Zelda, and you're threatening to suspend him?? What >> > the hell kinda injustice is this? Other people can blast MK, fighting games, >> > wrestling games, but when they blast YOUR favorite games, you get off your >> > high horse and threaten him?? >> > >> > Just because it's Zelda?? Hell, I'm not excited about Zelda at all ,because I >> > don't like RPGs... is that not acceptable on this list? >> > >> > Ben [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 7 Aug 1998 15:47:32 +0100 From: Gordon Speirs Subject: RE: [N64] Cameras and RPG games >Cameras - Okay, maybe my idea is no good. Back to the drawing board. Does >anyone know where I can get a reference on BSPs, and/or Z buffering? Your ideas are as valid as anyone elses - Mario and BK are evidence that even the best coders/designers can't get it right yet, it's gonna take time and a lot of different cameras before it gets sorted, if it ever does. >Did anyone feel that B-K had some nasty popup, especially when flying >around? It was hard to fly around and find coins and such because you had >to get pretty close until you could see them. That's true, but I think it's partly the fault of the engine for letting you see so far, which isn't a bad thing. Because you can see practically the whole level sometimes, what they do is only draw the objects within a certain range of your character, that way the game can keep running at an acceptable speed. Only way around this sort of pop up is to restrict your view (i.e. put a big wall in the middle of the level so you can't see right to the other side) or draw everything and let the frame rate drop. It is noticeable in BK when objects fade in/out (note that they fade instead of just popping on/off which is nice), but I think it's an acceptable trade-off for being able to see so far into the distance. All down to personal preference =) gordon Email : gordons@dma-design.com - ICQ : 13833980 - a.k.a. [EEDlv]The Log [All opinions are mine and do not necessarily reflect those of my employer] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 07 Aug 1998 15:50:50 +0100 From: "Brian Baird" Subject: Re: [N64] An overall warning for Scott and Golf At 08:48 07/08/98 -0600, you wrote: > >As for the Hot Shots for PSX, my friend and his brother own a PSX and own >that game and they think it's absolutely HILARIOUS. Haven't had a chance to >play it myself, but I'm hoping to sometime soon. It's the best golf game I've seen in a *long* time. Fun, easy to pick up, & great to play. And under the surface is a *great* engine & a *great* game of golf with a lot of lasting appeal. And it's a great multiplayer game - "MOOOO!". Thoroughly recommended to PSX owners. Brian @ DMA [ All opinions & views are my own, not DMA's, yadda, yadda, yadda ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 7 Aug 1998 06:12:21 PDT From: "Cooley,Vern" Subject: [N64] Captain Scott Could someone post the captain scott website address please? Thanks Vern [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 07 Aug 1998 11:08:26 -0400 From: Joshua Palmer Subject: [N64] (n64) Chrono trigger for snes:) All those endings for secret mana were very cool except a couple. Wondering did any get the ending were the world is run by lizards? I've heard of it but not seen it if you have tell what happens At 01:17 PM 8/7/98 GMT, you wrote: >People like to think that RPGs are non-linear and your >actions throughout the game affect how it ends. >Generally, I think this is wild wishful-thinking. >Usually they're like intertwining paths. You get the feeling that >you're playing the game however you like, but in reality the game >pushes you in a particular direction. > >One game, Chrono Trigger apparently had about 10 different endings, >depending on the path you took. But I only played it once, 'cause >essentially it's like reading the same book twice. The only recent >RPG I've wanted to replay was Secret of Mana, but I haven't even done >that yet. > >Shep. > > >> >> >Note, however, that your confusion is entirely justified. Miyamoto >> >has reputedly said that he is deliberately bring the Mario and >> >Zelda series closer together. But then many don't count recent >> >Zelda outings as true RPGs. >> >> >I hope that helped. >> >> >Shep. >> >> It certainly did, but answer me one more thing, does an RPG >> always play out the same way or could it have various outcomes >> depending on the order in which you approached things. What I'm >> getting at here is if they're normally smarter than platformers that >> generally you could do things in many orders but the outcome will be >> the same. >> >> Russ >> >> >> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] >> [ (without the quotes) to majordomo@xmission.com ] >> > >Shep. > >gjs584@novell3.bham.ac.uk >http://www.theloonybin.u-net.com/N64.htm > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 07 Aug 1998 11:10:32 -0400 From: Joshua Palmer Subject: Re: Re[2]: [N64] RPGS Boring! Well actually in FFA3 SAbin one of your characters had button combos you had to do to get his special moves you got. they were easy combos except the high level ones At 09:21 AM 8/7/98 -0400, you wrote: >I think the root of many peoples' problem with RPG's (including me) is this >idea of building up your character. This is a time consuming and tedious >process. Often, as in FFVII, it involves going into countless battles where >the only key to winning is to select spells from a menu. The diffrence that >I see between platformers and RPG's is that in platformers, you actually >physically defeat your enemies, while in RPG's you kind of mentally defeat >them, since you are not actually executing button combos. However, I Am >getting Zelda, even though I'm not an RPG fan, becuase Zelda belongs to a >class of "Action/RPG's", where you are not always forced to resort to spells >to defeat enemies. > >---------------------------------------------------------------- >glacion@earthlink.net >ICQ: 1907649 >Starcraft clan: GOC.M: "Through blood, there will be honor" >--------------------------------------------------------------- > > >>In a role playing game (RPG) the emphasis is on the story and >>character development. The characters are given certain attributes, >>usually centred around strength, agility and intelligence. When you >>fight any creature you gain some experience (points) and when you >>have enough your character goes up a level - think karate, think belt >>colours. The significance of going up a level is that your attributes >>increase. >>In effect, after 5 hours of play your character will actually have >>grown and be, perhaps, twice as strong. It's this growth that RPG's >>depend on. You actually get attached to your character and feel good >>when he improves. > > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 7 Aug 1998 11:09:30 EDT From: Subject: [N64] Bomberman Hero Anyone played this title yet? I'm not sure if it's out or not, but I find it very odd that they made a Bomberman game without any multiplayer. That's the whole point to the Bomberman legacy! Well, if you have played it, I'd appreciate some mini-reviews or comments. ~Matt [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 07 Aug 1998 11:13:49 -0400 From: Joshua Palmer Subject: RE: [N64] opinions! Wrestling games do suck. Everyoen I played (only on SNES stopped renting them after that) is you grappled then tried to see who could mash buttons faster it was pointless and actually hurt your fingers after a while. (my opinion I knwo lots of ppl love wrestling) At 09:45 AM 8/7/98 -0500, you wrote: >Forget Warzone, how about "wrestling sucks?" Works for me! > >JG > >-----Original Message----- >From: Brian Baird [mailto:brian@dma-design.com] >Subject: Re: [N64] opinions! > >At 08:22 07/08/98 -0500, you wrote: >>If you can't respect my opinion for saying ZELDA SUCKS, then you >>shouldn't be on this list. > >Yawn. If you can't respect my opinion for saying Warzone sucks, then >neither should you. > > >Brian @ DMA > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 7 Aug 1998 11:15:26 EDT From: Subject: Re: [N64] An overall warning for Scott No, Ben, that's very all right to not like Zelda. But it's Scott's decision to repeatedly blast Zelda as nothing but hype. That alone isn't bad, but that is all his letters are about. He doesn't say anything other than how bad the game will be. He makes no sense in those types of posts, and he posts them often. I'm not trying to put down Scott, but the repeated stupidity is annoying. ~Matt <> WHAT THE HELL?? He blasted Zelda, and you're threatening to suspend him?? What the hell kinda injustice is this? Other people can blast MK, fighting games, wrestling games, but when they blast YOUR favorite games, you get off your high horse and threaten him?? Just because it's Zelda?? Hell, I'm not excited about Zelda at all ,because I don't like RPGs... is that not acceptable on this list? Ben>> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 7 Aug 1998 11:29:03 EDT From: Subject: Re: [N64] Cameras and RPG games Well, not particularly pop-up, more like draw-in. Pop-up is mostly associated with (IMO) large chunks of the landscape suddenly appearing, al a Crusin' USA. Banjo's draw-in allowed the landscape to stay intact and whole during the whole game, but smaller parts of it (like tress, enemies, and notes) would be drawn in when you were near them. But yes, Banjo did have a lot of this drawn- in. ~Matt <> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 7 Aug 1998 10:28:35 -0600 From: "Gregory A. Swarthout" Subject: RE: [N64] losers!! Not quit, booted. You'll be welcome back in a week, but don't worry re-subbing is not automatic. Youre choice. Greg On Friday, August 07, 1998 7:28 AM, Scott S. [SMTP:mibboss@juno.com] wrote: > Hey fu!@ you all, you go and enjoy your lame ass zelda game, the best > game of the year comes out next week, WARZONE, game of the year, see ya I > quit the list, because all of you can't respect opinions!! > > Scott. > > _____________________________________________________________________ > You don't need to buy Internet access to use free Internet e-mail. > Get completely free e-mail from Juno at http://www.juno.com > Or call Juno at (800) 654-JUNO [654-5866] > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 7 Aug 1998 17:59:59 GMT From: "Graeme Sheppard" Subject: Re: [N64] Cameras and RPG games In case you didn't notice, someone was asking about RPGs vs. platformers, seemingly with an interest in trying an RPG out. So maybe peoples opinions on them is not dictated at birth. And that drawing-in in B-K, it takes some getting used to but it is far, far better than fog (IMO). I doubt I'll buy another game with fog present to hide pop-up (rather than for atmosphere). Shep. > > RPG games - When will people learn? It is like arguing about religion. > Posts on this subject waste bandwidth, because you either like RPGs, and > always will, or you don't and never will. Posts supporting or damning RPG's > either fall on sympathetic ears, or clsoed ears. In either case they do not > accomplish anything other than start pointless flame wars. > > Cameras - Okay, maybe my idea is no good. Back to the drawing board. Does > anyone know where I can get a reference on BSPs, and/or Z buffering? > > Did anyone feel that B-K had some nasty popup, especially when flying > around? It was hard to fly around and find coins and such because you had > to get pretty close until you could see them. > > > > Michael Bauers > DGS > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > Shep. gjs584@novell3.bham.ac.uk http://www.theloonybin.u-net.com/N64.htm [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 7 Aug 1998 18:05:33 GMT From: "Graeme Sheppard" Subject: Re: [N64] RTS & Rare Apparently, many Rare employees had no game experience whatsoever when they were recruited, so I don't think that any particular genre would be out of reach. It just depends on what they think will sell more. In that respect, I'd go with a driving game and an RPG, although the latter would have to be one helluver secret, considering the production time needed. Shep. > From: "Eddy Wu" > > >In a message dated 98-08-05 23:03:51 EDT, you write: > > > >> RTS would be a SIGNIFICANT deviation fromt he types of > >> games Rare does, so I don't think they'll be doing one, because if they > did > >> there is no guarantee of a quality product. > >> > > > >I for one would not like to have Rare was their breath on a RTS N64 game, > but > >wasn't a 1st person shooter a "SIGNIFICANT deviation" from types of games > that > >Rare did just not too long ago? > > > > Well, kind of , and kind of not.. the games that Rare does are pretty much > traditional console games.. shooters, racing, platform, etc.. RTS is mainly > a PC genre. Since Rare does not have any PC experience, I doubt thst they > could make a quality RTS game. > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > Shep. gjs584@novell3.bham.ac.uk http://www.theloonybin.u-net.com/N64.htm [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 7 Aug 1998 12:08:57 -0500 (CDT) From: Stryder Subject: Re: Re[4]: [N64] RPGS Boring! On Fri, 7 Aug 1998, Graeme Sheppard wrote: > People like to think that RPGs are non-linear and your > actions throughout the game affect how it ends. > Generally, I think this is wild wishful-thinking. > Usually they're like intertwining paths. You get the feeling that > you're playing the game however you like, but in reality the game > pushes you in a particular direction. Well, ideally, an RPG would be non-linear. But right now the technology to make such a game is in the future. That is how the ideal RPG would work though. Live action and D&D type RPGs are the best example of ideal RPGs. MUDs are probably the closest thing to it as far as computer games go. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 7 Aug 1998 12:12:02 -0500 (CDT) From: Stryder Subject: Re: [N64] An overall warning for Scott and Golf On Fri, 7 Aug 1998, John D. Carson wrote: > Anyway, has anyone played the new golf game? How is it? > How does it compare to the wonderful "Hot Shots" on PSX? > I've played it. It is a pretty good golf game. It is not spectacular or anything, but then again, it is hard to add much to golf games. Anyway, it would say it is good, but no as good as Hot Shots. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 7 Aug 1998 11:13:18 -0600 From: "Gregory A. Swarthout" Subject: [N64] BK Help From: Bryan Archambeault I just got the last honeycomb piece in Click Clock Wood. I now have every single one in the game. I had read somewhere that when you got them all, your health bar was doubled. Well, mine isn't. Was that just a rumor? [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 07 Aug 1998 11:23:47 -0600 From: D Fentie Subject: Re: [N64] opinions! yeah I agree but my friend is totally opposite, I had him a match and I got bored after an hour but he was just getting into the game. Joshua Palmer wrote: > > Wrestling games do suck. Everyoen I played (only on SNES stopped renting > them after that) is you grappled then tried to see who could mash buttons > faster it was pointless and actually hurt your fingers after a while. > > (my opinion I knwo lots of ppl love wrestling) > > At 09:45 AM 8/7/98 -0500, you wrote: > >Forget Warzone, how about "wrestling sucks?" Works for me! > > > >JG > > > >-----Original Message----- > >From: Brian Baird [mailto:brian@dma-design.com] > >Subject: Re: [N64] opinions! > > > >At 08:22 07/08/98 -0500, you wrote: > >>If you can't respect my opinion for saying ZELDA SUCKS, then you > >>shouldn't be on this list. > > > >Yawn. If you can't respect my opinion for saying Warzone sucks, then > >neither should you. > > > > > >Brian @ DMA > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] > >[ (without the quotes) to majordomo@xmission.com ] > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 07 Aug 1998 11:28:04 -0600 From: D Fentie Subject: Re: [N64] RPGS Boring! ok here is some more info, you usually dont physically beat them by pushing buttons, the moves and spells are preprogramed (USUALLY) so that you just have to indicate that you want to fight, or run, or cast a certain spell. Battles usually occur by random and they usually switch to a different screen. On most RPG's you dont see one enemy in the open (except for large bosses) but you encounter them after walking. there is always a submenu with options like your status, spells, items etc. Russ Lapenna wrote: > > >Well, if you have played Nes games you would know them by Final Fantasy > >or Dragon Warrior, Snes had Earthbound, FF2+3 as well as countless > >others. N64 so far only has Quest 64, but I cant wait for Earthbound > >64 which will be one of the best games of all time. (my opinion) I > >think what they mean is that it takes many hours of playing to > >accumulate items, figure out puzzles, explore, become stronger through > >EXPERIENCE POINTS. If your playing an RPG (role playing game) then you > >usually deal with multiple characters who have 'hit points' and 'magic > >points'. Usually there is one main task which branches into several > >other tasks and other tasks from that: EXAMPLE: In Dragon Warrior III, > >the main goal was to defeat Zoma who was threatening the land but you > >must get allys, and first kill many smaller bosses, obtain items and > >grow along with the game... yadda yadda yadda.... thats basically what > >they are. > > Well what's the difference between that and Mario 64. You are the main > character (mario) and your main goal is to free the princess from the castle, > but along the way you have to complete other goals, collect things, solve > puzzles and defeat bosses. You also get more powerful ie: flying cap and > invincible cap etc. You know what I mean I just don't see the difference from > the descriptions I'm getting. > > Russ > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ End of n64-digest V1 #438 ************************* [ To quit the n64-digest mailing list (big mistake), send the message ] [ "unsubscribe n64-digest" (without the quotes) to majordomo@xmission.com ]