From: owner-n64-digest@lists.xmission.com (n64-digest) To: n64-digest@lists.xmission.com Subject: n64-digest V1 #496 Reply-To: n64-digest Sender: owner-n64-digest@lists.xmission.com Errors-To: owner-n64-digest@lists.xmission.com Precedence: bulk n64-digest Wednesday, September 16 1998 Volume 01 : Number 496 Re: [N64] What if.... Zelda64 didn't come out Re: [N64] N64+psx Re: [N64] N64+psx [N64] One Year Later Re: [N64] F-Zero X Re: [N64] F-Zero X Re: [N64] F-Zero X Re: [N64] F-Zero X Re: [N64] great games coming in the next few months like every other christmas Re: Re: [N64] What if.... Zelda64 didn't come out Re: [N64] F-Zero X [N64] First Game Supporting Ram Pak not Turok 2 Re: [N64] N64+psx Re: [N64] N64+psx Re: [N64] nintendojo's article Re: [N64] What if.... Zelda64 didn't come out Re: [N64] What if.... Dan Owsen ..... Re: [N64] N64+psx [N64] News from UGO ---------------------------------------------------------------------- Date: Tue, 15 Sep 1998 15:45:37 -0400 From: "Wezzer" Subject: Re: [N64] What if.... Zelda64 didn't come out I think the release date in November is solid. Peer of IGN64 said that at the Zelda Summit a few weeks ago it was in complete English, and Dan Oweson (sp?) of Ask Dan at nintendo.com said he was finishing up the translation (he was one of the translators). Vi wrote: > I'm just wondering what would happen if Zelda 64 was postponed till March. > Do you think Zelda is finish by now? Is the Japan release date for Zelda > the same as US? They spend more than 2 years on Zelda i think. I hope > it's worth the wait. > > -Vi > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 15 Sep 1998 15:48:52 -0400 From: "Wezzer" Subject: Re: [N64] N64+psx Yes, some of us ARE PSX lovers....but why does that mean we can't be N64 lovers too? I personally love both systems....and when you are so close-minded as to hate one system and love another, you are missing out on a lot of good games. That's the good part about being a consumer...not having to choose between one or the other, because we can have both. D Fentie wrote: > At least Mr. Wild supports me guys... Thnx Jim! I was begining to > think these guys on the list were all PSX lovers. *note, this is a > serious post, it is not sarcastic. > > Jim Wild wrote: > > > > that's the sprit! fight for your game machine!!! > > > > we're with ya man! > > > > jwild@oneimage.com > > http://www.oneimage.com/~jwild > > icq 10553118 > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 15 Sep 1998 15:53:11 -0400 From: "Wezzer" Subject: Re: [N64] N64+psx You might have missed a lot of previews then....IGN64 has played it several times on has had positive comments on everything about the game. Yes, Turok 2's levels are going to be bigger. But you seem to have missed one thing in all the previews. T2 will now have objective based missions like Goldeneye rather than "find the key" type gameplay. T2 is supposed to be one of the best games this year.....so I doubt it will suck, considering the comments of all those who've played it. Alex wrote: > At 17:49 14-09-98 -0600, you wrote: > >I know someone who says that Turok II > >> looks like crap.. > >Now that's just stupid. I totally agree with you. They get sooooooo > >paranoid about their system that they will go to any length to defend > >it. Why? I don't know. It is clear to ANYONE that Turok II is going > >to be a great game, if not the best. I wish they would give games a > >try, look and play them carefully before opening their mouths. > > I don't know about that. Turok 2 might have some nice graphics and audio, > but how is it going to play? None of the previews I read bothered to mention > gameplay. > > One of my main gripes with the original game was that the levels were too > long and monotonous. Turok 2 is suposed to have longer levels. Level 1 > reportedly takes an hour to play through. Goldeneye is good because it had > short levels which you could replay easily. > > Longer levels might not be so bad, if they were like say... Metroid. But in > Turok 1 the basically took Doom type "find key, find door, etc" levels and > stretched them out. Of course I haven't play Turok 2 yet, so it might be > different, but there is a good chance it'll be more of the same. > > alexh@ivanhoe.starway.net.au > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 15 Sep 1998 14:32:55 -0600 From: "Gregory A. Swarthout" Subject: [N64] One Year Later As those of you who are longtime members know, my Nintendo 64, with all its games and accessories, was stolen this time last year. Instead of immediately replacing it, I contributed the insurance money obtained for it to purchasing new jewelry for my wife, because her jewelry loss during the same theft wasn't fully covered. I had owned my N64 for nearly a year, owning only five titles during that time: Mario 64, Mario Kart 64, Pilotwings 64, Starfox 64, and the first version of Wayne Gretzky's Hockey. Perhaps strangely, those are also the only games I've ever played on the N64, saving for a couple of minutes at a display for Diddy Kong Racing and Banjo-Kazooie. Mario 64 was a wonder, I hadn't yet gotten to 120 stars. Mario Kart 64 was a blast in battle mode (I had 4 controllers), and decent in regular racing. Pilotwings was an eye-popper and a constant challenge. Although not everyone's cup of tea, it certainly was mine. Starfox 64, while decent in battle mode, was the weakest game of my small bunch. Meanwhile, the hockey game was a blast and at least workable as a feature-scarce sim. I was always amused by those who lambasted it for not being a true sim, when it had been a flawless port of an arcade game. With all of the talk here on the list, and other places, GoldenEye is the only game I feel I truly missed out on. Without my cutting-edge console, I returned my attention to my computer and have purchase many PC-based games, but I still longed for the party atmosphere multi-player that one can't experience in online multi-player. Regarding my brush with kiosks, I wasn't terribly impressed with Diddy Kong Racing. It seemed just like MK64 with worse control. Neither was I impressed with Banjo-Kazooie, which played (at least for me) like Mario 64 with different graphics. At that particular time, I was glad I didn't own an N64 because I felt sure that that was one game I probably would have bought sight unseen. So where am I now? Well, let's see. Do I now have a replacement N64? No. Am I likely to pick one up in the future? Probably sooner or later I'll grab a used one at a decent price, but I have no immediate plans to do so. Will I discontinue this mailing list? Certainly not. Believe it or not, I enjoy keeping up on the latest gaming news, and that includes consoles like the N64. Although the maturity level here fluctuates wildly, the amount of truly useful gaming information that passes through here continually amazes me. I'm glad that Gordon and Brian from DMA are active contributors, because they represent a truly unique perspective on the list. So, even though I don't play the N64, I can't say I don't envy on occasion those who do. I still fire up my old SNES (which the thieves just weren't interested in, evidently) when I want some multi-player action outside of the sterile PC world (Tetris Attack is a big favorite with me and Mrs. N64 List Owner). Someday I'll return to the leagues of N64 gamers. Who knows, perhaps Zelda will prompt me to return sooner than later. Stranger things have happened. Greg [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 15 Sep 1998 15:32:26 -0500 (CDT) From: John Carson Subject: Re: [N64] F-Zero X I beg to differ. Look at an image that is thousands of colors, now look at it at 24bit.(Millions) Now repeat that statement. I can see a big difference. Maybe thats the different hues, or dithering. I dunno. John On Wed, 16 Sep 1998, Tim Danko wrote: > With our computers and stuff we got High color and true color and stuff, most > of wchich we can't recognize. The human Eye can only see about 32,000 > different colors. In spite of that I have 16.8 million on my computer at > 600x800 pix. > > Tim > > Stryder wrote: > > > On Tue, 15 Sep 1998, Gordon Speirs wrote: > > > > > I've tested this by running my game at 30 and 60fps and the > > > difference is very noticeable, 60fps looks a lot smoother and > > > nicer. > > > > I wonder where the cut off point is though? Because there are limits to > > the eye..in fact I don't thik the human eye can see above 24-bit color due > > to limits in hue discrimination. Framerates, I don't know. > > > > Stryder > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > - ---------------------------------------------------------------- John Carson University of Arkansas [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 16 Sep 1998 16:33:10 -0500 From: Tim Danko Subject: Re: [N64] F-Zero X now. view red under 16 colors, and then under 16.8 million at tell me if you see a difference Tim John Carson wrote: > I beg to differ. Look at an image that is thousands of colors, now look > at it at 24bit.(Millions) Now repeat that statement. I can see a big > difference. Maybe thats the different hues, or dithering. I dunno. > > John > On Wed, 16 Sep 1998, Tim Danko wrote: > > > With our computers and stuff we got High color and true color and stuff, most > > of wchich we can't recognize. The human Eye can only see about 32,000 > > different colors. In spite of that I have 16.8 million on my computer at > > 600x800 pix. > > > > Tim > > > > Stryder wrote: > > > > > On Tue, 15 Sep 1998, Gordon Speirs wrote: > > > > > > > I've tested this by running my game at 30 and 60fps and the > > > > difference is very noticeable, 60fps looks a lot smoother and > > > > nicer. > > > > > > I wonder where the cut off point is though? Because there are limits to > > > the eye..in fact I don't thik the human eye can see above 24-bit color due > > > to limits in hue discrimination. Framerates, I don't know. > > > > > > Stryder > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > > [ (without the quotes) to majordomo@xmission.com ] > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > > > ---------------------------------------------------------------- > John Carson > University of Arkansas > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 15 Sep 1998 14:40:31 -0600 From: "Gregory A. Swarthout" Subject: Re: [N64] F-Zero X John Carson wrote: > > I beg to differ. Look at an image that is thousands of colors, now look > at it at 24bit.(Millions) Now repeat that statement. I can see a big > difference. Maybe thats the different hues, or dithering. I dunno. I see two different issues here: 1) the number of different colors in the palette, and 2) the number of different colors being used on the screen at any given time. While I don't thing that the human eye could find distinction between all the colors a 24-bit display is capable of, I think even a relatively small jump in the number actually being used (say 500 vs. 600) is readily apparent. Greg [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 16 Sep 1998 16:43:25 -0500 From: Tim Danko Subject: Re: [N64] F-Zero X True, I never said that the human eye can only see 600. I think I said it can only see about 32,000 colors. Now, yes, under 500 vs. 600 there would be a huge difference. there is even a difference between 256 colors on windoze and Mac systems. between win 3.1 and win 95, and win 98. there in the 256 coller palette there are about 216 colors that all systems have when set to 256 colors. On a mac system when you have millions of colors it shows 16.7 million on a pC you get 16.8 million. I honestly doubt that you could tell if your secreen had only 50,000 colors vs. 16.8 million. Tim Gregory A. Swarthout wrote: > John Carson wrote: > > > > I beg to differ. Look at an image that is thousands of colors, now look > > at it at 24bit.(Millions) Now repeat that statement. I can see a big > > difference. Maybe thats the different hues, or dithering. I dunno. > > I see two different issues here: 1) the number of different colors in the > palette, and 2) the number of different colors being used on the screen at > any given time. > > While I don't thing that the human eye could find distinction between all > the colors a 24-bit display is capable of, I think even a relatively > small jump in the number actually being used (say 500 vs. 600) is readily > apparent. > > Greg > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 15 Sep 1998 16:49:12 EDT From: MeanBeast@aol.com Subject: Re: [N64] great games coming in the next few months like every other christmas Let's hope Legend of the River King is MUCH better than it's gb counterpart. Maybe I'm doing something wrong, but the control is horrible. It's impossible to catch a fish. (btw, if anyone has this game, and can actually get anywhere in it, email me, cause i need the help!) << Here's what I'm getting (no matter what) 1. Turok II 2. Zelda 3. Legend of the River King >> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 15 Sep 1998 16:58:16 EDT From: MEaton8460@aol.com Subject: Re: Re: [N64] What if.... Zelda64 didn't come out In a message dated 9/15/1998 1:48:44 PM, you wrote: <> Yosies Story was not in english :( I hope that it's not postponed Michael [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 15 Sep 1998 16:05:15 -0500 (CDT) From: John Carson Subject: Re: [N64] F-Zero X Of course you wouldnt see a difference if it was the same color. Red is red. If its in a 16 color pallette or a million color one. I was just saying The human eye can distinguish between a thousand color picture and a million color one. Thats it. On Wed, 16 Sep 1998, Tim Danko wrote: > now. view red under 16 colors, and then under 16.8 million at tell me if you see a > difference > > Tim > > John Carson wrote: > > > I beg to differ. Look at an image that is thousands of colors, now look > > at it at 24bit.(Millions) Now repeat that statement. I can see a big > > difference. Maybe thats the different hues, or dithering. I dunno. > > > > John > > On Wed, 16 Sep 1998, Tim Danko wrote: > > > > > With our computers and stuff we got High color and true color and stuff, most > > > of wchich we can't recognize. The human Eye can only see about 32,000 > > > different colors. In spite of that I have 16.8 million on my computer at > > > 600x800 pix. > > > > > > Tim > > > > > > Stryder wrote: > > > > > > > On Tue, 15 Sep 1998, Gordon Speirs wrote: > > > > > > > > > I've tested this by running my game at 30 and 60fps and the > > > > > difference is very noticeable, 60fps looks a lot smoother and > > > > > nicer. > > > > > > > > I wonder where the cut off point is though? Because there are limits to > > > > the eye..in fact I don't thik the human eye can see above 24-bit color due > > > > to limits in hue discrimination. Framerates, I don't know. > > > > > > > > Stryder > > > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > > > [ (without the quotes) to majordomo@xmission.com ] > > > > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > > [ (without the quotes) to majordomo@xmission.com ] > > > > > > > ---------------------------------------------------------------- > > John Carson > > University of Arkansas > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > - ---------------------------------------------------------------- John Carson University of Arkansas [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 15 Sep 1998 17:18:57 +0000 From: zimmfam@redrose.net Subject: [N64] First Game Supporting Ram Pak not Turok 2 Hey everybody.. They'll probably post this later tonight on IGN64, but I thought I'd share with you what I read on FGNonline now. It said that NFL Quarterback Club '99 will use the RAM Pak when it comes out in October. I thought that it is already hi-res, so I guess it'll just play faster with the additional RAM. And also I just saw some pics of NHL Breakaway '99 and it looks just like last year's version.. I don't think it stands a chance against NHL '99, but maybe I'll be suprised. ZiG (Tim) ICQ UIN: 606350 AOL IM: Zig15 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 15 Sep 1998 15:55:53 -0600 From: D Fentie Subject: Re: [N64] N64+psx I think you may have been confused about my post. I am on TII's side... Wezzer wrote: > > You might have missed a lot of previews then....IGN64 has played it several > times on has had positive comments on everything about the game. Yes, Turok 2's > levels are going to be bigger. But you seem to have missed one thing in all the > previews. T2 will now have objective based missions like Goldeneye rather than > "find the key" type gameplay. T2 is supposed to be one of the best games this > year.....so I doubt it will suck, considering the comments of all those who've > played it. > > Alex wrote: > > > At 17:49 14-09-98 -0600, you wrote: > > >I know someone who says that Turok II > > >> looks like crap.. > > >Now that's just stupid. I totally agree with you. They get sooooooo > > >paranoid about their system that they will go to any length to defend > > >it. Why? I don't know. It is clear to ANYONE that Turok II is going > > >to be a great game, if not the best. I wish they would give games a > > >try, look and play them carefully before opening their mouths. > > > > I don't know about that. Turok 2 might have some nice graphics and audio, > > but how is it going to play? None of the previews I read bothered to mention > > gameplay. > > > > One of my main gripes with the original game was that the levels were too > > long and monotonous. Turok 2 is suposed to have longer levels. Level 1 > > reportedly takes an hour to play through. Goldeneye is good because it had > > short levels which you could replay easily. > > > > Longer levels might not be so bad, if they were like say... Metroid. But in > > Turok 1 the basically took Doom type "find key, find door, etc" levels and > > stretched them out. Of course I haven't play Turok 2 yet, so it might be > > different, but there is a good chance it'll be more of the same. > > > > alexh@ivanhoe.starway.net.au > > > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 15 Sep 1998 17:56:37 -0400 From: "Wezzer" Subject: Re: [N64] N64+psx I was replying to Alex. Sorry for any misconception. D Fentie wrote: > I think you may have been confused about my post. I am on TII's side... > > Wezzer wrote: > > > > You might have missed a lot of previews then....IGN64 has played it several > > times on has had positive comments on everything about the game. Yes, Turok 2's > > levels are going to be bigger. But you seem to have missed one thing in all the > > previews. T2 will now have objective based missions like Goldeneye rather than > > "find the key" type gameplay. T2 is supposed to be one of the best games this > > year.....so I doubt it will suck, considering the comments of all those who've > > played it. > > > > Alex wrote: > > > > > At 17:49 14-09-98 -0600, you wrote: > > > >I know someone who says that Turok II > > > >> looks like crap.. > > > >Now that's just stupid. I totally agree with you. They get sooooooo > > > >paranoid about their system that they will go to any length to defend > > > >it. Why? I don't know. It is clear to ANYONE that Turok II is going > > > >to be a great game, if not the best. I wish they would give games a > > > >try, look and play them carefully before opening their mouths. > > > > > > I don't know about that. Turok 2 might have some nice graphics and audio, > > > but how is it going to play? None of the previews I read bothered to mention > > > gameplay. > > > > > > One of my main gripes with the original game was that the levels were too > > > long and monotonous. Turok 2 is suposed to have longer levels. Level 1 > > > reportedly takes an hour to play through. Goldeneye is good because it had > > > short levels which you could replay easily. > > > > > > Longer levels might not be so bad, if they were like say... Metroid. But in > > > Turok 1 the basically took Doom type "find key, find door, etc" levels and > > > stretched them out. Of course I haven't play Turok 2 yet, so it might be > > > different, but there is a good chance it'll be more of the same. > > > > > > alexh@ivanhoe.starway.net.au > > > > > > > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > > [ (without the quotes) to majordomo@xmission.com ] > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 15 Sep 1998 20:43:09 EDT From: TreyTable@aol.com Subject: Re: [N64] nintendojo's article In a message dated 98-09-15 14:16:44 EDT, you write: > And here is my first post on the subject. I think that the original post > was entirely appropriate. Yes he said that he was going to buy F-Zero. Do > I care simply about that? Not really, but he also said that the article > influenced his decision. Did he give a reason for buying it, yes. In fact, > he pointed us to a whole article of reasons. I suggest that everyone think > a little before attacking others on the list. It's a good rule to follow in > the real world too. > > Nate Yes, but I think with most videogames you leave your morality at the door. It seemed more like a draft for a stern lecture on common decency than an editorial about F-Zero X. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 15 Sep 1998 20:44:43 EDT From: Bastion007@aol.com Subject: Re: [N64] What if.... Zelda64 didn't come out If Nintendo can't bring Zelda to us this November, I seriously doubt success in the future. Nintendo kinda seems like Sega at this point: promising the world and not delivering (so far). Unless they get it together and bring Zelda out this year, they'll be in trouble. I also think that since the Japanese release date is November 14, (something like that) it better be finished. I also hope Zelda is worth the wait. ~Matt <<'m just wondering what would happen if Zelda 64 was postponed till March. Do you think Zelda is finish by now? Is the Japan release date for Zelda the same as US? They spend more than 2 years on Zelda i think. I hope it's worth the wait. - -Vi>> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 15 Sep 1998 20:51:02 EDT From: TreyTable@aol.com Subject: Re: [N64] What if.... Dan Owsen ..... In a message dated 98-09-15 15:50:25 EDT, Wezzer wrote: > I think the release date in November is solid. Peer of IGN64 said that at the > Zelda Summit a few weeks ago it was in complete English, and Dan Oweson (sp?) > > of Ask Dan at nintendo.com said he was finishing up the translation (he was > one of the translators). > I'm glad Dan Owsen is working on the translation for Zelda 5. He did a great job with Zelda 3 & 4 IMHO. The only thing that worries me is if Dan will get a speaking role in Zelda 5. Even a sentence or two wouldn't be good. Remember in Star Fox FX & Super Metroid? Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 15 Sep 1998 20:56:40 EDT From: TreyTable@aol.com Subject: Re: [N64] N64+psx In a message dated 98-09-15 15:53:21 EDT, you write: > Yes, some of us ARE PSX lovers....but why does that mean we can't be N64 > lovers too? I personally love both systems....and when you are so > close-minded as to hate one system and love another, you are missing out > on a lot of good games. That's the good part about being a consumer...not > having to choose between one or the other, because we can have both. > I think more of myself as a PSX lover and a N64 owner. I own both systems but I do like one better than the other. Although I must add that my preference between the two changes like the seasons. - Visualize Whirlled Peas - Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 16 Sep 1998 10:39:31 -0600 (MDT) From: "Gregory A. Swarthout" Subject: [N64] News from UGO Infogrames Entertainment, Inc. announced its fourth quarter lineup with the fall includeing 11 titles spanning three platforms: Two color Gameboy titles, "Carrot Crazy," based on Bugs Bunny and Lola Bunny and "Twouble" starring Sylvester and Tweety, respectively. Additional titles will be released throughout 1999 for both the Nintendo 64 and Sony PlayStation. "V-Rally" will also become a Gameboy title. -=> * <=- Infogrames has five console titles scheduled for release through the fall: "GT 64 Championship Edition" and "Starshot" for the N64; and "Asterix, "Smurfs" and "Lucky Luke" for the PlayStation. -=> * <=- Banjo-Tooie Preview: http://www.gamerz.org/previews/n64/banjo-tooie.html -=> * <=- So you think your as tough as Steve "Stone Cold" Austin? Enter GameDealer's Nintendo 64 WWF WarZone Contest and you may win your very own copy of this Summer's hottest video game and prove, once and for all that you can never beat "Stone Cold" Austin. Visit http://www.gamedealer.com the Internet's Game Superstore to enter. -=> * <=- ConsoleCity http://www.consolecity.com Lotsa game info this week. For the N64, we've got Bomberman Hero review, the latest on Perfect Dark, plus more cheats!. And new Playstation stuff including Twisted Metal 3, Madden '99, Star Ocean : Second Story, reader reviews, and more. Stop by and give us a visit! -=> * <=- GAME REVOLUTION http://www.game-revolution.com NEW REVIEWS --- Tenchu: Stealth Assassins (PSX) - NFL Gameday '99 (PSX) Fox Sports Golf '99 (PSX) - Redline Racer (PC) WarGames (PC) - Sanitarium (PC) - - F1 World Grand Prix (N64) - WWF Warzone (N64) - House of the Dead (SS) NEW CHEATS --- C&C Retaliation (PC) - Gex 64 (N64) - Gameday '99 (PSX) - Madden '99 (PSX) - Mission Impossible (N64) NEW DOWNLOADS --- BHunter - Gameday '99 - House of the Dead - Rainbow 6 - Starsiege - Tiger Woods PGA Golf '99 - Space Bastards - Wing Commander Secret Ops -=> * <=- The Turok Cave http://www.turokcave.com The Turok Cave has gotten a lot of info on Turok2 and a brand new Turok cheat for n64 which lets you fly! This is not to miss! Go check em out! -=> * <=- Video Game Headquarters http://www.vghq.com Nintendo 64 Review Headquarters added. It is a site with the latest and non-biased reviews for the Nintendo 64. Project X news added, as well as news on WWF '99, Dreamcast, Banjo Kazooie-Tooie and more. -=> * <=- Acclaim Sports announced WWF War Zone for PlayStation and Nintendo 64 achieved the number one and two spots respectively for the month of August according to TRSTS data from the NPD Group. Acclaim achieved this unprecedented first and second spot: approximately 450,000 units were sold in the US for PlayStation and Nintendo 64 combined, passing Nintendo's Banjo-Kazooie. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ End of n64-digest V1 #496 ************************* [ To quit the n64-digest mailing list (big mistake), send the message ] [ "unsubscribe n64-digest" (without the quotes) to majordomo@xmission.com ]