From: owner-n64-digest@lists.xmission.com (n64-digest) To: n64-digest@lists.xmission.com Subject: n64-digest V1 #505 Reply-To: n64-digest Sender: owner-n64-digest@lists.xmission.com Errors-To: owner-n64-digest@lists.xmission.com Precedence: bulk n64-digest Friday, September 25 1998 Volume 01 : Number 505 [N64] F1 Re[4]: [N64] Two Turok Questions Re[4]: [N64] Two Turok Questions [N64] RE: N64 Extreme Green controller Re: [N64]Pokimon Re: [N64] *** ALL READ *** Re: [N64] *** ALL READ *** Re: [N64] *** ALL READ *** Re: [N64] *** ALL READ *** Re: [N64] *** ALL READ *** Racing games (was Re: [N64] *** ALL READ ***) [N64] Banjo Questions Re: Re[2]: [N64] Forsaken 64 Re: [N64] RE: N64 Gold controller Re: [N64] Sony Re: Re[2]: [N64] the future is... [N64] The greatest game ever: Zelda 64 (from MSNBC) Re: [N64] The greatest game ever: Zelda 64 (from MSNBC) [N64] VideoGames.com ---------------------------------------------------------------------- Date: Thu, 24 Sep 1998 15:00:46 +0100 From: Adrian Mander Subject: [N64] F1 Just to tell the list that i wasnt that impressed by this new game. Although I thought that the graphics were not that impressive. I think it suffers from fuzzy cars. The control didnt seem to be that solid and from the little I did play of it I could drive over the gravel traps quite easily. I think I might wait until pignoses get Formula 1 98 out for the N64 ; [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 24 Sep 98 09:54:27 EST From: "Russ Lapenna" Subject: Re[4]: [N64] Two Turok Questions >It's been a while since I've played Turok Dinosaur Jumper, but can't you just >go back to level 1 and stock up on ammo there? >Trey Well I can't say I've tried it, but i assume since when you left the level if you grabbed all the ammo, it will still all be gone if you return later. Russ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 24 Sep 98 09:58:09 EST From: "Russ Lapenna" Subject: Re[4]: [N64] Two Turok Questions >For just this reason (and to go into harder levels with as many lives as >possible), I got in the habit of saving several games, like you said. This >chews up a memory pack pretty fast, but comes in handy sometimes. Another >habit to get yourself into is not to be too hasty in saving. If you're >starting from a save point in, say, Level 3 with 4 lives and by the time >you finish the level you're on your last guy with 11 health points, it's >probably a good idea (although frustrating) to do it again and try to >finish with more lives, health, ammo, etc. and then save, especially if >you're saving over your previous save. >Hope this makes sense and helps some. Absolutely, it sounds like I'm on the right track as I have been saving several games and if I die I start again till I get to the next save point without having lost a life. Thanks again!!!!!! >JG Russ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 24 Sep 1998 11:29:32 -0400 From: Chris Clark Subject: [N64] RE: N64 Extreme Green controller In response to the question about the Extreme Green controller - it is exactly the same size as a regular Nintendo controller - the plastic is the only difference as far as I can tell. I have a question about the gold controllers for anyone who has one - are they gold plastic or is the gold painted or plated on somehow? [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 24 Sep 1998 20:48:45 -0400 From: jobby_johns@juno.com (Jobby Johns) Subject: Re: [N64]Pokimon Pokémon, which is supposed to have an e with a slash at the top instead of an i, is like a virtual pet but can fight and can train to higher levels and is supposed to be caught by winning a match against one of the Pokémon you have. Pokémon Master ___________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com Or call Juno at (800) 654-JUNO [654-5866] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 24 Sep 1998 20:58:15 -0500 From: Spencer <10039073@wsd1.org> Subject: Re: [N64] *** ALL READ *** Greg and this list aren't his teachers, when he signed on, he was given a set of rules, he disobeyed, twice. Greg, you made the right decision. >A child is never taught to love or understand when it's teachers turn >their back on him. > >Banning Tim Danko hasn't solved the problem, but merely pushed it >somewhere else. That which you call justice isn't backed by >righteousness, but the power to disclude. Whatever speech or hate >"crime" he commited, maybe isn't as great as the people or person who >deal with the crime by ignoring it. > >Just a thought before you go about declaring justice has been served. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 25 Sep 1998 02:30:14 EDT From: SKURGE@aol.com Subject: Re: [N64] *** ALL READ *** In a message dated 98-09-23 21:59:00 EDT, you write A child is never taught to love or understand when it's teachers turn their back on him. Banning Tim Danko hasn't solved the problem, but merely pushed it somewhere else. That which you call justice isn't backed by righteousness, but the power to disclude. Whatever speech or hate "crime" he commited, maybe isn't as great as the people or person who deal with the crime by ignoring it. Just a thought before you go about declaring justice has been served. >> Greg mission in life is not to preach his morality nor to teach somebody to be a decent human being. He enforces the list rules. If you would like to be his mentor thats fine, but do not lay a guilt trip on those who feel justice was served. By the way problem soved :) [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 25 Sep 1998 00:18:50 -0700 From: Jody_Dunkel@monterey.edu (Jody Dunkel) Subject: Re: [N64] *** ALL READ *** n64@lists.xmission.com,Internet writes: >Greg mission in life is not to preach his morality nor to teach >somebody to be >a decent human being. He enforces the list rules. If you would like to >be his >mentor thats fine, but do not lay a guilt trip on those who feel >justice was >served. >By the way problem soved :) We all have to potential to affect the lives of every person we encounter or interact with. We are all teachers. Are you willing to adopt part of the responsibility, or let somebody else deal with it? If your conscious is clear, then your conscious is clear, but remember everybody has a different opinion of what a decent human being is. Maybe it is my opinion that decency is fighting hate with open arms, not a turned back. Anyway, where do you think the best place to put my money this fall would be? F-Zero X, Extreme G 2, or Wipeout 64? As far as future racers go. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 25 Sep 1998 02:31:39 -0500 (CDT) From: Stryder Subject: Re: [N64] *** ALL READ *** On Fri, 25 Sep 1998, Jody Dunkel wrote: > We all have to potential to affect the lives of every person we > encounter or interact with. We are all teachers. Are you willing to > adopt part of the responsibility, or let somebody else deal with it? Yeah, and getting kicked off the list will teach him a lesson. Get it? I mean, get real, it is not like he is being deprived of something vital to good living...or like Greg beat him with a lead pipe or something. He was simply kicked off an N64 list. His life will go on and I doubt this will scar him for life. > Maybe it is my opinion that decency is fighting hate with open arms, > not a turned back. Sorry pal, but I seriously doubt that you are going to get anything across to him over the internet. Even if you could, the N64 list is NOT (in any way shape or form) the forum to do it. This is a lesson he will have to live with. That said, I'm sure Greg could dig up his e-mail (if you still don't have it) and you can e-mail him and teach to your heart's content...but this list is not the place to do it. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 25 Sep 1998 06:00:39 EDT From: SKURGE@aol.com Subject: Re: [N64] *** ALL READ *** In a message dated 98-09-25 03:18:46 EDT, you write: << We all have to potential to affect the lives of every person we encounter or interact with. We are all teachers. Are you willing to adopt part of the responsibility, or let somebody else deal with it? If your conscious is clear, then your conscious is clear, but remember everybody has a different opinion of what a decent human being is. Maybe it is my opinion that decency is fighting hate with open arms, not a turned back. >> The fact of the matter is we can do very little to help Mr. Danko. He knew the rules and he payed for his mistake. There is such a thing as accountability for each person in this world. Tim has alot of growing up to do and I do not think that leaving him on the list would have helped at all. I am usually quiet on the list, but that whole thread I believe was offensive to everyone. Like Stryder said," It is not like he is being deprived of something vital to good living...or like Greg beat him with a lead pipe or something." By the by, I do not know where to get those games. :) [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 25 Sep 1998 08:05:28 -0600 From: "Ian Dickson" Subject: Racing games (was Re: [N64] *** ALL READ ***) >Anyway, where do you think the best place to put my money this fall >would be? F-Zero X, Extreme G 2, or Wipeout 64? As far as future >racers go. I don't know. It's a hard sale right now. F-Zero X has gotten mixed reviews, but seems to be pretty damn fast and very difficult. Good replay value. Extreme-G 2, as you probably have seen all over the internet, surpasses the original in every way, shape, and form, and has room for the 4MB expansion. And Wipeout 64 is being called the best of the series so far (Next Generation Online). Hmmmm...with my money, I'm probably going to go for Extreme-G 2, then I'm going to ask for F-Zero X for christmas. Maybe Santa Claus will give me something I want this year. :-) - -Ian Dickson Blasted_1 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 25 Sep 98 10:48:45 EST From: "Russ Lapenna" Subject: [N64] Banjo Questions Hi Guys I've got a few questions for ya: In Mumbo's mountain, I didn't grab the honeycomb piece above the totem pole. Now I can't do the egg thing again, so is there a way to get it now or do I have to start the game over again. Secondly, I take it you can't have more than 3 lives saved. I grabbed a free man piece which gave me four lives but when I save the game and start again I only have 3 again and the free life piece is back in its spot. Lastly, the puzzle tells you how to remove pieces from the puzzle, but once the puzzle is complete you can't remove them. Why would you ever need to remove a piece. Thanks in advance. Russ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 25 Sep 1998 16:10:06 +0100 From: Adrian Mander Subject: Re: Re[2]: [N64] Forsaken 64 Ahhh the competition wamrs up, I see the PSX2 will be out as early as april 1999 and Europe/us might get it just a few months later. Dreamcast beware! I wonder where this will leave N64. With Eidos not releasing fighting force I think the N64's days are numbered.... [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 25 Sep 1998 12:04:29 EDT From: TreyTable@aol.com Subject: Re: [N64] RE: N64 Gold controller In a message dated 9/24/98 11:32:03 AM Eastern Daylight Time, ChrisC@atitech.com writes: > I have a question about the gold controllers for anyone who has one - > are they gold plastic or is the gold painted or plated on somehow? > It's gold colored plastic. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 25 Sep 1998 17:15:37 +0100 From: "Brian Baird" Subject: Re: [N64] Sony At 10:07 22/09/98 PDT, you wrote: >True, but aren't they still and In-house development team for Sony ? I >think that they were responsible for the Motor Toon GP racing games on >the Playstation. The programmers of Gran Turismo were collectively known as "Polys" and had previously worked on the two Motor Toon GP games. Since GT, Sony have helped them set up as a seperate developer, their new name is Polyphonic (or something similar). They're going to continue working with Sony but may work on other platforms in the future. >Can the DMA guys tell us why DMA decided to do N64 stuff, since I'm no >to familiar with their PSX stuff. My guess is because of the audience >or consumers that Nintendo has more than the actual system itself... DMA have had one PSX game released - Grand Theft Auto, which was developed externally. One more game has currently been announced for the PSX, Tanktics. The 'vision' for DMA at the moment is PC, N64 & any 'next generation' platform that takes our fancy as a company. Why do we support the N64? Because Nintendo asked us to! DMA are members of the original Nintendo 'Dream Team' because of our work on Lemmings & Unirally. Nintendo liked what we did, what we wanted to do, and gave us the support we needed to become a N64 developer. The Nintendo market 'suits' a lot of the quirkiness we put in our games. It also flat out doesn't suit a lot of the humour we put in our games, e.g. GTA. I really couldn't say *why* we choose N64 over PSX. Not a decision I made. Not a decision I have any input or control over. None of the projects I've worked on have been N64 related at all :) Brian @ DMA [ All opinions & views are my own, not DMA's, yadda, yadda, yadda ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 25 Sep 1998 12:12:57 EDT From: TreyTable@aol.com Subject: Re: Re[2]: [N64] the future is... In a message dated 9/25/98 11:11:51 AM Eastern Daylight Time, adrian.mander@mrc-bsu.cam.ac.uk writes: > Ahhh the competition wamrs up, I see the PSX2 will be out as early as april > 1999 > and Europe/us might get it just a few months later. Dreamcast beware! I > wonder where this will leave N64. With Eidos not releasing fighting force > I think the N64's days are numbered. I'm not so sure about that. If Nintendo makes the 4 Meg RAM Pak a standard, by shipping it with the N64 instead of the Jumper Pak, then I think the N64 will still be able to survive. I'm not saying the N64 will be number one or anything, but it will still survive. Unless, of course, Nintendo gets smart and releases a CD-ROM for the N64. Although that will never happen... Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 25 Sep 1998 12:11:40 -0600 (MDT) From: "Gregory A. Swarthout" Subject: [N64] The greatest game ever: Zelda 64 (from MSNBC) NINTENDO LAUNCHED AN INTERNATIONAL phenomenon when it released “Super Mario 64” in 1996. “Super Mario 64” has vivid 3-D worlds, several styles of fine-tuned game play and a great sense of humor. “Super Mario 64” epitomized everything that people should expect in the latest generation of video games — all of the challenge of earlier games meshed with huge new worlds and astounding visual punch that can only be achieved through the data-processing horsepower of the latest game consoles. Most video game magazines dubbed “Super Mario 64” the greatest game of all time. It may have been the greatest, but its reign is about to end. On Nov. 23, Nintendo will release “The Legend of Zelda: Ocarina of Time” (“Zelda 64”). I mean no disrespect to such past favorites as “Tomb Raider II,” “Phantasy Star,” “Super Mario 64” and “Earthworm Jim,” but in my opinion this new “Zelda” game is the finest video game ever made. WHAT MAKES ZELDA 64 DIFFERENT While there have been a number of impressive epic computer games over the years, there have been only a few video games that reached epic proportions. Some of the role-playing games Sega published for the Saturn reached that status. “Final Fantasy VII,” published by SquareSoft for the PlayStation and Eidos for the PC, also deserves that status on a grand scale. The “Tomb Raider” games, from Eidos, probably qualify as epics, too. The traditional definition of the word “epic” is a long poem about the deeds of a legendary hero told in an elevated style, and there can be no more fitting description for “Zelda 64.” “Zelda 64” follows the adventures of Link, a young elf who must cross a huge world rooting out the pieces of a magic tablet called the Triforce so that he can have a showdown with the evil powers that threaten his world. Frankly, there is nothing unique or innovative about that basic story line. But the scope and depth of “Zelda 64” go far beyond the basic story. The game starts with Link as a boy, follows him through his formative years and ends with him as a young man. During this time he will have to break into castles; rescue a kidnapped princess; fight monsters, giant bugs and man-eating plants; find treasures; explore dungeons; train horses; and learn to play many tunes on his ocarina-flute. According to Nintendo, it will take most gamers 60 hours to finish this game. The time commitment alone is epic. But length is not the only epic component of “Zelda 64”; it is poetic and told in an elevated style. There is a special kind of elegance to this game that can only be achieved by merging the best elements of role-playing games and action adventures. Such games as “Tomb Raider” and “Mario 64” specialize in fast action. They place you in an exotic three-dimensional location and give you lots of puzzles to solve and enemies to defeat. The battles in these games occur in real time, with your enemies running, shooting or fighting at the same time you do. Like these games, “Zelda 64” has the 3-D locales and the real-time battles. Nintendo takes this formula a few steps further, however, by adding in-depth character development elements that are generally found only in role-playing games. Like Lara Croft or hate her (she’s the heroine of “Tomb Raider”), you have to acknowledge that she is a woman of action. There is no conversation button in “Tomb Raider.” Once Lara begins her missions, she doesn’t have time for chitchat. “Zelda 64” is not as chatty as “Final Fantasy VII” or “Shining Force”; it definitely takes its story-development cues from role-playing games. In the end, “Zelda 64” is a hybrid. It is not as fast-paced as “Tomb Raider II,” nor is it as intricate as “Shining Force III.” Instead, “Zelda 64” offers a compellingly well-rounded synthesis of action, puzzle-solving and storytelling. “Zelda 64” moves smoothly, scooting players from one situation to the next. In one moment Link may be fighting for his life against a giant spider; a few minutes later he may be asking villagers for clues about the next step in his quest. A BRIEF HISTORY OF LINK Link did not flare into existence with “The Legend of Zelda 64: The Ocarina of Time.” He is a game character with a pedigree. Frankly, the reason I did not consider “Super Mario 64” the greatest game ever made was because it did not impress me as much as Link’s first game — “The Legend of Zelda,” published by Nintendo in 1986 for the 8-bit Nintendo Entertainment System. “The Legend of Zelda” was a great breakthrough in the history of gaming. It was larger than any game Nintendo had published up to that time, and it was the first game to have a battery backup. Nintendo placed a 10-year battery in the game to save players’ progress. The real innovation, however, was in storytelling. Shigeru Miyamoto, whose other credits include all of the “Super Mario Brothers” games except “Super Mario Brothers 2,” created two very different worlds for “The Legend of Zelda” — a huge, brightly lit surface world and a mysterious underworld. Populated mostly by minor monsters and seeded with lakes, forests and waterfalls, the surface world is a fairly safe place that Link crosses as he searches for dungeons. It has a graveyard and some dangerous creatures, but the surface is also the home of health-restoring fairies and hidden shops that sell potions and weapons. There is nothing amazing about “The Legend of Zelda’s” graphics, even by 1986 standards. It takes place in a relatively flat and two-dimensional world and has limited details drawn with dull colors. The story and game play are amazing, but the graphics are mediocre. Nintendo made an unsuccessful attempt to expand upon the “Zelda” formula with a sequel called “The Adventure of Link,” published in 1988. While this game is graphically superior to “Zelda,” with side-scrolling battles and dungeons, it is not as addictive as the original game. Then, after a four-year hiatus, Link returned in 1992 with “The Legend of Zelda: A Link to the Past.” In this prequel to past “Zelda” games, Miyamoto returned to his sky-cam roots, creating a game that played almost exactly like the original “Zelda.” “A Link to the Past” was a 16-bit game for the Super Nintendo, and Miyamoto squeezed all kinds of new power out of the new system. While the original “Zelda” featured clinking synthetic music, “A Link to the Past” began with rolling harps. It had vibrant colors; huge, detailed monsters; and three worlds. Always looking for ways to add value to his games, Miyamoto created portals to an evil dimension that filled the same space as Link’s surface world. It’s an amazing transition — the skies turn dark and fiery, and the cuddly little animals of one dimension take on nefarious personalities in the next. To save his world, Link has to visit both dimensions. “A Link to the Past” was one of the best games to appear on the Super Nintendo, and it had more graphic punch than “The Legend of Zelda,” but it was not necessarily a better game. It had better puzzles than its predecessor did, but it was more of a revision than an original game. Its strength came from using technology to improve upon the “Zelda” formula. For his next trick, Miyamoto brought Link to Game Boy in “The Legend of Zelda: Link’s Awakening.” Technologically, this game was almost miraculous. Playing on an 8-bit system with a low-resolution monochrome screen, “Link’s Awakening” looks more like the 16-bit “A Link to the Past” than the 8-bit “Legend of Zelda.” WHAT 64 BITS HAS TO DO WITH IT Walking through Kokiri Village, Link’s home, for the first time is like waking up from an eye operation and having bandages removed from your eyes. For the first time, everything is there, just as you imagined it. Link doesn’t have a home in “The Legend of Zelda,” but there are large villages in “A Link to the Past” and “Link’s Awakening.” These villages have people, gardens, signs, houses, wells, fences, chickens and stores. The problem is that they are all stubby, flat, and seen from a top-down perspective. All of these elements have returned in “Zelda 64,” but they have returned in splendidly three-dimensional terms. You no longer fly over Link’s world in some kind of virtual helicopter ride; in “Zelda 64,” you actually enter it. You look up at two-story buildings and the people no longer look like pancakes. All of this adds a certain cinematic integrity to “Zelda 64” that was missing in earlier games. Miyamoto may have tapped into technology to bring new touches to his game, but “Zelda 64” does not stray far from “The Legend of Zelda.” Despite his lush new surroundings, Link’s enemies remain very familiar. He still battles gigantic bomb-eating lizards. They look like triceratops in “The Legend of Zelda” and like huge horned toads in “Zelda 64,” but they are unquestionably the same beasts at heart. Other dangers have returned as well. In “The Legend of Zelda,” the surface world is covered with dangerous spinning weeds that cut Link with their thorns. These maniacal plants have returned in a new and more menacing form. So have the living statues of the first game. “Zelda 64” also starts some new traditions. Thanks to its 3-D environments, Miyamoto’s creative team was able to add new elements to their puzzles and battles. They’ve even borrowed the sniper-mode from “Goldeneye 007” for certain moments in which marksmanship is paramount. It would be foolish to believe that “The Legend of Zelda: Ocarina of Time” sets a high-water mark that will never be topped, but it clearly sets several new standards. While many game designers utilize new technology to improve their ability to tell existing stories, Miyamoto used the 64-bit technology of the Nintendo to find new elements he could add to stories. “The Legend of Zelda” was my pick for the best game ever made for more than a decade. It is unlikely that any game will unseat “Zelda 64” for years to come. -=> * <=- This article can be found at: http://www.msnbc.com/news/198214.asp [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 25 Sep 1998 16:14:42 EDT From: TreyTable@aol.com Subject: Re: [N64] The greatest game ever: Zelda 64 (from MSNBC) In a message dated 9/25/98 2:15:41 PM Eastern Daylight Time, gregorys@xmission.com writes: > > WHAT MAKES ZELDA 64 DIFFERENT > > While there have been a number of impressive epic > computer games over the years, there have been only a few > video games that reached epic proportions. Some of the > role-playing games Sega published for the Saturn reached > that status. =93Final Fantasy VII,=94 published by SquareSoft > for the PlayStation and Eidos for the PC, also deserves that > status on a grand scale. The =93Tomb Raider=94 games, from > Eidos, probably qualify as epics, too. Tomb Raider an epic? What has this guy been smoking? What good are guns if you have little to zero control of where your character is aiming? > Like Lara Croft or hate her (she=92s the heroine of > =93Tomb Raider=94), you have to acknowledge that she is a > woman of action. There is no conversation button in =93Tomb > Raider.=94 Once Lara begins her missions, she doesn=92t have > time for chitchat. Or aiming for that matter... > =93A Link to the Past=94 was a 16-bit game for the Super > Nintendo, and Miyamoto squeezed all kinds of new power > out of the new system. While the original =93Zelda=94 featured > clinking synthetic music, =93A Link to the Past=94 began with > rolling harps. It had vibrant colors; huge, detailed monsters; > and three worlds. Three worlds, eh? I only remember Hyrule (the Light World) and the Gold= en Land (the Dark World) > > Link doesn=92t have a home in =93The Legend of Zelda,=94 > but there are large villages in =93A Link to the Past=94 and > =93Link=92s Awakening.=94 These villages have people, gardens, > signs, houses, wells, fences, chickens and stores. The > problem is that they are all stubby, flat, and seen from a > top-down perspective. I always thought that cave where you got the wodden sword was Link's home in Zelda 1. And what really was the problem with the top down view of Zelda 3 & 4? > > This article can be found at: http://www.msnbc.com/news/198214.asp > Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 25 Sep 1998 13:19:59 PDT From: "R L" Subject: [N64] VideoGames.com >From twitch@videogames.com Thu Sep 24 21:50:10 1998 >Received: from hairball (206.169.18.142) by hairball.gamespot.com (LSMTP for Windows NT v1.1a) with SMTP id <0.72088FB0@hairball.gamespot.com>; Thu, 24 Sep 1998 13:44:26 -0700 >From: twitch@videogames.com (videogames.com twitch) >Reply-To: twitch@videogames.com >Sender: twitch@videogames.com >Subject: Beat Big Sexy Up >To: twitch@videogames.com > >Think fast. Think really, really fast. That's what THQ's WCW >Nitro 64 is. You can beat your opponents senseless and do it >oh-so-quickly. And you'll look good while you're doing it: We've >got proof in the form of 20 exclusive, never-before-seen >screenshots of the game, along with a full preview that details >every little thing you ever wanted to know about the game - how >fast it is (the developer compares it to a Benny Hill show), >who's in it, and how the whole thing just plain looks. Lauren >Fielder spent some quality time at developer Inland's office and >has some insightful comments into how Nitro 64 is shaping up. >Think speed. Think pain. Think screaming, sweaty Monday-night >crowds. Wrestling. Yeah, baby, yeah. > > http://www.videogames.com/n64/sports/mowrestle/index.html > >Moira Muldoon >Previews Editor >videogames.com > >New on videogames.com: > 1. Reviews: Tenchu, S.C.A.R.S., Kagero, Gex 64, and more > 2. Previews: Nitro 64, Godzilla, Blue Stinger, Cool Boarders 3, > and more > 3. New Screenshots: Perfect Dark, TR3, NHL 99, Dragon Quest, > and more > 4. News: Thrill Kill Killed, EA, Blue Stinger, PlayStation > Price War > 5. GameGuides.com: Parasite Eve Game Guide > 6. Letter of the Week: I Like To Ride My Bicycle > 7. GameSpot: Half-Life, NFL Blitz, and more > 8. Player Reviews: Gex, C: The Contra Adventure, and Final > Fantasy Tactics > 9. GameSpot TV: Da Bomberman >10. September Gaming Madness: Don't Be Afraid of Your Freedom > > Advertisement >**************************************************************** >Chase or be chased in the award winning "Need For Speed(tm) III: >Hot Pursuit" for your PC. Experience the thrill of open road >racing that is so authentic, you'll believe you're really there. >In stores NOW! >http://go.gamespot.com/apps/slink?24 >**************************************************************** > Advertisement > >1. Reviews: Tenchu, S.C.A.R.S., Kagero, Gex 64, and more > >Star Ocean: The Second Story (PlayStation - import) >Score: 8.0 >Excerpt: "The storyline leads you on an incredible journey >that's not as flashy as some, but certainly more substantial >than others." >http://www.videogames.com/psx/rpg/starocean/index.html > >Gex 64: Enter the Gecko (Nintendo 64) >Score: 4.7 >Excerpt: "Do yourself a favor and stay away from this lizard." >http://www.videogames.com/n64/pltfrm/gex64/index.html > >S.C.A.R.S. (PlayStation) >Score: 7.6 >Excerpt: "Hokey premise or not, the game has a lot going for >it." >http://www.videogames.com/psx/drvfly/scars/index.html > >K.O. the Live Boxing (PlayStation - import) >Score: 2.2 >Excerpt: "KO The Live Boxing is the latest of the Japanese >boxing games that combines the simulation aspects of Boxer's >Road with the 3D action of Center Ring Boxing, but not very >well." >http://www.videogames.com/psx/sports/kolivebox/index.html > >Tenchu: Stealth Assassins (PlayStation) >Score: 8.3 >Excerpt: "Tenchu excels in every way that counts." >http://www.videogames.com/psx/adventure/tenchu/index.html > >Kagero: Deception II (PlayStation) >Score: 8.1 >Excerpt: "It's a great game that's a blast to play and comes >highly recommended." >http://www.videogames.com/psx/strsim/decept2/index.html > >Armored Core: Project Phantasma (PlayStation) >Score: 6.6 >Excerpt: "The closest thing to an add-on pack the PlayStation >has ever seen." >http://www.videogames.com/psx/shoot/armcorep/index.html > >Reviews are all that: > > http://www.videogames.com/indices/index.html > >2. Previews: Nitro 64, Godzilla, Blue Stinger, Cool Boarders 3, > and more > >WCW Nitro 64 (Nintendo 64) >"But the Holy Grail in Nitro 64 is certainly the speed. We saw >the game in action, and it was soaring with a loaded screen, but >perhaps Cihak put it best in saying it's 'almost like watching a >Benny Hill movie; it's that fast.'" >http://www.videogames.com/n64/sports/mowrestle/index.html > >Godzilla Generations (Dreamcast) >"Among the many things you'll be fighting are the other monsters >from the Godzilla series and um, buildings, because of course >Godzilla must destroy buildings. The texturing looks really good >- with the flames from burning piles of rubble being >particularly impressive." >http://www.videogames.com/dream/adventure/godzilla/ > >Blue Stinger (Dreamcast) >"Some say the end of the world will come; others the apocalypse >or the return of Christ. But according to Climax Graphics' new >game, Blue Stinger for the Dreamcast, what does happen in the >year 2000 is an earthquake that creates a new island off the >coast of Mexico." >http://www.videogames.com/dream/adventure/bluest/ > >Cool Boarders 3 update (PlayStation) >"One other cool feature is how three computer opponents can race >along with you down a number of the game's courses. The >opponents will apparently act as targets for punching (a new >punching move has been added), while adding some difficulty to >the game (if you bump into them)." >http://www.videogames.com/psx/sports/cb3/index.html > >Clock Tower II: The Struggle Within (PlayStation) >"In Clock Tower II, you control a character with a couple of >problems wrapped up in one: She has a split personality >disorder. Switching between the two personalities is the key to >staying alive in Clock Tower II." >http://www.videogames.com/psx/adventure/ct2/ > >Pool Hustler (PlayStation) >"For obvious reasons, physics play a crucial role in pool games, >and PH promises to have incredibly realistic movements and >reactions. Fancy techniques like putting English, backspin, >masse, and jumping on a ball are all set to be executed in a >realistic fashion." >http://www.videogames.com/psx/sports/poolhust/index.html > >Starshot (Nintendo 64) >"It's cute, quirky, and French-inspired; it's platformer >Starshot (formerly Space Circus) for the N64 from Infogrames. >Starshot tells the story of Starshot, a space circus juggler >who's combing the galaxies searching for acts for his circus. >He's competing with another space circus, trying to get the same >acts." >http://www.videogames.com/n64/pltfrm/spacecir/index.html > >For all the preview possibilities: > > http://www.videogames.com/indices/previews_all.html > >3. New Screenshots: Perfect Dark, TR3, NHL 99, Dragon Quest, > and more > >Perfect Dark (Nintendo 64) >http://www.videogames.com/n64/shoot/perfectd/screenindex.html > >Tomb Raider III (PlayStation) >http://www.videogames.com/psx/adventure/tr3/index.html > >Dragon Quest VII (PlayStation) >http://www.videogames.com/psx/rpg/dragonq/screenindex.html > >NHL 99 (Nintendo 64) >http://www.videogames.com/n64/sports/nhl9964/screenindex.html > >NHL Breakaway 99 (Nintendo 64) >http://www.videogames.com/n64/sports/break99/screenindex.html > >NBA Live 99 (Nintendo 64) >http://www.videogames.com/n64/sports/nbal64/screenindex.html > >Survivor Day One (Nintendo 64) >http://www.videogames.com/n64/adventure/survivor/ > >Kensei - Sacred Fist (PlayStation) >http://www.videogames.com/psx/fight/kensei/ > >4. News: Thrill Kill Killed, EA, Blue Stinger, PlayStation > Price War > >EA Poised To Pick Up ESPN License? >Radical Entertainment - and its valuable ESPN license - might >soon come under the wing of Electronic Arts. >http://headline.gamespot.com/news/98_09/16_radvg/index.html > >More of Blue Stinger >Climax Graphics shows off even more of its first Dreamcast game, >Blue Stinger. >http://headline.gamespot.com/news/98_09/16_blue/index.html > >Acclaim Clears Up RAM Situation >Acclaim's got three N64 games in line to use the N64 RAM >expansion pack. Guess which one is first? >http://headline.gamespot.com/news/98_09/16_ram/index.html > >How Naomi Got Its Groove On >Sega's Dreamcast-compatible arcade board, Naomi, shakes things >up in Tokyo. >http://headline.gamespot.com/news/98_09/17_naomi/index.html > >Virtua Fighter 3, Sega Rally 2 DC Bound >It's confirmed - Virtua Fighter 3 Team Battle and Sega Rally 2 >are coming to the Dreamcast. >http://headline.gamespot.com/news/98_09/17_dc/index.html > >Closer Looks at Game Boy Color Games >Nintendo provides us with a cleaner, clearer look at its first >Game Boy Color games. >http://headline.gamespot.com/news/98_09/17_gbctitle/index.html > >Sega of America Confirms DC Titles >Yesterday we told you that VF3tb and Sega Rally 2 were confirmed >from Japan; now they're confirmed from SOA. >http://headline.gamespot.com/news/98_09/18_dctitle/index.html > >PlayStation Price War Looming in Japan? >Rumors suggest the gaming giant is about to make a move. >http://headline.gamespot.com/news/98_09/21_psdrop/index.html > >Thrill Kill Bloodied - for Good >The console game that brought new meaning to "offensive kills" >has been pulled from EA's publishing lineup. >http://headline.gamespot.com/news/98_09/21_thrill/index.html > >Tenth Degree Cancelled >Atari's 3D fighting game will not be heading to arcades near >you. >http://headline.gamespot.com/news/98_09/22_atari/index.html > >Insider information: > > http://headline.gamespot.com/news/console.html > >5. GameGuides.com: Parasite Eve Game Guide > >Find your way through days one to four of Square's cinematic >PlayStation RPG with Expert Gamer's help. >"The first time you fight Eve will be on the theatre stage. >Since this is the first battle, she'll go easy on you. Remember >that your shots will do more damage the closer you are to your >opponent." >http://www.videogames.com/features/psx/parasite_sg/ > >6. Letter of the Week: I Like To Ride My Bicycle, I Like To > Ride My Biiiiike > >I have a Nintendo 64, it sucks. I have a PlayStation, it sucks. >I have a Sega Saturn, it sucks. I like to ride my bike. How can >I purchase a Japanese Dreamcast at launch in November? > >Now I have to wait 'til Thursday for an answer. > >John Knapp > >Knapp-man: >Ha ha ha! Short and sweet. That's the way we like it! This >letter made me laugh! I like letters that make me laugh. I like >BLTs too. They're the bomb! Um, yeah, anyway, the best way to >get a Japanese Dreamcast without going overseas to get it would >be to reserve one at one of the better online, import gaming >sources. While I can't specifically name names, a little >search-engine action should do the trick. Search under "import >games" or something like that. > >Find out what's on everyone's minds at: > > http://www.videogames.com/misc/letters/index.html > >7. GameSpot: What's happening in the PC world > >Half-Life, NFL Blitz, and more >This was an exciting week on the PC side, probably because we >received the Half-Life: Day One sampler. This provided an >exciting preview of this innovative game based on the Quake II >engine. Also, our own Tasos Kaiafas took an in-depth look at >eight PC football games, including the PC version of NFL Blitz. > >Find out everything that's going on in the PC world: > > http://www.gamespot.com/index.html > >8. Player Reviews: Gex, C: The Contra Adventure, and > Final Fantasy Tactics > >Gex: Enter the Gecko >by Mauro Tojo >Score: 8.4 >Excerpt: "The game is the sequel to Gex, a game originally >released on the 3DO console, and is, in my opinion, totally >lame. That made me think that the sequel would be just as >crappy. Boy, how wrong I was." >http://www.videogames.com/psx/pltfrm/gex2/review16bd2.html > >C: The Contra Adventure >by John Roumanis >Score: 6.7 >Excerpt: "In my honest opinion, if this game carried a name >other than Contra, it would have received higher ratings." >http://www.videogames.com/psx/shoot/ccontra/review16bea.html > >Final Fantasy Tactics >by Matt Schrad >Score: 9.8 >Excerpt: "At first, I hated RPGs in general, Strategy/RPGs >included. But then FFVII came along, and pulled me in. Final >Fantasy Tactics strengthened that." >http://www.videogames.com/psx/strsim/fftactic/review16bf2.html > >9. GameSpot TV: Da Bomberman > >It's been an explosive and pyrotechnic week here at GameSpot TV. >First we looked at Hudsonsoft's latest Bomberman game Bomberman >Hero. Bomberman's gone entirely platform in this case, and after >viewing our RealVideo footage, you might agree that the little >bombastic dude should've stayed in 2D! Also, Cherubs with >flamethrowers? We've got more RealVideo gameplay, this time of >Shiny's technically arresting yet controversial upcoming title >Messiah. Check out all this, plus a peek at Tomb Raider III at: > > http://www.zdtv.com/gamespottv > >10. September Gaming Madness: Don't Be Afraid of Your Freedom > >Really, free is good. Really good. And completely free. Everyone >likes free things - free money, free drinks, FREE GAMES. So hop >on over to our September Gaming Madness contest before it wraps >up and pick yourself up a copy of Tomb Raider II, Moto Racer 2, >Heart of Darkness, Risk, or Mission Impossible, among others. Or >get some peripherals like a Mad Catz steering wheel or Dual >Stick. Remember, there's nothing to be afraid of. Free is good. > > http://www.videogames.com/misc/contest/ > >P.S. You're receiving Twitch because you checked the box when >you registered for videogames.com. If for any reason, you decide >you would prefer not to receive this newsletter on a weekly >basis, just send an e-mail message to: > >twitch-mail-request@gamespot.com > >with the body of the message consisting solely of: > >unsubscribe > >for automatic removal from the list. > >Alternatively, if you like what you're seeing from >videogames.com, please feel free to pass this message along to a >friend who hasn't yet checked out the site. Tell them to send a >message to: > >twitch-mail-request@gamespot.com > >with the body of the message consisting solely of: > >subscribe > >Please alert any difficulties using this to: > >support@gamespot.com > >Thanks! > > > ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ End of n64-digest V1 #505 ************************* [ To quit the n64-digest mailing list (big mistake), send the message ] [ "unsubscribe n64-digest" (without the quotes) to majordomo@xmission.com ]