From: owner-n64-digest@lists.xmission.com (n64-digest) To: n64-digest@lists.xmission.com Subject: n64-digest V1 #687 Reply-To: n64-digest Sender: owner-n64-digest@lists.xmission.com Errors-To: owner-n64-digest@lists.xmission.com Precedence: bulk n64-digest Thursday, February 4 1999 Volume 01 : Number 687 Re: [N64] Is Sega serious??? Re: [N64] What about WinBack Re: [N64] Is Sega serious??? Re: [N64] Is Sega serious??? Re: [N64] Is Sega serious??? Re: [N64] What about MGS Re: [N64] Star Wars: Moff Seerdon trouble RE: [N64] Is Sega serious??? [N64] Castlevania [N64] screen too bright Re: [N64] Castlevania [N64] IGN64 PRESS PASS Re: [N64] Castlevania Re: [N64] Castlevania Re: [N64] Castlevania Re: [N64] Is Sega serious??? Re: [N64] Is Sega serious??? Re: [N64] screen too bright ---------------------------------------------------------------------- Date: Wed, 3 Feb 1999 16:11:03 EST From: Devil929@aol.com Subject: Re: [N64] Is Sega serious??? Let's just remember what happens when a product tries to do too much...we can all count the fatalities on that count. !! [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 03 Feb 1999 17:18:42 -0600 From: Spencer <10039073@wsd1.org> Subject: Re: [N64] What about WinBack Trey, you are my hero... Anyways, something you could do while playing MGS for PSX is play a bad game. Well, it isn't that bad and yes I am very biased but I saw the whole game (a whopping 3 1/4 hours) and I wasn't impressed. The pixels are about the size of my house, man is it ever fun shooting at a big block. And is it my imagination but do they all have some kind of heart defect or something? Like 6 people die of heart attack. I dunno, I don't pay much attention to anything anymore. But back to Winback.. Is it a spy game like Mission Impossible and MGS? Stone Cold Spencer >No, I don't think you could break somebody's neck in monosodium glutamate, but >then again, I never played MSG. ;) > >Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 3 Feb 1999 21:17:14 -0500 From: "Eddy Wu" Subject: Re: [N64] Is Sega serious??? Hmm.. let me think about this. A powerful processor, a DVD-like drive, RAM, a 3D graphics card, and now a hard drive, all running on a Microsoft OS? And Sega wants offices to do work on a TV screen, where text is basically unreadable, on a system that is built for gaming? Has Sega gone totally mad? I sincerely hope that Sony and Nintendo don't go for this convergence crap.. IMO, no one will ever want to do work on their gaming platform, and consoles are not gonna replace PC's in versatility any time soon. >I know this has nothing to do with the N64 directly, but it was a shock to >read, and I think most would be interested to see. This was from >Videogames.com.. > > Posted: 02/02/99 Previous | Headlines | Next > > >GameSpot News > >Okawa Confirms DC Hard Drive, Camera > >TOKYO - Isao Okawa, chairman of Sega Enterprises, ASCII, and CSK, spoke about >his vision and future for the Dreamcast in his annual address. In it, he >revealed Sega's plan to shape the Dreamcast into an easy-to-use computer, >complete with a hard drive, to be released later this year, and a camera to >allow for videophone-type options. Here's what he had to say: > >"PCs have become more powerful and inexpensive in the last few years, with a >network infrastructure being formed. But this is still expensive and difficult >to learn. So, there are strong needs for an inexpensive, easy-to-use >information terminal. We think that Dreamcast fits this need, and we want to >prevail not only for home use but offices too." > > ..................... > >Hmm. The rift between consoles & PCs is getting narrower, I wonder how this >will affect Nintendo's & Sony's next systems...? > >Trey > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 3 Feb 1999 21:43:53 EST From: Bastion007@aol.com Subject: Re: [N64] Is Sega serious??? Looks to me that if Sega sincerely pursues this route, they will shoot themselves in the foot again. Only this time, they might blow that foot clean off. ~Matt <> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 03 Feb 1999 18:57:05 -0800 From: Dexter Sy Subject: Re: [N64] Is Sega serious??? I think there is a more fundamental hurdle to all of this. That's complexity. Offering ad ons like hard disks will fragment its already small userbase into tiny segments. Even with the all mighty genesis, ad-ons like Seg cD and 32-X attacted limited user base because they are all extra users have to buy and users really want to go home and play games. They're not particularly receptive when it comes to putting down big investments on hardware add-ons. Not to mention you have a whole issue of software support, something Sega is lacking. Dexter Bastion007@aol.com wrote: > Looks to me that if Sega sincerely pursues this route, they will shoot > themselves in the foot again. Only this time, they might blow that foot clean > off. > > ~Matt > > < a 3D graphics card, and now a hard drive, all running on a Microsoft OS? And > Sega wants offices to do work on a TV screen, where text is basically > unreadable, on a system that is built for gaming? Has Sega gone totally mad? > I sincerely hope that Sony and Nintendo don't go for this convergence crap.. > IMO, no one will ever want to do work on their gaming platform, and consoles > are not gonna replace PC's in versatility any time soon.>> > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 4 Feb 1999 02:42:06 EST From: TreyTable@aol.com Subject: Re: [N64] What about MGS In a message dated 2/3/99 7:02:18 PM Eastern Standard Time, 10039073@wsd1.org writes: > Trey, you are my hero... Anyway, something you could do while playing MGS > for PSX is play a bad game. > Well, it isn't that bad and yes I am very biased but I saw the whole game > (a whopping 3 1/4 hours) and I wasn't impressed. The pixels are about the > size of my house, man is it ever fun shooting at a big block. And is it my > imagination but do they all have some kind of heart defect or something? > Like 6 people die of heart attack. I dunno, I don't pay much attention to > anything anymore. Let me guess, you played on somebody else's save with the Stealth Cammo from the start? The first time I played through it took me about 17 hours, just almost missed the deadline, only getting stuck really at Raven's tank and Psycho Mantis (how was I supposed to know to use controller 2?). But I did have more fun fighting Rex than I did with Ganondorf and the car chase at the end was awesome. (Note: tape down the Triangle Button for a 1st person view at the chase) The story was fantastic, and a bit easier to understand the second time through too. The people didn't die of heart attacks either. Play the game to the end and then start a second game and at least get to Kenneth Baker (ArmsTech President) and it will all make sense. I still can't get the good ending though... If WinBack is 1/4 as fun as MGS I'll probably buy it. FoxDie. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 04 Feb 1999 09:35:40 +0000 From: "Marc Guy" Subject: Re: [N64] Star Wars: Moff Seerdon trouble I must have missed something somewhere, I have advanced missiles but they don't seem to lock on anything, do I have to press a button or something? thanks for the help. - ---------- >From: "Eddy Wu" >To: >Subject: Re: [N64] Star Wars: Moff Seerdon trouble >Date: Wed, Feb 3, 1999, 4:56 am > > Oh, this level is really annoying. Especially the Moff battle at the end. > > Basically, he is an Imperial shuttle which is modified to have the same > speed and agility as a TIE Interceptor. My suggestion is to fly until you > are aimed for a straight on collision into him, and then lock-on with your > missiles and fire away. I have never been able to defeat him without guided > missiles. After you launch the missiles, you can either take the safe route > and fly away, or you can continue towards him and rake his craft with > blaster fire as you pass him. If you get hurt, you can fly around the level > for a while until R2 repairs you back up to green. > > -----Original Message----- > From: Marc Guy > To: n64@lists.xmission.com > Date: Tuesday, February 02, 1999 8:10 AM > Subject: [N64] Star Wars: Moff Seerdon trouble > > >>has anyone got any tips for blowing moff seerdon to bits at the end of moff >>seerdon's revenge? He keeps getting me!! >> >>[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >>[ (without the quotes) to majordomo@xmission.com ] >> > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 4 Feb 1999 08:58:59 -0800 From: Tony Myers Subject: RE: [N64] Is Sega serious??? >Hmm.. let me think about this. A powerful processor, a DVD-like drive, RAM, >a 3D graphics card, and now a hard drive, all running on a Microsoft OS? And >Sega wants offices to do work on a TV screen, where text is basically >unreadable, on a system that is built for gaming? Has Sega gone totally mad? >I sincerely hope that Sony and Nintendo don't go for this convergence crap.. >IMO, no one will ever want to do work on their gaming platform, and consoles >are not gonna replace PC's in versatility any time soon. But you're forgetting one important point. Now it will finally be possible for console gamers to enjoy an advantage that PC gamers have enjoyed for years -- Namely, going to the store and buying a half-finished game and then downloading the fix-it patch(es) from the internet. Tell me that isn't progress :) Tony [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 4 Feb 1999 11:18:48 -0600 (CST) From: LittleKathy@webtv.net Subject: [N64] Castlevania Ive made it to dual tower,anybody else? I just wish it had some save crystals on the way up.That last part with the majical nitro was a challenge.later. e. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 4 Feb 99 20:59:06 +0000 From: Garrett Winters Subject: [N64] screen too bright at xmas I bought myself the UK version of the N64( having had the US version for nearly two years) as I was tired of waiting on my brother to send games over to me and I was too lazy to mailorder. So I bought the goldeneye pack and a few games and come home set it up ( using the official scart plug that is from the SNES days) and find that the main goldeneye screen( the one where it says "for your eyes only" and shows what difficulty levels you have beaten for that particular level) and it is so bright I can barely make out the words "for your eyes only". I didn't think much of it as most of the other games have worked perfectly as far as I can tell. Today I bought NHL 99 and whack it on and the ice is bright that it is just pure white and the only time I can see the lines on the ice is when the screen darkens before going to a replay or what not. my question is are these two occurrences normal or is it possibly my scart lead is too old and I should get a new one or something else entirely TIA Garrett Winters [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 4 Feb 1999 16:34:40 EST From: Devil929@aol.com Subject: Re: [N64] Castlevania Wish I could make it further than the intial forest you start in. But thanks to Konami's wonderfully half assed efforts, the game's challenge becomes entirely derived out of the frustrating camera controls and sloppy controls. Nothing quite like wasting away the hours in level numero uno. !! [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 4 Feb 1999 13:34:03 -0600 From: IGN Newsletter Subject: [N64] IGN64 PRESS PASS IGN64 PRESS PASS Today's date: Feb. 04, 1999 _____________________________________________________ CONTENTS: 1. CONTEST 2. N64 TOP STORIES * TOY FAIR: NINTENDO CONFIRMS STAR WARS RACER * SHOOT 'EM UP * MARIO PARTY * DEXDRIVE * NITRO 64 IN ONE WEEK 3. GAMER'S LIFESTYLE 4. AFFILIATE NEWS 5. CODES/STRATEGIES * DEXDRIVE SAVES! 6. GAMESTORE 7. THE SNITCH _____________________________________________________ $$$ CONTEST $$$ WIN A COPY OF MADDEN '99 FROM EA SPORTS! To enter, go to http://contests.ign.com/contests/46.html >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> N64 TOP STORIES >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> TOY FAIR: NINTENDO CONFIRMS STAR WARS RACER Nintendo of Europe talks about the first Phantom Menace game at the Nuremberg Toy Expo Nintendo officially announced two titles during the "Novelties" segment of the show's pre-opening day. Both titles promise to become runaway hits in Europe: Star Wars: Episode One Racer and F-1 World Grand Prix 2. For more exciting details, go to http://ign64.ign.com/news/6727.html SHOOT 'EM UP IGN64 previews the first-person shooters scheduled to take Nintendo 64 through the new millennium The 3D first-person shooter genre has come a long way since its inception back in the days of Wolfenstein 3D and Doom. The quasi-3D engines of old have been replaced with polygons and boosted with powerful graphics cards. The direct-connection two-player modem options of past have been upgraded with Internet support and upwards of 32 player deathmatches. But as good as last year's offerings were, 1999 promises to serve up the absolute cream of the first-person shooter crop for Nintendo 64 owners... http://ign64.ign.com/news/6735.html MARIO PARTY Check out the latest screenshots of Nintendo's super-happy party title Before you get your hopes up and think this game is Mario 64 2, think for a moment what Hudson is best at. That's right, making cool little mini-games, like bowling, shooting, or multiplayer battles a la Bomberman. Unfortunately, most of the time, these mini-games don't add up to a satisfying whole -- but under the tutelage of Nintendo, Mario Party looks a whole lot more interesting. Check out the full preview at http://ign64.ign.com/previews/10397.html DEXDRIVE InterAct's data exchange peripheral is now in stores Someone out there has heard your prayers. Even before any of the big game companies could release a modem attachment, peripheral maker InterAct has come up with a sweet peripheral that makes Controller Pak space problems history. But there is more. N64 or PlayStation owners with a PC are going to flip when they find out what they can do with this thing for the price of a game... http://ign64.ign.com/hardware/11.html NITRO 64 IN ONE WEEK Nitro's still on the way. Check out this preliminary list of wrestlers... Although you wouldn't think so from the lack of advertising, THQ's WCW Nitro 64 is coming out in about a week. THQ told us that there are more than 60 wrestling superstars in the game. See if your favorites have made the preliminary list at http://ign64.ign.com/news/6736.html ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ GAMER'S LIFESTYLE ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Brooke Shields did it. Chelsea Clinton is doing it. Why don't you do it? Get into college! Find out how at IGN's super sister site, the Power Students Network. Find your perfect college match, tackle the mountain of application forms, and grab some free scholarship money. Plus, meet Terry, a freshman at Harvard, and Chrissy, a senior in high school, as they reveal the secrets in their personal diaries. http://www.powerstudents.com Sign up for our free E-Newsletter, too! ))))))))))))))))))))))))))))))))))))))))))))))))))))) AFFILIATE NEWS ((((((((((((((((((((((((((((((((((((((((((((((((((((( NINTENDOJO When time is short but you still want to get the lowdown on N64 games, go to Nintendojo for their special one-minute game reviews section. Check it out at http://www.nintendojo.com/reviews/minute/ NINTENDO 64 UNDERGROUND Nintendorks Chatter -- the ultimate bulletin board is at your disposal! Get in on General Chat, Game Ideas, Wresting, Classifieds, Zelda and a heap load more! Talk is cheap... in fact, it's free at http://www.nintendorks.com/chatter/Ultimate.cgi ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ CODES/STRATEGIES ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ DEXDRIVE SAVES If you haven't been to IGN64's codes section lately, then you've been missing out on special DexDrive saves! What's the DexDrive you ask? See our full hardware review above for more on this revolutionary piece of gaming wizardry. Basically, it's the greatest invention since pimento loaf. For those of you already salivating uncontrollably over the DexDrive, check out your old and new favorite games in our codes section to add new dimensions to your gameplay. Here are a few games featuring DexDrive saves: > BATTLETANX: http://ign64.ign.com/codes/3924.html > RUSH 2: EXTREME RACING USA: http://ign64.ign.com/codes/3852.html > SOUTH PARK: http://ign64.ign.com/codes/10075.html And for the main IGN64 codes front page, go to http://ign64.ign.com/codes.html +++++++++++++++++++++++++++++++++++++++++++++++++++++ GAMESTORE +++++++++++++++++++++++++++++++++++++++++++++++++++++ Pre-order or purchase your favorite N64 titles from the IGN/EB World Online Gamestore! For the list of games available, go to http://ign64.ign.com/gamestore.html ????????????????????????????????????????????????????? THE SNITCH !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! I went on a little undercover mission this week to procure three more copies of the coveted IGN64.com The Magazine. I then returned to my hideout and summoned evil itself to come up with two questions that you need to answer correctly to take home the booty. Here's what evil came up with: 1. What injury ended Bill Goldberg's professional football career? (Hint: you can find the answer on IGN) 2. Who was nicknamed the Mongolian Tiger? (hint: think martial arts) Not too bad, considering "evil" was at work. Just send your entries (one per person) to newsletter@ign.com by Monday, February 08, 1999. Include you full name, mailing address (street address, no P.O. boxes), and phone number. In the subject line, put: EVIL CONTEST. Failure to follow these directions will result in dry mouth and that "uncomfortable" feeling. _____________________ # # # _______________________ To UNSUBSCRIBE to IGN64 PRESS PASS, go to http://ign64.ign.com/. On the left-hand column, you'll see a box that says "N64 Newsletter". Type in your e-mail address, check off "unsubscribe", and hit the "Join Now" (enter) button. For more of the hottest news, reviews, previews, and codes, go to www.ign.com For issues concerning IGN's N64 coverage or questions about N64 games, send your e-mail to Editors@ign64.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 4 Feb 1999 16:04:07 -0600 (CST) From: LittleKathy@webtv.net Subject: Re: [N64] Castlevania - --WebTV-Mail-856601717-252 Content-Type: Text/Plain; Charset=US-ASCII Content-Transfer-Encoding: 7Bit Keep trying. the camera angles are hard to get used to but you will prevail.I only wished this game kept track of how many times you die.Ill bet it would be in the thousands. - --WebTV-Mail-856601717-252 Content-Disposition: Inline Content-Type: Message/RFC822 Content-Transfer-Encoding: 7Bit Received: from mailsorter-102.bryant.webtv.net (207.79.35.92) by postoffice-172.iap.bryant.webtv.net; Thu, 4 Feb 1999 13:40:33 -0800 (PST) Return-Path: Received: from lists.xmission.com (lists.xmission.com [198.60.22.7]) by mailsorter-102.bryant.webtv.net (8.8.8/ms.graham.14Aug97) with ESMTP id NAA16831; Thu, 4 Feb 1999 13:40:33 -0800 (PST) Received: from domo by lists.xmission.com with local (Exim 2.05 #1) id 108WVH-0006nx-00 for n64-goout@lists.xmission.com; Thu, 4 Feb 1999 14:40:03 -0700 Received: from [198.81.17.1] (helo=imo11.mx.aol.com) by lists.xmission.com with esmtp (Exim 2.05 #1) id 108WVF-0006mT-00 for n64@lists.xmission.com; Thu, 4 Feb 1999 14:40:01 -0700 Received: from Devil929@aol.com by imo11.mx.aol.com (IMOv18.1) id 0AZQa04297 for ; Thu, 4 Feb 1999 16:34:40 -0500 (EST) From: Devil929@aol.com Message-ID: <7ce5d445.36ba1270@aol.com> Date: Thu, 4 Feb 1999 16:34:40 EST To: n64@lists.xmission.com Mime-Version: 1.0 Subject: Re: [N64] Castlevania Content-type: text/plain; charset=US-ASCII Content-transfer-encoding: 7bit X-Mailer: AOL 4.0 for Windows 95 sub 230 Sender: owner-n64@lists.xmission.com Precedence: bulk Reply-To: n64@lists.xmission.com Wish I could make it further than the intial forest you start in. But thanks to Konami's wonderfully half assed efforts, the game's challenge becomes entirely derived out of the frustrating camera controls and sloppy controls. Nothing quite like wasting away the hours in level numero uno. !! [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] - --WebTV-Mail-856601717-252-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 4 Feb 1999 16:23:35 -0600 (CST) From: Stryder Subject: Re: [N64] Castlevania On Thu, 4 Feb 1999 Devil929@aol.com wrote: > Wish I could make it further than the intial forest you start in. But thanks > to Konami's wonderfully half assed efforts, the game's challenge becomes > entirely derived out of the frustrating camera controls and sloppy controls. > Nothing quite like wasting away the hours in level numero uno. I just can't bring myself to buy this game after playing Castlevania: SOTN (and the DracX version in Japan)...I'd just be way too let down. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 04 Feb 1999 14:27:22 -0800 From: Dexter Sy Subject: Re: [N64] Castlevania I think Castlevania is a whole new game. Its 3-D to begin with and its difficult to compare this one to all the other 2-D games. Dexter Stryder wrote: > On Thu, 4 Feb 1999 Devil929@aol.com wrote: > > > Wish I could make it further than the intial forest you start in. But thanks > > to Konami's wonderfully half assed efforts, the game's challenge becomes > > entirely derived out of the frustrating camera controls and sloppy controls. > > Nothing quite like wasting away the hours in level numero uno. > > I just can't bring myself to buy this game after playing Castlevania: SOTN > (and the DracX version in Japan)...I'd just be way too let down. > > Stryder > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 4 Feb 1999 17:53:41 EST From: Bastion007@aol.com Subject: Re: [N64] Is Sega serious??? Who the hell even wants that? I like buying games that are 100% done, I don't want to have download a million patches to play it. Your "progress" is just another excuse for developers to be lazy. ~Matt << But you're forgetting one important point. Now it will finally be possible for console gamers to enjoy an advantage that PC gamers have enjoyed for years -- Namely, going to the store and buying a half-finished game and then downloading the fix-it patch(es) from the internet. Tell me that isn't progress :) Tony>> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 4 Feb 1999 18:25:08 -0500 From: "Eddy Wu" Subject: Re: [N64] Is Sega serious??? You realize Tony was being sarcastic, right? Everyone on the list, Tony was being sarcastic, hence the ":)" at the end of the message. Why can't anyone ever tell when someone is being facetious? Anyway, patches are both a good and bad thing. If you are up against a lazy company, they'll release games with huge bugs. I'm not sure if Sega has some sort of quality assurance department like Nintendo, but if it does, the amount of bugs in console games should still be significantly lower than in PC games. Then again, Acclaim did manage to slip TurokII past Nintendo QA, and Sega is working with Microsoft, so you never know. The upside to patches is that they can improve a game, not just patch bugs. I'll cite Blizzard as the best example, who periodically releases patches to Starcraft and Diablo to fix gameplay imbalances. Cavedog also does a good job of releasing new units for Total Annihilation every so often. It's basically like a large-capacity dex-drive. - -----Original Message----- From: Bastion007@aol.com To: n64@lists.xmission.com Date: Thursday, February 04, 1999 6:02 PM Subject: Re: [N64] Is Sega serious??? >Who the hell even wants that? I like buying games that are 100% done, I don't >want to have download a million patches to play it. Your "progress" is just >another excuse for developers to be lazy. > >~Matt > ><< But you're forgetting one important point. Now it will finally >be possible for console gamers to enjoy an advantage that PC gamers have >enjoyed for years -- Namely, going to the store and buying a >half-finished game and then downloading the fix-it patch(es) from the >internet. Tell me that isn't progress :) > > Tony>> > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 4 Feb 1999 18:27:52 -0500 From: "Eddy Wu" Subject: Re: [N64] screen too bright why don't you adjust the brightness and contrast knobs/buttons/settings on your TV? - -----Original Message----- From: Garrett Winters To: N64 list Date: Thursday, February 04, 1999 3:59 PM Subject: [N64] screen too bright >at xmas I bought myself the UK version of the N64( having had the US >version for nearly two years) as I was tired of waiting on my brother to >send games over to me and I was too lazy to mailorder. So I bought the >goldeneye pack and a few games and come home set it up ( using the >official scart plug that is from the SNES days) and find that the main >goldeneye screen( the one where it says "for your eyes only" and shows >what difficulty levels you have beaten for that particular level) and it >is so bright I can barely make out the words "for your eyes only". I >didn't think much of it as most of the other games have worked perfectly >as far as I can tell. Today I bought NHL 99 and whack it on and the ice >is bright that it is just pure white and the only time I can see the >lines on the ice is when the screen darkens before going to a replay or >what not. >my question is are these two occurrences normal or is it possibly my >scart lead is too old and I should get a new one or something else >entirely >TIA >Garrett Winters > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ End of n64-digest V1 #687 ************************* [ To quit the n64-digest mailing list (big mistake), send the message ] [ "unsubscribe n64-digest" (without the quotes) to majordomo@xmission.com ]