From: owner-n64-digest@lists.xmission.com (n64-digest) To: n64-digest@lists.xmission.com Subject: n64-digest V1 #616 Reply-To: n64-digest Sender: owner-n64-digest@lists.xmission.com Errors-To: owner-n64-digest@lists.xmission.com Precedence: bulk n64-digest Sunday, December 6 1998 Volume 01 : Number 616 [N64] Dex Drive Re: [N64] Zelda Re: [N64] Blood and Guts [N64] Expansion Pak Re: [N64] Blood and Guts [N64] Why does Japan get all of the cool games? Re: [N64] Blood and Guts Re: [N64] Why does Japan get all of the cool games? Re: [N64] Blood and Guts [N64] Zelda Ice Arrow Re: [N64] Why does Japan get all of the cool games? Re: [N64] Zelda Ice Arrow Re: [N64] Dex Drive [N64] Gerudo Training Re: [N64] Dex Drive [N64] Zelda- Having SERIOUS brain problems [N64] Video Game Xploder? Re: [N64] Gerudo Training Re: [N64] Blood and Guts Re: [N64] Why does Japan get all of the cool games? [N64] Space Station: Silicon Valley [N64] Lost Woods [N64] Ogre Battle 3 Re: [N64] Ogre Battle 3 Re: [N64] Blood and Guts Re: [N64] Zelda: It's Over... [N64] forest temple sorta-spoiler for people who are bad at Zelda ---------------------------------------------------------------------- Date: Sun, 6 Dec 1998 15:11:10 EST From: Davidxvx@aol.com Subject: [N64] Dex Drive Does anyone plan on buying a Dex Drive for their 64? Does anyone already have a Dex Drive? If so, what are your impressions of it? For those of you who don't know what a Dex Drive is, it is a device which allows you to hook up your Controller Pak to your computer. By doing this you can save and backup game files on your computers HD. And, once they're on your hard drive, you can send them via e-mail to other gamers, who can then download the save files, through the Dex Drive, into their own Controller Paks. A lot of gaming sites are even going to be dedicating entire sections to the Dex Drive, so that it is easier for gamers to share files. - --David [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 6 Dec 1998 15:13:54 EST From: Davidxvx@aol.com Subject: Re: [N64] Zelda In a message dated 12/6/98 12:09:54 PM Pacific Standard Time, rhodes2@juno.com writes: << Where is the longshot in the water temple? >> You get the Longshot in the Water Temple after you defeat the mini-boss, Dark Link. If I remember correctly, you have to raise the water level to the second level of the tower. When the water rises, a brown block, which was previously on the bottom providing a path across the spikes as you enter the door, will float up. When it does this, put on your Iron Boots and float to the bottom where that block was. There will now be a hole there. - --David [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 6 Dec 1998 14:19:23 -0800 From: "Chad Stuart" Subject: Re: [N64] Blood and Guts Why can't they make something in between? Banjo and Mario are great games, but why do they have to be so cartoonish? I don't care about seeing blood, I would just like see some games that are not aiming directly at children. - ---------- > From: Davidxvx@aol.com > To: n64@lists.xmission.com > Subject: [N64] Blood and Guts > Date: Sunday, December 06, 1998 11:41 AM > > I've noticed that, in about the past year and a half, that a majority of > gamers have been craving games that include massive quantities of blood and > guts. Those same gamers are the ones who always complain about Mario, Banjo- > Kazooie, and lately Zelda:TooT because they're too "kiddy." > Now really, does it make a game that great just because when you shoot or hit > an enemy, they explode like a prehistoric tick? A lot of those games are > boorishly repetitive. I get tired of playing games like Doom, Duke Nukem, > Turok, and even Goldeneye, after a while, because all you do is go around > blasting everything in sight and flipping switches. But a lot of people > complain because there aren't more games out there like that. > I'm happy with games like Banjo and Mario. I don't think Zelda is a kiddy > game. A good majority of that game was very challenging and provided (still > provides and will provide) hours of quality entertainment without having to go > around slicing off everyone's heads. I would like more Mario, Banjo, and > Zelda type games. I have more fun solving puzzles and exploring vast, > spectacular, 3D worlds, then trying to figure out how many different ways I > can mutilate some zombie that's trying to eat my throat. > So what's your opinion? > > --David > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 6 Dec 1998 15:16:43 EST From: Davidxvx@aol.com Subject: [N64] Expansion Pak I have a question about the 4MB Expansion Pak. When you plug it into the expansion slot on the N64, does it slide down all the way so it becomes flush with the top of the N64, or does it stick out? If it sticks, you'd think that would get in the way. - --David [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 6 Dec 1998 15:19:01 EST From: Davidxvx@aol.com Subject: Re: [N64] Blood and Guts In a message dated 12/6/98 12:17:11 PM Pacific Standard Time, cstu@isunet.net writes: << Why can't they make something in between? Banjo and Mario are great games, but why do they have to be so cartoonish? I don't care about seeing blood, I would just like see some games that are not aiming directly at children. >> A big majority of the gaming market are kids. I don't think Mario was any less fun because it was a bit cartoonish. Mario has always been that way. In fact, Nintendo has never created any games that include excessive blood and guts. 3rd party developers are the ones that make those games. - --David [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 6 Dec 1998 15:21:56 EST From: Davidxvx@aol.com Subject: [N64] Why does Japan get all of the cool games? I wish there was a bigger market in the US for RPG and those type games. And also a bigger market for more creative games, like Pikachu Genki Denchu. I would love to see that game come to the US, it looks incredible! - --David [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 6 Dec 1998 14:30:03 -0800 From: "Chad Stuart" Subject: Re: [N64] Blood and Guts I see that as one of Nintendo's biggest problems. Sure, much of the gaming market is kids but there a lot of people like me who grew up playing video games and feel that they are not making any games for adults. The Playstation does a much better job of making adult type games. - ---------- > From: Davidxvx@aol.com > To: n64@lists.xmission.com > Subject: Re: [N64] Blood and Guts > Date: Sunday, December 06, 1998 12:19 PM > > In a message dated 12/6/98 12:17:11 PM Pacific Standard Time, cstu@isunet.net > writes: > > << Why can't they make something in between? Banjo and Mario are > great games, but why do they have to be so cartoonish? I don't > care about seeing blood, I would just like see some games that > are not aiming directly at children. > >> > > A big majority of the gaming market are kids. I don't think Mario was any > less fun because it was a bit cartoonish. Mario has always been that way. In > fact, Nintendo has never created any games that include excessive blood and > guts. 3rd party developers are the ones that make those games. > > --David > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 6 Dec 1998 14:33:29 -0800 From: "Chad Stuart" Subject: Re: [N64] Why does Japan get all of the cool games? There is a big US market for RPGs, just look at the PC. - ---------- > From: Davidxvx@aol.com > To: n64@lists.xmission.com > Subject: [N64] Why does Japan get all of the cool games? > Date: Sunday, December 06, 1998 12:21 PM > > I wish there was a bigger market in the US for RPG and those type games. And > also a bigger market for more creative games, like Pikachu Genki Denchu. I > would love to see that game come to the US, it looks incredible! > > --David > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 06 Dec 1998 14:43:40 -0600 From: D Fentie Subject: Re: [N64] Blood and Guts Righto, there is a certain thing that is indescribable that I have found only Nintendo can implement into their games. This goes beyond the blood and guts and seems to hit the gamer right in the heart... almost as if it emotionally attatches itself to the person. However, the only way to experience this is to get by the so called 'kiddish' look and play the game for the pure enjoyment, just like what it used to be about. Davidxvx@aol.com wrote: > > I've noticed that, in about the past year and a half, that a majority of > gamers have been craving games that include massive quantities of blood and > guts. Those same gamers are the ones who always complain about Mario, Banjo- > Kazooie, and lately Zelda:TooT because they're too "kiddy." > Now really, does it make a game that great just because when you shoot or hit > an enemy, they explode like a prehistoric tick? A lot of those games are > boorishly repetitive. I get tired of playing games like Doom, Duke Nukem, > Turok, and even Goldeneye, after a while, because all you do is go around > blasting everything in sight and flipping switches. But a lot of people > complain because there aren't more games out there like that. > I'm happy with games like Banjo and Mario. I don't think Zelda is a kiddy > game. A good majority of that game was very challenging and provided (still > provides and will provide) hours of quality entertainment without having to go > around slicing off everyone's heads. I would like more Mario, Banjo, and > Zelda type games. I have more fun solving puzzles and exploring vast, > spectacular, 3D worlds, then trying to figure out how many different ways I > can mutilate some zombie that's trying to eat my throat. > So what's your opinion? > > --David > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 6 Dec 1998 16:07:37 EST From: Roach41883@aol.com Subject: [N64] Zelda Ice Arrow Hey, Anyone know where the ice arrow is in Zelda? Don't tell me exactly just tell me where it is around, like in Lake Hylia or Zora's Fountain or something. Thanks! Roach [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 6 Dec 1998 16:20:06 EST From: Davidxvx@aol.com Subject: Re: [N64] Why does Japan get all of the cool games? In a message dated 12/6/98 12:31:16 PM Pacific Standard Time, cstu@isunet.net writes: << There is a big US market for RPGs, just look at the PC. >> Not as big as in Japan. Not even close to as big. - --David [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 6 Dec 1998 16:21:16 EST From: Davidxvx@aol.com Subject: Re: [N64] Zelda Ice Arrow In a message dated 12/6/98 1:09:30 PM Pacific Standard Time, Roach41883@aol.com writes: << Hey, Anyone know where the ice arrow is in Zelda? Don't tell me exactly just tell me where it is around, like in Lake Hylia or Zora's Fountain or something. Thanks! Roach >> Look in and around the Gerudo's Fortress. You may have to go through a lot of training to find them. - --David [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 6 Dec 1998 16:36:20 +0000 From: zimmfam@redrose.net Subject: Re: [N64] Dex Drive > From: Davidxvx@aol.com > Date: Sun, 6 Dec 1998 15:11:10 EST > To: n64@lists.xmission.com > Subject: [N64] Dex Drive > Reply-to: n64@lists.xmission.com > Does anyone plan on buying a Dex Drive for their 64? Does anyone already > have a Dex Drive? If so, what are your impressions of it? > For those of you who don't know what a Dex Drive is, it is a device which > allows you to hook up your Controller Pak to your computer. By doing this you > can save and backup game files on your computers HD. And, once they're on > your hard drive, you can send them via e-mail to other gamers, who can then > download the save files, through the Dex Drive, into their own Controller > Paks. A lot of gaming sites are even going to be dedicating entire sections > to the Dex Drive, so that it is easier for gamers to share files. > > --David > Well, I was planning on getting it.. Until I heard about that Video Game Xploder thing (or whatever it's called). Since I don't have a GameShark anyway, I'll probably get this unless it's really expensive. ZiG (Tim) ICQ UIN: 606350 AOL IM: Zig15 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 6 Dec 1998 16:36:45 EST From: Roach41883@aol.com Subject: [N64] Gerudo Training Hey, There is one room that I cannot figure out. It is the room filled with lava and has those white crystals. The part I can't figure out is why does Navi fly and turn green above one part of the lava? I have tried everything I could think of. Thanks! Roach [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 06 Dec 1998 17:10:26 -0500 From: "Wes Day (Wezzer)" Subject: Re: [N64] Dex Drive I DEFINITELY plan on getting one. Is there a downside to having unlimited memory card space? And I highly doubt anyone owns it, due to the fact it hasn't been released yet. Davidxvx@aol.com wrote: > Does anyone plan on buying a Dex Drive for their 64? Does anyone already > have a Dex Drive? If so, what are your impressions of it? > For those of you who don't know what a Dex Drive is, it is a device which > allows you to hook up your Controller Pak to your computer. By doing this you > can save and backup game files on your computers HD. And, once they're on > your hard drive, you can send them via e-mail to other gamers, who can then > download the save files, through the Dex Drive, into their own Controller > Paks. A lot of gaming sites are even going to be dedicating entire sections > to the Dex Drive, so that it is easier for gamers to share files. > > --David > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 06 Dec 1998 16:17:48 -0600 From: FearWN Subject: [N64] Zelda- Having SERIOUS brain problems Is anyone having as trouble as I am dealing with the overly puzzle like nature of Zelda? I'm not used to this stuff. I bought zelda hoping it would bring me the great adventurous game play that previous zelda games did, and instead, I got something more like Myst. Ugh. Anyway, my current dilemma is the Forest Temple. I know that I have to get a fairy bow. I know what room it's supposed to be in, but I can't find a way to get to the room. I got to one place outside place that has a little moat around a platform where you have to use the Hook Shot on a treasure chest to reach. There is a platform above that which supposedly has a clue, but I can't reach it. I've gone so far as to hookshot every vine that I can get to in the temple, but still no luck. I would appreciate comments on either one of these two subjects. Thanks. - -FearWN [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 6 Dec 1998 17:29:31 EST From: Davidxvx@aol.com Subject: [N64] Video Game Xploder? In a message dated 12/6/98 1:35:29 PM Pacific Standard Time, zimmfam@redrose.net writes: << Well, I was planning on getting it.. Until I heard about that Video Game Xploder thing (or whatever it's called). Since I don't have a GameShark anyway, I'll probably get this unless it's really expensive. >> What's a video game Xploder? Do you have any links for sites where I could go to find out more information? - --David [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 6 Dec 1998 17:30:34 EST From: Davidxvx@aol.com Subject: Re: [N64] Gerudo Training In a message dated 12/6/98 1:48:17 PM Pacific Standard Time, Roach41883@aol.com writes: << Hey, There is one room that I cannot figure out. It is the room filled with lava and has those white crystals. The part I can't figure out is why does Navi fly and turn green above one part of the lava? I have tried everything I could think of. Thanks! Roach >> You need the Hover Boots to defeat this room. As for the part where Navi flies and turns green, I have no idea what to do. I tried everything I could think of in that room and couldn't figure it out. - --David [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 06 Dec 1998 17:42:05 -0500 From: Cho Subject: Re: [N64] Blood and Guts I think that violence is nice when implemented properly, or when it is appropriate for the game. For instance, if mario jumped on a goomba and blood just gushed out everywhere, that would be horrible, (I am talking about having the whole game with this theme.) But carmaggedon, that is a lot of fun, or the sequel is, and it has tons of violence. and most fps games dont just involve switches anymore, i get quite upset when people keep on menitoning doom clones and those switches. I think that a game doesn't need violence to be good, by the meaning that a game developer can base a whole game around a non violent theme, and create a hit. Banjo Kazooie for instance. But, if I killed an enemy in half life and the enemy dissolved into steam and floated up into the air, that would be horrible. I also dont think that non violent has to be associated with kiddyish and violence has to be associated with mature. Zelda is a mature game, it has a level of diffuculty, and it is not violent. Plus, kiddyish is a bad term, I like to call mario a lighter or brighter game, not childish. D Fentie wrote: > > Righto, there is a certain thing that is indescribable that I have found > only Nintendo can implement into their games. This goes beyond the > blood and guts and seems to hit the gamer right in the heart... almost > as if it emotionally attatches itself to the person. However, the only > way to experience this is to get by the so called 'kiddish' look and > play the game for the pure enjoyment, just like what it used to be > about. > > Davidxvx@aol.com wrote: > > > > I've noticed that, in about the past year and a half, that a majority of > > gamers have been craving games that include massive quantities of blood and > > guts. Those same gamers are the ones who always complain about Mario, Banjo- > > Kazooie, and lately Zelda:TooT because they're too "kiddy." > > Now really, does it make a game that great just because when you shoot or hit > > an enemy, they explode like a prehistoric tick? A lot of those games are > > boorishly repetitive. I get tired of playing games like Doom, Duke Nukem, > > Turok, and even Goldeneye, after a while, because all you do is go around > > blasting everything in sight and flipping switches. But a lot of people > > complain because there aren't more games out there like that. > > I'm happy with games like Banjo and Mario. I don't think Zelda is a kiddy > > game. A good majority of that game was very challenging and provided (still > > provides and will provide) hours of quality entertainment without having to go > > around slicing off everyone's heads. I would like more Mario, Banjo, and > > Zelda type games. I have more fun solving puzzles and exploring vast, > > spectacular, 3D worlds, then trying to figure out how many different ways I > > can mutilate some zombie that's trying to eat my throat. > > So what's your opinion? > > > > --David > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 6 Dec 1998 17:04:55 -0600 (CST) From: Stryder Subject: Re: [N64] Why does Japan get all of the cool games? On Sun, 6 Dec 1998, Chad Stuart wrote: > There is a big US market for RPGs, just look at the PC. PC RPGs are usually quite different than Japanese style RPGs found on consoles. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 6 Dec 1998 18:07:34 EST From: Davidxvx@aol.com Subject: [N64] Space Station: Silicon Valley Has anyone played Space Station: Silicon Valley? Is it a very good game? From what I've read about it, it seemed to be a little repetitive, but the graphics looks excellent. - --David [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 06 Dec 1998 15:15:38 -0800 From: Dexter sy Subject: [N64] Lost Woods I know this question is a bit late. just wondering, anyone disappointed with the Lost Woods in Zelda: TOot? Personally, I was expecting, based on early screens, lost woods would be something like an open field with trees creating a maze of sorts. The actual lost woods in the game resemble dungeon rooms with tree textures for the walls. Although the hedge maze leading to Saria and the Forest Temple was quite nice, the part before the hedge maze was disappointing . Considering the forest temple is one of the most artisitc, atmospheric, and intriguing dungeon we've ever seen (the dungeon should appear in Nintendojo's Greatest Level listing sometime down the road) the whole lost woods set up before it was a big let down. Thewoods in the SNES version had so much more atmosphere.... Dexter S. Nintendojo http://www.nintendojo.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 6 Dec 1998 18:18:57 EST From: Davidxvx@aol.com Subject: [N64] Ogre Battle 3 Is anyone looking forward to Ogre Battle 3 as much as I am? - --David [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 06 Dec 1998 15:30:12 -0800 From: Dexter sy Subject: Re: [N64] Ogre Battle 3 I am looking forward to it as well. but it all comes down to how Nintendo handles it. I will be very unhappy if they censor the game. With Ogre Battle 3, Nintendo has a property that could potentially steal some of the PSX's RPG thunder among the gaming community here. Nintendo wont win the console wars with it, but if Nintendo can score a victory in March by handling Ogre Battle 3's promotion with class and by not censoring the game, then Nintendo could easily have a lot more momentum on its side. Dex Davidxvx@aol.com wrote: > Is anyone looking forward to Ogre Battle 3 as much as I am? > > --David > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 06 Dec 1998 17:26:12 -0600 From: Spencer <10039073@wsd1.org> Subject: Re: [N64] Blood and Guts I don't care about "blood and guts". I want something similar in control to Star Wars and Zelda, but that isn't like a cartoon and it isn't like a super futuristic movie. I want it to look like I'm looking outside on the street. Or say something like, it's 2005 or something, World War 3 just ended in a huge explosion. Few people survived, and I gotta go find em. Then stuff happens and it is real and it is scary and I get scared. Has anyone played the board game Nightmare? I plyed it with 5 other guys at about 1 AM. I was crapping my pants it was so scary. and that was a board game!!!!! Imagine what some good programming could give us! The game could come with a bunch of free samples of laundry detergent....catch my drift? Stone COld Spencer > I think that violence is nice when implemented properly, or when it is >appropriate for the game. For instance, if mario jumped on a goomba and >blood just gushed out everywhere, that would be horrible, (I am talking >about having the whole game with this theme.) But carmaggedon, that is >a lot of fun, or the sequel is, and it has tons of violence. and most >fps games dont just involve switches anymore, i get quite upset when >people keep on menitoning doom clones and those switches. I think that >a game doesn't need violence to be good, by the meaning that a game >developer can base a whole game around a non violent theme, and create a >hit. Banjo Kazooie for instance. But, if I killed an enemy in half >life and the enemy dissolved into steam and floated up into the air, >that would be horrible. I also dont think that non violent has to be >associated with kiddyish and violence has to be associated with mature. >Zelda is a mature game, it has a level of diffuculty, and it is not >violent. Plus, kiddyish is a bad term, I like to call mario a lighter >or brighter game, not childish. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 06 Dec 1998 17:17:03 -0600 From: Spencer <10039073@wsd1.org> Subject: Re: [N64] Zelda: It's Over... I was no where near crying, first of all, it's a game, second, I was kind of mad. WHAT A CHEAP ENDING!! It's like 30 seconds long!! Is there a better ending if you get EVERYTHING in the game or something? I need like a bottle, the mask of truth, 1 heart container(4 pieces) and about 50 gold skulltulas. I think that's it. Stone Cold Spencer >Same with me...I just beat it however I did almost cry. I cant believe >that I beat the game of the century, its over... I can't believe it. I >suppose I'll beat it again but I am kind of in shock right now... > >Davidxvx@aol.com wrote: >> >> Well, today, December 5, 1999 at 5:20 P.M. I beat The Legend of Zelda: >> Ocarina of Time. >> I didn't come close to crying about it, but I did feel a bit disappointed. >> I'm disappointed because it's over now. Nothing more to do besides goof in >> the land of Hyrule. >> >> --David >> >> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] >> [ (without the quotes) to majordomo@xmission.com ] > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 06 Dec 1998 17:35:34 -0600 From: Spencer <10039073@wsd1.org> Subject: [N64] forest temple sorta-spoiler for people who are bad at Zelda Have you gone through the crooked room? It's a little past the crooked room. Once you enter the temple, go up stairs to the left. In this room there is a flaming skull and a ladder, go up the ladder and keep going up, pushing 2 big blocks (what are those arrows on the ground for?.....hehehe) and then through a door, here there is 2 flaming skulls and a door. go through the door and there is the crooked room (you'll understand when you get there) >Anyway, my current dilemma is the Forest Temple. I know that I have to >get a fairy bow. I know what room it's supposed to be in, but I can't >find a way to get to the room. I got to one place outside place that >has a little moat around a platform where you have to use the Hook Shot >on a treasure chest to reach. There is a platform above that which >supposedly has a clue, but I can't reach it. I've gone so far as to >hookshot every vine that I can get to in the temple, but still no luck. > >I would appreciate comments on either one of these two subjects. Thanks. >-FearWN > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ End of n64-digest V1 #616 ************************* [ To quit the n64-digest mailing list (big mistake), send the message ] [ "unsubscribe n64-digest" (without the quotes) to majordomo@xmission.com ]