From: owner-n64-digest@lists.xmission.com (n64-digest) To: n64-digest@lists.xmission.com Subject: n64-digest V1 #543 Reply-To: n64-digest Sender: owner-n64-digest@lists.xmission.com Errors-To: owner-n64-digest@lists.xmission.com Precedence: bulk n64-digest Friday, October 30 1998 Volume 01 : Number 543 [N64] Spollers [N64] SuperMan Re: [N64] Zelda preordering Re: [N64] Spollers Re: [N64] Spollers Re: [N64] crash in 94? Re: [N64] SuperMan Re: [N64] Light gun - a third theory. [N64] Light Gun Operations Exposed!! [N64] N64 wins this christmas Re: [N64] SuperMan Re: [N64] brightness & contras??? Re: [N64] the real winners are... Re: [N64] the real winner is Re: [N64] Zelda preordering Re: [N64] the real winners are... Re: [N64] DMA's Future Games [N64] DCK+crash in '94 Re: [N64] DCK+crash in '94 Re: [N64] the real winner is Re: [N64] DCK+crash in '94 Re: [N64] winter of '94 in 16-Bit land Re: [N64] winter of '94 in 16-Bit land Re: [N64] winter of '94 in 16-Bit land Re: [N64] winter of '94 in 16-Bit land Re: [N64] Genesis 3,2,1 [N64] "Ask Dan" Zelda 64 Q&A - (Spoilers) Re: [N64] winter of '94 in 16-Bit land Re: [N64] winter of '94 in 16-Bit land Re: [N64] DCK+crash in '94 ---------------------------------------------------------------------- Date: Thu, 29 Oct 1998 20:16:12 EST From: MEaton8460@aol.com Subject: [N64] Spollers Greg, Can you ban spollers? Or make people mail the person that asked for help? Michael [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 29 Oct 1998 20:23:18 EST From: MEaton8460@aol.com Subject: [N64] SuperMan I saw some screen shot today of SuperMan, Looks COOL! eney of you guys seen this game? What do you think? Michael [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 29 Oct 1998 20:00:54 -0600 From: D Fentie Subject: Re: [N64] Zelda preordering Stryder wrote: > > On Thu, 29 Oct 1998, D Fentie wrote: > > > Yikes, I thought it was about time I went to preorder my copy of Z64 so > > I went to 5 different stores and they all had FULL WAITING LISTS!!! Now > > what? I kind of want the game ASAP... and I was thinking of > > preordering. Where is a good RELIABLE place to preorder that will > > ENSURE that I get a copy of Z64 (for SURE). Are these places a bit > > risky? Oh yeah, I live in Canada, if that changes anything about > > shipping or anything. > > > > I'm glad I preordered mine a couple of week ago :) > > Stryder Thankyou, that makes me feel much better..... [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 29 Oct 1998 20:01:37 -0600 From: D Fentie Subject: Re: [N64] Spollers I think you mean spoilers... right? MEaton8460@aol.com wrote: > > Greg, > Can you ban spollers? Or make people mail the person that asked for help? > > Michael > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 29 Oct 1998 20:58:30 -0500 From: "Wes Day (Wezzer)" Subject: Re: [N64] Spollers Well, I thought the list was a forum for people who want N64 help and also talk about N64 related things. How about we put "(Game Title) Help or Spoiler" in the subject line, and you can just delete it without reading it. I don't think we need to ban something i joined the list for. MEaton8460@aol.com wrote: > Greg, > Can you ban spollers? Or make people mail the person that asked for help? > > Michael > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 29 Oct 1998 18:08:35 -0800 From: Dexter sy Subject: Re: [N64] crash in 94? Crash in 94'? That's news to me. If you guys remember, that was the year DKC came out and Sega and Nintendo's battle for market supremecy was at its fiercest. 95 was when the industry had a slight crash, or as some of us like to call it, a recession. Dex. D Fentie wrote: > I never got bored of video games and I dont know why. The games I used > to love, now, seem like the most boring thing in the world. Nintendo, > you have spoiled me with the great new games out ;). > > Vi wrote: > > > > > > Oh no no, I didn't know about a second crash either, it is just that in > > > > 94 around, there was a slight recession. From arcade games to PC games, > > > > everyone was overusing FMV and it was horrible. > > > > > > > > > > That was the year I stopped playing videogames so I can't comment on it. Darn. > > > Oh well. I guess I didn't miss much. > > > > hmm maybe because of the crash, u stop playing videogames. not > > much good games, a small crash. I think I stopped playing vgames for a > > while too. > > Now I realize I'll be playing games for the rest of my life as a hobby. > > switching from different consoles to pc games often. > > > > -Vi > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 29 Oct 1998 21:27:20 +0000 From: zimmfam@redrose.net Subject: Re: [N64] SuperMan > From: MEaton8460@aol.com > Date: Thu, 29 Oct 1998 20:23:18 EST > To: n64@lists.xmission.com > Subject: [N64] SuperMan > Reply-to: n64@lists.xmission.com > I saw some screen shot today of SuperMan, Looks COOL! eney of you guys seen > this game? What do you think? > > Michael > I think it's cool that they added a multi-player mode in it, but I don't think the game looks very good.. And look who is making it, Titus. What good games have they given us? I'm sure they made a couple, but none that I can think of. So, I'd say don't get your hopes up, I don't think it's gonna be anything special. Later.. ZiG (Tim) ICQ UIN: 606350 AOL IM: Zig15 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 29 Oct 1998 19:05:31 -0800 From: win-thug@juno.com Subject: Re: [N64] Light gun - a third theory. I am not sure about how it works. I just remembered that no matter where you are standing, it is still going to be accurate. Even if you are standing cord length away from the tv (like i always do). How would it sense that? It would be near impossible. Maybe I should try experiments with the brightness and contras. Winston Chan On 30 Oct 1998 08:30:14 +1300 Andrew Donkin writes: >John Carson writes: > >> I dont know the exacts, but from everyrhing I have understood it >works >> this way. The gun has a sensor in it. It shoots no lasers. > >I agree so far. The light gun "watches" a very small area of the >picture. However it doesn't sample it as an image - it just sends a >signal to the console when it notices that the area has been redrawn >(50 >or 60 times a second). I guess it does this by watching for an >increase >in brightness (since that point on the phosphor grid has faded nearly >to >black when it's updated). > >The console notes the coordinates of the pixel that it is sending out >at >the time of the gun's signal. > >Buggered if I know how the gun can tell the difference between the >increase in brightness caused by a redraw, and between (say) you >moving >your aim from a black doorway to a white wall. Maybe light gun games >have to be low contrast? More likely, the console would require a few >signals at approximately the same location before it trusts them. > >_________________________________________________________________________ >Andrew Donkin > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > ___________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com/getjuno.html or call Juno at (800) 654-JUNO [654-5866] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 29 Oct 1998 21:51:45 -0600 (CST) From: John Carson Subject: [N64] Light Gun Operations Exposed!! - ---- Routers ------ Press Release: 10/29/98 Nintendo of America FIC# 1223112332 - ---- It has been discovered today by CNN that every light gun, when manufactured has a psychic assigned to it. He then is hooked up to a network. This network links up with your Nintendo through the ground wire in the plug in. Its a very highly sophisticated nural net with billions of gigs a second throughput. When you play the psychic senses it and gets ready for action. When he senses you actually hit the target he pushes the "hit target" button on his computer. This is sent through the network to your machine where it is acted upon by the processor. Its been a well kept secret until now. Although expensive it is "worth it" says Nintendo. "It generates lots of jobs for losers,*cough*, psychics. For this reason Nintendo has yet to release a portable Nintendo or Super Nintendo. They cannot figure out a way to keep the nural net connected, although with the new GPS units, and new satellite technology it seems that it may not be far off. - ------------------------------------------------------------- John Carson University of Arkansas ICQ# 21769387 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 29 Oct 1998 22:52:50 +30000 From: Vi Subject: [N64] N64 wins this christmas www.ign64.com has a really nice long article about N64 vs PSX this christmas. With Zelda, Turok2, FzeroX, Wipeout64, Rush2, BodyH, SpaceStation, etc. vs MetalGearS, CrashB 3, Xenogears, TombR 3, ColonyWars2, BraveF Musashi, etc. N64 Wins!!! I hope N64 does as good as psx in Japan though. - -Vi [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 29 Oct 1998 23:19:20 EST From: TreyTable@aol.com Subject: Re: [N64] SuperMan In a message dated 10/29/98 9:17:47 PM Eastern Standard Time, zimmfam@redrose.net (Ziggy) writes: > I think it's cool that they added a multi-player mode in it, but I don't > think > the game looks very good.. And look who is making it, Titus. Hmm Titus. Nope, never heard of anything good from them. Although I used to think the same of THQ. As for Superman multi-player, wouldn't it be pointless? Whoever played as Superman would win everytime. ;) Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 29 Oct 1998 23:21:19 EST From: TreyTable@aol.com Subject: Re: [N64] brightness & contras??? In a message dated 10/29/98 10:08:41 PM Eastern Standard Time, win- thug@juno.com writes: > Maybe I should try experiments > with the brightness and contras. > > Winston Chan Just don't bother with Legacy of War & The Contra Adventure, they're not worth it. ;) Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 29 Oct 1998 23:27:59 EST From: TreyTable@aol.com Subject: Re: [N64] the real winners are... In a message dated 10/29/98 10:55:15 PM Eastern Standard Time, vi@cgl.bu.edu writes: > www.ign64.com has a really nice long article about N64 vs PSX this > christmas. > > With Zelda, Turok2, FzeroX, Wipeout64, Rush2, BodyH, SpaceStation, etc. > > vs > > MetalGearS, CrashB 3, Xenogears, TombR 3, ColonyWars2, BraveF Musashi, etc. > > > N64 Wins!!! (what a surprise) > > > I hope N64 does as good as psx in Japan though. > -Vi And does IGN PSX have the same thing where the PlayStation wins? The N64 does have sort of an impressive line up this holiday season, but I predict that the PlayStation will still come out on top this year. I'm not saying the PlayStation is better or anything, but it does have all its genre's covered. That is, unless the N64 has some killer fighters, RPGs, and shooters that I haven't heard of yet... Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 29 Oct 1998 23:32:08 EST From: TreyTable@aol.com Subject: Re: [N64] the real winner is I forgot to add this. The real winner isn't the PlayStation or the Nintendo 64, it's the people who own both systems. 'Nuff Said. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 30 Oct 1998 15:55:51 +1100 From: Alex Subject: Re: [N64] Zelda preordering At 18:25 29-10-98 EST, you wrote: >In a message dated 10/29/98 5:07:55 PM Eastern Standard Time, >d.fentie@home.com writes: > >> Yikes, I thought it was about time I went to perrier my copy of Z64 so >> I went to 5 different stores and they all had FULL WAITING LISTS!!! Now >> what? I kind of want the game ASAP...and I was thinking of >> reordering. Where is a good RELIABLE place to Perrier that will >> ENSURE that I get a copy of Z64 (for SURE). Are these places a bit >> risky? Oh yeah, I live in Canada, if that changes anything about >> shipping or anything. > >Have you tried Toys R Us? Or how about EB Online? I pre-ordered my copy of >Zelda 64 when I picked up F-Zero X. Full waiting lists.=85? Why a business= would >limit themselves like that is beyond me. > > >Trey > > It's not the retail store, it's Nintendo. They can only manufacture so many carts. Does this mean they have already alloted the first 2 million? alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 30 Oct 1998 02:58:18 +30000 From: Vi Subject: Re: [N64] the real winners are... > And does IGN PSX have the same thing where the PlayStation wins? Well right after reading the article, I did go to psmonline.com to see if they have some similar article, but they don't. > predict that the PlayStation will still come out on top this year. I'm not > saying the PlayStation is better or anything, but it does have all its genre's Anyways, how would one consider a console the winner this christmas? :The most system sold this christmas? I think more N64 will be sold than psx this christmas. so n64 wins. But of coarse, there is still more psx owners after this christmas. :the best selling game? I think Zelda will be the best selling game, more than 2 million copies? so N64 wins here also. Without Zelda, I think N64 will lose badly. - -Vi [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 30 Oct 1998 09:30:54 +0000 From: "Brian Baird" Subject: Re: [N64] DMA's Future Games At 15:41 26/10/98 -0500, you wrote: >> >> GTA2 - PC/PSX... > >Brian, do those periods imply there could possibly be another console it will >appear on? No. Brian @ DMA [ All opinions & views are my own, not DMA's, yadda, yadda, yadda ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 30 Oct 1998 08:19:36 -0600 From: D Fentie Subject: [N64] DCK+crash in '94 Ahhh yes, I remember now. I can't forget the first time that I saw DKC's graphics. My eyes popped out of my head and I thought that the screenshots were like on the title screen. Then I got the promotional video from the big N. I was hooked... but I never really liked the second and third DKC's. Is anyone else like this? I hope that Rare finds some awesome new way to beef up the graphics again when the N64 is at the end of its life. I truly think that the DKC series killed sega once and for all. Dexter sy wrote: > > Crash in 94'? That's news to me. If you guys remember, that was the year DKC came > out and Sega and Nintendo's battle for market supremecy was at its fiercest. > > 95 was when the industry had a slight crash, or as some of us like to call it, a > recession. > > Dex. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 30 Oct 1998 14:22:14 +0000 From: "Brian Baird" Subject: Re: [N64] DCK+crash in '94 At 08:19 30/10/98 -0600, you wrote: >Ahhh yes, I remember now. I can't forget the first time that I saw >DKC's graphics. My eyes popped out of my head and I thought that the >screenshots were like on the title screen. Then I got the promotional >video from the big N. I was hooked... but I never really liked the >second and third DKC's. Is anyone else like this? I hope that Rare >finds some awesome new way to beef up the graphics again when the N64 >is at the end of its life. I truly think that the DKC series killed >sega once and for all. "DKC killed Sega"? Do you mean the Mega Drive? If so, say so - Sega is a whole company! Sega had already been moving onto the Saturn by the time DKC came out. Brian @ DMA [ All opinions & views are my own, not DMA's, yadda, yadda, yadda ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 30 Oct 1998 08:33:33 PST From: "E. Jefferson" Subject: Re: [N64] the real winner is Amen. And who said Trey wasn't smart ? :) eL >From: TreyTable@aol.com >Date: Thu, 29 Oct 1998 23:32:08 EST >To: n64@lists.xmission.com >Subject: Re: [N64] the real winner is >Reply-To: n64@lists.xmission.com > >I forgot to add this. The real winner isn't the PlayStation or the Nintendo >64, it's the people who own both systems. 'Nuff Said. > >Trey > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 30 Oct 1998 12:12:50 EST From: TreyTable@aol.com Subject: Re: [N64] DCK+crash in '94 In a message dated 10/30/98 9:23:38 AM Eastern Standard Time, brian@dma- design.com writes: > "DKC killed Sega"? > > Do you mean the Mega Drive? If so, say so - Sega is a whole company! Sega > had already been moving onto the Saturn by the time DKC came out. > > Brian @ DMA I think he means the Genesis, but alas, they are the same thing. When DKC came out the Saturn was making its first showing in Japan but the Mega Drive/Genesis was still going strong. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 30 Oct 1998 12:10:04 EST From: TreyTable@aol.com Subject: Re: [N64] winter of '94 in 16-Bit land In a message dated 10/30/98 9:17:37 AM Eastern Standard Time, d.fentie@home.com writes: > Ahhh yes, I remember now. I can't forget the first time that I saw > DKC's graphics. My eyes popped out of my head and I thought that the > screenshots were like on the title screen. Then I got the promotional > video from the big N. I was hooked... but I never really liked the > second and third DKC's. Is anyone else like this? I hope that Rare > finds some awesome new way to beef up the graphics again when the N64 > is at the end of its life. I truly think that the DKC series killed > sega once and for all. I though Donkey Kong Country had really good graphics & sound but the control was a bit off kilter, but it is still a good game. I never played DKC2, but I have played DKC3 and I thought it was good, but I never bought it since I already had an N64 by that time and didn't think that I should pay $50 for a 16-Bit game. As for the DKC series killing Sega, are you on crack? When Donkey Kong Country came out, yes it was a great game and good for Nintendo, but also at that time was Sega's Sonic & Knuckles, one of my favorite Genesis games. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 30 Oct 1998 11:26:17 -0800 From: "Chad Stuart" Subject: Re: [N64] winter of '94 in 16-Bit land The Genesis died because of a lack of good games. I don't think any system has ever been killed by another system. If you put out good games people will buy them, regardless of what other systems are doing. When a system stops producing good games that is when it dies. - ---------- > From: TreyTable@aol.com > To: n64@lists.xmission.com > Subject: Re: [N64] winter of '94 in 16-Bit land > Date: Friday, October 30, 1998 9:10 AM > > In a message dated 10/30/98 9:17:37 AM Eastern Standard Time, > d.fentie@home.com writes: > > > Ahhh yes, I remember now. I can't forget the first time that I saw > > DKC's graphics. My eyes popped out of my head and I thought that the > > screenshots were like on the title screen. Then I got the promotional > > video from the big N. I was hooked... but I never really liked the > > second and third DKC's. Is anyone else like this? I hope that Rare > > finds some awesome new way to beef up the graphics again when the N64 > > is at the end of its life. I truly think that the DKC series killed > > sega once and for all. > > I though Donkey Kong Country had really good graphics & sound but the control > was a bit off kilter, but it is still a good game. I never played DKC2, but I > have played DKC3 and I thought it was good, but I never bought it since I > already had an N64 by that time and didn't think that I should pay $50 for a > 16-Bit game. As for the DKC series killing Sega, are you on crack? When Donkey > Kong Country came out, yes it was a great game and good for Nintendo, but also > at that time was Sega's Sonic & Knuckles, one of my favorite Genesis games. > > Trey > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 30 Oct 1998 12:39:07 EST From: TreyTable@aol.com Subject: Re: [N64] winter of '94 in 16-Bit land In a message dated 98-10-30 12:30:39 EST, you write: > The Genesis died because of a lack of good games. I don't > think any system has ever been killed by another system. If > you put out good games people will buy them, regardless of > what other systems are doing. When a system stops producing > good games that is when it dies. > If the Genesis did indeed die, then please explain to the rest of us why there is the Genesis 3? Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 30 Oct 1998 11:51:40 -0800 From: "Chad Stuart" Subject: Re: [N64] winter of '94 in 16-Bit land And how many of you own one? - ---------- > From: TreyTable@aol.com > To: n64@lists.xmission.com > Subject: Re: [N64] winter of '94 in 16-Bit land > Date: Friday, October 30, 1998 9:39 AM > > In a message dated 98-10-30 12:30:39 EST, you write: > > > The Genesis died because of a lack of good games. I don't > > think any system has ever been killed by another system. If > > you put out good games people will buy them, regardless of > > what other systems are doing. When a system stops producing > > good games that is when it dies. > > > > If the Genesis did indeed die, then please explain to the rest of us why there > is the Genesis 3? > > Trey > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 30 Oct 1998 13:43:07 EST From: TreyTable@aol.com Subject: Re: [N64] Genesis 3,2,1 In a message dated 10/30/98 12:55:54 PM Eastern Standard Time, cstu@isunet.net writes: > And how many of you own one? (Genesis 3) > I don't own a Genesis 3, but I do have an original Genesis. Mine came with Altered Beast & Sonic The Hedgehog. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 30 Oct 1998 11:50:53 -0700 (MST) From: "Gregory A. Swarthout" Subject: [N64] "Ask Dan" Zelda 64 Q&A - (Spoilers) Q: I have a question about zelda64, its not a stupid or weird question so please do not ignore this. My question is do you need a rumble pack to find certain secrets in Zelda 64, because i heard that when you use one while playing the game it rumbles when you get close to a secret, but what if you dont own a rumble pack? Will there be some blinking light on the screen when you get close to a secret? Or will a message appear? Please tell me because i would like to know. A: The only clue you will get to help you find certain secret locations in Zelda 64 will be from the Rumble Pak if you have found the "Stone of Agony," an item in the game. The Rumble Pak also rumbles for other things in the game. Of course, you can still play the game without a Rumble Pak, and even find these hidden things, but it will be more difficult without the tactile clues. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 30 Oct 1998 13:18:07 -0500 From: tmcshea@earthlink.net Subject: Re: [N64] winter of '94 in 16-Bit land >The Genesis died because of a lack of good games. I don't >think any system has ever been killed by another system. If >you put out good games people will buy them, regardless of >what other systems are doing. When a system stops producing >good games that is when it dies. Not neccessarily. Take the Saturn, for example. It has plenty of good game. Heck, a lot of it's best games (X-Men, SF3) came out towards the end of the systems life. The reason it died is the PSX was just the better system. It had 10 good games for every 1 Saturn game. Because of this, the casual fan bought the PSX only. A system needs a lot of good games for it to truely be successful. Just look at the N64 in Japan. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 30 Oct 1998 13:19:41 -0500 From: tmcshea@earthlink.net Subject: Re: [N64] winter of '94 in 16-Bit land >And how many of you own one (Genesis 3)? Why would I buy the new Genesis when I own the first one? Same thing with the Pocket Game Boy and new SNES/NES models. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 30 Oct 1998 14:46:22 -0500 From: cho Subject: Re: [N64] DCK+crash in '94 I loved them all. D Fentie wrote: > > Ahhh yes, I remember now. I can't forget the first time that I saw > DKC's graphics. My eyes popped out of my head and I thought that the > screenshots were like on the title screen. Then I got the promotional > video from the big N. I was hooked... but I never really liked the > second and third DKC's. Is anyone else like this? I hope that Rare > finds some awesome new way to beef up the graphics again when the N64 > is at the end of its life. I truly think that the DKC series killed > sega once and for all. > > Dexter sy wrote: > > > > Crash in 94'? That's news to me. If you guys remember, that was the year DKC came > > out and Sega and Nintendo's battle for market supremecy was at its fiercest. > > > > 95 was when the industry had a slight crash, or as some of us like to call it, a > > recession. > > > > Dex. > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ End of n64-digest V1 #543 ************************* [ To quit the n64-digest mailing list (big mistake), send the message ] [ "unsubscribe n64-digest" (without the quotes) to majordomo@xmission.com ]